#AREADATA Name Gnome Village~ VNUMs 1500 1599 Credits Vougon~ Security 9 LevelRange 5 15 End #MOBILES #1500 oldstyle child gnome~ a gnome child~ A gnome child is playing around here. ~ The little tyke looks so innocent playing with his boomerang that you just want to pick him up and hug him. ~ gnome~ A 0 600 0 3 3 9d3+0 3d9+60 1d3+3 none 7 7 7 8 N 0 0 0 stand stand male 2 0 0 large flesh~ ~ #1501 oldstyle woman gnome~ a gnome woman~ A gnome woman is standing here, trying to look beautiful. ~ The woman is short and gnarled, but acts like a woman several times her beauty. She's starting to look pretty attractive to you ... ~ gnome~ A 0 600 0 5 5 15d5+0 25d10+85 1d5+7 none 5 5 5 7 FN 0 0 0 stand stand female 25 0 0 large flesh~ ~ #1502 oldstyle man gnome~ a gnome man~ A gnome man is walking here, on his way to work. ~ This is a prime example of a gnome. He looks short and weak, but at the same time an intelligent creature who could outsmart you. ~ gnome~ A 0 500 0 6 6 17d6+0 30d10+85 2d3+8 none 5 5 5 6 FNU 0 0 0 stand stand male 22 0 0 large flesh~ ~ #1503 oldstyle scientist gnome~ a gnome scientist~ A scientist wanders around deep in thought. ~ You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ gnome~ A 0 500 0 7 7 19d7+0 35d10+85 2d3+8 none 4 4 4 6 FNU 0 0 0 stand stand male 50 0 0 large flesh~ ~ #1504 oldstyle guard gnome~ a gnome guard~ A gnome guard stands here guarding something. ~ This is a well trained gnome. He might not have a lot of strength but he makes up for it with his weapons skill. ~ human~ A 0 400 0 8 8 21d8+0 40d10+85 2d4+9 none 3 3 3 5 EFNU 0 0 0 stand stand male 75 0 0 large flesh~ ~ #1505 oldstyle chief gnome~ the chief gnome~ A powerful looking gnome stands here wearing ornate clothes. ~ The Chief looks like he could whap you hard. He looks not only powerful but wise and resourceful. You better not mess with him. ~ gnome~ A 0 550 0 15 15 31d15+0 75d10+85 5d3+12 none 0 0 0 2 EIKU 0 0 0 stand stand male 400 0 0 large flesh~ ~ #1507 oldstyle troll small~ a small troll~ A small troll grunts as he takes a swing at you. ~ The small troll is a short and stocky beast with a human-like face but with the eyes and fangs of a wild beast. ~ troll~ ABCF 0 -900 0 8 8 21d8+0 40d10+85 2d4+9 none 3 3 3 5 EFNR 0 0 0 stand stand male 40 0 0 medium flesh~ ~ #1508 oldstyle mouse field~ a field mouse~ A small mouse runs across your foot. ~ The Mouse is a cute little creature. ~ dog~ A 0 100 0 1 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #1509 oldstyle rat~ a rat~ A small rat shrieks and runs around. ~ The rat is a little evil creature that deserves death. ~ dog~ A 0 -200 0 2 2 9d2+0 10d10+85 1d2+6 none 7 7 7 8 0 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #1510 oldstyle rat large~ a large rat~ A large rat runs up to you and nibbles on your boots. ~ You have the urge to kill this vile creature. ~ dog~ A 0 -200 0 4 4 13d4+0 20d10+85 1d4+7 none 6 6 6 7 0 0 0 0 stand stand male 0 0 0 large flesh~ ~ #1511 oldstyle rat giant~ a giant rat~ A giant rat growls at you and prepares to attack. ~ This rat has grown up to be the size of an average dog. ~ dog~ A 0 -200 0 6 6 17d6+0 30d10+85 2d3+8 none 5 5 5 6 0 0 0 0 stand stand male 1 0 0 medium flesh~ ~ #1512 oldstyle troll~ the troll~ A giant troll lumbers around. ~ You see before you a huge mass of living flesh. You cringe in fear as he lifts his powerful arm to bludgeon you. ~ troll~ ABF 0 -800 0 14 14 30d14+0 70d10+85 4d3+12 none 0 0 0 2 EFNR 0 0 0 stand stand male 450 0 0 large flesh~ ~ #1513 oldstyle bat black~ a black bat~ A black bat hangs from the ceiling. ~ The bat is a grotesque little creature with large wings and fangs. ~ bat~ A 0 -500 0 5 5 15d5+0 25d10+85 1d5+7 none 5 5 5 7 0 0 0 0 stand stand none 0 0 0 medium flesh~ ~ #1514 oldstyle zombie gnome~ the zombie gnome~ A zombie gnome shuffles his way towards you. ~ This is a creature which has passed away long ago. His body has been pulled out of its resting place by some evil force. ~ zombie~ A 0 -700 0 7 7 19d7+0 35d10+85 2d3+8 none 4 4 4 6 0 0 0 N stand stand none 34 0 0 medium flesh~ ~ #1515 oldstyle bat fire~ the fire bat~ The fire bat flames brightly and prepares to attack. ~ You see a huge flame which resembles the shape of a bat. The creature hangs from the ceiling and bites at you. ~ bat~ A 0 -900 0 12 12 27d12+0 60d10+85 4d3+11 none 1 1 1 3 0 0 H 0 stand stand male 300 0 0 medium flesh~ ~ #1516 oldstyle guard hobgoblin~ the hobgoblin guard~ The hobgoblin guard attacks first, thinks later. ~ This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ hobgoblin~ A 0 -700 0 6 6 17d6+0 30d10+85 2d3+8 none 5 5 5 6 CE 0 0 0 stand stand male 37 0 0 medium flesh~ ~ #1517 oldstyle soldier hobgoblin~ the hobgoblin soldier~ A