zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Castle of Giants~
VNUMs 13000 13110
Credits Outlaw~
Security 9
LevelRange 20 50
End

#MOBILES
#13000
giant guard~
a giant guard~
A giant guard glances around, looking to stop trouble.
~
Standing around 12 feet tall, this giant seems to keep things safe in the 
castle. I wouldn't mess with him.
~
giant~
ABGT 0 0 0
35 35 88d35+0 175d10+85 11d3+22 none
-13 -13 -13 -6
CDEKOT 0 0 0
stand stand male 25
0 0 gargantuan flesh~
~
#13001
giant thiulor spy~
Thiulor the Spy~
A strange giant peers at you while sneaking through the castle.
~
Strange indeed, this giant seems to be adept at what was thought impossible
of the giants. Stealth and Guile. He is a spy for the Lord of the Giants, 
spying on the guards and making sure they are loyal to the Lord.
~
giant~
ACHS DFHPU 0 0
45 45 122d45+0 45d9+60 14d3+23 none
-19 -19 -19 -9
CDEFHJKN 0 0 0
stand stand male 0
0 0 gargantuan flesh~
~
#13002
giant lord~
the Lord of the Giants~
The Lord of the Giants raises his arms and screams at your intrusion!
~
The Lord of the Giants is definately someone not to be messed with. Standing
15 feet tall, his muscles ripple and stretch all over his body, ready to 
defend his castle. You notice a dark look in his eyes as he hungers for
your blood.
~
giant~
ABFGT DGOu -600 0
70 70 328d70+20000 700d11+95 24d4+100 smash
-41 -41 -41 -26
AFIJKNRVX 0 0 0
stand stand male 200
0 0 gargantuan flesh~
~
#13003
giant mistress Shannon~
Shannon, the Battle Mistress~
Screaming at your entrance, Shannon readies her weapon and attacks!
~
She is the epitomy of battle. Hair tossed about and muscles like that of
no other female giant you have ever seen, she seems to posses both power
and control to level anyone who challenges her.
~
giant~
ABFGT V 0 0
55 55 201d55+0 275d10+85 18d3+32 none
-27 -27 -27 -16
ACDEFIJK 0 0 0
stand stand female 0
0 0 unknown flesh~
~
#13004
giant cleric Iupsil~
Iupsil, the Master Cleric~
Uttering a prayer, the Master Cleric turns to you with a smile.
~
This giants seems to be at peace with his surroundings. Praying to his god
when he is in trouble and using his magics to keep the castle in good health,
he seems just the person who you would want as a friend. (And his size makes
him seem like someone who you WOULDN'T want as an enemy)
~
giant~
ABCGHQT DFHTU 0 0
55 55 201d55+0 275d10+85 18d3+32 none
-27 -27 -27 -16
DEK AB 0 0
stand stand male 2000
0 0 unknown flesh~
~
#13005
human captain guard~
the Captain of the Castle Guard~
The Captain of the Castle Guard stands here, barking orders.
~
Strangest thing you've seen yet. The Captain of the Guards seems to be a 
human. Standing about 6 feet tall, he hardly compares to the guards around
him. His muscles have been hardened over the years of training with the 
giants and the scars over his body show him to be experienced enough to 
hold his own in combat.
~
human~
ABHT H 0 0
50 50 173d50+0 250d10+85 16d3+30 none
-24 -24 -24 -14
ACDEHT 0 0 0
stand stand male 590
0 0 medium flesh~
~
#13006
elf gardener servant~
the elven servant~
An elven servant walks around, tending the castle garden.
~
He smiles when he sees you, hoping that you'll add variety to his life. He
tells you that he never gets out of the castle to visit his homeland and
longs to pay off his debt to the Lord.
~
elf~
ACGHRY N 1000 0
5 5 12d5+0 5d9+60 1d5+4 none
6 6 6 7
FK 0 0 0
stand stand male 79
0 0 medium flesh~
~
#13007
male giant~
the male giant~
A male giant is standing here, admiring the castle.
~
He looks in admiration of everything he sees. The wealth of the giants here
makes him proud to be a part of the race.
~
giant~
ACT 0 0 0
20 20 31d20+0 20d9+60 5d4+12 none
-2 -2 -2 1
CDEJKR 0 0 0
stand stand male 900
0 0 gargantuan flesh~
~
#13008
dying gnome~
the dying gnome~
A dying gnome is lying here, spitting up blood.
~
He has committed an act against the giants and is paying the price. He 
spits up blood and coughs, trying to say something to you. All that you
can make out is '..was.. framed'. He then goes into another coughing fit.
~
gnome~
AH 0 0 0
30 30 50d30+0 30d9+60 9d3+16 none
-9 -9 -9 -3
EFJK 0 0 0
rest rest male 0
0 0 medium flesh~
~
#13009
weeping elf~
the weeping elf~
A weeping elf is chained to the wall here, struggling to break free.
~
She has gotten herself into trouble and is now in the dungeon of the giants.
Her hair matted with blood and swet makes her hardly seem as fair as elven
women usually are. She says she doesn't even know what she has been charged
with, but has to stay here for as long as they keep her.
~
elf~
A 0 1000 0
30 30 50d30+0 30d9+60 9d3+16 none
-9 -9 -9 -3
EFJKN 0 0 M
stand stand female 0
0 0 medium flesh~
~
#13010
weeping elf~
the weeping elf~
A weeping elf sits in the corner of her cell, sobbing.
~
She has gotten herself into trouble and is now in the dungeon of the giants.
Her hair matted with blood and swet makes her hardly seem as fair as elven
women usually are. She says she doesn't even know what she has been charged
with, but has to stay here for as long as they keep her.
~
elf~
A 0 1000 0
30 30 59d30+0 150d10+85 10d3+20 none
-10 -10 -10 -4
EFJKN 0 0 M
stand stand female 0
0 0 medium flesh~
~
#13011
librarian~
the librarian~
A giant librarian sits here, nose in a book.
~
He lives his life exactly how he wants. With books, LOTS of books. He met
the lord once when the lord was in search of a certain forbidden piece of
literature. After bargaining with the Lord he obtained the statis of 'Castle
Librarian' and has been as pleased as can be ever since.
~
giant~
AB DFZ 0 0
35 35 88d35+0 175d10+85 11d3+22 none
-13 -13 -13 -6
CDEKOT 0 0 0
stand stand male 25
0 0 gargantuan flesh~
~
M greet 13011 100~
#13012
human torturer~
the torturer~
A human stands here with a grin, delivering pain and misery.
~
Having been a friend of the Lord's since their youth, this human seems to
share in the Lord's desire for pain and destruction. Burning elves live or
beating a gnome to death, he cares not. It is merely part of his well-paid
job.
~
human~
ABCFGHOT OV -1000 0
40 40 116d40+0 200d10+85 13d3+25 none
-17 -17 -17 -9
ADFHJN 0 0 N
stand stand male 535
0 0 medium flesh~
~
#13013
screaming elf~
the screaming elf~
An elf is chained to the floor here, screaming in agony at the torture.
~
He hardly represents royalty in a huddle mass on the floor. He was once a 
prince and was captured in a war against the giants. He now spends his days
and nights screaming from the torture, until his body finally gives up. He 
wishes someone would put him out of his misery.
~
elf~
AB IN 1000 0
40 40 98d40+0 40d9+60 12d3+21 none
-16 -16 -16 -7
FHJKN 0 C M
sit stand male 0
0 0 medium flesh~
~
#13014
priest~
a priest~
A priest is standing here, waiting to help someone.
~
A wize elf stands here with a greate white cloak around his back.  His
ears are long and his eye's are alight blue.  He seems to stand 7'1 and has
a peaceful smile on his face.  
~
elf~
ABe 0 1000 0
91 300 1d1+10000 1d1+10000 0d0+0 none
-99 -99 -99 -99
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
M exall 13013 1~
C Knight~
#13015
oldstyle grand knight paladin~
the Grand Knight of paladins~
The Grand Knight is standing here, waiting for someone to help.
~
The Knight is standing here, smiling at you. He is dressed all in
white, blue and silver. He looks VERY strong, as he stands here, ready to
help the innocent.
~
human~
ABKQe DFHTVZclmt 0 0
91 91 465d91+0 910d11+95 31d2+68 none
-56 -56 -56 -37
EIKU AB 0 0
stand stand male 0
0 0 medium flesh~
~
M grall 13014 100~
M exit 13012 2 100~
#13016
knight healer cabal priest~
a cleric~
a cleric stands here waitting to assist you.
~
After retiring long fights, he chose to heal his mates against evils
with his long experienced wise years.
~
human~
ABJKQVace DFHZlmt 1000 0
90 90 400d90+0 450d10+85 30d3+50 none
-51 -51 -51 -32
FHIK ABC D 0
stand stand male 1000
0 0 medium flesh~
~
M speech 13016 food~
M speech 13017 water~
M speech 13019 home~
C Knight~
#0

