#AREADATA Name Elvenhame~ VNUMs 40100 40199 Credits Xyza~ Security 9 LevelRange 1 100 End #MOBILES #40101 GuildMaster Master~ the Guildmaster~ Your Guildmaster stands here, patiently waiting to teach you. ~ G'hirjil D'Umordin regards you, reading your soul. At his side is his most prized weapon, a scythe of great power, and his hands are ready to grab it in a flash. He wears a long dark robe, and daring to look closely at him, you see that he is a lichdrow. ~ elf~ ABGRV H -900 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40102 GuildMaster Master~ the Guildmaster~ Your Guildmaster stands here, patiently waiting to teach you. ~ He wears a colorful tunic and patchwork leggings. In his hands is his most prized possession, a harp of gold, whose strings sparkle in the torchlight. ~ elf~ ABGV H 900 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40103 GuildMaster~ the Guildmaster~ Your Guildmaster stands here, glowing with energies he is channeling from the floor upon which he stands. ~ You feel a tingling as the Guildmaster summons forth a Vortex of Mystical Power. His robe sparks with flashing lights as he pulls in more and more energy from the world around him. ~ elf~ ABGRV H -900 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40104 GuildMaster Master WeaponsMaster Weapons~ the WeaponsMaster~ Your Guildmaster, the Master of Weapons, stands here, patiently waiting to teach you. ~ Tordril Thedrilson wears light but strong armor. On his head is a jeweled helm, a gift from an elven queen. At his side is his most prized weapon, an enchanted broadsword with a jeweled hilt. He stands ready to grab it in a flash. ~ elf~ ABGTV H 0 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40105 GuildMaster Master~ the Guildmaster~ Your Guildmaster stands here, morphing constantly. ~ He changes shape so often, you don't really know what he'll be next, or if you're even looking at him. Once in a while he looks like something recognizable, an elf, or a drow, or a giant, or a wererat... ~ elf~ ABGRV H 0 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40106 GuildMaster Master~ the Guildmaster~ Your Guildmaster stands here, scowling at the thought of Paladins roaming the world. ~ Your Guildmaster stands here, patiently waiting to teach you the dark arts and skills needed to combat those cleric-warriors known as Paladins, whose sole purpose in life appears to be to destroy all that do not walk in the light. He wears dark armor, bloodstained in a few places, and his huge axe is within ready reach. ~ elf~ ABGQV H -1000 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40107 GuildMaster Master Paladin~ the Guildmaster~ Your Guildmaster stands here, patiently waiting to teach you. ~ The Guildmaster stands here, patiently waiting to teach you spells and skills tried and tested against those who would bring darkness upon the world. So bright is his armor that you think it glows of its own inner light. His longsword is engraved with magical runes of power, its hilt sparkling with diamonds and rubies. ~ elf~ ABGQV H 1000 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40108 GuildMaster Master~ the Guildmaster~ Your Guildmaster stands here quietly praying. ~ The Guildmaster quietly prays to his god that you will learn much and please the powers that be. He wears clerical robes, and on his head is a mitre. The beatific look on his face tells you at once that he is at one with his god. ~ elf~ ABGQV H 0 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40109 GuildMaster Master~ the Guildmaster~ Your Guildmaster hovers here. ~ The Guildmaster hovers here, patiently waiting to teach you something new in the black arts. You look at him and see that he is nearly entirely cloaked from your sight, but you vaguely make out the features of the dreaded lichdrow. You will learn... yes, you will learn... ~ elf~ ABGRV H -1000 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 sit sit male 3400 0 0 medium unknown #40110 GuildMaster~ the Guildmaster~ Your Guildmaster sits with his back against the wall. ~ The Guildmaster has learned the wisdom of keeping the wall to his back, for it prevents a backstab. He regards you with shifty eyes, one hand absently twirling his moustache, knowing at all times who is where in his guild. His clothing is fashionable but not gaudy. ~ elf~ ABGV H -900 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40111 GuildMaster~ the Guildmaster~ Your Guildmaster adjusts the settings on the telescope. ~ The GuildMaster wears a dark blue robe with silver moons and stars. Partially covering his grey hair is a small matching cap. Peeking out from many pockets in his robe are scrolls and a compass. A small telescope also threatens to fall out of one of his pockets. ~ elf~ ABGRV H 0 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40112 GuildMaster~ the Guildmaster~ Your Guildmaster stands here, patiently waiting to teach you. ~ The Guildmaster stands here, patiently waiting to teach you something new. At his side is his most prized weapon, and his hands are ready to grab it in a flash. ~ elf~ ABGV H -900 0 30 0 50d10+9500 8d6+28 8d6+28 none -30 -30 -30 -30 E ABCD 0 0 stand stand male 3400 0 0 medium unknown #40113 Bank President Banker~ the President of the Bank~ The President of the Bank hopes you will deposit more gold. ~ Wearing conservative clothing, the President of the Bank is here to see that the tellers treat the bank customers with courtesy (and also that they do not embe401le). He is a grey- elf, welcoming all to the bank. ~ elf~ ABGTV Hc 0 0 50 0 50d10+4500 8d6+28 5d8+19 none -30 -30 -30 -30 CDEFHIJKN ABCD 0 0 stand stand male 5000 0 0 medium unknown #40114 cityguard guard captain~ the Captain of the City Guard~ The Captain of the City Guard sits at his cluttered desk. ~ Wearing the uniform of a captain of the City Guard, he looks up from his work and wonders what crime you wish to report. ~ elf~ ABGTV 0 0 0 40 0 15d10+1850 1d1+400 4d8+13 none -13 -13 -13 -13 EFHIJKT 0 EG 0 sit sit male 500 0 0 medium unknown #40115 cityguard guard~ the Cityguard~ The Cityguard stands ready to defend the lawful. ~ He looks watchful and alert. Better be careful. ~ elf~ AGTV 0 0 0 30 0 6d12+853 1d1+400 4d6+8 none -9 -9 -9 -9 CFT 0 EG 0 stand stand male 200 0 0 medium unknown #40116 cityguard guard patroller~ the Cityguard Patroller~ The Cityguard Patroller searches for criminals. ~ He looks watchful and alert, his eyes icy, his demeanor no-nonsense. ~ elf~ AGTV 0 0 0 30 0 6d12+853 1d1+400 4d6+8 none -9 -9 -9 -9 CFT 0 EG 0 stand stand male 200 0 0 medium unknown #40117 cityguard gate guard gateguard~ the Gate Guard~ The Gate Guard stands watch against invaders. ~ He watches the gate and those who enter and leave the city, hoping to stop troublemakers before they get too far into the city. ~ elf~ AGTV 0 0 0 30 0 6d12+853 1d1+400 4d6+8 none -9 -9 -9 -9 CFT 0 EG 0 stand