hobgoblin soldier stands here. ~ This is just a low life hobgoblin, who couldn't make it to the ranks of the elite guards. He looks pissed. ~ hobgoblin~ A 0 -600 0 3 3 11d3+0 15d10+85 1d3+6 none 7 7 7 7 CEFIKU 0 0 0 stand stand male 10 0 0 medium flesh~ ~ #1518 oldstyle bodyguard hobgoblin~ the hobgoblin bodyguard~ A hobgoblin bodyguard guards the king with his life. ~ This is one of the elite hobgoblin guards. He stands tall for his short stature. He grins a toothy grin as he prepares to attack. ~ hobgoblin~ A 0 -500 0 7 7 19d7+0 35d10+85 2d3+8 none 4 4 4 6 CEFU 0 0 0 stand stand male 30 0 0 medium flesh~ ~ #1519 oldstyle king hobgoblin~ the king of the hobgoblins~ There is a great king here, sitting in his throne. ~ The king is a silly looking hobgoblin whose muscles bulge out of his robes, destroying the sophisticated effect he was trying to create. ~ hobgoblin~ A 0 -500 0 12 12 27d12+0 60d10+85 4d3+11 none 1 1 1 3 FIU 0 0 0 sit stand male 300 0 0 medium flesh~ ~ #1520 oldstyle miner hobgoblin~ a hobgoblin miner~ A hobgoblin miner stands here looking for gold. ~ The miner is totally covered in dust. ~ hobgoblin~ A 0 -400 0 5 5 15d5+0 25d10+85 1d5+7 none 5 5 5 7 CEFU 0 0 0 stand stand male 35 0 0 medium flesh~ ~ #1521 oldstyle treasurer hobgoblin~ the treasurer~ A treasurer is here counting out money. ~ The hobgoblin treasurer is an old goblin with glasses. It appears that he can only see a couple feet in front of him. ~ hobgoblin~ AF 0 -200 0 30 30 67d30+0 300d11+95 11d2+27 pound -12 -12 -12 -6 CFNU 0 0 0 stand stand male 2100 0 0 medium flesh~ ~ #1522 oldstyle prisoner gnome~ a gnome prisoner~ A gnome prisoner is here resting in the straw. ~ The prisoner is just barely alive. ~ gnome~ A 0 100 0 3 3 11d3+0 15d10+85 1d3+6 none 7 7 7 7 FNU 0 0 0 rest stand male 0 0 0 medium flesh~ ~ #1523 oldstyle prisoner human~ a human prisoner~ A human prisoner is here resting in the straw. ~ The prisoner is just barely alive. ~ gnome~ A 0 100 0 3 3 11d3+0 15d10+85 1d3+6 none 7 7 7 7 FU 0 0 0 rest stand female 0 0 0 large flesh~ ~ #1524 oldstyle hermit crab~ a hermit~ A hermit crab crawls towards you. ~ The hermit crab is about 5 feet high and looks mad that you had the nerve to wake it up. ~ gnome~ A 0 -10 0 5 5 15d5+0 25d10+85 1d5+7 none 5 5 5 7 NU 0 0 0 stand stand male 10 0 0 large flesh~ ~ #1526 oldstyle cook hobgoblin~ the cook~ A hobgoblin cook stands here cooking something. ~ The cook is a dirty and fat hobgoblin. He burps as he stirs up something in a pot. ~ hobgoblin~ A 0 -300 0 7 7 19d7+0 35d10+85 2d3+8 none 4 4 4 6 FNU 0 0 0 stand stand male 130 0 0 medium flesh~ ~ #0 #OBJECTS #1500 key bloody~ a bloody key~ A bloody key is stuck to the floor.~ unknown~ wood blood~ key 0 A B 0 0 0 0 B 0 0 10 0 P G none G none G none G none #1501 key dirty~ a dirty key~ A dirty key lies here.~ wood~ ~ key 0 A B 0 0 0 0 B 0 0 10 0 P G none G none G none G none #1502 toy boomerang~ a toy boomerang~ A toy boomerang wants to be picked up.~ wood~ ~ weapon 0 AN exotic 2 2 pound 0 10 6 2606 P A 20 -1 A 9 -5 G none G none G none G none #1503 staff gnarled~ a gnarled staff~ A gnarled staff is here.~ ebony~ ~ weapon 0 AN staff 1 12 pound F 10 11 2873 P A 13 13 G none G none G none G none #1504 sword gnome~ a gnome sword~ A gnome sword catches your eye.~ iron~ ~ weapon 0 AN shortsword 3 2 slash 0 7 30 1955 P G none G none G none G none #1505 shield studded~ a studded shield~ A studded wooden shield lies here.~ unknown~ iron-wood~ armor 0 AJ 2 2 2 1 'none' 0 5 6 5046 P A 18 2 G none G none G none G none #1506 potion bloody~ a bloody potion~ A bloody potion lies here.~ glass~ ~ potion 0 A 7 'cure blindness' 'cure light' 'giant strength' '' 7 110 480 P G none G none G none G none #1507 cloak bloody~ a bloody cloak~ A bloody cloak lies in a corner.~ unknown~ cloth~ clothing G AK B B B A 0 B B 5 6 3897 P A 17 -20 A 13 -10 G none G none G none G none #1508 ring bat~ a bat ring~ A ring in the shape of a bat lies here.~ silver~ ~ jewelry G AB 0 0 0 0 0 0 0 10 20 270 P A 14 15 G none G none G none G none #1509 necklace bead~ a bead necklace~ A string of beads is here.~ pearl~ ~ jewelry 0 AC 0 0 0 0 0 0 0 5 80 220 P A 14 10 A 19 1 A 18 1 G none G none G none G none #1510 sword electrum~ an electrum sword~ An electrum sword lies here.~ steel~ ~ weapon AG AN longsword 1 14 slash G 12 15 5007 P A 18 2 G none G none G none G none #1511 basket wicker~ a wicker basket~ A wicker basket sits here.~ wood~ ~ container 0 AO 90 0 0 20 100 0 0 50 968 P G none G none G none G none #1512 peanuts~ some peanuts~ Peanuts lie here.~ food~ ~ food 0 A E E 0 0 0 E E 0 90 165 P G none G none G none G none #1513 grain~ some grain~ There is some grain here.