muddy/area/
muddy/bin/
muddy/bin/CVS/
muddy/clans/CVS/
muddy/classes/CVS/
muddy/corefiles/
muddy/corefiles/CVS/
muddy/doc/CVS/
muddy/doc/cvsup/
muddy/doc/cvsup/CVS/
muddy/doc/muddy/
muddy/doc/muddy/CVS/
muddy/doc/olc/CVS/
muddy/etc/
muddy/etc/CVS/
muddy/gods/
muddy/gods/CVS/
muddy/lang/CVS/
muddy/msgdb/
muddy/msgdb/CVS/
muddy/notes/
muddy/notes/CVS/
muddy/player/
muddy/races/CVS/
muddy/src/CVS/
muddy/src/comm/CVS/
muddy/src/compat/
muddy/src/compat/CVS/
muddy/src/compat/mkdep/
muddy/src/compat/mkdep/CVS/
muddy/src/compat/regex-win32/CVS/
muddy/src/db/CVS/
muddy/src/mudprogs/CVS/
muddy/src/olc/CVS/
muddy/tmp/CVS/
A	const.h	355
ACT_AGGRESSIVE	merc.h	411
ACT_CHANGER	merc.h	432
ACT_CLAN_GUARD	merc.h	434
ACT_CLERIC	merc.h	419
ACT_GAIN	merc.h	430
ACT_HEALER	merc.h	429
ACT_HUNTER	merc.h	417
ACT_INDOORS	merc.h	427
ACT_MAGE	merc.h	420
ACT_NOALIGN	merc.h	423
ACT_NODEAF	comm_act.h	43
ACT_NOLF	comm_act.h	47
ACT_NOMORTAL	comm_act.h	45
ACT_NOPURGE	merc.h	424
ACT_NOTRACK	merc.h	433
ACT_NOTRIG	comm_act.h	40
ACT_NOTWIT	comm_act.h	41
ACT_NPC	merc.h	408
ACT_OUTDOORS	merc.h	425
ACT_PET	merc.h	414
ACT_PRACTICE	merc.h	416
ACT_QUESTOR	merc.h	426
ACT_RIDEABLE	merc.h	428
ACT_SCAVENGER	merc.h	410
ACT_SENTINEL	merc.h	409
ACT_STAY_AREA	merc.h	412
ACT_STRANS	comm_act.h	44
ACT_THIEF	merc.h	421
ACT_TOBUF	comm_act.h	39
ACT_TRAIN	merc.h	415
ACT_TRANS	comm_act.h	42
ACT_UNDEAD	merc.h	418
ACT_UPDATE_ALWAYS	merc.h	431
ACT_VERBOSE	comm_act.h	46
ACT_WARRIOR	merc.h	422
ACT_WIMPY	merc.h	413
AC_BASH	merc.h	707
AC_EXOTIC	merc.h	709
AC_PIERCE	merc.h	706
AC_SLASH	merc.h	708
AFFECT_DATA	typedef.h	48
AFF_ACUTE_VISION	merc.h	676
AFF_BERSERK	merc.h	655
AFF_BLIND	merc.h	629
AFF_BLOODTHIRST	merc.h	664
AFF_CALM	merc.h	651
AFF_CAMOUFLAGE	merc.h	659
AFF_CHARM	merc.h	647
AFF_CORRUPTION	merc.h	640
AFF_CURSE	merc.h	639
AFF_DARK_VISION	merc.h	654
AFF_DETECT_EVIL	merc.h	631
AFF_DETECT_FADE	merc.h	669
AFF_DETECT_FEAR	merc.h	671
AFF_DETECT_FORM_GRASS	merc.h	673
AFF_DETECT_FORM_TREE	merc.h	672
AFF_DETECT_GOOD	merc.h	635
AFF_DETECT_HIDDEN	merc.h	634
AFF_DETECT_IMP_INVIS	merc.h	668
AFF_DETECT_INVIS	merc.h	632
AFF_DETECT_LIFE	merc.h	675
AFF_DETECT_MAGIC	merc.h	633
AFF_DETECT_UNDEAD	merc.h	670
AFF_DETECT_WEB	merc.h	674
AFF_FADE	merc.h	662
AFF_FAERIE_FIRE	merc.h	637
AFF_FLYING	merc.h	648
AFF_HASTE	merc.h	650
AFF_HIDE	merc.h	645
AFF_IMP_INVIS	merc.h	661
AFF_INFRARED	merc.h	638
AFF_INVIS	merc.h	630
AFF_PASS_DOOR	merc.h	649
AFF_PLAGUE	merc.h	652
AFF_POISON	merc.h	641
AFF_PROTECT_EVIL	merc.h	642
AFF_PROTECT_GOOD	merc.h	643
AFF_REGENERATION	merc.h	657
AFF_SANCTUARY	merc.h	636
AFF_SCREAM	merc.h	663
AFF_SLEEP	merc.h	646
AFF_SLOW	merc.h	658
AFF_SNEAK	merc.h	644
AFF_STUN	merc.h	665
AFF_SWIM	merc.h	656
AFF_WEAKEN	merc.h	653
AFF_WEAK_STUN	merc.h	666
ALIGN_EVIL	merc.h	359
ALIGN_GOOD	merc.h	357
ALIGN_NEUTRAL	merc.h	358
ALIGN_NONE	merc.h	356
ANGEL	const.h	152
AO	comm/comm.c	167
APPLY_AC	merc.h	899
APPLY_AGE	merc.h	891
APPLY_CHA	merc.h	888
APPLY_CLASS	merc.h	910
APPLY_CON	merc.h	887
APPLY_DAMROLL	merc.h	901
APPLY_DEX	merc.h	884
APPLY_EXP	merc.h	898
APPLY_GOLD	merc.h	897
APPLY_HEIGHT	merc.h	892
APPLY_HIT	merc.h	895
APPLY_HITROLL	merc.h	900
APPLY_INT	merc.h	885
APPLY_LEVEL	merc.h	890
APPLY_MANA	merc.h	894
APPLY_MOVE	merc.h	896
APPLY_NONE	merc.h	882
APPLY_RACE	merc.h	911
APPLY_ROOM_HEAL	merc.h	336
APPLY_ROOM_MANA	merc.h	337
APPLY_ROOM_NONE	merc.h	335
APPLY_SAVES	merc.h	902
APPLY_SAVING_BREATH	merc.h	906
APPLY_SAVING_PARA	merc.h	903
APPLY_SAVING_PETRI	merc.h	905
APPLY_SAVING_ROD	merc.h	904
APPLY_SAVING_SPELL	merc.h	907
APPLY_SEX	merc.h	889
APPLY_SIZE	merc.h	909
APPLY_SPELL_AFFECT	merc.h	908
APPLY_STR	merc.h	883
APPLY_WEIGHT	merc.h	893
APPLY_WIS	merc.h	886
AREASTAT_FILE	const.h	104
AREA_CHANGED	merc.h	401
AREA_DATA	typedef.h	49
AREA_HOMETOWN	merc.h	397
AREA_LIST	const.h	88
AREA_NOQUEST	merc.h	400
AREA_PATH	const.h	53
AREA_UNDER_CONSTRUCTION	merc.h	398
ASSIST_ALIGN	merc.h	479
ASSIST_ALL	merc.h	478
ASSIST_GUARD	merc.h	482
ASSIST_PLAYERS	merc.h	481
ASSIST_RACE	merc.h	480
ASSIST_VNUM	merc.h	483
AUCTION_DATA	auction.h	48
AUTHOR	olc/olc.c	57
AVATAR	const.h	153
AYT	comm/comm.c	166
B	const.h	356
BAN_ALL	ban.h	52
BAN_DATA	typedef.h	50
BAN_FILE	const.h	102
BAN_NEWBIES	ban.h	51
BAN_PERMANENT	ban.h	54
BAN_PERMIT	ban.h	53
BAN_PLAYER	ban.h	55
BAN_PREFIX	ban.h	50
BAN_SUFFIX	ban.h	49
BEGIN_BLOCK	mob_prog.c	895
BREAK	comm/comm.c	169
BUFFER	typedef.h	51
BUFSZ	flag.c	169
BUF_DEFAULT_SIZE	buffer.c	64
BUF_LIST_MAX	buffer.c	63
BUG_FILE	const.h	94
C	const.h	357
CAN_WEAR	merc.h	/^#define CAN_WEAR(obj, part)	(IS_SET((obj)->wear_fl/
CHANGES_FILE	const.h	100
CHAR_DATA	typedef.h	52
CHECK_POS	merc.h	/^#define CHECK_POS(a, b, c)						\\$/
CLAN	clan.h	/^#define CLAN(cn)		((CLAN_DATA*) VARR_GET(&clans, c/
CLANS_PATH	const.h	52
CLAN_CHANGED	clan.h	66
CLAN_COMMONER	clan.h	41
CLAN_DATA	typedef.h	79
CLAN_HIDDEN	clan.h	65
CLAN_LEADER	clan.h	39
CLAN_LIST	const.h	89
CLAN_NONE	clan.h	36
CLAN_SECOND	clan.h	40
CLAN_SKILL	typedef.h	77
CLASS	class.h	/^#define CLASS(i)		((CLASS_DATA*) VARR_GET(&classes/
CLASSES_PATH	const.h	51
CLASS_DATA	typedef.h	81
CLASS_LIST	const.h	90
CLASS_MAGIC	class.h	69
CLASS_SKILL	typedef.h	76
CMD_CHARMED_OK	merc.h	85
CMD_DATA	typedef.h	87
CMD_DISABLED	merc.h	87
CMD_HIDDEN	merc.h	86
CMD_KEEP_HIDE	merc.h	83
CMD_NOORDER	merc.h	84
COMM_AFK	merc.h	1141
COMM_BRIEF	merc.h	1127
COMM_COLOR	merc.h	1133
COMM_COMBINE	merc.h	1129
COMM_COMPACT	merc.h	1126
COMM_DEAF	merc.h	1115
COMM_LONG	merc.h	1143
COMM_NOAUCTION	merc.h	1117
COMM_NOCHANNELS	merc.h	1139
COMM_NOCLAN	merc.h	1122
COMM_NOEMOTE	merc.h	1136
COMM_NOGOSSIP	merc.h	1118
COMM_NOGRATS	merc.h	1132
COMM_NOIAC	merc.h	1145
COMM_NOMUSIC	merc.h	1120
COMM_NOQUESTION	merc.h	1119
COMM_NOQUOTE	merc.h	1121
COMM_NOSHOUT	merc.h	1137
COMM_NOTELL	merc.h	1138
COMM_NOTELNET	merc.h	1144
COMM_NOVERBOSE	merc.h	1146
COMM_NOWIZ	merc.h	1116
COMM_PROMPT	merc.h	1128
COMM_QUIET	merc.h	1114
COMM_QUIET_EDITOR	merc.h	1125
COMM_SHOWAFF	merc.h	1131
COMM_SNOOP_PROOF	merc.h	1140
COMM_TELNET_GA	merc.h	1130
COND_AVERAGE	merc.h	823
COND_BLOODLUST	merc.h	1038
COND_DESIRE	merc.h	1039
COND_DRUNK	merc.h	1034
COND_EXCELLENT	merc.h	820
COND_FINE	merc.h	821
COND_FRAGILE	merc.h	825
COND_FULL	merc.h	1035
COND_GOOD	merc.h	822
COND_HUNGER	merc.h	1037
COND_POOR	merc.h	824
COND_THIRST	merc.h	1036
CONT_CLOSEABLE	merc.h	917
CONT_CLOSED	merc.h	919
CONT_LOCKED	merc.h	920
CONT_PICKPROOF	merc.h	918
CONT_PUT_ON	merc.h	921
CONT_QUIVER	merc.h	922
CON_ACCEPT_STATS	merc.h	142
CON_BREAK_CONNECT	merc.h	140
CON_CONFIRM_NEW_NAME	merc.h	128
CON_CONFIRM_NEW_PASSWORD	merc.h	130
CON_CREATE_DONE	merc.h	145
CON_DEFAULT_CHOICE	merc.h	135
CON_GEN_GROUPS	merc.h	136
CON_GET_ALIGNMENT	merc.h	134
CON_GET_CODEPAGE	merc.h	146
CON_GET_ETHOS	merc.h	144
CON_GET_NAME	merc.h	126
CON_GET_NEW_CLASS	merc.h	133
CON_GET_NEW_PASSWORD	merc.h	129
CON_GET_NEW_RACE	merc.h	131
CON_GET_NEW_SEX	merc.h	132
CON_GET_OLD_PASSWORD	merc.h	127
CON_PICK_HOMETOWN	merc.h	143
CON_PICK_WEAPON	merc.h	137
CON_PLAYING	merc.h	125
CON_READ_IMOTD	merc.h	138
CON_READ_MOTD	merc.h	139
CON_RESOLV	merc.h	147
CON_ROLL_STATS	merc.h	141
CREATE_NAMED	db/db.c	173
CREATE_NOCOUNT	db/db.c	172
CREATOR	const.h	146
CREDITS	olc/olc.c	67
CR_EVIL	merc.h	365
CR_GOOD	merc.h	363
CR_NEUTRAL	merc.h	364
CR_NONE	merc.h	362
D	const.h	358
DAMF_NONE	fight.h	69
DAMF_SECOND	fight.h	71
DAMF_SHOW	fight.h	70
DAM_ACID	merc.h	444
DAM_BASH	merc.h	438
DAM_CHARM	merc.h	455
DAM_COLD	merc.h	442
DAM_DISEASE	merc.h	450
DAM_DROWNING	merc.h	451
DAM_ENERGY	merc.h	448
DAM_FIRE	merc.h	441
DAM_HARM	merc.h	454
DAM_HOLY	merc.h	447
DAM_HUNGER	merc.h	458
DAM_LIGHT	merc.h	452
DAM_LIGHTNING	merc.h	443
DAM_LIGHT_V	merc.h	459
DAM_MENTAL	merc.h	449
DAM_NEGATIVE	merc.h	446
DAM_NONE	merc.h	437
DAM_OTHER	merc.h	453
DAM_PIERCE	merc.h	439
DAM_POISON	merc.h	445
DAM_SLASH	merc.h	440
DAM_SOUND	merc.h	456
DAM_THIRST	merc.h	457
DAM_TRAP_ROOM	merc.h	460
DATE	olc/olc.c	64
DAZE_STATE	merc.h	/^#define DAZE_STATE(ch, npulse)	((ch)->daze = UMAX(/
DBFUN	db.h	86
DBINIT_FUN	db/db_area.c	/^DBINIT_FUN(init_area)$/
DBLOAD_FUN	db/db_area.c	/^DBLOAD_FUN(load_area)$/
DECLARE_DBINIT_FUN	db.h	/^#define DECLARE_DBINIT_FUN(fun) DBINIT_FUN fun$/
DECLARE_DBLOAD_FUN	db.h	/^#define DECLARE_DBLOAD_FUN(fun) DBLOAD_FUN fun$/
DECLARE_DO_FUN	typedef.h	/^#define DECLARE_DO_FUN(fun)	DO_FUN	  fun$/
DECLARE_OLC_FUN	olc.h	/^#define DECLARE_OLC_FUN(fun)		OLC_FUN		fun$/
DECLARE_OPROG	obj_prog.c	/^#define DECLARE_OPROG(f) OPROG_FUN f$/
DECLARE_OPROG_FUN	typedef.h	/^#define DECLARE_OPROG_FUN(fun)	OPROG_FUN fun$/
DECLARE_SPEC_FUN	typedef.h	/^#define DECLARE_SPEC_FUN(fun) 	SPEC_FUN  fun$/
DECLARE_SPELL_FUN	typedef.h	/^#define DECLARE_SPELL_FUN(fun)	SPELL_FUN fun$/
DECLARE_VALIDATE_FUN	olc.h	/^#define DECLARE_VALIDATE_FUN(fun)	VALIDATE_FUN	fun/
DEITY	const.h	148
DEMI	const.h	151
DESCRIPTOR_DATA	typedef.h	53
DICE_BONUS	merc.h	714
DICE_NUMBER	merc.h	712
DICE_TYPE	merc.h	713
DIF	olc/olc_save.c	/^#define DIF(a,b) (~((~a)|(b)))$/
DIR_DOWN	merc.h	958
DIR_EAST	merc.h	954
DIR_NORTH	merc.h	953
DIR_SOUTH	merc.h	955
DIR_UP	merc.h	957
DIR_WEST	merc.h	956
DM	comm/comm.c	170
DO	comm/comm.c	159
DONT	comm/comm.c	158
DO_FUN	act_comm.c	/^DO_FUN(do_twit)$/
E	const.h	359
EC	comm/comm.c	165
EDIT_AREA	olc/olc_area.c	/^#define EDIT_AREA(ch, area)	(area = (AREA_DATA*) c/
EDIT_CLAN	olc/olc_clan.c	/^#define EDIT_CLAN(ch, clan)	(clan = (CLAN_DATA*) c/
EDIT_GETMSG	olc/olc_msg.c	/^#define EDIT_GETMSG(ch, mlp)	(mlp = (mlstring**) c/
EDIT_HASH	olc/olc_word.c	/^#define EDIT_HASH(ch, l, hashp)						\\$/
EDIT_HELP	olc/olc_help.c	/^#define EDIT_HELP(ch, help)	(help = (HELP_DATA*) c/
EDIT_LANG	olc/olc_lang.c	/^#define EDIT_LANG(ch, l)	(l = (LANG_DATA*) (ch->de/
EDIT_MOB	olc/olc_mob.c	/^#define EDIT_MOB(ch, mob)	(mob = (MOB_INDEX_DATA*)/
EDIT_MPCODE	olc/olc_mpcode.c	/^#define EDIT_MPCODE(ch, mpcode)   (mpcode = (MPCOD/
EDIT_OBJ	olc/olc_obj.c	/^#define EDIT_OBJ(ch, obj)	(obj = (OBJ_INDEX_DATA*)/
EDIT_ROOM	olc/olc_room.c	/^#define EDIT_ROOM(ch, room)	(room = (ROOM_INDEX_DA/
EDIT_WORD	olc/olc_word.c	/^#define EDIT_WORD(ch, w)	(w = (WORD_DATA*) ch->des/
ED_DATA	typedef.h	55
EL	comm/comm.c	164
END_BLOCK	mob_prog.c	897
ENTRE	typedef.h	/^#define ENTRE(min, num, max)	((min) < (num) && (nu/
EOR	comm/comm.c	173
ETC_PATH	const.h	49
EVAL_EQ	mob_prog.c	125
EVAL_GE	mob_prog.c	126
EVAL_GT	mob_prog.c	128
EVAL_LE	mob_prog.c	127
EVAL_LT	mob_prog.c	129
EVAL_NE	mob_prog.c	130
EXIT_DATA	typedef.h	54
EX_BITVAL	merc.h	975
EX_CLOSED	merc.h	965
EX_DATAERR	db/resource.c	90
EX_EASY	merc.h	970
EX_HARD	merc.h	971
EX_INFURIATING	merc.h	972
EX_ISDOOR	merc.h	964
EX_LOCKED	merc.h	966
EX_NOCLOSE	merc.h	973
EX_NOFLEE	merc.h	967
EX_NOINPUT	db/resource.c	91
EX_NOLOCK	merc.h	974
EX_NOPASS	merc.h	969
EX_OSERR	db/resource.c	92
EX_PICKPROOF	merc.h	968
F	const.h	360
FALSE	typedef.h	35
FIGHT_DELAY_TIME	const.h	190
FIX_SEX	db/resource.c	/^#define FIX_SEX(sex) ((sex) >= SEX_FEMALE  ? SEX_F/
FLAG	typedef.h	75
FLAG_SET	act_info.c	/^#define FLAG_SET(pos, c, exp) (FLAGS[pos] = (exp) /
FNDELAY	comm/comm.c	683
FOA_F_NOAFFECTS	merc.h	1974
FOA_F_NODURATION	merc.h	1973
FORMAT_DATA	comm/comm_colors.c	64
FORM_AMPHIBIAN	merc.h	595
FORM_ANIMAL	merc.h	575
FORM_BIPED	merc.h	582
FORM_BIRD	merc.h	591
FORM_BLOB	merc.h	588
FORM_CENTAUR	merc.h	583
FORM_COLD_BLOOD	merc.h	597
FORM_CONSTRUCT	merc.h	578
FORM_CRUSTACEAN	merc.h	586
FORM_DRAGON	merc.h	594
FORM_EDIBLE	merc.h	568
FORM_FISH	merc.h	596
FORM_INSECT	merc.h	584
FORM_INSTANT_DECAY	merc.h	571
FORM_INTANGIBLE	merc.h	580
FORM_MAGICAL	merc.h	570
FORM_MAMMAL	merc.h	590
FORM_MAX	word.h	32
FORM_MIST	merc.h	579
FORM_OTHER	merc.h	572
FORM_POISON	merc.h	569
FORM_REPTILE	merc.h	592
FORM_SENTIENT	merc.h	576
FORM_SNAKE	merc.h	593
FORM_SPIDER	merc.h	585
FORM_UNDEAD	merc.h	577
FORM_WORM	merc.h	587
G	const.h	361
GA	comm/comm.c	163
GATE_BUGGY	merc.h	857
GATE_GOWITH	merc.h	856
GATE_NOCURSE	merc.h	855
GATE_NORMAL_EXIT	merc.h	854
GATE_RANDOM	merc.h	858
GETMSG	db/msg.c	/^const char *GETMSG(const char *msg, int lang)$/
GET_AC	merc.h	/^#define GET_AC(ch,type) 	((ch)->armor[type]			    /
GET_AGE	merc.h	/^#define GET_AGE(ch)		((int) (17 + ((ch)->played \\$/
GET_DAMROLL	merc.h	/^#define GET_DAMROLL(ch) \\$/
GET_HITROLL	merc.h	/^#define GET_HITROLL(ch) \\$/
GHOST_DELAY_TIME	const.h	191
GOD	const.h	149
GODS_PATH	const.h	46
GO_OK	hunt.c	68
GO_OK_SMARTER	hunt.c	69
GROUP_ATTACK	merc.h	370
GROUP_BEGUILING	merc.h	371
GROUP_BENEDICTIONS	merc.h	372
GROUP_CLAN	merc.h	390
GROUP_COMBAT	merc.h	373
GROUP_CREATION	merc.h	374
GROUP_CURATIVE	merc.h	375
GROUP_DEFENSIVE	merc.h	391
GROUP_DETECTION	merc.h	376
GROUP_DRACONIAN	merc.h	377
GROUP_ENCHANTMENT	merc.h	378
GROUP_ENHANCEMENT	merc.h	379
GROUP_FIGHTMASTER	merc.h	387
GROUP_HARMFUL	merc.h	380
GROUP_HEALING	merc.h	381
GROUP_ILLUSION	merc.h	382
GROUP_MALADICTIONS	merc.h	383
GROUP_MEDITATION	merc.h	389
GROUP_NONE	merc.h	368
GROUP_PROTECTIVE	merc.h	384
GROUP_SUDDENDEATH	merc.h	388
GROUP_TRANSPORTATION	merc.h	385
GROUP_VNUM_OGRES	const.h	227
GROUP_VNUM_TROLLS	const.h	226
GROUP_WEAPONSMASTER	merc.h	369
GROUP_WEATHER	merc.h	386
GROUP_WIZARD	merc.h	392
H	const.h	362
HASHED_STRINGS	str.c	50
HASH_KEY	hunt.c	/^#define	HASH_KEY(ht,key)((((unsigned int)(key))*17/
HAS_SKILL	skills.h	/^#define HAS_SKILL(ch, sn)	(skill_level(ch, sn) < L/
HAS_TRIGGER	merc.h	/^#define HAS_TRIGGER(ch,trig)	(IS_SET((ch)->pIndexD/
HE	const.h	166
HELP_DATA	typedef.h	56
HERO	const.h	154
HOMETOWN_DATA	typedef.h	73
I	const.h	364
IAC	comm/comm.c	157
IAC_REPL	merc.h	1150
IDEA_FILE	const.h	97
IM	const.h	165
IMMLOG_FILE	const.h	105
IMMORTAL	const.h	150
IMM_ACID	merc.h	502
IMM_BASH	merc.h	496
IMM_CHARM	merc.h	493
IMM_COLD	merc.h	500
IMM_DISEASE	merc.h	508
IMM_DROWNING	merc.h	509
IMM_ENERGY	merc.h	506
IMM_FIRE	merc.h	499
IMM_HOLY	merc.h	505
IMM_IRON	merc.h	515
IMM_LIGHT	merc.h	510
IMM_LIGHTNING	merc.h	501
IMM_MAGIC	merc.h	494
IMM_MENTAL	merc.h	507
IMM_NEGATIVE	merc.h	504
IMM_PIERCE	merc.h	497
IMM_POISON	merc.h	503
IMM_SILVER	merc.h	514
IMM_SLASH	merc.h	498
IMM_SOUND	merc.h	511
IMM_STEAL	merc.h	512
IMM_SUMMON	merc.h	492
IMM_WEAPON	merc.h	495
IMM_WOOD	merc.h	513
IMPLEMENTOR	const.h	145
INFO_DESC	comm_info.h	32
INVALIDATE	typedef.h	/^#define INVALIDATE(data)$/
IN_BLOCK	mob_prog.c	896
IN_RANGE	olc/olc_area.c	/^#define IN_RANGE(i, l, u) ((l) <= (i) && (i) <= (u/
IP	comm/comm.c	168
ISLOWER	typedef.h	/^#define ISLOWER(c)		(islower((unsigned char) (c)))/
ISUPPER	typedef.h	/^#define ISUPPER(c)		(isupper((unsigned char) (c)))/
IS_AFFECTED	merc.h	/^#define IS_AFFECTED(ch, bit)	(IS_SET((ch)->affecte/
IS_AWAKE	merc.h	/^#define IS_AWAKE(ch)		(ch->position > POS_SLEEPING/
IS_BUILDER	merc.h	/^#define IS_BUILDER(ch, Area)	(!IS_NPC(ch) && !IS_S/
IS_CLAN_GUARD	merc.h	/^#define IS_CLAN_GUARD(ch) (IS_NPC(ch) && IS_SET(ch/
IS_DIR	hunt.c	67
IS_DRUNK	merc.h	/^#define IS_DRUNK(ch)	(IS_NPC(ch)  ? \\$/
IS_EVIL	merc.h	/^#define IS_EVIL(ch)		(ch->alignment <= -350)$/
IS_GOLEM	merc.h	/^#define IS_GOLEM(ch)		(IS_NPC(ch) &&\\$/
IS_GOOD	merc.h	/^#define IS_GOOD(ch)		(ch->alignment >= 350)$/
IS_HARA_KIRI	merc.h	/^#define IS_HARA_KIRI(ch) (IS_SET((ch)->plr_flags, /
IS_HERO	merc.h	/^#define IS_HERO(ch)		(!IS_NPC(ch) && (ch)->level >/
IS_IMMORTAL	merc.h	/^#define IS_IMMORTAL(ch) 	(!IS_NPC(ch) && (ch)->lev/
IS_IMMUNE	merc.h	487
IS_NEUTRAL	merc.h	/^#define IS_NEUTRAL(ch)		(!IS_GOOD(ch) && !IS_EVIL(/
IS_NORMAL	merc.h	486
IS_NPC	merc.h	/^#define IS_NPC(ch)		(IS_SET((ch)->plr_flags, ACT_N/
IS_NULLSTR	typedef.h	/^#define IS_NULLSTR(str)		(!(str) || *(char*)(str) /
IS_OBJ_STAT	merc.h	/^#define IS_OBJ_STAT(obj, stat)	(IS_SET((obj)->extr/
IS_ON_QUEST	quest.h	/^#define IS_ON_QUEST(ch)	(ch->pcdata->questtime > 0/
IS_OUTSIDE	merc.h	/^#define IS_OUTSIDE(ch)	(!IS_SET((ch)->in_room->roo/
IS_PK	merc.h	/^#define IS_PK(ch, vt)		(!IS_NPC((ch)) & !IS_NPC((v/
IS_PUMPED	merc.h	/^#define IS_PUMPED(ch) (IS_SET((ch)->plr_flags, PLR/
IS_RAFFECTED	merc.h	/^#define IS_RAFFECTED(room, sn)	(IS_SET((room)->aff/
IS_RESISTANT	merc.h	488
IS_ROOM_AFFECTED	merc.h	/^#define IS_ROOM_AFFECTED(room, sn)	(IS_SET((room)-/
IS_SET	typedef.h	/^#define IS_SET(flag, bit)	((flag) & (bit))$/
IS_SWITCHED	merc.h	/^#define IS_SWITCHED( ch )       (ch->desc && ch->d/
IS_TRUSTED	merc.h	/^#define IS_TRUSTED(ch, lev)	((IS_NPC(ch) ?				    /
IS_VALID	typedef.h	/^#define IS_VALID(data)		((data))$/
IS_VULNERABLE	merc.h	489
IS_WATER	merc.h	/^#define IS_WATER(var) 	(((var)->sector_type == SEC/
IS_WEAPON_STAT	merc.h	/^#define IS_WEAPON_STAT(obj,stat)(IS_SET((obj)->val/
ITEM_ANTI_EVIL	merc.h	774
ITEM_ANTI_GOOD	merc.h	773
ITEM_ANTI_NEUTRAL	merc.h	775
ITEM_ARMOR	merc.h	735
ITEM_BLESS	merc.h	772
ITEM_BOAT	merc.h	745
ITEM_BURN_PROOF	merc.h	787
ITEM_CLOTHING	merc.h	737
ITEM_CONTAINER	merc.h	740
ITEM_CORPSE_NPC	merc.h	746
ITEM_CORPSE_PC	merc.h	747
ITEM_DARK	merc.h	766
ITEM_DRINK_CON	merc.h	741
ITEM_ENCHANTED	merc.h	792
ITEM_EVIL	merc.h	768
ITEM_FOOD	merc.h	743
ITEM_FOUNTAIN	merc.h	748
ITEM_FURNITURE	merc.h	738
ITEM_GEM	merc.h	755
ITEM_GLOW	merc.h	764
ITEM_HAD_TIMER	merc.h	785
ITEM_HOLD	merc.h	813
ITEM_HUM	merc.h	765
ITEM_INVENTORY	merc.h	777
ITEM_INVIS	merc.h	769
ITEM_JEWELRY	merc.h	756
ITEM_JUKEBOX	merc.h	757
ITEM_KEY	merc.h	742
ITEM_LIGHT	merc.h	729
ITEM_LOCK	merc.h	767
ITEM_MAGIC	merc.h	770
ITEM_MAP	merc.h	751
ITEM_MELT_DROP	merc.h	784
ITEM_MONEY	merc.h	744
ITEM_NODROP	merc.h	771
ITEM_NOLOCATE	merc.h	783
ITEM_NONMETAL	merc.h	782
ITEM_NOPURGE	merc.h	778
ITEM_NOREMOVE	merc.h	776
ITEM_NOSAC	merc.h	781
ITEM_NOSELL	merc.h	789
ITEM_NOT_EDIBLE	merc.h	790
ITEM_NOUNCURSE	merc.h	788
ITEM_NO_SAC	merc.h	814
ITEM_OLDSTYLE	merc.h	793
ITEM_PILL	merc.h	749
ITEM_PORTAL	merc.h	752
ITEM_POTION	merc.h	736
ITEM_PROTECT	merc.h	750
ITEM_QUEST	merc.h	791
ITEM_ROOM_KEY	merc.h	754
ITEM_ROT_DEATH	merc.h	779
ITEM_SCROLL	merc.h	730
ITEM_SELL_EXTRACT	merc.h	786
ITEM_STAFF	merc.h	732
ITEM_TAKE	merc.h	799
ITEM_TATTOO	merc.h	758
ITEM_TRASH	merc.h	739
ITEM_TREASURE	merc.h	734
ITEM_VIS_DEATH	merc.h	780
ITEM_WAND	merc.h	731
ITEM_WARP_STONE	merc.h	753
ITEM_WEAPON	merc.h	733
ITEM_WEAR_ABOUT	merc.h	809
ITEM_WEAR_ARMS	merc.h	807
ITEM_WEAR_BODY	merc.h	802
ITEM_WEAR_CLANMARK	merc.h	817
ITEM_WEAR_FEET	merc.h	805
ITEM_WEAR_FINGER	merc.h	800
ITEM_WEAR_FLOAT	merc.h	815
ITEM_WEAR_HANDS	merc.h	806
ITEM_WEAR_HEAD	merc.h	803
ITEM_WEAR_LEGS	merc.h	804
ITEM_WEAR_NECK	merc.h	801
ITEM_WEAR_SHIELD	merc.h	808
ITEM_WEAR_TATTOO	merc.h	816
ITEM_WEAR_WAIST	merc.h	810
ITEM_WEAR_WRIST	merc.h	811
ITEM_WIELD	merc.h	812
J	const.h	365
JUST_KILLED	merc.h	/^#define JUST_KILLED(ch)		(ch->last_death_time >= c/
K	const.h	366
KEY	db.h	/^#define KEY(literal, field, value)			\\$/
KILL_DATA	typedef.h	57
L	const.h	367
L1	const.h	157
L2	const.h	158
L3	const.h	159
L4	const.h	160
L5	const.h	161
L6	const.h	162
