#AREADATA Name Shodar Haran~ Builders alamor~ VNUMs 25000 25500 Credits Closed~ Security 9 LevelRange 30 50 ResetMessage A shrill scream erupts from a nearby alley, but the cityfolk pay it no attention.~ Flags closed noquest~ End #MOBILES #25000 skateboard long-nosed nosed dark-elf elf~ a long-nosed dark-elf~ A dark-elf with a long nose is here. ~ This dark-elf is of medium height, slight build, and has a very long nose. His pointy ears protrude from greasy shoulder-length hair that frames a greedy face. His clothes are mainly rags, and he only wears one shoe. ~ dark-elf~ ABTYce DFZlmt -1000 0 95 95 492d95+0 950d11+95 32d2+70 none -59 -59 -59 -39 FHIJKNV ABU 0 0 stand stand male 4698 0 0 medium flesh~ ~ F res B M act 25001 drops three dice.~ M delay 25002 100~ M grall 25000 100~ M exall 25004 1~ M bribe 25003 100000~ M speech 25012 wait~ #25001 adjuster~ the forge dude~ the forge dude is here. He says wassup ~ THE ADJUSTER ~ unique~ AB DFJZlmt -1000 0 1 1 6d1+0 1d9+60 1d2+2 none 9 9 9 9 0 0 0 0 stand stand male 0 0 0 medium flesh~ ~ M give 25006 ivoryhilt~ M give 25007 ebonyhilt~ M give 25008 leatherhilt~ #25002 sedan bearer~ A sedan chair bearer~ A muscular man is here, bearing a sedan chair. ~ The man is fairly tall and well-muscled, he looks used to carrying such burdens as people in sedan chairs. His clothing is not top-notch, but not rags either. ~ human~ AGW DFJPZlmt -1000 0 1 1 6d1+0 1d9+60 1d2+2 none 9 9 9 9 FIL 0 0 0 stand stand none 44 0 0 medium flesh~ ~ I 92 #25003 mist daemon~ A Mist Daemon~ A mist daemon stands here, in a cloud of grey mist. ~ A large demon like creature hovers abover you, in a cloud of grey mist. Its winged form stares down at you in utter hatred. ~ arial~ A 0 -1000 0 34 0 10d10+1200 339d1+1 4d7+10 none -11 -11 -11 5 0 0 0 0 stand stand either 151 0 0 medium flesh~ ~ #25004 black slayer~ a Black Slayer~ A huge, shadowy figure materializes from the shadows around you. ~ The black slayer is a shadowy figure, about 7 feet in height. Garbed in a heavey, black cloak, in his right hand, he wields a wicked dagger. ~ human~ ABCF DJP -1000 0 25 0 5d10+550 249d1+1 2d10+7 none -7 -7 -7 6 ACFHIK A C B stand stand male 999 0 0 medium flesh~ ~ #25005 lost soul~ a Lost Soul~ A ghostly apparition floats here, staring at you in utter hatred. ~ The lost soul is a ghostly apparition, seeking revenge on the living. ~ human~ ACF DJP -1000 0 20 0 3d9+333 199d1+1 2d8+5 none -4 -4 -4 7 FGJK A C DS stand stand female 666 0 0 medium flesh~ ~ #25006 storm giant~ a Storm Giant~ A storm giant stands here, angered by your presence. ~ This huge creature is approximatly 18 feet tall, He grasps a huge bolt of lightning it his right hand.... He doesnt look happy to see you. ~ giant~ ABCF DJP -1000 0 40 0 15d10+1850 399d1+1 4d8+13 none -13 -13 -13 4 CEIKL AB D CIK stand stand male 1304 0 0 large flesh~ ~ #25007 white gold manticore~ a White Gold Manticore~ A statuesque manticore stands here, crafted entirely of white gold. ~ The statue is beautifully crafted, the whole statue is formed entirely of white gold. Its eyes seem to watch your every move.. they almost appear is if they were alive. ~ bear~ ABC DHJ 0 25007 22 0 5d10+400 219d1+1 4d4+6 none -5 -5 -5 6 ACHIKL 0 J E stand stand male 877 0 0 medium flesh~ ~ #25008 flaming efreet~ an Efreet~ A huge flaming figure stands here, with a glint of evil in his eyes. ~ The creature is formed entirely of flames. The creature gives off an intense heat. ~ human~ ABF Jb -1000 25008 35 0 10d10+1200 349d1+1 4d7+10 none -11 -11 -11 7 CDEFGHIK AB H LNOS stand stand male 1234 0 0 medium flesh~ ~ #25009 hydra~ the Hydra~ A huge eight headed hydra is sleeping here ~ The huge, scaled creature has eight heads... each capable of breathing a dangerous stream of fire. ~ fox~ ABCF J -1000 0 36 0 10d10+1400 359d1+1 3d10+11 none -12 -12 -12 6 K AB R LO stand stand female 479 0 0 medium flesh~ ~ #25010 kraken~ the kraken~ A large squid-like creature erupts from the waters beneath you! ~ This large creature is a close relative of the squid but a much larger size. its huge tentacles grasp something... though you can not make out what the object is. ~ water fowl~ ABF DJ -1000 0 40 0 15d10+1700 399d1+1 4d8+11 none -13 -13 -13 7 AB R C HI stand stand male 1965 0 0 medium flesh~ ~ #25011 treant tree~ the Treant~ A large tree-like creature reaches out for you with its many limbs. ~ It is a rather large creature resembling a tree. At the base of the trunk is a large opening that looks very much like a mouth. ~ lizard~ ABCF Ju -1000 0 44 0 25d10+2550 439d1+1 8d4+12 none -15 -15 -15 4 CEF AB D CH stand stand male 153 0 0 medium flesh~ ~ #25012 githyanki~ a Githyanki~ A disgusting creature of etheral nature stands here, its body completely wraped in bandages.. ~ This man sized creature has bandages wrapped all about its body. Its eyes glow with a brilliant red fire, in its right hand he grasps a an extremely sharp blade of magical nature. ~ human~ ABCGH DJP -1000 25012 26 0 5d10+600 259d1+1 2d10+7 none -7 -7 -7 6 ADEF 0 LM D stand stand male 479 0 0 medium flesh~ ~ #25013 kalas~ Kalas~ Kalas, the guardian and knight of the castle stands here preparing himself for battle. ~ He is a large, muscular man of undead nature. He is clad in rather magical looking suit of armor, his sword burning fiercly. ~ human~ ABF Ju -1000 0 50 0 50d10+4500 499d1+1 5d8+19 none -20 -20 -20 3 ABCDEFGHJKN AB H IJK stand stand male 377 0 0 medium flesh~ ~ #25014 death knight~ the Death knight~ The death knight stands here, preparing to do you in. ~ This creature is the result of a powerful mage animating the dead remains of a once mighty warrior. Its eyes are fixed coldly upon you, unsheathing its sword, he charges for battle. ~ human~ ABCF Ju -1000 0 38 0 10d10+1600 379d1+1 4d8+13 none -13 -13 -13 5 BCEGK AB D H stand stand male 440 0 0 medium flesh~ ~ #25015 Neo Otyugh~ the Neo-Otyugh~ A large, disgusting, vile creature stands here, smelling putrid. ~ This creature is covered with slime like substance, many tentacles protrude from its disgusting body. ~ dog~ ABCF Ju -1000 25015 46 0 25d10+3250 459d1+1 6d6+16 none -16 -16 -16 4 J AB KL I stand stand male 1166 0 0 medium flesh~ ~ #25016 shadow daemon~ a Shadow Daemon~ A shadowy figure stands here, looking you over with greed. ~ This creature has almost no form, it looks like some sort of shadow with wings. ~ human~ ACF DJ -1000 0 28 0 6d12+703 279d1+1 2d12+8 none -8 -8 -8 5 CDHI AB MNO STZ stand stand male 1230 0 0 medium flesh~ ~ #25017 gatekeeper gate keeper~ the Gatekeeper~ A huge warrior stands here guarding the portal beyond. ~ He is a huge man, his strong, muscular body stands about 8 feet tall. He guards the portal beyond him angrily. ~ human~ ABFG DFJu -1000 25036 35 0 10d10+1300 349d1+1 4d7+11 none -11 -11 -11 5 CI AB C D stand stand male 424 0 0 medium flesh~ ~ #25018 elemental water prince~ The Water Prince~ The prince of water elementals flows here ~ He looks like a giant wave about to swoop down upon you. ~ water elemental~ AB FHJTb 0 0 32 0 10d10+900 319d1+1 6d4+8 none -10 -10 -10 5 AHI 0 JKR 0 stand stand male 1507 GW CEFHKP medium flesh~ ~ #25019 earth elemental king~ The Earth King~ The King of earth elementals stands here.. cower fool! ~ It looks vaguely man-shaped. ~ earth elemental~ AB FHJTb 0 0 32 0 10d10+900 319d1+1 6d4+8 none -10 -10 -10 5 AHI 0 HIJKR 0 stand stand male 1260 GW CEFHKP medium flesh~ ~ #25020 air elemental lord~ The Lord of Air~ A huge tornado is squeezed into this impossibly small space. ~ It looks sentinent. ~ air elemental~ AB DJT 0 0 32 0 10d10+900 319d1+1 6d4+8 none -10 -10 -10 5 AFHI 0 HIJK 0 stand stand male 390 GW CEFHKP medium flesh~ ~ #25021 fire elemental sultan~ The Sultan of Fire~ The Sultan of fire Elementals stands before you, you feel crisp. ~ It looks vaguely man-shaped. ~ fire elemental~ AB DJT 0 0 32 0 10d10+900 319d1+1 6d4+8 none -10 -10 -10 5 AHI 0 B 0 stand stand male 339 0 CEFGHIJKPQUVX medium flesh~ ~ #25022 king goblin~ The goblin king~ The goblin king is here. ~ He looks like david bowie. ~ goblin~ A D -351 0 18 0 3d9+283 179d1+1 2d7+4 none -3 -3 -3 7 0 0 0 0 stand stand male 940 0 0 medium flesh~ ~ #25023 goblin cannon~ A goblin cannon~ A goblin cannon is here, warming up. ~ He looks like a tank. ~ goblin~ AB 0 -351 0 30 0 6d12+853 299d1+1 4d6+8 none -9 -9 -9 5 0 0 0 0 stand stand male 1481 0 0 medium flesh~ ~ #25024 goblin gatling~ A gatling goblin~ A gatling goblin is here! Duck! ~ He looks like a walking gatling gun. ~ goblin~ AB 0 -351 0 30 0 6d12+853 299d1+1 4d6+8 none -9 -9 -9 5 0 0 0 0 stand stand male 754 0 0 medium flesh~ ~ #25025 acid blob~ An acid blob~ An acid blob is here ~ He looks like a big blob of acid ~ human~ AB 0 0 0 20 0 3d9+333 199d1+1 2d8+5 none -4 -4 -4 7 0 0 0 0 stand stand either 999 0 0 medium flesh~ ~ #25026 acid blob giant~ A giant acid blob~ A gaint acid blob is here ~ He looks like a huge blob of acid ~ human~ AB 0 0 0 50 0 50d10+4500 499d1+1 5d8+19 none -20 -20 -20 3 0 0 0 0 stand stand either 735 0 0 medium flesh~ ~ #25030 demon vrock~ A vrock~ A Vrock stands here ~ It is a vulture/human creature. Extremely ugly, and nasty. ~ human~ ACF DFJ -666 25030 21 0 4d10+360 209d1+1 4d4+5 none -5 -5 -5 6 FI AB C D stand stand male 999 0 0 medium flesh~ ~ #25031 demon hezrou~ A hezrou~ A demon Hezrou stands here. ~ Not unlike A large toad/man ~ human~ ACF DFJ -666 0 17 0 3d9+258 169d1+1 3d4+4 none -3 -3 -3 7 AKN AB GPS HR stand stand male 378 0 0 medium flesh~ ~ #25032 demon glabrezu~ A glabrezu~ A demon Glabrezu stands here. ~ I forget what this one looks like. ~ human~ ACF DFJ -666 25032 18 0 3d9+283 179d1+1 2d7+4 none -3 -3 -3 7 J AB 0 0 stand stand either 490 0 0 medium flesh~ ~ #25033 demon nalfeshnee~ Nalfeshnee~ Nalfeshnee stands here ~ This one is big and mean looking. ~ giant~ ABCF DFJ -666 25033 19 0 3d9+308 190d1+1 2d7+5 none -4 -4 -4 7 A AB 0 0 stand stand either 890 0 0 medium flesh~ ~ #25034 demon marilith~ Marilith~ Marilith slithers here ~ A woman with 6 arms and a snake's tail ~ elf~ ACF DF -666 25034 15 0 3d9+208 149d1+1 2d6+3 none -2 -2 -2 7 A AB 0 0 stand stand female 450 0 0 medium flesh~ ~ #25035 demon balor~ Balor~ Balor stands here, surrounded by electrical fire ~ He is very large, and looks rather deadly ~ dwarf~ ACF DF -666 0 20 0 3d9+333 199d1+1 2d8+5 none -4 -4 -4 7 I AB D C stand stand male 899 0 0 medium flesh~ ~ #25036 gatekeeper gate keeper~ the Gatekeeper~ A huge warrior stands here guarding the portal beyond. ~ He is a huge man, his strong, muscular body stands about 8 feet tall. He guards the portal beyond him angrily. ~ human~ ABFG DFJu -1000 25017 35 0 10d10+1300 349d1+1 4d7+11 none -11 -11 -11 5 CDIK AB 0 0 stand stand male 1481 0 0 medium flesh~ ~ #25037 black slayer~ a Black Slayer~ ELIAL SAY HI AND I WILL TRANSFER YOU TO MIDGAARD ~ The black slayer is a shadowy figure, about 7 feet in height. Garbed in a heavey, black cloak, in his right hand, he wields a wicked dagger. ~ human~ ABCF DJP -1000 0 25 0 5d10+550 249d1+1 2d10+7 none -7 -7 -7 6 ACFHIK A C B stand stand male 999 0 0 medium flesh~ ~ F par ABCDEFGHIJK M speech 25011 hi~ #25038 black slayer~ a Black Slayer~ A huge, shadowy figure materializes from the shadows around you. ~ The black slayer is a shadowy figure, about 7 feet in height. Garbed in a heavey, black cloak, in his right hand, he wields a wicked dagger. ~ human~ ABCF DJP -1000 0 25 0 5d10+550 249d1+1 2d10+7 none 0 0 0 0 ACFHIK A C B stand stand male 0 0 0 medium flesh~ ~ #0 #OBJECTS #25000 dice three~ three dice~ Three dice are here, covered in symbols.~ steel~ ~ treasure C A 0 0 0 0 0 1 0 0 P E symbols~ Each side has a symbol, there are six in all. The symbols are as follows: a {Cwhite horse{x, a {Wcyan cross{x, a {Wg{wo{Dld co{wi{Wn{x, a {rr{Re{rd {Rd{ra{Rg{rg{Re{rr{x, and the colorless grim. ~ G none G none G none G none #25001 pfigliano dagger quivering~ {MPfigliano's {DDagger {Wof {RQuivering{x~ It's pfigliano's! Don't touch it!~ titanium~ ~ weapon GHNPYZ AN dagger 7 12 pierce CDE 106 1 710785 W G none G none G none G none #25002 sleeves sleeve gold coins 1000~ a pile of coins~ A pile of gold coins.