#AREADATA
Name Icey Helps~
VNUMs 0 0
Credits Diku~
Security 9
LevelRange 0 0
End
#HELPS
-1 WIZLIST~
________ ********************* ________
/+_+_+_+_+_\ ** The Gods of Icey depths ** /+_+_+_+_+_\
\__________/ ********************* \__________/
|::XXXX| |::XXXX|
|X::XXX| Implementors [100] |X::XXX|
|XX::XX| ***************** |XX::XX|
|::XXXX| Momo & Erebus |::XXXX|
|::XXXX| |::XXXX|
|::XXXX| |::XXXX|
|X::XXX| Creators [99] |X::XXX|
|XX::XX| ************* |XX::XX|
|XXXX::| |XXXX::|
|::XXXX| |::XXXX|
/<<>>\/<<>>\/<<>>\/<<>>\ /<<>>\/<<>>\/<<>>\/<<>>\
\<<>>/\<<>>/\<<>>/\<<>>/ Supremacies [98] \<<>>/\<<>>/\<<>>/\<<>>/
|. / . | **************** |. / . |
| .//\. | Ikari | .//\. |
|. / . | |. / . |
| .//\. | | .//\. |
|. / . | Deities [97] |. / . |
| .//\. | ************ | .//\. |
|. / . | |. / . |
| .//\. | | .//\. |
| .//\. | Gods [96] | .//\. |
|. / . | ********* |. / . |
| .//\. | | .//\. |
| .//\. | | .//\. |
|. /\ . | Immortals [95] |. / . |
| .//\. | ************** | .//\. |
|. / . | |. / . |
| .//\. | | .//\. |
|. / . | DemiGods [94] |. / . |
| .//\. | ************* | .//\. |
|. /\ . | |. / . |
|. / . | |. / . |
| .//\. | Angels [93] | .//\. |
|. / . | *********** |. / . |
| .//\. | | .//\. |
| .//\. | | .//\. |
|. / . | Avatars/Builders [92] |. / . |
| .//\. | ************ | .//\. |
|. / . | |. / . |
\ //\. / Heroes [91] \ //\. /
\ /. / ************* \ /. /
\ // \ //
\/ \/
~
-1 ANATOLIA~
.
ANATOLIA started in early September 1996, using Rom2.4 code. In
June of 1997, ANATOLIA II was started, eventually replacing the original
ANATOLIA.
The following people contributed to the ANATOLIA flavor of the ROM base
code:
Addition of New Areas --
Ibrahim Canpunar, Serdar Bulut and Murat Bicer
Revision of New Areas --
Ibrahim Canpunar
Revision and Addition of New Helps --
Ibrahim Canpunar and Serdar Bulut
Additional Maps --
Ibrahim Canpunar
Ideas and playtesting --
So many dedicated mudders around the world. Especially Amac Ural,
Mustafa Ongel, Ibrahim Uzel, Rasit Gumus, David Heide.
Complete C Code --
chiefly by Serdar Bulut,
with major contributions by Murat Bicer,
and also Ibrahim Canpunar and Devrim Baris Acar.
Used snippets (Available on internet) --
Quest Code (c) 1996 Ryan Addams (moongate@@moongate.ams.com)
Some snippets by Erwin S. Andreasen. erwin@@pip.dknet.dk
~
-1 ROM~
ROM started in early February 1993, using Merc 1.0 code. In July of 1993,
ROM II was started, eventually replacing the original ROM. ROM was up for
a little over a year, after which the code (version 2.3) was released,
and various other ROM muds were started, including Rivers of Mud under
a new management (Zump's ROM), at rom.org 9000.
Alander's current project is Tesseract, the latest version of the ROM code.
It can be found at hypercube.org 9000.
