-=[ ZiM 2.0 BETA ]=- ZiM is derived from the Icey Depths 0.9 codebase. Development started in 2002. In 2005 it evolved to version 2.0 with major changes to class balance, code stability, debugging, immortal commands and communications commands. Many new skills and spells have been added. Coding: Chiefly by Zsuzsu contributions by Thornan, Thorel, Alamor, Daphais, Fronz, Alcerion, & Loren New Areas: Thornan, Nalaeya, Sadin, Kira, Alamor, Daphais, Shaelindra, Thorel Play Testing thanks to: Lucian, Uther, Sunian, Elial, Serion, Aram, Azureth, Raek Rathmine, Tevesh and others. -=[ Feature Highlights ]=- * World / Zone affects Can be limited to certain player levels, or a selected zone. Free For All, PvP & PvM damage modifiers, Double Exp, Double Gold drops, World Peace and more. These persist through reboots. Also, global configurations of the system at boot time. * True Lifer Hardcore mode (no resurrection). This can be a personal choice, or the entire world can be set up this way for a pretty interesting environment or event. * Record of Time On-line The server records time online for each character and uses this to calculate certain benefits for the character as well as status in their clan. * Artifact restrictions based on time-online So you don't have mule characters keeping your best limited items in pdata files. * Awards, Medals and Scalps Rewards for contests and quests. Scalps show off PvP kills. * Clans Clan warfare fixed. Items now control clan powers. Lots of rules regarding clan invasions to counter cheap-defense and offense tactics. * Gods / Reputation Cleric and Paladin skills grow more powerful as their reputation increases. Also, Good, Neutral and Evil clerics have differing skillsets. * Lots of new skills Delve, Drunkeness, Condemn, Intoxicate, Sobriety, Enslavement, Double Grip, Paranoia, Summon Zombie, Scalp, Undead flesh, Devour (heal undead), Prismic Beam, and Pollen, Bush sense, Poison Bolt, Clairvoyance, Traps, Lash, Sakura and more New rogue commands (unfinished class) - rummage - take a peek into someone's container - furtive_riffle - look into a worn container - pilfer - steal items from someone's worn container - switcheroo - swapped worn items on someone - PK-ok - if a lower level player harasses a higher level player in PK range (or steals from their corpse killed by another, the will always be PKable by that higher level player until he kills them) - plant - an item on a character * Enslavement Public shame, if you can't kill your enslaver. The Nightfall clan dominates Ruler in this way. * New affects Paranoia - so you can't be KOed twice in 30 seconds Dessent - charmies revolt against their owners Dishonor - dishonored samuria have it rough Arial - funny language * Characters Hero is lvl 60. Ethos by reputation. Any race = any class. Stats are based on 100. No upper limit. Rolled stats are relative to your race. Level gains look at what you've been wearing the whole level, rather than at DING. Skills have requirements, some races need magic to help them learn some skills (Troll Necros, for instance). Encumberance also matters for dodge and movement. * OLC Improved OLC editor. Editors for materials. Different weapon types have different stats. * Rework of Channels & Communication * IMM commands Lots of new WIZNET notifications so you can tell what's going on in the realm. Who got PKilled, Who looted what from whom, Who took out the best mob in the game, Who is alt-dropping items between their multies to cheat. Monitor the economy. Pdata - review player data when they are off-line Sign - sign notes with different NPC names for Quests Reposess - reclaim limiteds from deadbeat player files slang - you can now speak the native PC tongues gtrans - transfer whole groups award - prizes, quest points, etc anoncolor - IMMs stay anonymous but keep a random color per their session so PCs can follow debates ofind - to find specific items on characters scatter - items or mobs for quests pload & puload - I think these have severe bugs in them. Do not use them unless you've fixed the code * Lots of bugs fixed and stability improvements. Lots. Zsuzsu spent two years coding and designing most of these changes. Unfortunately, she never finished the Rogue class that was to replace the Thief class. Nor the consecrate weapon idea. Most of the code is complete, though. Her additions and work are hereby contributed to the Public Domain. She would appreciate if you gave her due credit for her work, but realizes you probably won't. For a more specific list of features, check out doc/changes.txt