stand male 200 0 0 medium unknown #40118 lieutenant cityguard guard~ the Lieutenant of the Cityguard~ The Lieutenant of the Cityguard stands here looking bored. ~ He looks like he hasn't been in a good fight in a long time. Want to make his day? ~ elf~ AGTV 0 0 0 35 0 10d10+1300 1d1+400 4d7+11 none -11 -11 -11 -11 CFT 0 EG 0 stand stand male 200 0 0 medium unknown #40119 tavernkeeper barkeep blane~ Blane the Tavernkeeper~ Blane the Tavernkeeper prepares his special drinks. ~ He has a lean and hungry look, unexpected for one who works with food and drink all day and all night, but Blane prepares drinks, he has a cook who prepares the meals, and he is careful of his figure because he likes the looks the local girls give him. He never married, but word has it he once had a girlfriend and nearly married her. It is also said that he is wise beyond his years (and he has a lot of years on him) and will gladly spend a little time giving people some training if they'll keep those gold pieces coming and enjoy the drinks. ~ elf~ ABGHKTV H 0 0 35 0 10d10+1300 1d1+400 4d7+11 none -11 -11 -11 -11 BCEFHIJN 0 FIJ 0 stand stand male 1200 0 0 medium unknown #40120 Ilse barmaid maid~ Ilse the Barmaid~ Ilse the Barmaid balances a tray of foaming beer mugs. ~ This shapely lass has been a barmaid for as long as anyone can remember. Her welcome smile and low cut blouse make her a favorite among the patrons of the tavern. Her blonde hair is braided and wrapped around her head, and her blue eyes sparkle with friendship. ~ elf~ ABGV 0 0 0 20 0 3d9+333 1d1+400 2d8+5 none -4 -4 -4 -4 IJN 0 P 0 stand stand female 1000 0 0 medium unknown #40121 Sam harpsichordist player~ Sam the harpsichord player~ Sam is sitting at the harpsichord waiting for your request. ~ An overweight human who has obviously spent more time sitting at harpsichords in bars than exercising his muscles out on adventures, Sam plays the instrument like a dream. His black skin shines in the torchlight as his fingers lightly dance over the keys. Whatever you ask him to play, don't ask him to play it again. ~ human~ ABGV 0 0 0 10 0 2d7+121 1d1+200 1d8+1 none 1 1 1 1 FHIJN 0 T 0 sit sit male 200 0 0 medium unknown #40122 Laslow gambler~ Laslow the gambler~ Laslow the gambler deals out the cards. ~ Tall, thin, pale, this man looks as though he hasn't seen much sunlight. Indeed, look at his wrists, and you could swear he has spent much time shackled in a prison cell. His clothes are rumpled and his hair needs a brushing. ~ elf~ ABG 0 600 0 12 0 2d10+150 1d1+200 1d10+3 none 0 0 0 0 IJN 0 LN M sit sit male 155 0 0 medium unknown #40123 Frenschi gambler~ Frenschi the gambler~ Frenschi the gambler counts his winnings. ~ Frenschi has a short moustache and bushy eyebrows. His pale skin reflects an aversion to sunlight. His brown eyes dart here and there as he keeps track of everyone at the table. ~ human~ ABG 0 600 0 12 0 2d10+150 1d1+200 1d10+3 none 0 0 0 0 IJN 0 LN M sit sit male 155 0 0 medium unknown #40124 Jeaves~ Jeaves the seller of servants~ Jeaves is here waiting to sell you a servant. ~ He is dressed neatly and formally, and has an air of superiority and wisdom about him. ~ elf~ ABGV 0 900 0 40 0 15d10+1850 1d1+400 4d8+13 none -13 -13 -13 -13 BCEFHIJN AB 0 0 sit sit male 1400 0 0 medium unknown #40125 kitten cat pet~ the kitten~ A small loyal kitten with grey and black stripes is here. ~ The kitten looks like a cute, little, fierce fighter. ~ cat~ ABU 0 400 0 1 2 2d6+11 1d1+99 1d4+0 scratch 8 8 8 10 U 0 P H stand stand either 1 0 0 tiny unknown #40126 puppy dog pet~ the puppy~ A small loyal puppy with big brown eyes is here. ~ The puppy looks like a cute, little, fierce fighter. ~ dog~ ABJU F 400 0 3 2 4d6+25 1d1+99 1d6+0 bite 7 7 7 10 N 0 C 0 stand stand either 0 0 Q small unknown #40127 doberman dog pet~ the doberman~ A large, loyal doberman is here. ~ The doberman looks like a strong, fierce, tenacious fighter. ~ dog~ ABJU F 400 0 7 3 6d10+60 1d1+149 2d4+1 bite 4 4 4 8 CDL 0 C 0 stand stand either 0 0 0 medium unknown #40128 falcon bird pet~ the falcon~ A loyal falcon circles overhead. ~ The falcon looks like a strong, fierce fighter. ~ song bird~ ABIJU FZ 0 0 12 3 6d10+130 1d1+99 2d5+3 claw 0 0 0 8 N 0 C 0 stand stand either 0 0 U small unknown #40129 human mercenary~ the human mercenary~ A mercenary stands here waiting for a job. ~ You see an assassin down on his luck looking to be freelanced out. ~ human~ ABJTU 0 0 0 15 0 3d9+208 1d1+200 2d6+3 pierce -2 -2 -2 -5 CDEIKLU 0 0 0 stand stand male 5 0 0 medium unknown F par GHIJK #40130 dwarven mercenary~ the dwarven mercenary~ A dwarf stands here waiting to serve his master. ~ You see a warrior who thinks nothing of selling his services. ~ dwarf~ ABGJ 0 600 0 20 0 3d9+333 1d1+400 2d8+5 thwack -4 -4 -4 -8 CDEIKLU 0 0 0 stand stand male 5 0 0 medium unknown #40131 giant mercenary~ the giant mercenary~ A giant stands by awaiting his master's command. ~ You see a giant who will be loyal to his master... for a price. ~ giant~ ABGJ 0 0 0 30 0 6d12+853 1d1+200 3d10+12 smash -9 -9 -9 -13 CDEIKLU 0 0 0 stand stand male 5 0 0 huge unknown #40132 Thedril Saphorson mayor~ Thedril Saphorson, Mayor of Elvenhame~ Thedril Saphorson, Mayor of Elvenhame, is here. ~ He has been Mayor of Elvenhame nearly forever, or so most of the citizens will tell you. You can tell he doesn't spend much time sitting at his desk in City Hall, for he's much too lean and muscular, obviously a man to take his exercise walking around the city and greeting citizens. Nobody has yet caught him kissing a baby, but then, there are very few babies out on the streets of Elvenhame. ~ elf~ AGHT 0 0 0 48 2 15d10+1850 1d1+400 4d8+13 punch -13 -13 -13 -14 CDEFIJKNS 0 MNO Q stand stand male 1999 0 0 medium unknown #40133 kitten cat~ the little kitten~ A tan kitten with blue eyes is here. ~ The kitten's ears are tipped with dark brown, as is its nose. Its tail is entirely dark brown. It looks soft and cuddly. ~ cat~ AU 0 200 0 3 2 2d6+51 1d1+99 1d6+0 scratch 5 5 5 2 U 0 P H stand stand either 2 0 0 tiny unknown #40134 alley cat alleycat~ the scrawny alleycat~ A scrawny alleycat searches for food. ~ It looks as though it hasn't eaten in days, and its fur has lost that lustre you find on the fur of loved pets. Plaintively it mews, hoping you have something for it to eat. ~ cat~ AU 0 200 0 6 2 2d7+80 1d1+99 1d7+1 scratch 4 4 4 4 U 0 P H stand stand either 5 0 0 small unknown #40135 drunk man~ the drunk~ The drunk wobbles as he walks. ~ He has liquor on his breath and bloodshot eyes. ~ human~ AG 0 -100 0 12 0 2d10+150 1d1+200 1d10+3 none 0 0 0 0 IJN 0 LN M stand stand male 90 0 0 medium unknown #40136 shopkeeper man Kal'ille~ Kal'ille M'Gorn~ Kal'ille M'Gorn, the shopkeeper, waits for you to make up your mind. ~ He wipes the counter, dusts the shelves of goods, and whistles a happy tune. Whenever you're ready, buy something. He'll gladly stop