#AREADATA Name Valley of the Titans~ VNUMs 18000 18149 Credits Xavier~ Security 9 LevelRange 25 50 Flags hometown~ End #MOBILES #18001 town guard~ the town guard~ A strong town guard is here, protecting the gates. ~ You see a very large man wearing heavy armour. He looks as though he could crush you without a second thought. Aside from his mean and deadly build, he greets you a good day and wishes you on your way. ~ giant~ ABT CDEFHJV 1000 0 45 0 25d10+3000 1d1+99 3d12+15 slash -15 -15 -15 4 EIK ABL N K stand stand male 1200 0 0 large unknown #18002 ally cat~ a poor ally cat~ A very hungry ally cat is here. ~ You see a dirty little cat walking across your path. The poor animal has no home and must search through the garbage for bit of supper. You feel sorry for the little fellow. ~ cat~ AB CDEFJ -1000 0 30 0 6d12+853 299d1+5 4d6+8 none -9 -9 -9 6 EIK ABL N K stand stand either 0 0 0 large unknown #18003 bongo player drummer~ the bongo drummer~ A wild bongo drummer is here, moving with his rythme. ~ Beating his drums as best he can, this bongo player really grooves. ~ giant~ ABT CDEFJ -1000 18004 25 0 5d10+750 1d1+99 2d10+7 pierce -7 -7 -7 0 EIK ABL N K stand stand male 3100 0 0 large unknown #18004 guitar player band~ the guitar player of the band~ You see a tall wooden guitar player of this little band. ~ Wailing away in tune with the bongo and the windpipe, this wooden guitar player can really rock! He plays a familliar tune as the people pass by, keeping a little music in the background. ~ giant~ AB CDEFJ -1000 18004 25 0 5d10+650 1d1+99 2d10+7 pierce -7 -7 -7 0 EIK ABL N K stand stand male 4330 0 0 large unknown #18005 pipe pipeplayer player~ the windpipe player of the band~ You see the windpipe player, making magical tunes. ~ Along with her friends she manages to keep up to the wild beat. Such an odd combination; wooden guitar, bongo and windpipe! But their music is so wonderful! You hope it never ends. ~ giant~ AB CDEFJ -1000 18004 25 0 5d10+650 1d1+99 2d10+7 blast -7 -7 -7 6 EIK ABL N K stand stand female 5300 0 0 large unknown #18006 armourer shop shopkeeper~ the armourer~ The smart looking armourer is here, selling his latest fasions. ~ Making a last minute change on the store rack in the back, he runs to you as you walk in, asking if you need any help. If you're in need of armour here is the place to shop! ~ giant~ ABTe CDEFJ -500 0 53 0 50d10+13000 1d1+99 6d7+41 slice -33 -33 -33 2 EIK ABCDL N K stand stand male 200000 0 0 large unknown M greet 3024 1~ #18007 shop shopkeeper pet girl~ the young pet-shop girl~ The stout little pet-shop girl is here, offering her latest pet. ~ All dressed in pink and blue, with he brown hair done up in a braid, she offers you a variety of animals to chose from. Several look pretty costly, but these animals are basically for show and probably not for combat. Well, you know what they say: "Don't knock 'em till you've bought 'em!" ~ giant~ ABTe CDEFJ -500 0 53 0 50d10+13000 1d1+99 6d7+31 slice -43 -43 -43 -10 EIK ABCDL N K stand stand female 200000 0 0 large unknown #18008 grocer~ the meat grocer~ A short little man is here, wiping his hands on his shirt. ~ "How my I help 'ye?" Said he, "our chicken is fresh of the farms t'day and y'can't beat th'lamb, fresh s'a cool mornin' breeze, if 'ya catch 'me drift?" Quite an interesting first impression. There is a big selection of meat and poultry to chose from. ~ giant~ ABTe CDEFJ -1000 0 51 0 50d10+14000 1d1+99 5d8+39 scratch -41 -41 -41 -3 EIK ABDL N K stand stand male 200000 0 0 large unknown #18009 grocer~ the produce grocer~ You see a tall lean man, selling his veggies. ~ A huge smile on his face as you walk into his store. This man seems to be selling quite an amount of produce. Perhaps you will buy some and help keep his business running? ~ giant~ ABTe CDEFJ -1000 0 51 0 50d10+14000 1d1+140 5d8+49 scratch -41 -41 -41 -30 EIK ABDL N K stand stand male 200000 0 0 large unknown #18010 weaponsmith weapon shopkeeper~ the weaponsmith~ A strong young man is here, forging weapons. ~ *CLANG* *CLANG* Is the melodic sounds that echos through this room. Hot sulfer floats through the air and burns at your nostrils. A huge fire pit is here, used for melting the metal. In the back you see several black anvils, used for the forging of the weapons. If ever you were to go to war, this would be the place to get your weapons. ~ giant~ ABTe CDEFJ 0 0 53 0 50d10+15000 1d1+99 6d7+41 sting -43 -43 -43 -30 CDEFIKN ABDL N K stand stand male 200000 0 0 large unknown M greet 3024 1~ #18011 magic library shopkeeper~ the librarian~ You see a young mage, tending the library and sorting the books. ~ About 5'6" tall, this short man wabbles about the room, up and down the steps sorting the books. This is no ordinary library but one that contains magical books and books of lore. Perhaps you should widen your magical knowledge. ~ giant~ ABe CDEFJ 500 0 48 0 25d10+13750 1d1+99 6d6+48 beating -38 -38 -38 -12 CDEFIKN ABDL N K stand stand male 200000 0 0 large unknown #18012 shopkeeper designer~ the designer~ A tall female designer is here, sorting the latest fashions. ~ Standing tall in her long red dress, the store attendent of the Fire-Red Dragon is here, willing to help you find the right clothes. Many cloaks and leather garnets are here, quite the selection. To have the latest in fashion this is a good store to come to. ~ giant~ ABe CDEFJ -600 0 51 0 50d10+15000 1d1+99 5d8+40 pierce -41 -41 -41 -23 CDEFIKN ABDL BN K stand stand female 200000 0 0 large unknown #18013 bartender pub owner~ the bartender~ A stout bartender is here, serving fresh ale. ~ "What'll ya have my friend? A fresh brewed beer or perhaps a whisky on the rocks? What'll it be?" The room seems filled with people who whish to have a good time; and get drunk. ~ giant~ ABTe CDEFJ -100 0 51 0 50d10+15000 1d1+99 5d8+39 slash -41 -41 -41 -23 CDEFIKN ABDL N K stand stand male 200000 0 0 large unknown #18014 waiter~ a kind waiter~ A well dressed waiter is here, waiting for your order. ~ "What shall it be? A wonderful Australian Red, or perhaps a perfectly aged Charrdonay? May I suggest the soup of the day, a wonderful mixture of fried cod and crab, our cook really did out-do himself this time!" This place seems mighty expensive. ~ giant~ ABTe CDEFJ 200 0 45 0 25d10+14000 1d1+99 8d4+36 pierce -15 -15 -15 -1 CDEFIKN ABL N K stand stand male 200000 0 0 large unknown #18015 innkeeper~ the inn keeper~ The middle-aged Inn keeper is here, greeting you a good day. ~ "Shall I book you a room? No? Well then perhaps I could offer you some sleeping pills? It is hard when the festivities are about to get some good sleep. Please let me know if there is anything I could do." ~ giant~ ABTe CDEFJ -1000 0 51 0 50d10+5000 1d1+99 5d8+20 pierce -21 -21 -21 -3 CDEFIKN ABL N K stand stand male 200000 0 0 large unknown #18016 florist~ the florist~ A young florist is here, puting together a flower arrangement. ~ "La-la-Ti-do..." The young florist is singing gently as she puts together flower arrangements. Perhaps she has something for that special "someone" in your life? ~ giant~ ABTe CDEFJ -300 0 48 0 25d10+4750 1d1+99 6d6+18 slice -18 -18 -18 3 CDEFIKN ABL N K stand stand female 200000 0 0 large unknown #18017 town sheriff~ the town sheriff~ Working hard at his desk, the town sheriff doesn't seem to see you. ~ Wearing a blue hat with a feather in it, the town sheriff seems to be busy as ever. It would be a real shame to disturb him, even though his cells are full, I am sure he could find room for one more unwanted tourist. ~ giant~ ABT CDEFJ 500 0 30 0 6d12+1000 1d1+99 4d6+8 pierce -9 -9 -9 6 CDEFIKN ABL N K stand stand male 2100 0 0 large unknown #18018 jail guard~ the jail guard~ A jail guard is here, sleeping in his chair. ~ ZZZzzzz....ZZZzzzz....ZZZzzzz....ZZZzzzz....ZZZzzzz.... ~ giant~ ABT CDEFJ -500 0 28 0 6d12+703 1d1+99 2d12+8 claw -8 -8 -8 6 CDEFIKN ABL BN K stand stand male 3100 0 0 large unknown #18020 prisoner~ a stinky prisoner~ Locked behind steel bars, you see a stinky prisoner. ~ *sniff*? Whats that smell? It smells like a.. a... dead rat! Oh! Its the new prisoner! He got arrested for stinking the peace. ~ giant~ ABT CDEFJ -1000 0 25 0 5d10+650 1d1+100 2d10+7 pierce -7 -7 -7 1 CDEFIKN ABL N KSZ stand stand male 0 0 0 large unknown #18021 chocolate shopkeeper~ the chocolate shopkeeper~ A tall lean man is here, selling the latest chocolate. ~ Yummm...Smell that chocolate! There are so many different flavors! Will you be able to try them all? The man behind the counter seems to know his chocolates very well. Perhaps he could show you some of the most popular. ~ giant~ ABTe CDEFJ -100 0 45 0 25d1+13000 1d1+100 8d4+26 slice -35 -35 -35 4 CDEFIKN ABL N K stand stand male 200000 0 0 large unknown #18022 icecream vendor shopkeeper~ the icecreams vendor~ A short, stubby young man is here, selling icecream. ~ Butter Scotch Ripple...Berry-Blue Zoo...Raven Red...Chocolate Mint...Strawberry Swirl...Which will you have? So many to choose from, but I'll bet that they are superb! ~ giant~ ABe CDEFJ -100 0 30 0 6d12+853 1d1+99 4d6+15 slap -9 -9 -9 6 CDEFIKN ABL N K stand stand male 200000 0 0 large unknown #18023 apiarist lady shopkeeper~ the apiarist~ A tall young lady is here, selling honey. ~ Ahh..The sweet tasted of a honey-bee's honey. What would you do without it? There are several different varieties to chose from. You really should try 'em all! ~ giant~ ABTe CDEFJ -100 0 40 0 15d10+7850 1d1+100 4d8+13 beating -33 -33 -33 -21 CDEFIKN ABL BN K stand stand female 200000 0 0 large unknown #18024 baker shopkeeper~ the baker~ The baker is here, selling his freshly baked bread. ~ *Snnnniiiiiiffff* Ahhhh... The lovely smell of fresh baked bread and cookies. You simply love the smell of this room, and all you can think of is Bread! Cookies! Pies!!! Try them all, the man looks willing to do business with you! ~ giant~ ABTe CDEFJ -100 0 48 0 25d10+15050 1d1+100 6d6+38 pierce -48 -48 -48 -24 CDEFIKN ABL N K stand stand male 200000 0 0 large unknown #18025 zanrich shopkeeper~ Zanrich the Shopkeeper~ Zanrich is here, selling his grade "A" containers. ~ The tall young lad is here, selling his special containers. He was rated number 1 in all the lands, for his speical containers and their capability. ~ giant~ ABTe CDEFJ -100 0 48 0 25d10+12750 1d1+100 6d6+38 pierce -38 -38 -38 -22 CDEFIKN ABL N K stand stand male 200000 0 0 large unknown #18026 master wands shopkeeper wizard~ the wand making wizard~ The wand-making wizard is here, selling his special wands. ~ All cloaked in black this wizard wishes to sell you his special wands. Magically tuned to perfection. They would be mighty handy. ~ giant~ ABTe CDEFJ -100 0 55 0 10d10+15300 1d1+100 4d7+21 slash -51 -51 -51 -30 CDEFIKN ABL N K stand stand male 200000 0 0 large unknown #18027 knight templar~ the knight templar~ A strong knight templar is here, patroling the streets. ~ All clad in armor this guy looks quite deadly. Would want to mess with him. ~ giant~ ABT CDEFJ 1000 0 40 0 15d10+2200 1d1+90 4d8+13 scratch -13 -13 -13 4 CDEFIKN ABL N K stand stand male 5250 0 0 large unknown #18028 titan citizen~ a titan citizen~ A citizen of The Valley of The Titans is here. ~ Tall and strong, a citizen of The Valley of The Titans greets you, welcoming you to his city. ~ giant~ ABT CDEFJ -1000 0 28 0 6d12+703 1d1+100 2d12+8 pierce -8 -8 -8 6 CDEFIKN ABL N K stand stand male 2500 0 0 large unknown #18029 cook maid chef~ the house chef~ The house chef is here, cooking up a meal. ~ "Falalala..Yadedadooo.." signs the house chef merily as she cooks away. *SSSsssssssnnnnnniiiiiifffffff!* It sure does smell nice! ~ giant~ ABT CDEFJ -500 0 30 0 6d12+953 1d1+100 4d6+8 blast -9 -9 -9 6 CDEFIKN ABL N K stand stand female 3900 0 0 large unknown #18030 serf~ the serf~ A untidy serf is here, running back and forth. ~ To busy to talk. To busy to listen. This serf is WAY to busy to care. He is running back and forth, carrying out orders. ~ giant~ ABT CDEFJ -500 0 30 0 6d12+853 1d1+100 4d6+8 pierce -9 -9 -9 6 CDEFIKN ABL N K stand stand male 5330 0 0 large unknown #18031 grubby beggar~ a grubby beggar~ A grubby beggar is here, asking for a coin or two. ~ Sitting on a pile of garbage which he calls "his", this grubby beggar asks for some coins. He sure does look poor. ~ giant~ ABT CDEFJ -500 0 25 0 5d10+650 1d1+310 2d10+7 slice -7 -7 -7 6 CDEFIKN ABL N K stand stand male 10 0 0 large unknown #18032 patrol guard~ a patrol guard~ A strong patrol guard is here, keeping the peace. ~ Very tall and very strong, this patrol guard looks as though he does his job quite well. ~ giant~ ABT CDEFHJ 0 0 40 0 15d10+2100 1d1+201 4d8+13 pierce -13 -13 -13 4 CDEFIKN ABL N K stand stand male 3330 0 0 large unknown #18033 villager~ a happy villager~ A happy villager is here, dancing to the music. ~ If I were you, I wouldn't talk to this fella. He's to busy dancing to the music. ~ giant~ ABT CDEFHJ -1000 0 30 0 6d12+953 299d1+1 4d6+8 punch -9 -9 -9 6 CDEFIKN ABL N K stand stand male 4003 0 0 large unknown #18034 tournament guard~ the tournament guard~ A tournament guard is here, conducting the practice. ~ To busy keeping the warriors fighting with the magical monster, he doesn't have any time to speak to you. ~ giant~ ABT CDEFHJ -1000 0 48 0 25d10+4750 1d1+120 6d6+18 crush -18 -18 -18 3 CDEFIN ABL N K stand stand male 5100 0 0 large unknown #18035 tournament warrior~ a tournament warrior~ The tournament warrior is here, practicing his skills. ~ *SLICE* *BASH* *BLAM* He looks to be just a tad too busy to socialize. ~ giant~ ABT CDEFHJ -1000 0 38 0 10d10+1800 1d1+100 5d6+12 slash -12 -12 -12 4 CDEFIKN ABL N K stand stand male 11300 0 0 large unknown #18036 tournament anti-paladin mage~ a tournament anti-paladin~ A tournament mage is here, perfecting her spells. ~ A tournament anti-paladin utters the words 'algetharb'! She is far too busy perfecting her spells to speak with you. ~ giant~ ABR CDEFHJ -1000 0 38 0 10d10+1900 1d1+200 5d6+12 pierce -12 -12 -12 4 CDEFIKN ABL N K stand stand female 6100 0 0 large unknown #18037 tournament cleric~ a tournament cleric~ A tournament cleric is here, perfecting her attack skills. ~ She's very busy using her magical talents to speak with you. Remember, she is fighting real mobs, deadly mobs. You'd hate to get her killed! ~ giant~ ABQ CDEFHJ -1000 0 38 0 10d10+1900 1d1+200 5d6+12 pierce -12 -12 -12 4 CDEFIKN ABL N K stand stand female 6800 0 0 large unknown #18038 tournament ranger~ a tournament ranger~ A tournament ranger is here, stealing money from his foe. ~ Better not talk to this rascal, he may kick your ass! ~ giant~ ABS CDEFHJ -1000 0 38 0 10d10+1900 1d1+200 5d6+12 pierce -12 -12 -12 4 CDEFIKN ABL N K stand stand male 9100 0 0 large unknown #18039 dragon baby evil~ an evil baby dragon~ A baby dragon is here, snarling and growling. ~ As you gaze upon the flesh of this young baby dragon, you realize that he is very muscular. A dark brown hide seems to suck the light out of the air. As he sees you, he lets out a deep his; revealing his deadly yellow fangs. Spreading his massive wings, you notice now that he is a HUGE dragon, and an evil one at that. ~ dragon~ ABCFT CDEFUV -1000 0 25 0 5d10+650 1d1+99 2d10+7 crush -7 -7 -7 0 BCDEFGHIJLMNO ABL IJPR JKX stand stand male 0 0 0 large unknown #18040 evil tree~ a gloomy evil tree~ A gloomy evil tree is here, standing tall above you. ~ As you gaze up to the should-be sky, you notice a deadly tree looming up above you. Your first though is that it is a figment of your imagination, that trees can't hurt you. Then, all of a sudden, its branches move, against the wind. You the catch in the little light there is, a face. An evil face. One looking down, glaring at you. Panic races through your veins. ~ giant~ ABR CDEFIJPV -1000 0 30 0 6d12+853 1d1+100 4d6+8 crush -9 -9 -9 -1 BCDEFGHLO AG JPQ EK stand stand either 0 0 0 large unknown #18041 deadly rain cloud~ a deadly rain cloud~ Flying through the air is a deadly rain cloud. ~ Flying madly through the air is a deadly rain cloud, spreading acid rain over the world. It would be a good idea not to go near this...thing. ~ giant~ ABFT CDFJTV -1000 0 23 0 5d10+450 1d1+100 3d6+6 slash -6 -6 -6 1 DEFGHL AG 0 IKRS stand stand either 0 0 0 large unknown #18042 demon fire~ a demon of fire~ A demon of fire is here, setting the trees ablaze. ~ You notice a deadly warmth about you. A strange heat, unreal, unhuman. Then, blazing in a blue fire is a Great Demon of Fire! You wonder if you should flee or fight. Such a demon is very deadly and will surely burn you to a crisp. Chose wisely! ~ giant~ ABCT FJTZ -1000 0 35 0 10d10+1500 1d1+234 4d7+11 pierce -11 -11 -11 -1 BCDEFGHIJKLMNO AGHP L EIKY stand stand