~ gold~ ~ money 0 A 1000 0 0 0 0 P G none G none G none G none #25003 paperola~ a slip of paper~ a slip of paper~ paper~ ~ trash 0 A 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #25004 ivory hilt weaponhilt ivoryhilt~ an {Wivory {xhilt~ An ivory hilt to some weapon is here, smooth and pretty.~ ivory~ ~ trash JL A 0 0 0 0 0 0 0 45 0 5000 P G none G none G none G none #25005 ebony hilt weaponhilt ebonyhilt~ an {Debony{x hilt~ An {Debony{x hilt of some weapon is here, dark and gleaming.~ ebony~ ~ trash CJL A 0 0 0 0 0 0 0 45 0 5000 P G none G none G none G none #25006 hilt leather weaponhilt leatherhilt~ a leather hilt~ A leather-wrapped hilt is here, discarded.~ leather~ ~ trash JL A 0 0 0 0 0 0 0 45 0 4000 P G none G none G none G none #25007 steel swordblade blade weaponblade steelblade~ a {Wsteel {xswordblade~ A steel swordblade of regular length lies forgotten here.~ steel~ ~ weapon JL A longsword 3 18 slash D 45 0 15598 P G none G none G none G none #25008 large steel blade swordblade weaponblade steelbastard~ a large {Wsteel{x blade~ A large steel swordblade is stuck in the ground.~ steel~ ~ weapon JL A bastardsword 1 1 slash DF 45 0 20383 P G none G none G none G none #25009 steel axe-blade blade weaponblade steelaxe~ a {Wsteel {xaxe-blade~ A steel axe-blade is lying on the ground here.~ steel~ ~ weapon JL A axe 3 18 cleave E 45 0 30392 P G none G none G none G none #25010 shadow-wrought wrought swordblade blade weaponblade shadowblade~ a {Dshadow{W-wrought{x swordblade~ A sword blade forged of shadows is here.~ unknown~ shadow~ weapon CEJLY A longsword 3 18 thrust CD 45 10 31880 P G none G none G none G none #25011 shadow-wrought wrought large blade weaponblade shadowbastard~ a {Dshadow{W-wrought {xlarge blade~ A bastardsword blade forged of shadows is here.~ unknown~ shadow~ weapon CEJLY A bastardsword 1 1 slice CDF 45 10 38847 P G none G none G none G none #25012 shadow-wrought wrought axe-blade blade weaponblade shadowaxe~ a {Dshadow{W-wrought{x axe-blade~ An axe blade forged of shadows is here.~ unknown~ shadow~ weapon CEJLY A axe 3 18 cleave CE 45 10 629157 P G none G none G none G none #25013 smoldering swordblade blade weaponblade smoldblade~ a {rsmoldering {xswordblade~ A sword blade is here, smoldering softly.~ fire~ ~ weapon AEJL A longsword 3 18 flame AD 45 10 636000 P G none G none G none G none #25014 smoldering large blade weaponblade smoldbastard~ a {rsmoldering {xlarge blade~ A large swordblade is here, smoldering softly.~ steel~ ~ weapon AEJL A bastardsword 1 1 flame ADF 45 10 757196 P G none G none G none G none #25015 smoldering axe-blade blade weaponblade smoldaxe~ a {rsmoldering {xaxe-blade~ An axe blade lies here, smoldering softly.~ fire~ ~ weapon AEJL A axe 3 18 flame AE 45 10 636340 P G none G none G none G none #25016 ivory hilted longsword~ An {Wivory{x hilted longsword~ A nicely forged longsword is here, with an ivory hilt.~ steel~ ~ weapon JL AN longsword 3 18 slash D 45 10 74240 P A 19 3 A 18 3 A 17 -25 G none G none G none G none #25017 ivory hafted axe~ An {Wivory {xhafted axe~ A nicely forged axe is here, with an ivory haft.~ steel~ ~ weapon JL AN axe 3 18 cleave D 45 10 73503 P A 19 3 A 18 3 A 17 -25 G none G none G none G none #25018 ivory hilted bastardsword~ An {Wivory{x hilted bastardsword~ A nicely forged bastardsword is here, with an ivory hilt.~ steel~ ~ weapon JL AN bastardsword 1 1 slash DF 45 10 92477 P A 19 3 A 18 3 A 17 -25 G none G none G none G none #25019 ebony hilted longsword~ An {Debony{x hilted longsword~ A nicely forged longsword is here, with an ebony hilt.~ steel~ ~ weapon CJL AN longsword 3 18 slash D 45 10 78050 P A 19 3 A 18 3 A 13 25 G none G none G none G none #25020 ebony hilted bastardsword~ An {Debony{x hilted bastardsword~ A nicely forged bastardsword is here, with an ebony hilt.~ steel~ ~ weapon CJL AN bastardsword 1 1 slash DF 45 10 97040 P A 19 3 A 18 3 A 13 25 G none G none G none G none #25021 ebony hafted axe~ An {Debony{x hafted axe~ A nicely forged axe is here, with an ebony haft.~ steel~ ~ weapon CJL AN axe 3 18 cleave E 45 10 83486 P A 19 3 A 18 3 A 13 25 G none G none G none G none #25022 leather-wrapped wrapped hilt longsword~ A longsword with a leather-wrapped hilt~ A nicely forged longsword is here, with a leather wrapped hilt.~ steel~ ~ weapon JL AN longsword 3 18 slash D 45 10 82352 P A 19 3 A 18 3 A 14 50 G none G none G none G none #25023 bastardsword leather-wrapped wrapped hilt~ A bastardsword with a leather-wrapped hilt~ A nicely forged bastardsword is here, with a leather wrapped hilt.~ steel~ ~ weapon JL AN bastardsword 1 1 slash DF 45 10 108468 P A 19 3 A 18 3 A 14 50 G none G none G none G none #25024 axe leather-wrapped wrapped haft~ An axe with a leather-wrapped haft~ A nicely forged axe is here, with a leather wrapped haft.~ steel~ ~ weapon JL AN lance 3 19 cleave E 45 10 44158 P G none G none G none G none #25025 ivory hilted smoldering longsword~ An {Wivory {xhilted {rsmoldering{x longsword~ A smoldering longsword is here, with an ivory hilt.~ steel~ ~ weapon AEJL AN longsword 3 18 flame AD 45 10 787779 P A 19 4 A 18 4 A 17 -25 G none G none G none G none #25026 ivory hilted smoldering bastardsword~ An {Wivory{x hilted {rsmoldering{x bastardsword~ A smoldering bastardsword is here, with an ivory hilt.~ fire~ ~ weapon AEJL AN bastardsword 1 1 flame ADF 45 10 848434 P A 19 4 A 18 4 A 17 -25 G none G none G none G none #25027 axe smoldering ivory hafted~ An {Wivory{x hafted {rsmoldering{x axe~ A smoldering axe is here, with an ivory hilt.~ fire~ ~ weapon AEJL AN axe 3 18 flame AD 45 10 629437 P A 19 4 A 18 4 A 17 -25 G none G none G none G none #25028 ebony hilted smoldering longsword~ An {Debony{x hilted {rsmoldering{x longsword~ A smoldering longsword is here, with an ebony hilt.~ fire~ ~ weapon AEJL AN longsword 3 18 flame AD 45 10 788880 P A 19 4 A 18 4 A 13 25 G none G none G none G none #25029 ebony hilted smoldering bastardsword~ An {Debony{x hilted {rsmoldering{x bastardsword~ A smoldering bastardsword is here, with an ebony hilt.~ fire~ ~ weapon AEJL AN bastardsword 1 1 flame ADF 45 10 960861 P A 19 4 A 18 4 A 13 25 G none G none G none G none #25030 smoldering axe ebony hafted~ An {Debony{x hafted{r smoldering{x axe~ A smoldering axe is here, with an ebony haft.~ fire~ ~ weapon AEJL AN axe 3 18 flame AE 45 10 707960 P A 19 4 A 18 4 A 13 25 G none G none G none G none #25031 leather-wrapped wrapped longsword smoldering~ A {rsmoldering{x longsword with a leather-wrapped hilt~ A smoldering longsword is here, with a leather wrapped hilt.~ fire~ ~ weapon AEJ AN longsword 3 18 flame AD 45 10 743584 P A 19 4 A 18 4 A 14 50 G none G none G none G none #25032 leather-wrapped hilt smoldering bastardsword~ A {rsmoldering{x bastardsword with a leather-wrapped hilt~ A smoldering bastardsword is here, with a leather-wrapped hilt.~ fire~ ~ weapon AEJL AN bastardsword 1 1 flame ADF 45 10 893963 P A 19 4 A 18 4 A 14 50 G none G none G none G none #25033 leather-wrapped smoldering axe hafted~ A {rsmoldering{x axe with a leather-wrapped haft~ A smoldering axe is here, with a leather wrapped haft.~ fire~ ~ weapon AEJL AN axe 3 18 flame AE 45 10 753200 P A 19 4 A 18 4 A 14 50 G none G none G none G none #25034 ivory hilted shadow-wrought longsword~ An {Wivory{x hilted {Dshadow-wrought{x sword~ A sword forged of shadows with an ivory hilt is here.~ titanium~ ~ weapon CEJLY AN longsword 3 18 wrath CD 45 10 123324 P A 19 4 A 12 20 A 13 20 A 17 -25 G none G none G none G none #25035 bastardsword shadow-wrought ivory hilted~ An {Wivory{x hilted {Dshadow-wrought{x bastardsword~ A shadow-wrought bastardsword with an ivory hilt is here.~ titanium~ ~ weapon CEJL AN bastardsword 1 1 wrath CDF 45 10 151021 P A 19 4 A 12 20 A 13 20 A 17 -25 G none G none G none G none #25036 axe shadow-wrought ivory hafted~ An {Wivory{x hafted {Dshadow-wrought{x axe~ A shadow-wrought axe with an ivory haft is here.~ titanium~ ~ weapon CEJL AN axe 3 18 wrath CD 45 10 114167 P A 12 20 A 19 4 A 17 -25 A 13 20 G none G none G none G none #25037 longsword shadow-wrought ebony hilted~ An {Debony{x hilted {Dshadow-wrought{x longsword~ A shadow-wrought longsword with an ebony hilt is here.~ titanium~ ~ weapon CEJL AN longsword 3 18 wrath CD 45 10 120791 P A 13 25 A 19 4 A 12 20 A 13 20 G none G none G none G none #25038 bastardsword shadow-wrought ebony hilted~ An {Debony{x hilted {Dshadow-wrought{x bastardsword~ A shadow-wrought bastardsword with an ebony hilt is here.~ titanium~ ~ weapon CEJL AN bastardsword 1 1 wrath CDF 45 10 149894 P A 19 4 A 12 20 A 13 20 A 13 25 G none G none G none G none #25039 axe shadow-wrought ebony hafted~ An {Debony{x hafted {Dshadow-wrought{x axe~ A shadow-wrought axe with an ebony hilt is here.~ titanium~ ~ weapon CEJL AN axe 3 18 wrath CE 45 10 738221 P A 12 20 A 19 4 A 13 20 A 13 25 G none G none G none G none #25040 longsword shadow-wrought leather-wrapped hilt~ A {Dshadow-wrought{x longsword with a leather-wrapped hilt~ A shadow-wrought longsword with a leather-wrapped hilt is here.~ titanium~ ~ weapon CEJ AN longsword 3 18 wrath CD 45 10 131933 P A 12 20 A 13 20 A 19 4 A 14 50 G none G none G none G none #25041 bastardsword shadow-wrought leather-wrapped hilt~ A {Dshadow-wrought{x bastardsword with a leather-wrapped hilt~ A shadow-wrought bastardsword with a leather-wrapped hilt is here.~ titanium~ ~ weapon CEJL AN bastardsword 1 1 wrath CDF 45 10 133109 P A 19 4 A 12 20 A 14 50 A 13 20 G none G none G none G none #25042 axe shadow-wrought leather-wrapped haft~ A {Dshadow-wrought{x axe with a leather-wrapped haft~ A shadow-wrought{x axe with a leather-wrapped haft is here.~ titanium~ ~ weapon CEJL AN axe 3 18 wrath CE 45 10 771820 P A 19 4 A 12 20 A 14 50 A 13 20 G none G none G none G none #25043 elegant silver-etched etched bastardsword~ A {RFl{ra{ym{Ye{x-ve{win{De{Wd {wSilve{Wr{D Bastardsword{x~ A sedan chair~ felt~ ~ weapon CGJMRYZ AN bastardsword 4 39 slash ADF 107 108 4046265 P A 13 100 A 19 10 A 18 10 A 8 20 G none G none G none G none #25050 death's lure deathlure~ Death's Lure~ Death's lure is here! Pick it up!~ titanium~ ~ wand AB AO 91 100 100 'web' 107 108 111 P G none G none G none G none #25051 statue shodar grand haran~ The grand statue of Shodar Haran~ ~ stone~ ~ portal 0 A 0 0 A 25328 0 1 0 0 G E statue shodar haran grand~ The grand statue of Shodar Haran is timeless. It shows a mighty dark-elven warrior brandishing the fabled {WSword of {DShodar{x, holding it tightly and pointing its keen edge toward the sky. Many legends have been told about this statue, yet none are sure of its true origin or story. ~ G none G none G none G none #25052 runed key~ a Runed Key~ A small rune covered key lies here in the dirt.~ stone~ ~ key 0 AO 0 0 0 0 0 0 0 1 0 0 G E runed key~ You see nothing special. ~ G none G none G none G none #25053 runed key~ a Runed Key~ A small runed key lies here in the dirt.~ stone~ ~ key 0 AO 0 0 0 0 0 0 0 1 0 0 G E runed key~ You see nothing special. ~ G none G none G none G none #25054 runed key~ a Runed Key~ A rune covered key lies here in the dirt.~ stone~ ~ key 0 AO 0 0 0 0 0 0 0 1 0 0 G E runed key~ You see nothing special. ~ G none G none G none G none #25056 crystal key~ a Crystal Key~ A crystal key lies here in the dirt.~ crystal~ ~ key I AO 0 0 0 0 0 0 0 1 1 0 G E crystal key~ You see nothing special. ~ G none G none G none G none #25057 silvery key~ a silvery key~ A silvery key lies here in the dirt.~ silver~ ~ key I AO 0 0 0 0 0 0 0 1 0 0 G E silvery key~ You see nothing special. ~ G none G none G none G none #25058 emerald key~ an emerald key~ An emerald key lies here in the dirt.~ granite~ ~ key 0 AO 0 0 0 0 0 0 0 1 0 0 G E emerald key~ You see nothing special. ~ G none G none G none G none #25059 diamond key~ a diamond key~ A diamond key lies here in the dirt.~ diamond~ ~ key 0 AO 0 0 0 0 0 0 0 1 0 0 G G none G none G none G none #25060 breast plate~ The Silver Breast Plate~ A silver breast plate lies here in the dirt~ silver~ ~ armor GJL AD 16 17 16 3 'none' 0 48 150 34578 G A 17 -20 G none G none G none G none #25061 helm~ the Silver Helm~ A strange, silver helm lies here.