#AREADATA Name Miette's Area~ Builders miette~ VNUMs 500 599 Credits Miette~ Security 1 LevelRange 0 0 Flags under_construction noquest~ End #MOBILES #500 puppy~ a small, fluffy white puppy~ A small, fluffy, white puppy wanders around the room. ~ This maltese terrier is faithful to Miette. ~ dog~ AGI NWl 1000 0 90 1500 200d150+10 150d100+5 140d100+25 none -40 -40 -40 -20 M 0 AEGLR B stand stand male 100 0 Q small unknown F par UV #501 dwarf scavenger~ a small dirty dwarf~ A small, dirty dwarf rummages through a pile of rubble. ~ Looking at this dwarf you start to feel disgusted. His face is black with soot and he reeks of grain alcohol. As he digs through the rubble, you can hear him grunting and muttering to himself. Noticing your presence, he clutches his chunk of rubble tightly in his grip, poised to fight. ~ dwarf~ ACS P 1000 0 5 10 20d10+3 10d3+1 5d3+2 crush 0 1 1 1 CK 0 0 0 stand stand male 13 0 0 small unknown #504 guard~ a hulking, terse-looking guardian~ A hulking, terse-looking guardian stands in the corner, watching your every move. ~ As you look at him, he begins to stare you down, sending chills down your spine. His shaved head glistens slightly in the light. Make sure you don't piss him off, eh? ~ human~ AB Va 0 0 90 65 100d90+10 55d45+20 100d95+11 punch 40 40 40 20 CI BD BE L stand stand male 100 0 0 gargantuan unknown #0 #OBJECTS #500 a black silk gown~ a black silk gown~ A pile of black silk lies here in a rumpled heap.~ silk~ clothing GT AD 0 0 0 0 0 92 5 10000 P #501 gloves~ a pair of white arm-length silk gloves~ A small pile of white satin sits here.~ silk~ clothing Ga AH 0 0 0 0 0 92 1 50000 P #502 diamond necklace~ a diamond necklace~ A Tiffany's diamond necklace glitters in the light.~ diamond~ jewelry AGa AC 0 0 0 0 0 92 1 40000 P #503 Miette's couch~ a silken couch~ A deep, blue silken couch sits here, waiting for you to rest on it.~ silk~ furniture RYb P AC DHIJM EHK B B 0 100000 10000 P #504 slippers~ a pair of black satin ballet slippers~ A pair of black satin ballet slippers sit here.~ satin~ clothing IVa AG 0 0 0 0 0 0 2 10000 P #505 ring~ a diamond solitaire ring~ A diamond solitaire ring glimmers brightly.~ diamond~ jewelry ABG AB 0 0 0 0 0 92 1 19900 P #506 cloak~ a hooded black satin cloak~ A hooded black satin cloak sits here, absorbing all light.~ satin~ armor C AK -1000 -1000 -1000 -1000 0 0 0 0 P #507 chest~ a small teakwood chest~ A small teakwood chest containing Miette's belongings sits here.~ teak~ container GOY 0 10000 ABCD 0 100000 19999 0 100 0 P #512 chair~ a sturdy oak chair~ A sturdy oak chair sits around the table.~ wood~ furniture M P A DFGHIJ E BCDE BCDE 0 1000 0 P #513 table~ a large, intricately carved oak table~ A large, intricately carved oak table rests here.~ wood~ furniture R H 0 0 D 0 0 0 2999 0 P #514 punch bowl~ a crystal punch bowl~ A beautifully cut crystal punch bowl invites you to drink from it.~ crystal~ drink 0 0 100000 100000 'icewine' 0 0 0 0 0 P #515 coffee table~ a cherry wood coffee table~ A cherry wood coffee table glows with a faint, red light.~ cherry wood~ furniture 0 P 0 0 N 0 0 0 0 0 P #516 platter~ a large crystal platter~ A large, crystal platter sits atop the table.~ crystal~ container 0 0 100 E 0 50000 40000 0 0 0 P #517 cookies~ one of Miette's freshly baked cookies~ Miette's freshly baked sugar cookies steam slightly on a platter.~ unknown~ food N A AC AB 0 0 0 0 1 0 P #518 glass~ a delicate glass~ A delicate elvish glass rests here.~ crystal~ drink N AO 500 0 'icewine' 0 0 0 2 0 P #519 bowl~ a small delicately made elven punch bowl~ A small delicately made elven punch bowl glistens in the light.~ unknown~ drink N A 6000 5999 'orange juice' 0 0 0 0 0 P #0 #ROOMS #500 A Wooded Pathway~ Darkness shrouds this path, seeming almost inpenetrable by light. The path seems to have been worn into the ground by many a footstep, leaving a thin ribbon of dirt for you to follow. Gnarled, ancient-looking trees line either side of the pathway. A cacophony of sounds can be heard in the distance, and you wonder if it's your imagination, or if something is at the end of this path. ~ 0 ACDW forest D0 ~ ~ Z 0 501 S #501 A Wooded Pathway~ Continuing along the path, the darkness grows darker still. The once smooth path is now filled with rocks and pits, that make walking almost torturous. A chill breeze sweeps through the forest, bringing with it the sickly, sweet odor of decay. ~ 0 ADNW forest D0 ~ ~ Z 0 502 D2 ~ ~ Z 0 500 S #502 A Wooded Pathway~ Trees still line this pathway. With the dancing of your light in the