either 0 0 0 large unknown #18043 demon water~ a demon of water~ A demon of water is here, drowning a near by victim. ~ In a near-by pool you notice one of the deadly demons, the demon of fire. Something deep in your heart tells you to stay away from him. ~ giant~ ABCT FJYZ -1000 0 35 0 10d10+1500 1d1+234 4d7+11 pierce -11 -11 -11 5 BCDEFGHIJKLMNO AGR EP IKMZ stand stand either 0 0 0 large unknown #18044 demon air~ a demon of air~ A demon of air is here, creating storms. ~ In a blazing whirlwind, a demon of air is here, creating deadly storms. This is another of those deadly demons, another to avoid. ~ giant~ ABCT FJYZ -1000 0 35 0 10d10+1500 1d1+235 4d7+11 pierce -11 -11 -11 5 BCDEFGHIJKLMNO AEFJQ N CK stand stand either 0 0 0 large unknown #18045 demon earth~ a demon of earth~ A demon of earth is here, uprooting trees. ~ A deep rumble is felt through the ground as the demons of the earth come crashing out into daylight! Creating deadly earthquakes where ever it may go, the demons of earth a destroying all in sight! ~ giant~ ABCT FJYZ -1000 0 35 0 10d10+1500 1d1+236 4d7+11 pierce -11 -11 -11 5 BCDEFGHIJKLMNO OPS B HIKNX stand stand either 0 0 0 large unknown #18046 demon wood~ a demon of wood~ A demon of wood is here, creating evil trees. ~ Standing tall and proud among the trees, the demon of wood is here, creating havoc. Having control over all wooden things, this demon isn't one to mess with. ~ giant~ ABCT FJYZ -1000 0 35 0 10d10+1500 1d1+236 4d7+11 pierce -11 -11 -11 5 BCDEFGHIJKLMNO FS P HKQZ stand stand either 0 0 0 large unknown #18047 demon stone~ a demon of stone~ An evil demon of stone is here. ~ A 20 foot demon made fully of stone is here. He brings fear into your heart, pain into your soul. This tough beast seems unstopable. ~ giant~ ABCT FJYZ -1000 0 35 0 10d10+1500 1d1+276 4d7+11 pierce -12 -12 -12 5 BCDEFGHIJLNO AC EOQR FKY stand stand either 0 0 0 large unknown #18048 titan guard royal~ a Royal Titan guard~ A Royal Titan guard is here. ~ Tall and strong, this Royal Titan guard patrols the castle walls. ~ giant~ ABCT FJ -1000 0 40 0 15d10+2000 1d1+201 4d8+13 slash -12 -12 -12 -2 BCDEFGHIK ABL N K stand stand male 7000 0 0 large unknown #18049 boy titan~ a small boy titan~ A small boy titan is here, playing with some rocks. ~ This little boy is amusing himself with a few rocks. ~ giant~ ABCT FJ -1000 0 33 0 10d10+1300 1d1+111 6d4+10 slash -11 -11 -11 5 BCDEFGHIK ABL N K stand stand male 330 0 0 large unknown #18050 titan girl~ a titan girl~ A small titan girl is here, playing with her doll. ~ She seems to be enjoying playing outside with her little doll. She is a very pretty little girl, all dressed in pink. She looks like some of the other children at the park. Perhaps all titan children look the same. ~ giant~ ABCT FJ -1000 0 33 0 10d10+1100 1d1+111 6d4+10 slash -11 -11 -11 5 BCDEFGHIK ABL N K stand stand female 390 0 0 large unknown #18051 sleep sleeping guard~ a sleeping patrol guard~ A patrol guard is sleeping here. ~ Zzzzzzz....Zzzzzzzz.....Zzzzzzzzz.... *SSSSSHHHHHhhhhhhhhh.......!* He is sleeping and you'd hate to disturb him! ~ giant~ ABCT FJ -1000 0 40 0 15d10+2000 1d1+111 4d8+13 pierce -13 -13 -13 4 BCDEFGHIK ABL BN K sleep sleep male 5870 0 0 large unknown #18052 first advisor~ the first advisor~ The first advisor is here, offering her help. ~ She seems to be in deep conversation with the queen, it would be foolish to disturb her. ~ dwarf~ ABCT F -1000 0 50 0 50d10+5000 1d1+212 5d8+19 beating -20 -20 -20 3 BCDEFGHIK ABL N KSZ stand stand female 7100 0 0 large unknown #18053 keeper deadly pet owner shopkeeper~ the keeper of the deadly beasts~ The Keeper of the Deadly Beasts is here, selling his animals! ~ He is a very clean man, with deep black eyes, the build of a warrior and the face of a mage. He seems to be selling the best battle animals in the world. Perhaps he could interest you in some of his beasts? ~ giant~ ABTe FJ -1000 0 50 0 50d10+14500 1d1+212 5d8+29 pierce -50 -50 -50 -23 CDEFIKN ABL N K stand stand male 5000 0 0 large unknown #18054 cougar black pet~ the Visious Black Cougar~ A black cougar is here, protecting its master. ~ Very large and very deadly, you would NOT want to mess with this black cougar! ~ cat~ ABITV DFHUV 1000 0 40 1 15d10+1500 1d1+200 4d8+13 beating -13 -13 -13 4 EN HM GHIJK I stand stand male 0 0 0 large unknown #18055 kraken pet~ the Deadly Kraken~ A very deadly Kraken is here protecting its owner. ~ VERY very big and tough, this kraken looks to be the most fearsome thing you have ever seen! ~ dragon~ ABITV DFHUV 1000 0 45 1 25d10+2100 1d1+102 8d4+16 beating -15 -15 -15 3 EN H GIJK 0 stand stand male 0 0 0 large unknown #18056 bird sylph pet~ the Magical Sylph~ A Magical Sylph is here, aiding her master in battle. ~ A small but beautiful creature, this sylph seems to be a weak fighter. Despite her size, she is one of the most rare and deadly creatures in all of the valley. ~ dragon~ ABIORV DFHUV 1000 0 50 0 50d10+3000 1d1+499 5d6+14 beating -20 -20 -20 2 CEFIOY J IJKNO B stand stand female 0 0 0 large unknown #18057 spider monkey pet~ a Spider Monkey~ A cute spider monkey is here, resting on its masters' shoulder. ~ A small but cute little spider monkey is here, aiding its master in their times of need. ~ human~ ABIT DV 1000 0 20 1 3d9+300 1d1+310 2d8+5 beating -4 -4 -4 7 C J DN 0 stand stand male 0 0 0 large unknown #18058 tame lion pet~ a tame lion~ A tame lion is here, following his master about. ~ A cute little male lion is here, following his master about, always ready for combat. ~ cat~ ABIT DV 1000 0 25 0 5d10+500 1d1+249 2d10+7 beating -7 -7 -7 5 C J HIJKN CF stand stand male 0 0 0 large unknown #18059 wolf pet~ a large black wolf~ A large black wolf is here, guarding his master. ~ A fearsome black wolf is here, protecting his master. ~ dog~ ABIT DTV 1000 0 30 0 6d12+823 1d1+299 4d6+8 beating -9 -9 -9 6 C J HIJKN DF stand stand male 0 0 0 large unknown #18060 java pet~ a Fearsome Java Beast~ A fearsome Java Beast is here, protecting her master. ~ A large and deadly Java Beast is here, protecting her master with its magical flames. ~ dragon~ ABIR DV 1000 0 35 1 10d10+1550 1d1+904 4d7+11 beating -11 -11 -11 5 C J IJKN 0 stand stand female 0 0 0 large unknown #18061 king dractax titan~ the King Dractax~ The King Dractax of The Titans is here. ~ A tall and proud king is here, planning the future of his kingdom. ~ giant~ ABT DFJV -1000 0 53 0 50d10+7000 1d1+401 6d7+21 pierce -22 -22 -22 2 CDEFGKNO BO J K stand stand male 19990 0 0 large unknown #18062 queen crystal titan~ the Queen Crystal~ The Queen Crystal of The Titans is here. ~ A tall and proud queen is here, planning the future of her kingdom. ~ giant~ ABT DFJV -1000 0 51 0 50d10+5500 1d1+502 5d8+19 pierce -21 -21 -21 3 CDEFGKNO BO J K stand stand female 16990 0 0 large unknown #18063 assassin~ an assassin~ An assassin is here, stalking the king and queen. ~ All clad in black, you find this stealthy assassin hiding in the secret passage-way behind the throne. Obviously, someone in the kingdom wants the king and queen destroyed. Why is beyon all knowledge. ~ giant~ ABT DFJV -1000 0 45 0 25d10+3500 1d1+302 8d4+16 slash -15 -15 -15 4 CDEFGKNO ABL N K stand stand male 8990 0 0 large unknown #18064 rat~ a small rat~ An ugly small rat is here. ~ An ugly rat is here, chewing on the carpet. ~ giant~ ABT DFJV -500 0 30 0 6d12+953 1d1+201 4d6+8 beating -9 -9 -9 6 CDEFGKNO ABL N K stand stand male 0 0 0 large unknown #18065 peasant~ a happy peasant~ A happy peasant is here, enjoying the sunny day. ~ She seems to be quite busy, yet manages to have the time to enjoy the calm breeze and bright warm sunshine. ~ giant~ ABT DFHJ -1000 0 28 0 6d12+703 1d1+504 2d12+8 pierce -8 -8 -8 6 CDEFGKNO ABL N K stand stand female 100 0 0 large unknown #18066 warrior cleric guildmaster~ the guildmaster~ The warrior and cleric guildmaster stands here. ~ An old man peering through ancient tomes rests here. ~ giant~ ABJKRVb DFJ 0 0 40 0 15d10+8000 1d1+499 4d8+13 slash -13 -13 -13 4 FHN AB 0 0 stand stand male 8000 0 0 large unknown #18067 cleric guildstudent~ the guildstudent~ A cleric guildstudent stands here, learning his skills. ~ An young man wrapped in purple, long-flowing robes meditates here. ~ giant~ ABJKQV DFJ -250 0 35 0 10d10+1300 1d1+499 4d7+11 pierce -11 -11 -11 5 EFGIK AB 0 0 stand stand male 4500 0 0 large unknown #18068 warrior guildstudent student~ the guildstudent~ A warrior guildstudent stands here, learning the art of combat. ~ A smaller man dressed in nothing but a tunic stands here waiting to fight mighty foes. ~ giant~ ABJKTV DFJ 0 0 35 0 10d10+1300 1d1+99 4d7+11 pierce -11 -11 -11 5 ACEFHIK AB 0 0 stand stand male 5500 0 0 large unknown #18069 anti-paladin ranger guildmaster~ the guildmaster~ The anti-paladin and ranger guildmaster stands here. ~ A small elf dressed in black rests in the corner. As you enter he grabs a knife an throws it at you. It lands the wall next to your left ear. "We will now begin," is all he says. ~ giant~ ABJKTVb DFJ -100 0 40 0 15d10+4000 1d1+99 5d6+13 pierce -13 -13 -13 3 BEFHJKN AB B Z stand stand male 3000 0 0 large unknown #18070 anti-paladin guildguard~ the guildguard~ The Guard for the Guild of Anti-Paladins stand here. ~ This man looks like a mage/warrior, i wouldn't mess with him. ~ giant~ ABRT DJ 0 0 30 0 6d12+953 3d7+4 4d6+8 pierce -9 -9 -9 5 0 0 0 0 stand stand male 3345 0 0 large unknown #18071 cleric guildguard~ the guildguard~ The Guard for the Guild of Clerics stands here. ~ This man looks like a master cleric. I wouldn't mess with him. ~ giant~ ABQT DJ 0 0 30 0 6d12+1003 3d7+4 4d6+8 pierce -9 -9 -9 5 0 0 0 0 stand stand male 4367 0 0 large unknown #18072 warrior guildguard~ the guildguard~ The Guard for the Guild of Warriors stands here. ~ The man looks like Apollo's cousin, I wouldn't mess with him. ~ giant~ ABTU DJ 0 0 30 0 6d12+1100 3d7+4 4d6+8 pierce -9 -9 -9 -1 0 0 0 0 stand stand male 4278 0 0 large unknown #18073 ranger guildguard~ the guildguard~ The Guard for the Guild of rangers stands here. ~ You see a ranger dressed all in black, he quickly stands as you enter and steps to bar your way. You notice his hands resting on two sheafs. ~ giant~ ABST DJ 0 0 30 0 6d12+953 3d7+4 4d6+8 pierce -9 -9 -9 -1 0 0 0 0 stand stand male 5657 0 0 large unknown #18074 servant boy~ a servant boy~ A servant boy is here running errands. ~ You see a small boy running around the halls of the palace. ~ giant~ AG J 0 0 25 0 5d10+650 1d6+1 2d10+7 beating -7 -7 -7 0 0 0 0 0 stand stand male 2267 0 0 large unknown #18075 tourist~ a tourist~ A tourist stands here looking lost. ~ You see a small round dwarven man, gazing at all the sites. He's looking at a small tavelling map that he seems to be holding upside down. ~ giant~ ACGH J 0 0 25 0 5d10+650 1d6+1 2d10+7 beating -7 -7 -7 6 0 0 0 0 stand stand male 3413 0 0 large unknown #18076 store helper aid~ the store aid~ The store helper is here, aiding the shopkeeper. ~ A common possition for teenaged titans in this village. You'll be seeing several store aid's in stores allover the village! ~ giant~ ABGH J -1000 0 25 0 5d10+650 1d6+1 2d10+7 beating -17 -17 -17 5 DEF 0 B Z stand stand male 2333 0 0 large unknown #18077 worker leather~ the leather worker~ The leather worker is here, working on some new clothes. ~ A beautiful young women is here, sewing leather together to make the newest clothes around. She seems quite busy and you would hate to bug her. ~ giant~ ABGH J -1000 0 30 0 6d12+953 1d8+100 4d6+8 pierce -9 -9 -9 5 0 0 B 0 stand stand female 4000 0 0 large unknown #18078 blacksmith~ a hard working blacksmith~ A hard working blacksmith is here, creating new swords. ~ He is all hot and sweaty from working over the great fires. He is forging many new weapons to sell in his store. ~ giant~ ABGH J -1000 0 35 0 10d10+1800 1d8+100 4d7+11 slash -11 -11 -11 4 0 0 B 0 stand stand male 8900 0 0 large unknown #18079 lieutenant commander~ the Titan Lieutenant Commander~ The Lieutenant Commander of the Titan Army is here. ~ He is a strong looking man, working hard at the defense of the city. He seems to be creating a defense plan, if the city is ever attacked. You better not disturb him. ~ giant~ ABGH J -1000 18062 42 0 25d10+3250 1d8+100 3d12+14 pierce -14 -14 -14 4 0 0 D C stand stand male 6699 0 0 large unknown #18080 soldier~ a Titan Soldier~ A Soldier of The Titan Army is here, sharpening his swords. ~ He is a strong looking man, working hard at making his sword sharp for combat. He seems to just be waiting around for his next order. ~ giant~ AGH J -1000 18079 38 0 10d10+1800 1d8+120 5d6+12 slash -13 -13 -13 5 0 0 B 0 stand stand male 6660 0 0 large unknown #18087 armourer~ a hard working armourer~ A hard working armourer is here, creating new armor. ~ He is busy working on putting together he newest steal to his finest armor. Perhaps he has something in your size. ~ giant~ ABGH J -1000 0 40 0 15d10+3050 1d8+100 4d8+13 none -13 -13 -13 4 0 0 B Z stand stand male 7999 0 0 large unknown #18090 hydra pet~ the Deadly Hydra~ A large and deadly Hydra is here. ~ A large deadly Hydra is here and will do anything to protect her master. ~ dragon~ ABIJRTV DFV 1000 0 35 0 10d10+1550 1d1+348 4d8+13 beating -11 -11 -11 5 N H GIJK 0 stand stand female 0 0 0 large unknown #18097 court artist~ the court artist~ The court artist is here, consulting with the Queen. ~ The court artist is here, giving his advice to the queen. You wouldn't want to get on this guy's bad side, for he could easily place a hex on you and your friends. Want toget on this guys bad side, for he can draw a spell on you and your friends! ~ giant~ ABCT FJ -1000 0 42 0 25d10+2250 1d1+1111 3d12+14 pierce -14 -14 -14 5 BCDEFH ABL N KS stand stand male 9233 0 0 large unknown #18098 apothecary~ the apothecary~ The fine young apothecary is here, selling her potions. ~ Standing tall behind her desk, she offers her help. You notice a huge selection in potions and pills, you wonder which you shall by. You know right away that anything type of cure you would need, here is where you'd get it. ~ giant~ ABTe CDEFJ -1000 0 45 0 25d10+3000 1d1+320 8d4+16 slash -15 -15 -15 -2 CDEFIKN ABL BN K stand stand female 500000 0 0 large unknown #18099 villager happy~ a happy villager~ A happy villager is here, enjoying the festivals! ~ You see a well dressed villager walking by, singing in tune with the beat of the bongo drums. He has many items in his hands; proof of his shopping. You are glad that this town is such a happy place... lets just hope it doesn't get too happy. ~ giant~ ABT CDEFJ -1000 0 28 0 6d12+703 1d1+195 2d12+8 pierce -8 -8 -8 6 CDEFIKN ABL N K stand stand male 100 0 0 large unknown #18100 Questor~ Questor~ Questor is here, waiting to dispense some quest. ~ Questor, towers over you. He's over 20 feet tall, every inch of it muscle. He knows all the zones of realms of Muddy. It would be a Bad Thing to commit a crime in his presence. ~ giant~ ABTVXe CDFJVZ 1000 3000 85 30 1d1+13999 1d1+1499 5d14+40 crush -50 -50 -50 -50 ACDEFHIKLNOT ABP CD 0 stand stand male 0 0 0 huge unknown #18101 Ghaldresh healer giant~ Ghaldresh~ The renowned battlecleric, Ghaldresh, is here healing those in need. ~ Ghaldresh was one of the mightiest battleclerics in the land, and though he is retired from adventuring, you realize that he is powerful enough to easily overcome anything you could throw at him. Thankfully, he is here to help, not harm, and he stands here casting minor healing and curative spells on those in need. Type {RHEAL{x the see a list of spells he will cast for you ~ giant~ ABKQVaef DFH 1000 0 120 10 1d1+26999 1d1+999 2d4+30 divine -15 -15 -15 -15 FHIK ABC D 0 stand stand male 5000 0 0 huge unknown #0 #OBJECTS #18000 bottle wine bordeau~ a bottle of Bordeau Wine~ A crystal clear bottle of wine lies here.~ glass~ drink A AO 40 40 'elvish wine' 0 0 2 10 140 G #18001 bottle wine chablis~ a bottle of Chablis Wine~ A crystal clear bottle of wine lies here.~ glass~ drink A AO 40 40 'white wine' 0 0 2 10 130 G #18002 bottle wine liebfraumilch~ a bottle of Liebfraumilch~ A crystal clear bottle of wine lies here.~ glass~ drink A AO 40 40 'red wine' 0 0 2 10 130 G #18003 bottle wine austrian red~ a bottle of Austrian Red~ A crystal clear bottle of wine lies here.~ glass~ drink A AO 40 40 'red wine' 0 0 2 10 100 G #18004 bottle wine sauvignon blanc~ a bottle of Sauvignon Blanc~ A crystal clear bottle of wine lies here.~ glass~ drink A AO 40 40 'white wine' 0 0 2 10 100 G #18005 bottle wine tanqueray~ a bottle of Tanqueray~ A crystal clear bottle of wine lies here.~ glass~ drink A AO 40 40 'sherry' 0 0 2 10 100 G #18006 slice ham meat~ a slice of ham~ A slice of ham is here, lieing in the dirt.