~ silver~ ~ armor GJL AE 17 17 16 12 'none' 0 48 280 25612 G A 17 -25 G none G none G none G none #25062 pair boot boots~ a Pair of Runed Covered Boots~ A pair of runed covered boots stands neatly in the corner~ leather~ ~ armor GLO AG 12 12 12 2 'none' 0 27 120 19560 G G none G none G none G none #25080 skiff~ a wooden skiff~ A rotting wooden skiff lies here, covered in mud.~ wood~ ~ boat 0 A 0 0 0 0 0 0 0 1 857 30544 B G none G none G none G none #25081 ring hero heroism~ the Ring of Real Heroism~ An enormous, RING lies here, filling the room with its power.~ energy~ ~ jewelry AGIOY AB CD CD CD AD A CD CD 51 300 100000 G G none G none G none G none #25082 mask race~ The mask of race-changiness!~ THE MASK~ steel~ ~ parchment AGIOY AE 0 0 0 0 0 0 0 107 108 111 G A 28 5 G none G none G none G none #0 #ROOMS #25117 The South Gate of the {DShodar Palace{x~ ~ 0 0 city D0 ~ ~ ABCFGZ 0 25118 0 0 D1 ~ ~ ABZ 0 25161 0 0 D2 ~ ~ Z 0 25263 0 0 S #25118 The Foyer of the {DShodar Palace{x~ ~ 0 D inside D0 ~ ~ Z 0 25123 0 0 D2 ~ ~ ABCFGZ 0 25117 0 0 D4 ~ ~ Z 0 25119 0 0 S #25119 A Hallway in the {DShodar Palace{x~ ~ 0 D inside D0 ~ ~ Z 0 25120 0 0 D5 ~ ~ Z 0 25118 0 0 S #25120 A Hallway in the {DShodar Palace{x~ ~ 0 D inside D0 ~ ~ Z 0 25121 0 0 D1 ~ ~ ABCFGZ 0 25165 0 0 D2 ~ ~ Z 0 25119 0 0 D3 ~ ~ ABCFGZ 0 25163 0 0 S #25121 A Hallway in the {DShodar Palace{x~ ~ 0 D inside D0 ~ ~ Z 0 25122 0 0 D1 ~ ~ ABCFGZ 0 25169 0 0 D2 ~ ~ Z 0 25120 0 0 D3 ~ ~ ABCFGZ 0 25167 0 0 S #25122 A Hallway in the {DShodar Palace{x~ ~ 0 D inside D1 ~ ~ ABCFGZ 0 25173 0 0 D2 ~ ~ Z 0 25121 0 0 D3 ~ ~ ABCFGZ 0 25171 0 0 S #25123 A Hallway in the {DShodar Palace{x~ ~ 0 D inside D0 ~ ~ Z 0 25124 0 0 D2 ~ ~ Z 0 25118 0 0 D3 ~ ~ Z 0 25146 0 0 S #25124 An Large Intersection~ ~ 0 D inside D0 ~ ~ Z 0 25125 0 0 D1 ~ ~ Z 0 25134 0 0 D2 ~ ~ Z 0 25123 0 0 D3 ~ ~ Z 0 25137 0 0 S #25125 A Hallway in the {DShodar {WPalace{x~ ~ 0 D inside D0 ~ ~ Z 0 25126 0 0 D1 ~ ~ Z 0 25133 0 0 D2 ~ ~ Z 0 25124 0 0 S #25126 A Hallway in the {DShodar {WPalace{x~ ~ 0 D inside D0 ~ ~ Z 0 25127 0 0 D1 ~ ~ Z 0 25132 0 0 D2 ~ ~ Z 0 25125 0 0 S #25127 A Hallway in the {DShodar {WPalace{x~ ~ 0 D inside D0 ~ ~ Z 0 25128 0 0 D2 ~ ~ Z 0 25126 0 0 S #25128 The Throne Room of the {DShodar Palace{x~ ~ 0 D inside D1 ~ ~ ABZ 0 25129 0 0 D2 ~ ~ Z 0 25127 0 0 S #25129 The King's Chambers~ ~ 0 D inside D1 ~ ~ Z 0 25130 0 0 D2 ~ ~ Z 0 25131 0 0 D3 ~ ~ ABZ 0 25128 0 0 S #25130 The King's Servant's Chambers~ ~ 0 D inside D3 ~ ~ Z 0 25129 0 0 S #25131 The King's Bedchamber~ ~ 0 D inside D0 ~ ~ Z 0 25129 0 0 S #25132 The Palace Dining Room~ ~ 0 D inside D2 ~ ~ Z 0 25133 0 0 D3 ~ ~ Z 0 25126 0 0 S #25133 The Palace Dining Room~ ~ 0 D inside D0 ~ ~ Z 0 25132 0 0 D3 ~ ~ Z 0 25125 0 0 S #25134 The Palace Stables~ ~ 0 D inside D1 ~ ~ Z 0 25136 0 0 D3 ~ ~ Z 0 25124 0 0 D4 ~ ~ Z 0 25135 0 0 S #25135 The Palace's Hayloft~ ~ 0 D inside D5 ~ ~ Z 0 25134 0 0 S #25136 A Damp Alley~ ~ 0 A city D3 ~ ~ Z 0 25134 0 0 S #25137 A Hallway in the {DShodar Palace{x~ ~ 0 D inside D0 ~ ~ Z 0 25138 0 0 D1 ~ ~ Z 0 25124 0 0 D3 ~ ~ Z 0 25143 0 0 S #25138 A Hallway in the {DShodar Palace{x~ ~ 0 D inside D0 ~ ~ Z 0 25139 0 0 D2 ~ ~ Z 0 25137 0 0 S #25139 A Hallway in the {DShodar Palace{x~ ~ 0 0 inside D0 ~ ~ Z 0 25140 0 0 D2 ~ ~ Z 0 25138 0 0 S #25140 A Hallway in the {DShodar Palace{x~ ~ 0 D inside D0 ~ ~ Z 0 25141 0 0 D2 ~ ~ Z 0 25139 0 0 S #25141 A Hallway in the {DShodar Palace{x~ ~ 0 D inside D0 ~ ~ Z 0 25142 0 0 D2 ~ ~ Z 0 25140 0 0 S #25142 The King's Secret Meeting Room~ ~ 0 D inside D2 ~ ~ Z 0 25141 0 0 S #25143 A Hallway in the {DShodar Palace{x~ ~ 0 D inside D0 ~ ~ Z 0 25152 0 0 D1 ~ ~ Z 0 25137 0 0 D2 ~ ~ Z 0 25145 0 0 D3 ~ ~ ABCFGZ 0 25144 0 0 S #25144 The West Gate of the {DShodar Palace{x~ ~ 0 D inside D1 ~ ~ ABCFGZ 0 25143 0 0 D3 ~ ~ Z 0 25260 0 0 S #25145 The {DShodar Palace {WCourtyard{x~ ~ 0 0 field D1 ~ ~ Z 0 25146 0 0 D2 ~ ~ Z 0 25149 0 0 S #25146 The {DShodar Palace {WCourtyard{x~ ~ 0 0 field D2 ~ ~ Z 0 25147 0 0 D3 ~ ~ Z 0 25145 0 0 S #25147 The {DShodar Palace {WCourtyard{x~ ~ 0 0 field D0 ~ ~ Z 0 25146 0 0 D2 ~ ~ Z 0 25148 0 0 D3 ~ ~ Z 0 25149 0 0 S #25148 The {DShodar Palace {WCourtyard{x~ ~ 0 0 field D0 ~ ~ Z 0 25147 0 0 D3 ~ ~ Z 0 25150 0 0 S #25149 The {DShodar Palace {WCourtyard{x~ ~ 0 0 field D0 ~ ~ Z 0 25145 0 0 D1 ~ ~ Z 0 25147 0 0 D2 ~ ~ Z 0 25150 0 0 S #25150 The {DShodar Palace{W Courtyard{x~ ~ 0 0 field D0 ~ ~ Z 0 25149 0 0 D1 ~ ~ Z 0 25148 0 0 S #25152 The Servant's Hallway~ ~ 0 D inside D0 ~ ~ Z 0 25153 0 0 D1 ~ ~ Z 0 25156 0 0 D2 ~ ~ Z 0 25143 0 0 D3 ~ ~ Z 0 25155 0 0 S #25153 The Servant's Hallway~ ~ 0 D inside D0 ~ ~ Z 0 25154 0 0 D1 ~ ~ Z 0 25158 0 0 D2 ~ ~ Z 0 25152 0 0 D3 ~ ~ Z 0 25157 0 0 S #25154 The Servant's Hallway~ ~ 0 D inside D1 ~ ~ Z 0 25160 0 0 D2 ~ ~ Z 0 25153 0 0 D3 ~ ~ Z 0 25159 0 0 S #25155 A Servant's Room~ ~ 0 D inside D1 ~ ~ Z 0 25152 0 0 S #25156 A Servant's Room~ ~ 0 D inside D3 ~ ~ Z 0 25152 0 0 S #25157 A Servant's Room~ ~ 0 D inside D1 ~ ~ Z 0 25153 0 0 S #25158 A Servant's Room~ ~ 0 D inside D3 ~ ~ Z 0 25153 0 0 S #25159 A Servant's Room~ ~ 0 D inside D1 ~ ~ Z 0 25154 0 0 S #25160 A Servant's Room~ ~ 0 D inside D3 ~ ~ Z 0 25154 0 0 S #25161 The Kitchen~ ~ 0 D inside D1 ~ ~ Z 0 25162 0 0 D3 ~ ~ ABZ 0 25117 0 0 S #25162 The Storeroom~ ~ 0 D inside D3 ~ ~ Z 0 25161 0 0 S #25163 A Guest's Sitting Room~ ~ 0 D inside D1 ~ ~ ABCFGZ 0 25120 0 0 D3 ~ ~ Z 0 25164 0 0 S #25164 A Guest's Bedchamber~ ~ 0 D inside D1 ~ ~ Z 0 25163 0 0 S #25165 A Guest's Sitting Room~ ~ 0 D inside D1 ~ ~ Z 0 25166 0 0 D3 ~ ~ ABCFGZ 0 25120 0 0 S #25166 A Guest's Bedchamber~ ~ 0 D inside D3 ~ ~ Z 0 25165 0 0 S #25167 A Guest's Sitting Room~ ~ 0 D inside D1 ~ ~ ABCFGZ 0 25121 0 0 D3 ~ ~ Z 0 25168 0 0 S #25168 A Guest's Bechamber~ ~ 0 D inside D1 ~ ~ Z 0 25167 0 0 S #25169 A Guest's Sitting Room~ ~ 0 D inside D1 ~ ~ Z 0 25170 0 0 D3 ~ ~ ABCFGZ 0 25121 0 0 S #25170 A Guest's Bedchamber~ ~ 0 D inside D3 ~ ~ Z 0 25169 0 0 S #25171 A Guest's Sitting Room~ ~ 0 D inside D1 ~ ~ ABCFGZ 0 25122 0 0 D3 ~ ~ Z 0 25172 0 0 S #25172 A Guest's Bedchamber~ ~ 0 D inside D1 ~ ~ Z 0 25171 0 0 S #25173 A Guest's Sitting Room~ ~ 0 D inside D1 ~ ~ Z 0 25174 0 0 D3 ~ ~ ABCFGZ 0 25122 0 0 S #25174 A Guest's Bedchamber~ ~ 0 D inside D3 ~ ~ Z 0 25173 0 0 S #25175 The South Gate of {DShodar Haran{x~ The south gate of shodar haran is made up of two enormous wooden doors that are easily twice as tall as any storm giant. The doors are covered in thick iron and outward-facing spikes, and is covered in many dents from previous siege attempts. Inside the gate you can see the center street of the town, a wide, dark road full of people and activity. ~ 0 0 city D0 ~ ~ Z 0 25176 0 0 D1 ~ ~ Z 0 25221 0 0 D3 ~ ~ Z 0 25220 0 0 S #25176 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25177 0 0 D1 ~ ~ Z 0 25223 0 0 D2 ~ ~ Z 0 25175 0 0 D3 ~ ~ Z 0 25222 0 0 S #25177 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25178 0 0 D1 ~ ~ Z 0 25225 0 0 D2 ~ ~ Z 0 25176 0 0 D3 ~ ~ Z 0 25224 0 0 S #25178 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25179 0 0 D1 ~ ~ Z 0 25276 0 0 D2 ~ ~ Z 0 25177 0 0 D3 ~ ~ Z 0 25226 0 0 S #25179 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25180 0 0 D2 ~ ~ Z 0 25178 0 0 D3 ~ ~ Z 0 25248 0 0 S #25180 The South Gate of the {DShodar {WWall{x~ The gate of the shodar wall is very large, about half as high and wide as the main gates. The wall serves to separate the slums of the city and the rest, to keep the slums' wishwash inhabitants from fouling the rest of the city. Every once in a while one of them tries to enter the inner city, but the are restrained by the King's Guard. ~ 0 0 city D0 ~ ~ Z 0 25181 0 0 D2 ~ ~ Z 0 25179 0 0 S #25181 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25182 0 0 D2 ~ ~ Z 0 25180 0 0 S #25182 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25183 0 0 D2 ~ ~ Z 0 25181 0 0 S #25183 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25184 0 0 D2 ~ ~ Z 0 25182 0 0 S #25184 The Dalath Square~ The Dalath square is a huge square, it must be at least fourty paces wide and fourty paces long. It is arguably the busiest part of the city, as well as a favorite place for pickpockets and cut-purses. The square is also one of the highlights of this city, including it's grand {Wstatue{x and {Wfountain{x in the very center. ~ 0 0 city D0 ~ ~ Z 0 25187 0 0 D1 ~ ~ Z 0 25186 0 0 D2 ~ ~ Z 0 25183 0 0 D3 ~ ~ Z 0 25185 0 0 S #25185 The Dalath Square~ The Dalath square is a huge square, it must be at least fourty paces wide and fourty paces long. It is arguably the busiest part of the city, as well as a favorite place for pickpockets and cut-purses. The square is also one of the highlights of this city, including it's grand {Wstatue{x and {Wfountain{x in the very center. ~ 0 0 city D0 ~ ~ Z 0 25188 0 0 D1 ~ ~ Z 0 25184 0 0 S #25186 The Dalath Square~ The Dalath square is a huge square, it must be at least fourty paces wide and fourty paces long. It is arguably the busiest part of the city, as well as a favorite place for pickpockets and cut-purses. The square is also one of the highlights of this city, including it's grand {Wstatue{x and {Wfountain{x in the very center. ~ 0 0 city D0 ~ ~ Z 0 25189 0 0 D3 ~ ~ Z 0 25184 0 0 S #25187 The Dalath Square~ The Dalath square is a huge square, it must be at least fourty paces wide and fourty paces long. It is arguably the busiest part of the city, as well as a favorite place for pickpockets and cut-purses. The square is also one of the highlights of this city, including it's grand {Wstatue{x and {Wfountain{x in the very center. ~ 0 0 city D0 ~ ~ Z 0 25190 0 0 D1 ~ ~ Z 0 25189 0 0 D2 ~ ~ Z 0 25184 0 0 D3 ~ ~ Z 0 25188 0 0 S #25188 The Dalath Square~ The Dalath square is a huge square, it must be at least fourty paces wide and fourty paces long. It is arguably the busiest part of the city, as well as a favorite place for pickpockets and cut-purses. The square is also one of the highlights of this city, including it's grand {Wstatue{x and {Wfountain{x in the very center. ~ 0 0 city D0 ~ ~ Z 0 25191 0 0 D1 ~ ~ Z 0 25187 0 0 D2 ~ ~ Z 0 25185 0 0 D3 ~ ~ Z 0 25211 0 0 S #25189 The Dalath Square~ The Dalath square is a huge square, it must be at least fourty paces wide and fourty paces long. It is arguably the busiest part of the city, as well as a favorite place for pickpockets and cut-purses. The square is also one of the highlights of this city, including it's grand {Wstatue{x and {Wfountain{x in the very center. ~ 0 0 city D0 ~ ~ Z 0 25192 0 0 D1 ~ ~ Z 0 25212 0 0 D2 ~ ~ Z 0 25186 0 0 D3 ~ ~ Z 0 25187 0 0 S #25190 The Dalath Square~ The Dalath square is a huge square, it must be at least fourty paces wide and fourty paces long. It is arguably the busiest part of the city, as well as a favorite place for pickpockets and cut-purses. The square is also one of the highlights of this city, including it's grand {Wstatue{x and {Wfountain{x in the very center. ~ 0 0 city D0 ~ ~ Z 0 25193 0 0 D1 ~ ~ Z 0 25192 0 0 D2 ~ ~ Z 0 25187 0 0 D3 ~ ~ Z 0 25191 0 0 S #25191 The Dalath Square~ The Dalath square is a huge square, it must be at least fourty paces wide and fourty paces long. It is arguably the busiest part of the city, as well as a favorite place for pickpockets and cut-purses. The square is also one of the highlights of this city, including it's grand {Wstatue{x and {Wfountain{x in the very center. ~ 0 0 city D1 ~ ~ Z 0 25190 0 0 D2 ~ ~ Z 0 25188 0 0 S #25192 The Dalath Square~ The Dalath square is a huge square, it must be at least fourty paces wide and fourty paces long. It is arguably the busiest part of the city, as well as a favorite place for pickpockets and cut-purses. The square is also one of the highlights of this city, including it's grand {Wstatue{x and {Wfountain{x in the very center. ~ 0 0 city D2 ~ ~ Z 0 25189 0 0 D3 ~ ~ Z 0 25190 0 0 S #25193 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25194 0 0 D2 ~ ~ Z 0 25190 0 0 S #25194 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25195 0 0 D2 ~ ~ Z 0 25193 0 0 S #25195 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25196 0 0 D2 ~ ~ Z 0 25194 0 0 S #25196 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25197 0 0 D2 ~ ~ Z 0 25195 0 0 S #25197 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25198 0 0 D1 ~ ~ Z 0 25261 0 0 D2 ~ ~ Z 0 25196 0 0 S #25198 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25199 0 0 D2 ~ ~ Z 0 25197 0 0 S #25199 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25200 0 0 D2 ~ ~ Z 0 25198 0 0 S #25200 Center Street~ The center street is a wide, dark road. This street is probably one of the brighter places in the town, but it is still fairly dark out and hard to see long distances. The air is active with hawkers cries and the pound of a hammer on an anvil, and muffled screams are audible in the distance. The road is paved with thick stones meant to withstand any amount of walking and heavy wagon wheels without sustaining damage. ~ 0 0 city D0 ~ ~ Z 0 25201 0 0 D2 ~ ~ Z 0 25199 0 0 S #25201 The North Gate of {DShodar Haran{x~ The east gate of shodar haran is made up of two enormous wooden doors that are easily twice as tall as any storm giant. The doors are covered in thick iron and outward-facing spikes, and is covered in many dents from previous siege attempts. Inside the gate you can see the center street of the town, a wide, dark road full of people and activity. ~ 0 0 city D2 ~ ~ Z 0 25200 0 0 S #25202 The West Gate of {DShodar Haran{x~ The west gate of shodar haran is made up of two enormous wooden doors that are easily twice as tall as any storm giant. The doors are covered in thick iron and outward-facing spikes, and is covered in many dents from previous siege attempts. Inside the gate you can see the main street of the town, a narrow, dark road full of people and activity. ~ 0 0 city D1 ~ ~ Z 0 25203 0 0 S #25203 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D1 ~ ~ Z 0 25204 0 0 D3 ~ ~ Z 0 25202 0 0 S #25204 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D0 ~ ~ Z 0 25306 0 0 D1 ~ ~ Z 0 25205 0 0 D2 ~ ~ Z 0 25247 0 0 D3 ~ ~ Z 0 25203 0 0 S #25205 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D0 ~ ~ Z 0 25305 0 0 D1 ~ ~ Z 0 25206 0 0 D3 ~ ~ Z 0 25204 0 0 S #25206 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D1 ~ ~ Z 0 25207 0 0 D2 ~ ~ Z 0 25323 0 0 D3 ~ ~ Z 0 25205 0 0 S #25207 The West Gate of the {DShodar {WWall{x~ The gate of the shodar wall is very large, about half as high and wide as the main gates. The wall serves to separate the slums of the city and the rest, to keep the slums' wishwash inhabitants from fouling the rest of the city. Every once in a while one of them tries to enter the inner city, but the are restrained by the King's Guard. ~ 0 0 city D1 ~ ~ Z 0 25208 0 0 D3 ~ ~ Z 0 25206 0 0 S #25208 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D0 ~ ~ Z 0 25324 0 0 D1 ~ ~ Z 0 25209 0 0 D3 ~ ~ Z 0 25207 0 0 S #25209 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D1 ~ ~ Z 0 25210 0 0 D2 ~ ~ Z 0 25325 0 0 D3 ~ ~ Z 0 25208 0 0 S #25210 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D0 ~ ~ Z 0 25326 0 0 D1 ~ ~ Z 0 25211 0 0 D3 ~ ~ Z 0 25209 0 0 S #25211 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D1 ~ ~ Z 0 25188 0 0 D2 ~ ~ Z 0 25327 0 0 D3 ~ ~ Z 0 25210 0 0 S #25212 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D1 ~ ~ Z 0 25213 0 0 D3 ~ ~ Z 0 25189 0 0 S #25213 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D1 ~ ~ Z 0 25214 0 0 D3 ~ ~ Z 0 25212 0 0 S #25214 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D1 ~ ~ Z 0 25215 0 0 D3 ~ ~ Z 0 25213 0 0 S #25215 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D1 ~ ~ Z 0 25216 0 0 D3 ~ ~ Z 0 25214 0 0 S #25216 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D0 ~ ~ Z 0 25262 0 0 D1 ~ ~ Z 0 25217 0 0 D3 ~ ~ Z 0 25215 0 0 S #25217 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D1 ~ ~ Z 0 25218 0 0 D3 ~ ~ Z 0 25216 0 0 S #25218 Main Street~ The main street is a skinny, dull road. It is paved with round cobblestones that are slippery in the cold, and highly durable. The road carries with it the cries of hawkers and merchants, as well as men and woman yelling for others to get out of their way. The street is lined with buildings, some tall, some short, most dark. In several places the street is intersected by alleys and other streets, none as large as the one you travel. ~ 0 0 city D1 ~ ~ Z 0 25219 0 0 D3 ~ ~ Z 0 25217 0 0 S #25219 The East Gate of {DShodar Haran{x~ The west gate of shodar haran is made up of two enormous wooden doors that are easily twice as tall as any storm giant. The doors are covered in thick iron and outward-facing spikes, and is covered in many dents from previous siege attempts. Inside the gate you can see the main street of the town, a narrow, dark road full of people and activity. ~ 0 0 city D3 ~ ~ Z 0 25218 0 0 S #25220 A Guard House~ This 'house' is really just one small room where the gate guards can kick back and relax. There are two high-backed chair and a map-covered table, as well as a rack on the wall holding numerous weapons. The dark stone walls provide little insulation, the room is quite cold. ~ 0 D inside D1 ~ ~ Z 0 25175 0 0 S #25221 A Guard House~ This 'house' is really just one small room where the gate guards can kick back and relax. There are two high-backed chair and a map-covered table, as well as a rack on the wall holding numerous weapons. The dark stone walls provide little insulation, the room is quite cold. ~ 0 D inside D3 ~ ~ Z 0 25175 0 0 S #25222 Bretta's Brews~ Entering this room, you are immersed in a thick {Mfog{x wafting from the tops of numerous cauldrons. The sides of the room are covered in small wooden shelves, which in turn are heavily laden down with potions, wands, scrolls and other magical items. The smell of the place is quite disgusting, a mix of bat guano, rat's tails, newt's fingers, etc. ~ 0 D inside D1 ~ ~ Z 0 25176 0 0 S #25223 The Dice Store~ The dice story is a shabby little building covered in dice cups and dice ranging from some old beaten dice you suspect were found in the trash to a set of gleaming gilded dice and cup. The counter behind which the store owner stands is at the east end of the shop a thick length of warped wood that looks like it was stuck together at the last minute. The rooms smells strongly of old leather and flies, but not much smells good in this part of town. ~ 0 D inside D3 ~ ~ Z 0 25176 0 0 S #25224 A Rusty Forge~ The Rusty Forge is exactly as it's name implies... A rusty forge. The room is very hot and smells of heated metal and sweat. The walls are slightly charred, as is the floor, and the forge itself is huge. ~ 0 D inside D1 ~ ~ Z 0 25177 0 0 S #25225 Kallion's Knives~ One of Shodar Haran's several knife stores, this place is most likely the most murderous. The knives aren't first rate, several are rusty and notched, but they all have very keen edges. Definitely handiwork of Kallion, the store's owner, who sits behind the counter sharpening a knife and licking his lips. ~ 0 D inside D3 ~ ~ Z 0 25177 0 0 S #25226 {DA Dark Alleway{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards, pieces of broken wood...etc.{x ~ 0 A city D1 ~ ~ Z 0 25178 0 0 D2 ~ ~ Z 0 25227 0 0 S #25227 {DA Dark Alleway{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D0 ~ ~ Z 0 25226 0 0 D2 ~ ~ Z 0 25228 0 0 S #25228 {DA Dark Alleway{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. Several parts of the ground are covered in dark bloodstains too. {x ~ 0 A city D0 ~ ~ Z 0 25227 0 0 D3 ~ ~ Z 0 25229 0 0 S #25229 {DA Dark Alleway{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. Several parts of the ground are covered in dark bloodstains too. There is a very sturdy wooden door to the north, but it is shut quite firmly.{x ~ 0 A city D1 ~ ~ Z 0 25228 0 0 D3 ~ ~ Z 0 25230 0 0 S #25230 {DA Dark Alleway{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. Several parts of the ground are covered in dark bloodstains too. {x ~ 0 A city D1 ~ ~ Z 0 25229 0 0 D3 ~ ~ Z 0 25231 0 0 S #25231 {DA Dark Alleyway{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. Several parts of the ground are covered in dark bloodstains too. {x ~ 0 A city D0 ~ ~ Z 0 25232 0 0 D1 ~ ~ Z 0 25230 0 0 S #25232 {DA Dark Alleyway{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. Several parts of the ground are covered in dark bloodstains too. {x ~ 0 A city D0 ~ ~ Z 0 25233 0 0 D2 ~ ~ Z 0 25231 0 0 S #25233 {DA Dark Alleyway{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. Several parts of the ground are covered in dark bloodstains too. {x ~ 0 A city D0 ~ ~ Z 0 25234 0 0 D2 ~ ~ Z 0 25232 0 0 S #25234 {DA Dark Alleyway{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. Several parts of the ground are covered in dark bloodstains too. You see a tightly shut iron-bound door to the west. {x ~ 0 A city D2 ~ ~ Z 0 25233 0 0 D3 ~ ~ ABZ 0 25235 0 0 S #25235 {DA Dark Building{x~ {DThe building you are in is quite large, which is exaggerated further by the fact that it is completely empty. The walls are bare, the floor has nothing other than {rdark stains{D, and there are no lifeforms to your knowledge. Well, except for that {Wrat{D in the corner. {x ~ 0 AD inside D1 ~ ~ ABZ 0 25234 0 0 D2 ~ ~ Z 0 25236 0 0 D3 ~ ~ ABZ 0 25243 0 0 S #25236 {DA Pitch-Black Room{x~ {DThis part of the building is even darker than the previous room, there is no light to see anything at all beyond your own nose. {x ~ 0 AD inside D0 ~ ~ Z 0 25235 0 0 D2 ~ ~ Z 0 25237 0 0 S #25237 {DA Dark Room{x~ {DYou have entered a dark room, and amazingly enough it is somewhat well furnished. There is a couch in the corner, and two chairs on the other side of the room--black leather of course. The east side of the room has been converted into a black marble bar, and is being tended by a dark fellow. {x ~ 0 AD inside D0 ~ ~ Z 0 25236 0 0 D2 ~ ~ Z 0 25238 0 0 S #25238 {DA Dimly Lit Target Room{x~ {DYou have entered a dimly lit room, suitably named the target room. All along the walls small rings have been etched into the wood to serve as targets. Judging by the knife protruding from the middle of one of the rings, they are frequently used. {x ~ 0 AD inside D0 ~ ~ Z 0 25237 0 0 D4 ~ ~ Z 0 25239 0 0 S #25239 {DA {WMo{wo{Wn{D-Lit Rooftop{x~ {WYou have climbed on top of the rooftop of the building, and are rewarded with a breathtaking view of the city. The dark buildings are swathed in a white glow from the moon, illuminating them slightly. You also notice that almost all of the rooftops are connected by small rope bridges, and dark shapes flit across them in the shadows. {x ~ 0 A city D0 ~ ~ Z 0 25240 0 0 D1 ~ ~ Z 0 25241 0 0 D5 ~ ~ Z 0 25238 0 0 S #25240 {DAmong the Rafters{x~ {DAhh, the rafters. Always a fun place to jump down on people from! Or kick back, if you care to. It seems the dark wooden beams have been covered with soft pillows, a very nice place to sleep indeed. {x ~ 0 AD inside D2 ~ ~ Z 0 25239 0 0 D5 ~ ~ Z 0 25237 0 0 S #25241 {DA Thin Rope-Bridge{x~ {DYou stand atop a thin rope bridge with no handrails or other support, just the weak rope rungs. From up here you can see most of the city, as well as the alleys and streets carving their way through the buildings. The hair on the back of your neck begins to stand up in warning, and you see a dark shape steal away through the shadows. {x ~ 0 A city D1 ~ ~ Z 0 25242 0 0 D3 ~ ~ Z 0 25239 0 0 S #25242 {DAtop the Prancing Stallion{x~ {DStanding on the poorly-shingled roof of the prancing stallion inn, you can see far out into the city. The city is like a snake den of meandering alleyways and spider web of rooftop connecting rope bridges. {x ~ 0 A city D1 ~ ~ ABZ 0 25253 0 0 D3 ~ ~ Z 0 25241 0 0 S #25243 {rScythe {WStreet{x~ Walking along scythe street, you can think of two reasons for how it got it's name. It could be because of the shape of the street how it is long and then curves to the side, or it could be named scythe street because of it's notorious reputation as a murder hotspot. The second is backed up by an astounding amount of bloodstains on the ground, as well as other random garbage. ~ 0 A city D1 ~ ~ ABZ 0 25235 0 0 D3 ~ ~ Z 0 25244 0 0 S #25244 {rScythe {WStreet{x~ Walking