zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Elemental Canyon~
VNUMs 9200 9299
Credits Raff~
Security 9
LevelRange 5 30
End

#MOBILES
#9201
mountain climber mountainclimber~
the mountain climber~
A mountain climber is making the same trek that you are.
~
He wants to see what's on the other side of the mountain too.
~
human~
ACGT 0 500 0
3 3 11d3+0 15d10+85 1d3+6 none
7 7 7 7
JN 0 HIJR 0
stand stand male 30
0 0 medium flesh~
~
#9202
cyclops~
the cyclops~
A hungry cyclops snarls at you!
~
He looks like he's about to have dinner (maybe it's you?).
~
giant~
ABFQT DF -700 0
22 22 40d22+0 110d10+85 7d3+16 none
-5 -5 -5 0
ACDIO AB CD 0
stand stand male 600
0 0 gargantuan flesh~
~
#9203
oldstyle tiny elemental~
a tiny elemental~
A tiny elemental form wanders about.
~
Rather small for an elemental form, looks like a reject.
~
human~
AG 0 0 0
1 1 6d1+0 1d9+60 1d2+2 none
9 9 9 9
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#9204
oldstyle elemental guardian~
the elemental guardian~
The elemental guardian of the canyon.
~
You can't tell which kind of elemental it is, maybe it's a bit o' all of them?
~
human~
AB 0 0 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
EFNU 0 0 0
stand stand none 500
0 0 medium flesh~
~
#9205
oldstyle small elemental~
a small elemental~
A small, rather non-descript elemental.
~
A small elemental, a resident of the canyon.
~
human~
ABG J 0 0
5 5 12d5+0 5d9+60 1d5+4 none
6 6 6 7
EFNU 0 0 0
stand stand none 12
0 0 medium flesh~
~
#9206
oldstyle medium elemental~
a medium elemental~
A medium-sized elemental.
~
A medium elemental, a resident of the canyon.
~
human~
ABG J 10 0
10 10 25d10+0 50d10+85 3d3+10 none
2 2 2 4
EFNU 0 0 0
stand stand none 37
0 0 medium flesh~
~
#9207
oldstyle large elemental~
a large elemental~
A large elemental.
~
A large elemental, a resident of the canyon.~
human~
ABG 0 20 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
EFNU 0 0 0
stand stand none 100
0 0 medium flesh~
~
#9208
oldstyle earth elemental ruler~
the Earth Ruler~
The Ruler of the earth elementals.
~
He looks as old as the earth itself.  He seems to know all the 
secrets and knowledge of the Earth.  You can't really tell where 
he begins and the rock wall ends.
~
earth elemental~
A 0 0 0
30 30 59d30+0 150d10+85 10d3+20 none
-10 -10 -10 -4
0 0 0 0
stand stand none 1105
0 0 medium flesh~
~
#9209
oldstyle fire elemental ruler~
the Fire Ruler~
The Ruler of the fire elementals.
~
As you look at him he seems to blend in with the fire in his throne.
~
human~
ABK H 0 0
30 30 59d30+0 150d10+85 10d3+20 none
-10 -10 -10 -4
EFNU ABH 0 0
stand stand none 228
0 0 medium flesh~
~
#9210
oldstyle air elemental ruler~
The Air Ruler~
The Ruler of the air elementals.
~
As you peer at him you seem to be looking at the sky itself.
~
human~
ABK H 0 0
30 30 59d30+0 150d10+85 10d3+20 none
-10 -10 -10 -4
EFNU AB 0 0
stand stand none 1246
0 0 medium flesh~
~
#9211
oldstyle lightning elemental ruler~
The Lightning Ruler~
The Ruler of the lightning elementals.
~
As you examine him there is a blinding flash of light and a deafening boom!
You rub your eyes and look and the ruler is there grinning at you.
~
human~
ABK H 0 0
30 30 59d30+0 150d10+85 10d3+20 none
-10 -10 -10 -4
EFNU ABJ 0 0
stand stand none 155
0 0 medium flesh~
~
#9212
oldstyle water elemental ruler~
The Water Ruler~
The Ruler of the water elementals.
~
As you look at him he changes to mist, which swirls around you.  Just
as you get scared, it reforms in elemental form.
~
water fowl~
ABKe H 0 0
30 30 59d30+0 150d10+85 10d3+20 none
-10 -10 -10 -4
EFNR AB 0 0
stand stand none 631
0 0 medium flesh~
~
#9214
oldstyle water puddle elemental~
a puddle~
A small puddle of water elemental.
~
It trickles along the ground and gets your feet wet.
~
water fowl~
AG 0 0 0
8 8 17d8+0 8d9+60 1d8+6 none
4 4 4 6
EFNR 0 0 0
stand stand none 11
0 0 medium flesh~
~
#9215
oldstyle fire flame elemental~
a flame~
A small flickering flame elemental.
~
It smolders along the grass aimlessly.
~
human~
AG 0 0 0
4 4 11d4+0 4d9+60 1d4+4 none
7 7 7 7
EFNU 0 0 0
stand stand none 7
0 0 medium flesh~
~
#9216
oldstyle snowflake snow flake ice elemental~
a small snowflake~
A frozen snowflake water elemental.
~
It looks a little blue.
~
human~
AG J 520 0
3 3 9d3+0 3d9+60 1d3+3 none
7 7 7 8
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#9217
oldstyle pebble rock earth stone elemental~
a small rock~
A small rock.
~
It seems to be a small living pebble!
~
human~
AG J 0 0
3 3 9d3+0 3d9+60 1d3+3 none
7 7 7 8
EFNU 0 0 0
stand stand none 4
0 0 medium flesh~
~
#9218
oldstyle spark lightning energy elemental~
a small spark~
A small spark of electricity fizzles here.
~
Zipping from place to place at the speed of light is tough work.
~
human~
AG 0 0 0
4 4 11d4+0 4d9+60 1d4+4 none
7 7 7 7
EFNU 0 0 0
stand stand none 7
0 0 medium flesh~
~
#9219
oldstyle acid blob elemental~
a small blob of acid~
A small blob of acid aimlessly eats away at the stone.
~
The magical blob of acid is a cross between lightning and water.
~
human~
AG 0 0 0
9 9 19d9+0 9d9+60 2d4+6 none
3 3 3 5
EFNU 0 0 0
stand stand none 50
0 0 medium flesh~
~
#9220
oldstyle lava elemental~
a lava beast~
A lava beast spews from place to place.
~
The magical lava beast is a cross between fire and earth.
~
human~
AG J 0 0
8 8 17d8+0 8d9+60 1d8+6 none
4 4 4 6
EFNU 0 0 0
stand stand none 15
0 0 medium flesh~
~
#9221
oldstyle mud elemental~
a mud monster~
A mud monster slops around.
~
The magical mud monster is a cross between water and earth.
~
human~
AG J 0 0
7 7 19d7+0 35d10+85 2d3+8 none
4 4 4 6
EFNU 0 0 0
stand stand none 20
0 0 medium flesh~
~
#9222
oldstyle mist elemental~
an elemental mist~
The air is magically misty here.
~
The magical mist is a cross between water and air.
