/*
* $Id: fight.h,v 1.8 1998/11/18 07:43:44 fjoe Exp $
*/
/***************************************************************************
* ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR *
* ANATOLIA has been brought to you by ANATOLIA consortium *
* Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr *
* Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr *
* Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr *
* D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr *
* By using this code, you have agreed to follow the terms of the *
* ANATOLIA license, in the file Anatolia/anatolia.licence *
***************************************************************************/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#ifndef _FIGHT_H_
#define _FIGHT_H_
void raw_kill_org(CHAR_DATA *ch, CHAR_DATA *victim, int part);
#define raw_kill(ch, victim) raw_kill_org(ch, victim, -1)
bool is_safe (CHAR_DATA *ch, CHAR_DATA *victim);
bool is_safe_nomessage (CHAR_DATA *ch, CHAR_DATA *victim);
bool is_safe_spell (CHAR_DATA *ch, CHAR_DATA *victim, bool area);
void violence_update (void);
void multi_hit (CHAR_DATA *ch, CHAR_DATA *victim, int dt);
bool damage (CHAR_DATA *ch, CHAR_DATA *victim, int dam,
int dt, int class, int dam_flags);
void update_pos (CHAR_DATA *victim);
void stop_fighting (CHAR_DATA *ch, bool fBoth);
bool can_kill (CHAR_DATA *ch, CHAR_DATA *victim);
CHAR_DATA * check_guard (CHAR_DATA *ch, CHAR_DATA *mob);
void one_hit (CHAR_DATA *ch, CHAR_DATA *victim, int dt,
bool secondary);
bool check_obj_dodge (CHAR_DATA *ch, CHAR_DATA *victim,
OBJ_DATA *obj, int bonus);
int get_dam_type (CHAR_DATA *ch, OBJ_DATA *wield, int *dt);
bool backstab_ok (CHAR_DATA *ch, CHAR_DATA *victim);
void backstab (CHAR_DATA *ch, CHAR_DATA *victim, int chance);
#define DAMF_NONE (0)
#define DAMF_SHOW (A) /* show dam message */
#define DAMF_SECOND (B) /* damage inflicted by second weapon */
#endif