/*
* $Id: mob_cmds.c,v 1.25 1998/12/23 16:11:17 fjoe Exp $
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* *
* Based on MERC 2.2 MOBprograms by N'Atas-ha. *
* Written and adapted to ROM 2.4 by *
* Markku Nylander (markku.nylander@uta.fi) *
* *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "mob_cmds.h"
#include "mob_prog.h"
#include "fight.h"
DECLARE_DO_FUN(do_look );
DECLARE_DO_FUN(do_say );
/*
* Command table.
*/
const struct mob_cmd_type mob_cmd_table [] =
{
{ "asound", do_mpasound },
{ "gecho", do_mpgecho },
{ "zecho", do_mpzecho },
{ "kill", do_mpkill },
{ "attack", do_mpattack },
{ "assist", do_mpassist },
{ "junk", do_mpjunk },
{ "echo", do_mpecho },
{ "echoaround", do_mpechoaround },
{ "echoat", do_mpechoat },
{ "mload", do_mpmload },
{ "oload", do_mpoload },
{ "purge", do_mppurge },
{ "goto", do_mpgoto },
{ "at", do_mpat },
{ "transfer", do_mptransfer },
{ "gtransfer", do_mpgtransfer },
{ "otransfer", do_mpotransfer },
{ "force", do_mpforce },
{ "gforce", do_mpgforce },
{ "vforce", do_mpvforce },
{ "damage", do_mpdamage },
{ "remember", do_mpremember },
{ "forget", do_mpforget },
{ "delay", do_mpdelay },
{ "cancel", do_mpcancel },
{ "call", do_mpcall },
{ "flee", do_mpflee },
{ "remove", do_mpremove },
{ "religion", do_mpreligion },
{ str_empty, 0 }
};
void do_mob(CHAR_DATA *ch, const char *argument)
{
/*
* Security check!
*/
if (ch->desc && ch->level < MAX_LEVEL)
return;
mob_interpret(ch, argument);
}
/*
* Mob command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
void mob_interpret(CHAR_DATA *ch, const char *argument)
{
char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
int cmd;
argument = one_argument(argument, command);
/*
* Look for command in command table.
*/
for (cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (command[0] == mob_cmd_table[cmd].name[0]
&& !str_prefix(command, mob_cmd_table[cmd].name))
{
(*mob_cmd_table[cmd].do_fun) (ch, argument);
tail_chain();
return;
}
}
sprintf(buf, "Mob_interpret: invalid cmd from mob %d: '%s'",
IS_NPC(ch) ? ch->pIndexData->vnum : 0, command);
bug(buf, 0);
}
/*
* Displays MOBprogram triggers of a mobile
*
* Syntax: mpstat [name]
*/
void do_mpstat(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_STRING_LENGTH ];
MPTRIG *mptrig;
CHAR_DATA *victim;
int i;
one_argument(argument, arg);
if (arg[0] == '\0')
{
char_puts("Mpstat whom?\n", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
char_puts("No such creature.\n", ch);
return;
}
if (!IS_NPC(victim))
{
char_puts("That is not a mobile.\n", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
char_puts("No such creature visible.\n", ch);
return;
}
char_printf(ch, "Mobile #%-6d [%s]\n",
victim->pIndexData->vnum, mlstr_mval(victim->short_descr));
char_printf(ch, "Delay %-6d [%s]\n",
victim->mprog_delay,
victim->mprog_target == NULL ?
