muddy/area/
muddy/bin/
muddy/bin/CVS/
muddy/clans/CVS/
muddy/classes/CVS/
muddy/corefiles/
muddy/corefiles/CVS/
muddy/doc/CVS/
muddy/doc/cvsup/
muddy/doc/cvsup/CVS/
muddy/doc/muddy/
muddy/doc/muddy/CVS/
muddy/doc/olc/CVS/
muddy/etc/
muddy/etc/CVS/
muddy/gods/
muddy/gods/CVS/
muddy/lang/CVS/
muddy/msgdb/
muddy/msgdb/CVS/
muddy/notes/
muddy/notes/CVS/
muddy/player/
muddy/races/CVS/
muddy/src/CVS/
muddy/src/comm/CVS/
muddy/src/compat/
muddy/src/compat/CVS/
muddy/src/compat/mkdep/
muddy/src/compat/mkdep/CVS/
muddy/src/compat/regex-win32/CVS/
muddy/src/db/CVS/
muddy/src/mudprogs/CVS/
muddy/src/olc/CVS/
muddy/tmp/CVS/
#AREADATA
Name Emerald Forest~
VNUMs 200 299
Credits FeaR~
Security 9
LevelRange 15 60
End

#MOBILES
#201
Dryad~
a dryad~
A dryad peers at you inquisitively from behind her tree.
~
With her slim fingers she holds her tree protectively as she looks at
you, her brown eyes full of innocence and curiosity.  As you approach
her she looks startled and disappears into the tree, only to appear on
the other side of it moments later to smile at you shyly.  The dryad
is just slightly taller than 5 feet and has the eternally beautiful
and youthful features of the faerie folk.
~
unique~
ABG DJT 1000 0
24 6 2d10+500 1d1+99 5d5+5 punch
-7 -7 -7 -7
KU BJN B 0
stand stand female 100
AC 0 small unknown
#202
Nymph~
a nymph~
A nymph looks coyly at you, then winks mischeviously and dances away.
~
Her long hair is wet, as if just splashed with the waters of a crystal
brook or stream.  Her movements are full of grace and wild abandon as
she dances along the forest path.  You hear laughter like the sound of
running water and you cannot be sure if it is her singing or a brook
in the distance.  She calls out to you to join her in her dance.
~
unique~
ABG DJT 1000 0
29 9 2d10+750 1d1+99 5d5+10 slap
-10 -10 -10 -10
FKU BJN B 0
stand stand female 150
AC 0 small unknown
#203
Pixie~
a pixie~
A small pixie stands here laughing cheerfully.
~
A small, knee high little pixie looks really engrossed with the
activities of the Pixie-Brownie Bonanza. Not believed to exist by
most of the normal folk of Thera, he is clad in soft green leathers
and cloth and wears a small cap with a proud rooster feather sticking
out. Not looking at them directly, he seems to be eyeing one of the
brownies.
~
unique~
AG DJ 1000 0
13 4 2d1+175 1d1+99 4d5+7 magic
0 0 0 0
FU BJN B 0
stand stand female 80
AC 0 medium unknown
#204
Sprite~
a sprite~
There is a sprite here about to pelt you with an acorn.
~
The sprite darts about the trees nimbly.  He is the brownie's cousin,
and equally playful.  He is dressed in a brown jerkin and you see that
its pockets are filled with acorns and nuts.
~
unique~
AG DJT 0 0
20 6 2d1+350 1d1+99 4d5+12 stab
-5 -5 -5 -5
FU BJN B 0
stand stand male 80
AC 0 small unknown
#205
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away.
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly
shorter than pixies, the brownies have a reputation of wit and
cheeriness with a touch of mischief. Like most brownies, she has
pretty elvin features, and is dressed totally in brown. She wears
no cap, her otherwise long hair tied in a pony-tail.
~
unique~
ABG DJ 1000 0
17 5 2d1+280 1d1+99 4d5+9 punch
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 medium unknown
#206
Ranger~
a ranger~
A ranger stands here, inspecting the ground.
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his
side. He has dark black hair, and has features which are both kind
and handsome while lacking in weakness. He notices you and smiles,
while continues tending to a small deer which seems to have injured
it's leg.
~
unique~
ABG DJ 1000 0
39 20 2d1+1700 1d1+99 6d6+35 punch
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium unknown
#207
Spriggan Iachimo~
the Spriggan~
Iachimo the Dour Spriggan hides behind a tree grinning maliciously.
~
Iachimo is a spiteful prankster who often annoys the residents of the
Emerald Forest.  He sets fires at the roots of trees, poisons the
streams and bites the pixies and brownies.  He doesn't have a good
bone in his spindly body and the forest would be well rid of him.
He unleashes a torrent of curses at you.
~
unique~
ABCGHS HJPQ -900 0
20 12 2d1+400 1d1+99 5d5+25 scratch
0 0 0 0
AEFKU L L N
stand stand none 50
AC ABCDEF small unknown
#208
Gremlin~
a gremlin~
A disgusting little gremlin grins at you.
~
This is a disgusting little gremlin, with long crooked ears, a slimy
green sticky body and a grin so wide you feel like tossing a few
stones into it. It hops around making irritating noises, and looks
like it would like to do you some harm and is thinking of it to. It's
got 'kill me now' written all over it's forehead in every possible
language known.
~
unique~
ABG DJ -1000 0
15 3 2d1+200 1d1+99 4d5+5 pierce
5 5 5 5
CDEFJKU AB B N
stand stand none 50
AB ABCDEF small unknown
#209
Fiendish Donkey~
a fiendish donkey~
There is a fiendish donkey munching on marshweeds here.
~
The fiendish donkey looks sallow-skinned and mean-spirited. Most of
them eventually end up roasted, toasted or flambed on some demon lord's
banquet table.  This one looks set to give you a good kick if you won't
let it continue eating its weeds.  It bares large yellowed teeth at you.
~
unique~
ABG DJ -950 0
20 8 2d1+300 1d1+99 4d5+14 beating
0 0 0 0
CDEFJKU B B N
stand stand none 50
AB ABCDEF medium unknown
#210
Devil's Huntsman~
the Devil's Huntsman~
The Devil's Huntsman looms out of the mists.
~
The Devil's Huntsman serves the witches and their master.  He wears a
rotting cape about his body and draws his weapon slowly.  He has been
preparing for the Great Hunt and in a low voice he intones your name.
~
unique~
ABFG DJ -1000 0
35 15 2d1+1700 1d1+99 6d6+25 punch
-8 -8 -8 -8
CDEFJKU AB B N
stand stand none 50
AB ABCDEF large unknown
#211
Pumpkin man~
the pumpkin man~
A pumpkin man crawls out of a slime pool and dances towards you.
~
A gangling creature, made of sticks, bones, rags, dead weeds and a
large squashed pumpkin has some how been animated by evil sorcery.
It holds its boney hands out-stretched and seems to be asking you
for a dance.  A tango perhaps, or a foxtrot.
~
unique~
ABFG DJ -1000 0
25 10 2d1+600 1d1+99 5d5+14 scratch
-3 -3 -3 -3
CDEFJKU AB B N
stand stand male 50
AB ABCDEF medium unknown
#212
Ranger Guildmaster Elesar~
the Ancient Ranger Guildmaster~
The ranger guildmaster stands here, practicing with his staff.
~
This ranger outpost, hidden within the Emerald Forest is a loosely
kept secret among rangers. Few folk with want to traverse the magical
wood in search of it save the wood-keepers themselves. This ranger,
an old friend of the forest serves as the guildmaster. Dressed in
forest brown leathers and green cloak, he is currently practicing
the use of his staff.
~
unique~
ABGK 0 0 0
60 20 2d1+10000 1d1+99 5d6+150 beating
-19 -19 -19 -19
FK ABCD BCD 0
stand stand male 100
A 0 medium unknown
#213
Ranger Lord~
the Ancient Ranger Lord~
A silver haired ranger sits here making arrows.
~
A tall middle-aged man wearing a combination of light mithril chain
and leather armour sits in a chair here. His jet black hair, piercing
eyes and muscled arms are a testimony to his fighting prowess and
physical fitness. He is intently carving some wooden sticks, probably
arrows after he's finished with them.
~
unique~
ABGJ DFHJ 0 0
58 30 2d1+6500 1d1+99 5d6+75 beating
-12 -12 -12 -12
FKW AB BCD 0
stand stand male 100
A ABCDEF medium unknown
#214
Ranger Bear~
the ancient ranger bear~
A twelve foot bear stands here scratching his crotch.
~
Smokey smiles affably at you as he beckons you over to buy his wares.
~
unique~
ABGe DF 750 0
55 25 2d1+5000 1d1+99 5d6+50 claw
-10 -10 -10 -10
DKN L L H
stand stand male 100
A ABCDEF large unknown
#215
Grand Pooh-Ba~
the Grand Pooh-Ba~
The Grand Pooh-Ba stands here in coloured robes looking busy.
~
The Pixie-Brownie Bonanza is usually hosted and chaired by at least
one individual formally known as "The Chairman of the Great Feast
and Festival" but is usually referred to as the 'Grand Pooh-Ba' by
most of the participants. This particular Pooh-Ba seems to have a
bit of halfling blood in him, for he towers almost a head over the
pixies and brownies. He is dressed in large and flowing green-brown
robe, and seems rather busy with his duties.
~
unique~
ABG DJ 1000 0
30 20 2d1+850 1d1+99 5d6+30 smash
3 3 3 3
CFK BJLN B 0
stand stand male 100
AC 0 small unknown
#216
Witch Aude~
Aude~
Aude the witch is murmering soft curses to herself.
~
Her shimmering long hair, the colour of corn-silk shimmers as it catches
the sparks from the fire. Aude looks at you with moistened lips and half
closed eyes issuing an invitation you somehow cannot resist.
~
unique~
ABFG DFHJO -1000 0
40 15 2d1+1500 1d1+99 5d6+35 wrath
-5 -5 -5 -5
FQ AB B HN
stand stand female 30
AB ABCDEF medium unknown
#217
Witch Gertrude~
Gertrude~
Gertrude stands here giving you a killing gaze.
~
This battered old soul has wandered far and long from her coven Dulritch.
The years have not been good to her, her eyes filled with weary hatred,
her mottled cheeks and her gnarled skin testify to her long suffering and
an intense adhorrence for all beauty and youth.
~
unique~
ABFG DFHJ -1000 0
41 15 2d1+1600 1d1+99 5d6+40 divine
-6 -6 -6 -6
FKQ AB B HN
stand stand female 30
AB ABCDEF medium unknown
#218
Witch Hela~
Hela~
Hela is here hissing and snarling at you.
~
Hela, the witch-goddess of the Nether realms has left her reign to join
Gertrude. Born in a half-living, half-dead state, she harnesses the power
of the undeed to destroy you!
~
unique~
ABFG DFHJ -1000 0
40 15 2d1+1450 1d1+99 5d6+40 magic
-5 -5 -5 -5
EFQ AB B HN
stand stand female 30
AB ABCDEF medium unknown
#219
Jim Young~
Young Jim~
Young Jim sits here with a four leaf clover looking wistful.
~
This young boy is Jim Surehand, son of Harry Surehand, the village
blacksmith. Most people call him Young Jim, a nicknamed befitting
his looks and his age. Holding a four leaf clover in his hand, he
stares into space, not with insanity of philosophical thought, but
the wishful malady that the young are known to fall into once in
a while. Love.
~
unique~
ABGH J 750 0
15 10 2d1+200 1d1+99 5d6+0 punch
7 7 7 7
JK 0 0 CDEFGHIJKL
stand stand male 30
A ABCD small unknown
#220
Farmer~
Happy Farmer~
A happy farmer is whistling happily away.
~
One of the inhabitants of the small vale village, this man looks
quite content with his lot in life, for he's found the golden secret
to happiness.. Work. Most of the men folk of the village are either
farmers with a few hunters and trappers. His sun burnt arms and face
mark him as a happy worker, and no slacker.
~
unique~
AG J 750 0
15 12 2d1+220 1d1+99 5d6+5 punch
2 2 2 2
EFJK 0 0 CDEFGHIJL
stand stand male 30
A ABCDEF medium unknown
#221
HotBlood bully~
Young HotBlood~
A rusty-haired village bully swaggers around threatening everyone in sight.
~
This young straw-chewing punk spits and clenches his fist at you. Better
SCRAM! He looks around for Maddie, the local beauty.
~
unique~
ABG J 750 0
15 5 2d1+320 1d1+99 4d5+8 punch
-3 -3 -3 -3
EFJKLR 0 0 ABCDE
stand stand male 30
A ABCDEF medium unknown
#222
Maddie Beauty~
Maddie the local beauty~
Maddie is here running away from the village bullies.
~
Maddie looks at you with desperate eyes imploring your assistance against
her ruffian suitors.
~
unique~
ABGH J 750 0
20 8 2d1+320 1d1+99 4d5+15 punch
-3 -3 -3 -3
FK 0 0 ABC
stand stand female 30
A ABCDEF medium unknown
#223
Sheeka shopkeeper~
Sheeka Trilquill~
Sheeka Trilquill the pixie flower keeper is selling his wares.
~
Sheeka the pixie is one of the rare few of his hidden folk who have
taken a somwhat business approach to life. He stands behind a small
table with vases and jars and bottles filled with flowers blooming
and spreading their wonderful scent everywhere. He wears a small
green apron which reads "Roses for the loving, Lilies for the sad,
Tulips for the laughing, violets for the glad".
~
unique~
ABGe J 1000 0
20 10 2d1+380 1d1+99 4d5+20 grep
-1 -1 -1 -1
EF AB B H
stand stand female 30
A ABCDEF medium unknown
#224
goodwife wife~
a good wife~
A village goodwife stands here holding a basket of fruit.
~
This plump woman looks like a typical wife of a farmer of peasant,
and doesn't seem to be the selfish or suspicious sort but the friendly,
"Come in and have some cookies" sort. Probably due to the fact that
the vale village doesn't have many strangers and so they are largely
spared the tricksters or thieves of the larger towns. Her basket is
full of delicious looking apples and pears.
~
unique~
AGH J 750 0
15 5 2d1+180 1d1+99 4d5+8 punch
3 3 3 3
FK 0 0 CDEFGHIJL
stand stand female 30
A ABCDEF medium unknown
#225
Idiot~
the village idiot~
The village idiot is here singing to the wind.
~
This poor unfortunate fool has been left to wander around the village.
His brains are addled and he seems quite oblivious to your presence.
He is singing a song over and over again and you catch its words...
   "As I wander'd the forest
    The green leaves among
    I heard a wild flower
    Singing a song:
    I slept in the earth
    In the silent night
    I murmur'd my fears
    And I felt delight.
    In the morning I went
    As rosy as morn
    To seek for new Joy
    But I met with scorn"
~
unique~
ABCG J 0 0
13 8 2d1+150 1d1+99 5d5+5 punch
4 4 4 4
CDFK 0 0 CDEFGHIJL
stand stand male 30
A ABCDEF medium unknown
#226
Knight Crusader~
a Knight~
A battle-worn looking knight sits here in quiet contemplation.
~
This Holy Knight looks battle weary and tired, and seems intent on
praying. He is dressed in the battle mail of the Crusader knights,
which looks somewhat battered but in otherwise good kept condition.
Endless killing and bloodshed must be taking it's toil on this brave
warrior monk, and he must be trying to regain spiritual peace and
conscience with the Most High.
~
unique~
ABG DHJN 1000 0
39 15 2d1+1550 1d1+99 5d6+35 punch
-6 -6 -6 -6
EFHK B B QXYZ
stand stand male 30
A ABCDEF medium unknown
#227
Sylph~
a Sylph~
A poor sylph crying in pain is shackled to the Altar.
~
Her fairy wings lie in tatters and her wrists have been bled.  This
mountain nymph was captured by the witches' servants and is chained
here waiting to be sacrificed.  You see that she has been whipped
savagely and drained to a mere husk of her former self.  If there
is mercy to be found in this evil place, she will fade away before
the witches come to sacrifice her tonight. She looks at you pleadingly.
~
unique~
ABG DIJKN 1000 0
15 10 2d1+80 1d1+99 4d5+0 stab
2 2 2 2
K AB B 0
stand stand female 80
AC 0 small unknown
#228
Irin girl elfin maid elf-maid~
Irin~
A strikingly beautiful girl sits here alone on the rocks.
~
Irin is humming softly to herself.  She is dressed in a forest-green
tunic and soft leather pants, a yew bow slung across her back.  She
seems lost in her own world, her long black hair framing a face that
is almost too beautiful to describe.
~
unique~
ABCGH DHJN 1000 0
50 15 2d1+3000 1d1+99 5d6+50 punch
-7 -7 -7 -7
EFK B B QXYZ
stand stand female 30
A ABCDEF medium unknown
#229
cat~
the marmalade cat~
A large marmalade cat purrs contentedly atop a large book.
~
This large lazy tabby opens one sleepy eye at you and then turns away
as it you aren't there at all.  It yawns delicately and swishes its
tail from side to side.  A sudden crackle of orange electricity runs
down the length of its body and disappears.
~
unique~
ABCGH DFJ 0 0
40 10 2d1+3000 1d1+99 5d6+40 bite
0 0 0 0
DFJK AB B 0
stand stand female 30
A ABCDEF medium unknown
#230
Kortho Wordgiver~
Kortho~
Kortho the Wordgiver is here.  Is he going to give you... a word ?
~
Kortho is a paunchy dwarf dressed in a frown-gray robe.  He spends
his entire life giving out a word to everyone he meets.  Unfortuantely
he seems abit tight-lipped at the moment.  You're probably going to
have to beat it out of him.
~
unique~
ABCG DJN 0 0
38 15 2d1+1450 1d1+99 5d6+25 suction
-3 -3 -3 -3
FK AB B 0
stand stand male 30
A ABCDEF medium unknown
#231
Knight Sorrow~
Sir Sorrow~
Sir Sorrow the sad knight stares into the sky.
~
Before you is the famed knight of the Order of the Bleeding Hearts,
Sir Sorrow. Famed fighters and honourable men, they have one nagging
trait.. all of them seem full of sorrow and sadness all year round.
It's not the sort of whining self-flagellation type insecurity or
self-pity, but a strange and deep "sorrow" which they all seem
burdened with. The Sorrow of God, perhaps? Nobody really knows save
the members of the order.
~
unique~
ABG DHJ 1000 0
37 12 2d1+1300 1d1+99 5d6+25 punch
-2 -2 -2 -2
EK 0 0 0
stand stand male 30
A ABCDEF medium unknown
#232
priest YunFeiYang~
Yun Fei Yang~
A tanned, white-haired priest sits cross-legged here, in deep meditation.
~
As you approach the sullen bearded priest in close scrutiny, you can't
help but feel a glow of mystical energy that permeates around his body. As
if sensing your presence, he breaks out of his trance and begin faint chants
of       "Tian Can Shen Gong, Cheng Ba Wu Lin, Tian Xia Wu Di"...
You draw back in ponder of this pointed-beard priest while his greyish-
black apparel gives hint of his oriental origin.
~
unique~
ABG DHJ 1000 0
60 25 2d1+5500 1d1+99 10d5+65 frbite
-11 -11 -11 -11
DEFHK AB BHIJKLMNOP 0
stand stand male 30
A ABCDEF large unknown
#233
Farmer Griff man~
farmer~
A scrawny old man dressed in bermudas and an apron over his "Griff Can Cook"
t-shirt stands here.
~
Farmer Griff smiles and says "You musn't leave without trying my
 'Char Siew Bao' ".
~
unique~
ABGe J 750 0
20 15 2d1+500 1d1+99 4d5+10 punch
0 0 0 0
EFQ AB B H
stand stand female 30
A ABCDEF medium unknown
#234
HellHound dog~
a hellHound~
A hellhound prowls here, slavering for your soul.
~
The hellhound is a monstrous black dog with feral eyes and a sharply
fanged maw.  It snarls viciously and circles you slowly, seeming to
consider you with an evil intelligence.
~
unique~
ABF DJ -1000 0
30 8 2d1+900 1d1+99 5d5+16 bite
-5 -5 -5 -5
BEFG AB B N
stand stand none 15
AB ABCDEF small unknown
#235
boogum~
the mountain boogum~
The mountain boogum jumps out and gets set to bite you.
~
You seem to have interrupted the boogum's meal and he is not pleased.
He looks like a dirty-furred dwarf with overly long hands and a mouth
filled with sharp little teeth.
~
unique~
ABCFG DFJ -1000 0
12 5 2d1+180 1d1+99 4d5+12 chop
2 2 2 2
BCF AB B 0
stand stand male 15
A ABCDEF large unknown
#236
apparition priest~
an Apparition~
A gaunt apparition in priests' robes turns sadly towards the lake.
~
This must be the ghost of Brother Alandro, the priest of Saint
Sebastian's abbey who succumbed to his vanity and challenged the
witches.  His strength proved less than his faith in himself and his
spectre now wanders the edge of this dark lake forever.
~
unique~
ABCG J 1000 0
35 25 2d1+1050 1d1+99 5d9+25 charge
5 5 5 5
FGK ABCDEFGHIJKLMNOPQRS BCD 0
stand stand none 15
D ABCDEF medium unknown
#237
Demon-Elf girl~
Demon-Elf~
Cutting runes into the bark of a tree is a wild-looking elfin girl.
~
She is a lithe creature with impish features, dressed in flamoyantly
colored rags.  Her braided hair seems a mass of green serpents, but
perhaps it's simply its wildness turning in the wind.  She looks at
you sharply and for a moment, you see upon her face the image of
smiling demon.
~
unique~
ABG DHJ -1000 0
43 10 2d1+2150 1d1+99 5d6+45 punch
-2 -2 -2 -2
AFK AB B N
stand stand female 1000
AB ABCDEF medium unknown
#238
imbessar king~
Imbessar~
Imbessar the Bandit King prepares for his last duel.
~
Imbessar is a brutish giant of man. Years ago he stole the Dead Star
Circlet from the temple of Yog-Sothoth at Nag'Yrn, and has since
crossed three worlds fleeing the vengeance of the dead god's acolytes.
Weary of the endless flight, he has chosen to make his last stand here
in the sanctuary of the Emerald Forest. As he whips about to face you,
you see that ages of paranoia and fear have moulded a defiant snarl
permanently on his scarred face.
~
unique~
ACGT HJ 0 0
58 12 2d1+5900 1d1+99 5d6+105 punch
-5 -5 -5 -5
ACEFJK AB C N
stand stand male 15000
A ABCDEF medium unknown
#239
Marisa enchantress~
Marisa~
The Enchantress of Yrn seeks out her ancient nemesis.
~
Marisa of Nag'Yrn is the chosen of Yog-Sothoth. She wears a samite
gown of the purest white, her long flame-red hair tied up in an
elaborate top-knot. A wretched look of cruelty crosses her young
face as she contemplates the death of her nemesis, the Bandit King
Imbessar. She has tracked him to the Emerald Forest and it is here
that they will have their last battle.
~
unique~
ABGHR HJN -1000 0
54 12 2d1+4500 1d1+99 5d6+85 magic
-1 -1 -1 -1
FH AB C N
stand stand female 10000
A ABCDEF medium unknown
#240
Ranger~
a lady ranger~
A beautiful lady is talking to some animals here.
~
This woman seems (quite impossibly) to be having a conversation with
the animals of the forest! Two blue jays, a squirrel and two rabbits
are chittering and chattering and her smiles, laughter and responding
noises suggest that it is a merry conversation. Possibly elven or
half-elven, she looks about the age of a young human maid of twenty
years, her long blond hair fall gently over her shoulders making
her strikingly beautiful.
~
unique~
ABG DJ 1000 0
34 15 2d1+1200 1d1+99 6d6+25 punch
-8 -8 -8 -8
FKNU BJLN B 0
stand stand female 100
AC 0 medium unknown
#241
Pixie~
a pixie~
A small pixie stands here laughing cheerfully.
~
A small, knee high little pixie looks really engrossed with the
activities of the Pixie-Brownie Bonanza. Not believed to exist by
most of the normal folk of Thera, he is clad in soft green leathers
and cloth and wears a small cap with a proud rooster feather sticking
out. Not looking at them directly, he seems to be eyeing one of the
brownies.
~
unique~
ABG DJ 1000 0
13 4 2d1+175 1d1+99 4d5+7 magic
0 0 0 0
FU BJN B 0
stand stand female 80
AC 0 small unknown
#242
Pixie~
a pixie~
A small pixie stands here laughing cheerfully.
~
A small, knee high little pixie looks really engrossed with the
activities of the Pixie-Brownie Bonanza. Not believed to exist by
most of the normal folk of Thera, he is clad in soft green leathers
and cloth and wears a small cap with a proud rooster feather sticking
out. Not looking at them directly, he seems to be eyeing one of the
brownies.
~
unique~
ABG DJ 1000 0
13 4 2d1+175 1d1+99 4d5+7 magic
0 0 0 0
FU BJN B 0
stand stand female 80
AC 0 small unknown
#243
Pixie~
a pixie~
A small pixie stands here laughing cheerfully.
~
A small, knee high little pixie looks really engrossed with the
activities of the Pixie-Brownie Bonanza. Not believed to exist by
most of the normal folk of Thera, he is clad in soft green leathers
and cloth and wears a small cap with a proud rooster feather sticking
out. Not looking at them directly, he seems to be eyeing one of the
brownies.
~
unique~
ABG DJ 1000 0
13 4 2d1+175 1d1+99 4d5+7 magic
0 0 0 0
FU BJN B 0
stand stand female 80
AC 0 small unknown
#244
Pixie~
a pixie~
A small pixie stands here laughing cheerfully.
~
A small, knee high little pixie looks really engrossed with the
activities of the Pixie-Brownie Bonanza. Not believed to exist by
most of the normal folk of Thera, he is clad in soft green leathers
and cloth and wears a small cap with a proud rooster feather sticking
out. Not looking at them directly, he seems to be eyeing one of the
brownies.
~
unique~
ABG DJ 1000 0
