zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Plains of Aydindril~
Builders dracone taliesen~
VNUMs 100000 100050
Credits Taliesen Dracone~
Security 1
LevelRange 10 25
End

#MOBILES
#100000
female wolf~
a large, female wolf~
A large wolf howls at the moon.
~
A large wolf like figure, but twice the size.  It has a big barrel chest.
Its head is kind of flat, and its snout bears many sharp teeth.  
~
wolf~
ABFLT J 0 0
19 19 36d19+0 95d10+85 6d3+14 bite
-3 -3 -3 0
IJR 0 0 0
stand stand female 20
0 0 medium flesh~
~
#100001
coyote~
a coyote~
A small grey coyote is here sniffing around the underbrush.
~
A grey coyote is sniffing around, presumably for food.  Her eyes are dark
black and sharp.  Her head moves side to side very quickly trying to find a
scent she's lost.  
~
dog~
A 0 0 0
13 13 23d13+0 13d9+60 3d4+8 none
1 1 1 4
FI 0 0 0
stand stand female 0
0 0 large flesh~
~
#100003
vulture~
a vulture~
A large vulture feeds here.
~
A large bald headed bird, brown in color.  It has a white ring of
feathers around the base of its neck, and his beak tip is covered with
blood.  His talons are long enough to puncture the skin and cause damaging
wounds.  
~
song bird~
ABCH J 0 0
12 12 27d12+0 60d10+85 4d3+11 none
1 1 1 3
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
#100004
raven~
a raven~
A raven circles overhead.
~
A large, black bird circles slowly around you.  It's razor sharp beak and
claws make it one of nature's most efficient hunters.  
~
song bird~
ABCH 0 0 0
10 10 21d10+0 10d9+60 2d5+7 none
3 3 3 5
I 0 0 0
stand stand male 0
0 0 medium flesh~
~
#100005
cougar cat~
a cougar~
A large cat stalks its prey.
~
This huge mountain cat stalks through the underbrush with silence and
ease.  Her fangs appear sharp, and a trickle of blood lingers on the left
side of her jaw from her last meal.  
~
cat~
AL 0 0 0
15 15 26d15+0 15d9+60 4d3+9 none
0 0 0 3
IO 0 0 0
stand stand female 50
0 0 medium flesh~
~
#100006
elf scout~
a tired elven scout~
A weary looking elf searches for the Broadwind Inn
~
This elf looks like it's been a few days since he's gotten a decent meal
or a good night's rest.  He seems to be searching for the Broadwind Inn, but
has gotten lost.  He's not much of a scout, it seems.  
~
elf~
ABL DHt 5000 0
28 28 47d28+0 140d10+85 9d3+19 none
-9 -9 -9 -3
EIJO 0 0 0
stand stand male 0
0 0 medium flesh~
~
#100007
wolf male~
a large, male wolf~
A large wolf howls at the moon.
~
A large wolf like figure, but twice the size.  It has a big barrel chest.
Its head is kind of flat, and its snout bears many sharp teeth.  
~
wolf~
A 0 0 0
18 18 35d18+0 90d10+85 6d3+14 bite
-2 -2 -2 0
IJR 0 0 0
stand stand male 0
0 0 medium flesh~
~
#100008
grizzly bear~
a grizzly~
A grizzly bear is here crashing through the smaller trees.
~
A large, black grizzly bear is here roaring and kicking.  His fur is
covered with splinters and leaves from his haphazard trip through the
forest.  
~
bear~
A 0 0 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
0 0 0 0
stand stand none 0
0 0 large flesh~
~
#100009
gwyndolynn ogre ranger~
Gwyndolynn~
The ogre ranger, Gwyndolynn, stands here tending to the animals and plants.
~
Here stands a tall ogress.  Her bulging muscles make the males of most
races seem rather puny by comparison.  She has a smile on her simple face as
she tends to the creatures of the forest.  
~
ogre~
ABLQ Ht 5000 0
25 25 49d25+0 250d11+95 9d2+24 none
-8 -8 -8 -3
CDFJ L B C
stand stand female 1000
0 0 medium flesh~
~
#100010
elven princess~
an elven princess~
A beautiful elven princess stands here.
~
A beautiful elven princess stands before you.  Long golden hair falls
over her shoulders.  She is dressed in a fine gown of green silk.  The smile
on her face could melt the coldest hearts in the realms.  
~
elf~
ABQR H 5000 0
25 25 43d25+0 125d10+85 8d3+17 none
-7 -7 -7 -1
FIV 0 0 0
stand stand female 533
0 0 medium flesh~
~
#100011
displacer beast cat~
a displacer beast~
A large cat is here shimmering.
~
The displacer beast is prowling through the brush.  He appears like a
large lion, except with a few tentacles stretching out from his body and
feeling the air.  The magical beast seems to shimmer in and out of your
view.  
~
cat~
AGL BDP -5000 0
21 19 36d19+0 95d10+85 6d3+14 none
-3 -3 -3 0
AIV 0 E 0
stand stand none 0
C 0 medium flesh~
~
F par HJ
#100030
angry drunk man~
an angry drunk~
A man stands here, swaying back and forth, cursing under his breath.
~
A slovenly dressed man stands here.  He's spilling his ale all over the
room.  He casts disdainful looks at you and the singing drunk that keeps
bumping into him.  
~
human~
A 0 0 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
CFJ 0 0 0
stand stand none 40
0 0 medium flesh~
~
#100031
allyndril half-elf~
Allyndril~
A long haired half-elf stands here, surveying the room.
~
Worn around the neck is a flowing green robe, the neck piece held
together with a small leaf shaped pin.  This young half-elf's hair is
tousled loosely about his head and extends nearly the entire length of his
back.  His eyes dart quickly back and forth, surveying the room.  You see
the faint glow of red from beneath his cloak.  
~
half-elf~
ABR 0 0 0
25 25 49d25+0 250d11+95 9d2+24 none
-8 -8 -8 -3
0 0 0 0
stand stand male 234
0 0 medium flesh~
~
#100033
thief~
a thief~
A thief crouches in the shadows.
~
A female half-elf is here hiding between the crates.  She is protecting
her treasure, undoubtedly lifted from the various guests of the inn. 
Clutched in her hand is a sharp, thin dagger.  
~
human~
AFLS DFQ -5000 0
25 25 43d25+0 125d10+85 8d3+17 none
-7 -7 -7 -1
EFJKV 0 C 0
stand stand female 400
0 0 medium flesh~
~
F for AHMV
F par ABCDEFGHIJK
#100034
patron inn~
an inn patron~
A patron of the inn is here, having a pint of ale.
~
An exhausted adventurer is here, having a rest and enjoying a pint of
ale.  He looks like one of the many human adventurers you've passed on your
travels.  
~
human~
A 0 5000 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
CFJ 0 0 0
stand stand male 0
0 0 medium flesh~
~
#100035
dog spotted~
a spotted dog~
A spotted dog is searching for scraps and spilled bits of ale.
~
A dirty, spotted dog is searching the floor for anything dropped by the
inebriated patrons.  There is no short supply of morsels for the mutt.  
~
dog~
A 0 0 0
19 19 36d19+0 95d10+85 6d3+14 none
-3 -3 -3 0
CF 0 0 0
stand stand none 0
0 0 large flesh~
~
#100036
happy drunk~
a happy drunk~
A happy drunk is here, singing at the top of his lungs.
~
This man is more than half in the bag.  Ale has drenched his shirt, and
somewhere along the line, he's lost his shoes.  This isn't deterring him
from singing at the top of his lungs.  He's carrying a bear claw, probably
taken from the fur rug at the entrance.  