"No target" : victim->mprog_target->name);
if (!victim->pIndexData->mptrig_types) {
char_puts("[No programs set]\n", ch);
return;
}
for (i = 0, mptrig = victim->pIndexData->mptrig_list; mptrig != NULL;
mptrig = mptrig->next)
char_printf(ch, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n",
++i,
flag_string(mptrig_types, mptrig->type),
mptrig->vnum,
mptrig->phrase);
}
/*
* Prints the argument to all active players in the game
*
* Syntax: mob gecho [string]
*/
void do_mpgecho(CHAR_DATA *ch, const char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
bug("MpGEcho: missing argument from vnum %d",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (IS_IMMORTAL(d->character))
char_puts("Mob echo> ", d->character);
char_puts(argument, d->character);
char_puts("\n", d->character);
}
}
}
/*
* Prints the argument to all players in the same area as the mob
*
* Syntax: mob zecho [string]
*/
void do_mpzecho(CHAR_DATA *ch, const char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
bug("MpZEcho: missing argument from vnum %d",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (ch->in_room == NULL)
return;
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL
&& d->character->in_room->area == ch->in_room->area)
{
if (IS_IMMORTAL(d->character))
char_puts("Mob echo> ", d->character);
char_puts(argument, d->character);
char_puts("\n", d->character);
}
}
}
/*
* Prints the argument to all the rooms aroud the mobile
*
* Syntax: mob asound [string]
*/
void do_mpasound(CHAR_DATA *ch, const char *argument)
{
ROOM_INDEX_DATA *was_in_room;
int door;
if (argument[0] == '\0')
return;
was_in_room = ch->in_room;
for (door = 0; door < 6; door++)
{
EXIT_DATA *pexit;
if ((pexit = was_in_room->exit[door]) != NULL
&& pexit->u1.to_room != NULL
&& pexit->u1.to_room != was_in_room)
{
ch->in_room = pexit->u1.to_room;
act(argument, ch, NULL, NULL, TO_ROOM | ACT_NOTRIG);
}
}
ch->in_room = was_in_room;
return;
}
/*
* Lets the mobile kill any player or mobile without murder
*
* Syntax: mob kill [victim]
*/
void do_mpkill(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
return;
if ((victim = get_char_room(ch, arg)) == NULL)
return;
if (victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING)
return;
if (IS_AFFECTED(ch, AFF_CHARM) && ch->master == victim)
{
bug("MpKill - Charmed mob attacking master from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
multi_hit(ch, victim, TYPE_UNDEFINED);
}
void do_mpattack(CHAR_DATA *ch, const char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA* victim;
one_argument (argument,arg);
if (arg[0] == '\0') return;
if ((victim=get_char_room(ch,arg)) == NULL) return;
if (victim == ch) return;
multi_hit(ch, victim, TYPE_UNDEFINED);
}
/*
* Lets the mobile assist another mob or player
*
* Syntax: mob assist [character]
*/
void do_mpassist(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
return;
if ((victim = get_char_room(ch, arg)) == NULL)
return;
if (victim == ch || ch->fighting != NULL || victim->fighting == NULL)
return;
multi_hit(ch, victim->fighting, TYPE_UNDEFINED);
}
/*
* Lets the mobile destroy an object in its inventory
* it can also destroy a worn object and it can destroy
* items using all.xxxxx or just plain all of them
*
* Syntax: mob junk [item]
*/
void do_mpjunk(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
OBJ_DATA *obj;
OBJ_DATA *obj_next;
one_argument(argument, arg);
if (arg[0] == '\0')
return;
if (str_cmp(arg, "all") && str_prefix("all.", arg))
{
if ((obj = get_obj_wear(ch, arg)) != NULL)
{
unequip_char(ch, obj);
extract_obj(obj);
return;
}
if ((obj = get_obj_carry(ch, arg)) == NULL)
return;
extract_obj(obj);
}
else
for (obj = ch->carrying; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (arg[3] == '\0' || is_name(&arg[4], obj->name))
{
if (obj->wear_loc != WEAR_NONE)
unequip_char(ch, obj);
extract_obj(obj);
}
}
return;
}
/*
* Prints the message to everyone in the room other than the mob and victim
*
* Syntax: mob echoaround [victim] [string]
*/
void do_mpechoaround(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
return;
if ((victim=get_char_room(ch, arg)) == NULL)
return;
act(argument, ch, NULL, victim, TO_NOTVICT);
}
/*
* Prints the message to only the victim
*
* Syntax: mob echoat [victim] [string]
*/
void do_mpechoat(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
return;
if ((victim = get_char_room(ch, arg)) == NULL)
return;
act(argument, ch, NULL, victim, TO_VICT);
}
/*
* Prints the message to the room at large
*
* Syntax: mpecho [string]
*/
void do_mpecho(CHAR_DATA *ch, const char *argument)
{
if (argument[0] == '\0')
return;
act(argument, ch, NULL, NULL, TO_ROOM);
}
/*
* Lets the mobile load another mobile.