L7	const.h	163
L8	const.h	164
LANG_CASES_CHANGED	lang.h	49
LANG_CHANGED	lang.h	50
LANG_CONF	const.h	85
LANG_DATA	typedef.h	85
LANG_GENDERS_CHANGED	lang.h	48
LANG_HIDDEN	lang.h	47
LANG_LIST	const.h	91
LANG_PATH	const.h	54
LEVEL_HERO	const.h	141
LEVEL_IMMORTAL	const.h	142
LEVEL_NEWBIE	const.h	143
LIQ_WATER	merc.h	1394
LOG_ALWAYS	interp.c	65
LOG_NEVER	interp.c	66
LOG_NORMAL	interp.c	64
LOWER	typedef.h	/^#define LOWER(c)		(tolower((unsigned char) (c)))$/
M	const.h	368
MAXON_FILE	const.h	103
MAX_ALIAS	const.h	137
MAX_CALL_LEVEL	mob_prog.c	898
MAX_CHARM	merc.h	/^#define MAX_CHARM(ch)	((get_curr_stat(ch,STAT_INT)/
MAX_CHAR_NAME	const.h	120
MAX_COND	const.h	135
MAX_DAMAGE_MESSAGE	fight.c	2363
MAX_DIR	const.h	136
MAX_INPUT_LENGTH	const.h	116
MAX_KEY_HASH	const.h	110
MAX_LEVEL	const.h	139
MAX_MOB	olc/olc_room.c	446
MAX_MSG_HASH	const.h	112
MAX_NEST	save.c	62
MAX_NESTED_LEVEL	mob_prog.c	894
MAX_NEWBIES	const.h	131
MAX_OLDIES	const.h	132
MAX_PROMPT_LENGTH	const.h	118
MAX_QMOB_COUNT	quest.c	476
MAX_RELIGION	const.h	129
MAX_SOCIALS	const.h	128
MAX_STATS	const.h	134
MAX_STRING_HASH	const.h	113
MAX_STRING_LENGTH	const.h	115
MAX_TITLE_LENGTH	const.h	119
MAX_TRADE	const.h	133
MAX_WEAR	merc.h	1022
MAX_WORD_HASH	const.h	111
MIN_START_PRICE	auction.h	46
ML	const.h	156
MLSKEY	db.h	/^#define MLSKEY(string, field)				\\$/
MOB_INDEX_DATA	typedef.h	58
MOB_VNUM_ADAMANTITE_GOLEM	const.h	221
MOB_VNUM_BEAR	const.h	207
MOB_VNUM_CAT	const.h	199
MOB_VNUM_CITYGUARD	const.h	197
MOB_VNUM_DEMON	const.h	208
MOB_VNUM_FIDO	const.h	200
MOB_VNUM_HUNTER	const.h	223
MOB_VNUM_IRON_GOLEM	const.h	220
MOB_VNUM_LESSER_GOLEM	const.h	218
MOB_VNUM_LION	const.h	214
MOB_VNUM_MIRROR_IMAGE	const.h	212
MOB_VNUM_NIGHTWALKER	const.h	209
MOB_VNUM_PATROLMAN	const.h	225
MOB_VNUM_SAGE	const.h	201
MOB_VNUM_SHADOW	const.h	205
MOB_VNUM_SPECIAL_GUARD	const.h	206
MOB_VNUM_SQUIRE	const.h	211
MOB_VNUM_STALKER	const.h	210
MOB_VNUM_STONE_GOLEM	const.h	219
MOB_VNUM_SUM_SHADOW	const.h	216
MOB_VNUM_UNDEAD	const.h	213
MOB_VNUM_VAGABOND	const.h	198
MOB_VNUM_VAMPIRE	const.h	203
MOB_VNUM_WOLF	const.h	215
MOUNTED	merc.h	/^#define MOUNTED(ch)	((!IS_NPC(ch) && ch->mount && /
MPCODE	typedef.h	70
MPTRIG	typedef.h	69
MSGDB_PATH	const.h	48
MSGID_ALLOC_STEP	db/resource.c	109
MSG_FILE	const.h	86
Mcomm	comm/comm.c	/^int main(int argc, char **argv)$/
N	const.h	369
NAMEDP	typedef.h	84
NBITS	db/db.c	2207
NBUF	db/db.c	2206
NBUFS	flag.c	168
NCODEPAGES	comm/comm.c	144
NEWS_FILE	const.h	99
NE_F_ADD	handler.c	644
NE_F_DELETE	handler.c	643
NOCRYPT	merc.h	48
NOP	comm/comm.c	171
NOTES_PATH	const.h	47
NOTE_CHANGES	note.c	62
NOTE_DATA	typedef.h	59
NOTE_FILE	const.h	96
NOTE_IDEA	note.c	59
NOTE_NEWS	note.c	61
NOTE_NOTE	note.c	58
NOTE_PENALTY	note.c	60
NULL_FILE	const.h	59
O	const.h	370
OBJ_DATA	typedef.h	60
OBJ_INDEX_DATA	typedef.h	61
OBJ_VNUM_BATTLE_PONCHO	const.h	305
OBJ_VNUM_BRAINS	const.h	246
OBJ_VNUM_CHAOS_BLADE	const.h	297
OBJ_VNUM_CHUNK_IRON	const.h	317
OBJ_VNUM_COINS	const.h	237
OBJ_VNUM_CORPSE_NPC	const.h	239
OBJ_VNUM_CORPSE_PC	const.h	240
OBJ_VNUM_DEPUTY_BADGE	const.h	290
OBJ_VNUM_DISC	const.h	251
OBJ_VNUM_DRAGONDAGGER	const.h	299
OBJ_VNUM_DRAGONLANCE	const.h	303
OBJ_VNUM_DRAGONMACE	const.h	300
OBJ_VNUM_DRAGONSWORD	const.h	302
OBJ_VNUM_DUMMY	const.h	253
OBJ_VNUM_EYED_SWORD	const.h	312
OBJ_VNUM_FIRE_SHIELD	const.h	313
OBJ_VNUM_GOLD_ONE	const.h	234
OBJ_VNUM_GOLD_SOME	const.h	235
OBJ_VNUM_GUTS	const.h	245
OBJ_VNUM_HAMMER	const.h	315
OBJ_VNUM_KATANA_SWORD	const.h	310
OBJ_VNUM_LIGHT_BALL	const.h	249
OBJ_VNUM_MAGIC_JAR	const.h	314
OBJ_VNUM_MAP	const.h	273
OBJ_VNUM_MAP_NT	const.h	276
OBJ_VNUM_MAP_OFCOL	const.h	277
OBJ_VNUM_MAP_OLD	const.h	280
OBJ_VNUM_MAP_SM	const.h	278
OBJ_VNUM_MAP_TITAN	const.h	279
OBJ_VNUM_MUSHROOM	const.h	248
OBJ_VNUM_NMAP1	const.h	274
OBJ_VNUM_NMAP2	const.h	275
OBJ_VNUM_PIT	const.h	255
OBJ_VNUM_PLATE	const.h	301
OBJ_VNUM_PORTAL	const.h	252
OBJ_VNUM_POTION_GOLDEN	const.h	308
OBJ_VNUM_POTION_SILVER	const.h	307
OBJ_VNUM_POTION_SWIRLING	const.h	309
OBJ_VNUM_POTION_VIAL	const.h	284
OBJ_VNUM_RANGER_ARROW	const.h	287
OBJ_VNUM_RANGER_BOW	const.h	288
OBJ_VNUM_RANGER_STAFF	const.h	286
OBJ_VNUM_ROSE	const.h	254
OBJ_VNUM_RULER_BADGE	const.h	291
OBJ_VNUM_RULER_SHIELD1	const.h	292
OBJ_VNUM_RULER_SHIELD2	const.h	293
OBJ_VNUM_RULER_SHIELD3	const.h	294
OBJ_VNUM_RULER_SHIELD4	const.h	295
OBJ_VNUM_SCHOOL_AXE	const.h	262
OBJ_VNUM_SCHOOL_BANNER	const.h	271
OBJ_VNUM_SCHOOL_BOW	const.h	266
OBJ_VNUM_SCHOOL_DAGGER	const.h	258
OBJ_VNUM_SCHOOL_FLAIL	const.h	263
OBJ_VNUM_SCHOOL_LANCE	const.h	267
OBJ_VNUM_SCHOOL_MACE	const.h	257
OBJ_VNUM_SCHOOL_POLEARM	const.h	265
OBJ_VNUM_SCHOOL_SHIELD	const.h	270
OBJ_VNUM_SCHOOL_SPEAR	const.h	260
OBJ_VNUM_SCHOOL_STAFF	const.h	261
OBJ_VNUM_SCHOOL_SWORD	const.h	259
OBJ_VNUM_SCHOOL_VEST	const.h	269
OBJ_VNUM_SCHOOL_WHIP	const.h	264
OBJ_VNUM_SEVERED_HEAD	const.h	241
OBJ_VNUM_SILVER_ONE	const.h	233
OBJ_VNUM_SILVER_SOME	const.h	236
OBJ_VNUM_SLICED_ARM	const.h	243
OBJ_VNUM_SLICED_LEG	const.h	244
OBJ_VNUM_SPRING	const.h	250
OBJ_VNUM_STEAK	const.h	285
OBJ_VNUM_TATTOO_AHURAMAZDA	const.h	324
OBJ_VNUM_TATTOO_ARES	const.h	330
OBJ_VNUM_TATTOO_ATUM_RA	const.h	320
OBJ_VNUM_TATTOO_DEIMOS	const.h	326
OBJ_VNUM_TATTOO_EHRUMEN	const.h	325
OBJ_VNUM_TATTOO_ENKI	const.h	335
OBJ_VNUM_TATTOO_EROS	const.h	336
OBJ_VNUM_TATTOO_GOKTENGRI	const.h	331
OBJ_VNUM_TATTOO_HERA	const.h	332
OBJ_VNUM_TATTOO_ODIN	const.h	328
OBJ_VNUM_TATTOO_PHOBOS	const.h	327
OBJ_VNUM_TATTOO_SETH	const.h	334
OBJ_VNUM_TATTOO_SHAMASH	const.h	323
OBJ_VNUM_TATTOO_SIEBELE	const.h	322
OBJ_VNUM_TATTOO_TESHUB	const.h	329
OBJ_VNUM_TATTOO_VENUS	const.h	333
OBJ_VNUM_TATTOO_ZEUS	const.h	321
OBJ_VNUM_TORN_HEART	const.h	242
OBJ_VNUM_WHISTLE	const.h	282
OFF_AREA_ATTACK	merc.h	463
OFF_BACKSTAB	merc.h	464
OFF_BASH	merc.h	465
OFF_BERSERK	merc.h	466
OFF_CRUSH	merc.h	477
OFF_DIRT_KICK	merc.h	472
OFF_DISARM	merc.h	467
OFF_DODGE	merc.h	468
OFF_FADE	merc.h	469
OFF_FAST	merc.h	470
OFF_KICK	merc.h	471
OFF_PARRY	merc.h	473
OFF_RESCUE	merc.h	474
OFF_TAIL	merc.h	475
OFF_TRIP	merc.h	476
OLCED_DATA	olc/olc.c	74
OLC_CMD_DATA	olc.h	63
OLC_FUN	olc/olc_area.c	/^OLC_FUN(areaed_create)$/
OPROG_DATA	obj_prog.c	177
OPROG_FUN	typedef.h	97
ORG_RACE	merc.h	/^#define ORG_RACE(ch)		(IS_NPC(ch) ? ch->pIndexData/
OUTPUT_FORMAT	comm_colors.h	/^#define OUTPUT_FORMAT(ch) (IS_SET(ch->comm, COMM_C/
P	const.h	371
PAGELEN	const.h	121
PART_ARMS	merc.h	601
PART_BRAINS	merc.h	604
PART_CLAWS	merc.h	618
PART_EAR	merc.h	609
PART_EYE	merc.h	610
PART_EYESTALKS	merc.h	612
PART_FANGS	merc.h	619
PART_FEET	merc.h	607
PART_FINGERS	merc.h	608
PART_FINS	merc.h	614
PART_GUTS	merc.h	605
PART_HANDS	merc.h	606
PART_HEAD	merc.h	600
PART_HEART	merc.h	603
PART_HORNS	merc.h	620
PART_LEGS	merc.h	602
PART_LONG_TONGUE	merc.h	611
PART_SCALES	merc.h	621
PART_TAIL	merc.h	616
PART_TENTACLES	merc.h	613
PART_TUSKS	merc.h	622
PART_WINGS	merc.h	615
PATH_MAX	db.h	73
PC_DATA	typedef.h	62
PC_PRACTICER	skills.c	497
PC_SKILL	typedef.h	78
PENALTY_FILE	const.h	98
PERCENT	merc.h	/^#define PERCENT(cur, max)	(max==0?0:((cur)*100)\/(m/
PERS	handler.c	/^const char *PERS(CHAR_DATA *ch, CHAR_DATA *looker)/
PK_MIN_LEVEL	const.h	130
PLAYER_PATH	const.h	45
PLR_AUTOASSIST	merc.h	1068
PLR_AUTOEXIT	merc.h	1069
PLR_AUTOGOLD	merc.h	1072
PLR_AUTOLOOK	merc.h	1079
PLR_AUTOLOOT	merc.h	1070
PLR_AUTOSAC	merc.h	1071
PLR_AUTOSPLIT	merc.h	1073
PLR_BLINK	merc.h	1095
PLR_BOUGHT_PET	merc.h	1065
PLR_CANLOOT	merc.h	1081
PLR_COLOR	merc.h	1074
PLR_CONFIRM_DELETE	merc.h	1093
PLR_DENY	merc.h	1090
PLR_FREEZE	merc.h	1091
PLR_GHOST	merc.h	1085
PLR_HARA_KIRI	merc.h	1094
PLR_HOLYLIGHT	merc.h	1080
PLR_LOG	merc.h	1089
PLR_NEW	merc.h	1096
PLR_NOCANCEL	merc.h	1084
PLR_NOEXP	merc.h	1078
PLR_NOFOLLOW	merc.h	1083
PLR_NOSUMMON	merc.h	1082
PLR_NOTITLE	merc.h	1076
PLR_NPC	merc.h	1064
PLR_PERMIT	merc.h	1088
PLR_PUMPED	merc.h	1092
PLR_WANTED	merc.h	1075
POSE_DATA	typedef.h	82
POS_DEAD	merc.h	1044
POS_FIGHTING	merc.h	1051
POS_INCAP	merc.h	1046
POS_MORTAL	merc.h	1045
POS_RESTING	merc.h	1049
POS_SITTING	merc.h	1050
POS_SLEEPING	merc.h	1048
POS_STANDING	merc.h	1052
POS_STUNNED	merc.h	1047
PULSE_AREA	const.h	187
PULSE_AUCTION	const.h	188
PULSE_MOBILE	const.h	179
PULSE_MUSIC	const.h	181
PULSE_PER_SCD	const.h	170
PULSE_PER_SECOND	const.h	171
PULSE_RAFFECT	const.h	186
PULSE_TICK	const.h	183
PULSE_TRACK	const.h	182
PULSE_VIOLENCE	const.h	172
PULSE_WATER_FLOAT	const.h	180
PUT_AT	merc.h	873
PUT_IN	merc.h	875
PUT_INSIDE	merc.h	876
PUT_ON	merc.h	874
Q	const.h	373
QCMD_DATA	quest.c	140
QITEM_DATA	quest.c	86
QTROUBLE_DATA	typedef.h	71
QUEST_OBJ_FIRST	quest.h	35
QUEST_OBJ_LAST	quest.h	36
QUEST_VNUM_GIRTH	quest.c	50
QUEST_VNUM_RING	quest.c	51
QUEST_VNUM_RUG	quest.c	52
QUEST_VNUM_SONG	quest.c	53
R	const.h	374
RACE	race.h	/^#define RACE(i)		((RACE_DATA*) VARR_GET(&races, i)/
RACES_PATH	const.h	50
RACE_CLASS_DATA	typedef.h	90
RACE_DATA	typedef.h	88
RACE_LIST	const.h	92
RACE_PCDATA	typedef.h	89
RACE_SKILL	typedef.h	91
RAFF_CURSE	merc.h	686
RAFF_ESPIRIT	merc.h	685
RAFF_LSHIELD	merc.h	682
RAFF_PLAGUE	merc.h	689
RAFF_POISON	merc.h	687
RAFF_RANDOMIZER	merc.h	684
RAFF_SHOCKING	merc.h	681
RAFF_SLEEP	merc.h	688
RAFF_SLOW	merc.h	690
RAFF_THIEF_TRAP	merc.h	683
RATING_TABLE_SIZE	const.h	138
RELIGION_AHURAMAZDA	religion.h	59
RELIGION_ARES	religion.h	64
RELIGION_ATUM_RA	religion.h	54
RELIGION_DEIMOS	religion.h	60
RELIGION_EHRUMEN	religion.h	58
RELIGION_ENKI	religion.h	69
RELIGION_EROS	religion.h	70
RELIGION_GOKTENGRI	religion.h	65
RELIGION_HERA	religion.h	66
RELIGION_NONE	religion.h	53
RELIGION_ODIN	religion.h	62
RELIGION_PHOBOS	religion.h	61
RELIGION_SETH	religion.h	68
RELIGION_SHAMASH	religion.h	57
RELIGION_SIEBELE	religion.h	56
RELIGION_TESHUB	religion.h	63
RELIGION_VENUS	religion.h	67
RELIGION_ZEUS	religion.h	55
REMOVE_BIT	typedef.h	/^#define REMOVE_BIT(var, bit)	((var) &= ~(bit))$/
RESET_DATA	typedef.h	63
RESET_FIGHT_TIME	merc.h	/^#define RESET_FIGHT_TIME(ch)					\\$/
RESET_WAIT_STATE	merc.h	/^#define RESET_WAIT_STATE(ch)	((ch)->wait = 1)$/
REST_AT	merc.h	867
REST_IN	merc.h	869
REST_ON	merc.h	868
RES_ACID	merc.h	528
RES_BASH	merc.h	522
RES_CHARM	merc.h	519
RES_COLD	merc.h	526
RES_DISEASE	merc.h	534
RES_DROWNING	merc.h	535
RES_ENERGY	merc.h	532
RES_FIRE	merc.h	525
RES_HOLY	merc.h	531
RES_IRON	merc.h	540
RES_LIGHT	merc.h	536
RES_LIGHTNING	merc.h	527
RES_MAGIC	merc.h	520
RES_MENTAL	merc.h	533
RES_NEGATIVE	merc.h	530
RES_PIERCE	merc.h	523
RES_POISON	merc.h	529
RES_SILVER	merc.h	539
RES_SLASH	merc.h	524
RES_SOUND	merc.h	537
RES_SUMMON	merc.h	518
RES_WEAPON	merc.h	521
RES_WOOD	merc.h	538
RIDDEN	merc.h	/^#define RIDDEN(ch)	((IS_NPC(ch) && ch->mount && ch/
ROOM_BANK	merc.h	943
ROOM_BATTLE_ARENA	merc.h	946
ROOM_DARK	merc.h	928
ROOM_GODS_ONLY	merc.h	938
ROOM_HEROES_ONLY	merc.h	939
ROOM_HISTORY_DATA	typedef.h	68
ROOM_IMP_ONLY	merc.h	937
ROOM_INDEX_DATA	typedef.h	64
ROOM_INDOORS	merc.h	930
ROOM_LAW	merc.h	941
ROOM_NEWBIES_ONLY	merc.h	940
ROOM_NOMAGIC	merc.h	944
ROOM_NOMOB	merc.h	929
ROOM_NORECALL	merc.h	936
ROOM_NOSUMMON	merc.h	945
ROOM_NOWHERE	merc.h	942
ROOM_PEACE	merc.h	931
ROOM_PET_SHOP	merc.h	935
ROOM_PRIVATE	merc.h	932
ROOM_REGISTRY	merc.h	947
ROOM_SAFE	merc.h	933
ROOM_SOLITARY	merc.h	934
ROOM_VNUM_ALTAR	const.h	345
ROOM_VNUM_BALANCE	const.h	347
ROOM_VNUM_BATTLE	const.h	351
ROOM_VNUM_CHAT	const.h	343
ROOM_VNUM_CIRCLE	const.h	348
ROOM_VNUM_DEMISE	const.h	349
ROOM_VNUM_HONOR	const.h	350
ROOM_VNUM_LIMBO	const.h	342
ROOM_VNUM_SCHOOL	const.h	346
ROOM_VNUM_TEMPLE	const.h	344
S	const.h	375
SB	comm/comm.c	162
SCROLL_MAX	const.h	123
SCROLL_MIN	const.h	122
SE	comm/comm.c	172
SECT_AIR	merc.h	990
SECT_CITY	merc.h	982
SECT_DESERT	merc.h	991
SECT_FIELD	merc.h	983
SECT_FOREST	merc.h	984
SECT_HILLS	merc.h	985
SECT_INSIDE	merc.h	981
SECT_MAX	merc.h	992
SECT_MOUNTAIN	merc.h	986
SECT_UNUSED	merc.h	989
SECT_WATER_NOSWIM	merc.h	988
SECT_WATER_SWIM	merc.h	987
SECURITY_AREA_CREATE	olc.h	142
SECURITY_CLAN	olc.h	140
SECURITY_HELP	olc.h	141
SECURITY_MSGDB	olc.h	143
SET_BIT	typedef.h	/^#define SET_BIT(var, bit)	((var) |= (bit))$/
SET_FIGHT_TIME	merc.h	/^#define SET_FIGHT_TIME(ch)					\\$/
SET_ORG_RACE	handler.c	/^void SET_ORG_RACE(CHAR_DATA *ch, int race)$/
SEX	comm/comm_act.c	/^static int SEX(CHAR_DATA *ch, CHAR_DATA *looker)$/
SHOP_DATA	typedef.h	65
SHUTDOWN_FILE	const.h	101
SIT_AT	merc.h	864
SIT_IN	merc.h	866
SIT_ON	merc.h	865
SIZE_GARGANTUAN	merc.h	723
SIZE_GIANT	merc.h	722
SIZE_HUGE	merc.h	721
SIZE_LARGE	merc.h	720
SIZE_MEDIUM	merc.h	719
SIZE_SMALL	merc.h	718
SIZE_TINY	merc.h	717
SKEY	db.h	/^#define SKEY(string, field)				\\$/
SKILL	skills.h	/^#define SKILL(sn)		((SKILL_DATA*) VARR_GET(&skills/
SKILLS_CONF	const.h	84
SKILL_AREA_ATTACK	skills.h	38
SKILL_CLAN	skills.h	36
SKILL_DATA	typedef.h	83
SKILL_RANGE	skills.h	37
SKY_CLOUDLESS	merc.h	101
SKY_CLOUDY	merc.h	102
SKY_LIGHTNING	merc.h	104
SKY_RAINING	merc.h	103
SLANG_CAT	merc.h	274
SLANG_COMMON	merc.h	267
SLANG_DWARVISH	merc.h	270
SLANG_ELVISH	merc.h	269
SLANG_GIANT	merc.h	272
SLANG_GNOMISH	merc.h	271
SLANG_HUMAN	merc.h	268
SLANG_MAX	merc.h	275
SLANG_TROLLISH	merc.h	273
SLEEP_AT	merc.h	870
SLEEP_IN	merc.h	872
SLEEP_ON	merc.h	871
SLIST_ADD	db.h	/^#define SLIST_ADD(type, list, item)					\\$/
SPEC_FUN	typedef.h	94
SPELL_FUN	typedef.h	95
STAND_AT	merc.h	861
STAND_IN	merc.h	863
STAND_ON	merc.h	862
STAT_CHA	merc.h	248
STAT_CON	merc.h	247
STAT_DEX	merc.h	246
STAT_INT	merc.h	244
STAT_STR	merc.h	243
STAT_WIS	merc.h	245
SUN_DARK	merc.h	96
SUN_LIGHT	merc.h	98
SUN_RISE	merc.h	97
SUN_SET	merc.h	99
SUPREME	const.h	147
SYNCH	comm/comm.c	174
T	const.h	376
TARGET_CHAR	merc.h	1666
TARGET_NONE	merc.h	1669
TARGET_OBJ	merc.h	1667
TARGET_ROOM	merc.h	1668
TAR_CHAR_DEFENSIVE	merc.h	1660
TAR_CHAR_OFFENSIVE	merc.h	1659
TAR_CHAR_SELF	merc.h	1661
TAR_IGNORE	merc.h	1658
TAR_OBJ_CHAR_DEF	merc.h	1663
TAR_OBJ_CHAR_OFF	merc.h	1664
TAR_OBJ_INV	merc.h	1662
TELOPT_ECHO	comm/comm.c	176
TIME_INFO_DATA	typedef.h	66
TMP_FILE	const.h	56
TMP_PATH	const.h	44
TOGGLE_BIT	typedef.h	/^#define TOGGLE_BIT(var, bit)    ((var) ^= (bit))$/
TO_AFFECTS	merc.h	313
TO_ALL	comm_act.h	37
TO_CHAR	comm_act.h	36
TO_IMMUNE	merc.h	315
TO_NOTVICT	comm_act.h	34
TO_OBJECT	merc.h	314
TO_RESIST	merc.h	316
TO_ROOM	comm_act.h	33
TO_ROOM_AFFECTS	merc.h	330
TO_ROOM_CONST	merc.h	331
TO_ROOM_FLAGS	merc.h	332
TO_VICT	comm_act.h	35
TO_VULN	merc.h	317
TO_WEAPON	merc.h	318
TRIG_ACT	merc.h	1608
TRIG_BRIBE	merc.h	1609
TRIG_CASEDEP	merc.h	1626
TRIG_DEATH	merc.h	1610
TRIG_DELAY	merc.h	1622
TRIG_ENTRY	merc.h	1611
TRIG_EXALL	merc.h	1621
TRIG_EXIT	merc.h	1620
TRIG_FIGHT	merc.h	1612
TRIG_GIVE	merc.h	1613
TRIG_GRALL	merc.h	1615
TRIG_GREET	merc.h	1614
TRIG_HPCNT	merc.h	1617
TRIG_KILL	merc.h	1616
TRIG_RANDOM	merc.h	1618
TRIG_REGEXP	merc.h	1627
TRIG_SPEECH	merc.h	1619
TRIG_SURR	merc.h	1623
TROUBLE_MAX	quest.c	56
TRUE	typedef.h	39
TSTACK_SZ	comm/comm_act.c	254
TYPE_HIT	merc.h	1652
TYPE_HUNGER	merc.h	1653
TYPE_UNDEFINED	merc.h	1651
TYPO_FILE	const.h	95
U	const.h	377
UMAX	typedef.h	/^#define UMAX(a, b)		((a) > (b) ? (a) : (b))$/
UMIN	typedef.h	/^#define UMIN(a, b)		((a) < (b) ? (a) : (b))$/
UPPER	typedef.h	/^#define UPPER(c)		(toupper((unsigned char) (c)))$/
URANGE	typedef.h	/^#define URANGE(a, b, c) 	((b) < (a) ? (a) : ((b) >/
V	const.h	378
VALIDATE	typedef.h	/^#define VALIDATE(data)$/
VALIDATE_FUN	olc/olc.c	/^VALIDATE_FUN(validate_filename)$/
VARR_GET	varr.h	/^#define VARR_GET(v, i)	((void*) (((char*) (v)->p) /
VERBOSE	olc/olc_save.c	45
VERSION	olc/olc.c	55
VNUM_CANTEEN	quest.c	54
VULN_ACID	merc.h	553
VULN_BASH	merc.h	547
VULN_CHARM	merc.h	544
VULN_COLD	merc.h	551
VULN_DISEASE	merc.h	559
VULN_DROWNING	merc.h	560
VULN_ENERGY	merc.h	557
VULN_FIRE	merc.h	550
VULN_HOLY	merc.h	556
VULN_IRON	merc.h	565
VULN_LIGHT	merc.h	561
VULN_LIGHTNING	merc.h	552
VULN_MAGIC	merc.h	545
VULN_MENTAL	merc.h	558
VULN_NEGATIVE	merc.h	555
VULN_PIERCE	merc.h	548
VULN_POISON	merc.h	554
VULN_SILVER	merc.h	564
VULN_SLASH	merc.h	549
VULN_SOUND	merc.h	562
VULN_SUMMON	merc.h	543
VULN_WEAPON	merc.h	546
VULN_WOOD	merc.h	563
W	const.h	379
WAIT_STATE	merc.h	/^#define WAIT_STATE(ch, npulse)	((ch)->wait = IS_IM/
WEAPON_ARROW	merc.h	838
WEAPON_AXE	merc.h	833
WEAPON_BOW	merc.h	837
WEAPON_DAGGER	merc.h	830
WEAPON_EXOTIC	merc.h	828
WEAPON_FLAIL	merc.h	834
WEAPON_FLAMING	merc.h	842
WEAPON_FROST	merc.h	843
WEAPON_HOLY	merc.h	850
WEAPON_KATANA	merc.h	851
WEAPON_LANCE	merc.h	839
WEAPON_MACE	merc.h	832
WEAPON_POISON	merc.h	849
WEAPON_POLEARM	merc.h	836
WEAPON_SHARP	merc.h	845
WEAPON_SHOCKING	merc.h	848
WEAPON_SPEAR	merc.h	831
WEAPON_SWORD	merc.h	829
WEAPON_TWO_HANDS	merc.h	847
WEAPON_VAMPIRIC	merc.h	844
WEAPON_VORPAL	merc.h	846
WEAPON_WHIP	merc.h	835
WEAR_ABOUT	merc.h	1011
WEAR_ARMS	merc.h	1009
WEAR_BODY	merc.h	1004
WEAR_CLANMARK	merc.h	1020
WEAR_FEET	merc.h	1007
WEAR_FINGER_L	merc.h	1000
WEAR_FINGER_R	merc.h	1001
WEAR_FLOAT	merc.h	1017
WEAR_HANDS	merc.h	1008
WEAR_HEAD	merc.h	1005
WEAR_HOLD	merc.h	1016
WEAR_LEGS	merc.h	1006
WEAR_LIGHT	merc.h	999
WEAR_NECK_1	merc.h	1002
WEAR_NECK_2	merc.h	1003
WEAR_NONE	merc.h	998
WEAR_SECOND_WIELD	merc.h	1019
WEAR_SHIELD	merc.h	1010
WEAR_STUCK_IN	merc.h	1021
WEAR_TATTOO	merc.h	1018
WEAR_WAIST	merc.h	1012
WEAR_WIELD	merc.h	1015
WEAR_WRIST_L	merc.h	1013
WEAR_WRIST_R	merc.h	1014
WEATHER_DATA	typedef.h	67
WEIGHT_MULT	merc.h	/^#define WEIGHT_MULT(obj)	((obj)->pIndexData->item_/
WHERE_DATA	typedef.h	80
WHO_F_CLAN	act_info.c	1613
WHO_F_IMM	act_info.c	1610
WHO_F_PK	act_info.c	1611
WHO_F_RCLAN	act_info.c	1614
WHO_F_RCLASS	act_info.c	1616
WHO_F_RRACE	act_info.c	1615
WHO_F_TATTOO	act_info.c	1612
WILL	comm/comm.c	161
WIZ_DEATHS	merc.h	1158
WIZ_FLAGS	merc.h	1161
WIZ_LEVELS	merc.h	1164
WIZ_LINKS	merc.h	1157
WIZ_LOAD	merc.h	1169
WIZ_LOGINS	merc.h	1155
WIZ_MOBDEATHS	merc.h	1160
WIZ_NEWBIE	merc.h	1170
WIZ_ON	merc.h	1153
WIZ_PENALTIES	merc.h	1162
WIZ_PREFIX	merc.h	1171
WIZ_RESETS	merc.h	1159
WIZ_RESTORE	merc.h	1168
WIZ_SACCING	merc.h	1163
WIZ_SECURE	merc.h	1165
WIZ_SITES	merc.h	1156
WIZ_SNOOPS	merc.h	1167
WIZ_SPAM	merc.h	1172
WIZ_SWITCHES	merc.h	1166
WIZ_TICKS	merc.h	1154
WONT	comm/comm.c	160
WORD_DATA	typedef.h	86
WORLD_SIZE	hunt.c	44
X	const.h	380
X_F_NOCOUNT	merc.h	1922
X_F_NORECURSE	merc.h	1923
Y	const.h	382
Z	const.h	383
_AUCTION_H_	auction.h	44
_BAN_H_	ban.h	44
_BUFFER_H_	buffer.h	44
_CHARSET_H_	charset.h	30
_CLAN_H_	clan.h	30
_CLASS_H_	class.h	30
_CMD_H_	cmd.h	30
_COMM_ACT_H_	comm_act.h	30
_COMM_H_	comm.h	44
_COMM_INFO_H_	comm_info.h	30
_CONST_H_	const.h	30
_DB_H_	db.h	30
_FIGHT_H_	fight.h	44
_FLAG_H_	flag.h	18
_GSN_H_	gsn.h	30
_HOMETOWN_H_	hometown.h	44
_INTERP_H_	interp.h	44
_LANG_H_	lang.h	30
_LOG_H_	log.h	44
_LOOKUP_H_	lookup.h	44
_MAGIC_H_	magic.h	44
_MERC_H_	merc.h	44
_MLSTRING_H_	mlstring.h	30
_MOB_CMDS_H_	mob_cmds.h	41
_MOB_PROG_H_	mob_prog.h	41
