#AREADATA Name Plains of Aydindril~ Builders dracone taliesen~ VNUMs 100000 100050 Credits Taliesen Dracone~ Security 1 LevelRange 10 25 End #MOBILES #100000 female wolf~ a large, female wolf~ A large wolf howls at the moon. ~ A large wolf like figure, but twice the size. It has a big barrel chest. Its head is kind of flat, and its snout bears many sharp teeth. ~ wolf~ ABFLT J 0 0 19 19 36d19+0 95d10+85 6d3+14 bite -3 -3 -3 0 IJR 0 0 0 stand stand female 20 0 0 medium flesh~ ~ #100001 coyote~ a coyote~ A small grey coyote is here sniffing around the underbrush. ~ A grey coyote is sniffing around, presumably for food. Her eyes are dark black and sharp. Her head moves side to side very quickly trying to find a scent she's lost. ~ dog~ A 0 0 0 13 13 23d13+0 13d9+60 3d4+8 none 1 1 1 4 FI 0 0 0 stand stand female 0 0 0 large flesh~ ~ #100003 vulture~ a vulture~ A large vulture feeds here. ~ A large bald headed bird, brown in color. It has a white ring of feathers around the base of its neck, and his beak tip is covered with blood. His talons are long enough to puncture the skin and cause damaging wounds. ~ song bird~ ABCH J 0 0 12 12 27d12+0 60d10+85 4d3+11 none 1 1 1 3 0 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #100004 raven~ a raven~ A raven circles overhead. ~ A large, black bird circles slowly around you. It's razor sharp beak and claws make it one of nature's most efficient hunters. ~ song bird~ ABCH 0 0 0 10 10 21d10+0 10d9+60 2d5+7 none 3 3 3 5 I 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #100005 cougar cat~ a cougar~ A large cat stalks its prey. ~ This huge mountain cat stalks through the underbrush with silence and ease. Her fangs appear sharp, and a trickle of blood lingers on the left side of her jaw from her last meal. ~ cat~ AL 0 0 0 15 15 26d15+0 15d9+60 4d3+9 none 0 0 0 3 IO 0 0 0 stand stand female 50 0 0 medium flesh~ ~ #100006 elf scout~ a tired elven scout~ A weary looking elf searches for the Broadwind Inn ~ This elf looks like it's been a few days since he's gotten a decent meal or a good night's rest. He seems to be searching for the Broadwind Inn, but has gotten lost. He's not much of a scout, it seems. ~ elf~ ABL DHt 5000 0 28 28 47d28+0 140d10+85 9d3+19 none -9 -9 -9 -3 EIJO 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #100007 wolf male~ a large, male wolf~ A large wolf howls at the moon. ~ A large wolf like figure, but twice the size. It has a big barrel chest. Its head is kind of flat, and its snout bears many sharp teeth. ~ wolf~ A 0 0 0 18 18 35d18+0 90d10+85 6d3+14 bite -2 -2 -2 0 IJR 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #100008 grizzly bear~ a grizzly~ A grizzly bear is here crashing through the smaller trees. ~ A large, black grizzly bear is here roaring and kicking. His fur is covered with splinters and leaves from his haphazard trip through the forest. ~ bear~ A 0 0 0 20 20 37d20+0 100d10+85 6d3+15 none -3 -3 -3 0 0 0 0 0 stand stand none 0 0 0 large flesh~ ~ #100009 gwyndolynn ogre ranger~ Gwyndolynn~ The ogre ranger, Gwyndolynn, stands here tending to the animals and plants. ~ Here stands a tall ogress. Her bulging muscles make the males of most races seem rather puny by comparison. She has a smile on her simple face as she tends to the creatures of the forest. ~ ogre~ ABLQ Ht 5000 0 25 25 49d25+0 250d11+95 9d2+24 none -8 -8 -8 -3 CDFJ L B C stand stand female 1000 0 0 medium flesh~ ~ #100010 elven princess~ an elven princess~ A beautiful elven princess stands here. ~ A beautiful elven princess stands before you. Long golden hair falls over her shoulders. She is dressed in a fine gown of green silk. The smile on her face could melt the coldest hearts in the realms. ~ elf~ ABQR H 5000 0 25 25 43d25+0 125d10+85 8d3+17 none -7 -7 -7 -1 FIV 0 0 0 stand stand female 533 0 0 medium flesh~ ~ #100011 displacer beast cat~ a displacer beast~ A large cat is here shimmering. ~ The displacer beast is prowling through the brush. He appears like a large lion, except with a few tentacles stretching out from his body and feeling the air. The magical beast seems to shimmer in and out of your view. ~ cat~ AGL BDP -5000 0 21 19 36d19+0 95d10+85 6d3+14 none -3 -3 -3 0 AIV 0 E 0 stand stand none 0 C 0 medium flesh~ ~ F par HJ #100030 angry drunk man~ an angry drunk~ A man stands here, swaying back and forth, cursing under his breath. ~ A slovenly dressed man stands here. He's spilling his ale all over the room. He casts disdainful looks at you and the singing drunk that keeps bumping into him. ~ human~ A 0 0 0 20 20 37d20+0 100d10+85 6d3+15 none -3 -3 -3 0 CFJ 0 0 0 stand stand none 40 0 0 medium flesh~ ~ #100031 allyndril half-elf~ Allyndril~ A long haired half-elf stands here, surveying the room. ~ Worn around the neck is a flowing green robe, the neck piece held together with a small leaf shaped pin. This young half-elf's hair is tousled loosely about his head and extends nearly the entire length of his back. His eyes dart quickly back and forth, surveying the room. You see the faint glow of red from beneath his cloak. ~ half-elf~ ABR 0 0 0 25 25 49d25+0 250d11+95 9d2+24 none -8 -8 -8 -3 0 0 0 0 stand stand male 234 0 0 medium flesh~ ~ #100033 thief~ a thief~ A thief crouches in the shadows. ~ A female half-elf is here hiding between the crates. She is protecting her treasure, undoubtedly lifted from the various guests of the inn. Clutched in her hand is a sharp, thin dagger. ~ human~ AFLS DFQ -5000 0 25 25 43d25+0 125d10+85 8d3+17 none -7 -7 -7 -1 EFJKV 0 C 0 stand stand female 400 0 0 medium flesh~ ~ F for AHMV F par ABCDEFGHIJK #100034 patron inn~ an inn patron~ A patron of the inn is here, having a pint of ale. ~ An exhausted adventurer is here, having a rest and enjoying a pint of ale. He looks like one of the many human adventurers you've passed on your travels. ~ human~ A 0 5000 0 15 15 31d15+0 75d10+85 5d3+12 none 0 0 0 2 CFJ 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #100035 dog spotted~ a spotted dog~ A spotted dog is searching for scraps and spilled bits of ale. ~ A dirty, spotted dog is searching the floor for anything dropped by the inebriated patrons. There is no short supply of morsels for the