A const.h 355 ACT_AGGRESSIVE merc.h 411 ACT_CHANGER merc.h 432 ACT_CLAN_GUARD merc.h 434 ACT_CLERIC merc.h 419 ACT_GAIN merc.h 430 ACT_HEALER merc.h 429 ACT_HUNTER merc.h 417 ACT_INDOORS merc.h 427 ACT_MAGE merc.h 420 ACT_NOALIGN merc.h 423 ACT_NODEAF comm_act.h 43 ACT_NOLF comm_act.h 47 ACT_NOMORTAL comm_act.h 45 ACT_NOPURGE merc.h 424 ACT_NOTRACK merc.h 433 ACT_NOTRIG comm_act.h 40 ACT_NOTWIT comm_act.h 41 ACT_NPC merc.h 408 ACT_OUTDOORS merc.h 425 ACT_PET merc.h 414 ACT_PRACTICE merc.h 416 ACT_QUESTOR merc.h 426 ACT_RIDEABLE merc.h 428 ACT_SCAVENGER merc.h 410 ACT_SENTINEL merc.h 409 ACT_STAY_AREA merc.h 412 ACT_STRANS comm_act.h 44 ACT_THIEF merc.h 421 ACT_TOBUF comm_act.h 39 ACT_TRAIN merc.h 415 ACT_TRANS comm_act.h 42 ACT_UNDEAD merc.h 418 ACT_UPDATE_ALWAYS merc.h 431 ACT_VERBOSE comm_act.h 46 ACT_WARRIOR merc.h 422 ACT_WIMPY merc.h 413 AC_BASH merc.h 707 AC_EXOTIC merc.h 709 AC_PIERCE merc.h 706 AC_SLASH merc.h 708 AFFECT_DATA typedef.h 48 AFF_ACUTE_VISION merc.h 676 AFF_BERSERK merc.h 655 AFF_BLIND merc.h 629 AFF_BLOODTHIRST merc.h 664 AFF_CALM merc.h 651 AFF_CAMOUFLAGE merc.h 659 AFF_CHARM merc.h 647 AFF_CORRUPTION merc.h 640 AFF_CURSE merc.h 639 AFF_DARK_VISION merc.h 654 AFF_DETECT_EVIL merc.h 631 AFF_DETECT_FADE merc.h 669 AFF_DETECT_FEAR merc.h 671 AFF_DETECT_FORM_GRASS merc.h 673 AFF_DETECT_FORM_TREE merc.h 672 AFF_DETECT_GOOD merc.h 635 AFF_DETECT_HIDDEN merc.h 634 AFF_DETECT_IMP_INVIS merc.h 668 AFF_DETECT_INVIS merc.h 632 AFF_DETECT_LIFE merc.h 675 AFF_DETECT_MAGIC merc.h 633 AFF_DETECT_UNDEAD merc.h 670 AFF_DETECT_WEB merc.h 674 AFF_FADE merc.h 662 AFF_FAERIE_FIRE merc.h 637 AFF_FLYING merc.h 648 AFF_HASTE merc.h 650 AFF_HIDE merc.h 645 AFF_IMP_INVIS merc.h 661 AFF_INFRARED merc.h 638 AFF_INVIS merc.h 630 AFF_PASS_DOOR merc.h 649 AFF_PLAGUE merc.h 652 AFF_POISON merc.h 641 AFF_PROTECT_EVIL merc.h 642 AFF_PROTECT_GOOD merc.h 643 AFF_REGENERATION merc.h 657 AFF_SANCTUARY merc.h 636 AFF_SCREAM merc.h 663 AFF_SLEEP merc.h 646 AFF_SLOW merc.h 658 AFF_SNEAK merc.h 644 AFF_STUN merc.h 665 AFF_SWIM merc.h 656 AFF_WEAKEN merc.h 653 AFF_WEAK_STUN merc.h 666 ALIGN_EVIL merc.h 359 ALIGN_GOOD merc.h 357 ALIGN_NEUTRAL merc.h 358 ALIGN_NONE merc.h 356 ANGEL const.h 152 AO comm/comm.c 167 APPLY_AC merc.h 899 APPLY_AGE merc.h 891 APPLY_CHA merc.h 888 APPLY_CLASS merc.h 910 APPLY_CON merc.h 887 APPLY_DAMROLL merc.h 901 APPLY_DEX merc.h 884 APPLY_EXP merc.h 898 APPLY_GOLD merc.h 897 APPLY_HEIGHT merc.h 892 APPLY_HIT merc.h 895 APPLY_HITROLL merc.h 900 APPLY_INT merc.h 885 APPLY_LEVEL merc.h 890 APPLY_MANA merc.h 894 APPLY_MOVE merc.h 896 APPLY_NONE merc.h 882 APPLY_RACE merc.h 911 APPLY_ROOM_HEAL merc.h 336 APPLY_ROOM_MANA merc.h 337 APPLY_ROOM_NONE merc.h 335 APPLY_SAVES merc.h 902 APPLY_SAVING_BREATH merc.h 906 APPLY_SAVING_PARA merc.h 903 APPLY_SAVING_PETRI merc.h 905 APPLY_SAVING_ROD merc.h 904 APPLY_SAVING_SPELL merc.h 907 APPLY_SEX merc.h 889 APPLY_SIZE merc.h 909 APPLY_SPELL_AFFECT merc.h 908 APPLY_STR merc.h 883 APPLY_WEIGHT merc.h 893 APPLY_WIS merc.h 886 AREASTAT_FILE const.h 104 AREA_CHANGED merc.h 401 AREA_DATA typedef.h 49 AREA_HOMETOWN merc.h 397 AREA_LIST const.h 88 AREA_NOQUEST merc.h 400 AREA_PATH const.h 53 AREA_UNDER_CONSTRUCTION merc.h 398 ASSIST_ALIGN merc.h 479 ASSIST_ALL merc.h 478 ASSIST_GUARD merc.h 482 ASSIST_PLAYERS merc.h 481 ASSIST_RACE merc.h 480 ASSIST_VNUM merc.h 483 AUCTION_DATA auction.h 48 AUTHOR olc/olc.c 57 AVATAR const.h 153 AYT comm/comm.c 166 B const.h 356 BAN_ALL ban.h 52 BAN_DATA typedef.h 50 BAN_FILE const.h 102 BAN_NEWBIES ban.h 51 BAN_PERMANENT ban.h 54 BAN_PERMIT ban.h 53 BAN_PLAYER ban.h 55 BAN_PREFIX ban.h 50 BAN_SUFFIX ban.h 49 BEGIN_BLOCK mob_prog.c 895 BREAK comm/comm.c 169 BUFFER typedef.h 51 BUFSZ flag.c 169 BUF_DEFAULT_SIZE buffer.c 64 BUF_LIST_MAX buffer.c 63 BUG_FILE const.h 94 C const.h 357 CAN_WEAR merc.h /^#define CAN_WEAR(obj, part) (IS_SET((obj)->wear_fl/ CHANGES_FILE const.h 100 CHAR_DATA typedef.h 52 CHECK_POS merc.h /^#define CHECK_POS(a, b, c) \\$/ CLAN clan.h /^#define CLAN(cn) ((CLAN_DATA*) VARR_GET(&clans, c/ CLANS_PATH const.h 52 CLAN_CHANGED clan.h 66 CLAN_COMMONER clan.h 41 CLAN_DATA typedef.h 79 CLAN_HIDDEN clan.h 65 CLAN_LEADER clan.h 39 CLAN_LIST const.h 89 CLAN_NONE clan.h 36 CLAN_SECOND clan.h 40 CLAN_SKILL typedef.h 77 CLASS class.h /^#define CLASS(i) ((CLASS_DATA*) VARR_GET(&classes/ CLASSES_PATH const.h 51 CLASS_DATA typedef.h 81 CLASS_LIST const.h 90 CLASS_MAGIC class.h 69 CLASS_SKILL typedef.h 76 CMD_CHARMED_OK merc.h 85 CMD_DATA typedef.h 87 CMD_DISABLED merc.h 87 CMD_HIDDEN merc.h 86 CMD_KEEP_HIDE merc.h 83 CMD_NOORDER merc.h 84 COMM_AFK merc.h 1141 COMM_BRIEF merc.h 1127 COMM_COLOR merc.h 1133 COMM_COMBINE merc.h 1129 COMM_COMPACT merc.h 1126 COMM_DEAF merc.h 1115 COMM_LONG merc.h 1143 COMM_NOAUCTION merc.h 1117 COMM_NOCHANNELS merc.h 1139 COMM_NOCLAN merc.h 1122 COMM_NOEMOTE merc.h 1136 COMM_NOGOSSIP merc.h 1118 COMM_NOGRATS merc.h 1132 COMM_NOIAC merc.h 1145 COMM_NOMUSIC merc.h 1120 COMM_NOQUESTION merc.h 1119 COMM_NOQUOTE merc.h 1121 COMM_NOSHOUT merc.h 1137 COMM_NOTELL merc.h 1138 COMM_NOTELNET merc.h 1144 COMM_NOVERBOSE merc.h 1146 COMM_NOWIZ merc.h 1116 COMM_PROMPT merc.h 1128 COMM_QUIET merc.h 1114 COMM_QUIET_EDITOR merc.h 1125 COMM_SHOWAFF merc.h 1131 COMM_SNOOP_PROOF merc.h 1140 COMM_TELNET_GA merc.h 1130 COND_AVERAGE merc.h 823 COND_BLOODLUST merc.h 1038 COND_DESIRE merc.h 1039 COND_DRUNK merc.h 1034 COND_EXCELLENT merc.h 820 COND_FINE merc.h 821 COND_FRAGILE merc.h 825 COND_FULL merc.h 1035 COND_GOOD merc.h 822 COND_HUNGER merc.h 1037 COND_POOR merc.h 824 COND_THIRST merc.h 1036 CONT_CLOSEABLE merc.h 917 CONT_CLOSED merc.h 919 CONT_LOCKED merc.h 920 CONT_PICKPROOF merc.h 918 CONT_PUT_ON merc.h 921 CONT_QUIVER merc.h 922 CON_ACCEPT_STATS merc.h 142 CON_BREAK_CONNECT merc.h 140 CON_CONFIRM_NEW_NAME merc.h 128 CON_CONFIRM_NEW_PASSWORD merc.h 130 CON_CREATE_DONE merc.h 145 CON_DEFAULT_CHOICE merc.h 135 CON_GEN_GROUPS merc.h 136 CON_GET_ALIGNMENT merc.h 134 CON_GET_CODEPAGE merc.h 146 CON_GET_ETHOS merc.h 144 CON_GET_NAME merc.h 126 CON_GET_NEW_CLASS merc.h 133 CON_GET_NEW_PASSWORD merc.h 129 CON_GET_NEW_RACE merc.h 131 CON_GET_NEW_SEX merc.h 132 CON_GET_OLD_PASSWORD merc.h 127 CON_PICK_HOMETOWN merc.h 143 CON_PICK_WEAPON merc.h 137 CON_PLAYING merc.h 125 CON_READ_IMOTD merc.h 138 CON_READ_MOTD merc.h 139 CON_RESOLV merc.h 147 CON_ROLL_STATS merc.h 141 CREATE_NAMED db/db.c 173 CREATE_NOCOUNT db/db.c 172 CREATOR const.h 146 CREDITS olc/olc.c 67 CR_EVIL merc.h 365 CR_GOOD merc.h 363 CR_NEUTRAL merc.h 364 CR_NONE merc.h 362 D const.h 358 DAMF_NONE fight.h 69 DAMF_SECOND fight.h 71 DAMF_SHOW fight.h 70 DAM_ACID merc.h 444 DAM_BASH merc.h 438 DAM_CHARM merc.h 455 DAM_COLD merc.h 442 DAM_DISEASE merc.h 450 DAM_DROWNING merc.h 451 DAM_ENERGY merc.h 448 DAM_FIRE merc.h 441 DAM_HARM merc.h 454 DAM_HOLY merc.h 447 DAM_HUNGER merc.h 458 DAM_LIGHT merc.h 452 DAM_LIGHTNING merc.h 443 DAM_LIGHT_V merc.h 459 DAM_MENTAL merc.h 449 DAM_NEGATIVE merc.h 446 DAM_NONE merc.h 437 DAM_OTHER merc.h 453 DAM_PIERCE merc.h 439 DAM_POISON merc.h 445 DAM_SLASH merc.h 440 DAM_SOUND merc.h 456 DAM_THIRST merc.h 457 DAM_TRAP_ROOM merc.h 460 DATE olc/olc.c 64 DAZE_STATE merc.h /^#define DAZE_STATE(ch, npulse) ((ch)->daze = UMAX(/ DBFUN db.h 86 DBINIT_FUN db/db_area.c /^DBINIT_FUN(init_area)$/ DBLOAD_FUN db/db_area.c /^DBLOAD_FUN(load_area)$/ DECLARE_DBINIT_FUN db.h /^#define DECLARE_DBINIT_FUN(fun) DBINIT_FUN fun$/ DECLARE_DBLOAD_FUN db.h /^#define DECLARE_DBLOAD_FUN(fun) DBLOAD_FUN fun$/ DECLARE_DO_FUN typedef.h /^#define DECLARE_DO_FUN(fun) DO_FUN fun$/ DECLARE_OLC_FUN olc.h /^#define DECLARE_OLC_FUN(fun) OLC_FUN fun$/ DECLARE_OPROG obj_prog.c /^#define DECLARE_OPROG(f) OPROG_FUN f$/ DECLARE_OPROG_FUN typedef.h /^#define DECLARE_OPROG_FUN(fun) OPROG_FUN fun$/ DECLARE_SPEC_FUN typedef.h /^#define DECLARE_SPEC_FUN(fun) SPEC_FUN fun$/ DECLARE_SPELL_FUN typedef.h /^#define DECLARE_SPELL_FUN(fun) SPELL_FUN fun$/ DECLARE_VALIDATE_FUN olc.h /^#define DECLARE_VALIDATE_FUN(fun) VALIDATE_FUN fun/ DEITY const.h 148 DEMI const.h 151 DESCRIPTOR_DATA typedef.h 53 DICE_BONUS merc.h 714 DICE_NUMBER merc.h 712 DICE_TYPE merc.h 713 DIF olc/olc_save.c /^#define DIF(a,b) (~((~a)|(b)))$/ DIR_DOWN merc.h 958 DIR_EAST merc.h 954 DIR_NORTH merc.h 953 DIR_SOUTH merc.h 955 DIR_UP merc.h 957 DIR_WEST merc.h 956 DM comm/comm.c 170 DO comm/comm.c 159 DONT comm/comm.c 158 DO_FUN act_comm.c /^DO_FUN(do_twit)$/ E const.h 359 EC comm/comm.c 165 EDIT_AREA olc/olc_area.c /^#define EDIT_AREA(ch, area) (area = (AREA_DATA*) c/ EDIT_CLAN olc/olc_clan.c /^#define EDIT_CLAN(ch, clan) (clan = (CLAN_DATA*) c/ EDIT_GETMSG olc/olc_msg.c /^#define EDIT_GETMSG(ch, mlp) (mlp = (mlstring**) c/ EDIT_HASH olc/olc_word.c /^#define EDIT_HASH(ch, l, hashp) \\$/ EDIT_HELP olc/olc_help.c /^#define EDIT_HELP(ch, help) (help = (HELP_DATA*) c/ EDIT_LANG olc/olc_lang.c /^#define EDIT_LANG(ch, l) (l = (LANG_DATA*) (ch->de/ EDIT_MOB olc/olc_mob.c /^#define EDIT_MOB(ch, mob) (mob = (MOB_INDEX_DATA*)/ EDIT_MPCODE olc/olc_mpcode.c /^#define EDIT_MPCODE(ch, mpcode) (mpcode = (MPCOD/ EDIT_OBJ olc/olc_obj.c /^#define EDIT_OBJ(ch, obj) (obj = (OBJ_INDEX_DATA*)/ EDIT_ROOM olc/olc_room.c /^#define EDIT_ROOM(ch, room) (room = (ROOM_INDEX_DA/ EDIT_WORD olc/olc_word.c /^#define EDIT_WORD(ch, w) (w = (WORD_DATA*) ch->des/ ED_DATA typedef.h 55 EL comm/comm.c 164 END_BLOCK mob_prog.c 897 ENTRE typedef.h /^#define ENTRE(min, num, max) ((min) < (num) && (nu/ EOR comm/comm.c 173 ETC_PATH const.h 49 EVAL_EQ mob_prog.c 125 EVAL_GE mob_prog.c 126 EVAL_GT mob_prog.c 128 EVAL_LE mob_prog.c 127 EVAL_LT mob_prog.c 129 EVAL_NE mob_prog.c 130 EXIT_DATA typedef.h 54 EX_BITVAL merc.h 975 EX_CLOSED merc.h 965 EX_DATAERR db/resource.c 90 EX_EASY merc.h 970 EX_HARD merc.h 971 EX_INFURIATING merc.h 972 EX_ISDOOR merc.h 964 EX_LOCKED merc.h 966 EX_NOCLOSE merc.h 973 EX_NOFLEE merc.h 967 EX_NOINPUT db/resource.c 91 EX_NOLOCK merc.h 974 EX_NOPASS merc.h 969 EX_OSERR db/resource.c 92 EX_PICKPROOF merc.h 968 F const.h 360 FALSE typedef.h 35 FIGHT_DELAY_TIME const.h 190 FIX_SEX db/resource.c /^#define FIX_SEX(sex) ((sex) >= SEX_FEMALE ? SEX_F/ FLAG typedef.h 75 FLAG_SET act_info.c /^#define FLAG_SET(pos, c, exp) (FLAGS[pos] = (exp) / FNDELAY comm/comm.c 683 FOA_F_NOAFFECTS merc.h 1974 FOA_F_NODURATION merc.h 1973 FORMAT_DATA comm/comm_colors.c 64 FORM_AMPHIBIAN merc.h 595 FORM_ANIMAL merc.h 575 FORM_BIPED merc.h 582 FORM_BIRD merc.h 591 FORM_BLOB merc.h 588 FORM_CENTAUR merc.h 583 FORM_COLD_BLOOD merc.h 597 FORM_CONSTRUCT merc.h 578 FORM_CRUSTACEAN merc.h 586 FORM_DRAGON merc.h 594 FORM_EDIBLE merc.h 568 FORM_FISH merc.h 596 FORM_INSECT merc.h 584 FORM_INSTANT_DECAY merc.h 571 FORM_INTANGIBLE merc.h 580 FORM_MAGICAL merc.h 570 FORM_MAMMAL merc.h 590 FORM_MAX word.h 32 FORM_MIST merc.h 579 FORM_OTHER merc.h 572 FORM_POISON merc.h 569 FORM_REPTILE merc.h 592 FORM_SENTIENT merc.h 576 FORM_SNAKE merc.h 593 FORM_SPIDER merc.h 585 FORM_UNDEAD merc.h 577 FORM_WORM merc.h 587 G const.h 361 GA comm/comm.c 163 GATE_BUGGY merc.h 857 GATE_GOWITH merc.h 856 GATE_NOCURSE merc.h 855 GATE_NORMAL_EXIT merc.h 854 GATE_RANDOM merc.h 858 GETMSG db/msg.c /^const char *GETMSG(const char *msg, int lang)$/ GET_AC merc.h /^#define GET_AC(ch,type) ((ch)->armor[type] / GET_AGE merc.h /^#define GET_AGE(ch) ((int) (17 + ((ch)->played \\$/ GET_DAMROLL merc.h /^#define GET_DAMROLL(ch) \\$/ GET_HITROLL merc.h /^#define GET_HITROLL(ch) \\$/ GHOST_DELAY_TIME const.h 191 GOD const.h 149 GODS_PATH const.h 46 GO_OK hunt.c 68 GO_OK_SMARTER hunt.c 69 GROUP_ATTACK merc.h 370 GROUP_BEGUILING merc.h 371 GROUP_BENEDICTIONS merc.h 372 GROUP_CLAN merc.h 390 GROUP_COMBAT merc.h 373 GROUP_CREATION merc.h 374 GROUP_CURATIVE merc.h 375 GROUP_DEFENSIVE merc.h 391 GROUP_DETECTION merc.h 376 GROUP_DRACONIAN merc.h 377 GROUP_ENCHANTMENT merc.h 378 GROUP_ENHANCEMENT merc.h 379 GROUP_FIGHTMASTER merc.h 387 GROUP_HARMFUL merc.h 380 GROUP_HEALING merc.h 381 GROUP_ILLUSION merc.h 382 GROUP_MALADICTIONS merc.h 383 GROUP_MEDITATION merc.h 389 GROUP_NONE merc.h 368 GROUP_PROTECTIVE merc.h 384 GROUP_SUDDENDEATH merc.h 388 GROUP_TRANSPORTATION merc.h 385 GROUP_VNUM_OGRES const.h 227 GROUP_VNUM_TROLLS const.h 226 GROUP_WEAPONSMASTER merc.h 369 GROUP_WEATHER merc.h 386 GROUP_WIZARD merc.h 392 H const.h 362 HASHED_STRINGS str.c 50 HASH_KEY hunt.c /^#define HASH_KEY(ht,key)((((unsigned int)(key))*17/ HAS_SKILL skills.h /^#define HAS_SKILL(ch, sn) (skill_level(ch, sn) < L/ HAS_TRIGGER merc.h /^#define HAS_TRIGGER(ch,trig) (IS_SET((ch)->pIndexD/ HE const.h 166 HELP_DATA typedef.h 56 HERO const.h 154 HOMETOWN_DATA typedef.h 73 I const.h 364 IAC comm/comm.c 157 IAC_REPL merc.h 1150 IDEA_FILE const.h 97 IM const.h 165 IMMLOG_FILE const.h 105 IMMORTAL const.h 150 IMM_ACID merc.h 502 IMM_BASH merc.h 496 IMM_CHARM merc.h 493 IMM_COLD merc.h 500 IMM_DISEASE merc.h 508 IMM_DROWNING merc.h 509 IMM_ENERGY merc.h 506 IMM_FIRE merc.h 499 IMM_HOLY merc.h 505 IMM_IRON merc.h 515 IMM_LIGHT merc.h 510 IMM_LIGHTNING merc.h 501 IMM_MAGIC merc.h 494 IMM_MENTAL merc.h 507 IMM_NEGATIVE merc.h 504 IMM_PIERCE merc.h 497 IMM_POISON merc.h 503 IMM_SILVER merc.h 514 IMM_SLASH merc.h 498 IMM_SOUND merc.h 511 IMM_STEAL merc.h 512 IMM_SUMMON merc.h 492 IMM_WEAPON merc.h 495 IMM_WOOD merc.h 513 IMPLEMENTOR const.h 145 INFO_DESC comm_info.h 32 INVALIDATE typedef.h /^#define INVALIDATE(data)$/ IN_BLOCK mob_prog.c 896 IN_RANGE olc/olc_area.c /^#define IN_RANGE(i, l, u) ((l) <= (i) && (i) <= (u/ IP comm/comm.c 168 ISLOWER typedef.h /^#define ISLOWER(c) (islower((unsigned char) (c)))/ ISUPPER typedef.h /^#define ISUPPER(c) (isupper((unsigned char) (c)))/ IS_AFFECTED merc.h /^#define IS_AFFECTED(ch, bit) (IS_SET((ch)->affecte/ IS_AWAKE merc.h /^#define IS_AWAKE(ch) (ch->position > POS_SLEEPING/ IS_BUILDER merc.h /^#define IS_BUILDER(ch, Area) (!IS_NPC(ch) && !IS_S/ IS_CLAN_GUARD merc.h /^#define IS_CLAN_GUARD(ch) (IS_NPC(ch) && IS_SET(ch/ IS_DIR hunt.c 67 IS_DRUNK merc.h /^#define IS_DRUNK(ch) (IS_NPC(ch) ? \\$/ IS_EVIL merc.h /^#define IS_EVIL(ch) (ch->alignment <= -350)$/ IS_GOLEM merc.h /^#define IS_GOLEM(ch) (IS_NPC(ch) &&\\$/ IS_GOOD merc.h /^#define IS_GOOD(ch) (ch->alignment >= 350)$/ IS_HARA_KIRI merc.h /^#define IS_HARA_KIRI(ch) (IS_SET((ch)->plr_flags, / IS_HERO merc.h /^#define IS_HERO(ch) (!IS_NPC(ch) && (ch)->level >/ IS_IMMORTAL merc.h /^#define IS_IMMORTAL(ch) (!IS_NPC(ch) && (ch)->lev/ IS_IMMUNE merc.h 487 IS_NEUTRAL merc.h /^#define IS_NEUTRAL(ch) (!IS_GOOD(ch) && !IS_EVIL(/ IS_NORMAL merc.h 486 IS_NPC merc.h /^#define IS_NPC(ch) (IS_SET((ch)->plr_flags, ACT_N/ IS_NULLSTR typedef.h /^#define IS_NULLSTR(str) (!(str) || *(char*)(str) / IS_OBJ_STAT merc.h /^#define IS_OBJ_STAT(obj, stat) (IS_SET((obj)->extr/ IS_ON_QUEST quest.h /^#define IS_ON_QUEST(ch) (ch->pcdata->questtime > 0/ IS_OUTSIDE merc.h /^#define IS_OUTSIDE(ch) (!IS_SET((ch)->in_room->roo/ IS_PK merc.h /^#define IS_PK(ch, vt) (!IS_NPC((ch)) & !IS_NPC((v/ IS_PUMPED merc.h /^#define IS_PUMPED(ch) (IS_SET((ch)->plr_flags, PLR/ IS_RAFFECTED merc.h /^#define IS_RAFFECTED(room, sn) (IS_SET((room)->aff/ IS_RESISTANT merc.h 488 IS_ROOM_AFFECTED merc.h /^#define IS_ROOM_AFFECTED(room, sn) (IS_SET((room)-/ IS_SET typedef.h /^#define IS_SET(flag, bit) ((flag) & (bit))$/ IS_SWITCHED merc.h /^#define IS_SWITCHED( ch ) (ch->desc && ch->d/ IS_TRUSTED merc.h /^#define IS_TRUSTED(ch, lev) ((IS_NPC(ch) ? / IS_VALID typedef.h /^#define IS_VALID(data) ((data))$/ IS_VULNERABLE merc.h 489 IS_WATER merc.h /^#define IS_WATER(var) (((var)->sector_type == SEC/ IS_WEAPON_STAT merc.h /^#define IS_WEAPON_STAT(obj,stat)(IS_SET((obj)->val/ ITEM_ANTI_EVIL merc.h 774 ITEM_ANTI_GOOD merc.h 773 ITEM_ANTI_NEUTRAL merc.h 775 ITEM_ARMOR merc.h 735 ITEM_BLESS merc.h 772 ITEM_BOAT merc.h 745 ITEM_BURN_PROOF merc.h 787 ITEM_CLOTHING merc.h 737 ITEM_CONTAINER merc.h 740 ITEM_CORPSE_NPC merc.h 746 ITEM_CORPSE_PC merc.h 747 ITEM_DARK merc.h 766 ITEM_DRINK_CON merc.h 741 ITEM_ENCHANTED merc.h 792 ITEM_EVIL merc.h 768 ITEM_FOOD merc.h 743 ITEM_FOUNTAIN merc.h 748 ITEM_FURNITURE merc.h 738 ITEM_GEM merc.h 755 ITEM_GLOW merc.h 764 ITEM_HAD_TIMER merc.h 785 ITEM_HOLD merc.h 813 ITEM_HUM merc.h 765 ITEM_INVENTORY merc.h 777 ITEM_INVIS merc.h 769 ITEM_JEWELRY merc.h 756 ITEM_JUKEBOX merc.h 757 ITEM_KEY merc.h 742 ITEM_LIGHT merc.h 729 ITEM_LOCK merc.h 767 ITEM_MAGIC merc.h 770 ITEM_MAP merc.h 751 ITEM_MELT_DROP merc.h 784 ITEM_MONEY merc.h 744 ITEM_NODROP merc.h 771 ITEM_NOLOCATE merc.h 783 ITEM_NONMETAL merc.h 782 ITEM_NOPURGE merc.h 778 ITEM_NOREMOVE merc.h 776 ITEM_NOSAC merc.h 781 ITEM_NOSELL merc.h 789 ITEM_NOT_EDIBLE merc.h 790 ITEM_NOUNCURSE merc.h 788 ITEM_NO_SAC merc.h 814 ITEM_OLDSTYLE merc.h 793 ITEM_PILL merc.h 749 ITEM_PORTAL merc.h 752 ITEM_POTION merc.h 736 ITEM_PROTECT merc.h 750 ITEM_QUEST merc.h 791 ITEM_ROOM_KEY merc.h 754 ITEM_ROT_DEATH merc.h 779 ITEM_SCROLL merc.h 730 ITEM_SELL_EXTRACT merc.h 786 ITEM_STAFF merc.h 732 ITEM_TAKE merc.h 799 ITEM_TATTOO merc.h 758 ITEM_TRASH merc.h 739 ITEM_TREASURE merc.h 734 ITEM_VIS_DEATH merc.h 780 ITEM_WAND merc.h 731 ITEM_WARP_STONE merc.h 753 ITEM_WEAPON merc.h 733 ITEM_WEAR_ABOUT merc.h 809 ITEM_WEAR_ARMS merc.h 807 ITEM_WEAR_BODY merc.h 802 ITEM_WEAR_CLANMARK merc.h 817 ITEM_WEAR_FEET merc.h 805 ITEM_WEAR_FINGER merc.h 800 ITEM_WEAR_FLOAT merc.h 815 ITEM_WEAR_HANDS merc.h 806 ITEM_WEAR_HEAD merc.h 803 ITEM_WEAR_LEGS merc.h 804 ITEM_WEAR_NECK merc.h 801 ITEM_WEAR_SHIELD merc.h 808 ITEM_WEAR_TATTOO merc.h 816 ITEM_WEAR_WAIST merc.h 810 ITEM_WEAR_WRIST merc.h 811 ITEM_WIELD merc.h 812 J const.h 365 JUST_KILLED merc.h /^#define JUST_KILLED(ch) (ch->last_death_time >= c/ K const.h 366 KEY db.h /^#define KEY(literal, field, value) \\$/ KILL_DATA typedef.h 57 L const.h 367 L1 const.h 157 L2 const.h 158 L3 const.h 159 L4 const.h 160 L5 const.h 161 L6 const.h 162 L7 const.h 163 L8 const.h 164 LANG_CASES_CHANGED lang.h 49 LANG_CHANGED lang.h 50 LANG_CONF const.h 85 LANG_DATA typedef.h 85 LANG_GENDERS_CHANGED lang.h 48 LANG_HIDDEN lang.h 47 LANG_LIST const.h 91 LANG_PATH const.h 54 LEVEL_HERO const.h 141 LEVEL_IMMORTAL const.h 142 LEVEL_NEWBIE const.h 143 LIQ_WATER merc.h 1394 LOG_ALWAYS interp.c 65 LOG_NEVER interp.c 66 LOG_NORMAL interp.c 64 LOWER typedef.h /^#define LOWER(c) (tolower((unsigned char) (c)))$/ M const.h 368 MAXON_FILE const.h 103 MAX_ALIAS const.h 137 MAX_CALL_LEVEL mob_prog.c 898 MAX_CHARM merc.h /^#define