~
human~
AG 0 0 0
6 6 14d6+0 6d9+60 1d6+5 none
5 5 5 7
EFNU 0 0 0
stand stand none 15
0 0 medium flesh~
~
#9223
oldstyle particle elemental~
a particle~
A sub-atomic particle is too small for you to see.
~
The magical manifestation of energy.
~
human~
AG J 0 0
5 5 12d5+0 5d9+60 1d5+4 none
6 6 6 7
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#9224
oldstyle dust elemental~
a dust cloud~
A dust cloud blowing by makes you sneeze.
~
The magical dust cloud is a cross between air and earth.
~
human~
AGS DFJ 0 0
6 6 14d6+0 6d9+60 1d6+5 none
5 5 5 7
BEFJNU 0 0 0
stand stand none 5
0 0 medium flesh~
~
#9225
oldstyle eddie elemental~
an eddie~
A small eddie current swirls junk around here.
~
The magical eddie current is a manifestation of an air elemental.
~
human~
AGS DF 0 0
2 2 7d2+0 2d9+60 1d2+3 none
8 8 8 8
BEFJNU 0 0 0
stand stand none 1
0 0 medium flesh~
~
#9226
oldstyle blue flame~
the Blue Flame~
The Blue Flame burns mysteriously here.
~
As you look you see what seems to be a face and almost a 
humanoid figure somehow trapped in the fire.
~
human~
ABG 0 -100 0
26 26 51d26+0 260d11+95 9d2+24 none
-9 -9 -9 -4
EFNU 0 0 0
stand stand none 1250
0 0 medium flesh~
~
#9227
oldstyle magneto~
the Magneto~
The Magneto considers zapping you for the heck of it.
~
A humanoid figure seems to be trapped in the field of the Magneto.
~
human~
ABG 0 -150 0
22 22 46d22+0 220d11+95 8d2+22 none
-6 -6 -6 -2
EFNU 0 0 0
stand stand none 500
0 0 medium flesh~
~
#9228
oldstyle ice bandit~
the Ice Bandit~
The Ice Bandit strikes cold fear in your heart.
~
A humanoid figure encased in ice but still apparently alive.
~
human~
ABGH P -250 0
24 24 48d24+0 240d11+95 9d2+23 none
-8 -8 -8 -3
EFNU 0 0 0
stand stand none 1369
0 0 medium flesh~
~
#9229
oldstyle rock monster~
the Rock Monster~
The Rock Monster considers you in stoney silence.
~
A humanoid figure trapped in stone seems alive.
~
human~
ABG 0 -310 0
23 23 41d23+0 115d10+85 7d3+16 none
-5 -5 -5 -1
EFNU 0 0 0
stand stand none 950
0 0 medium flesh~
~
#9230
oldstyle hurricane~
the Hurricane~
A Hurricane rages across the sky.
~
A humanoid figure is trapped in the rushing wind.
~
human~
ABG P -10 0
28 28 47d28+0 140d10+85 9d3+19 none
-9 -9 -9 -3
EFNU 0 0 0
stand stand none 647
0 0 medium flesh~
~
#9231
oldstyle magician~
an elemental magician~
An elemental magician seeks magical stones for a spell.
~
The elemental magician has come here in search of the fabled
Stone of Surrender which can be used to render opponents senseless.
~
human~
ABGR B -50 0
17 17 33d17+0 85d10+85 5d3+13 none
-2 -2 -2 1
FU 0 0 0
stand stand none 400
0 0 medium flesh~
~
#9232
oldstyle rainbow warrior~
a rainbow warrior~
A warrior of the Rainbow Cult swears his loyalty.
~
The Rainbow Cult has received special powers for their service to 
the elemental forces.
~
human~
AGQ 0 150 0
18 18 35d18+0 90d10+85 6d3+14 none
-2 -2 -2 0
EIKU 0 0 0
stand stand none 400
0 0 medium flesh~
~
#9233
oldstyle illusionist~
an illusionist~
The illusionist seeks the aid of the elemental forces.
~
He seeks their aid for a powerful new spell of deception.
~
human~
ABGR 0 -50 0
12 12 27d12+0 60d10+85 4d3+11 none
1 1 1 3
FU 0 0 0
stand stand none 95
0 0 medium flesh~
~
#9234
oldstyle alchemist~
an alchemist~
An alchemist wanders by in search of magical herbs.
~
Rare herbs are rumored to grow only in the canyon.
~
human~
AGS DF -50 0
13 13 28d13+0 65d10+85 4d3+11 none
0 0 0 3
BEFJNU 0 0 0
stand stand none 95
0 0 medium flesh~
~
#9235
oldstyle baby rainbow dragon~
a baby rainbow dragon~
A baby rainbow dragon plays among the elements here.
~
It's only a baby by dragon standards.
~
human~
ABG DF 0 0
16 16 27d16+0 16d9+60 4d4+10 none
0 0 0 2
EFNU 0 0 0
stand stand none 500
0 0 medium flesh~
~
#9236
oldstyle imp~
a little imp~
A little imp runs along being annoying.
~
The little bugger steals stuff and is generally obnoxious.
~
human~
ACGH JPQ -500 0
5 5 12d5+0 5d9+60 1d5+4 none
6 6 6 7
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#9237
oldstyle HUGE elemental~
a HUGE elemental~
A HUGE elemental form stands here.
~
HUGE, need i say more?
~
human~
ABG 0 30 0
20 20 42d20+0 200d11+95 7d2+20 none
-5 -5 -5 -1
EFNU 0 0 0
stand stand none 500
0 0 medium flesh~
~
#9238
oldstyle vendor~
the elixir vendor~
A vendor is willing to sell you elixirs.
~
I WOULD NOT suggest you attack me ...!
~
human~
ABEGRe 0 900 0
30 30 59d30+0 150d10+85 10d3+20 none
-10 -10 -10 -4
FU ABQ CD 0
stand stand male 0
0 0 medium flesh~
~
#9239
magician combat~
the Combat Magician~
The Combat Magician is here seeking a stone for some powerful spells.
~
The Combat Magician has come here in search of the fabled {MStone of Surrender{x
which is said to render opponents senseless.