mutt. ~ dog~ A 0 0 0 19 19 36d19+0 95d10+85 6d3+14 none -3 -3 -3 0 CF 0 0 0 stand stand none 0 0 0 large flesh~ ~ #100036 happy drunk~ a happy drunk~ A happy drunk is here, singing at the top of his lungs. ~ This man is more than half in the bag. Ale has drenched his shirt, and somewhere along the line, he's lost his shoes. This isn't deterring him from singing at the top of his lungs. He's carrying a bear claw, probably taken from the fur rug at the entrance. ~ human~ ACHT a 5000 0 18 18 35d18+0 90d10+85 6d3+14 none -2 -2 -2 0 IJO 0 0 0 stand stand male 180 0 0 medium flesh~ ~ F par EFGHIJ #100039 bartender half-elf ginnie~ Ginnie, the bartender~ An attractive female half-elf is here, serving drinks. ~ Ginnie, the bartender of the Broadwind is here. She is dressed in a tight fitting white shirt and brown cloth shorts. She stands just over five feet in height, but has no trouble keeping order in her bar, whether with her feminine charms or her fists if needed. ~ half-elf~ ABRT a 0 0 35 35 101d35+0 350d11+95 12d2+30 none -15 -15 -15 -8 EJ 0 CE 0 stand stand female 1380 0 0 medium flesh~ ~ F vul Z #100040 sphlear cook fat~ Sphlear~ Sphlear, the fat little cook of the Broadwind is here. ~ This gnome is nearly as wide at the waist as he is tall. You've heard stories of how good his cooking is. From the looks of him, he must enjoy his food very much. He wears a long apron that was probably once white. Now, it's covered in many stains that encompass any different color you could imagine coming from a kitchen. ~ gnome~ ABR 0 0 0 20 20 37d20+0 100d10+85 6d3+15 none -3 -3 -3 0 EIJN 0 0 B stand stand male 234 0 0 large flesh~ ~ #100041 servant woman~ a servant~ A pretty servant woman is here, cleaning up. ~ ~ arial~ AR 0 0 0 17 17 33d17+0 85d10+85 5d3+13 none -2 -2 -2 1 EFN 0 0 0 stand stand female 0 0 0 medium flesh~ ~ #100042 assistant gnome~ a gnome assistant~ A thin gnome prepares food for the inn's guests. ~ This little gnome seems to be working twice as hard as his Sphlear. He certainly doesn't enjoy the time to dine as well as his master. He has somehow managed to keep his apron fairly clean though. ~ gnome~ ALT 0 0 0 15 15 31d15+0 75d10+85 5d3+12 none 0 0 0 2 EIJR 0 0 0 stand stand male 220 0 0 large flesh~ ~ #100043 orc warrior~ an orc~ A tall orc warrior stands here. ~ A large orc stands here. He is smelly and dirty from his travels. He stinks of sweat and blood. He carries a large club and a battered shield. ~ orc~ ABLT a -5000 0 20 20 37d20+0 100d10+85 6d3+15 none -3 -3 -3 0 DJOR 0 0 0 stand stand male 100 0 0 medium flesh~ ~ #100044 ranger lionel~ Lionel~ Lionel, the retired ranger, stands here. ~ A tall, dark-skinned man stands here, twirling an icy blue quarterstaff. His clothing consists of several animal hides, roughly stitched together. His head is bald, the only hair on his head being a long mustache. He flashes you a smile as you enter his room. ~ human~ ABLS FJV 5000 0 25 25 49d25+0 250d11+95 9d2+24 none -8 -8 -8 -3 EFJKOV L 0 0 stand stand male 134 0 0 medium flesh~ ~ F for AHMV F par EFGHIJK #100045 orc captain large~ an orc captain~ A very large orc stands here, trying to assert his command. ~ An orc captain stands here trying to keep his followers in line. He wears hard leather armor and half-mask over his head. In his hands is a large two-headed axe. ~ orc~ ART a -1000 0 22 22 40d22+0 110d10+85 7d3+16 none -5 -5 -5 0 AEJO 0 0 0 stand stand male 100 0 0 medium flesh~ ~ #100046 beholder~ a beholder~ An enormous {GB{ge{Gh{go{Gl{gd{Ge{gr{x floats here. ~ A Large eye, with multiple tentacles peeking out from the top of him. His skin is dark green. He has a large mouth, his jaws filled with many teeth. He is of enormous size. ~ beholder~ ABLR DJTu -5000 0 25 25 49d25+0 250d11+95 9d2+15 none -8 -8 -8 -3 CDEFHJO 0 0 N stand stand male 1000 0 0 large flesh~ ~ F aff c #100047 drow assassin jindarus~ Jindarus~ Jindarus, the legendary drow assassin stands here. ~ Long white hair reveals a finely shaped ebony face. Dark eyes tear into your thoughts. Black leather clothes wrap around a small muscular body. An aura of unholyness floats in the air around him. ~ drow~ ABFHS 0 0 0 23 23 34d23+0 23d9+60 6d3+13 none -4 -4 -4 0 0 0 0 0 stand stand male 300 0 0 medium flesh~ ~ M grall 100001 1000~ M speech 100002 yes~ M act 100002 nod~ M bribe 100000 5000~ #100048 mortimer bard~ Mortimer~ The famous bard, Mortimer, is here, unusually quiet. ~ This is Mortimer, the famous singer and storyteller of the Broadwind Inn. His guitar hangs loosely in his hand. There is something distant and wrong in the bard's face. A crimson talisman hangs around his neck, glowing in an unholy light. ~ human~ ABHST H 0 0 25 25 49d25+0 250d11+95 9d2+24 none -8 -8 -8 -3 ACDIJ 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #100049 felar alrea woman~ Alrea~ A tall, attractive felar woman stands here. ~ A tall felar woman stands before you. She is clothed sparsely in various tanned skins. She twirls a flail with her right hand absentmindedly. She seems to barely notice your presence. ~ felar~ ABT 0 0 0 25 25 49d25+0 250d11+95 9d2+24 none -8 -8 -8 -3 CEFJK 0 0 0 stand stand female 124 0 0 medium flesh~ ~ #100050 paladin~ a weary paladin~ A battle-weary paladin is here, resting at the bar. ~ This man is dressed in heavy silver armor, somewhat tarnished from use. He is splattered in small patches with a mix of mud and blood. He's come here to the broadwind to rest himself from the trials of his crusade. ~ human~ ABGLTU HNOZa 1000 0 30 30 67d30+0 300d11+95 11d2+27 none -12 -12 -12 -6 CEHIJ ABQ CP 0 rest rest male 995 0 0 medium flesh~ ~ #0 #OBJECTS #100000 a bloody fur~ a bloody fur~ A wolf fur drips blood on the ground.~ unknown~ hide~ armor HM AC 11 11 11 10 'none' 0 30 31 17587 P A 17 -6 A 19 2 A 1 1 G none G none G none G none #100001 skin bracelet wolf~ Wolfskin Bracelet~ A bracelet made from the skin of a wolf.~ unknown~ hide~ armor HJM AM 11 11 11 10 'none' 0 30 31 25956 P A 20 -1 A 18 3 A 19 3 G none G none G none G none #100002 skin wolf bracelet~ Wolfskin Bracelet~ A bracelet made from the skin of a wolf~ unknown~ hide~ armor J AM 11 11 11 10 'none' 0 30 31 31467 P A 1 1 A 18 3 A 19 3 G none G none G none G none #100003 ring misfortune~ {WRing of {rM{Di{rs{Df{ro{Dr{rt{Du{rn{De{x~ This gold ring is tarnished and blackened from fire.