_MSG_H_	msg.h	30
_NAMEDP_H_	namedp.h	30
_OBJ_PROG_H_	obj_prog.h	44
_OLC_H_	olc.h	24
_QUEST_H_	quest.h	30
_RACE_H_	race.h	30
_RAFFECTS_H_	raffects.h	44
_RATING_H_	rating.h	30
_RELIGION_H_	religion.h	44
_RESOLVER_H_	resolver.h	30
_SKILLS_H_	skills.h	30
_SPELLFN_H_	spellfn.h	30
_STRING_EDIT_H_	string_edit.h	18
_STR_H_	str.h	30
_TABLES_H_	tables.h	30
_TYPEDEF_H_	typedef.h	30
_UPDATE_H_	update.h	44
_UTIL_H_	util.h	30
_VARR_H_	varr.h	30
_WORD_H_	word.h	30
__attribute	comm/comm.c	/^#define __attribute(x)$/
_hash_enter	hunt.c	/^void _hash_enter(struct hash_header *ht,int key,vo/
aa	const.h	384
acid_effect	effects.c	/^void acid_effect(void *vo, int level, int dam, int/
act	comm_act.h	/^#define act(format, ch, arg1, arg2, type) \\$/
act_args	comm/comm_act.c	/^static CHAR_DATA *act_args(CHAR_DATA *ch, CHAR_DAT/
act_mlputs	comm/comm_act.c	/^void act_mlputs(const mlstring *ml, CHAR_DATA *ch,/
act_nprintf	comm/comm_act.c	/^void act_nprintf(CHAR_DATA *ch, const void *arg1, /
act_nputs	comm_act.h	/^#define	act_nputs(msg_num, ch, arg1, arg2, type, m/
act_printf	comm/comm_act.c	/^void act_printf(CHAR_DATA *ch, const void *arg1, c/
act_puts	comm/comm_act.c	/^void act_puts(const char *format, CHAR_DATA *ch,$/
act_raw	comm/comm_act.c	/^static void act_raw(CHAR_DATA *ch, CHAR_DATA *to,$/
act_skip	comm/comm_act.c	/^static bool act_skip(CHAR_DATA *ch, CHAR_DATA *vch/
add_follower	act_comm.c	/^void add_follower(CHAR_DATA *ch, CHAR_DATA *master/
add_mind	handler.c	/^void add_mind(CHAR_DATA *ch, const char *str)$/
add_reset	olc/olc_room.c	/^static void add_reset(ROOM_INDEX_DATA *room, RESET/
advance	act_wiz.c	/^void advance(CHAR_DATA *victim, int level)$/
advance_level	update.c	/^void advance_level(CHAR_DATA *ch)$/
advatoi	auction.c	/^int advatoi (const char *s)$/
aff_dup	recycle.c	/^AFFECT_DATA *aff_dup(const AFFECT_DATA *paf)$/
aff_free	recycle.c	/^void aff_free(AFFECT_DATA *af)$/
aff_new	recycle.c	/^AFFECT_DATA *aff_new(void)$/
affect_bit_strip	handler.c	/^void affect_bit_strip(CHAR_DATA *ch, int where, fl/
affect_check	handler.c	/^void affect_check(CHAR_DATA *ch, int where, flag_t/
affect_check_list	handler.c	/^void affect_check_list(CHAR_DATA *ch, AFFECT_DATA /
affect_check_room	raffects.c	/^void affect_check_room(ROOM_INDEX_DATA *room,int w/
affect_enchant	handler.c	/^void affect_enchant(OBJ_DATA *obj)$/
affect_find	handler.c	/^AFFECT_DATA  *affect_find(AFFECT_DATA *paf, int sn/
affect_join	handler.c	/^void affect_join(CHAR_DATA *ch, AFFECT_DATA *paf)$/
affect_join_room	raffects.c	/^void affect_join_room(ROOM_INDEX_DATA *room, AFFEC/
affect_modify	handler.c	/^void affect_modify(CHAR_DATA *ch, AFFECT_DATA *paf/
affect_modify_room	raffects.c	/^void affect_modify_room(ROOM_INDEX_DATA *room, AFF/
affect_remove	handler.c	/^void affect_remove(CHAR_DATA *ch, AFFECT_DATA *paf/
affect_remove_obj	handler.c	/^void affect_remove_obj(OBJ_DATA *obj, AFFECT_DATA /
affect_remove_room	raffects.c	/^void affect_remove_room(ROOM_INDEX_DATA *room, AFF/
affect_strip	handler.c	/^void affect_strip(CHAR_DATA *ch, int sn)$/
affect_strip_room	raffects.c	/^void affect_strip_room(ROOM_INDEX_DATA *room, int /
affect_to_char	handler.c	/^void affect_to_char(CHAR_DATA *ch, AFFECT_DATA *pa/
affect_to_obj	handler.c	/^void affect_to_obj(OBJ_DATA *obj, AFFECT_DATA *paf/
affect_to_room	raffects.c	/^void affect_to_room(ROOM_INDEX_DATA *room, AFFECT_/
age_to_num	handler.c	/^int age_to_num(int age)$/
aggr_update	update.c	/^void aggr_update(void)$/
align_restrict	comm/comm.c	/^int align_restrict(CHAR_DATA *ch)$/
alloc_mem	db/db.c	/^void *alloc_mem(int sMem)$/
alloc_perm	db/db.c	/^void *alloc_perm(int sMem)$/
allowed_other	magic.c	/^int allowed_other(CHAR_DATA *ch, int sn)$/
append_file	db/db.c	/^void append_file(CHAR_DATA *ch, const char *file, /
append_note	note.c	/^void append_note(NOTE_DATA *pnote)$/
apply_ac	handler.c	/^int apply_ac(OBJ_DATA *obj, int iWear, int type)$/
area_lookup	mem.c	/^AREA_DATA *area_lookup(int vnum)$/
area_update	db/db.c	/^void area_update(void)$/
area_vnum_lookup	mem.c	/^AREA_DATA *area_vnum_lookup(int vnum)$/
args	typedef.h	/^#define args(a) a$/
atomsg	olc/olc_msg.c	/^static const char *atomsg(const char *argument)$/
attack_lookup	lookup.c	/^int attack_lookup(const char *name)$/
auction_give_obj	auction.c	/^void auction_give_obj(CHAR_DATA* victim, OBJ_DATA /
auction_update	auction.c	/^void auction_update (void)$/
back_home	handler.c	/^void back_home(CHAR_DATA *ch)$/
backstab	martial_art.c	/^void backstab(CHAR_DATA *ch, CHAR_DATA *victim, in/
backstab_ok	martial_art.c	/^bool backstab_ok(CHAR_DATA *ch, CHAR_DATA *victim)/
ban_site	comm/ban.c	/^void ban_site(CHAR_DATA *ch, const char *argument,/
base_exp	skills.c	/^int base_exp(CHAR_DATA *ch)$/
battle_prompt	comm/comm.c	/^void battle_prompt(CHAR_DATA *ch, CHAR_DATA *victi/
bb	const.h	385
bool	typedef.h	42
boot_db	db/db.c	/^void boot_db(void)$/
buf_add	buffer.c	/^bool buf_add(BUFFER *buffer, const char *string)$/
buf_cat	buffer.c	/^static bool buf_cat(BUFFER *buffer, const char *st/
buf_clear	buffer.c	/^void buf_clear(BUFFER *buffer)$/
buf_free	buffer.c	/^void buf_free(BUFFER *buffer)$/
buf_new	buffer.c	/^BUFFER *buf_new(int lang)$/
buf_printf	buffer.c	/^bool buf_printf(BUFFER *buffer, const char *format/
buf_string	buffer.c	/^char* buf_string(BUFFER *buffer)$/
bug	log.c	/^void bug(const char *str, int param)$/
bust_a_prompt	comm/comm.c	/^void bust_a_prompt(CHAR_DATA *ch)$/
buy_death	quest.c	/^static bool buy_death(CHAR_DATA *ch, CHAR_DATA *qu/
buy_gold	quest.c	/^static bool buy_gold(CHAR_DATA *ch, CHAR_DATA *que/
buy_katana	quest.c	/^static bool buy_katana(CHAR_DATA *ch, CHAR_DATA *q/
buy_prac	quest.c	/^static bool buy_prac(CHAR_DATA *ch, CHAR_DATA *que/
buy_tattoo	quest.c	/^static bool buy_tattoo(CHAR_DATA *ch, CHAR_DATA *q/
buy_vampire	quest.c	/^static bool buy_vampire(CHAR_DATA *ch, CHAR_DATA */
can_carry_n	handler.c	/^int can_carry_n(CHAR_DATA *ch)$/
can_carry_w	handler.c	/^int can_carry_w(CHAR_DATA *ch)$/
can_drop_obj	handler.c	/^bool can_drop_obj(CHAR_DATA *ch, OBJ_DATA *obj)$/
can_gate	handler.c	/^bool can_gate(CHAR_DATA *ch, CHAR_DATA *victim)$/
can_loot	act_obj.c	/^bool can_loot(CHAR_DATA * ch, OBJ_DATA * obj)$/
can_see	handler.c	/^bool can_see(CHAR_DATA *ch, CHAR_DATA *victim)$/
can_see_obj	handler.c	/^bool can_see_obj(CHAR_DATA *ch, OBJ_DATA *obj)$/
can_see_room	handler.c	/^bool can_see_room(CHAR_DATA *ch, ROOM_INDEX_DATA */
cant_float	handler.c	/^bool cant_float(OBJ_DATA *obj)$/
cant_kill	fight.c	/^bool cant_kill(CHAR_DATA *ch, CHAR_DATA *victim)$/
capitalize	db/db.c	/^char *capitalize(const char *str)$/
cat_name	handler.c	/^void cat_name(char *buf, const char *name, size_t /
cc	const.h	386
chance	merc.h	/^#define chance(num) (number_range(1, 100) <= num)$/
char_from_room	handler.c	/^void char_from_room(CHAR_DATA *ch)$/
char_mlputs	comm.h	/^#define char_mlputs(m, ch) char_puts(mlstr_cval(m,/
char_nputs	comm.h	/^#define char_nputs(msgid, ch) char_puts(msg(msgid,/
char_printf	comm/comm.c	/^void char_printf(CHAR_DATA *ch, const char *format/
char_puts	comm/comm.c	/^void char_puts(const char *txt, CHAR_DATA *ch)$/
char_sn_lookup	skills.c	/^int char_sn_lookup(CHAR_DATA *ch, const char *name/
char_to_room	handler.c	/^void char_to_room(CHAR_DATA *ch, ROOM_INDEX_DATA */
char_update	update.c	/^void char_update(void)$/
check_assist	fight.c	/^void check_assist(CHAR_DATA *ch,CHAR_DATA *victim)/
check_ban	comm/ban.c	/^bool check_ban(const char *site, int type)$/
check_blind	handler.c	/^bool check_blind(CHAR_DATA *ch)$/
check_blind_raw	handler.c	/^bool check_blind_raw(CHAR_DATA *ch)$/
check_blink	fight.c	/^bool check_blink(CHAR_DATA *ch, CHAR_DATA *victim)/
check_block	fight.c	/^bool check_block(CHAR_DATA *ch, CHAR_DATA *victim,/
check_dispel	handler.c	/^bool check_dispel(int dis_level, CHAR_DATA *victim/
check_dodge	fight.c	/^bool check_dodge(CHAR_DATA *ch, CHAR_DATA *victim)/
check_eq_damage	repair.c	/^void check_eq_damage(CHAR_DATA *ch, CHAR_DATA *vic/
check_exit	handler.c	/^int check_exit(char *arg)$/
check_guard	martial_art.c	/^CHAR_DATA *check_guard(CHAR_DATA *ch, CHAR_DATA *m/
check_immune	handler.c	/^int check_immune(CHAR_DATA *ch, int dam_type)$/
check_improve	skills.c	/^void check_improve(CHAR_DATA *ch, int sn, bool suc/
check_material	handler.c	/^bool check_material(OBJ_DATA *obj, char *material)/
check_mob_progs	db/db.c	/^void check_mob_progs(void)$/
check_obj_dodge	fight.c	/^bool check_obj_dodge(CHAR_DATA *ch, CHAR_DATA *vic/
check_parry	fight.c	/^bool check_parry(CHAR_DATA *ch, CHAR_DATA *victim,/
check_parse_name	comm/comm.c	/^bool check_parse_name(const char *name)$/
check_place	magic2.c	/^ROOM_INDEX_DATA * check_place(CHAR_DATA *ch, const/
check_playing	comm/comm.c	/^bool check_playing(DESCRIPTOR_DATA *d, const char /
check_range	olc/olc_area.c	/^static AREA_DATA *check_range(AREA_DATA *this, int/
check_reboot	update.c	/^void check_reboot(void)$/
check_reconnect	comm/comm.c	/^bool check_reconnect(DESCRIPTOR_DATA *d, const cha/
check_shield_damage	repair.c	/^void check_shield_damage(CHAR_DATA *ch, CHAR_DATA /
check_social	interp.c	/^bool check_social(CHAR_DATA *ch, char *command, co/
check_weapon_damage	repair.c	/^void check_weapon_damage(CHAR_DATA *ch, CHAR_DATA /
check_yell	martial_art.c	/^bool check_yell(CHAR_DATA *ch, CHAR_DATA *victim, /
clan_free	clan.c	/^void clan_free(CLAN_DATA *clan)$/
clan_lookup	clan.h	/^#define clan_lookup(cn)		((CLAN_DATA*) varr_get(&c/
clan_name	clan.c	/^const char *clan_name(int cn)$/
clan_new	clan.c	/^CLAN_DATA *clan_new(void)$/
clan_ok	class.c	/^bool clan_ok(CHAR_DATA *ch, int sn) $/
clan_skill_lookup	clan.h	/^#define clan_skill_lookup(clan, sn) \\$/
class_free	class.c	/^void class_free(CLASS_DATA *class)$/
class_lookup	class.h	/^#define class_lookup(i)		((CLASS_DATA*) varr_get(&/
class_name	class.c	/^const char *class_name(CHAR_DATA *ch)$/
class_new	class.c	/^CLASS_DATA *class_new(void)$/
class_ok	comm/comm.c	/^bool class_ok(CHAR_DATA *ch, int class)$/
class_skill_lookup	class.h	/^#define class_skill_lookup(class, sn) \\$/
class_who_name	class.c	/^const char *class_who_name(CHAR_DATA *ch)$/
cleanup	comm/resolver.c	/^static void cleanup(int s)$/
cln_lookup	class.c	/^int cln_lookup(const char *name)$/
clone_mob	db/db.c	/^void clone_mob(CHAR_DATA *parent, CHAR_DATA *clone/
clone_obj	db/db.c	/^void clone_obj(OBJ_DATA *parent, OBJ_DATA *clone)$/
close_descriptor	comm/comm.c	/^void close_descriptor(DESCRIPTOR_DATA *dclose)$/
cmd_eval	mob_prog.c	/^int cmd_eval(int vnum, const char *line, int check/
cmd_lookup	db/cmd.c	/^CMD_DATA *cmd_lookup(const char *name)$/
cmd_name_lookup	olc/olc.c	/^static OLC_CMD_DATA *cmd_name_lookup(OLC_CMD_DATA /
cmpint	util.c	/^int cmpint(const void *p1, const void *p2)$/
cmpmlstr	db/msg.c	/^static int cmpmlstr(const void* p1, const void* p2/
cmpmsg	db/msg.c	/^static int cmpmsg(const void* p1, const void* p2)$/
cmpstr	str.c	/^int cmpstr(const void *p1, const void *p2)$/
cmpword	db/word.c	/^int cmpword(const void *p1, const void *p2)$/
cn_lookup	clan.c	/^int cn_lookup(const char *name)$/
cold_effect	effects.c	/^void cold_effect(void *vo, int level, int dam, int/
color	comm/comm_colors.c	/^static const char* color(char type, int format)$/
convert_mobile	db/db_area.c	/^void convert_mobile(MOB_INDEX_DATA *pMobIndex)$/
convert_object	db/db.c	/^void convert_object(OBJ_INDEX_DATA *pObjIndex)$/
convert_objects	db/db.c	/^void convert_objects(void)$/
count_charmed	handler.c	/^int count_charmed(CHAR_DATA *ch)	$/
count_obj_list	handler.c	/^int count_obj_list(OBJ_INDEX_DATA *pObjIndex, OBJ_/
count_people_room	mob_prog.c	/^int count_people_room(CHAR_DATA *mob, int iFlag)$/
count_spool	note.c	/^int count_spool(CHAR_DATA *ch, NOTE_DATA *spool)$/
count_users	handler.c	/^int count_users(OBJ_DATA *obj)$/
cp_print	comm/comm.c	/^static void cp_print(DESCRIPTOR_DATA* d)$/
create_mob	db/db.c	/^CHAR_DATA *create_mob(MOB_INDEX_DATA *pMobIndex)$/
create_mob_org	db/db.c	/^CHAR_DATA *create_mob_org(MOB_INDEX_DATA *pMobInde/
create_money	handler.c	/^OBJ_DATA *create_money(int gold, int silver)$/
create_named_mob	db/db.c	/^CHAR_DATA *create_named_mob(MOB_INDEX_DATA *pMobIn/
create_named_obj	db/db.c	/^OBJ_DATA *create_named_obj(OBJ_INDEX_DATA *pObjInd/
create_obj	db/db.c	/^OBJ_DATA *create_obj(OBJ_INDEX_DATA *pObjIndex, in/
create_obj_nocount	db/db.c	/^OBJ_DATA *create_obj_nocount(OBJ_INDEX_DATA *pObjI/
create_obj_org	db/db.c	/^OBJ_DATA *create_obj_org(OBJ_INDEX_DATA *pObjIndex/
critical_strike	martial_art.c	/^int critical_strike(CHAR_DATA *ch, CHAR_DATA *vict/
crypt	merc.h	/^#define crypt(s1, s2)	(s1)$/
cstrfirst	util.c	/^const char *cstrfirst(const char *cstr)$/
cstrlen	util.c	/^size_t cstrlen(const char *cstr)$/
d2rename	util.c	/^int d2rename(const char *dir1, const char *file1,$/
d_namlen	db/db.c	66
dam_message	fight.c	/^void dam_message(CHAR_DATA *ch, CHAR_DATA *victim,/
damage	fight.c	/^bool damage(CHAR_DATA *ch, CHAR_DATA *victim,$/
damage_to_obj	repair.c	/^void damage_to_obj(CHAR_DATA *ch, OBJ_DATA *wield,/
db_error	db/db.c	/^void db_error(const char* fn, const char* fmt,...)/
db_load_file	db/db.c	/^void db_load_file(const char *path, const char *fi/
db_load_list	db/db.c	/^void db_load_list(const char *path, const char *fi/
db_parse_file	db/db.c	/^void db_parse_file(const char *path, const char *f/
dbfun_qsort	db/db.c	/^int dbfun_qsort(DBFUN *dbfun_table)$/
dbfuncmp	db/db.c	/^int dbfuncmp(const void *p1, const void *p2)$/
dd	const.h	387
death_cry	fight.c	/^void death_cry(CHAR_DATA *ch)$/
death_cry_org	fight.c	/^void death_cry_org(CHAR_DATA *ch, int part)$/
death_prog_chaos_blade	obj_prog.c	/^bool death_prog_chaos_blade(OBJ_DATA *obj, CHAR_DA/
death_prog_excalibur	obj_prog.c	/^bool death_prog_excalibur(OBJ_DATA *obj, CHAR_DATA/
death_prog_golden_weapon	obj_prog.c	/^bool death_prog_golden_weapon(OBJ_DATA *obj, CHAR_/
death_prog_ranger_staff	obj_prog.c	/^bool death_prog_ranger_staff(OBJ_DATA *obj, CHAR_D/
deduct_cost	handler.c	/^void deduct_cost(CHAR_DATA *ch, uint cost)$/
delete_player	fight.c	/^void delete_player(CHAR_DATA *victim, char* msg)$/
destroy_hash_table	hunt.c	/^void destroy_hash_table(struct hash_header *ht,voi/
dfopen	util.c	/^FILE *dfopen(const char *dir, const char *file, co/
dice	db/db.c	/^int dice(int number, int size)$/
die_follower	act_comm.c	/^void die_follower(CHAR_DATA *ch)$/
disarm	martial_art.c	/^void disarm(CHAR_DATA *ch, CHAR_DATA *victim, OBJ_/
display_resets	olc/olc_room.c	/^void display_resets(CHAR_DATA *ch)$/
do_advance	act_wiz.c	/^void do_advance(CHAR_DATA *ch, const char *argumen/
do_affects	act_info.c	/^void do_affects(CHAR_DATA *ch, const char *argumen/
do_affrooms	act_wiz.c	/^void do_affrooms(CHAR_DATA *ch, const char *argume/
do_afk	act_comm.c	/^void do_afk(CHAR_DATA *ch, const char *argument)$/
do_alia	interp.c	/^void do_alia(CHAR_DATA *ch, const char *argument)$/
do_alias	interp.c	/^void do_alias(CHAR_DATA *ch, const char *argument)/
do_alist	olc/olc.c	/^void do_alist(CHAR_DATA *ch, const char *argument)/
do_allow	comm/ban.c	/^void do_allow(CHAR_DATA *ch, const char *argument)/
do_ambush	martial_art.c	/^void do_ambush(CHAR_DATA *ch, const char *argument/
do_areas	db/db.c	/^void do_areas(CHAR_DATA *ch, const char *argument)/
do_asave	olc/olc_save.c	/^void do_asave(CHAR_DATA *ch, const char *argument)/
do_asave_raw	olc/olc_save.c	/^void do_asave_raw(CHAR_DATA *ch, int flags)$/
do_ashow	olc/olc.c	/^void do_ashow(CHAR_DATA *ch, const char *argument)/
do_assassinate	martial_art.c	/^void do_assassinate(CHAR_DATA *ch, const char *arg/
do_at	act_wiz.c	/^void do_at(CHAR_DATA *ch, const char *argument)$/
do_auction	auction.c	/^void do_auction(CHAR_DATA *ch, const char *argumen/
do_autoassist	act_info.c	/^void do_autoassist(CHAR_DATA *ch, const char *argu/
do_autoexit	act_info.c	/^void do_autoexit(CHAR_DATA *ch, const char *argume/
do_autogold	act_info.c	/^void do_autogold(CHAR_DATA *ch, const char *argume/
do_autolist	act_info.c	/^void do_autolist(CHAR_DATA *ch, const char *argume/
do_autoloot	act_info.c	/^void do_autoloot(CHAR_DATA *ch, const char *argume/
do_autosac	act_info.c	/^void do_autosac(CHAR_DATA *ch, const char *argumen/
do_autosplit	act_info.c	/^void do_autosplit(CHAR_DATA *ch, const char *argum/
do_backstab	martial_art.c	/^void do_backstab(CHAR_DATA *ch, const char *argume/
do_balance	act_obj.c	/^void do_balance(CHAR_DATA * ch, const char *argume/
do_bamfin	act_wiz.c	/^void do_bamfin(CHAR_DATA *ch, const char *argument/
do_bamfout	act_wiz.c	/^void do_bamfout(CHAR_DATA *ch, const char *argumen/
do_ban	comm/ban.c	/^void do_ban(CHAR_DATA *ch, const char *argument)$/
do_bandage	martial_art.c	/^void do_bandage(CHAR_DATA *ch, const char *argumen/
do_bash	martial_art.c	/^void do_bash(CHAR_DATA *ch, const char *argument)$/
do_bash_door	act_move.c	/^void do_bash_door(CHAR_DATA *ch, const char *argum/
do_bear_call	act_info.c	/^void do_bear_call(CHAR_DATA *ch, const char *argum/
do_berserk	martial_art.c	/^void do_berserk(CHAR_DATA *ch, const char *argumen/
do_blackjack	martial_art.c	/^void do_blackjack(CHAR_DATA *ch, const char *argum/
do_blindness_dust	martial_art.c	/^void do_blindness_dust(CHAR_DATA *ch, const char */
do_blink	act_move.c	/^void do_blink(CHAR_DATA *ch, const char *argument)/
do_bloodthirst	martial_art.c	/^void do_bloodthirst(CHAR_DATA *ch, const char *arg/
do_brandish	act_obj.c	/^void do_brandish(CHAR_DATA * ch, const char *argum/
do_bug	act_comm.c	/^void do_bug(CHAR_DATA *ch, const char *argument)$/
do_butcher	act_obj.c	/^void do_butcher(CHAR_DATA * ch, const char *argume/
do_buy	act_obj.c	/^void do_buy(CHAR_DATA * ch, const char *argument)$/
do_buy_pet	act_obj.c	/^void do_buy_pet(CHAR_DATA * ch, const char *argume/
do_caltrops	martial_art.c	/^void do_caltrops(CHAR_DATA *ch, const char *argume/
do_camouflage	act_move.c	/^void do_camouflage(CHAR_DATA *ch, const char *argu/
do_camp	act_info.c	/^void do_camp(CHAR_DATA *ch, const char *argument)$/
do_cast	magic.c	/^void do_cast(CHAR_DATA *ch, const char *argument)$/
do_changes	note.c	/^void do_changes(CHAR_DATA *ch,const char *argument/
do_channels	act_comm.c	/^void do_channels(CHAR_DATA *ch, const char *argume/
do_circle	martial_art.c	/^void do_circle(CHAR_DATA *ch, const char *argument/
do_clan	act_comm.c	/^void do_clan(CHAR_DATA *ch, const char *argument)$/
do_clanlist	clan.c	/^void do_clanlist(CHAR_DATA *ch, const char *argume/
do_clear	act_info.c	/^void do_clear(CHAR_DATA *ch, const char *argument)/
do_cleave	martial_art.c	/^void do_cleave(CHAR_DATA *ch, const char *argument/