along scythe street, you can think of two reasons for how it got it's name. It could be because of the shape of the street how it is long and then curves to the side, or it could be named scythe street because of it's notorious reputation as a murder hotspot. The second is backed up by an astounding amount of bloodstains on the ground, as well as other random garbage. ~ 0 A city D0 ~ ~ Z 0 25245 0 0 D1 ~ ~ Z 0 25243 0 0 D3 ~ ~ Z 0 25301 0 0 S #25245 {rScythe {WStreet{x~ Walking along scythe street, you can think of two reasons for how it got it's name. It could be because of the shape of the street how it is long and then curves to the side, or it could be named scythe street because of it's notorious reputation as a murder hotspot. The second is backed up by an astounding amount of bloodstains on the ground, as well as other random garbage. ~ 0 A city D0 ~ ~ Z 0 25246 0 0 D1 ~ ~ Z 0 25302 0 0 D2 ~ ~ Z 0 25244 0 0 S #25246 {rScythe {WStreet{x~ Walking along scythe street, you can think of two reasons for how it got it's name. It could be because of the shape of the street how it is long and then curves to the side, or it could be named scythe street because of it's notorious reputation as a murder hotspot. The second is backed up by an astounding amount of bloodstains on the ground, as well as other random garbage. ~ 0 A city D0 ~ ~ Z 0 25247 0 0 D2 ~ ~ Z 0 25245 0 0 D3 ~ ~ Z 0 25303 0 0 S #25247 {rScythe {WStreet{x~ Walking along scythe street, you can think of two reasons for how it got it's name. It could be because of the shape of the street how it is long and then curves to the side, or it could be named scythe street because of it's notorious reputation as a murder hotspot. The second is backed up by an astounding amount of bloodstains on the ground, as well as other random garbage. ~ 0 A city D0 ~ ~ Z 0 25204 0 0 D1 ~ ~ Z 0 25304 0 0 D2 ~ ~ Z 0 25246 0 0 S #25248 Entrance to the Prancing Stallion~ You stand in the entrance to a disgruntled looking inn called the Prancing Stallion, displayed on a sign showing a scraggly gelding rearing back most likely to deposit his rider on the ground. You can see into the common room to the west, it looks rather empty. ~ 0 D inside D1 ~ ~ Z 0 25179 0 0 D3 ~ ~ Z 0 25249 0 0 S #25249 The Common Room of the Prancing Stallion~ Entering the common room of the Prancing Stallion, you realize that this place must be suffering very hard times. The uneven wooden tables stand warily, covered in many stains, some the color of dried blood. A heavy odor of alcohol and the leftovers of several patrons' stomaches, this place is nearly unbearable. ~ 0 D inside D1 ~ ~ Z 0 25248 0 0 D2 ~ ~ Z 0 25252 0 0 D3 ~ ~ ABZ 0 25250 0 0 S #25250 The Prancing Stallion's Kitchen~ Chipped pots and bent, dull knives litter the filthy counters of this room, the single pantry is nearly empty as revealed by it's nearly hingeless door, currently ajar. ~ 0 D inside D1 ~ ~ ABZ 0 25249 0 0 S #25251 The West End of the Common Room~ Entering the common room of the Prancing Stallion, you realize that this place must be suffering very hard times. The uneven wooden tables stand warily, covered in many stains, some the color of dried blood. A heavy odor of alcohol and the leftovers of several patrons' stomaches, this place is nearly unbearable. ~ 0 D inside D1 ~ ~ Z 0 25252 0 0 D4 ~ ~ Z 0 25255 0 0 S #25252 The Common Room of the Prancing Stallion~ Entering the common room of the Prancing Stallion, you realize that this place must be suffering very hard times. The uneven wooden tables stand warily, covered in many stains, some the color of dried blood. A heavy odor of alcohol and the leftovers of several patrons' stomaches, this place is nearly unbearable. ~ 0 D inside D0 ~ ~ Z 0 25249 0 0 D2 ~ ~ ABZ 0 25254 0 0 D3 ~ ~ Z 0 25251 0 0 S #25253 A Dusty {yHayloft{x~ So you thought you could escape paying rent by sleeping in the hayloft? Think again... It seems the innkeeper has a grudge against some folk who try to sleep here for free and evade notice... ~ 0 AD inside D3 ~ ~ ABZ 0 25242 0 0 D5 ~ ~ ABZ 0 25254 0 0 S #25254 The Stables~ The floor of this room is covered in {yhay{x, and reeks of horse dung. The few stalls in the corner are empty, as it is unlikely that anyone in this part of town is wealthy enough to own a horse. ~ 0 D inside D0 ~ ~ ABZ 0 25252 0 0 D2 A stout wooden door bars your way. ~ door~ ABZ 0 25229 0 0 D4 ~ ~ ABZ 0 25253 0 0 S #25255 A Landing~ Climbing the unsturdy stairs up to the second floor of the inn, you notice that the peeling walls are completely bare except for one odd-looking portrait at the top of the landing. The floor is uncovered wooden boards, and they creak noisily, reducing the chance for any sneakiness. ~ 0 D inside D1 ~ ~ Z 0 25256 0 0 D5 ~ ~ Z 0 25251 0 0 S #25256 A Drab Hallway~ This hallway is very dull, it's walls have not a single picture or tapestry, the only things you notice are three warped wooden doors, the knob broken off of every one. ~ 0 D inside D0 ~ ~ ABZ 0 25259 0 0 D1 ~ ~ ABZ 0 25258 0 0 D2 ~ ~ ABZ 0 25257 0 0 D3 ~ ~ Z 0 25255 0 0 S #25257 A Cramped Room~ A very small room indeed, there is barely enough room between the walls for a moth-eaten cot and chipped porcelain washbasin. The smell is not very pleasant, and there are no windows. ~ 0 D inside D0 ~ ~ ABZ 0 25256 0 0 S #25258 A Cramped Room~ A very small room indeed, there is barely enough room between the walls for a moth-eaten cot and chipped porcelain washbasin. The smell is not very pleasant, and there are no windows. ~ 0 D inside D3 ~ ~ ABZ 0 25256 0 0 S #25259 A Cramped Room~ A very small room indeed, there is barely enough room between the walls for a moth-eaten cot and chipped porcelain washbasin. The smell is not very pleasant, and there are no windows. ~ 0 D inside D2 ~ ~ ABZ 0 25256 0 0 S #25260 North Palace Street~ The Palace street is a wide, well paved road. It is nowhere near as busy as the main or center street, but there are plenty hawkers and folk bustling about and being jostled by nobles on horseback. ~ 0 0 city D1 ~ ~ Z 0 25144 0 0 D2 ~ ~ Z 0 25264 0 0 D3 ~ ~ Z 0 25261 0 0 S #25261 North Palace Street~ The Palace street is a wide, well paved road. It is nowhere near as busy as the main or center street, but there are plenty hawkers and folk bustling about and being jostled by nobles on horseback. ~ 0 0 city D1 ~ ~ Z 0 25260 0 0 D3 ~ ~ Z 0 25197 0 0 S #25262 East Palace Street~ The Palace street is a wide, well paved road. It is nowhere near as busy as the main or center street, but there are plenty hawkers and folk bustling about and being jostled by nobles on horseback. ~ 0 0 city D0 ~ ~ Z 0 25263 0 0 D2 ~ ~ Z 0 25216 0 0 S #25263 East Palace Street~ The Palace street is a wide, well paved road. It is nowhere near as busy as the main or center street, but there are plenty hawkers and folk bustling about and being jostled by nobles on horseback. ~ 0 0 city D0 ~ ~ Z 0 25117 0 0 D2 ~ ~ Z 0 25262 0 0 D3 ~ ~ Z 0 25270 0 0 S #25264 Path to the Barracks~ The path to the barracks is an elongated black tent. The inside of the tent is quite stuffy, and the ground is uncovered--hard packed dirt. ~ 0 D inside D0 ~ ~ Z 0 25260 0 0 D2 ~ ~ Z 0 25265 0 0 S #25265 Path to the Barracks~ The path to the barracks is an elongated black tent. The inside of the tent is quite stuffy, and the ground is uncovered--hard packed dirt. ~ 0 D inside D0 ~ ~ Z 0 25264 0 0 D2 ~ ~ Z 0 25266 0 0 S #25266 The Barracks~ The barracks are an elongation of the path to them--a high-ceilinged black tent. These barracks are quite busy however, members of the King's Guard are coming and going frequently and practicing their skills. Watch out--their weapons aren't practice weapons. ~ 0 D inside D0 ~ ~ Z 0 25265 0 0 D2 ~ ~ Z 0 25267 0 0 D3 ~ ~ Z 0 25274 0 0 S #25267 The Barracks~ The barracks are an elongation of the path to them--a high-ceilinged black tent. These barracks are quite busy however, members of the King's Guard are coming and going frequently and practicing their skills. Watch out--their weapons aren't practice weapons. ~ 0 D inside D0 ~ ~ Z 0 25266 0 0 D1 ~ ~ Z 0 25268 0 0 D2 ~ ~ Z 0 25272 0 0 D3 ~ ~ Z 0 25273 0 0 S #25268 The Barracks~ The barracks are an elongation of the path to them--a high-ceilinged black tent. These barracks are quite busy however, members of the King's Guard are coming and going frequently and practicing their skills. Watch out--their weapons aren't practice weapons. ~ 0 D inside D1 ~ ~ Z 0 25269 0 0 D2 ~ ~ Z 0 25271 0 0 D3 ~ ~ Z 0 25267 0 0 S #25269 Path to the Barracks~ The path to the barracks is an elongated black tent. The inside of the tent is quite stuffy, and the ground is uncovered--hard packed dirt. ~ 0 D inside D1 ~ ~ Z 0 25270 0 0 D3 ~ ~ Z 0 25268 0 0 S #25270 Path to the Barracks~ The path to the barracks is an elongated black tent. The inside of the tent is quite stuffy, and the ground is uncovered--hard packed dirt. ~ 0 D inside D1 ~ ~ Z 0 25263 0 0 D3 ~ ~ Z 0 25269 0 0 S #25271 Mess Hall~ This is a VERY messy room. The long tables take up almost the whole room except for a huge cookpot. Slops of food and meat are spilled all over the ground and table, although that's to be expected of soldiers. ~ 0 D inside D0 ~ ~ Z 0 25268 0 0 D3 ~ ~ Z 0 25272 0 0 S #25272 Mess Hall~ This is a VERY messy room. The long tables take up almost the whole room except for a huge cookpot. Slops of food and meat are spilled all over the ground and table, although that's to be expected of soldiers. ~ 0 D inside D0 ~ ~ Z 0 25267 0 0 D1 ~ ~ Z 0 25271 0 0 D3 ~ ~ Z 0 25275 0 0 S #25273 Training Room~ The training room is an open section of the tent filled with racks of weapons and practice dummies to train on. The dummies are made of metal to practice fighting an armored foe, so better make sure your weapon is sturdy. The room smells of steel and sweat, not an uncommon smell around soldiers. ~ 0 D inside D0 ~ ~ Z 0 25274 0 0 D1 ~ ~ Z 0 25267 0 0 D2 ~ ~ Z 0 25275 0 0 S #25274 Training Room~ The training room is an open section of the tent filled with racks of weapons and practice dummies to train on. The dummies are made of metal to practice fighting an armored foe, so better make sure your weapon is sturdy. The room smells of steel and sweat, not an uncommon smell around soldiers. ~ 0 D inside D1 ~ ~ Z 0 25266 0 0 D2 ~ ~ Z 0 25273 0 0 S #25275 Training Room~ The training room is an open section of the tent filled with racks of weapons and practice dummies to train on. The dummies are made of metal to practice fighting an armored foe, so better make sure your weapon is sturdy. The room smells of steel and sweat, not an uncommon smell around soldiers. ~ 0 D inside D0 ~ ~ Z 0 25273 0 0 D1 ~ ~ Z 0 25272 0 0 S #25276 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood.{x ~ 0 A city D1 ~ ~ Z 0 25277 0 0 D3 ~ ~ Z 0 25178 0 0 S #25277 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. {x ~ 0 A city D2 ~ ~ Z 0 25278 0 0 D3 ~ ~ Z 0 25276 0 0 S #25278 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. {x ~ 0 A city D0 ~ ~ Z 0 25277 0 0 D1 ~ ~ Z 0 25284 0 0 D2 ~ ~ Z 0 25279 0 0 S #25279 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D0 ~ ~ Z 0 25278 0 0 D1 ~ ~ Z 0 25280 0 0 S #25280 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D1 ~ ~ Z 0 25281 0 0 D3 ~ ~ Z 0 25279 0 0 S #25281 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D0 ~ ~ Z 0 25282 0 0 D1 ~ ~ Z 0 25283 0 0 D3 ~ ~ Z 0 25280 0 0 S #25282 The {yLeather {WShop{x~ The leather shop produces a large variety of clothing and tools out of leather, and various specimen hang from the walls. There are several breastplates, greaves, as well as grips for swords, axes and daggers. The room has an unpleasant smell about it, a mix of leather, sweat and grease, making the little stone building seem even more poor than it already is. ~ 0 D inside D2 ~ ~ Z 0 25281 0 0 S #25283 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. {DTo the east you see a large mansion rising out of the darkness. {x ~ 0 A city D3 ~ ~ Z 0 25281 0 0 S #25284 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D1 ~ ~ Z 0 25285 0 0 D3 ~ ~ Z 0 25278 0 0 S #25285 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D0 ~ ~ Z 0 25286 0 0 D1 ~ ~ Z 0 25288 0 0 D3 ~ ~ Z 0 25284 0 0 S #25286 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 0 inside D0 ~ ~ Z 0 25287 0 0 D2 ~ ~ Z 0 25285 0 0 S #25287 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D2 ~ ~ Z 0 25286 0 0 S #25288 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D0 ~ ~ Z 0 25289 0 0 D3 ~ ~ Z 0 25285 0 0 S #25289 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D0 ~ ~ Z 0 25290 0 0 D2 ~ ~ Z 0 25288 0 0 S #25290 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D1 ~ ~ Z 0 25291 0 0 D2 ~ ~ Z 0 25289 0 0 S #25291 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D1 ~ ~ Z 0 25292 0 0 D3 ~ ~ Z 0 25290 0 0 S #25292 {DA Dark Alley{x~ {DYou have entered a dark alleyway it is nearly impossible to see anything. The alley is quite narrow, being wedged in between two buildings, there is barely enough room for a human to stretch his arms out. The alley is full of discarded items, including barrels, musty sheets of parchment, glass shards and pieces of broken wood. ~ 0 A city D2 ~ ~ Z 0 25293 0 0 D3 ~ ~ Z 0 25291 0 0 S #25293 The Entryway of a Mansion~ The entryway to this mansion is a wide hall, probably wide enough for two wagons moving abreast of each other. The cavernous cathedral ceiling towers over you, a good thirty feet up, and two oil lamps struggle to fend off the darkness. ~ 0 AD inside D0 ~ ~ Z 0 25292 0 0 D2 ~ ~ Z 0 25294 0 0 S #25294 The Main Room~ The main room of the mansion is even larger than the entryway, and filled with what was once fashionable furniture. The couches and armchairs are motheaten and dusty, and the few remaining tapestries on the walls are charred or ripped. The glass cases found in several niches along the wall have been broken, and their goods stolen. Several dark stains linger on the carpet, and the whole room smells of death. ~ 0 AD inside D0 ~ ~ Z 0 25293 0 0 D2 ~ ~ Z 0 25295 0 0 S #25295 Beneath a Broken Staircase~ It seems the staircase leading to the second story of the mansion is completely destroyed, leaving you with no way of reaching the upper rooms. You can go back north to the main room, or loiter here amid the rubble. ~ 0 AD inside D0 ~ ~ Z 0 25294 0 0 D5 ~ ~ ABCDFGZ 0 25296 0 0 S #25296 A Cellar~ This cellar is like any you have seen before, except there is a feeling about it.. That is different. That feeling could be created by the odd smell, old wine and cedarwood cases mixed with a sickly scent of decay and death. Quite odd after all. ~ 0 AD inside D0 ~ ~ Z 0 25297 0 0 D1 ~ ~ Z 0 25298 0 0 D2 ~ ~ Z 0 25299 0 0 D3 ~ ~ Z 0 25300 0 0 D4 ~ ~ ABCDFGZ 0 25295 0 0 S #25297 too dark to tell~ It's to dark to make out anything in this room... Did something just move in the corner? ~ 0 AD inside D2 ~ ~ Z 0 25296 0 0 S #25298 too dark to tell~ It's to dark to make out anything in this room... Did something just move in the corner? ~ 0 AD inside D3 ~ ~ Z 0 25296 0 0 S #25299 too dark to tell~ It's to dark to make out anything in this room... Did something just move in the corner? ~ 0 AD inside D0 ~ ~ Z 0 25296 0 0 S #25300 too dark to tell~ It's to dark to make out anything in this room... Did something just move in the corner? ~ 0 AD inside D1 ~ ~ Z 0 25296 0 0 S #25301 A Run-down House~ The run-down house you have entered is dully lit by several candles and an oil lamp hanging from the ceiling. There is a fair amount of furniture, a couch in one corner and a table in the other, several chipped wooden chairs surround the table. The floor is bare stone, and the lone window offers a glum view of scythe street. The room smells sweet, bitter and sour all at the same time, mixed in with a scent that can only be described as herbal or earthy. ~ 0 D inside D1 ~ ~ Z 0 25244 0 0 S #25302 The Butcher's~ The butcher's shop is a small, blood-spattered room that stinks of raw meat. A black stone counter separates you from the butcher, and also serves as a display case for the various cuts of meat. ~ 0 D inside D3 ~ ~ Z 0 25245 0 0 S #25303 The Outfitter~ This store, oddly named "the outfitter" is covered from wall to wall in moth-eaten rags. The owner, a toothless old man, smiles happily at his collection of old discarded clothes. The room smells of old leather and mold, it's quite unpleasant. ~ 0 D inside D1 ~ ~ Z 0 25246 0 0 S #25304 Clement's Clothing~ This store contrasts greatly from the outfitter's just down the street, hanging from pegs on the walls are finely tailored suits, some with embroidered lapels and collars. Despite the prestigious clothes, the store isn't quite as rich. The floor is barely covered in mismatched mats, and the five oil lamps lighting the room give off a nasty smell. ~ 0 D inside D3 ~ ~ Z 0 25247 0 0 S #25305 The Dicing Hall~ The dicing hall is a very long building packed with small round tables. A slim serving girl meanders through the tables, offering drink to the gamblers. The unpolished wooden floor is slippery with spilled liquid and muck tracked in from the patrons' shoes. A stage in the back of the room is for entertainers, and is often watched by customers tired of gambling. ~ 0 D inside D2 ~ ~ Z 0 25205 0 0 S #25306 {rScythe{W Street{x~ Walking along scythe street, you can think of two reasons for how it got it's name. It could be because of the shape of the street how it is long and then curves to the side, or it could be named scythe street because of it's notorious reputation as a murder hotspot. The second is backed up by an astounding amount of bloodstains on the ground, as well as other random garbage. ~ 0 A city D1 ~ ~ Z 0 25307 0 0 D2 ~ ~ Z 0 25204 0 0 S #25307 Beside the Dicing Hall~ Just outside the dicing hall, the building is even large from the outside than it seemed from the inside. The ground outside of it is littered with trash and dirt, and scythe street is just off to the west. You see a small ladder leading up the building. ~ 0 0 city D3 ~ ~ Z 0 25306 0 0 D4 ~ ~ Z 0 25308 0 0 S #25308 Atop the Dicing Hall~ The rooftop is swathed in moonlight, and seems to glow slightly. The roof is stone like the rest of the building, and made slippery from rain and grime. Off to the south you can see the main street, to the east you can see the inner wall, and to the north all is dark. ~ 0 0 city D0 ~ ~ Z 0 25309 0 0 D5 ~ ~ Z 0 25307 0 0 S #25309 {DA Thin Rope-Bridge{x~ {DYou stand atop a thin rope bridge with no handrails or other support, just the weak rope rungs. From up here you can see most of the city, as well as the alleys and streets carving their way through the buildings. The hair on the back of your neck begins to stand up in warning, and you see a dark shape steal away through the shadows. {x ~ 0 0 city D0 ~ ~ Z 0 25310 0 0 D2 ~ ~ Z 0 25308 0 0 S #25310 {DA Thin Rope-Bridge{x~ {DYou stand atop a thin rope bridge with no handrails or other support, just the weak rope rungs. From up here you can see most of the city, as well as the alleys and streets carving their way through the buildings. The hair on the back of your neck begins to stand up in warning, and you see a dark shape steal away through the shadows. {x ~ 0 0 city D2 ~ ~ Z 0 25309 0 0 D3 ~ ~ Z 0 25311 0 0 S #25311 {DA Thin Rope-Bridge{x~ {DYou stand atop a thin rope bridge with no handrails or other support, just the weak rope rungs. From up here you can see most of the city, as well as the alleys and streets carving their way through the buildings. The hair on the back of your neck begins to stand up in warning, and you see a dark shape steal away through the shadows. {x ~ 0 0 city D1 ~ ~ Z 0 25310 0 0 D5 ~ ~ Z 0 25312 0 0 S #25312 A Field of Dead Grass~ The grass of this field was once probably knee-high and bright green, but now the shoots are brittle and dull yellow, and crack and crunch noisily beneath your feet. The field stretches on for a ways in every direction, and is unperturbed except for a very large tree at the northern end. ~ 0 0 field D0 ~ ~ Z 0 25313 0 0 D4 ~ ~ Z 0 25311 0 0 S #25313 A Field of Dead Grass~ The grass of this field was once probably knee-high and bright green, but now the shoots are brittle and dull yellow, and crack and crunch noisily beneath your feet. The field stretches on for a ways in every direction, and is unperturbed except for a very large tree at the northern end. ~ 0 0 field D0 ~ ~ Z 0 25314 0 0 D2 ~ ~ Z 0 25312 0 0 S #25314 The Base of a Large Tree~ The tree you stand beneath is very large, it towers above you for a good fifty paces. As the branches shoot out from higher and higher up on the trunk, it is more difficult to discern what lies up there, but it seems odd that such a large tree would be here with no purpose. ~ 0 0 field D2 ~ ~ Z 0 25313 0 0 D4 ~ ~ Z 0 25315 0 0 S #25315 In the Tree~ Climbing further up the tree, you are enclosed in a wall of branches and leaves, mostly dead ones. The air smells of sap and bark, and through the branches you can see the inner wall of the city off to the east. ~ 0 0 inside D1 ~ ~ Z 0 25316 0 0 D4 ~ ~ Z 0 25317 0 0 D5 ~ ~ Z 0 25314 0 0 S #25316 Out on a Branch~ Far out on an eastern branch of the tree, you can see the west shodar wall within easy reach. Hidden behind a screen of leaves and branches, the guards will most likely not notice you. You can go back to the trunk of the tree, or try to hop unnoticed onto the wall. ~ 0 0 inside D3 ~ ~ Z 0 25315 0 0 S #25317 The Top of the Tree~ You have reached the top of the tree, and the view is utterly astounding. The city extends off to the south and east, a maze of dark alleys and large stone buildings, all covered in darkness. The cityfolk down on the main streets are mere specks, although you can make out the statue in the Dalath square quite easily. Oddly enough, a small rope bridge extends off of the tree to the west. ~ 0 0 inside D3 ~ ~ Z 0 25318 0 0 D5 ~ ~ Z 0 25315 0 0 S #25318 {DA Thin Rope-Bridge{x~ {DYou stand atop a thin rope bridge with no handrails or other support, just the weak rope rungs. From up here you can see most of the city, as well as the alleys and streets carving their way through the buildings. The hair on the back of your neck begins to stand up in warning, and you see a dark shape steal away through the shadows. {x ~ 0 0 city D1 ~ ~ Z 0 25317 0 0 D3 ~ ~ Z 0 25319 0 0 S #25319 {DA Thin Rope-Bridge{x~ {DYou stand atop a thin rope bridge with no handrails or other support, just the weak rope rungs. From up here you can see most of the city, as well as the alleys and streets carving their way through the buildings. The hair on the back of your neck begins to stand up in warning, and you see a dark shape steal away through the shadows. {x {DOff to the west, you can see that the rope is attached to a niche in the main western wall. {x ~ 0 0 city D1 ~ ~ Z 0 25318 0 0 D3 ~ ~ Z 0 25320 0 0 S #25320 A Niche in the Western Wall~ A niche here is carved out of the huge stone blocks in the west outer wall. The air is cool and refreshing, away from the bustle of the city, it is a very nice spot indeed. Off to the south and north, strange doors are carved into the wall. ~ 0 D inside D0 ~ ~ ABZ 0 25322 0 0 D1 ~ ~ Z 0 25319 0 0 D2 ~ ~ ABZ 0 25321 0 0 S #25321 The Carving Room~ This portion of the western wall has been converted into a woodworking room, a very secluded one. The room smells of wood, and the floor is covered in wood chips and shavings. A few skinning knives hang from the walls. ~ 0 0 inside D0 ~ ~ ABZ 0 25320 0 0 S #25322 The Archery Room~ A huge portion of the wall is carved out here, and turned into a room for.. Archery?! Many targets hang from the walls, and a few bows and quivers full of arrows as well. ~ 0 0 inside D2 ~ ~ ABZ 0 25320 0 0 S #25323 The Shelter~ The shelter is a small room that consists mainly of a very long counter, and a great many beggars. Several aproned cooks are bustling about the room, preparing dishes for the buffet, which seems to be free for the beggars! The room would probably smell good, if it weren't for the sweaty, unwashed scent of the numerous beggars and refugees. ~ 0 0 inside D0 ~ ~ Z 0 25206 0 0 S #25324 Wands of Wonder~ A very magical store, Wands of