The following people contributed to the ROM flavor of the merc base code:
Socials --
Kelsey and Liralen
New, Improved Valhalla --
Liralen
Puff's new special proc and improved poofin/poofout code --
Seth
Maps and map shop --
Ezra, Regnan (Olympus)
Nirvana zone --
Forstall (mobiles rewritten by Alander)
Mob Factory --
Pinkfloyd (originally written for ROM, mobiles rewritten by Alander)
Geographically correct Midgaard (tm) --
Alander
Ideas and playtesting --
Thousands of dedicated mudders around the world
Beta testing --
Ken Blosser, Doug Araya, and Sherene Neil all helped with bug reports
and suggestions, saving a lot of headaches
New Thalos area was donated by Onivel of Jedi, who was also the originator
of the ASCII flags used in the zone files
ROM 2.4 was developed during my time with Moosehead mud, and the release
shares many of the features I wrote while I was there. Additional code
was written by Seth Scott (the new poofin/poofout), and many contributions
and ideas from the Merc list were used.
The new features of 2.4 were largely produced in bull sessions with
Gabrielle (my wife) and Brian Moore, without whom this release wouldn't
have happened. In particular, the new privacy code, furniture, and
wiznet are largely the results of Gabrielle's ideas.
Changes to the standard diku mob and object format, as well as the changes
to Merc 2.1 source code, were done by Alander over many a late night of
hair-pulling. Hope you enjoy it.
(my apologies if anyone was forgotten in this list)
~
-1 IMMORTAL IMMORT GOD WIZARD WIZ~
'Immortal' (often, simply, 'immort') refers to players who have reached
the highest attainable levels in the game. Here, anyone of level 92
or higher is an 'immortal.' Immortals are capable of exceeding the
usual game rules, in more drastic and pervasive ways as levels increase;
examples range from teleportation and invisibility to mortal sight to
creation of objects, removal of a player's privileges (channels,
ability to move, or even ability to log in), and ability to promote
players to immortality.
Since immortals can wreak havoc with game balance, they are (ideally)
a carefully-chosen and policed group. An absolute rule of immortal
behavior is that no immortal can aid or assist any player without
explicit permission from the higher ranks; in other words, please
don't ask an immortal to help you kill a mob, gather EQ, etc, or
you'll likely be either politely or rudely refused, or referred to
this file.
The duties of immortals, and even the very reasons for their existence,
are topics of continual and heated debate in various MUD forums, and are
fraught with misconceptions, poor examples, and outrageous hypocrisies. :)
~
-1 SOCIALS~
This is a complete list of socials for this MUD:
Compiled originally by: Sara
accuse adjust air apologize applaud babble
bark bcatch beckon beer bearhug beg
bird bkiss bleed blink blush boast
boggle bonk bounce bow brb burp
cackle caress charge cheer chuckle clap
claw collapse comfort comb cough cover
cower cringe criticize cry cuddle curse
curtsey dance daydream drool duck embrace
explode eyebrow faint fart flare flash
flex flinch flip flirt flutter fondle
french frown fume gasp giggle glare
goose grimace grin groan grope grovel
growl grumble hand head hiccup highfive
hop howl hug hush ignore innocent
insane judge kiss knee laugh lick
love lust massage meditate moan moon
mosh mutter nibble nod nudge nuzzle
pant passout pat peck pie pinch
pissed plead point poke ponder pout
pray propose puke punch purr ramble
raspberry rofl roll rub ruffle run
scratch scream serenade shake shiver shrug
sigh sing slap slobber smile smirk
snap snarl sneeze snicker sniff snore
snort snowball snuggle sob spam spank
spit squeal squeeze squirm stare stretch
strip stroke strut sulk swoon tackle
tease thank threaten tickle tip tongue
twiddle type undress view wave whine
whistle wiggle wince wink wonder worry
worship yawn yeehaw yodel rose laces
tank starve aargh homework puff differ
yae lightbulb voodoo ogg confused beam
bite discodance scuff whap lag chortle
zerbert twitch
~
-1 MERC~
This mud is based on Merc 2.2, created by Furey, Hatchet, and Kahn.
Merc 2.1 is available as Merc_22.tar.gz from ftp.game.org
Thanks to ...
... Diku Mud for starting it all.
... The Free Software Foundation and DJ Delorie for kick-ass tools.
... Copper Mud and Alfa Mud for releasing their code and worlds.
... Aod of Generic for ... well, everything. You're a hoopy frood, Aod.
... Alander for many ideas and contributions.
... John Brothers of Silly for permission to use Silly code and worlds.
... Zrin for administering the mailing list.
... Abaddon for proofreading our comm.c.
... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help.
... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
and hours of enjoyment.
~
-1 'TAME'~
Syntax: tame <victim>
The soothing voice and touch of a master ranger is able to still the
savage heart of most any foe. Talking in soft tones and approaching the
target slowly, with a minor enchantment, a ranger is able to take the fight
out of the aggressor and bring a skirmish to a halt. Note that this skill
has no effect on those who are not naturally aggressive.
~
-1 GREETING~
{R // ' | -, || ||
|| _-_ _-_ '\\/\\ /| | |` _-_ -_-_ =||= ||/\\ _-_,
|| || || \\ || ;' || |==|| || \\ || \\ || || || ||_.
|| || ||/ ||/ || | |, ||/ || || || || || ||
_-_, \\,/ \\,/ |/ -____, \\,/ ||-' \\, \\ |/ ,-_-
( ( |/ _/
-_- '{z
Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
Based on MERC 2.1 code by Hatchet, Furey, and Kahn
ROM 2.4 copyright (c) 1993-1996 Russ Taylor
Icey 0.9 copyright (c) 1999 Bob Cerulli (Momo)
Momo - rcerulli@@optonline.net
Erebus - delamorte666@@hotmail.com
~
-2 MOTD~
* This is a Roleplaying, PlayerKilling and Adventure MUD.
* You are responsible for knowing the rules (type 'rules'). Ignorance of
the rules is no excuse.
* Important commands: help, commands, news, notes.
* Read all helps. So many things are changed relatively before.
* {CGossip{x and {Cmusic{x channels added.
* Use '{Cbug{x' command or mail to {Cicey@@games3.mudsrus.com{x for bug reports
and suggestions.
* {RMULTIPLAY{W is allowed! you are allowed to use two (2) chars at a time.{x
* Do not ask to be an admin or anything like that, we are FULLY staffed.
* Check out our homepage at {Mhttp://icey.mudsrus.com/~~icey{x
* Official IRC Channel: #iceymud on irc.dal.net port: 7000
~
92 IMOTD~
Welcome Immortal!
You are responsible for following the laws of immortal behavior. These can
be found by typing 'help laws' or 'help commandments'.
* Excessive loading is not allowed, and is grounds for deletion.
* Asking for promotion is grounds for instant deletion.
* Type 'help jobs' to get some idea of what you should be doing.
* Remember you can RENAME players with unwanted nick names.
~
92 JOBS~
This is a partial list of what a god of any given level should be doing. It is
not complete yet.
Angels:(92-94)
Angels and higher level gods may not assist mortals directly in any way.
An Angel's main job is to help with quests (via switch), or possibly run
small quest of their own -- but the rewards should be minimal.
Deities:(95-96)
Deities have two main roles: reimbursement and quest running. Be skeptical
on reimburses, don't just hand out every piece of gear. I suggest limiting
reimbursements to 10 items at a time, and make sure that you do not load things
at too high a level (new format items have hard-coded levels, so are not a
problem). vnum and stat are useful for this. You can draft Angels to help you
run a quest, and please note that quests should NOT have huge rewards -- the
main point should be to have fun. Deities have no business trying to enforce
rules -- the most you should do to a player is a NOCHANNEL or similar light
punishment.
Gods:(97-99)
Gods can run quests just like Deities, and it's nice to do reimbursements too.
However, the main role of a God is keeping the peace. Gods can enforce (but
not create rules), using the various NOTELL-class commands, as well as deny,
purge, freeze, and ban (but be careful with these commands!) Gods are expected
to help make the mud run more smoothly, power trips are strictly verbotten.
Not fulfilling the roles of your office can result in demotion or deletion.
~
92 COMMANDMENTS 'GOD RULES' GODS~
.
The Rules of {CI{ccey {CD{cepths{x
1) Do not kill mortals, do not kill mortals, do not kill mortals.
This includes transferring/summoning them to aggressive mobs.
2) Do not cheat for ANY mortal in ANY way, especially your own.
Unless of course you LIKE deletion. Yes this includes tanking,
healing/restoring, casting protection spells <armor, sanct>,
and softening up or altering mobs.
3) Do not transfer or summon mobs to mortals or mortals to mobs.