~
human~
ABGKRe Dl -325 0
46 46 150d46+0 230d10+85 15d3+28 none
-21 -21 -21 -12
F ABC D 0
stand stand male 400
0 0 medium flesh~
~
#0

#OBJECTS
#9201
ring earth~
the earth ring~
A dark ring which seems to absorb all the light around it lies here.~
unknown~
oldstyle~
treasure I AB
0 0 0 0 0
10 50 1140 P
A
3 1
G none
G none
G none
G none
#9202
breastplate stoney breast plate~
a stoney breastplate~
A breastplate made of the stone from deep within the earth lies here.~
stone~
~
armor 0 AD
12 12 12 11 'none' 0
31 32 76517 P
A
19 3
A
18 3
A
20 -1
A
17 -6
G none
G none
G none
G none
#9203
dagger fiery~
a fiery dagger~
A dagger made of fire crackles mysteriously here.~
unknown~
~
weapon A AN
dagger 3 8 pierce A
30 31 12259 P
A
18 4
G none
G none
G none
G none
#9204
cape flame flaming red~
a flame red cape~
A cape made of ethereal red fiber lies neatly folded on the ground here.~
etherealness~
ethereal~
armor A AC
11 11 11 10 'none' 0
30 31 29263 P
A
13 30
A
18 3
G none
G none
G none
G none
#9205
boots wind~
the {cw{Ci{wn{Cd {yboots{x~
A pair of boots that look fast standing still are here.~
fiber~
~
armor G AG
10 10 10 9 'none' 0
26 27 69567 P
A
19 4
A
18 2
A
2 2
G none
G none
G none
G none
#9206
helmet hurricane~
a hurricane helmet~
A helmet that looks like it has weathered many storms has been set here.~
iron~
~
armor B AE
12 12 12 11 'none' 0
31 32 23499 P
A
20 -1
A
19 3
G none
G none
G none
G none
#9207
sword lightning bolt~
a sparking lightning sword~
A lightning bolt fashioned into a sword spits sparks here.~
unknown~
~
weapon AB AN
longsword 2 15 slash G
25 50 19972 P
A
12 30
A
19 2
A
18 -1
G none
G none
G none
G none
#9208
shield electric~
an electric shield~
A shield made entirely of energy buzzes here.~
unknown~
~
armor B AJ
11 11 11 10 'none' 0
28 29 21311 P
A
13 20
A
5 1
A
1 -1
G none
G none
G none
G none
#9209
girth icy~
an icy girth~
A girth made of magical ice has been left here.~
ice~
~
armor 0 AL
12 12 12 11 'none' 0
31 32 27 P
A
5 -2
G none
G none
G none
G none
#9210
cloak waterfall~
{Ca {cwat{Cer{cfall {Ccloak{x~
A cloak fashioned from a small magical waterfall is here.~
unknown~
~
clothing G AK
ABD ABD ABD BD 0 ABD ABD
30 31 32330 P
A
18 -2
A
12 75
G none
G none
G none
G none
#9211
amulet elemental~
{can {Welemental {camulet{x~
An amulet depicting fire, water, lightning, earth, and air lies here.~
unknown~
~
jewelry A AC
0 0 0 0 0 0 0
20 10 860 P
A
18 1
A
17 -4
A
20 -2
G none
G none
G none
G none
#9212
bracelet elemental~
{can {Welemental {cbracelet{x~
A bracelet made of elemental magic lies here.~
unknown~
~
armor 0 AM
8 8 8 7 'none' 0
20 21 15340 P
A
19 2
A
13 20
G none
G none
G none
G none
#9213
armband platinum band~
a platinum arm band~
A platinum arm band, once worn by the Cyclops, lie here.~
unknown~
platinium~
armor 0 AM
10 10 10 9 'none' 0
26 27 17771 P
A
19 3
A
13 10
A
1 1
G none
G none
G none
G none
#9214
legbands platinum bands~
some platinum leg bands~
A pair of platinum leg bands, once worn by the Cyclops, lie here.~
unknown~
platinium~
armor 0 AF
10 10 10 9 'none' 0
26 27 29791 P
A
19 2
A
18 3
A
3 -2
A
2 1
G none
G none
G none
G none
#9215
wand~
{wan elemental wand of {Rfire{x~
A fire wand lies forgotten on the ground.~
wood~
~
wand A AO
13 8 8 'fireball'
16 70 3900 P
G none
G none
G none
G none
#9216
staff ice~
{wan {Cice{w staff{x~
An ice staff lies forgotten on the ground.~
ice~
~
staff A AO
10 3 3 'iceball'
25 70 13700 P
G none
G none
G none
G none
#9217
rod earthquake~
{wan elemental rod of {yearthquake{x~
An earthquake rod lies forgotten on the ground.~
ebony~
~
wand A AO
7 3 3 'earthquake'
7 70 1000 P
G none
G none
G none
G none
#9218
wand air wind~
{wan elemental wand of {Wwind {wand {Cair{x~
An air wand lies forgotten on the ground.~
wood~
~
wand A AO
27 5 1 'gas breath'
27 70 12600 P
G none
G none
G none
G none
#9219
wand~
{wan elemental wand of {Ylightning{x~
A lightning wand lies forgotten on the ground.~
ebony~
~
wand A AO
7 3 3 'lightning bolt'
7 70 1420 P
G none
G none
G none
G none
#9220
stone club two-handed~
a stone club~
A large stone club lies on the ground.~
stone~
~
weapon 0 AN
mace 1 16 pound F
13 250 2739 P
A
18 1
A
19 1
G none
G none
G none
G none
#9221
lode load lodestone loadstone stone~
a lodestone~
A dull red rock lies here amid the weeds.~
stone~
~
wand 0 AO
19 8 2 'harm'
19 20 2800 P
A
1 -2
G none
G none
G none
G none
#9222
lava lamp~
a lava lamp~
A lantern which glows with a red glowing light has been dumped.~
unknown~
oldstyle~
light A A
500
0 40 250 P
G none
G none
G none
G none
#9223
energy scroll~
an energy scroll~
A scroll of energy replacement lies here.~
paper~
~
scroll B A
5 'cure critical' 'refresh' '' ''
5 10 860 P
G none
G none
G none
G none
#9224
water jug~
a water jug~
A large but surprisingly light jug of water stands here.~
glass~
~
drink 0 A
150 150 'water' 0
0 20 9200 P
G none
G none
G none
G none
#9225
dust~
magic dust~
A pile of dust of appearance has gathered here.~
unknown~
~
pill 0 A
0 'detect invis' '' '' ''
0 10 300 P
G none
G none
G none
G none
#9226
flame lance~
a {Rflame{x lance~
A lance of blue flame burns the ground around it.~
unknown~
flame~
weapon A AN
lance 2 20 thrust A
30 85 54201 P
A
18 3
A
13 -20
G none
G none
G none
G none
#9227
icicle dagger ice~
an {Cicicle{x~
A glowing icicle dagger lies here amid a patch of frost.~
ice~
~
weapon A AN
dagger 3 9 pierce B
30 30 19035 P
A
4 -1
A
18 1
A
19 4
A
1 -1
G none
G none
G none
G none
#9228
avalanche~
the avalanche~
An avalanche is about to crush you!~
unknown~
~
weapon 0 AN
exotic 1 25 blast 0
24 25 1230 P
A
18 -1
G none
G none
G none
G none
#9229
star morning~
the morning star~
A chain with a star on the end lies here.~
wood~
~
weapon A AN
flail 2 11 crush 0
23 65 13024 P
A
19 3
A
17 -4
A
18 2
G none
G none
G none
G none
#9230
shock whip~
the Shock Whip~
A whip hums innocently too itself.~
leather~
~
weapon B AN
whip 2 7 sting G
20 26 3650 P
A
19 3
A
18 2
A
1 -2
G none
G none
G none
G none
#9231
elixir anti~
anti-cyclops elixir~
An elixir to ward off cyclopi has been bought then left behind here.~
glass~
~
potion 0 AO
15 'invisibility' '' '' ''
15 10 250 P
G none
G none
G none
G none
#0

#ROOMS
#9201
A Mountain Path~
You are on a mountain path which ascends a steep mountainside.  The trail
curves around the mountain so that you cannot really see what lies ahead.