~ unknown~ ~ food 0 A ABCD ABCD 0 0 0 ABCD ABCD 0 80 150 P G none G none G none G none #1514 skiff~ a skiff~ A small skiff is here.~ wood~ ~ boat 0 A 0 0 0 0 0 0 0 0 240 142304 P G none G none G none G none #1515 boots gnome~ a pair of gnome boots~ You notice a pair of Gnome Boots.~ leather~ ~ armor 0 AG 3 3 3 2 'none' 0 7 8 4254 P A 2 1 A 14 10 G none G none G none G none #1516 coins~ a pile of coins~ A pile of coins.~ silver~ ~ money 0 A 0 100 0 10 0 P G none G none G none G none #1517 coins~ a pile of coins~ A pile of coins.~ silver~ ~ money 0 A 0 500 0 10 0 P G none G none G none G none #1519 shield stone~ a stone shield~ A stone slab lies here.~ unknown~ stone iron~ armor 0 AJ 6 6 6 5 'none' 0 20 17 17741 P A 1 2 G none G none G none G none #1520 mail heavy banded~ heavy banded mail~ A large suit of heavy banded mail is here~ iron~ ~ armor 0 AD 6 6 6 5 'none' 0 15 40 8232 P A 19 2 G none G none G none G none #1521 club large two-handed~ a large club~ A large club sits here.~ wood~ ~ weapon 0 AN mace 1 7 pound F 6 7 3640 P A 19 2 A 18 -1 G none G none G none G none #1522 banana~ a banana~ There is a banana here.~ food~ ~ food 0 A BC BC 0 0 0 BC BC 0 50 54 P G none G none G none G none #1523 life potion~ a potion of life healing~ A potion of life healing has left here.~ clay~ ~ potion H A 32 'cure poison' 'bless' '' '' 6 10 630 P G none G none G none G none #1524 club wooden~ a wooden club~ A wooden club sits here.~ wood~ ~ weapon 0 AN mace 1 10 pound 0 10 11 3024 P A 19 3 A 18 -2 G none G none G none G none #0 #ROOMS #1501 Entrance to Gnome Village~ You stand on a dusty path that leads north and east. To the east you hear the sounds of a small village. ~ 0 C field D0 A dusty path heads towards the eastern road. ~ ~ Z -1 3526 0 0 D1 You see a dusty path. ~ ~ Z -1 1502 0 0 S #1502 A Dusty Path~ This is a path leading into the village. It continues east and west and there is a small house to the north. ~ 0 0 city D0 You see a small house. ~ ~ Z -1 1509 0 0 D1 You see a road. ~ ~ Z -1 1503 0 0 D3 You see a path. ~ ~ Z -1 1501 0 0 S #1503 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 city D0 You see a road. ~ ~ Z -1 1505 0 0 D1 You see a path. ~ ~ Z -1 1504 0 0 D2 You see a road. ~ ~ Z -1 1507 0 0 D3 You see a road. ~ ~ Z -1 1502 0 0 S #1504 A Dusty Path~ You are on a dusty path on the far side of the village. Houses are to the north and south, while the path continues east. There is a sign here. ~ 0 0 city E sign~ Warning: The area to the east was written mostly by Vougon (giggle) - Sandman ~ D0 You see a house. ~ ~ Z -1 1512 0 0 D1 You see a path. ~ ~ Z -1 1559 0 0 D2 You see a house. ~ ~ Z -1 1513 0 0 D3 You see a road. ~ ~ Z -1 1503 0 0 S #1505 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 city D0 You see a road. ~ ~ Z -1 1506 0 0 D1 You see a house. ~ ~ Z -1 1511 0 0 D2 You see a road. ~ ~ Z -1 1503 0 0 D3 You see a house. ~ ~ Z -1 1510 0 0 S #1506 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 city D0 You see a road. ~ ~ Z -1 1526 0 0 D2 You see a road. ~ ~ Z -1 1505 0 0 S #1507 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 city D0 You see a road. ~ ~ Z -1 1503 0 0 D2 You see a road. ~ ~ Z -1 1508 0 0 D3 You see a shop. ~ ~ Z -1 1514 0 0 S #1508 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 city D0 You see a road. ~ ~ Z -1 1507 0 0 D1 You see a shop. ~ ~ Z -1 1516 0 0 D2 You see a small path. ~ ~ Z -1 1517 0 0 D3 You see a shop. ~ ~ Z -1 1515 0 0 S #1509 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 D inside D2 You see a path. ~ ~ Z -1 1502 0 0 S #1510 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 D inside D1 You see a path. ~ ~ Z -1 1505 0 0 S #1511 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 D inside D3 You see a path. ~ ~ Z -1 1505 0 0 S #1512 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 D inside D2 You see a path. ~ ~ Z -1 1504 0 0 S #1513 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 D inside D0 You see a path. ~ ~ Z -1 1504 0 0 S #1514 A Gnome Shop~ You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ 0 D inside D1 You see a road. ~ ~ Z -1 1507 0 0 S #1515 A Gnome Shop~ You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ 0 D inside D1 You see a road. ~ ~ Z -1 1508 0 0 S #1516 A Gnome Shop~ You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ 0 D inside D3 You see a road. ~ ~ Z -1 1508 0 0 S #1517 Path by a Stream~ You are on a small path leading north and west, that is surrounded on the other two sides by a small stream. The water looks mighty cold. ~ 0 C field E stream~ The stream is pretty small, but it looks too cold to swim. ~ D0 You see a road. ~ ~ Z -1 1508 0 0 D2 You see the stream. ~ ~ Z -1 1520 0 0 D3 You see a small path. ~ ~ Z -1 1518 0 0 S #1518 Path by a Stream~ You are on a