do_clone	act_wiz.c	/^void do_clone(CHAR_DATA *ch, const char *argument)/
do_close	act_move.c	/^void do_close(CHAR_DATA *ch, const char *argument)/
do_commands	interp.c	/^void do_commands(CHAR_DATA *ch, const char *argume/
do_compare	act_info.c	/^void do_compare(CHAR_DATA *ch, const char *argumen/
do_concentrate	martial_art.c	/^void do_concentrate(CHAR_DATA *ch, const char *arg/
do_consider	act_info.c	/^void do_consider(CHAR_DATA *ch, const char *argume/
do_control	act_info.c	/^void do_control(CHAR_DATA *ch, const char *argumen/
do_count	act_info.c	/^void do_count(CHAR_DATA *ch, const char *argument)/
do_create	olc/olc.c	/^void do_create(CHAR_DATA *ch, const char *argument/
do_crecall	act_move.c	/^void do_crecall(CHAR_DATA *ch, const char *argumen/
do_credits	act_info.c	/^void do_credits(CHAR_DATA *ch, const char *argumen/
do_crush	martial_art.c	/^void do_crush(CHAR_DATA *ch, const char *argument)/
do_deaf	act_comm.c	/^void do_deaf(CHAR_DATA *ch, const char *argument)$/
do_delet	act_comm.c	/^void do_delet(CHAR_DATA *ch, const char *argument)/
do_delete	act_comm.c	/^void do_delete(CHAR_DATA *ch, const char *argument/
do_demand	act_info.c	/^void do_demand(CHAR_DATA *ch, const char *argument/
do_deny	act_wiz.c	/^void do_deny(CHAR_DATA *ch, const char *argument)$/
do_deposit	act_obj.c	/^void do_deposit(CHAR_DATA * ch, const char *argume/
do_description	act_info.c	/^void do_description(CHAR_DATA *ch, const char *arg/
do_desocket	act_wiz.c	/^void do_desocket(CHAR_DATA *ch, const char *argume/
do_detect_hidden	act_info.c	/^void do_detect_hidden(CHAR_DATA *ch, const char *a/
do_dirt	martial_art.c	/^void do_dirt(CHAR_DATA *ch, const char *argument)$/
do_disarm	martial_art.c	/^void do_disarm(CHAR_DATA *ch, const char *argument/
do_disconnect	act_wiz.c	/^void do_disconnect(CHAR_DATA *ch, const char *argu/
do_dishonor	fight.c	/^void do_dishonor(CHAR_DATA *ch, const char *argume/
do_dismount	act_move.c	/^void do_dismount(CHAR_DATA *ch, const char *argume/
do_down	act_move.c	/^void do_down(CHAR_DATA *ch, const char *argument)$/
do_drink	act_obj.c	/^void do_drink(CHAR_DATA * ch, const char *argument/
do_drop	act_obj.c	/^void do_drop(CHAR_DATA * ch, const char *argument)/
do_dump	db/db.c	/^void do_dump(CHAR_DATA *ch, const char *argument)$/
do_east	act_move.c	/^void do_east(CHAR_DATA *ch, const char *argument)$/
do_eat	act_obj.c	/^void do_eat(CHAR_DATA * ch, const char *argument)$/
do_echo	act_wiz.c	/^void do_echo(CHAR_DATA *ch, const char *argument)$/
do_edit	olc/olc.c	/^void do_edit(CHAR_DATA *ch, const char *argument)$/
do_emote	act_comm.c	/^void do_emote(CHAR_DATA *ch, const char *argument)/
do_enchant	act_obj.c	/^void do_enchant(CHAR_DATA * ch, const char *argume/
do_endure	martial_art.c	/^void do_endure(CHAR_DATA *ch, const char *argument/
do_enter	act_move.c	/^void do_enter(CHAR_DATA *ch, const char *argument)/
do_envenom	act_obj.c	/^void do_envenom(CHAR_DATA * ch, const char *argume/
do_equipment	act_info.c	/^void do_equipment(CHAR_DATA *ch, const char *argum/
do_escape	act_move.c	/^void do_escape(CHAR_DATA *ch, const char *argument/
do_estimate	repair.c	/^void do_estimate(CHAR_DATA *ch, const char *argume/
do_examine	act_info.c	/^void do_examine(CHAR_DATA *ch, const char *argumen/
do_exits	act_info.c	/^void do_exits(CHAR_DATA *ch, const char *argument)/
do_explode	martial_art.c	/^void do_explode(CHAR_DATA *ch, const char *argumen/
do_fade	act_move.c	/^void do_fade(CHAR_DATA *ch, const char *argument)$/
do_fill	act_obj.c	/^void do_fill(CHAR_DATA * ch, const char *argument)/
do_find	act_wiz.c	/^void do_find(CHAR_DATA *ch, const char *argument)$/
do_flee	fight.c	/^void do_flee(CHAR_DATA *ch, const char *argument)$/
do_fly	act_move.c	/^void do_fly(CHAR_DATA *ch, const char *argument)$/
do_follow	act_comm.c	/^void do_follow(CHAR_DATA *ch, const char *argument/
do_force	act_wiz.c	/^void do_force(CHAR_DATA *ch, const char *argument)/
do_freeze	act_wiz.c	/^void do_freeze(CHAR_DATA *ch, const char *argument/
do_gain	skills.c	/^void do_gain(CHAR_DATA *ch, const char *argument)$/
do_get	act_obj.c	/^void do_get(CHAR_DATA * ch, const char *argument)$/
do_give	act_obj.c	/^void do_give(CHAR_DATA * ch, const char *argument)/
do_gossip	act_comm.c	/^void do_gossip(CHAR_DATA *ch, const char *argument/
do_goto	act_wiz.c	/^void do_goto(CHAR_DATA *ch, const char *argument)$/
do_group	act_comm.c	/^void do_group(CHAR_DATA *ch, const char *argument)/
do_gtell	act_comm.c	/^void do_gtell(CHAR_DATA *ch, const char *argument)/
do_guard	martial_art.c	/^void do_guard(CHAR_DATA *ch, const char *argument)/
do_hara	martial_art.c	/^void do_hara(CHAR_DATA *ch, const char *argument)$/
do_heal	healer.c	/^void do_heal(CHAR_DATA *ch, const char *argument)$/
do_help	act_info.c	/^void do_help(CHAR_DATA *ch, const char *argument)$/
do_herbs	act_obj.c	/^void do_herbs(CHAR_DATA * ch, const char *argument/
do_hide	act_move.c	/^void do_hide(CHAR_DATA *ch, const char *argument)$/
do_holylight	act_wiz.c	/^void do_holylight(CHAR_DATA *ch, const char *argum/
do_hometown	act_info.c	/^void do_hometown(CHAR_DATA *ch, const char *argume/
do_human	act_move.c	/^void do_human(CHAR_DATA *ch, const char *argument)/
do_hunt	hunt.c	/^void do_hunt(CHAR_DATA *ch, const char *argument)$/
do_idea	note.c	/^void do_idea(CHAR_DATA *ch,const char *argument)$/
do_identify	act_info.c	/^void do_identify(CHAR_DATA *ch, const char *argume/
do_immtalk	act_comm.c	/^void do_immtalk(CHAR_DATA *ch, const char *argumen/
do_imotd	act_info.c	/^void do_imotd(CHAR_DATA *ch, const char *argument)/
do_incognito	act_wiz.c	/^void do_incognito(CHAR_DATA *ch, const char *argum/
do_inventory	act_info.c	/^void do_inventory(CHAR_DATA *ch, const char *argum/
do_invis	act_wiz.c	/^void do_invis(CHAR_DATA *ch, const char *argument)/
do_ititle	act_wiz.c	/^void do_ititle(CHAR_DATA *ch, const char *argument/
do_katana	martial_art.c	/^void do_katana(CHAR_DATA *ch, const char *argument/
do_kick	martial_art.c	/^void do_kick(CHAR_DATA *ch, const char *argument)$/
do_kill	fight.c	/^void do_kill(CHAR_DATA *ch, const char *argument)$/
do_label	act_obj.c	/^void do_label(CHAR_DATA* ch, const char *argument)/
do_layhands	act_move.c	/^void do_layhands(CHAR_DATA *ch, const char *argume/
do_learn	skills.c	/^void do_learn(CHAR_DATA *ch, const char *argument)/
do_limited	act_wiz.c	/^void do_limited(CHAR_DATA *ch, const char *argumen/
do_lion_call	act_info.c	/^void do_lion_call(CHAR_DATA *ch, const char *argum/
do_list	act_obj.c	/^void do_list(CHAR_DATA * ch, const char *argument)/
do_load	act_wiz.c	/^void do_load(CHAR_DATA *ch, const char *argument)$/
do_lock	act_move.c	/^void do_lock(CHAR_DATA *ch, const char *argument)$/
do_log	act_wiz.c	/^void do_log(CHAR_DATA *ch, const char *argument)$/
do_look	act_info.c	/^void do_look(CHAR_DATA *ch, const char *argument)$/
do_look_in	act_info.c	/^void do_look_in(CHAR_DATA* ch, const char *argumen/
do_lore	act_obj.c	/^void do_lore(CHAR_DATA *ch, const char *argument)$/
do_lore_raw	act_obj.c	/^void do_lore_raw(CHAR_DATA *ch, OBJ_DATA *obj, BUF/
do_make	act_info.c	/^void do_make(CHAR_DATA *ch, const char *argument)$/
do_make_arrow	act_info.c	/^void do_make_arrow(CHAR_DATA *ch, const char *argu/
do_make_bow	act_info.c	/^void do_make_bow(CHAR_DATA *ch, const char *argume/
do_memory	db/db.c	/^void do_memory(CHAR_DATA *ch, const char *argument/
do_mfind	act_wiz.c	/^void do_mfind(CHAR_DATA *ch, const char *argument)/
do_mload	act_wiz.c	/^void do_mload(CHAR_DATA *ch, const char *argument)/
do_mob	mob_cmds.c	/^void do_mob(CHAR_DATA *ch, const char *argument)$/
do_motd	act_info.c	/^void do_motd(CHAR_DATA *ch, const char *argument)$/
do_mount	act_move.c	/^void do_mount(CHAR_DATA *ch, const char *argument)/
do_mpasound	mob_cmds.c	/^void do_mpasound(CHAR_DATA *ch, const char *argume/
do_mpassist	mob_cmds.c	/^void do_mpassist(CHAR_DATA *ch, const char *argume/
do_mpat	mob_cmds.c	/^void do_mpat(CHAR_DATA *ch, const char *argument)$/
do_mpattack	mob_cmds.c	/^void do_mpattack(CHAR_DATA *ch, const char *argume/
do_mpcall	mob_cmds.c	/^void do_mpcall(CHAR_DATA *ch, const char *argument/
do_mpcancel	mob_cmds.c	/^void do_mpcancel(CHAR_DATA *ch, const char *argume/
do_mpdamage	mob_cmds.c	/^void do_mpdamage(CHAR_DATA *ch, const char *argume/
do_mpdelay	mob_cmds.c	/^void do_mpdelay(CHAR_DATA *ch, const char *argumen/
do_mpecho	mob_cmds.c	/^void do_mpecho(CHAR_DATA *ch, const char *argument/
do_mpechoaround	mob_cmds.c	/^void do_mpechoaround(CHAR_DATA *ch, const char *ar/
do_mpechoat	mob_cmds.c	/^void do_mpechoat(CHAR_DATA *ch, const char *argume/
do_mpflee	mob_cmds.c	/^void do_mpflee(CHAR_DATA *ch, const char *argument/
do_mpforce	mob_cmds.c	/^void do_mpforce(CHAR_DATA *ch, const char *argumen/
do_mpforget	mob_cmds.c	/^void do_mpforget(CHAR_DATA *ch, const char *argume/
do_mpgecho	mob_cmds.c	/^void do_mpgecho(CHAR_DATA *ch, const char *argumen/
do_mpgforce	mob_cmds.c	/^void do_mpgforce(CHAR_DATA *ch, const char *argume/
do_mpgoto	mob_cmds.c	/^void do_mpgoto(CHAR_DATA *ch, const char *argument/
do_mpgtransfer	mob_cmds.c	/^void do_mpgtransfer(CHAR_DATA *ch, const char *arg/
do_mpjunk	mob_cmds.c	/^void do_mpjunk(CHAR_DATA *ch, const char *argument/
do_mpkill	mob_cmds.c	/^void do_mpkill(CHAR_DATA *ch, const char *argument/
do_mpmload	mob_cmds.c	/^void do_mpmload(CHAR_DATA *ch, const char *argumen/
do_mpoload	mob_cmds.c	/^void do_mpoload(CHAR_DATA *ch, const char *argumen/
do_mpotransfer	mob_cmds.c	/^void do_mpotransfer(CHAR_DATA *ch, const char *arg/
do_mppurge	mob_cmds.c	/^void do_mppurge(CHAR_DATA *ch, const char *argumen/
do_mpreligion	mob_cmds.c	/^void do_mpreligion(CHAR_DATA *ch, const char *argu/
do_mpremember	mob_cmds.c	/^void do_mpremember(CHAR_DATA *ch, const char *argu/
do_mpremove	mob_cmds.c	/^void do_mpremove(CHAR_DATA *ch, const char *argume/
do_mpstat	mob_cmds.c	/^void do_mpstat(CHAR_DATA *ch, const char *argument/
do_mptransfer	mob_cmds.c	/^void do_mptransfer(CHAR_DATA *ch, const char *argu/
do_mpvforce	mob_cmds.c	/^void do_mpvforce(CHAR_DATA *ch, const char *argume/
do_mpzecho	mob_cmds.c	/^void do_mpzecho(CHAR_DATA *ch, const char *argumen/
do_mset	act_wiz.c	/^void do_mset(CHAR_DATA *ch, const char *argument)$/
do_mstat	act_wiz.c	/^void do_mstat(CHAR_DATA *ch, const char *argument)/
do_murde	fight.c	/^void do_murde(CHAR_DATA *ch, const char *argument)/
do_murder	fight.c	/^void do_murder(CHAR_DATA *ch, const char *argument/
do_music	act_comm.c	/^void do_music(CHAR_DATA *ch, const char *argument)/
do_mwhere	act_wiz.c	/^void do_mwhere(CHAR_DATA *ch, const char *argument/
do_nerve	martial_art.c	/^void do_nerve(CHAR_DATA *ch, const char *argument)/
do_newlock	act_wiz.c	/^void do_newlock(CHAR_DATA *ch, const char *argumen/
do_news	note.c	/^void do_news(CHAR_DATA *ch,const char *argument)$/
do_noaffect	act_wiz.c	/^void do_noaffect(CHAR_DATA *ch, const char *argume/
do_nochannels	act_wiz.c	/^void do_nochannels(CHAR_DATA *ch, const char *argu/
do_noemote	act_wiz.c	/^void do_noemote(CHAR_DATA *ch, const char *argumen/
do_nofollow	act_info.c	/^void do_nofollow(CHAR_DATA *ch, const char *argume/
do_north	act_move.c	/^void do_north(CHAR_DATA *ch, const char *argument)/
do_noshout	act_wiz.c	/^void do_noshout(CHAR_DATA *ch, const char *argumen/
do_nosummon	act_info.c	/^void do_nosummon(CHAR_DATA *ch, const char *argume/
do_note	note.c	/^void do_note(CHAR_DATA *ch,const char *argument)$/
do_notell	act_wiz.c	/^void do_notell(CHAR_DATA *ch, const char *argument/
do_notitle	act_wiz.c	/^void do_notitle(CHAR_DATA *ch, const char *argumen/
do_objlist	act_wiz.c	/^void do_objlist(CHAR_DATA *ch, const char *argumen/
do_ofind	act_wiz.c	/^void do_ofind(CHAR_DATA *ch, const char *argument)/
do_olc	olc/olc.c	/^static void do_olc(CHAR_DATA *ch, const char *argu/
do_oload	act_wiz.c	/^void do_oload(CHAR_DATA *ch, const char *argument)/
do_open	act_move.c	/^void do_open(CHAR_DATA *ch, const char *argument)$/
do_order	act_comm.c	/^void do_order(CHAR_DATA *ch, const char *argument)/
do_oset	act_wiz.c	/^void do_oset(CHAR_DATA *ch, const char *argument)$/
do_ostat	act_wiz.c	/^void do_ostat(CHAR_DATA *ch, const char *argument)/
do_outfit	act_wiz.c	/^void do_outfit(CHAR_DATA *ch, const char *argument/
do_owhere	act_wiz.c	/^void do_owhere(CHAR_DATA *ch, const char *argument/
do_password	act_info.c	/^void do_password(CHAR_DATA *ch, const char *argume/
do_peace	act_wiz.c	/^void do_peace(CHAR_DATA *ch, const char *argument)/
do_pecho	act_wiz.c	/^void do_pecho(CHAR_DATA *ch, const char *argument)/
do_penalty	note.c	/^void do_penalty(CHAR_DATA *ch,const char *argument/
do_permban	comm/ban.c	/^void do_permban(CHAR_DATA *ch, const char *argumen/
do_petitio	clan.c	/^void do_petitio(CHAR_DATA *ch, const char *argumen/
do_petition	clan.c	/^void do_petition(CHAR_DATA *ch, const char *argume/
do_pick	act_move.c	/^void do_pick(CHAR_DATA *ch, const char *argument)$/
do_pmote	act_comm.c	/^void do_pmote(CHAR_DATA *ch, const char *argument)/
do_poison_smoke	martial_art.c	/^void do_poison_smoke(CHAR_DATA *ch, const char *ar/
do_popularity	act_wiz.c	/^void do_popularity(CHAR_DATA *ch, const char *argu/
do_pose	act_comm.c	/^void do_pose(CHAR_DATA *ch, const char *argument)$/
do_pour	act_obj.c	/^void do_pour(CHAR_DATA * ch, const char *argument)/
do_practice	act_info.c	/^void do_practice(CHAR_DATA *ch, const char *argume/
do_pray	act_comm.c	/^void do_pray(CHAR_DATA *ch, const char *argument)$/
do_print_sw	act_info.c	/^#define do_print_sw(ch, swname, sw) \\$/
do_promote	clan.c	/^void do_promote(CHAR_DATA *ch, const char *argumen/
do_prompt	act_info.c	/^void do_prompt(CHAR_DATA *ch, const char *argument/
do_protect	act_wiz.c	/^void do_protect(CHAR_DATA *ch, const char *argumen/
do_purge	act_wiz.c	/^void do_purge(CHAR_DATA *ch, const char *argument)/
do_push	act_move.c	/^void do_push(CHAR_DATA *ch, const char *argument)$/
do_put	act_obj.c	/^void do_put(CHAR_DATA * ch, const char *argument)$/
do_quaff	act_obj.c	/^void do_quaff(CHAR_DATA * ch, const char *argument/
do_quest	quest.c	/^void do_quest(CHAR_DATA *ch, const char *argument)/
do_qui	act_comm.c	/^void do_qui(CHAR_DATA *ch, const char *argument)$/
do_quiet	act_comm.c	/^void do_quiet(CHAR_DATA *ch, const char *argument)/
do_quit	act_comm.c	/^void do_quit(CHAR_DATA *ch, const char *argument)$/
do_quit_count	act_comm.c	/^void do_quit_count(CHAR_DATA *ch, const char *argu/
do_quit_org	act_comm.c	/^void do_quit_org(CHAR_DATA *ch, const char *argume/
do_raffects	raffects.c	/^void do_raffects(CHAR_DATA *ch, const char *argume/
do_rating	rating.c	/^void do_rating(CHAR_DATA *ch, const char *argument/
do_reboo	act_wiz.c	/^void do_reboo(CHAR_DATA *ch, const char *argument)/
do_reboot	act_wiz.c	/^void do_reboot(CHAR_DATA *ch, const char *argument/
do_recall	act_move.c	/^void do_recall(CHAR_DATA *ch, const char *argument/
do_recho	act_wiz.c	/^void do_recho(CHAR_DATA *ch, const char *argument)/
do_recite	act_obj.c	/^void do_recite(CHAR_DATA * ch, const char *argumen/
do_remove	act_obj.c	/^void do_remove(CHAR_DATA * ch, const char *argumen/
do_rename	act_wiz.c	/^void do_rename(CHAR_DATA* ch, const char *argument/
do_rent	act_comm.c	/^void do_rent(CHAR_DATA *ch, const char *argument)$/
do_repair	repair.c	/^void do_repair(CHAR_DATA *ch, const char *argument/
do_replay	act_comm.c	/^void do_replay(CHAR_DATA *ch, const char *argument/
do_reply	act_comm.c	/^void do_reply(CHAR_DATA *ch, const char *argument)/
do_report	act_info.c	/^void do_report(CHAR_DATA *ch, const char *argument/
do_request	act_info.c	/^void do_request(CHAR_DATA *ch, const char *argumen/
do_rescue	martial_art.c	/^void do_rescue(CHAR_DATA *ch, const char *argument/
do_resets	olc/olc_room.c	/^void do_resets(CHAR_DATA *ch, const char *argument/
do_resistance	martial_art.c	/^void do_resistance(CHAR_DATA *ch, const char *argu/
do_rest	act_move.c	/^void do_rest(CHAR_DATA *ch, const char *argument)$/
do_restore	act_wiz.c	/^void do_restore(CHAR_DATA *ch, const char *argumen/
do_restring	repair.c	/^void do_restring(CHAR_DATA *ch, const char *argume/
do_return	act_wiz.c	/^void do_return(CHAR_DATA *ch, const char *argument/
do_rset	act_wiz.c	/^void do_rset(CHAR_DATA *ch, const char *argument)$/
do_rstat	act_wiz.c	/^void do_rstat(CHAR_DATA *ch, const char *argument)/
do_rules	act_info.c	/^void do_rules(CHAR_DATA *ch, const char *argument)/
do_sacrifice	act_obj.c	/^void do_sacrifice(CHAR_DATA * ch, const char *argu/
do_save	act_comm.c	/^void do_save(CHAR_DATA *ch, const char *argument)$/
do_say	act_comm.c	/^void do_say(CHAR_DATA *ch, const char *argument)$/
do_scan	act_info.c	/^void do_scan(CHAR_DATA *ch, const char *argument)$/
do_scan2	act_info.c	/^void do_scan2(CHAR_DATA *ch, const char *argument)/
do_score	act_info.c	/^void do_score(CHAR_DATA *ch, const char *argument)/
do_second_wield	act_obj.c	/^void do_second_wield(CHAR_DATA * ch, const char *a/
do_sell	act_obj.c	/^void do_sell(CHAR_DATA * ch, const char *argument)/
do_sense	martial_art.c	/^void do_sense(CHAR_DATA *ch, const char *argument)/
do_set	act_wiz.c	/^void do_set(CHAR_DATA *ch, const char *argument)$/
do_settraps	act_move.c	/^void do_settraps(CHAR_DATA *ch, const char *argume/
do_shield	martial_art.c	/^void do_shield(CHAR_DATA *ch, const char *argument/
do_shout	act_comm.c	/^void do_shout(CHAR_DATA *ch, const char *argument)/
do_shutdow	act_wiz.c	/^void do_shutdow(CHAR_DATA *ch, const char *argumen/
do_shutdown	act_wiz.c	/^void do_shutdown(CHAR_DATA *ch, const char *argume/
do_sit	act_move.c	/^void do_sit(CHAR_DATA *ch, const char *argument)$/
do_skills	skills.c	/^void do_skills(CHAR_DATA *ch, const char *argument/
do_sla	fight.c	/^void do_sla(CHAR_DATA *ch, const char *argument)$/
do_slay	fight.c	/^void do_slay(CHAR_DATA *ch, const char *argument)$/
do_sleep	act_move.c	/^void do_sleep(CHAR_DATA *ch, const char *argument)/
do_slook	skills.c	/^void do_slook(CHAR_DATA *ch, const char *argument)/
do_smite	act_wiz.c	/^void do_smite(CHAR_DATA *ch, const char *argument)/
do_smithing	repair.c	/^void do_smithing(CHAR_DATA *ch, const char *argume/
do_smote	act_wiz.c	/^void do_smote(CHAR_DATA *ch, const char *argument)/
do_sneak	act_move.c	/^void do_sneak(CHAR_DATA *ch, const char *argument)/
do_snoop	act_wiz.c	/^void do_snoop(CHAR_DATA *ch, const char *argument)/
do_socials	act_info.c	/^void do_socials(CHAR_DATA *ch, const char *argumen/
do_sockets	act_wiz.c	/^void do_sockets(CHAR_DATA *ch, const char *argumen/
do_south	act_move.c	/^void do_south(CHAR_DATA *ch, const char *argument)/
do_speak	act_comm.c	/^void do_speak(CHAR_DATA *ch, const char *argument)/