You do sense great power though coming from the area behind the mountain.
~
0 0 mountain
D0
~
~
Z 0 5267
0 0
D3
~
~
Z 0 9299
0 0
D4
~
~
Z -1 9202
0 0
S
#9202
A Mountain Path~
You are on a rocky mountain path leading up and around a steep mountainside.
You sense a glow from the area beyond the mountain, which you cannot see yet.
~
0 0 mountain
D2
~
~
Z 0 10944
0 0
D4
~
~
Z -1 9203
0 0
D5
~
~
Z -1 9201
0 0
S
#9203
Mountainside Tombs~
There are a few stone heaps here and there, the tombs of those who did not
last the arduous journey up the mountain.  Curiously you notice a few
uncovered bodies which don't seem to have died of exhaustion.  The path curves
east around the mountain.
~
0 0 mountain
E
bodies body dead~
They look as if their necks have been broken and their flesh, chewed.
~
E
heaps stones tombs~
You are sure glad that YOU aren't under one of those piles!
Many of the tombstones have the same name on them, 'Raff'.  He must come
here a lot.
~
D4
~
~
Z -1 9204
0 0
D5
~
~
Z -1 9202
0 0
S
#9204
A Blind Curve on the Mountain Path.~
This looks like a normal mountain path, but it is NOT!  This section of the
path is habitated by a huge (and of course, man-eating) Cyclops.  The path
makes its final ascent to an overlook.
~
0 0 mountain
D4
~
~
Z -1 9205
0 0
D5
~
~
Z -1 9203
0 0
S
#9205
Vista~
This is a stunning vista overlooking a canyon.  There is a sign here that says:
	BEHOLD -- ELEMENTAL CANYON
Fire leaps up from firepits in the western part of the canyon.  The sky looks
funny, and the air seems hazy to the northwest.  Electricity sparks
intermittently in the northeast.  To the east you see a strong, magic-looking
river flowing through the canyon.  Also to the east you spy a cave entrance
leading into the canyon wall.  The path descends to the north to another
overlook.
~
0 0 mountain
D0
~
~
Z -1 9206
0 0
D5
~
~
Z -1 9204
0 0
S
#9206
The Overlook~
You see various elemental servants wandering around the canyon.  The noise of
humming coming from the canyon gets louder.  The path makes a steep descent
into the canyon here.
~
0 0 mountain
D2
~
~
Z -1 9205
0 0
D5
~
~
Z -1 9207
0 0
S
#9207
Entrance to Elemental Canyon~
You are awed by the sounds and sights of great powers at works here.
Elemental servants bustle back and forth doing the biddings of the elemental
rulers.  You see a sort of cross roads to the north, and you can climb up to
the overlook here.
~
0 0 forest
D0
~
~
Z -1 9209
0 0
D4
~
~
Z -1 9206
0 0
S
#9208
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at all.
In general, it is calm, yet there is always a incessant buzz of things
going on about.  The canyon continues north and east.
~
0 0 forest
D0
~
~
Z -1 9211
0 0
D1
~
~
Z -1 9209
0 0
S
#9209
Elemental Gateway~
To the west a path dips and winds among some flowing firepits.  To the
northeast a path goes toward the river.  Beyond toward the northeast and
northwest are outcrops which rise up from the canyon floor. To the east there
is a cave mouth which leads into the canyon wall.  And to the south the path
leads up, away, and out of the canyon.  Various pure and cross-breeds of
elemental forms wander the canyon floor, which extends in a wide swath
northwards. To the up you see the Combat Magician Chamber and a magical
force helps you to fly through to chamber.
~
0 CD inside
D0
~
~
Z -1 9212
0 0
D1
~
~
Z -1 9210
0 0
D2
~
~
Z -1 9207
0 0
D3
~
~
Z -1 9208
0 0
D4
~
Entrance to the Combat Magician Chamber.
~
Z -1 9261
0 0
S
#9210
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at
all.  In general, it is calm, yet there is always a incessant buzz of
things going on about.  The canyon floor extends north and west.  There is a
cave mouth set into the canyon wall to the east.
~
0 0 forest
D0
~
~
Z -1 9213
0 0
D1
~
~
Z -1 9220
0 0
D3
~
~
Z -1 9209
0 0
S
#9211
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at
all.  In general, it is calm, yet there is always an incessant buzz of
things going on about.  The canyon floor extends off to the north, east,
and south.
~
0 0 forest
D0
~
~
Z -1 9214
0 0
D1
~
~
Z -1 9212
0 0
D2
~
~
Z -1 9208
0 0
S
#9212
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at
all.  In general, it is calm, yet there is always an incessant buzz of
things going on about.  The canyon floor extends in all directions.
~
0 0 forest
D0
~
~
Z -1 9215
0 0
D1
~
~
Z -1 9213
0 0
D2
~
~
Z -1 9209
0 0
D3
~
~
Z -1 9211
0 0
S
#9213
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at
all.  In general, it is calm, yet there is always an incessant buzz of
things going on about.  The canyon floor extends north, south, and west.
A path follows a stream to the east.
~
0 0 forest
D0
~
~
Z -1 9216
0 0
D1
~
~
Z -1 9228
0 0
D2
~
~
Z -1 9210
0 0
D3
~
~
Z -1 9212
0 0
S
#9214
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at
all.  In general, it is calm, yet there is always an incessant buzz of
things going on about. The canyon floor extends north, east, and south.
To the west a garden is on fire.
~
0 0 forest
D0
~
~
Z -1 9217
0 0
D1
~
~
Z -1 9215
0 0
D2
~
~
Z -1 9211
0 0
D3
~
~
Z -1 9237
0 0
S
#9215
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at
all.  In general, it is calm, yet there is always an incessant buzz of
things going on about.  The canyon floor extends in all directions.
~
0 0 forest
D0
~
~
Z -1 9218
0 0
D1
~
~
Z -1 9216
0 0
D2
~
~
Z -1 9212
0 0
D3
~
~
Z -1 9214
0 0
S
#9216
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at
all.  In general, it is calm, yet there is always an incessant buzz of
things going on about.  The Canyon floor extends north, south and west.
~
0 0 forest
D0
~
~
Z -1 9219
0 0
D2
~
~
Z -1 9213
0 0
D3
~
~
Z -1 9215
0 0
S
#9217
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at
all.  In general, it is calm, yet there is always an incessant buzz of
things going on about. The canyon floor extends east and south.  You can
climb a rise in the canyon floor to the north.
~
0 0 forest
D0
~
~
Z -1 9253
0 0
D1
~
~
Z -1 9218
0 0
D2
~
~
Z -1 9214
0 0
S
#9218
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at
all.  In general, it is calm, yet there is always an incessant buzz of
things going on about.  The canyon floor extends east, south, and west.
~
0 0 forest
D1
~
~
Z -1 9219
0 0
D2
~
~
Z -1 9215
0 0
D3
~
~
Z -1 9217
0 0
S
#9219
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at
all.  In general, it is calm, yet there is always an incessant buzz of
things going on about.  The canyon floor extends south and west.  You can
climb a rise in the canyon floor to the north.