breeze, the trees look almost like bent, misshapen old men. You try to hurry along your way, but the jagged road beneath you cuts through the soles of your boots, nearly piercing the flesh on your feet. The scent of decay still violates your senses, making you almost sick to your stomach. ~ 0 CDNW inside D0 ~ ~ Z 0 504 D2 ~ ~ Z 0 501 S #503 Miette's Den O' Evil~ Entering this room, you become awash in a feeling of calm. The walls of the room are made of a white crystalline substance that gives off a faint glow. There are tables in each corner of the room, with large vases full of freshly cut lavender-coloured roses, that fill the air with sweetness. You see a small desk covered with papers and books off to the right, the room's only sign of chaos. In the center of the room, you see a large couch, upholstered in a deep blue silken material. ~ 0 CDHK inside S #504 A Wooded Pathway~ The chill breeze has grown into a gale-force wind, causing the trees to thrash against each other wildly. The path seems to have widened, but the unforgiving pits and stones still remain, making your journey a difficult one. The path continues to both the north and the south. ~ 0 DNW inside D2 ~ ~ Z 0 502 S #505 A Wooded Pathway~ ~ 0 DNWX inside D0 ~ ~ Z 0 505 D2 ~ ~ Z 0 505 S #506 A Forest's Charred Remains~ The charred remains of trees lay in chaotic piles alongside the path. You wonder if it could have been a careless fire that rendered this area so desolate, but then you realize that the trees to the south have been spared this fate. The odor of burned wood hangs heavily in the air, making it somewhat difficult to breathe. Looking around, you notice that there are no signs of regrowth amongst the destruction. To the north, you see faint shapes. Southward, you see the path leading through the forest. ~ 0 CWX inside S #507 A Land Laid to Waste~ A slight breeze kicks up some ashes, which swirl around at your feet. Partially burned trees stand at attention all around you. Piles of wood are still smoldering slightly, casting a gauzy veil of haze in your line of vision. Inhaling, you detect something other than smoke assailing your nostrils. Looking at the charred remains of the forest, you see a vaguely humanoid lump. To your horror, you realize that it is a blackened corpse. As you look northward in disgust, you see something faintly structural. ~ 0 CTW inside S #508 Desolation's Gate~ Before you stands the remnants of a once mighty and viturally impenetrable stone wall. At one time, the wall stood 27 feet high, the product of several years of hard labour by dwarven slaves. Now the only things that remain of it are several piles of blackened rubble and the twisted and disfigured iron gates that once stood so majestically, letting visitors and dignitaries gain entrance. Here, the sky remains a steely grey colour, never changing no matter what time of day it is. The smokey haze from the fires slinks steathily around you, causing your eyes to sting and water slightly. Here you can try your hand at coaxing the iron gates open, so you can investigate the looming towers within the walls or you can turn back to the path that heads southward. ~ 0 CH forest S #509 A Courtyard~ Mounds of charred stone lie haphazardly around your feet, somewhat obscuring the earth beneath you. Tufts of blackened grass peek out between the ruins, crumbling easily as you tread on it. As you walk, you notice relatively large cracks in the ground, forcing you to hop over them to safety. The wind grows a bit stronger, gusting in from the east, bringing with it more smoke and more of that horrid stench. To the south lies the gateway. In all other directions, the courtyard continues. ~ 0 CN field S #510 A Courtyard~ Grass as black and dead as night covers the ground, interrupted by large fissures and shrapnel from the walls surrounding the courtyard. It would be hard for you to imagine how beautiful this area had once been. ~ 0 CN field S #511 ~ ~ 0 C inside S #512 The Spanish Inquisition~ As you are shuffled into this room, you become filled with a feeling of trepdiation. The room seems rather cold and sterile, devoid of any wall-hangings or objects of comfort. You jump as you hear the door lock from the outside, and heavy footsteps clomping away. In the center of the room, you see a large oak table with some chairs seated around it. A blinding, white light streams in from above, nearly scorching your retinas. As you squint to look at it. A faint, cold breeze seeps in from between the cracks in the stone walls. ~ 0 CDHKS inside S #0 #$