~
human~
ACHT a 5000 0
18 18 35d18+0 90d10+85 6d3+14 none
-2 -2 -2 0
IJO 0 0 0
stand stand male 180
0 0 medium flesh~
~
F par EFGHIJ
#100039
bartender half-elf ginnie~
Ginnie, the bartender~
An attractive female half-elf is here, serving drinks.
~
Ginnie, the bartender of the Broadwind is here.  She is dressed in a
tight fitting white shirt and brown cloth shorts.  She stands just over five
feet in height, but has no trouble keeping order in her bar, whether with
her feminine charms or her fists if needed.  
~
half-elf~
ABRT a 0 0
35 35 101d35+0 350d11+95 12d2+30 none
-15 -15 -15 -8
EJ 0 CE 0
stand stand female 1380
0 0 medium flesh~
~
F vul Z
#100040
sphlear cook fat~
Sphlear~
Sphlear, the fat little cook of the Broadwind is here.
~
This gnome is nearly as wide at the waist as he is tall.  You've heard
stories of how good his cooking is.  From the looks of him, he must enjoy
his food very much.  He wears a long apron that was probably once white. 
Now, it's covered in many stains that encompass any different color you
could imagine coming from a kitchen.  
~
gnome~
ABR 0 0 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
EIJN 0 0 B
stand stand male 234
0 0 large flesh~
~
#100041
servant woman~
a servant~
A pretty servant woman is here, cleaning up.
~
~
arial~
AR 0 0 0
17 17 33d17+0 85d10+85 5d3+13 none
-2 -2 -2 1
EFN 0 0 0
stand stand female 0
0 0 medium flesh~
~
#100042
assistant gnome~
a gnome assistant~
A thin gnome prepares food for the inn's guests.
~
This little gnome seems to be working twice as hard as his Sphlear.  He
certainly doesn't enjoy the time to dine as well as his master.  He has
somehow managed to keep his apron fairly clean though.  
~
gnome~
ALT 0 0 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
EIJR 0 0 0
stand stand male 220
0 0 large flesh~
~
#100043
orc warrior~
an orc~
A tall orc warrior stands here.
~
A large orc stands here.  He is smelly and dirty from his travels.  He
stinks of sweat and blood.  He carries a large club and a battered shield.  
~
orc~
ABLT a -5000 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
DJOR 0 0 0
stand stand male 100
0 0 medium flesh~
~
#100044
ranger lionel~
Lionel~
Lionel, the retired ranger, stands here.
~
A tall, dark-skinned man stands here, twirling an icy blue quarterstaff. 
His clothing consists of several animal hides, roughly stitched together. 
His head is bald, the only hair on his head being a long mustache.  He
flashes you a smile as you enter his room.  
~
human~
ABLS FJV 5000 0
25 25 49d25+0 250d11+95 9d2+24 none
-8 -8 -8 -3
EFJKOV L 0 0
stand stand male 134
0 0 medium flesh~
~
F for AHMV
F par EFGHIJK
#100045
orc captain large~
an orc captain~
A very large orc stands here, trying to assert his command.
~
An orc captain stands here trying to keep his followers in line.  He
wears hard leather armor and half-mask over his head.  In his hands is a
large two-headed axe.  
~
orc~
ART a -1000 0
22 22 40d22+0 110d10+85 7d3+16 none
-5 -5 -5 0
AEJO 0 0 0
stand stand male 100
0 0 medium flesh~
~
#100046
beholder~
a beholder~
An enormous {GB{ge{Gh{go{Gl{gd{Ge{gr{x floats here.
~
A Large eye, with multiple tentacles peeking out from the top of him. 
His skin is dark green.  He has a large mouth, his jaws filled with many
teeth.  He is of enormous size.
~
beholder~
ABLR DJTu -5000 0
25 25 49d25+0 250d11+95 9d2+15 none
-8 -8 -8 -3
CDEFHJO 0 0 N
stand stand male 1000
0 0 large flesh~
~
F aff c
#100047
drow assassin jindarus~
Jindarus~
Jindarus, the legendary drow assassin stands here.
~
Long white hair reveals a finely shaped ebony face.  Dark eyes tear into
your thoughts.  Black leather clothes wrap around a small muscular body.  An
aura of unholyness floats in the air around him.  
~
drow~
ABFHS 0 0 0
23 23 34d23+0 23d9+60 6d3+13 none
-4 -4 -4 0
0 0 0 0
stand stand male 300
0 0 medium flesh~
~
M grall 100001 1000~
M speech 100002 yes~
M act 100002 nod~
M bribe 100000 5000~
#100048
mortimer bard~
Mortimer~
The famous bard, Mortimer, is here, unusually quiet.
~
This is Mortimer, the famous singer and storyteller of the Broadwind Inn.
His guitar hangs loosely in his hand.  There is something distant and wrong
in the bard's face.  A crimson talisman hangs around his neck, glowing in an
unholy light.  
~
human~
ABHST H 0 0
25 25 49d25+0 250d11+95 9d2+24 none
-8 -8 -8 -3
ACDIJ 0 0 0
stand stand male 0
0 0 medium flesh~
~
#100049
felar alrea woman~
Alrea~
A tall, attractive felar woman stands here.
~
A tall felar woman stands before you.  She is clothed sparsely in various
tanned skins.  She twirls a flail with her right hand absentmindedly.  She
seems to barely notice your presence.  
~
felar~
ABT 0 0 0
25 25 49d25+0 250d11+95 9d2+24 none
-8 -8 -8 -3
CEFJK 0 0 0
stand stand female 124
0 0 medium flesh~
~
#100050
paladin~
a weary paladin~
A battle-weary paladin is here, resting at the bar.
~
This man is dressed in heavy silver armor, somewhat tarnished from use. 
He is splattered in small patches with a mix of mud and blood.  He's come
here to the broadwind to rest himself from the trials of his crusade.  