~
0 0 forest
D0
~
~
Z -1 9254
0 0
D2
~
~
Z -1 9216
0 0
D3
~
~
Z -1 9218
0 0
S
#9220
Dark Cave~
You notice a path winding east among some huge boulders.  You feel a powerful
source of energy from that direction.
~
0 AD forest
D1
~
~
Z -1 9221
0 0
D3
~
~
Z -1 9210
0 0
S
#9221
Darker Caves~
You can barely see your way even with a light source.  The rocks of the cave
are even darker than the darkness.  You hear a powerful humming all around
you.  Cave paths go south and east roughly, its hard to tell exactly when you
can't see where you are going.
~
0 AD forest
D1
~
~
Z -1 9222
0 0
D2
~
~
Z -1 9223
0 0
D3
~
~
Z -1 9220
0 0
S
#9222
Darker Caves~
You can barely see your way even with a light source.  The rocks of the cave
are even darker than the darkness.  You hear a powerful humming all around
you.  Cave paths go south and west roughly; it's hard to tell exactly when you
can't see where you are going.
~
0 AD forest
D2
~
~
Z -1 9224
0 0
D3
~
~
Z -1 9221
0 0
S
#9223
Darker Caves~
You can barely see your way even with a light source.  The rocks of the cave
are even darker than the darkness.  You hear a powerful humming all around you.
Cave paths go north, south and east roughly; it's hard to tell exactly when
you can't see where you are going.
~
0 AD forest
D0
~
~
Z -1 9221
0 0
D1
~
~
Z -1 9224
0 0
D2
~
~
Z -1 9225
0 0
S
#9224
Darker Caves~
You can barely see your way even with a light source.  The rocks of the cave
are even darker than the darkness.  You hear a powerful humming all around you.
Cave paths go north, south and west roughly, it's hard to tell exactly when you
can't see where you are going.
~
0 AD forest
D0
~
~
Z -1 9222
0 0
D2
~
~
Z -1 9226
0 0
D3
~
~
Z -1 9223
0 0
S
#9225
Darkest Caves~
Your light doesn't even seem to work here.  Even magical light sources seem
only to illuminate about a foot ahead of you.  You suddenly realize that the
path has descended quite a bit but you didn't notice before because of the
darkness.  You sense a great presence off to the east aways.
~
0 AD forest
D0
~
~
Z -1 9223
0 0
D1
~
~
Z -1 9226
0 0
S
#9226
Darkest Caves~
Your light doesn't even seem to work here.  Even magical light sources seem
only to illuminate about a foot ahead of you.  You suddenly realize that the
path has descended quite a bit but you didn't notice before because of the
darkness.  You sense a great presence directly to the east.
~
0 AD forest
D0
~
~
Z -1 9224
0 0
D1
~
~
Z -1 9227
0 0
D3
~
~
Z -1 9225
0 0
S
#9227
Earth Chamber~
This is the abode of the Earth Ruler.  He decides about earthquakes,
landslides, and avalanches.  The Earth Ruler sits upon a huge marble throne
carved into the wall.
~
0 AD forest
E
marble throne~
The ruler notices your stare, and doesn't like it one bit!  The whole
earth seems to shake with his emotion.
~
D3
~
~
Z -1 9226
0 0
S
#9228
By the River~
The water in the river seems to bubble and froth with magic.  Though it
splashes playfully on you, it does not seem wet.  The path leads north closer
to the water. To the west you see a T-intersection.
~
0 0 forest
D0
~
~
Z -1 9229
0 0
D3
~
~
Z -1 9213
0 0
S
#9229
In the River~
To continue you had to walk right in the river.  Though you walk along in
water up to your knees, you do not seem to get wet.  A bay stretches out to
the north and the river goes south.
~
0 0 swim
D0
~
~
Z -1 9230
0 0
D2
~
~
Z -1 9228
0 0
S
#9230
Elemental Bay~
The water is crystal clear here and you can see the bottom of the bay 30 feet
below you.  Then you realize you are walking on the water itself.  Truly
magical water indeed.  Though you splash through the bay you do not get wet.
~
0 0 swim
D0
~
~
Z -1 9233
0 0
D1
~
~
Z -1 9231
0 0
D2
~
~
Z -1 9229
0 0
S
#9231
Elemental Bay~
The water is crystal clear here and you can see the bottom of the bay 30 feet
below you.  Then you realize you are walking on the water itself.  Truly
magical water indeed.  Though you splash through the bay you do not get wet.
~
0 0 swim
D0
~
~
Z -1 9234
0 0
D1
~
~
Z -1 9232
0 0
D3
~
~
Z -1 9230
0 0
S
#9232
Elemental Bay~
The water is crystal clear here and you can see the bottom of the bay 30 feet
below you.  Then you realize you are walking on the water itself.  Truly
magical water indeed.  Though you splash through the bay you do not get wet.
~
0 0 swim
D0
~
~
Z -1 9235
0 0
D3
~
~
Z -1 9231
0 0
S
#9233
Elemental Bay~
The water is crystal clear here and you can see the bottom of the bay 30 feet
below you.  Then you realize you are walking on the water itself.  Truly
magical water indeed.  Though you splash through the bay you do not get wet.
~
0 0 swim
D1
~
~
Z -1 9234
0 0
D2
~
~
Z -1 9230
0 0
S
#9234
Elemental Bay~
The water is crystal clear here and you can see the bottom of the bay 30 feet
below you.  Then you realize you are walking on the water itself.  Truly
magical water indeed.  Though you splash through the bay you do not get wet.
~
0 0 swim
D1
~
~
Z -1 9235
0 0
D2
~
~
Z -1 9231
0 0
D3
~
~
Z -1 9233
0 0
S
#9235
Elemental Bay~
The water is crystal clear here and you can see the bottom of the bay 30 feet
below you.  Then you realize you are walking on the water itself.  Truly
magical water indeed.  Though you splash through the bay you do not get wet.
~
0 0 swim
D2
~
~
Z -1 9232
0 0
D3
~
~
Z -1 9234
0 0
D5
~
~
Z -1 9236
0 0
S
#9236
Water Chamber~
This chamber was magically created here on the floor of the bay.  It looks
like it's been here for a long, long time.  Though you are 'under water' there
is no difficulty breathing normally, and oddly you do not feel the pressure of
the water above you.
~
0 D swim
D4
~
~
Z -1 9235
0 0
S
#9237
A Fiery Pathway~
You tread carefully along a path which dips and turns among geysers of fire.
Miniature volcanoes spew lava in rivers.  The fire is hot but not altogether
dangerous.  The path extends east and south.
~
0 0 mountain
D1
~
~
Z -1 9214
0 0
D2
~
~
Z -1 9238
0 0
S
#9238
A Fiery Pathway~
You tread carefully along a path which dips and turns among pits of fire and
beds of coals.  A garden to the west glows with an everlasting fire.
