muddy/area/
muddy/bin/
muddy/bin/CVS/
muddy/clans/CVS/
muddy/classes/CVS/
muddy/corefiles/
muddy/corefiles/CVS/
muddy/doc/CVS/
muddy/doc/cvsup/
muddy/doc/cvsup/CVS/
muddy/doc/muddy/
muddy/doc/muddy/CVS/
muddy/doc/olc/CVS/
muddy/etc/
muddy/etc/CVS/
muddy/gods/
muddy/gods/CVS/
muddy/lang/CVS/
muddy/msgdb/
muddy/msgdb/CVS/
muddy/notes/
muddy/notes/CVS/
muddy/player/
muddy/races/CVS/
muddy/src/CVS/
muddy/src/comm/CVS/
muddy/src/compat/
muddy/src/compat/CVS/
muddy/src/compat/mkdep/
muddy/src/compat/mkdep/CVS/
muddy/src/compat/regex-win32/CVS/
muddy/src/db/CVS/
muddy/src/mudprogs/CVS/
muddy/src/olc/CVS/
muddy/tmp/CVS/
/*
 * $Id: religion.c,v 1.4 1998/11/18 05:20:40 fjoe Exp $
 */

/***************************************************************************
 *     ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR  *	
 *     ANATOLIA has been brought to you by ANATOLIA consortium		   *
 *	 Serdar BULUT {Chronos}		bulut@rorqual.cc.metu.edu.tr       *
 *	 Ibrahim Canpunar  {Asena}	canpunar@rorqual.cc.metu.edu.tr    *	
 *	 Murat BICER  {KIO}		mbicer@rorqual.cc.metu.edu.tr	   *	
 *	 D.Baris ACAR {Powerman}	dbacar@rorqual.cc.metu.edu.tr	   *	
 *     By using this code, you have agreed to follow the terms of the      *
 *     ANATOLIA license, in the file Anatolia/anatolia.licence             *	
 ***************************************************************************/

/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@pacinfo.com)				   *
*	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
*	    Brian Moore (rom@rom.efn.org)				   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#include <stdio.h>
#include "merc.h"

/* God's Name, name of religion, tattoo vnum  */
const struct religion_type religion_table [] =
{
  { str_empty,		"None",			0			},
  { "Atum-Ra",		"Lawful Good",		OBJ_VNUM_TATTOO_ATUM_RA },
  { "Zeus",		"Neutral Good",		OBJ_VNUM_TATTOO_ZEUS	},
  { "Siebele",		"True Neutral",		OBJ_VNUM_TATTOO_SIEBELE },
  { "Shamash",		"God of Justice",	OBJ_VNUM_TATTOO_SHAMASH	},
  { "Ehrumen",		"Chaotic Evil",		OBJ_VNUM_TATTOO_EHRUMEN	},
  { "Ahuramazda",	"Chaotic Good",		OBJ_VNUM_TATTOO_AHURAMAZDA },
  { "Deimos",		"Lawful Evil",		OBJ_VNUM_TATTOO_DEIMOS	},
  { "Phobos",		"Neutral Evil",		OBJ_VNUM_TATTOO_PHOBOS	},
  { "Odin",		"Lawful Neutral",	OBJ_VNUM_TATTOO_ODIN	},
  { "Teshub",		"Chaotic Neutral",	OBJ_VNUM_TATTOO_TESHUB	},
  { "Ares",		"God of War",		OBJ_VNUM_TATTOO_ARES	},
  { "Goktengri",	"God of Honor",		OBJ_VNUM_TATTOO_GOKTENGRI },
  { "Hera",		"Goddess of Hate",	OBJ_VNUM_TATTOO_HERA	},
  { "Venus",		"Goddess of Beauty",	OBJ_VNUM_TATTOO_VENUS	},
  { "Seth",		"God of Anger",		OBJ_VNUM_TATTOO_SETH	},
  { "Enki",		"God of Knowledge",	OBJ_VNUM_TATTOO_ENKI	},
  { "Eros",		"God of Love",		OBJ_VNUM_TATTOO_EROS	}
};

char *religion_name(int religion)
{
	return religion <= RELIGION_NONE || religion > MAX_RELIGION ?
			"none" : religion_table[religion].leader;
}