small east-west path. The path shows new grass, as if it has stopped being used sometime in the recent past. A river is to the south, and a small hut is to the west. ~ 0 0 field E hut~ The hut looks well built, but it seems to have taken some damage. ~ E stream~ The stream is pretty small, but it looks too cold to swim. ~ D1 You see a small path. ~ ~ Z -1 1517 0 0 D2 You see the stream. ~ ~ Z -1 1521 0 0 D3 You see a small hut that is starting to fall apart. ~ ~ Z -1 1519 0 0 S #1519 A Small Hut~ The hut is a mess! Blood has stained the grass walls into a dark rich crimson color. Torn clothes and trash lie all around, and you think you see a skeleton in the corner. ~ 0 D inside E skeleton~ The skeleton still has a little flesh clinging to it and it is definitely humanoid. The skull has been cracked open, but it is otherwise undamaged, except by time. ~ D1 You see a small path. ~ ~ Z -1 1518 0 0 S #1520 On the Stream~ The stream is cold and frigid, yet it supports plenty of life beneath its surface. The current trickles west and there is a field to the south. ~ 0 0 noswim D0 You see a small path. ~ ~ Z -1 1517 0 0 D2 You see a grassy field. ~ ~ Z -1 1522 0 0 D3 You see a small stream. ~ ~ Z -1 1521 0 0 S #1521 On the Stream~ The current here flows from the east, but a logjam blocks you from continuing onward. ~ 0 0 noswim D0 You see a small path. ~ ~ Z -1 1518 0 0 D1 You see a small stream. ~ ~ Z -1 1520 0 0 S #1522 The Field of Mice's Dreams~ This is a large green field of waist high grass. You feel something scurry over your feet. There is a cave to the east. ~ 0 0 field D0 You see a small stream. ~ ~ Z -1 1520 0 0 D1 You see a dark mysterious cave. ~ ~ Z -1 1523 0 0 S #1523 The Dark Cave~ The cave gleams as your light reflects off of it. As you squint your eyes and try to look ahead, you think you see something move. ~ 0 A forest D0 ~ ~ Z -1 1524 0 0 D3 You see a grassy field. ~ ~ Z -1 1522 0 0 S #1524 Darker Cave~ The cave gets even darker as your terror grows stronger. You fear for your life as something emerges out of the shadows. ~ 0 A forest D2 ~ ~ Z -1 1523 0 0 S #1526 A Dusty Path~ You are on a well traveled path that leads in many directions. To the north is a large house, and to the west is a fortress. ~ 0 C city E fortress~ The fortress is a large gnome stronghold to defend the city. ~ D0 You see a large white house. ~ ~ Z -1 1558 0 0 D2 You see a road. ~ ~ Z -1 1506 0 0 D3 You see the gateway to a large fortress. ~ ~ Z -1 1527 0 0 S #1527 The Iron Gateway~ You stand at the entrance to the gnome fortress. The place seems to be well fortified. ~ 0 0 city D1 You see a small path. ~ ~ Z -1 1526 0 0 D3 You see a long hallway. ~ ~ Z -1 1528 0 0 S #1528 A Long Hallway~ You are now inside of the fortress; you must be lucky that the guards haven't killed you. As you glance around, you notice that the walls and floors are spotlessly cleaned. The barracks are to the north and a storage room is to the south. ~ 0 D inside D0 You see the barracks. ~ ~ Z -1 1530 0 0 D1 You see the gateway. ~ ~ Z -1 1527 0 0 D2 You see a storage room. ~ ~ Z -1 1532 0 0 D3 You see a long hallway. ~ ~ Z -1 1529 0 0 S #1529 A Long Hallway~ You are now inside of the fortress; you must be lucky that the guards haven't killed you. As you glance around, you notice that the walls and floors are spotlessly cleaned. A mess hall is to the south. ~ 0 D inside D1 You see a long hallway. ~ ~ Z -1 1528 0 0 D2 You see the mess hall. ~ ~ Z -1 1534 0 0 D3 You see a small room. ~ ~ Z -1 1535 0 0 S #1530 The Barracks~ You now stand in the sleeping quarters of the gnome guards. Every bed is made perfectly, and not single article of clothing is on the floor. There is a small storage room to the east. ~ 0 D inside D1 You see a small storage room. ~ ~ Z -1 1531 0 0 D2 You see a long hallway. ~ ~ Z -1 1528 0 0 S #1531 A Small Storage Room~ This is where the gnomes store all their spare clothing and armor. There is not much here, but you might come up with something. ~ 0 D inside D3 You see the barracks. ~ ~ Z -1 1530 0 0 S #1532 A Small Storage Room~ This is where the gnomes store all their spare weapons. A door leads off to the east. ~ 0 D inside D0 You see a long hallway. ~ ~ Z -1 1528 0 0 D1 You see a small room. ~ ~ Z -1 1533 0 0 S #1533 A Small Storage Room~ This is yet another room for storing gnome stuff. Maps and battle plans are stored in neat stacks on the shelves. ~ 0 D inside D3 You see a small room. ~ ~ Z -1 1532 0 0 S #1534 The Mess Hall~ You are in the room where the guards come to get their grub. The benches and tables are neatly cleaned and straightened, while shiny plates line the walls. ~ 0 D inside D0 You see a long hallway. ~ ~ Z -1 1529 0 0 S #1535 A Small Room~ This