13 4 2d1+175 1d1+99 4d5+7 magic
0 0 0 0
FU BJN B 0
stand stand female 80
AC 0 small unknown
#245
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away.
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly
shorter than pixies, the brownies have a reputation of wit and
cheeriness with a touch of mischief. Like most brownies, she has
pretty elvin features, and is dressed totally in brown. She wears
no cap, her otherwise long hair tied in a pony-tail.
~
unique~
ABG DJ 1000 0
17 5 2d1+280 1d1+99 4d5+9 punch
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small unknown
#246
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away.
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly
shorter than pixies, the brownies have a reputation of wit and
cheeriness with a touch of mischief. Like most brownies, she has
pretty elvin features, and is dressed totally in brown. She wears
no cap, her otherwise long hair tied in a pony-tail.
~
unique~
ABG DJ 1000 0
17 5 2d1+280 1d1+99 4d5+9 punch
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small unknown
#247
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away.
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly
shorter than pixies, the brownies have a reputation of wit and
cheeriness with a touch of mischief. Like most brownies, she has
pretty elvin features, and is dressed totally in brown. She wears
no cap, her otherwise long hair tied in a pony-tail.
~
unique~
ABG DJ 1000 0
17 5 2d1+280 1d1+99 4d5+9 punch
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small unknown
#248
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away.
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly
shorter than pixies, the brownies have a reputation of wit and
cheeriness with a touch of mischief. Like most brownies, she has
pretty elvin features, and is dressed totally in brown. She wears
no cap, her otherwise long hair tied in a pony-tail.
~
unique~
ABG DJ 1000 0
17 5 2d1+280 1d1+99 4d5+9 punch
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small unknown
#249
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away.
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly
shorter than pixies, the brownies have a reputation of wit and
cheeriness with a touch of mischief. Like most brownies, she has
pretty elvin features, and is dressed totally in brown. She wears
no cap, her otherwise long hair tied in a pony-tail.
~
unique~
ABG DJ 1000 0
17 5 2d1+280 1d1+99 4d5+9 punch
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small unknown
#250
Sprite~
a sprite~
There is a sprite here about to pelt you with an acorn.
~
The sprite darts about the trees nimbly.  He is the brownie's cousin,
and equally playful.  He is dressed in a brown jerkin and you see that
its pockets are filled with acorns and nuts.
~
unique~
ABG DJT 0 0
20 6 2d1+350 1d1+99 4d5+12 stab
-5 -5 -5 -5
FU BJN B 0
stand stand male 80
AC 0 small unknown
#251
Sprite~
a sprite~
There is a sprite here about to pelt you with an acorn.
~
The sprite darts about the trees nimbly.  He is the brownie's cousin,
and equally playful.  He is dressed in a brown jerkin and you see that
its pockets are filled with acorns and nuts.
~
unique~
ABG DJT 0 0
20 6 2d1+350 1d1+99 4d5+12 stab
-5 -5 -5 -5
FU BJN B 0
stand stand male 80
AC 0 small unknown
#252
Sprite~
a sprite~
There is a sprite here about to pelt you with an acorn.
~
The sprite darts about the trees nimbly.  He is the brownie's cousin,
and equally playful.  He is dressed in a brown jerkin and you see that
its pockets are filled with acorns and nuts.
~
unique~
ABG DJT 0 0
20 6 2d1+350 1d1+99 4d5+12 stab
-5 -5 -5 -5
FU BJN B 0
stand stand male 80
AC 0 small unknown
#253
Sprite~
a sprite~
There is a sprite here about to pelt you with an acorn.
~
The sprite darts about the trees nimbly.  He is the brownie's cousin,
and equally playful.  He is dressed in a brown jerkin and you see that
its pockets are filled with acorns and nuts.
~
unique~
ABG DJT 0 0
20 6 2d1+350 1d1+99 4d5+12 stab
-5 -5 -5 -5
FU BJN B 0
stand stand male 80
AC 0 small unknown
#254
Dryad~
a dryad~
A dryad peers at you inquisitively from behind her tree.
~
With her slim fingers she holds her tree protectively as she looks at
you, her brown eyes full of innocence and curiosity.  As you approach
her she looks startled and disappears into the tree, only to appear on
the other side of it moments later to smile at you shyly.  The dryad
is just slightly taller than 5 feet and has the eternally beautiful
and youthful features of the faerie folk.
~
unique~
ABG DJT 1000 0
24 6 2d10+500 1d1+99 5d5+5 punch
-7 -7 -7 -7
KU BJN B 0
stand stand female 100
AC 0 small unknown
#255
Dryad~
a dryad~
A dryad peers at you inquisitively from behind her tree.
~
With her slim fingers she holds her tree protectively as she looks at
you, her brown eyes full of innocence and curiosity.  As you approach
her she looks startled and disappears into the tree, only to appear on
the other side of it moments later to smile at you shyly.  The dryad
is just slightly taller than 5 feet and has the eternally beautiful
and youthful features of the faerie folk.
~
unique~
ABG DJT 1000 0
24 6 2d10+500 1d1+99 5d5+5 punch
-7 -7 -7 -7
KU BJN B 0
stand stand female 100
AC 0 small unknown
#256
Dryad~
a dryad~
A dryad peers at you inquisitively from behind her tree.
~
With her slim fingers she holds her tree protectively as she looks at
you, her brown eyes full of innocence and curiosity.  As you approach
her she looks startled and disappears into the tree, only to appear on
the other side of it moments later to smile at you shyly.  The dryad
is just slightly taller than 5 feet and has the eternally beautiful
and youthful features of the faerie folk.
~
unique~
ABG DJT 1000 0
24 6 2d10+500 1d1+99 5d5+5 punch
-7 -7 -7 -7
KU BJN B 0
stand stand female 100
AC 0 small unknown
#257
Dryad~
a dryad~
A dryad peers at you inquisitively from behind her tree.
~
With her slim fingers she holds her tree protectively as she looks at
you, her brown eyes full of innocence and curiosity.  As you approach
her she looks startled and disappears into the tree, only to appear on
the other side of it moments later to smile at you shyly.  The dryad
is just slightly taller than 5 feet and has the eternally beautiful
and youthful features of the faerie folk.
~
unique~
ABG DJT 1000 0
24 6 2d10+500 1d1+99 5d5+5 punch
-7 -7 -7 -7
KU BJN B 0
stand stand female 100
AC 0 small unknown
#258
Nymph~
a nymph~
A nymph looks coyly at you, then winks mischeviously and dances away.
~
Her long hair is wet, as if just splashed with the waters of a crystal
brook or stream.  Her movements are full of grace and wild abandon as
she dances along the forest path.  You hear laughter like the sound of
running water and you cannot be sure if it is her singing or a brook
in the distance.  She calls out to you to join her in her dance.
~
unique~
ABG DJT 1000 0
29 9 2d10+750 1d1+99 5d5+10 slap
-10 -10 -10 -10
FKU BJN B 0
stand stand female 150
AC 0 small unknown
#259
Nymph~
a nymph~
A nymph looks coyly at you, then winks mischeviously and dances away.
~
Her long hair is wet, as if just splashed with the waters of a crystal
brook or stream.  Her movements are full of grace and wild abandon as
she dances along the forest path.  You hear laughter like the sound of
running water and you cannot be sure if it is her singing or a brook
in the distance.  She calls out to you to join her in her dance.
~
unique~
ABG DJT 1000 0
29 9 2d10+750 1d1+99 5d5+10 slap
-10 -10 -10 -10
FKU BJN B 0
stand stand female 150
AC 0 small unknown
#260
Nymph~
a nymph~
A nymph looks coyly at you, then winks mischeviously and dances away.
~
Her long hair is wet, as if just splashed with the waters of a crystal
brook or stream.  Her movements are full of grace and wild abandon as
she dances along the forest path.  You hear laughter like the sound of
running water and you cannot be sure if it is her singing or a brook
in the distance.  She calls out to you to join her in her dance.
~
unique~
ABG DJT 1000 0
29 9 2d10+750 1d1+99 5d5+10 slap
-10 -10 -10 -10
FKU BJN B 0
stand stand female 150
AC 0 small unknown
#261
Nymph~
a nymph~
A nymph looks coyly at you, then winks mischeviously and dances away.
~
Her long hair is wet, as if just splashed with the waters of a crystal
brook or stream.  Her movements are full of grace and wild abandon as
she dances along the forest path.  You hear laughter like the sound of
running water and you cannot be sure if it is her singing or a brook
in the distance.  She calls out to you to join her in her dance.
~
unique~
ABG DJT 1000 0
29 9 2d10+750 1d1+99 5d5+10 slap
-10 -10 -10 -10
FKU BJN B 0
stand stand female 150
AC 0 small unknown
#262
Ranger~
a lady ranger~
A beautiful lady is talking to some animals here.
~
This woman seems (quite impossibly) to be having a conversation with
the animals of the forest! Two blue jays, a squirrel and two rabbits
are chittering and chattering and her smiles, laughter and responding
noises suggest that it is a merry conversation. Possibly elven or
half-elven, she looks about the age of a young human maid of twenty
years, her long blond hair fall gently over her shoulders making
her strikingly beautiful.
~
unique~
ABG DJ 1000 0
34 15 2d1+1200 1d1+99 6d6+25 punch
-8 -8 -8 -8
FKNU BJLN B 0
stand stand female 100
AC 0 medium unknown
#263
Ranger~
a lady ranger~
A beautiful lady is talking to some animals here.
~
This woman seems (quite impossibly) to be having a conversation with
the animals of the forest! Two blue jays, a squirrel and two rabbits
are chittering and chattering and her smiles, laughter and responding
noises suggest that it is a merry conversation. Possibly elven or
half-elven, she looks about the age of a young human maid of twenty
years, her long blond hair fall gently over her shoulders making
her strikingly beautiful.
~
unique~
ABG DJ 1000 0
34 15 2d1+1200 1d1+99 6d6+25 punch
-8 -8 -8 -8
FKNU BJLN B 0
stand stand female 100
AC 0 medium unknown
#264
Ranger~
a ranger~
A ranger stands here, inspecting the ground.
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his
side. He has dark black hair, and has features which are both kind
and handsome while lacking in weakness. He notices you and smiles,
while continues tending to a small deer which seems to have injured
it's leg.
~
unique~
ABG DJ 1000 0
39 20 2d1+1700 1d1+99 6d6+35 punch
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium unknown
#265
Ranger~
a ranger~
A ranger stands here, inspecting the ground.
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his
side. He has dark black hair, and has features which are both kind
and handsome while lacking in weakness. He notices you and smiles,
while continues tending to a small deer which seems to have injured
it's leg.
~
unique~
ABG DJ 1000 0
39 20 2d1+1700 1d1+99 6d6+35 punch
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium unknown
#266
Ranger~
a ranger~
A ranger stands here, inspecting the ground.
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his
side. He has dark black hair, and has features which are both kind
and handsome while lacking in weakness. He notices you and smiles,
while continues tending to a small deer which seems to have injured
it's leg.
~
unique~
ABG DJ 1000 0
39 20 2d1+1700 1d1+99 6d6+35 punch
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium unknown
#267
Ranger~
a ranger~
A ranger stands here, inspecting the ground.
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his
side. He has dark black hair, and has features which are both kind
and handsome while lacking in weakness. He notices you and smiles,
while continues tending to a small deer which seems to have injured
it's leg.
~
unique~
ABG DJ 1000 0
39 20 2d1+1700 1d1+99 6d6+35 punch
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium unknown
#268
Gremlin~
a gremlin~
A disgusting little gremlin grins at you.
~
This is a disgusting little gremlin, with long crooked ears, a slimy
green sticky body and a grin so wide you feel like tossing a few
stones into it. It hops around making irritating noises, and looks
like it would like to do you some harm and is thinking of it to. It's
got 'kill me now' written all over it's forehead in every possible
language known.
~
unique~
ABG DJ -1000 0
15 3 2d1+200 1d1+99 4d5+5 pierce
5 5 5 5
CDEFJKU AB B N
stand stand none 50
AB ABCDEF small unknown
#269
Gremlin~
a gremlin~
A disgusting little gremlin grins at you.
~
This is a disgusting little gremlin, with long crooked ears, a slimy
green sticky body and a grin so wide you feel like tossing a few
stones into it. It hops around making irritating noises, and looks
like it would like to do you some harm and is thinking of it to. It's
got 'kill me now' written all over it's forehead in every possible
language known.
~
unique~
ABG DJ -1000 0
15 3 2d1+200 1d1+99 4d5+5 pierce
5 5 5 5
CDEFJKU AB B N
stand stand none 50
AB ABCDEF small unknown
#270
Gremlin~
a gremlin~
A disgusting little gremlin grins at you.
~
This is a disgusting little gremlin, with long crooked ears, a slimy
green sticky body and a grin so wide you feel like tossing a few
stones into it. It hops around making irritating noises, and looks
like it would like to do you some harm and is thinking of it to. It's
got 'kill me now' written all over it's forehead in every possible
language known.
~
unique~
ABG DJ -1000 0
15 3 2d1+200 1d1+99 4d5+5 pierce
5 5 5 5
CDEFJKU AB B N
stand stand none 50
AB ABCDEF small unknown
#271
Gremlin~
a gremlin~
A disgusting little gremlin grins at you.
~
This is a disgusting little gremlin, with long crooked ears, a slimy
green sticky body and a grin so wide you feel like tossing a few
stones into it. It hops around making irritating noises, and looks
like it would like to do you some harm and is thinking of it to. It's
got 'kill me now' written all over it's forehead in every possible
language known.
~
unique~
ABG DJ -1000 0
15 3 2d1+200 1d1+99 4d5+5 pierce
5 5 5 5
CDEFJKU AB B N
stand stand none 50
AB ABCDEF small unknown
#272
Pumpkin man~
the pumpkin man~
A pumpkin man crawls out of a slime pool and dances towards you.
~
A gangling creature, made of sticks, bones, rags, dead weeds and a
large squashed pumpkin has some how been animated by evil sorcery.
It holds its boney hands out-stretched and seems to be asking you
for a dance.  A tango perhaps, or a foxtrot.
~
unique~
ABFG DJ -1000 0
25 10 2d1+600 1d1+99 5d5+15 scratch
-3 -3 -3 -3
CDEFJKU AB B N
stand stand male 50
AB ABCDEF medium unknown
#273
Pumpkin man~
the pumpkin man~
A pumpkin man crawls out of a slime pool and dances towards you.
~
A gangling creature, made of sticks, bones, rags, dead weeds and a
large squashed pumpkin has some how been animated by evil sorcery.
It holds its boney hands out-stretched and seems to be asking you
for a dance.  A tango perhaps, or a foxtrot.
~
unique~
ABFG DJ -1000 0
25 10 2d1+600 1d1+99 5d5+15 scratch
-3 -3 -3 -3
CDEFJKU AB B N
stand stand male 50
AB ABCDEF medium unknown
#274
Pumpkin man~
the pumpkin man~
A pumpkin man crawls out of a slime pool and dances towards you.
~
A gangling creature, made of sticks, bones, rags, dead weeds and a
large squashed pumpkin has some how been animated by evil sorcery.
It holds its boney hands out-stretched and seems to be asking you
for a dance.  A tango perhaps, or a foxtrot.
~
unique~
ABFG DJ -1000 0
25 10 2d1+600 1d1+99 5d5+15 scratch
-3 -3 -3 -3
CDEFJKU AB B N
stand stand male 50
AB ABCDEF medium unknown
#275
Pumpkin man~
the pumpkin man~
A pumpkin man crawls out of a slime pool and dances towards you.
~
A gangling creature, made of sticks, bones, rags, dead weeds and a
large squashed pumpkin has some how been animated by evil sorcery.
It holds its boney hands out-stretched and seems to be asking you
for a dance.  A tango perhaps, or a foxtrot.
~
unique~
ABFG DJ -1000 0
25 10 2d1+600 1d1+99 5d5+15 scratch
-3 -3 -3 -3
CDEFJKU AB B N
stand stand male 50
AB ABCDEF medium unknown
#276
Fiendish Donkey~
a fiendish donkey~
There is a fiendish donkey munching on marshweeds here.
~
The fiendish donkey looks sallow-skinned and mean-spirited. Most of
them eventually end up roasted, toasted or flambed on some demon lord's
banquet table.  This one looks set to give you a good kick if you won't
let it continue eating its weeds.  It bares large yellowed teeth at you.
~
unique~
ABG DJ -950 0
20 8 2d1+390 1d1+99 4d5+15 beating
0 0 0 0
CDEFJKU B B N
stand stand none 50
AB ABCDEF medium unknown
#277
Fiendish Donkey~
a fiendish donkey~
There is a fiendish donkey munching on marshweeds here.
~
The fiendish donkey looks sallow-skinned and mean-spirited. Most of
them eventually end up roasted, toasted or flambed on some demon lord's
banquet table.  This one looks set to give you a good kick if you won't
let it continue eating its weeds.  It bares large yellowed teeth at you.
~
unique~
ABG DJ -950 0
20 8 2d1+390 1d1+99 4d5+15 beating
0 0 0 0
CDEFJKU B B N
stand stand none 50
AB ABCDEF medium unknown
#278
Fiendish Donkey~
a fiendish donkey~
There is a fiendish donkey munching on marshweeds here.
~
The fiendish donkey looks sallow-skinned and mean-spirited. Most of
them eventually end up roasted, toasted or flambed on some demon lord's
banquet table.  This one looks set to give you a good kick if you won't
let it continue eating its weeds.  It bares large yellowed teeth at you.
~
unique~
ABG DJ -950 0
20 8 2d1+390 1d1+99 4d5+15 beating
0 0 0 0
CDEFJKU B B N
stand stand none 50
AB ABCDEF medium unknown
#279
Fiendish Donkey~
a fiendish donkey~
There is a fiendish donkey munching on marshweeds here.
~
The fiendish donkey looks sallow-skinned and mean-spirited. Most of
them eventually end up roasted, toasted or flambed on some demon lord's
banquet table.  This one looks set to give you a good kick if you won't
let it continue eating its weeds.  It bares large yellowed teeth at you.
~
unique~
ABG DJ -950 0
20 8 2d1+390 1d1+99 4d5+15 beating
0 0 0 0
CDEFJKU B B N
stand stand none 50
AB ABCDEF medium unknown
#280
HellHound dog~
a hellHound~
A hellhound prowls here, slavering for your soul.
~
The hellhound is a monstrous black dog with feral eyes and a sharply
fanged maw.  It snarls viciously and circles you slowly, seeming to
consider you with an evil intelligence.
~
unique~
ABFG DJ -1000 0
30 8 2d1+900 1d1+99 5d5+16 bite
-5 -5 -5 -5
BEFG AB B N
stand stand none 15
AB ABCDEF small unknown
#281
HellHound dog~
a hellHound~
A hellhound prowls here, slavering for your soul.
~
The hellhound is a monstrous black dog with feral eyes and a sharply
fanged maw.  It snarls viciously and circles you slowly, seeming to
consider you with an evil intelligence.
~
unique~
ABFG DJ -1000 0
30 8 2d1+900 1d1+99 5d5+16 bite
-5 -5 -5 -5
BEFG AB B N
stand stand none 15
AB ABCDEF small unknown
#282
HellHound dog~
a hellHound~
A hellhound prowls here, slavering for your soul.
~
The hellhound is a monstrous black dog with feral eyes and a sharply
fanged maw.  It snarls viciously and circles you slowly, seeming to
consider you with an evil intelligence.
~
unique~
ABFG DJ -1000 0
30 8 2d1+900 1d1+99 5d5+16 bite
-5 -5 -5 -5
BEFG AB B N
stand stand none 15
AB ABCDEF small unknown
#283
Devil's Huntsman~
the Devil's Huntsman~
The Devil's Huntsman looms out of the mists.
~
The Devil's Huntsman serves the witches and their master.  He wears a
rotting cape about his body and draws his weapon slowly.  He has been
preparing for the Great Hunt and in a low voice he intones your name.
~
unique~
ABFG DJ -1000 0
35 15 2d1+1700 1d1+99 6d6+25 punch
-8 -8 -8 -8
CDEFJKU AB B N
stand stand male 50
AB ABCDEF large unknown
#284
Devil's Huntsman~
the Devil's Huntsman~
The Devil's Huntsman looms out of the mists.
~
The Devil's Huntsman serves the witches and their master.  He wears a
rotting cape about his body and draws his weapon slowly.  He has been
preparing for the Great Hunt and in a low voice he intones your name.
~
unique~
ABFG DJ -1000 0
35 15 2d1+1700 1d1+99 6d6+25 punch
-8 -8 -8 -8
CDEFJKU AB B N
stand stand male 50
AB ABCDEF large unknown
#285
Devil's Huntsman~
the Devil's Huntsman~
The Devil's Huntsman looms out of the mists.
~
The Devil's Huntsman serves the witches and their master.  He wears a
rotting cape about his body and draws his weapon slowly.  He has been
preparing for the Great Hunt and in a low voice he intones your name.
~
unique~
ABFG DJ -1000 0
35 15 2d1+1700 1d1+99 6d6+25 punch
-8 -8 -8 -8
CDEFJKU AB B N
stand stand male 50
AB ABCDEF large unknown
#286
Devil's Huntsman~
the Devil's Huntsman~
The Devil's Huntsman looms out of the mists.
~
The Devil's Huntsman serves the witches and their master.  He wears a
rotting cape about his body and draws his weapon slowly.  He has been
preparing for the Great Hunt and in a low voice he intones your name.
~
unique~
ABFG DJ -1000 0
35 15 2d1+1700 1d1+99 6d6+25 punch
-8 -8 -8 -8
CDEFJKU AB B N
stand stand male 50
AB ABCDEF large unknown
#287
Nymph~
a nymph~
There is a nymph here frolicking in the stream.
~
The fair-haired nymph spots you and smiles invitingly.  A hint of mischief
sparkles in her bright eyes.  Her supple body glistens with splashes of
water as her laughter rings gaily through the forest.  A tunic wrapped
loosely in a braided cloak of forest green lies among the lilac bushes.
~
unique~
ABG DJT 1000 0
27 10 2d10+650 1d1+99 5d5+0 slap
-8 -8 -8 -8
FKU BJN B 0
stand stand female 150
AC 0 small unknown
#288
Ranger~
a ranger~
A ranger stands here, inspecting the ground.
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his
side. He has dark black hair, and has features which are both kind
and handsome while lacking in weakness. He notices you and smiles,
while continues tending to a small deer which seems to have injured
it's leg.
~
unique~
ABG DJ 1000 0
40 20 2d1+1700 1d1+99 6d6+35 punch
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium unknown
#289
Ranger~
a ranger~
A ranger stands here, inspecting the ground.
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his
side. He has dark black hair, and has features which are both kind
and handsome while lacking in weakness. He notices you and smiles,
while continues tending to a small deer which seems to have injured
it's leg.
~
unique~
ABG DJ 1000 0
40 20 2d1+1700 1d1+99 6d6+35 punch
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium unknown
#290
Ranger~
a ranger~
A ranger stands here, inspecting the ground.
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his
side. He has dark black hair, and has features which are both kind
and handsome while lacking in weakness. He notices you and smiles,
while continues tending to a small deer which seems to have injured
it's leg.
~
unique~
AG DJ 1000 0
40 20 2d1+1700 1d1+99 6d6+35 punch
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium unknown
#291
Devil Lieutenant~
the Devil Lieutenant~
The Devil Lieutenant sounds a carrion call and unleashes his magic upon you!
~
The Devil Lieutenant is a tall black-robed figure with piercing eyes and
hooked claws at his fingers and toes.  His scarred bestial face split wide
at the snout to reveal a yellowish mass of crocked teeth.  Once a resident
in the sixth plane of Hell, he now watches over witchwood with his liege of
huntsmen in service to Gertrude.
~
unique~
ABFG DFHJ -1000 0
40 14 2d1+1600 1d1+99 8d6+30 magic
-7 -7 -7 -7
FKQ AB B HN
stand stand female 30
AB ABCDEF medium unknown
#0