~ gold~ ~ jewelry 0 AB AD AD AD D 0 AD AD 25 25 29 P A 12 25 A 19 2 A 18 2 A 20 3 G none G none G none G none #100004 heartstone bracelet~ {rHeart{DStone {xbracelet~ A shiny gold ring.~ leather~ ~ armor K AM 11 11 11 10 'none' 0 30 31 30943 P A 14 20 A 13 25 A 19 2 G none G none G none G none #100005 club orc~ an orc club~ a rough carved wooden club lies here.~ wood~ ~ weapon A AN mace 2 10 pound 0 20 21 6763 P A 13 10 A 19 1 A 18 1 G none G none G none G none #100006 sleeves honor~ {WSleeves of {YH{yo{Yn{yo{Yr{x~ Some gleaming white sleeves lie here.~ silver~ ~ armor KL AI 13 13 13 12 'none' 0 35 36 51116 P A 19 1 A 18 3 A 6 2 G none G none G none G none #100007 torch flame honor~ {WFlame of {YH{yo{Yn{yo{Yr{x~ A strange torch lies here glowing in a very eerie light.~ unknown~ ~ light AIK A 400 35 20 4380 P A 19 1 A 20 -2 A 18 3 G none G none G none G none #100008 breast plate breastplate honor~ {WBreastplate of {YH{yo{Yn{yo{Yr{x~ A shiny white breastplate lies here.~ silver~ ~ armor AIK AD 13 13 13 12 'none' 0 35 36 30199 P A 17 -5 A 19 3 G none G none G none G none #100009 messy apron~ a messy apron~ A dirty apron lies here on the floor.~ unknown~ cloth~ armor 0 AF 8 8 8 7 'none' 0 20 21 10238 P A 5 1 A 17 -4 G none G none G none G none #100010 sword celtic longsword elven legend~ {WLongsword of {GElven Legend{x~ A rune-covered, glowing longsword lies here.~ silver~ ~ weapon AIKL AN longsword 2 21 slash DI 35 36 44390 P A 19 3 A 18 3 G none G none G none G none #100011 two-headed axe~ two-headed axe~ A large two-headed orcish axe is here.~ iron~ ~ weapon CJ AN axe 2 23 cleave EF 33 34 69743 P A 17 20 A 19 3 A 18 3 G none G none G none G none #100012 orc mask leather~ a leather orc half-mask{x~ A small bloody mask lies here.~ leather~ ~ armor J AE 12 12 12 11 'none' 0 33 34 35026 P A 19 3 A 1 2 A 6 -1 G none G none G none G none #100013 boots~ Assassin's Boots~ A pair of leather boots with padded soles.~ leather~ ~ armor C AG 9 9 9 8 'none' 0 25 26 20005 P A 2 2 A 18 2 G none G none G none G none #100014 gloves assassin~ Assassin's Gloves~ A pair of black leather gloves lay here.~ leather~ ~ armor 0 AH 11 11 11 10 'none' 0 28 29 25290 P A 2 2 A 18 2 G none G none G none G none #100015 star elven ring~ The {GE{Wl{Gv{We{Gn {WS{Gt{Wa{Gr{x~ A glowing emerald ring sits here.~ unknown~ ~ jewelry AGK AB ABD ABD ABD BD 0 ABD ABD 28 29 24 P A 13 10 A 17 -5 A 18 2 A 19 2 G none G none G none G none #100016 leather leggings~ Studded Leather Leggings~ A sturdy pair of leather leggings lay here.~ leather~ ~ armor 0 AF 10 10 10 9 'none' 0 26 27 24009 P A 14 50 G none G none G none G none #100017 diamond flail~ {bD{Bi{Camo{Bn{bd{x Flail~ A light, diamond-encrusted flail sparkles here.~ diamond~ ~ weapon 0 AN flail 2 18 smash BK 35 36 31626 P A 18 3 A 19 3 G none G none G none G none #100018 crimson talisman~ A {rCrimson {xTalisman~ A glowing red amulet on a gold chain lies here.~ unknown~ ~ jewelry CGM AC 0 0 0 0 0 0 0 30 2 30 P A 6 -6 A 17 20 A 19 3 A 18 3 A 5 2 G none G none G none G none #100019 mandolin~ a Mandolin~ A well-crafted Mandolin~ unknown~ ~ staff G AO 15 5 5 'create spring' 30 31 26 P A 12 20 A 6 2 G none G none G none G none #100020 cleaver knife~ a Meat Cleaver~ A large chopping knife lays here.~ unknown~ ~ weapon 0 AN dagger 3 6 chop D 24 25 6380 P A 12 10 A 18 2 A 19 2 G none G none G none G none #100021 jewel ring~ Jewel of {CT{Wa{Cr{Ws{Cu{Ws{Ci{x~ A beautiful diamond ring.~ unknown~ ~ jewelry G AB ABD ABD ABD BD 0 ABD ABD 30 31 1000 P A 6 2 A 18 3 G none G none G none G none #100022 bookcase~ a bookcase~ A tall bookcase stands here.~ unknown~ ~ container 0 0 1000 0 0 1000 5 0 0 0 0 P G none G none G none G none #100023 sandwich salami~ a salami sandwich~ a delicious looking salami sandwich lies here.~ unknown~ ~ food 0 A CE DF 0 0 0 CE DF 0 1 152 P G none G none G none G none #100024 elven axe~ an elven handaxe~ a sharp, wooden handled hand axe lies here.~ unknown~ ~ weapon 0 AN axe 2 18 slash D 30 31 28336 P A 6 1 A 18 3 G none G none G none G none #100025 woodsman cap~ Woodsman's Cap~ A cloth cap with a feather stuck in the side lays here.~ unknown~ ~ armor 0 AE 13 13 13 12 'none' 0 35 36 23261 P A 19 3 A 18 2 G none G none G none G none #100026 claws bear~ Bear Claws~ This claw has been ripped off a bear's arm.~ unknown~ ~ armor 0 AH 9 9 9 8 'none' 0 25 26 21371 P A 5 2 A 19 2 G none G none G none G none #100027 ogre belt~ an Ogre Belt~ A large, sturdy leather belt lays here.~ leather~ ~ armor IK AL 11 11 11 10 'none' 0 30 31 29527 P A 19 3 A 1 2 G none G none G none G none #100028 bull whip leather~ A Leather Bullwhip~ A pile of braided leather is coiled up here on the ground.~ unknown~ ~ weapon 0 AN whip 2 11 sting H 31 32 7059 P A 19 3 A 18 3 G none G none G none G none #100029 stools~ a row of bar stools..~ A row of stools line the front of the bar.~ unknown~ ~ furniture 0 0 BD FHJKPQ EH BEF BEF BD FHJKPQ 0 0 0 P G none G none G none G none #100030 forest cloak leaves~ Cloak of the {gF{Do{gr{De{gs{Dt{x~ A pile of leaves lie here.~ unknown~ ~ clothing 0 AK ACD ACD ACD CD 0 ACD ACD 35 36 26081 P A 4 1 A 1 1 A 19 3 G none G none G none G none #100031 fire amulet stone~ {rFire{DStone{x Amulet~ A glowing, red stone radiates light and heat.~ unknown~ ~ armor AM AC 13 13 13 12 'none' 0 35 36 35010 P A 13 15 A 20 -2 A 18 3 G none G none G none G none #100033 a {yshocking {xburst stolen blade dagger~ The {DStolen {xBlade~ A dagger lies here, looking out of place.~ steel~ ~ weapon 0 AN dagger 3 8 pierce DG 32 33 12210 P A 2 1 A 18 3 G none G none G none G none #100034 chest lockbox~ the lockbox~ A heavy iron lockbox sits here on the floor.~ iron~ ~ container 0 0 10000 ACD 100035 1000 10 0 1 200 0 P G none G none G none G none #100035 key~ a lockbox key~ A small iron key hangs from a looped strip of leather.~ unknown~ ~ key 0 AO 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #100036 bear claw key~ a bear claw~ A claw torn from a bear, with one remaining nail carved with several notches.