#OBJECTS
#13000
claymore adamantite~
an adamantite claymore~
A claymore forged of adamantite rests here.~
adamantite~
~
weapon 0 AN
unknown 1 37 slash 0
35 100 20310 P
A
1 2
A
13 10
G none
G none
G none
G none
#13001
dagger thiulor~
the Barbed Dagger of Thiulor~
A barbed and deadly dagger rests here in a pool of poison.~
adamantite~
~
weapon EIM AN
dagger 4 10 pierce H
50 51 27896 P
A
18 5
A
19 5
G none
G none
G none
G none
#13002
cloak stealth~
the cloak of stealth~
A cloak of strange material sits silently here.~
etherealness~
~
clothing T AK
AE AE AE E 0 AE AE
45 46 43077 P
A
17 -9
A
2 2
A
6 1
G none
G none
G none
G none
#13003
mask spy~
a {DSpy Mask{x~
A strange mask is here radiating the unknown.~
iron~
~
armor AT AE
17 17 17 16 'none' 0
45 46 157314 P
F
A 12 45 F
A
13 40
G none
G none
G none
G none
#13004
banner~
the {BB{ba{Ynne{Br{x of the {yCastle{x of {YGiants{x~
A Banner of the Castle of Giants flows in the wind here.~
unknown~
cloth~
light A A
464
50 20 5683 P
A
1 1
A
13 50
G none
G none
G none
G none
#13005
ring glory~
the Ring of Glory~
A glorious ring shines brightly here, glowing with the strength of a giant.~
adamantite~
~
jewelry AM AB
0 0 0 0 0 0 0
50 51 54 P
A
13 10
A
19 3
A
17 -10
A
24 -4
G none
G none
G none
G none
#13006
huge broadsword destruction~
{xthe {rHUGE {wBroad{Wsword {xof {wDe{Dst{Rru{Dct{wion{x~
A powerful weapon of destruction lies here, waiting to be wielded.~
adamantite~
~
weapon AJM AN
bastardsword 2 40 slice CF
55 200 141619 P
A
18 2
A
19 5
A
13 25
G none
G none
G none
G none
#13007
small spiked ring~
a small spiked ring~
A ring sits here with jagged spikes coming from it's sides.~
iron~
~
jewelry 0 AB
ACD ACD ACD CD B ACD ACD
35 36 39 P
A
13 17
A
18 3
A
19 3
G none
G none
G none
G none
#13008
spiked adamantite platemail~
a suit of spiked adamantite platemail~
Some spiked piles of admantite rest on the floor.~
adamantite~
~
armor A AD
18 18 18 17 'unknown' 0
50 300 236237 P
A
20 -5
A
19 5
A
2 -3
G none
G none
G none
G none
#13009
spiked adamantite helm~
a spiked adamantite battle helm~
A spiked adamantite helm rests in the corner.~
adamantite~
~
armor A AE
18 18 18 17 'unknown' 0
50 100 102109 P
A
19 4
A
2 -2
A
20 -5
G none
G none
G none
G none
#13010
spiked adamantite leggings~
some spiked adamantite battle leggings~
Some spiked adamantite leggings sit here.~
adamantite~
~
armor A AF
18 18 18 17 'unknown' 0
50 125 154649 P
A
19 5
A
2 -2
A
20 -5
G none
G none
G none
G none
#13011
spiked adamantite boots~
spiked adamantite battle boots~
Some spiked adamantite boots are here.~
adamantite~
~
armor A AG
18 18 18 17 'unknown' 0
50 100 109840 P
A
19 5
A
2 -2
A
20 -5
G none
G none
G none
G none
#13012
robe~
Robe of the Healer~
A crumpled up robe radiates a magical aura here.~
wool~
~
armor BG AD
17 17 17 16 'unknown' 0
45 46 141769 P
A
4 1
A
12 90
G none
G none
G cleric
G none
#13013
hammer power~
the Hammer of Power~
A Huge hammer draws your attention as it radiates power.~
adamantite~
~
weapon 0 AN
hammer 4 15 pound 0
45 100 69528 P
A
14 -4
A
1 1
A
12 50
G none
G none
G none
G none
#13014
ring signet~
the Captain's Signet Ring~
The signet ring of the Captain of the Castle guard is here.~
copper~
~
jewelry A AB
BE BE BE AE BD BE BE
50 25 1000 P
A
18 3
A
19 1
A
13 10
G none
G none
G none
G none
#13015
fine copper chainmail~
a suit of fine copper chainmail~
A suit of fine copper chainmail is here.~
copper~
~
armor AJK AD
18 18 18 17 'unknown' 0
50 51 132441 P
A
18 2
A
19 4
A
13 15
G none
G none
G none
G none
#13016
fine copper helmet~
a fine copper helmet~
A fine copper helmet rests in the corner.~
copper~
~
armor AJK AE
18 18 18 17 'unknown' 0
50 51 52152 P
A
18 1
A
19 2
A
13 20
G none
G none
G none
G none
#13017
fine copper leggings~
a set of fine copper leggings~
A set of fine copper leggings is sitting here.~
copper~
~
armor AJK AF
18 18 18 17 'unknown' 0
50 51 95968 P
A
18 3
A
19 3
A
13 15
G none
G none
G none
G none
#13018
fine copper boots~
a pair of fine copper boots~
A pair of fine copper boots are here.~
copper~
~
armor AJK AG
18 18 18 17 'unknown' 0
50 51 76700 P
A
18 4
A
19 3
A
13 15
G none
G none
G none
G none
#13019
badge order~
the {WBadge{x of {YOrder{x~
The Badge of Order is here looking for an owner.~
copper~
~
armor A AC
18 18 18 17 'none' 0
50 51 336973 P
A
19 7
A
6 1
A
13 40
A
12 15
A
18 7
G none
G none
G none
G none
#13020
gold treasure~
vast treasure of gold~
You are blinded by a huge pile of golden treasure sitting here.~
gold~
~
money 0 A
320 75
55 0 0 P
G none
G none
G none
G none
#13021
bracelet copper~
a fine copper bracelet~
A shiny piece of fine copper is here.~
copper~
~
armor B AM
17 17 17 16 'unknown' 0
45 46 28014 P
A
18 1
A
19 3
A
2 1
G none
G none
G none
G none
#13022
gloves bloody skin~
some {rbloody{z gloves of {Yelven skin{z~
A pair of gloves stitched from bloody elven skin are here.~
flesh~
~
armor AJ AH
17 17 17 16 'unknown' 0
45 46 77244 P
A
12 30
A
2 1
A
18 4
A
19 4
G none
G none
G none
G none
#13023
skin giant~
Skin of the Giant Lord~
Some tough-looking skin is here.~
flesh~
~
armor QY AD
19 19 19 18 'light' 0
51 52 216370 P
A
13 67
G none
G none
G none
G none
#13024
fur cloak~
fine fur cloak~
Some highly valuable fur is here.~
fur~
~
clothing A AK
ABCD ABCD ABCD BCD ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz ABCD ABCD
40 41 41756 P
A
2 2
A
13 20
A
17 -10
G none
G none
G none
G none
#13025
spiked adamantite sleeves~
some spiked adamantite sleeves~
A pair of spiked adamantite sleeves sit here.~
adamantite~
~
armor KY AI
18 18 18 17 'none' 0
50 51 82393 P
A
18 5
A
19 3
A
17 -5
G none
G none
G none
G none
#13026
ring black torturer~
a ring of the torturer~
A black ring made of onyx sits here, eminating evil.~
onyx~
~
jewelry EJ AB
ABCD ABCD ABCD BCD 0 ABCD ABCD
40 41 44 P
A
18 2
A
19 2
A
13 30
G none
G none
G none
G none
#13027
little sign post posted~
a post sign~
a sign is posted here on a small post.~
unknown~
~
map AR 0
0 0 0 0 0 0 0
0 0 0 P
E
sign small post posted~
Welcome all;