#OBJECTS
#201
Stetson helm~
an ancient Ranger Lord's Stetson~
A large brown hat is trying to camoflage itself on the floor.~
wood~
armor AG AE
12 11 11 10 0
50 8 80000 P
A
18 2
A
19 4
E
stetson helm~
The ancient Ranger Lord's Stetson is a wide-brimmed affair with a living oak
leaf tacked to its front.  It seems several sizes too large for you.
~
#202
VainGlory Morning-Star Morningstar~
a Morning-Star named "VainGlory"~
A large and ancient morning-star glows brightly on the floor.~
silver~
weapon AGHM AN
mace 12 3 wrath 0
38 10 10000 G
A
1 2
A
4 -5
A
18 3
A
19 3
E
vainglory Morning-Star Morningstar~
Along the oaken haft of this holy weapon is engraved a faded psalm:
" .... wilt thou hide thyself forever? shall thy wrath burn like fire?"
~
#203
Relic ikon~
a Graven Ikon of Saint Sebastian~
Small and scarred, the wooden image of a Saint is resting here.~
cloth~
armor A AO
9 9 9 0 0
38 4 12000 G
A
24 -15
A
17 -2
A
1 2
E
Relic ikon~
Staring at the beatific face of this martyr Saint, you feel a sense of
peace come over you.  Although only a foot high, this sacred relic
radiates an overwhelming aura of purity and holiness.
~
#204
Rose black flower~
a single black Rose~
A black long stemmed rose with single thorn lies here.~
energy~
trash G AO
0 0 0 0 0
1 1 15 G
E
rose black flower~
A vicious yet riveting black rose is here with a heady and sensious
fragrance that assualts, yet compels your senses.
~
#205
lily flower~
a Lily of the Valley~
A white lily is here.~
energy~
trash G AO
0 0 0 0 0
1 1 17 G
E
lily flower~
A spray of white bell-light flowers peeps shyly out at you from the
delicate leaves which frame it.
~
#206
daisys basket flower~
a basket of daisys~
There is a basket of daisys here.~
energy~
trash G AO
0 0 0 0 0
1 1 18 G
E
daisys basket flower~
A simple rattaned basket holds an explosion of cheerful white daisys.
~
#207
Irises flower~
English Irises~
Many long stalks of bright blue flowers lie here.~
energy~
trash G AO
0 0 0 0 0
1 1 18 G
E
irises flower~
These freshly gathered irises still bear traces of morning dew, and
their bright blue flowers and sword-like leaves greet you cordially.
~
#208
Nosegay rosebuds flower~
a nosegay of rosebuds~
There is a bunch of pink, unopened roses here.~
energy~
trash G AO
0 0 0 0 0
1 1 19 G
E
nosegay rose buds flower~
A lovingly tied bouquet of pink roses in early bloom is here, held
together with a red velvet bow.
~
#209
Violets box flower~
a box of downy violets~
A sprig of purple violets lies sleepily in a box here.~
energy~
trash G AO
0 0 0 0 0
1 1 18 G
E
violets box flower~
A strange wooden box here holds several stemless purple violets.
~
#210
Poppy poppies vase flower~
a vase of snow poppies~
A make shift vase which holds a number of delicate, white flowers is here.~
energy~
trash G AO
0 0 0 0 0
1 1 19 G
E
poppy poppies vase flower~
A vase fashioned from part of a tree trunk holds several sprays of small,
scented, white, cup-like flowers here.
~
#211
Sunflower bouquet flower~
a sunflower bouquet~
A huge bouquet of bright orange and yellow flowers is here.~
energy~
trash G AO
0 0 0 0 0
1 1 20 G
E
Sunflower bouquet flower~
Your heart instantly lifts at the bursts of vivid colour from the fiery
red-orange centres of the flowers.
~
#212
dress~
a lavender floral dress~
A floral dress lies here, waiting to look pretty on somebody.~
cloth~
armor 0 AD
7 7 7 0 0
20 5 500 G
A
2 1
A
6 1
E
dress~
It's a flouncy and frilly thing, the color of crushed lavender.
~
#213
sonnet~
a badly-written love sonnet~
A badly-written love sonnet lies here unrequited, full of emotion.~
cloth~
trash 0 AO
AC BC AC 0 0
8 3 50 G
A
3 -1
E
sonnet~
It's one of the Bard's...

 "O me! what eyes hath Love put in my head,
  Which have no correspondence with true sight;
  Or, if they have, where is my judgement fled,
  That censures falsely what they see aright?
  If that be fair whereon my false eyes dote,
  What means the world to say it is not so?
  if it be not, then love doth well denote
  Love's eye is not so true as all men's: no.
  How can it?  O! how can Love's eye be true,
  That is so vex'd with watching and with tears?
  No marvel then, though I mistake my view;
  The sun itself sees not till heaven clears.
  O cunning love! with tears thou keep'st me blind,
  Lest eyes well-seeing thy foul faults should find."