~
0 0 mountain
D0
~
~
Z -1 9237
0 0
D3
~
~
Z -1 9242
0 0
S
#9242
The Burning Gardens~
Everywhere around you the landscape is afire; the rocks, the shrubs and even
the air seems to be aflame.  Curiously, the magical fire does not seem to
consume its hosts.  A path leads east among some fire pits.
~
0 0 mountain
D1
~
~
Z -1 9238
0 0
D3
~
~
Z -1 9245
0 0
S
#9245
The Fire Chamber~
The fire ruler sits upon a throne made of blue flame.  Little flickers of
flame dance to and fro for the entertainment of the ruler.
~
0 0 forest
D1
~
~
Z -1 9242
0 0
S
#9246
Electric Pathway~
The pathway glows and hums because of the electricity pulsing through it.
It seems almost soothing to your weary feet.  To the north there is a
sunken-in area.  A path leads east also.
~
0 0 forest
D0
~
~
Z -1 9248
0 0
D1
~
~
Z -1 9253
0 0
S
#9247
The Electric Playground~
Though there is a seemingly carefree atmosphere here, you sense that
something much more important takes place near by.  The electric playground
extends north and east.
~
0 0 hills
D0
~
~
Z -1 9249
0 0
D1
~
~
Z -1 9248
0 0
S
#9248
The Electric Playground~
Though there is a seemingly carefree atmosphere here, you sense that
something much more important takes place near by.  There is an electric
path heading away south.  The playground extends north and west.
~
0 0 hills
D0
~
~
Z -1 9250
0 0
D2
~
~
Z -1 9246
0 0
D3
~
~
Z -1 9247
0 0
S
#9249
The Electric Playground~
Though there is a seemingly carefree atmosphere here, you sense that
something much more important takes place near by.  The playground continues
south and east.
~
0 0 hills
D1
~
~
Z -1 9250
0 0
D2
~
~
Z -1 9247
0 0
S
#9250
The Electric Playground~
Though there is a seemingly carefree atmosphere here, you sense that
something much more important takes place near by.  The playground is
south and west.  Something more important catches your eye to the east.
~
0 0 hills
D1
~
~
Z -1 9251
0 0
D2
~
~
Z -1 9248
0 0
D3
~
~
Z -1 9249
0 0
S
#9251
Lightning Causeway~
Up a set of stairs carved into the hill you see intermittent flashes of
lightning.  A continuous hum also comes form that direction.  To the west
is the electric playground.
~
0 0 hills
D3
~
~
Z -1 9250
0 0
D4
~
~
Z -1 9252
0 0
S
#9252
Lightning Chamber~
There is some sort of control panel here. Apparently the Lightning Ruler
observes and controls electric forces from here.  A set of steps carved into
the hill lead down to a causeway.
~
0 D swim
D5
~
~
Z -1 9251
0 0
S
#9253
Mesa West~
An electric path starts to the west.  The mesa continues to the east.
Or you can climb down to the canyon floor to the south.
~
0 0 hills
D1
~
~
Z -1 9254
0 0
D2
~
~
Z -1 9217
0 0
D3
~
~
Z -1 9246
0 0
S
#9254
Mesa East~
A path starts to the north.  The mesa continues to the west.
Or you can climb down to the canyon floor to the south.
~
0 0 hills
D0
~
~
Z -1 9255
0 0
D2
~
~
Z -1 9219
0 0
D3
~
~
Z -1 9253
0 0
S
#9255
Floating in Air~
Last you knew, you were walking on the mesa.  Abruptly the path dropped
from beneath your feet much to quick for you to recover.  Instead of
plunging to your death, you seemingly miss the ground and begin walking
on air.  The space to the north and east seems just thin air, but you can
walk there.  The pathway you came from is to the south.
~
0 0 hills
D0
~
~
Z -1 9257
0 0
D1
~
~
Z -1 9256
0 0
D2
~
~
Z -1 9254
0 0
S
#9256
Floating in Air~
You look down and see the ground 100 feet below you.  The wind whispering
in your ear seems to reassure you that this is fine.  To the north aways
you spy a portal of sorts.  To the west is more thin air.
~
0 0 hills
D0
~
~
Z -1 9258
0 0
D3
~
~
Z -1 9255
0 0
S
#9257
Floating in Air~
You look down and see the ground 100 feet below you.  The wind whispering
in your ear seems to reassure you that this is fine.  To the east aways
you spy a portal of sorts.  To the south is more thin air.
~
0 0 hills
D1
~
~
Z -1 9258
0 0
D2
~
~
Z -1 9255
0 0
S
#9258
Floating in Air~
You look down and see the ground 100 feet below you.  The wind whispering
in your ear seems to reassure you that this is fine. There is a portal
hanging in midair here. It is to the east.  You can float south or west
if you'd like.
~
0 0 hills
E
portal~
Through the portal you see a tunnel.
~
D1
~
~
Z -1 9259
0 0
D2
~
~
Z -1 9256
0 0
D3
~
~
Z -1 9257
0 0
D4
Aarakocran City.
~
~
Z -1 5600
0 0
S
#9259
Windy Tunnel~
A tunnel leads east.  To the west you can enter a portal. The wind in
this tunnel is quite fierce, it seems as if it's forced.  
~
0 0 hills
E
portal~
Through the portal you see nothing but sky.
~
D1
~
~
Z -1 9260
0 0
D3
~
~
Z -1 9258
0 0
S
#9260
Air Chamber~
Tiny tornadoes come and go and dance along the ground here.  At the back
of the chamber you notice a huge throne made of swirling clouds.
A tunnel leads west.
~
0 D swim
E
throne clouds~
Although the cloud throne appears solid enough to sit on, I wouldn't try
it if I were you!
~
D3
~
~
Z -1 9259
0 0
S
#9261
The Combat Magician's Residence~
You have entered a small chamber which appears to be of magical
construct.  The entire room is roughly a 20 foot cube, and the walls,
ceiling and floor glow and pulse with bright yellow bursts of energy.  This
entire structure must have been created by a wizard of great power as some
sort of temporary residence.  
~
0 CD inside
D5
~
~
Z -1 9209
0 0
S
#9298
~
~
0 0 inside
S
#9299
{8A {!F{&o{!r{&k {8in the Road{x~
A strange path is leading into silent, sad feeling area. The clouds overhead
suddenly turn black and a horrid, stomach twisting scent emits from the north.
From out of the silence can be heard awful moans and screams. What a turn this
path will take you. Be careful as to where you roam from here.