~ meat~ food A A CDF BCDE 0 0 0 20 50 244 P #18007 side beef~ a side of beef~ A side of beef is here.~ meat~ food A A AF BCDE 0 0 0 20 20 260 P #18008 chicken wing~ a chicken wing~ A chiken wing is here.~ meat~ food A A BCDE BCDE 0 0 0 20 20 230 P #18009 leg lamb~ a leg of lamb~ A leg of lamb is here.~ meat~ food A A BCDE BCDE 0 0 0 20 20 203 P #18010 bongo drum~ a groovy Bong Drum~ A bongo drum is here, lieing on the ground.~ wood~ weapon AB AN exotic 5 5 pound 0 24 200 4350 G A 5 1 A 19 3 A 18 2 #18011 guitar~ a groovy Guitar~ A guitar is here, lieing on the ground.~ wood~ weapon AB AN exotic 5 6 chomp 0 25 200 6500 G A 19 3 A 18 2 #18012 pipe wind windpipe~ a groovy Wind-Pipe~ A wind-pipe is here, lieing on the ground.~ wood~ weapon AB AN exotic 6 4 slash 0 25 120 7500 G A 19 4 A 18 3 #18013 striped bodysuit~ a Prisoner's Strip-Suit~ A striped suit is here.~ leather~ armor ABG AK 8 8 8 1 3 25 200 7200 G A 14 -30 A 18 4 #18014 bread~ a fresh baked bread~ A loaf of bread is here.~ bread~ food A A AC AC 0 0 0 20 20 22 P #18015 batch cookies~ a batch of cookies~ A pile of cookies are here.~ cookie~ food A A CE CE 0 0 0 20 20 100 P #18016 bread stick~ a fresh breadstick~ A fresh breadstick is here.~ bread~ food A A ACDF ACDF 0 0 0 20 2 400 P #18017 pie peach~ a peach pie~ A pie is here on the ground.~ pie~ food A A AF BCDE 0 0 0 20 20 100 P #18018 pie blueberry~ a blueberry pie~ A pie is here on the ground.~ pie~ food A A F F 0 0 0 20 20 600 P #18019 honey comb~ a honey comb~ A gewy honey comb is here.~ meat~ food A A ABCDF ABCDF 0 0 0 20 20 300 P #18020 honey mead~ a bottle of honey mead~ A bottle of honey mead is here.~ meat~ food A A CE 0 0 0 0 20 20 210 P #18021 honey jar~ a jar of honey~ A jar of honey is here.~ meat~ food A A CE CE 0 0 0 20 20 231 P #18022 standard weapon combat tournament~ a Standard Tournament Combat Weapon~ A tournament weapon is here.~ stone~ weapon AB AN flail 5 8 cleave 0 35 200 11407 P A 22 -1 A 19 1 A 18 2 #18023 scribler~ a tourists' scribler~ A scribler is here.~ cloth~ trash A A 0 0 0 0 0 20 20 1206 P #18024 fish bones~ a fish bone~ A fish bone is here.~ bone~ trash A A 0 0 0 0 0 10 20 1260 P #18025 broken wine bottle~ a broken wine bottle~ A broken wine bottle is here.~ glass~ trash A A 0 0 0 0 0 10 20 1260 P #18026 patch townguard crest~ a townguard crest~ A crest is here in the dirt.~ leather~ armor AG AC 12 12 12 0 4 43 250 10900 G A 19 3 A 18 2 #18027 bottle rum~ a bottle of Rum~ A bottle of rum is here.~ glass~ drink A A 10 10 'rum' 0 0 20 2 400 P #18028 potion invisibility~ a Magical Potion of Invisibility.~ A potion lies here in the dirt.~ glass~ potion AB AO 50 'invisibility' 'pass door' '' '' 20 2 1660 P #18029 potion teleportation~ a Magical Potion of Teleportation.~ A potion lies here in the dirt.~ glass~ potion AB AO 50 'teleport' 'teleport' 'teleport' 'teleport' 20 50 13000 P #18030 potion holy touch~ a Magical Potion of The Holy Touch.~ A potion lies here in the dirt.~ glass~ potion AB A 50 'bless' 'sanctuary' 'haste' 'shield' 20 100 25000 P #18031 potion deadly combat~ a Magical Potion of Deadly Combat.~ A potion lies here in the dirt.~ glass~ potion AB A 50 'sanctuary' 'stone skin' 'giant strength' 'armor' 20 100 19000 P #18032 potion cure battle wounds~ a Magical Potion to Cure Battle Wounds~ A potion lies here in the dirt.~ glass~ potion AB A 40 'cure serious' 'cure critical' 'heal' '' 20 50 10500 P #18033 breast plate titan~ the silver breast plate of the Titans~ A breast plate lies here on the ground.~ silver~ armor G AD 9 9 9 1 4 25 350 12840 G A 17 -30 A 19 2 #18034 bracer titan silver~ the silver bracer of the Titans~ A silver bracer lies here on the ground.~ silver~ armor G AI 9 9 9 1 1 25 100 10994 G A 19 2 A 1 1 #18035 legging silver titan~ the silver leggings of the Titans~ A pair of legging are here.~ silver~ armor G AF 9 9 9 1 3 25 200 9954 G A 22 -1 #18036 silver boots boot titan~ the silver boots of the Titans~ A pair of boots are here.~ silver~ armor G AG 9 9 9 1 2 25 200 8906 G A 14 30 A 17 -10 #18037 silver helm titan~ the silver helm of the Titans~ A helm is here on the ground.~ silver~ armor AD AE 9 10 9 0 2 25 20 9906 G #18038 carrot~ a Titan grown carrot~ A carrot is here, grown by the great Titans.~ meat~ food A A BEF BEF 0 0 0 20 20 350 P #18039 spinich~ a Titan grown head of spinich~ A head of spinich is here, grown by the great Titans.~ meat~ food A A BEF BEF 0 0 0 20 20 300 P #18040 apple~ a Titan grown apple~ an apple is here, grown by the great Titans.~ meat~ food A A CE CE 0 0 0 20 20 250 P #18041 orange~ a Titan grown orange~ an orange is here, grown by the great Titans.~ meat~ food A A F F 0 0 0 20 20 100 P #18042 cherry~ a Titan grown cherry~ a single cherry is here, grown by the great Titans.~ meat~ food A A CF CF 0 0 0 30 20 440 P #18043 titan dagger silver~ a Silver Dagger of The Titans~ A large silver dagger is here on the ground.~ silver~ weapon AB AN dagger 5 6 stab 0 25 120 5900 P A 19 1 A 18 1 #18044 titan sword silver~ a Silver Sword of The Titans~ A large silver sword is here on the ground.~ silver~ weapon AB AN sword 5 6 pierce 0 25 250 5100 P A 19 1 #18045 titan mace silver~ a Silver Mace of The Titans~ A large silver mace is here on the ground.~ silver~ weapon AB AN mace 6 5 pound 0 25 250 5660 P A 18 1 #18046 titan axe silver~ a Silver Axe of The Titans~ A large silver axe is here on the ground.~ silver~ weapon AB AN axe 5 6 chomp 0 25 250 5330 P A 17 1 A 1 -1 #18047 titan silver spear~ a Silver Spear of The Titans~ A large silver spear is here on the ground.~ silver~ weapon AB AN spear 5 7 pierce 0 25 250 5250 P A 18 4 #18048 titan silver whip~ a Silver-Linked Whip of The Titans~ A large silver whip is here on the ground.~ silver~ weapon AB AN whip 6 6 whip 0 30 200 1000 P A 19 1 A 18 2 #18049 book titan lore~ a Leather Bound Book on Titan Lore~ A large leather book is here.~ leather~ wand A AO 50 20 20 'sleep' 0 25 80 10620 P #18050 tulip yellow~ a Bright Yellow Tulip~ A small tulip is here on the ground.~ wood~ treasure A A 0 0 0 0 0 10 1 1004 P #18051 tulip red~ a Bright Red Tulip~ A small tulip is here on the ground.~ wood~ treasure A A 0 0 0 0 0 10 0 1330 P #18052 white rose~ a Beautiful Single White Rose~ A beautiful rose is here on the ground.~ wood~ treasure A AO 0 0 0 0 0 10 1 1000 P A 18 1 A 17 -1 #18053 red rose dozen~ One Dozen Red Roses~ One dozen red roses lie here on the ground.~ wood~ treasure A A 0 0 0 0 0 10 0 1003 P #18054 chrysanthemum yellow~ Twenty-Two Bright Yellow Chrysanthemums~ Several bright yellow chyrsanthemums are here.~ wood~ treasure A A 0 0 0 0 0 10 0 1000 G #18055 cook hat~ the Cook's Hat~ A cooks hat is here on the ground.~ leather~ armor ABG AE 9 9 9 1 0 29 160 8400 G A 19 1 A 18 1 #18056 cook pot~ the Cook's Pot~ A cooking pot is here on the ground.~ leather~ armor ABG AE 9 9 9 1 0 28 200 8100 G A 13 10 A 1 1 #18057 serf shoes serfs shoe~ the little serfs shoes~ Little shoes lie here, belonging to a serf.~ leather~ armor A AG 10 10 10 1 0 28 20 450 G A 13 20 A 1 -1 #18058 pouch beggar money~ a little beggar's money pouch~ A little pouch lies here~ leather~ container AG A 200 A 0 100 50 24 20 1500 P #18059 staff knight templar~ the Staff of The Knight Templar~ A staff is here, leaning up against a wall.~ iron~ armor ABG AO 10 10 10 50 0 40 10 33350 G A 18 2 A 19 2 A 13 75 #18060 leather boot boots titan~ a Titan Citizen's Leather Boots.~ A pair of boots lie here.~ leather~ armor ABG AG 8 8 8 1 2 25 250 4700 G A 3 3 #18061 patrol guard club~ a patrol guard's club~ A club rests here against a wall.~ stone~ weapon AB AN mace 5 8 pound 0 39 250 4570 P A 1 -1 #18062 key town~ the Golden Key to The Valley of The Titans~ A BIG key lies here.~ gold~ trash A AO 0 0 0 0 0 25 20 10000 P #18063 long dagger golden~ a Long Golden Dagger~ A Jail Guard's Long Golden Dagger is here.~ gold~ weapon ABG AN dagger 5 6 cleave D 25 120 4500 P A 12 10 #18064 wooden carved music box~ a beautifully carved music box~ A small box lies here.~ wood~ container A A 500 A 0 500 60 20 20 3340 P #18065 small steel box~ a small steel box~ A small steel box is here.~ wood~ container A A 500 A 0 500 50 20 20 4500 P #18066 backpack~ a Designer Backpack~ A backpack is here on the ground.~ leather~ container AGH A 1000 A 0 1000 25 20 25 15000 P #18067 wand titans titan magic~ a Wand of Titan Magic~ A long wand is here on the ground.~ wood~ wand A AO 50 19 19 'calm' 0 25 200 17080 P #18068 wand elven magic~ a Wand of Elven Magic~ A long wand is here on the ground.~ wood~ wand A AO 50 60 60 'know alignment' 0 25 200 11980 P #18069 wand druid magic~ a Wand of Druid Magic~ A long wand is here on the ground.~ wood~ wand A AO 25 10 10 'acid blast' 0 25 200 49706 P #18070 wand pixie magic~ a Wand of Pixie Magic~ A long wand is here on the ground.~ wood~ wand A AO 50 15 15 'faerie fire' 0 25 200 12204 P #18071 wand avian magic~ a Wand of Avian Magic~ A long wand is here on the ground.~ wood~ wand A AO 30 5 5 'fireball' 0 25 20 14356 P #18072 wand drow magic~ a Wand of Drow Magic~ A long wand is here on the ground, glowing dark black.~ wood~ wand A AO 50 16 16 'curse' 0 25 20 13490 P #18073 chocolate icecream~ a Double Scoop of Chocolate Icecream~ Some icecream is here.~ food~ food A A BEF BEF 0 0 0 3 110 340 P #18074 blueberry icecream~ a Triple Scoop of Blueberry Icecream~ Some icecream is here.~ food~ food A A ABCEF ABCEF 0 0 0 3 110 500 P #18075 fudge icecream~ a Single Scoop of Fudge Icecream~ Some icecream is here.~ food~ food A A CDEF CDEF 0 0 0 3 110 200 P #18076 chocolate covered almonds~ some chocolate covered almonds~ Some chocolate is here.~ food~ food A A AG AG 0 0 0 4 120 500 P #18077 chocolate fudge~ some chocolate fudge~ Some chocolate is here.~ food~ food A A BCG BCG 0 0 0 4 120 600 P #18078 chocolate brittle~ some chocolate brittle~ Some chocolate is here.~ food~ food A A BD BD 0 0 0 4 120 100 P #18079 chocolate mint~ some chocolate mint~ Some chocolate is here.~ food~ food A A BEF BEF 0 0 0 2 120 100 P #18080 black suede boot boots~ a pair of black suede boots~ A pair of suede boots are here.~ leather~ armor A AG 9 9 9 0 1 25 200 4400 G #18081 navy blue skirt~ a long navy blue skirt~ A long skirt is here on the ground.~ leather~ armor AG AF 8 9 8 1 3 25 300 5050 G A 19 2 A 18 1 #18082 silver white cloak~ a beautiful silver and white cloak~ A cloak is here on the ground.~ leather~ armor AG AK 8 8 8 0 0 25 170 9604 G A 2 2 A 1 1 #18083 emerald studded bracer~ an emerald-studded bracer~ A bracer is here on the ground.~ leather~ armor AG AK 9 9 9 1 0 25 10 7600 G A 13 10 #18084 fountain marble~ a beautiful marble fountain~ A beautiful large marble fountain is here.~ marble~ fountain AO 0 0 0 'water' 0 0 0 0 0 P #18085 standard weapon~ a Standard Demon Weapon~ A dark demonic weapon is here on the ground.~ stone~ weapon ABCG AN exotic 5 9 wrath CF 35 200 14300 P A 22 -1 A 19 2 A 18 2 #18086 weapon combat tournament~ an Enhanced Tournament Combat Weapon~ A tournament weapon is here.~ stone~ weapon AB AN flail 6 8 cleave 0 48 200 18907 P A 22 -2 A 19 3 A 18 3 #18099 potion cure sickness~ a Magical Potion of Cure Sickness.~ A potion lies here in the dirt.~ glass~ potion AB A 90 'remove curse' 'cure blindness' 'cure poison' 'cure disease' 20 50 50333 P #18100 pie apple~ an apple pie~ A pie is here on the ground.~ food~ food A A CE CE 0 0 0 20 20 50 P #18101 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ container O 0 10000 0 0 1000 100 0 0 0 P #18102 fountain~ a fountain~ A small marble fountain.~ unknown~ fountain A P 0 0 'water' 0 0 0 0 0 P #18103 fountain tiered marble~ a carved stone fountain~ Crystal clear water springs from a many tiered marble fountain.~ marble~ fountain IOR 0 0 0 'water' 0 0 100 10000 1500000 P #18104 marble bowl~ {Ca marble bowl{x~ An ornately carved {Cblue marble{x bowl stands here.~ marble~ container AGIOR 0 10000 0 0 50 0 1000 105000 12378 P #18105 cheese hunk~ {Ya hunk of cheese{x~ A large hunk of sweet smelling cheese sits here.~ cheese~ food a AO DF DF 0 0 0 1 20 7 P #18106 bread~ {ya loaf of rye bread{x~ A juicy, ripe nectarine lies here, it looks delicious.~ fruit~ food a AO DF DF 0 0 0 1 50 5 P #18107 pool light ball~ {Ca ball of light{x~ {CA pale, luminescent ball bathes the room in a pool of light.{x~ light~ light AIa AO 0 0 -1 0 0 1 0 57 P #18108 divan long~ a long divan~ A long, comfortable looking divan sits up against the wall. It is large enough for several people to rest on.~ animal fur~ furniture GIORS 0 BD EIJKN EHK DFGHIJ DFGHIJ 0 1000 0 P #0 #ROOMS #18001 A Dark Path Through The Forest~ You suddenly realize that the forest around you has changed drastically. The once bright day is now quite overcast and dull. A sharp wind suddenly picks up and brings a cool chill to your bones. All around you you hear the chilling sounds of the forest, almost like it was out of a story book. The dusty road continues north and south, winding around a curve up ahead, making the end of the road, or what it will bring to, impossible to see. A large sign is here, demanding your attention. (look sign) There is a small (Glowing) (Humming) tablet. ~ 0 AS forest E small tablet~ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + + + This area has been converted and adapted by + + Kajko + + + + & + + + + revised, modified, debugged (?:) + + strongly enhanced and balanced by + + jaceks + + july'96 + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~ E sign~ . //\\---------------------------------------------------//\\ []===||****[ Creator of The Valley of The Titans!! ]****||===[] \\//---------------------------------------------------\\// |/^\ -----=====*****[-----------]*****=====----- /^\| |/^\()}{{{{{{{{{{{{{{{{{{{{{{{{{{{{ }}}}}}}}}}}}}()/^\| |/^\() ()/^\| |/^\() X X AAAA V V II EEEE RRRR !! !! !! ()/^\| |/^\() X X A A V V II E R R !! !! !! ()/^\| |/^\() X AAAA V V II EEE RRRR !! !! !! ()/^\| |/^\() X X A A V V II E R R !! !! !! ()/^\| |/^\() X X A A VV II EEEE R R ** ** ** ()/^\| |/^\() _______________________________________ ()/^\| |/^\() Adapted by Kajko ()/^\| |/^\(){{{{{{{{{{{{{{{{{{{{{{{{{{{{ }}}}}}}}}}}}}}()/^\| |/^\ -----=====*****[-----------]*****=====----- /^\| //\\---------------------------------------------------//\\ []===||* Be Sure To Thank Him For All His Hard Work! *||===[] \\//---------------------------------------------------\\// ~ D0 The path continues. ~ ~ Z 0 18002 D2 Back to the lighter forests. ~ ~ Z -1 6152 S #18002 A Long Dusty Trail~ The path continues, and the view is still not as interesting. The sky has become more dark and it appears that the clouds are filled with rain. The faint smell of autumn; the rotting of leaves on the moist forest floor, adds to the quaint scene. A rustle in the trees above you finally shows life in the dreary forests. The path turns and continues west, north and south back to the lighter forests. To the north you see a nice lake. ~ 0 AS forest D0 Path by a lake. ~ ~ Z 0 10001 D2 Back south to the trail. ~ ~ Z 0 18001 D3 The curving path west. ~ ~ Z 0 18003 S #18003 A Clearing in the Woods~ Suddenly the path comes to an open section on the road. You realize that mountainous peaks stab sharply into the sky, creating a look of might, a look of power. Lush green plants can be found in all directions, speckled with the odd reds and yellows of the wild flowers. A small brook trickles alongside the path, adding a harmonious tune with the soft whistle of the scarcely know Grey Bird. A soft mist whisps slowly past, cascading over the brook, creating a beautiful soft atmosphere. The path continues west and east. ~ 0 AS forest D1 back to the dusty trail. ~ ~ Z 0 18002 D3 Following the path west. ~ ~ Z 0 18004 S #18004 A Steep Path Down-Hill~ The bright warm sunshine seems to lighten your heart, as you notice you have lost all sense of direction. The quaint small brook that followed you from the east, is slowly gaining speed. Mountains of all sizes tower up sky- high above you, creating a wonderous view of the lands. The crisp cool air seems to add new strength to your sore old bones. The path continues west and back east. ~ 0 AS forest D1 The path continues... ~ ~ Z 0 18003 D3 The path continues... ~ ~ Z 0 18005 S #18005 Alongside A Wild Waterfall~ So much for a quaint little brook. The what once was small brook is now a raging waterfall, crashing and thumping against the rocks, as it visiously works its way, still of to the north of your path. You notice the mountains seems to encase you in a valley, forever growing taller and more mighty with every step. A dark green moss seems to cover the trees about you, camouflaging the wild animals of the woods. It seems as though these trees and plants are older than time itself, yet