You feel like throwing it away.
~
#214
four-leaf clover~
a Four-Leaf Clover~
A Four-Leaf Clover.~
energy~
treasure G AO
0 0 0 0 0
1 1 50 G
E
four-leaf clover~
Some like to think this rather ordinary-looking leaf a symbol of
innocent love.  Bah.
~
#215
Sword~
a Crusader's Sword~
There is a shiny steel sword with a decorated hilt here.~
silver~
weapon GKL AN
sword 10 3 wrath 0
35 8 12000 G
A
18 4
A
19 4
E
sword~
The sword you hold in your hands once belonged to a templar knight of
great renown and virtue as can be seen from the intricate carvings on
the hilt of the blade. The crown, dove and cross signify great deeds
of virtue done in honour of King, God and Church.
~
#216
Cross~
a wooden cross~
A small wooden cross lies here.~
wood~
armor GKL AC
9 9 9 0 0
35 2 5000 G
A
24 -5
A
2 2
A
12 15
E
cross~
This small and nicely carved wooden cross has a long chain of black
leather string attached to it so that it may be worn around the neck.
Carved probably by one of the monks of old, you wonder whether you
should wear it. Is it a worthless trinket, or a symbol of great
importance ?
~
#217
surcoat~
a white surcoat~
A white surcoat with an emblazoned red cross lies here.~
leather~
armor KL AK
9 9 10 0 0
35 5 5000 G
A
2 1
A
19 2
E
surcoat~
This is a white surcoat with a red cross in the front and back of it.
Worn by the crusader knights of the barbarian lands, it has seen better
days. However, the tough and fine material it was made of has allowed
it to stand the rigors of battle and travel.
~
#218
shirt mailed~
a battle-worn mailed shirt~
A shirt of tough steel mail is lying here.~
Steel~
armor KL AD
6 6 6 0 0
36 9 4000 G
A
19 2
E
shirt mailed~
This shirt of steel mail is the standard armour of the Crusader
Knights. Made for practical protection rather than fanfare or
tourneys, it looks battered in a few places and has lost it's
original luster. It can still be used though, and is much lighter
than full plate mail.
~
#219
steel leggings~
a pair of light steel leggings~
A pair of firm looking steel leg armour lies on the ground.~
steel~
armor KL AF
5 5 5 5 0
35 6 5000 G
A
18 1
A
19 2
E
steel leggings~
This is a sturdy though battered pair of leggings worn by the
Crusader Knights. The closely meshed steel make it somewhat
less protective than full steel plates, but is more comfortable
and awards the wearer with greater movement and dexterity.
Although it's been through much use, it's obvious that great
care has been taken to keep it clean, shiny and whole.
~
#220
sollerets boots~
a pair of steel sollerets~
A pair of strong steel boots rests here.~
steel~
armor KL AG
6 6 6 6 2
35 8 5000 G
A
14 40
A
18 1
E
sollerets boots~
Made for maximum protection with minimum weight, the soft fur inner
lining of the boots make it both comfortable and safe. The soles have
been fitted with rubber and leather, reducing the clanking when walking.
~
#221
altar~
Altar of Sacrifice~
~
copper~
container 0 0
5 AC 0 0 0
30 100000 1000 A
E
altar~
The dim torchlight of the clearing casts twisted shadows on the Altar
of Sacrifice.  It almost seems as if dwarfed shades are dancing across
its surface.  Runnels of dried blood stain the altar to its centre,
which has been staved in with the imprint of a monstrous cloven hoof.
~
#222
heart~
the heart of a nymph~
The heart of a nymph pumps horribly on the floor.~
flesh~
pill ABG A
30 'cure serious' '' '' ''
30 5 1000 W
E
heart~
It is a gruesome thing, torn from the body of a living nymph.  Evil-
magic has kept it pulsing, and it continues to bleed painfully.
~
#223
chest~
a wooden chest~
There is a sturdy wooden chest at the foot of the bed.~
wood~
container G 0
8 AC 0 0 0
30 100000 1000 A
#224
herbal potion~
a herbal potion~
A potion marked "Ranger Aid".~
glass~
potion AG A
28 'cure poison' 'cure blindness' '' ''
10 8 900 W
E
herbal potion~
The potion is marked "Ranger Aid" and seems to have been brewed from
a colorful variety of forest herbs.
~
#225
mushroom~
a blue-capped mushroom~
A small blue-capped mushroom lies uprooted, resting on its side.~
flesh~
pill BG A
20 'sleep' '' '' ''
20 3 100 W
E
mushroom~
A small blue-capped mushroom lies uprooted, resting on its side.
~
#226
Yew bow~
a yew bow~
An elegant yew bow lies here amongst the rocks.~
yew~
weapon GKL AN
exotic 5 9 pierce 0
43 9 30000 G
A
2 2
A
18 6
A
19 3
E
yew bow~
It is a long and supple weapon worked from yew by elven craft and
magic.  It is surrounded by an aura of goodness.
~
#227
sandstone altar~
an ancient sandstone altar~
An ancient sandstone altar sits here, weathering all time.~
stone~
treasure I 0
0 0 0 0 0
10 100000 1000 A
E
sandstone altar~
An ancient sandstone altar sits here, weathering all time.
~
#228
bole~
a bole~
~
wood~
container 0 0
2 0 0 0 0
30 100000 1000 A
E
bole~
You see miniature furniture inside the bole of this tree.  This could
very well be the home of a fairy, or a house-proud squirrel.
~
#229
nut nuts cache~
a cache of nuts~
A cache of nuts lies here.~
food~
food 0 A
DE 0 0 0 0
15 2 100 W
E
nuts~
These delicious-looking nuts must be from a squirrel's winter larder.
~
#230
Herman Melville book~
Herman Melville's "Moby Dick"~
Herman Melville's "Moby Dick" lies here.~
cloth~
trash 0 AO
0 0 0 0 0
5 3 50 G
E
Herman Melville book~
A classic tale of man against fish.  Flipping through it, you notice
that the word "eskimo" has been circled repeatedly in red.
~
#231
shield melancholic~
the Knight Melancholic's shield~
A green and silver shield bears a bleeding heart device.~
steel~
armor BK AJ
8 8 9 0 0
35 8 10000 P
A
13 -10
A
19 2
E
shield melancholic~
This is a Knight Melancholic's shield, and it bears the crest of the
Order, that of a bleeding heart skewered by a sword and crossed with
roses.  You feel at once angry with and tired of life just looking
at the device.
~
#232
sword swiftbird~
a sword called "Swiftbird"~
A sword called "Swiftbird" sings a melancholic lament.~
steel~
weapon K AN
sword 10 3 slash 0
35 10 10000 G
A
13 -5
A
18 4
A
19 4
E
sword swiftbird~
This sword has been beautifully crafted, meant to bring woe measure
for measure to the enemies of its wielder.  Engraved along the blade
of the weapon is the device of the Order of the Knights Melancholic
and the words, "Honor, Love, Pain, Death and Poetry".
~
#233
marmalade Orb~
a marmalade orb~
A striped marmalade orb floats in the air near you.~
energy~
weapon FGI AN
exotic 10 4 magic 0
43 10 10000 G
A
18 3
A
19 3
E
orb marmalade~
The orb is fist-sized and pulsates with an otherworldly energy.  As
you examine it closer, it spits a burst of magic into the air.  It
emits a low hum that sounds almost like the purring of a cat.
~
#234
TianCanShenGong Manual~
the TianCanShenGong manual~
An ancient transcript with oriental scriblings radiates brightly here.~
cloth~
treasure A AO
0 0 0 0 0
50 3 80000 G
A
12 -15
A
18 1
A
19 4
E
Tiancanshengong manual~
Browsing through the manual, you notice the following oriental words
that glows right out of the page :

          Bu Pa Tian Cang Di Jui  Zi Pa Cheng Jing Yong You

~
#235
bible~
the Bible~
A small black bible lies here.~
wood~
armor GIKL AO
7 8 7 0 0
20 3 100 G
A
12 -15
A
18 2
A
24 -5
E
bible~
This small black bible looks well thumbed and has a weathered
binding. One of the bibles used by chapel-goers of the past, it
seems to have survived time, dust and wind. A small name seems
to have been written neatly on the top right hand corner of the
first page, you can just make out 'Sebastian' on it.
~
#236
map~
Smokey's Map~
A paw-written dirty-old map lies on the floor.~
wood~
treasure 0 A
0 0 0 0 0
10 2 3000 G
E
map~
*-*

           O oooo         The Map of Emerald Forest
           (    )                as pawed by
            \   |    Smokey,  Ranger Bear extrordinaire
             (  )

                /---                             =-\
               |    --/==========\                  \             N
                \--- <            >          /------\\            ^
                      \  CLOVER  /        _/         \           -|-
    /-----\            \\      /         |            \           |
    /      \             \- /--|        /              \\
    /  The  \             /           /                  \
    /        /          /           /                     \\
   -/ Witch    --------|-----------|---\                    \\
  //         -         |                \         /=====>     \
  -   Woods  |         |                 \--------<  MY |      \\\\\\\\
   |         |         |                          \ HOME|
   /\\-|-\\--|\        |                           \====>
  |    |       \       |
  |  The DEAD  //      |    E M E R A L D
  |         ///        |
  | MOORS  /           |           F O R E S T
  \       /-          ---
   -\\---/             |        /---\\
                       |      // The  \\\
                        \-----/          \
                              \  Bonanza   \
                               \\--===\\\\\\\

~
#237
marcel proust mace book~
Marcel Proust's "A la Recherche du Temps Perdu"~
Marcel Proust's "A la Recherche du Temps Perdu" lies here.~
gold~
weapon K AN
mace 10 2 pound 0
15 18 8000 G
A
2 -1
A
18 1
A
19 3
E
marcel proust mace book~
All 7 related books of this literary masterpiece have been bound in
one weighty collection.  It looks extremely valuable.
~
#238
dagger stick sword-stick~
a sword-stick~
A sword-stick lies on the grass here.~
steel~
weapon 0 AN
dagger 8 2 stab 0
5 8 100 G
E
stick dagger sword-stick~
The sword-stick seems to have been cunningly fashioned from the branch
of a tree.  It is about 2 feet long and has edges as sharp as that of
any steel sword.  Its pommel has been carved into the likeness of a
demon elf with a mysterious expression on her face.
~
#239
bookcase cabinet~
book cabinet~
An ornate mahogany book cabinet sits in the corner of the room.~
wood~
container 0 0
50 ACD 257 0 0
30 100000 1000 A
E
bookcase cabinet~
Peering inside, you see that the book cabinet has been furnished with
a complete set of the Bard's plays, lots of Tolkien and C.S.Lewis, a
set of Edgar Allan Poe's short stories, and other famed works of
literature, like "Faust", "To The Lighthouse", "Les Fleurs du mal",
Tama Janowitz's "The Male Cross-Dresser's Support Group", and an
autographed collection of Steve Nicks lyrics.
~
#240
bow ashen longbow~
an ashen longbow~
A skillfully crafted longbow with a quiver of arrows lie here.~
Gold~
weapon K AN
exotic 9 3 pierce 0
28 10 4700 G
A
18 3
A
19 1
E
bow ashen Longbow~
This longbow is six feet tall and made from the sturdy, supple wood
of the valley ash.  Clearly, it has been crafted by skillful hands.
~
#241
hell-spear spear~
a Hell-Spear~
A Hell-Spear wreathed in black flames.~
iron~
weapon CHJ AN
exotic 9 3 pierce A
25 12 3000 G
A
18 1
A
19 4
E
hellspear spear~
Five and half feet of night-black iron, the Hell-Spears were forged in
the Devil's infernal smithies for his huntsmen to claim the souls of
the damned.  Serpentine tendrils of smoke curl down along its shaft.
~
#242
tulips bunch flower~
a bunch of tulips~
There is a bunch of yellow tulips here.~
energy~
trash G A
0 0 0 0 0
1 1 20 G
E
tulips bunch flower~
A few choice stalks of yellow tulips are here, wrapped carefully in
brown paper.
~
#243
gourd~
a brown leather gourd~
A hollowed husk of a fruit lies here.~
gourd~
drink 0 A
140 140 'water' 0 0
1 4 200 G
E
gourd~
A hollowed husk of a fruit lies here.
~
#244
wafers wafer~
an elven wafer~
A creamy thin piece of biscuit lies here tempting you.~
glass~
food 0 A
EF 0 0 0 0
1 2 2 P
E
wafer wafers~
Can you resist me?
~
#245
sack~
a Big Ol'Pack Sack~
A brownish leather-like sack rests here.~
leather~
container 0 AK
350 A 0 0 0
1 2 500 P
E
sack~
A brownish leather-like sack rests here.
~
#246
Brinjal gourd~
a purplish brinjal gourd~
Some purplish husk of a fruit lies here.~
leather~
drink 0 A
10 10 'water' 0 0
1 3 10 G
E
brinjal gourd~
Some purplish husk of a fruit lies here.
~
#247
Omelette surprise plate~
an Omelette Surprise~
A plate of beaten eggs, deliciously fried rests here.~
food~
food 0 A
BD 0 0 0 0
1 1 5 P
E
omelette surprise plate~
An Omelette Surprise!!!
~
#248
milkshake vanilla~
a vanilla milkshake~
A creamy-white glass of milkshake lies untouched here.~
food~
drink 0 A
1 1 'milk' 0 0
1 1 2 P
#249
pancakes plate~
a plate of pancakes~
A plate of golden pancakes, smothered in maple syrup tempts you.~
food~
food 0 A
BD 0 0 0 0
1 1 7 P
E
pancakes plate~
A stack of pancakes winks at you seductively.
~
#250
dish pate saucer~
goose-liver pate~
A brown glob in a wide saucer lies here.~
food~
food 0 A
BD 0 0 0 0
1 1 3 P
E
dish pate saucer~
Farmer Griff's slaughtered Goose, Duffie's liver!
~
#251
duck~
Griff's Roast Duck~
A whole roast duck is here.~
food~
food 0 A
DE 0 0 0 0
1 1 8 P
E
duck~
Farmer Griff's Speciality -- A golden roasted duck with a savory aroma,
fresh from the oven.
~
#252
stew bowl~
a herbal pig's brain stew~
A mystical bowl with strange engravings lies here.~
food~
food 0 A
CD 0 0 0 0
1 1 3 P
E
stew bowl~
This mystical brew blends 21 herbs from the depths of Emerald Forest,
carefully broiled with a pig's brain.
A fragrant aroma of sea cucumber adds a delicate flavour to this savory
dish.
~
#253
bun~
a Char Siew Bun~
A white doughed dumpling with a little red dot is here.~
food~
food 0 A
DE 0 0 0 0
1 1 2 P
E
bun~
Still warm from the oven rack, this fist-sized white bun is wrapped with
roast pork.
~
#254
book~
Farmer Griff's Culinary Secrets~
An oil-soiled book is here.~
cloth~
trash 0 A
0 0 0 0 0
1 1 1000 P
E
book~
As you glance through this precious book of farmer Griff's, your eyes are
irresitably drawn to this page...

   Coeur de licorne

   This special dish, when consumed on the Day of Thunder, 3rd Month of
   Nature in Heaven's Grotto, releases the power of immortality to its
   consumer.

   a) half a pound heart of Unicorn
   b) 3 ounces of blue-capped mushroom pounded into fine dust.
   c) a teasepoon of sun-flower pollen
   d) 2 clover sprigs
   e) a heart of a Nymph
   f) a whisker of a marmalade cat
   g) a cup of spring water

   Instructions overleaf.