~
human~
ABGLTU HNOZa 1000 0
30 30 67d30+0 300d11+95 11d2+27 none
-12 -12 -12 -6
CEHIJ ABQ CP 0
rest rest male 995
0 0 medium flesh~
~
#0

#OBJECTS
#100000
a bloody fur~
a bloody fur~
A wolf fur drips blood on the ground.~
unknown~
hide~
armor HM AC
11 11 11 10 'none' 0
30 31 17587 P
A
17 -6
A
19 2
A
1 1
G none
G none
G none
G none
#100001
skin bracelet wolf~
Wolfskin Bracelet~
A bracelet made from the skin of a wolf.~
unknown~
hide~
armor HJM AM
11 11 11 10 'none' 0
30 31 25956 P
A
20 -1
A
18 3
A
19 3
G none
G none
G none
G none
#100002
skin wolf bracelet~
Wolfskin Bracelet~
A bracelet made from the skin of a wolf~
unknown~
hide~
armor J AM
11 11 11 10 'none' 0
30 31 31467 P
A
1 1
A
18 3
A
19 3
G none
G none
G none
G none
#100003
ring misfortune~
{WRing of {rM{Di{rs{Df{ro{Dr{rt{Du{rn{De{x~
This gold ring is tarnished and blackened from fire.~
gold~
~
jewelry 0 AB
AD AD AD D 0 AD AD
25 25 29 P
A
12 25
A
19 2
A
18 2
A
20 3
G none
G none
G none
G none
#100004
heartstone bracelet~
{rHeart{DStone {xbracelet~
A shiny gold ring.~
leather~
~
armor K AM
11 11 11 10 'none' 0
30 31 30943 P
A
14 20
A
13 25
A
19 2
G none
G none
G none
G none
#100005
club orc~
an orc club~
a rough carved wooden club lies here.~
wood~
~
weapon A AN
mace 2 10 pound 0
20 21 6763 P
A
13 10
A
19 1
A
18 1
G none
G none
G none
G none
#100006
sleeves honor~
{WSleeves of {YH{yo{Yn{yo{Yr{x~
Some gleaming white sleeves lie here.~
silver~
~
armor KL AI
13 13 13 12 'none' 0
35 36 51116 P
A
19 1
A
18 3
A
6 2
G none
G none
G none
G none
#100007
torch flame honor~
{WFlame of {YH{yo{Yn{yo{Yr{x~
A strange torch lies here glowing in a very eerie light.~
unknown~
~
light AIK A
400
35 20 4380 P
A
19 1
A
20 -2
A
18 3
G none
G none
G none
G none
#100008
breast plate breastplate honor~
{WBreastplate of {YH{yo{Yn{yo{Yr{x~
A shiny white breastplate lies here.~
silver~
~
armor AIK AD
13 13 13 12 'none' 0
35 36 30199 P
A
17 -5
A
19 3
G none
G none
G none
G none
#100009
messy apron~
a messy apron~
A dirty apron lies here on the floor.~
unknown~
cloth~
armor 0 AF
8 8 8 7 'none' 0
20 21 10238 P
A
5 1
A
17 -4
G none
G none
G none
G none
#100010
sword celtic longsword elven legend~
{WLongsword of {GElven Legend{x~
A rune-covered, glowing longsword lies here.~
silver~
~
weapon AIKL AN
longsword 2 21 slash DI
35 36 44390 P
A
19 3
A
18 3
G none
G none
G none
G none
#100011
two-headed axe~
two-headed axe~
A large two-headed orcish axe is here.~
iron~
~
weapon CJ AN
axe 2 23 cleave EF
33 34 69743 P
A
17 20
A
19 3
A
18 3
G none
G none
G none
G none
#100012
orc mask leather~
a leather orc half-mask{x~
A small bloody mask lies here.~
leather~
~
armor J AE
12 12 12 11 'none' 0
33 34 35026 P
A
19 3
A
1 2
A
6 -1
G none
G none
G none
G none
#100013
boots~
Assassin's Boots~
A pair of leather boots with padded soles.~
leather~
~
armor C AG
9 9 9 8 'none' 0
25 26 20005 P
A
2 2
A
18 2
G none
G none
G none
G none
#100014
gloves assassin~
Assassin's Gloves~
A pair of black leather gloves lay here.~
leather~
~
armor 0 AH
11 11 11 10 'none' 0
28 29 25290 P
A
2 2
A
18 2
G none
G none
G none
G none
#100015
star elven ring~
The {GE{Wl{Gv{We{Gn {WS{Gt{Wa{Gr{x~
A glowing emerald ring sits here.~
unknown~
~
jewelry AGK AB
ABD ABD ABD BD 0 ABD ABD
28 29 24 P
A
13 10
A
17 -5
A
18 2
A
19 2
G none
G none
G none
G none
#100016
leather leggings~
Studded Leather Leggings~
A sturdy pair of leather leggings lay here.~
leather~
~
armor 0 AF
10 10 10 9 'none' 0
26 27 24009 P
A
14 50
G none
G none
G none
G none
#100017
diamond flail~
{bD{Bi{Camo{Bn{bd{x Flail~
A light, diamond-encrusted flail sparkles here.~
diamond~
~
weapon 0 AN
flail 2 18 smash BK
35 36 31626 P
A
18 3
A
19 3
G none
G none
G none
G none
#100018
crimson talisman~
A {rCrimson {xTalisman~
A glowing red amulet on a gold chain lies here.~
unknown~
~
jewelry CGM AC
0 0 0 0 0 0 0
30 2 30 P
A
6 -6
A
17 20
A
19 3
A
18 3
A
5 2
G none
G none
G none
G none
#100019
mandolin~
a Mandolin~
A well-crafted Mandolin~
unknown~
~
staff G AO
15 5 5 'create spring'
30 31 26 P
A
12 20
A
6 2
G none
G none
G none
G none
#100020
cleaver knife~
a Meat Cleaver~
A large chopping knife lays here.~
unknown~
~
weapon 0 AN
dagger 3 6 chop D
24 25 6380 P
A
12 10
A
18 2
A
19 2
G none
G none
G none
G none
#100021
jewel ring~
Jewel of {CT{Wa{Cr{Ws{Cu{Ws{Ci{x~
A beautiful diamond ring.~
unknown~
~
jewelry G AB
ABD ABD ABD BD 0 ABD ABD
30 31 1000 P
A
6 2
A
18 3
G none
G none
G none
G none
#100022
bookcase~
a bookcase~
A tall bookcase stands here.~
unknown~
~
container 0 0
1000 0 0 1000 5 0
0 0 0 P
G none
G none
G none
G none
#100023
sandwich salami~
a salami sandwich~
a delicious looking salami sandwich lies here.~
unknown~
~
food 0 A
CE DF 0 0 0 CE DF
0 1 152 P
G none
G none
G none
G none
#100024
elven axe~
an elven handaxe~
a sharp, wooden handled hand axe lies here.~
unknown~
~
weapon 0 AN
axe 2 18 slash D
30 31 28336 P
A
6 1
A
18 3
G none
G none
G none
G none
#100025
woodsman cap~
Woodsman's Cap~
A cloth cap with a feather stuck in the side lays here.~
unknown~
~
armor 0 AE
13 13 13 12 'none' 0
35 36 23261 P
A
19 3
A
18 2
G none
G none
G none
G none
#100026
claws bear~
Bear Claws~
This claw has been ripped off a bear's arm.~
unknown~
~
armor 0 AH
9 9 9 8 'none' 0
25 26 21371 P
A
5 2
A
19 2
G none
G none
G none
G none
#100027
ogre belt~
an Ogre Belt~
A large, sturdy leather belt lays here.~
leather~
~
armor IK AL
11 11 11 10 'none' 0
30 31 29527 P
A
19 3
A
1 2
G none
G none
G none
G none
#100028
bull whip leather~
A Leather Bullwhip~
A pile of braided leather is coiled up here on the ground.~
unknown~
~
weapon 0 AN
whip 2 11 sting H
31 32 7059 P
A
19 3
A
18 3
G none
G none
G none
G none
#100029
stools~
a row of bar stools..~
A row of stools line the front of the bar.~
unknown~
~
furniture 0 0
BD FHJKPQ EH BEF BEF BD FHJKPQ
0 0 0 P
G none
G none
G none
G none
#100030
forest cloak leaves~
Cloak of the {gF{Do{gr{De{gs{Dt{x~
A pile of leaves lie here.~
unknown~
~
clothing 0 AK
ACD ACD ACD CD 0 ACD ACD
35 36 26081 P
A
4 1
A
1 1
A
19 3
G none
G none
G none
G none
#100031
fire amulet stone~
{rFire{DStone{x Amulet~
A glowing, red stone radiates light and heat.~
unknown~
~
armor AM AC
13 13 13 12 'none' 0
35 36 35010 P
A
13 15
A
20 -2
A
18 3
G none
G none
G none
G none
#100033
a {yshocking {xburst stolen blade dagger~
The {DStolen {xBlade~
A dagger lies here, looking out of place.~
steel~
~
weapon 0 AN
dagger 3 8 pierce DG
32 33 12210 P