have never aged a day. The ground is covered in soft brown pine neddles, matting you heavy footsteps. Several large boulders are scattered here and there throughout the woods. The path continues west and back east. ~ 0 AS forest D1 The path continues... ~ ~ Z 0 18004 D3 The path continues... ~ ~ Z 0 18007 S #18006 Void~ Void. ~ 0 CS city S #18007 A Sharp Bend in the Road~ You come face to face with a mighty mountain wall, blocking your path. You feel like you have waisted all your time and effort just to get here, to find a dead end. Right before you give up you notice a flicker of movement to your right. You turn, yet you see nothing. Suddenly you realize a small matted path curves around the mountain, almost like a deer trail. Perhaps you should follow it to see where it takes you. The path continues north, through the deer trail, and east, where you came from. ~ 0 AS forest D0 The matted deer trail. ~ ~ Z 0 18008 D1 The path continues... ~ ~ Z 0 18005 S #18008 The Windy Deer Trail~ You are on a windy deer trail, which seems to swirve thisway and that. The sounds of the forests are about you, weaving together in a harmonious tune, with the wind in the trees as its melody. The soft mist on your face seems to wet your boots aswell, adding to the special touches of the woods. Annoying little spider webs seem to stick to your face and clothes, making this trip very much unejoyable. Up ahead you see that the path widens. The path continues west and south. ~ 0 AS forest D2 The path south. ~ ~ Z 0 18007 D3 The path widens. ~ ~ Z 0 18009 S #18009 The Path Widens~ You notice that the path suddenly widens, making it easier to avoid every branch and root that comes your way. You notice that the ground has turned to a lose gravel and begins to be flater than before. The masssive wall of the mountain suddenly looms up to your left, and up a head you notice that it juts out, almost creating a dead end. The path continues west and east. ~ 0 AS forest D1 The way back. ~ ~ Z 0 18008 D3 The path continues. ~ ~ Z 0 18010 S #18010 At a Quaint Little Bridge~ Well, you were right. The wall of the mountain does jut out and block your path, but a quaint little bridge lies to the north, created by a human, or some other creature. It seems quite stable and safe to cross. A beautiful brook trickles slowly underneath the small bridge, creating a relaxing sound. The forest seems to be more lush on the other side of the brook. The path continues north, across thr bridge, or east, back to the path. ~ 0 AS forest D0 On the bridge. ~ ~ Z 0 18011 D1 Back to the path. ~ ~ Z 0 18009 S #18011 On The Quaint Little Bridge~ As you cross the little bridge you notice how well made it really is. Below you the silver and quartz reflecting off the sunlight brings a relaxing sigh. A small rainbow trout jumps out of the water, landing with a splash so big it gets your shoes wet. This sure is a nice spot. The trail continues north, off of the bridge, and south, back to the path. ~ 0 AS forest D0 The path continues. ~ ~ Z 0 18012 D2 The path back. ~ ~ Z 0 18010 S #18012 On The Other Side of The Brook~ You have made it past the peaceful bridge and are now on a woodchip covered trail. The peaceful sounds of the Blue Birds and the joyous chatter of the chickmunks add to the beauty of these lands. The tall Oak and Mapple are just some of the numerous trees you recognize. Beautifully lush ferns fill the gaps between trees; a little Red Juliefire sprouting out here and there, giving the forest floor a wider variety of color and beauty. In the distance you hear the rushing of a waterfall, and the loud soulfull cry of the Black Crane. The path continues west and back to the bridge south. ~ 0 AS forest D2 Back to the bridge. ~ ~ Z 0 18011 D3 The path continues. ~ ~ Z 0 18013 S #18013 The Long Path Continues~ As you continue to walk down this glorious path, you notice that the sounds of the waterfall are getting louder and clearer. The sun plays shadow games with the wind through the trees, lightening your heart with joy. Deep in the bush you see a bright red Pinion bird, rare to all parts of the world save the most beautiful. The trees and plants seem to almost glow with peace. This is such a beautiful place, you never wish to leave. A soft breeze lifts your hair and brings you the fresh scent of Golden Wildflowers, making you wish you were in a sunny field, rolling in them. But you still would much rather be here. The path continues west and east. ~ 0 AS forest D1 The path continues. ~ ~ Z 0 18012 D3 The path continues. ~ ~ Z 0 18014 S #18014 The Great Lookout~ You are standing about 300 feet above the raging rapids of The River of Venis. You realize that the trees did a great job consealing this massive cliff. Right beside you there is a massive rading waterfall that tumbles down at a gloryous speed. It is amazing how powerful these falls are. A well crafted bridge swings the span of the cliff, right in front of the waterfall. You would hate to make a mistake and take a step off the bridge. The path continues out south across the bridge, or back east to the trail. ~ 0 AS forest D1 Back to the path. ~ ~ Z 0 18013 D2 Out across the bridge. ~ ~ Z 0 18015 S #18015 Out On One Third of The Bridge~ You have managed to walk the first part of the bridge. You catch a glymse of what lies below, a 300, perhaps more, foot drop to your death. Still the white foam at the bottom looks as soft as clouds, and the speed of the falls brings a cool, freesh breeze. Just being this high up is so exhilerating, you could stay here for ever! The bridge continues south or back to the solid grounds, north. ~ 0 AS forest D0 Back to solid ground. ~ ~ Z 0 18014 D1 You see nothing special there. ~ door~ ABZ -1 18017 D2 Out across the bridge. ~ ~ Z 0 18016 S #18016 In The Middle of The Bridge~ You are standing in the dead center of the bridge. The bridge is so close to the falls that a cool, fine mist is blown about. You notice that there is not a cloud in the sky. This has just been the most perfect day! The bridge continues south, and north. ~ 0 AS forest D0 The beginning of the bridge. ~ ~ Z 0 18015 D2 The end of the bridge. ~ ~ Z 0 18018 S #18017 The Druid Lord's Secret Study~ You have stumbled into the most beautiful room you have ever seen! giant slabs of white marble with the accasional greyish streak through them cover every bit of the floor, save for the far south of this room, which has a gloryious carpet, telling the tales of several great battles, all woven into the magical design. Tall book shelves cover the eastern wall of this cavern; books of lore, magic, spells, ceremonies and much more. A giant oak desk lies infront of the bookshelves, covered with paper and all of Xavier's work. A light blue chair rests in the northern corner. A thin line of glass-like whater cascades down the western opening creating a magical window. Etched in stone high above this wonderous site are the words 'Mirror of The Worlds'. You gaze into the light white waters and see your past. Despite being inside a dark cave, this study seems to be quite comfortable. Several bright torches line the walls, and one giant blue flame floats magically in the top-most center of the cave. Magic just seems to flow through this cave, magic beyond your wildest wonders. You wonder where the exits are. ~ 0 ADQS inside D3 Back to the bridge. ~ ~ Z 0 18015 S #18018 The End of The Bridge~ You have reached the end of the bridge. Below you, you see the edge of a rocky cliff, the raging rapids deep in the valley beneath you. A giant eagle soars on the calm winds overhead, scanning the waters below. Your stomach feels a little queasy and you can't wait to get off this bridge and onto solid ground again. A road lies to the south, the bridge continues to the north. ~ 0 AS forest D0 Back to the middle of the bridge. ~ ~ Z 0 18016 D2 Back on solid ground. ~ ~ Z 0 18019 S #18019 Back on the Main Road~ Boy, it sure feels good to be back on hard, solid ground again. Tulips and rose bushes line the pathway, adding to the beauty of this strange land. The tall trees seem to give enough shade to keep you from getting burned by the hot sun. Long and curvy. The mountains loom even higher in the distance than they ever The mountains loom even further in the distance than ever before. The land about you looks to be thousands old, it's surface torn and scarred by many earthquakes and storms. The path continues north to the bridge, or south to the main road. ~ 0 AS forest D0 Back to the bridge. ~ ~ Z 0 18018 D2 To the main road. ~ ~ Z 0 18020 S #18020 The Entrance To The Valley~ This is another beautiful part of the lands. What catches your eyes the most is a wonderfully carved sign. Perhaps you should read what it says. The beautiful land before you seems to reach out for miles, all encased in a wondrous valley. It would be interesting to see what this place is like. The exits are north to the bridge, west along the road as well as east. A large sign is here, demanding your attention. ~ 0 AS forest E sign valley~ __________________________________________________________ |\ ______________________________________________________ /| | | Welcome To The Valley Of The Titans | | | | | | | | We hope that you enjoy your stay and that you will | | | | find our wonderful land quite enjoyable. Please feel | | | | free to learn of our customs and of our people. You | | | | are most welcome here. | | | | Signed: King Dractax and Queen Crystal. | | | |______________________________________________________| | |/________________________________________________________\| ~ D0 Back to the bridge. ~ ~ Z 0 18019 D1 A Path to A House. ~ ~ Z 0 18021 D3 Along the Road. ~ ~ Z 0 18023 S #18021 A Path To A Very Fancy House~ You are now walking on a stone walkway to a very fancy house. Nicely trimmed flowers and bushes lie in neatly tended patterns along the dark green grass at the front of the house. The house itself is huge and white. It appears to be two stories high, and it looks as though this house belonged to a Lord, a Lady, or someone with a LOT of money. You wonder who would live in such an extravagant house. The exits are east to the house, or west to the main road. ~ 0 AS forest D1 Inside the front foyer ~ door~ ABZ 0 18022 D3 Back to the road. ~ ~ Z 0 18020 S #18022 Inside The Front Foyer~ You have entered the Front Foyer of the house and already you are staring in awe. It is amazing how beautiful this house really is. Several tapestries hang from the walls, and freshly cut flowers are in vases everywhere. Not a speck of dust is to be found. A house like this must have many maids and cleaning people to keep it so neat and tidy. You do not wish to intrude, so you might as well leave this house alone. Your only exit is west, back to the road. ~ 0 AS inside D3 Back to the road. ~ ~ Z 0 18021 S #18023 Along A Windy Road~ You are walking along a windy road that is forever curving downhill. Trees still line both sides of the road, yet are becoming less common. The sun is well overhead now and it would be best to find an inn somewhere in the Valley of the Titans. Heaven only knows what type of beasts lurk in these forests at night. The path continues in an east-west direction. ~ 0 AS forest D1 The path continues. ~ ~ Z 0 18020 D3 The path continues. ~ ~ Z 0 18024 S #18024 In The Open Plains~ You find that the forest has lessened remarkably and you are now in an open field, following a road. You notice that not so far ahead, the forest starts up again. You hope that you will find a village soon, or you will have to spend the night with those rich people back east. To the north you see a giant plate. The exits are in an east-west and north directions. ~ 0 AS forest D0 ~ ~ Z 0 30232 D1 The path continues. ~ ~ Z 0 18023 D3 The path continues. ~ ~ Z 0 18025 S #18025 Back in The Lush Forests~ You have returned once again to the thick, lush forests of this valley. You notice to the north there is a massive lake, glistening in the suns' beams. You notice a doe, not to far off, drinking from a puddle of rain water. Such peace and beauty, you could hardly ask for anything more. It is starting to get dark and if you do not find a village soon, well, you're stuck outside for the evening. The exits are in an east-west direction ~ 0 AS forest D1 The path continues. ~ ~ Z 0 18024 D3 The path continues. ~ ~ Z 0 18026 S #18026 In Sight of The Village~ You have come this far and you finnally find the central village of The Valley of The Titans. The sanctuary like town rests like a kingdom on a vast, beautiful island. Beautiful white bridges cross from six points to this village, adding to the glorious beauty. You are almost quite sure that there are more than one Inn on this island. You better hurry, they may be closing this bridges soon. The exits are east and south, to the village. ~ 0 AS forest D1 Back to the main road. ~ ~ Z 0 18025 D2 On the road to the Bridges. ~ ~ Z 0 18027 S #18027 At The Bridge Gates~ You come up to the wonderous golden bridge gates to the City of The Titans. Several guards are here, greeting travelers as they come. It is getting quite dark and you would rather be inside the city when night falls. You decided to head on up through the bridges, across to the island, protected by the long water moat, and tall stone walls. The city looks to be as safe as any city could possibly get. The exits are south and north. ~ 0 AS forest D0 Back to the path. ~ ~ Z 0 18026 D2 On the Bridges. ~ ~ Z 0 18028 S #18028 The Begging of The Bridge~ You take your first step on the giant Bridges of the city. Thousands of people seem to be walking back and forth, talking to eachother, meeting friends, doing business, heading in or our of the city, basically, keeping quite busy. The floor is covered in a light green carpet, rolled out endlessly along the floor. Crystal clear windows are along the side walls and several torches light the ceiling above. The smell of pitch burning reminds you of your grandmothers cottage, in the early Winter. The path continues north and south. ~ 0 AS inside D0 Back to the road. ~ ~ Z 0 18027 D2 Along the Bridge. ~ ~ Z 0 18029 S #18029 Along The Bridge~ You notice out the windows that the moon has come up, reflecting brightly on the crystal clear waters. The people suddenly start to move forward, towards the central city. You have never seen so many different races of people mixed together at once. It truely is wonderful to see so many races getting along with eachother. The road of the Bridges continues north and south. ~ 0 AS inside D0 Back to the beggining of the bridge. ~ ~ Z 0 18028 D2 Along the bridge. ~ ~ Z 0 18030 S #18030 Along The Bridge~ You notice out the windows that the moon has come up, reflecting brightly on the crystal clear waters. The torches glow brightly above, giving off enough light to show you your way. The ivory walls seem to glow bright white in the dim light. You wonder just how long it will take to get to this city. The path continues north and south. ~ 0 AS inside D0 Back from where you came. ~ ~ Z 0 18029 D2 Along the Bridge. ~ ~ Z 0 18031 S #18031 The Middle of The Bridge~ You have finally reached the middle of the Bridge. Everyone seems to be going at the same pace, no one seems to be in any hury what-so-ever. You notice that some of the people are dressed really well. Infact, it seems as though everyone is dress neatly. You feel a little out of place, wearing your traveling gear and battle armor. Maybe in town you can by yourself some descent clothes, that is if they will accept your gold. The path continues north and south. ~ 0 AS inside D0 The Bridge continues. ~ ~ Z 0 18030 D2 The Bridge continues. ~ ~ Z 0 18032 S #18032 Along The Western Side of the Bridge~ You have reached a long flat stretch of the bridge, which seem to take you right into the city. Here and there you notice peddlers trying to sell their pots and pans, their magic lamps, their special jewls. You can hardly wait to find an imm with a nice, cozy bed and room. A piping hot meal wouldn't be bad either. The bridge continues south to the town entrance, and north, back to the center of the bridge. ~ 0 AS inside D0 Back to the Bridge. ~ ~ Z 0 18031 D2 ~ ~ Z 0 18033 S #18033 The City Entrance~ Welcome to The City of The Titans! Many races are known and accepted here. This city consists of more people than Midgaard, Thalos and Ofcol put together! You wonder where the best Inn would be. It would be nice to kick of your hiking boots and site down to a warm fire and a long, enjoyable pipe. Better start looking for an Inn. The exits are west and east to the stables, north to the bridge, and south to the city. ~ 0 AS city D0 ~ ~ Z 0 18032 D1 To