The Temple of Life:
 
 
Here lies the Holy Temple of Life. Here is where one of the fist life
forms were created by the great gods. This being was on of the kings
of this massive world. After the great' king was created the gods gave
him great powers. These power aloud him to create life. This is how the
eleven race came to be. After the king learned what he must from the gods
he learned to make a different sex name the Fe'mil. This sex was to be the 
giver of life and creator of peace to come. After this the king create the 
fe'mil. He then mated with her, as the gods showed him how to do such a 
thing. After a year as the fe'mil and the king was together they had a 
child. After that the king decided to create a temple here as a marking 
of where the first real half mortal life (eleven) came to be.
 
Signed in Gold:
 
{y Ka'straa'zan, King of the elevens{x 
~
G none
G none
G none
G none
#13028
stone key huge~
a huge stone key~
A huge stone key is stashed here.~
stone~
~
key UVf AO
0 0 0 0 0 0 0
1 50 100 P
G none
G none
G none
G none
#13031
gem beautiful finely cut emerald~
a finely cut emerald~
A large, beautifully cut green gem lies on the ground.~
unknown~
~
treasure 0 AO
0 0 0 0 0
70 0 125696 P
A
14 50
A
18 -10
A
19 10
G none
G none
G none
G none
#13032
note letter envelope~
a letter to the librarian~
A letter addressed to the librarian lies here.~
unknown~
~
treasure 0 A
0 0 0 0 0
0 0 2845 P
E
letter librarian~
The letter reads:
 
"Deggan'Tar,
 
Enclosed is a jewel I found tucked in the cover of a book I found in our library
entitled 'The Secret of Immortality.' The author's name was rubbed out, but it
looks like his name started with "Kar" or "Xar". What a peculiar find. Anyway,
I think it should repay the debt I owe you, and then some. How are the kids?
I hear the land around the castle is beautiful this time of year... maybe I'll
come up for a visit one of these days. Keep in touch.
 
Throk'Do
 
P.S. It seems that the elven queen has lost the crystal flower, as prophetized
so many years ago... they've sent search parties out looking for it. Perhaps
now is the time to assassinate the exiled princes... Word is that Ceserath is
hanging around Anon, but Derrano hasn't been seen in a long time. As for
Monanon, his ring was found on a strange messenger-boy. Upon interrogation, it
turns out there are other messengers running around, carrying some coded
messages...
~
G none
G none
G none
G none
#13033
pit altar~
A Stone Altar~
A Shiny Marble Stone Altar stands here.~
unknown~
~
container O 0
100000 0 0 100000 100 0
0 0 0 P
E
pit~
This is where you put money and items to help Doz expand this shrine, 
~
G none
G none
G none
G none
#13034
fountain spring~
a natural spring~
A natural spring runs through the caverns here.~
unknown~
~
fountain R 0
0 0 'water' 0
0 0 0 P
G none
G none
G none
G none
#13035
green four poster bed~
a {ggreen{x four poster~
A {ggreen{x four poster stands squarely in the corner.~
wood~
~
furniture R 0
EIJKN ABCDEFGJKMPTUX EHK BDEFGH BDEFGH EIJKN ABCDEFGJKMPTUX
0 1000 5000 P
G none
G none
G none
G none
#0