cleaning to take your gold and give you a necessity in return. ~ elf~ AGHTV 0 0 0 48 2 15d10+1850 1d1+400 4d8+13 punch -13 -13 -13 -14 CDEFIJKNS 0 MNO Q stand stand male 2400 0 0 medium unknown #40137 citizen man~ a citizen~ An elvish citizen is here, wondering what you are looking at. ~ Wearing a green robe, this citizen appears to be one of the many magic users who lives in the city. He does not much like being stared at, and considers weaving a spell to keep you from harming him. In hopes of preserving his mental power, he smiles at you, hoping that you are friendly. ~ elf~ AGHR O 500 0 13 0 2d10+150 1d1+400 2d4+2 magic -1 -1 -1 -3 FU 0 OP EFG stand stand male 100 0 0 medium unknown #40138 citizen woman~ a citizen~ An elvish citizen is here, showing off her new robe. ~ She is very proud of the purple cloth and golden belt and thinks it goes good with her eyes. ~ elf~ AGHR O 500 0 13 0 2d10+150 1d1+400 2d4+2 magic -1 -1 -1 -3 U 0 OP EFG stand stand female 75 0 0 medium unknown #40139 elf child~ the elf child~ The elf child is here, playing with a toy. ~ The child is too busy playing to pay attention to you. ~ elf~ AGH O 500 0 4 0 2d7+46 1d1+400 1d5+1 none 6 6 6 0 U 0 OP EFG stand stand either 3 0 0 medium unknown #40140 citizen man~ a citizen~ A drow citizen is here, wondering what you are looking at. ~ Wearing a red robe, this citizen appears to be one of the many magic users who lives in the city. He does not much like being stared at, and considers weaving a spell to keep you from harming him. ~ elf~ AGHR O -500 0 13 0 2d10+150 1d1+400 2d4+2 magic -1 -1 -1 -3 U 0 OP EFG stand stand male 100 0 0 medium unknown #40141 citizen woman~ a citizen~ A drow citizen is here, showing off her new whip. ~ She is very proud of the snake-headed whip and can't wait to see what kind of damage it does. ~ elf~ AGHR O -500 0 13 0 2d10+150 1d1+400 2d4+10 magic -1 -1 -1 -3 U 0 OP EFG stand stand female 175 0 0 medium unknown #40142 drow child~ the drow child~ The drow child is here, playing with a toy. ~ The child is too busy playing to pay attention to you. ~ elf~ AGH O -500 0 4 0 2d7+46 1d1+400 1d5+1 none 6 6 6 0 U 0 OP EFG stand stand either 3 0 0 medium unknown #40143 citizen man~ a citizen~ A grey-elven citizen is here, wondering what you are looking at. ~ Wearing a blue robe, this citizen appears to be one of the many magic users who lives in the city. He does not much like being stared at, and considers weaving a spell to keep you from harming him. In hopes of preserving his mental power, he smiles at you, hoping that you are friendly. ~ elf~ AGHR O 0 0 13 0 2d10+150 1d1+400 2d4+2 magic -1 -1 -1 -3 U 0 OP EFG stand stand male 140 0 0 medium unknown #40144 citizen woman~ a citizen~ A grey-elven citizen is here, showing off her new robe. ~ She is very proud of the blue velvet robe and silver belt and thinks it goes good with her eyes. ~ elf~ AGHR O 0 0 13 0 2d10+150 1d1+400 2d4+2 magic -1 -1 -1 -3 U 0 OP EFG stand stand female 125 0 0 medium unknown #40145 grey-elven elf child~ the grey-elven child~ The grey-elven child is here, playing with a toy. ~ The child is too busy playing to pay attention to you. ~ elf~ AGH O 0 0 4 0 2d7+46 1d1+400 1d5+3 none 6 6 6 0 U 0 OP EFG stand stand either 3 0 0 medium unknown #40146 butcher~ De'Lyron P'Gille the butcher~ De'Lyron P'Gille the butcher is here waiting for your order. ~ He wields a mean meat cleaver, and the clean cut of his meat is proof enough he knows how to use it. ~ elf~ ABGV 0 -900 0 40 0 15d10+1850 1d1+400 4d8+13 cleave -13 -13 -13 -13 BCEFHIJN ABCD 0 0 stand stand male 2000 0 0 medium unknown #40147 Nech'lir blacksmith~ Nech'lir the blacksmith~ Nech'lir the blacksmith hammers the finishing touches on a vest. ~ This mighty drow is more muscular than most because of his calling in life. The forge is his friend, the hammer an extension of his arm. He appreciates fine armor and fine workmanship. ~ elf~ ABGV 0 -900 0 40 0 15d10+1850 1d1+400 4d8+13 pound -13 -13 -13 -13 CDEFHIJKN ABCD 0 0 stand stand male 2000 0 0 medium unknown #40148 Sarn'otha jeweller~ Sarn'otha Vent'Mir the jeweller~ Sarn'otha Vent'Mir, the jeweller, stands behind the counter. ~ The jeweller looks older than old, unusual for one of the drowish race. Her black skin is wrinkled, her white hair without the lively lustre seen on most drow manes. She wears a light blue tunic, dark blue leggings, and a necklace of brilliant sapphires. For a moment she is busy looking at a gem under a magnifying lens. Then she notices you are at the counter and looks up, hoping you will buy something from her. ~ elf~ ABGV 0 -900 0 40 0 15d10+1850 1d1+400 4d8+13 pound -13 -13 -13 -13 CDEFHIJKN ABCD 0 0 stand stand female 2000 0 0 medium unknown #40149 Gethnir'Rah weaponssmith~ Gethnir'Rah F'nith the weaponsmith~ Gethnir'Rah F'nith, the weaponsmith, beats upon the metal of a newly formed blade. ~ The weaponsmith has bulging muscles and his skin glistens with sweat. Unusual for an elf, but this one is dedicated to the making of weapons and blades. His skin is ruddy from exposure to the flames of his forge. One arm is white-scarred with what looks like cuts from sword battles, but his bare chest and other arm are free of blemish. Gethnir'Rah F'nith looks up at you absently and wonders if he should return to his work or sell you something. ~ elf~ ABGV 0 900 0 40 0 15d10+2050 1d1+400 4d8+13 pound -13 -13 -13 -13 CDEFHIJKN ABCD 0 0 stand stand male 2000 0 0 medium unknown #40150 healer adept~ The Healer Adept~ The Healer Adept is here. ~ You see a grey-elven maiden with long reddish-brown hair tied back with ribbons of every rainbow color. Her long robe shimmers. She serves the Goddess of Magic by uttering magic spells which heal and help others. ~ elf~ ABGQVaf DFH 0 0 55 0 50d10+4500 1d1+400 5d8+14 divine -20 -20 -20 -20 AFH ABCD 0 0 stand stand female 5000 0 0 medium unknown #40151 necromancer shopkeeper Xaixara~ The Necromancer-Alchemist~ The Necromancer-Alchemist is here brewing another potion. ~ You see a dark-elven maiden with long brown hair streaked with gold. Unlike most drow, she has light skin and looks more like a grey-elf or a light-elf. Her lavender eyes spark with amusement as she brews a deep-red potion and sets it on the shelf behind her. At her throat is a tattoo of a fiery-winged bird rising from flames. At her side in a silver loop she has a long scythe etched with the runes of five magics and glowing with a magical aura. Her black robe is embroidered in silver with pictures of skulls. An aura of knowledge and discipline surrounds her. Looking closer, you realize that the nearly absolute beauty you see of her is illusion, covering the fact that she is a lichdrow. ~ elf~ ABGRV DHNUZc -1000 0 51 0 50d10+4500 1d1+400 5d8+14 acbite -40 -40 -40 -40 AFHK ABCD 0 0 stand stand female 10000 0 0 medium unknown #0 #OBJECTS #40101 fountain water light~ the Fountain of Light~ (Good Aura) The Fountain of Light is here, offering water to the thirsty.