~ bone~ ~ key 0 A 0 0 0 0 0 0 0 1 0 0 P G none G none G none G none #100037 flagon ale~ a flagon of ale~ A flagon of ale~ unknown~ ~ drink 0 A 4 4 'ale' 0 1 1 286 P G none G none G none G none #100038 glass wine~ a glass of wine~ A glass of wine~ unknown~ ~ drink 0 A 3 3 'elvish wine' 0 5 1 269 P G none G none G none G none #100039 pork chops~ pork chops~ A couple big, juicy pork chops~ unknown~ ~ food 0 A DF DF 0 0 0 DF DF 0 2 398 P G none G none G none G none #100040 chocolate cake~ a piece of chocolate cake~ A large piece of chocolate cake~ unknown~ ~ food 0 A CE DF 0 0 0 CE DF 5 1 173 P G none G none G none G none #100041 pickled egg~ a pickled egg~ A smelly, but delicious, pickled egg~ unknown~ ~ pill G A 10 'armor' 'shield' 'bless' 'reserved' 20 1 450 P G none G none G none G none #100042 frothy mixture special broadwind~ the Broadwind Special~ A vial filled with a strange, frothy mixture~ unknown~ ~ potion 0 A 25 'cure light' 'cure poison' 'cure disease' 'reserved' 25 1 1000 P G none G none G none G none #100043 mithril chainmail~ a mithril chainmail~ A pile of shiny mithril chain lies here.~ unknown~ mithirl~ armor 0 AD 11 11 11 10 'none' 0 28 29 30376 P A 17 -5 A 18 1 A 19 2 A 5 1 G none G none G none G none #100044 ice staff~ {CICE {xstaff~ A short, wooden staff, sheathed in a thin layer of ice.~ ice~ ~ weapon AGK AN staff 2 15 pound BK 30 31 16300 P A 18 2 A 19 3 G none G none G none G none #100045 beholder eye~ a {GB{ge{Gh{go{Gl{gd{Ge{gr{x's Eye~ A pulled out eye of a green beholder lies here dripping with blood.~ unknown~ ~ light AEJ A 200 20 5 1846 P A 12 20 A 19 1 A 18 1 G none G none G none G none #100046 flaming sword hell long~ Sword Forged in {rHell's {RFire{x~ A flaming longsword glowing bright red with flames.~ steel~ ~ weapon AEGJ AN longsword 2 21 slash A 35 36 47683 P A 19 3 A 18 2 G none G none G none G none #100047 rug~ {DA large black rug{x~ ~ unknown~ ~ furniture 0 0 CFG ABCDIJKN EHK CDFI CDFI CFG ABCDIJKN 0 0 0 P G none G none G none G none #100048 lockpick~ a dusty lockpick~ A well-worn lockpick gathers dust here.~ unknown~ ~ key 0 AO 0 0 0 0 0 0 0 0 0 0 D G none G none G none G none #0 #ROOMS #100000 Entrance to the Ayndindril Plains~ You stand before the vast plains of Ayndindril. The land extends out into gentle hills, sparse trees, and small streams. There is a thin dirt path sloping gently down into the plains. The grass on both sides of the path is tall enough to brush against your elbows as you make your way down. You hear the sounds of life ahead; cawing of birds, a yipping bark, and a rustling of leaves as the warm wind rushes through. A gold plaque is embedded here in the ground. ~ 0 0 forest E plaque~ {W ----*(Plains of Aydindril)*---- * * * Finished by * * {bT{Bal{Cie{Bse{bn{W * * * * * * Started by * * Dracone * * * *********************************{x {D- Jan 2004{x ~ D1 ~ ~ Z 0 100001 0 0 D2 ~ ~ Z 0 4268 0 0 S #100001 On a Dirt Path~ You follow a dirt path, the long blades of dry grass grow tall. The path is made up of small pebbles or larger rocks half burried in the groud. A large snake slithers over your foot as it crosses the path. Picking up a hand full of dirt you push it around in your palm gently. The dirt is dry and looks as though it has not had any water in months. ~ 0 A forest D0 ~ ~ Z 0 100002 0 0 D1 ~ ~ Z 0 100017 0 0 D2 ~ ~ Z 0 100025 0 0 D3 ~ ~ Z 0 100000 0 0 S #100002 The Path Deeper in the Plains~ As you follow the path, it becomes less defined. The path you are on now is little more than a worn hunting track possibly created by the wildlife around you. The west side of the path is blocked by a tight copse of trees. Your path to the east, south, and north are open, if not entirely welcoming. ~ 0 A forest D0 ~ ~ Z 0 100003 0 0 D1 ~ ~ Z 0 100016 0 0 D2 ~ ~ Z 0 100001 0 0 S #100003 Near a Stump~ You follow a dirt path, the long blades of dry grass grow tall. The path is made up of small pebbles or larger rocks half buried in the ground. In the corner of the path sits a tree stump, the dead roots growing thickly and weaving in and out of each other as they make there way across the path, and in every other direction as well. ~ 0 0 field D1 ~ ~ Z 0 100004 0 0 D2 ~ ~ Z 0 100002 0 0 S #100004 On a Dirt Path~ Here the path splits in three directions, the one you came, one leading the north you see nothing but more flat plains. To the east. Neither path is promising, because you can see only barren plains in all directions. ~ 0 0 field D0 ~ ~ Z 0 100005 0 0 D1 ~ ~ Z 0 100013 0 0 D3 ~ ~ Z 0 100003 0 0 S #100005 Near a Wall~ You follow a dirt path, the long blades of dry grass grow tall. The path is made up of small pebbles or large rocks buried halfway in the ground. A small stone wall lies ruined at the edge of the path, it is cracked and eroded from many years of being untended to. ~ 0 0 field D0 ~ ~ Z 0 100006 0 0 D1 ~ ~ Z 0 100012 0 0 D2 ~ ~ Z 0 100004 0 0 S #100006 A Thin Trail~ The path becomes thinner here, giving you the impression that this trail is traveled very seldom. Thoughts race through your mind as to why this might be. The wall comes to an end here in several feet ahead rests a Gigantice tree. ~ 0 0 forest D1 ~ ~ Z 0 100007 0 0 D2 ~ ~ Z 0 100005 0 0 S #100007 Before a Tree~ You stand before I large tree, The branches dipping all the way to the ground. And are bare near the trunk, with needles on the ends, giving it a hollow interior. The needles grow so thick that even when it rained it remained dry inside, though rain doesnt seem to be a large issue here. The tallest part of the roof made by the branches is large enough for a tall human man to stand totally upwards. ~ 0 0 forest D1 ~ ~ Z 0 100008 0 0 D2 ~ ~ Z 0 100012 0 0 D3 ~ ~ Z 0 100006 0 0 S #100008 Aydindril Plains~ A tree root sticks out of the ground, making a dangerous thing to trip over in the dark if not careful. You can hear the wind blow through the fields giving you a eerie feeling. The piercing howls grow very close. ~ 0 0 forest D1 ~ ~ Z 0 100009 0 0 D2 ~ ~ Z 0 100011 0 0 D3 ~ ~ Z 0 100007 0 0 S #100009 Aydindril Plains~ The miles of grass around you blows in the wind, giving it the effect of a small ocean, with ripples running through it. Owls hoot, and the odd howl is still heard. A small stream runs out of the grass and down the side of the path. ~ 0 0 forest D2 ~ ~ Z 0 100010 0 0 D3 ~ ~ Z 0 100008 0 0 S #100010 Aydindril plains.