MAX_CHARM(ch) ((get_curr_stat(ch,STAT_INT)/ MAX_CHAR_NAME const.h 120 MAX_COND const.h 135 MAX_DAMAGE_MESSAGE fight.c 2363 MAX_DIR const.h 136 MAX_INPUT_LENGTH const.h 116 MAX_KEY_HASH const.h 110 MAX_LEVEL const.h 139 MAX_MOB olc/olc_room.c 446 MAX_MSG_HASH const.h 112 MAX_NEST save.c 62 MAX_NESTED_LEVEL mob_prog.c 894 MAX_NEWBIES const.h 131 MAX_OLDIES const.h 132 MAX_PROMPT_LENGTH const.h 118 MAX_QMOB_COUNT quest.c 476 MAX_RELIGION const.h 129 MAX_SOCIALS const.h 128 MAX_STATS const.h 134 MAX_STRING_HASH const.h 113 MAX_STRING_LENGTH const.h 115 MAX_TITLE_LENGTH const.h 119 MAX_TRADE const.h 133 MAX_WEAR merc.h 1022 MAX_WORD_HASH const.h 111 MIN_START_PRICE auction.h 46 ML const.h 156 MLSKEY db.h /^#define MLSKEY(string, field) \\$/ MOB_INDEX_DATA typedef.h 58 MOB_VNUM_ADAMANTITE_GOLEM const.h 221 MOB_VNUM_BEAR const.h 207 MOB_VNUM_CAT const.h 199 MOB_VNUM_CITYGUARD const.h 197 MOB_VNUM_DEMON const.h 208 MOB_VNUM_FIDO const.h 200 MOB_VNUM_HUNTER const.h 223 MOB_VNUM_IRON_GOLEM const.h 220 MOB_VNUM_LESSER_GOLEM const.h 218 MOB_VNUM_LION const.h 214 MOB_VNUM_MIRROR_IMAGE const.h 212 MOB_VNUM_NIGHTWALKER const.h 209 MOB_VNUM_PATROLMAN const.h 225 MOB_VNUM_SAGE const.h 201 MOB_VNUM_SHADOW const.h 205 MOB_VNUM_SPECIAL_GUARD const.h 206 MOB_VNUM_SQUIRE const.h 211 MOB_VNUM_STALKER const.h 210 MOB_VNUM_STONE_GOLEM const.h 219 MOB_VNUM_SUM_SHADOW const.h 216 MOB_VNUM_UNDEAD const.h 213 MOB_VNUM_VAGABOND const.h 198 MOB_VNUM_VAMPIRE const.h 203 MOB_VNUM_WOLF const.h 215 MOUNTED merc.h /^#define MOUNTED(ch) ((!IS_NPC(ch) && ch->mount && / MPCODE typedef.h 70 MPTRIG typedef.h 69 MSGDB_PATH const.h 48 MSGID_ALLOC_STEP db/resource.c 109 MSG_FILE const.h 86 Mcomm comm/comm.c /^int main(int argc, char **argv)$/ N const.h 369 NAMEDP typedef.h 84 NBITS db/db.c 2207 NBUF db/db.c 2206 NBUFS flag.c 168 NCODEPAGES comm/comm.c 144 NEWS_FILE const.h 99 NE_F_ADD handler.c 644 NE_F_DELETE handler.c 643 NOCRYPT merc.h 48 NOP comm/comm.c 171 NOTES_PATH const.h 47 NOTE_CHANGES note.c 62 NOTE_DATA typedef.h 59 NOTE_FILE const.h 96 NOTE_IDEA note.c 59 NOTE_NEWS note.c 61 NOTE_NOTE note.c 58 NOTE_PENALTY note.c 60 NULL_FILE const.h 59 O const.h 370 OBJ_DATA typedef.h 60 OBJ_INDEX_DATA typedef.h 61 OBJ_VNUM_BATTLE_PONCHO const.h 305 OBJ_VNUM_BRAINS const.h 246 OBJ_VNUM_CHAOS_BLADE const.h 297 OBJ_VNUM_CHUNK_IRON const.h 317 OBJ_VNUM_COINS const.h 237 OBJ_VNUM_CORPSE_NPC const.h 239 OBJ_VNUM_CORPSE_PC const.h 240 OBJ_VNUM_DEPUTY_BADGE const.h 290 OBJ_VNUM_DISC const.h 251 OBJ_VNUM_DRAGONDAGGER const.h 299 OBJ_VNUM_DRAGONLANCE const.h 303 OBJ_VNUM_DRAGONMACE const.h 300 OBJ_VNUM_DRAGONSWORD const.h 302 OBJ_VNUM_DUMMY const.h 253 OBJ_VNUM_EYED_SWORD const.h 312 OBJ_VNUM_FIRE_SHIELD const.h 313 OBJ_VNUM_GOLD_ONE const.h 234 OBJ_VNUM_GOLD_SOME const.h 235 OBJ_VNUM_GUTS const.h 245 OBJ_VNUM_HAMMER const.h 315 OBJ_VNUM_KATANA_SWORD const.h 310 OBJ_VNUM_LIGHT_BALL const.h 249 OBJ_VNUM_MAGIC_JAR const.h 314 OBJ_VNUM_MAP const.h 273 OBJ_VNUM_MAP_NT const.h 276 OBJ_VNUM_MAP_OFCOL const.h 277 OBJ_VNUM_MAP_OLD const.h 280 OBJ_VNUM_MAP_SM const.h 278 OBJ_VNUM_MAP_TITAN const.h 279 OBJ_VNUM_MUSHROOM const.h 248 OBJ_VNUM_NMAP1 const.h 274 OBJ_VNUM_NMAP2 const.h 275 OBJ_VNUM_PIT const.h 255 OBJ_VNUM_PLATE const.h 301 OBJ_VNUM_PORTAL const.h 252 OBJ_VNUM_POTION_GOLDEN const.h 308 OBJ_VNUM_POTION_SILVER const.h 307 OBJ_VNUM_POTION_SWIRLING const.h 309 OBJ_VNUM_POTION_VIAL const.h 284 OBJ_VNUM_RANGER_ARROW const.h 287 OBJ_VNUM_RANGER_BOW const.h 288 OBJ_VNUM_RANGER_STAFF const.h 286 OBJ_VNUM_ROSE const.h 254 OBJ_VNUM_RULER_BADGE const.h 291 OBJ_VNUM_RULER_SHIELD1 const.h 292 OBJ_VNUM_RULER_SHIELD2 const.h 293 OBJ_VNUM_RULER_SHIELD3 const.h 294 OBJ_VNUM_RULER_SHIELD4 const.h 295 OBJ_VNUM_SCHOOL_AXE const.h 262 OBJ_VNUM_SCHOOL_BANNER const.h 271 OBJ_VNUM_SCHOOL_BOW const.h 266 OBJ_VNUM_SCHOOL_DAGGER const.h 258 OBJ_VNUM_SCHOOL_FLAIL const.h 263 OBJ_VNUM_SCHOOL_LANCE const.h 267 OBJ_VNUM_SCHOOL_MACE const.h 257 OBJ_VNUM_SCHOOL_POLEARM const.h 265 OBJ_VNUM_SCHOOL_SHIELD const.h 270 OBJ_VNUM_SCHOOL_SPEAR const.h 260 OBJ_VNUM_SCHOOL_STAFF const.h 261 OBJ_VNUM_SCHOOL_SWORD const.h 259 OBJ_VNUM_SCHOOL_VEST const.h 269 OBJ_VNUM_SCHOOL_WHIP const.h 264 OBJ_VNUM_SEVERED_HEAD const.h 241 OBJ_VNUM_SILVER_ONE const.h 233 OBJ_VNUM_SILVER_SOME const.h 236 OBJ_VNUM_SLICED_ARM const.h 243 OBJ_VNUM_SLICED_LEG const.h 244 OBJ_VNUM_SPRING const.h 250 OBJ_VNUM_STEAK const.h 285 OBJ_VNUM_TATTOO_AHURAMAZDA const.h 324 OBJ_VNUM_TATTOO_ARES const.h 330 OBJ_VNUM_TATTOO_ATUM_RA const.h 320 OBJ_VNUM_TATTOO_DEIMOS const.h 326 OBJ_VNUM_TATTOO_EHRUMEN const.h 325 OBJ_VNUM_TATTOO_ENKI const.h 335 OBJ_VNUM_TATTOO_EROS const.h 336 OBJ_VNUM_TATTOO_GOKTENGRI const.h 331 OBJ_VNUM_TATTOO_HERA const.h 332 OBJ_VNUM_TATTOO_ODIN const.h 328 OBJ_VNUM_TATTOO_PHOBOS const.h 327 OBJ_VNUM_TATTOO_SETH const.h 334 OBJ_VNUM_TATTOO_SHAMASH const.h 323 OBJ_VNUM_TATTOO_SIEBELE const.h 322 OBJ_VNUM_TATTOO_TESHUB const.h 329 OBJ_VNUM_TATTOO_VENUS const.h 333 OBJ_VNUM_TATTOO_ZEUS const.h 321 OBJ_VNUM_TORN_HEART const.h 242 OBJ_VNUM_WHISTLE const.h 282 OFF_AREA_ATTACK merc.h 463 OFF_BACKSTAB merc.h 464 OFF_BASH merc.h 465 OFF_BERSERK merc.h 466 OFF_CRUSH merc.h 477 OFF_DIRT_KICK merc.h 472 OFF_DISARM merc.h 467 OFF_DODGE merc.h 468 OFF_FADE merc.h 469 OFF_FAST merc.h 470 OFF_KICK merc.h 471 OFF_PARRY merc.h 473 OFF_RESCUE merc.h 474 OFF_TAIL merc.h 475 OFF_TRIP merc.h 476 OLCED_DATA olc/olc.c 74 OLC_CMD_DATA olc.h 63 OLC_FUN olc/olc_area.c /^OLC_FUN(areaed_create)$/ OPROG_DATA obj_prog.c 177 OPROG_FUN typedef.h 97 ORG_RACE merc.h /^#define ORG_RACE(ch) (IS_NPC(ch) ? ch->pIndexData/ OUTPUT_FORMAT comm_colors.h /^#define OUTPUT_FORMAT(ch) (IS_SET(ch->comm, COMM_C/ P const.h 371 PAGELEN const.h 121 PART_ARMS merc.h 601 PART_BRAINS merc.h 604 PART_CLAWS merc.h 618 PART_EAR merc.h 609 PART_EYE merc.h 610 PART_EYESTALKS merc.h 612 PART_FANGS merc.h 619 PART_FEET merc.h 607 PART_FINGERS merc.h 608 PART_FINS merc.h 614 PART_GUTS merc.h 605 PART_HANDS merc.h 606 PART_HEAD merc.h 600 PART_HEART merc.h 603 PART_HORNS merc.h 620 PART_LEGS merc.h 602 PART_LONG_TONGUE merc.h 611 PART_SCALES merc.h 621 PART_TAIL merc.h 616 PART_TENTACLES merc.h 613 PART_TUSKS merc.h 622 PART_WINGS merc.h 615 PATH_MAX db.h 73 PC_DATA typedef.h 62 PC_PRACTICER skills.c 497 PC_SKILL typedef.h 78 PENALTY_FILE const.h 98 PERCENT merc.h /^#define PERCENT(cur, max) (max==0?0:((cur)*100)\/(m/ PERS handler.c /^const char *PERS(CHAR_DATA *ch, CHAR_DATA *looker)/ PK_MIN_LEVEL const.h 130 PLAYER_PATH const.h 45 PLR_AUTOASSIST merc.h 1068 PLR_AUTOEXIT merc.h 1069 PLR_AUTOGOLD merc.h 1072 PLR_AUTOLOOK merc.h 1079 PLR_AUTOLOOT merc.h 1070 PLR_AUTOSAC merc.h 1071 PLR_AUTOSPLIT merc.h 1073 PLR_BLINK merc.h 1095 PLR_BOUGHT_PET merc.h 1065 PLR_CANLOOT merc.h 1081 PLR_COLOR merc.h 1074 PLR_CONFIRM_DELETE merc.h 1093 PLR_DENY merc.h 1090 PLR_FREEZE merc.h 1091 PLR_GHOST merc.h 1085 PLR_HARA_KIRI merc.h 1094 PLR_HOLYLIGHT merc.h 1080 PLR_LOG merc.h 1089 PLR_NEW merc.h 1096 PLR_NOCANCEL merc.h 1084 PLR_NOEXP merc.h 1078 PLR_NOFOLLOW merc.h 1083 PLR_NOSUMMON merc.h 1082 PLR_NOTITLE merc.h 1076 PLR_NPC merc.h 1064 PLR_PERMIT merc.h 1088 PLR_PUMPED merc.h 1092 PLR_WANTED merc.h 1075 POSE_DATA typedef.h 82 POS_DEAD merc.h 1044 POS_FIGHTING merc.h 1051 POS_INCAP merc.h 1046 POS_MORTAL merc.h 1045 POS_RESTING merc.h 1049 POS_SITTING merc.h 1050 POS_SLEEPING merc.h 1048 POS_STANDING merc.h 1052 POS_STUNNED merc.h 1047 PULSE_AREA const.h 187 PULSE_AUCTION const.h 188 PULSE_MOBILE const.h 179 PULSE_MUSIC const.h 181 PULSE_PER_SCD const.h 170 PULSE_PER_SECOND const.h 171 PULSE_RAFFECT const.h 186 PULSE_TICK const.h 183 PULSE_TRACK const.h 182 PULSE_VIOLENCE const.h 172 PULSE_WATER_FLOAT const.h 180 PUT_AT merc.h 873 PUT_IN merc.h 875 PUT_INSIDE merc.h 876 PUT_ON merc.h 874 Q const.h 373 QCMD_DATA quest.c 140 QITEM_DATA quest.c 86 QTROUBLE_DATA typedef.h 71 QUEST_OBJ_FIRST quest.h 35 QUEST_OBJ_LAST quest.h 36 QUEST_VNUM_GIRTH quest.c 50 QUEST_VNUM_RING quest.c 51 QUEST_VNUM_RUG quest.c 52 QUEST_VNUM_SONG quest.c 53 R const.h 374 RACE race.h /^#define RACE(i) ((RACE_DATA*) VARR_GET(&races, i)/ RACES_PATH const.h 50 RACE_CLASS_DATA typedef.h 90 RACE_DATA typedef.h 88 RACE_LIST const.h 92 RACE_PCDATA typedef.h 89 RACE_SKILL typedef.h 91 RAFF_CURSE merc.h 686 RAFF_ESPIRIT merc.h 685 RAFF_LSHIELD merc.h 682 RAFF_PLAGUE merc.h 689 RAFF_POISON merc.h 687 RAFF_RANDOMIZER merc.h 684 RAFF_SHOCKING merc.h 681 RAFF_SLEEP merc.h 688 RAFF_SLOW merc.h 690 RAFF_THIEF_TRAP merc.h 683 RATING_TABLE_SIZE const.h 138 RELIGION_AHURAMAZDA religion.h 59 RELIGION_ARES religion.h 64 RELIGION_ATUM_RA religion.h 54 RELIGION_DEIMOS religion.h 60 RELIGION_EHRUMEN religion.h 58 RELIGION_ENKI religion.h 69 RELIGION_EROS religion.h 70 RELIGION_GOKTENGRI religion.h 65 RELIGION_HERA religion.h 66 RELIGION_NONE religion.h 53 RELIGION_ODIN religion.h 62 RELIGION_PHOBOS religion.h 61 RELIGION_SETH religion.h 68 RELIGION_SHAMASH religion.h 57 RELIGION_SIEBELE religion.h 56 RELIGION_TESHUB religion.h 63 RELIGION_VENUS religion.h 67 RELIGION_ZEUS religion.h 55 REMOVE_BIT typedef.h /^#define REMOVE_BIT(var, bit) ((var) &= ~(bit))$/ RESET_DATA typedef.h 63 RESET_FIGHT_TIME merc.h /^#define RESET_FIGHT_TIME(ch) \\$/ RESET_WAIT_STATE merc.h /^#define RESET_WAIT_STATE(ch) ((ch)->wait = 1)$/ REST_AT merc.h 867 REST_IN merc.h 869 REST_ON merc.h 868 RES_ACID merc.h 528 RES_BASH merc.h 522 RES_CHARM merc.h 519 RES_COLD merc.h 526 RES_DISEASE merc.h 534 RES_DROWNING merc.h 535 RES_ENERGY merc.h 532 RES_FIRE merc.h 525 RES_HOLY merc.h 531 RES_IRON merc.h 540 RES_LIGHT merc.h 536 RES_LIGHTNING merc.h 527 RES_MAGIC merc.h 520 RES_MENTAL merc.h 533 RES_NEGATIVE merc.h 530 RES_PIERCE merc.h 523 RES_POISON merc.h 529 RES_SILVER merc.h 539 RES_SLASH merc.h 524 RES_SOUND merc.h 537 RES_SUMMON merc.h 518 RES_WEAPON merc.h 521 RES_WOOD merc.h 538 RIDDEN merc.h /^#define RIDDEN(ch) ((IS_NPC(ch) && ch->mount && ch/ ROOM_BANK merc.h 943 ROOM_BATTLE_ARENA merc.h 946 ROOM_DARK merc.h 928 ROOM_GODS_ONLY merc.h 938 ROOM_HEROES_ONLY merc.h 939 ROOM_HISTORY_DATA typedef.h 68 ROOM_IMP_ONLY merc.h 937 ROOM_INDEX_DATA typedef.h 64 ROOM_INDOORS merc.h 930 ROOM_LAW merc.h 941 ROOM_NEWBIES_ONLY merc.h 940 ROOM_NOMAGIC merc.h 944 ROOM_NOMOB merc.h 929 ROOM_NORECALL merc.h 936 ROOM_NOSUMMON merc.h 945 ROOM_NOWHERE merc.h 942 ROOM_PEACE merc.h 931 ROOM_PET_SHOP merc.h 935 ROOM_PRIVATE merc.h 932 ROOM_REGISTRY merc.h 947 ROOM_SAFE merc.h 933 ROOM_SOLITARY merc.h 934 ROOM_VNUM_ALTAR const.h 345 ROOM_VNUM_BALANCE const.h 347 ROOM_VNUM_BATTLE const.h 351 ROOM_VNUM_CHAT const.h 343 ROOM_VNUM_CIRCLE const.h 348 ROOM_VNUM_DEMISE const.h 349 ROOM_VNUM_HONOR const.h 350 ROOM_VNUM_LIMBO const.h 342 ROOM_VNUM_SCHOOL const.h 346 ROOM_VNUM_TEMPLE const.h 344 S const.h 375 SB comm/comm.c 162 SCROLL_MAX const.h 123 SCROLL_MIN const.h 122 SE comm/comm.c 172 SECT_AIR merc.h 990 SECT_CITY merc.h 982 SECT_DESERT merc.h 991 SECT_FIELD merc.h 983 SECT_FOREST merc.h 984 SECT_HILLS merc.h 985 SECT_INSIDE merc.h 981 SECT_MAX merc.h 992 SECT_MOUNTAIN merc.h 986 SECT_UNUSED merc.h 989 SECT_WATER_NOSWIM merc.h 988 SECT_WATER_SWIM merc.h 987 SECURITY_AREA_CREATE olc.h 142 SECURITY_CLAN olc.h 140 SECURITY_HELP olc.h 141 SECURITY_MSGDB olc.h 143 SET_BIT typedef.h /^#define SET_BIT(var, bit) ((var) |= (bit))$/ SET_FIGHT_TIME merc.h /^#define SET_FIGHT_TIME(ch) \\$/ SET_ORG_RACE handler.c /^void SET_ORG_RACE(CHAR_DATA *ch, int race)$/ SEX comm/comm_act.c /^static int SEX(CHAR_DATA *ch, CHAR_DATA *looker)$/ SHOP_DATA typedef.h 65 SHUTDOWN_FILE const.h 101 SIT_AT merc.h 864 SIT_IN merc.h 866 SIT_ON merc.h 865 SIZE_GARGANTUAN merc.h 723 SIZE_GIANT merc.h 722 SIZE_HUGE merc.h 721 SIZE_LARGE merc.h 720 SIZE_MEDIUM merc.h 719 SIZE_SMALL merc.h 718 SIZE_TINY merc.h 717 SKEY db.h /^#define SKEY(string, field) \\$/ SKILL skills.h /^#define SKILL(sn) ((SKILL_DATA*) VARR_GET(&skills/ SKILLS_CONF const.h 84 SKILL_AREA_ATTACK skills.h 38 SKILL_CLAN skills.h 36 SKILL_DATA typedef.h 83 SKILL_RANGE skills.h 37 SKY_CLOUDLESS merc.h 101 SKY_CLOUDY merc.h 102 SKY_LIGHTNING merc.h 104 SKY_RAINING merc.h 103 SLANG_CAT merc.h 274 SLANG_COMMON merc.h 267 SLANG_DWARVISH merc.h 270 SLANG_ELVISH merc.h 269 SLANG_GIANT merc.h 272 SLANG_GNOMISH merc.h 271 SLANG_HUMAN merc.h 268 SLANG_MAX merc.h 275 SLANG_TROLLISH merc.h 273 SLEEP_AT merc.h 870 SLEEP_IN merc.h 872 SLEEP_ON merc.h 871 SLIST_ADD db.h /^#define SLIST_ADD(type, list, item) \\$/ SPEC_FUN typedef.h 94 SPELL_FUN typedef.h 95 STAND_AT merc.h 861 STAND_IN merc.h 863 STAND_ON merc.h 862 STAT_CHA merc.h 248 STAT_CON merc.h 247 STAT_DEX merc.h 246 STAT_INT merc.h 244 STAT_STR merc.h 243 STAT_WIS merc.h 245 SUN_DARK merc.h 96 SUN_LIGHT merc.h 98 SUN_RISE merc.h 97 SUN_SET merc.h 99 SUPREME const.h 147 SYNCH comm/comm.c 174 T const.h 376 TARGET_CHAR merc.h 1666 TARGET_NONE merc.h 1669 TARGET_OBJ merc.h 1667 TARGET_ROOM merc.h 1668 TAR_CHAR_DEFENSIVE merc.h 1660 TAR_CHAR_OFFENSIVE merc.h 1659 TAR_CHAR_SELF merc.h 1661 TAR_IGNORE merc.h 1658 TAR_OBJ_CHAR_DEF merc.h 1663 TAR_OBJ_CHAR_OFF merc.h 1664 TAR_OBJ_INV merc.h 1662 TELOPT_ECHO comm/comm.c 176 TIME_INFO_DATA typedef.h 66 TMP_FILE const.h 56 TMP_PATH const.h 44 TOGGLE_BIT typedef.h /^#define TOGGLE_BIT(var, bit) ((var) ^= (bit))$/ TO_AFFECTS merc.h 313 TO_ALL comm_act.h 37 TO_CHAR comm_act.h 36 TO_IMMUNE merc.h 315 TO_NOTVICT comm_act.h 34 TO_OBJECT merc.h 314 TO_RESIST merc.h 316 TO_ROOM comm_act.h 33 TO_ROOM_AFFECTS merc.h 330 TO_ROOM_CONST merc.h 331 TO_ROOM_FLAGS merc.h 332 TO_VICT comm_act.h 35 TO_VULN merc.h 317 TO_WEAPON merc.h 318 TRIG_ACT merc.h 1608 TRIG_BRIBE merc.h 1609 TRIG_CASEDEP merc.h 1626 TRIG_DEATH merc.h 1610 TRIG_DELAY merc.h 1622 TRIG_ENTRY merc.h 1611 TRIG_EXALL merc.h 1621 TRIG_EXIT merc.h 1620 TRIG_FIGHT merc.h 1612 TRIG_GIVE merc.h 1613 TRIG_GRALL merc.h 1615 TRIG_GREET merc.h 1614 TRIG_HPCNT merc.h 1617 TRIG_KILL merc.h 1616 TRIG_RANDOM merc.h 1618 TRIG_REGEXP merc.h 1627 TRIG_SPEECH merc.h 1619 TRIG_SURR merc.h 1623 TROUBLE_MAX quest.c 56 TRUE typedef.h 39 TSTACK_SZ comm/comm_act.c 254 TYPE_HIT merc.h 1652 TYPE_HUNGER merc.h 1653 TYPE_UNDEFINED merc.h 1651 TYPO_FILE const.h 95 U const.h 377 UMAX typedef.h /^#define UMAX(a, b) ((a) > (b) ? (a) : (b))$/ UMIN typedef.h /^#define UMIN(a, b) ((a) < (b) ? (a) : (b))$/ UPPER typedef.h /^#define UPPER(c) (toupper((unsigned char) (c)))$/ URANGE typedef.h /^#define URANGE(a, b, c) ((b) < (a) ? (a) : ((b) >/ V const.h 378 VALIDATE typedef.h /^#define VALIDATE(data)$/ VALIDATE_FUN olc/olc.c /^VALIDATE_FUN(validate_filename)$/ VARR_GET varr.h /^#define VARR_GET(v, i) ((void*) (((char*) (v)->p) / VERBOSE olc/olc_save.c 45 VERSION olc/olc.c 55 VNUM_CANTEEN quest.c 54 VULN_ACID merc.h 553 VULN_BASH merc.h 547 VULN_CHARM merc.h 544 VULN_COLD merc.h 551 VULN_DISEASE merc.h 559 VULN_DROWNING merc.h 560 VULN_ENERGY merc.h 557 VULN_FIRE merc.h 550 VULN_HOLY merc.h 556 VULN_IRON merc.h 565 VULN_LIGHT merc.h 561 VULN_LIGHTNING merc.h 552 VULN_MAGIC merc.h 545 VULN_MENTAL merc.h 558 VULN_NEGATIVE merc.h 555 VULN_PIERCE merc.h 548 VULN_POISON merc.h 554 VULN_SILVER merc.h 564 VULN_SLASH merc.h 549 VULN_SOUND merc.h 562 VULN_SUMMON merc.h 543 VULN_WEAPON merc.h 546 VULN_WOOD merc.h 563 W const.h 379 WAIT_STATE merc.h /^#define WAIT_STATE(ch, npulse) ((ch)->wait = IS_IM/ WEAPON_ARROW merc.h 838 WEAPON_AXE merc.h 833 WEAPON_BOW merc.h 837 WEAPON_DAGGER merc.h 830 WEAPON_EXOTIC merc.h 828 WEAPON_FLAIL merc.h 834 WEAPON_FLAMING merc.h 842 WEAPON_FROST merc.h 843 WEAPON_HOLY merc.h 850 WEAPON_KATANA merc.h 851 WEAPON_LANCE merc.h 839 WEAPON_MACE merc.h 832 WEAPON_POISON merc.h 849 WEAPON_POLEARM merc.h 836 WEAPON_SHARP merc.h 845 WEAPON_SHOCKING merc.h 848 WEAPON_SPEAR merc.h 831 WEAPON_SWORD merc.h 829 WEAPON_TWO_HANDS merc.h 847 WEAPON_VAMPIRIC merc.h 844 WEAPON_VORPAL merc.h 846 WEAPON_WHIP merc.h 835 WEAR_ABOUT merc.h 1011 WEAR_ARMS merc.h 1009 WEAR_BODY merc.h 1004 WEAR_CLANMARK merc.h 1020 WEAR_FEET merc.h 1007 WEAR_FINGER_L merc.h 1000 WEAR_FINGER_R merc.h 1001 WEAR_FLOAT merc.h 1017 WEAR_HANDS merc.h 1008 WEAR_HEAD merc.h 1005 WEAR_HOLD merc.h 1016 WEAR_LEGS merc.h 1006 WEAR_LIGHT merc.h 999 WEAR_NECK_1 merc.h 1002 WEAR_NECK_2 merc.h 1003 WEAR_NONE merc.h 998 WEAR_SECOND_WIELD merc.h 1019 WEAR_SHIELD merc.h 1010 WEAR_STUCK_IN merc.h 1021 WEAR_TATTOO merc.h 1018 WEAR_WAIST merc.h 1012 WEAR_WIELD merc.h 1015 WEAR_WRIST_L merc.h 1013 WEAR_WRIST_R merc.h 1014 WEATHER_DATA typedef.h 67 WEIGHT_MULT merc.h /^#define WEIGHT_MULT(obj) ((obj)->pIndexData->item_/ WHERE_DATA typedef.h 80 WHO_F_CLAN act_info.c 1613 WHO_F_IMM act_info.c 1610 WHO_F_PK act_info.c 1611 WHO_F_RCLAN act_info.c 1614 WHO_F_RCLASS act_info.c 1616 WHO_F_RRACE act_info.c 1615 WHO_F_TATTOO act_info.c 1612 WILL comm/comm.c 161 WIZ_DEATHS merc.h 1158 WIZ_FLAGS merc.h 1161 WIZ_LEVELS merc.h 1164 WIZ_LINKS merc.h 1157 WIZ_LOAD merc.h 1169 WIZ_LOGINS merc.h 1155 WIZ_MOBDEATHS merc.h 1160 WIZ_NEWBIE merc.h 1170 WIZ_ON merc.h 1153 WIZ_PENALTIES merc.h 1162 WIZ_PREFIX merc.h 1171 WIZ_RESETS merc.h 1159 WIZ_RESTORE merc.h 1168 WIZ_SACCING merc.h 1163 WIZ_SECURE merc.h 1165 WIZ_SITES merc.h 1156 WIZ_SNOOPS merc.h 1167 WIZ_SPAM merc.h 1172 WIZ_SWITCHES merc.h 1166 WIZ_TICKS merc.h 1154 WONT comm/comm.c 160 WORD_DATA typedef.h 86 WORLD_SIZE hunt.c 44 X const.h 380 X_F_NOCOUNT merc.h 1922 X_F_NORECURSE merc.h 1923 Y const.h 382 Z const.h 383 _AUCTION_H_ auction.h 44 _BAN_H_ ban.h 44 _BUFFER_H_ buffer.h 44 _CHARSET_H_ charset.h 30 _CLAN_H_ clan.h 30 _CLASS_H_ class.h 30 _CMD_H_ cmd.h 30 _COMM_ACT_H_ comm_act.h 30 _COMM_H_ comm.h 44 _COMM_INFO_H_ comm_info.h 30 _CONST_H_ const.h 30 _DB_H_ db.h 30 _FIGHT_H_ fight.h 44 _FLAG_H_ flag.h 18 _GSN_H_ gsn.h 30 _HOMETOWN_H_ hometown.h 44 _INTERP_H_ interp.h 44 _LANG_H_ lang.h 30 _LOG_H_ log.h 44 _LOOKUP_H_ lookup.h 44 _MAGIC_H_ magic.h 44 _MERC_H_ merc.h 44 _MLSTRING_H_ mlstring.h 30 _MOB_CMDS_H_ mob_cmds.h 41 _MOB_PROG_H_ mob_prog.h 41 _MSG_H_ msg.h 30 _NAMEDP_H_ namedp.h 30 _OBJ_PROG_H_ obj_prog.h 44 _OLC_H_ olc.h 24 _QUEST_H_ quest.h 30 _RACE_H_ race.h 30 _RAFFECTS_H_ raffects.h 44 _RATING_H_ rating.h 30 _RELIGION_H_ religion.h 44 _RESOLVER_H_ resolver.h 30 _SKILLS_H_ skills.h 30 _SPELLFN_H_ spellfn.h 30 _STRING_EDIT_H_ string_edit.h 18 _STR_H_ str.h 30 _TABLES_H_ tables.h 30 _TYPEDEF_H_ typedef.h 30 _UPDATE_H_ update.h 44 _UTIL_H_ util.h 30 _VARR_H_ varr.h 30 _WORD_H_ word.h 30 __attribute comm/comm.c /^#define __attribute(x)$/ _hash_enter