do_spellbane	martial_art.c	/^void do_spellbane(CHAR_DATA *ch, const char *argum/
do_spells	skills.c	/^void do_spells(CHAR_DATA *ch, const char *argument/
do_split	act_comm.c	/^void do_split(CHAR_DATA *ch, const char *argument)/
do_sset	act_wiz.c	/^void do_sset(CHAR_DATA *ch, const char *argument)$/
do_stand	act_move.c	/^void do_stand(CHAR_DATA *ch, const char *argument)/
do_stat	act_wiz.c	/^void do_stat (CHAR_DATA *ch, const char *argument)/
do_steal	act_obj.c	/^void do_steal(CHAR_DATA * ch, const char *argument/
do_story	act_info.c	/^void do_story(CHAR_DATA *ch, const char *argument)/
do_strangle	martial_art.c	/^void do_strangle(CHAR_DATA *ch, const char *argume/
do_string	act_wiz.c	/^void do_string(CHAR_DATA *ch, const char *argument/
do_surrender	fight.c	/^void do_surrender(CHAR_DATA *ch, const char *argum/
do_switch	act_wiz.c	/^void do_switch(CHAR_DATA *ch, const char *argument/
do_tail	martial_art.c	/^void do_tail(CHAR_DATA *ch, const char *argument)$/
do_tame	martial_art.c	/^void do_tame(CHAR_DATA *ch, const char *argument)$/
do_target	martial_art.c	/^void do_target(CHAR_DATA *ch, const char *argument/
do_teach	skills.c	/^void do_teach(CHAR_DATA *ch, const char *argument)/
do_tell	act_comm.c	/^void do_tell(CHAR_DATA *ch, const char *argument)$/
do_tell_raw	act_comm.c	/^void do_tell_raw(CHAR_DATA *ch, CHAR_DATA *victim,/
do_throw	martial_art.c	/^void do_throw(CHAR_DATA *ch, const char *argument)/
do_throw_spear	act_move.c	/^void do_throw_spear(CHAR_DATA *ch, const char *arg/
do_thumbling	act_move.c	/^void do_thumbling(CHAR_DATA *ch, const char *argum/
do_tick	act_wiz.c	/^void do_tick(CHAR_DATA *ch, const char *argument)$/
do_tiger	martial_art.c	/^void do_tiger(CHAR_DATA *ch, const char *argument)/
do_time	act_info.c	/^void do_time(CHAR_DATA *ch, const char *argument)$/
do_title	act_info.c	/^void do_title(CHAR_DATA *ch, const char *argument)/
do_track	act_move.c	/^void do_track(CHAR_DATA *ch, const char *argument)/
do_train	act_move.c	/^void do_train(CHAR_DATA *ch, const char *argument)/
do_transfer	act_wiz.c	/^void do_transfer(CHAR_DATA *ch, const char *argume/
do_trip	martial_art.c	/^void do_trip(CHAR_DATA *ch, const char *argument)$/
do_trophy	martial_art.c	/^void do_trophy(CHAR_DATA *ch, const char *argument/
do_truesight	martial_art.c	/^void do_truesight(CHAR_DATA *ch, const char *argum/
do_typo	act_comm.c	/^void do_typo(CHAR_DATA *ch, const char *argument)$/
do_unalias	interp.c	/^void do_unalias(CHAR_DATA *ch, const char *argumen/
do_unlock	act_move.c	/^void do_unlock(CHAR_DATA *ch, const char *argument/
do_unread	note.c	/^void do_unread(CHAR_DATA *ch, const char *argument/
do_up	act_move.c	/^void do_up(CHAR_DATA *ch, const char *argument)$/
do_value	act_obj.c	/^void do_value(CHAR_DATA * ch, const char *argument/
do_vampire	act_move.c	/^void do_vampire(CHAR_DATA *ch, const char *argumen/
do_vanish	act_move.c	/^void do_vanish(CHAR_DATA *ch, const char *argument/
do_vbite	act_move.c	/^void do_vbite(CHAR_DATA *ch, const char *argument)/
do_violate	act_wiz.c	/^void do_violate(CHAR_DATA *ch, const char *argumen/
do_visible	act_move.c	/^void do_visible(CHAR_DATA *ch, const char *argumen/
do_vnum	act_wiz.c	/^void do_vnum(CHAR_DATA *ch, const char *argument)$/
do_vtouch	act_move.c	/^void do_vtouch(CHAR_DATA *ch, const char *argument/
do_wake	act_move.c	/^void do_wake(CHAR_DATA *ch, const char *argument)$/
do_warcry	martial_art.c	/^void do_warcry(CHAR_DATA *ch, const char *argument/
do_weapon	martial_art.c	/^void do_weapon(CHAR_DATA *ch, const char *argument/
do_wear	act_obj.c	/^void do_wear(CHAR_DATA * ch, const char *argument)/
do_weather	act_info.c	/^void do_weather(CHAR_DATA *ch, const char *argumen/
do_west	act_move.c	/^void do_west(CHAR_DATA *ch, const char *argument)$/
do_where	act_info.c	/^void do_where(CHAR_DATA *ch, const char *argument)/
do_who_raw	act_info.c	/^void do_who_raw(CHAR_DATA* ch, CHAR_DATA *wch, BUF/
do_whois	act_info.c	/^void do_whois(CHAR_DATA *ch, const char *argument)/
do_wimpy	act_info.c	/^void do_wimpy(CHAR_DATA *ch, const char *argument)/
do_withdraw	act_obj.c	/^void do_withdraw(CHAR_DATA * ch, const char *argum/
do_wizhelp	interp.c	/^void do_wizhelp(CHAR_DATA *ch, const char *argumen/
do_wizlist	act_info.c	/^void do_wizlist(CHAR_DATA *ch, const char *argumen/
do_wizlock	act_wiz.c	/^void do_wizlock(CHAR_DATA *ch, const char *argumen/
do_wiznet	act_wiz.c	/^void do_wiznet(CHAR_DATA *ch, const char *argument/
do_worth	act_info.c	/^void do_worth(CHAR_DATA *ch, const char *argument)/
do_yell	act_comm.c	/^void do_yell(CHAR_DATA *ch, const char *argument)$/
do_zap	act_obj.c	/^void do_zap(CHAR_DATA * ch, const char *argument)$/
do_zecho	act_wiz.c	/^void do_zecho(CHAR_DATA *ch, const char *argument)/
donothing	hunt.c	/^void donothing()$/
doprintf	util.c	/^void doprintf(DO_FUN *fn, CHAR_DATA* ch, const cha/
dragon	special.c	/^static bool dragon(CHAR_DATA *ch, const char *spel/
drop_obj	act_obj.c	/^void drop_obj(CHAR_DATA *ch, OBJ_DATA *obj)$/
dump_to_scr	comm/comm.c	/^void dump_to_scr(char *text)$/
dunlink	util.c	/^int dunlink(const char *dir, const char *file)$/
ed_dup	recycle.c	/^ED_DATA *ed_dup(const ED_DATA *ed)$/
ed_fread	recycle.c	/^void ed_fread(FILE *fp, ED_DATA **edp)$/
ed_free	recycle.c	/^void ed_free(ED_DATA *ed)$/
ed_fwrite	recycle.c	/^void ed_fwrite(FILE *fp, ED_DATA *ed)$/
ed_lookup	db/db.c	/^ED_DATA *ed_lookup(const char *name, ED_DATA *ed)$/
ed_new	recycle.c	/^ED_DATA *ed_new(void)$/
ed_new2	recycle.c	/^ED_DATA *ed_new2(const ED_DATA *ed, const char* na/
edit_done	olc/olc.c	/^void edit_done(DESCRIPTOR_DATA *d)$/
ee	const.h	388
entry_prog_coconut	obj_prog.c	/^int entry_prog_coconut(OBJ_DATA *obj, CHAR_DATA *c/
equip_char	handler.c	/^OBJ_DATA * equip_char(CHAR_DATA *ch, OBJ_DATA *obj/
ethos_check	comm/comm.c	/^int ethos_check(CHAR_DATA *ch)$/
exit_ok	hunt.c	/^int exit_ok(EXIT_DATA *pexit)$/
exitcmp	olc/olc_save.c	/^static int exitcmp(const void *p1, const void *p2)/
exp_for_level	skills.c	/^int exp_for_level(CHAR_DATA *ch, int level)$/
exp_to_level	skills.c	/^int exp_to_level(CHAR_DATA *ch)$/
expand_arg	mob_prog.c	/^void expand_arg(char *buf, $/
extract_char	handler.c	/^void extract_char(CHAR_DATA *ch, bool fPull)$/
extract_char_nocount	handler.c	/^void extract_char_nocount(CHAR_DATA *ch, bool fPul/
extract_char_org	handler.c	/^void extract_char_org(CHAR_DATA *ch, bool fPull, b/
extract_obj	merc.h	/^#define extract_obj(obj)		extract_obj_raw(obj, 0)$/
extract_obj_nocount	merc.h	/^#define extract_obj_nocount(obj)	extract_obj_raw(o/
extract_obj_raw	handler.c	/^void extract_obj_raw(OBJ_DATA *obj, int flags)$/
ff	const.h	389
fight_prog_armbands	obj_prog.c	/^int fight_prog_armbands(OBJ_DATA *obj, CHAR_DATA */
fight_prog_chaos_blade	obj_prog.c	/^int fight_prog_chaos_blade(OBJ_DATA *obj, CHAR_DAT/
fight_prog_demonfireshield	obj_prog.c	/^int fight_prog_demonfireshield(OBJ_DATA *obj, CHAR/
fight_prog_firegauntlets	obj_prog.c	/^int fight_prog_firegauntlets(OBJ_DATA *obj, CHAR_D/
fight_prog_golden_weapon	obj_prog.c	/^int fight_prog_golden_weapon(OBJ_DATA *obj, CHAR_D/
fight_prog_lion_claw	obj_prog.c	/^int fight_prog_lion_claw(OBJ_DATA *obj, CHAR_DATA /
fight_prog_ranger_staff	obj_prog.c	/^int fight_prog_ranger_staff(OBJ_DATA *obj, CHAR_DA/
fight_prog_rose_shield	obj_prog.c	/^int fight_prog_rose_shield(OBJ_DATA *obj, CHAR_DAT/
fight_prog_shockwave	obj_prog.c	/^int fight_prog_shockwave(OBJ_DATA *obj, CHAR_DATA /
fight_prog_snake	obj_prog.c	/^int fight_prog_snake(OBJ_DATA *obj, CHAR_DATA *ch,/
fight_prog_sub_weapon	obj_prog.c	/^int fight_prog_sub_weapon(OBJ_DATA *obj, CHAR_DATA/
fight_prog_swordbreaker	obj_prog.c	/^int fight_prog_swordbreaker(OBJ_DATA *obj, CHAR_DA/
fight_prog_tattoo_ahuramazda	obj_prog.c	/^int fight_prog_tattoo_ahuramazda(OBJ_DATA *obj, CH/
fight_prog_tattoo_ares	obj_prog.c	/^int fight_prog_tattoo_ares(OBJ_DATA *obj, CHAR_DAT/
fight_prog_tattoo_atum_ra	obj_prog.c	/^int fight_prog_tattoo_atum_ra(OBJ_DATA *obj, CHAR_/
fight_prog_tattoo_deimos	obj_prog.c	/^int fight_prog_tattoo_deimos(OBJ_DATA *obj, CHAR_D/
fight_prog_tattoo_ehrumen	obj_prog.c	/^int fight_prog_tattoo_ehrumen(OBJ_DATA *obj, CHAR_/
fight_prog_tattoo_enki	obj_prog.c	/^int fight_prog_tattoo_enki(OBJ_DATA *obj, CHAR_DAT/
fight_prog_tattoo_eros	obj_prog.c	/^int fight_prog_tattoo_eros(OBJ_DATA *obj, CHAR_DAT/
fight_prog_tattoo_goktengri	obj_prog.c	/^int fight_prog_tattoo_goktengri(OBJ_DATA *obj, CHA/
fight_prog_tattoo_hera	obj_prog.c	/^int fight_prog_tattoo_hera(OBJ_DATA *obj, CHAR_DAT/
fight_prog_tattoo_odin	obj_prog.c	/^int fight_prog_tattoo_odin(OBJ_DATA *obj, CHAR_DAT/
fight_prog_tattoo_phobos	obj_prog.c	/^int fight_prog_tattoo_phobos(OBJ_DATA *obj, CHAR_D/
fight_prog_tattoo_seth	obj_prog.c	/^int fight_prog_tattoo_seth(OBJ_DATA *obj, CHAR_DAT/
fight_prog_tattoo_shamash	obj_prog.c	/^int fight_prog_tattoo_shamash(OBJ_DATA *obj, CHAR_/
fight_prog_tattoo_siebele	obj_prog.c	/^int fight_prog_tattoo_siebele(OBJ_DATA *obj, CHAR_/
fight_prog_tattoo_teshub	obj_prog.c	/^int fight_prog_tattoo_teshub(OBJ_DATA *obj, CHAR_D/
fight_prog_tattoo_venus	obj_prog.c	/^int fight_prog_tattoo_venus(OBJ_DATA *obj, CHAR_DA/
fight_prog_tattoo_zeus	obj_prog.c	/^int fight_prog_tattoo_zeus(OBJ_DATA *obj, CHAR_DAT/
fight_prog_vorpalblade	obj_prog.c	/^int fight_prog_vorpalblade(OBJ_DATA *obj, CHAR_DAT/
find_arrow	act_move.c	/^static OBJ_DATA *find_arrow(CHAR_DATA *ch)$/
find_char	handler.c	/^CHAR_DATA * find_char(CHAR_DATA *ch, const char *a/
find_door	act_move.c	/^int find_door(CHAR_DATA *ch, char *arg)$/
find_exit	act_move.c	/^int find_exit(CHAR_DATA *ch, char *arg)$/
find_keeper	act_obj.c	/^CHAR_DATA * find_keeper(CHAR_DATA * ch)$/
find_location	act_wiz.c	/^ROOM_INDEX_DATA *find_location(CHAR_DATA *ch, cons/
find_path	hunt.c	/^int find_path(int in_room_vnum, int out_room_vnum,/
find_way	act_move.c	/^char *find_way(CHAR_DATA *ch,ROOM_INDEX_DATA *rsta/
fire_effect	effects.c	/^void fire_effect(void *vo, int level, int dam, int/
first_arg	interp.c	/^const char *first_arg(const char *argument, char */
fix_exits	db/db.c	/^void fix_exits(void)$/
fix_mlstring	mlstring.c	/^static char *fix_mlstring(const char *s)$/
fix_msg	db/resource.c	/^char *fix_msg(char* p)$/
fix_string	db/db.c	/^char *fix_string(const char *s)$/
flag_convert	db/db.c	/^flag_t flag_convert(char letter)$/
flag_lookup	flag.c	/^const FLAG* flag_lookup(const FLAG *f, const char /
flag_string	flag.c	/^char *flag_string(const FLAG *flag_table, flag_t b/
flag_t	typedef.h	119
flag_value	flag.c	/^flag_t flag_value(const FLAG *flag_table, const ch/
floating_time	handler.c	/^int floating_time(OBJ_DATA *obj)$/
format_flags	db/db.c	/^char *format_flags(flag_t flags)$/
format_lookup	comm/comm_colors.c	/^int format_lookup(const char *name)$/
format_obj	handler.c	/^void format_obj(BUFFER *output, OBJ_DATA *obj)$/
format_obj_affects	handler.c	/^void format_obj_affects(BUFFER *output, AFFECT_DAT/
format_obj_to_char	act_info.c	/^char *format_obj_to_char(OBJ_DATA *obj, CHAR_DATA /
format_string	string_edit.c	/^const char *format_string(const char *oldstring \/*/
fread_char	save.c	/^fread_char(CHAR_DATA * ch, FILE * fp)$/
fread_clan	db/db.c	/^int fread_clan(FILE *fp)$/
fread_flags	db/db.c	/^flag_t fread_flags(FILE *fp)$/
fread_fstring	db/db.c	/^flag_t fread_fstring(const FLAG *table, FILE *fp)$/
fread_fword	db/db.c	/^flag_t fread_fword(const FLAG *table, FILE *fp)$/
fread_letter	db/db.c	/^char fread_letter(FILE *fp)$/
fread_namedp	db/db.c	/^void *fread_namedp(NAMEDP *table, FILE *fp)$/
fread_number	db/db.c	/^int fread_number(FILE *fp)$/
fread_obj	save.c	/^fread_obj(CHAR_DATA * ch, FILE * fp)$/
fread_pet	save.c	/^fread_pet(CHAR_DATA * ch, FILE * fp)$/
fread_string	db/db.c	/^const char *fread_string(FILE *fp)$/
fread_to_eol	db/db.c	/^void fread_to_eol(FILE *fp)$/
fread_word	db/db.c	/^char *fread_word(FILE *fp)$/
free_area	mem.c	/^void free_area(AREA_DATA *pArea)$/
free_ban	comm/ban.c	/^void free_ban(BAN_DATA *ban)$/
free_char	recycle.c	/^void free_char(CHAR_DATA *ch)$/
free_descriptor	comm/comm.c	/^void free_descriptor(DESCRIPTOR_DATA *d)$/
free_exit	mem.c	/^void free_exit(EXIT_DATA *pExit)$/
free_mem	db/db.c	/^void free_mem(void *p, int sMem)$/
free_mob_index	mem.c	/^void free_mob_index(MOB_INDEX_DATA *pMob)$/
free_note	note.c	/^void free_note(NOTE_DATA *note)$/
free_obj	recycle.c	/^void free_obj(OBJ_DATA *obj)$/
free_obj_index	mem.c	/^void free_obj_index(OBJ_INDEX_DATA *pObj)$/
free_pcdata	recycle.c	/^void free_pcdata(PC_DATA *pcdata)$/
free_reset_data	mem.c	/^void free_reset_data(RESET_DATA *pReset)$/
free_room_index	mem.c	/^void free_room_index(ROOM_INDEX_DATA *pRoom)$/
free_shop	mem.c	/^void free_shop(SHOP_DATA *pShop)$/
free_string	str.c	/^void free_string(const char *p)$/
fwrite_affect	save.c	/^void fwrite_affect(AFFECT_DATA *paf, FILE *fp)$/
fwrite_char	save.c	/^fwrite_char(CHAR_DATA * ch, FILE * fp, bool reboot/
fwrite_note	note.c	/^void fwrite_note(FILE *fp, NOTE_DATA *pnote)$/
fwrite_obj	save.c	/^fwrite_obj(CHAR_DATA * ch, OBJ_DATA * obj, FILE * /
fwrite_pet	save.c	/^fwrite_pet(CHAR_DATA * pet, FILE * fp)$/
fwrite_string	db/db.c	/^void fwrite_string(FILE *fp, const char *name, con/
gain_condition	update.c	/^void gain_condition(CHAR_DATA *ch, int iCond, int /
gain_exp	update.c	/^void gain_exp(CHAR_DATA *ch, int gain)$/
game_loop_unix	comm/comm.c	/^void game_loop_unix(int control, int infofd)$/
garble	act_comm.c	/^static const char *garble(CHAR_DATA *ch, const cha/
get_age	handler.c	/^int get_age(CHAR_DATA *ch)$/
get_carry_weight	merc.h	/^#define get_carry_weight(ch)	((ch)->carry_weight +/
get_char_area	hunt.c	/^CHAR_DATA *get_char_area(CHAR_DATA *ch, const char/
get_char_room	handler.c	/^CHAR_DATA *get_char_room(CHAR_DATA *ch, const char/
get_char_room2	handler.c	/^CHAR_DATA *get_char_room2(CHAR_DATA *ch, ROOM_INDE/
get_char_spell	handler.c	/^CHAR_DATA *get_char_spell(CHAR_DATA *ch, const cha/
get_char_world	handler.c	/^CHAR_DATA *get_char_world(CHAR_DATA *ch, const cha/
get_cond_alias	act_info.c	/^char *get_cond_alias(OBJ_DATA *obj)$/
get_cost	act_obj.c	/^uint get_cost(CHAR_DATA * keeper, OBJ_DATA * obj, /
get_curr_stat	class.c	/^int get_curr_stat(CHAR_DATA *ch, int stat)$/
get_dam_type	fight.c	/^int get_dam_type(CHAR_DATA *ch, OBJ_DATA *wield, i/
get_edited_area	olc/olc.c	/^AREA_DATA *get_edited_area(CHAR_DATA *ch)$/
get_eq_char	handler.c	/^OBJ_DATA *get_eq_char(CHAR_DATA *ch, int iWear)$/
get_filename	util.c	/^const char *get_filename(const char *name)$/
get_gold_corpse	fight.c	/^void get_gold_corpse(CHAR_DATA *ch, OBJ_DATA *corp/
get_max_train	class.c	/^int get_max_train(CHAR_DATA *ch, int stat)$/
get_mob_id	recycle.c	/^long get_mob_id(void)$/
get_mob_index	db/db.c	/^MOB_INDEX_DATA *get_mob_index(int vnum)$/
get_mob_vnum_room	mob_prog.c	/^bool get_mob_vnum_room(CHAR_DATA *ch, int vnum)$/
get_obj	act_obj.c	/^void get_obj(CHAR_DATA * ch, OBJ_DATA * obj, OBJ_D/
get_obj_carry	handler.c	/^OBJ_DATA *get_obj_carry(CHAR_DATA *ch, const char /
get_obj_here	handler.c	/^OBJ_DATA *get_obj_here(CHAR_DATA *ch, const char */
get_obj_index	db/db.c	/^OBJ_INDEX_DATA *get_obj_index(int vnum)$/
get_obj_keeper	act_obj.c	/^OBJ_DATA * get_obj_keeper(CHAR_DATA * ch, CHAR_DAT/
get_obj_list	handler.c	/^OBJ_DATA *get_obj_list(CHAR_DATA *ch, const char */
get_obj_number	handler.c	/^int get_obj_number(OBJ_DATA *obj)$/
get_obj_realnumber	handler.c	/^int get_obj_realnumber(OBJ_DATA *obj)$/
get_obj_room	handler.c	/^OBJ_DATA *get_obj_room(CHAR_DATA *ch, const char */
get_obj_type	handler.c	/^OBJ_DATA *get_obj_type(OBJ_INDEX_DATA *pObjIndex)$/
get_obj_vnum_room	mob_prog.c	/^bool get_obj_vnum_room(CHAR_DATA *ch, int vnum)$/
get_obj_wear	handler.c	/^OBJ_DATA *get_obj_wear(CHAR_DATA *ch, const char */
get_obj_weight	handler.c	/^int get_obj_weight(OBJ_DATA *obj)$/
get_obj_world	handler.c	/^OBJ_DATA *get_obj_world(CHAR_DATA *ch, const char /
get_order	mob_prog.c	/^int get_order(CHAR_DATA *ch)$/
get_pc_id	recycle.c	/^long get_pc_id(void)$/
get_prog_coconut	obj_prog.c	/^int get_prog_coconut(OBJ_DATA *obj, CHAR_DATA *ch,/
get_prog_heart	obj_prog.c	/^int get_prog_heart(OBJ_DATA *obj, CHAR_DATA *ch, c/
get_prog_quest_obj	obj_prog.c	/^int get_prog_quest_obj(OBJ_DATA *obj, CHAR_DATA *c/
get_prog_quest_reward	obj_prog.c	/^int get_prog_quest_reward(OBJ_DATA *obj, CHAR_DATA/
get_prog_snake	obj_prog.c	/^int get_prog_snake(OBJ_DATA *obj, CHAR_DATA *ch, c/
get_prog_spec_weapon	obj_prog.c	/^int get_prog_spec_weapon(OBJ_DATA *obj, CHAR_DATA /
get_random_char	mob_prog.c	/^CHAR_DATA *get_random_char(CHAR_DATA *mob)$/
get_random_room	act_move.c	/^ROOM_INDEX_DATA  *get_random_room(CHAR_DATA *ch)$/
get_recall	hometown.c	/^int get_recall(CHAR_DATA *ch)$/
get_room_index	db/db.c	/^ROOM_INDEX_DATA *get_room_index(int vnum)$/
get_size	buffer.c	/^static int get_size (int val)$/
get_skill	skills.c	/^int get_skill(CHAR_DATA *ch, int sn)$/
get_stat_alias	comm/comm.c	/^char *get_stat_alias(CHAR_DATA *ch, int where)$/
get_status_alias	clan.c	/^char *get_status_alias(int status)$/
get_true_weight	handler.c	/^int get_true_weight(OBJ_DATA *obj)$/
get_weapon_skill	skills.c	/^int get_weapon_skill(CHAR_DATA *ch, int sn)$/
get_weapon_sn	skills.c	/^int get_weapon_sn(OBJ_DATA *wield)$/
get_wear_level	handler.c	/^int get_wear_level(CHAR_DATA *ch, OBJ_DATA *obj)$/
getline	string_edit.c	/^const char *getline(const char *str, char *buf)$/
gettimeofday	comm/comm.c	/^void gettimeofday (struct timeval *tp, void *tzp)$/
gg	const.h	391
greet_prog_coconut	obj_prog.c	/^int greet_prog_coconut(OBJ_DATA *obj, CHAR_DATA *c/
group_gain	fight.c	/^void group_gain(CHAR_DATA *ch, CHAR_DATA *victim)$/
guild_check	class.c	/^int guild_check(CHAR_DATA *ch, ROOM_INDEX_DATA *ro/
handle_death	fight.c	/^void handle_death(CHAR_DATA *ch, CHAR_DATA *victim/
has_item	mob_prog.c	/^bool has_item(CHAR_DATA *ch, int vnum, int item_ty/
has_key	act_move.c	/^bool has_key(CHAR_DATA *ch, int key)$/
has_key_ground	act_move.c	/^bool has_key_ground(CHAR_DATA *ch, int key)$/
has_obj_affect	handler.c	/^bool has_obj_affect(CHAR_DATA *ch, int vector)$/
hash_enter	hunt.c	/^int hash_enter(struct hash_header *ht,int key,void/
hash_find	hunt.c	/^void *hash_find(struct hash_header *ht,int key)$/
hash_find_or_create	hunt.c	/^void *hash_find_or_create(struct hash_header *ht,i/
hash_iterate	hunt.c	/^void hash_iterate(struct hash_header *ht,void (*fu/
hash_remove	hunt.c	/^void *hash_remove(struct hash_header *ht,int key)$/
hashstr	str.c	/^hashstr(s, maxn, hashs)$/
help_add	help.c	/^void help_add(AREA_DATA *pArea, HELP_DATA* pHelp)$/
help_free	help.c	/^void help_free(HELP_DATA *pHelp)$/
