muddy/area/
muddy/bin/
muddy/bin/CVS/
muddy/clans/CVS/
muddy/classes/CVS/
muddy/corefiles/
muddy/corefiles/CVS/
muddy/doc/CVS/
muddy/doc/cvsup/
muddy/doc/cvsup/CVS/
muddy/doc/muddy/
muddy/doc/muddy/CVS/
muddy/doc/olc/CVS/
muddy/etc/
muddy/etc/CVS/
muddy/gods/
muddy/gods/CVS/
muddy/lang/CVS/
muddy/msgdb/
muddy/msgdb/CVS/
muddy/notes/
muddy/notes/CVS/
muddy/player/
muddy/races/CVS/
muddy/src/CVS/
muddy/src/comm/CVS/
muddy/src/compat/
muddy/src/compat/CVS/
muddy/src/compat/mkdep/
muddy/src/compat/mkdep/CVS/
muddy/src/compat/regex-win32/CVS/
muddy/src/db/CVS/
muddy/src/mudprogs/CVS/
muddy/src/olc/CVS/
muddy/tmp/CVS/
#AREADATA
Name Miette's Area~
Builders miette~
VNUMs 500 599
Credits Miette~
Security 1
LevelRange 0 0
Flags under_construction noquest~
End

#MOBILES
#500
puppy~
a small, fluffy white puppy~
A small, fluffy, white puppy wanders around the room.
~
This maltese terrier is faithful to Miette.  
~
dog~
AGI NWl 1000 0
90 1500 200d150+10 150d100+5 140d100+25 none
-40 -40 -40 -20
M 0 AEGLR B
stand stand male 100
0 Q small unknown
F par UV
#501
dwarf scavenger~
a small dirty dwarf~
A small, dirty dwarf rummages through a pile of rubble.
~
Looking at this dwarf you start to feel disgusted.  His face is black
with soot and he reeks of grain alcohol.  As he digs through the rubble, you
can hear him grunting and muttering to himself.  Noticing your presence, he
clutches his chunk of rubble tightly in his grip, poised to fight.  
~
dwarf~
ACS P 1000 0
5 10 20d10+3 10d3+1 5d3+2 crush
0 1 1 1
CK 0 0 0
stand stand male 13
0 0 small unknown
#504
guard~
a hulking, terse-looking guardian~
A hulking, terse-looking guardian stands in the corner, watching your every move.
~
As you look at him, he begins to stare you down, sending chills down
your spine.  His shaved head glistens slightly in the light.  Make sure you
don't piss him off, eh?  
~
human~
AB Va 0 0
90 65 100d90+10 55d45+20 100d95+11 punch
40 40 40 20
CI BD BE L
stand stand male 100
0 0 gargantuan unknown
#0

#OBJECTS
#500
a black silk gown~
a black silk gown~
A pile of black silk lies here in a rumpled heap.~
silk~
clothing GT AD
0 0 0 0 0
92 5 10000 P
#501
gloves~
a pair of white arm-length silk gloves~
A small pile of white satin sits here.~
silk~
clothing Ga AH
0 0 0 0 0
92 1 50000 P
#502
diamond necklace~
a diamond necklace~
A Tiffany's diamond necklace glitters in the light.~
diamond~
jewelry AGa AC
0 0 0 0 0
92 1 40000 P
#503
Miette's couch~
a silken couch~
A deep, blue silken couch sits here, waiting for you to rest on it.~
silk~
furniture RYb P
AC DHIJM EHK B B
0 100000 10000 P
#504
slippers~
a pair of black satin ballet slippers~
A pair of black satin ballet slippers sit here.~
satin~
clothing IVa AG
0 0 0 0 0
0 2 10000 P
#505
ring~
a diamond solitaire ring~
A diamond solitaire ring glimmers brightly.~
diamond~
jewelry ABG AB
0 0 0 0 0
92 1 19900 P
#506
cloak~
a hooded black satin cloak~
A hooded black satin cloak sits here, absorbing all light.~
satin~
armor C AK
-1000 -1000 -1000 -1000 0
0 0 0 P
#507
chest~
a small teakwood chest~
A small teakwood chest containing Miette's belongings sits here.~
teak~
container GOY 0
10000 ABCD 0 100000 19999
0 100 0 P
#512
chair~
a sturdy oak chair~
A sturdy oak chair sits around the table.~
wood~
furniture M P
A DFGHIJ E BCDE BCDE
0 1000 0 P
#513
table~
a large, intricately carved oak table~
A large, intricately carved oak table rests here.~
wood~
furniture R H
0 0 D 0 0
0 2999 0 P
#514
punch bowl~
a crystal punch bowl~
A beautifully cut crystal punch bowl invites you to drink from it.~
crystal~
drink 0 0
100000 100000 'icewine' 0 0
0 0 0 P
#515
coffee table~
a cherry wood coffee table~
A cherry wood coffee table glows with a faint, red light.~
cherry wood~
furniture 0 P
0 0 N 0 0
0 0 0 P
#516
platter~
a large crystal platter~
A large, crystal platter sits atop the table.~
crystal~
container 0 0
100 E 0 50000 40000
0 0 0 P
#517
cookies~
one of Miette's freshly baked cookies~
Miette's freshly baked sugar cookies steam slightly on a platter.~
unknown~
food N A
AC AB 0 0 0
0 1 0 P
#518
glass~
a delicate glass~
A delicate elvish glass rests here.~
crystal~
drink N AO
500 0 'icewine' 0 0
0 2 0 P
#519
bowl~
a small delicately made elven punch bowl~
A small delicately made elven punch bowl glistens in the light.~
unknown~
drink N A
6000 5999 'orange juice' 0 0
0 0 0 P
#0