the stables. ~ ~ Z 0 18034 D2 Along The Main Street. ~ ~ Z 0 18036 D3 To the stables. ~ ~ Z 0 18035 S #18034 The Eastern Stables~ You have entered the Eastern Stables, a place to board your horse for a price. No one seems to be around at this time, but perhaps if you tie the horse up, you can pay them in the morning. It seems to be a nice place for horses to rest awhile; fresh hay, lots of water, and clean stalls. The exit is west back to the main road. ~ 0 AS inside D3 Back to the main road. ~ ~ Z 0 18033 S #18035 The Western Stables~ You have entered the Western Stables, a fine place to board your horse for a price. No one seems to be around at this time, but perhaps if you tie the horse up, you can pay them tomorrow. It seems to be a nice place for horses to res awhile; fresh hay, lots of water, and clean stalls. The exit is east back to the main road. ~ 0 AS inside D1 Back to the main road. ~ ~ Z 0 18033 S #18036 The Main Road~ As you walk along the main road you notice several shops along the east and the west sides. All closed for the night, but they seem to be interesting shops. The roads are paved with stones, very neat and tidy, with narrow sidewalks along each side, and torch posts at every 50 feet or so. The road continues south and back north. ~ 0 AS city D0 The road continues. ~ ~ Z 0 18033 D2 The road continues. ~ ~ Z 0 18037 S #18037 The Main Road at The Prison~ You have come along a neatly kept prison to the east. Built of strong red brick, this prison looks to be one that is heavily guarded. You cannot belive that there can be people in such a town that would even think of commiting crime! The road continues south, north and east to the prison. ~ 0 AS city D0 The main road continues. ~ ~ Z 0 18036 D1 To the prison. ~ door~ ABZ 0 18038 D2 The main road continues. ~ ~ Z 0 18045 S #18038 The Main Office of The Prison~ You have entered a large room, with several desks and cabinets. At the far back you see a sign that says 'Cells' and points downwards to the unknown. You see some guards and some sherriffs here, but they are too busy to pay any attention to you. The exits are north to the stairwell, and back west to the road. ~ 0 AS city D0 The stairwell. ~ ~ Z 0 18039 D3 Back to the main road. ~ ~ Z 0 18037 S #18039 The Dark Stairwell~ Now you've done it! You've gone and entered the stairwell to where the cells are. The stairwell is narrow and spirral, made of cast iron. Several torches light the path down, making it seem scarier than it really is. You wonder what is at the base of the stairs; of what you will find and what will happen. The exits are back to the main office south, and down to the Cell room. ~ 0 AS city D2 Back to the main office. ~ ~ Z 0 18038 D5 To the prison cells. ~ ~ Z 0 18040 S #18040 The Prison Cells~ You have reached the bottom of the stairs and are in a long corridor that heads in a northern direction. The halls seem to be vacant, yet you hear the odd sound of snoring. To both sides of you there are empty Cells, but you cannot be so sure of what lies ahead. The exits are up to the stairwell and north through the corridor. ~ 0 AS city D0 Through the corridor. ~ ~ Z 0 18041 D4 Back to the stairwell. ~ ~ Z 0 18039 S #18041 Through The Narrow Corridor~ The corridor continues north, with foul prisoners locked up in cells to your left and right. A musty smell fills the air. Drat! Drows! You recognize the foul scent anywhere. The exits are east and west to the cells, north and south to the corridor exits. ~ 0 AS city D0 The corridor continues. ~ ~ Z 0 18042 D1 The Eastern Cell. ~ door~ ABZ 0 18043 D2 Back to the stairwell. ~ ~ Z 0 18040 D3 The Western Cell. ~ door~ ABZ 0 18044 S #18042 The Guardsman~ You have come to the end of the corridor. There is a big, stalky man here, asleep. He is apparently the guard of these foul prisoners, and does not like his job. You wonder if you should report this fellow, the choose not to. They may question about why you were in the cells, perhaps think you were trying to free one of those stinky...DROWS! The corridor has only one exit, and its south. ~ 0 AS city D2 Back to the cells. ~ ~ Z 0 18041 S #18043 The Eastern Cell~ You have opened the cell door and have walked into the Eastern Cell. What will people think if they found you, trying to free a prisoner? You best be on your way, before someone comes. Besides, this place smells awefully bad. The stench of the drows makes it very hard to breath. The only exit is back west to the main corridor. ~ 0 AS city D3 To the main corridor. ~ ~ Z 0 18041 S #18044 The Western Cell~ You have opened the cell door and have walked into the Western Cell. What will people think if they found you, trying to free a prisoner? You best be on your way, before someone comes. Besides, this place smells awefully bad. The stench of the drows makes it very hard to breath. The only exit is back east to the main corridor. ~ 0 AS city D1 To the main corridor. ~ ~ Z 0 18041 S #18045 The Main Road Continues~ Yes, once again the main road continues. You notice to the east there is a Chocolate Shoppe and to the west, a fancy bar named The Blue Rabbit. You cannot chose which you want to see first. But wait.. You wanted to find an Inn! Perhaps the chocolate and the drinks can wait for another day... Maybe not! The exits are in all directions: north, south, east, and west. ~ 0 AS inside D0 ~ ~ Z 0 18037 D1 To the Blue Rabbit. ~ ~ Z 0 18047 D2 To The Town Center. ~ ~ Z 0 18049 D3 To the Chocolate Shoppe. ~ ~ Z 0 18048 S #18046 Void~ Void. ~ 0 CS city S #18047 The Blue Rabbit Bar~ You have entered one of the most expensive yet wonderful Bars in the whole city. All that is served here is fancy wine. You see many people sitting at tables drinking their wine, with waiters rushing madly around, to make sure everyone is served. A tall man walks up to you calmly and asks if he can help you. The only exit is west, back to the road. ~ 0 AS inside D3 To the road. ~ ~ Z 0 18045 S #18048 The Chocolate Shoppe~ Wild smells of the most divine chocolate in all the lands catch your sense as you walk in. Chocolate, Chocolate EVERYWHERE! You've died and gone to heaven! You do not know which you want to try first, perhaps you have enough to try them all! Mountains and Mountains of chocolate! The only exit is east back to the road, but who says you'll ever leave??!! ~ 0 AS inside D1 To the road. ~ ~ Z 0 18045 S #18049 The Town Center~ You have entered the town center, an major intersection in the roads. You see by the signs that mark the streets that if you followed the road west it would take you to the palace, south would take you along the southern main roads, and east would take you to several other intersections and shops. Which way shall you chose? North, East, South or West? ~ 0 AS city D0 The road you came from. ~ ~ Z 0 18045 D1 ~ ~ Z 0 18104 D2 The Southern Main Roads. ~ ~ Z 0 18050 D3 ~ ~ Z 0 18074 S #18050 The Southern Main Street~ You have reached the Southern Main Street. Shops line this road ten times more then they did the others. You notice many people everywhere, enjoying the glorious day. To the east there is an icecream shoppe. To the west you see an brightly colored store called The Red Dragon. You wonder what sorts of things you may find there! Exits are north, east, west, and south. ~ 0 AS forest D0 Back to the town square. ~ ~ Z 0 18049 D1 The Icecream Shoppe. ~ ~ Z 0 18051 D2 The Southern Main Street. ~ ~ Z 0 18054 D3 The Red Dragon. ~ ~ Z 0 18052 S #18051 The Icecream Shoppe~ You have entered a quaint little shop along the Southern Main Street. To the northern part of this room there is an Icecream service bar, with several thousand different flavors. Behind the service bar is a young man selling his icecream. To the south you notice several stools and tables along the wall. A few people are sitting here gossiping about the latest trends at the Red Dragon. Straight to the west there are two little doors that say 'Employees only.' This is a really nice shoppe and you would really like to buy something here. The only exit is west to the street. ~ 0 AS forest D3 Back to the main street. ~ ~ Z 0 18050 S #18052 The Red Dragon~ A stout young woman walks up to you and says, "Welcome to The Red Dragon, my friend! You look to be a rich man, and you must have good taste! Of course you do, you came here! Hehehe! Can I intrest you in some of the latest fashions?" This shop has the most popular design of clothes you have ever seen. Several tables pilled with the latest shirts, pants and shoes fill this room. This is the most busy store you have seen all day! Dark red carpets cover the floor; light blue pain covers the walls. To the north you notice a back room. You wonder what could be there? The exits are north to the back room, and east back to the Southern Main Street. ~ 0 AS forest D0 To the back room. ~ door~ ABZ 0 18053 D1 Back to the Southern Main Street. ~ ~ Z 0 18050 S #18053 The Back Room of The Red Dragon~ You have entered the back room of the Red Dragon. You notice that this is the room where it all happens; the shoes, the shirts, the pants, the skirts, all. Many people rush around working very hard, trying to beat the demand of clothes needed for this time of year. The exit is back south to the Red Dragon store. ~ 0 AS forest D2 The Red Dragon. ~ ~ Z 0 18052 S #18054 Along The Southern Main Street~ You continue walking down the road and notice that a rare Apiarist shop lies to the west. To the east you see a beautiful Florist shop, selling the most beautiful flowers you have ever seen. To street continues in a north south direction, with to the east a Florist and to the west and Apiarist. ~ 0 AS forest D0 Back to the Southern Main Street. ~ ~ Z 0 18050 D1 The Lovely Florist. ~ ~ Z 0 18055 D2 The Market Square. ~ ~ Z 0 18059 D3 The rare Apiarist. ~ door~ ABZ 0 18058 S #18055 The Flower Shop~ *Snnnnnniiiiiiffffff* Ahhh.. The lovely smell of freshly cut flowers touches your senses as you enter this room. Beautiful Roses, Tulips, Carnations, and many other wild flowers fill this room with color and beauty. A young lady is behind a vine-covered counter, humming to herself while she repots an Aloe Vera plant. Several rows of flowers line the wooden floors, making it look almost like a jungle. The only exit is west, back to the road. ~ 0 AS forest D0 To the hidden greenhouse. ~ door~ ABZ 0 18056 D3 Back to The Southern Main Street. ~ ~ Z 0 18054 S #18056 The Hidden GreenHouse Behind The Florist Shop~ You have entered a beautiful greenhouse behind the Florists' shop. A jungle of wild and extravagent flowers fill this room from top to bottom. It is simply glorious. Bright sunlight flows through the skylights, lighting this room with a wonderous glow. A small pond sits in the corner, feeding many water-bound plants such as the Water Lily. The exits to this room are back south to the Florists' Shop, and east to an outside garden. ~ 0 AS forest D1 The Outside Garden. ~ door~ ABZ 0 18057 D2 Back to the Florists' Shop. ~ ~ Z 0 18055 S #18057 The Outside Garden~ You have stumbled upon an outdoor garden. Many wild plants grow here, all growing around a small stone pathway that leads through them. Bright flowers grow between the dark green ferns and shrubs. Beautiful Iris' grow along a small stone garden to your left. A little wooden table is here, with an empty cup of coffee and an abandoned chair. The only exit is west to the GreenHouse. ~ 0 AS forest D3 The GreenHouse. ~ ~ Z 0 18056 S #18058 The Rare Apiarists' Shop~ You have entered a honey smelling room. Golden jars of honey line the walls on great oak shelves. The deerskin floor is very beautiful and looks to be quite soft and comfortable. A small fireplace lights this room and gives it heat to the west. Behind a strange counter is a young lady, pooring bright yello honey into a jar. You wonder at just what you can buy. The only exit is west to the main street. ~ 0 AS forest D1 Back to the Main Street. ~ ~ Z 0 18054 S #18059 The Market Square~ You have come upon the Market Square. Many people are gathered about, talking to eachother or listening to the group of musicians playing some wild tunes. The stone streets feels hard on your feet and you feel very tired. To the north you see the road you came from, Along The Southern Main Streets, to the south you see that the road continues, to several Inns. All the way west you notice that a wide road takes you down to a grocer store and many others. To the east in the far distance, you see a giant Castle. ~ 0 AS forest D0 Back to the Southern Main Streets. ~ ~ Z 0 18054 D1 The Eastern Main Road. ~ ~ Z 0 18105 D2 The Southern-side Streets. ~ ~ Z 0 18060 D3 The Western Main Road. ~ ~ Z 0 18084 S #18060 Along The Southern-side Streets~ You have come upon the Southern-Side streets. The road is paved with a bright white stone with dark grey-stone sidewalks making a border along the sides. Many fancy houses and shops line this stree, adding to the beauty of the town. This is one of the finer streets in The Valley. To your left there is a weapon shop, your right is a tidy armour shop. A small alley cat walks up an down the road, passing between the villagers. Tall green trees lie in garden beds infront or beside the buildings. The exits are north, east, south, and west. ~ 0 AS forest D0 Back to the market square. ~ ~ Z 0 18059 D1 A Large Armour Shop. ~ door~ ABZ 0 18061 D2 A quaint Cul-De-Sac. ~ ~ Z 0 18067 D3 A Large Weapon Shop. ~ ~ Z 0 18066 S #18061 A Large Armour Shop~ You have entered a large armour shop. Many fine tapestries line the walls, in between large oak shelves that hold many different sorts of armour. To the back of this room you see a large set of stairs heading downwards. Several fancy paintings are on the western wall. You see a large cherry desk in the far back right corner of this room. There is a large stone fireplace to your right, giving the room some added heat. The exits are north to the stairways, and east to the side-street. ~ 0 AS forest D0 A Large Spiral Staircase. ~ ~ Z 0 18062 D3 Back to the side-street. ~ ~ Z 0 18060 S #18062 A Large Spiral Staircase~ You have entered a Large Spiral Staircase that heads downwards. A dark green carpet has been set upon the stairs to lessen the effects of usage. Below you hear many different noise, of men working, a large furnace, you think, and much more. You wonder what could be in the bowls of this building. The exits are down to the unknown, and back south the the side streets. ~ 0 AS forest D2 Back to the Large Armoury. ~ ~ Z 0 18061 D5 The Unknown. ~ ~ Z 0 18063 S #18063 A Large Workroom~ You have come upon a large workroom beneath the armoury. You see that it joins up to what appears to be a blacksmith work room. These two shops are probably working for the same person, since their stores are attached. This would make it a whole lot easier for the people to come to the other shops. It seems that this part is open to the public so I guess you wouldn't be in trouble if you got caught. The exits are up the stairwell and west to the Blacksmith. ~ 0 AS forest D3 A Large Workroom. ~ ~ Z 0 18064 D4 The Stairwell. ~ ~ Z 0 18062 S #18064 A Large Workroom~ You have come upon a large workroom beneath the weapon shop. You see that it joins up to what appears to be an armoury work room. These two shops are probably working for the same person, since their stores are attached. This would make it a whole lot easier for the people to come to the other shops. It seems that this part is open to the public so I guess you wouldn't be in trouble if you got caught. The exits are up the stairwell and east to the Armoury. ~ 0 AS forest D1 The Large Workroom. ~ ~ Z 0 18063 D4 A Large Stairwell. ~ ~ Z 0 18065 S #18065 A Large Stairwell~ You have come upon a large wooden stairwell. A bright blue carpet has been set underfoot so the stairs would be protected from usage. Large torches light these stairs with a orange glow. A sugar-like window towers above you, trying desparately to let in some light. The faint smell of pitch catch your sense with surprise. The exits are down to the unknown and south the The Weapon Shop. ~ 0 AS forest D2 ~ ~ Z 0 18066 D5 ~ ~ Z 0 18064 S #18066 The Weapon Shop~ You have entered a large room with a white marble floor. Tapestries showing scenes of battle line the walls in between the displays of the weapons. You are sure that there are many fine articles for sale in this store. It seems as though this weaponsmith supplies to the royal armies. The exits are north to a stairwell, and east to the side streets. ~ 0 AS forest D0 ~ ~ Z 0 18065 D1 The side-streets. ~ ~ Z 0 18060 S #18067 A Quaint Cul-De-Sac~ You have come upon a qiant little Cu-De-Sac. Two shops and one