~ As you come to a corner in the path the wind seems to pick up a little. The howling is loud, and sends chills up your spine. Looking around the room you begin to get the feeling that your heading in a dangerous direction. ~ 0 0 forest D0 ~ ~ Z 0 100009 0 0 D3 ~ ~ Z 0 100011 0 0 S #100011 Aydindril Plains~ Dry leaves float about in the breeze, dust is carried into your eyes. The fields of dried grass blow wildly in the wind. Distant howls are heard coming from the north as you walk along the rarely travelled path. ~ 0 0 forest D0 ~ ~ Z 0 100008 0 0 D1 ~ ~ Z 0 100010 0 0 D3 ~ ~ Z 0 100012 0 0 S #100012 Aydindril Plains~ Your eyes burn from the suns light shinning into them. Raising your hand to your forehead, in an effort to shield your eyes from the sun. You look to the north, spottin a large tree. A small crater sits in the middle of the path, a rock sitting next to it. Your first impression is that the rock was pulled from the ground, in an effort to find food. ~ 0 0 forest D0 ~ ~ Z 0 100007 0 0 D1 ~ ~ Z 0 100011 0 0 D2 ~ ~ Z 0 100013 0 0 D3 ~ ~ Z 0 100005 0 0 S #100013 Close to a Hill~ After following the path to the east you come to a corner, the only ways out are the direction in wich you came. Or to the south, where you notice a tall hill, home to a large tree and rock It looks like a good place to get a view of the area from, and hopefully find your way out. ~ 0 0 forest D0 ~ ~ Z 0 100012 0 0 D2 ~ ~ Z 0 100014 0 0 D3 ~ ~ Z 0 100004 0 0 S #100014 Top of a Hill~ Standing atop the highest hill in the plains, you look across the land getting the slightest idea of its actual size, the plains stretch on for miles, with no other areas in view. Slightly of to the side is a large dead tree, the branches bare no leaves and are dried out. Close to the highest point on the hill stands a tall flat surfaced rock approximately five feet from the ground with a surface broad enough to sit three men. ~ 0 0 forest D0 ~ ~ Z 0 100013 0 0 D1 ~ ~ Z 0 100015 0 0 D3 ~ ~ Z 0 100016 0 0 S #100015 Close to a Hill~ You follow a dirt path, the long blades of dry grass grow tall. The path is made up of small pebbles or larger rocks half buried into the ground. To the west a large hill watches proudly over the plains. Making home to a Large dead tree, stripped of all its leafs, and life. ~ 0 0 forest D2 ~ ~ Z 0 100019 0 0 D3 ~ ~ Z 0 100014 0 0 S #100016 Close to a hill.~ You follow a dirt path, the long blades of dry grass grow tall. The path is made up of small pebbles or larger rocks half buried into the ground. To the east a large hill watches proudly over the plains. Making home to a Large dead tree, stripped of all its leafs, and life. ~ 0 0 forest D1 ~ ~ Z 0 100014 0 0 D2 ~ ~ Z 0 100017 0 0 D3 ~ ~ Z 0 100002 0 0 S #100017 Following a stream.~ Following the stream west you keep looking forwards, and not surprised you realize that you have been near here before. How long before it is difficult to tell. The stream takes a wild turn off of the path and heads in not direction inparticular. But you decide staying on the trail is the only way you well get out of the plains. ~ 0 0 forest D0 ~ ~ Z 0 100016 0 0 D1 ~ ~ Z 0 100018 0 0 D2 ~ ~ Z 0 100024 0 0 D3 ~ ~ Z 0 100001 0 0 S #100018 Following a stream.~ After following the stream to the north, you notice the grass seems much taller than the other parts of the plains, the most liable source is the stream. Looking around a moment you heave out a loud sigh. Thankfull that you have found a source of water, and a good place to rest. The strean splits into 2 slowly, one leading to the east, the other heading towards the west. ~ 0 0 forest D1 ~ ~ Z 0 100019 0 0 D2 ~ ~ Z 0 100023 0 0 D3 ~ ~ Z 0 100017 0 0 S #100019 Following a Stream~ You follow the stream to the east. The sun beats down on you, with intense heat. Closing your eyes momentarily you feel sunburn starting on your neck and sections of your face. Your feet ache and you sweat horribly. You can smell yourself beginning to smell. The heat of the sun is beginning to get to you. ~ 0 0 forest D0 ~ ~ Z 0 100015 0 0 D1 ~ ~ Z 0 100020 0 0 D2 ~ ~ Z 0 100022 0 0 D3 ~ ~ Z 0 100018 0 0 S #100020 Corner in the Dirt Path~ You come to a corner in the path, the edges of the path make a slow turn. Giving a distinct half circle bend. The grass is pushed down near the outside of the corner and looks like a place where an animal has been resting. The path is cut off by a small stream that crosses the path, leaving a trench in the middle of the trail. ~ 0 0 forest D2 ~ ~ Z 0 100021 0 0 D3 ~ ~ Z 0 100019 0 0 S #100021 By a Rock~ Following the dirt path you come to a corner, making the only possible exits the one in which you came, or the one you did not arrive from. A large rock, at about the height to sit on stands here, its rough surface hot from the sun, and worn down from dirt rubbing against it in the wind. ~ 0 0 forest D0 ~ ~ Z 0 100020 0 0 D3 ~ ~ Z 0 100022 0 0 S #100022 A Dirt Path~ You follow a dirt path, the long blades of dry grass grow tall. The path is made up of small pebbles or larger rocks half buried under ground. To the west lies a large poll of water surrounded by a few tall trees. There leafs pure green, and covering most of the tree. ~ 0 0 forest D0 ~ ~ Z 0 100019 0 0 D1 ~ ~ Z 0 100021 0 0 D3 ~ ~ Z 0 100023 0 0 S #100023 Near the Pool~ A small pool of water glistens in the sun, small ripples dance across the water though there is no apparent source. A few large trees grow around the pool, shading much of it. Flowers blossom near its shore, all of these giving it a mystical effect. The sky is reflected on the glass like surface of the pool, in perfect formation. A small stream runs northwards from the pool. ~ 0 0 forest D0 ~ ~ Z 0 100018 0 0 D1 ~ ~ Z 0 100022 0 0 D3 ~ ~ Z 0 100024 0 0 S #100024 On the Dirt Path~ You follow a dirt path, the long blades of dry grass grow tall. The path is made up of small pebbles or larger rocks half buried in the ground. To the south the grass grows much taller then the rest of the plains, and dead tree branches arch together making