A
2 1
A
18 3
G none
G none
G none
G none
#100034
chest lockbox~
the lockbox~
A heavy iron lockbox sits here on the floor.~
iron~
~
container 0 0
10000 ACD 100035 1000 10 0
1 200 0 P
G none
G none
G none
G none
#100035
key~
a lockbox key~
A small iron key hangs from a looped strip of leather.~
unknown~
~
key 0 AO
0 0 0 0 0 0 0
0 0 0 P
G none
G none
G none
G none
#100036
bear claw key~
a bear claw~
A claw torn from a bear, with one remaining nail carved with several notches.~
bone~
~
key 0 A
0 0 0 0 0 0 0
1 0 0 P
G none
G none
G none
G none
#100037
flagon ale~
a flagon of ale~
A flagon of ale~
unknown~
~
drink 0 A
4 4 'ale' 0
1 1 286 P
G none
G none
G none
G none
#100038
glass wine~
a glass of wine~
A glass of wine~
unknown~
~
drink 0 A
3 3 'elvish wine' 0
5 1 269 P
G none
G none
G none
G none
#100039
pork chops~
pork chops~
A couple big, juicy pork chops~
unknown~
~
food 0 A
DF DF 0 0 0 DF DF
0 2 398 P
G none
G none
G none
G none
#100040
chocolate cake~
a piece of chocolate cake~
A large piece of chocolate cake~
unknown~
~
food 0 A
CE DF 0 0 0 CE DF
5 1 173 P
G none
G none
G none
G none
#100041
pickled egg~
a pickled egg~
A smelly, but delicious, pickled egg~
unknown~
~
pill G A
10 'armor' 'shield' 'bless' 'reserved'
20 1 450 P
G none
G none
G none
G none
#100042
frothy mixture special broadwind~
the Broadwind Special~
A vial filled with a strange, frothy mixture~
unknown~
~
potion 0 A
25 'cure light' 'cure poison' 'cure disease' 'reserved'
25 1 1000 P
G none
G none
G none
G none
#100043
mithril chainmail~
a mithril chainmail~
A pile of shiny mithril chain lies here.~
unknown~
mithirl~
armor 0 AD
11 11 11 10 'none' 0
28 29 30376 P
A
17 -5
A
18 1
A
19 2
A
5 1
G none
G none
G none
G none
#100044
ice staff~
{CICE {xstaff~
A short, wooden staff, sheathed in a thin layer of ice.~
ice~
~
weapon AGK AN
staff 2 15 pound BK
30 31 16300 P
A
18 2
A
19 3
G none
G none
G none
G none
#100045
beholder eye~
a {GB{ge{Gh{go{Gl{gd{Ge{gr{x's Eye~
A pulled out eye of a green beholder lies here dripping with blood.~
unknown~
~
light AEJ A
200
20 5 1846 P
A
12 20
A
19 1
A
18 1
G none
G none
G none
G none
#100046
flaming sword hell long~
Sword Forged in {rHell's {RFire{x~
A flaming longsword glowing bright red with flames.~
steel~
~
weapon AEGJ AN
longsword 2 21 slash A
35 36 47683 P
A
19 3
A
18 2
G none
G none
G none
G none
#100047
rug~
{DA large black rug{x~
~
unknown~
~
furniture 0 0
CFG ABCDIJKN EHK CDFI CDFI CFG ABCDIJKN
0 0 0 P
G none
G none
G none
G none
#100048
lockpick~
a dusty lockpick~
A well-worn lockpick gathers dust here.~
unknown~
~
key 0 AO
0 0 0 0 0 0 0
0 0 0 D
G none
G none
G none
G none
#0

#ROOMS
#100000
Entrance to the Ayndindril Plains~
You stand before the vast plains of Ayndindril.  The land extends out
into gentle hills, sparse trees, and small streams.  There is a thin dirt
path sloping gently down into the plains.  The grass on both sides of the
path is tall enough to brush against your elbows as you make your way down. 
You hear the sounds of life ahead; cawing of birds, a yipping bark, and a
rustling of leaves as the warm wind rushes through.  
A gold plaque is embedded here in the ground.
~
0 0 forest
E
plaque~
{W ----*(Plains of Aydindril)*----
*                               *
*    Finished by                * 
*            {bT{Bal{Cie{Bse{bn{W           *
*                               *
*                               *
*       Started by              * 
*                 Dracone       *
*                               *
*********************************{x
                    {D- Jan 2004{x
~
D1
~
~
Z 0 100001
0 0
D2
~
~
Z 0 4268
0 0
S
#100001
On a Dirt Path~
You follow a dirt path, the long blades of dry grass grow tall.  The path
is made up of small pebbles or larger rocks half burried in the groud.  A
large snake slithers over your foot as it crosses the path.  Picking up a
hand full of dirt you push it around in your palm gently.  The dirt is dry
and looks as though it has not had any water in months.  
~
0 A forest
D0
~
~
Z 0 100002
0 0
D1
~
~
Z 0 100017
0 0
D2
~
~
Z 0 100025
0 0
D3
~
~
Z 0 100000
0 0
S
#100002
The Path Deeper in the Plains~
As you follow the path, it becomes less defined.  The path you are on now
is little more than a worn hunting track possibly created by the wildlife
around you.  The west side of the path is blocked by a tight copse of trees.
Your path to the east, south, and north are open, if not entirely welcoming.
~
0 A forest
D0
~
~
Z 0 100003
0 0
D1
~
~
Z 0 100016
0 0
D2
~
~
Z 0 100001
0 0
S
#100003
Near a Stump~
You follow a dirt path, the long blades of dry grass grow tall.  The path
is made up of small pebbles or larger rocks half buried in the ground.  In
the corner of the path sits a tree stump, the dead roots growing thickly and
weaving in and out of each other as they make there way across the path, and
in every other direction as well.  
~
0 0 field
D1
~
~
Z 0 100004
0 0
D2
~
~
Z 0 100002
0 0
S
#100004
On a Dirt Path~
Here the path splits in three directions, the one you came, one leading
the north you see nothing but more flat plains.  To the east.  Neither path
is promising, because you can see only barren plains in all directions.  
~
0 0 field
D0
~
~
Z 0 100005
0 0
D1
~
~
Z 0 100013
0 0
D3
~
~
Z 0 100003
0 0
S
#100005
Near a Wall~
You follow a dirt path, the long blades of dry grass grow tall.  The path
is made up of small pebbles or large rocks buried halfway in the ground.  A
small stone wall lies ruined at the edge of the path, it is cracked and
eroded from many years of being untended to.  
~
0 0 field
D0
~
~
Z 0 100006
0 0
D1
~
~
Z 0 100012
0 0
D2
~
~
Z 0 100004
0 0
S
#100006
A Thin Trail~
The path becomes thinner here, giving you the impression that this trail
is traveled very seldom.  Thoughts race through your mind as to why this
might be.  The wall comes to an end here in several feet ahead rests a
Gigantice tree.  
~
0 0 forest
D1
~
~
Z 0 100007
0 0
D2
~
~
Z 0 100005
0 0
S
#100007
Before a Tree~
You stand before I large tree, The branches dipping all the way to the
ground.  And are bare near the trunk, with needles on the ends, giving it a
hollow interior.  The needles grow so thick that even when it rained it
remained dry inside, though rain doesnt seem to be a large issue here.  The
tallest part of the roof made by the branches is large enough for a tall
human man to stand totally upwards.  