~
#255
apron~
an apron~
A blue, embroided apron lies folded on the ground.~
cloth~
armor 0 AD
3 2 3 0 0
1 5 50 G
E
apron~
A fanciful "G" is nicely embroided in the apron's centre.
~
#256
cushion cushions~
a snowy-white cushion~
~
cloth~
container 0 0
2 AC 0 0 0
1 100000 1000 A
#257
key iron~
a rusty iron key~
A key lies here tarnished in rust.~
iron~
key 0 A
0 0 0 0 0
1 2 10 P
E
key iron~
It is covered with rust.
~
#258
skin cloak~
the skin of an elven princess~
A wide cloak made from the skin of an elven princess.~
energy~
armor J AC
9 8 8 0 0
38 8 9000 G
A
6 -1
A
9 20
A
13 10
A
19 2
E
skin cloak~
An elven princess of a past age gave up her skin to the witches of the
Lochhearn to save her people, and they made this awful artifact from
her sacrifice.  The coven at Struith is now destroyed, but this example
of their evil and blasphemy has been saved by the Last Sisters.  It
retains a flawless and immortal beauty that is horrible to behold.
~
#259
candle~
a blood candle~
A blood candle paints the room red.~
wax~
light AGJ A
0 0 999 0 0
20 1 5500 G
A
18 1
A
19 1
E
candle~
The blood candle burns so that only you can see its light.  It is made
by witches from the blood and fat of dead women and can be extinguished
only by dousing its dark flame with milk.
~
#260
ring scarab beetle~
a gold scarab ring~
A petrified beetle dipped in gold has been dead a long time.~
gold~
armor ACGJ AB
9 9 9 9 9
38 2 15000 G
A
12 15
A
19 2
E
ring scarab beetle~
A large ugly beetle has been dipped in liquid gold.  Its legs curl in
the manner of death and you imagine you could slip the thing over your
finger if you wanted to.
~
#261
wig~
a green serpent-tressed wig~
A green serpent-tressed wig slithers about on the ground.~
moss~
armor CGJ AE
9 9 9 0 0
38 2 15500 G
A
3 2
A
4 2
A
18 1
A
19 1
E
wig~
Your vision swims even as you look at the wig, a mass of small green
serpents sewn into what looks like human skin.  The serpents suddenly
stop writhing and you find yourself staring at a dirty wig dyed with
crushed moss and leaves.
~
#262
circlet~
the dead star circlet~
A blackened circlet with a stone of dull white fire.~
leather~
armor EJ AE
12 11 11 0 0
50 8 25000 G
A
13 20
A
18 2
A
19 3
E
circlet~
In a thick band of cracked black leather has been set a stone which
glows dully from within a circle of crystal. It radiates an aura of
evil, and merely being in its presence fills you with a sense of
dread and fear.
~
#263
gown samite~
a beautiful gown of white samite~
A white samite gown lies here like a symbol of beauty and purity.~
bronze~
armor G AD
11 11 11 0 0
50 6 25000 G
A
12 20
A
18 2
A
19 2
E
gown samite~
The gown of white samite flows long and smoothly to the ground.  It is
trimmed with ermine and has been embroidered with silken runes.  You
hesitate at the thought of sullying it with your hands and wonder at
the blood that may have been shed by those seeking to possess it or
the one clothed in it.
~
#264
whip tail manticore~
the whipping tail of a manticore~
A chitinous chain of black plates with a whipping end.~
iron~
weapon M AN
whip 8 6 sting 0
50 7 25000 G
A
18 3
A
19 3
E
whip tail manticore~
This exotic instrument of death is the massive tail of a manticore.
The severed end has been cauterized and bound with magic to a
greaved haft of black iron.
~
#265
dagger Yog-Sothoth~
the dagger of Yog-Sothoth~
A blue steel dagger with a blackened hilt lies here.~
steel~
weapon AEJM AN
dagger 8 6 pierce B
50 7 25000 G
A
18 4
A
19 4
A
12 40
E
dagger Yog-Sothoth~
The name of the god Yog-Sothoth has been runed upon the blade of this
dagger. Its steel mirrors your reflection in waves that decay and rot
your image. An ancient fear claws at your soul as you look upon it.
~
#266
root~
a three-eyed root~
A three-eyed root stares right at you!~
root~
pill G A
12 'blindness' 'calm' 'bless' ''
5 2 100 W
E
root~
These roots grow in the deepest marshes, feeding off the remains of
dead animals and men.  Its body is a dirty mauve and bears three red
eyes which seem to be staring at you.
~
#267
root~
a three-eyed root~
A three-eyed root stares right at you!~
root~
pill G A
12 'detect good' 'detect magic' '' ''
5 2 100 W
E
root~
These roots grow in the deepest marshes, feeding off the remains of
dead animals and men.  Its body is a dirty mauve and bears three red
eyes which seem to be staring at you.
~
#268
Hell-blade blade~
a Hell-Blade~
A Hell-Blade wreathed in black flames.~
iron~
weapon CHJ AN
sword 9 3 slash A
25 12 4700 G
A
18 1
A
19 4
E
hellblade blade~
Names of damned souls like so many pits and scratches have been burned
into the blade of this evil sword.  Black flames run along its blade
near your hand and serpentine tendrils of smoke twist around your
fingers.  A name glows for a moment and it seems to be your own.
~
#269
Word~
a word~
A word lies here on the floor.~
energy~
armor HM AO
8 8 8 0 0
35 1 3000 G
A
13 35
E
word~
It is written in a foreign tongue. You can't understand it.
~
#270
carnations carnation flower~
a dozen pink carnations~
Several long-stemmed carnations are here.~
energy~
trash G AO
0 0 0 0 0
1 1 10 G
E
carnations carnation flower~
These white carnations, flushed with pink tinges, give off a strong sweet
fragrance.
~
#271
casket dandelion dandelions flower~
a casket of Fairy Dandelions~
A handful of wispy white flowers floats wispfully in the air in front of you.~
energy~
trash G AO
0 0 0 0 0
1 1 20 G
E
casket dandelion dandelions flower~
These tiny, feathery white balls are said to contain the souls of
youngling faeries, who assume form at certain hours of the night as they
dance gaily in homage to Flora. They lie here now, fluffly and quiet, in
their wooden casket.
~
#272
carrion flower~
a Carrion Flower~
A grotesque scaley plant sits here on the floor, covered in a fog of flies.~
energy~
trash G AO
0 0 0 0 0
1 1 250 G
E
carrion flower~
A sick stench blindsides you and leaves you momentarily senseless.
As you wave numbly at the dense mass of flies that surround it, you see
a bulbous spiney star-shapped plant with yellow markings. Amidst the smell
its emanates, which conjures up images of rank damp rotting bodies, it looks
as though - could it be - the Carrion Flower grins evily at you, revelling
the countless lifes it has already claimed.
~
#273
tub crocuses~
a tub of bright yellow crocuses~
A stubby stone tub here holds several bright yellow flower bulbs.~
energy~
trash G AO
0 0 0 0 0
1 1 25 G
E
tub crocuses~
A queer cracked stone with beautiful cravings on the side holds serveral
yellow and orange cup-like bloom.
~
#274
cactus~
a cactus~
A solitary spiked cactus is here.~
energy~
trash G AO
0 0 0 0 0
1 1 5 G
E
cactus~
This desert shrub seems somewhat out of place but its proud, throny spine
and tiny white blossoms make it the ideal house warming gift.
~
#275
all lancelot ring~
Lancelot's Signet Ring~
An ancient signet ring lies here tarnished and forgotten.~
gold~
armor KL AB
7 7 7 0 0
18 1 1500 G
A
24 -3
A
18 1
A
19 1
E
lancelot~
An ancient golden signet ring.
~
#276
pool~
Scrying Pool~
~
stone~
container 0 0
100 AC 0 0 0
35 100000 1000 A
E
pool~
The scrying pool lies still and murky. The witches seem to have tossed
bones, old jewellery and odd trinkets in here where they now lie
decaying or corroded. You notice something glimmer faintly at the
bottom of the pool.
~
#277
staff~
the Grand Pooh-Ba's Staff~
The Grand Pooh-Ba's staff is covered with twirlers and confetti.~
wood~
staff G AO
25 25 25 'create food' 0
5 2 100 W
E
staff~
This is the Grand Pooh-Ba's ceremonial staff. In his officiation
over the Brownie-Pixie Bonanzas, this hoary willow staff is used
both to conjure up simple fare and beverage, and to thump over-
enthusiastic party-goers over the head.
~
#278
pool water~
a rock pool~
~
stone~
fountain 0 0
0 0 'water' 0 0
10 100000 1000 A
E
rock pool~
A rock pool with crystal clear water has formed.
~
#279
knapsack sack~
a ranger's knapsack~
A knapsack made from the finest leather rests here.~
leather~
container 0 AK
650 A 0 0 0
1 2 90 P
A
17 -4
E
knapsack sack~
A knapsack made from the finest leather rests here.
~
#280
well water~
an old well~
An old cracked well stands rooted in the center of the village square.~
stone~
fountain 0 0
0 0 'water' 0 0
10 100000 1000 A
E
well water~
An old cracked well stands rooted in the center of the village square.
~
#281
bone bracelet~
a bone bracelet~
A bracelet strung from pieces of bones lies uninvitingly here.~
bone~
armor CJQ AM
4 4 4 0 0
40 5 5000 G
A
12 -5
A
19 2
A
17 -3
E
bone bracelet~
This ornamental chain was strung from blackened knuckle bones of an elf.
It is surrounded with an aura of death.
~
#0

#ROOMS
#201
A Fog-Shrouded Trail~
You are on a fog-shrouded trail which runs up the side of this dark
mountain.  The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees.  There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.
~
0 A mountain
E
stone tablet sign~
You may obtain a free copy of Emerald Forest from any of the authors below.

No part of this area may be modified or transmitted, in any form known to
mankind without the formal consent of the author(s). You may however
modify it so as to render it compatible with the running of your mud.

If you enjoyed the area, please do feel free to drop us a line too.

Regards,

Roger Lim  email: limyeech@@iscs.nus.sg
Gerald Tan email: art31313@@leonis.nus.sg
Nigel Poh
~
D1
~
~
Z 0 3511
D4
The Haunted Pine Forest lies above.
~
~
Z 0 202
S
#202
The Haunted Pine Forest~
The snow begins to fall thickly as you enter a pine forest in the
mountains.  The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path.  There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately.  The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.
~
0 A mountain
D4
Move further up and you'll be near the summit.
~
~
Z 0 203
D5
You see a fog shrouded trail.
~
~
Z 0 201
S
#203
Near the Summit~
It has become almost unbearably cold as you trek near the very summit
of the mountain.  The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.
~
0 A mountain
D2
Southward lies a Mountain Pass.
~
~
Z 0 204
D5
The Haunted Pine forest is below.
~
~
Z 0 202
S
#204
A Mountain Pass~
You are in a steep pass between mountain peaks.  It descends sharply to
the south, while heading north towards a summit.  All around you, you
see only the mountain rises and the wind-swept plateaus of these
ancient highlands.
~
0 A mountain
D0
You see the summit of the mountain.
~
~
Z 0 203
D2
A mountain pass lies there.
~
~
Z 0 205
D5
You don't see anything there.
~
secret~
ABZ 0 297
S
#205
A Mountain Pass~
The mountains part breath-takingly to reveal a huge forest of tall and
majestic oaks.  You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.
~
0 A mountain
D0
You see a mountain pass.
~
~
Z 0 204
D3
Westwards is a thickly-wooded dell.
~
~
Z 0 206
S
#206
A Thickly-Wooded Dell~
You are in a secluded dell at the foot of a great mountain range.  Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale.  To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.
~
0 A hills
D1
You see a mountain pass.
~
~
Z 0 205
D2
You can make out a Signpost of sort in that direction.
~
~
Z 0 207
D3
The road to Clover lies to the west.
~
~
Z 0 209
S
#207
A Signpost in the Enchanted Forests~
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant.  A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter.  An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.
~
0 A forest
E
sign post signpost~
The sign seems to provide directions etched in a spidery hand.

  North to the Vale of Clover
  South into the Emerald Forest
  East to the Rangers' Lodge
  West to the Witch Wood where evil lurks

~
D0
Westwards is a thickly-wooded dell.
~
~
Z 0 206
D1
A well-used trail through the forest lies to the east.
~
~
Z 0 233
D2
The Emerald Forest!
~
~
Z 0 231
D3
You see a Fae Crossing.
~
~
Z 0 208
S
#208
A Fae Crossing~
The path has taken you to a junction over which hangs the twisted
branches of two Blackthorn trees and an Elderwood tree.  You remember
folktales which tell that spiteful faeries lurk under the meetings of
such trees to waylay and confound woodland travellers.  Feeling a little
uncomfortable, you look south, where the forest seems to darken
menacingly.  The east trail beckons you to the safety of the Emerald
Forest.
~
0 A forest
D1
You can make out a Signpost of sort in that direction.
~
~
Z 0 207
D2
Dark Woods!
~
~
Z 0 230
S
#209
Road to the Vale of Clover~
You are on an old road which runs alongside a clear stream.  It leads
to the Vale of Clover, a small valley at the foot of the mountains.
Looking down the road, you see a small village nestled beside a bend
in the stream.  Tall heather blows in the wind and you see some cows
grazing idly nearby.  The road east runs down into a wooded dell.
~
0 A field
D0
A village lies ahead.
~
~
Z 0 210
D1
You see a thickly wooded Dell.
~
~
Z 0 206
S
#210
In Clover~
It's quite beautiful here in the quiet village of Clover.  The air is
fresh and filled with the scent of flowers.  There are some quaintly-
appointed cottages painted in bright colors on either side of the road.
You hear ringing laughter to the east, where a country path winds up a
hillock.  The village square lies to the north.
~
0 A field
D0
You see a village square.
~
~
Z 0 213
D1
The Green Hillock is to the East.
~
~
Z 0 211
D2
The road leading out of Clover is there.
~
~
Z 0 209
S
#211
A Green Hillock~
You are on a small meadow on the hillock.  This seems to be where the
folk of Clover have their picnics.  From the sound of manly crooning
accompanied by girlish titters, you deduce it also where the local lasses
receive the attentions of their suitors.  Scattered trees and trimmed
hedges provide the green with shadynooks and pivate arbors.  The
hillock continues north, while the path west will take you back to the
village.
~
0 A hills
D0
You see nothing special there.
~
~
Z 0 212
D3
The road to Clover is to the West.
~
~
Z 0 210
S
#212
A Secluded Corner of the Meadow~
You are in a quiet corner of the meadow, well-shaded by two large cypress
trees.  Though empty now, it seems a likely spot for young couples to
exchange professions of love, undisturbed by friends or irate parents.
Having no time for such adolescent frivolities, you quickly scan the
countryside and note that from this vantage point, you can look over the
entire village of Clover.  You espy a dirt track which leads west from
the village and then turns north to a ruined abbey.
~
0 A field
D2
The Green Hillock is to the South.
~
~
Z 0 211
S
#213
The Village Square~
A couple of farmers are erecting a "Harvest Moon Festival" sign over
where you are standing.  A gaggle of goodwives are gossiping by the
village well while their children are chasing a playful dog.  An apple
tree lends its shade to two old men who are sharing a large tankard of
cider.  You see a large farm to the north and a beaten dirt track to
the west.
~
0 A field
D0
A farm lies ahead.
~
~
Z 0 216
D2
You see a path leading out of the villlage.
~
~
Z 0 210
D3
You see an old dirt track.
~
~
Z 0 214
S
#214
An Old Dirt Track~
You are on an old dirt track outside the village of Clover.  The path
seems little travelled, and wildflowers grow abundantly by the side of
the track.  Heading east, you will return to the village.  The dirt track
continues north for some miles.
~
0 A field
D0
The old dirt track continues north.
~
~
Z 0 215
D1
The village square is to the east.
~
~
Z 0 213
S
#215
An Old Dirt Track~
Looking north, you see a ruined monastery at the end of the track, half-
hidden by a copse of cypress trees.
~
0 A field
D0
You see a huge monastary ahead.
~
~
Z 0 288
D2
The old dirt track continues south.
~
~
Z 0 214
S
#216
Farmer Griff' Farm~
You stand in front of a gaily-painted barnhouse.  Old Griff - farmer,
freeman and entrepreneur - seems to be having a little trouble keeping
his livestock in order.  His chickens are harrying his ducks in the
duck pond, while a big brown shaggy dog is chasing his pigs around the
entire farm.  From inside a blue and yellow farmhouse you hear Princess
Yaruga, the farmer's wife, shouting angrily in a foreign tongue.
~
0 A inside
E
sign~
Buy   <item>  - Buy an Item.
  Sell  <item>  - I don't want your stuff dude!
  Value <item>  - I ain't an educated chap pal!

  ****                       I Don't Give CREDIT                      ****

~
D2
The village square is to the south.
~
~
Z 0 213
S
#217
The Witch Wood~
You are in the eerie domain of the Weird Sisters.  Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor.  The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness.  The forest stretches on for
miles.
~
0 A forest
D0
More eerie woods!
~
~
Z 0 218
D2
You see the entrance of witch wood to the south.
~
~
Z 0 229
D3
More eerie woods!
~
~
Z 0 227
S
#218
The Witch Wood~
You are in the eerie domain of the Weird Sisters.  Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor.  The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness.  The forest stretches on for
miles.
~
0 A forest
D2
More eerie woods!
~
~
Z 0 217
D3
You see an altar ahead.
~
~
Z 0 219
S
#219
The Altar of Sacrifice~
The trees seem to hang back in fear as you walk into a wide clearing in
the witch wood.  The clearing is dominated by a broken stone altar that
is caked red and black and the blood and grime of centuries of evil.
The torches that hang from the boles of the trees ringing the clearing
throw a halflight on a deep hole in the altar.
~
0 A field
D0
More eerie woods!
~
~
Z 0 220
D1
More eerie woods!
~
~
Z 0 218
D2
More eerie woods!
~
~
Z 0 227
D3
More eerie woods!
~
~
Z 0 225
S
#220
The Witch Wood~
You are in the eerie domain of the Weird Sisters.  Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor.  The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness.  The forest stretches on for
miles.
~
0 A forest
D1
More eerie woods!
~
~
Z 0 221
D2
You see an altar ahead.
~
~
Z 0 219
D3
More eerie woods!
~
~
Z 0 222
S
#221
The Witch Wood~
You are in the eerie domain of the Weird Sisters.  Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor.  The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness.  The forest stretches on for
miles.
~
0 A forest
D3
More eerie woods!
~
~
Z 0 220
S
#222
The Witch Wood~
You are deep in the Witch Wood.  The evil that taints these woods grows
palpable here.  Directly to your north is a wall of shifting shadows that
your light cannot penetrate.  Tall reeds with thorny blades grow around
a path that leads west into the mists.  The forest lies to your east and
south.
~
0 A forest
D0
More eerie woods!
~
~
Z 0 223
D1
More eerie woods!
~
~
Z 0 220
D2
More eerie woods!
~
~
Z 0 225
D3
You see a broken jetty ahead.
~
~
Z 0 295
S
#223
The Wall of Shadows~
You step into shadows and suddenly hellish voices shriek into your ears.
Your light flares brightly for an instant and you see the trees around
you writhing while they burn in black flames.  They bend their branches
into a series of glyphs and runes, forming an archway across the entrance
of a cavern to the east.  The voices stop suddenly, and you are once again
all alone in the darkness.
~
0 A forest
D1
You make out 3 figures in the darkness ahead.
~
~
Z 0 224
D2
More eerie woods!
~
~
Z 0 222
S
#224
The Cavern of the Witch Sisters~
This is the abode of the Witch Sisters.  Gibbets hang from the ceiling,
scrying pools lie placid while cauldrons gurgle awfully.  From a large
rift in the ground infernal flames belch forth.  The heat in the cavern
is almost unbearable and you begin to feel yourself passing out from
the oppressive stench of brimstone.
~
0 A inside
E
rift chasm~
A low voice from the dark beckons you gravely into the flames. You feel
compelled to plunge deep into the fiery chasm.
~
D3
More eerie woods!
~
~
Z 0 223
S
#225
The Witch Wood~
You are in the eerie domain of the Weird Sisters.  Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor.  The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness.  The forest stretches on for
miles.
~
0 A forest
D0
More eerie woods!
~
~
Z 0 222
D1
You see an altar ahead.
~
~
Z 0 219
D2
More eerie woods!
~
~
Z 0 226
S
#226
The Witch Wood~
You are in the eerie domain of the Weird Sisters.  Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor.  The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness.  The forest stretches on for
miles.
~
0 A forest
D0
More eerie woods!
~
~
Z 0 225
D1
More eerie woods!
~
~
Z 0 227
D2
More eerie woods!
~
~
Z 0 294
S
#227
The Witch Wood~
You are in the eerie domain of the Weird Sisters.  Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor.  The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness.  The forest stretches on for
miles.
~
0 A forest
D0
You see an altar ahead.
~
~
Z 0 219
D1
More eerie woods!
~
~
Z 0 217
D2
The Dead Moors!
~
~
Z 0 228
D3
The Dead Moors!
~
~
Z 0 226
S
#228
The Witch Wood~
You are in the eerie domain of the Weird Sisters.  Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor.  The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness.  To the south a fog rolls out
onto a dead marsh.
~
0 A forest
D0
More eerie woods!
~
~
Z 0 227
D1
You see the entrance of witch wood to the east.
~
~
Z 0 229
D2
More Dead Moors!
~
~
Z 0 293
D3
More eerie woods!
~
~
Z 0 294
S
#229
The Entrance of the Witch Wood~
Your uneasiness mounts as you walk along this haunted stretch of road.
The mist clears, and you find yourself in a nightmarish forest.  The
empty husk of a dead nymph lies at your feet, and on either side of you,
the trees look twisted and tortured into unnatural shapes.  The depths
of the forest sends up a hopeless cry to usher you into the woods that
ring the edge of Hell.
~
0 A forest
D0
More eerie woods!
~
~
Z 0 217
D1
Dark woods!
~
~
Z 0 230
D3
More eerie woods!
~
~
Z 0 228
S
#230
Under Dark Woods~
The path continues darkly under rows of Elder trees.  A crooked road
leads west through a tangled hedge of briars.  A mist prevents you from
looking beyond the hedge, but you sense a powerful and oppressive evil
reaching out towards you with cold and clawed fingers.  To the south,
the forest seems to lighten considerably, and you are about to leave
in that direction when a tattered parchment, flapping weakly in the
wind, falls at your feet.
~
0 A forest
E
parchment~
(Parchment: It is yellowed and seems savagely ripped from a tome.
 "... I mouthed a prayer for my fallen brother Alandro as I raised his
  morning-star to smite the foul witch who had struck him down.  But I
  had reckoned without her Sisters, and the twain now flew shrieking
  towards me.  The first, diabolically transformed, pinioned me to the
  ground, while her corrupt breath drove the sight from my eyes and
  caused boils to burst from my skin.  The other, whom I had seen to be
  beautiful but terrible even as I was made blind, wrested my weapon
  from me and tore at my face.  I know not how I fled from their cursed
  abode, but the relief I felt then at my escape was vainly felt, for
  even now, I nightly suffer the torments of their evil blandishments.
  In my sleep I see myself being chased at the edge of a black abyss by
  the Devil's huntsmen and their hellhounds slavering for my soul.  I
  wake up drained, I feel both my faith and my sanity slipping from me.