~ quartz~ fountain AGIOR 0 100000 100000 'water' 0 0 0 0 0 P E fountain water light~ This fountain was formed of a single huge piece of quartz. An aura of goodness surrounds it. The water is clear and clean. ~ #40102 fountain water magic lapis~ The Fountain of Magic~ The Fountain of Magic shoots clear water into the air.~ quartz~ fountain ABGOR 0 100000 100000 'water' 0 0 0 0 0 P E fountain water magic lapis~ This fountain was formed of a single huge piece of lapis lazuli. In the center of the fountain pool is a lapis statue of Xyza, Goddess Source of All Magic, dual streams of clear water shooting from her outstretched hands. ~ #40103 fountain blood darkness shadow gore~ the Fountain of Gore~ The Fountain of Gore is here, blood shooting up and falling back down into the pool.~ obsidian~ fountain CGOR 0 10000 10000 'blood' 0 0 0 0 0 P E fountain blood darkness shadow gore~ This fountain was formed of a single huge piece of obsidian and its content is not water but blood, the blood of innocents sacrificed to the evil gods. Around the outside of the pool are carvings of demons torturing babies. ~ #40104 pit donation~ the donation pit~ The donation pit is here.~ granite~ container O 0 10000 0 0 1000 100 0 0 0 P E pit donation~ The donation pit in the Temple of Light receives articles given for the use of those less fortunate, in hopes that they will see the Light and follow the path of goodness. ~ #40105 pit donation~ the donation pit~ The donation pit is here.~ granite~ container O 0 10000 0 0 1000 100 0 0 0 P E pit donation~ The donation pit receives articles given for the use of those less fortunate, in hopes that they will turn to the ways of magic, tolerating all regardless of paths followed. ~ #40106 pit donation~ the donation pit~ The donation pit is here.~ granite~ container O 0 10000 0 0 1000 100 0 0 0 P E pit donation~ The donation pit receives articles given for sacrifice to the gods of darkness and evil. ~ #40107 vest uniform~ City Guard vest~ Looks like a uniform vest on the floor here.~ cloth~ armor 0 AD -4 -4 -4 0 0 6 50 75 P #40108 trousers uniform~ City Guard trousers~ A pile of cloth has been dumped on the floor.~ cloth~ armor 0 AF -4 -4 -4 0 0 6 60 80 P #40109 helmet helm~ City Guard helmet~ The City Guard helmet shines with reflected light.~ steel~ armor 0 AE -4 -4 -4 0 0 6 100 100 P #40110 standard boots~ City Guard boots~ A pair of boots is here, shiny but worn.~ leather~ armor 0 AG -4 -4 -4 0 0 6 110 100 P #40111 standard armguards~ City Guard armguards~ A pair of armguards lies here neglected.~ cloth~ armor 0 AI -4 -4 -4 0 0 6 80 90 P #40112 plain ring cityguard~ City Guard Ring~ A plain ring of pewter glints faintly on the floor.~ pewter~ treasure G AB 0 0 0 0 0 6 10 500 P A 2 1 A 4 1 #40113 standard shield~ City Guard shield~ A shield lies forgotten here.~ steel~ armor 0 AJ -4 -4 -4 -4 2 6 120 400 P #40114 citysword blade~ City Guard sword~ A nondescript blade lies here gathering dust.~ steel~ weapon G AN sword 2 5 slash D 6 70 100 P A 18 2 A 19 2 E sword blade~ While it doesn't look like anything special, this sword has a sharp blade and might yet be worth something to someone if wielded. ~ #40115 shillelagh stick~ City Guard shillelagh~ A thick stick of oak lies here.~ wood~ weapon G AN mace 2 6 smash 0 6 90 90 P A 18 1 A 19 3 E shillelagh stick club~ It's a little worn in places where its former owner smashed the hard heads of some criminals in town. ~ #40116 standard chain mail chainmail~ City Guard chainmail~ You see a City Guard's chainmail vest.~ steel~ armor G AD -5 -5 -5 -5 2 8 140 300 P A 1 1 #40117 dashing cape~ a dashing City Guard cape~ You see a dashing City Guard cape neatly folded here.~ cloth~ armor G AK -5 -5 -5 -5 0 8 50 500 P A 5 1 A 7 2 E dashing cape~ There is something about this cape... You've seen them before, on certain City Guardsmen... They always look so dashing in them... ~ #40118 lieutenant sword~ City Guard Lieutenant Sword~ City Guard Lieutenant Sword is lying here.~ steel~ weapon G AN sword 4 8 slice 0 8 100 1000 P A 18 3 A 19 2 #40119 lieutenant helmet helm~ City Guard Lieutenant Helmet~ A shiny helmet lies here waiting to be used.~ steel~ armor G AE -5 -5 -5 -5 2 8 130 2000 P A 20 -5 #40120 captain helmet helm~ City Guard Captain's Helmet~ The City Guard Captain left his helmet here.~ silver~ armor G AE -6 -6 -6 -6 2 10 140 2600 P A 3 1 #40121 captain jacket~ City Guard Captain's Jacket~ The City Guard Captain left his jacket here.~ cloth~ armor G AD -6 -6 -6 -6 0 10 100 1900 P A 2 1 A 4 1 A 5 1 #40122 captain cape blue~ blue City Guard Captain's Cape~ The City Guard Captain left his blue cape here.~ velvet~ armor G AK -6 -7 -7 -6 0 10 120 2300 P A 1 1 #40123 captain gloves blue~ City Guard Captain's blue gloves~ A pair of pretty blue gloves is here.~ velvet~ armor G AH -6 -6 -6 -6 0 10 20 1000 P A 2 1 #40124 golden scimitar captain~ City Guard Captain's Golden Scimitar~ A shiny golden scimitar waits to be bloodied.~ gold~ weapon G AN sword 4 5 slice 0 10 80 2190 P A 18 4 A 19 3 #40125 captain boots~ City Guard Captain's Boots~ A pair of worn boots sits here undisturbed.~ leather~ armor G AG -6 -6 -6 -6 1 10 150 2900 P A 13 10 A 14 25 #40126 captain striped trousers~ City Guard Captain's Striped Trousers~ A pair of striped trousers lay here in a heap.~ cloth~ armor G AF -6 -6 -6 -6 0 10 110 2600 P A 2 1 A 13 10 A 20 -5 #40127 mug beer~ a foaming mug of beer~ A foaming mug of beer is here, chilled to perfection.~ glass~ drink N A 64 64 'beer' 0 0 5 40 25 P #40128 flagon ale~ a flagon of ale~ A flagon of ale is here, waiting to be drunk.~ brass~ drink N A 64 64 'ale' 0 0 10 90 35 P #40129 carafe elvish wine~ a carafe of fine elvish wine~ A carafe of fine elvish wine sits here.~ glass~ drink N A 64 64 'elvish wine' 0 0 15 120 90 P #40130 goblet icewine~ a chilled goblet of icewine~ A chilled goblet of purple icewine is here.~ silver~ drink N A 64 64 'icewine' 0 0 20 110 110 P #40131 signet-ring ring~ the Mayor's Signet-Ring~ A silver ring studded with emeralds lies here.~ silver~ armor GJK AB -15 -14 -15 -16 0 50 10 6500 P A 7 3 A 13 20 A 20 -9 E signet-ring ring~ This silver ring looks flawless, close examination of the gems reveals that each gem, if not flawless, is nearly so. ~ #40132 tuxedo suit~ a tuxedo~ A suit of formal clothes is neatly laid out for use.~ silk~ armor GY AK -10 -14 -14 -9 0 40 40 7000 P A 4 1 A 7 2 A 17 -10 E tuxedo~ Although it is made of silk, it is a sturdy suit of clothing and lends a certain debonair attitude to its wearer. It is said that clothes maketh the man. Wear this and see how true that old saying is. ~ #40133 canteen water~ a canteen of water~ You see a canteen of water here.~ metal~ drink N A 64 64 'water' 0 0 0 40 30 P #40134 large sack~ a large canvas sack~ A large canvas sack is here.