hunt.c /^void _hash_enter(struct hash_header *ht,int key,vo/ aa const.h 384 acid_effect effects.c /^void acid_effect(void *vo, int level, int dam, int/ act comm_act.h /^#define act(format, ch, arg1, arg2, type) \\$/ act_args comm/comm_act.c /^static CHAR_DATA *act_args(CHAR_DATA *ch, CHAR_DAT/ act_mlputs comm/comm_act.c /^void act_mlputs(const mlstring *ml, CHAR_DATA *ch,/ act_nprintf comm/comm_act.c /^void act_nprintf(CHAR_DATA *ch, const void *arg1, / act_nputs comm_act.h /^#define act_nputs(msg_num, ch, arg1, arg2, type, m/ act_printf comm/comm_act.c /^void act_printf(CHAR_DATA *ch, const void *arg1, c/ act_puts comm/comm_act.c /^void act_puts(const char *format, CHAR_DATA *ch,$/ act_raw comm/comm_act.c /^static void act_raw(CHAR_DATA *ch, CHAR_DATA *to,$/ act_skip comm/comm_act.c /^static bool act_skip(CHAR_DATA *ch, CHAR_DATA *vch/ add_follower act_comm.c /^void add_follower(CHAR_DATA *ch, CHAR_DATA *master/ add_mind handler.c /^void add_mind(CHAR_DATA *ch, const char *str)$/ add_reset olc/olc_room.c /^static void add_reset(ROOM_INDEX_DATA *room, RESET/ advance act_wiz.c /^void advance(CHAR_DATA *victim, int level)$/ advance_level update.c /^void advance_level(CHAR_DATA *ch)$/ advatoi auction.c /^int advatoi (const char *s)$/ aff_dup recycle.c /^AFFECT_DATA *aff_dup(const AFFECT_DATA *paf)$/ aff_free recycle.c /^void aff_free(AFFECT_DATA *af)$/ aff_new recycle.c /^AFFECT_DATA *aff_new(void)$/ affect_bit_strip handler.c /^void affect_bit_strip(CHAR_DATA *ch, int where, fl/ affect_check handler.c /^void affect_check(CHAR_DATA *ch, int where, flag_t/ affect_check_list handler.c /^void affect_check_list(CHAR_DATA *ch, AFFECT_DATA / affect_check_room raffects.c /^void affect_check_room(ROOM_INDEX_DATA *room,int w/ affect_enchant handler.c /^void affect_enchant(OBJ_DATA *obj)$/ affect_find handler.c /^AFFECT_DATA *affect_find(AFFECT_DATA *paf, int sn/ affect_join handler.c /^void affect_join(CHAR_DATA *ch, AFFECT_DATA *paf)$/ affect_join_room raffects.c /^void affect_join_room(ROOM_INDEX_DATA *room, AFFEC/ affect_modify handler.c /^void affect_modify(CHAR_DATA *ch, AFFECT_DATA *paf/ affect_modify_room raffects.c /^void affect_modify_room(ROOM_INDEX_DATA *room, AFF/ affect_remove handler.c /^void affect_remove(CHAR_DATA *ch, AFFECT_DATA *paf/ affect_remove_obj handler.c /^void affect_remove_obj(OBJ_DATA *obj, AFFECT_DATA / affect_remove_room raffects.c /^void affect_remove_room(ROOM_INDEX_DATA *room, AFF/ affect_strip handler.c /^void affect_strip(CHAR_DATA *ch, int sn)$/ affect_strip_room raffects.c /^void affect_strip_room(ROOM_INDEX_DATA *room, int / affect_to_char handler.c /^void affect_to_char(CHAR_DATA *ch, AFFECT_DATA *pa/ affect_to_obj handler.c /^void affect_to_obj(OBJ_DATA *obj, AFFECT_DATA *paf/ affect_to_room raffects.c /^void affect_to_room(ROOM_INDEX_DATA *room, AFFECT_/ age_to_num handler.c /^int age_to_num(int age)$/ aggr_update update.c /^void aggr_update(void)$/ align_restrict comm/comm.c /^int align_restrict(CHAR_DATA *ch)$/ alloc_mem db/db.c /^void *alloc_mem(int sMem)$/ alloc_perm db/db.c /^void *alloc_perm(int sMem)$/ allowed_other magic.c /^int allowed_other(CHAR_DATA *ch, int sn)$/ append_file db/db.c /^void append_file(CHAR_DATA *ch, const char *file, / append_note note.c /^void append_note(NOTE_DATA *pnote)$/ apply_ac handler.c /^int apply_ac(OBJ_DATA *obj, int iWear, int type)$/ area_lookup mem.c /^AREA_DATA *area_lookup(int vnum)$/ area_update db/db.c /^void area_update(void)$/ area_vnum_lookup mem.c /^AREA_DATA *area_vnum_lookup(int vnum)$/ args typedef.h /^#define args(a) a$/ atomsg olc/olc_msg.c /^static const char *atomsg(const char *argument)$/ attack_lookup lookup.c /^int attack_lookup(const char *name)$/ auction_give_obj auction.c /^void auction_give_obj(CHAR_DATA* victim, OBJ_DATA / auction_update auction.c /^void auction_update (void)$/ back_home handler.c /^void back_home(CHAR_DATA *ch)$/ backstab martial_art.c /^void backstab(CHAR_DATA *ch, CHAR_DATA *victim, in/ backstab_ok martial_art.c /^bool backstab_ok(CHAR_DATA *ch, CHAR_DATA *victim)/ ban_site comm/ban.c /^void ban_site(CHAR_DATA *ch, const char *argument,/ base_exp skills.c /^int base_exp(CHAR_DATA *ch)$/ battle_prompt comm/comm.c /^void battle_prompt(CHAR_DATA *ch, CHAR_DATA *victi/ bb const.h 385 bool typedef.h 42 boot_db db/db.c /^void boot_db(void)$/ buf_add buffer.c /^bool buf_add(BUFFER *buffer, const char *string)$/ buf_cat buffer.c /^static bool buf_cat(BUFFER *buffer, const char *st/ buf_clear buffer.c /^void buf_clear(BUFFER *buffer)$/ buf_free buffer.c /^void buf_free(BUFFER *buffer)$/ buf_new buffer.c /^BUFFER *buf_new(int lang)$/ buf_printf buffer.c /^bool buf_printf(BUFFER *buffer, const char *format/ buf_string buffer.c /^char* buf_string(BUFFER *buffer)$/ bug log.c /^void bug(const char *str, int param)$/ bust_a_prompt comm/comm.c /^void bust_a_prompt(CHAR_DATA *ch)$/ buy_death quest.c /^static bool buy_death(CHAR_DATA *ch, CHAR_DATA *qu/ buy_gold quest.c /^static bool buy_gold(CHAR_DATA *ch, CHAR_DATA *que/ buy_katana quest.c /^static bool buy_katana(CHAR_DATA *ch, CHAR_DATA *q/ buy_prac quest.c /^static bool buy_prac(CHAR_DATA *ch, CHAR_DATA *que/ buy_tattoo quest.c /^static bool buy_tattoo(CHAR_DATA *ch, CHAR_DATA *q/ buy_vampire quest.c /^static bool buy_vampire(CHAR_DATA *ch, CHAR_DATA */ can_carry_n handler.c /^int can_carry_n(CHAR_DATA *ch)$/ can_carry_w handler.c /^int can_carry_w(CHAR_DATA *ch)$/ can_drop_obj handler.c /^bool can_drop_obj(CHAR_DATA *ch, OBJ_DATA *obj)$/ can_gate handler.c /^bool can_gate(CHAR_DATA *ch, CHAR_DATA *victim)$/ can_loot act_obj.c /^bool can_loot(CHAR_DATA * ch, OBJ_DATA * obj)$/ can_see handler.c /^bool can_see(CHAR_DATA *ch, CHAR_DATA *victim)$/ can_see_obj handler.c /^bool can_see_obj(CHAR_DATA *ch, OBJ_DATA *obj)$/ can_see_room handler.c /^bool can_see_room(CHAR_DATA *ch, ROOM_INDEX_DATA */ cant_float handler.c /^bool cant_float(OBJ_DATA *obj)$/ cant_kill fight.c /^bool cant_kill(CHAR_DATA *ch, CHAR_DATA *victim)$/ capitalize db/db.c /^char *capitalize(const char *str)$/ cat_name handler.c /^void cat_name(char *buf, const char *name, size_t / cc const.h 386 chance merc.h /^#define chance(num) (number_range(1, 100) <= num)$/ char_from_room handler.c /^void char_from_room(CHAR_DATA *ch)$/ char_mlputs comm.h /^#define char_mlputs(m, ch) char_puts(mlstr_cval(m,/ char_nputs comm.h /^#define char_nputs(msgid, ch) char_puts(msg(msgid,/ char_printf comm/comm.c /^void char_printf(CHAR_DATA *ch, const char *format/ char_puts comm/comm.c /^void char_puts(const char *txt, CHAR_DATA *ch)$/ char_sn_lookup skills.c /^int char_sn_lookup(CHAR_DATA *ch, const char *name/ char_to_room handler.c /^void char_to_room(CHAR_DATA *ch, ROOM_INDEX_DATA */ char_update update.c /^void char_update(void)$/ check_assist fight.c /^void check_assist(CHAR_DATA *ch,CHAR_DATA *victim)/ check_ban comm/ban.c /^bool check_ban(const char *site, int type)$/ check_blind handler.c /^bool check_blind(CHAR_DATA *ch)$/ check_blind_raw handler.c /^bool check_blind_raw(CHAR_DATA *ch)$/ check_blink fight.c /^bool check_blink(CHAR_DATA *ch, CHAR_DATA *victim)/ check_block fight.c /^bool check_block(CHAR_DATA *ch, CHAR_DATA *victim,/ check_dispel handler.c /^bool check_dispel(int dis_level, CHAR_DATA *victim/ check_dodge fight.c /^bool check_dodge(CHAR_DATA *ch, CHAR_DATA *victim)/ check_eq_damage repair.c /^void check_eq_damage(CHAR_DATA *ch, CHAR_DATA *vic/ check_exit handler.c /^int check_exit(char *arg)$/ check_guard martial_art.c /^CHAR_DATA *check_guard(CHAR_DATA *ch, CHAR_DATA *m/ check_immune handler.c /^int check_immune(CHAR_DATA *ch, int dam_type)$/ check_improve skills.c /^void check_improve(CHAR_DATA *ch, int sn, bool suc/ check_material handler.c /^bool check_material(OBJ_DATA *obj, char *material)/ check_mob_progs db/db.c /^void check_mob_progs(void)$/ check_obj_dodge fight.c /^bool check_obj_dodge(CHAR_DATA *ch, CHAR_DATA *vic/ check_parry fight.c /^bool check_parry(CHAR_DATA *ch, CHAR_DATA *victim,/ check_parse_name comm/comm.c /^bool check_parse_name(const char *name)$/ check_place magic2.c /^ROOM_INDEX_DATA * check_place(CHAR_DATA *ch, const/ check_playing comm/comm.c /^bool check_playing(DESCRIPTOR_DATA *d, const char / check_range olc/olc_area.c /^static AREA_DATA *check_range(AREA_DATA *this, int/ check_reboot update.c /^void check_reboot(void)$/ check_reconnect comm/comm.c /^bool check_reconnect(DESCRIPTOR_DATA *d, const cha/ check_shield_damage repair.c /^void check_shield_damage(CHAR_DATA *ch, CHAR_DATA / check_social interp.c /^bool check_social(CHAR_DATA *ch, char *command, co/ check_weapon_damage repair.c /^void check_weapon_damage(CHAR_DATA *ch, CHAR_DATA / check_yell martial_art.c /^bool check_yell(CHAR_DATA *ch, CHAR_DATA *victim, / clan_free clan.c /^void clan_free(CLAN_DATA *clan)$/ clan_lookup clan.h /^#define clan_lookup(cn) ((CLAN_DATA*) varr_get(&c/ clan_name clan.c /^const char *clan_name(int cn)$/ clan_new clan.c /^CLAN_DATA *clan_new(void)$/ clan_ok class.c /^bool clan_ok(CHAR_DATA *ch, int sn) $/ clan_skill_lookup clan.h /^#define clan_skill_lookup(clan, sn) \\$/ class_free class.c /^void class_free(CLASS_DATA *class)$/ class_lookup class.h /^#define class_lookup(i) ((CLASS_DATA*) varr_get(&/ class_name class.c /^const char *class_name(CHAR_DATA *ch)$/ class_new class.c /^CLASS_DATA *class_new(void)$/ class_ok comm/comm.c /^bool class_ok(CHAR_DATA *ch, int class)$/ class_skill_lookup class.h /^#define class_skill_lookup(class, sn) \\$/ class_who_name class.c /^const char *class_who_name(CHAR_DATA *ch)$/ cleanup comm/resolver.c /^static void cleanup(int s)$/ cln_lookup class.c /^int cln_lookup(const char *name)$/ clone_mob db/db.c /^void clone_mob(CHAR_DATA *parent, CHAR_DATA *clone/ clone_obj db/db.c /^void clone_obj(OBJ_DATA *parent, OBJ_DATA *clone)$/ close_descriptor comm/comm.c /^void close_descriptor(DESCRIPTOR_DATA *dclose)$/ cmd_eval mob_prog.c /^int cmd_eval(int vnum, const char *line, int check/ cmd_lookup db/cmd.c /^CMD_DATA *cmd_lookup(const char *name)$/ cmd_name_lookup olc/olc.c /^static OLC_CMD_DATA *cmd_name_lookup(OLC_CMD_DATA / cmpint util.c /^int cmpint(const void *p1, const void *p2)$/ cmpmlstr db/msg.c /^static int cmpmlstr(const void* p1, const void* p2/ cmpmsg db/msg.c /^static int cmpmsg(const void* p1, const void* p2)$/ cmpstr str.c /^int cmpstr(const void *p1, const void *p2)$/ cmpword db/word.c /^int cmpword(const void *p1, const void *p2)$/ cn_lookup clan.c /^int cn_lookup(const char *name)$/ cold_effect effects.c /^void cold_effect(void *vo, int level, int dam, int/ color comm/comm_colors.c /^static const char* color(char type, int format)$/ convert_mobile db/db_area.c /^void convert_mobile(MOB_INDEX_DATA *pMobIndex)$/ convert_object db/db.c /^void convert_object(OBJ_INDEX_DATA *pObjIndex)$/ convert_objects db/db.c /^void convert_objects(void)$/ count_charmed handler.c /^int count_charmed(CHAR_DATA *ch) $/ count_obj_list handler.c /^int count_obj_list(OBJ_INDEX_DATA *pObjIndex, OBJ_/ count_people_room mob_prog.c /^int count_people_room(CHAR_DATA *mob, int iFlag)$/ count_spool note.c /^int count_spool(CHAR_DATA *ch, NOTE_DATA *spool)$/ count_users handler.c /^int count_users(OBJ_DATA *obj)$/ cp_print comm/comm.c /^static void cp_print(DESCRIPTOR_DATA* d)$/ create_mob db/db.c /^CHAR_DATA *create_mob(MOB_INDEX_DATA *pMobIndex)$/ create_mob_org db/db.c /^CHAR_DATA *create_mob_org(MOB_INDEX_DATA *pMobInde/ create_money handler.c /^OBJ_DATA *create_money(int gold, int silver)$/ create_named_mob db/db.c /^CHAR_DATA *create_named_mob(MOB_INDEX_DATA *pMobIn/ create_named_obj db/db.c /^OBJ_DATA *create_named_obj(OBJ_INDEX_DATA *pObjInd/ create_obj db/db.c /^OBJ_DATA *create_obj(OBJ_INDEX_DATA *pObjIndex, in/ create_obj_nocount db/db.c /^OBJ_DATA *create_obj_nocount(OBJ_INDEX_DATA *pObjI/ create_obj_org db/db.c /^OBJ_DATA *create_obj_org(OBJ_INDEX_DATA *pObjIndex/ critical_strike martial_art.c /^int critical_strike(CHAR_DATA *ch, CHAR_DATA *vict/ crypt merc.h /^#define crypt(s1, s2) (s1)$/ cstrfirst util.c /^const char *cstrfirst(const char *cstr)$/ cstrlen util.c /^size_t cstrlen(const char *cstr)$/ d2rename util.c /^int d2rename(const char *dir1, const char *file1,$/ d_namlen db/db.c 66 dam_message fight.c /^void dam_message(CHAR_DATA *ch, CHAR_DATA *victim,/ damage fight.c /^bool damage(CHAR_DATA *ch, CHAR_DATA *victim,$/ damage_to_obj repair.c /^void damage_to_obj(CHAR_DATA *ch, OBJ_DATA *wield,/ db_error db/db.c /^void db_error(const char* fn, const char* fmt,...)/ db_load_file db/db.c /^void db_load_file(const char *path, const char *fi/ db_load_list db/db.c /^void db_load_list(const char *path, const char *fi/ db_parse_file db/db.c /^void db_parse_file(const char *path, const char *f/ dbfun_qsort db/db.c /^int dbfun_qsort(DBFUN *dbfun_table)$/ dbfuncmp db/db.c /^int dbfuncmp(const void *p1, const void *p2)$/ dd const.h 387 death_cry fight.c /^void death_cry(CHAR_DATA *ch)$/ death_cry_org fight.c /^void death_cry_org(CHAR_DATA *ch, int part)$/ death_prog_chaos_blade obj_prog.c /^bool death_prog_chaos_blade(OBJ_DATA *obj, CHAR_DA/ death_prog_excalibur obj_prog.c /^bool death_prog_excalibur(OBJ_DATA *obj, CHAR_DATA/ death_prog_golden_weapon obj_prog.c /^bool death_prog_golden_weapon(OBJ_DATA *obj, CHAR_/ death_prog_ranger_staff obj_prog.c /^bool death_prog_ranger_staff(OBJ_DATA *obj, CHAR_D/ deduct_cost handler.c /^void deduct_cost(CHAR_DATA *ch, uint cost)$/ delete_player fight.c /^void delete_player(CHAR_DATA *victim, char* msg)$/ destroy_hash_table hunt.c /^void destroy_hash_table(struct hash_header *ht,voi/ dfopen util.c /^FILE *dfopen(const char *dir, const char *file, co/ dice db/db.c /^int dice(int number, int size)$/ die_follower act_comm.c /^void die_follower(CHAR_DATA *ch)$/ disarm martial_art.c /^void disarm(CHAR_DATA *ch, CHAR_DATA *victim, OBJ_/ display_resets olc/olc_room.c /^void display_resets(CHAR_DATA *ch)$/ do_advance act_wiz.c /^void do_advance(CHAR_DATA *ch, const char *argumen/ do_affects act_info.c /^void do_affects(CHAR_DATA *ch, const char *argumen/ do_affrooms act_wiz.c /^void do_affrooms(CHAR_DATA *ch, const char *argume/ do_afk act_comm.c /^void do_afk(CHAR_DATA *ch, const char *argument)$/ do_alia interp.c /^void do_alia(CHAR_DATA *ch, const char *argument)$/ do_alias interp.c /^void do_alias(CHAR_DATA *ch, const char *argument)/ do_alist olc/olc.c /^void do_alist(CHAR_DATA *ch, const char *argument)/ do_allow comm/ban.c /^void do_allow(CHAR_DATA *ch, const char *argument)/ do_ambush martial_art.c /^void do_ambush(CHAR_DATA *ch, const char *argument/ do_areas db/db.c /^void do_areas(CHAR_DATA *ch, const char *argument)/ do_asave olc/olc_save.c /^void do_asave(CHAR_DATA *ch, const char *argument)/ do_asave_raw olc/olc_save.c /^void do_asave_raw(CHAR_DATA *ch, int flags)$/ do_ashow olc/olc.c /^void do_ashow(CHAR_DATA *ch, const char *argument)/ do_assassinate martial_art.c /^void do_assassinate(CHAR_DATA *ch, const char *arg/ do_at act_wiz.c /^void do_at(CHAR_DATA *ch, const char *argument)$/ do_auction auction.c /^void do_auction(CHAR_DATA *ch, const char *argumen/ do_autoassist act_info.c /^void do_autoassist(CHAR_DATA *ch, const char *argu/ do_autoexit act_info.c /^void do_autoexit(CHAR_DATA *ch, const char *argume/ do_autogold act_info.c /^void do_autogold(CHAR_DATA *ch, const char *argume/ do_autolist act_info.c /^void do_autolist(CHAR_DATA *ch, const char *argume/ do_autoloot act_info.c /^void do_autoloot(CHAR_DATA *ch, const char *argume/ do_autosac act_info.c /^void do_autosac(CHAR_DATA *ch, const char *argumen/ do_autosplit act_info.c /^void do_autosplit(CHAR_DATA *ch, const char *argum/ do_backstab martial_art.c /^void do_backstab(CHAR_DATA *ch, const char *argume/ do_balance act_obj.c /^void do_balance(CHAR_DATA * ch, const char *argume/ do_bamfin act_wiz.c /^void do_bamfin(CHAR_DATA *ch, const char *argument/ do_bamfout act_wiz.c /^void do_bamfout(CHAR_DATA *ch, const char *argumen/ do_ban comm/ban.c /^void do_ban(CHAR_DATA *ch, const char *argument)$/ do_bandage martial_art.c /^void do_bandage(CHAR_DATA *ch, const char *argumen/ do_bash martial_art.c /^void do_bash(CHAR_DATA *ch, const char *argument)$/ do_bash_door act_move.c /^void do_bash_door(CHAR_DATA *ch, const char *argum/ do_bear_call act_info.c /^void do_bear_call(CHAR_DATA *ch, const char *argum/ do_berserk martial_art.c /^void do_berserk(CHAR_DATA *ch, const char *argumen/ do_blackjack martial_art.c /^void do_blackjack(CHAR_DATA *ch, const char *argum/ do_blindness_dust martial_art.c /^void do_blindness_dust(CHAR_DATA *ch, const char */ do_blink act_move.c /^void do_blink(CHAR_DATA *ch, const char *argument)/ do_bloodthirst martial_art.c /^void do_bloodthirst(CHAR_DATA *ch, const char *arg/ do_brandish act_obj.c /^void do_brandish(CHAR_DATA * ch, const char *argum/ do_bug act_comm.c /^void do_bug(CHAR_DATA *ch, const char *argument)$/ do_butcher act_obj.c /^void do_butcher(CHAR_DATA * ch, const char *argume/ do_buy act_obj.c /^void do_buy(CHAR_DATA * ch, const char *argument)$/ do_buy_pet act_obj.c /^void do_buy_pet(CHAR_DATA * ch, const char *argume/ do_caltrops martial_art.c /^void do_caltrops(CHAR_DATA *ch, const char *argume/ do_camouflage act_move.c /^void do_camouflage(CHAR_DATA *ch, const char *argu/ do_camp act_info.c /^void do_camp(CHAR_DATA *ch, const char *argument)$/ do_cast magic.c /^void do_cast(CHAR_DATA *ch, const char *argument)$/ do_changes note.c /^void do_changes(CHAR_DATA *ch,const char *argument/ do_channels act_comm.c /^void do_channels(CHAR_DATA *ch, const char *argume/ do_circle martial_art.c /^void do_circle(CHAR_DATA *ch, const char *argument/ do_clan act_comm.c /^void do_clan(CHAR_DATA *ch, const char *argument)$/ do_clanlist clan.c /^void do_clanlist(CHAR_DATA *ch, const char *argume/ do_clear act_info.c /^void do_clear(CHAR_DATA *ch, const char *argument)/ do_cleave martial_art.c /^void do_cleave(CHAR_DATA *ch, const char *argument/ do_clone act_wiz.c /^void do_clone(CHAR_DATA *ch, const char *argument)/ do_close act_move.c /^void do_close(CHAR_DATA *ch, const char *argument)/ do_commands interp.c /^void do_commands(CHAR_DATA *ch, const char *argume/ do_compare act_info.c /^void do_compare(CHAR_DATA *ch, const char *argumen/ do_concentrate martial_art.c /^void do_concentrate(CHAR_DATA *ch, const char *arg/ do_consider act_info.c /^void do_consider(CHAR_DATA *ch, const char *argume/ do_control act_info.c /^void do_control(CHAR_DATA *ch, const char *argumen/ do_count act_info.c /^void do_count(CHAR_DATA *ch, const char *argument)/ do_create olc/olc.c /^void do_create(CHAR_DATA *ch, const char *argument/ do_crecall act_move.c /^void do_crecall(CHAR_DATA *ch, const char *argumen/ do_credits act_info.c /^void do_credits(CHAR_DATA *ch, const char *argumen/ do_crush martial_art.c /^void do_crush(CHAR_DATA *ch, const char *argument)/ do_deaf act_comm.c /^void do_deaf(CHAR_DATA *ch, const char *argument)$/ do_delet act_comm.c /^void do_delet(CHAR_DATA *ch, const char *argument)/ do_delete act_comm.c /^void do_delete(CHAR_DATA *ch, const char *argument/ do_demand act_info.c /^void do_demand(CHAR_DATA *ch, const char *argument/ do_deny act_wiz.c /^void do_deny(CHAR_DATA *ch, const char *argument)$/ do_deposit act_obj.c /^void do_deposit(CHAR_DATA * ch, const char *argume/ do_description act_info.c /^void do_description(CHAR_DATA *ch, const char *arg/ do_desocket act_wiz.c /^void do_desocket(CHAR_DATA *ch, const char *argume/ do_detect_hidden act_info.c /^void do_detect_hidden(CHAR_DATA *ch, const char *a/ do_dirt martial_art.c /^void do_dirt(CHAR_DATA *ch, const char *argument)$/ do_disarm martial_art.c /^void do_disarm(CHAR_DATA *ch, const char *argument/ do_disconnect act_wiz.c /^void do_disconnect(CHAR_DATA *ch, const char *argu/ do_dishonor fight.c /^void do_dishonor(CHAR_DATA *ch, const char *argume/ do_dismount act_move.c /^void do_dismount(CHAR_DATA *ch, const char *argume/ do_down act_move.c /^void do_down(CHAR_DATA *ch, const char *argument)$/ do_drink act_obj.c /^void do_drink(CHAR_DATA * ch, const char *argument/ do_drop act_obj.c /^void do_drop(CHAR_DATA * ch, const char *argument)/ do_dump db/db.c /^void do_dump(CHAR_DATA *ch, const char *argument)$/ do_east act_move.c /^void do_east(CHAR_DATA *ch, const char *argument)$/ do_eat act_obj.c /^void do_eat(CHAR_DATA * ch, const char *argument)$/ do_echo act_wiz.c /^void do_echo(CHAR_DATA *ch, const char *argument)$/ do_edit olc/olc.c /^void do_edit(CHAR_DATA *ch, const char *argument)$/ do_emote act_comm.c /^void do_emote(CHAR_DATA *ch, const char *argument)/ do_enchant act_obj.c /^void do_enchant(CHAR_DATA * ch, const char *argume/ do_endure martial_art.c /^void do_endure(CHAR_DATA *ch, const char *argument/ do_enter act_move.c /^void do_enter(CHAR_DATA *ch, const char *argument)/ do_envenom act_obj.c /^void do_envenom(CHAR_DATA * ch, const char *argume/ do_equipment act_info.c /^void do_equipment(CHAR_DATA *ch, const char *argum/ do_escape act_move.c /^void do_escape(CHAR_DATA *ch, const char *argument/ do_estimate repair.c /^void do_estimate(CHAR_DATA *ch, const char *argume/ do_examine act_info.c /^void do_examine(CHAR_DATA *ch, const char *argumen/ do_exits act_info.c /^void do_exits(CHAR_DATA *ch, const char *argument)/ do_explode martial_art.c /^void do_explode(CHAR_DATA *ch, const char *argumen/ do_fade act_move.c /^void do_fade(CHAR_DATA *ch, const char *argument)$/ do_fill act_obj.c /^void do_fill(CHAR_DATA * ch, const char *argument)/ do_find act_wiz.c /^void do_find(CHAR_DATA *ch, const char *argument)$/ do_flee fight.c /^void do_flee(CHAR_DATA *ch, const char *argument)$/ do_fly act_move.c /^void do_fly(CHAR_DATA *ch, const char *argument)$/ do_follow act_comm.c /^void do_follow(CHAR_DATA *ch, const char *argument/ do_force act_wiz.c /^void do_force(CHAR_DATA *ch, const char *argument)/ do_freeze act_wiz.c /^void do_freeze(CHAR_DATA *ch, const char *argument/ do_gain skills.c /^void do_gain(CHAR_DATA *ch, const char *argument)$/ do_get act_obj.c /^void do_get(CHAR_DATA * ch, const char *argument)$/ do_give act_obj.c /^void do_give(CHAR_DATA * ch, const char *argument)/ do_gossip act_comm.c /^void do_gossip(CHAR_DATA *ch, const char *argument/ do_goto act_wiz.c /^void do_goto(CHAR_DATA *ch, const char *argument)$/ do_group act_comm.c /^void do_group(CHAR_DATA *ch, const char *argument)/ do_gtell act_comm.c /^void do_gtell(CHAR_DATA *ch, const char *argument)/ do_guard martial_art.c /^void do_guard(CHAR_DATA *ch, const char *argument)/ do_hara martial_art.c /^void do_hara(CHAR_DATA *ch, const char *argument)$/ do_heal healer.c /^void do_heal(CHAR_DATA *ch, const char *argument)$/ do_help act_info.c /^void do_help(CHAR_DATA *ch, const char *argument)$/ do_herbs act_obj.c /^void do_herbs(CHAR_DATA * ch, const char *argument/ do_hide act_move.c /^void do_hide(CHAR_DATA *ch, const char *argument)$/ do_holylight act_wiz.c /^void do_holylight(CHAR_DATA *ch, const char *argum/ do_hometown act_info.c /^void do_hometown(CHAR_DATA *ch, const char *argume/ do_human act_move.c /^void do_human(CHAR_DATA *ch, const char *argument)/ do_hunt hunt.c /^void do_hunt(CHAR_DATA *ch, const char *argument)$/ do_idea note.c /^void do_idea(CHAR_DATA *ch,const char *argument)$/ do_identify act_info.c /^void do_identify(CHAR_DATA *ch, const char *argume/ do_immtalk act_comm.c /^void do_immtalk(CHAR_DATA *ch, const char *argumen/ do_imotd act_info.c /^void do_imotd(CHAR_DATA *ch, const char *argument)/ do_incognito act_wiz.c /^void do_incognito(CHAR_DATA *ch, const char *argum/ do_inventory act_info.c /^void do_inventory(CHAR_DATA *ch, const char *argum/ do_invis act_wiz.c /^void do_invis(CHAR_DATA *ch, const char *argument)/ do_ititle act_wiz.c /^void do_ititle(CHAR_DATA *ch, const char *argument/ do_katana martial_art.c /^void do_katana(CHAR_DATA *ch, const char *argument/ do_kick martial_art.c /^void do_kick(CHAR_DATA *ch, const char *argument)$/ do_kill fight.c /^void do_kill(CHAR_DATA *ch, const char *argument)$/ do_label act_obj.c /^void do_label(CHAR_DATA* ch, const char *argument)/ do_layhands act_move.c /^void do_layhands(CHAR_DATA *ch, const char *argume/ do_learn skills.c /^void do_learn(CHAR_DATA *ch, const char *argument)/ do_limited act_wiz.c /^void do_limited(CHAR_DATA *ch, const char *argumen/ do_lion_call act_info.c /^void do_lion_call(CHAR_DATA *ch, const char *argum/ do_list act_obj.c /^void do_list(CHAR_DATA * ch, const char *argument)/ do_load act_wiz.c /^void do_load(CHAR_DATA *ch, const char *argument)$/ do_lock act_move.c /^void do_lock(CHAR_DATA *ch, const char *argument)$/ do_log act_wiz.c /^void do_log(CHAR_DATA *ch, const char *argument)$/ do_look act_info.c /^void do_look(CHAR_DATA *ch, const char *argument)$/ do_look_in act_info.c /^void do_look_in(CHAR_DATA* ch, const char *argumen/ do_lore act_obj.c /^void do_lore(CHAR_DATA *ch, const char *argument)$/ do_lore_raw act_obj.c /^void do_lore_raw(CHAR_DATA *ch, OBJ_DATA *obj, BUF/ do_make act_info.c /^void do_make(CHAR_DATA *ch, const char *argument)$/ do_make_arrow act_info.c /^void do_make_arrow(CHAR_DATA *ch, const char *argu/ do_make_bow act_info.c /^void do_make_bow(CHAR_DATA *ch, const char *argume/ do_memory db/db.c /^void do_memory(CHAR_DATA *ch, const char *argument/ do_mfind act_wiz.c /^void do_mfind(CHAR_DATA *ch, const char *argument)/ do_mload act_wiz.c /^void do_mload(CHAR_DATA *ch, const char *argument)/ do_mob mob_cmds.c /^void do_mob(CHAR_DATA *ch, const char *argument)$/ do_motd act_info.c /^void do_motd(CHAR_DATA *ch, const char *argument)$/ do_mount act_move.c /^void do_mount(CHAR_DATA *ch, const char *argument)/ do_mpasound mob_cmds.c /^void do_mpasound(CHAR_DATA *ch, const char *argume/ do_mpassist mob_cmds.c /^void do_mpassist(CHAR_DATA *ch, const char *argume/ do_mpat mob_cmds.c /^void do_mpat(CHAR_DATA *ch, const char *argument)$/ do_mpattack mob_cmds.c /^void do_mpattack(CHAR_DATA *ch, const char *argume/ do_mpcall mob_cmds.c /^void do_mpcall(CHAR_DATA *ch, const char *argument/ do_mpcancel mob_cmds.c /^void do_mpcancel(CHAR_DATA *ch, const char *argume/ do_mpdamage mob_cmds.c /^void do_mpdamage(CHAR_DATA *ch, const char *argume/ do_mpdelay mob_cmds.c /^void do_mpdelay(CHAR_DATA *ch, const char *argumen/ do_mpecho mob_cmds.c /^void do_mpecho(CHAR_DATA *ch, const char *argument/ do_mpechoaround mob_cmds.c /^void do_mpechoaround(CHAR_DATA *ch, const char *ar/ do_mpechoat mob_cmds.c /^void do_mpechoat(CHAR_DATA *ch, const char *argume/ do_mpflee mob_cmds.c /^void do_mpflee(CHAR_DATA *ch, const char *argument/ do_mpforce mob_cmds.c /^void do_mpforce(CHAR_DATA *ch, const char *argumen/ do_mpforget mob_cmds.c /^void do_mpforget(CHAR_DATA *ch, const char *argume/ do_mpgecho mob_cmds.c /^void do_mpgecho(CHAR_DATA *ch, const char *argumen/ do_mpgforce mob_cmds.c /^void do_mpgforce(CHAR_DATA *ch, const char *argume/ do_mpgoto mob_cmds.c /^void do_mpgoto(CHAR_DATA *ch, const char *argument/ do_mpgtransfer mob_cmds.c /^void do_mpgtransfer(CHAR_DATA *ch, const char *arg/ do_mpjunk mob_cmds.c /^void do_mpjunk(CHAR_DATA *ch, const char *argument/ do_mpkill mob_cmds.c /^void do_mpkill(CHAR_DATA *ch, const char *argument/ do_mpmload mob_cmds.c /^void do_mpmload(CHAR_DATA *ch, const char *argumen/ do_mpoload mob_cmds.c /^void do_mpoload(CHAR_DATA *ch, const char *argumen/ do_mpotransfer mob_cmds.c /^void do_mpotransfer(CHAR_DATA *ch, const char *arg/ do_mppurge mob_cmds.c /^void do_mppurge(CHAR_DATA *ch, const char *argumen/ do_mpreligion mob_cmds.c /^void do_mpreligion(CHAR_DATA *ch, const char *argu/ do_mpremember mob_cmds.c /^void do_mpremember(CHAR_DATA *ch, const char *argu/ do_mpremove mob_cmds.c /^void do_mpremove(CHAR_DATA *ch, const char *argume/ do_mpstat mob_cmds.c /^void do_mpstat(CHAR_DATA *ch, const char *argument/ do_mptransfer mob_cmds.c /^void do_mptransfer(CHAR_DATA *ch, const char *argu/ do_mpvforce mob_cmds.c /^void do_mpvforce(CHAR_DATA *ch, const char *argume/ do_mpzecho mob_cmds.c /^void do_mpzecho(CHAR_DATA *ch, const char *argumen/ do_mset act_wiz.c /^void do_mset(CHAR_DATA *ch, const char *argument)$/ do_mstat act_wiz.c /^void do_mstat(CHAR_DATA *ch, const char *argument)/ do_murde fight.c /^void do_murde(CHAR_DATA *ch, const char *argument)/ do_murder fight.c /^void do_murder(CHAR_DATA *ch, const char *argument/ do_music act_comm.c /^void do_music(CHAR_DATA *ch, const char *argument)/ do_mwhere act_wiz.c /^void do_mwhere(CHAR_DATA *ch, const char *argument/ do_nerve martial_art.c /^void do_nerve(CHAR_DATA *ch, const char *argument)/ do_newlock act_wiz.c /^void do_newlock(CHAR_DATA *ch, const char *argumen/ do_news note.c /^void do_news(CHAR_DATA *ch,const char *argument)$/ do_noaffect act_wiz.c /^void do_noaffect(CHAR_DATA *ch, const char *argume/ do_nochannels act_wiz.c /^void do_nochannels(CHAR_DATA *ch, const char *argu/ do_noemote act_wiz.c /^void do_noemote(CHAR_DATA *ch, const char *argumen/ do_nofollow act_info.c /^void do_nofollow(CHAR_DATA *ch, const char *argume/ do_north act_move.c /^void do_north(CHAR_DATA *ch, const char *argument)/ do_noshout act_wiz.c /^void do_noshout(CHAR_DATA *ch, const char *argumen/ do_nosummon act_info.c /^void do_nosummon(CHAR_DATA *ch, const char *argume/ do_note note.c /^void do_note(CHAR_DATA *ch,const char *argument)$/ do_notell act_wiz.c /^void do_notell(CHAR_DATA *ch, const char *argument/ do_notitle act_wiz.c /^void do_notitle(CHAR_DATA *ch, const char *argumen/ do_objlist act_wiz.c /^void do_objlist(CHAR_DATA *ch, const char *argumen/ do_ofind act_wiz.c /^void do_ofind(CHAR_DATA *ch, const char *argument)/ do_olc olc/olc.c /^static void do_olc(CHAR_DATA *ch, const char *argu/ do_oload act_wiz.c /^void do_oload(CHAR_DATA *ch, const char *argument)/ do_open act_move.c /^void do_open(CHAR_DATA *ch, const char *argument)$/ do_order act_comm.c /^void do_order(CHAR_DATA *ch, const char *argument)/ do_oset act_wiz.c /^void do_oset(CHAR_DATA *ch, const char *argument)$/ do_ostat act_wiz.c /^void do_ostat(CHAR_DATA *ch, const char *argument)/ do_outfit act_wiz.c /^void do_outfit(CHAR_DATA *ch, const char *argument/ do_owhere act_wiz.c /^void do_owhere(CHAR_DATA *ch, const char *argument/ do_password act_info.c /^void do_password(CHAR_DATA *ch, const char *argume/ do_peace act_wiz.c /^void do_peace(CHAR_DATA *ch, const char *argument)/ do_pecho act_wiz.c /^void do_pecho(CHAR_DATA *ch, const char *argument)/ do_penalty note.c /^void do_penalty(CHAR_DATA *ch,const char *argument/ do_permban comm/ban.c /^void do_permban(CHAR_DATA *ch, const char *argumen/ do_petitio clan.c /^void do_petitio(CHAR_DATA *ch, const char *argumen/ do_petition clan.c /^void do_petition(CHAR_DATA *ch, const char *argume/ do_pick act_move.c /^void do_pick(CHAR_DATA *ch, const char *argument)$/ do_pmote act_comm.c /^void do_pmote(CHAR_DATA *ch, const char *argument)/ do_poison_smoke martial_art.c /^void do_poison_smoke(CHAR_DATA *ch, const char *ar/ do_popularity act_wiz.c /^void do_popularity(CHAR_DATA *ch, const char *argu/ do_pose act_comm.c /^void do_pose(CHAR_DATA *ch, const char *argument)$/ do_pour act_obj.c /^void do_pour(CHAR_DATA * ch, const char *argument)/ do_practice act_info.c /^void do_practice(CHAR_DATA *ch, const char *argume/ do_pray act_comm.c /^void do_pray(CHAR_DATA *ch, const char *argument)$/ do_print_sw act_info.c /^#define do_print_sw(ch, swname, sw) \\$/ do_promote clan.c /^void do_promote(CHAR_DATA *ch, const char *argumen/ do_prompt act_info.c /^void do_prompt(CHAR_DATA *ch, const char *argument/ do_protect act_wiz.c /^void do_protect(CHAR_DATA *ch, const char *argumen/ do_purge act_wiz.c /^void do_purge(CHAR_DATA *ch, const char *argument)/ do_push act_move.c /^void do_push(CHAR_DATA *ch, const char *argument)$/ do_put act_obj.c /^void do_put(CHAR_DATA * ch, const char *argument)$/ do_quaff act_obj.c /^void do_quaff(CHAR_DATA * ch, const char *argument/ do_quest quest.c /^void do_quest(CHAR_DATA *ch, const char *argument)/ do_qui act_comm.c /^void do_qui(CHAR_DATA *ch, const char *argument)$/ do_quiet act_comm.c /^void do_quiet(CHAR_DATA *ch, const char *argument)/ do_quit act_comm.c /^void do_quit(CHAR_DATA *ch, const char *argument)$/ do_quit_count act_comm.c /^void do_quit_count(CHAR_DATA *ch, const char *argu/ do_quit_org act_comm.c /^void do_quit_org(CHAR_DATA *ch, const char *argume/ do_raffects raffects.c /^void do_raffects(CHAR_DATA *ch, const char *argume/ do_rating rating.c /^void do_rating(CHAR_DATA *ch, const char *argument/ do_reboo act_wiz.c /^void do_reboo(CHAR_DATA *ch, const char *argument)/ do_reboot act_wiz.c /^void do_reboot(CHAR_DATA *ch, const char *argument/ do_recall act_move.c /^void do_recall(CHAR_DATA *ch, const char *argument/ do_recho act_wiz.c /^void do_recho(CHAR_DATA *ch, const char *argument)/ do_recite act_obj.c /^void do_recite(CHAR_DATA * ch, const char *argumen/ do_remove act_obj.c /^void do_remove(CHAR_DATA * ch, const char *argumen/ do_rename act_wiz.c /^void do_rename(CHAR_DATA* ch, const char *argument/ do_rent act_comm.c /^void do_rent(CHAR_DATA *ch, const char *argument)$/ do_repair repair.c /^void do_repair(CHAR_DATA *ch, const char *argument/ do_replay act_comm.c /^void do_replay(CHAR_DATA *ch, const char *argument/ do_reply act_comm.c /^void do_reply(CHAR_DATA *ch, const char *argument)/ do_report act_info.c /^void do_report(CHAR_DATA *ch, const char *argument/ do_request act_info.c /^void do_request(CHAR_DATA *ch, const char *argumen/ do_rescue martial_art.c /^void do_rescue(CHAR_DATA *ch, const char *argument/ do_resets olc/olc_room.c /^void do_resets(CHAR_DATA *ch, const char *argument/ do_resistance martial_art.c /^void do_resistance(CHAR_DATA *ch, const char *argu/ do_rest act_move.c /^void do_rest(CHAR_DATA *ch, const char *argument)$/ do_restore act_wiz.c /^void do_restore(CHAR_DATA *ch, const char *argumen/ do_restring repair.c /^void do_restring(CHAR_DATA *ch, const char *argume/ do_return act_wiz.c /^void do_return(CHAR_DATA *ch, const char *argument/ do_rset act_wiz.c /^void do_rset(CHAR_DATA *ch, const char *argument)$/ do_rstat act_wiz.c /^void do_rstat(CHAR_DATA *ch, const char *argument)/ do_rules act_info.c /^void do_rules(CHAR_DATA *ch, const char *argument)/ do_sacrifice act_obj.c /^void do_sacrifice(CHAR_DATA * ch, const char *argu/ do_save act_comm.c /^void do_save(CHAR_DATA *ch, const char *argument)$/ do_say act_comm.c /^void do_say(CHAR_DATA *ch, const char *argument)$/ do_scan act_info.c /^void do_scan(CHAR_DATA *ch, const char *argument)$/ do_scan2 act_info.c /^void do_scan2(CHAR_DATA *ch, const char *argument)/ do_score act_info.c /^void do_score(CHAR_DATA *ch, const char *argument)/ do_second_wield act_obj.c /^void do_second_wield(CHAR_DATA * ch, const char *a/ do_sell act_obj.c /^void do_sell(CHAR_DATA * ch, const char *argument)/ do_sense martial_art.c /^void do_sense(CHAR_DATA *ch, const char *argument)/ do_set act_wiz.c /^void do_set(CHAR_DATA *ch, const char *argument)$/ do_settraps act_move.c /^void do_settraps(CHAR_DATA *ch, const char *argume/ do_shield martial_art.c /^void do_shield(CHAR_DATA *ch, const char *argument/ do_shout act_comm.c /^void do_shout(CHAR_DATA *ch, const char *argument)/ do_shutdow act_wiz.c /^void do_shutdow(CHAR_DATA *ch, const char *argumen/ do_shutdown act_wiz.c /^void do_shutdown(CHAR_DATA *ch, const char *argume/ do_sit act_move.c /^void do_sit(CHAR_DATA *ch, const char *argument)$/ do_skills skills.c /^void do_skills(CHAR_DATA *ch, const char *argument/ do_sla fight.c /^void do_sla(CHAR_DATA *ch, const char *argument)$/ do_slay fight.c /^void do_slay(CHAR_DATA *ch, const char *argument)$/ do_sleep act_move.c /^void do_sleep(CHAR_DATA *ch, const char *argument)/ do_slook skills.c /^void do_slook(CHAR_DATA *ch, const char *argument)/ do_smite act_wiz.c /^void do_smite(CHAR_DATA *ch, const char *argument)/ do_smithing repair.c /^void do_smithing(CHAR_DATA *ch, const char *argume/ do_smote act_wiz.c /^void do_smote(CHAR_DATA *ch, const char *argument)/ do_sneak act_move.c /^void do_sneak(CHAR_DATA *ch, const char *argument)/ do_snoop act_wiz.c /^void do_snoop(CHAR_DATA *ch, const char *argument)/ do_socials act_info.c /^void do_socials(CHAR_DATA *ch, const char *argumen/ do_sockets act_wiz.c /^void do_sockets(CHAR_DATA *ch, const char *argumen/ do_south act_move.c /^void do_south(CHAR_DATA *ch, const char *argument)/ do_speak act_comm.c /^void do_speak(CHAR_DATA *ch, const char *argument)/ do_spellbane martial_art.c /^void do_spellbane(CHAR_DATA *ch, const char *argum/ do_spells skills.c /^void do_spells(CHAR_DATA *ch, const char *argument/ do_split act_comm.c /^void do_split(CHAR_DATA *ch, const char *argument)/ do_sset act_wiz.c /^void do_sset(CHAR_DATA *ch, const char *argument)$/ do_stand act_move.c /^void do_stand(CHAR_DATA *ch, const char *argument)/ do_stat