a canopied walkway. To the east you see a large pool of water, surrounded by tall trees. ~ 0 0 forest D0 ~ ~ Z 0 100017 0 0 D1 ~ ~ Z 0 100023 0 0 D2 ~ ~ Z 0 100026 0 0 D3 ~ ~ Z 0 100025 0 0 S #100025 On a Dirt Path~ You follow a dirt path, th long blades of dry grass grow tall. The path is made up of small pebbles or larger rocks buried in the ground. A small flock of vultures sits on the path feeding on the carcass of a deer. Blood stains the dirt and the feathers of the vultures. The smell of rotting flesh is distinct in the dried air. ~ 0 0 forest D0 ~ ~ Z 0 100001 0 0 D1 ~ ~ Z 0 100024 0 0 S #100026 A Dark Trail~ After walking down the long path, you get a feeling of just how dark it is. The brush on the sides of the path have grown tall and leant over making a perfect arch. The leafs grow thick making an impenetrable wall against rain. ~ 0 0 forest D0 ~ ~ Z 0 100024 0 0 D1 ~ ~ Z 0 100027 0 0 S #100027 A Dark Trail~ Forest grows thick on either side of you as you tred deeper down the path, large rocks and roots stick out of the ground everywhere. The creatures of the night call into the darkness, warning others of your presence. ~ 0 0 forest D2 ~ ~ Z 0 100028 0 0 D3 ~ ~ Z 0 100026 0 0 S #100028 A Dark Trail~ Light is clear to the west, and after walking down the treacherous path, you heave a loud sigh of relief, of finally finding away out of the creepy dark path. Slowly the calls of the animals begins to die out as you walk nearer to the light. ~ 0 0 forest D0 ~ ~ Z 0 100027 0 0 D3 ~ ~ Z 0 100029 0 0 S #100029 A Shallow Clearing~ Finally, you have reached the end of the path, the bright light once again shrouds you. Dirt path has tunred into a lush green enviroment full of Shrubs, trees, and beautiful insects. A small Trap door stands up here, beckoning for you to enter. A small wooden sign is next to the hatchway. ~ 0 A forest E sign~ Written on the sign is.. {yWelcome to the {rBoardwind Inn{y Behave yourself, and leave Mortimer alone. He ain't been himself lately.{x ~ D1 ~ ~ Z 0 100028 0 0 D5 ~ ~ ABZ 0 100030 0 0 S #100030 Entry Hall to the Boardwind Inn~ You are in the entry way to the Boardwind Inn. It's rather quiet, not raucous like most inns you've seen in your travels. A large bear-skin rug covers the floor. Several overcoats and bags are slung over hooks that line the wall to your west. You notice it is quite a bit cooler in here than outside. The air outside was hot and sticky, but in here, it is cool and very comfortable. ~ 0 D inside E rug bearskin~ The rug is old and matted. The fur of the bear has been smashed and muddied by the constant traffic of travellers. You notice that one of the bear's paws is missing. ~ D0 ~ ~ Z 0 100031 0 0 D1 ~ ~ ABZ 0 100032 0 0 D4 ~ ~ ABZ 0 100029 0 0 S #100031 Common Room~ You are standing in the common room of the inn. There are tables and chairs for the inn patrons. All the furniture and decor are simple hewn wood. What the room lacks in aesthetics it makes up for in functionality. The benches appear very comfortable despite their simple design. It seems as good a place as any to converse or share a pint of ale. The bar stands just off to the west. ~ 0 D inside D0 ~ ~ Z 0 100035 0 0 D1 ~ ~ Z 0 100034 0 0 D2 ~ ~ Z 0 100030 0 0 D3 ~ ~ Z 0 100048 0 0 S #100032 A Closet~ Congratulations, you found a closet! There are mops, brooms, and other boring items hanging on the walls and sitting on shelves here. There is a puddle of water around an overturned mop bucket. ~ 0 A inside D2 ~ ~ ABCIZ 100036 100033 0 0 D3 ~ ~ ABZ 0 100030 0 0 S #100033 Behind the Wall~ You find yourself in a secret room, hidden behind the wall of the closet. Several wooden crates fill the tiny room. Some of the crates are open, and you see they are filled with some fine clothings and a few worthless trinkets. There is an iron lockbox on the floor. ~ 0 AD inside D0 ~ ~ ABCIZ 0 100032 0 0 S #100034 Common Room~ You are standing in the common room of the inn. There are tables and chairs for the inn patrons. All the furniture and decor are simple hewn wood. What the room lacks in aesthetics it makes up for in functionality. The benches appear very comfortable despite their simple design. It seems as good a place as any to converse or share a pint of ale. ~ 0 D inside D0 ~ ~ Z 0 100036 0 0 D3 ~ ~ Z 0 100031 0 0 S #100035 Common Room~ You are standing in the common room of the inn. There are tables and chairs for the inn patrons. All the furniture and decor are simple hewn wood. What the room lacks in aesthetics it makes up for in functionality. The benches appear very comfortable despite their simple design. It seems as good a place as any to converse or share a pint of ale. You are directly in front of the stage. ~ 0 D inside D0 ~ ~ Z 0 100037 0 0 D1 ~ ~ Z 0 100036 0 0 D2 ~ ~ Z 0 100031 0 0 D3 ~ ~ Z 0 100041 0 0 S #100036 Common Room~ You are standing in the common room of the inn. There are tables and chairs for the inn patrons. All the furniture and decor are simple hewn wood. What the room lacks in aesthetics it makes up for in functionality. The benches appear very comfortable despite their simple design. It seems as good a place as any to converse or share a pint of ale. ~ 0 D inside D1 ~ ~ Z 0 100042 0 0 D2 ~ ~ Z 0 100034 0 0 D3 ~ ~ Z 0 100035 0 0 S #100037 The Broadwind's Stage~ You are standing on the Broadwind's stage. This is where the legendary bard, Mortimer, is said to entertain any who come through to listen and watch. Several torches line the front of the stage, and a red velvet curtain is drawn to each side. The stage itself seems very sturdy despite its apparent age and stands about four feet above the main floor of the common room. ~ 0 0 inside D2 ~ ~ Z 0 100035 0 0 S #100038 The Kitchen~ Here is the main part of the kitchen, filled with stovetops and ovens. A tall rack of freshly baked breads is on the east wall. The aromas here fill your head and cause your mouth to water. ~ 0 0 inside D0 ~ ~ ABZ 0 100040 0 0 D2 ~ ~ Z 0 100041 0 0 S #100039 A Room in the Inn~ A single large bed sits in the corner, posts decorated in jewels, and carved with the pictures of many legendary beasts. A desk sits against the wall to your right, a burning candle set