#ROOMS
#500
A Wooded Pathway~
Darkness shrouds this path, seeming almost inpenetrable by light.  The
path seems to have been worn into the ground by many a footstep, leaving a
thin ribbon of dirt for you to follow.  Gnarled, ancient-looking trees line
either side of the pathway.  A cacophony of sounds can be heard in the
distance, and you wonder if it's your imagination, or if something is at the
end of this path.  
~
0 ACDW forest
D0
~
~
Z 0 501
S
#501
A Wooded Pathway~
Continuing along the path, the darkness grows darker still.  The once
smooth path is now filled with rocks and pits, that make walking almost
torturous.  A chill breeze sweeps through the forest, bringing with it the
sickly, sweet odor of decay.  
~
0 ADNW forest
D0
~
~
Z 0 502
D2
~
~
Z 0 500
S
#502
A Wooded Pathway~
Trees still line this pathway.  With the dancing of your light in the
breeze, the trees look almost like bent, misshapen old men.  You try to
hurry along your way, but the jagged road beneath you cuts through the soles
of your boots, nearly piercing the flesh on your feet.  The scent of decay
still violates your senses, making you almost sick to your stomach.  
~
0 CDNW inside
D0
~
~
Z 0 504
D2
~
~
Z 0 501
S
#503
Miette's Den O' Evil~
Entering this room, you become awash in a feeling of calm.  The walls of
the room are made of a white crystalline substance that gives off a faint
glow.  There are tables in each corner of the room, with large vases full of
freshly cut lavender-coloured roses, that fill the air with sweetness.  You
see a small desk covered with papers and books off to the right, the room's
only sign of chaos.  In the center of the room, you see a large couch,
upholstered in a deep blue silken material.  
~
0 CDHK inside
S
#504
A Wooded Pathway~
The chill breeze has grown into a gale-force wind, causing the trees to
thrash against each other wildly.  The path seems to have widened, but the
unforgiving pits and stones still remain, making your journey a difficult
one.  The path continues to both the north and the south.  
~
0 DNW inside
D2
~
~
Z 0 502
S
#505
A Wooded Pathway~
~
0 DNWX inside
D0
~
~
Z 0 505
D2
~
~
Z 0 505
S
#506
A Forest's Charred Remains~
The charred remains of trees lay in chaotic piles alongside the path. 
You wonder if it could have been a careless fire that rendered this area so
desolate, but then you realize that the trees to the south have been spared
this fate.  The odor of burned wood hangs heavily in the air, making it
somewhat difficult to breathe.  Looking around, you notice that there are no
signs of regrowth amongst the destruction.  To the north, you see faint
shapes.  Southward, you see the path leading through the forest.  
~
0 CWX inside
S
#507
A Land Laid to Waste~
A slight breeze kicks up some ashes, which swirl around at your feet. 
Partially burned trees stand at attention all around you.  Piles of wood are
still smoldering slightly, casting a gauzy veil of haze in your line of
vision.  Inhaling, you detect something other than smoke assailing your
nostrils.  Looking at the charred remains of the forest, you see a vaguely
humanoid lump.  To your horror, you realize that it is a blackened corpse. 
As you look northward in disgust, you see something faintly structural.  
~
0 CTW inside
S
#508
Desolation's Gate~
Before you stands the remnants of a once mighty and viturally
impenetrable stone wall.  At one time, the wall stood 27 feet high, the
product of several years of hard labour by dwarven slaves.  Now the only
things that remain of it are several piles of blackened rubble and the
twisted and disfigured iron gates that once stood so majestically, letting
visitors and dignitaries gain entrance.  Here, the sky remains a steely grey
colour, never changing no matter what time of day it is.  The smokey haze
from the fires slinks steathily around you, causing your eyes to sting and
water slightly.  Here you can try your hand at coaxing the iron gates open,
so you can investigate the looming towers within the walls or you can turn
back to the path that heads southward.  
~
0 CH forest
S
#509
A Courtyard~
Mounds of charred stone lie haphazardly around your feet, somewhat
obscuring the earth beneath you.  Tufts of blackened grass peek out between
the ruins, crumbling easily as you tread on it.  As you walk, you notice
relatively large cracks in the ground, forcing you to hop over them to
safety.  The wind grows a bit stronger, gusting in from the east, bringing
with it more smoke and more of that horrid stench.  To the south lies the
gateway.  In all other directions, the courtyard continues.  
~
0 CN field
S
#510
A Courtyard~
Grass as black and dead as night covers the ground, interrupted by large
fissures and shrapnel from the walls surrounding the courtyard.  It would be
hard for you to imagine how beautiful this area had once been.  
~
0 CN field
S
#511
~
~
0 C inside
S
#512
The Spanish Inquisition~
As you are shuffled into this room, you become filled with a feeling of
trepdiation.  The room seems rather cold and sterile, devoid of any
wall-hangings or objects of comfort.  You jump as you hear the door lock
from the outside, and heavy footsteps clomping away.  In the center of the
room, you see a large oak table with some chairs seated around it.  A
blinding, white light streams in from above, nearly scorching your retinas. 
As you squint to look at it.  A faint, cold breeze seeps in from between the
cracks in the stone walls.  
~
0 CDHKS inside
S
#0

#$