help_lookup	help.c	/^HELP_DATA *help_lookup(int num, const char *keywor/
help_new	help.c	/^HELP_DATA * help_new(void)$/
help_show	help.c	/^void help_show(CHAR_DATA *ch, BUFFER *output, cons/
hh	const.h	392
hide_note	note.c	/^bool hide_note(CHAR_DATA *ch, NOTE_DATA *pnote)$/
hit_gain	update.c	/^int hit_gain(CHAR_DATA *ch)$/
home_check_fn	hometown.h	46
hometown_check	comm/comm.c	/^int hometown_check(CHAR_DATA *ch)$/
hometown_ok	comm/comm.c	/^int hometown_ok(CHAR_DATA *ch, int home)$/
hunt_victim	hunt.c	/^void hunt_victim(CHAR_DATA *ch)$/
hunt_victim_attack	hunt.c	/^void hunt_victim_attack(CHAR_DATA* ch)$/
ii	const.h	393
in_PK	handler.c	/^bool in_PK(CHAR_DATA *ch, CHAR_DATA *victim)$/
info_desc_free	comm/comm_info.c	/^static void info_desc_free(INFO_DESC *id)$/
info_desc_new	comm/comm_info.c	/^static INFO_DESC *info_desc_new(int fd)$/
info_newconn	comm/comm_info.c	/^void info_newconn(int infofd)$/
info_process_cmd	comm/comm_info.c	/^void info_process_cmd(INFO_DESC *id)$/
init_descriptor	comm/comm.c	/^void init_descriptor(int control)$/
init_hash_table	hunt.c	/^void init_hash_table(struct hash_header	*ht,int re/
init_mm	db/db.c	/^void init_mm()$/
init_socket	comm/comm.c	/^int init_socket(int port)$/
init_world	hunt.c	/^void init_world(ROOM_INDEX_DATA *room_db[])$/
interpolate	db/db.c	/^int interpolate(int level, int value_00, int value/
interpret	interp.c	/^void interpret(CHAR_DATA *ch, const char *argument/
interpret_raw	interp.c	/^void interpret_raw(CHAR_DATA *ch, const char *argu/
is_affected	handler.c	/^bool is_affected(CHAR_DATA *ch, int sn)$/
is_affected_room	raffects.c	/^bool is_affected_room(ROOM_INDEX_DATA *room, int s/
is_bit_affected	handler.c	/^bool is_bit_affected(CHAR_DATA *ch, int where, fla/
is_friend	handler.c	/^bool is_friend(CHAR_DATA *ch, CHAR_DATA *victim)$/
is_metal	handler.c	/^bool is_metal(OBJ_DATA *obj)$/
is_name	handler.c	/^bool is_name(const char *str, const char *namelist/
is_name_raw	handler.c	/^bool is_name_raw(const char *str, const char *name/
is_note_to	note.c	/^bool is_note_to(CHAR_DATA *ch, NOTE_DATA *pnote)$/
is_number	interp.c	/^bool is_number(const char *argument)$/
is_room_owner	handler.c	/^bool is_room_owner(CHAR_DATA *ch, ROOM_INDEX_DATA /
is_safe	fight.c	/^bool is_safe(CHAR_DATA *ch, CHAR_DATA *victim)$/
is_safe_nomessage	fight.c	/^bool is_safe_nomessage(CHAR_DATA *ch, CHAR_DATA *v/
is_safe_rspell	raffects.c	/^bool is_safe_rspell(int level, CHAR_DATA *victim)$/
is_safe_rspell_nom	raffects.c	/^bool is_safe_rspell_nom(int level, CHAR_DATA *vict/
is_safe_spell	fight.c	/^bool is_safe_spell(CHAR_DATA *ch, CHAR_DATA *victi/
is_same_group	merc.h	/^#define	is_same_group(ach, bch) (leader_lookup(ach/
is_stat	flag.c	/^int is_stat(const FLAG *flag_table)$/
isn_dark_safe	handler.c	/^int isn_dark_safe(CHAR_DATA *ch)$/
item_lookup	lookup.c	/^int item_lookup(const char *name)$/
jj	const.h	394
keyword_lookup	mob_prog.c	/^int keyword_lookup(const char **table, char *keywo/
kk	const.h	395
lang_lookup	db/lang.c	/^int lang_lookup(const char *name)$/
lang_new	db/lang.c	/^LANG_DATA *lang_new(void)$/
lang_nlookup	db/lang.c	/^int lang_nlookup(const char *name, size_t len)$/
leader_lookup	act_comm.c	/^CHAR_DATA* leader_lookup(CHAR_DATA* ch)$/
light_update	update.c	/^void light_update(void)$/
liq_lookup	lookup.c	/^int liq_lookup(const char *name)$/
ll	const.h	396
load_bans	comm/ban.c	/^void load_bans(void)$/
load_char_obj	save.c	/^void load_char_obj(DESCRIPTOR_DATA * d, const char/
load_hash	db/db_lang.c	/^void load_hash(const char *file, varr **p)$/
load_langfile	db/resource.c	/^load_langfile(int lang, char* fname)$/
load_limited_objects	db/db.c	/^void load_limited_objects()$/
load_msgdb	db/msg.c	/^void load_msgdb(void)$/
load_notes	note.c	/^void load_notes(void)$/
load_oldmsgdb	db/resource.c	/^void load_oldmsgdb(void)$/
load_thread	note.c	/^void load_thread(char *name, NOTE_DATA **list, int/
log	log.h	/^#define log(str) log_printf(str)$/
log_area_popularity	comm/comm.c	/^int log_area_popularity(void)$/
log_printf	log.c	/^void log_printf(const char *format, ...)$/
lookup_religion_leader	mob_cmds.c	/^int lookup_religion_leader (const char *name)$/
make_corpse	fight.c	/^void make_corpse(CHAR_DATA *ch)$/
mana_cost	skills.c	/^int mana_cost(CHAR_DATA *ch, int sn)$/
mana_gain	update.c	/^int mana_gain(CHAR_DATA *ch)$/
material_lookup	lookup.c	/^int material_lookup(const char *name)$/
may_float	handler.c	/^bool may_float(OBJ_DATA *obj)$/
mlstr_append	mlstring.c	/^bool mlstr_append(CHAR_DATA *ch, mlstring **mlp, c/
mlstr_cmp	mlstring.c	/^int mlstr_cmp(const mlstring *ml1, const mlstring /
mlstr_convert	mlstring.c	/^const char** mlstr_convert(mlstring **mlp, int new/
mlstr_cval	mlstring.h	/^#define		mlstr_cval(ml, ch)	mlstr_val(ml, ch->lang/
mlstr_dump	mlstring.c	/^void mlstr_dump(BUFFER *buf, const char *name, con/
mlstr_dup	mlstring.c	/^mlstring *mlstr_dup(mlstring *ml)$/
mlstr_edit	mlstring.c	/^bool mlstr_edit(mlstring **mlp, const char *argume/
mlstr_editnl	mlstring.c	/^bool mlstr_editnl(mlstring **mlp, const char *argu/
mlstr_format	mlstring.c	/^void mlstr_format(mlstring **mlp)$/
mlstr_fread	mlstring.c	/^mlstring *mlstr_fread(FILE *fp)$/
mlstr_free	mlstring.c	/^void mlstr_free(mlstring *ml)$/
mlstr_fwrite	mlstring.c	/^void mlstr_fwrite(FILE *fp, const char* name, cons/
mlstr_mval	mlstring.h	/^#define		mlstr_mval(ml)		mlstr_val(ml, 0)$/
mlstr_new	mlstring.c	/^mlstring *mlstr_new(const char *name)$/
mlstr_nlang	mlstring.c	/^int mlstr_nlang(const mlstring *ml)$/
mlstr_null	mlstring.c	/^bool mlstr_null(const mlstring *ml)$/
mlstr_printf	mlstring.c	/^mlstring *mlstr_printf(mlstring *ml,...)$/
mlstr_split	mlstring.c	/^static mlstring *mlstr_split(mlstring *ml)$/
mlstr_val	mlstring.c	/^const char * mlstr_val(const mlstring *ml, int lan/
mlstring	typedef.h	72
mm	const.h	397
mob_check	act_wiz.c	/^bool mob_check(CHAR_DATA *ch, CHAR_DATA *mob)$/
mob_hit	fight.c	/^void mob_hit(CHAR_DATA *ch, CHAR_DATA *victim, int/
mob_interpret	mob_cmds.c	/^void mob_interpret(CHAR_DATA *ch, const char *argu/
mobile_update	update.c	/^void mobile_update(void)$/
mount_success	act_move.c	/^int mount_success(CHAR_DATA *ch, CHAR_DATA *mount,/
move_char	act_move.c	/^void move_char(CHAR_DATA *ch, int door, bool follo/
move_gain	update.c	/^int move_gain(CHAR_DATA *ch)$/
mp_act_trigger	mob_prog.c	/^void mp_act_trigger(const char *argument, CHAR_DAT/
mp_bribe_trigger	mob_prog.c	/^void mp_bribe_trigger(CHAR_DATA *mob, CHAR_DATA *c/
mp_exit_trigger	mob_prog.c	/^bool mp_exit_trigger(CHAR_DATA *ch, int dir)$/
mp_give_trigger	mob_prog.c	/^void mp_give_trigger(CHAR_DATA *mob, CHAR_DATA *ch/
mp_greet_trigger	mob_prog.c	/^void mp_greet_trigger(CHAR_DATA *ch)$/
mp_hprct_trigger	mob_prog.c	/^void mp_hprct_trigger(CHAR_DATA *mob, CHAR_DATA *c/
mp_percent_trigger	mob_prog.c	/^bool mp_percent_trigger($/
mpcode_add	mem.c	/^void mpcode_add(MPCODE *mpcode)$/
mpcode_free	mem.c	/^void mpcode_free(MPCODE *mpcode)$/
mpcode_lookup	mem.c	/^MPCODE *mpcode_lookup(int vnum)$/
mpcode_new	mem.c	/^MPCODE *mpcode_new(void)$/
mptrig_add	recycle.c	/^void mptrig_add(MOB_INDEX_DATA *mob, MPTRIG *mptri/
mptrig_fix	recycle.c	/^void mptrig_fix(MOB_INDEX_DATA *mob)$/
mptrig_free	recycle.c	/^void mptrig_free(MPTRIG *mp)$/
mptrig_new	recycle.c	/^MPTRIG *mptrig_new(int type, const char *phrase, i/
msg_add	db/msg.c	/^mlstring **msg_add(mlstring *ml)$/
msg_del	db/msg.c	/^mlstring *msg_del(const char *name)$/
msg_dump	olc/olc_msg.c	/^static void msg_dump(BUFFER *buf, mlstring *ml)$/
msg_lookup	db/msg.c	/^mlstring **msg_lookup(const char *name)$/
msg_search	olc/olc_msg.c	/^static mlstring **msg_search(const char *argument)/
msghash	db/msg.c	/^#define msghash(s) hashstr(s, 32, MAX_MSG_HASH)$/
msgid_add	db/resource.c	/^msgid_add(char* name, int msgid)$/
msgid_cmp	db/resource.c	/^msgid_cmp(const void* p1, const void* p2)$/
msgid_lookup	db/resource.c	/^msgid_lookup(char* name)$/
msgid_name_lookup	db/resource.c	/^msgid_name_lookup(int msgid)$/
msgtoa	olc/olc_msg.c	/^static const char* msgtoa(const char *argument)$/
mult_argument	interp.c	/^uint mult_argument(const char *argument, char arg[/
multi_hit	fight.c	/^void multi_hit(CHAR_DATA *ch, CHAR_DATA *victim, i/
name_add	handler.c	/^void name_add(CHAR_DATA *ch, const char *name,$/
name_delete	handler.c	/^void name_delete(CHAR_DATA *ch, const char *name,$/
name_edit	handler.c	/^void name_edit(CHAR_DATA *ch, const char *name,$/
name_toggle	handler.c	/^void name_toggle(CHAR_DATA *ch, const char *name,$/
namedp_check	namedp.c	/^void namedp_check(const NAMEDP *np)$/
namedp_lookup	namedp.c	/^NAMEDP *namedp_lookup(NAMEDP *table, const char *n/
namedp_name	namedp.c	/^const char *namedp_name(const NAMEDP *table, void /
nanny	comm/comm.c	/^void nanny(DESCRIPTOR_DATA *d, const char *argumen/
new_area	mem.c	/^AREA_DATA *new_area(void)$/
new_ban	comm/ban.c	/^BAN_DATA *new_ban(void)$/
new_char	recycle.c	/^CHAR_DATA *new_char (void)$/
new_descriptor	comm/comm.c	/^DESCRIPTOR_DATA *new_descriptor(void)$/
new_exit	mem.c	/^EXIT_DATA *new_exit(void)$/
new_mob_index	mem.c	/^MOB_INDEX_DATA *new_mob_index(void)$/
new_note	note.c	/^NOTE_DATA *new_note()$/
new_obj	recycle.c	/^OBJ_DATA *new_obj(void)$/
new_obj_index	mem.c	/^OBJ_INDEX_DATA *new_obj_index(void)$/
new_pcdata	recycle.c	/^PC_DATA *new_pcdata(void)$/
new_reset	db/db.c	/^void new_reset(ROOM_INDEX_DATA *pR, RESET_DATA *pR/
new_reset_data	mem.c	/^RESET_DATA *new_reset_data(void)$/
new_room_index	mem.c	/^ROOM_INDEX_DATA *new_room_index(void)$/
new_shop	mem.c	/^SHOP_DATA *new_shop(void)$/
nn	const.h	398
note_attach	note.c	/^void note_attach(CHAR_DATA *ch, int type)$/
note_remove	note.c	/^void note_remove(CHAR_DATA *ch, NOTE_DATA *pnote, /
nuke_pets	act_comm.c	/^void nuke_pets(CHAR_DATA *ch)$/
num_eval	mob_prog.c	/^int num_eval(int lval, int oper, int rval)$/
number_argument	interp.c	/^uint number_argument(const char *argument, char ar/
number_bits	db/db.c	/^int number_bits(int width)$/
number_door	db/db.c	/^int number_door(void)$/
number_fuzzy	db/db.c	/^int number_fuzzy(int number)$/
number_mm	db/db.c	/^long number_mm(void)$/
number_percent	db/db.c	/^int number_percent(void)$/
number_range	db/db.c	/^int number_range(int from, int to)$/
numlines	string_edit.c	/^char *numlines(const char *string)$/
obj_cast_spell	magic.c	/^void obj_cast_spell(int sn, int level,$/
obj_check	act_wiz.c	/^bool obj_check(CHAR_DATA *ch, OBJ_DATA *obj)$/
obj_from_char	handler.c	/^void obj_from_char(OBJ_DATA *obj)$/
obj_from_obj	handler.c	/^void obj_from_obj(OBJ_DATA *obj)$/
obj_from_room	handler.c	/^void obj_from_room(OBJ_DATA *obj)$/
obj_is_pit	handler.c	/^bool obj_is_pit(OBJ_DATA *obj)$/
obj_name	act_info.c	/^char *obj_name(OBJ_DATA *obj, CHAR_DATA *ch)$/
obj_to_char	handler.c	/^void obj_to_char(OBJ_DATA *obj, CHAR_DATA *ch)$/
obj_to_keeper	act_obj.c	/^void obj_to_keeper(OBJ_DATA * obj, CHAR_DATA * ch)/
obj_to_obj	handler.c	/^void obj_to_obj(OBJ_DATA *obj, OBJ_DATA *obj_to)$/
obj_to_room	handler.c	/^void obj_to_room(OBJ_DATA *obj, ROOM_INDEX_DATA *p/
obj_update	update.c	/^void obj_update(void)$/
obj_update_list	update.c	/^void obj_update_list(OBJ_DATA *obj)$/
objed_values	olc/olc_obj.c	/^bool objed_values(CHAR_DATA *ch, const char *argum/
olc_cmd_lookup	olc/olc.c	/^OLC_CMD_DATA *olc_cmd_lookup(CHAR_DATA *ch, OLC_FU/
olc_ed_name	olc/olc.c	/^const char *olc_ed_name(CHAR_DATA *ch)$/
olced_clan	olc/olc.c	/^bool olced_clan(CHAR_DATA *ch, const char *argumen/
olced_dice	olc/olc.c	/^bool olced_dice(CHAR_DATA *ch, const char *argumen/
olced_exd	olc/olc.c	/^bool olced_exd(CHAR_DATA *ch, const char* argument/
olced_exit	olc/olc_room.c	/^static bool olced_exit(CHAR_DATA *ch, const char */
olced_flag	olc/olc.c	/^bool olced_flag(CHAR_DATA *ch, const char *argumen/
olced_lookup	olc/olc.c	/^static OLCED_DATA *olced_lookup(const char * id)$/
olced_mlstr	olc/olc.c	/^bool olced_mlstr(CHAR_DATA *ch, const char *argume/
olced_mlstr_text	olc/olc.c	/^bool olced_mlstr_text(CHAR_DATA *ch, const char *a/
olced_mlstrnl	olc/olc.c	/^bool olced_mlstrnl(CHAR_DATA *ch, const char *argu/
olced_number	olc/olc.c	/^bool olced_number(CHAR_DATA *ch, const char *argum/
olced_str	olc/olc.c	/^bool olced_str(CHAR_DATA *ch, const char *argument/
olced_str_text	olc/olc.c	/^bool olced_str_text(CHAR_DATA *ch, const char *arg/
one_argument	interp.c	/^const char *one_argument(const char *argument, cha/
one_hit	fight.c	/^void one_hit(CHAR_DATA *ch, CHAR_DATA *victim, int/
oo	const.h	400
opposite_door	handler.c	/^int opposite_door(int door)$/
oprog_call	obj_prog.c	/^int oprog_call(int optype, OBJ_DATA *obj, CHAR_DAT/
oprog_lookup	obj_prog.c	/^OPROG_DATA *oprog_lookup(const char *name)$/
oprog_name_lookup	obj_prog.c	/^char *oprog_name_lookup(OPROG_FUN *fn)$/
oprog_set	obj_prog.c	/^void oprog_set(OBJ_INDEX_DATA *pObjIndex,const cha/
optype_lookup	obj_prog.c	/^int optype_lookup(const char *name)$/
page_to_char	comm/comm.c	/^void page_to_char(const char *txt, CHAR_DATA *ch)$/
parse_colors	comm/comm_colors.c	/^void parse_colors(const char *i, char *o, size_t l/
parse_note	note.c	/^void parse_note(CHAR_DATA *ch, const char *argumen/
parsebet	auction.c	/^int parsebet (const int currentbet, const char *ar/
path_to_track	handler.c	/^void path_to_track(CHAR_DATA *ch, CHAR_DATA *victi/
pc_skill_lookup	merc.h	/^#define pc_skill_lookup(ch, sn) \\$/
percent_hp	comm/comm.c	/^void percent_hp(CHAR_DATA *ch, char buf[MAX_STRING/
pk_range	handler.c	/^int pk_range(int level)$/
poison_effect	effects.c	/^void poison_effect(void *vo,int level, int dam, in/
position_lookup	lookup.c	/^int position_lookup(const char *name)$/
potion_arm_level	update.c	/^int potion_arm_level(OBJ_DATA *potion)$/
potion_cure_blind	update.c	/^bool potion_cure_blind(OBJ_DATA *potion)$/
potion_cure_disease	update.c	/^bool potion_cure_disease(OBJ_DATA *potion)$/
potion_cure_level	update.c	/^int potion_cure_level(OBJ_DATA *potion)$/
potion_cure_poison	update.c	/^bool potion_cure_poison(OBJ_DATA *potion)$/
pp	const.h	401
print_resetmsg	db/db.c	/^void print_resetmsg(AREA_DATA *pArea)$/
process_output	comm/comm.c	/^bool process_output(DESCRIPTOR_DATA *d, bool fProm/
program_flow	mob_prog.c	/^void program_flow(int pvnum, CHAR_DATA *mob, CHAR_/
put_obj	act_obj.c	/^bool put_obj(CHAR_DATA *ch, OBJ_DATA *container, O/
qq	const.h	402
qtrouble_lookup	quest.c	/^QTROUBLE_DATA *qtrouble_lookup(CHAR_DATA *ch, int /
qtrouble_set	quest.c	/^void qtrouble_set(CHAR_DATA *ch, int vnum, int cou/
quaff_obj	act_obj.c	/^void quaff_obj(CHAR_DATA *ch, OBJ_DATA *obj)$/
quest_buy	quest.c	/^static void quest_buy(CHAR_DATA *ch, char *arg)$/
quest_cancel	quest.c	/^void quest_cancel(CHAR_DATA *ch)$/
quest_complete	quest.c	/^static void quest_complete(CHAR_DATA *ch, char *ar/
quest_give_item	quest.c	/^static bool quest_give_item(CHAR_DATA *ch, CHAR_DA/
quest_handle_death	quest.c	/^void quest_handle_death(CHAR_DATA *ch, CHAR_DATA */
quest_info	quest.c	/^static void quest_info(CHAR_DATA *ch, char* arg)$/
quest_list	quest.c	/^static void quest_list(CHAR_DATA *ch, char *arg)$/
quest_points	quest.c	/^static void quest_points(CHAR_DATA *ch, char* arg)/
quest_request	quest.c	/^static void quest_request(CHAR_DATA *ch, char *arg/
quest_tell	quest.c	/^static void quest_tell(CHAR_DATA *ch, CHAR_DATA *q/
quest_time	quest.c	/^static void quest_time(CHAR_DATA *ch, char* arg)$/
quest_trouble	quest.c	/^static void quest_trouble(CHAR_DATA *ch, char *arg/
quest_update	quest.c	/^void quest_update(void)$/
questor_lookup	quest.c	/^static CHAR_DATA* questor_lookup(CHAR_DATA *ch)$/
race_class_lookup	race.h	/^#define race_class_lookup(race, name) \\$/
race_free	race.c	/^void race_free(RACE_DATA *r)$/
race_lookup	race.h	/^#define race_lookup(i)	((RACE_DATA*) varr_get(&rac/
race_name	race.c	/^const char *race_name(int i)$/
race_new	race.c	/^RACE_DATA *race_new(void)$/
race_pcdata_free	race.c	/^void race_pcdata_free(RACE_PCDATA *pcr)$/
race_pcdata_new	race.c	/^RACE_PCDATA *race_pcdata_new(void)$/
race_skill_lookup	race.h	/^#define race_skill_lookup(race, sn) \\$/
raffect_back_char	raffects.c	/^void raffect_back_char(ROOM_INDEX_DATA *room, CHAR/
raffect_to_char	raffects.c	/^void raffect_to_char(ROOM_INDEX_DATA *room, CHAR_D/
random	db/db.c	/^#	define random()		rand()$/
rating_add	rating.c	/^void rating_add(const char* name, int pc_killed)$/
rating_data_cmp	rating.c	/^rating_data_cmp(const void *a, const void *b)$/
rating_update	rating.c	/^void rating_update(CHAR_DATA *ch, CHAR_DATA *victi/
raw_kill	fight.h	/^#define raw_kill(ch, victim) raw_kill_org(ch, vict/
raw_kill_org	fight.c	/^void raw_kill_org(CHAR_DATA *ch, CHAR_DATA *victim/
read_from_buffer	comm/comm.c	/^void read_from_buffer(DESCRIPTOR_DATA *d)$/
read_from_descriptor	comm/comm.c	/^bool read_from_descriptor(DESCRIPTOR_DATA *d)$/
reboot_muddy	act_wiz.c	/^void reboot_muddy(void)$/
recursive_clone	act_wiz.c	/^void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj,/
religion_name	religion.c	/^char *religion_name(int religion)$/
remove_mind	handler.c	/^void remove_mind(CHAR_DATA *ch, const char *str)$/
remove_obj	act_obj.c	/^bool remove_obj(CHAR_DATA * ch, int iWear, bool fR/
remove_prog_arm_hercules	obj_prog.c	/^int remove_prog_arm_hercules(OBJ_DATA *obj, CHAR_D/
remove_prog_armbands	obj_prog.c	/^int remove_prog_armbands(OBJ_DATA *obj, CHAR_DATA /
remove_prog_boots_flying	obj_prog.c	/^int remove_prog_boots_flying(OBJ_DATA *obj, CHAR_D/
remove_prog_bracer	obj_prog.c	/^int remove_prog_bracer(OBJ_DATA *obj, CHAR_DATA *c/
remove_prog_breastplate_strength	obj_prog.c	/^int remove_prog_breastplate_strength(OBJ_DATA *obj/
remove_prog_coconut	obj_prog.c	/^int remove_prog_coconut(OBJ_DATA *obj, CHAR_DATA */
remove_prog_demonfireshield	obj_prog.c	/^int remove_prog_demonfireshield(OBJ_DATA *obj, CHA/
remove_prog_excalibur	obj_prog.c	/^int remove_prog_excalibur(OBJ_DATA *obj, CHAR_DATA/
remove_prog_fire_shield	obj_prog.c	/^int remove_prog_fire_shield(OBJ_DATA *obj, CHAR_DA/
remove_prog_firegauntlets	obj_prog.c	/^int remove_prog_firegauntlets(OBJ_DATA *obj, CHAR_/
remove_prog_girdle_giant	obj_prog.c	/^int remove_prog_girdle_giant(OBJ_DATA *obj, CHAR_D/
remove_prog_snake	obj_prog.c	/^int remove_prog_snake(OBJ_DATA *obj, CHAR_DATA *ch/
remove_prog_wind_boots	obj_prog.c	/^int remove_prog_wind_boots(OBJ_DATA *obj, CHAR_DAT/
reset_area	db/db.c	/^void reset_area(AREA_DATA *pArea)$/
reset_char	handler.c	/^void reset_char(CHAR_DATA *ch)$/
reset_obj_affects	handler.c	/^void reset_obj_affects(CHAR_DATA *ch, OBJ_DATA *ob/
reset_room	db/db.c	/^void reset_room(ROOM_INDEX_DATA *pRoom)$/
resolv_done	comm/comm.c	/^void resolv_done()$/