is a small plain room. Its only interesting feature is a ladder down. ~ 0 D inside D1 You see a long hallway. ~ ~ Z -1 1529 0 0 D5 You see darkness. ~ ~ Z -1 1536 0 0 S #1536 A Small Unused Room~ You stand in a small room in an unused section of the fortress. The whole room is coated with dust and cobwebs. The ladder leads back up, and a rusty door is to the east. ~ 0 AD city D1 You see a rusty door. ~ rusty door~ ABCZ 1500 1537 0 0 D4 You see a small room. ~ ~ Z -1 1535 0 0 S #1537 Dark Hallway~ You find yourself in a very old section of the fortress. You must be the first person to pass through here in years. The hallway continues south and a door leads off to the east. ~ 0 AD field D1 ~ ~ Z -1 1538 0 0 D2 ~ ~ Z -1 1539 0 0 D3 You see a rusty door. ~ door~ Z 1500 1536 0 0 S #1538 Torture Chamber~ This is a room that was once used to extract lies out of helpless victims. The machines look unused, but could still work. ~ 0 AD field E machine~ The machine consists of a large rack with winches on each end. You can almost feel them pulling your arms out of their sockets. ~ D3 ~ ~ Z -1 1537 0 0 S #1539 Dark Hallway~ The hall continues in a north-south direction. The floor is coated with some kind of molded slime. Doors lead east and west. ~ 0 AD field D0 ~ ~ Z -1 1537 0 0 D1 ~ ~ Z -1 1542 0 0 D2 ~ ~ Z -1 1540 0 0 D3 ~ ~ Z -1 1541 0 0 S #1540 Dark Hallway~ The hall continues in a north-south direction. The floor is coated with some kind of molded slime. Doors lead east and west. ~ 0 AD field D0 ~ ~ Z -1 1539 0 0 D1 ~ ~ Z -1 1544 0 0 D2 ~ ~ Z -1 1543 0 0 D3 ~ ~ Z -1 1545 0 0 S #1541 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 AD field D1 ~ ~ Z -1 1539 0 0 S #1542 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 AD field D3 ~ ~ Z -1 1539 0 0 S #1543 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 AD field D0 ~ ~ Z -1 1540 0 0 S #1544 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 AD field D3 ~ ~ Z -1 1540 0 0 S #1545 End of the Dark Hallway~ You have reached the end of the dark hallway and maybe the end of your puny life. Something lumbers its way out of the shadows. ~ 0 AD field D1 ~ ~ Z -1 1540 0 0 D3 You see a decaying door. ~ door~ ABCFZ 1501 1546 0 0 S #1546 A Ladder~ You have come into a vertical tunnel with a ladder. ~ 0 AD forest D1 You see a decaying door. ~ door~ ABCFZ 1501 1545 0 0 D5 ~ ~ Z -1 1547 0 0 S #1547 Lair~ You have entered a new lair in the fortress. Anything could be lurking around the corner. ~ 0 AD field D2 ~ ~ Z -1 1548 0 0 D4 ~ ~ Z -1 1546 0 0 S #1548 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ADN field D0 ~ ~ Z -1 1547 0 0 D1 ~ ~ Z -1 1549 0 0 D3 ~ ~ Z -1 1551 0 0 S #1549 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ADN field D2 ~ ~ Z -1 1550 0 0 D3 ~ ~ Z -1 1548 0 0 S #1550 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ADN field D0 ~ ~ Z -1 1549 0 0 D2 ~ ~ Z -1 1555 0 0 S #1551 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ADN field D1 ~ ~ Z -1 1548 0 0 D2 ~ ~ Z -1 1552 0 0 S #1552 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ADN field D0 ~ ~ Z -1 1551 0 0 D2 ~ ~ Z -1 1553 0 0 S #1553 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ADN field D0 ~ ~ Z -1 1552 0 0 D1 ~ ~ Z -1 1554 0 0 S #1554 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ADN field D0 ~ ~ Z -1 1556 0 0 D1 ~ ~ Z -1 1555 0 0 D3 ~ ~ Z -1 1553 0 0 S #1555 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ADN field D0 ~ ~ Z -1 1550 0 0 D3 ~ ~ Z -1 1554 0 0 S #1556 The End of the Hallway~ You make your way out of the hallway, just to find yourself in greater danger. Before you looms the source of the great heat. ~ 0 ADN field D1 ~ ~ Z -1 1557 0 0 D2 ~ ~ Z -1 1554 0 0 S #1557 The Altar~ You finally reach the end of the maze. There is a great altar here in the shape of a bat. A passageway leads off to the west. ~ 0 ADN field D3 ~ ~ Z -1 1556 0 0 S #1558 The Chief's House~ You enter into a large and luxurious house. The floor is coated with carpets and the walls are covered in paintings. You feel privileged just for stepping inside. ~ 0 D inside D2 You see a path. ~ ~ Z -1 1526 0 0 S #1559 The Unused Path~ You are now on a fairly unused path that leads east out of the village. You wonder what could be out this way. ~ 0 C city D1 You see a path. ~ ~ Z -1 1560 0 0 D3 You see a path. ~ ~ Z -1 1504 0 0 S #1560 The Overgrown Path~ As the path continues on, the grass grows higher. You can't imagine what could possibly be out this way. ~ 0 0 field D1 You see a clearing. ~ ~ Z -1 1561 0 0 D3 You see a path. ~ ~ Z -1 1559 0 0 S #1561 The Clearing~ Your progress is suddenly stopped by mountains on all sides. The path leads back to the west, and there appears to be an old mine shaft to the north. ~ 