  We had been foolishly proud, thinking we could destroy those servants
  of evil alone.  Now we are undone, and the relic of our Holy Saint is
  lost forever.")

~
D0
A crossing of sorts lies to the north.
~
~
Z 0 208
D2
A Forest Road
~
~
Z 0 248
D3
You see the entrance of witch wood to the west.
~
~
Z 0 229
S
#231
The Emerald Forest~
All the lingering beauty of these green woods conspire to charm you into
staying here forever.  Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green.  The woodland trails running through this area of the forest seem
well-kept, yet untravelled.
~
0 A forest
D0
A sign post lies ahead.
~
~
Z 0 207
D1
The Emerald Forest!
~
~
Z 0 232
D2
The Emerald Forest!
~
~
Z 0 247
S
#232
The Emerald Forest~
All the lingering beauty of these green woods conspire to charm you into
staying here forever.  Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green.  The woodland trails running through this area of the forest seem
well-kept, yet untravelled.
~
0 A forest
D0
A well-used trail through the forest lies to there.
~
~
Z 0 233
D2
The Emerald Forest!
~
~
Z 0 237
D3
The Emerald Forest!
~
~
Z 0 231
S
#233
A Well-Used Trail Through The Forest~
You are on a forest trail that runs in all directions but north, where
the forest skirts the sheer mountain face.  Dew-covered hawthorn bushes
flank the east trail, along which several rangers are walking.  It seems
to be the woodkeepers' outpost.
~
0 A forest
D1
The Woodkeepers' Outpost is to the east.
~
~
Z 0 234
D2
The Emerald Forest!
~
~
Z 0 232
D3
A sigh post lies there.
~
~
Z 0 207
S
#234
The Woodkeepers' Outpost~
Your fellow rangers hail you as you stride into this wide clearing.
Some are preparing to leave on their daily treks through the forest,
while others are tending to injured woodland animals.  The Guildmaster's
cabin lies to the north, while several smaller cabins lie to the south.
A fair-sized lodge sits beneath a Redwood tree to your east.
~
0 AWXYZ forest
D0
The Guildmaster's cabin lies to the north.
~
~
Z 0 235
D1
Smokey's Supplies is to the east.
~
~
Z 0 236
D2
A wood-keeper's cabin is to the south.
~
~
Z 0 296
D3
A well-used trail through the forest lies there.
~
~
Z 0 233
S
#235
The Guildmaster's Cabin~
Built from the logs of sturdy cypress trees from the Vale of Clover,
the Guildmaster's cabin has a homely feel to it.  Oaks have grown their
low branches across the roof of the cabin and any number of small forest
animals race along the length of the porch.  Elesar of the Woods is here,
instructing a young woodkeeper.
~
0 DWXYZ inside
D2
The Wood-Keepers' Outpost is to the south.
~
~
Z 0 234
S
#236
Smokey's Supplies~
You enter a lodge which sits under the shade of an ancient Redwood tree.
All manner of supplies and equipment useful to rangers and woodkeepers
are neatly stacked on shelves or stored in closets.  A parchment tacked
on a wall lists the supplies which you may purchase from Smokey, the
Ranger Bear who runs the supply store.
~
0 DWXYZ inside
E
sign parchment~
Buy   - Buy an Item. *brrrrrrr*
  Sell  - Smokey needs nothing from ya!
  Value - *Brrrrrrrrrrrrrrrrrrrrrrrrrr*

  *** NO HAGGLING ALLOWED ***

~
D3
The Wood-Keepers' Outpost is to the west.
~
~
Z 0 234
S
#237
The Emerald Forest~
All the lingering beauty of these green woods conspire to charm you into
staying here forever.  Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green.  The woodland trails running through this area of the forest seem
well-kept, yet untravelled.
~
0 A forest
D0
The Emerald Forest!
~
~
Z 0 232
D1
The Emerald Forest!
~
~
Z 0 238
D2
The Emerald Forest!
~
~
Z 0 245
D3
The Emerald Forest!
~
~
Z 0 247
S
#238
In the Emerald Forest~
A circle of blue-capped mushrooms form an old faerie ring by the side
of the path you are on.  On certain nights of the year, the faerie folk
wander out into such rings for wild dances by the moonlight.  It is
said that mortals who are drawn into the dancing circle on such nights
can be held captive by faerie food or a faerie's kiss and made to dance
on and on for a period of seven years.  You hear a titter of laughter
from the branches of a tree, but when you look up you see nothing.
~
0 A forest
D1
A great tree lies to the east.
~
~
Z 0 239
D3
The Emerald Forest!
~
~
Z 0 237
S
#239
Before the Great Tree~
You stand at the perimeter of the largest, most incredible tree that
you have ever laid eyes on.  It has gold-flecked leaves that are the
size of small horses, with thick roots supporting a massive trunk that
is easily twice the size of the grand fortress of the Templar Knights
of Renhorden.  It seems to stretch endlessly into the sky, and you
wonder why you did not see it towering above all the other trees in
the forest.  You long to inch closer, but cannot seem to move beyond
an invisible barrier that keeps you about a hundred yards away.  You
see movement and lights in and about the tree, but there seems to be
no way you can get closer to it.
~
0 A forest
D2
A faerie hill lies to the south.
~
~
Z 0 243
D3
The Emerald Forest!
~
~
Z 0 238
S
#240
The Lost Grotto~
You follow the stream to a limpid pool where the waters lap gently
against the rocks.  Large ferns provide shade from above and the petals
of brightly-colored flowers float in the pool.  Sitting on the moss-
covered rocks by the pool is a slim young girl dressed in green.  She
has long black hair and elfin features, a yew bow slung across her back.
She seems oblivious to your presence and hums softly as she passes her
hand through the waters.
~
0 A field
D2
A stream flows to the south.
~
~
Z 0 241
S
#241
By a Stream~
You stand by a wide stream that flows swiftly to the north.  Drawn by
the sudden sound of musical laughter, you look over the tops of some
lilac bushes and spy a group of nymphs frolicking in the stream.  It
seems like a vision captured from some nature god's idyllic dream.  You
hear the distant roar of a waterfall to your south.
~
0 A field
D0
A pool forms to the north.
~
~
Z 0 240
D2
A waterfall glade lies to the south.
~
~
Z 0 242
D3
A faerie hill lies to the west.
~
~
Z 0 243
S
#242
The Waterfall Glade~
A majestic waterfall pours from high above the mountains to the south.
Great torrents of water crash down on the rocks in a wide pool, and even
where you stand in a shaded glade, the wind blows sprays of water into
your face.  A profusion of flowering shrubs grow at the edge of the
pool.  In a large shaded retreat made by the overhanging branches of
silver oak trees stands a likeness of Altariel, the Lady of the Woods.
At the base of the waterfall, a rock pool with crystal clear water has
formed.
~
0 A field
D0
A stream flows to the north.
~
~
Z 0 241
S
#243
In the Emerald Forest~
The path here runs around a low grassy mound.  Looking closer, you see
the smallest of windows built into the mound.  It appears this is a
faerie hill, from which the faerie Rades ride out in celebration
through the wood paths of the Emerald Forest.  The angry face of a
faerie suddenly stares out at you from the window and interrupts your
scrutiny with a string of curses.
~
0 A forest
D0
You see a great tree there.
~
~
Z 0 239
D1
A stream flows to the east.
~
~
Z 0 241
D2
A Woodland Trail.
~
~
Z 0 261
D3
You see a three-way junction to the west.
~
~
Z 0 244
S
#244
In the Emerald Forest~
You are at a three-way junction in the middle of the woods.  Wild trumpet
creepers run along the footpaths here.  It would seem some mischievous
pixie has drawn the vines across the path with the hope of tripping
woodland travellers such as you.  You watch your step.
~
0 A forest
D1
A faerie hill lies to the east.
~
~
Z 0 243
D2
The Emerald Forest!
~
~
Z 0 262
D3
The Emerald Forest!
~
~
Z 0 245
S
#245
The Emerald Forest~
All the lingering beauty of these green woods conspire to charm you into
staying here forever.  Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green.  The woodland trails running through this area of the forest seem
well-kept, yet untravelled.
~
0 A forest
D0
The Emerald Forest!
~
~
Z 0 237
D1
You see a three-way junction to the east.
~
~
Z 0 244
D3
You see a STUMP!
~
~
Z 0 246
S
#246
The Only Stump in the Forest~
In this small lonely clearing is an ancient stump.  Many years ago, a
forester callously hewed down a tree here.  In retribution, Altariel,
whose sanctuary the Emerald Forest is, transformed him into a poplar
tree.  The poplar tree stands here beside the stump, its branches cut
by the rangers of the forest whenever they are in need of wood.
~
0 A forest
D0
The Emerald Forest!
~
~
Z 0 247
D1
The Emerald Forest!
~
~
Z 0 245
S
#247
The Emerald Forest~
All the lingering beauty of these green woods conspire to charm you into
staying here forever.  Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green.  The woodland trails running through this area of the forest seem
well-kept, yet untravelled.
~
0 A forest
D0
The Emerald Forest!
~
~
Z 0 231
D1
The Emerald Forest!
~
~
Z 0 237
D2
You see a STUMP!
~
~
Z 0 246
D3
A Forest Road~
~
Z 0 248
S
#248
The Forest Road~
You are at the head of a long north-south road in the forest.  The
Greenbrier bushes that grow beside the path have shed their heart-shaped
leaves on the road.  All is quiet here.  To the north, dark Elder trees
loom out ominously.  The road continues south.
~
0 A field
D0
Dark Woods!
~
~
Z 0 230
D1
More Emerald Forest!
~
~
Z 0 247
D2
A Forest Road.
~
~
Z 0 255
S
#249
The Dead Moors~
Everything is black here.  These bleak moorlands are where the witches
plant the bodies of their victims, where the rotted corpses will rise by
moonlight as souless pumpkin men.  The fetid marsh pools have been the
graves of countless creatures, and the choking stench of death rises
from them.
~
0 A forest
D2
More Dead Moors!
~
~
Z 0 250
D3
More Dead Moors!
~
~
Z 0 293
S
#250
The Dead Moors~
Everything is black here.  These bleak moorlands are where the witches
plant the bodies of their victims, where the rotted corpses will rise by
moonlight as soulless pumpkin men.  The fetid marsh pools have been the
graves of countless creatures, and the choking stench of death rises
from them.
~
0 A forest
D0
More Dead Moors!
~
~
Z 0 249
D2
You see a hill in the marsh.
~
~
Z 0 253
D3
More Dead Moors!
~
~
Z 0 251
S
#251
The Dead Moors~
Everything is black here.  These bleak moorlands are where the witches
plant the bodies of their victims, where the rotted corpses will rise by
moonlight as soulless pumpkin men.  The fetid marsh pools have been the
graves of countless creatures, and the choking stench of death rises
from them.
~
0 A forest
D0
More Dead Moors!
~
~
Z 0 293
D1
More Dead Moors!
~
~
Z 0 250
D2
More Dead Moors!
~
~
Z 0 252
D3
More Dead Moors!
~
~
Z 0 291
S
#252
The Dead Moors~
Everything is black here.  These bleak moorlands are where the witches
plant the bodies of their victims, where the rotted corpses will rise by
moonlight as soulless pumpkin men.  The fetid marsh pools have been the
graves of countless creatures, and the choking stench of death rises
from them.
~
0 A forest
D0
More Dead Moors!
~
~
Z 0 251
D1
You see a hill in the marsh.
~
~
Z 0 253
S
#253
A Hill in the Marsh~
You have come upon a low hill in the marsh.  As you ascend it, you
notice that the fog that covers the rest of the fens rolls away.  The
weeds are dry at the edge of the mound and the grass that grows here is
is lush and green.  A lone oak tree stands on the mound, like a beacon of
goodness that repels the evil of the witches.
~
0 A hills
D0
More Dead Moors!
~
~
Z 0 250
D3
More Dead Moors!
~
~
Z 0 252
S
#254
The Forest Road~
You are walking a long a north-south road in the forest.  The Greenbrier
bushes that grow beside the path have shed many heart-shaped leaves on
the road.  Two blue-breasted swallows swoop low in front of you, trilling
out a morning song.  The road continues north and south.
~
0 A field
D0
A Forest Road.
~
~
Z 0 255
D2
A trail lies to the south.
~
~
Z 0 256
S
#255
The Forest Road~
You are walking a long a north-south road in the forest.  The Greenbrier
bushes that grow beside the path have shed many heart-shaped leaves on
the road.  Two blue-breasted swallows swoop low in front of you, trilling
out a morning song.  The road continues north and south.
~
0 A field
D0
A Forest Road.
~
~
Z 0 248
D2
A Forest Road.
~
~
Z 0 254
S
#256
A Trail~
Pausing a moment from your travels through the Emerald forest,
you hear the gurgling sound of moving water coming from the east,
while to the south the forest continues on with oak, pine and
rosewood. Peering intently toward the source of the sound, you
notice a faint outline of a bridge resting in the shade of the long
leafy branches of the tall, flanking trees.
~
0 A field
D0
A Forest Road.
~
~
Z 0 254
D1
You see a shady bridge.
~
~
Z 0 257
D2
A woodland trail lies to the south.
~
~
Z 0 270
S
#257
A Shady Bridge~
You stand on the western end of a wooden bridge in the Emerald Forest.
It's origin is a mystery, but the fine detail and craftsmanship it bears
would rival even the most cunning of woodsmiths.  The branches of the
tall trees that grow on the banks of the stream cover the bridge in a
soft cool embrace while a breeze flows in from the north.  Huge salmon
and rainbow trout weave their way amongst the rocks in the stream below.
To the west the forest stretches on, while the sounds of laughter and
play drift in softly from the south.
~
0 A field
D1
A shady bridge lies eastwards.
~
~
Z 0 258
D3
You see a trail.
~
~
Z 0 256
S
#258
The Shady bridge~
You stand on the eastern end of a finely crafted wooden bridge. It's
edges have small engraved runes carved into them, and the wood
is probably a form of pine or oak from the Emerald Forest itself.
Lacking the dull weathered tone and creaking of most wooden
bridges, it spans across a fairly wide river flowing in a north-south
direction. The height of the surrounding trees provide a pleasant
shade from the noon-day sun.
~
0 A field
D1
A woodland trail continues eastwards.
~
~
Z 0 259
D3
You see a shady bridge.
~
~
Z 0 257
S
#259
A Woodland Trail~
You are following a small woodland trail in the Emerald Forest. The
hear the sound of moving water to the west, and squinting a bit
intently you see a blurred outline of a small wooden bridge in the
distance. Who built that bridge? And why? Only a few seasoned rangers
have ever come this deep into the enchanted wood, and none ever
mentioned the existence of construction of a bridge. As far as you
know, the forest has resisted gently but firmly all attempts at
colonisation or lumbering, which makes it quite a curiousity.
~
0 A forest
D0
The Emerald Forest!
~
~
Z 0 262
D1
A dense path lies to the east.
~
~
Z 0 260
D2
You see a ragged trail.
~
~
Z 0 267
D3
A shady bridge lies to the west.
~
~
Z 0 258
S
#260
A Dense Path~
You are walking deep in the Emerald Forest. The protective canopy of
the tall rosewood trees offer a welcomed protection against the sun's
rays as well as providing a home for thousands of living things, some of
whom chirp, sing or buzz their existence for all to know, while others
remain silent, at least to your ears while the aroma of fresh woodland
flowers fill the air.
~
0 A forest
D0
A woodland trail.
~
~
Z 0 261
D2
A clearing opens to the south.
~
~
Z 0 266
D3
You see a woodland trail there.
~
~
Z 0 259
S
#261
A Woodland Trail~
You are following a small woodland trail in the Emerald Forest.  Off in
the distance to the east, you hear the sound of a roaring waterfall.
The trail continues to the north and south.
~
0 A forest
D0
A faerie hill lies to the north.
~
~
Z 0 243
D2
A dense path is to the south.
~
~
Z 0 260
S
#262
In the Emerald Forest~
You are walking deep in the Emerald Forest.  The tall oak trees all
around you offer welcome shade and provide homes for innumerable
woodland creatures.  You spot a brown squirrel darting away from the
bole of a tree in an industrious search for more nuts and berries.
The paths lead north, south and west.
~
0 A forest
D0
A three-way junction lies to the north.
~
~
Z 0 244
D2
A woodland trail is to the south.
~
~
Z 0 259
D3
The Emerald Forest!
~
~
Z 0 263
S
#263
The Emerald Forest Choir~
Pushing aside a tangle of falling vines, you find yourself on a trail
deep in an unexplored area of the Emerald Forest.  Passage to the north
and south are blocked by clustered thickets of sagebrush and rosemary.
The cheerful croaking of a tree-frog catches your eat, accompanied by
the soprano trill of a swallow and an acapella team of bush insects.
The trail allows travel to the east and west.
~
0 A forest
D1
More Emerald Forest!
~
~
Z 0 262
D3
A woody copse is to the west.
~
~
Z 0 264
S
#264
A Woody Copse~
You've stumbled into a small woody copse.  The trees here have grown
close and their curtains of vines obscure the view in any direction.
The fresh scent of wild thicket flowers hang in the air, the source of
which cannot be found.  A small green carpet lies in the middle of a
clearing, leading you to believe you've happened across someone's
quiet time area.
~
0 A inside
D1
More Emerald Forest!
~
~
Z 0 263
D4
~
secret~
ABZ 0 265
S
#265
The Tree House~
This is a small platform with four walls and a leaf roof rather than
a proper tree house.  Nevertheless, it is very cosy and could accomodate
two quite comfortably.  A pot of jasmine tea is simmering over a fire
and a few plush cushions are scattered on a rug in one corner.  On a
shelf on the west wall are the complete works of Shakespeare, while
another book lies half-read on the floor.
~
0 AYZ inside
D5
~
secret~
ABZ 0 264
S
#266
A Small Clearing~
You stand in a small clearing deep in the Emerald Forest. The ground
shows no evidence of trees being cut down or any other indication
that the clearing is carved from axe or hand, yet the borders seem too
neat to be the result of Mother Nature's whim. In some areas the
shrubs and bushes appear to have gone out of their way (if that is
possible) to align themselves, and the soft wood grass while not having
the blunt heads of a kept garden seem to be growing neatly in line all
by themselves. Strong magic is at work here.
~
0 A forest
D0
A dense path is northwards.
~
~
Z 0 260
D3
A ragged trail lies westwards.
~
~
Z 0 267
S
#267
The Ragged Trail~
You stand on a ragged forest trail with passage leading in all four
directions. The pathways to the north, south and east lead deeper
into the woods, while a winding trail west seems to end in a small
clearing. From where you stand you can see small movement and
curious sound which you can't quite make out. The tree branches
sway softly while you decide your next course.
~
0 A forest
D0
A woodland trail lies northwards.
~
~
Z 0 259
D1
A small clearing opens eastwards.
~
~
Z 0 266
D2
You see the south-easterly end of the forest.
~
~
Z 0 284
D3
You see a bunch of pixies and brownies in a game.
~
~
Z 0 268
S
#268
The Honey Bun~
Two lines of pixies and brownies stand facing one another yelling
and hooting in excitement. They seem to be deep in a game of
'Pixie, Brownie and Honey Bun'. A small bag filled with pipeweed
seed is placed squarely in the middle of the line, while both teams
are numbered off. A number is called, and the respective brownie
or pixie has to run forward, grab the bag and return to the line
without being touched. Looks like great fun.
~
0 A forest
D1
A ragged trail lies to the east.
~
~
Z 0 267
D2
The south-east end of the Bonanza is there.
~
~
Z 0 283
D3
You see a fairly large clearing to the west.
~
~
Z 0 269
S
#269
A fairly large clearing~
There is an incredible sight before you! Dozens and dozens of
green clad pixies and oak brown dressed brownies are milling
around in a fairly large clearing, which stretches on to the east and
south. Little temporary stalls have been set up, selling a wide
variety of enchanting desserts, cream puffs and wonderful potions.
The grand Pixie-Brownie Bonanza Festival seems up in force, and
there are no signs of it ending in the near future...
~
0 A forest
D1
You see a bunch of pixies and brownies in a game.
~
~
Z 0 268
D2
The south-west end of the pixie bonanza is there.
~
~
Z 0 281
D3
You see a three way woodland ahead.
~
~
Z 0 270
S
#270
The three way woodland~
You stand at the middling spot of a three way woodland trail deep
in the Emerald Forest. There are clear passages to the north, west
and east, while the path to the south abruptly ends at the foot of a
sheer cliff face, with a wall so smooth that it would be impossible
to climb. A variety of bird song and animal sound fill the air.
~
0 A forest
D0
You see a trail ahead.
~
~
Z 0 256
D1
You see a fairly large clearing to the east.
~
~
Z 0 269
D3
A forest trail lies to the west.
~
~
Z 0 271
S
#271
A Forest Trail~
The somewhat ragged west-ward forest trail makes a sharp right and
southernly turn here, making further travel to the west difficult
if not impossible, would be safer to backtrack and find another
path instead of hacking through the notoriously resilient trees of the
Emerald Forest. A tall tree with huge leafy branches branches stands
here tempting you to take a break and rest in it's shade.
~
0 A forest
D0
A tall tree with huge leafy branches blocks your way.
~
tree~
ABZ 0 253
D1
You see a three way woodland to the east.
~
~
Z 0 270
D2
A lovely trail lies south.
~
~
Z 0 273
S
#272
A Dwindling Forest Path~
The forest path begins to dwindle here.  It's obvious you've entered
a part of the forest seldom visited by anyone.  You notice the richness
of the flora here, with a wider and thicker range of herbs growing in
wild abandon across the ground or in small cul-de-sacs formed at the
roots of the oak trees.  You hear a rustle in the bushes, but staring
intently without trying to look too obvious, you notice nothing.
~
0 A forest
D1
A Lovely trail lies there.
~
~
Z 0 273
D2
You see a small tombstone to the south.
~
~
Z 0 274
S
#273
A Lovely Trail~
You are following a faint north-south trail in the Emerald Forest.
Swallows and Bluebirds fill the air with song and laughter, and you
spy a small red-breast Robin sitting motionless on a branch on one of
the oak trees. The serenity of this forest is amazing, you feel at
peace and safe, as though you just stepped into a fairy tale where
the knights kill all the trolls, and nobody stays hungry. It's hard
not to day dream, walking here.
~
0 A forest
D0
A Forest trail lies to the north.
~
~
Z 0 271
D2
You see a wood-path.
~
~
Z 0 275
D3
A forest path lies to the west.
~
~
Z 0 272
S
#274
The Tombstone~
There is something rather peculiar about this part of the Emerald
Forest. A small tombstone sits in the middle of a small clearing.
Carved from a white substance, it's shiny surface reflects what
little sunlight that manages to escape from the umbrella covering
of trees surrounding the grave. Freshly picked flowers lie at the
foot of the tombstone, while strange symbols are lovingly engraved
on it. The strange thing is there are no paths leading from or to the
area, which would puzzle even the most observant elf or ranger. Who
would pick flowers for a lone grave and leave no evidence of passing?
~
0 A forest
E
tomb tombstone~
Etched on the well-dusted tombstone are the following words...