resolver_done	comm/resolver.c	/^void resolver_done(void)$/
resolver_init	comm/resolver.c	/^void resolver_init(void)$/
resolver_loop	comm/resolver.c	/^static void resolver_loop(void)$/
restrict_none	hometown.c	/^restrict_none(CHAR_DATA* ch)$/
restrict_ofcol	hometown.c	/^restrict_ofcol(CHAR_DATA* ch)$/
restrict_old_midgaard	hometown.c	/^restrict_old_midgaard(CHAR_DATA* ch)$/
rn_lookup	race.c	/^int rn_lookup(const char *name)$/
room_affect_update	update.c	/^void room_affect_update(void)$/
room_dark	handler.c	/^bool room_dark(ROOM_INDEX_DATA *pRoomIndex)$/
room_enter	hunt.c	/^int room_enter(ROOM_INDEX_DATA *rb[],int key,ROOM_/
room_find	hunt.c	/^ROOM_INDEX_DATA *room_find(ROOM_INDEX_DATA *room_d/
room_find_or_create	hunt.c	/^ROOM_INDEX_DATA *room_find_or_create(ROOM_INDEX_DA/
room_is_dark	handler.c	/^bool room_is_dark(CHAR_DATA *ch)$/
room_is_private	handler.c	/^bool room_is_private(ROOM_INDEX_DATA *pRoomIndex)$/
room_iterate	hunt.c	/^void room_iterate(ROOM_INDEX_DATA *rb[],void (*fun/
room_record	handler.c	/^void room_record(const char *name,ROOM_INDEX_DATA /
room_remove	hunt.c	/^int room_remove(ROOM_INDEX_DATA *rb[],int key)$/
room_update	update.c	/^void room_update(void)$/
rr	const.h	403
run_olc_editor	olc/olc.c	/^bool run_olc_editor(DESCRIPTOR_DATA *d)$/
sac_obj	act_obj.c	/^void sac_obj(CHAR_DATA * ch, OBJ_DATA *obj)$/
sac_prog_excalibur	obj_prog.c	/^bool sac_prog_excalibur(OBJ_DATA *obj, CHAR_DATA */
sand_effect	effects.c	/^void sand_effect(void *vo, int level, int dam, int/
save_area	olc/olc_save.c	/^void save_area(AREA_DATA *pArea)$/
save_area_list	olc/olc_save.c	/^void save_area_list()$/
save_bans	comm/ban.c	/^void save_bans(void)$/
save_char_obj	save.c	/^void save_char_obj(CHAR_DATA * ch, bool reboot)$/
save_clan	olc/olc_save.c	/^void save_clan(CHAR_DATA *ch, CLAN_DATA *clan)$/
save_clans	olc/olc_save.c	/^void save_clans(CHAR_DATA *ch)$/
save_door_reset	olc/olc_save.c	/^void save_door_reset(FILE *fp, ROOM_INDEX_DATA *pR/
save_helps	olc/olc_save.c	/^void save_helps(FILE *fp, AREA_DATA *pArea)$/
save_lang	olc/olc_save.c	/^bool save_lang(CHAR_DATA *ch, LANG_DATA *l)$/
save_langs	olc/olc_save.c	/^void save_langs(CHAR_DATA *ch)$/
save_mobile	olc/olc_save.c	/^void save_mobile(FILE *fp, MOB_INDEX_DATA *pMobInd/
save_mobiles	olc/olc_save.c	/^void save_mobiles(FILE *fp, AREA_DATA *pArea)$/
save_mobprogs	olc/olc_save.c	/^void save_mobprogs(FILE *fp, AREA_DATA *pArea)$/
save_msgdb	olc/olc_save.c	/^void save_msgdb(CHAR_DATA *ch)$/
save_notes	note.c	/^void save_notes(int type)$/
save_object	olc/olc_save.c	/^void save_object(FILE *fp, OBJ_INDEX_DATA *pObjInd/
save_objects	olc/olc_save.c	/^void save_objects(FILE *fp, AREA_DATA *pArea)$/
save_olimits	olc/olc_save.c	/^void save_olimits(FILE *fp, AREA_DATA *pArea)$/
save_omprog	olc/olc_save.c	/^void save_omprog(FILE *fp, OBJ_INDEX_DATA *pObjInd/
save_omprogs	olc/olc_save.c	/^void save_omprogs(FILE *fp, AREA_DATA *pArea)$/
save_practicers	olc/olc_save.c	/^void save_practicers(FILE *fp, AREA_DATA *pArea)$/
save_print	olc/olc_save.c	/^static void save_print(CHAR_DATA *ch, const char */
save_reset	olc/olc_save.c	/^void save_reset(FILE *fp, AREA_DATA *pArea,$/
save_resets	olc/olc_save.c	/^void save_resets(FILE *fp, AREA_DATA *pArea)$/
save_room	olc/olc_save.c	/^void save_room(FILE *fp, ROOM_INDEX_DATA *pRoomInd/
save_rooms	olc/olc_save.c	/^void save_rooms(FILE *fp, AREA_DATA *pArea)$/
save_shop	olc/olc_save.c	/^void save_shop(FILE *fp, MOB_INDEX_DATA *pMobIndex/
save_shops	olc/olc_save.c	/^void save_shops(FILE *fp, AREA_DATA *pArea)$/
save_skills	olc/olc_save.c	/^void save_skills()$/
save_special	olc/olc_save.c	/^void save_special(FILE *fp, MOB_INDEX_DATA *pMobIn/
save_specials	olc/olc_save.c	/^void save_specials(FILE *fp, AREA_DATA *pArea)$/
save_word	olc/olc_save.c	/^void save_word(FILE *fp, WORD_DATA *w)$/
save_words	olc/olc_save.c	/^bool save_words(CHAR_DATA *ch, const char *filenam/
saves_dispel	handler.c	/^bool saves_dispel(int dis_level, int spell_level, /
saves_spell	handler.c	/^bool saves_spell(int level, CHAR_DATA *victim, int/
say_spell	skills.c	/^void say_spell(CHAR_DATA *ch, int sn)$/
scan_list	act_info.c	/^void scan_list(ROOM_INDEX_DATA *scan_room, CHAR_DA/
scream_effect	effects.c	/^void scream_effect(void *vo, int level, int dam, i/
search_sockets	comm/comm.c	/^int search_sockets(DESCRIPTOR_DATA *inp)$/
send_arrow	act_move.c	/^int send_arrow(CHAR_DATA *ch, CHAR_DATA *victim,OB/
send_to_char	comm/comm.c	/^void send_to_char(const char *txt, CHAR_DATA *ch)$/
set_fighting	fight.c	/^void set_fighting(CHAR_DATA *ch, CHAR_DATA *victim/
set_obj_values	olc/olc_obj.c	/^int set_obj_values(BUFFER *output, OBJ_INDEX_DATA /
set_skill	skills.c	/^void set_skill(CHAR_DATA *ch, int sn, int percent)/
set_skill_raw	skills.c	/^void set_skill_raw(CHAR_DATA *ch, int sn, int perc/
set_title	act_info.c	/^void set_title(CHAR_DATA *ch, const char *title)$/
sflag_t	typedef.h	120
shock_effect	effects.c	/^void shock_effect(void *vo,int level, int dam, int/
show_affects	handler.c	/^void show_affects(CHAR_DATA *ch, BUFFER *output)$/
show_attack_types	lookup.c	/^void show_attack_types(BUFFER *output)$/
show_bit_affect	handler.c	/^void show_bit_affect(BUFFER *output, AFFECT_DATA */
show_char_to_char	act_info.c	/^void show_char_to_char(CHAR_DATA *list, CHAR_DATA /
show_char_to_char_0	act_info.c	/^void show_char_to_char_0(CHAR_DATA *victim, CHAR_D/
show_char_to_char_1	act_info.c	/^void show_char_to_char_1(CHAR_DATA *victim, CHAR_D/
show_commands	olc/olc.c	/^bool show_commands(CHAR_DATA *ch, const char *argu/
show_duration	handler.c	/^void show_duration(BUFFER *output, AFFECT_DATA *pa/
show_flags	flag.c	/^void show_flags(CHAR_DATA *ch, const FLAG *flag_ta/
show_flags_buf	flag.c	/^void show_flags_buf(BUFFER *output, const FLAG *fl/
show_liq_types	lookup.c	/^void show_liq_types(BUFFER *output)$/
show_liqlist	olc/olc_obj.c	/^void show_liqlist(CHAR_DATA *ch)$/
show_list_to_char	act_info.c	/^void show_list_to_char(OBJ_DATA *list, CHAR_DATA */
show_loc_affect	handler.c	/^void show_loc_affect(CHAR_DATA *ch, BUFFER *output/
show_name	handler.c	/^void show_name(CHAR_DATA *ch, BUFFER *output,$/
show_obj_affects	handler.c	/^void show_obj_affects(CHAR_DATA *ch, BUFFER *outpu/
show_obj_to_char	act_info.c	/^void show_obj_to_char(CHAR_DATA *ch, OBJ_DATA *obj/
show_obj_values	olc/olc_obj.c	/^void show_obj_values(BUFFER *output, OBJ_INDEX_DAT/
show_spec_cmds	olc/olc_mob.c	/^static void show_spec_cmds(CHAR_DATA *ch)$/
show_spells	olc/olc_obj.c	/^static void show_spells(BUFFER *output, int tar)$/
show_string	comm/comm.c	/^void show_string(struct descriptor_data *d, char */
show_version	olc/olc.c	/^bool show_version(CHAR_DATA *ch, const char *argum/
size_lookup	lookup.c	/^int size_lookup(const char *name)$/
skill_level	skills.c	/^int skill_level(CHAR_DATA *ch, int sn)$/
skill_lookup	skills.h	/^#define skill_lookup(sn)	((SKILL_DATA*) varr_get(&/
skill_name	skills.c	/^const char *skill_name(int sn)$/
skill_vlookup	skills.c	/^void *skill_vlookup(varr *v, const char *name)$/
slot_lookup	db/db_area.c	/^static int slot_lookup(int slot)$/
smash_a	mlstring.c	/^static const char *smash_a(const char *s, int len)/
sn_lookup	skills.c	/^int sn_lookup(const char *name)$/
snprintf	typedef.h	113
spec_assassinater	special.c	/^bool spec_assassinater(CHAR_DATA *ch)$/
spec_breath_acid	special.c	/^bool spec_breath_acid(CHAR_DATA *ch)$/
spec_breath_any	special.c	/^bool spec_breath_any(CHAR_DATA *ch)$/
spec_breath_fire	special.c	/^bool spec_breath_fire(CHAR_DATA *ch)$/
spec_breath_frost	special.c	/^bool spec_breath_frost(CHAR_DATA *ch)$/
spec_breath_gas	special.c	/^bool spec_breath_gas(CHAR_DATA *ch)$/
spec_breath_lightning	special.c	/^bool spec_breath_lightning(CHAR_DATA *ch)$/
spec_captain	special.c	/^bool spec_captain(CHAR_DATA *ch)$/
spec_cast	special.c	/^static void spec_cast(CHAR_DATA *ch, const char *s/
spec_cast_adept	special.c	/^bool spec_cast_adept(CHAR_DATA *ch)$/
spec_cast_beholder	special.c	/^bool spec_cast_beholder(CHAR_DATA *ch)$/
spec_cast_clan	special.c	/^bool spec_cast_clan(CHAR_DATA *ch)$/
spec_cast_cleric	special.c	/^bool spec_cast_cleric(CHAR_DATA *ch)$/
spec_cast_judge	special.c	/^bool spec_cast_judge(CHAR_DATA *ch)$/
spec_cast_mage	special.c	/^bool spec_cast_mage(CHAR_DATA *ch)$/
spec_cast_seneschal	special.c	/^bool spec_cast_seneschal(CHAR_DATA *ch)$/
spec_cast_undead	special.c	/^bool spec_cast_undead(CHAR_DATA *ch)$/
spec_executioner	special.c	/^bool spec_executioner(CHAR_DATA *ch)$/
spec_fido	special.c	/^bool spec_fido(CHAR_DATA *ch)$/
spec_guard	special.c	/^bool spec_guard(CHAR_DATA *ch)$/
spec_headlamia	special.c	/^bool spec_headlamia(CHAR_DATA *ch)$/
spec_janitor	special.c	/^bool spec_janitor(CHAR_DATA *ch)$/
spec_lookup	special.c	/^SPEC_FUN *spec_lookup(const char *name)$/
spec_mayor	special.c	/^bool spec_mayor(CHAR_DATA *ch)$/
spec_name	special.c	/^char *spec_name(SPEC_FUN *function)$/
spec_nasty	special.c	/^bool spec_nasty(CHAR_DATA *ch)$/
spec_ogre_member	special.c	/^bool spec_ogre_member(CHAR_DATA *ch)$/
spec_patrolman	special.c	/^bool spec_patrolman(CHAR_DATA *ch)$/
spec_poison	special.c	/^bool spec_poison(CHAR_DATA *ch)$/
spec_special_guard	special.c	/^bool spec_special_guard(CHAR_DATA *ch)$/
spec_thief	special.c	/^bool spec_thief(CHAR_DATA *ch)$/
spec_troll_member	special.c	/^bool spec_troll_member(CHAR_DATA *ch)$/
speech_prog_excalibur	obj_prog.c	/^int speech_prog_excalibur(OBJ_DATA *obj, CHAR_DATA/
speech_prog_kassandra	obj_prog.c	/^int speech_prog_kassandra(OBJ_DATA *obj, CHAR_DATA/
speech_prog_ring_ra	obj_prog.c	/^int speech_prog_ring_ra(OBJ_DATA *obj, CHAR_DATA */
spell_acetum_primus	magic.c	/^void spell_acetum_primus(int sn, int level, CHAR_D/
spell_acid_arrow	magic.c	/^void spell_acid_arrow(int sn, int level, CHAR_DATA/
spell_acid_blast	magic.c	/^void spell_acid_blast(int sn, int level, CHAR_DATA/
spell_acid_breath	magic.c	/^void spell_acid_breath(int sn, int level, CHAR_DAT/
spell_acute_vision	magic2.c	/^void spell_acute_vision(int sn, int level, CHAR_DA/
spell_adamantite_golem	magic2.c	/^void spell_adamantite_golem(int sn, int level, CHA/
spell_aid	magic2.c	/^void spell_aid(int sn, int level, CHAR_DATA *ch, v/
spell_amnesia	magic2.c	/^void spell_amnesia(int sn, int level, CHAR_DATA *c/
spell_animate_dead	magic2.c	/^void spell_animate_dead(int sn,int level, CHAR_DAT/
spell_armor	magic.c	/^void spell_armor(int sn, int level, CHAR_DATA *ch,/
spell_assist	magic2.c	/^void spell_assist(int sn, int level, CHAR_DATA *ch/
spell_astral_walk	magic.c	/^void spell_astral_walk(int sn, int level, CHAR_DAT/
spell_attract_other	magic2.c	/^void spell_attract_other(int sn, int level, CHAR_D/
spell_bamf	magic.c	/^void spell_bamf(int sn, int level, CHAR_DATA *ch, /
spell_bark_skin	magic2.c	/^void spell_bark_skin(int sn, int level, CHAR_DATA /
spell_black_death	magic2.c	/^void spell_black_death(int sn, int level, CHAR_DAT/
spell_black_shroud	magic.c	/^void spell_black_shroud (int sn, int level, CHAR_D/
spell_blade_barrier	magic2.c	/^void spell_blade_barrier(int sn,int level,CHAR_DAT/
spell_bless	magic.c	/^void spell_bless(int sn, int level, CHAR_DATA *ch,/
spell_bless_weapon	magic2.c	/^void spell_bless_weapon(int sn,int level,CHAR_DATA/
spell_blindness	magic.c	/^void spell_blindness(int sn, int level, CHAR_DATA /
spell_bluefire	magic.c	/^void spell_bluefire(int sn, int level, CHAR_DATA */
spell_brew	magic2.c	/^void spell_brew(int sn, int level, CHAR_DATA *ch, /
spell_burning_hands	magic.c	/^void spell_burning_hands(int sn,int level, CHAR_DA/
spell_call_lightning	magic.c	/^void spell_call_lightning(int sn, int level,CHAR_D/
spell_calm	magic.c	/^void spell_calm(int sn, int level, CHAR_DATA *ch, /
spell_cancellation	magic.c	/^void spell_cancellation(int sn, int level, CHAR_DA/
spell_cause_critical	magic.c	/^void spell_cause_critical(int sn,int level,CHAR_DA/
spell_cause_light	magic.c	/^void spell_cause_light(int sn, int level, CHAR_DAT/
spell_cause_serious	magic.c	/^void spell_cause_serious(int sn,int level,CHAR_DAT/
spell_caustic_font	magic.c	/^void spell_caustic_font(int sn, int level, CHAR_DA/
spell_chain_lightning	magic.c	/^void spell_chain_lightning(int sn,int level,CHAR_D/
spell_chaos_blade	magic2.c	/^void spell_chaos_blade(int sn, int level, CHAR_DAT/
spell_charm_person	magic.c	/^void spell_charm_person(int sn, int level, CHAR_DA/
spell_chill_touch	magic.c	/^void spell_chill_touch(int sn, int level, CHAR_DAT/
spell_colour_spray	magic.c	/^void spell_colour_spray(int sn, int level, CHAR_DA/
spell_confuse	magic2.c	/^void spell_confuse(int sn, int level, CHAR_DATA *c/
spell_continual_light	magic.c	/^void spell_continual_light(int sn,int level,CHAR_D/
spell_control_undead	magic2.c	/^void spell_control_undead(int sn, int level, CHAR_/
spell_control_weather	magic.c	/^void spell_control_weather(int sn,int level,CHAR_D/
spell_corruption	magic.c	/^void spell_corruption(int sn, int level, CHAR_DATA/
spell_create_food	magic.c	/^void spell_create_food(int sn, int level, CHAR_DAT/
spell_create_rose	magic.c	/^void spell_create_rose(int sn, int level, CHAR_DAT/
spell_create_spring	magic.c	/^void spell_create_spring(int sn,int level,CHAR_DAT/
spell_create_water	magic.c	/^void spell_create_water(int sn, int level, CHAR_DA/
spell_cure_blindness	magic.c	/^void spell_cure_blindness(int sn,int level,CHAR_DA/
spell_cure_critical	magic.c	/^void spell_cure_critical(int sn, int level, CHAR_D/
spell_cure_disease	magic.c	/^void spell_cure_disease(int sn, int level, CHAR_DA/
spell_cure_light	magic.c	/^void spell_cure_light(int sn, int level, CHAR_DATA/
spell_cure_poison	magic.c	/^void spell_cure_poison(int sn, int level, CHAR_DAT/
spell_cure_serious	magic.c	/^void spell_cure_serious(int sn, int level, CHAR_DA/
spell_curse	magic.c	/^void spell_curse(int sn, int level, CHAR_DATA *ch,/
spell_cursed_lands	magic2.c	/^void spell_cursed_lands(int sn, int level, CHAR_DA/
spell_deadly_venom	magic2.c	/^void spell_deadly_venom(int sn, int level, CHAR_DA/
spell_deafen	magic2.c	/^void spell_deafen(int sn, int level, CHAR_DATA *ch/
spell_demon_summon	magic2.c	/^void spell_demon_summon(int sn, int level, CHAR_DA/
spell_demonfire	magic.c	/^void spell_demonfire(int sn, int level, CHAR_DATA /
spell_desert_fist	magic2.c	/^void spell_desert_fist(int sn, int level, CHAR_DAT/
spell_detect_evil	magic.c	/^void spell_detect_evil(int sn, int level, CHAR_DAT/
spell_detect_fade	magic.c	/^void spell_detect_fade(int sn, int level, CHAR_DAT/
spell_detect_good	magic.c	/^void spell_detect_good(int sn, int level, CHAR_DAT/
spell_detect_hidden	magic.c	/^void spell_detect_hidden(int sn, int level, CHAR_D/
spell_detect_invis	magic.c	/^void spell_detect_invis(int sn, int level, CHAR_DA/
spell_detect_magic	magic.c	/^void spell_detect_magic(int sn, int level, CHAR_DA/
spell_detect_poison	magic.c	/^void spell_detect_poison(int sn, int level, CHAR_D/
spell_detect_undead	magic.c	/^void spell_detect_undead(int sn, int level, CHAR_D/
spell_disgrace	magic2.c	/^void spell_disgrace(int sn, int level, CHAR_DATA */
spell_disintegrate	magic2.c	/^void spell_disintegrate(int sn, int level, CHAR_DA/
spell_dispel_evil	magic.c	/^void spell_dispel_evil(int sn, int level, CHAR_DAT/
spell_dispel_good	magic.c	/^void spell_dispel_good(int sn, int level, CHAR_DAT/
spell_dispel_magic	magic.c	/^void spell_dispel_magic(int sn, int level, CHAR_DA/
spell_disperse	magic2.c	/^void spell_disperse(int sn, int level, CHAR_DATA */
spell_disruption	magic.c	/^void spell_disruption(int sn, int level, CHAR_DATA/
spell_doppelganger	magic2.c	/^void spell_doppelganger(int sn, int level, CHAR_DA/
spell_dragon_breath	magic2.c	/^void spell_dragon_breath(int sn, int level, CHAR_D/
spell_dragon_skin	magic2.c	/^void spell_dragon_skin(int sn, int level, CHAR_DAT/
spell_dragon_strength	magic2.c	/^void spell_dragon_strength(int sn, int level, CHAR/
spell_dragonplate	magic2.c	/^void spell_dragonplate(int sn, int level, CHAR_DAT/
spell_dragons_breath	magic2.c	/^void spell_dragons_breath(int sn,int level,CHAR_DA/
spell_dragonsword	magic2.c	/^void spell_dragonsword(int sn, int level, CHAR_DAT/
spell_earthquake	magic.c	/^void spell_earthquake(int sn, int level, CHAR_DATA/
spell_enchant_armor	magic.c	/^void spell_enchant_armor(int sn, int level, CHAR_D/
spell_enchant_weapon	magic.c	/^void spell_enchant_weapon(int sn,int level,CHAR_DA/
spell_energy_drain	magic.c	/^void spell_energy_drain(int sn, int level, CHAR_DA/
spell_enhanced_armor	magic2.c	/^void spell_enhanced_armor(int sn, int level, CHAR_/
spell_entangle	magic2.c	/^void spell_entangle(int sn, int level, CHAR_DATA */
spell_etheral_fist	magic.c	/^void spell_etheral_fist(int sn, int level, CHAR_DA/
spell_evil_spirit	magic2.c	/^void spell_evil_spirit(int sn, int level, CHAR_DAT/
spell_eyed_sword	magic2.c	/^void spell_eyed_sword(int sn, int level, CHAR_DATA/
spell_eyes_of_intrigue	magic2.c	/^void spell_eyes_of_intrigue(int sn, int level, CHA/
spell_faerie_fire	magic.c	/^void spell_faerie_fire(int sn, int level, CHAR_DAT/
spell_faerie_fog	magic.c	/^void spell_faerie_fog(int sn, int level, CHAR_DATA/
spell_farsight	magic2.c	/^void spell_farsight(int sn, int level, CHAR_DATA */
spell_fear	magic2.c	/^void spell_fear (int sn, int level, CHAR_DATA *ch,/
spell_find_object	magic.c	/^void spell_find_object(int sn, int level, CHAR_DAT/
spell_fire_breath	magic.c	/^void spell_fire_breath(int sn, int level, CHAR_DAT/
spell_fire_shield	magic2.c	/^void spell_fire_shield (int sn, int level, CHAR_DA/
spell_fireball	magic.c	/^void spell_fireball(int sn, int level, CHAR_DATA */
spell_fireproof	magic.c	/^void spell_fireproof(int sn, int level, CHAR_DATA /
spell_flamestrike	magic.c	/^void spell_flamestrike(int sn, int level, CHAR_DAT/
spell_floating_disc	magic.c	/^void spell_floating_disc(int sn, int level,CHAR_DA/
spell_fly	magic.c	/^void spell_fly(int sn, int level, CHAR_DATA *ch, v/
spell_frenzy	magic.c	/^void spell_frenzy(int sn, int level, CHAR_DATA *ch/
spell_frost_breath	magic.c	/^void spell_frost_breath(int sn, int level, CHAR_DA/
spell_galvanic_whip	magic.c	/^void spell_galvanic_whip(int sn, int level, CHAR_D/
spell_garble	magic2.c	/^void spell_garble(int sn, int level, CHAR_DATA *ch/
spell_gas_breath	magic.c	/^void spell_gas_breath(int sn, int level, CHAR_DATA/
spell_gate	magic.c	/^void spell_gate(int sn, int level, CHAR_DATA *ch, /
spell_general_purpose	magic.c	/^void spell_general_purpose(int sn,int level,CHAR_D/
spell_giant_strength	magic.c	/^void spell_giant_strength(int sn,int level,CHAR_DA/