0 0 field D0 You see a mine shaft. ~ ~ Z -1 1562 0 0 D3 You see a path. ~ ~ Z -1 1560 0 0 S #1562 Entrance to the Mine Shaft~ As you enter the mine shaft, you get a sudden fear of the walls closing in on you. You are surprised to notice that you don't need a light. ~ 0 D field D1 You see the shaft. ~ ~ Z -1 1563 0 0 D2 You see the clearing. ~ ~ Z -1 1561 0 0 S #1563 Mine Shaft~ This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions. ~ 0 D field D0 You see a small mine shaft. ~ ~ Z -1 1582 0 0 D1 You see the shaft. ~ ~ Z -1 1564 0 0 D2 You see the shaft. ~ ~ Z -1 1574 0 0 D3 You see the entrance. ~ ~ Z -1 1562 0 0 S #1564 Mine Shaft~ This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions. ~ 0 D field D0 You see a large room. ~ ~ Z -1 1583 0 0 D1 You see the shaft. ~ ~ Z -1 1565 0 0 D2 You see a large room. ~ ~ Z -1 1573 0 0 D3 You see the shaft. ~ ~ Z -1 1563 0 0 S #1565 Mine Shaft~ This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions except north. ~ 0 D field D1 You see the walkway. ~ ~ Z -1 1566 0 0 D2 You see a large room. ~ ~ Z -1 1572 0 0 D3 You see the shaft. ~ ~ Z -1 1564 0 0 S #1566 Walkway~ You are on a well built path in the middle of a mountain. You sense something great up ahead, considering the hard work that must have gone into creating this passage. ~ 0 D city D2 You see the walkway. ~ ~ Z -1 1567 0 0 D3 You see the shaft. ~ ~ Z -1 1565 0 0 S #1567 Walkway~ You are on a well built path in the middle of a mountain. You sense something great up ahead, considering the hard work that must have gone into creating this passage. ~ 0 D city D0 You see the walkway. ~ ~ Z -1 1566 0 0 D2 You see a large hall. ~ ~ Z -1 1568 0 0 S #1568 The Grand Hall~ You have stepped into the Grand Hall of the hobgoblin kingdom; your luck must be running low by now. Golden pillars span the hallway, and you notice a red carpet beneath your feet. ~ 0 D inside D0 You see the walkway. ~ ~ Z -1 1567 0 0 D2 You see a large room. ~ ~ Z -1 1569 0 0 S #1569 The Throne Room~ This is large bright room filled with Hobgoblins. To the south there is a large golden throne against the wall. ~ 0 D inside D0 You see a large hall. ~ ~ Z -1 1568 0 0 S #1570 The Treasury~ You are inside the hobgoblin's treasury. Your eyes are almost blinded by the gold, silver and copper coins. ~ 0 D inside D0 You see a large room. ~ ~ Z -1 1571 0 0 S #1571 Guarded Room~ You are inside a well guarded room. The place is slightly better built than the mine shafts, and is lit by lanterns. ~ 0 D city D0 You see a large room. ~ ~ Z -1 1572 0 0 D2 You see a large room. ~ ~ Z -1 1570 0 0 S #1572 Guarded Room~ You are inside a well guarded room. The place is slightly better built than the mine shafts, and is lit by lanterns. ~ 0 D city D0 You see a large room. ~ ~ Z -1 1565 0 0 D2 You see a large room. ~ ~ Z -1 1571 0 0 S #1573 Hobgoblin Armory~ The guards store their spare weapons and armor here. There are rusty swords on rotting shelves, and armor hanging from hooks or laying on the floor. ~ 0 D city D0 You see the shaft. ~ ~ Z -1 1564 0 0 S #1574 Mine Shaft~ You enter a part of the mine shaft where the torches have grown dim and are almost ready to go out. From what you can see, there are plenty of cobwebs on the walls and rats at your feet. ~ 0 D field D0 You see the shaft. ~ ~ Z -1 1563 0 0 D2 You see a dark and nasty room. ~ ~ Z -1 1575 0 0 S #1575 Entrance to a Dungeon~ The floor dips slightly as you walk into this dark and nasty place. Your skin crawls as you look at the filth on the walls and see it move. Most of the exits lead into jail cells. ~ 0 D field D0 You see the shaft. ~ ~ Z -1 1574 0 0 D1 You see a cell. ~ ~ Z -1 1577 0 0 D2 You see a dark and nasty room. ~ ~ Z -1 1576 0 0 D3 You see a cell. ~ ~ Z -1 1581 0 0 S #1576 A Dungeon~ You are in the deepest and darkest part of the mine shafts. The light from the torches barely reaches to where you are. Most directions from here lead to jail cells. ~ 0 D field D0 You see a dark and nasty room. ~ ~ Z -1 1575 0 0 D1 You see a cell. ~ ~ Z -1 1578 0 0 D2 You see a cell. ~ ~ Z -1 1579 0 0 D3 You see a cell. ~ ~ Z -1 1580 0 0 S #1577 A Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 D field D3 You see a dark and nasty room. ~ ~ Z -1 1575 0 0 S #1578 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 D field D3 You see a dark and nasty room. ~ ~ Z -1 1576 0 0 S #1579 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 D field D0 You see a dark and nasty room. ~ ~ Z -1 1576 0 0 S #1580 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 D field D1 You see a dark and nasty room. ~ ~ Z -1 1576 0 0 S #1581 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 D field D1 You see a dark and nasty room. ~ ~ Z -1 1575 0 