~ canvas~ container N A 300 0 0 15 75 2 20 60 P #40135 backpack leather~ a leather backpack~ A leather backpack is here.~ leather~ container N AD 700 0 0 25 100 10 60 120 P #40136 sleeping bag sleepingbag~ a sleeping bag~ A quilted sleeping bag is here.~ cloth~ furniture N A B DFGHIJ HIKL ACDEFG ACDEFG 30 200 200 P E sleeping bag sleepingbag~ It is made of quilted cotton filled with some stuff that makes it warm to sleep in on a cold night. There is a small label near the seam. ~ E label~ It says, Capacity: 2 persons, 1000 lbs. Weight: 20 To use: Drop on floor/ground and rest or sleep on or in it. Manufacturer guarrantees nothing. WARNING: Flammable, keep away from lamps, torches, campfires, and fire-breathing dragons. ~ #40137 bacon slice~ a slice of bacon~ A slice of bacon looks delicious.~ food~ food N A AC AC 0 0 0 0 10 20 P #40138 link sausage~ a link of sausage~ A juicy link of sausage tempts you.~ food~ food N A D AC 0 0 0 0 10 35 P #40139 spicy nuggets chicken~ some spicy chicken nuggets~ A plate of spicy chicken nuggets is here.~ food~ food N A BD D 0 0 0 5 30 75 P #40140 pork ribs~ some port ribs~ A plate of steaming pork ribs is here.~ food~ food N A ACD ABD 0 0 0 8 30 75 P #40141 barbecue brisket beef~ some strips of barbecue brisket~ You see a plateful of delicious barbecue brisket.~ food~ food N A ABCD ACD 0 0 0 10 40 75 P #40142 veal tenders~ a plateful of veal tenders~ A plateful of veal tenders tempts you to eat.~ food~ food N A CE AE 0 0 0 15 40 99 P #40143 chainmail vest~ a chainmail vest~ A vest is lying on the ground.~ steel~ armor N AD -4 -4 -4 -4 2 5 150 290 P #40144 scale mail jacket~ a scale mail jacket~ A scale mail jacket is gathering dust on the ground.~ steel~ armor N AD -5 -5 -5 -5 2 6 160 350 P #40145 chainmail skirt~ a chainmail skirt~ A chainmail skirt lies here.~ steel~ armor N AF -5 -5 -5 -5 2 6 140 330 P #40146 chainmail leggings~ a pair of chainmail leggings~ You see a pair of chainmail leggings on the ground.~ steel~ armor N AF -5 -5 -5 -5 2 6 160 375 P #40147 steel-toed steel boots~ a pair of steel-toed boots~ A pair of steel-toed boots lies neglected on the ground.~ steel~ armor N AG -5 -5 -5 -4 1 6 110 340 P #40148 steel reinforced gloves~ a pair of steel-reinforced gloves~ You see a pair of heavy gloves here.~ steel~ armor N AH -3 -3 -3 -3 1 5 80 250 P #40149 platemail jacket~ a jacket of platemail~ You see a heavy jacket on the floor.~ steel~ armor N AD -7 -7 -7 -4 2 8 180 500 P #40150 steel bracers~ a pair of plain steel bracers~ A couple of small hoops lie here.~ steel~ armor N AM -2 -2 -2 -2 0 3 40 50 P #40151 ruby~ a sparkling ruby~ A small sparkling red stone is here.~ corundum~ gem GN AO 0 0 0 0 0 10 10 1000 P A 2 2 #40152 emerald~ an emerald~ A polished green stone, emerald shaped, is sitting here.~ corundum~ gem GN AO 0 0 0 0 0 14 10 1000 P A 3 2 #40153 sapphire~ a sapphire~ A sapphire sparkles from its lowly position on the ground.~ corundum~ gem GN AO 0 0 0 0 0 18 10 1300 P A 4 1 A 12 20 #40154 diamond~ a diamond~ A diamond glitters in the light.~ diamond~ gem GN AO 0 0 0 0 0 23 10 2000 P A 1 2 A 5 2 #40155 diamond ring~ a diamond engagement ring~ A diamond engagement ring is here.~ diamond~ jewelry N AB 0 0 0 0 0 30 10 4000 P A 7 1 #40156 golden bracelet gold~ a golden bracelet~ A small hoop of gold glitters here.~ gold~ jewelry N AM 0 0 0 0 0 15 30 1200 P #40157 silver bracer~ a silver bracer~ You see a silver bracer on the ground.~ silver~ jewelry N AB 0 0 0 0 0 13 20 110 P #40158 topaz collar~ a topaz-encrusted collar~ A collar encrusted with amber-hued gems glitters here.~ quartz~ jewelry GN AB 0 0 0 0 0 25 40 14500 P A 3 3 A 12 25 #40159 dagger~ a dagger~ A dagger stands upright in the dirt here.~ steel~ weapon N AN dagger 2 6 slice 0 3 30 60 P #40160 knife sharp~ a sharp knife~ A sharp knife is here.~ iron~ weapon N AN dagger 3 6 slash 0 4 40 90 P #40161 short sword~ a short sword~ You see a short sword lying neglected in the dirt.~ steel~ weapon N AN sword 8 4 bite 0 20 50 130 P #40162 long sword longsword~ a longsword~ A longsword of iron lies on the ground.~ iron~ weapon N AN sword 3 8 grep 0 9 90 250 P #40163 small axe~ a small axe~ A small axe lies in a pool of blood.~ steel~ weapon N AN axe 3 9 cleave 0 13 110 320 P #40164 mace small~ a small mace~ A small mace leans against the wall.~ steel~ weapon N AN mace 3 4 crush 0 8 100 280 P #40165 flail~ a flail~ A flail lies neglected on the ground.~ steel~ weapon N AN flail 3 5 none 0 9 90 240 P #40166 whip leather~ a leather whip~ A long curled bit of leather lies here.~ leather~ weapon N AN whip 4 4 whip 0 9 80 244 P #40167 staff sturdy~ a sturdy staff~ A sturdy staff waits to be taken.~ wood~ weapon N AN spear 4 4 thwack 0 11 120 300 P #0 #ROOMS #40100 Outside the East Gate of Elvenhame~ You are outside the East Gate of Elvenhame. To the west is the gate itself. ~ 0 0 city D1 ~ ~ Z 0 318 D3 ~ ~ Z 0 40101 S #40101 Inside the East Gate of Elvenhame~ You are inside the East Gate of Elvenhame. To the west is the Elven city, with its magnificent buildings and wonderful plant life. To the east is wilderness. The gate itself is made of a silvery metal, thick, with sparkling runes engraved upon it. ~ 0 0 city D1 ~ ~ Z 0 40100 D3 ~ ~ Z 0 40102 S #40102 East Main Road~ You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. To the east is the East Gate. ~ 0 0 city D1 ~ ~ Z -1 40101 D3 ~ ~ Z -1 40103 S #40103 East Main Road~ You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. ~ 0 0 city D1 ~ ~ Z -1 40102 D2 ~ ~ ABZ -1 40196 D3 ~ ~ Z -1 40104 S #40104 East Main Road~ You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. ~ 0 0 city D1 ~ ~ Z -1 40103 D3 ~ ~ Z -1 40105 S #40105 Guild Square~ Guild Square is the intersection of Main Road and Guild Road. Lined with fiery-red-leaved maple trees and lavender flowers, this intersection is one of the busiest in Elvenhame. ~ 0 0 city D0 ~ ~ Z -1 40108 D1 ~ ~ Z -1 40104 D2 ~ ~ Z -1 40111 D3 ~ ~ Z -1 40106 S #40106 East Main Road~ You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. ~ 0 0 city D1 ~ ~ Z -1 40105 D3 ~ ~ Z -1 40107 S #40107 East Main Street~ You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. ~ 0 0 city D1 ~ ~ Z -1 40106 D3 ~ ~ Z -1 40121 S #40108 Guild Road~ You are on Guild Road. East you see a newly painted building surrounded by little blue and red flowers, the Music Guild. West you see a dark building surrounded by wild flowers and poorly landscaped, the Necromancers' Guild. ~ 0 0 city D0 ~ ~ Z -1 40109 D1 ~ ~ Z -1 40116 D2 ~ ~ Z -1 40105 D3 ~ ~ Z -1 40115 S #40109 Guild Road~ You are on Guild Road. The road is lined with fiery-red leaved maple trees and lavender flowers. To the east is a store with a large sign on the door. ~ 0 0 city E sign~ OPENING SOON STRADI'S VARIOUS INSTRUMENTS (watch this space) ~ D0 ~ ~ Z -1 40110 D1 ~ ~ ABZ -1 40167 D2 ~ ~ Z -1 40108 S #40110 Guild Road~ You are on Guild Road. The road is lined with