very large house line this Cul-De-Sac. To the south you see a large white house, set about 20 feet or so behind a large wooden fence. A well tended yard greets you with beauty in front of this house. To the east you see a large grocer. To the west there is an Apothecary. The exits are north to the side-streets, south the the yard of the house, east to the very large grocer and west to the Apothecary. ~ 0 AS forest D0 The side-street. ~ ~ Z 0 18060 D1 The very large grocer. ~ door~ ABZ 0 18070 D2 You see a Large White House. ~ door~ ABZ 0 18069 D3 The Apothecary. ~ door~ ABZ 0 18068 S #18068 The Apothecary~ You have entered a very large wooden hut. Shelves of all sorts line the walls, filled with many different color and sized jars. To the north of this room you see a large wooden desc with a potion brewer mixing together a dark green and light yellow potions. Many runes and scrolls cover the walls, where there is not shelves. A white bear rug is under your feet, giving the room a strange appearance. The only exit is east to the Cul-De-Sac. ~ 0 AS forest D1 Back to the Cul-De-Sac. ~ ~ Z 0 18067 S #18069 The Garden in Front of The House~ You have come to the garden in front of the house. Large red roses line the gates with the random lily here and there. Large grey steps lead up to the front door. The house seems vacant; several winter pannels still not removed, the extra long grass in the yard, and the window that needs to be replaced are just some of the give-aways. The only exits is north, back to the road. ~ 0 AS forest D0 The Cul-De-Sac. ~ ~ Z 0 18067 S #18070 The Very Large Grocer~ You have come upon a very large grocer. To your left you notice that there are several isles of produce. Straight infront of you is the canned goods, baking goods, bulk foods and much others. To your right is the meet and fish department, aswell as the dairy products. The exits are north to the produce sections, south to the meat and fish department, and west to the Cul-De-Sac, and east to the canned goods ect. ~ 0 AS forest D0 The produce section. ~ ~ Z 0 18071 D1 The Canned Goods, etc. ~ ~ Z 0 18072 D2 The Meat and Fish department. ~ ~ Z 0 18073 D3 The Cul-De-Sac. ~ ~ Z 0 18067 S #18071 The Produce Section~ Many green veggies and several colorful fruit are on display along the sides of this room. The bright torch light makes you able to see clearly on what there is to get. A tall young man stands here, ready to help you with your purchase. The only exit is south to the main entrance. ~ 0 AS forest D2 The main enterance. ~ ~ Z 0 18070 S #18072 The Dried Goods and your Other Baking Items~ This is a very large isle with several different shelves. You notice some of the most common things; rice, flower, chocolate cookies, dried raisins, sugar and much much more. You can see everything quite clearling, thanks to the bright special torches above you. Too bad there isn't anyone here to help you with your purchase; those cookies sure do look good! The only exit is west back to the main entrance. ~ 0 AS forest D3 The main enterance. ~ ~ Z 0 18070 S #18073 The Meat and Fish Department~ Several large iron tables are here, displaying the wide variety of meats and fish. A large butcher is working behind one of these tables, carving what looks like lamb into a wonderful roast. I am sure he will help you with anything you could want to buy. The only exit is north to the main enterance. ~ 0 AS forest D0 The main enterance. ~ ~ Z 0 18070 S #18074 The Western Side Roads~ Walking along the western side roads you see that this is one of the less popular areas of the kingdome. A scattered shop here and there, several beggars lieing on the roads; cats rummaging through a pile of garbage near by. Even for the poor part of the city, in less common cities like New Thalos or Ofcol, this would be considered one of the richer parts of town. Grey stones pave the road and sidewalks. The exits are east to the Southern main road, west to the end of this road, north to a pub and south to a back alley. ~ 0 AS forest D0 ~ ~ Z 0 18075 D1 The Southern Main Street. ~ ~ Z 0 18049 D2 ~ ~ Z 0 18081 D3 The End of the Western Road. ~ ~ Z 0 18083 S #18075 The Pub~ You have entered a clean and tidy little put, situated in the western wall of the city. You notice that several people are sitting around at the tables, laughing loudly, sining with the music, and having a really good time. You can see that half of them are patrol guards. A short and stuby little man is rushing around, making sure everyone has a mug full of beer. A large bar stands over to your right, with several people sitting at the tables talking to each other. You notice that there is a second room to your left. The exits are south to the western road, and west to a second room. ~ 0 AS forest D2 ~ ~ Z 0 18074 D3 The second room of the pub. ~ ~ Z 0 18076 S #18076 The Game Hall~ You have entered the games hall of this pub. Several people are playing various games such as cards, cashitack, drownot and many others. A large kishtosh table sits in the center of this room, lined with people gambling away their savings. A thin cloud of smoke lies in the air, dimming the light of the torches just a bit. You see to the north a stairwell leading into yet another room. The exits are east to the pub and north to the unknown. ~ 0 AS forest D0 The unknown. ~ door~ ABZ 0 18077 D1 The pub. ~ ~ Z 0 18075 S #18077 A Beautiful Lounge~ You have walked into a very tidy room with people sitting socializing together in fancy chairs. You see a cafe bar to your right, serving anyone who wishes for a drink. Soft music is played in this room, almost lovely enough to make you forget of the Game Room. You see a set of stairwells to your north leading upwards. ~ 0 AS forest D0 The stairwell. ~ ~ Z 0 18078 D2 The Game Hall. ~ ~ Z 0 18076 S #18078 The Stairwell~ You have come across a lovely stairwell leading up onto the exterior wall of the city. A light breeze meets you half way up, urging you on to the top. You wonder what could be up on the wall that the bar would have access to. You see to your left a small door that says 'cooking hall' on it. Your exits are up to the top of the wall, and south to the Lounge. ~ 0 AS forest D2 The Lounge. ~ ~ Z 0 18077 D4 The Wall. ~ ~ Z 0 18079 S #18079 On Top of The City Walls~ High above the clammer of the city, you find yourself on an outer wall. It seems as though the owner of the Pub managed to pursuade the queen into letting him use the top of the wall as a dinning lounge. Very few people are here but they do seem to be enjoying themselves. From this high up you can see the whole city with the monsterous castle towering above all the rest. You notice that the city is on an island and right at the very bottom of the Valley. Beautiful green forests suround the outer walls, making it seem as though you are in a private heaven. There is a small dance floor to the east and the stairwell down. ~ 0 AS forest D1 The Dance Floor. ~ ~ Z 0 18080 D5 The Stairwell. ~ ~ Z 0 18078 S #18080 The Dance Floor~ A top of the city walls, a small portion of what the Pub owner owns is used as a dance floor. Though vacant, it looks to be like a wonderful floor. Soft music plays in the background and you have an urge to dance. Perhaps one day you should bring your special "someone" here and show them the city from one of the finest views. The only exit is west. ~ 0 AS forest D3 The Dining Lounge. ~ ~ Z 0 18079 S #18081 A Back Ally~ You have come across a back alley. Several beggars are here, as tidy as usual, for this town. You notice that a fair smell is in the air. An unsual smell.. Almost like rotting... Food. Garbage! A Garbage dump lies to the west. The exits are west to the garbage dump and north to the Western Roads. ~ 0 AS forest D0 ~ ~ Z 0 18074 D3 The Garbage Dump. ~ ~ Z 0 18082 S #18082 The Garbage Dump~ Yech! The smell is murderous! Garbage everywhere. This is the one messy place of the whole city. Little ally cats rumage through the garbage, in hopes of finding something good to eat. You wish to leave this place as soon as you possibly can. The only exits are east, and south to the sewers under the dump. ~ 0 AS forest D1 The Ally. ~ ~ Z 0 18081 D2 A Pile of Garbage. ~ door~ ABZ 0 18097 S #18083 The End of The Western Road~ You have come to a dead end in the western road. There is nothing here, save the odd wrapper or bottle. Cold dark stone paves the road, same as the rest of the city, yet makes you more loney here. What used to be a container shop is all borded up an vacant. The only exit is east back to the western road. ~ 0 AS forest D1 The Western Road. ~ ~ Z 0 18074 S #18084 The Elegant Western Side Road~ You have come upon one of the most elegant roads in the city. Beautiful buildings line both the sides, creating a stunning effect. You see an inn called The Green Dragon Inn to your left, and a second called The Blue Crossings Inn to your right. The road continues to the west, east to the main square, and there are doors leading into the inns to the north and south. ~ 0 AS forest D0 The Green Dragon Inn. ~ door~ ABZ 0 18088 D1 The Main Street. ~ ~ Z 0 18059 D2 The Blue Crossings Inn. ~ door~ ABZ 0 18085 D3 The Western Road continues. ~ ~ Z 0 18089 S #18085 The Blue Crossings Inn~ You have entered an elegant white-floored inn. Beautiful tapestries line the walls, telling stories of battle and heartbreak. Giant windows overhead let warm beams of sunlight in. Two dark green velvet couches sit in the center of this room on a golden rug. A bellboy stands by the front desk to help anyone with their suitcases and luggage. The manager of the inn beams a big smile at you. The exits are north to the western road, and east to the stairwell. ~ 0 AS forest D0 The Western Main Street. ~ ~ Z 0 18084 D1 The Stairwell. ~ ~ Z 0 18086 S #18086 The Large Stairwell~ You have come across a large carpeted stairwell leading to the upper half of the Inn. Large windows follow the stairs, adding to the beauty and quality of the Inn. You can hardly wait to see what one of the rooms look like in such a classy Inn. The exits are west to the lobby and up to the second floor. ~ 0 AS forest D3 The Lobby. ~ ~ Z 0 18085 D4 The Second Floor. ~ ~ Z 0 18087 S #18087 The Second Floor~ A large hallway indeed! A long golden runner reaches the length of the hall, matching the large curtains hanging along side the windows at the beginning and end of this hall. About half a dozen rooms or so line each side of the hall, each with a golden knocker and roomplate. This is one of the finest inns you have ever been in. You can hardly wait to tell people back home about this glorious place. The only exit is down the stairwell, since you have not paid for a room. ~ 0 AS forest D5 The Stairwell. ~ ~ Z 0 18086 S #18088 The Green Dragon Inn~ A large green carpet covers the floor, giving this inn the effect of its name. Glorious silver stairs lead up to the second floor. This sure does look like an expensive and wonderful inn. The name surely does suit it. The only exit from this wonderful inn is south to the Western Main Road. ~ 0 AS forest D2 The Western Street. ~ ~ Z 0 18084 S #18089 The Western Road Continues~ Dark gray stone paves the street beneath you, adding to the affect of the monstrous city. Tall buildings loom up around you, sparking your interest in every direction. The daily noise of the villagers is starting to become just another sound in the background. This is by far one of the best cities you have ever come across, and you wish never to leave. To the north you see a quaint little container shop. To the south is an old-fashioned library. To the west the road continues, and the east will take you back to the market square, eventually. ~ 0 AS forest D0 A Quaint Little Shop. ~ door~ ABZ 0 18090 D1 The Western road continues. ~ ~ Z 0 18084 D2 The Library. ~ ~ ABZ 0 18091 D3 The Western road continues. ~ ~ Z 0 18099 S #18090 Zanrich's Grade (A) Containers!~ You have walked upon a beautiful little room; wooden floors and walls, and many many windows allowing light to flow in. You notice that shelves line the walls, filled with containers of many different sizes. You see a large table with a man standing behind it, selling his grade A containers. The only exit is south to the main road. ~ 0 AS forest D2 The Western Road. ~ ~ Z 0 18089 S #18091 The Library~ You have come upon the one and only library of The Valley. Giant shelves filled with books surround the walls of this huge building. Many tables and file dressers fill this room adding to the intelligent atmosphere. A large set of stairs with a bookshelf lining it, leads to an upstairs balcony. A large sign overhead says "Shhhhh.... Its a Library...." Informing you to keep quiet. The exits are north to the western road, and west to the stairwell. ~ 0 AS forest D0 The Western Road. ~ ~ Z 0 18089 D3 The Large Stairwell. ~ ~ Z 0 18092 S #18092 The Large Stairwell~ A large wooden stairwell leads to the upper balcony. It is as wide as a common bedroom in an inn, and about 36 steps high. A large bookshelf is to your left, following the length of the stairwell. A beautiful black carpet rests underfoot, softening the thuds of yours and others boots. From up here you notice how big and wonderful this library really is. Your exits are east to the main room in the library, and up to the balcony. ~ 0 AS forest D1 The main room. ~ ~ Z 0 18091 D4 The Balcony. ~ ~ Z 0 18093 S #18093 The Large Balcony~ This room is very large indeed! This balcony has the greatest collection of old books of lore and tales you have ever seen. Many tables fill the center of the room, filled with people reading books only to be found here. A large curtain borders the wide window a then other end. A dark red carpet is under the tables, protecting the wooden floor from scratches. You wonder what book you should to read first! The only exit is down the stairwell. ~ 0 AS forest D2 You see nothing special there. ~ ~ ABZ 0 18094 D5 The stairwell. ~ ~ Z 0 18092 S #18094 A Secret Passage Behind The Bookcase~ Upon lifting a great book on Titan lore, the bookcase opens in front of you, leading into a secret passage. You quickly scrambled in, with the bookcase closing shut behind you. Very dim torches light this stone corridor, making it almost impossible to see. It seems to be a dead end, or at least it needs a key to get back into the library. You wonder what mysterious things lie ahead, where does the path lead to, where shall you end up? The only exits is west, and back north to the balcony. ~ 0 AS mountain D0 Back to the balcony. ~ ~ Z 0 18093 D3 The passage continues. ~ ~ Z 0 18095 S #18095 The Secret Corridor Inside The Library~ You wonder how many people have used this corridor in the past century. Sure the torches are lit, but they seem to be glowing a deep orange, sort of like Titan magic. The dark path leads ahead to the west, going into the unknown. You can always head back, in hopes someone will open the door, like you did. But the chances of that happening are very slim. The only exits are west and east. ~ 0 AS mountain D1 The passage continues. ~ ~ Z 0 18094 D3 The passage continues. ~ ~ Z 0 18096 S #18096 A Three-Way Passage in The Dark Corridor~ You have come along a three-way passage. To the north you see the passage heading slightly downwards. The passage also continues on to the west and east, into dark forbidding chambers. You pray to your wonderful deity that you find an exit soon. Light lead the way! ~ 0 AS mountain D0 The passage continues. ~ ~ Z 0 18097 D1 The passage continues. ~ ~ Z 0 18095 D3 The passage continues. ~ ~ Z 0 18098 S #18097 An Abrupt Dead-End in The Passage~ You have come to a dead-end in the passage. You feel as though you want to cry, though perhaps you shouldn't. You wonder what is there for you to the west of the three-way passage, but you feel too tired for any more surprises or letdowns. Before you give up all hope, you notice a small little door near the ground. No, not a door but a grate leading out side! You bend down to get a closer look. *sniff* The smell! Garbage! It leads to the garbage dump! You wish there was another way but, 'Que sera, sera'... 