0 S #1582 Small Mine Shaft~ You are in a small extension of the mine shaft. The dust on the floor is undisturbed by footprints. ~ 0 D field D0 You see a small mine shaft. ~ ~ Z -1 1588 0 0 D2 You see the shaft. ~ ~ Z -1 1563 0 0 S #1583 Hobgoblin Barracks~ You are suddenly surrounded by a small army of hobgoblin guards. The room itself is a mess with clothes and armor everywhere. The beds are unmade and stained. ~ 0 D field D0 You see a large room. ~ ~ Z -1 1584 0 0 D1 You see the mess hall. ~ ~ Z -1 1585 0 0 D2 You see the mine shaft. ~ ~ Z -1 1564 0 0 S #1584 Hobgoblin Barracks~ Yech! As you continue forward, the smell just keeps getting worse. What are you DOING here? ~ 0 D field D2 You see a large room~ ~ Z -1 1583 0 0 S #1585 Mess Hall~ You stand in the hobgoblin eating area. There are a few rotting tables and many broken dishes scattered around the room. You almost slip on a rotten piece of meat, but catch yourself just in time. ~ 0 D field D0 You see a small room. ~ ~ Z -1 1586 0 0 D1 You see a kitchen. ~ ~ Z -1 1587 0 0 D3 You see a large room. ~ ~ Z -1 1583 0 0 S #1586 A Store Room~ You stand in a small room filled with flour, grain, fruit, and bat droppings. ~ 0 D city D2 You see the mess hall. ~ ~ Z -1 1585 0 0 S #1587 The Kitchen~ This kitchen hasn't been cleaned since the creation of humans. The trash and spoiled food laying on the floor reach up to your knees. Off to the side a pot is boiling over. A human hand floats in it. ~ 0 D field D3 You see the mess hall. ~ ~ Z -1 1585 0 0 S #1588 A Small Mine Shaft~ You come to a place in the mine shaft where a tunnel leads down. The small passage continues north and south. ~ 0 D field D0 You see an almost caved in area. ~ ~ Z -1 1589 0 0 D2 You see a small mine shaft. ~ ~ Z -1 1582 0 0 D5 You see a hole. ~ ~ Z -1 1590 0 0 S #1589 Hermit's Lair~ You are in a small section where the mine wall has collapsed to reveal a tiny one-room cave. The area is barely lit, but you can make out something moving towards you. ~ 0 D field D2 You see a small mine shaft. ~ ~ Z -1 1588 0 0 S #1590 A Hole~ You are in a hole. ~ 0 D forest D4 You see a small mine shaft. ~ ~ Z -1 1588 0 0 S #0 #SPECIALS M 1503 spec_cast_mage * a gnome scientist M 1505 spec_cast_cleric * the chief gnome M 1509 spec_poison * a rat M 1510 spec_poison * a large rat M 1511 spec_poison * a giant rat M 1513 spec_breath_acid * a black bat M 1514 spec_cast_undead * the zombie gnome M 1515 spec_breath_fire * the fire bat M 1519 spec_cast_mage * the king of the hobgoblins S #RESETS D 0 1536 1 2 * A Small Unused Room: door to the east: closed and locked D 0 1545 3 2 * End of the Dark Hallway: door to the west: closed and locked D 0 1546 1 2 * A Ladder: door to the east: closed and locked M 0 1502 3 1503 1 * a gnome man (A Road in the Village) E 0 1503 0 16 * a gnarled staff: wielded M 0 1502 3 1505 1 * a gnome man (A Road in the Village) E 0 1503 0 16 * a gnarled staff: wielded M 0 1502 3 1506 1 * a gnome man (A Road in the Village) E 0 1503 0 16 * a gnarled staff: wielded M 0 1500 3 1509 1 * a gnome child (A Small Gnome House) G 0 1502 0 * a toy boomerang M 0 1501 3 1509 1 * a gnome woman (A Small Gnome House) M 0 1500 3 1510 1 * a gnome child (A Small Gnome House) G 0 1502 0 * a toy boomerang M 0 1501 3 1510 1 * a gnome woman (A Small Gnome House) M 0 1500 3 1511 1 * a gnome child (A Small Gnome House) G 0 1502 0 * a toy boomerang M 0 1501 3 1511 1 * a gnome woman (A Small Gnome House) M 0 1503 3 1513 1 * a gnome scientist (A Small Gnome House) G 0 1511 0 * a wicker basket P 0 1513 12 1511 1 * a wicker basket: some grain M 0 1503 3 1514 1 * a gnome scientist (A Gnome Shop) G 0 1511 0 * a wicker basket P 0 1512 12 1511 1 * a wicker basket: some peanuts M 0 1503 3 1515 1 * a gnome scientist (A Gnome Shop) E 0 1514 0 16 * a skiff: wielded M 0 1504 6 1519 1 * a gnome guard (A Small Hut) G 0 1500 0 * a bloody key G 0 1506 0 * a bloody potion E 0 1507 0 3 * a bloody cloak: around the neck (1) M 0 1508 2 1522 2 * a field mouse (The Field of Mice's Dreams) M 0 1508 2 1522 2 * a field mouse (The Field of Mice's Dreams) M 0 1507 1 1524 1 * a small troll (Darker Cave) M 0 1504 6 1527 2 * a gnome guard (The Iron Gateway) E 0 1504 0 16 * a gnome sword: wielded M 0 1504 6 1530 2 * a gnome guard (The Barracks) E 0 1504 0 16 * a gnome sword: wielded M 0 1504 6 1530 2 * a gnome guard (The Barracks) E 0 1504 0 16 * a gnome sword: wielded M 0 1504 6 1534 1 * a gnome guard (The Mess Hall) E 0 1504 0 16 * a gnome sword: wielded M 0 1509 3 1541 3 * a rat (Prison Cell) E 0 1505 0 11 * a studded shield: as a shield M 0 1510 3 1542 3 * a large rat (Prison Cell) E 0 1503 0 16 * a gnarled staff: wielded M 0 1511 3 1543 3 * a giant rat (Prison Cell) M 0 1512 1 1545 