fiery-red leaved maple trees and lavender flowers. ~ 0 0 city D0 ~ ~ Z -1 40169 D1 ~ ~ Z -1 40191 D2 ~ ~ Z -1 40109 S #40111 Guild Road~ You are on Guild Road. The road is lined with fiery-leaved maple trees and lavender flowers. ~ 0 0 city D0 ~ ~ Z -1 40105 D1 ~ ~ Z -1 40118 D2 ~ ~ Z -1 40112 D3 ~ ~ Z -1 40117 S #40112 Guild Road~ You are on Guild Road. The road is lined with fiery-red leaved maple trees and lavender flowers. ~ 0 0 city D0 ~ ~ Z -1 40111 D2 ~ ~ Z -1 40113 S #40113 Guild Road~ You are on Guild Road. The road is lined with fiery-red leaved maple trees and lavender flowers. ~ 0 0 city D0 ~ ~ Z -1 40112 D1 ~ ~ Z -1 40120 D2 ~ ~ Z -1 40114 D3 ~ ~ Z -1 40119 S #40114 Guild Road~ You are on Guild Road. The road is lined with fiery-red leaved maple trees and small lavender flowers. ~ 0 0 city D0 ~ ~ Z -1 40113 S #40115 The Necromancer's Guild~ Darkness, gloom, the stench of rotting bodies, fresh and old blood, formaldehyde and embalming fluids... Bodies in a corner, parts of bodies in another corner... Several tables with corpses and experimenting Necromancers... G'hirjil D'Umordin, Drow Guildmaster and Lich Lord, prepares to teach you another lesson in the Art of Death and Undeath... ~ 0 ADK inside D1 ~ ~ Z -1 40108 S #40116 Music Guild~ Drunken revelry abounds in this happy place as one or another bard breaks into song, plays an instrument, or dares to drink another under the table. ~ 0 DK inside D3 ~ ~ Z -1 40108 S #40117 The Channellers' Guild~ The walls are magically protected from sudden outbursts of energy. The entire room glows. In the center of the room, your Guildmaster forms a ball of energy and levitates it, sending it flying around the room. ~ 0 D inside D1 ~ ~ Z -1 40111 S #40118 The WeaponMaster's School~ Walls of stained brown hardwood, adorned with weapons, is what first catches your eye when you enter your guildhouse. Axes, long swords, scimitars gleam in the torchlight. Mats cover the floor. Some warriors are practicing tripping and kicking techniques, others are fencing with different blades. Farther back, you see a class in the art of axe fighting, and another in the art of the mace/club and flail/whip. Tordril Thedrilson, the Guildmaster, knows all weapons and all techniques. ~ 0 D inside D3 ~ ~ Z -1 40111 S #40119 Changeling Guild~ The walls of your guild are always changing color, a kaleidoscope of pattern and lack of pattern. Looking around, you see furniture in the room... or do you? Nothing stays the same for very long, and what was once a sofa now resembles an end-table, now a straight-chair, now a divan... ~ 0 D inside D1 ~ ~ Z -1 40113 S #40120 Anti-Paladins' Guild~ Instruments of torture adorn the walls except for one ancient harpsichord in a far corner. Atop the harp box are the skeletal remains of the last music guildmaster to ever bring a tuning fork near this instrument. The Anti-Paladin Guildmaster eagerly awaits the next Anti-Paladin who wishes to learn some new fighting skill or magical torture method. ~ 0 D inside D3 ~ ~ Z -1 40113 S #40121 East Main Road~ You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. ~ 0 0 city D1 * Looking east on Main Road ~ ~ Z -1 40107 D3 ~ ~ Z -1 40122 S #40122 East Main Road~ You are on the main road in Elvenham. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. ~ 0 0 city D0 ~ ~ Z -1 40140 D1 ~ ~ Z -1 40121 D2 ~ ~ Z -1 40143 D3 ~ ~ Z -1 40123 S #40123 East Main Road~ You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. ~ 0 0 city D0 ~ ~ Z -1 40141 D1 ~ ~ Z -1 40122 D2 ~ ~ Z -1 40142 D3 ~ ~ Z -1 40124 S #40124 Center Square~ Center Square is one of the busiest intersections in Elvenhame. It is equidistant from the fountains and the temples in the center of the city. ~ 0 0 city D0 ~ ~ Z -1 40132 D1 ~ ~ Z -1 40123 D2 ~ ~ Z -1 40128 D3 ~ ~ Z -1 40125 S #40125 West Main Road~ You are on the main road in Elvenhame. This stretch of road is lined with dark green leafed trees offset with dainty white and pink flowers. At the base of these trees are Elven Paint Brush flowers, a native strain. ~ 0 0 city D1 ~ ~ Z -1 40124 D2 ~ ~ Z -1 40146 D3 ~ ~ Z -1 40126 S #40126 West Main Road~ The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. ~ 0 A city D0 ~ ~ Z -1 40179 D1 ~ ~ Z -1 40125 D2 ~ ~ Z -1 40149 D3 ~ ~ Z -1 40127 S #40127 West Main Road~ The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. ~ 0 A city D0 ~ ~ Z -1 40180 D1 ~ ~ Z -1 40126 D2 ~ ~ Z -1 40182 D3 ~ ~ Z -1 40151 S #40128 Middle Road (South)~ The road is lined with nice trees, green leaved, pink flowered. At the bases of the trees are tiny blood-red flowers. ~ 0 0 city D0 ~ ~ Z -1 40124 D1 ~ ~ Z -1 40142 D2 ~ ~ Z -1 40129 D3 ~ ~ Z -1 40146 S #40129 Middle Road (south)~ You are on a road lined with dark green leafed trees offset with dainty white and pink flowers. At the base of the trees are Elven Paint Brush flowers, a native strain. ~ 0 0 city D0 ~ ~ Z -1 40128 D1 ~ ~ Z -1 40145 D2 ~ ~ Z -1 40130 D3 ~ ~ Z -1 40147 S #40130 Middle Road (south)~ When the weather is bright this stretch of road is bathed in sunlight. No trees line the road, but flowers, lots of flowers. Every color of the rainbow is represented. You even recognize some herbs among them. ~ 0 0 city D0 ~ ~ Z -1 40129 D1 ~ ~ Z -1 40136 D2 ~ ~ Z -1 40131 D3 ~ ~ Z -1 40137 S #40131 Middle Road (south)~ This stretch of the road is neatly landscaped with trimmed green shrubbery. ~ 0 0 city D0 ~ ~ Z -1 40130 D1 ~ ~ Z -1 40177 D2 ~ ~ Z -1 40159 S #40132 Middle Road (north)~ When the weather is bright this stretch of road is bathed in sunlight. No trees line the road, but flowers of every color of the rainbow. You even recognize some herbs among them. ~ 0 0 city D0 ~ ~ Z -1 40133 D1 ~ ~ Z -1 40141 D2 ~ ~ Z -1 40124 D3 ~ ~ Z -1 40150 S #40133 Middle Road (north)~ When the weather is bright this stretch of road is bathed in sunlight. No trees line the road, but flowers of every color of the rainbow. You even recognize some herbs among them. ~ 0 0 city D0 ~ ~ Z -1 40134 D1 ~ ~ Z -1 40138 D2 ~ ~ Z -1 40132 S #40134 Middle Road (north)~ When the weather is bright this stretch of road is bathed in sunlight. No trees line the road, but flowers of every color of the rainbow. You even recognize some herbs among them. ~ 0 0 city D0 ~ ~ Z -1 40162 D1 ~ ~ Z -1 40135 D2 ~ ~ Z -1 40133 S #40135 Paladin Guild Hall~ A combination of weaponry and sacred objects decorate the walls here. Scullery pages polish the white tile floor while apprentices prepare to go into the city to help those in need. Paladins of every rank, awaiting lessons with the Paladin Guildmaster, do what they can to improve the looks of the place. ~ 0 DK inside D2 ~ ~ Z -1 40138 D3 ~ ~ Z -1 40134 S #40136 The Sanctuary (Clerics' Guild)~ The plain wooden altar at the far wall catches your eye. On either side, torches burn, flames of red, blue and green casting dancing light upon it. Incense fills the room. Along the