Wonder is a small, stuffy little room filled with magically imbued wands. A short githyanki stands behind the large counter, fingering a wand nervously. ~ 0 D inside D2 ~ ~ Z 0 25208 0 0 S #25325 The Store of Magic~ Another magic store, most likely a competitor of Wands of Wonder, this one is slightly larger yet equally stuffy. The walls are lined with staves and scrollcases and scrolls as well, and there are many glass cases full of strange powders and enchanted objects. The owner of the store, a greedy little gnome, smiles happily at you. ~ 0 D inside D0 ~ ~ Z 0 25209 0 0 S #25326 ~ ~ 0 0 inside D2 ~ ~ Z 0 25210 0 0 S #25327 ~ ~ 0 0 inside D0 ~ ~ Z 0 25211 0 0 S #25328 Inside the Statue~ {DInside the statue is a spacious cavern encased in complete darkness. The tall walls, straight on the inside despite being shaped on the outside, are a good ten paces apart from each other. Lining the walls are ancient carvings depicting black-garbed assassins scaling walls and murdering victims with their bare hands, and pictures of tanto knives, shurikens, and sharp katanas. A rope ladder leads upwards to the top of the statue, while there is a trapdoor leading below. {x ~ 0 ADTXY inside D4 ~ ~ Z 0 25329 0 0 D5 ~ ~ Z 0 25330 0 0 S #25329 The Top of the Statue~ {DThe top of the hollow statue has been turned into a small tavern for the assassins that stay here. A circular counter of dark wood follows the walls along, and is neatly polished. The floor is completely trackless, there are no traces of people being in this room at all. Only two small tables of dark wood are in the room, for there would not be enough room for more. The walls are carved with tanto knives, shurikens and katanas just like the entrance, as well as a symbol of a fist. {x ~ 0 ADTXY inside D5 ~ ~ Z 0 25328 0 0 S #25330 Beneath the Statue~ {DBeneath the statue is the heart of the ninja's guild, a huge room of practicing the ninjitsu arts. There are target boards placed at regular intervals on the walls, several still have shurikens embedded in them. A few upper bodies of practice dummies are on wooden posts in one end of the room, although their wooden necks have been broken many times. In the center of the room is a large sparring mat for fist-fighting matches, and the floor is slick with blood. {x ~ 0 ADTXY inside D4 ~ ~ Z 0 25328 0 0 S #0 #SPECIALS M 25001 spec_breath_gas * the forge dude M 25002 spec_cast_mage * A sedan chair bearer M 25008 spec_cast_cleric * an Efreet M 25010 spec_poison * the kraken M 25011 spec_cast_undead * the Treant M 25018 spec_breath_frost * The Water Prince M 25019 spec_breath_lightning * The Earth King M 25020 spec_breath_gas * The Lord of Air M 25021 spec_breath_fire * The Sultan of Fire M 25033 spec_thief * Nalfeshnee S #RESETS D 0 25117 0 2 * The South Gate of the {DShodar Palace{x: door to the north: closed and locked D 0 25117 1 1 * The South Gate of the {DShodar Palace{x: door to the east: closed D 0 25118 2 2 * The Foyer of the {DShodar Palace{x: door to the south: closed and locked D 0 25120 1 2 * A Hallway in the {DShodar Palace{x: door to the east: closed and locked D 0 25120 3 2 * A Hallway in the {DShodar Palace{x: door to the west: closed and locked D 0 25121 1 2 * A Hallway in the {DShodar Palace{x: door to the east: closed and locked D 0 25121 3 2 * A Hallway in the {DShodar Palace{x: door to the west: closed and locked D 0 25122 1 2 * A Hallway in the {DShodar Palace{x: door to the east: closed and locked D 0 25122 3 2 * A Hallway in the {DShodar Palace{x: door to the west: closed and locked D 0 25128 1 1 * The Throne Room of the {DShodar Palace{x: door to the east: closed D 0 25129 3 1 * The King's Chambers: door to the west: closed D 0 25143 3 2 * A Hallway in the {DShodar Palace{x: door to the west: closed and locked D 0 25144 1 2 * The West Gate of the {DShodar Palace{x: door to the east: closed and locked D 0 25161 3 1 * The Kitchen: door to the west: closed D 0 25163 1 2 * A Guest's Sitting Room: door to the east: closed and locked D 0 25165 3 2 * A Guest's Sitting Room: door to the west: closed and locked D 0 25167 1 2 * A Guest's Sitting Room: door to the east: closed and locked D 0 25169 3 2 * A Guest's Sitting Room: door to the west: closed and locked D 0 25171 1 2 * A Guest's Sitting Room: door to the east: closed and locked D 0 25173 3 2 * A Guest's Sitting Room: door to the west: closed and locked D 0 25234 3 1 * {DA Dark Alleyway{x: door to the west: closed D 0 25235 1 1 * {DA Dark Building{x: door to the east: closed D 0 25235 3 1 * {DA Dark Building{x: door to the west: closed D 0 25242 1 1 * {DAtop the Prancing Stallion{x: door to the east: closed D 0 25243 1 1 * {rScythe {WStreet{x: door to the east: closed D 0 25249 3 1 * The Common Room of the Prancing Stallion: door to the west: closed D 0 25250 1 1 * The Prancing Stallion's Kitchen: door to the east: closed D 0 25252 2 1 * The Common Room of the Prancing Stallion: door to the south: closed D 0 25253 3 1 * A Dusty {yHayloft{x: door to the west: closed D 0 25253 5 1 * A Dusty {yHayloft{x: door to the down: closed D 0 25254 0 1 * The Stables: door to the north: closed D 0 25254 2 1 * The Stables: door to the south: closed D 0 25254 4 1 * The Stables: door to the up: closed D 0 25256 0 1 * A Drab Hallway: door to the north: closed D 0 25256 1 1 * A Drab Hallway: door to the east: closed D 0 25256 2 1 * A Drab Hallway: door to the south: closed D 0 25257 0 1 * A Cramped Room: door to the north: closed D 0 25258 3 1 * A Cramped Room: door to the west: closed D 0 25259 2 1 * A Cramped Room: door to the south: closed D 0 25295 5 2 * Beneath a Broken Staircase: door to the down: closed and locked D 0 25296 4 2 * A Cellar: door to the up: closed and locked D 0 25320 0 1 * A Niche in the Western Wall: door to the north: closed D 0 25320 2 1 * A Niche in the Western Wall: door to the south: closed D 0 25321 0 1 * The Carving Room: door to the north: closed D 0 25322 2 1 * The Archery Room: door to the south: closed O 0 25051 0 25187 * The grand statue of Shodar Haran (The Dalath Square) M 0 25001 1 25224 1 * the forge dude (A Rusty Forge) S #SHOPS 25001 0 0 0 0 0 100 17 0 23 0 #MOBPROGS #25000 'Hello $n, have time for a few rounds of dice? end ~ #25001 if carries $i 'paperola' 'hey, we don't start new rounds until the gold is accounted for. end endif if rand 97 mob echoat $n You roll three grims, for a score of 12! mob echoaround $n $n rolls three grims, for a score of 12! emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif if rand 97 mob echoat $n You roll two grims and one {rd{Ra{rg{Rg{re{Rr{x, for a score of 11! mob echoaround $n $n rolls two grims and one {rd{Ra{rg{Rg{re{Rr{x, for a score of 11! if rand 3 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold and roll again mob oload 25003 end endif if rand 97 mob echoat $n You roll two {Chorses{x and one {Wcross{x, for a score of 1. mob echoaround $n $n rolls two {Chorses{x and one {Wcross{x, for a score of 1. if rand 94 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 97 mob echoat $n You roll three {Chorses{x, for an incredible score of ZERO! mob echoaround $n $n rolls three {Chorses{x, for an incredible score of ZERO! rofl 'nice roll! emote looks at the dice he rolls happily. 'hand over the gold and roll again mob oload 25003 end endif if rand 94 if rand 50 mob echoat $n You roll one {Dc{Wo{wi{Dn{x and two grims for a score of 10! mob echoaround $n $n rolls one {Dc{Wo{wi{Dn{x and two grims for a score of 10! if rand 6 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif mob echoat $n You roll two {rd{Ra{rg{Rg{re{Rr{rs{x and one grim for a score of 10! mob echoaround $n $n rolls two {rd{Ra{rg{Rg{re{Rr{rs{x and one grim for a score of 10! if rand 6 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 94 if rand 50 mob echoat $n You roll one {Chorse{x and two {Wcrosses{x for a score of 2! mob echoaround $n $n rolls one {Chorse{x and two {Wcrosses{x for a score of 2! if rand 89 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif mob echoat $n You roll two {Chorses{x and one {Dc{Wo{wi{Dn{x for a score of 2! mob echoaround $n $n rolls two {Chorses{x and one {Dc{Wo{wi{Dn{x for a score of 2! if rand 89 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 91 if rand 67 mob echoat $n You roll three {Wcrosses{x, for a score of 3! mob echoaround $n $n rolls three {Wcrosses{x, for a score of 3! if rand 80 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 67 mob echoat $n You roll one {Chorse{x, one {Wcross{x and one {Dc{Wo{wi{Dn{x, for a score of 3! mob echoaround $n $n rolls one {Chorse{x, one {Wcross{x and one {Dc{Wo{wi{Dn{x, for a score of 3! if rand 80 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif mob echoat $n You roll one {rd{Ra{rg{Rg{re{Rr{x and two {Chorses{x, for a score of 3! mob echoaround $n $n rolls one {rd{Ra{rg{Rg{re{Rr{x and two {Chorses{x, for a score of 3! if rand 80 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 91 if rand 67 mob echoat $n You roll one {Wcross{x and two grims, for a score of 9! mob echoaround $n $n rolls one {Wcross{x and two grims, for a score of 9! if rand 11 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 67 mob echoat $n You roll three {rd{Ra{rg{Rg{re{Rr{rs{x for a score of 9! mob echoaround $n $n rolls three {rd{Ra{rg{Rg{re{Rr{rs{x for a score of 9! if rand 11 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif mob echoat $n You roll one {Dc{Wo{wi{Dn{x, one {rd{Ra{rg{Rg{re{Rr{x and one grim, for a score of 9! mob echoaround $n $n rolls one {Dc{Wo{wi{Dn{x, one {rd{Ra{rg{Rg{re{Rr{x and one grim, for a score of 9! if rand 11 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 89 if rand 75 mob echoat $n You roll one {Chorse{x and two grim, for a score of 8! mob echoaround $n $n rolls one {Chorse{x and two grim, for a score of 8! if rand 23 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 75 mob echoat $n You roll one {Dc{Wo{wi{Dn{x and two {rd{Ra{rg{Rg{re{Rr{rs{x for a score of 8! mob echoaround $n $n rolls one {Dc{Wo{wi{Dn{x and two {rd{Ra{rg{Rg{re{Rr{rs{x for a score of 8! if rand 23 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 75 mob echoat $n You roll two {Dc{Wo{wi{Dns{x and one grim, for a score of 8! mob echoaround $n $n rolls two {Dc{Wo{wi{Dns{x and one grim, for a score of 8! if rand 23 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif mob echoat $n You roll one {Wcross{x, one {rd{Ra{rg{Rg{re{Rr{x and one grim for a score of 8! mob echoaround $n $n rolls one {Wcross{x, one {rd{Ra{rg{Rg{re{Rr{x and one grim for a score of 8! if rand 23 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 89 if rand 75 mob echoat $n You roll one {Wcross{x and two {rd{Ra{rg{Rg{re{Rr{rs{x, for a score of 7! mob echoaround $n $n rolls one {Wcross{x and two {rd{Ra{rg{Rg{re{Rr{rs{x, for a score of 7! if rand 34 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 75 mob echoat $n You roll one {Chorse{x, one {rd{Ra{rg{Rg{re{Rr{x and one grim, for a score of 7! mob echoaround $n $n rolls one {Chorse{x, one {rd{Ra{rg{Rg{re{Rr{x and one grim, for a score of 7! if rand 34 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 75 mob echoat $n You roll two {Dc{Wo{wi{Dns{x and one {rd{Ra{rg{Rg{re{Rr{x, for a score of 7! mob echoaround $n $n rolls two {Dc{Wo{wi{Dns{x and one {rd{Ra{rg{Rg{re{Rr{x, for a score of 7! if rand 34 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif mob echoat $n You roll one {Wcross{x, one {Dc{Wo{wi{Dn{x and one grim, for a score of 7! mob echoaround $n $n rolls one {Wcross{x, one {Dc{Wo{wi{Dn{x and one grim, for a score of 7! if rand 34 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif mob remember $n mob delay 1 ~ #25002 if rand 89 if rand 75 mob echoat $q You roll one {Chorse{x, one {Wcross{x and one grim, for a score of 5! mob echoaround $q $q rolls one {Chorse{x, one {Wcross{x and one grim, for a score of 5! if rand 60 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 75 mob echoat $q You roll one {Chorse{x, one {Dc{Wo{wi{Dn{x and one {rd{Ra{rg{Rg{re{Rr{x, for a score of 5! mob echoaround $q $q rolls one {Chorse{x, one {Dc{Wo{wi{Dn{x and one {rd{Ra{rg{Rg{re{Rr{x, for