1 * the troll (End of the Dark Hallway) G 0 1501 0 * a dirty key R 0 1548 4 * A Damp Hallway: randomize M 0 1513 10 1548 2 * a black bat (A Damp Hallway) M 0 1514 10 1548 2 * the zombie gnome (A Damp Hallway) R 0 1549 4 * A Damp Hallway: randomize R 0 1550 4 * A Damp Hallway: randomize M 0 1513 10 1550 2 * a black bat (A Damp Hallway) M 0 1514 10 1550 2 * the zombie gnome (A Damp Hallway) R 0 1551 4 * A Damp Hallway: randomize M 0 1513 10 1551 2 * a black bat (A Damp Hallway) M 0 1514 10 1551 2 * the zombie gnome (A Damp Hallway) R 0 1552 4 * A Damp Hallway: randomize R 0 1553 4 * A Damp Hallway: randomize M 0 1513 10 1553 2 * a black bat (A Damp Hallway) M 0 1514 10 1553 2 * the zombie gnome (A Damp Hallway) R 0 1554 4 * A Damp Hallway: randomize R 0 1555 4 * A Damp Hallway: randomize M 0 1513 10 1555 2 * a black bat (A Damp Hallway) M 0 1514 10 1555 2 * the zombie gnome (A Damp Hallway) M 0 1515 1 1556 1 * the fire bat (The End of the Hallway) G 0 1505 0 * a studded shield G 0 1512 0 * some peanuts G 0 1516 0 * a pile of coins O 0 1517 0 1557 * a pile of coins (The Altar) M 0 1505 1 1558 1 * the chief gnome (The Chief's House) E 0 1508 0 1 * a bat ring: on the left finger E 0 1509 0 3 * a bead necklace: around the neck (1) E 0 1510 0 16 * an electrum sword: wielded M 0 1520 6 1563 2 * a hobgoblin miner (Mine Shaft) M 0 1520 6 1565 2 * a hobgoblin miner (Mine Shaft) M 0 1518 5 1569 5 * the hobgoblin bodyguard (The Throne Room) E 0 1521 0 16 * a large club: wielded M 0 1518 5 1569 5 * the hobgoblin bodyguard (The Throne Room) E 0 1521 0 16 * a large club: wielded M 0 1518 5 1569 5 * the hobgoblin bodyguard (The Throne Room) E 0 1521 0 16 * a large club: wielded M 0 1518 5 1569 5 * the hobgoblin bodyguard (The Throne Room) E 0 1521 0 16 * a large club: wielded M 0 1518 5 1569 5 * the hobgoblin bodyguard (The Throne Room) E 0 1521 0 16 * a large club: wielded M 0 1519 1 1569 1 * the king of the hobgoblins (The Throne Room) E 0 1520 0 5 * heavy banded mail: on the body M 0 1521 1 1570 1 * the treasurer (The Treasury) M 0 1517 30 1571 10 * the hobgoblin soldier (Guarded Room) E 0 1524 0 16 * a wooden club: wielded M 0 1517 30 1571 10 * the hobgoblin soldier (Guarded Room) E 0 1524 0 16 * a wooden club: wielded M 0 1517 30 1571 10 * the hobgoblin soldier (Guarded Room) E 0 1524 0 16 * a wooden club: wielded M 0 1517 30 1571 10 * the hobgoblin soldier (Guarded Room) E 0 1524 0 16 * a wooden club: wielded M 0 1517 30 1572 10 * the hobgoblin soldier (Guarded Room) E 0 1524 0 16 * a wooden club: wielded M 0 1517 30 1572 10 * the hobgoblin soldier (Guarded Room) E 0 1524 0 16 * a wooden club: wielded M 0 1517 30 1572 10 * the hobgoblin soldier (Guarded Room) E 0 1524 0 16 * a wooden club: wielded M 0 1517 30 1572 10 * the hobgoblin soldier (Guarded Room) E 0 1524 0 16 * a wooden club: wielded O 0 1521 0 1573 * a large club (Hobgoblin Armory) M 0 1522 5 1577 1 * a gnome prisoner (A Jail Cell) M 0 1522 5 1578 1 * a gnome prisoner (The Jail Cell) M 0 1522 5 1579 1 * a gnome prisoner (The Jail Cell) M 0 1523 5 1580 1 * a human prisoner (The Jail Cell) M 0 1523 5 1581 1 * a human prisoner (The Jail Cell) M 0 1517 30 1583 5 * the hobgoblin soldier (Hobgoblin Barracks) M 0 1517 30 1583 5 * the hobgoblin soldier (Hobgoblin Barracks) M 0 1517 30 1584 5 * the hobgoblin soldier (Hobgoblin Barracks) M 0 1517 30 1584 5 * the hobgoblin soldier (Hobgoblin Barracks) M 0 1526 1 1587 1 * the cook (The Kitchen) M 0 1524 1 1589 1 * a hermit (Hermit's Lair) M 0 1520 6 1590 2 * a hobgoblin miner (A Hole) S #MOBPROGS #1500 if objexists Grunting1 if objexists Grunting2 if objexists Grunting3 if objexists Grunting4 if objexists Grunting5 sigh 'A thousand pardons, but we do not have room for ye here. give 500 silver $n end endif 'Thank ye mob oload 3019 give Grunting5 $n 'Yours is room five, enjoy yer stay. smile end endif 'Thank ye mob oload 3018 give Grunting4 $n 'Yours is room four, enjoy yer stay. smile end endif 'Thank ye mob oload 3017 give Grunting3 $n 'Yours is room three, enjoy yer stay. smile end endif 'Thank ye mob oload 3016 give Grunting2 $n 'Yours is room two, enjoy yer stay. smile end endif 'Thank ye mob oload 3015 give Grunting1 $n 'Yours is room one, enjoy yer stay. smile end endif ~ #1501 if $n carries Grunting1 'Thank ye for staying mob force $n drop Grunting1 end endif if $n carries Grunting2 'Thank ye for staying mob force $n drop Grunting2 end endif if $n carries Grunting3 'Thank ye for staying mob force $n drop Grunting3 end endif if $n carries Grunting4 'Thank ye for staying mob force $n drop Grunting4 end endif if $n carries Grunting5 'Thank ye for staying mob force $n drop Grunting5 end endif ~ #1502 sigh get all drop all.corpse put all trashbin ~ #0 #$