#ROOMS
#13000
A dusty path~
The dust on this path is making it quite difficult to gather in your 
surroundings. On both sides of you are trees and you think you hear birds
chirp in the distance. Far to the north is what looks to be a Castle,
while south leads into the dwarven forests.
~
0 0 forest
D0
~
~
Z 0 13001
0 0
D2
~
~
Z 0 5277
0 0
S
#13001
a dusty path~
The dust on this path is making it quite difficult to gather in your 
surroundings. On both sides of you are trees and you think you hear birds
chirp in the distance. To the north is a clearing and you make out a Castle
in the distance. 
~
0 0 forest
D0
~
~
Z 0 13002
0 0
D1
~
~
Z 0 13084
0 0
D2
~
~
Z 0 13000
0 0
S
#13002
a dusty path~
As you enter the clearing you are surprised at the silence. Unlike the dusty
road to the south or the castle to the north, it seems to fill your body 
with thoughts of peace and happiness. You can't understand what is giving
off this sensation. The flowers? They are certainly plentiful here. Perhaps
the stone markers that seem to enclose this clearing from the rest of the
forest. No matter. It makes you feel good... that's it.
~
0 C field
D0
~
~
Z 0 13003
0 0
D2
~
~
Z 0 13001
0 0
M 125 H 125
S
#13003
Before the Castle of the Giants~
Standing before the Castle of the Giants you gaze in awe at the splendid 
display of wealth and influence. Two stone lions are on each side of the
huge adamantite door north of you. Off to the south you see what looks 
like a large clearing.
~
0 0 field
D0
~
adamantite~
Z 0 13004
0 0
D2
~
~
Z 0 13002
0 0
S
#13004
Foyer of the Castle~
The foyer of this castle is rather large compared to other foyers you have
seen before. The Lord of the Giants here obviously has gold to spare, as he 
has collected rare art pieces and placed them around the room. Two hallways
join here from the east and west and the gates of the castle are to the 
south.
~
0 D city
D1
~
~
Z 0 13011
0 0
D2
~
Adamantite~
Z 0 13003
0 0
D3
~
~
Z 0 13005
0 0
S
#13005
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from 
around the world. Torches line the walls making your shadow seem to have
a life of it's own. To the east you see the foyer of the castle and to 
the west the hallway continues.
~
0 D city
D1
~
~
Z 0 13004
0 0
D3
~
~
Z 0 13006
0 0
S
#13006
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from 
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D1
~
~
Z 0 13005
0 0
D3
~
~
Z 0 13007
0 0
S
#13007
A turn in the hallway~
The turn here is lit by a single torch. The air is thick and quite 
uncomfortable, seeming to interupt your breathing. This is not a place you
would like to stand around. Perhaps you should continue on your way...
~
0 D city
D0
~
~
Z 0 13008
0 0
D1
~
~
Z 0 13006
0 0
S
#13008
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from 
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D0
~
~
Z 0 13009
0 0
D2
~
~
Z 0 13007
0 0
S
#13009
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. To the west, you see a wooden door. The hallway continues 
to the north where it meets a stairwell and south to more hallway.
~
0 D city
D0
~
~
Z 0 13010
0 0
D2
~
~
Z 0 13008
0 0
D3
~
wooden door~
ABZ 0 13048
0 0
S
#13010
A stairwell~
The stairs here look as though laced with adamantite as they lead up 
to the second floor of the castle. There are torches every few steps to
guide you as you go up the flight. To the south there is a hallway and
a stone doorway leads east into the castle garden.
~
0 D city
D1
~
~
Z 0 13053
0 0
D2
~
~
Z 0 13009
0 0
D4
~
~
Z 0 13017
0 0
S
#13011
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. To the west is the foyer and to the east the hall 
continues.
~
0 D city
D1
~
~
Z 0 13012
0 0
D3
~
~
Z 0 13004
0 0
S
#13012
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D1
~
~
Z 0 13013
0 0
D3
~
~
Z 0 13011
0 0
S
#13013
A turn in the hallway~
The turn here is lit by a single torch. The air is thick and quite 
uncomfortable, seeming to interupt your breathing. This is not a place you
would like to stand around. Perhaps you should continue on your way...
~
0 D city
D0
~
~
Z 0 13014
0 0
D3
~
~
Z 0 13012
0 0
S
#13014
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from 
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D0
~
~
Z 0 13015
0 0
D2
~
~
Z 0 13013
0 0
S
#13015
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from 
around the world. Torches line the walls making your shadow seem to have
a life of it's own. To the east you see a wooden door.
~
0 D city
D0
~
~
Z 0 13016
0 0
D1
~
wooden door~
ABZ 0 13049
0 0
D2
~
~
Z 0 13014
0 0
S
#13016
A stairwell~
The stairs here look as though laced with adamantite as they lead up 
to the second floor of the castle. There are torches every few steps to
guide you as you go up the flight. To the south there is a hallway and
a stone doorway leads west into the castle garden.
~
0 D city
D2
~
~
Z 0 13015
0 0
D3
~
~
Z 0 13050
0 0
D4
~
~
Z 0 13021
0 0
S
#13017
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D0
~
~
Z 0 13018
0 0
D5
~
~
Z 0 13010
0 0
S
#13018
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. There is a door to the west.
~
0 D city
D0
~
~
Z 0 13019
0 0
D2
~
~
Z 0 13017
0 0
D3
~
wooden door~
ABZ 0 13082
0 0
S
#13019
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D0
~
~
Z 0 13020
0 0
D2
~
~
Z 0 13018
0 0
S
#13020
A turn in the hallway~
The turn here is lit by a single torch. The air is thick and quite 
uncomfortable, seeming to interupt your breathing. This is not a place you
would like to stand around. Perhaps you should continue on your way...
~
0 D city
D1
~
~
Z 0 13025
0 0
D2
~
~
Z 0 13019
0 0
S
#13021
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D0
~
~
Z 0 13022
0 0
D5
~
~
Z 0 13016
0 0
S
#13022
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. There is a door to the east.
~
0 D city
D0
~
~
Z 0 13023
0 0
D1
~
wooden door~
ABZ 0 13083
0 0
D2
~
~
Z 0 13021
0 0
S
#13023
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D0
~
~
Z 0 13024
0 0
D2
~
~
Z 0 13022
0 0
S
#13024
A turn in the hallway~
The turn here is lit by a single torch. The air is thick and quite 
uncomfortable, seeming to interupt your breathing. This is not a place you
would like to stand around. Perhaps you should continue on your way...
~
0 D city
D2
~
~
Z 0 13023
0 0
D3
~
~
Z 0 13028
0 0
S
#13025
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D1
~
~
Z 0 13026
0 0
D3
~
~
Z 0 13020
0 0
S
#13026
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D1
~
~
Z 0 13027
0 0
D3
~
~
Z 0 13025
0 0
S
#13027
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. To the north you see a stairwell.
~
0 D city
D0
~
~
Z 0 13029
0 0
D1
~
~
Z 0 13028
0 0
D3
~
~
Z 0 13026
0 0
S
#13028
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D1
~
~
Z 0 13024
0 0
D3
~
~
Z 0 13027
0 0
S
#13029
A stairwell~
The steps here lead to the third floor of the castle. The torches make
your shadow seem to dance to an ethereal music, providing entertainment
for those seeking a unique perspective of themselves. The hallway is to
the south and the stairwell leads up and down.
~
0 A inside
D2
~
~
Z 0 13027
0 0
D4
~
~
Z 0 13030
0 0
D5
~
~
Z 0 13054
0 0
S
#13030
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D2
~
~
Z 0 13031
0 0
D5
~
~
Z 0 13029
0 0
S
#13031
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. There are doors to the east and west.
~
0 D city
D0
~
~
Z 0 13030
0 0
D1
~
gold door
~
ABZ 0 13078
0 0
D2
~
~
Z 0 13032
0 0
D3
~
dark door
~
ABZ 0 13077
0 0
S
#13032
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D0
~
~
Z 0 13031
0 0
D2
~
~
Z 0 13033
0 0
S
#13033
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. There are doors to the east and west.
~
0 D city
D0
~
~
Z 0 13032
0 0
D1
~
wooden door
~
ABZ 0 13075
0 0
D2
~
~
Z 0 13034
0 0
D3
~
ivory door
~
ABZ 0 13076
0 0
S
#13034
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D0
~
~
Z 0 13033
0 0
D2
~
~
Z 0 13035
0 0
S
#13035
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. There are doors to the east and west.
~
0 D city
D0
~
~
Z 0 13034
0 0
D1
~
iron door
~
ABZ 0 13073
0 0
D2
~
~
Z 0 13036
0 0
D3
~
black door
~
ABZ 0 13074
0 0
S
#13036
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D0
~
~
Z 0 13035
0 0
D2
~
~
Z 0 13037
0 0
S
#13037
A hallway in the castle~
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to have
a life of it's own. 
~
0 D city
D0
~
~
Z 0 13036
0 0
D2
~
~
Z 0 13038
0 0
S
#13038
The Lord's Stairwell~
The Lord of the Giants seems to have spared no expense when decorating
this stairwell. Golden curtains adorn the windows which look over a vast
forest. Adamantite laces the paintings and makes them seem to hum with 
internal power. Even the torches leading to the fourth floor here are 
wrapped in gold. The hallway is to the north.
~
0 D city
D0
~
~
Z 0 13037
0 0
D4
~
~
Z 0 13039
0 0
S
#13039
Top of the Lord's Stairwell~