*
* Syntax: mob mload [vnum]
*/
void do_mpmload(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
int vnum;
one_argument(argument, arg);
if (ch->in_room == NULL || arg[0] == '\0' || !is_number(arg))
return;
vnum = atoi(arg);
if ((pMobIndex = get_mob_index(vnum)) == NULL)
{
sprintf(arg, "Mpmload: bad mob index (%d) from mob %d",
vnum, IS_NPC(ch) ? ch->pIndexData->vnum : 0);
bug(arg, 0);
return;
}
victim = create_mob(pMobIndex);
char_to_room(victim, ch->in_room);
return;
}
/*
* Lets the mobile load an object
*
* Syntax: mob oload [vnum] [level] {R}
*/
void do_mpoload(CHAR_DATA *ch, const char *argument)
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level = 0;
bool fToroom = FALSE, fWear = FALSE;
argument = one_argument(argument, arg1);
one_argument(argument, arg2);
if (arg1[0] == '\0' || !is_number(arg1))
{
bug("Mpoload - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
/*
* omitted - load to mobile's inventory
* 'R' - load to room
* 'W' - load to mobile and force wear
*/
if (arg2[0] == 'R' || arg2[0] == 'r')
fToroom = TRUE;
else if (arg2[0] == 'W' || arg2[0] == 'w')
fWear = TRUE;
if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL)
{
bug("Mpoload - Bad vnum arg from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
obj = create_obj(pObjIndex, level);
if ((fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE))
{
obj_to_char(obj, ch);
if (fWear)
wear_obj(ch, obj, TRUE);
}
else
obj_to_room(obj, ch->in_room);
}
/*
* Lets the mobile purge all objects and other npcs in the room,
* or purge a specified object or mob in the room. The mobile cannot
* purge itself for safety reasons.
*
* syntax mob purge {target}
*/
void do_mppurge(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument(argument, arg);
if (arg[0] == '\0')
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for (victim = ch->in_room->people; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IS_NPC(victim) && victim != ch
&& !IS_SET(victim->pIndexData->act, ACT_NOPURGE))
extract_char(victim, TRUE);
}
for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (!IS_SET(obj->extra_flags, ITEM_NOPURGE))
extract_obj(obj);
}
return;
}
if ((victim = get_char_room(ch, arg)) == NULL)
{
if ((obj = get_obj_here(ch, arg)))
{
extract_obj(obj);
}
else
{
bug("Mppurge - Bad argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
}
return;
}
if (!IS_NPC(victim))
{
bug("Mppurge - Purging a PC from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
extract_char(victim, TRUE);
return;
}
/*
* Lets the mobile goto any location it wishes that is not private.
*
* Syntax: mob goto [location]
*/
void do_mpgoto(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
ROOM_INDEX_DATA *location;
one_argument(argument, arg);
if (arg[0] == '\0')
{
bug("Mpgoto - No argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((location = find_location(ch, arg)) == NULL)
{
bug("Mpgoto - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (ch->fighting != NULL)
stop_fighting(ch, TRUE);
char_from_room(ch);
char_to_room(ch, location);
return;
}
/*
* Lets the mobile do a command at another location.