                             In loving
                             memory
                             of my
                             beloved Bella..

                                                DD.
~
D0
A forest path lies northwards.
~
~
Z 0 272
D1
You see a wood-path.
~
~
Z 0 275
S
#275
The Wood-Path~
The Wood-path you're following gets more pronounced and used here,
a testimony that the Emerald Forest isn't populated (or at least
explored and travelled) only by it's original furry or buzzing citizens.
Multi-coloured flowers dance gaily in the wind while clinging to the feet
of the tall oak and pine trees flanking the forest road. Flying
squirrels leap from branch to branch, probably searching for a
delicious cashew or two.
~
0 A forest
D0
A lovely hail lies north.
~
~
Z 0 273
D2
You see a clearing.
~
~
Z 0 276
D3
You see a tombstone.
~
~
Z 0 274
S
#276
Woodkeeper's Clearing~
The path ends in a medium sized clearing. A small wooden sign states
quite dogmatically "WoodKeeper's Clearing. Forest haters not welcomed.
Orcs, Bugbears and Goblins keep out!". A number of elves and humans
dressed in a mixture of green and brown stand around here engaging in
friendly conversation. The actual Keeper's Meet hasn't started yet,
apparently there are rangers from distant woodlands still trying to
make it for the meeting. A pile of scrolls sit on a small table,
probably pamphlets to be distributed to the arriving participants of
the meeting.
~
0 A forest
E
map scroll scrolls pamphlets~
*-*

           O oooo         The Map of Emerald Forest
           (    )                as pawed by
            \   |    Smokey,  Ranger Bear extrordinaire
             (  )
                                                                  N
                /---                             =-\
               |    --/==========\                  \            /^\
                \--- <            >          /------\\            |
                      \  CLOVER  /        _/         \           -|-
    /-----\            \\      /         |            \           |
    /      \             \- /--|        /              \\
    /  The  \             /           /                  \
    /        /          /           /                     \\
   -/ Witch    --------|-----------|---\                    \\
  //         -         |                \         /=====>     \
  -   Woods  |         |                 \--------<  MY |      \\\\\\\\
   |         |         |                          \ HOME|
   /\\-|-\\--|\        |                           \====>
  |    |       \       |
  |  The DEAD  //      |    E M E R A L D
  |         ///        |
  | MOORS  /           |           F O R E S T
  \       /-          ---
   -\\---/             |        /---\\
                       |      // The  \\\
                        \-----/          \
                              \  Bonanza   \
                               \\--===\\\\\\\

~
D0
A wood-path lies ahead.
~
~
Z 0 275
D1
Some green vines lies to the east.
~
~
Z 0 277
S
#277
The Green Vines~
Thick green vines form an impossible barrier to the south.. There is
no reason to doubt that these vines possess the same ability to
block even the most determined machete-armed lumber-dwarf then all
the others. What does seem a bit strange, however, are faint footsteps
leading up to the vines and abruptly stopping. Could they merely be
tracks from an age past, now lost to the world and found only in time
and memory?
~
0 A forest
D0
You see a grove in the forest.
~
~
Z 0 278
D1
The border of the forest lies east.
~
~
Z 0 279
D3
You see a clearing.
~
~
Z 0 276
S
#278
The Silent Grove~
You've managed to wander into a small silent grove in the forest.
For some strange reason most of the forest noises seem to have
disappeared, though you can feel the rustle of the leaves beneath
your feet as you walk. The silence isn't really eerie, however, but
more of a contemplative quietness. Small stones are arranged in an odd
fashion on the ground, much the way seating chairs would be arranged
should the speaker be in the middle of a circle. It's almost as though
a little tribe of beavers just had a river-dam guild meeting and have
left for lunch.
~
0 A forest
D2
You see thick green vines in the yonder.
~
~
Z 0 277
S
#279
The Southern border~
You are skirting the southern border of the Emerald Forest. A sheer
mountain face blocks any further exploring to the south and east,
while the forest streches on to the north and to the west. A fallen
log lies here, softing morning due and rain spray clinging to it's
sparkling bark. No rotting scent seems to come from it as most
logs would emit.
~
0 A forest
D0
You see nothing special there.
~
~
Z 0 280
D3
You see thick green vines in the yonder.
~
~
Z 0 277
S
#280
The Wood Area~
The trail leading south from here starts sloping downward into a
richer wood area. The undisturbed nature of the flora suggests that
this is a rarely travelled part of the forest even by it's own
standards. A small mouse-deer runs across the trail, followed by
a lazy looking lynx. To the north you can just make out a clearing
through the trees, and there seems to be movement.
~
0 A forest
D0
You see nothing special there.
~
~
Z 0 281
D1
A clearing is to the east.
~
~
Z 0 282
D2
You see the southern border of the forest.
~
~
Z 0 279
S
#281
The Bonanza~
Standing here at the south-west end of the Brownie-Pixie Bonanza
Festival, your senses are quickly overloaded with sight, sound
and smell. Brownies clad in soft brown cloth with little feathered
hats mingle happily with their slightly smaller and greener cousins,
the forest pixies. An almost musical chitter-chatter fills the
air, while the aroma of freshly baked treats drift in from the
north. There seems to be a forest dweller's competition, what
with the many games the pixies and brownies seem to be playing. A tug
of war is currently in progress, with the heaving Brownies having
a slight lead over the grunting Pixies.
~
0 A forest
E
sign~
Buy   - Buy an Item.

  Order your flowers fast!

~
D0
You see a fairly large clearing.
~
~
Z 0 269
D1
The south-east end of the Bonanza is there.
~
~
Z 0 283
D2
You see nothing special there.
~
~
Z 0 280
S
#282
In a Myrtle Shade~
You are in a clearing ringed by mulberry bushes.  You hear racuous
shouts of festivity coming from the north  where the Brownie-Pixie
Bonanza is in full swing.  In the centre of the clearing is an old
Myrtle tree, under the shade of which some revellers have taken to
rest.  A lone thrush sighs from a branch of the tree.  To the west
a trail slopes gently down.
~
0 A forest
D0
The south-east end of the Bonanza is there.
~
~
Z 0 283
D3
A wood area.
~
~
Z 0 280
S
#283
The Bonanza~
You are standing at the south-east end of the Brownie-Pixie Bonanza
Festival. A major element of the celebration involves the grand
feasting of the Great Pie of Friendship. A great huge pumpkin pie
the size of farmer's cart stands proudly on a stone table with a white
tablecloth amidst a bodyguard regiment of apples, peaches, raspberries
and cookies. The dozens of eager eaters seem a bit impatient,
apparently this year's Bonanza Chairman (or Grand Pooh-ba) hasn't
opened the ceremony yet.
~
0 A forest
D0
You see a bunch of pixies and brownies in a game of Honey Bun.
~
~
Z 0 268
D1
You see the South-easterly end of the forest.
~
~
Z 0 284
D2
A clearing is to the south.
~
~
Z 0 282
D3
The south-west end of the Bonanza is there.
~
~
Z 0 281
S
#284
South-easterly end of the forest~
You stand at the southern most end of the Emerald Forest. The path
continues on north, while to the west appears to be a large clearing
with sounds of laughter and conversation drifting in with the breeze.
There is a sheer drop to the south, while moutains stretch on as far
as your eyes can see. The terrain belows seems mostly rock and stone
and has spare vegetation. You can just make out a small path heading
roughly to the east through a cluster of bushes and trees.
~
0 A forest
D0
You see a ragged trail.
~
~
Z 0 267
D1
You see a garden.
~
~
Z 0 285
D3
A Bonanza!.
~
~
Z 0 283
S
#285
Within a garden~
You've managed to stumble into an oriental home. A small wooden hut
sits to the south of a garden lovingly nurtured with blooming yellow,
white and red flower blossoms. Two stone lions sit on wooden pillars
guarding entrance to the garden, while two jade dragons guard the door
to the hut proper. A small bucket pulled well stands next to a pen of
chickens and ducks who cluck and quack away merrily. Carrots, cabbages
and rice are grown in a medium sized plot of land to the north. There
is a small rock pool to the east.
~
0 A field
D1
You see a rocky pool.
~
~
Z 0 286
D2
You see somebody's house.
~
~
Z 0 287
D3
You see the southern end of the forest.
~
~
Z 0 284
S
#286
A peaceful rock pool~
You've entered a very peaceful part of the mystic's home. A crystal clear
pool sits here with large smooth pebbles neatly arranged all around it's
circumference. Peering into the pool, the unmoving mirror like surface of
the water reflect your image. There is no way of knowing exactly how deep
the pool is, but it must be very deep since you can't see the bottom. There
is a small wooden bench here beckoning you to sit and rest for a while,
and ponder things you've put aside, and think on matters you've forgotten.
~
0 A field
D3
You see a garden.
~
~
Z 0 285
S
#287
Yun Fei Yang's humble abode~
You stand in the living room of a small wooden hut. A small partioned
kitchen is to the south of here. The spartan furniture, tidiness and
simple basic furniture hint at the occupier's character. There is a
beautiful painting of a young oriental women dressed in long flowing
silk on one of the walls. Parchments with foreign exotic wordings in
flowing black ink script sit on a desk. A small book catches your eye,
it's title being "Zhuge Liang's Chinese-Theran Dictionary". Some of
the scrolls here are written in a language you can understand.
~
0 A inside
E
book dictionary~
As you flip open the dictionary, it falls open to a well-read page...

Tian            -> Heavenly sky
Can             -> Mystical web
Shen            -> Special
Gong            -> Force
Ni              -> You
Wo              -> Me
Gan             -> Dare
Dou             -> Fight
Kan             -> See
Si              -> Die
Gou             -> Dog
Yan Se          -> Colour
Qi Dao          -> Pray
Jiu Ming        -> Help!
Pang Pai        -> Clan
Jing Cha        -> ?
Ruan Dang       -> ?
Tan Dang        -> ?
Shen Shi        -> ?
Zhan Shi        -> ?
Yong Shi        -> ?
Shen Xian       -> Immortal
Fa Lao Sao      -> Whining

-*-
~
D0
You see a garden.
~
~
Z 0 285
S
#288
The Ruined Monastery~
Tangled vines of ivy hang down from what remains of the arch-entranced
of this small monastery.  It is ruined beyond repair and seems to have
been abandoned many years ago.  There is a quiet and melancholic silence
in the air.  You notice footprints in the dust that lead west into a
leaf-strewn courtyard and continue into a small chapel.  You notice for
the first time that that area of the monastery seems to have been spared
the dereliction that the rest of the monastery has fallen into.
~
0 A inside
D2
The old dirt track continues south.
~
~
Z 0 215
D3
You see a huge chapel.
~
~
Z 0 289
S
#289
The Chapel of Saint Sebastian~
You stand within the only standing structure of the once proud Monastery.
Evidently the chapel is looked after for the floors are swept, pews wiped
and the stained-glass windows in good working order. A modest pulpit
made of mahogany with a carved pine cross attached to it faces a few rows
of wooden benches. Probably cared for by questing paladins or clerics
on a pilgrimage, you wonder if any of the faithful might be nearby. To
the west wall you see a hole large enough for you to squeeze through.
~
0 A inside
D1
You see a huge monastary there.
~
~
Z 0 288
D3
You see a knight in the distance.
~
~
Z 0 290
S
#290
Outside the Wall of the Monastery~
You stand in a small clearing outside the west wall of a small
chapel within a monastery. Birdsong fills the air while butterflies
yellow and red flutter about happily. A tall large oak brings shade
further west, but all movement to the north and south is prevented by a
combination of trees and the old stone walls of the monastery. There
is a serenity and a sense of life and peace, hinting that it is often
used by others as a place of worship or contemplation.
~
0 A field
D1
You see a chapel in the distance.
~
~
Z 0 289
S
#291
The Dead Moors~
Everything is black here.  These bleak moorlands are where the witches
plant the bodies of their victims, where the rotted corpses will rise by
moonlight as soulless pumpkin men.  The fetid marsh pools have been the
graves of countless creatures, and the choking stench of death rises
from them.
~
0 A forest
D0
More Dead Moors!
~
~
Z 0 292
D1
More Dead Moors!
~
~
Z 0 251
S
#292
The Dead Moors~
Everything is black here.  The fogs rolls into the edge of the woods to
the north, while in every other direction the desolate marshes darken
your spirits.  Small creatures are feeding on each other at your feet,
while others are clawing their way to the surface of the mud.  A sudden
wind blows the fog away, and you see a small lake through the tall reeds
to the west.
~
0 A forest
D0
More eerie woods!
~
~
Z 0 294
D1
More Dead Moors!
~
~
Z 0 293
D2
More Dead Moors!
~
~
Z 0 291
S
#293
The Dead Moors~
Everything is black here.  The fog rolls into the edge of the woods to
the north, while in every other direction the desolate marshes darken
your spirits.  Small creatures are feeding on each other at your feet,
while others are clawing their way to the surface of the mud.
~
0 A forest
D0
More eerie woods!
~
~
Z 0 228
D1
More Dead Moors!
~
~
Z 0 249
D2
More Dead Moors!
~
~
Z 0 251
D3
More Dead Moors!
~
~
Z 0 292
S
#294
The Witch Wood~
You are in the eerie domain of the Weird Sisters.  Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor.  The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems
to taunt you from the cover of darkness.  To the south a fog rolls out
onto a dead marsh.
~
0 A forest
D0
More eerie woods!
~
~
Z 0 226
D1
More eerie woods!
~
~
Z 0 228
D2
More Dead Moors!
~
~
Z 0 292
S
#295
A Broken Jetty~
You are at the head of a broken jetty, feeling the rotted timbers give
way beneath your feet.  The end of the jetty, which has long since
collapsed, stands over a dark still lake.  You look over the deep black
waters and see lights on the shore of an island hidden in the mists.
~
0 A field
D1
More eerie woods!
~
~
Z 0 222
S
#296
A Woodkeeper's Cabin~
You walk into the first cabin you see.  It is simply but comfortably
furnished.  There are four beds in the cabin, where the woodkeepers of
the Forest may rest after their patrols.  There is a small chest by the
foot of the bed.
~
0 DWXYZ inside
D0
The Wood-Keepers' Outpost is to the north.
~
~
Z 0 234
S
#297
Inside the mountain~
You walk into a large enclosure with gracious bison carvings and imported
Swiss furniture. Cracked Egyptian pots with large flowering ferns sit on
rainbow coloured sheepskin rugs. On the east wall, there is a charcoal
sketched portrait of a party of raiding ragers standing over a field of
multilated bodies of mages and clerics.