on the corner, ready to fall off. The room itself is quite cozy. The walls are painted a soft shade of brown, and decorated by a few paintings of rich landscapes. A small fur rug lies on the floor. ~ 0 D inside D1 ~ ~ ABZ 0 100043 0 0 S #100040 Chef's Quarters~ You have entered the private quarters of the Broadwind's chef, Alfonse. This is a simple room. A small, plain bed is in the corner. Beside the bed, a book case filled with histories and books of recipes stands. Alfonse is too busy in the kitchen to notice you're intrusion. ~ 0 0 inside D2 ~ ~ ABZ 0 100038 0 0 S #100041 The Kitchen~ A curtain of strung beads separate this first room of the kitchen from the common room of the inn. Counters line the wall, as well as a small sink full of dishes. The floor is sticky and spackled with dirty food. Other than the floor, everything else seems to be at least moderately clean, nothing to spoil your apetite at least. ~ 0 0 inside D0 ~ ~ Z 0 100038 0 0 D1 ~ ~ Z 0 100035 0 0 S #100042 Turn in the Hall~ This the beginning of a hallway leading off the main room of the inn. Ahead you spy some private rooms. The hallway is lit by a single oil lamp set into the corner of the wall. The aromas of stale ale and fresh bread mix in the air to produce a rather unique smell that fills this hallway. ~ 0 D inside D0 ~ ~ Z 0 100043 0 0 D3 ~ ~ Z 0 100036 0 0 S #100043 A Short Hallway~ This is a short hallway that connects the common room of the inn to the private rooms. There are doors that line all sides of the hallway, and to your south is the main room. The doors don't appear to have any locks on them, at least none visible from this side. A brass chandelier hangs from the ceiling, providing light for the hall. ~ 0 D inside D0 ~ ~ ABZ 0 100044 0 0 D1 ~ ~ Z 0 100045 0 0 D2 ~ ~ Z 0 100042 0 0 D3 ~ ~ ABZ 0 100039 0 0 S #100044 A Room in the Inn~ A single large bed sits in the corner, posts decorated in jewels, and carved with the pictures of many legendary beasts. A desk sits against the wall to your right, a burning candle set on the corner, ready to fall off. The room itself is quite cozy. The walls are painted a soft shade of brown, and decorated by a few paintings of rich landscapes. A small fur rug lies on the floor. ~ 0 D inside D2 ~ ~ ABZ 0 100043 0 0 S #100045 A long hallway.~ The room slowly shifts colors, going from a red, to a blue, to a green. There must be magic at work. A Large door is to the east, with large hoops to pull it open. And Mithril hinges shaped into hooks and leafs. ~ 0 D inside D0 ~ ~ ABZ 0 100047 0 0 D1 ~ ~ ABCHZ 100048 100046 0 0 D2 ~ ~ ABZ 0 100049 0 0 D3 ~ ~ Z 0 100043 0 0 S #100046 Dark Bedroom~ This room is darker than any of the other inn's bedrooms. The floorboards have been ripped up, and you stand on bare dirt and rock. This room is also much warmer than anywhere else in the inn. The walls and floor seem to radiate heat at you. In the center of the room is a large menacing beholder. ~ 0 D inside D3 ~ ~ ABCHZ 100048 100045 0 0 S #100047 A Room in the Inn~ A single large bed sits in the corner, posts decorated in jewels, and carved with the pictures of many legendary beasts. A desk sits against the wall to your right, a burning candle set on the corner, ready to fall off. The room itself is quite cozy. The walls are painted a soft shade of brown, and decorated by a few paintings of rich landscapes. A small fur rug lies on the floor. ~ 0 D inside D2 ~ ~ ABZ 0 100045 0 0 S #100048 The Broadwind Bar~ You are standing in the bar of the Broadwind Inn. Several bottles of liquor line the shelves behind the bartender. The long hardwood bar extends the entire length of the western wall. There's a row of stools here that look quite comfortable. A large {Dblack {xfur rug lies in front of the fireplace. ~ 0 CD inside D1 ~ ~ Z 0 100031 0 0 S #100049 Room in the Inn~ A single large bed sits in the corner, posts decorated in jewels, and carved with the pictures of many legendary beasts. A desk sits against the wall to your right, a burning candle set on the corner, ready to fall off. The room itself is quite cozy. The walls are painted a soft shade of brown, and decorated by a few paintings of rich landscapes. A small fur rug lies on the floor. ~ 0 D inside D0 ~ ~ ABZ 0 100045 0 0 S #0 #RESETS D 0 100029 5 1 * A Shallow Clearing: door to the down: closed D 0 100030 1 1 * Entry Hall to the Boardwind Inn: door to the east: closed D 0 100030 4 1 * Entry Hall to the Boardwind Inn: door to the up: closed D 0 100032 2 2 * A Closet: door to the south: closed and locked D 0 100032 3 1 * A Closet: door to the west: closed D 0 100033 0 2 * Behind the Wall: door to the north: closed and locked D 0 100038 0 1 * The Kitchen: door to the north: closed D 0 100039 1 1 * A Room in the Inn: door to the east: closed D 0 100040 2 1 * Chef's Quarters: door to the south: closed D 0 100043 0 1 * A Short Hallway: door to the north: closed D 0 100043 3 1 * A Short Hallway: door to the west: closed D 0 100044 2 1 * A Room in the Inn: door to the south: closed D 0 100045 0 1 * A long hallway.: door to the north: closed D 0 100045 1 2 * A long hallway.: door to the east: closed and locked D 0 100045 2 1 * A long hallway.: door to the south: closed D 0 100046 3 2 * Dark Bedroom: door to the west: closed and locked D 0 100047 2 1 * A Room in the Inn: door to the south: closed D 0 100049 0 1 * Room in the Inn: door to the north: closed M 0 100003 15 100001 2 * a vulture (On a Dirt Path) M 0 100001 15 100001 1 * a coyote (On a Dirt Path) M 0 100004 8 100002 1 * a raven (The Path Deeper in the Plains) M 0 100003 15 100002 2 * a vulture (The Path Deeper in the Plains) M 0 100001 15 100002 2 * a coyote (The Path Deeper in the Plains) M 0 100008 8 100003 1 * a grizzly (Near a Stump) M 0 100005 15 100003 2 * a cougar (Near a Stump) M 0 100011 5 100004 1 * a displacer beast (On a Dirt Path) M 0 100001 15 100004 1 * a coyote (On a Dirt Path) M 0 100003 15 100004 2 * a vulture (On a Dirt Path) M 0 100005 15 100006 2 * a cougar (A Thin Trail) M 0 100000 1 100007 1 * a large, female wolf (Before a Tree) G 0 100001 0 * Wolfskin Bracelet M 0 100007 1 100007 1 * a large, male wolf (Before a Tree) G 0 100002 0 * Wolfskin