'what happens, happens. ' The exits are north, through the grate to the garbage dump and south to the three-way passage. ~ 0 AS forest D0 The dirty grate. ~ grate~ ABZ 0 18082 D2 The three-way passage ~ ~ Z 0 18096 S #18098 A Dead-End~ You have come upon a dead-end in the corridor. This room is dark and dreary like all others, except there is an odd feeling in this room. A husky man with a rugged shaved face walks up to you and shows you his pet collection. Such wild beasts made tame for fighting purposes! It would be neat to see what they can really do! The only exit is back east to the three-way passage. ~ 0 AS forest D0 You see eee...... nothing special there. ~ secret~ ABZ 0 18124 D1 The passage continues. ~ ~ Z 0 18096 S #18099 The End of the Western Road~ You have come to the end of the elegant western road. Three beautiful shops line these streets adding to the elegance of this city. Large red stonework covers the bottom half of the these shops and dark brown wooden shingles covering the upper half. There is a baker, a wand shop, and a small pet shop. The exits are west to the pet shop, east to the western main road, north to the baker and south to the wand shop. ~ 0 AS forest D0 The baker. ~ ~ Z 0 18102 D1 The west main street. ~ ~ Z 0 18089 D2 The wand shop. ~ door~ ABZ 0 18103 D3 The pet shop. ~ door~ ABZ 0 18100 S #18100 The Pet Shop~ You have come across a beautiful little pet shop. Silver cages line the walls, each displaying a cute and cuddly little pet. A large oak desk lies in front of you, with a small little girl humming to herself. She seems to enjoy playing with the animals and running her little shop. You wonder how much each of the pets will cost. The only exit is east back to the main road. ~ 0 DMS inside D0 The forbidden store room. ~ door~ ABZ 0 18101 D1 The main road. ~ ~ Z 0 18099 S #18101 The Secret Store Room~ You have come into a forbidden storeroom. There are many cute pets here, but the room is forbidden! Please leave, though I do not know how you got here. If I find you I shall slay you personally. No hard feelings, Xavier - Lord of the Druids. The only exit is south to the pet shop where you belong! Not here in the forbidden store room! ~ 0 DPS inside D2 The store room, where you belong! ~ ~ Z 0 18100 S #18102 The Valley of The Titans' Best Bakery~ You have come upon the best bakery in the whole city! Shelves upon shelves of goodies line the walls, a large work area in the back is filled with men working hard at making bread and cakes. There is a large baker here, selling the goodies around you. You would sure like to buy something! The only exit is south to the main street. ~ 0 AS forest D2 The main street. ~ ~ Z 0 18099 S #18103 The Magical Wands Shop~ You have entered a large room filled with magical wands. This room seems to be glowing with magic and power. A large wizard is behind the counter, enchanting the latest wands with magical spells. You wonder what magical things you can get in this store. The only exit is north to the main street. ~ 0 AS forest D0 The main street. ~ ~ Z 0 18099 S #18104 The Eastern Boulevard~ You have come upon the eastern boulevard, the finest road to the kingdom. Many beautiful houses line this street, without a store in sight. Dark grey stones pave this road, with a bright white sidewalk, making this street one of the most spectacular streets of the city. In the far background you notice the giant castle of the King and Queen of the Titans. Oh how you would like to meet the royal family, consult with the head advisor, speak with the lieutenant commander. *Sigh* Perhaps they are all just dreams but someday you really do hope to meet them. The street continues south to the Northern Royal Avenue, and west to the southern town square. ~ 0 AS forest D2 The Northern Royal Ave. ~ ~ Z 0 18106 D3 ~ ~ Z 0 18049 S #18105 The Eastern Boulevard~ You have come upon the eastern boulevard, the finest road in the kingdome. Many beautiful houses line this street, without a store in sight. Dark grey stones pave this road, with a bright white sidewalk making this street one of the most spectacular streets of the city. In the far background you notice the giant castle of the King and Queen of the Titans. Oh how you would like to meet the royal family, consult with the head advisor, speak with the lieutenant commander. *Sigh* Perhaps they are all just dreams but someday you really do hope to meet them. The street coninues north to the Southern Royal Avenue, and west to the Market Square. ~ 0 AS forest D0 The Southern Royal Ave. ~ ~ Z 0 18107 D3 The Market Square. ~ ~ Z 0 18059 S #18106 The Royal Avenue North~ You have come upon the Royal Avenue North, the street of the most famous people in all the Valley, save the King and Queen. Large grey flagstones pave this street, giving it a wonderful beauty. Fine white houses fill both sides of the roads, nestled in packs of trees and shrubs. This is truely one of the most gloryious streets in all of the Valley. The exits are north to the Eastern Boulevard and south to the Royal Square. ~ 0 AS forest D0 The Eastern Boulevard. ~ ~ Z 0 18104 D2 The Royal Square. ~ ~ Z 0 18108 S #18107 The Royal Avenue South~ You have come upon the Royal Avenue North, the street of the most famous people in all the Valley, save the King and Queen. Large grey flagstones pave this street, giving it a wonderful beauty. Fine white houses fill both sides of the roads, nestled in packs of trees and shrubs. This is truely one of the most gloryious streets in all of the Valley. The exits are north to the Royal Square and south to the Eastern Boulevard. ~ 0 AS forest D0 The Royal Square. ~ ~ Z 0 18108 D2 The Eastern Boulevard. ~ ~ Z 0 18105 S #18108 The Royal Square~ The legendary Royal Square. It is said to be the most finest spot in all the lands. A large Triggallon marks the center of the square; the one magical spot where the great wizards of old drew the most magical powers of the universe to save the city and protect it. This is truely a sacred place and it is said that no wrong can happen here. The exits are north to the Northern Royal Avenue, south to the Southern Royal Avenue and east to The Royal Gates. ~ 0 AS city D0 The Northern Ave. ~ ~ Z 0 18106 D1 The Royal Gates. ~ ~ ABZ -1 18109 D2 The Southern Ave. ~ ~ Z 0 18107 D3 ~ ~ Z 0 18140 S #18109 The Royal Gates~ To beautiful golden gates guard the palace protectively. No one really knows what lies beyond this point. Many guards are here, protecting the grand gates from thieves and beggars who would cause trouble within the palace walls. The golden and silver symbol of the Titans is large on the door, seeming almost magical and protective. The exits are east to the palace grounds, and west back to the Royal Square. ~ 0 AS city D0 Temple of titans. ~ ~ Z -1 18126 D1 The Palace Gates. ~ gates~ Z 0 18110 D3 The Gates to the Royal Square. ~ ~ Z 0 18108 S #18110 The Palace Grounds~ You have come into the palace grounds. It is truely amazing. Giant pillars reach into the sky at every 50 feet, large training grounds and guilds of all kinds, and then the castle! Oh such a beauty! Such wonder and magic, all centered here! You do not know what you want to see first. The exits are south to warriors and clerics guild, north to the training grounds, east on to the palace, and west back through the gates. ~ 0 AS city D0 The Training Grounds. ~ ~ Z 0 18114 D1 On To The Palace. ~ ~ Z 0 18112 D2 The Doors to The Warriors and Clerics Guild. ~ door~ Z 0 18111 D3 The Palace Gates. ~ ~ Z 0 18109 S #18111 The Guild of The Warriors and The Clerics~ You have entered a giant, white marble floored guild. Many warriors and clerics are here, learning the tricks of the trade. There are several guildmasters here, aswell as a guildguard. About half a dozen or so clerics and warriors alike, are busy learning their skills to their maximum possible experties. Perhaps you can sharpen your skills and become a far better warrior or cleric. The only exit is north, back to the road. ~ 0 AS city D0 The Great Doors. ~ ~ Z 0 18110 S #18112 The Road To The Palace~ You continue on the road to the palace. You notice that there is a large training field to your left and a beautiful guild to your right. `The Guild of The Rangers and The Anti-Paladins' a brightly colored sign above you reads. Perhaps there are some finer skills that you could learn here, being the finest city in the world, their guildmasters must be the best. The exits are north to the training grounds, south to the guild, east to the palace, and west to the road to the gates. ~ 0 AS forest D0 The Training Grounds. ~ ~ Z 0 18117 D1 The Palace. ~ door~ ABZ 0 18120 D2 The Great Doors. ~ door~ ABZ 0 18113 D3 The Road to The Gates. ~ ~ Z 0 18110 S #18113 The Guild of The Ranger and The Anti-Paladins~ You have come into a giant room, filled with rangers and anti-ps. Many people are here, practicing to be come better at their skills. Several guildmasters are here, teaching their students to be the best they can be. A couple of guildguards guard the doors, making sure no one who does not belong enters. The only exit is north, back to the road. ~ 0 AS forest D0 The Great Doors. ~ ~ Z 0 18112 S #18114 The Training Grounds South~ You have come upon the great training grounds. The most skilled of all classes is here, teaching his students the art of combat, healing, magic and rangery. He seems too busy ordering his studens about to mess with you. Perhaps, if you could take the training discipline, you could become one of his finest students. The ground is barren and empty. The only exits are north, to the training grounds south-center, south to the road, and east to the training grounds center. ~ 0 AS forest D0 The Training Grounds. ~ ~ Z 0 18115 D1 The training grounds. ~ ~ Z 0 18117 D2 The road. ~ ~ Z 0 18110 S #18115 The Training Grounds, South-Center~ You have come to the training grounds south-center. Many fine people are here, fighting with all their strength against evil foes, caught and brought into the palace for this test. The barren grounds are covered with the odd stain of blood, broken sword, and torn cloth. The exits are north east and south, all to training grounds. ~ 0 AS forest D0 The training grounds. ~ ~ Z 0 18116 D1 The training grounds. ~ ~ Z 0 18118 D2 The training grounds. ~ ~ Z 0 18114 S #18116 The Training Grounds South~ You have come upon yet another piece of land, sacrificed to the training grounds. There are several burns, blood stains, broken steel, and torn cloth lieing about on the ground. You had best leave before you are asked to take part and join the never ending conquest for glory. The exits are south and east to the training grounds. ~ 0 AS forest D1 The training grounds. ~ ~ Z 0 18119 D2 The training grounds. ~ ~ Z 0 18115 S #18117 The Training Grounds, Center~ You have come upon one of the more busy training grounds. Large men and sly women are here, fighting with all their might against the convicted evil of the Valley. You would hate to be in their shoes, or in their enemies'. The seem to be very strong people and you would hate to mess with them. The barren grounds have several blood stains streaking across them. The exits are in three directions, north, south, and west. All going to training grounds, save south which takes you to the road. ~ 0 AS forest D0 The training grounds. ~ ~ Z 0 18118 D2 The road. ~ ~ Z 0 18112 D3 The training grounds. ~ ~ Z 0 18114 S #18118 The Northern Training Grounds, Center~ You have come upon yet another wide section of barren grounds, devoted to the training of the soldiers of the Titan Armies. Blood and cloth are all about, making this a very gruesome scene. There are several fine weaponmasters in all classes, fighting for their life, killing evil deamons and beasts from hell. The exits are north, south and west, all leading to the training grounds. ~ 0 AS forest D0 The training grounds. ~ ~ Z 0 18119 D2 The training grounds. ~ ~ Z 0 18117 D3 The training grounds. ~ ~ Z 0 18115 S #18119 The Training Grounds, North~ You have arrived in the northern-most end of the training grounds. Here, there are less stains on the ground, but more walls. Warriors, rangers, anti-paladins and clerics fight for their lives against the demons of hell, shadowspawn. You can leave south or west, both to the training grounds. You really do wish to leave here as fast as you can. ~ 0 AS forest D2 The training grounds. ~ ~ Z 0 18118 D3 The training grounds. ~ ~ Z 0 18116 S #18120 Inside The Palace~ You have entered the glorious and wonderful palace. The home of the King and Queen of the Titans! This palace seems to be made of pure gold and silver, one of the most common materials in these parts of the world. You notice many halls leading in all directions; servants and maids rush about, trying to please the royal family. You notice a giant stairway leading to a second floor belcany. The exits are east, through a giant hall, and west, through the palace doors. ~ 0 AS forest D1 The Massive Hall. ~ ~ Z 0 18121 D3 The Grand Palace Doors. ~ ~ Z 0 18112 S #18121 An Elegant Massive Hall~ You have entered a giant massive hall. The walls are lines with tapestries of all kinds, telling stories of war, conquests, invasions, magic, love, trust, evil and several others. Giant slabs of white marble with the odd splash of gold, cover the floor. Large statues of brave warriors, ancient rulers and the wise ones line the hall, creating a historical look. A giantdoorway to the east leads into the beautiful throne room. To the west of this room lies the doorway you came through. ~ 0 AS forest D1 The Throne Room. ~ ~ Z 0 18122 D3 The Front Foyer. ~ ~ Z 0 18120 S #18122 The Throne Room~ Behold! The King and Queen of The Titans! Such a spectacular room! This is the most impressive room in all of Muddy! The kings and queens of Thalos would never believe in such beauty! Such a wonderful place has not been build since the times of legends, but perhaps this is right out of that era. Large green thrones sit high in this room. The King and The Queen have faces that look as though they have never aged. The queen's advisors are about you, aiding her with the disisions of the future of the caslte. The only exit to this room is west, back to the massive hall. ~ 0 AS forest D1 The Throne. ~ throne~ ABZ 0 18123 D3 The massive hall. ~ ~ Z 0 18121 S #18123 A Secret Passage Behind The Throne~ You have sumbled on a secret passage behind the throne. You realize that there is an assassin here, stalking the king and queen! You better report him, and this room, or kill him yourself! I am sure the king and queen will pay highly for his head. This assassin appears to be very talented. ~ 0 AS forest D3 The Throne. ~ ~ Z 0 18122 S #18124 The Room of The Deadly Beasts~ Mystical beasts fill this room, all rather tame, yet all with a deadly power. Each beast brought from a far and magical place, to serve young foolish mortals. Beware, they have not eaten and you look mighty tasty right now. A sign is on the wall, written in blood. It reads: "BE GONE! You do not belong here! If I catch you here, messing with my pets I shall SLAY you!" The Keeper of The Deadly Pets. Freaky! There is no exit! Aaaahahhhhhhh. H........ H.......! ~ 0 MS city D2 You see nothing special there. ~ ~ Z 0 18098 S #18125 Store of the deadly beast~ Store of the deadly beast ~ 0 CNSX city S #18126 Temple of Titans Valley~ You are in eastern end of temple hall in the temple of titans valley.You notice that to the south then east ,the palace, where you can train and practice. And to the north you see the temple and healer. ~ 0 DS inside D0 Healer's temple. ~ ~ Z -1 18127 D2 You see the royal gates ~ ~ Z -1 18109 D4 ~ ~ Z 0 3757 S #18127 By the Temple of Titans Valley~ You are by the temple of titansin the middle of valley of titans. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of the GOD of TITANS. ~ 0 CDKNS inside D1 ~ ~ Z 0 18141 D2 Healer's temple. ~ ~ Z -1 18126 S #18140 Royal Bank.