~
0 0 inside
D0
~
~
Z 0 29100
0 0
D1
~
~
Z 0 9201
0 0
S
#0

#SPECIALS
M 9202 spec_cast_cleric	* the cyclops
M 9204 spec_breath_any	* the elemental guardian
M 9207 spec_breath_any	* a large elemental
M 9208 spec_cast_cleric	* the Earth Ruler
M 9209 spec_breath_fire	* the Fire Ruler
M 9210 spec_breath_gas	* The Air Ruler
M 9211 spec_breath_lightning	* The Lightning Ruler
M 9212 spec_breath_acid	* The Water Ruler
M 9219 spec_breath_acid	* a small blob of acid
M 9223 spec_breath_lightning	* a particle
M 9224 spec_thief	* a dust cloud
M 9225 spec_thief	* an eddie
M 9226 spec_breath_fire	* the Blue Flame
M 9227 spec_breath_lightning	* the Magneto
M 9228 spec_breath_frost	* the Ice Bandit
M 9230 spec_breath_gas	* the Hurricane
M 9231 spec_cast_mage	* an elemental magician
M 9232 spec_cast_cleric	* a rainbow warrior
M 9233 spec_cast_mage	* an illusionist
M 9234 spec_thief	* an alchemist
M 9235 spec_breath_any	* a baby rainbow dragon
M 9237 spec_breath_any	* a HUGE elemental
M 9238 spec_cast_mage	* the elixir vendor
M 9239 spec_cast_mage	* the Combat Magician
S

#RESETS
M 0 9201 3 9201 3	* the mountain climber (A Mountain Path)
M 0 9201 3 9202 3	* the mountain climber (A Mountain Path)
G 0 9231 0		*	anti-cyclops elixir
M 0 9236 15 9202 15	* a little imp (A Mountain Path)
M 0 9201 3 9203 3	* the mountain climber (Mountainside Tombs)
M 0 9238 1 9203 1	* the elixir vendor (Mountainside Tombs)
G 0 9231 0		*	anti-cyclops elixir
M 0 9202 0 9204 0	* the cyclops (A Blind Curve on the Mountain Path.)
E 0 9213 0 10		*	a platinum arm band: on the arms
E 0 9214 0 7		*	some platinum leg bands: on the legs
M 0 9205 12 9207 12	* a small elemental (Entrance to Elemental Canyon)
M 0 9236 15 9207 15	* a little imp (Entrance to Elemental Canyon)
M 0 9203 15 9208 15	* a tiny elemental (The Floor of the Canyon)
M 0 9232 8 9208 8	* a rainbow warrior (The Floor of the Canyon)
M 0 9204 1 9209 1	* the elemental guardian (Elemental Gateway)
E 0 9211 0 3		*	{can {Welemental {camulet{x: around the neck (1)
E 0 9212 0 14		*	{can {Welemental {cbracelet{x: on the left wrist
M 0 9205 12 9209 12	* a small elemental (Elemental Gateway)
M 0 9207 6 9209 6	* a large elemental (Elemental Gateway)
M 0 9232 8 9209 8	* a rainbow warrior (Elemental Gateway)
E 0 9220 0 16		*	a stone club: wielded
M 0 9203 15 9210 15	* a tiny elemental (The Floor of the Canyon)
M 0 9223 8 9210 8	* a particle (The Floor of the Canyon)
M 0 9231 5 9211 5	* an elemental magician (The Floor of the Canyon)
E 0 9215 0 17		*	{wan elemental wand of {Rfire{x: held in the hands
M 0 9206 9 9212 9	* a medium elemental (The Floor of the Canyon)
E 0 9221 0 17		*	a lodestone: held in the hands
M 0 9216 5 9212 5	* a small snowflake (The Floor of the Canyon)
M 0 9222 8 9213 8	* an elemental mist (The Floor of the Canyon)
M 0 9203 15 9215 15	* a tiny elemental (The Floor of the Canyon)
M 0 9203 15 9215 15	* a tiny elemental (The Floor of the Canyon)
M 0 9231 5 9216 5	* an elemental magician (The Floor of the Canyon)
E 0 9215 0 17		*	{wan elemental wand of {Rfire{x: held in the hands
M 0 9203 15 9217 15	* a tiny elemental (The Floor of the Canyon)
M 0 9203 15 9218 15	* a tiny elemental (The Floor of the Canyon)
M 0 9205 15 9218 15	* a small elemental (The Floor of the Canyon)
M 0 9207 6 9218 6	* a large elemental (The Floor of the Canyon)
M 0 9207 6 9218 6	* a large elemental (The Floor of the Canyon)
E 0 9223 0 17		*	an energy scroll: held in the hands
M 0 9233 7 9218 7	* an illusionist (The Floor of the Canyon)
M 0 9203 15 9219 15	* a tiny elemental (The Floor of the Canyon)
E 0 9225 0 17		*	magic dust: held in the hands
M 0 9236 15 9220 15	* a little imp (Dark Cave)
M 0 9220 8 9220 8	* a lava beast (Dark Cave)
E 0 9222 0 17		*	a lava lamp: held in the hands
M 0 9217 15 9221 15	* a small rock (Darker Caves)
M 0 9220 8 9221 8	* a lava beast (Darker Caves)
M 0 9223 8 9221 8	* a particle (Darker Caves)
M 0 9205 12 9222 12	* a small elemental (Darker Caves)
E 0 9224 0 17		*	a water jug: held in the hands
M 0 9217 15 9222 15	* a small rock (Darker Caves)
M 0 9221 8 9222 8	* a mud monster (Darker Caves)
M 0 9221 8 9222 8	* a mud monster (Darker Caves)
M 0 9224 8 9222 8	* a dust cloud (Darker Caves)
E 0 9225 0 5		*	magic dust: on the body
M 0 9217 15 9223 15	* a small rock (Darker Caves)
E 0 9217 0 17		*	{wan elemental rod of {yearthquake{x: held in the hands
M 0 9217 15 9224 15	* a small rock (Darker Caves)
M 0 9206 9 9225 9	* a medium elemental (Darkest Caves)
E 0 9219 0 17		*	{wan elemental wand of {Ylightning{x: held in the hands
M 0 9217 15 9225 15	* a small rock (Darkest Caves)
M 0 9216 5 9225 5	* a small snowflake (Darkest Caves)
M 0 9217 15 9226 15	* a small rock (Darkest Caves)
M 0 9208 1 9227 1	* the Earth Ruler (Earth Chamber)
E 0 9201 0 1		*	the earth ring: on the left finger
E 0 9202 0 5		*	a stoney breastplate: on the body
M 0 9217 15 9227 15	* a small rock (Earth Chamber)
M 0 9217 15 9227 15	* a small rock (Earth Chamber)
M 0 9224 8 9227 8	* a dust cloud (Earth Chamber)
M 0 9236 15 9228 15	* a little imp (By the River)
M 0 9219 8 9228 8	* a small blob of acid (By the River)
M 0 9219 8 9229 8	* a small blob of acid (In the River)
M 0 9234 6 9230 6	* an alchemist (Elemental Bay)
E 0 9218 0 16		*	{wan elemental wand of {Wwind {wand {Cair{x: wielded
M 0 9214 15 9230 15	* a puddle (Elemental Bay)
M 0 9214 15 9231 15	* a puddle (Elemental Bay)