*
* Syntax: mob at [location] [commands]
*/
void do_mpat(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
OBJ_DATA *on;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug("Mpat - Bad argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((location = find_location(ch, arg)) == NULL)
{
bug("Mpat - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
original = ch->in_room;
on = ch->on;
char_from_room(ch);
char_to_room(ch, location);
interpret(ch, argument);
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for (wch = char_list; wch != NULL; wch = wch->next)
{
if (wch == ch)
{
char_from_room(ch);
char_to_room(ch, original);
ch->on = on;
break;
}
}
return;
}
/*
* Lets the mobile transfer people. The 'all' argument transfers
* everyone in the current room to the specified location
*
* Syntax: mob transfer [target|'all'] [location]
*/
void do_mptransfer(CHAR_DATA *ch, const char *argument)
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0')
{
bug("Mptransfer - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp(arg1, "all"))
{
CHAR_DATA *victim_next;
for (victim = ch->in_room->people; victim != NULL; victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IS_NPC(victim))
{
sprintf(buf, "%s %s", victim->name, arg2);
do_mptransfer(ch, buf);
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if (arg2[0] == '\0')
{
location = ch->in_room;
}
else
{
if ((location = find_location(ch, arg2)) == NULL)
{
bug("Mptransfer - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (room_is_private(location))
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting(victim, TRUE);
char_from_room(victim);
char_to_room(victim, location);
do_look(victim, "auto");
return;
}
/*
* Lets the mobile transfer all chars in same group as the victim.
*
* Syntax: mob gtransfer [victim] [location]
*/
void do_mpgtransfer(CHAR_DATA *ch, const char *argument)
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0')
{
bug("Mpgtransfer - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((who = get_char_room(ch, arg1)) == NULL)
return;
for (victim = ch->in_room->people; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if(is_same_group(who,victim))
{
sprintf(buf, "%s %s", victim->name, arg2);
do_mptransfer(ch, buf);
}
}
return;
}
/*
* Lets the mobile force someone to do something. Must be mortal level
* and the all argument only affects those in the room with the mobile.
*
* Syntax: mob force [victim] [commands]
*/
void do_mpforce(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug("Mpforce - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp(arg, "all"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for (vch = char_list; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (vch->in_room == ch->in_room
&& IS_TRUSTED(ch, vch->level)
&& can_see(ch, vch))
interpret(vch, argument);
}
}
else
{
CHAR_DATA *victim;
if ((victim = get_char_room(ch, arg)) == NULL)
return;
if (victim == ch)
return;
interpret(victim, argument);
}
return;
}
/*
* Lets the mobile force a group something. Must be mortal level.
*
* Syntax: mob gforce [victim] [commands]
*/
void do_mpgforce(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug("MpGforce - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((victim = get_char_room(ch, arg)) == NULL)
return;
if (victim == ch)
return;
for (vch = victim->in_room->people; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group(victim,vch))
{
interpret(vch, argument);
}
}
return;
}
/*
* Forces all mobiles of certain vnum to do something (except ch)
*
* Syntax: mob vforce [vnum] [commands]
*/
void do_mpvforce(CHAR_DATA *ch, const char *argument)
{
CHAR_DATA *victim, *victim_next;
char arg[ MAX_INPUT_LENGTH ];
int vnum;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug("MpVforce - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!is_number(arg))
{
bug("MpVforce - Non-number argument vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
vnum = atoi(arg);
for (victim = char_list; victim; victim = victim_next)
{
victim_next = victim->next;
if (IS_NPC(victim) && victim->pIndexData->vnum == vnum
&& ch != victim && victim->fighting == NULL)
interpret(victim, argument);
}
return;
}
/*
* Lets mob cause unconditional damage to someone. Nasty, use with caution.
* Also, this is silent, you must show your own damage message...
*
* Syntax: mob damage [victim] [min] [max] {kill}
*/
void do_mpdamage(CHAR_DATA *ch, const char *argument)
{
CHAR_DATA *victim = NULL, *victim_next;
char target[ MAX_INPUT_LENGTH ],
min[ MAX_INPUT_LENGTH ],
max[ MAX_INPUT_LENGTH ];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument(argument, target);
argument = one_argument(argument, min);
argument = one_argument(argument, max);
if (target[0] == '\0')
{
bug("MpDamage - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if(!str_cmp(target, "all"))
fAll = TRUE;
else if((victim = get_char_room(ch, target)) == NULL)
return;
if (is_number(min))
low = atoi(min);
else
{
bug("MpDamage - Bad damage min vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (is_number(max))
high = atoi(max);
else
{
bug("MpDamage - Bad damage max vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
one_argument(argument, target);
/*
* If kill parameter is omitted, this command is "safe" and will not
* kill the victim.