spell_golden_aura	magic2.c	/^void spell_golden_aura(int sn, int level, CHAR_DAT/
spell_group_defense	magic2.c	/^void spell_group_defense(int sn, int level, CHAR_D/
spell_group_heal	magic2.c	/^void spell_group_heal(int sn, int level, CHAR_DATA/
spell_guard_call	magic2.c	/^void spell_guard_call(int sn, int level, CHAR_DATA/
spell_hallucination	magic2.c	/^void spell_hallucination (int sn, int level, CHAR_/
spell_hand_of_undead	magic.c	/^void spell_hand_of_undead(int sn, int level, CHAR_/
spell_harm	magic.c	/^void spell_harm(int sn, int level, CHAR_DATA *ch, /
spell_haste	magic.c	/^void spell_haste(int sn, int level, CHAR_DATA *ch,/
spell_heal	magic.c	/^void spell_heal(int sn, int level, CHAR_DATA *ch, /
spell_healing_light	magic.c	/^void spell_healing_light(int sn, int level, CHAR_D/
spell_heat_metal	magic.c	/^void spell_heat_metal(int sn, int level, CHAR_DATA/
spell_helical_flow	magic.c	/^void spell_helical_flow(int sn, int level, CHAR_DA/
spell_hellfire	magic.c	/^void spell_hellfire(int sn, int level, CHAR_DATA */
spell_high_explosive	magic.c	/^void spell_high_explosive(int sn,int level,CHAR_DA/
spell_holy_armor	magic2.c	/^void spell_holy_armor(int sn, int level, CHAR_DATA/
spell_holy_word	magic.c	/^void spell_holy_word(int sn, int level, CHAR_DATA /
spell_honor_shield	magic2.c	/^void spell_honor_shield(int sn, int level, CHAR_DA/
spell_hunger_weapon	magic2.c	/^void spell_hunger_weapon(int sn,int level,CHAR_DAT/
spell_hurricane	magic.c	/^void spell_hurricane(int sn,int level,CHAR_DATA *c/
spell_iceball	magic.c	/^void spell_iceball(int sn, int level, CHAR_DATA *c/
spell_identify	magic.c	/^void spell_identify(int sn, int level, CHAR_DATA */
spell_improved_detect	magic2.c	/^void spell_improved_detect(int sn, int level, CHAR/
spell_improved_invis	magic2.c	/^void spell_improved_invis(int sn, int level, CHAR_/
spell_infravision	magic.c	/^void spell_infravision(int sn, int level, CHAR_DAT/
spell_insanity	magic2.c	/^void spell_insanity (int sn, int level, CHAR_DATA /
spell_inspire	magic2.c	/^void spell_inspire(int sn, int level, CHAR_DATA *c/
spell_invisibility	magic.c	/^void spell_invisibility(int sn, int level, CHAR_DA/
spell_iron_golem	magic2.c	/^void spell_iron_golem(int sn, int level, CHAR_DATA/
spell_kassandra	magic2.c	/^void spell_kassandra(int sn, int level, CHAR_DATA /
spell_knock	magic2.c	/^void spell_knock (int sn, int level, CHAR_DATA *ch/
spell_know_alignment	magic.c	/^void spell_know_alignment(int sn,int level,CHAR_DA/
spell_lesser_golem	magic2.c	/^void spell_lesser_golem(int sn, int level, CHAR_DA/
spell_lethargic_mist	magic2.c	/^void spell_lethargic_mist(int sn, int level, CHAR_/
spell_lightning_bolt	magic.c	/^void spell_lightning_bolt(int sn,int level,CHAR_DA/
spell_lightning_breath	magic.c	/^void spell_lightning_breath(int sn,int level,CHAR_/
spell_lightning_shield	magic.c	/^void spell_lightning_shield(int sn, int level, CHA/
spell_link	magic2.c	/^void spell_link(int sn, int level, CHAR_DATA *ch, /
spell_lion_help	magic2.c	/^void spell_lion_help(int sn, int level, CHAR_DATA /
spell_locate_object	magic.c	/^void spell_locate_object(int sn, int level, CHAR_D/
spell_love_potion	magic2.c	/^void spell_love_potion(int sn, int level, CHAR_DAT/
spell_magic_jar	magic2.c	/^void spell_magic_jar(int sn, int level, CHAR_DATA /
spell_magic_missile	magic.c	/^void spell_magic_missile(int sn, int level, CHAR_D/
spell_magic_resistance	magic2.c	/^void spell_magic_resistance (int sn, int level, CH/
spell_magnetic_trust	magic.c	/^void spell_magnetic_trust(int sn, int level, CHAR_/
spell_mana_transfer	magic2.c	/^void spell_mana_transfer(int sn, int level, CHAR_D/
spell_manacles	magic2.c	/^void spell_manacles(int sn, int level, CHAR_DATA */
spell_mass_healing	magic.c	/^void spell_mass_healing(int sn, int level, CHAR_DA/
spell_mass_invis	magic.c	/^void spell_mass_invis(int sn, int level, CHAR_DATA/
spell_mass_sanctuary	magic2.c	/^void spell_mass_sanctuary(int sn, int level, CHAR_/
spell_master_healing	magic2.c	/^void spell_master_healing(int sn, int level, CHAR_/
spell_matandra	magic2.c	/^void spell_matandra(int sn, int level, CHAR_DATA */
spell_meld_into_stone	magic2.c	/^void spell_meld_into_stone(int sn, int level, CHAR/
spell_mend	magic2.c	/^void spell_mend(int sn, int level, CHAR_DATA *ch, /
spell_mental_knife	magic2.c	/^void spell_mental_knife(int sn, int level, CHAR_DA/
spell_mind_light	magic2.c	/^void spell_mind_light(int sn, int level, CHAR_DATA/
spell_mind_wrack	magic.c	/^void spell_mind_wrack(int sn, int level, CHAR_DATA/
spell_mind_wrench	magic.c	/^void spell_mind_wrench(int sn, int level, CHAR_DAT/
spell_mirror	magic2.c	/^void spell_mirror(int sn, int level, CHAR_DATA *ch/
spell_mist_walk	magic.c	/^void spell_mist_walk(int sn, int level, CHAR_DATA /
spell_mysterious_dream	magic2.c	/^void spell_mysterious_dream(int sn, int level, CHA/
spell_nexus	magic2.c	/^void spell_nexus(int sn, int level, CHAR_DATA *ch,/
spell_nightfall	magic2.c	/^void spell_nightfall(int sn, int level, CHAR_DATA /
spell_nightwalker	magic2.c	/^void spell_nightwalker(int sn, int level, CHAR_DAT/
spell_pass_door	magic.c	/^void spell_pass_door(int sn, int level, CHAR_DATA /
spell_plague	magic.c	/^void spell_plague(int sn, int level, CHAR_DATA *ch/
spell_plant_form	magic2.c	/^void spell_plant_form(int sn, int level, CHAR_DATA/
spell_poison	magic.c	/^void spell_poison(int sn, int level, CHAR_DATA *ch/
spell_polymorph	magic2.c	/^void spell_polymorph(int sn, int level, CHAR_DATA /
spell_portal	magic2.c	/^void spell_portal(int sn, int level, CHAR_DATA *ch/
spell_power_stun	magic2.c	/^void spell_power_stun (int sn, int level, CHAR_DAT/
spell_power_word_kill	magic2.c	/^void spell_power_word_kill(int sn, int level, CHAR/
spell_protection_cold	magic2.c	/^void spell_protection_cold (int sn, int level, CHA/
spell_protection_evil	magic.c	/^void spell_protection_evil(int sn,int level,CHAR_D/
spell_protection_good	magic.c	/^void spell_protection_good(int sn,int level,CHAR_D/
spell_protection_heat	magic2.c	/^void spell_protection_heat (int sn, int level, CHA/
spell_protection_negative	magic2.c	/^void spell_protection_negative (int sn, int level,/
spell_protective_shield	magic2.c	/^void spell_protective_shield(int sn, int level, CH/
spell_quantum_spike	magic.c	/^void spell_quantum_spike(int sn, int level, CHAR_D/
spell_randomizer	magic2.c	/^void spell_randomizer(int sn, int level, CHAR_DATA/
spell_ranger_staff	magic2.c	/^void spell_ranger_staff(int sn, int level, CHAR_DA/
spell_ray_of_truth	magic.c	/^void spell_ray_of_truth (int sn, int level, CHAR_D/
spell_recharge	magic.c	/^void spell_recharge(int sn, int level, CHAR_DATA */
spell_refresh	magic.c	/^void spell_refresh(int sn, int level, CHAR_DATA *c/
spell_remove_badge	magic2.c	/^void spell_remove_badge(int sn, int level, CHAR_DA/
spell_remove_curse	magic.c	/^void spell_remove_curse(int sn, int level, CHAR_DA/
spell_remove_fear	magic2.c	/^void spell_remove_fear(int sn, int level, CHAR_DAT/
spell_remove_tattoo	magic2.c	/^void spell_remove_tattoo(int sn, int level, CHAR_D/
spell_resilience	magic2.c	/^void spell_resilience(int sn, int level, CHAR_DATA/
spell_restoring_light	magic2.c	/^void spell_restoring_light(int sn, int level, CHAR/
spell_ruler_aura	magic2.c	/^void spell_ruler_aura(int sn, int level, CHAR_DATA/
spell_ruler_badge	magic2.c	/^void spell_ruler_badge(int sn, int level, CHAR_DAT/
spell_sanctify_lands	magic2.c	/^void spell_sanctify_lands(int sn, int level, CHAR_/
spell_sanctuary	magic.c	/^void spell_sanctuary(int sn, int level, CHAR_DATA /
spell_sand_storm	magic2.c	/^void spell_sand_storm(int sn, int level, CHAR_DATA/
spell_scourge	magic2.c	/^void spell_scourge(int sn, int level, CHAR_DATA *c/
spell_scream	magic2.c	/^void spell_scream(int sn, int level, CHAR_DATA *ch/
spell_sebat	magic2.c	/^void spell_sebat(int sn, int level, CHAR_DATA *ch,/
spell_severity_force	magic2.c	/^void spell_severity_force(int sn, int level, CHAR_/
spell_shadow_cloak	magic2.c	/^void spell_shadow_cloak(int sn, int level, CHAR_DA/
spell_shadowlife	magic2.c	/^void spell_shadowlife(int sn, int level, CHAR_DATA/
spell_shield	magic.c	/^void spell_shield(int sn, int level, CHAR_DATA *ch/
spell_shield_of_ruler	magic2.c	/^void spell_shield_of_ruler(int sn, int level,$/
spell_shield_ruler	magic2.c	/^void spell_shield_ruler(int sn,int level,CHAR_DATA/
spell_shielding	magic2.c	/^void spell_shielding(int sn, int level, CHAR_DATA /
spell_shocking_grasp	magic.c	/^void spell_shocking_grasp(int sn,int level,CHAR_DA/
spell_shocking_trap	magic.c	/^void spell_shocking_trap(int sn, int level, CHAR_D/
spell_sleep	magic.c	/^void spell_sleep(int sn, int level, CHAR_DATA *ch,/
spell_slow	magic.c	/^void spell_slow(int sn, int level, CHAR_DATA *ch, /
spell_solar_flight	magic.c	/^void spell_solar_flight(int sn, int level, CHAR_DA/
spell_sonic_resonance	magic.c	/^void spell_sonic_resonance(int sn, int level, CHAR/
spell_spectral_furor	magic.c	/^void spell_spectral_furor(int sn, int level, CHAR_/
spell_squire	magic2.c	/^void spell_squire(int sn, int level, CHAR_DATA *ch/
spell_stalker	magic2.c	/^void spell_stalker(int sn, int level, CHAR_DATA *c/
spell_stone_golem	magic2.c	/^void spell_stone_golem(int sn, int level, CHAR_DAT/
spell_stone_skin	magic.c	/^void spell_stone_skin(int sn, int level, CHAR_DATA/
spell_sulfurus_spray	magic.c	/^void spell_sulfurus_spray(int sn, int level, CHAR_/
spell_summon	magic.c	/^void spell_summon(int sn, int level, CHAR_DATA *ch/
spell_summon_shadow	magic2.c	/^void spell_summon_shadow(int sn, int level, CHAR_D/
spell_superior_heal	magic2.c	/^void spell_superior_heal(int sn, int level, CHAR_D/
spell_take_revenge	magic.c	/^void spell_take_revenge(int sn, int level, CHAR_DA/
spell_tattoo	magic2.c	/^void spell_tattoo(int sn, int level, CHAR_DATA *ch/
spell_teleport	magic.c	/^void spell_teleport(int sn, int level, CHAR_DATA */
spell_terangreal	magic2.c	/^void spell_terangreal(int sn, int level, CHAR_DATA/
spell_tesseract	magic2.c	/^void spell_tesseract(int sn, int level, CHAR_DATA /
spell_transform	magic2.c	/^void spell_transform(int sn, int level, CHAR_DATA /
spell_turn	magic2.c	/^void spell_turn(int sn, int level, CHAR_DATA *ch, /
spell_vampiric_blast	magic2.c	/^void spell_vampiric_blast(int sn, int level, CHAR_/
spell_ventriloquate	magic.c	/^void spell_ventriloquate(int sn, int level, CHAR_D/
spell_weaken	magic.c	/^void spell_weaken(int sn, int level, CHAR_DATA *ch/
spell_web	magic2.c	/^void spell_web(int sn, int level, CHAR_DATA *ch, v/
spell_witch_curse	magic2.c	/^void spell_witch_curse(int sn, int level, CHAR_DAT/
spell_wolf	magic2.c	/^void spell_wolf(int sn, int level, CHAR_DATA *ch, /
spell_word_of_recall	magic.c	/^void spell_word_of_recall(int sn, int level, CHAR_/
spell_wrath	magic2.c	/^void spell_wrath(int sn, int level, CHAR_DATA *ch,/
srandom	db/db.c	/^#	define srandom( x ) srand( x )$/
ss	const.h	404
stop_fighting	fight.c	/^void stop_fighting(CHAR_DATA *ch, bool fBoth)$/
stop_follower	act_comm.c	/^void stop_follower(CHAR_DATA *ch)$/
stop_idling	comm/comm.c	/^void stop_idling(CHAR_DATA *ch)$/
str	str.c	55
str_add	str.c	/^const char *str_add(const char *pstr,...)$/
str_alloc	str.c	/^static str *str_alloc(const char *p, int hash)$/
str_cmp	str.c	/^int str_cmp(const char *astr, const char *bstr)$/
str_dup	str.c	/^const char *str_dup(const char *p)$/
str_infix	str.c	/^bool str_infix(const char *astr, const char *bstr)/
str_lookup	str.c	/^static str *str_lookup(const char *p, int *hash)$/
str_ncmp	str.c	/^int str_ncmp(const char *astr, const char *bstr, s/
str_prefix	str.c	/^bool str_prefix(const char *astr, const char *bstr/
str_printf	str.c	/^const char *str_printf(const char* format,...)$/
str_suffix	str.c	/^bool str_suffix(const char *astr, const char *bstr/
strend	act_info.c	/^#define strend(s) (strchr(s, '\\0'))$/
strhash	str.c	/^#define strhash(s)	(hashstr(s, 64, MAX_STRING_HASH/
string_add	string_edit.c	/^void string_add(CHAR_DATA *ch, const char *argumen/
string_append	string_edit.c	/^void string_append(CHAR_DATA *ch, const char **pSt/
string_edit	string_edit.c	/^void string_edit(CHAR_DATA *ch, const char **pStri/
string_lineadd	string_edit.c	/^const char *string_lineadd(const char *string, cha/
string_linedel	string_edit.c	/^const char *string_linedel(const char *string, int/
string_replace	string_edit.c	/^const char * string_replace(const char * orig, cha/
strip_obj_affects	handler.c	/^void strip_obj_affects(CHAR_DATA *ch, OBJ_DATA *ob/
strlwr	str.c	/^char *strlwr(const char *s)$/
strnzcat	str.c	/^char *strnzcat(char *dest, const char *src, size_t/
strnzcpy	str.c	/^char *strnzcpy(char *dest, const char *src, size_t/
strnzncat	str.c	/^char *strnzncat(char *dest, const char *src, size_/
strtime	util.c	/^char *strtime(time_t time)$/
substitute_alias	interp.c	/^void substitute_alias(DESCRIPTOR_DATA *d, const ch/
tail_chain	db/db.c	/^void tail_chain(void)$/
talk_auction	auction.c	/^void talk_auction(const char *fmt, ...)$/
title_lookup	class.c	/^const char *title_lookup(CHAR_DATA *ch)$/
toggle_bits	act_comm.c	/^static sflag_t* toggle_bits(CHAR_DATA *ch, toggle_/
toggle_lookup	act_comm.c	/^static toggle_t *toggle_lookup(const char *name)$/
toggle_print	act_comm.c	/^static void toggle_print(CHAR_DATA *ch, toggle_t */
toggle_t	act_comm.c	1849
touch_area	olc/olc.c	/^bool touch_area(AREA_DATA *pArea)$/
touch_clan	olc/olc_clan.c	/^static bool touch_clan(CLAN_DATA *clan)$/
touch_vnum	olc/olc.c	/^bool touch_vnum(int vnum)$/
track_update	update.c	/^void track_update(void)$/
translate	comm/comm_act.c	/^static char *translate(CHAR_DATA *ch, CHAR_DATA *v/
tt	const.h	405
turn_spell	magic2.c	/^void turn_spell(int sn, int level, CHAR_DATA *ch, /
u_char	typedef.h	122
u_int	typedef.h	121
uint	typedef.h	45
unequip_char	handler.c	/^void unequip_char(CHAR_DATA *ch, OBJ_DATA *obj)$/
unlink	util.c	44
update_glass_obj	update.c	/^bool update_glass_obj(OBJ_DATA *obj)$/
update_handler	update.c	/^void update_handler(void)$/
update_ice_obj	update.c	/^bool update_ice_obj(OBJ_DATA *obj)$/
update_obj_affects	update.c	/^void update_obj_affects(OBJ_DATA *obj)$/
update_one_obj	update.c	/^void update_one_obj(OBJ_DATA *obj)$/
update_pit	update.c	/^void update_pit(OBJ_DATA *obj)$/
update_pos	fight.c	/^void update_pos(CHAR_DATA *victim)$/
update_read	note.c	/^void update_read(CHAR_DATA *ch, NOTE_DATA *pnote)$/
update_skills	skills.c	/^void update_skills(CHAR_DATA *ch)$/
uu	const.h	406
varr	typedef.h	74
varr_bsearch	varr.c	/^void *varr_bsearch(varr* v, const void *e,$/
varr_enew	varr.h	/^#define varr_enew(v)	(varr_touch((v), (v)->nused))/
varr_free	varr.c	/^void varr_free(varr *v)$/
varr_get	varr.h	/^#define varr_get(v, i)	((i) < 0 || (i) >= (v)->nus/
varr_new	varr.c	/^varr *varr_new(size_t size, size_t step)$/
varr_qsort	varr.c	/^void varr_qsort(varr* v, int (*cmpfun)(const void*/
varr_touch	varr.c	/^void *varr_touch(varr *v, size_t i)$/
violence_update	fight.c	/^void violence_update(void)$/
vmsg	db/resource.c	/^const char *vmsg(int msgid, CHAR_DATA *ch, CHAR_DA/
vnum_check	db/db.c	/^void vnum_check(AREA_DATA *area, int vnum)$/
vsnprintf	log.c	57
vv	const.h	407
water_float_update	update.c	/^void water_float_update(void)$/
weapon_lookup	lookup.c	/^int weapon_lookup(const char *name)$/
wear_bit	olc/olc_room.c	/^int wear_bit(int loc)$/
wear_loc	olc/olc_room.c	/^int wear_loc(int bits, int count)$/
wear_obj	act_obj.c	/^void wear_obj(CHAR_DATA * ch, OBJ_DATA * obj, bool/
wear_prog_arm_hercules	obj_prog.c	/^int wear_prog_arm_hercules(OBJ_DATA *obj, CHAR_DAT/
wear_prog_armbands	obj_prog.c	/^int wear_prog_armbands(OBJ_DATA *obj, CHAR_DATA *c/
wear_prog_boots_flying	obj_prog.c	/^int wear_prog_boots_flying(OBJ_DATA *obj, CHAR_DAT/
wear_prog_bracer	obj_prog.c	/^int wear_prog_bracer(OBJ_DATA *obj, CHAR_DATA *ch,/
wear_prog_breastplate_strength	obj_prog.c	/^int wear_prog_breastplate_strength(OBJ_DATA *obj, /
wear_prog_coconut	obj_prog.c	/^int wear_prog_coconut(OBJ_DATA *obj, CHAR_DATA *ch/
wear_prog_demonfireshield	obj_prog.c	/^int wear_prog_demonfireshield(OBJ_DATA *obj, CHAR_/
wear_prog_excalibur	obj_prog.c	/^int wear_prog_excalibur(OBJ_DATA *obj, CHAR_DATA */
wear_prog_eyed_sword	obj_prog.c	/^int wear_prog_eyed_sword(OBJ_DATA *obj, CHAR_DATA /
wear_prog_fire_shield	obj_prog.c	/^int wear_prog_fire_shield(OBJ_DATA *obj, CHAR_DATA/
wear_prog_firegauntlets	obj_prog.c	/^int wear_prog_firegauntlets(OBJ_DATA *obj, CHAR_DA/
wear_prog_girdle_giant	obj_prog.c	/^int wear_prog_girdle_giant(OBJ_DATA *obj, CHAR_DAT/
wear_prog_katana_sword	obj_prog.c	/^int wear_prog_katana_sword(OBJ_DATA *obj, CHAR_DAT/
wear_prog_quest_weapon	obj_prog.c	/^int wear_prog_quest_weapon(OBJ_DATA *obj, CHAR_DAT/
wear_prog_ranger_staff	obj_prog.c	/^int wear_prog_ranger_staff(OBJ_DATA *obj, CHAR_DAT/
wear_prog_ruler_shield	obj_prog.c	/^int wear_prog_ruler_shield(OBJ_DATA *obj, CHAR_DAT/
wear_prog_snake	obj_prog.c	/^int wear_prog_snake(OBJ_DATA *obj, CHAR_DATA *ch, /
wear_prog_wind_boots	obj_prog.c	/^int wear_prog_wind_boots(OBJ_DATA *obj, CHAR_DATA /
weather_update	update.c	/^void weather_update(void)$/
where_lookup	tables.c	/^WHERE_DATA *where_lookup(sflag_t where)$/
wiznet	merc.h	/^#define wiznet(string, ch, obj, flag, flag_skip, m/
wiznet_lookup	lookup.c	/^long wiznet_lookup(const char *name)$/
wiznet_printf	act_wiz.c	/^void wiznet_printf(CHAR_DATA *ch, OBJ_DATA *obj,$/
word_add	db/word.c	/^WORD_DATA *word_add(varr **hashp, WORD_DATA *w)$/
word_case	db/word.c	/^const char *word_case(int lang, const char *word, /
word_del	db/word.c	/^void word_del(varr **hashp, const char *name)$/
word_form_add	db/word.c	/^void word_form_add(WORD_DATA* w, int fnum, const c/
word_form_del	db/word.c	/^void word_form_del(WORD_DATA *w, int fnum)$/
word_form_lookup	db/word.c	/^const char* word_form_lookup(varr **hashp, const c/
word_free	db/word.c	/^void word_free(WORD_DATA *w)$/
word_gender	db/word.c	/^const char *word_gender(int lang, const char *word/
word_lookup	db/word.c	/^WORD_DATA *word_lookup(varr **hashp, const char *n/
word_new	db/word.c	/^WORD_DATA *word_new(int lang)$/
wordhash	db/word.c	/^#define wordhash(s) hashstr(s, 16, MAX_WORD_HASH)$/
write_to_buffer	comm/comm.c	/^void write_to_buffer(DESCRIPTOR_DATA *d, const cha/
write_to_descriptor	comm/comm.c	/^bool write_to_descriptor(int desc, char *txt, uint/
ww	const.h	409
x_argument	interp.c	/^static uint x_argument(const char *argument, char /
xgetc	db/db.c	/^int xgetc(FILE *fp)$/
xp_compute	fight.c	/^int xp_compute(CHAR_DATA *gch, CHAR_DATA *victim, /
xungetc	db/db.c	/^void xungetc(int c, FILE *fp)$/
xx	const.h	410
yy	const.h	411
zz	const.h	412