act_wiz.c /^void do_stat (CHAR_DATA *ch, const char *argument)/ do_steal act_obj.c /^void do_steal(CHAR_DATA * ch, const char *argument/ do_story act_info.c /^void do_story(CHAR_DATA *ch, const char *argument)/ do_strangle martial_art.c /^void do_strangle(CHAR_DATA *ch, const char *argume/ do_string act_wiz.c /^void do_string(CHAR_DATA *ch, const char *argument/ do_surrender fight.c /^void do_surrender(CHAR_DATA *ch, const char *argum/ do_switch act_wiz.c /^void do_switch(CHAR_DATA *ch, const char *argument/ do_tail martial_art.c /^void do_tail(CHAR_DATA *ch, const char *argument)$/ do_tame martial_art.c /^void do_tame(CHAR_DATA *ch, const char *argument)$/ do_target martial_art.c /^void do_target(CHAR_DATA *ch, const char *argument/ do_teach skills.c /^void do_teach(CHAR_DATA *ch, const char *argument)/ do_tell act_comm.c /^void do_tell(CHAR_DATA *ch, const char *argument)$/ do_tell_raw act_comm.c /^void do_tell_raw(CHAR_DATA *ch, CHAR_DATA *victim,/ do_throw martial_art.c /^void do_throw(CHAR_DATA *ch, const char *argument)/ do_throw_spear act_move.c /^void do_throw_spear(CHAR_DATA *ch, const char *arg/ do_thumbling act_move.c /^void do_thumbling(CHAR_DATA *ch, const char *argum/ do_tick act_wiz.c /^void do_tick(CHAR_DATA *ch, const char *argument)$/ do_tiger martial_art.c /^void do_tiger(CHAR_DATA *ch, const char *argument)/ do_time act_info.c /^void do_time(CHAR_DATA *ch, const char *argument)$/ do_title act_info.c /^void do_title(CHAR_DATA *ch, const char *argument)/ do_track act_move.c /^void do_track(CHAR_DATA *ch, const char *argument)/ do_train act_move.c /^void do_train(CHAR_DATA *ch, const char *argument)/ do_transfer act_wiz.c /^void do_transfer(CHAR_DATA *ch, const char *argume/ do_trip martial_art.c /^void do_trip(CHAR_DATA *ch, const char *argument)$/ do_trophy martial_art.c /^void do_trophy(CHAR_DATA *ch, const char *argument/ do_truesight martial_art.c /^void do_truesight(CHAR_DATA *ch, const char *argum/ do_typo act_comm.c /^void do_typo(CHAR_DATA *ch, const char *argument)$/ do_unalias interp.c /^void do_unalias(CHAR_DATA *ch, const char *argumen/ do_unlock act_move.c /^void do_unlock(CHAR_DATA *ch, const char *argument/ do_unread note.c /^void do_unread(CHAR_DATA *ch, const char *argument/ do_up act_move.c /^void do_up(CHAR_DATA *ch, const char *argument)$/ do_value act_obj.c /^void do_value(CHAR_DATA * ch, const char *argument/ do_vampire act_move.c /^void do_vampire(CHAR_DATA *ch, const char *argumen/ do_vanish act_move.c /^void do_vanish(CHAR_DATA *ch, const char *argument/ do_vbite act_move.c /^void do_vbite(CHAR_DATA *ch, const char *argument)/ do_violate act_wiz.c /^void do_violate(CHAR_DATA *ch, const char *argumen/ do_visible act_move.c /^void do_visible(CHAR_DATA *ch, const char *argumen/ do_vnum act_wiz.c /^void do_vnum(CHAR_DATA *ch, const char *argument)$/ do_vtouch act_move.c /^void do_vtouch(CHAR_DATA *ch, const char *argument/ do_wake act_move.c /^void do_wake(CHAR_DATA *ch, const char *argument)$/ do_warcry martial_art.c /^void do_warcry(CHAR_DATA *ch, const char *argument/ do_weapon martial_art.c /^void do_weapon(CHAR_DATA *ch, const char *argument/ do_wear act_obj.c /^void do_wear(CHAR_DATA * ch, const char *argument)/ do_weather act_info.c /^void do_weather(CHAR_DATA *ch, const char *argumen/ do_west act_move.c /^void do_west(CHAR_DATA *ch, const char *argument)$/ do_where act_info.c /^void do_where(CHAR_DATA *ch, const char *argument)/ do_who_raw act_info.c /^void do_who_raw(CHAR_DATA* ch, CHAR_DATA *wch, BUF/ do_whois act_info.c /^void do_whois(CHAR_DATA *ch, const char *argument)/ do_wimpy act_info.c /^void do_wimpy(CHAR_DATA *ch, const char *argument)/ do_withdraw act_obj.c /^void do_withdraw(CHAR_DATA * ch, const char *argum/ do_wizhelp interp.c /^void do_wizhelp(CHAR_DATA *ch, const char *argumen/ do_wizlist act_info.c /^void do_wizlist(CHAR_DATA *ch, const char *argumen/ do_wizlock act_wiz.c /^void do_wizlock(CHAR_DATA *ch, const char *argumen/ do_wiznet act_wiz.c /^void do_wiznet(CHAR_DATA *ch, const char *argument/ do_worth act_info.c /^void do_worth(CHAR_DATA *ch, const char *argument)/ do_yell act_comm.c /^void do_yell(CHAR_DATA *ch, const char *argument)$/ do_zap act_obj.c /^void do_zap(CHAR_DATA * ch, const char *argument)$/ do_zecho act_wiz.c /^void do_zecho(CHAR_DATA *ch, const char *argument)/ donothing hunt.c /^void donothing()$/ doprintf util.c /^void doprintf(DO_FUN *fn, CHAR_DATA* ch, const cha/ dragon special.c /^static bool dragon(CHAR_DATA *ch, const char *spel/ drop_obj act_obj.c /^void drop_obj(CHAR_DATA *ch, OBJ_DATA *obj)$/ dump_to_scr comm/comm.c /^void dump_to_scr(char *text)$/ dunlink util.c /^int dunlink(const char *dir, const char *file)$/ ed_dup recycle.c /^ED_DATA *ed_dup(const ED_DATA *ed)$/ ed_fread recycle.c /^void ed_fread(FILE *fp, ED_DATA **edp)$/ ed_free recycle.c /^void ed_free(ED_DATA *ed)$/ ed_fwrite recycle.c /^void ed_fwrite(FILE *fp, ED_DATA *ed)$/ ed_lookup db/db.c /^ED_DATA *ed_lookup(const char *name, ED_DATA *ed)$/ ed_new recycle.c /^ED_DATA *ed_new(void)$/ ed_new2 recycle.c /^ED_DATA *ed_new2(const ED_DATA *ed, const char* na/ edit_done olc/olc.c /^void edit_done(DESCRIPTOR_DATA *d)$/ ee const.h 388 entry_prog_coconut obj_prog.c /^int entry_prog_coconut(OBJ_DATA *obj, CHAR_DATA *c/ equip_char handler.c /^OBJ_DATA * equip_char(CHAR_DATA *ch, OBJ_DATA *obj/ ethos_check comm/comm.c /^int ethos_check(CHAR_DATA *ch)$/ exit_ok hunt.c /^int exit_ok(EXIT_DATA *pexit)$/ exitcmp olc/olc_save.c /^static int exitcmp(const void *p1, const void *p2)/ exp_for_level skills.c /^int exp_for_level(CHAR_DATA *ch, int level)$/ exp_to_level skills.c /^int exp_to_level(CHAR_DATA *ch)$/ expand_arg mob_prog.c /^void expand_arg(char *buf, $/ extract_char handler.c /^void extract_char(CHAR_DATA *ch, bool fPull)$/ extract_char_nocount handler.c /^void extract_char_nocount(CHAR_DATA *ch, bool fPul/ extract_char_org handler.c /^void extract_char_org(CHAR_DATA *ch, bool fPull, b/ extract_obj merc.h /^#define extract_obj(obj) extract_obj_raw(obj, 0)$/ extract_obj_nocount merc.h /^#define extract_obj_nocount(obj) extract_obj_raw(o/ extract_obj_raw handler.c /^void extract_obj_raw(OBJ_DATA *obj, int flags)$/ ff const.h 389 fight_prog_armbands obj_prog.c /^int fight_prog_armbands(OBJ_DATA *obj, CHAR_DATA */ fight_prog_chaos_blade obj_prog.c /^int fight_prog_chaos_blade(OBJ_DATA *obj, CHAR_DAT/ fight_prog_demonfireshield obj_prog.c /^int fight_prog_demonfireshield(OBJ_DATA *obj, CHAR/ fight_prog_firegauntlets obj_prog.c /^int fight_prog_firegauntlets(OBJ_DATA *obj, CHAR_D/ fight_prog_golden_weapon obj_prog.c /^int fight_prog_golden_weapon(OBJ_DATA *obj, CHAR_D/ fight_prog_lion_claw obj_prog.c /^int fight_prog_lion_claw(OBJ_DATA *obj, CHAR_DATA / fight_prog_ranger_staff obj_prog.c /^int fight_prog_ranger_staff(OBJ_DATA *obj, CHAR_DA/ fight_prog_rose_shield obj_prog.c /^int fight_prog_rose_shield(OBJ_DATA *obj, CHAR_DAT/ fight_prog_shockwave obj_prog.c /^int fight_prog_shockwave(OBJ_DATA *obj, CHAR_DATA / fight_prog_snake obj_prog.c /^int fight_prog_snake(OBJ_DATA *obj, CHAR_DATA *ch,/ fight_prog_sub_weapon obj_prog.c /^int fight_prog_sub_weapon(OBJ_DATA *obj, CHAR_DATA/ fight_prog_swordbreaker obj_prog.c /^int fight_prog_swordbreaker(OBJ_DATA *obj, CHAR_DA/ fight_prog_tattoo_ahuramazda obj_prog.c /^int fight_prog_tattoo_ahuramazda(OBJ_DATA *obj, CH/ fight_prog_tattoo_ares obj_prog.c /^int fight_prog_tattoo_ares(OBJ_DATA *obj, CHAR_DAT/ fight_prog_tattoo_atum_ra obj_prog.c /^int fight_prog_tattoo_atum_ra(OBJ_DATA *obj, CHAR_/ fight_prog_tattoo_deimos obj_prog.c /^int fight_prog_tattoo_deimos(OBJ_DATA *obj, CHAR_D/ fight_prog_tattoo_ehrumen obj_prog.c /^int fight_prog_tattoo_ehrumen(OBJ_DATA *obj, CHAR_/ fight_prog_tattoo_enki obj_prog.c /^int fight_prog_tattoo_enki(OBJ_DATA *obj, CHAR_DAT/ fight_prog_tattoo_eros obj_prog.c /^int fight_prog_tattoo_eros(OBJ_DATA *obj, CHAR_DAT/ fight_prog_tattoo_goktengri obj_prog.c /^int fight_prog_tattoo_goktengri(OBJ_DATA *obj, CHA/ fight_prog_tattoo_hera obj_prog.c /^int fight_prog_tattoo_hera(OBJ_DATA *obj, CHAR_DAT/ fight_prog_tattoo_odin obj_prog.c /^int fight_prog_tattoo_odin(OBJ_DATA *obj, CHAR_DAT/ fight_prog_tattoo_phobos obj_prog.c /^int fight_prog_tattoo_phobos(OBJ_DATA *obj, CHAR_D/ fight_prog_tattoo_seth obj_prog.c /^int fight_prog_tattoo_seth(OBJ_DATA *obj, CHAR_DAT/ fight_prog_tattoo_shamash obj_prog.c /^int fight_prog_tattoo_shamash(OBJ_DATA *obj, CHAR_/ fight_prog_tattoo_siebele obj_prog.c /^int fight_prog_tattoo_siebele(OBJ_DATA *obj, CHAR_/ fight_prog_tattoo_teshub obj_prog.c /^int fight_prog_tattoo_teshub(OBJ_DATA *obj, CHAR_D/ fight_prog_tattoo_venus obj_prog.c /^int fight_prog_tattoo_venus(OBJ_DATA *obj, CHAR_DA/ fight_prog_tattoo_zeus obj_prog.c /^int fight_prog_tattoo_zeus(OBJ_DATA *obj, CHAR_DAT/ fight_prog_vorpalblade obj_prog.c /^int fight_prog_vorpalblade(OBJ_DATA *obj, CHAR_DAT/ find_arrow act_move.c /^static OBJ_DATA *find_arrow(CHAR_DATA *ch)$/ find_char handler.c /^CHAR_DATA * find_char(CHAR_DATA *ch, const char *a/ find_door act_move.c /^int find_door(CHAR_DATA *ch, char *arg)$/ find_exit act_move.c /^int find_exit(CHAR_DATA *ch, char *arg)$/ find_keeper act_obj.c /^CHAR_DATA * find_keeper(CHAR_DATA * ch)$/ find_location act_wiz.c /^ROOM_INDEX_DATA *find_location(CHAR_DATA *ch, cons/ find_path hunt.c /^int find_path(int in_room_vnum, int out_room_vnum,/ find_way act_move.c /^char *find_way(CHAR_DATA *ch,ROOM_INDEX_DATA *rsta/ fire_effect effects.c /^void fire_effect(void *vo, int level, int dam, int/ first_arg interp.c /^const char *first_arg(const char *argument, char */ fix_exits db/db.c /^void fix_exits(void)$/ fix_mlstring mlstring.c /^static char *fix_mlstring(const char *s)$/ fix_msg db/resource.c /^char *fix_msg(char* p)$/ fix_string db/db.c /^char *fix_string(const char *s)$/ flag_convert db/db.c /^flag_t flag_convert(char letter)$/ flag_lookup flag.c /^const FLAG* flag_lookup(const FLAG *f, const char / flag_string flag.c /^char *flag_string(const FLAG *flag_table, flag_t b/ flag_t typedef.h 119 flag_value flag.c /^flag_t flag_value(const FLAG *flag_table, const ch/ floating_time handler.c /^int floating_time(OBJ_DATA *obj)$/ format_flags db/db.c /^char *format_flags(flag_t flags)$/ format_lookup comm/comm_colors.c /^int format_lookup(const char *name)$/ format_obj handler.c /^void format_obj(BUFFER *output, OBJ_DATA *obj)$/ format_obj_affects handler.c /^void format_obj_affects(BUFFER *output, AFFECT_DAT/ format_obj_to_char act_info.c /^char *format_obj_to_char(OBJ_DATA *obj, CHAR_DATA / format_string string_edit.c /^const char *format_string(const char *oldstring \/*/ fread_char save.c /^fread_char(CHAR_DATA * ch, FILE * fp)$/ fread_clan db/db.c /^int fread_clan(FILE *fp)$/ fread_flags db/db.c /^flag_t fread_flags(FILE *fp)$/ fread_fstring db/db.c /^flag_t fread_fstring(const FLAG *table, FILE *fp)$/ fread_fword db/db.c /^flag_t fread_fword(const FLAG *table, FILE *fp)$/ fread_letter db/db.c /^char fread_letter(FILE *fp)$/ fread_namedp db/db.c /^void *fread_namedp(NAMEDP *table, FILE *fp)$/ fread_number db/db.c /^int fread_number(FILE *fp)$/ fread_obj save.c /^fread_obj(CHAR_DATA * ch, FILE * fp)$/ fread_pet save.c /^fread_pet(CHAR_DATA * ch, FILE * fp)$/ fread_string db/db.c /^const char *fread_string(FILE *fp)$/ fread_to_eol db/db.c /^void fread_to_eol(FILE *fp)$/ fread_word db/db.c /^char *fread_word(FILE *fp)$/ free_area mem.c /^void free_area(AREA_DATA *pArea)$/ free_ban comm/ban.c /^void free_ban(BAN_DATA *ban)$/ free_char recycle.c /^void free_char(CHAR_DATA *ch)$/ free_descriptor comm/comm.c /^void free_descriptor(DESCRIPTOR_DATA *d)$/ free_exit mem.c /^void free_exit(EXIT_DATA *pExit)$/ free_mem db/db.c /^void free_mem(void *p, int sMem)$/ free_mob_index mem.c /^void free_mob_index(MOB_INDEX_DATA *pMob)$/ free_note note.c /^void free_note(NOTE_DATA *note)$/ free_obj recycle.c /^void free_obj(OBJ_DATA *obj)$/ free_obj_index mem.c /^void free_obj_index(OBJ_INDEX_DATA *pObj)$/ free_pcdata recycle.c /^void free_pcdata(PC_DATA *pcdata)$/ free_reset_data mem.c /^void free_reset_data(RESET_DATA *pReset)$/ free_room_index mem.c /^void free_room_index(ROOM_INDEX_DATA *pRoom)$/ free_shop mem.c /^void free_shop(SHOP_DATA *pShop)$/ free_string str.c /^void free_string(const char *p)$/ fwrite_affect save.c /^void fwrite_affect(AFFECT_DATA *paf, FILE *fp)$/ fwrite_char save.c /^fwrite_char(CHAR_DATA * ch, FILE * fp, bool reboot/ fwrite_note note.c /^void fwrite_note(FILE *fp, NOTE_DATA *pnote)$/ fwrite_obj save.c /^fwrite_obj(CHAR_DATA * ch, OBJ_DATA * obj, FILE * / fwrite_pet save.c /^fwrite_pet(CHAR_DATA * pet, FILE * fp)$/ fwrite_string db/db.c /^void fwrite_string(FILE *fp, const char *name, con/ gain_condition update.c /^void gain_condition(CHAR_DATA *ch, int iCond, int / gain_exp update.c /^void gain_exp(CHAR_DATA *ch, int gain)$/ game_loop_unix comm/comm.c /^void game_loop_unix(int control, int infofd)$/ garble act_comm.c /^static const char *garble(CHAR_DATA *ch, const cha/ get_age handler.c /^int get_age(CHAR_DATA *ch)$/ get_carry_weight merc.h /^#define get_carry_weight(ch) ((ch)->carry_weight +/ get_char_area hunt.c /^CHAR_DATA *get_char_area(CHAR_DATA *ch, const char/ get_char_room handler.c /^CHAR_DATA *get_char_room(CHAR_DATA *ch, const char/ get_char_room2 handler.c /^CHAR_DATA *get_char_room2(CHAR_DATA *ch, ROOM_INDE/ get_char_spell handler.c /^CHAR_DATA *get_char_spell(CHAR_DATA *ch, const cha/ get_char_world handler.c /^CHAR_DATA *get_char_world(CHAR_DATA *ch, const cha/ get_cond_alias act_info.c /^char *get_cond_alias(OBJ_DATA *obj)$/ get_cost act_obj.c /^uint get_cost(CHAR_DATA * keeper, OBJ_DATA * obj, / get_curr_stat class.c /^int get_curr_stat(CHAR_DATA *ch, int stat)$/ get_dam_type fight.c /^int get_dam_type(CHAR_DATA *ch, OBJ_DATA *wield, i/ get_edited_area olc/olc.c /^AREA_DATA *get_edited_area(CHAR_DATA *ch)$/ get_eq_char handler.c /^OBJ_DATA *get_eq_char(CHAR_DATA *ch, int iWear)$/ get_filename util.c /^const char *get_filename(const char *name)$/ get_gold_corpse fight.c /^void get_gold_corpse(CHAR_DATA *ch, OBJ_DATA *corp/ get_max_train class.c /^int get_max_train(CHAR_DATA *ch, int stat)$/ get_mob_id recycle.c /^long get_mob_id(void)$/ get_mob_index db/db.c /^MOB_INDEX_DATA *get_mob_index(int vnum)$/ get_mob_vnum_room mob_prog.c /^bool get_mob_vnum_room(CHAR_DATA *ch, int vnum)$/ get_obj act_obj.c /^void get_obj(CHAR_DATA * ch, OBJ_DATA * obj, OBJ_D/ get_obj_carry handler.c /^OBJ_DATA *get_obj_carry(CHAR_DATA *ch, const char / get_obj_here handler.c /^OBJ_DATA *get_obj_here(CHAR_DATA *ch, const char */ get_obj_index db/db.c /^OBJ_INDEX_DATA *get_obj_index(int vnum)$/ get_obj_keeper act_obj.c /^OBJ_DATA * get_obj_keeper(CHAR_DATA * ch, CHAR_DAT/ get_obj_list handler.c /^OBJ_DATA *get_obj_list(CHAR_DATA *ch, const char */ get_obj_number handler.c /^int get_obj_number(OBJ_DATA *obj)$/ get_obj_realnumber handler.c /^int get_obj_realnumber(OBJ_DATA *obj)$/ get_obj_room handler.c /^OBJ_DATA *get_obj_room(CHAR_DATA *ch, const char */ get_obj_type handler.c /^OBJ_DATA *get_obj_type(OBJ_INDEX_DATA *pObjIndex)$/ get_obj_vnum_room mob_prog.c /^bool get_obj_vnum_room(CHAR_DATA *ch, int vnum)$/ get_obj_wear handler.c /^OBJ_DATA *get_obj_wear(CHAR_DATA *ch, const char */ get_obj_weight handler.c /^int get_obj_weight(OBJ_DATA *obj)$/ get_obj_world handler.c /^OBJ_DATA *get_obj_world(CHAR_DATA *ch, const char / get_order mob_prog.c /^int get_order(CHAR_DATA *ch)$/ get_pc_id recycle.c /^long get_pc_id(void)$/ get_prog_coconut obj_prog.c /^int get_prog_coconut(OBJ_DATA *obj, CHAR_DATA *ch,/ get_prog_heart obj_prog.c /^int get_prog_heart(OBJ_DATA *obj, CHAR_DATA *ch, c/ get_prog_quest_obj obj_prog.c /^int get_prog_quest_obj(OBJ_DATA *obj, CHAR_DATA *c/ get_prog_quest_reward obj_prog.c /^int get_prog_quest_reward(OBJ_DATA *obj, CHAR_DATA/ get_prog_snake obj_prog.c /^int get_prog_snake(OBJ_DATA *obj, CHAR_DATA *ch, c/ get_prog_spec_weapon obj_prog.c /^int get_prog_spec_weapon(OBJ_DATA *obj, CHAR_DATA / get_random_char mob_prog.c /^CHAR_DATA *get_random_char(CHAR_DATA *mob)$/ get_random_room act_move.c /^ROOM_INDEX_DATA *get_random_room(CHAR_DATA *ch)$/ get_recall hometown.c /^int get_recall(CHAR_DATA *ch)$/ get_room_index db/db.c /^ROOM_INDEX_DATA *get_room_index(int vnum)$/ get_size buffer.c /^static int get_size (int val)$/ get_skill skills.c /^int get_skill(CHAR_DATA *ch, int sn)$/ get_stat_alias comm/comm.c /^char *get_stat_alias(CHAR_DATA *ch, int where)$/ get_status_alias clan.c /^char *get_status_alias(int status)$/ get_true_weight handler.c /^int get_true_weight(OBJ_DATA *obj)$/ get_weapon_skill skills.c /^int get_weapon_skill(CHAR_DATA *ch, int sn)$/ get_weapon_sn skills.c /^int get_weapon_sn(OBJ_DATA *wield)$/ get_wear_level handler.c /^int get_wear_level(CHAR_DATA *ch, OBJ_DATA *obj)$/ getline string_edit.c /^const char *getline(const char *str, char *buf)$/ gettimeofday comm/comm.c /^void gettimeofday (struct timeval *tp, void *tzp)$/ gg const.h 391 greet_prog_coconut obj_prog.c /^int greet_prog_coconut(OBJ_DATA *obj, CHAR_DATA *c/ group_gain fight.c /^void group_gain(CHAR_DATA *ch, CHAR_DATA *victim)$/ guild_check class.c /^int guild_check(CHAR_DATA *ch, ROOM_INDEX_DATA *ro/ handle_death fight.c /^void handle_death(CHAR_DATA *ch, CHAR_DATA *victim/ has_item mob_prog.c /^bool has_item(CHAR_DATA *ch, int vnum, int item_ty/ has_key act_move.c /^bool has_key(CHAR_DATA *ch, int key)$/ has_key_ground act_move.c /^bool has_key_ground(CHAR_DATA *ch, int key)$/ has_obj_affect handler.c /^bool has_obj_affect(CHAR_DATA *ch, int vector)$/ hash_enter hunt.c /^int hash_enter(struct hash_header *ht,int key,void/ hash_find hunt.c /^void *hash_find(struct hash_header *ht,int key)$/ hash_find_or_create hunt.c /^void *hash_find_or_create(struct hash_header *ht,i/ hash_iterate hunt.c /^void hash_iterate(struct hash_header *ht,void (*fu/ hash_remove hunt.c /^void *hash_remove(struct hash_header *ht,int key)$/ hashstr str.c /^hashstr(s, maxn, hashs)$/ help_add help.c /^void help_add(AREA_DATA *pArea, HELP_DATA* pHelp)$/ help_free help.c /^void help_free(HELP_DATA *pHelp)$/ help_lookup help.c /^HELP_DATA *help_lookup(int num, const char *keywor/ help_new help.c /^HELP_DATA * help_new(void)$/ help_show help.c /^void help_show(CHAR_DATA *ch, BUFFER *output, cons/ hh const.h 392 hide_note note.c /^bool hide_note(CHAR_DATA *ch, NOTE_DATA *pnote)$/ hit_gain update.c /^int hit_gain(CHAR_DATA *ch)$/ home_check_fn hometown.h 46 hometown_check comm/comm.c /^int hometown_check(CHAR_DATA *ch)$/ hometown_ok comm/comm.c /^int hometown_ok(CHAR_DATA *ch, int home)$/ hunt_victim hunt.c /^void hunt_victim(CHAR_DATA *ch)$/ hunt_victim_attack hunt.c /^void hunt_victim_attack(CHAR_DATA* ch)$/ ii const.h 393 in_PK handler.c /^bool in_PK(CHAR_DATA *ch, CHAR_DATA *victim)$/ info_desc_free comm/comm_info.c /^static void info_desc_free(INFO_DESC *id)$/ info_desc_new comm/comm_info.c /^static INFO_DESC *info_desc_new(int fd)$/ info_newconn comm/comm_info.c /^void info_newconn(int infofd)$/ info_process_cmd comm/comm_info.c /^void info_process_cmd(INFO_DESC *id)$/ init_descriptor comm/comm.c /^void init_descriptor(int control)$/ init_hash_table hunt.c /^void init_hash_table(struct hash_header *ht,int re/ init_mm db/db.c /^void init_mm()$/ init_socket comm/comm.c /^int init_socket(int port)$/ init_world hunt.c /^void init_world(ROOM_INDEX_DATA *room_db[])$/ interpolate db/db.c /^int interpolate(int level, int value_00, int value/ interpret interp.c /^void interpret(CHAR_DATA *ch, const char *argument/ interpret_raw interp.c /^void interpret_raw(CHAR_DATA *ch, const char *argu/ is_affected handler.c /^bool is_affected(CHAR_DATA *ch, int sn)$/ is_affected_room raffects.c /^bool is_affected_room(ROOM_INDEX_DATA *room, int s/ is_bit_affected handler.c /^bool is_bit_affected(CHAR_DATA *ch, int where, fla/ is_friend handler.c /^bool is_friend(CHAR_DATA *ch, CHAR_DATA *victim)$/ is_metal handler.c /^bool is_metal(OBJ_DATA *obj)$/ is_name handler.c /^bool is_name(const char *str, const char *namelist/ is_name_raw handler.c /^bool is_name_raw(const char *str, const char *name/ is_note_to note.c /^bool is_note_to(CHAR_DATA *ch, NOTE_DATA *pnote)$/ is_number interp.c /^bool is_number(const char *argument)$/ is_room_owner handler.c /^bool is_room_owner(CHAR_DATA *ch, ROOM_INDEX_DATA / is_safe fight.c /^bool is_safe(CHAR_DATA *ch, CHAR_DATA *victim)$/ is_safe_nomessage fight.c /^bool is_safe_nomessage(CHAR_DATA *ch, CHAR_DATA *v/ is_safe_rspell raffects.c /^bool is_safe_rspell(int level, CHAR_DATA *victim)$/ is_safe_rspell_nom raffects.c /^bool is_safe_rspell_nom(int level, CHAR_DATA *vict/ is_safe_spell fight.c /^bool is_safe_spell(CHAR_DATA *ch, CHAR_DATA *victi/ is_same_group merc.h /^#define is_same_group(ach, bch) (leader_lookup(ach/ is_stat flag.c /^int is_stat(const FLAG *flag_table)$/ isn_dark_safe handler.c /^int isn_dark_safe(CHAR_DATA *ch)$/ item_lookup lookup.c /^int item_lookup(const char *name)$/ jj const.h 394 keyword_lookup mob_prog.c /^int keyword_lookup(const char **table, char *keywo/ kk const.h 395 lang_lookup db/lang.c /^int lang_lookup(const char *name)$/ lang_new db/lang.c /^LANG_DATA *lang_new(void)$/ lang_nlookup db/lang.c /^int lang_nlookup(const char *name, size_t len)$/ leader_lookup act_comm.c /^CHAR_DATA* leader_lookup(CHAR_DATA* ch)$/ light_update update.c /^void light_update(void)$/ liq_lookup lookup.c /^int liq_lookup(const char *name)$/ ll const.h 396 load_bans comm/ban.c /^void load_bans(void)$/ load_char_obj save.c /^void load_char_obj(DESCRIPTOR_DATA * d, const char/ load_hash db/db_lang.c /^void load_hash(const char *file, varr **p)$/ load_langfile db/resource.c /^load_langfile(int lang, char* fname)$/ load_limited_objects db/db.c /^void load_limited_objects()$/ load_msgdb db/msg.c /^void load_msgdb(void)$/ load_notes note.c /^void load_notes(void)$/ load_oldmsgdb db/resource.c /^void load_oldmsgdb(void)$/ load_thread note.c /^void load_thread(char *name, NOTE_DATA **list, int/ log log.h /^#define log(str) log_printf(str)$/ log_area_popularity comm/comm.c /^int log_area_popularity(void)$/ log_printf log.c /^void log_printf(const char *format, ...)$/ lookup_religion_leader mob_cmds.c /^int lookup_religion_leader (const char *name)$/ make_corpse fight.c /^void make_corpse(CHAR_DATA *ch)$/ mana_cost skills.c /^int mana_cost(CHAR_DATA *ch, int sn)$/ mana_gain update.c /^int mana_gain(CHAR_DATA *ch)$/ material_lookup lookup.c /^int material_lookup(const char *name)$/ may_float handler.c /^bool may_float(OBJ_DATA *obj)$/ mlstr_append mlstring.c /^bool mlstr_append(CHAR_DATA *ch, mlstring **mlp, c/ mlstr_cmp mlstring.c /^int mlstr_cmp(const mlstring *ml1, const mlstring / mlstr_convert mlstring.c /^const char** mlstr_convert(mlstring **mlp, int new/ mlstr_cval mlstring.h /^#define mlstr_cval(ml, ch) mlstr_val(ml, ch->lang/ mlstr_dump mlstring.c /^void mlstr_dump(BUFFER *buf, const char *name, con/ mlstr_dup mlstring.c /^mlstring *mlstr_dup(mlstring *ml)$/ mlstr_edit mlstring.c /^bool mlstr_edit(mlstring **mlp, const char *argume/ mlstr_editnl mlstring.c /^bool mlstr_editnl(mlstring **mlp, const char *argu/ mlstr_format mlstring.c /^void mlstr_format(mlstring **mlp)$/ mlstr_fread mlstring.c /^mlstring *mlstr_fread(FILE *fp)$/ mlstr_free mlstring.c /^void mlstr_free(mlstring *ml)$/ mlstr_fwrite mlstring.c /^void mlstr_fwrite(FILE *fp, const char* name, cons/ mlstr_mval mlstring.h /^#define mlstr_mval(ml) mlstr_val(ml, 0)$/ mlstr_new mlstring.c /^mlstring *mlstr_new(const char *name)$/ mlstr_nlang mlstring.c /^int mlstr_nlang(const mlstring *ml)$/ mlstr_null mlstring.c /^bool mlstr_null(const mlstring *ml)$/ mlstr_printf mlstring.c /^mlstring *mlstr_printf(mlstring *ml,...)$/ mlstr_split mlstring.c /^static mlstring *mlstr_split(mlstring *ml)$/ mlstr_val mlstring.c /^const char * mlstr_val(const mlstring *ml, int lan/ mlstring typedef.h 72 mm const.h 397 mob_check act_wiz.c /^bool mob_check(CHAR_DATA *ch, CHAR_DATA *mob)$/ mob_hit fight.c /^void mob_hit(CHAR_DATA *ch, CHAR_DATA *victim, int/ mob_interpret mob_cmds.c /^void mob_interpret(CHAR_DATA *ch, const char *argu/ mobile_update update.c /^void mobile_update(void)$/ mount_success act_move.c /^int mount_success(CHAR_DATA *ch, CHAR_DATA *mount,/ move_char act_move.c /^void move_char(CHAR_DATA *ch, int door, bool follo/ move_gain update.c /^int move_gain(CHAR_DATA *ch)$/ mp_act_trigger mob_prog.c /^void mp_act_trigger(const char *argument, CHAR_DAT/ mp_bribe_trigger mob_prog.c /^void mp_bribe_trigger(CHAR_DATA *mob, CHAR_DATA *c/ mp_exit_trigger mob_prog.c /^bool mp_exit_trigger(CHAR_DATA *ch, int dir)$/ mp_give_trigger mob_prog.c /^void mp_give_trigger(CHAR_DATA *mob, CHAR_DATA *ch/ mp_greet_trigger mob_prog.c /^void mp_greet_trigger(CHAR_DATA *ch)$/ mp_hprct_trigger mob_prog.c /^void mp_hprct_trigger(CHAR_DATA *mob, CHAR_DATA *c/ mp_percent_trigger mob_prog.c /^bool mp_percent_trigger($/ mpcode_add mem.c /^void mpcode_add(MPCODE *mpcode)$/ mpcode_free mem.c /^void mpcode_free(MPCODE *mpcode)$/ mpcode_lookup mem.c /^MPCODE *mpcode_lookup(int vnum)$/ mpcode_new mem.c /^MPCODE *mpcode_new(void)$/ mptrig_add recycle.c /^void mptrig_add(MOB_INDEX_DATA *mob, MPTRIG *mptri/ mptrig_fix recycle.c /^void mptrig_fix(MOB_INDEX_DATA *mob)$/ mptrig_free recycle.c /^void mptrig_free(MPTRIG *mp)$/ mptrig_new recycle.c /^MPTRIG *mptrig_new(int type, const char *phrase, i/ msg_add db/msg.c /^mlstring **msg_add(mlstring *ml)$/ msg_del db/msg.c /^mlstring *msg_del(const char *name)$/ msg_dump olc/olc_msg.c /^static void msg_dump(BUFFER *buf, mlstring *ml)$/ msg_lookup db/msg.c /^mlstring **msg_lookup(const char *name)$/ msg_search olc/olc_msg.c /^static mlstring **msg_search(const char *argument)/ msghash db/msg.c /^#define msghash(s) hashstr(s, 32, MAX_MSG_HASH)$/ msgid_add db/resource.c /^msgid_add(char* name, int msgid)$/ msgid_cmp db/resource.c /^msgid_cmp(const void* p1, const void* p2)$/ msgid_lookup db/resource.c /^msgid_lookup(char* name)$/ msgid_name_lookup db/resource.c /^msgid_name_lookup(int msgid)$/ msgtoa olc/olc_msg.c /^static const char* msgtoa(const char *argument)$/ mult_argument interp.c /^uint mult_argument(const char *argument, char arg[/ multi_hit fight.c /^void multi_hit(CHAR_DATA *ch, CHAR_DATA *victim, i/ name_add handler.c /^void name_add(CHAR_DATA *ch, const char *name,$/ name_delete handler.c /^void name_delete(CHAR_DATA *ch, const char *name,$/ name_edit handler.c /^void name_edit(CHAR_DATA *ch, const char *name,$/ name_toggle handler.c /^void name_toggle(CHAR_DATA *ch, const char *name,$/ namedp_check namedp.c /^void namedp_check(const NAMEDP *np)$/ namedp_lookup namedp.c /^NAMEDP *namedp_lookup(NAMEDP *table, const char *n/ namedp_name namedp.c /^const char *namedp_name(const NAMEDP *table, void / nanny comm/comm.c /^void nanny(DESCRIPTOR_DATA *d, const char *argumen/ new_area mem.c /^AREA_DATA *new_area(void)$/ new_ban comm/ban.c /^BAN_DATA *new_ban(void)$/ new_char recycle.c /^CHAR_DATA *new_char (void)$/ new_descriptor comm/comm.c /^DESCRIPTOR_DATA *new_descriptor(void)$/ new_exit mem.c /^EXIT_DATA *new_exit(void)$/ new_mob_index mem.c /^MOB_INDEX_DATA *new_mob_index(void)$/ new_note note.c /^NOTE_DATA *new_note()$/ new_obj recycle.c /^OBJ_DATA *new_obj(void)$/ new_obj_index mem.c /^OBJ_INDEX_DATA *new_obj_index(void)$/ new_pcdata recycle.c /^PC_DATA *new_pcdata(void)$/ new_reset db/db.c /^void new_reset(ROOM_INDEX_DATA *pR, RESET_DATA *pR/ new_reset_data mem.c /^RESET_DATA *new_reset_data(void)$/ new_room_index mem.c /^ROOM_INDEX_DATA *new_room_index(void)$/ new_shop mem.c /^SHOP_DATA *new_shop(void)$/ nn const.h 398 note_attach note.c /^void note_attach(CHAR_DATA *ch, int type)$/ note_remove note.c /^void note_remove(CHAR_DATA *ch, NOTE_DATA *pnote, / nuke_pets act_comm.c /^void nuke_pets(CHAR_DATA *ch)$/ num_eval mob_prog.c /^int num_eval(int lval, int oper, int rval)$/ number_argument interp.c /^uint number_argument(const char *argument, char ar/ number_bits db/db.c /^int number_bits(int width)$/ number_door db/db.c /^int number_door(void)$/ number_fuzzy db/db.c /^int number_fuzzy(int number)$/ number_mm db/db.c /^long number_mm(void)$/ number_percent db/db.c /^int number_percent(void)$/ number_range db/db.c /^int number_range(int from, int to)$/ numlines string_edit.c /^char *numlines(const char *string)$/ obj_cast_spell magic.c /^void obj_cast_spell(int sn, int level,$/ obj_check act_wiz.c /^bool obj_check(CHAR_DATA *ch, OBJ_DATA *obj)$/ obj_from_char handler.c /^void obj_from_char(OBJ_DATA *obj)$/ obj_from_obj handler.c /^void obj_from_obj(OBJ_DATA *obj)$/ obj_from_room handler.c /^void obj_from_room(OBJ_DATA *obj)$/ obj_is_pit handler.c /^bool obj_is_pit(OBJ_DATA *obj)$/ obj_name act_info.c /^char *obj_name(OBJ_DATA *obj, CHAR_DATA *ch)$/ obj_to_char handler.c /^void obj_to_char(OBJ_DATA *obj, CHAR_DATA *ch)$/ obj_to_keeper act_obj.c /^void obj_to_keeper(OBJ_DATA * obj, CHAR_DATA * ch)/ obj_to_obj handler.c /^void obj_to_obj(OBJ_DATA *obj, OBJ_DATA *obj_to)$/ obj_to_room handler.c /^void obj_to_room(OBJ_DATA *obj, ROOM_INDEX_DATA *p/ obj_update update.c /^void obj_update(void)$/ obj_update_list update.c /^void obj_update_list(OBJ_DATA *obj)$/ objed_values olc/olc_obj.c /^bool objed_values(CHAR_DATA *ch, const char *argum/ olc_cmd_lookup olc/olc.c /^OLC_CMD_DATA *olc_cmd_lookup(CHAR_DATA *ch, OLC_FU/ olc_ed_name olc/olc.c /^const char *olc_ed_name(CHAR_DATA *ch)$/ olced_clan olc/olc.c /^bool olced_clan(CHAR_DATA *ch, const char *argumen/ olced_dice olc/olc.c /^bool olced_dice(CHAR_DATA *ch, const char *argumen/ olced_exd olc/olc.c /^bool olced_exd(CHAR_DATA *ch, const char* argument/ olced_exit olc/olc_room.c /^static bool olced_exit(CHAR_DATA *ch, const char */ olced_flag olc/olc.c /^bool olced_flag(CHAR_DATA *ch, const char *argumen/ olced_lookup olc/olc.c /^static OLCED_DATA *olced_lookup(const char * id)$/ olced_mlstr olc/olc.c /^bool olced_mlstr(CHAR_DATA *ch, const char *argume/ olced_mlstr_text olc/olc.c /^bool olced_mlstr_text(CHAR_DATA *ch, const char *a/ olced_mlstrnl olc/olc.c /^bool olced_mlstrnl(CHAR_DATA *ch, const char *argu/ olced_number olc/olc.c /^bool olced_number(CHAR_DATA *ch, const char *argum/ olced_str olc/olc.c /^bool olced_str(CHAR_DATA *ch, const char *argument/ olced_str_text olc/olc.c /^bool olced_str_text(CHAR_DATA *ch, const char *arg/ one_argument interp.c /^const char *one_argument(const char *argument, cha/ one_hit fight.c /^void one_hit(CHAR_DATA *ch, CHAR_DATA *victim, int/ oo const.h 400 opposite_door handler.c /^int opposite_door(int door)$/ oprog_call obj_prog.c /^int oprog_call(int optype, OBJ_DATA *obj, CHAR_DAT/ oprog_lookup obj_prog.c /^OPROG_DATA *oprog_lookup(const char *name)$/ oprog_name_lookup obj_prog.c /^char *oprog_name_lookup(OPROG_FUN *fn)$/ oprog_set obj_prog.c /^void oprog_set(OBJ_INDEX_DATA *pObjIndex,const cha/ optype_lookup obj_prog.c /^int optype_lookup(const char *name)$/ page_to_char comm/comm.c /^void page_to_char(const char *txt, CHAR_DATA *ch)$/ parse_colors comm/comm_colors.c /^void parse_colors(const char *i, char *o, size_t l/ parse_note note.c /^void parse_note(CHAR_DATA *ch, const char *argumen/ parsebet auction.c /^int parsebet (const int currentbet, const char *ar/ path_to_track handler.c /^void path_to_track(CHAR_DATA *ch, CHAR_DATA *victi/ pc_skill_lookup merc.h /^#define pc_skill_lookup(ch, sn) \\$/ percent_hp comm/comm.c /^void percent_hp(CHAR_DATA *ch, char buf[MAX_STRING/ pk_range handler.c /^int pk_range(int level)$/ poison_effect effects.c /^void poison_effect(void *vo,int level, int dam, in/ position_lookup lookup.c /^int position_lookup(const char *name)$/ potion_arm_level update.c /^int potion_arm_level(OBJ_DATA *potion)$/ potion_cure_blind update.c /^bool potion_cure_blind(OBJ_DATA *potion)$/ potion_cure_disease update.c /^bool potion_cure_disease(OBJ_DATA *potion)$/ potion_cure_level update.c /^int potion_cure_level(OBJ_DATA *potion)$/ potion_cure_poison update.c /^bool potion_cure_poison(OBJ_DATA *potion)$/ pp const.h 401 print_resetmsg db/db.c /^void print_resetmsg(AREA_DATA *pArea)$/ process_output comm/comm.c /^bool process_output(DESCRIPTOR_DATA *d, bool fProm/ program_flow mob_prog.c /^void program_flow(int pvnum, CHAR_DATA *mob, CHAR_/ put_obj act_obj.c /^bool put_obj(CHAR_DATA *ch, OBJ_DATA *container, O/ qq const.h 402 qtrouble_lookup quest.c /^QTROUBLE_DATA *qtrouble_lookup(CHAR_DATA *ch, int / qtrouble_set quest.c /^void qtrouble_set(CHAR_DATA *ch, int vnum, int cou/ quaff_obj act_obj.c /^void quaff_obj(CHAR_DATA *ch, OBJ_DATA *obj)$/ quest_buy quest.c /^static void quest_buy(CHAR_DATA *ch, char *arg)$/ quest_cancel quest.c /^void quest_cancel(CHAR_DATA *ch)$/ quest_complete quest.c /^static void quest_complete(CHAR_DATA *ch, char *ar/ quest_give_item quest.c /^static bool quest_give_item(CHAR_DATA *ch, CHAR_DA/ quest_handle_death quest.c /^void quest_handle_death(CHAR_DATA *ch, CHAR_DATA */ quest_info quest.c /^static void quest_info(CHAR_DATA *ch, char* arg)$/ quest_list quest.c /^static void quest_list(CHAR_DATA *ch, char *arg)$/ quest_points quest.c /^static void quest_points(CHAR_DATA *ch, char* arg)/ quest_request quest.c /^static void quest_request(CHAR_DATA *ch, char *arg/ quest_tell quest.c /^static void quest_tell(CHAR_DATA *ch, CHAR_DATA *q/ quest_time quest.c /^static void quest_time(CHAR_DATA *ch, char* arg)$/ quest_trouble quest.c /^static void quest_trouble(CHAR_DATA *ch, char *arg/ quest_update quest.c /^void quest_update(void)$/ questor_lookup quest.c /^static CHAR_DATA* questor_lookup(CHAR_DATA *ch)$/ race_class_lookup race.h /^#define race_class_lookup(race, name) \\$/ race_free race.c /^void race_free(RACE_DATA *r)$/ race_lookup race.h /^#define race_lookup(i) ((RACE_DATA*) varr_get(&rac/ race_name race.c /^const char *race_name(int i)$/ race_new race.c /^RACE_DATA *race_new(void)$/ race_pcdata_free race.c /^void race_pcdata_free(RACE_PCDATA *pcr)$/ race_pcdata_new race.c /^RACE_PCDATA *race_pcdata_new(void)$/ race_skill_lookup race.h /^#define race_skill_lookup(race, sn) \\$/ raffect_back_char raffects.c /^void raffect_back_char(ROOM_INDEX_DATA *room, CHAR/ raffect_to_char raffects.c /^void raffect_to_char(ROOM_INDEX_DATA *room, CHAR_D/ random db/db.c /^# define random() rand()$/ rating_add rating.c /^void rating_add(const char* name, int pc_killed)$/ rating_data_cmp rating.c /^rating_data_cmp(const void *a, const void *b)$/ rating_update rating.c /^void rating_update(CHAR_DATA *ch, CHAR_DATA *victi/ raw_kill fight.h /^#define raw_kill(ch, victim) raw_kill_org(ch, vict/ raw_kill_org fight.c /^void raw_kill_org(CHAR_DATA *ch, CHAR_DATA *victim/ read_from_buffer comm/comm.c /^void read_from_buffer(DESCRIPTOR_DATA *d)$/ read_from_descriptor comm/comm.c /^bool read_from_descriptor(DESCRIPTOR_DATA *d)$/ reboot_muddy act_wiz.c /^void reboot_muddy(void)$/ recursive_clone act_wiz.c /^void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj,/ religion_name religion.c /^char *religion_name(int religion)$/ remove_mind handler.c /^void remove_mind(CHAR_DATA *ch, const char *str)$/ remove_obj act_obj.c /^bool remove_obj(CHAR_DATA * ch, int iWear, bool fR/ remove_prog_arm_hercules obj_prog.c /^int remove_prog_arm_hercules(OBJ_DATA *obj, CHAR_D/ remove_prog_armbands obj_prog.c /^int remove_prog_armbands(OBJ_DATA *obj, CHAR_DATA / remove_prog_boots_flying obj_prog.c /^int remove_prog_boots_flying(OBJ_DATA *obj, CHAR_D/ remove_prog_bracer obj_prog.c /^int remove_prog_bracer(OBJ_DATA *obj, CHAR_DATA *c/ remove_prog_breastplate_strength obj_prog.c /^int remove_prog_breastplate_strength(OBJ_DATA *obj/ remove_prog_coconut obj_prog.c /^int remove_prog_coconut(OBJ_DATA *obj, CHAR_DATA */ remove_prog_demonfireshield obj_prog.c /^int remove_prog_demonfireshield(OBJ_DATA *obj, CHA/ remove_prog_excalibur obj_prog.c /^int remove_prog_excalibur(OBJ_DATA *obj, CHAR_DATA/ remove_prog_fire_shield obj_prog.c /^int remove_prog_fire_shield(OBJ_DATA *obj, CHAR_DA/ remove_prog_firegauntlets obj_prog.c /^int remove_prog_firegauntlets(OBJ_DATA *obj, CHAR_/ remove_prog_girdle_giant obj_prog.c /^int remove_prog_girdle_giant(OBJ_DATA *obj, CHAR_D/ remove_prog_snake obj_prog.c /^int remove_prog_snake(OBJ_DATA *obj, CHAR_DATA *ch/ remove_prog_wind_boots obj_prog.c /^int remove_prog_wind_boots(OBJ_DATA *obj, CHAR_DAT/ reset_area db/db.c /^void reset_area(AREA_DATA *pArea)$/ reset_char handler.c /^void reset_char(CHAR_DATA *ch)$/ reset_obj_affects handler.c /^void reset_obj_affects(CHAR_DATA *ch, OBJ_DATA *ob/ reset_room db/db.c /^void reset_room(ROOM_INDEX_DATA *pRoom)$/ resolv_done comm/comm.c /^void resolv_done()$/ resolver_done comm/resolver.c /^void resolver_done(void)$/ resolver_init comm/resolver.c /^void resolver_init(void)$/ resolver_loop comm/resolver.c /^static void