*/
if (target[0] != '\0')
fKill = TRUE;
if (fAll)
{
for(victim = ch->in_room->people; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (victim != ch)
damage(victim, victim,
fKill ?
number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
}
}
else
damage(victim, victim,
fKill ?
number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
return;
}
/*
* Lets the mobile to remember a target. The target can be referred to
* with $q and $Q codes in MOBprograms. See also "mob forget".
*
* Syntax: mob remember [victim]
*/
void do_mpremember(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
one_argument(argument, arg);
if (arg[0] != '\0')
ch->mprog_target = get_char_world(ch, arg);
else
bug("MpRemember: missing argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
}
/*
* Reverse of "mob remember".
*
* Syntax: mob forget
*/
void do_mpforget(CHAR_DATA *ch, const char *argument)
{
ch->mprog_target = NULL;
}
/*
* Sets a delay for MOBprogram execution. When the delay time expires,
* the mobile is checked for a MObprogram with DELAY trigger, and if
* one is found, it is executed. Delay is counted in PULSE_MOBILE
*
* Syntax: mob delay [pulses]
*/
void do_mpdelay(CHAR_DATA *ch, const char *argument)
{
char arg[ MAX_INPUT_LENGTH ];
one_argument(argument, arg);
if (!is_number(arg))
{
bug("MpDelay: invalid arg from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
ch->mprog_delay = atoi(arg);
}
/*
* Reverse of "mob delay", deactivates the timer.
*
* Syntax: mob cancel
*/
void do_mpcancel(CHAR_DATA *ch, const char *argument)
{
ch->mprog_delay = -1;
}
/*
* Lets the mobile to call another MOBprogram withing a MOBprogram.
* This is a crude way to implement subroutines/functions. Beware of
* nested loops and unwanted triggerings... Stack usage might be a problem.
* Characters and objects referred to must be in the same room with the
* mobile.
*
* Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
*
*/
void do_mpcall(CHAR_DATA *ch, const char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
int vnum;
argument = one_argument(argument, arg);
if (arg[0] == '\0') {
bug("MpCall: missing arguments from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
vnum = atoi(arg);
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument(argument, arg);
if (arg[0] != '\0')
vch = get_char_room(ch, arg);
argument = one_argument(argument, arg);
if (arg[0] != '\0')
obj1 = get_obj_here(ch, arg);
argument = one_argument(argument, arg);
if (arg[0] != '\0')
obj2 = get_obj_here(ch, arg);
program_flow(vnum, ch, vch, (void *)obj1, (void *)obj2);
}
/*
* Forces the mobile to flee.
*
* Syntax: mob flee
*
*/
void do_mpflee(CHAR_DATA *ch, const char *argument)
{
ROOM_INDEX_DATA *was_in;
EXIT_DATA *pexit;
int door, attempt;
if (ch->fighting != NULL)
return;
if ((was_in = ch->in_room) == NULL)
return;
for (attempt = 0; attempt < 6; attempt++)
{
door = number_door();
if ((pexit = was_in->exit[door]) == 0
|| pexit->u1.to_room == NULL
|| IS_SET(pexit->exit_info, EX_CLOSED)
|| (IS_NPC(ch)
&& IS_SET(pexit->u1.to_room->room_flags, ROOM_NOMOB)))
continue;
move_char(ch, door, FALSE);
if (ch->in_room != was_in)
return;
}
}
/*
* Lets the mobile to transfer an object. The object must be in the same
* room with the mobile.