a score of 5! if rand 60 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 75 mob echoat $q You roll two {Dc{Wo{wi{Dns{x and one {Wcross{x, for a score of 5! mob echoaround $q $q rolls two {Dc{Wo{wi{Dns{x and one {Wcross{x, for a score of 5! if rand 60 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif mob echoat $q You roll two {Wcrosses{x and one {rd{Ra{rg{Rg{re{Rr{x, for a score of 5! mob echoaround $q $q rolls two {Wcrosses{x and one {rd{Ra{rg{Rg{re{Rr{x, for a score of 5! if rand 60 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 89 if rand 75 mob echoat $q You roll two {Dc{Wo{wi{Dns{x and one {Chorse{x, for a score of 4! mob echoaround $q $q rolls two {Dc{Wo{wi{Dns{x and one {Chorse{x, for a score of 4! if rand 31 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 75 mob echoat $q You roll one {Wcross{x, one {rd{Ra{rg{Rg{re{Rr{x and one {Chorse{x, for a score of 4! mob echoaround $q $q rolls one {Wcross{x, one {rd{Ra{rg{Rg{re{Rr{x and one {Chorse{x, for a score of 4! if rand 69 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 75 mob echoat $q You roll one grim and two {Chorses{x, for a score of 4! mob echoaround $q $q rolls one grim and two {Chorses{x, for a score of 4! if rand 69 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif mob echoat $q You roll one {Dc{Wo{wi{Dn{x and two {Wcrosses{x, for a score of 4! mob echoaround $q $q rolls one {Dc{Wo{wi{Dn{x and two {Wcrosses{x, for a score of 4! if rand 69 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 80 mob echoat $q You roll one grim, one {Dc{Wo{wi{Dn{x and one {Chorse{x, for a score of 6! mob echoaround $q $q rolls one grim, one {Dc{Wo{wi{Dn{x and one {Chorse{x, for a score of 6! if rand 46 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 80 mob echoat $q You roll one grim and two {Wcrosses{x, for a score of 6! mob echoaround $q $q rolls one grim and two {Wcrosses{x, for a score of 6! if rand 46 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 80 mob echoat $q You roll three {Dc{Wo{wi{Dns{x, for a score of 6! mob echoaround $q $q rolls three {Dc{Wo{wi{Dns{x, for a score of 6! if rand 46 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif if rand 80 mob echoat $q You roll two {rd{Ra{rg{Rg{re{Rr{rs{x and one {Chorse{x, for a score of 6! mob echoaround $q $q rolls two {rd{Ra{rg{Rg{re{Rr{rs{x and one {Chorse{x, for a score of 6! if rand 46 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold mob oload 25003 end endif mob echoat $q You roll one {Dc{Wo{wi{Dn{x, one {rd{Ra{rg{Rg{re{Rr{x and one {Wcross{x, for a score of 6! mob echoaround $q $q rolls one {Dc{Wo{wi{Dn{x, one {rd{Ra{rg{Rg{re{Rr{x and one {Wcross{x, for a score of 6! if rand 46 emote looks angrily at his poor roll. 'You win...here. mob oload 25002 drop coins end endif emote looks at the dice he rolls happily. 'hand over the gold end ~ #25003 if carries $i 'paperola' nod mob purge paperola 'roll the dice when you're ready to keep playing 'if you've got the nerve, that is grin end endif eye shrug 'money's money, me ol' mum used to say. end ~ #25004 if carries $i 'paperola' 'no one leaves this room until I get my gold! growl endif ~ #25005 ~ #25006 if carries $i 'steelblade' mob oload 25016 mob purge weaponblade mob purge weaponhilt nod 'an ivory hilted longsword it is! emote hammers the swordblade into the hilt deftly. end endif if carries $i 'steelbastard' mob oload 25018 mob purge weaponhilt mob purge weaponblade nod 'an ivory hilted bastardsword it is! emote hammers the large swordblade into the hilt deftly. end endif if carries $i 'steelaxe' mob oload 25017 mob purge weaponhilt mob purge weaponblade nod 'an ivory hafted axe it is! emote hammers the axeblade onto the haft deftly. end endif if carries $i 'smoldblade' mob oload 25025 mob purge weaponhilt mob purge weaponblade nod 'an ivory hilted smoldering longsword it is! emote hammers the swordblade into the hilt deftly. end endif if carries $i 'smoldbastard' mob oload 25026 mob purge weaponhilt mob purge weaponblade nod 'an ivory hilted smoldering bastardsword it is! emote hammers the large swordblade into the hilt deftly. end endif if carries $i 'smoldaxe' mob oload 25027 mob purge weaponblade mob purge weaponhilt nod 'an ivory hafted smoldering axe it is! emote hammers the axeblade onto the haft deftly. end endif mob oload 25034 25034 mob purge weaponhilt mob purge weaponblade nod 'an ivory hilted shadow-wrought longsword it is! emote hammers the swordblade into the hilt deftly. end mob oload 25035 if carries $i 'shadowbastard' 25035 mob purge weaponhilt mob purge weaponblade nod 'an ivory hilted shadow-wrought bastardsword it is! emote hammers the large swordblade into the hilt deftly. end endif if carries $i 'shadowaxe' mob oload 25036 mob purge weaponblade mob purge weaponhilt nod 'an ivory hafted shadow-wrought axe it is! emote hammers the axeblade onto the haft deftly. end endif shake 'Didn't you read the sign? I need the blade first. give weaponhilt $n end ~ #25007 if carries $i 'steelblade' mob oload 25019 mob purge weaponhilt mob purge weaponblade nod 'an ebony hilted longsword it is! emote hammers the swordblade into the hilt deftly. end endif if carries $i 'steelbastard' mob oload 25020 mob purge weaponhilt mob purge weaponblade nod 'an ebony hilted bastardsword it is! emote hammers the large swordblade into the hilt deftly. end endif if carries $i 'steelaxe' mob oload 25021 mob purge weaponhilt mob purge weaponblade nod 'an ebony hafted axe it is! emote hammers the axeblade onto the haft deftly. end endif if carries $i 'smoldblade' mob oload 25028 mob purge weaponhilt mob purge weaponblade nod 'an ebony hilted smoldering longsword it is! emote hammers the swordblade into the hilt deftly. end endif if carries $i 'smoldbastard' mob oload 25029 mob purge weaponhilt mob purge weaponblade nod 'an ebony hilted smoldering bastardsword it is! emote hammers the large swordblade into the hilt deftly. end endif if carries $i 'smoldaxe' mob oload 25030 mob purge weaponhilt mob purge weaponblade nod 'an ebony hafted smoldering axe it is! emote hammers the axeblade onto the haft deftly. end endif if carries $i 'shadowblade' mob oload 25037 mob purge weaponhilt mob purge weaponblade nod 'an ebony hilted shadow-wrought longsword it is! emote hammers the swordblade into the hilt deftly. end endif if carries $i 'shadowbastard' mob oload 25038 mob purge weaponhilt mob purge weaponblade nod 'an ebony hilted shadow-wrought bastardsword it is! emote hammers the large swordblade into the hilt deftly. end endif if carries $i 'shadowaxe' mob oload 25039 mob purge weaponhilt mob purge weaponblade nod 'an ebony hafted shadow-wrought axe it is! emote hammers the axeblade onto the haft deftly. end endif shake 'Didn't you read the sign? I need the blade first. give weaponhilt $n end ~ #25008 if carries $i 'steelblade' mob oload 25022 mob purge weaponhilt mob purge weaponblade nod 'a leather hilted longsword it is! emote hammers the swordblade into the hilt deftly. end endif if carries $i 'steelbastard' mob oload 25023 mob purge weaponhilt mob purge weaponblade nod 'a leather hilted bastardsword it is! emote hammers the large swordblade into the hilt deftly. end endif if carries $i 'steelaxe' mob oload 25024 mob purge weaponhilt mob purge weaponblade nod 'a leather hafted axe it is! emote hammers the axeblade onto the haft deftly. end endif if carries $i 'smoldblade' mob oload 25031 mob purge weaponhilt mob purge weaponblade nod 'a leather hilted smoldering longsword it is! emote hammers the swordblade into the hilt deftly. end endif if carries $i 'smoldbastard' mob oload 25032 mob purge weaponhilt mob purge weaponblade nod 'a leather hilted smoldering bastardsword it is! emote hammers the large swordblade into the hilt deftly. end endif if carries $i 'smoldaxe' mob oload 25033 mob purge weaponhilt mob purge weaponblade nod 'a leather hafted smoldering axe it is! emote hammers the axeblade onto the haft deftly. end endif if carries $i 'shadowblade' mob oload 25040 mob purge weaponhilt mob purge weaponblade nod 'a leather hilted shadow-wrought longsword it is! emote hammers the swordblade into the hilt deftly. end endif if carries $i 'shadowbastard' mob oload 25041 mob purge weaponhilt mob purge weaponblade nod 'a leather hilted shadow-wrought bastardsword it is! emote hammers the large swordblade into the hilt deftly. end endif if carries $i 'shadowaxe' mob oload 25042 mob purge weaponhilt mob purge weaponblade nod 'a leather hafted shadow-wrought axe it is! emote hammers the axeblade onto the haft deftly. end endif shake 'Didn't you read the sign? I need the blade first. give weaponhilt $n end ~ #25009 if mobhere $q say hi $q! mob forget end endif say no...$q isn't here end ~ #25010 mob remember $n 'I remember you $q! end ~ #25011 if name $n 'elial' mob transfer $n 3014 endif end ~ #25012 ~ #0 #OMPROGS O 25000 drop_prog drop_prog_dice * `three dice' O 25050 speech_prog speech_prog_deathlure * `Death's Lure' S #HELPS -1 0 'SNEAK'~ Syntax: sneak A sneaking character is able to enter and exit rooms without being seen by both players and monsters, though monsters will notice them some of the time. While sneaking, characters are able to pick up or drop items, and perform a few other actions without being observed. ~ 0 0 shuriken~ Shuriken is a ninja art mastered long ago, yet not rediscovered until recently. A ninja may attack his foe stealthily from far distance with the small, bladed ninja-stars, inflicting painful gashes. To throw a shuriken you must be holding one in your hand, and you must not be wielding a weapon. Since a shuriken is light weight, it doesn't travel very far. Thus the effective range of this skill is limited to the next room. {CSYNTAX: shuriken <direction> <target>{x ~ 0 0 todo list~ ~ 0 0 wild wildswing swing~ {CWILD SWING{x {CSyntax: {Rwild {xor {Rwild swing{x {CTarget: {xnone Wild swing is a warrior technique involving a quick burst of spinning, where the warrior swings his or her weapon as he or she spins. All persons in the current room will most likely taste the warrior's blade, but the warrior might become dizzy or drop his or her weapon. ~ 0 0 Zsuzsu TODO~ Everyone always asks about {YTHE LIST{x but it's {Wfar{x too long to put on the mud. But these are the major tasks that are slated, and their current priority. {GT{ghe {GL{gist{x {g-{G-{g-{G-{g-{G-{g-{G-{g-{G-{g-{G-{x 1. v2 Beta bugs 2. clans 3. New Religion Pantheon 4. Consecrated Weapons (formerly Secret Project 'W') 5. Rogue listing anything past this amount of things is planning into X-mas, prolly. {GZ{gz{x email: little_zsuzsu@@hotmail.com {Dlast updated: 2006-07-04{x ~ 0 0 write~ {CSyntax: write <objectname>{x You may {Rwrite{x on {Rparchment{x type objects that are in your inventory, it is similar to writing a note or description. To view what has been written on the object, simply {Rlook{x at it. Some parchment objects have different characteristics, it may only be able to be written on once, or it may not be able to be picked up once it is dropped. You can use these for whatever you wish, post letters that cannot be picked up at the entrance to a clan you wish to join, or create copies of a newspaper to sell to any that want it. Have fun with this but please--don't abuse the ability and write vulgar things, and do not write things that are out of character, the write ability is completely in character. To read a parchment, you can look or read it if it is in the ground, or examine it if it is in your inventory or on the ground. ~ 0 0 SLING~ Thieves learn the ability to sling daggers at foes from a room away. To do so, they must have at least one hand free and a dagger in their inventory. Upon a successful strike, the dagger has a chance of lodging itself in the victim's leg, thus giving him a small jolt of pain with every movement. {CSYNTAX: sling <direction> <victim>{x ~ 0 0 Alamor Book~ Onizio has major awesome points in here!! He correctly deciphered the following riddle: "I sound like an ear-less giraffe; My foolish synonym rhymes with a pre-bounce smash." The answer is {GGaffe{x! ~ -1 $~ #$