~
0 0 forest
D1
~
~
Z 0 100008
0 0
D2
~
~
Z 0 100012
0 0
D3
~
~
Z 0 100006
0 0
S
#100008
Aydindril Plains~
A tree root sticks out of the ground, making a dangerous thing to trip
over in the dark if not careful.  You can hear the wind blow through the
fields giving you a eerie feeling.  The piercing howls grow very close.  
~
0 0 forest
D1
~
~
Z 0 100009
0 0
D2
~
~
Z 0 100011
0 0
D3
~
~
Z 0 100007
0 0
S
#100009
Aydindril Plains~
The miles of grass around you blows in the wind, giving it the effect of
a small ocean, with ripples running through it.  Owls hoot, and the odd howl
is still heard.  A small stream runs out of the grass and down the side of
the path.  
~
0 0 forest
D2
~
~
Z 0 100010
0 0
D3
~
~
Z 0 100008
0 0
S
#100010
Aydindril plains.~
As you come to a corner in the path the wind seems to pick up a little. 
The howling is loud, and sends chills up your spine.  Looking around the
room you begin to get the feeling that your heading in a dangerous
direction.  
~
0 0 forest
D0
~
~
Z 0 100009
0 0
D3
~
~
Z 0 100011
0 0
S
#100011
Aydindril Plains~
Dry leaves float about in the breeze, dust is carried into your eyes. 
The fields of dried grass blow wildly in the wind.  Distant howls are heard
coming from the north as you walk along the rarely travelled path.  
~
0 0 forest
D0
~
~
Z 0 100008
0 0
D1
~
~
Z 0 100010
0 0
D3
~
~
Z 0 100012
0 0
S
#100012
Aydindril Plains~
Your eyes burn from the suns light shinning into them.  Raising your hand
to your forehead, in an effort to shield your eyes from the sun.  You look
to the north, spottin a large tree.  A small crater sits in the middle of
the path, a rock sitting next to it.  Your first impression is that the rock
was pulled from the ground, in an effort to find food.  
~
0 0 forest
D0
~
~
Z 0 100007
0 0
D1
~
~
Z 0 100011
0 0
D2
~
~
Z 0 100013
0 0
D3
~
~
Z 0 100005
0 0
S
#100013
Close to a Hill~
After following the path to the east you come to a corner, the only ways
out are the direction in wich you came.  Or to the south, where you notice a
tall hill, home to a large tree and rock It looks like a good place to get a
view of the area from, and hopefully find your way out.  
~
0 0 forest
D0
~
~
Z 0 100012
0 0
D2
~
~
Z 0 100014
0 0
D3
~
~
Z 0 100004
0 0
S
#100014
Top of a Hill~
Standing atop the highest hill in the plains, you look across the land
getting the slightest idea of its actual size, the plains stretch on for
miles, with no other areas in view.  Slightly of to the side is a large dead
tree, the branches bare no leaves and are dried out.  Close to the highest
point on the hill stands a tall flat surfaced rock approximately five feet
from the ground with a surface broad enough to sit three men.  
~
0 0 forest
D0
~
~
Z 0 100013
0 0
D1
~
~
Z 0 100015
0 0
D3
~
~
Z 0 100016
0 0
S
#100015
Close to a Hill~
You follow a dirt path, the long blades of dry grass grow tall.  The path
is made up of small pebbles or larger rocks half buried into the ground.  To
the west a large hill watches proudly over the plains.  Making home to a
Large dead tree, stripped of all its leafs, and life.  
~
0 0 forest
D2
~
~
Z 0 100019
0 0
D3
~
~
Z 0 100014
0 0
S
#100016
Close to a hill.~
You follow a dirt path, the long blades of dry grass grow tall.  The path
is made up of small pebbles or larger rocks half buried into the ground.  To
the east a large hill watches proudly over the plains.  Making home to a
Large dead tree, stripped of all its leafs, and life.  
~
0 0 forest
D1
~
~
Z 0 100014
0 0
D2
~
~
Z 0 100017
0 0
D3
~
~
Z 0 100002
0 0
S
#100017
Following a stream.~
Following the stream west you keep looking forwards, and not surprised
you realize that you have been near here before.  How long before it is
difficult to tell.  The stream takes a wild turn off of the path and heads
in not direction inparticular.  But you decide staying on the trail is the
only way you well get out of the plains.  
~
0 0 forest
D0
~
~
Z 0 100016
0 0
D1
~
~
Z 0 100018
0 0
D2
~
~
Z 0 100024
0 0
D3
~
~
Z 0 100001
0 0
S
#100018
Following a stream.~
After following the stream to the north, you notice the grass seems much
taller than the other parts of the plains, the most liable source is the
stream.  Looking around a moment you heave out a loud sigh.  Thankfull that
you have found a source of water, and a good place to rest.  The strean
splits into 2 slowly, one leading to the east, the other heading towards the
west.  
~
0 0 forest
D1
~
~
Z 0 100019
0 0
D2
~
~
Z 0 100023
0 0
D3
~
~
Z 0 100017
0 0
S
#100019
Following a Stream~
You follow the stream to the east.  The sun beats down on you, with
intense heat.  Closing your eyes momentarily you feel sunburn starting on
your neck and sections of your face.  Your feet ache and you sweat horribly.
You can smell yourself beginning to smell.  The heat of the sun is beginning
to get to you.  
~
0 0 forest
D0
~
~
Z 0 100015
0 0
D1
~
~
Z 0 100020
0 0
D2
~
~
Z 0 100022
0 0
D3
~
~
Z 0 100018
0 0
S
#100020
Corner in the Dirt Path~
You come to a corner in the path, the edges of the path make a slow turn.
Giving a distinct half circle bend.  The grass is pushed down near the
outside of the corner and looks like a place where an animal has been
resting.  The path is cut off by a small stream that crosses the path,
leaving a trench in the middle of the trail.  
~
0 0 forest
D2
~
~
Z 0 100021
0 0
D3
~
~
Z 0 100019
0 0
S
#100021
By a Rock~
Following the dirt path you come to a corner, making the only possible
exits the one in which you came, or the one you did not arrive from.  A
large rock, at about the height to sit on stands here, its rough surface hot
from the sun, and worn down from dirt rubbing against it in the wind.  
~
0 0 forest
D0
~
~
Z 0 100020
0 0
D3
~
~
Z 0 100022
0 0
S
#100022
A Dirt Path~
You follow a dirt path, the long blades of dry grass grow tall.  The path
is made up of small pebbles or larger rocks half buried under ground.  To
the west lies a large poll of water surrounded by a few tall trees.  There
leafs pure green, and covering most of the tree.  
~
0 0 forest
D0
~
~
Z 0 100019
0 0
D1
~
~
Z 0 100021
0 0
D3
~
~
Z 0 100023
0 0
S
#100023
Near the Pool~
A small pool of water glistens in the sun, small ripples dance across the
water though there is no apparent source.  A few large trees grow around the
pool, shading much of it.  Flowers blossom near its shore, all of these
giving it a mystical effect.  The sky is reflected on the glass like surface
of the pool, in perfect formation.  A small stream runs northwards from the
pool.  
~
0 0 forest
D0
~
~
Z 0 100018
0 0
D1
~
~
Z 0 100022
0 0
D3
~
~
Z 0 100024
0 0
S
#100024
On the Dirt Path~
You follow a dirt path, the long blades of dry grass grow tall.  The path
is made up of small pebbles or larger rocks half buried in the ground.  To
the south the grass grows much taller then the rest of the plains, and dead
tree branches arch together making a canopied walkway.  To the east you see
a large pool of water, surrounded by tall trees.  