The top of the stairwell is as spectacular as the rest of the castle.
Paintings, tapestries, sculptures, various busts of the Lord and other
important people. Torches follow the steps to the third floor and a
hallway continues north.
~
0 D city
D0
~
~
Z 0 13040
0 0
D5
~
~
Z 0 13038
0 0
S
#13040
The Hallway of Giants~
This hallway is much different than the others you have seen. No elaborately
decorated paintings are to be found. Only a titanium door to the east with
a picture of the Captain of the Guard and an obsidian door to the west 
with a picture of a Giant lurking in the shadows.
~
0 A inside
D0
~
~
Z 0 13041
0 0
D1
~
titanium door~
ABZ 0 13047
0 0
D2
~
~
Z 0 13039
0 0
D3
~
obsidian door~
ABZ 0 13045
0 0
S
#13041
The Hallway of Giants~
This hallway is much different than the others you have seen. No elaborately
decorated paintings are to be found. Only a strong iron door to the west. 
To the east is an ivory door with a picture of a cleric praying to his god
above it. A HUGE adamantite door is north of you, scratches and dried blood 
cover this door and a bone or two can be seen tossed a few feet from it.
~
0 D city
D0
~
adamantite door~
ABZ 0 13042
0 0
D1
~
ivory door~
ABZ 0 13046
0 0
D2
~
~
Z 0 13040
0 0
D3
~
iron door~
ABZ 0 13044
0 0
S
#13042
The Lord's Chamber~
Hunks of dried meat and blood waft your way as you enter the Lord's chamber.
Maps of the surrounding area with what look like model giant guards in 
various spots on the map. From what you see it looks like the giants are 
preparing to attack one of the world's cities. Which one? Only time can say.
Turning your attention to the Lord himself, he does not seem pleased with
your uninvited entrance to his Chamber. He quickly stands up to engage you.
~
0 D city
D2
~
adamantite door~
ABZ 0 13041
0 0
D5
~
map~
ABCGJZ 13028 13043
0 0
S
#13043
The Treasure Room~
You are shocked at the amount of, not only gold, but other rare and valuable
items here. The ceiling looks as though it goes on forever since you can't
seem to see it, only darkness. There is a ladder that gives you the ability
to climb back up to the Lord's Chamber.
~
0 CDN city
D4
~
map secret~
ABCGJZ 0 13042
0 0
S
#13044
Battle Grounds~
You are overcome with the smell of blood and rotting bodies as you enter
this area. Made with different terains to help the Battle Mistress become
the best fighter in any circumstance. You see a rack of weapons on the wall 
next to the door and look out onto the field. You see hills, a mountainous
area, a plains area, a small stream running through, and a granite arena in
the center... All within this room. I guess it's time to prove yourself.
~
0 D inside
D1
~
iron door~
ABZ 0 13041
0 0
S
#13045
The Dark Room~
Only one torch is lit in this dark room and it is the one next to the door.
All except the small table in the center of the room, the whole place is 
dark. On the table appears to be a map of the Castle, showing red checks 
near certain parts of it. After glancing it over and understanding nothing
about it other than that it's a map, you turn to meet the occupant of this 
room.
~
0 AD inside
D1
~
obsidian door~
ABZ 0 13040
0 0
S
#13046
The Holy Room~
The walls all around you glow and hum with a peaceful aura. Ivory laced with
adamantite adorns an altar to the back of this room. Incense can be smelled
in emitting from a small bowl on the altar. This room seems to be the living
quarters of a cleric or holy man. As you look around, the occupant appears
and greets you.
~
0 D inside
D3
~
ivory~
ABZ 0 13041
0 0
S
#13047
The Captain's Quarters~
Bookshelves line the walls with books of law and order in this room. It
serves more as an office to the Captain rather than living quarters. The
captain is a bit smaller than the giants he commands, but is a superb 
leader, so they follow him wherever he takes them. There is a desk at the
far wall and alot of paperwork sitting on top of it, waiting to be done.
~
0 D inside
D3
~
titanium door~
ABZ 0 13040
0 0
S
#13048
The kitchen~
The smells of excellent dishes waft toward you as you enter the castle 
kitchen. Pots bubble and pans sizzle with activity as they create an sound
like an orchestra of sizzles and splashes. Dried fruit hangs in baskets from
the ceiling. The cook get's most of her ingredients from the elven gardener,
but the elf get's very little recognition of this fact.
~
0 0 inside
D1
~
wooden door~
ABZ 0 13009
0 0
S
#13049
The storage room~
Boxes, furniture and other things that usually just take up space have been
placed here out of the way. It looks like the maid doesn't get here too 
often.
~
0 AD inside
D3
~
wooden door~
Z 0 13015
0 0
S
#13050
The castle garden~
Blooms of every type of flower imaginable are in this little garden. Violets,
roses, and daisies to name a few. Vegetables also grow in abundance in this
little garden.  
~
0 0 field
D1
~
~
Z 0 13016
0 0
D2
~
~
Z 0 13051
0 0
D3
~
~
Z 0 13053
0 0
S
#13051
The castle garden~
Blooms of every type of flower imaginable are in this little garden. Violets,
roses, and daisies to name a few. Vegetables also grow in abundance in this
little garden.  
~
0 0 field
D0
~
~
Z 0 13050
0 0
D3
~
~
Z 0 13052
0 0
S
#13052
The castle garden~
Blooms of every type of flower imaginable are in this little garden. Violets,
roses, and daisies to name a few. Vegetables also grow in abundance in this
little garden.  
~
0 0 field
D0
~
~
Z 0 13052
0 0
D1
~
~
Z 0 13051
0 0
S
#13053
The castle garden~
Blooms of every type of flower imaginable are in this little garden. Violets,
roses, and daisies to name a few. Vegetables also grow in abundance in this
little garden.  
~
0 0 field
D1
~
~
Z 0 13050
0 0
D2
~
~
Z 0 13052
0 0
D3
~
~
Z 0 13010
0 0
S
#13054
The bottom of a stairwell~
There is a definate difference between this stairwell and the others you
have seen. It not only smells different, but also has no torches on the 
walls. You see a faint glow coming from above and to the south you see
darkness.
~
0 A inside
D2
~
~
Z 0 13055
0 0
D4
~
~
Z 0 13029
0 0
S
#13055
The castle dungeon~
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
0 0 inside
D0
~
~
Z 0 13054
0 0
D1
~
~
Z 0 13056
0 0
D2
~
~
Z 0 13063
0 0
D3
~
~
Z 0 13071
0 0
S
#13056
The castle dungeon~
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
0 0 inside
D1
~
~
Z 0 13057
0 0
D2
~
~
Z 0 13062
0 0
D3
~
~
Z 0 13055
0 0
S
#13057
The castle dungeon~
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture. To the north and east are 
cell doors.
~
0 0 inside
D0
~
cell door
~
ABZ 0 13058
0 0
D1
~
cell door
~
ABZ 0 13059
0 0
D2
~
~
Z 0 13061
0 0
D3
~
~
Z 0 13056
0 0
S
#13058
A dungeon cell~
This is where the giants keep their prisoners. Be it treason, murder, 
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
0 0 inside
D2
~
cell door
~
ABZ 0 13057
0 0
S
#13059
A dungeon cell~
This is where the giants keep their prisoners. Be it treason, murder, 
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
0 0 inside
D3
~
cell door
~
ABZ 0 13057
0 0
S
#13060
A dungeon cell~
This is where the giants keep their prisoners. Be it treason, murder, 
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
0 0 inside
D3
~
cell door
~
ABZ 0 13061
0 0
S
#13061
The castle dungeon~
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
0 0 inside
D0
~
~
Z 0 13057
0 0
D1
~
cell door
~
ABZ 0 13060
0 0
D2
~
cell door
~
ABZ 0 13064
0 0
D3
~
~
Z 0 13062
0 0
S
#13062
The castle dungeon~
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
0 0 inside
D0
~
~
Z 0 13056
0 0
D1
~
~
Z 0 13061
0 0
D3
~
~
Z 0 13063
0 0
S
#13063
The castle dungeon~
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
0 0 inside
D0
~
~
Z 0 13055
0 0
D1
~
~
Z 0 13062
0 0
D2
~
~
Z 0 13079
0 0
D3
~
~
Z 0 13066
0 0
S
#13064
A dungeon cell~
This is where the giants keep their prisoners. Be it treason, murder, 
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
0 0 inside
D0
~
cell door
~
Z 0 13061
0 0
S
#13065
A dungeon cell~
This is where the giants keep their prisoners. Be it treason, murder, 
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
0 0 inside
D0
~
cell door
~
ABZ 0 13067
0 0
S
#13066
The castle dungeon~
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
0 0 inside
D0
~
~
Z 0 13071
0 0
D1
~
~
Z 0 13063
0 0
D3
~
~
Z 0 13067
0 0
S
#13067
The castle dungeon~
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture. There is a cell door to the
south and west.
~
0 0 inside
D0
~
~
Z 0 13070
0 0
D1
~
~
Z 0 13066
0 0
D2
~
cell door
~
ABZ 0 13065
0 0
D3
~
cell door
~
ABZ 0 13068
0 0
S
#13068
A dungeon cell~
This is where the giants keep their prisoners. Be it treason, murder, 
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
0 0 inside
D1
~
cell door
~
ABZ 0 13067
0 0
S
#13069
A dungeon cell~
This is where the giants keep their prisoners. Be it treason, murder, 
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
0 0 inside
D1
~
cell door
~