M 0 9221 8 9231 8	* a mud monster (Elemental Bay)
M 0 9221 8 9231 8	* a mud monster (Elemental Bay)
M 0 9214 15 9232 15	* a puddle (Elemental Bay)
M 0 9216 5 9232 5	* a small snowflake (Elemental Bay)
M 0 9216 5 9232 5	* a small snowflake (Elemental Bay)
M 0 9222 8 9232 8	* an elemental mist (Elemental Bay)
M 0 9214 15 9233 15	* a puddle (Elemental Bay)
E 0 9216 0 17		*	{wan {Cice{w staff{x: held in the hands
M 0 9205 12 9234 12	* a small elemental (Elemental Bay)
M 0 9214 15 9234 15	* a puddle (Elemental Bay)
M 0 9214 15 9235 15	* a puddle (Elemental Bay)
E 0 9224 0 17		*	a water jug: held in the hands
M 0 9212 1 9236 1	* The Water Ruler (Water Chamber)
E 0 9209 0 13		*	an icy girth: around the waist
E 0 9210 0 12		*	{Ca {cwat{Cer{cfall {Ccloak{x: about the shoulders
M 0 9214 15 9236 15	* a puddle (Water Chamber)
M 0 9214 15 9236 15	* a puddle (Water Chamber)
M 0 9236 15 9237 15	* a little imp (A Fiery Pathway)
M 0 9226 1 9238 1	* the Blue Flame (A Fiery Pathway)
E 0 9226 0 16		*	a {Rflame{x lance: wielded
M 0 9227 1 9238 1	* the Magneto (A Fiery Pathway)
E 0 9230 0 16		*	the Shock Whip: wielded
M 0 9234 6 9238 6	* an alchemist (A Fiery Pathway)
E 0 9217 0 16		*	{wan elemental rod of {yearthquake{x: wielded
M 0 9219 8 9238 8	* a small blob of acid (A Fiery Pathway)
M 0 9220 8 9238 8	* a lava beast (A Fiery Pathway)
M 0 9207 6 9242 6	* a large elemental (The Burning Gardens)
M 0 9228 1 9242 1	* the Ice Bandit (The Burning Gardens)
E 0 9227 0 16		*	an {Cicicle{x: wielded
M 0 9229 1 9242 1	* the Rock Monster (The Burning Gardens)
E 0 9228 0 16		*	the avalanche: wielded
M 0 9230 1 9242 1	* the Hurricane (The Burning Gardens)
E 0 9229 0 16		*	the morning star: wielded
M 0 9215 15 9242 15	* a flame (The Burning Gardens)
M 0 9215 15 9242 15	* a flame (The Burning Gardens)
E 0 9215 0 17		*	{wan elemental wand of {Rfire{x: held in the hands
M 0 9215 15 9242 15	* a flame (The Burning Gardens)
M 0 9220 8 9242 8	* a lava beast (The Burning Gardens)
M 0 9209 1 9245 1	* the Fire Ruler (The Fire Chamber)
E 0 9203 0 16		*	a fiery dagger: wielded
E 0 9204 0 3		*	a flame red cape: around the neck (1)
M 0 9215 15 9245 15	* a flame (The Fire Chamber)
E 0 9215 0 17		*	{wan elemental wand of {Rfire{x: held in the hands
M 0 9215 15 9245 15	* a flame (The Fire Chamber)
M 0 9215 15 9245 15	* a flame (The Fire Chamber)
M 0 9206 9 9246 9	* a medium elemental (Electric Pathway)
M 0 9236 15 9246 15	* a little imp (Electric Pathway)
M 0 9218 15 9246 15	* a small spark (Electric Pathway)
M 0 9219 8 9246 8	* a small blob of acid (Electric Pathway)
M 0 9218 15 9247 15	* a small spark (The Electric Playground)
M 0 9218 15 9248 15	* a small spark (The Electric Playground)
M 0 9223 8 9248 8	* a particle (The Electric Playground)
M 0 9235 2 9249 2	* a baby rainbow dragon (The Electric Playground)
M 0 9218 15 9249 15	* a small spark (The Electric Playground)
M 0 9205 12 9250 12	* a small elemental (The Electric Playground)
M 0 9218 15 9250 15	* a small spark (The Electric Playground)
E 0 9219 0 17		*	{wan elemental wand of {Ylightning{x: held in the hands
M 0 9218 15 9251 15	* a small spark (Lightning Causeway)
M 0 9211 1 9252 1	* The Lightning Ruler (Lightning Chamber)
E 0 9207 0 16		*	a sparking lightning sword: wielded
E 0 9208 0 11		*	an electric shield: as a shield
M 0 9218 15 9252 15	* a small spark (Lightning Chamber)
E 0 9218 0 17		*	{wan elemental wand of {Wwind {wand {Cair{x: held in the hands
M 0 9218 15 9252 15	* a small spark (Lightning Chamber)
M 0 9233 8 9253 8	* an illusionist (Mesa West)
M 0 9223 8 9253 8	* a particle (Mesa West)
M 0 9206 9 9254 9	* a medium elemental (Mesa East)
M 0 9222 8 9254 8	* an elemental mist (Mesa East)
M 0 9233 7 9255 7	* an illusionist (Floating in Air)
M 0 9236 15 9255 15	* a little imp (Floating in Air)
M 0 9225 15 9255 15	* an eddie (Floating in Air)
E 0 9218 0 17		*	{wan elemental wand of {Wwind {wand {Cair{x: held in the hands
M 0 9225 15 9255 15	* an eddie (Floating in Air)
E 0 9225 0 17		*	magic dust: held in the hands
M 0 9222 8 9255 8	* an elemental mist (Floating in Air)
M 0 9225 15 9256 15	* an eddie (Floating in Air)
M 0 9235 2 9257 2	* a baby rainbow dragon (Floating in Air)
E 0 9216 0 16		*	{wan {Cice{w staff{x: wielded
M 0 9225 15 9257 15	* an eddie (Floating in Air)
M 0 9224 8 9257 8	* a dust cloud (Floating in Air)
M 0 9225 15 9258 15	* an eddie (Floating in Air)
M 0 9225 15 9259 15	* an eddie (Windy Tunnel)
M 0 9224 8 9259 8	* a dust cloud (Windy Tunnel)
M 0 9210 1 9260 1	* The Air Ruler (Air Chamber)
E 0 9205 0 8		*	the {cw{Ci{wn{Cd {yboots{x: on the feet
E 0 9206 0 6		*	a hurricane helmet: over the head
M 0 9207 6 9260 6	* a large elemental (Air Chamber)
E 0 9220 0 16		*	a stone club: wielded
M 0 9225 15 9260 15	* an eddie (Air Chamber)
M 0 9225 15 9260 15	* an eddie (Air Chamber)
M 0 9239 1 9261 1	* the Combat Magician (The Combat Magician's Residence)
S

#SHOPS
9238 0 0 0 0 0 105 14 0 23
0

#OLIMITS
O 9205 3	* the {cw{Ci{wn{Cd {yboots{x
S

#PRACTICERS
M 9208 draconian~	* the Earth Ruler
M 9209 draconian~	* the Fire Ruler
M 9210 draconian~	* The Air Ruler
M 9211 draconian~	* The Lightning Ruler
M 9212 draconian~	* The Water Ruler
M 9239 combat~	* the Combat Magician
S

#OMPROGS
O 9205 wear_prog wear_prog_wind_boots	* `the {cw{Ci{wn{Cd {yboots{x'
O 9205 remove_prog remove_prog_wind_boots	* `the {cw{Ci{wn{Cd {yboots{x'
S

#$