walls are stained glass windows depicting various gods/ goddesses and their holy symbols. The Guildmaster patiently waits for the next young cleric to request a lesson in the ways of the gods and their magic. ~ 0 DK inside D0 ~ ~ Z -1 40145 D3 ~ ~ Z -1 40130 S #40137 The Cave (NightWalkers' Guild)~ Darkness rules here. You can hardly see anything but shadows. The walls are adorned with weapons which you cannot see without a light source or infravision, and even then, you must strain to discern what they are. Your Guildmaster is cloaked in shadow, difficult to see, but aware of your presence and awaiting your request for another lesson. ~ 0 AD inside D0 ~ ~ Z -1 40147 D1 ~ ~ Z -1 40130 S #40138 The Temple of Light~ This building of gold is golden bright on the inside as well as on the outside. Here acolytes keep the candles burning brightly. Bright stained glass windows celebrate the sunshine and life itself, some devoted to plant life and some to animal life. The stone beneath your feet is of light marble. ~ 0 D inside D0 ~ ~ Z -1 40135 D1 ~ ~ Z -1 40139 D2 ~ ~ Z -1 40141 D3 ~ ~ Z -1 40133 S #40139 The Altar of Light~ The golden Altar of Light sits in the center of this bright room. Stained glass windows adorn the walls, each depicting different races of beings who walk in the light. On every wall are braziers of bright flame, lightening everything. Looking up, you see that the ceiling is made of a transparent substance, allowing the sky to show through, allowing the sun, on a good day, to shine in. Beneath your feet, the floor is made of light marble. A pit of granite for receiving donations for the poor is located near the altar. ~ 0 D inside D2 ~ ~ Z -1 40140 D3 ~ ~ Z -1 40138 S #40140 The Temple of Light~ This building of gold is golden bright on the inside as well as on the outside. Here acolytes keep the candles burning brightly. Bright stained glass windows celebrate the sunshine and life itself, some devoted to plant life and some to animal life. The stone beneath your feet is of light marble. ~ 0 CD inside D0 ~ ~ Z -1 40139 D2 ~ ~ Z -1 40122 D3 ~ ~ Z -1 40141 S #40141 By the Fountain of Light~ In the center of this bright room is a fountain of rare beauty. Cool crystal clear water shoots into the air and sprinkles down into a pool encased by white quartz. The stone beneath your feet is light marble. ~ 0 D inside D0 ~ ~ Z -1 40138 D1 ~ ~ Z -1 40140 D2 ~ ~ Z -1 40123 D3 ~ ~ Z -1 40132 S #40142 The Fountain of Magic~ You stand before the Lapis Fountain in the temple square. In the center of the fountain pool is a lapis statue of Xyza, dual streams of water shooting from her outstretched hands. Your feet on granite, you gaze at the high shooting water and feel the cool wetness as a breeze blows it in your face. ~ 0 0 city D0 ~ ~ Z -1 40123 D1 ~ ~ Z -1 40143 D2 ~ ~ Z -1 40145 D3 ~ ~ Z -1 40128 S #40143 The Temple of Magic~ The Temple of Magic, while constructed of a grey granite on the outside, is walled with smooth lapis lazuli. Stained glass windows depict various magic spells being used by different mages. Runic lettering at the bottom of each window tell the exact incantation and what it does, but nowhere is there a guide to pronunciation. ~ 0 D inside D0 ~ ~ Z -1 40122 D2 ~ ~ Z -1 40144 D3 ~ ~ Z -1 40142 S #40144 By the Altar of Magic~ The lapis lazuli Altar sits in the middle of a room filled with a soft violet glow. The stained glass windows on the upper walls, each depicting magicians using spells, do not hold the eye as does the Altar. Upon the Altar are four objects. The entire Altar and its contents are bathed in a golden glow. North and west are more of the Temple. A granite donation pit is located near the altar. ~ 0 D inside E four objects~ On the Altar are a chunk of granite, finely polished and glittering, a chalice of clear water, a lit candle, its flame flickering in a soft breeze, and a clear globe inside of which you see sparks and tiny bolts of lightning. ~ D0 ~ ~ Z -1 40143 D3 ~ ~ Z -1 40145 S #40145 The Temple of Magic~ The Temple of Magic, while constructed of a grey granite on the outside, is walled with smooth lapis lazuli. Stained glass windows depict various magic spells being used by different mages. Runic lettering at the bottom of each window tell the exact incantation and what it does, but nowhere is there a guide to pronunciation. ~ 0 D inside D0 ~ ~ Z -1 40142 D1 ~ ~ Z -1 40144 D2 ~ ~ Z -1 40136 D3 ~ ~ Z -1 40129 S #40146 The Fountain of Gore~ Blood shoots up from the obsidian demon's maw in the middle of this dark fountain in the temple square. The stone beneath your feet is basalt, and the whole place reeks of evil. ~ 0 0 city D0 ~ ~ Z -1 40125 D1 ~ ~ Z -1 40128 D2 ~ ~ Z -1 40147 D3 ~ ~ Z -1 40149 S #40147 The Temple of Darkness~ It is so dark inside here that all is shadow, and only with a light source or infravision can you see anything. Evenso, an aura of evil permeates. The walls are carved with pictures of tortures carried out against members of the goodly races, and demons laughing -- at you? ~ 0 AD inside D0 ~ ~ Z -1 40146 D1 ~ ~ Z -1 40129 D2 ~ ~ Z -1 40137 D3 ~ ~ Z -1 40148 S #40148 By the Altar of Shadows~ Surrounded by a black aura of evil, the Altar of Shadows seems to greedily suck in all available light. A statue of Styx Barvakis stands guard nearby, it, too, surrounded by a black aura of pure evil. The eyes of the statue seem to watch your every move. Hard to see what is north or east of you, it's so dark... You have to move in here carefully, for in the floor near the altar is a dark granite donation pit, into which you really do not want to fall... ~ 0 AD inside D0 ~ ~ Z -1 40149 D1 ~ ~ Z -1 40147 S #40149 The Temple of Darkness~ The very walls of this place seem to drink in whatever light shines here, and the atmosphere is purely shadow, purely evil. You strain to see carvings in the walls depicting demons and other fell creatures, tortures of the innocent, and up near the ceiling you *think* you see the face of Styx Barvakis watching over all. It looks like a face, anyway... ~ 0 AD inside D0 ~ ~ Z -1 40126 D1 ~ ~ Z -1 40146 D2 ~ ~ Z -1 40148 S #40150 Guild of Thieves~ As guildhouses go, this guild is one of the richest and most lavishly decorated. Tapestries adorn the walls. In one corner is a marble statue of a man on a rearing horse, his blade drawn. At the tip of the blade is someone's cap, resting until the thief who tossed it there retrieves it. ~ 0 D inside D1 ~ ~ Z -1 40132 S #40151 West Main Road~ The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. ~ 0 A city D0 ~ ~ Z -1 40184 D1 ~ ~ Z -1 40127 D2 ~ ~ Z -1 40186 D3 ~ ~ Z -1 40152 S #40152 West Main Road~ The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. ~ 0 A city D0 ~ ~ Z -1 40188 D1 ~ ~ Z -1 40151 D2 ~ ~ Z -1 40190 D3 ~ ~ Z -1 40153 S #40153 West Main Road~ The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. ~ 0 A city D0 ~ ~ Z -1 40192 