ABZ 0 13070
0 0
S
#13070
The castle dungeon~
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture. There is a cell door to the
north and west.
~
0 0 inside
D0
~
cell door
~
ABZ 0 13072
0 0
D1
~
~
Z 0 13071
0 0
D2
~
~
Z 0 13067
0 0
D3
~
cell door
~
ABZ 0 13069
0 0
S
#13071
The castle dungeon~
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
0 0 inside
D1
~
~
Z 0 13055
0 0
D2
~
~
Z 0 13066
0 0
D3
~
~
Z 0 13070
0 0
S
#13072
A dungeon cell~
This is where the giants keep their prisoners. Be it treason, murder, 
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
0 0 inside
D2
~
cell door
~
ABZ 0 13070
0 0
S
#13073
The Castle War Conference Room~
This is where the giants meet to discuss the relations with other races, as
well as where to move their troops. A large table diminates the center of
the room. On it you see maps of Ofcol, New Thalos, Arkham, Elvenhame and
Shire. You look and see that Thalos has been crossed off a list on a board
on the wall.
~
0 0 inside
D3
~
iron door~
ABZ 0 13035
0 0
S
#13074
The lounge~
This room looks like that of leisure and comfort. Soft cotton pillows with
silk-laced sheets drape them. In the four corners of this room there is each 
a different chair. A throne, cushioned with a pillow of the finest elven 
silk, an ivory rocking chair bearing a cross at the top of it, a very 
uncomfortable looking spiked chair made of adamantite, and a chair that is
very hard to focus on, it shifts and changes color while blending into the
background.
~
0 0 inside
D1
~
black door~
ABZ 0 13035
0 0
S
#13075
The Library~
This is where the king keeps his vast collection of books he has gathered 
from the far reaches of the realms. Long ladders climb up to frightening
heights to reach those books higher up. Each wall has a book shelf on it
as well as many rows of shelves in the room itself. Those books that are a
bit more rare and hard to get are kept in the back room.
~
0 0 inside
D3
~
wooden door~
ABZ 0 13033
0 0
S
#13076
The Altar Room~
This room is dominated by a large altar in the center of it. It is made of
pure adamantite with ivory lacing the sides. Candles burn all around you 
giving off am eerie glow. This is where the giants come to worship their
god. 
~
0 0 inside
D1
~
ivory door~
ABZ 0 13033
0 0
S
#13077
A dark room~
The only light available in this room is your own. You try to adjust your 
eyes to the darkness and begin to make out shapes along the walls, which 
you assume to be paintings. You bump into a few things, break a few things, 
and decide that you might want to leave this room.
~
0 A inside
D1
~
dark door~
ABZ 0 13031
0 0
S
#13078
Art Gallery~
This room is where the Lord keeps all of his most prized art pieces. Statues
made of pure gold, paintings of kings from other kingdoms, and also the 
banners of other cities and regions of the world, most likely kept as war
trophies. 
~
0 0 inside
D3
~
gold door~
ABZ 0 13031
0 0
S
#13079
A dark hallway~
The smell in this hallway seems double that of the dungeon. Dried blood and
rotting corpses litter the floor. You hear screams to the south and know
that someone is being tortured.
~
0 A inside
D0
~
~
Z 0 13063
0 0
D2
~
~
Z 0 13080
0 0
S
#13080
A dark hallway~
The smell in this hallway seems double that of the dungeon. Dried blood and
rotting corpses litter the floor. You hear screams coming from a door to the 
south and know that someone is being tortured.
~
0 A inside
D0
~
~
Z 0 13079
0 0
D2
~
iron door~
ABZ 0 13081
0 0
S
#13081
The Torture Room~
Every type of torture device thinkable is in this room and some that you 
could have never dreamed of. There is a furnace on one of the walls and you
see branding sticks, chains and whips on a rack in the corner. Bloody,
disemboweled limbs hang on hooks from the ceiling. This is definately a place
of torture.
~
0 0 inside
D0
~
iron door~
ABZ 0 13080
0 0
S
#13082
The storage room~
Boxes, furniture and other things that usually just take up space have been
placed here out of the way. It looks like the maid doesn't get here too 
often.
~
0 AD inside
D1
~
wooden door~
ABZ 0 13018
0 0
S
#13083
The Guest Room~
This is where the guests to the castle of the giants stay on thier visit. 
Diplomats as well as royalty from other regions would find the accomadations
pleasing as they are here. There is a single bed in a corner, a dresser, and 
a window overlooking a vast forest. 
~
0 0 inside
D3
~
wooden door~
ABZ 0 13022
0 0
S
#13084
A dark path~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You are not sure
but you think it maybe a path leadeing somewhere .
~
0 0 forest
D1
~
~
Z 0 13086
0 0
D3
~
~
Z 0 13001
0 0
S
#13085
~
~
0 0 inside
D3
~
~
Z 0 13084
0 0
S
#13086
a path to the misty bush~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You are not sure
but you think it maybe a path leadeing somewhere .
~
0 0 forest
D1
~
~
Z 0 13087
0 0
D3
~
~
Z 0 13084
0 0
S
#13087
the misty bush~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You can see a
small path leading back to the west and to the south from here.  
~
0 0 forest
D0
~
~
Z 0 13089
0 0
D1
~
~
Z 0 13088
0 0
D2
~
~
Z 0 13090
0 0
D3
~
~
Z 0 13086
0 0
S
#13088
the misty bush~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You are not sure
but you think it maybe a path leadeing somewhere .
~
0 0 forest
D0
~
~
Z 0 13089
0 0
D1
~
~
Z 0 13087
0 0
D2
~
~
Z 0 13088
0 0
D3
~
~
Z 0 13087
0 0
S
#13089
The misty bush~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You are not sure
but you think it maybe a path leadeing somewhere .
~
0 0 forest
D0
~
~
Z 0 13089
0 0
D1
~
~
Z 0 13089
0 0
D2
~
~
Z 0 13087
0 0
D3
~
~
Z 0 13089
0 0
S
#13090
the misty bush~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You can see the
path here heading back to the north and to the east 
~
0 0 forest
D0
~
~
Z 0 13087
0 0
D1
You see a small green forest in this direction
~
~
Z 0 13093
0 0
D2
~
~
Z 0 13091
0 0
D3
~
~
Z 0 13092
0 0
S
#13091
the misty bush~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You are not sure
but you think it maybe a path leadeing somewhere .
~
0 0 forest
D0
~
~
Z 0 13090
0 0
D1
~
~
Z 0 13090
0 0
D2
~
~
Z 0 13089
0 0
D3
~
~
Z 0 13088
0 0
S
#13092
the misty bush~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You are not sure
but you think it maybe a path leadeing somewhere .
~
0 0 forest
D0
~
~
Z 0 13089
0 0
D1
~
~
Z 0 13090
0 0
D2
~
~
Z 0 13088
0 0
D3
~
~
Z 0 13092
0 0
S
#13093
In a green forest~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You are not sure
but you think it maybe a path leadeing somewhere .  
~
0 0 forest
D1
~
~
Z 0 13094
0 0
D3
~
~
Z 0 13090
0 0
S
#13094
In a green forest~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You are not sure
but you think it maybe a path leadeing somewhere
~
0 0 forest
D2
~
~
Z 0 13095
0 0
D3
~
~
Z 0 13093
0 0
S
#13095
In a green forest~
The forest seems like it is full of life.  The air is fresh.  You can
hear the wind blow softly.  You also here leaves sway on the trees around
you.  The ground is made of a bright greenish color grass.  You see little
insects flying around and birds tweeting from somewhere.  In the middle of
this area there is some grass pushed down on the ground.  You are not sure
but you think it maybe a path leadeing somewhere.  
~
0 0 forest
D0
~
~
Z 0 13094
0 0
D2
~
~
Z 0 13096
0 0
S
#13096
Outside a small {YTemple{x~
The air smells fresh and sweet.  There are trees here and there, and
bushes every where.  To the north all you see is bushes and you hear the
wind blow softly.  To the south you see a small and old Temple.  You see a
sign in the distance but you are not quite sure what it says.  
~
0 0 forest
D0
~
~
Z 0 13095
0 0
D2
~
~
Z 0 13097
0 0
S
#13097
temple entrance~
Here lies a greate temple.  You notice a sign here and it seems quite old
and you are not sure if you can make out what it says.  You feel stronger
and better about your self just standing near this very old temple.  To the
north is the forest.  To the south you see inside the temple.  You are not
quite sure what you see inside this temple thoe.  
~
0 0 forest
D0
~
~
Z 0 13096
0 0
D2
~
~
DZ 0 13098
0 0
S
#13098
Inside the temple~
Here you stand inside a holy temple.  You can pray here for you god
inhope that he can here you.  There are many that live here in peace and
train to follow the light which indure them.  The floor is made of marble. 
The walls are made of stone and glass.  There are bench all around you and a
priest here to help you with your path.  
~
0 DNTX inside
D0
~
~
DZ 0 13097
0 0
D1
~
~
ABZ 0 13099
0 0
S
#13099
Temple of Life~
The room is nice and quiet.  The walls are made of stone and have cracks
everywhere.  The floor is made of marble and has a nice polished look to it.
You hear a quiet whisper of music playing in the background.  You also hear
many of the clerics here humming and praying.  
~
0 DX inside
D3
~
~
ABZ 0 13098
0 0
S
#0