resolver_loop(void)$/ restrict_none hometown.c /^restrict_none(CHAR_DATA* ch)$/ restrict_ofcol hometown.c /^restrict_ofcol(CHAR_DATA* ch)$/ restrict_old_midgaard hometown.c /^restrict_old_midgaard(CHAR_DATA* ch)$/ rn_lookup race.c /^int rn_lookup(const char *name)$/ room_affect_update update.c /^void room_affect_update(void)$/ room_dark handler.c /^bool room_dark(ROOM_INDEX_DATA *pRoomIndex)$/ room_enter hunt.c /^int room_enter(ROOM_INDEX_DATA *rb[],int key,ROOM_/ room_find hunt.c /^ROOM_INDEX_DATA *room_find(ROOM_INDEX_DATA *room_d/ room_find_or_create hunt.c /^ROOM_INDEX_DATA *room_find_or_create(ROOM_INDEX_DA/ room_is_dark handler.c /^bool room_is_dark(CHAR_DATA *ch)$/ room_is_private handler.c /^bool room_is_private(ROOM_INDEX_DATA *pRoomIndex)$/ room_iterate hunt.c /^void room_iterate(ROOM_INDEX_DATA *rb[],void (*fun/ room_record handler.c /^void room_record(const char *name,ROOM_INDEX_DATA / room_remove hunt.c /^int room_remove(ROOM_INDEX_DATA *rb[],int key)$/ room_update update.c /^void room_update(void)$/ rr const.h 403 run_olc_editor olc/olc.c /^bool run_olc_editor(DESCRIPTOR_DATA *d)$/ sac_obj act_obj.c /^void sac_obj(CHAR_DATA * ch, OBJ_DATA *obj)$/ sac_prog_excalibur obj_prog.c /^bool sac_prog_excalibur(OBJ_DATA *obj, CHAR_DATA */ sand_effect effects.c /^void sand_effect(void *vo, int level, int dam, int/ save_area olc/olc_save.c /^void save_area(AREA_DATA *pArea)$/ save_area_list olc/olc_save.c /^void save_area_list()$/ save_bans comm/ban.c /^void save_bans(void)$/ save_char_obj save.c /^void save_char_obj(CHAR_DATA * ch, bool reboot)$/ save_clan olc/olc_save.c /^void save_clan(CHAR_DATA *ch, CLAN_DATA *clan)$/ save_clans olc/olc_save.c /^void save_clans(CHAR_DATA *ch)$/ save_door_reset olc/olc_save.c /^void save_door_reset(FILE *fp, ROOM_INDEX_DATA *pR/ save_helps olc/olc_save.c /^void save_helps(FILE *fp, AREA_DATA *pArea)$/ save_lang olc/olc_save.c /^bool save_lang(CHAR_DATA *ch, LANG_DATA *l)$/ save_langs olc/olc_save.c /^void save_langs(CHAR_DATA *ch)$/ save_mobile olc/olc_save.c /^void save_mobile(FILE *fp, MOB_INDEX_DATA *pMobInd/ save_mobiles olc/olc_save.c /^void save_mobiles(FILE *fp, AREA_DATA *pArea)$/ save_mobprogs olc/olc_save.c /^void save_mobprogs(FILE *fp, AREA_DATA *pArea)$/ save_msgdb olc/olc_save.c /^void save_msgdb(CHAR_DATA *ch)$/ save_notes note.c /^void save_notes(int type)$/ save_object olc/olc_save.c /^void save_object(FILE *fp, OBJ_INDEX_DATA *pObjInd/ save_objects olc/olc_save.c /^void save_objects(FILE *fp, AREA_DATA *pArea)$/ save_olimits olc/olc_save.c /^void save_olimits(FILE *fp, AREA_DATA *pArea)$/ save_omprog olc/olc_save.c /^void save_omprog(FILE *fp, OBJ_INDEX_DATA *pObjInd/ save_omprogs olc/olc_save.c /^void save_omprogs(FILE *fp, AREA_DATA *pArea)$/ save_practicers olc/olc_save.c /^void save_practicers(FILE *fp, AREA_DATA *pArea)$/ save_print olc/olc_save.c /^static void save_print(CHAR_DATA *ch, const char */ save_reset olc/olc_save.c /^void save_reset(FILE *fp, AREA_DATA *pArea,$/ save_resets olc/olc_save.c /^void save_resets(FILE *fp, AREA_DATA *pArea)$/ save_room olc/olc_save.c /^void save_room(FILE *fp, ROOM_INDEX_DATA *pRoomInd/ save_rooms olc/olc_save.c /^void save_rooms(FILE *fp, AREA_DATA *pArea)$/ save_shop olc/olc_save.c /^void save_shop(FILE *fp, MOB_INDEX_DATA *pMobIndex/ save_shops olc/olc_save.c /^void save_shops(FILE *fp, AREA_DATA *pArea)$/ save_skills olc/olc_save.c /^void save_skills()$/ save_special olc/olc_save.c /^void save_special(FILE *fp, MOB_INDEX_DATA *pMobIn/ save_specials olc/olc_save.c /^void save_specials(FILE *fp, AREA_DATA *pArea)$/ save_word olc/olc_save.c /^void save_word(FILE *fp, WORD_DATA *w)$/ save_words olc/olc_save.c /^bool save_words(CHAR_DATA *ch, const char *filenam/ saves_dispel handler.c /^bool saves_dispel(int dis_level, int spell_level, / saves_spell handler.c /^bool saves_spell(int level, CHAR_DATA *victim, int/ say_spell skills.c /^void say_spell(CHAR_DATA *ch, int sn)$/ scan_list act_info.c /^void scan_list(ROOM_INDEX_DATA *scan_room, CHAR_DA/ scream_effect effects.c /^void scream_effect(void *vo, int level, int dam, i/ search_sockets comm/comm.c /^int search_sockets(DESCRIPTOR_DATA *inp)$/ send_arrow act_move.c /^int send_arrow(CHAR_DATA *ch, CHAR_DATA *victim,OB/ send_to_char comm/comm.c /^void send_to_char(const char *txt, CHAR_DATA *ch)$/ set_fighting fight.c /^void set_fighting(CHAR_DATA *ch, CHAR_DATA *victim/ set_obj_values olc/olc_obj.c /^int set_obj_values(BUFFER *output, OBJ_INDEX_DATA / set_skill skills.c /^void set_skill(CHAR_DATA *ch, int sn, int percent)/ set_skill_raw skills.c /^void set_skill_raw(CHAR_DATA *ch, int sn, int perc/ set_title act_info.c /^void set_title(CHAR_DATA *ch, const char *title)$/ sflag_t typedef.h 120 shock_effect effects.c /^void shock_effect(void *vo,int level, int dam, int/ show_affects handler.c /^void show_affects(CHAR_DATA *ch, BUFFER *output)$/ show_attack_types lookup.c /^void show_attack_types(BUFFER *output)$/ show_bit_affect handler.c /^void show_bit_affect(BUFFER *output, AFFECT_DATA */ show_char_to_char act_info.c /^void show_char_to_char(CHAR_DATA *list, CHAR_DATA / show_char_to_char_0 act_info.c /^void show_char_to_char_0(CHAR_DATA *victim, CHAR_D/ show_char_to_char_1 act_info.c /^void show_char_to_char_1(CHAR_DATA *victim, CHAR_D/ show_commands olc/olc.c /^bool show_commands(CHAR_DATA *ch, const char *argu/ show_duration handler.c /^void show_duration(BUFFER *output, AFFECT_DATA *pa/ show_flags flag.c /^void show_flags(CHAR_DATA *ch, const FLAG *flag_ta/ show_flags_buf flag.c /^void show_flags_buf(BUFFER *output, const FLAG *fl/ show_liq_types lookup.c /^void show_liq_types(BUFFER *output)$/ show_liqlist olc/olc_obj.c /^void show_liqlist(CHAR_DATA *ch)$/ show_list_to_char act_info.c /^void show_list_to_char(OBJ_DATA *list, CHAR_DATA */ show_loc_affect handler.c /^void show_loc_affect(CHAR_DATA *ch, BUFFER *output/ show_name handler.c /^void show_name(CHAR_DATA *ch, BUFFER *output,$/ show_obj_affects handler.c /^void show_obj_affects(CHAR_DATA *ch, BUFFER *outpu/ show_obj_to_char act_info.c /^void show_obj_to_char(CHAR_DATA *ch, OBJ_DATA *obj/ show_obj_values olc/olc_obj.c /^void show_obj_values(BUFFER *output, OBJ_INDEX_DAT/ show_spec_cmds olc/olc_mob.c /^static void show_spec_cmds(CHAR_DATA *ch)$/ show_spells olc/olc_obj.c /^static void show_spells(BUFFER *output, int tar)$/ show_string comm/comm.c /^void show_string(struct descriptor_data *d, char */ show_version olc/olc.c /^bool show_version(CHAR_DATA *ch, const char *argum/ size_lookup lookup.c /^int size_lookup(const char *name)$/ skill_level skills.c /^int skill_level(CHAR_DATA *ch, int sn)$/ skill_lookup skills.h /^#define skill_lookup(sn) ((SKILL_DATA*) varr_get(&/ skill_name skills.c /^const char *skill_name(int sn)$/ skill_vlookup skills.c /^void *skill_vlookup(varr *v, const char *name)$/ slot_lookup db/db_area.c /^static int slot_lookup(int slot)$/ smash_a mlstring.c /^static const char *smash_a(const char *s, int len)/ sn_lookup skills.c /^int sn_lookup(const char *name)$/ snprintf typedef.h 113 spec_assassinater special.c /^bool spec_assassinater(CHAR_DATA *ch)$/ spec_breath_acid special.c /^bool spec_breath_acid(CHAR_DATA *ch)$/ spec_breath_any special.c /^bool spec_breath_any(CHAR_DATA *ch)$/ spec_breath_fire special.c /^bool spec_breath_fire(CHAR_DATA *ch)$/ spec_breath_frost special.c /^bool spec_breath_frost(CHAR_DATA *ch)$/ spec_breath_gas special.c /^bool spec_breath_gas(CHAR_DATA *ch)$/ spec_breath_lightning special.c /^bool spec_breath_lightning(CHAR_DATA *ch)$/ spec_captain special.c /^bool spec_captain(CHAR_DATA *ch)$/ spec_cast special.c /^static void spec_cast(CHAR_DATA *ch, const char *s/ spec_cast_adept special.c /^bool spec_cast_adept(CHAR_DATA *ch)$/ spec_cast_beholder special.c /^bool spec_cast_beholder(CHAR_DATA *ch)$/ spec_cast_clan special.c /^bool spec_cast_clan(CHAR_DATA *ch)$/ spec_cast_cleric special.c /^bool spec_cast_cleric(CHAR_DATA *ch)$/ spec_cast_judge special.c /^bool spec_cast_judge(CHAR_DATA *ch)$/ spec_cast_mage special.c /^bool spec_cast_mage(CHAR_DATA *ch)$/ spec_cast_seneschal special.c /^bool spec_cast_seneschal(CHAR_DATA *ch)$/ spec_cast_undead special.c /^bool spec_cast_undead(CHAR_DATA *ch)$/ spec_executioner special.c /^bool spec_executioner(CHAR_DATA *ch)$/ spec_fido special.c /^bool spec_fido(CHAR_DATA *ch)$/ spec_guard special.c /^bool spec_guard(CHAR_DATA *ch)$/ spec_headlamia special.c /^bool spec_headlamia(CHAR_DATA *ch)$/ spec_janitor special.c /^bool spec_janitor(CHAR_DATA *ch)$/ spec_lookup special.c /^SPEC_FUN *spec_lookup(const char *name)$/ spec_mayor special.c /^bool spec_mayor(CHAR_DATA *ch)$/ spec_name special.c /^char *spec_name(SPEC_FUN *function)$/ spec_nasty special.c /^bool spec_nasty(CHAR_DATA *ch)$/ spec_ogre_member special.c /^bool spec_ogre_member(CHAR_DATA *ch)$/ spec_patrolman special.c /^bool spec_patrolman(CHAR_DATA *ch)$/ spec_poison special.c /^bool spec_poison(CHAR_DATA *ch)$/ spec_special_guard special.c /^bool spec_special_guard(CHAR_DATA *ch)$/ spec_thief special.c /^bool spec_thief(CHAR_DATA *ch)$/ spec_troll_member special.c /^bool spec_troll_member(CHAR_DATA *ch)$/ speech_prog_excalibur obj_prog.c /^int speech_prog_excalibur(OBJ_DATA *obj, CHAR_DATA/ speech_prog_kassandra obj_prog.c /^int speech_prog_kassandra(OBJ_DATA *obj, CHAR_DATA/ speech_prog_ring_ra obj_prog.c /^int speech_prog_ring_ra(OBJ_DATA *obj, CHAR_DATA */ spell_acetum_primus magic.c /^void spell_acetum_primus(int sn, int level, CHAR_D/ spell_acid_arrow magic.c /^void spell_acid_arrow(int sn, int level, CHAR_DATA/ spell_acid_blast magic.c /^void spell_acid_blast(int sn, int level, CHAR_DATA/ spell_acid_breath magic.c /^void spell_acid_breath(int sn, int level, CHAR_DAT/ spell_acute_vision magic2.c /^void spell_acute_vision(int sn, int level, CHAR_DA/ spell_adamantite_golem magic2.c /^void spell_adamantite_golem(int sn, int level, CHA/ spell_aid magic2.c /^void spell_aid(int sn, int level, CHAR_DATA *ch, v/ spell_amnesia magic2.c /^void spell_amnesia(int sn, int level, CHAR_DATA *c/ spell_animate_dead magic2.c /^void spell_animate_dead(int sn,int level, CHAR_DAT/ spell_armor magic.c /^void spell_armor(int sn, int level, CHAR_DATA *ch,/ spell_assist magic2.c /^void spell_assist(int sn, int level, CHAR_DATA *ch/ spell_astral_walk magic.c /^void spell_astral_walk(int sn, int level, CHAR_DAT/ spell_attract_other magic2.c /^void spell_attract_other(int sn, int level, CHAR_D/ spell_bamf magic.c /^void spell_bamf(int sn, int level, CHAR_DATA *ch, / spell_bark_skin magic2.c /^void spell_bark_skin(int sn, int level, CHAR_DATA / spell_black_death magic2.c /^void spell_black_death(int sn, int level, CHAR_DAT/ spell_black_shroud magic.c /^void spell_black_shroud (int sn, int level, CHAR_D/ spell_blade_barrier magic2.c /^void spell_blade_barrier(int sn,int level,CHAR_DAT/ spell_bless magic.c /^void spell_bless(int sn, int level, CHAR_DATA *ch,/ spell_bless_weapon magic2.c /^void spell_bless_weapon(int sn,int level,CHAR_DATA/ spell_blindness magic.c /^void spell_blindness(int sn, int level, CHAR_DATA / spell_bluefire magic.c /^void spell_bluefire(int sn, int level, CHAR_DATA */ spell_brew magic2.c /^void spell_brew(int sn, int level, CHAR_DATA *ch, / spell_burning_hands magic.c /^void spell_burning_hands(int sn,int level, CHAR_DA/ spell_call_lightning magic.c /^void spell_call_lightning(int sn, int level,CHAR_D/ spell_calm magic.c /^void spell_calm(int sn, int level, CHAR_DATA *ch, / spell_cancellation magic.c /^void spell_cancellation(int sn, int level, CHAR_DA/ spell_cause_critical magic.c /^void spell_cause_critical(int sn,int level,CHAR_DA/ spell_cause_light magic.c /^void spell_cause_light(int sn, int level, CHAR_DAT/ spell_cause_serious magic.c /^void spell_cause_serious(int sn,int level,CHAR_DAT/ spell_caustic_font magic.c /^void spell_caustic_font(int sn, int level, CHAR_DA/ spell_chain_lightning magic.c /^void spell_chain_lightning(int sn,int level,CHAR_D/ spell_chaos_blade magic2.c /^void spell_chaos_blade(int sn, int level, CHAR_DAT/ spell_charm_person magic.c /^void spell_charm_person(int sn, int level, CHAR_DA/ spell_chill_touch magic.c /^void spell_chill_touch(int sn, int level, CHAR_DAT/ spell_colour_spray magic.c /^void spell_colour_spray(int sn, int level, CHAR_DA/ spell_confuse magic2.c /^void spell_confuse(int sn, int level, CHAR_DATA *c/ spell_continual_light magic.c /^void spell_continual_light(int sn,int level,CHAR_D/ spell_control_undead magic2.c /^void spell_control_undead(int sn, int level, CHAR_/ spell_control_weather magic.c /^void spell_control_weather(int sn,int level,CHAR_D/ spell_corruption magic.c /^void spell_corruption(int sn, int level, CHAR_DATA/ spell_create_food magic.c /^void spell_create_food(int sn, int level, CHAR_DAT/ spell_create_rose magic.c /^void spell_create_rose(int sn, int level, CHAR_DAT/ spell_create_spring magic.c /^void spell_create_spring(int sn,int level,CHAR_DAT/ spell_create_water magic.c /^void spell_create_water(int sn, int level, CHAR_DA/ spell_cure_blindness magic.c /^void spell_cure_blindness(int sn,int level,CHAR_DA/ spell_cure_critical magic.c /^void spell_cure_critical(int sn, int level, CHAR_D/ spell_cure_disease magic.c /^void spell_cure_disease(int sn, int level, CHAR_DA/ spell_cure_light magic.c /^void spell_cure_light(int sn, int level, CHAR_DATA/ spell_cure_poison magic.c /^void spell_cure_poison(int sn, int level, CHAR_DAT/ spell_cure_serious magic.c /^void spell_cure_serious(int sn, int level, CHAR_DA/ spell_curse magic.c /^void spell_curse(int sn, int level, CHAR_DATA *ch,/ spell_cursed_lands magic2.c /^void spell_cursed_lands(int sn, int level, CHAR_DA/ spell_deadly_venom magic2.c /^void spell_deadly_venom(int sn, int level, CHAR_DA/ spell_deafen magic2.c /^void spell_deafen(int sn, int level, CHAR_DATA *ch/ spell_demon_summon magic2.c /^void spell_demon_summon(int sn, int level, CHAR_DA/ spell_demonfire magic.c /^void spell_demonfire(int sn, int level, CHAR_DATA / spell_desert_fist magic2.c /^void spell_desert_fist(int sn, int level, CHAR_DAT/ spell_detect_evil magic.c /^void spell_detect_evil(int sn, int level, CHAR_DAT/ spell_detect_fade magic.c /^void spell_detect_fade(int sn, int level, CHAR_DAT/ spell_detect_good magic.c /^void spell_detect_good(int sn, int level, CHAR_DAT/ spell_detect_hidden magic.c /^void spell_detect_hidden(int sn, int level, CHAR_D/ spell_detect_invis magic.c /^void spell_detect_invis(int sn, int level, CHAR_DA/ spell_detect_magic magic.c /^void spell_detect_magic(int sn, int level, CHAR_DA/ spell_detect_poison magic.c /^void spell_detect_poison(int sn, int level, CHAR_D/ spell_detect_undead magic.c /^void spell_detect_undead(int sn, int level, CHAR_D/ spell_disgrace magic2.c /^void spell_disgrace(int sn, int level, CHAR_DATA */ spell_disintegrate magic2.c /^void spell_disintegrate(int sn, int level, CHAR_DA/ spell_dispel_evil magic.c /^void spell_dispel_evil(int sn, int level, CHAR_DAT/ spell_dispel_good magic.c /^void spell_dispel_good(int sn, int level, CHAR_DAT/ spell_dispel_magic magic.c /^void spell_dispel_magic(int sn, int level, CHAR_DA/ spell_disperse magic2.c /^void spell_disperse(int sn, int level, CHAR_DATA */ spell_disruption magic.c /^void spell_disruption(int sn, int level, CHAR_DATA/ spell_doppelganger magic2.c /^void spell_doppelganger(int sn, int level, CHAR_DA/ spell_dragon_breath magic2.c /^void spell_dragon_breath(int sn, int level, CHAR_D/ spell_dragon_skin magic2.c /^void spell_dragon_skin(int sn, int level, CHAR_DAT/ spell_dragon_strength magic2.c /^void spell_dragon_strength(int sn, int level, CHAR/ spell_dragonplate magic2.c /^void spell_dragonplate(int sn, int level, CHAR_DAT/ spell_dragons_breath magic2.c /^void spell_dragons_breath(int sn,int level,CHAR_DA/ spell_dragonsword magic2.c /^void spell_dragonsword(int sn, int level, CHAR_DAT/ spell_earthquake magic.c /^void spell_earthquake(int sn, int level, CHAR_DATA/ spell_enchant_armor magic.c /^void spell_enchant_armor(int sn, int level, CHAR_D/ spell_enchant_weapon magic.c /^void spell_enchant_weapon(int sn,int level,CHAR_DA/ spell_energy_drain magic.c /^void spell_energy_drain(int sn, int level, CHAR_DA/ spell_enhanced_armor magic2.c /^void spell_enhanced_armor(int sn, int level, CHAR_/ spell_entangle magic2.c /^void spell_entangle(int sn, int level, CHAR_DATA */ spell_etheral_fist magic.c /^void spell_etheral_fist(int sn, int level, CHAR_DA/ spell_evil_spirit magic2.c /^void spell_evil_spirit(int sn, int level, CHAR_DAT/ spell_eyed_sword magic2.c /^void spell_eyed_sword(int sn, int level, CHAR_DATA/ spell_eyes_of_intrigue magic2.c /^void spell_eyes_of_intrigue(int sn, int level, CHA/ spell_faerie_fire magic.c /^void spell_faerie_fire(int sn, int level, CHAR_DAT/ spell_faerie_fog magic.c /^void spell_faerie_fog(int sn, int level, CHAR_DATA/ spell_farsight magic2.c /^void spell_farsight(int sn, int level, CHAR_DATA */ spell_fear magic2.c /^void spell_fear (int sn, int level, CHAR_DATA *ch,/ spell_find_object magic.c /^void spell_find_object(int sn, int level, CHAR_DAT/ spell_fire_breath magic.c /^void spell_fire_breath(int sn, int level, CHAR_DAT/ spell_fire_shield magic2.c /^void spell_fire_shield (int sn, int level, CHAR_DA/ spell_fireball magic.c /^void spell_fireball(int sn, int level, CHAR_DATA */ spell_fireproof magic.c /^void spell_fireproof(int sn, int level, CHAR_DATA / spell_flamestrike magic.c /^void spell_flamestrike(int sn, int level, CHAR_DAT/ spell_floating_disc magic.c /^void spell_floating_disc(int sn, int level,CHAR_DA/ spell_fly magic.c /^void spell_fly(int sn, int level, CHAR_DATA *ch, v/ spell_frenzy magic.c /^void spell_frenzy(int sn, int level, CHAR_DATA *ch/ spell_frost_breath magic.c /^void spell_frost_breath(int sn, int level, CHAR_DA/ spell_galvanic_whip magic.c /^void spell_galvanic_whip(int sn, int level, CHAR_D/ spell_garble magic2.c /^void spell_garble(int sn, int level, CHAR_DATA *ch/ spell_gas_breath magic.c /^void spell_gas_breath(int sn, int level, CHAR_DATA/ spell_gate magic.c /^void spell_gate(int sn, int level, CHAR_DATA *ch, / spell_general_purpose magic.c /^void spell_general_purpose(int sn,int level,CHAR_D/ spell_giant_strength magic.c /^void spell_giant_strength(int sn,int level,CHAR_DA/ spell_golden_aura magic2.c /^void spell_golden_aura(int sn, int level, CHAR_DAT/ spell_group_defense magic2.c /^void