Someone with bad taste obviously lives here.
~
0 AD mountain
D3
You see a huge boulder there.
~
boulder~
ABZ 0 206
S
#298
Inside a Cottage~
You are inside a neat and spotlessly clean cottage. The sanded wood plank
floors and timbered walls gleam in the soft light of several small oil lamps,
polished and waxed. Small ornaments of various shapes and sizes hang on the
walls and bright tapestries drape the rough wooden furniture and curtained
glass windows. Odd pieces of silver and crystal are sitting upon a long
trestled table in the middle of the room.. Flowers from the forest, all cut
and arranged blossom from various vases and clay pots. The whole cottage
looks bright and cheerful even with nightfall. Obviously, someone with
good tastes lives here!
~
0 D inside
D1
A Bedroom.
~
rose-wood door~
ABZ 0 299
S
#299
Redbaron's Bedroom~
You walk into a much smaller room filled with sculptures instead of small
ornaments: over a hundred of them, lining the walls in holographic niches
as well as scattered around the floor on ornate pedestals. The variety, as
you have come to expect, is astonishing, ranging from human-style chunks of
simple stone and wood to others that were more like tethered living creatures
than works of art. Each is illuminated by a flaming blood candle, giving a
sharp contrast to the darkness around. You can barely make out a huge bed
that lies in the northeast corner of this gloomy room. Several other portals
seem to lead out of this room. You wonder where they may lead to...
~
0 D inside
D3
You see a lovely living room.
~
rose-wood door~
Z 0 298
S
#0

#SPECIALS
M 207 spec_cast_cleric	* the Spriggan
M 216 spec_cast_undead	* Aude
M 217 spec_cast_undead	* Gertrude
M 218 spec_cast_undead	* Hela
M 234 spec_poison	* a hellHound
M 237 spec_cast_undead	* Demon-Elf
M 239 spec_cast_mage	* Marisa
M 291 spec_cast_mage	* the Devil Lieutenant
S

#RESETS
D 0 204 5 1	* A Mountain Pass: door to the down: closed
D 0 264 4 1	* A Woody Copse: door to the up: closed
D 0 265 5 1	* The Tree House: door to the down: closed
D 0 271 0 1	* A Forest Trail: door to the north: closed
D 0 297 3 1	* Inside the mountain: door to the west: closed
D 0 298 1 1	* Inside a Cottage: door to the east: closed
M 0 235 1 205 1	* the mountain boogum (A Mountain Pass)
M 0 258 2 206 2	* a nymph (A Thickly-Wooded Dell)
M 0 259 2 207 2	* a nymph (A Signpost in the Enchanted Forests)
M 0 290 1 207 1	* a ranger (A Signpost in the Enchanted Forests)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 259 2 208 2	* a nymph (A Fae Crossing)
M 0 207 1 208 1	* the Spriggan (A Fae Crossing)
E 0 259 0 0		*	a blood candle: as a light
M 0 219 1 209 1	* Young Jim (Road to the Vale of Clover)
E 0 214 0 17		*	a Four-Leaf Clover: held in the hands
M 0 220 3 210 3	* Happy Farmer (In Clover)
M 0 221 3 211 3	* Young HotBlood (A Green Hillock)
M 0 221 3 211 3	* Young HotBlood (A Green Hillock)
M 0 221 3 211 3	* Young HotBlood (A Green Hillock)
M 0 222 1 211 1	* Maddie the local beauty (A Green Hillock)
E 0 212 0 5		*	a lavender floral dress: on the body
O 0 213 0 212	* a badly-written love sonnet (A Secluded Corner of the Meadow)
M 0 220 3 213 3	* Happy Farmer (The Village Square)
M 0 220 3 213 3	* Happy Farmer (The Village Square)
M 0 224 2 213 2	* a good wife (The Village Square)
M 0 224 2 213 2	* a good wife (The Village Square)
O 0 280 0 213	* an old well (The Village Square)
M 0 225 1 214 1	* the village idiot (An Old Dirt Track)
M 0 233 1 216 1	* farmer (Farmer Griff' Farm)
G 0 248 0		*	a vanilla milkshake
G 0 247 0		*	an Omelette Surprise
G 0 249 0		*	a plate of pancakes
G 0 250 0		*	goose-liver pate
G 0 251 0		*	Griff's Roast Duck
G 0 252 0		*	a herbal pig's brain stew
G 0 253 0		*	a Char Siew Bun
G 0 245 0		*	a Big Ol'Pack Sack
G 0 246 0		*	a purplish brinjal gourd
G 0 255 0		*	an apron
G 0 254 0		*	Farmer Griff's Culinary Secrets
M 0 269 1 217 1	* a gremlin (The Witch Wood)
M 0 210 1 219 1	* the Devil's Huntsman (The Altar of Sacrifice)
E 0 241 0 16		*	a Hell-Spear: wielded
M 0 227 1 219 1	* a Sylph (The Altar of Sacrifice)
O 0 221 0 219	* Altar of Sacrifice (The Altar of Sacrifice)
P 0 222 -1 221 1	* Altar of Sacrifice: the heart of a nymph
M 0 283 1 221 1	* the Devil's Huntsman (The Witch Wood)
E 0 241 0 16		*	a Hell-Spear: wielded
M 0 282 1 221 1	* a hellHound (The Witch Wood)
M 0 285 1 222 1	* the Devil's Huntsman (The Witch Wood)
E 0 268 0 16		*	a Hell-Blade: wielded
M 0 234 1 222 1	* a hellHound (The Witch Wood)
M 0 291 1 223 1	* the Devil Lieutenant (The Wall of Shadows)
E 0 281 0 14		*	a bone bracelet: on the left wrist
M 0 216 1 224 1	* Aude (The Cavern of the Witch Sisters)
E 0 202 0 16		*	a Morning-Star named "VainGlory": wielded
M 0 217 1 224 1	* Gertrude (The Cavern of the Witch Sisters)
E 0 258 0 3		*	the skin of an elven princess: around the neck (1)
M 0 218 1 224 1	* Hela (The Cavern of the Witch Sisters)
E 0 203 0 3		*	a Graven Ikon of Saint Sebastian: around the neck (1)
O 0 276 0 224	* Scrying Pool (The Cavern of the Witch Sisters)
P 0 275 0 276 1	* Scrying Pool: Lancelot's Signet Ring
M 0 286 1 225 1	* the Devil's Huntsman (The Witch Wood)
E 0 241 0 16		*	a Hell-Spear: wielded
M 0 280 1 225 1	* a hellHound (The Witch Wood)
M 0 271 1 226 1	* a gremlin (The Witch Wood)
M 0 270 1 227 1	* a gremlin (The Witch Wood)
M 0 268 1 228 1	* a gremlin (The Witch Wood)
M 0 208 2 229 2	* a gremlin (The Entrance of the Witch Wood)
M 0 208 2 229 2	* a gremlin (The Entrance of the Witch Wood)
M 0 254 2 230 2	* a dryad (Under Dark Woods)
M 0 201 2 231 2	* a dryad (The Emerald Forest)
M 0 260 2 231 2	* a nymph (The Emerald Forest)
M 0 261 2 232 2	* a nymph (The Emerald Forest)
M 0 201 2 233 2	* a dryad (A Well-Used Trail Through The Forest)
M 0 240 2 233 2	* a lady ranger (A Well-Used Trail Through The Forest)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 263 1 234 1	* a lady ranger (The Woodkeepers' Outpost)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 213 1 234 1	* the Ancient Ranger Lord (The Woodkeepers' Outpost)
E 0 201 0 6		*	an ancient Ranger Lord's Stetson: over the head
M 0 212 1 235 1	* the Ancient Ranger Guildmaster (The Guildmaster's Cabin)
M 0 214 1 236 1	* the ancient ranger bear (Smokey's Supplies)
G 0 236 0		*	Smokey's Map
G 0 243 0		*	a brown leather gourd
G 0 244 0		*	an elven wafer
G 0 224 0		*	a herbal potion
G 0 279 0		*	a ranger's knapsack
M 0 256 2 237 2	* a dryad (The Emerald Forest)
M 0 256 2 237 2	* a dryad (The Emerald Forest)
M 0 261 2 238 2	* a nymph (In the Emerald Forest)
O 0 225 0 238	* a blue-capped mushroom (In the Emerald Forest)
M 0 260 2 240 2	* a nymph (The Lost Grotto)
M 0 228 1 240 1	* Irin (The Lost Grotto)
E 0 226 0 16		*	a yew bow: wielded
M 0 287 3 241 3	* a nymph (By a Stream)
M 0 287 3 241 3	* a nymph (By a Stream)
M 0 287 3 241 3	* a nymph (By a Stream)
M 0 202 2 242 2	* a nymph (The Waterfall Glade)
M 0 288 1 242 1	* a ranger (The Waterfall Glade)
E 0 240 0 16		*	an ashen longbow: wielded
O 0 227 0 242	* an ancient sandstone altar (The Waterfall Glade)
O 0 278 0 242	* a rock pool (The Waterfall Glade)
M 0 258 2 243 2	* a nymph (In the Emerald Forest)
M 0 202 2 244 2	* a nymph (In the Emerald Forest)
M 0 257 2 245 2	* a dryad (The Emerald Forest)
M 0 255 2 246 2	* a dryad (The Only Stump in the Forest)
M 0 266 1 246 1	* a ranger (The Only Stump in the Forest)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 255 2 247 2	* a dryad (The Emerald Forest)
M 0 206 1 247 1	* a ranger (The Emerald Forest)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 254 2 248 2	* a dryad (The Forest Road)
M 0 209 2 249 2	* a fiendish donkey (The Dead Moors)
M 0 209 2 249 2	* a fiendish donkey (The Dead Moors)
M 0 275 1 249 1	* the pumpkin man (The Dead Moors)
M 0 279 1 250 1	* a fiendish donkey (The Dead Moors)
M 0 273 1 250 1	* the pumpkin man (The Dead Moors)
M 0 274 1 251 1	* the pumpkin man (The Dead Moors)
M 0 272 1 252 1	* the pumpkin man (The Dead Moors)
O 0 238 0 253	* a sword-stick (A Hill in the Marsh)
M 0 237 1 253 1	* Demon-Elf (A Hill in the Marsh)
E 0 260 0 1		*	a gold scarab ring: on the left finger
E 0 261 0 6		*	a green serpent-tressed wig: over the head
M 0 264 1 254 1	* a ranger (The Forest Road)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 257 2 255 2	* a dryad (The Forest Road)
M 0 265 1 256 1	* a ranger (A Trail)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 238 1 257 1	* Imbessar (A Shady Bridge)
E 0 262 0 6		*	the dead star circlet: over the head
E 0 264 0 16		*	the whipping tail of a manticore: wielded
M 0 248 2 258 2	* a brownie (The Shady bridge)
M 0 248 2 259 2	* a brownie (A Woodland Trail)
M 0 289 1 260 1	* a ranger (A Dense Path)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 249 2 261 2	* a brownie (A Woodland Trail)
M 0 249 2 262 2	* a brownie (In the Emerald Forest)
O 0 228 0 262	* a bole (In the Emerald Forest)
P 0 229 -1 228 1	* a bole: a cache of nuts
M 0 240 2 263 2	* a lady ranger (The Emerald Forest Choir)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 230 1 263 1	* Kortho (The Emerald Forest Choir)
G 0 269 0		*	a word
M 0 229 1 265 1	* the marmalade cat (The Tree House)
E 0 233 0 16		*	a marmalade orb: wielded
O 0 256 0 265	* a snowy-white cushion (The Tree House)
P 0 257 -1 256 1	* a snowy-white cushion: a rusty iron key
O 0 239 0 265	* book cabinet (The Tree House)
P 0 230 -1 239 1	* book cabinet: Herman Melville's "Moby Dick"
P 0 237 -1 239 1	* book cabinet: Marcel Proust's "A la Recherche du Temps Perdu"
M 0 247 2 266 2	* a brownie (A Small Clearing)
M 0 244 2 267 2	* a pixie (The Ragged Trail)
M 0 247 2 267 2	* a brownie (The Ragged Trail)
M 0 241 2 268 2	* a pixie (The Honey Bun)
M 0 241 2 268 2	* a pixie (The Honey Bun)
M 0 205 2 268 2	* a brownie (The Honey Bun)
M 0 203 2 269 2	* a pixie (A fairly large clearing)
M 0 203 2 269 2	* a pixie (A fairly large clearing)
M 0 205 2 269 2	* a brownie (A fairly large clearing)
M 0 243 2 270 2	* a pixie (The three way woodland)
M 0 204 2 271 2	* a sprite (A Forest Trail)
M 0 250 2 272 2	* a sprite (A Dwindling Forest Path)
M 0 250 2 272 2	* a sprite (A Dwindling Forest Path)
M 0 204 2 273 2	* a sprite (A Lovely Trail)
M 0 262 2 274 2	* a lady ranger (The Tombstone)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 251 2 275 2	* a sprite (The Wood-Path)
M 0 251 2 276 2	* a sprite (Woodkeeper's Clearing)
M 0 262 2 276 2	* a lady ranger (Woodkeeper's Clearing)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 252 2 277 2	* a sprite (The Green Vines)
M 0 252 2 277 2	* a sprite (The Green Vines)
M 0 253 2 278 2	* a sprite (The Silent Grove)
M 0 239 1 278 1	* Marisa (The Silent Grove)
E 0 263 0 5		*	a beautiful gown of white samite: on the body
E 0 265 0 16		*	the dagger of Yog-Sothoth: wielded
M 0 253 2 279 2	* a sprite (The Southern border)
M 0 243 2 280 2	* a pixie (The Wood Area)
M 0 242 2 281 2	* a pixie (The Bonanza)
M 0 246 2 281 2	* a brownie (The Bonanza)
M 0 223 1 281 1	* Sheeka Trilquill (The Bonanza)
G 0 204 0		*	a single black Rose
G 0 205 0		*	a Lily of the Valley
G 0 206 0		*	a basket of daisys
G 0 207 0		*	English Irises
G 0 208 0		*	a nosegay of rosebuds
G 0 209 0		*	a box of downy violets
G 0 210 0		*	a vase of snow poppies
G 0 211 0		*	a sunflower bouquet
G 0 242 0		*	a bunch of tulips
G 0 270 0		*	a dozen pink carnations
G 0 271 0		*	a casket of Fairy Dandelions
G 0 272 0		*	a Carrion Flower
G 0 273 0		*	a tub of bright yellow crocuses
M 0 267 1 282 1	* a ranger (In a Myrtle Shade)
E 0 240 0 16		*	an ashen longbow: wielded
M 0 231 1 282 1	* Sir Sorrow (In a Myrtle Shade)
E 0 232 0 16		*	a sword called "Swiftbird": wielded
E 0 231 0 11		*	the Knight Melancholic's shield: as a shield
M 0 242 2 283 2	* a pixie (The Bonanza)
M 0 245 2 283 2	* a brownie (The Bonanza)
M 0 245 2 283 2	* a brownie (The Bonanza)
M 0 215 1 283 1	* the Grand Pooh-Ba (The Bonanza)
E 0 277 0 17		*	the Grand Pooh-Ba's Staff: held in the hands
M 0 244 2 284 2	* a pixie (South-easterly end of the forest)
M 0 246 2 284 2	* a brownie (South-easterly end of the forest)
O 0 278 0 286	* a rock pool (A peaceful rock pool)
M 0 232 1 287 1	* Yun Fei Yang (Yun Fei Yang's humble abode)
E 0 234 0 17		*	the TianCanShenGong manual: held in the hands
O 0 274 0 287	* a cactus (Yun Fei Yang's humble abode)
O 0 235 0 289	* the Bible (The Chapel of Saint Sebastian)
M 0 226 1 290 1	* a Knight (Outside the Wall of the Monastery)
E 0 215 0 16		*	a Crusader's Sword: wielded
E 0 216 0 3		*	a wooden cross: around the neck (1)
E 0 217 0 12		*	a white surcoat: about the shoulders
E 0 218 0 5		*	a battle-worn mailed shirt: on the body
E 0 219 0 7		*	a pair of light steel leggings: on the legs
E 0 220 0 8		*	a pair of steel sollerets: on the feet
M 0 278 1 291 1	* a fiendish donkey (The Dead Moors)
M 0 211 2 291 2	* the pumpkin man (The Dead Moors)
O 0 266 0 291	* a three-eyed root (The Dead Moors)
M 0 277 1 292 1	* a fiendish donkey (The Dead Moors)
M 0 211 2 292 2	* the pumpkin man (The Dead Moors)
O 0 267 0 292	* a three-eyed root (The Dead Moors)
M 0 276 1 293 1	* a fiendish donkey (The Dead Moors)
M 0 284 1 294 1	* the Devil's Huntsman (The Witch Wood)
E 0 268 0 16		*	a Hell-Blade: wielded
M 0 281 1 294 1	* a hellHound (The Witch Wood)
M 0 236 1 295 1	* an Apparition (A Broken Jetty)
O 0 223 0 296	* a wooden chest (A Woodkeeper's Cabin)
P 0 224 -1 223 1	* a wooden chest: a herbal potion
S

#SHOPS
214 0 0 0 0 0 120 80 7 19
223 0 0 0 0 0 120 80 0 23
233 0 0 0 0 0 120 80 0 23
0

#$