#SPECIALS
M 13015 spec_cast_cleric	* the Grand Knight of paladins
M 13016 spec_cast_clan_cleric	* a cleric
S

#RESETS
D 0 13009 3 1	* A hallway in the castle: door to the west: closed
D 0 13015 1 1	* A hallway in the castle: door to the east: closed
D 0 13018 3 1	* A hallway in the castle: door to the west: closed
D 0 13022 1 1	* A hallway in the castle: door to the east: closed
D 0 13031 1 1	* A hallway in the castle: door to the east: closed
D 0 13031 3 1	* A hallway in the castle: door to the west: closed
D 0 13033 1 1	* A hallway in the castle: door to the east: closed
D 0 13033 3 1	* A hallway in the castle: door to the west: closed
D 0 13035 1 1	* A hallway in the castle: door to the east: closed
D 0 13035 3 1	* A hallway in the castle: door to the west: closed
D 0 13040 1 1	* The Hallway of Giants: door to the east: closed
D 0 13040 3 1	* The Hallway of Giants: door to the west: closed
D 0 13041 0 1	* The Hallway of Giants: door to the north: closed
D 0 13041 1 1	* The Hallway of Giants: door to the east: closed
D 0 13041 3 1	* The Hallway of Giants: door to the west: closed
D 0 13042 2 1	* The Lord's Chamber: door to the south: closed
D 0 13042 5 2	* The Lord's Chamber: door to the down: closed and locked
D 0 13043 4 2	* The Treasure Room: door to the up: closed and locked
D 0 13044 1 1	* Battle Grounds: door to the east: closed
D 0 13045 1 1	* The Dark Room: door to the east: closed
D 0 13046 3 1	* The Holy Room: door to the west: closed
D 0 13047 3 1	* The Captain's Quarters: door to the west: closed
D 0 13048 1 1	* The kitchen: door to the east: closed
D 0 13057 0 1	* The castle dungeon: door to the north: closed
D 0 13057 1 1	* The castle dungeon: door to the east: closed
D 0 13058 2 1	* A dungeon cell: door to the south: closed
D 0 13059 3 1	* A dungeon cell: door to the west: closed
D 0 13060 3 1	* A dungeon cell: door to the west: closed
D 0 13061 1 1	* The castle dungeon: door to the east: closed
D 0 13061 2 1	* The castle dungeon: door to the south: closed
D 0 13065 0 1	* A dungeon cell: door to the north: closed
D 0 13067 2 1	* The castle dungeon: door to the south: closed
D 0 13067 3 1	* The castle dungeon: door to the west: closed
D 0 13068 1 1	* A dungeon cell: door to the east: closed
D 0 13069 1 1	* A dungeon cell: door to the east: closed
D 0 13070 0 1	* The castle dungeon: door to the north: closed
D 0 13070 3 1	* The castle dungeon: door to the west: closed
D 0 13072 2 1	* A dungeon cell: door to the south: closed
D 0 13073 3 1	* The Castle War Conference Room: door to the west: closed
D 0 13074 1 1	* The lounge: door to the east: closed
D 0 13075 3 1	* The Library: door to the west: closed
D 0 13076 1 1	* The Altar Room: door to the east: closed
D 0 13077 1 1	* A dark room: door to the east: closed
D 0 13078 3 1	* Art Gallery: door to the west: closed
D 0 13080 2 1	* A dark hallway: door to the south: closed
D 0 13081 0 1	* The Torture Room: door to the north: closed
D 0 13082 1 1	* The storage room: door to the east: closed
D 0 13083 3 1	* The Guest Room: door to the west: closed
D 0 13098 1 1	* Inside the temple: door to the east: closed
D 0 13099 3 1	* Temple of Life: door to the west: closed
M 0 13000 26 13004 2	* a giant guard (Foyer of the Castle)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13006 1	* the male giant (A hallway in the castle)
M 0 13000 26 13008 2	* a giant guard (A hallway in the castle)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13009 1	* the male giant (A hallway in the castle)
M 0 13000 26 13010 2	* a giant guard (A stairwell)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13010 1	* the male giant (A stairwell)
M 0 13000 26 13012 2	* a giant guard (A hallway in the castle)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13012 1	* the male giant (A hallway in the castle)
M 0 13007 16 13013 1	* the male giant (A turn in the hallway)
M 0 13000 26 13014 2	* a giant guard (A hallway in the castle)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13015 1	* the male giant (A hallway in the castle)
M 0 13000 26 13016 2	* a giant guard (A stairwell)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13000 26 13018 2	* a giant guard (A hallway in the castle)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13018 2	* the male giant (A hallway in the castle)
M 0 13000 26 13020 2	* a giant guard (A turn in the hallway)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13020 1	* the male giant (A turn in the hallway)
M 0 13000 26 13022 2	* a giant guard (A hallway in the castle)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13022 2	* the male giant (A hallway in the castle)
M 0 13000 26 13024 2	* a giant guard (A turn in the hallway)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13025 1	* the male giant (A hallway in the castle)
M 0 13007 16 13028 1	* the male giant (A hallway in the castle)
M 0 13000 26 13031 2	* a giant guard (A hallway in the castle)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13032 1	* the male giant (A hallway in the castle)
M 0 13000 26 13033 2	* a giant guard (A hallway in the castle)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13033 1	* the male giant (A hallway in the castle)
M 0 13000 26 13035 2	* a giant guard (A hallway in the castle)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13007 16 13035 1	* the male giant (A hallway in the castle)
M 0 13002 1 13042 1	* the Lord of the Giants (The Lord's Chamber)
E 0 13004 0 17		*	the {BB{ba{Ynne{Br{x of the {yCastle{x of {YGiants{x: held in the hands
E 0 13005 0 1		*	the Ring of Glory: on the left finger
E 0 13006 0 16		*	{xthe {rHUGE {wBroad{Wsword {xof {wDe{Dst{Rru{Dct{wion{x: wielded
E 0 13022 0 9		*	some {rbloody{z gloves of {Yelven skin{z: on the hands
G 0 13023 0		*	Skin of the Giant Lord
E 0 13024 0 3		*	fine fur cloak: around the neck (1)
O 0 13020 0 13043	* vast treasure of gold (The Treasure Room)
M 0 13003 1 13044 1	* Shannon, the Battle Mistress (Battle Grounds)
E 0 13007 0 1		*	a small spiked ring: on the left finger
E 0 13008 0 5		*	a suit of spiked adamantite platemail: on the body
E 0 13009 0 6		*	a spiked adamantite battle helm: over the head
E 0 13010 0 7		*	some spiked adamantite battle leggings: on the legs
E 0 13011 0 8		*	spiked adamantite battle boots: on the feet
E 0 13025 0 10		*	some spiked adamantite sleeves: on the arms
M 0 13001 1 13045 1	* Thiulor the Spy (The Dark Room)
E 0 13001 0 16		*	the Barbed Dagger of Thiulor: wielded
E 0 13002 0 12		*	the cloak of stealth: about the shoulders
E 0 13003 0 6		*	a {DSpy Mask{x: over the head
M 0 13004 1 13046 1	* Iupsil, the Master Cleric (The Holy Room)
E 0 13012 0 5		*	Robe of the Healer: on the body
E 0 13013 0 16		*	the Hammer of Power: wielded
M 0 13005 1 13047 1	* the Captain of the Castle Guard (The Captain's Quarters)
E 0 13014 0 1		*	the Captain's Signet Ring: on the left finger
E 0 13015 0 5		*	a suit of fine copper chainmail: on the body
E 0 13016 0 6		*	a fine copper helmet: over the head
E 0 13017 0 7		*	a set of fine copper leggings: on the legs
E 0 13018 0 8		*	a pair of fine copper boots: on the feet
E 0 13019 0 4		*	the {WBadge{x of {YOrder{x: around the neck (2)
E 0 13021 0 14		*	a fine copper bracelet: on the left wrist
M 0 13006 1 13053 1	* the elven servant (The castle garden)
M 0 13000 26 13055 1	* a giant guard (The castle dungeon)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13009 10 13056 2	* the weeping elf (The castle dungeon)
M 0 13000 26 13057 1	* a giant guard (The castle dungeon)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13008 4 13058 1	* the dying gnome (A dungeon cell)
M 0 13010 4 13059 1	* the weeping elf (A dungeon cell)
M 0 13010 4 13060 1	* the weeping elf (A dungeon cell)
M 0 13000 26 13061 1	* a giant guard (The castle dungeon)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13009 10 13062 2	* the weeping elf (The castle dungeon)
M 0 13000 26 13063 1	* a giant guard (The castle dungeon)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13009 10 13063 2	* the weeping elf (The castle dungeon)
M 0 13008 4 13064 1	* the dying gnome (A dungeon cell)
M 0 13000 26 13065 1	* a giant guard (A dungeon cell)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13008 4 13065 1	* the dying gnome (A dungeon cell)
M 0 13009 10 13066 2	* the weeping elf (The castle dungeon)
M 0 13000 26 13067 1	* a giant guard (The castle dungeon)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13010 4 13068 1	* the weeping elf (A dungeon cell)
M 0 13010 4 13069 1	* the weeping elf (A dungeon cell)
M 0 13000 26 13070 1	* a giant guard (The castle dungeon)
E 0 13000 0 16		*	an adamantite claymore: wielded
M 0 13009 10 13071 2	* the weeping elf (The castle dungeon)
M 0 13008 4 13072 1	* the dying gnome (A dungeon cell)
M 0 13011 1 13075 1	* the librarian (The Library)
M 0 13012 1 13081 1	* the torturer (The Torture Room)
E 0 13026 0 1		*	a ring of the torturer: on the left finger
M 0 13013 1 13081 1	* the screaming elf (The Torture Room)
M 0 13015 1 13096 1	* the Grand Knight of paladins (Outside a small {YTemple{x)
O 0 13027 0 13097	* a post sign (temple entrance)
O 0 13034 0 13097	* a natural spring (temple entrance)
M 0 13014 1 13098 1	* a priest (Inside the temple)
O 0 13033 0 13098	* A Stone Altar (Inside the temple)
O 0 13035 0 13098	* a {ggreen{x four poster (Inside the temple)
M 0 13016 1 13099 1	* a cleric (Temple of Life)
S