Bracelet M 0 100011 5 100008 1 * a displacer beast (Aydindril Plains) M 0 100005 15 100008 2 * a cougar (Aydindril Plains) M 0 100008 8 100009 1 * a grizzly (Aydindril Plains) G 0 100026 0 * Bear Claws M 0 100005 15 100010 2 * a cougar (Aydindril plains.) M 0 100003 15 100010 2 * a vulture (Aydindril plains.) E 0 100004 0 14 * {rHeart{DStone {xbracelet: on the left wrist M 0 100006 1 100010 1 * a tired elven scout (Aydindril plains.) E 0 100024 0 16 * an elven handaxe: wielded E 0 100025 0 6 * Woodsman's Cap: over the head M 0 100003 15 100011 2 * a vulture (Aydindril Plains) M 0 100008 8 100012 1 * a grizzly (Aydindril Plains) M 0 100004 8 100013 1 * a raven (Close to a Hill) M 0 100001 15 100013 1 * a coyote (Close to a Hill) M 0 100009 1 100013 1 * Gwyndolynn (Close to a Hill) E 0 100027 0 13 * an Ogre Belt: around the waist E 0 100028 0 16 * A Leather Bullwhip: wielded M 0 100004 8 100014 1 * a raven (Top of a Hill) M 0 100011 5 100015 1 * a displacer beast (Close to a Hill) M 0 100008 8 100015 1 * a grizzly (Close to a Hill) M 0 100005 15 100015 2 * a cougar (Close to a Hill) M 0 100001 15 100015 1 * a coyote (Close to a Hill) M 0 100004 8 100019 1 * a raven (Following a Stream) M 0 100001 15 100019 1 * a coyote (Following a Stream) M 0 100005 15 100020 2 * a cougar (Corner in the Dirt Path) M 0 100001 15 100020 1 * a coyote (Corner in the Dirt Path) M 0 100008 8 100021 1 * a grizzly (By a Rock) M 0 100005 15 100021 2 * a cougar (By a Rock) M 0 100011 5 100022 1 * a displacer beast (A Dirt Path) M 0 100005 15 100022 2 * a cougar (A Dirt Path) M 0 100001 15 100022 1 * a coyote (A Dirt Path) M 0 100008 8 100024 1 * a grizzly (On the Dirt Path) M 0 100001 15 100024 1 * a coyote (On the Dirt Path) M 0 100011 5 100025 1 * a displacer beast (On a Dirt Path) M 0 100008 8 100025 1 * a grizzly (On a Dirt Path) M 0 100001 15 100025 1 * a coyote (On a Dirt Path) M 0 100008 8 100026 1 * a grizzly (A Dark Trail) M 0 100001 15 100026 1 * a coyote (A Dark Trail) M 0 100001 15 100027 1 * a coyote (A Dark Trail) M 0 100005 15 100028 2 * a cougar (A Dark Trail) M 0 100001 15 100029 1 * a coyote (A Shallow Clearing) M 0 100034 5 100031 2 * an inn patron (Common Room) M 0 100035 10 100031 3 * a spotted dog (Common Room) M 0 100050 1 100031 1 * a weary paladin (Common Room) E 0 100006 0 10 * {WSleeves of {YH{yo{Yn{yo{Yr{x: on the arms E 0 100007 0 0 * {WFlame of {YH{yo{Yn{yo{Yr{x: as a light E 0 100008 0 5 * {WBreastplate of {YH{yo{Yn{yo{Yr{x: on the body O 0 100034 0 100033 * the lockbox (Behind the Wall) M 0 100033 1 100033 1 * a thief (Behind the Wall) E 0 100033 0 16 * The {DStolen {xBlade: wielded E 0 100035 0 17 * a lockbox key: held in the hands P 0 100021 1 100034 1 * the lockbox: Jewel of {CT{Wa{Cr{Ws{Cu{Ws{Ci{x M 0 100031 1 100034 1 * Allyndril (Common Room) E 0 100031 0 3 * {rFire{DStone{x Amulet: around the neck (1) E 0 100030 0 12 * Cloak of the {gF{Do{gr{De{gs{Dt{x: about the shoulders M 0 100036 8 100034 2 * a happy drunk (Common Room) M 0 100034 5 100035 2 * an inn patron (Common Room) M 0 100035 10 100035 2 * a spotted dog (Common Room) M 0 100036 8 100036 1 * a happy drunk (Common Room) G 0 100036 0 * a bear claw M 0 100030 8 100036 2 * an angry drunk (Common Room) M 0 100048 1 100037 1 * Mortimer (The Broadwind's Stage) E 0 100018 0 3 * A {rCrimson {xTalisman: around the neck (1) E 0 100003 0 1 * {WRing of {rM{Di{rs{Df{ro{Dr{rt{Du{rn{De{x: on the left finger E 0 100019 0 17 * a Mandolin: held in the hands M 0 100040 1 100038 1 * Sphlear (The Kitchen) E 0 100020 0 16 * a Meat Cleaver: wielded E 0 100009 0 7 * a messy apron: on the legs M 0 100042 4 100038 2 * a gnome assistant (The Kitchen) M 0 100010 1 100039 1 * an elven princess (A Room in the Inn) E 0 100015 0 1 * The {GE{Wl{Gv{We{Gn {WS{Gt{Wa{Gr{x: on the left finger E 0 100010 0 16 * {WLongsword of {GElven Legend{x: wielded O 0 100022 0 100040 * a bookcase (Chef's Quarters) P 0 100023 5 100022 5 * a bookcase: a salami sandwich M 0 100041 3 100041 1 * a servant (The Kitchen) M 0 100043 5 100043 3 * an orc (A Short Hallway) E 0 100005 0 16 * an orc club: wielded M 0 100045 1 100043 1 * an orc captain (A Short Hallway) E 0 100011 0 16 * two-headed axe: wielded E 0 100012 0 6 * a leather orc half-mask{x: over the head M 0 100044 1 100044 1 * Lionel (A Room in the Inn) E 0 100044 0 16 * {CICE {xstaff: wielded E 0 100043 0 5 * a mithril chainmail: on the body M 0 100046 1 100046 1 * a beholder (Dark Bedroom) G 0 100046 0 * Sword Forged in {rHell's {RFire{x G 0 100045 0 * a {GB{ge{Gh{go{Gl{gd{Ge{gr{x's Eye M 0 100047 1 100047 1 * Jindarus (A Room in the Inn) E 0 100013 0 8 * Assassin's Boots: on the feet E 0 100014 0 9 * Assassin's Gloves: on the hands G 0 100048 0 * a dusty lockpick O 0 100029 0 100048 * a row of bar stools.. (The Broadwind Bar) M 0 100039 1 100048 1 * Ginnie, the bartender (The Broadwind Bar) G 0 100037 0 * a flagon of ale G 0 100038 0 * a glass of wine G 0 100039 0 * pork chops G 0 100040 0 * a piece of chocolate cake G 0 100041 0 * a pickled egg G 0 100042 0 * the Broadwind Special O 0 100047 0 100048 * {DA large black rug{x (The Broadwind Bar) M 0 100049 1 100049 1 * Alrea (Room in the Inn) E 0 100016 0 7 * Studded Leather Leggings: on the legs E 0 100017 0 16 * {bD{Bi{Camo{Bn{bd{x Flail: wielded S #SHOPS 100039 0 0 0 0 0 125 11 1 23 0 #MOBPROGS #100000 mob oload 100048 emote says quietly, {G'I'll return shortly. Wait here.'{x emote sneaks out the room without narry a sound. mob goto 100045 unlock east mob goto 100047 mob echoat $n A slight tap on your shoulder causes you to spin around, indicating you missed Jindarus' return. emote says quietly, {G'It is done.'{x mob junk lockpick ~ #100001 emote quietly says, {G'I have a proposal, if you wish to hear.'{x ~ #100002 emote says quietly, {G'Although I'm well known as an assassin,'{x emote says quietly, {G'oftentimes, I only arrange the deaths for my clients.'{x emote says quietly, {G'I'm only interested in the death of the beholder in the other room.'{x emote says quietly, {G'You can claim any loot to be had should you choose, and aye, any glory.'{x emote says quietly, {G'All you have to do is give me 50 gold, and I'll make sure you can get at him.'{x ~ #0 #$