spell_group_defense(int sn, int level, CHAR_D/ spell_group_heal magic2.c /^void spell_group_heal(int sn, int level, CHAR_DATA/ spell_guard_call magic2.c /^void spell_guard_call(int sn, int level, CHAR_DATA/ spell_hallucination magic2.c /^void spell_hallucination (int sn, int level, CHAR_/ spell_hand_of_undead magic.c /^void spell_hand_of_undead(int sn, int level, CHAR_/ spell_harm magic.c /^void spell_harm(int sn, int level, CHAR_DATA *ch, / spell_haste magic.c /^void spell_haste(int sn, int level, CHAR_DATA *ch,/ spell_heal magic.c /^void spell_heal(int sn, int level, CHAR_DATA *ch, / spell_healing_light magic.c /^void spell_healing_light(int sn, int level, CHAR_D/ spell_heat_metal magic.c /^void spell_heat_metal(int sn, int level, CHAR_DATA/ spell_helical_flow magic.c /^void spell_helical_flow(int sn, int level, CHAR_DA/ spell_hellfire magic.c /^void spell_hellfire(int sn, int level, CHAR_DATA */ spell_high_explosive magic.c /^void spell_high_explosive(int sn,int level,CHAR_DA/ spell_holy_armor magic2.c /^void spell_holy_armor(int sn, int level, CHAR_DATA/ spell_holy_word magic.c /^void spell_holy_word(int sn, int level, CHAR_DATA / spell_honor_shield magic2.c /^void spell_honor_shield(int sn, int level, CHAR_DA/ spell_hunger_weapon magic2.c /^void spell_hunger_weapon(int sn,int level,CHAR_DAT/ spell_hurricane magic.c /^void spell_hurricane(int sn,int level,CHAR_DATA *c/ spell_iceball magic.c /^void spell_iceball(int sn, int level, CHAR_DATA *c/ spell_identify magic.c /^void spell_identify(int sn, int level, CHAR_DATA */ spell_improved_detect magic2.c /^void spell_improved_detect(int sn, int level, CHAR/ spell_improved_invis magic2.c /^void spell_improved_invis(int sn, int level, CHAR_/ spell_infravision magic.c /^void spell_infravision(int sn, int level, CHAR_DAT/ spell_insanity magic2.c /^void spell_insanity (int sn, int level, CHAR_DATA / spell_inspire magic2.c /^void spell_inspire(int sn, int level, CHAR_DATA *c/ spell_invisibility magic.c /^void spell_invisibility(int sn, int level, CHAR_DA/ spell_iron_golem magic2.c /^void spell_iron_golem(int sn, int level, CHAR_DATA/ spell_kassandra magic2.c /^void spell_kassandra(int sn, int level, CHAR_DATA / spell_knock magic2.c /^void spell_knock (int sn, int level, CHAR_DATA *ch/ spell_know_alignment magic.c /^void spell_know_alignment(int sn,int level,CHAR_DA/ spell_lesser_golem magic2.c /^void spell_lesser_golem(int sn, int level, CHAR_DA/ spell_lethargic_mist magic2.c /^void spell_lethargic_mist(int sn, int level, CHAR_/ spell_lightning_bolt magic.c /^void spell_lightning_bolt(int sn,int level,CHAR_DA/ spell_lightning_breath magic.c /^void spell_lightning_breath(int sn,int level,CHAR_/ spell_lightning_shield magic.c /^void spell_lightning_shield(int sn, int level, CHA/ spell_link magic2.c /^void spell_link(int sn, int level, CHAR_DATA *ch, / spell_lion_help magic2.c /^void spell_lion_help(int sn, int level, CHAR_DATA / spell_locate_object magic.c /^void spell_locate_object(int sn, int level, CHAR_D/ spell_love_potion magic2.c /^void spell_love_potion(int sn, int level, CHAR_DAT/ spell_magic_jar magic2.c /^void spell_magic_jar(int sn, int level, CHAR_DATA / spell_magic_missile magic.c /^void spell_magic_missile(int sn, int level, CHAR_D/ spell_magic_resistance magic2.c /^void spell_magic_resistance (int sn, int level, CH/ spell_magnetic_trust magic.c /^void spell_magnetic_trust(int sn, int level, CHAR_/ spell_mana_transfer magic2.c /^void spell_mana_transfer(int sn, int level, CHAR_D/ spell_manacles magic2.c /^void spell_manacles(int sn, int level, CHAR_DATA */ spell_mass_healing magic.c /^void spell_mass_healing(int sn, int level, CHAR_DA/ spell_mass_invis magic.c /^void spell_mass_invis(int sn, int level, CHAR_DATA/ spell_mass_sanctuary magic2.c /^void spell_mass_sanctuary(int sn, int level, CHAR_/ spell_master_healing magic2.c /^void spell_master_healing(int sn, int level, CHAR_/ spell_matandra magic2.c /^void spell_matandra(int sn, int level, CHAR_DATA */ spell_meld_into_stone magic2.c /^void spell_meld_into_stone(int sn, int level, CHAR/ spell_mend magic2.c /^void spell_mend(int sn, int level, CHAR_DATA *ch, / spell_mental_knife magic2.c /^void spell_mental_knife(int sn, int level, CHAR_DA/ spell_mind_light magic2.c /^void spell_mind_light(int sn, int level, CHAR_DATA/ spell_mind_wrack magic.c /^void spell_mind_wrack(int sn, int level, CHAR_DATA/ spell_mind_wrench magic.c /^void spell_mind_wrench(int sn, int level, CHAR_DAT/ spell_mirror magic2.c /^void spell_mirror(int sn, int level, CHAR_DATA *ch/ spell_mist_walk magic.c /^void spell_mist_walk(int sn, int level, CHAR_DATA / spell_mysterious_dream magic2.c /^void spell_mysterious_dream(int sn, int level, CHA/ spell_nexus magic2.c /^void spell_nexus(int sn, int level, CHAR_DATA *ch,/ spell_nightfall magic2.c /^void spell_nightfall(int sn, int level, CHAR_DATA / spell_nightwalker magic2.c /^void spell_nightwalker(int sn, int level, CHAR_DAT/ spell_pass_door magic.c /^void spell_pass_door(int sn, int level, CHAR_DATA / spell_plague magic.c /^void spell_plague(int sn, int level, CHAR_DATA *ch/ spell_plant_form magic2.c /^void spell_plant_form(int sn, int level, CHAR_DATA/ spell_poison magic.c /^void spell_poison(int sn, int level, CHAR_DATA *ch/ spell_polymorph magic2.c /^void spell_polymorph(int sn, int level, CHAR_DATA / spell_portal magic2.c /^void spell_portal(int sn, int level, CHAR_DATA *ch/ spell_power_stun magic2.c /^void spell_power_stun (int sn, int level, CHAR_DAT/ spell_power_word_kill magic2.c /^void spell_power_word_kill(int sn, int level, CHAR/ spell_protection_cold magic2.c /^void spell_protection_cold (int sn, int level, CHA/ spell_protection_evil magic.c /^void spell_protection_evil(int sn,int level,CHAR_D/ spell_protection_good magic.c /^void spell_protection_good(int sn,int level,CHAR_D/ spell_protection_heat magic2.c /^void spell_protection_heat (int sn, int level, CHA/ spell_protection_negative magic2.c /^void spell_protection_negative (int sn, int level,/ spell_protective_shield magic2.c /^void spell_protective_shield(int sn, int level, CH/ spell_quantum_spike magic.c /^void spell_quantum_spike(int sn, int level, CHAR_D/ spell_randomizer magic2.c /^void spell_randomizer(int sn, int level, CHAR_DATA/ spell_ranger_staff magic2.c /^void spell_ranger_staff(int sn, int level, CHAR_DA/ spell_ray_of_truth magic.c /^void spell_ray_of_truth (int sn, int level, CHAR_D/ spell_recharge magic.c /^void spell_recharge(int sn, int level, CHAR_DATA */ spell_refresh magic.c /^void spell_refresh(int sn, int level, CHAR_DATA *c/ spell_remove_badge magic2.c /^void spell_remove_badge(int sn, int level, CHAR_DA/ spell_remove_curse magic.c /^void spell_remove_curse(int sn, int level, CHAR_DA/ spell_remove_fear magic2.c /^void spell_remove_fear(int sn, int level, CHAR_DAT/ spell_remove_tattoo magic2.c /^void spell_remove_tattoo(int sn, int level, CHAR_D/ spell_resilience magic2.c /^void spell_resilience(int sn, int level, CHAR_DATA/ spell_restoring_light magic2.c /^void spell_restoring_light(int sn, int level, CHAR/ spell_ruler_aura magic2.c /^void spell_ruler_aura(int sn, int level, CHAR_DATA/ spell_ruler_badge magic2.c /^void spell_ruler_badge(int sn, int level, CHAR_DAT/ spell_sanctify_lands magic2.c /^void spell_sanctify_lands(int sn, int level, CHAR_/ spell_sanctuary magic.c /^void spell_sanctuary(int sn, int level, CHAR_DATA / spell_sand_storm magic2.c /^void spell_sand_storm(int sn, int level, CHAR_DATA/ spell_scourge magic2.c /^void spell_scourge(int sn, int level, CHAR_DATA *c/ spell_scream magic2.c /^void spell_scream(int sn, int level, CHAR_DATA *ch/ spell_sebat magic2.c /^void spell_sebat(int sn, int level, CHAR_DATA *ch,/ spell_severity_force magic2.c /^void spell_severity_force(int sn, int level, CHAR_/ spell_shadow_cloak magic2.c /^void spell_shadow_cloak(int sn, int level, CHAR_DA/ spell_shadowlife magic2.c /^void spell_shadowlife(int sn, int level, CHAR_DATA/ spell_shield magic.c /^void spell_shield(int sn, int level, CHAR_DATA *ch/ spell_shield_of_ruler magic2.c /^void spell_shield_of_ruler(int sn, int level,$/ spell_shield_ruler magic2.c /^void spell_shield_ruler(int sn,int level,CHAR_DATA/ spell_shielding magic2.c /^void spell_shielding(int sn, int level, CHAR_DATA / spell_shocking_grasp magic.c /^void spell_shocking_grasp(int sn,int level,CHAR_DA/ spell_shocking_trap magic.c /^void spell_shocking_trap(int sn, int level, CHAR_D/ spell_sleep magic.c /^void spell_sleep(int sn, int level, CHAR_DATA *ch,/ spell_slow magic.c /^void spell_slow(int sn, int level, CHAR_DATA *ch, / spell_solar_flight magic.c /^void spell_solar_flight(int sn, int level, CHAR_DA/ spell_sonic_resonance magic.c /^void spell_sonic_resonance(int sn, int level, CHAR/ spell_spectral_furor magic.c /^void spell_spectral_furor(int sn, int level, CHAR_/ spell_squire magic2.c /^void spell_squire(int sn, int level, CHAR_DATA *ch/ spell_stalker magic2.c /^void spell_stalker(int sn, int level, CHAR_DATA *c/ spell_stone_golem magic2.c /^void spell_stone_golem(int sn, int level, CHAR_DAT/ spell_stone_skin magic.c /^void spell_stone_skin(int sn, int level, CHAR_DATA/ spell_sulfurus_spray magic.c /^void spell_sulfurus_spray(int sn, int level, CHAR_/ spell_summon magic.c /^void spell_summon(int sn, int level, CHAR_DATA *ch/ spell_summon_shadow magic2.c /^void spell_summon_shadow(int sn, int level, CHAR_D/ spell_superior_heal magic2.c /^void spell_superior_heal(int sn, int level, CHAR_D/ spell_take_revenge magic.c /^void spell_take_revenge(int sn, int level, CHAR_DA/ spell_tattoo magic2.c /^void spell_tattoo(int sn, int level, CHAR_DATA *ch/ spell_teleport magic.c /^void spell_teleport(int sn, int level, CHAR_DATA */ spell_terangreal magic2.c /^void spell_terangreal(int sn, int level, CHAR_DATA/ spell_tesseract magic2.c /^void spell_tesseract(int sn, int level, CHAR_DATA / spell_transform magic2.c /^void spell_transform(int sn, int level, CHAR_DATA / spell_turn magic2.c /^void spell_turn(int sn, int level, CHAR_DATA *ch, / spell_vampiric_blast magic2.c /^void spell_vampiric_blast(int sn, int level, CHAR_/ spell_ventriloquate magic.c /^void spell_ventriloquate(int sn, int level, CHAR_D/ spell_weaken magic.c /^void spell_weaken(int sn, int level, CHAR_DATA *ch/ spell_web magic2.c /^void spell_web(int sn, int level, CHAR_DATA *ch, v/ spell_witch_curse magic2.c /^void spell_witch_curse(int sn, int level, CHAR_DAT/ spell_wolf magic2.c /^void spell_wolf(int sn, int level, CHAR_DATA *ch, / spell_word_of_recall magic.c /^void spell_word_of_recall(int sn, int level, CHAR_/ spell_wrath magic2.c /^void spell_wrath(int sn, int level, CHAR_DATA *ch,/ srandom db/db.c /^# define srandom( x ) srand( x )$/ ss const.h 404 stop_fighting fight.c /^void stop_fighting(CHAR_DATA *ch, bool fBoth)$/ stop_follower act_comm.c /^void stop_follower(CHAR_DATA *ch)$/ stop_idling comm/comm.c /^void stop_idling(CHAR_DATA *ch)$/ str str.c 55 str_add str.c /^const char *str_add(const char *pstr,...)$/ str_alloc str.c /^static str *str_alloc(const char *p, int hash)$/ str_cmp str.c /^int str_cmp(const char *astr, const char *bstr)$/ str_dup str.c /^const char *str_dup(const char *p)$/ str_infix str.c /^bool str_infix(const char *astr, const char *bstr)/ str_lookup str.c /^static str *str_lookup(const char *p, int *hash)$/ str_ncmp str.c /^int str_ncmp(const char *astr, const char *bstr, s/ str_prefix str.c /^bool str_prefix(const char *astr, const char *bstr/ str_printf str.c /^const char *str_printf(const char* format,...)$/ str_suffix str.c /^bool str_suffix(const char *astr, const char *bstr/ strend act_info.c /^#define strend(s) (strchr(s, '\\0'))$/ strhash str.c /^#define strhash(s) (hashstr(s, 64, MAX_STRING_HASH/ string_add string_edit.c /^void string_add(CHAR_DATA *ch, const char *argumen/ string_append string_edit.c /^void string_append(CHAR_DATA *ch, const char **pSt/ string_edit string_edit.c /^void string_edit(CHAR_DATA *ch, const char **pStri/ string_lineadd string_edit.c /^const char *string_lineadd(const char *string, cha/ string_linedel string_edit.c /^const char *string_linedel(const char *string, int/ string_replace string_edit.c /^const char * string_replace(const char * orig, cha/ strip_obj_affects handler.c /^void strip_obj_affects(CHAR_DATA *ch, OBJ_DATA *ob/ strlwr str.c /^char *strlwr(const char *s)$/ strnzcat str.c /^char *strnzcat(char *dest, const char *src, size_t/ strnzcpy str.c /^char *strnzcpy(char *dest, const char *src, size_t/ strnzncat str.c /^char *strnzncat(char *dest, const char *src, size_/ strtime util.c /^char *strtime(time_t time)$/ substitute_alias interp.c /^void substitute_alias(DESCRIPTOR_DATA *d, const ch/ tail_chain db/db.c /^void tail_chain(void)$/ talk_auction auction.c /^void talk_auction(const char *fmt, ...)$/ title_lookup class.c /^const char *title_lookup(CHAR_DATA *ch)$/ toggle_bits act_comm.c /^static sflag_t* toggle_bits(CHAR_DATA *ch, toggle_/ toggle_lookup act_comm.c /^static toggle_t *toggle_lookup(const char *name)$/ toggle_print act_comm.c /^static void toggle_print(CHAR_DATA *ch, toggle_t */ toggle_t act_comm.c 1849 touch_area olc/olc.c /^bool touch_area(AREA_DATA *pArea)$/ touch_clan olc/olc_clan.c /^static bool touch_clan(CLAN_DATA *clan)$/ touch_vnum olc/olc.c /^bool touch_vnum(int vnum)$/ track_update update.c /^void track_update(void)$/ translate comm/comm_act.c /^static char *translate(CHAR_DATA *ch, CHAR_DATA *v/ tt const.h 405 turn_spell magic2.c /^void turn_spell(int sn, int level, CHAR_DATA *ch, / u_char typedef.h 122 u_int typedef.h 121 uint typedef.h 45 unequip_char handler.c /^void unequip_char(CHAR_DATA *ch, OBJ_DATA *obj)$/ unlink util.c 44 update_glass_obj update.c /^bool update_glass_obj(OBJ_DATA *obj)$/ update_handler update.c /^void update_handler(void)$/ update_ice_obj update.c /^bool update_ice_obj(OBJ_DATA *obj)$/ update_obj_affects update.c /^void update_obj_affects(OBJ_DATA *obj)$/ update_one_obj update.c /^void update_one_obj(OBJ_DATA *obj)$/ update_pit update.c /^void update_pit(OBJ_DATA *obj)$/ update_pos fight.c /^void update_pos(CHAR_DATA *victim)$/ update_read note.c /^void update_read(CHAR_DATA *ch, NOTE_DATA *pnote)$/ update_skills skills.c /^void update_skills(CHAR_DATA *ch)$/ uu const.h 406 varr typedef.h 74 varr_bsearch varr.c /^void *varr_bsearch(varr* v, const void *e,$/ varr_enew varr.h /^#define varr_enew(v) (varr_touch((v), (v)->nused))/ varr_free varr.c /^void varr_free(varr *v)$/ varr_get varr.h /^#define varr_get(v, i) ((i) < 0 || (i) >= (v)->nus/ varr_new varr.c /^varr *varr_new(size_t size, size_t step)$/ varr_qsort varr.c /^void varr_qsort(varr* v, int (*cmpfun)(const void*/ varr_touch varr.c /^void *varr_touch(varr *v, size_t i)$/ violence_update fight.c /^void violence_update(void)$/ vmsg db/resource.c /^const char *vmsg(int msgid, CHAR_DATA *ch, CHAR_DA/ vnum_check db/db.c /^void vnum_check(AREA_DATA *area, int vnum)$/ vsnprintf log.c 57 vv const.h 407 water_float_update update.c /^void water_float_update(void)$/ weapon_lookup lookup.c /^int weapon_lookup(const char *name)$/ wear_bit olc/olc_room.c /^int wear_bit(int loc)$/ wear_loc olc/olc_room.c /^int wear_loc(int bits, int count)$/ wear_obj act_obj.c /^void wear_obj(CHAR_DATA * ch, OBJ_DATA * obj, bool/ wear_prog_arm_hercules obj_prog.c /^int wear_prog_arm_hercules(OBJ_DATA *obj, CHAR_DAT/ wear_prog_armbands obj_prog.c /^int wear_prog_armbands(OBJ_DATA *obj, CHAR_DATA *c/ wear_prog_boots_flying obj_prog.c /^int wear_prog_boots_flying(OBJ_DATA *obj, CHAR_DAT/ wear_prog_bracer obj_prog.c /^int wear_prog_bracer(OBJ_DATA *obj, CHAR_DATA *ch,/ wear_prog_breastplate_strength obj_prog.c /^int wear_prog_breastplate_strength(OBJ_DATA *obj, / wear_prog_coconut obj_prog.c /^int wear_prog_coconut(OBJ_DATA *obj, CHAR_DATA *ch/ wear_prog_demonfireshield obj_prog.c /^int wear_prog_demonfireshield(OBJ_DATA *obj, CHAR_/ wear_prog_excalibur obj_prog.c /^int wear_prog_excalibur(OBJ_DATA *obj, CHAR_DATA */ wear_prog_eyed_sword obj_prog.c /^int wear_prog_eyed_sword(OBJ_DATA *obj, CHAR_DATA / wear_prog_fire_shield obj_prog.c /^int wear_prog_fire_shield(OBJ_DATA *obj, CHAR_DATA/ wear_prog_firegauntlets obj_prog.c /^int wear_prog_firegauntlets(OBJ_DATA *obj, CHAR_DA/ wear_prog_girdle_giant obj_prog.c /^int wear_prog_girdle_giant(OBJ_DATA *obj, CHAR_DAT/ wear_prog_katana_sword obj_prog.c /^int wear_prog_katana_sword(OBJ_DATA *obj, CHAR_DAT/ wear_prog_quest_weapon obj_prog.c /^int wear_prog_quest_weapon(OBJ_DATA *obj, CHAR_DAT/ wear_prog_ranger_staff obj_prog.c /^int wear_prog_ranger_staff(OBJ_DATA *obj, CHAR_DAT/ wear_prog_ruler_shield obj_prog.c /^int wear_prog_ruler_shield(OBJ_DATA *obj, CHAR_DAT/ wear_prog_snake obj_prog.c /^int wear_prog_snake(OBJ_DATA *obj, CHAR_DATA *ch, / wear_prog_wind_boots obj_prog.c /^int wear_prog_wind_boots(OBJ_DATA *obj, CHAR_DATA / weather_update update.c /^void weather_update(void)$/ where_lookup tables.c /^WHERE_DATA *where_lookup(sflag_t where)$/ wiznet merc.h /^#define wiznet(string, ch, obj, flag, flag_skip, m/ wiznet_lookup lookup.c /^long wiznet_lookup(const char *name)$/ wiznet_printf act_wiz.c /^void wiznet_printf(CHAR_DATA *ch, OBJ_DATA *obj,$/ word_add db/word.c /^WORD_DATA *word_add(varr **hashp, WORD_DATA *w)$/ word_case db/word.c /^const char *word_case(int lang, const char *word, / word_del db/word.c /^void word_del(varr **hashp, const char *name)$/ word_form_add db/word.c /^void word_form_add(WORD_DATA* w, int fnum, const c/ word_form_del db/word.c /^void word_form_del(WORD_DATA *w, int fnum)$/ word_form_lookup db/word.c /^const char* word_form_lookup(varr **hashp, const c/ word_free db/word.c /^void word_free(WORD_DATA *w)$/ word_gender db/word.c /^const char *word_gender(int lang, const char *word/ word_lookup db/word.c /^WORD_DATA *word_lookup(varr **hashp, const char *n/ word_new db/word.c /^WORD_DATA *word_new(int lang)$/ wordhash db/word.c /^#define wordhash(s) hashstr(s, 16, MAX_WORD_HASH)$/ write_to_buffer comm/comm.c /^void write_to_buffer(DESCRIPTOR_DATA *d, const cha/ write_to_descriptor comm/comm.c /^bool write_to_descriptor(int desc, char *txt, uint/ ww const.h 409 x_argument interp.c /^static uint x_argument(const char *argument, char / xgetc db/db.c /^int xgetc(FILE *fp)$/ xp_compute fight.c /^int xp_compute(CHAR_DATA *gch, CHAR_DATA *victim, / xungetc db/db.c /^void xungetc(int c, FILE *fp)$/ xx const.h 410 yy const.h 411 zz const.h 412