They have legs, if they want to kill a mob, they can easilly
go there themselves.
4) DO NOT kill the shopkeepers for any reason at ALL.
5) DO NOT use reboot. <--- Note, simple English.
6) Do not give out free equipment. You don't need to win brownie
points with the mortals. Quest are fine but handing out items
isn't.
7) A note on quests: Quests are a good thing, more or less, BUT
do not give out overly extravagant prizes. Exercise some
common sense here folks. Do not load items more than 4 levels
below their normal level (i.e. no level 5 ogre gauntlets).
8) Do not undermine the authority of a higher level god. If you
see that someone has been frozen or nochannelled do not restore
their priveleges. They are being punished for a reason.
9) Do not try to overrule each other.
10) Trusted mortals: Do not use your god powers to help your mortal
character. If you do, your trust will be taken away.
11) Take care of limited objects and quests.
~
0 SUICIDE DELETE~
Use the delete command to erase unwanted characters, so the name will be
available for use. This command must be typed twice to delete a character,
and you cannot be forced to delete. Typing delete with an argument will
return your character to 'safe' status if you change your mind after the
first delete.
~
0 HEALER~
The healer decided to grab a quick buck, and now charges for his heals. Some
services are still free to players of level 10 or below, however. To see
a full listing of the healer's services, type 'heal' at his residence. To
receive healing, bring plenty of money, and type 'heal <spell>'.
~
-1 GAIN~
The gain command is used to learn new skills, once the proper trainer has
been found. The following options can be used with gain:
gain revert : turns one training session into 10 practice session
gain convert: turns 10 practices into one training session
~
92 CLONE~
Syntax:
clone obj <object>
clone mob <mobile>
clone <name>
The clone command duplicates an object or mobile. The level of item or mobile
that may be cloned depends on your level. The target object or mob must be in
the same room as you, or in your posession. Strung and set information is
preserved by clone, as well as any spell effects and container contents or
mobile inventory, except for items which are too high for you to clone.
Strung extended descriptions on objects are not kept, however.
~
0 SKILLS SPELLS~
The skills and spells commands are used to display your character's list
of available skills (or spells, as the case may be). They are listed in
order of level, with mana cost (for spells) or percentage (for skills)
listed where applicable.
~
0 OUTFIT~
The outfit command, usable by levels 5 and below, equips your character with
a new set of sub issue gear (banner, weapon, helmet, shield, and vest),
courtesy of the Mayor's warehouses. Only empty equipment slots are affected.
~
0 AUTO AUTOLIST AUTOLOOT AUTOGOLD AUTOLOOK AUTOSAC AUTOEXIT AUTOASSIST AUTOSPLIT~
ROM uses varies automatic actions, to ease the boredom of always splitting
gold and sacrificing corpses. The commands are as follows:
autolist : list all automatic actions
autoloot : take all equipment from dead mobiles
autogold : take all gold from dead mobiles
autolook : automagically look in corpse after combat
autosac : sacrifice dead monsters (if autoloot is on, only empty corpses)
autoexit : display room exits upon entering a room
autosplit : split up spoils from combat among your group members
autoassit : makes you help group members in combat
Typing a command sets the action , typing it again removes it.
~
-1 COUNT~
The count command displays the number of people (that you can see) logged
into the mud. It also displays the highest number observed that day, if
it is higher.
~
-1 GATE~
The gate spell is a powerful transportation magic that opens up a portal
between your character and another person or creature somewhere else in the
world. This portal will transport you and any pet you might have, but not
other members of your group. Monsters recieve a save against gate, and
monster or players more than 3 levels higher than you can not be gated to at
all. God rooms, private rooms, and no recall rooms cannot be gated to, and
no recall rooms cannot be gated out of. Finally, any god or hero is also
immune to gate, as well as in player who has no summon set.
~
-1 'ASTRAL WALK'~
The astral walk spell is a powerful transportation magic that opens up a
portal between your character and another person or creature somewhere
else in the world. This portal will transport you and any pet you might
have, but not other members of your group. Monsters recieve a save
against astral walk, and monster or players more than 3 levels higher than
you can not be astral walked to at all. God rooms, private rooms, and no
recall rooms cannot be astral walked to, and no recall rooms cannot be
astral walked out of. Finally, any god or hero is also immune to walk, as
well as in player who has no summon set.