~
0 0 forest
D0
~
~
Z 0 100017
0 0
D1
~
~
Z 0 100023
0 0
D2
~
~
Z 0 100026
0 0
D3
~
~
Z 0 100025
0 0
S
#100025
On a Dirt Path~
You follow a dirt path, th long blades of dry grass grow tall.  The path
is made up of small pebbles or larger rocks buried in the ground.  A small
flock of vultures sits on the path feeding on the carcass of a deer.  Blood
stains the dirt and the feathers of the vultures.  The smell of rotting
flesh is distinct in the dried air.  
~
0 0 forest
D0
~
~
Z 0 100001
0 0
D1
~
~
Z 0 100024
0 0
S
#100026
A Dark Trail~
After walking down the long path, you get a feeling of just how dark it
is.  The brush on the sides of the path have grown tall and leant over
making a perfect arch.  The leafs grow thick making an impenetrable wall
against rain.  
~
0 0 forest
D0
~
~
Z 0 100024
0 0
D1
~
~
Z 0 100027
0 0
S
#100027
A Dark Trail~
Forest grows thick on either side of you as you tred deeper down the
path, large rocks and roots stick out of the ground everywhere.  The
creatures of the night call into the darkness, warning others of your
presence.  
~
0 0 forest
D2
~
~
Z 0 100028
0 0
D3
~
~
Z 0 100026
0 0
S
#100028
A Dark Trail~
Light is clear to the west, and after walking down the treacherous path,
you heave a loud sigh of relief, of finally finding away out of the creepy
dark path.  Slowly the calls of the animals begins to die out as you walk
nearer to the light.  
~
0 0 forest
D0
~
~
Z 0 100027
0 0
D3
~
~
Z 0 100029
0 0
S
#100029
A Shallow Clearing~
Finally, you have reached the end of the path, the bright light once
again shrouds you.  Dirt path has tunred into a lush green enviroment full
of Shrubs, trees, and beautiful insects.  A small Trap door stands up here,
beckoning for you to enter.  
A small wooden sign is next to the hatchway.
~
0 A forest
E
sign~
Written on the sign is..
 
             {yWelcome to the {rBoardwind Inn{y
 
      Behave yourself, and leave Mortimer alone.
            He ain't been himself lately.{x
~
D1
~
~
Z 0 100028
0 0
D5
~
~
ABZ 0 100030
0 0
S
#100030
Entry Hall to the Boardwind Inn~
You are in the entry way to the Boardwind Inn.  It's rather quiet, not
raucous like most inns you've seen in your travels.  A large bear-skin rug
covers the floor.  Several overcoats and bags are slung over hooks that line
the wall to your west.  You notice it is quite a bit cooler in here than
outside.  The air outside was hot and sticky, but in here, it is cool and
very comfortable.  
~
0 D inside
E
rug bearskin~
The rug is old and matted.  The fur of the bear has been smashed and
muddied by the constant traffic of travellers.  You notice that one of the
bear's paws is missing.  
~
D0
~
~
Z 0 100031
0 0
D1
~
~
ABZ 0 100032
0 0
D4
~
~
ABZ 0 100029
0 0
S
#100031
Common Room~
You are standing in the common room of the inn.  There are tables and
chairs for the inn patrons.  All the furniture and decor are simple hewn
wood.  What the room lacks in aesthetics it makes up for in functionality. 
The benches appear very comfortable despite their simple design.  It seems
as good a place as any to converse or share a pint of ale.  The bar stands
just off to the west.  
~
0 D inside
D0
~
~
Z 0 100035
0 0
D1
~
~
Z 0 100034
0 0
D2
~
~
Z 0 100030
0 0
D3
~
~
Z 0 100048
0 0
S
#100032
A Closet~
Congratulations, you found a closet!  There are mops, brooms, and other
boring items hanging on the walls and sitting on shelves here.  There is a
puddle of water around an overturned mop bucket.  
~
0 A inside
D2
~
~
ABCIZ 100036 100033
0 0
D3
~
~
ABZ 0 100030
0 0
S
#100033
Behind the Wall~
You find yourself in a secret room, hidden behind the wall of the closet.
Several wooden crates fill the tiny room.  Some of the crates are open, and
you see they are filled with some fine clothings and a few worthless
trinkets.  There is an iron lockbox on the floor.  
~
0 AD inside
D0
~
~
ABCIZ 0 100032
0 0
S
#100034
Common Room~
You are standing in the common room of the inn.  There are tables and
chairs for the inn patrons.  All the furniture and decor are simple hewn
wood.  What the room lacks in aesthetics it makes up for in functionality. 
The benches appear very comfortable despite their simple design.  It seems
as good a place as any to converse or share a pint of ale.  
~
0 D inside
D0
~
~
Z 0 100036
0 0
D3
~
~
Z 0 100031
0 0
S
#100035
Common Room~
You are standing in the common room of the inn.  There are tables and
chairs for the inn patrons.  All the furniture and decor are simple hewn
wood.  What the room lacks in aesthetics it makes up for in functionality. 
The benches appear very comfortable despite their simple design.  It seems
as good a place as any to converse or share a pint of ale.  You are directly
in front of the stage.  
~
0 D inside
D0
~
~
Z 0 100037
0 0
D1
~
~
Z 0 100036
0 0
D2
~
~
Z 0 100031
0 0
D3
~
~
Z 0 100041
0 0
S
#100036
Common Room~
You are standing in the common room of the inn.  There are tables and
chairs for the inn patrons.  All the furniture and decor are simple hewn
wood.  What the room lacks in aesthetics it makes up for in functionality. 
The benches appear very comfortable despite their simple design.  It seems
as good a place as any to converse or share a pint of ale.  
~
0 D inside
D1
~
~
Z 0 100042
0 0
D2
~
~
Z 0 100034
0 0
D3
~
~
Z 0 100035
0 0
S
#100037
The Broadwind's Stage~
You are standing on the Broadwind's stage.  This is where the legendary
bard, Mortimer, is said to entertain any who come through to listen and
watch.  Several torches line the front of the stage, and a red velvet
curtain is drawn to each side.  The stage itself seems very sturdy despite
its apparent age and stands about four feet above the main floor of the
common room.  
~
0 0 inside
D2
~
~
Z 0 100035
0 0
S
#100038
The Kitchen~
Here is the main part of the kitchen, filled with stovetops and ovens.  A
tall rack of freshly baked breads is on the east wall.  The aromas here fill
your head and cause your mouth to water.  
~
0 0 inside
D0
~
~
ABZ 0 100040
0 0
D2
~
~
Z 0 100041
0 0
S
#100039
A Room in the Inn~
A single large bed sits in the corner, posts decorated in jewels, and
carved with the pictures of many legendary beasts.  A desk sits against the
wall to your right, a burning candle set on the corner, ready to fall off. 
The room itself is quite cozy.  The walls are painted a soft shade of brown,
and decorated by a few paintings of rich landscapes.  A small fur rug lies
on the floor.  
~
0 D inside
D1
~
~
ABZ 0 100043
0 0
S
#100040
Chef's Quarters~
You have entered the private quarters of the Broadwind's chef, Alfonse. 
This is a simple room.  A small, plain bed is in the corner.  Beside the
bed, a book case filled with histories and books of recipes stands.  Alfonse
is too busy in the kitchen to notice you're intrusion.  