~ You are in a large hall, nicely lit by big chandeliers hanging from the ceilings. A long counter lies through the room. ~ 0 KSU inside D1 ~ ~ Z 0 18108 S #18141 Ghaldresh's Place of Healing~ Built with some of the money Ghaldresh had gained as an adventurer, this large room is rather impressive. The entire building is constructed of solid white marble, the polished floors so clean that you can faintly see your reflection on them. ~ 0 CDKS inside D3 ~ ~ Z 0 18127 S #0 #SPECIALS M 18017 spec_cast_cleric * the town sheriff M 18020 spec_cast_mage * a stinky prisoner M 18031 spec_thief * a grubby beggar M 18034 spec_cast_mage * the tournament guard M 18036 spec_cast_undead * a tournament anti-paladin M 18039 spec_breath_any * an evil baby dragon M 18040 spec_breath_any * a gloomy evil tree M 18061 spec_cast_cleric * the King Dractax M 18062 spec_cast_mage * the Queen Crystal M 18063 spec_assassinater * an assassin M 18100 spec_cast_cleric * Questor M 18101 spec_cast_adept * Ghaldresh S #RESETS D 0 18015 1 1 * Out On One Third of The Bridge: door to the east: closed D 0 18021 1 1 * A Path To A Very Fancy House: door to the east: closed D 0 18037 1 1 * The Main Road at The Prison: door to the east: closed D 0 18041 1 1 * Through The Narrow Corridor: door to the east: closed D 0 18041 3 1 * Through The Narrow Corridor: door to the west: closed D 0 18052 0 1 * The Red Dragon: door to the north: closed D 0 18054 3 1 * Along The Southern Main Street: door to the west: closed D 0 18055 0 1 * The Flower Shop: door to the north: closed D 0 18056 1 1 * The Hidden GreenHouse Behind The Florist Shop: door to the east: closed D 0 18060 1 1 * Along The Southern-side Streets: door to the east: closed D 0 18067 1 1 * A Quaint Cul-De-Sac: door to the east: closed D 0 18067 2 1 * A Quaint Cul-De-Sac: door to the south: closed D 0 18067 3 1 * A Quaint Cul-De-Sac: door to the west: closed D 0 18076 0 1 * The Game Hall: door to the north: closed D 0 18082 2 1 * The Garbage Dump: door to the south: closed D 0 18084 0 1 * The Elegant Western Side Road: door to the north: closed D 0 18084 2 1 * The Elegant Western Side Road: door to the south: closed D 0 18089 0 1 * The Western Road Continues: door to the north: closed D 0 18089 2 1 * The Western Road Continues: door to the south: closed D 0 18093 2 1 * The Large Balcony: door to the south: closed D 0 18097 0 1 * An Abrupt Dead-End in The Passage: door to the north: closed D 0 18098 0 1 * A Dead-End: door to the north: closed D 0 18099 2 1 * The End of the Western Road: door to the south: closed D 0 18099 3 1 * The End of the Western Road: door to the west: closed D 0 18100 0 1 * The Pet Shop: door to the north: closed D 0 18108 1 1 * The Royal Square: door to the east: closed D 0 18112 1 1 * The Road To The Palace: door to the east: closed D 0 18112 2 1 * The Road To The Palace: door to the south: closed D 0 18122 1 1 * The Throne Room: door to the east: closed O 0 18084 0 18017 * a beautiful marble fountain (The Druid Lord's Secret Study) M 0 18029 1 18022 1 * the house chef (Inside The Front Foyer) E 0 18055 0 6 * the Cook's Hat: over the head E 0 18056 0 17 * the Cook's Pot: held in the hands M 0 18030 2 18022 2 * the serf (Inside The Front Foyer) E 0 18057 0 8 * the little serfs shoes: on the feet M 0 18001 10 18027 2 * the town guard (At The Bridge Gates) E 0 18026 0 5 * a townguard crest: on the body M 0 18001 10 18027 2 * the town guard (At The Bridge Gates) E 0 18026 0 5 * a townguard crest: on the body M 0 18050 8 18027 2 * a titan girl (At The Bridge Gates) M 0 18001 10 18028 2 * the town guard (The Begging of The Bridge) E 0 18026 0 5 * a townguard crest: on the body M 0 18001 10 18028 2 * the town guard (The Begging of The Bridge) E 0 18026 0 5 * a townguard crest: on the body M 0 18001 10 18032 2 * the town guard (Along The Western Side of the Bridge) E 0 18026 0 5 * a townguard crest: on the body M 0 18099 3 18033 2 * a happy villager (The City Entrance) G 0 18025 0 * a broken wine bottle M 0 18002 7 18035 2 * a poor ally cat (The Western Stables) G 0 18024 0 * a fish bone M 0 18002 7 18037 2 * a poor ally cat (The Main Road at The Prison) G 0 18024 0 * a fish bone M 0 18017 1 18038 1 * the town sheriff (The Main Office of The Prison) M 0 18018 1 18042 1 * the jail guard (The Guardsman) E 0 18063 0 16 * a Long Golden Dagger: wielded M 0 18020 2 18043 1 * a stinky prisoner (The Eastern Cell) E 0 18013 0 5 * a Prisoner's Strip-Suit: on the body M 0 18065 3 18043 2 * a happy peasant (The Eastern Cell) M 0 18020 2 18044 1 * a stinky prisoner (The Western Cell) E 0 18013 0 5 * a Prisoner's Strip-Suit: on the body M 0 18001 10 18045 2 * the town guard (The Main Road Continues) E 0 18026 0 5 * a townguard crest: on the body M 0 18014 1 18047 1 * a kind waiter (The Blue Rabbit Bar) G 0 18000 0 * a bottle of Bordeau Wine G 0 18001 0 * a bottle of Chablis Wine G 0 18002 0 * a bottle of Liebfraumilch G 0 18003 0 * a bottle of Austrian Red G 0 18004 0 * a bottle of Sauvignon Blanc G 0 18005 0 * a bottle of Tanqueray M 0 18028 4 18047 2 * a titan citizen (The Blue Rabbit Bar) E 0 18060 0 8 * a Titan Citizen's Leather Boots.: on the feet M 0 18021 1 18048 1 * the chocolate shopkeeper (The Chocolate Shoppe) G 0 18076 0 * some chocolate covered almonds G 0 18077 0 * some chocolate fudge G 0 18078 0 * some chocolate brittle G 0 18079 0 * some chocolate mint M 0 18076 2 18048 2 * the store aid (The Chocolate Shoppe) M 0 18099 3 18049 2 * a happy villager (The Town Center) G 0 18025 0 * a broken wine bottle M 0 18022 1 18051 1 * the icecreams vendor (The Icecream Shoppe) G 0 18073 0 * a Double Scoop of Chocolate Icecream G 0 18074 0 * a Triple Scoop of Blueberry Icecream G 0 18075 0 * a Single Scoop of Fudge Icecream M 0 18012 1 18052 1 * the designer (The Red Dragon) G 0 91 0 * a rug with Turkish patterns G 0 18080 0 * a pair of black suede boots G 0 18081 0 * a long navy blue skirt G 0 18082 0 * a beautiful silver and white cloak G 0 18083 0 * an emerald-studded bracer M 0 18077 1 18053 1 * the leather worker (The Back Room of The Red Dragon) M 0 18001 10 18054 2 * the town guard (Along The Southern Main Street) E 0 18026 0 5 * a townguard crest: on the body M 0 18016 1 18055 1 * the florist (The Flower Shop) G 0 18050 0 * a Bright Yellow Tulip G 0 18051 0 * a Bright Red Tulip G 0 18052 0 * a Beautiful Single White Rose G 0 18053 0 * One Dozen Red Roses G 0 18054 0 * Twenty-Two Bright Yellow Chrysanthemums M 0 18050 8 18055 2 * a titan girl (The Flower Shop) M 0 18023 1 18058 1 * the apiarist (The Rare Apiarists' Shop) G 0 18019 0 * a honey comb G 0 18020 0 * a bottle of honey mead G 0 18021 0 * a jar of honey M 0 18001 10 18059 2 * the town guard (The Market Square) E 0 18026 0 5 * a townguard crest: on the body M 0 18099 3 18059 2 * a happy villager (The Market Square) G 0 18025 0 * a broken wine bottle M 0 18003 1 18059 1 * the bongo drummer (The Market Square) E 0 18010 0 16 * a groovy Bong Drum: wielded M 0 18004 1 18059 1 * the guitar player of the band (The Market Square) E 0 18011 0 16 * a groovy Guitar: wielded M 0 18005 1 18059 1 * the windpipe player of the band (The Market Square) E 0 18012 0 16 * a groovy Wind-Pipe: wielded M 0 18028 4 18059 2 * a titan citizen (The Market Square) E 0 18060 0 8 * a Titan Citizen's Leather Boots.: on the feet M 0 18032 2 18060 2 * a patrol guard (Along The Southern-side Streets) E 0 18061 0 16 * a patrol guard's club: wielded M 0 18033 3 18060 2 * a happy villager (Along The Southern-side Streets) M 0 18006 1 18061 1 * the armourer (A Large Armour Shop) G 0 18033 0 * the silver breast plate of the Titans G 0 18034 0 * the silver bracer of the Titans G 0 18035 0 * the silver leggings of the Titans G 0 18036 0 * the silver boots of the Titans G 0 18037 0 * the silver helm of the Titans M 0 18049 6 18061 2 * a small boy titan (A Large Armour Shop) M 0 18087 1 18063 1 * a hard working armourer (A Large Workroom) M 0 18010 1 18066 1 * the weaponsmith (The Weapon Shop) G 0 18044 0 * a Silver Sword of The Titans G 0 18045 0 * a Silver Mace of The Titans G 0 18046 0 * a Silver Axe of The Titans G 0 18047 0 * a Silver Spear of The Titans G 0 18048 0 * a Silver-Linked Whip of The Titans G 0 18049 0 * a Leather Bound Book on Titan Lore M 0 18075 1 18066 1 * a tourist (The Weapon Shop) G 0 18023 0 * a tourists' scribler M 0 18078 1 18066 1 * a hard working blacksmith (The Weapon Shop) M 0 18028 4 18067 2 * a titan citizen (A Quaint Cul-De-Sac) E 0 18060 0 8 * a Titan Citizen's Leather Boots.: on the feet M 0 18098 1 18068 1 * the apothecary (The Apothecary) G 0 18028 0 * a Magical Potion of Invisibility. G 0 18029 0 * a Magical Potion of Teleportation. G 0 18030 0 * a Magical Potion of The Holy Touch. G 0 18099 0 * a Magical Potion of Cure Sickness. G 0 18031 0 * a Magical Potion of Deadly Combat. G 0 18032 0 * a Magical Potion to Cure Battle Wounds M 0 18051 2 18069 2 * a sleeping patrol guard (The Garden in Front of The House) M 0 18009 1 18071 1 * the produce grocer (The Produce Section) G 0 18038 0 * a Titan grown carrot G 0 18039 0 * a Titan grown head of spinich G 0 18040 0 * a Titan grown apple G 0 18041 0 * a Titan grown orange G 0 18042 0 * a Titan grown cherry M 0 18049 6 18071 2 * a small boy titan (The Produce Section) M 0 18076 2 18072 2 * the store aid (The Dried Goods and your Other Baking Items) M 0 18008 1 18073 1 * the meat grocer (The Meat and Fish Department) G 0 18006 0 * a slice of ham G 0 18007 0 * a side of beef G 0 18008 0 * a chicken wing G 0 18009 0 * a leg of lamb G 0 18100 0 * an apple pie M 0 18001 10 18074 2 * the town guard (The Western Side Roads) E 0 18026 0 5 * a townguard crest: on the body M 0 18002 7 18074 2 * a poor ally cat (The Western Side Roads) G 0 18024 0 * a fish bone M 0 18033 3 18074 2 * a happy villager (The Western Side Roads) M 0 18065 3 18074 2 * a happy peasant (The Western Side Roads) M 0 18013 1 18075 1 * the bartender (The Pub) G 0 18051 0 * a Bright Red Tulip M 0 18002 7 18081 2 * a poor ally cat (A Back Ally) G 0 18024 0 * a fish bone M 0 18002 7 18081 2 * a poor ally cat (A Back Ally) G 0 18024 0 * a fish bone M 0 18031 2 18081 2 * a grubby beggar (A Back Ally) G 0 18058 0 * a little beggar's money pouch M 0 18002 7 18082 2 * a poor ally cat (The Garbage Dump) G 0 18024 0 * a fish bone M 0 18031 2 18082 1 * a grubby beggar (The Garbage Dump) G 0 18058 0 * a little beggar's money pouch M 0 18050 8 18082 2 * a titan girl (The Garbage Dump) M 0 18033 3 18083 2 * a happy villager (The End of The Western Road) M 0 18051 2 18083 2 * a sleeping patrol guard (The End of The Western Road) M 0 18015 2 18085 1 * the inn keeper (The Blue Crossings Inn) G 0 18027 0 * a bottle of Rum M 0 18049 6 18085 2 * a small boy titan (The Blue Crossings Inn) M 0 18015 2 18088 1 * the inn keeper (The Green Dragon Inn) G 0 18027 0 * a bottle of Rum M 0 18002 7 18089 2 * a poor ally cat (The Western Road Continues) G 0 18024 0 * a fish bone M 0 18028 4 18089 2 * a titan citizen (The Western Road Continues) E 0 18060 0 8 * a Titan Citizen's Leather Boots.: on the feet M 0 18032 2 18089 2 * a patrol guard (The Western Road Continues) E 0 18061 0 16 * a patrol guard's club: wielded M 0 18065 3 18089 2 * a happy peasant (The Western Road Continues) M 0 18025 1 18090 1 * Zanrich the Shopkeeper (Zanrich's Grade (A) Containers!) G 0 18064 0 * a beautifully carved music box G 0 18065 0 * a small steel box G 0 18066 0 * a Designer Backpack M 0 18011 1 18093 1 * the librarian (The Large Balcony) G 0 18049 0 * a Leather Bound Book on Titan Lore M 0 18064 3 18095 2 * a small rat (The Secret Corridor Inside The Library) M 0 18064 3 18096 2 * a small rat (A Three-Way Passage in The Dark Corridor) M 0 18001 10 18099 1 * the town guard (The End of the Western Road) E 0 18026 0 5 * a townguard crest: on the body M 0 18007 1 18100 1 * the young pet-shop girl (The Pet Shop) M 0 18057 1 18101 1 * a Spider Monkey (The Secret Store Room) M 0 18058 1 18101 1 * a tame lion (The Secret Store Room) M 0 18059 1 18101 1 * a large black wolf (The Secret Store Room) M 0 18060 1 18101 1 * a Fearsome Java Beast (The Secret Store Room) M 0 18024 1 18102 1 * the baker (The Valley of The Titans' Best Bakery) G 0 18014 0 * a fresh baked bread G 0 18015 0 * a batch of cookies G 0 18016 0 * a fresh breadstick G 0 18017 0 * a peach pie G 0 18018 0 * a blueberry pie M 0 18026 1 18103 1 * the wand making wizard (The Magical Wands Shop) G 0 18067 0 * a Wand of Titan Magic G 0 18068 0 * a Wand of Elven Magic G 0 18069 0 * a Wand of Druid Magic G 0 18070 0 * a Wand of Pixie Magic G 0 18071 0 * a Wand of Avian Magic G 0 18072 0 * a Wand of Drow Magic M 0 18027 2 18104 2 * the knight templar (The Eastern Boulevard) M 0 18027 2 18105 2 * the knight templar (The Eastern Boulevard) E 0 18059 0 17 * the Staff of The Knight Templar: held in the hands M 0 18048 8 18108 2 * a Royal Titan guard (The Royal Square) G 0 18062 0 * the Golden Key to The Valley of The Titans M 0 18048 8 18108 2 * a Royal Titan guard (The Royal Square) G 0 18062 0 * the Golden Key to The Valley of The Titans O 0 18084 0 18108 * a beautiful marble fountain (The Royal Square) M 0 18048 8 18109 2 * a Royal Titan guard (The Royal Gates) G 0 18062 0 * the Golden Key to The Valley of The Titans M 0 18048 8 18109 2 * a Royal Titan guard (The Royal Gates) G 0 18062 0 * the Golden Key to The Valley of The Titans M 0 18066 1 18111 1 * the guildmaster (The Guild of The Warriors and The Clerics) M 0 18067 1 18111 1 * the guildstudent (The Guild of The Warriors and The Clerics) M 0 18068 1 18111 1 * the guildstudent (The Guild of The Warriors and The Clerics) M 0 18071 1 18111 1 * the guildguard (The Guild of The Warriors and The Clerics) M 0 18072 1 18111 1 * the guildguard (The Guild of The Warriors and The Clerics) M 0 18062 1 18112 1 * the Queen Crystal (The Road To The Palace) M 0 18079 1 18112 1 * the Titan Lieutenant Commander (The Road To The Palace) M 0 18080 2 18112 2 * a Titan Soldier (The Road To The Palace) M 0 18080 2 18112 2 * a Titan Soldier (The Road To The Palace) M 0 18069 1 18113 1 * the guildmaster (The Guild of The Ranger and The Anti-Paladins) M 0 18070 1 18113 1 * the guildguard (The Guild of The Ranger and The Anti-Paladins) M 0 18073 1 18113 1 * the guildguard (The Guild of The Ranger and The Anti-Paladins) M 0 18034 1 18114 1 * the tournament guard (The Training Grounds South) E 0 18086 0 16 * an Enhanced Tournament Combat Weapon: wielded M 0 18039 1 18114 1 * an evil baby dragon (The Training Grounds South) M 0 18035 1 18115 1 * a tournament warrior (The Training Grounds, South-Center) E 0 18022 0 16 * a Standard Tournament Combat Weapon: wielded M 0 18040 1 18115 1 * a gloomy evil tree (The Training Grounds, South-Center) M 0 18047 1 18115 1 * a demon of stone (The Training Grounds, South-Center) E 0 18085 0 16 * a Standard Demon Weapon: wielded M 0 18036 1 18116 1 * a tournament anti-paladin (The Training Grounds South) M 0 18041 1 18116 1 * a deadly rain cloud (The Training Grounds South) M 0 18037 1 18117 1 * a tournament cleric (The Training Grounds, Center) E 0 18022 0 16 * a Standard Tournament Combat Weapon: wielded M 0 18042 1 18117 1 * a demon of fire (The Training Grounds, Center) E 0 18085 0 16 * a Standard Demon Weapon: wielded M 0 18043 1 18117 1 * a demon of water (The Training Grounds, Center) E 0 18085 0 16 * a Standard Demon Weapon: wielded M 0 18038 1 18118 1 * a tournament ranger (The Northern Training Grounds, Center) E 0 18022 0 16 * a Standard Tournament Combat Weapon: wielded M 0 18044 1 18118 1 * a demon of air (The Northern Training Grounds, Center) E 0 18085 0 16 * a Standard Demon Weapon: wielded M 0 18045 1 18119 1 * a demon of earth (The Training Grounds, North) E 0 18085 0 16 * a Standard Demon Weapon: wielded M 0 18046 1 18119 1 * a demon of wood (The Training Grounds, North) E 0 18085 0 16 * a Standard Demon Weapon: wielded M 0 18030 2 18120 1 * the serf (Inside The Palace) E 0 18057 0 8 * the little serfs shoes: on the feet M 0 18074 1 18121 1 * a servant boy (An Elegant Massive Hall) M 0 18097 1 18122 1 * the court artist (The Throne Room) M 0 18052 1 18122 1 * the first advisor (The Throne Room) M 0 18061 1 18122 1 * the King Dractax (The Throne Room) M 0 18063 1 18123 1 * an assassin (A Secret Passage Behind The Throne) M 0 18064 3 18123 1 * a small rat (A Secret Passage Behind The Throne) M 0 18053 1 18124 1 * the keeper of the deadly beasts (The Room of The Deadly Beasts) M 0 18090 1 18125 1 * the Deadly Hydra (Store of the deadly beast) M 0 18054 1 18125 1 * the Visious Black Cougar (Store of the deadly beast) M 0 18055 1 18125 1 * the Deadly Kraken (Store of the deadly beast) M 0 18056 1 18125 1 * the Magical Sylph (Store of the deadly beast) M 0 18100 1 18126 1 * Questor (Temple of Titans Valley) O 0 18101 0 18127 * the donation pit (By the Temple of Titans Valley) M 0 18101 5 18127 1 * Ghaldresh (By the Temple of Titans Valley) O 0 18102 0 18140 * a fountain (Royal Bank.) O 0 18108 0 18141 * a long divan (Ghaldresh's Place of Healing) O 0 18103 0 18141 * a carved stone fountain (Ghaldresh's Place of Healing) O 0 18104 0 18141 * {Ca marble bowl{x (Ghaldresh's Place of Healing) P 0 18105 10 18104 10 * {Ca marble bowl{x: {Ya hunk of cheese{x P 0 18106 10 18104 10 * {Ca marble bowl{x: {ya loaf of rye bread{x P 0 18107 5 18104 5 * {Ca marble bowl{x: {Ca ball of light{x S #SHOPS 18006 9 0 0 0 0 155 27 0 23 18007 -1 0 0 0 0 155 22 0 23 18008 0 0 0 0 0 155 22 0 23 18009 0 0 0 0 0 155 25 0 23 18010 5 0 0 0 0 155 22 0 23 18011 1 2 3 4 0 155 29 0 23 18012 11 12 13 0 0 155 28 0 23 18013 17 0 0 0 0 155 22 0 23 18014 17 0 0 0 0 154 26 0 23 18015 17 0 0 0 1 156 26 0 23 18016 0 26 0 0 0 155 22 0 23 18021 0 0 0 0 0 155 26 0 23 18022 0 0 0 0 0 155 22 0 23 18023 0 0 0 0 1 155 26 0 23 18024 19 1 2 11 0 151 26 0 23 18025 15 16 0 0 0 159 24 0 23 18026 1 2 3 4 26 150 21 0 23 18053 0 0 0 0 0 150 23 0 23 18098 2 3 4 10 0 150 15 0 23 0 #PRACTICERS M 18101 enhancement~ * Ghaldresh S #$