/*-
* Copyright (c) 1998 fjoe <fjoe@iclub.nsu.ru>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $Id: class.h,v 1.8 1998/11/18 05:20:39 fjoe Exp $
*/
#ifndef _CLASS_H_
#define _CLASS_H_
/*--------------------------------------------------------------------
* class stuff
*/
struct class_skill {
int sn; /* skill number */
int level; /* level needed by class */
int rating; /* how hard it is to learn */
};
struct class_data {
const char * name; /* full name */
const char * file_name;
char who_name[4]; /* three-letter name for 'who' */
int attr_prime; /* primary stat */
int weapon; /* school weapon vnum */
varr * guild; /* guild room list */
int skill_adept; /* max skill % */
int thac0_00; /* thac0 for level 0 */
int thac0_32; /* thac0 for level 32 */
int hp_rate; /* hp rate (when gaining level) */
int mana_rate; /* mana rate (when gaining level */
sflag_t flags; /* class flags */
int points; /* cost in exp */
int stats[MAX_STATS]; /* stat modifiers */
int restrict_align; /* alignment restrictions */
int restrict_sex; /* sex restrictions */
varr skills; /* varr of class skills */
const char * titles[MAX_LEVEL+1][2]; /* titles */
varr poses; /* varr of class poses */
};
struct pose_data {
mlstring * self; /* what is seen by char */
mlstring * others; /* what is seen by others */
};
/* class flags */
#define CLASS_MAGIC (A) /* gain additional mana/level */
extern varr classes;
#define CLASS(i) ((CLASS_DATA*) VARR_GET(&classes, i))
#define class_lookup(i) ((CLASS_DATA*) varr_get(&classes, i))
#define class_skill_lookup(class, sn) \
((CLASS_SKILL*) varr_bsearch(&class->skills, &sn, cmpint))
CLASS_DATA * class_new(void);
void class_free(CLASS_DATA*);
const char * class_name(CHAR_DATA *ch);
const char * class_who_name(CHAR_DATA *ch);
int cln_lookup(const char *name);
const char * title_lookup(CHAR_DATA *ch);
#endif