~
0 0 inside
D2
~
~
ABZ 0 100038
0 0
S
#100041
The Kitchen~
A curtain of strung beads separate this first room of the kitchen from
the common room of the inn.  Counters line the wall, as well as a small sink
full of dishes.  The floor is sticky and spackled with dirty food.  Other
than the floor, everything else seems to be at least moderately clean,
nothing to spoil your apetite at least.  
~
0 0 inside
D0
~
~
Z 0 100038
0 0
D1
~
~
Z 0 100035
0 0
S
#100042
Turn in the Hall~
This the beginning of a hallway leading off the main room of the inn. 
Ahead you spy some private rooms.  The hallway is lit by a single oil lamp
set into the corner of the wall.  The aromas of stale ale and fresh bread
mix in the air to produce a rather unique smell that fills this hallway.  
~
0 D inside
D0
~
~
Z 0 100043
0 0
D3
~
~
Z 0 100036
0 0
S
#100043
A Short Hallway~
This is a short hallway that connects the common room of the inn to the
private rooms.  There are doors that line all sides of the hallway, and to
your south is the main room.  The doors don't appear to have any locks on
them, at least none visible from this side.  A brass chandelier hangs from
the ceiling, providing light for the hall.  
~
0 D inside
D0
~
~
ABZ 0 100044
0 0
D1
~
~
Z 0 100045
0 0
D2
~
~
Z 0 100042
0 0
D3
~
~
ABZ 0 100039
0 0
S
#100044
A Room in the Inn~
A single large bed sits in the corner, posts decorated in jewels, and
carved with the pictures of many legendary beasts.  A desk sits against the
wall to your right, a burning candle set on the corner, ready to fall off. 
The room itself is quite cozy.  The walls are painted a soft shade of brown,
and decorated by a few paintings of rich landscapes.  A small fur rug lies
on the floor.  
~
0 D inside
D2
~
~
ABZ 0 100043
0 0
S
#100045
A long hallway.~
The room slowly shifts colors, going from a red, to a blue, to a green. 
There must be magic at work.  A Large door is to the east, with large hoops
to pull it open.  And Mithril hinges shaped into hooks and leafs.  
~
0 D inside
D0
~
~
ABZ 0 100047
0 0
D1
~
~
ABCHZ 100048 100046
0 0
D2
~
~
ABZ 0 100049
0 0
D3
~
~
Z 0 100043
0 0
S
#100046
Dark Bedroom~
This room is darker than any of the other inn's bedrooms.  The
floorboards have been ripped up, and you stand on bare dirt and rock.  This
room is also much warmer than anywhere else in the inn.  The walls and floor
seem to radiate heat at you.  In the center of the room is a large menacing
beholder.  
~
0 D inside
D3
~
~
ABCHZ 100048 100045
0 0
S
#100047
A Room in the Inn~
A single large bed sits in the corner, posts decorated in jewels, and
carved with the pictures of many legendary beasts.  A desk sits against the
wall to your right, a burning candle set on the corner, ready to fall off. 
The room itself is quite cozy.  The walls are painted a soft shade of brown,
and decorated by a few paintings of rich landscapes.  A small fur rug lies
on the floor.  
~
0 D inside
D2
~
~
ABZ 0 100045
0 0
S
#100048
The Broadwind Bar~
You are standing in the bar of the Broadwind Inn.  Several bottles of
liquor line the shelves behind the bartender.  The long hardwood bar extends
the entire length of the western wall.  There's a row of stools here that
look quite comfortable.  A large {Dblack {xfur rug lies in front of the
fireplace.  
~
0 CD inside
D1
~
~
Z 0 100031
0 0
S
#100049
Room in the Inn~
A single large bed sits in the corner, posts decorated in jewels, and
carved with the pictures of many legendary beasts.  A desk sits against the
wall to your right, a burning candle set on the corner, ready to fall off. 
The room itself is quite cozy.  The walls are painted a soft shade of brown,
and decorated by a few paintings of rich landscapes.  A small fur rug lies
on the floor.  
~
0 D inside
D0
~
~
ABZ 0 100045
0 0
S
#0

#RESETS
D 0 100029 5 1	* A Shallow Clearing: door to the down: closed
D 0 100030 1 1	* Entry Hall to the Boardwind Inn: door to the east: closed
D 0 100030 4 1	* Entry Hall to the Boardwind Inn: door to the up: closed
D 0 100032 2 2	* A Closet: door to the south: closed and locked
D 0 100032 3 1	* A Closet: door to the west: closed
D 0 100033 0 2	* Behind the Wall: door to the north: closed and locked
D 0 100038 0 1	* The Kitchen: door to the north: closed
D 0 100039 1 1	* A Room in the Inn: door to the east: closed
D 0 100040 2 1	* Chef's Quarters: door to the south: closed
D 0 100043 0 1	* A Short Hallway: door to the north: closed
D 0 100043 3 1	* A Short Hallway: door to the west: closed
D 0 100044 2 1	* A Room in the Inn: door to the south: closed
D 0 100045 0 1	* A long hallway.: door to the north: closed
D 0 100045 1 2	* A long hallway.: door to the east: closed and locked
D 0 100045 2 1	* A long hallway.: door to the south: closed
D 0 100046 3 2	* Dark Bedroom: door to the west: closed and locked
D 0 100047 2 1	* A Room in the Inn: door to the south: closed
D 0 100049 0 1	* Room in the Inn: door to the north: closed
M 0 100003 15 100001 2	* a vulture (On a Dirt Path)
M 0 100001 15 100001 1	* a coyote (On a Dirt Path)
M 0 100004 8 100002 1	* a raven (The Path Deeper in the Plains)
M 0 100003 15 100002 2	* a vulture (The Path Deeper in the Plains)
M 0 100001 15 100002 2	* a coyote (The Path Deeper in the Plains)
M 0 100008 8 100003 1	* a grizzly (Near a Stump)
M 0 100005 15 100003 2	* a cougar (Near a Stump)
M 0 100011 5 100004 1	* a displacer beast (On a Dirt Path)
M 0 100001 15 100004 1	* a coyote (On a Dirt Path)
M 0 100003 15 100004 2	* a vulture (On a Dirt Path)
M 0 100005 15 100006 2	* a cougar (A Thin Trail)
M 0 100000 1 100007 1	* a large, female wolf (Before a Tree)
G 0 100001 0		*	Wolfskin Bracelet
M 0 100007 1 100007 1	* a large, male wolf (Before a Tree)
G 0 100002 0		*	Wolfskin Bracelet
M 0 100011 5 100008 1	* a displacer beast (Aydindril Plains)
M 0 100005 15 100008 2	* a cougar (Aydindril Plains)
M 0 100008 8 100009 1	* a grizzly (Aydindril Plains)
G 0 100026 0		*	Bear Claws
M 0 100005 15 100010 2	* a cougar (Aydindril plains.)
M 0 100003 15 100010 2	* a vulture (Aydindril plains.)
E 0 100004 0 14		*	{rHeart{DStone {xbracelet: on the left wrist
M 0 100006 1 100010 1	* a tired elven scout (Aydindril plains.)