#OLIMITS
O 13003 1	* a {DSpy Mask{x
O 13019 1	* the {WBadge{x of {YOrder{x
S

#MOBPROGS
#13011
say Welcome to the library.
if carries $n 29521
emote looks at you, and sees the tome.
yell BOOK THIEF! BOOK THIEF! GUARDS! GUARD!!!
mob echo The librarian slaps the book out of your hand!
mob force $n drop book
get book
emote fumbles and drops the book as well!
mob echo The book falls into a grate in the floor and disappears.
mob junk book
mob echo Meanwhile, two guards come running in and attack!
mob mload 13000
mob force guard murder $n
mob mload 13000
mob force guard murder $n
cast 'fireball' $n
endif
if clan $n shadow
mob oload 13031
mob oload 13032
endif
~
#13012
if clan $n Knight
mob echoat $n Sieghurd clatters noisily aside, allowing you to pass.
mob echoaround $n Sieghurd shifts his enormous bulk and clatters noisily aside, 
allowing $n to enter.
mob trans $n 13097
mob goto $n
mob echoaround $n $n has arrived.
mob goto 13096
end
endif
if isgood $n
mob echoat $n Sieghurd clatters noisily aside, allowing you to pass.
mob echoaround $n Sieghurd shifts his enormous bulk and clatters noisily aside, 
allowing $n to enter.
mob trans $n 13097
mob goto $n
mob echoaround $n $n has arrived.
mob goto 13096
end
endif
say You May Not Pass!
~
#13013
if clan $n Knight
mob echoat $n The Priest opens the door and allows you to pass.
mob echoaround $n The Priest opens the door and is
allowing $n to enter.
mob trans $n 13099
mob goto $n
mob echoaround $n $n has arrived.
mob goto 13098
mob echoaround The Priest closes the door.
end
endif
mob echoaround $n The Priest in blocking $n from entering the room.
mob echoat $n The Priest blocks your path.
say Sorry, Only thoes of the most peaceful people may go in there.
~
#13014
if clan $n Knight
'Welcome sire, follower of the Great knights!
pmote stands to attention with a crisp, sharp salute to $n.
end
endif
if isimmort $n
bow $n
end
endif
if isevil $n
clan Hail, Knights, $n has arrived at the entrance of the temple of Life!
pmote eyes $n suspiciously and lowers his visor to fighting position.
'You are not welcome beyond the portcullis.
end
endif
if isgood $n
'Welcome follower of the light!
end
endif
if isneutral $n
'Welcome, Peace be with you!
end
endif
' Please leave i do not know you!
~
#13016
nod
mob echoat $n The Priest starts muttering something to the god of Life.
mob echoaround $n The Priest starts muttering something to the god of Life.
cast 'create food'
get mushroom
give mushroom $n
nod $n
'Let the power of peace guide your way.
~
#13017
nod
if objhere 22
'the power of the god of life has already supplied us.
end
else
mob echoat $n The Priest starts muttering something to the god of Life.
mob echoaround $n The Priest starts muttering something to the god of Life.
cast 'create spring'
nod $n
'with the power of the god of life, I have created a spring for us.
mob remove spring
end
endif
~
#13018
mob remove 22
mob remove spring
say spring is removed
~
#13019
if clan $n Knight
'I will see what i can do.
mob echoat $n The Priest starts muttering something to the god of Life.
mob echoaround $n The Priest starts muttering something to the god of Life.
mob trans $n 95204
end
else
'I can not do that for you.
endif
~
#0

#PRACTICERS
M 13015 curative~	* the Grand Knight of paladins
M 13016 clan~	* a cleric
S

#$