*
* Syntax: mob otransfer [item name] [location]
*/
void do_mpotransfer(CHAR_DATA *ch, const char *argument)
{
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
char arg[ MAX_INPUT_LENGTH ];
char buf[ MAX_INPUT_LENGTH ];
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
bug("MpOTransfer - Missing argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
one_argument(argument, buf);
if ((location = find_location(ch, buf)) == NULL)
{
bug("MpOTransfer - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((obj = get_obj_here(ch, arg)) == NULL)
return;
if (obj->carried_by == NULL)
obj_from_room(obj);
else
{
if (obj->wear_loc != WEAR_NONE)
unequip_char(ch, obj);
obj_from_char(obj);
}
obj_to_room(obj, location);
}
/*
* Lets the mobile to strip an object or all objects from the victim.
* Useful for removing e.g. quest objects from a character.
*
* Syntax: mob remove [victim] [object vnum|'all']
*/
void do_mpremove(CHAR_DATA *ch, const char *argument)
{
CHAR_DATA *victim;
OBJ_DATA *obj, *obj_next;
int vnum = 0;
bool fAll = FALSE;
char arg[ MAX_INPUT_LENGTH ];
argument = one_argument(argument, arg);
if ((victim = get_char_room(ch, arg)) == NULL)
return;
one_argument(argument, arg);
if (!str_cmp(arg, "all"))
fAll = TRUE;
else if (!is_number(arg))
{
bug ("MpRemove: Invalid object from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
else
vnum = atoi(arg);
for (obj = victim->carrying; obj; obj = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj->pIndexData->vnum == vnum)
{
unequip_char(ch, obj);
obj_from_char(obj);
extract_obj(obj);
}
}
}
int lookup_religion_leader (const char *name)
{
int value;
for ( value = 0; value < MAX_RELIGION ; value++)
{
if (LOWER(name[0]) == LOWER(religion_table[value].leader[0])
&& !str_prefix( name,religion_table[value].leader))
return value;
}
return 0;
}
void do_mpreligion(CHAR_DATA *ch, const char *argument)
{
CHAR_DATA *victim;
char name[MAX_STRING_LENGTH];
int chosen = 0;
bool correct = TRUE;
argument = one_argument(argument, name);
if ((victim = get_char_room(ch, name)) == NULL)
return;
if ((chosen = lookup_religion_leader(argument)) == 0)
return;
if (victim->religion > 0 && victim->religion < MAX_RELIGION) {
doprintf(do_say, ch, "You are already in the way of %s",
religion_table[victim->religion].leader);
return;
}
switch(chosen) {
case RELIGION_ATUM_RA:
if (!IS_GOOD(victim) || victim->ethos != ETHOS_LAWFUL)
correct = FALSE;
break;
case RELIGION_ZEUS:
if (!IS_GOOD(victim) || victim->ethos != ETHOS_NEUTRAL)
correct = FALSE;
break;
case RELIGION_SIEBELE:
if (!IS_NEUTRAL(victim) || victim->ethos != ETHOS_NEUTRAL)
correct = FALSE;
break;
case RELIGION_AHURAMAZDA:
if (!IS_GOOD(victim) || victim->ethos != ETHOS_CHAOTIC)
correct = FALSE;
break;
case RELIGION_EHRUMEN:
if (!IS_EVIL(victim) || victim->ethos != ETHOS_CHAOTIC)
correct = FALSE;
break;
case RELIGION_DEIMOS:
if (!IS_EVIL(victim) || victim->ethos != ETHOS_LAWFUL)
correct = FALSE;
break;
case RELIGION_PHOBOS:
if (!IS_EVIL(victim) || victim->ethos != ETHOS_NEUTRAL)
correct = FALSE;
break;
case RELIGION_ODIN:
if (!IS_NEUTRAL(victim) || victim->ethos != ETHOS_LAWFUL)
correct = FALSE;
break;
case RELIGION_TESHUB:
if (!IS_NEUTRAL(victim) || victim->ethos != ETHOS_CHAOTIC)
correct = FALSE;
break;
}
if (!correct) {
do_say(ch,
"That religion doesn't match your ethos and alignment.");
return;
}
victim->religion = chosen;
doprintf(do_say, ch,
"From now on and forever, you are in the way of %s",
religion_table[victim->religion].leader);
}