~
-1 'MIST WALK'~
The mist walk spell is a powerful transportation magic that opens up a
portal between your character and another person or creature somewhere
else in the world. This portal will transport only you, but not
your pet or other members of your group. Monsters recieve a save
against mist walk, and monster or players more than 5 levels lower than
you can not be mist walked to at all. God rooms, private rooms, and no
recall rooms cannot be mist walked to, and no recall rooms cannot be mist
walked out of. Finally, any god or hero is also immune to mist walk, as
well as in player who has no summon set.
~
-1 'SOLAR FLIGHT'~
The solar flight spell is a powerful transportation magic that opens up a
portal between your character and another person or creature somewhere
else in the world. This portal will transport only you, but not
your pet or other members of your group. Monsters recieve a save
against solar flight, and monster or players more than 1 levels higher
than you can not be solar flighted to at all. God rooms, private rooms,
and no recall rooms cannot be solar flighted to, and no recall rooms
cannot be solar flighted out of. Finally, any god or hero is also immune
to solar flight, as well as in player who has no summon set. And ofcourse
you need the sun light to cast this spell effectively.
~
-1 AFFECT AFFECTS RAFFECT RAFFECTS~
The "affects" command is used to show all the spells affecting your
character at low levels. Only the spell name will be displayed, but after
reaching level 20 the effects and duration of the spells will also be shown.
Spell effects can be toggled on/off in score with "toggle affects" command.
+=+=+=+=+=+=+=+=+=+
The "raffects" command is used to show all the spells affecting the room
you are currently in. Until level 20 you will only see the names, after
that you will also see the effects and duration.
~
-1 LANGUAGE~
Language command is used to switch native language.
Use 'language help' to list supported languages.
~
-1 TABLE~
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\\
|| CLASS ||
|| Wit Cle Thi War Wlo Ran Nin A-P Pal Sam Vam Nec ||
|| Sex: F A A A M A A A A A A M ||
|| Human X X X X X X X X X X X X ||
|| Elf X X X X X X X ||
|| H-Elf X X X X X X X X X X ||
|| D-Elf X X X X X X X X X ||
|| Rocks X X X X X X X ||
|| Dwarf X X X X ||
|| Svirf X X X X X ||
|| Duerg X X X X X ||
|| Arial X X X X X X X X ||
|| Gnome X X X X X ||
|| StGia X X X X ||
|| ClGia X X X ||
|| FiGia X X X X ||
|| FrGia X X X X ||
|| Githy X X X X X X ||
|| Satyr X X ||
|| Felar X X X X X X X ||
|| Troll X X X ||
\\___________________________________________________________________//
Table by Jearom~
1 RANGED RANGEDCOMBAT~
Icey now offers ranged combat for both spells and certain projectile weapons.
BOWS - by wielding a bow and holding an arrow in your free hand, you will be able to shoot any target in a room next to you.
Syntax: shoot <direction> <target> i.e. shoot east fido
SPELLS - by selecting a victim in an adjacent room, you can cast certain single-target spells (such as fireball or acid blast) on your target.
Syntax : cast <spellname> <direction>.<target> i.e. cast fireball east.fido
~
1 'CLAN RECALL' CLANRECALL~
Clanrecall will transport any clan member to the entrance of their
clanhall. This skill can only be used every couple hours.
Syntax: Clanrecall
~
0 squire~
Squire
------
Syntax: Cast 'Squire'
Summons a squire to help its caster.
~
-1 'BLIND FIGHTING'~
A skilled fighter understands the importance of learning to fight without
the use of his sight, and with practice he can master the art of blind
fighting. This skill allows him to perform all of his normal fighting
routines; dodging, parrying, disarming, and landing multiple attacks almost
as well as he would with normal vision.
~
-1 'CAMP'~
Syntax: camp
When a ranger sets up camp, all of those in the immediate area are
affected, their spirits lifted, and their hearts calmed allowing them to
rest more peacefully. This skill is only able to be used in a natural
setting such as a field, forest, hills, or mountainous area where the ranger
himself feels comfortable and at ease.
~
-1 $~
#$