E 0 100024 0 16		*	an elven handaxe: wielded
E 0 100025 0 6		*	Woodsman's Cap: over the head
M 0 100003 15 100011 2	* a vulture (Aydindril Plains)
M 0 100008 8 100012 1	* a grizzly (Aydindril Plains)
M 0 100004 8 100013 1	* a raven (Close to a Hill)
M 0 100001 15 100013 1	* a coyote (Close to a Hill)
M 0 100009 1 100013 1	* Gwyndolynn (Close to a Hill)
E 0 100027 0 13		*	an Ogre Belt: around the waist
E 0 100028 0 16		*	A Leather Bullwhip: wielded
M 0 100004 8 100014 1	* a raven (Top of a Hill)
M 0 100011 5 100015 1	* a displacer beast (Close to a Hill)
M 0 100008 8 100015 1	* a grizzly (Close to a Hill)
M 0 100005 15 100015 2	* a cougar (Close to a Hill)
M 0 100001 15 100015 1	* a coyote (Close to a Hill)
M 0 100004 8 100019 1	* a raven (Following a Stream)
M 0 100001 15 100019 1	* a coyote (Following a Stream)
M 0 100005 15 100020 2	* a cougar (Corner in the Dirt Path)
M 0 100001 15 100020 1	* a coyote (Corner in the Dirt Path)
M 0 100008 8 100021 1	* a grizzly (By a Rock)
M 0 100005 15 100021 2	* a cougar (By a Rock)
M 0 100011 5 100022 1	* a displacer beast (A Dirt Path)
M 0 100005 15 100022 2	* a cougar (A Dirt Path)
M 0 100001 15 100022 1	* a coyote (A Dirt Path)
M 0 100008 8 100024 1	* a grizzly (On the Dirt Path)
M 0 100001 15 100024 1	* a coyote (On the Dirt Path)
M 0 100011 5 100025 1	* a displacer beast (On a Dirt Path)
M 0 100008 8 100025 1	* a grizzly (On a Dirt Path)
M 0 100001 15 100025 1	* a coyote (On a Dirt Path)
M 0 100008 8 100026 1	* a grizzly (A Dark Trail)
M 0 100001 15 100026 1	* a coyote (A Dark Trail)
M 0 100001 15 100027 1	* a coyote (A Dark Trail)
M 0 100005 15 100028 2	* a cougar (A Dark Trail)
M 0 100001 15 100029 1	* a coyote (A Shallow Clearing)
M 0 100034 5 100031 2	* an inn patron (Common Room)
M 0 100035 10 100031 3	* a spotted dog (Common Room)
M 0 100050 1 100031 1	* a weary paladin (Common Room)
E 0 100006 0 10		*	{WSleeves of {YH{yo{Yn{yo{Yr{x: on the arms
E 0 100007 0 0		*	{WFlame of {YH{yo{Yn{yo{Yr{x: as a light
E 0 100008 0 5		*	{WBreastplate of {YH{yo{Yn{yo{Yr{x: on the body
O 0 100034 0 100033	* the lockbox (Behind the Wall)
M 0 100033 1 100033 1	* a thief (Behind the Wall)
E 0 100033 0 16		*	The {DStolen {xBlade: wielded
E 0 100035 0 17		*	a lockbox key: held in the hands
P 0 100021 1 100034 1	* the lockbox: Jewel of {CT{Wa{Cr{Ws{Cu{Ws{Ci{x
M 0 100031 1 100034 1	* Allyndril (Common Room)
E 0 100031 0 3		*	{rFire{DStone{x Amulet: around the neck (1)
E 0 100030 0 12		*	Cloak of the {gF{Do{gr{De{gs{Dt{x: about the shoulders
M 0 100036 8 100034 2	* a happy drunk (Common Room)
M 0 100034 5 100035 2	* an inn patron (Common Room)
M 0 100035 10 100035 2	* a spotted dog (Common Room)
M 0 100036 8 100036 1	* a happy drunk (Common Room)
G 0 100036 0		*	a bear claw
M 0 100030 8 100036 2	* an angry drunk (Common Room)
M 0 100048 1 100037 1	* Mortimer (The Broadwind's Stage)
E 0 100018 0 3		*	A {rCrimson {xTalisman: around the neck (1)
E 0 100003 0 1		*	{WRing of {rM{Di{rs{Df{ro{Dr{rt{Du{rn{De{x: on the left finger
E 0 100019 0 17		*	a Mandolin: held in the hands
M 0 100040 1 100038 1	* Sphlear (The Kitchen)
E 0 100020 0 16		*	a Meat Cleaver: wielded
E 0 100009 0 7		*	a messy apron: on the legs
M 0 100042 4 100038 2	* a gnome assistant (The Kitchen)
M 0 100010 1 100039 1	* an elven princess (A Room in the Inn)
E 0 100015 0 1		*	The {GE{Wl{Gv{We{Gn {WS{Gt{Wa{Gr{x: on the left finger
E 0 100010 0 16		*	{WLongsword of {GElven Legend{x: wielded
O 0 100022 0 100040	* a bookcase (Chef's Quarters)
P 0 100023 5 100022 5	* a bookcase: a salami sandwich
M 0 100041 3 100041 1	* a servant (The Kitchen)
M 0 100043 5 100043 3	* an orc (A Short Hallway)
E 0 100005 0 16		*	an orc club: wielded
M 0 100045 1 100043 1	* an orc captain (A Short Hallway)
E 0 100011 0 16		*	two-headed axe: wielded
E 0 100012 0 6		*	a leather orc half-mask{x: over the head
M 0 100044 1 100044 1	* Lionel (A Room in the Inn)
E 0 100044 0 16		*	{CICE {xstaff: wielded
E 0 100043 0 5		*	a mithril chainmail: on the body
M 0 100046 1 100046 1	* a beholder (Dark Bedroom)
G 0 100046 0		*	Sword Forged in {rHell's {RFire{x
G 0 100045 0		*	a {GB{ge{Gh{go{Gl{gd{Ge{gr{x's Eye
M 0 100047 1 100047 1	* Jindarus (A Room in the Inn)
E 0 100013 0 8		*	Assassin's Boots: on the feet
E 0 100014 0 9		*	Assassin's Gloves: on the hands
G 0 100048 0		*	a dusty lockpick
O 0 100029 0 100048	* a row of bar stools.. (The Broadwind Bar)
M 0 100039 1 100048 1	* Ginnie, the bartender (The Broadwind Bar)
G 0 100037 0		*	a flagon of ale
G 0 100038 0		*	a glass of wine
G 0 100039 0		*	pork chops
G 0 100040 0		*	a piece of chocolate cake
G 0 100041 0		*	a pickled egg
G 0 100042 0		*	the Broadwind Special
O 0 100047 0 100048	* {DA large black rug{x (The Broadwind Bar)
M 0 100049 1 100049 1	* Alrea (Room in the Inn)
E 0 100016 0 7		*	Studded Leather Leggings: on the legs
E 0 100017 0 16		*	{bD{Bi{Camo{Bn{bd{x Flail: wielded
S

#SHOPS
100039 0 0 0 0 0 125 11 1 23
0

#MOBPROGS
#100000
mob oload 100048
emote says quietly, {G'I'll return shortly. Wait here.'{x
emote sneaks out the room without narry a sound.
mob goto 100045
unlock east
mob goto 100047
mob echoat $n A slight tap on your shoulder causes you to spin around, indicating you missed Jindarus' return.
emote says quietly, {G'It is done.'{x
mob junk lockpick
~
#100001
emote quietly says, {G'I have a proposal, if you wish to hear.'{x
~
#100002
emote says quietly, {G'Although I'm well known as an assassin,'{x
emote says quietly, {G'oftentimes, I only arrange the deaths for my clients.'{x
emote says quietly, {G'I'm only interested in the death of the beholder in the other room.'{x
emote says quietly, {G'You can claim any loot to be had should you choose, and aye, any glory.'{x
emote says quietly, {G'All you have to do is give me 50 gold, and I'll make sure you can get at him.'{x
~
#0

#$