D1 ~ ~ Z -1 40152 D2 ~ ~ Z -1 40194 D3 ~ ~ Z -1 40154 S #40154 West Main Road~ The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. ~ 0 A city D1 ~ ~ Z -1 40153 D3 ~ ~ Z -1 40155 S #40155 West Main Road~ The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. ~ 0 A city D1 ~ ~ Z -1 40154 D3 ~ ~ Z -1 40156 S #40156 West Main Road~ The trees that line this stretch of road arch over it, forming a dark green tunnel. It is cooler here than on the more open portions of road, although on very sunny days a ray or two of sunshine may penetrate and kiss the road. To the west you discern an end to the canopy of leaves. ~ 0 A city D1 ~ ~ Z -1 40155 D3 ~ ~ Z -1 40157 S #40157 Inside the West Gate of Elvenhame~ To the east the road is dark, hidden in the shadows of the tunnel caused by the arching of thich trees. To the west is beyond the gate of the city, wilderness. The gate itself is of a silvery metal, thick, and engraved with sparkling runes. ~ 0 0 city D1 ~ ~ Z -1 40156 D3 ~ ~ Z -1 40158 S #40158 Outside the West Gate of Elvenhame~ You see the West Gate of Elvenhame, made of silver and bearing sparkling runic engravings. To the west is wilderness, to the east civilization as the elves know it. ~ 0 0 city D1 ~ ~ Z -1 40157 D3 ~ ~ Z 0 1877 S #40159 Middle Road (south)~ The road here is lined with wild flowers, indiginous to the area, and well-loved by the elves who dwell in Elvenhame. Pinks and yellows dominate, but you also see purples and reds and the occasional blues. ~ 0 0 city D0 ~ ~ Z -1 40131 D2 ~ ~ Z -1 40160 S #40160 Middle Road (south)~ The road here is lined with wild flowers, indiginous to the area, and well-loved by the elves who dwell in Elvenhame. Pinks and yellows dominate, but you also see purples and reds and the occasional blues. ~ 0 0 city D0 ~ ~ Z -1 40159 D2 ~ ~ Z -1 40161 S #40161 Inside the South Gate of Elvenhame~ The gate is made of a silvery metal, thick, and engraved with sparkling runes. Beyond it to the south is wilderness. To the north is the city of Elvenhame. ~ 0 0 city D0 ~ ~ Z -1 40160 S #40162 Middle Road (north)~ When the weather is bright this stretch of road is bathed in sunlight. No trees line the road, but flowers of every color of the rainbow. You even recognize some herbs among them. ~ 0 0 city D0 ~ ~ Z -1 40163 D2 ~ ~ Z -1 40134 S #40163 Middle Road (north)~ When the weather is bright this stretch of road is bathed in sunlight. No trees line the road, but flowers of every color of the rainbow. You even recognize some herbs among them. ~ 0 0 city D0 ~ ~ Z -1 40164 D1 ~ ~ Z -1 40187 D2 ~ ~ Z -1 40162 D3 ~ ~ Z -1 40189 S #40164 Middle Road (north)~ When the weather is bright this stretch of road is bathed in sunlight. No trees line the road, but flowers of every color of the rainbow. You even recognize some herbs among them. ~ 0 0 city D0 ~ ~ Z -1 40165 D2 ~ ~ Z -1 40163 S #40165 Inside the North Gate of Elvenhame~ The gate is of a silvery metal, thick, with sparkling runes engraved upon it. To the north is wilderness, to the south elven civilization. ~ 0 0 city D0 ~ ~ Z -1 40166 D2 ~ ~ Z -1 40164 S #40166 Outside the North Gate of Elvenhame~ Beyond this gate to the south is elven civilization as we know it, the city of the elves. To the north is wilderness. ~ 0 0 city D2 ~ ~ Z -1 40165 S #40167 Stradi's Various Instruments~ Along the walls and on shelves you see instruments, mostly stringed instruments, but the occasional horn and drum are also here. Stradi, the most famous maker of musical instruments, plans to open his shop soon, but right now he is much too busy fashioning yet another violin. ~ 0 CD inside D3 ~ ~ ABZ -1 40109 D4 ~ ~ Z -1 40168 S #40168 The Workshop~ Here is where the magic happens. Here is where the famous instrument maker, Stradi, fashions the most wonderful stringed instruments ever played. A worktable houses several tools and a few partly constructed violins. On one wall three mandolins hang, their polished wood gleaming in the torchlight. Against another wall two viols are leaning, much too large and heavy to hang or set on a table. A set of shelves house various instrument cases and several violins. ~ 0 CD inside D5 ~ ~ Z -1 40167 S #40169 Guild Road~ You are on Guild Road. To the north and south you see more of the road. The road is lined with fiery-red leaved maple trees and lavender flowers. ~ 0 0 city D0 ~ ~ Z -1 40170 D1 ~ ~ Z -1 40193 D2 ~ ~ Z -1 40110 S #40170 Guild Road~ You are on Guild Road. The road is lined with fiery-red leaved maple trees and lavender flowers. ~ 0 0 city D0 ~ ~ Z -1 40171 D2 ~ ~ Z -1 40169 S #40171 Guild Road~ You are on Guild Road. The road is lined with fiery-red leaved maple trees and lavender flowers. ~ 0 0 city D0 ~ ~ Z -1 40172 D2 ~ ~ Z -1 40170 S #40172 Guild Road~ You are on Guild Road. The road is lined with fiery-red leaved maple trees and lavender flowers. ~ 0 0 city D0 ~ ~ Z -1 40173 D2 ~ ~ Z -1 40171 S #40173 Guild Road~ You are on Guild Road. The road is lined with fiery-red leaved maple trees and lavender flowers. To the east you see a tower, the great Observatory of the Astrologers. ~ 0 0 city D1 ~ ~ Z -1 40174 D2 ~ ~ Z -1 40172 S #40174 Entrance to the Observatory (Astrologers Guild)~ You are at the entrance to the Observatory where the Astrologers observe the movements in the heavens. On the walls are fine tapestries depicting the most popular of constellations in the night sky. ~ 0 D inside D3 ~ ~ Z -1 40173 D4 ~ ~ Z -1 40175 S #40175 The Astrologers' Guild~ A laboratory of the mind this room is. Tables throughout the room are filled with scrolls and fountain pens. You look at one scroll and see the chart of the lunar eclipses. Another scroll shows you a schedule of meteor storms. Looking at a third scroll, you notice that this is someone's natal horoscope, as yet unfinished because the astrologer drawing it up has taken leave of the guild in order to see the world below the dome of stars. ~ 0 DM inside D4 ~ ~ Z -1 40176 D5 ~ ~ Z -1 40174 S #40176 The Observatory~ The massive telescope positioned to look at the heavens takes up almost all the room here. In one corner is a mobile depicting the universe as we know it today. The astrologers keep it mostly dark in here so that they may view the universe without much disturbance from the civilized world as they know it. ~ 0 AD inside D5 ~ ~ Z -1 40175 S #40177 First Bank of Elvenhame~ The floor here is carpeted, and the walls are tastefully decorated with tapestries of woodland, brook, and mountain scenes. At least one teller is available for your financial transaction. ~ 0 CD inside D3 ~ ~ Z -1 40131 D5 ~ ~ Z -1 40178 S #40178 The Bank Vault~ Here is where all the vault boxes of the bank are located. ~ 0 AD inside D4 ~ ~ Z -1 40177 S #40179 City Guard Headquarters~ A desk with a messy pile of scrolls and parchments sits in one corner. On the walls are pictures of known criminals. A parchment is nailed to one wall. ~ 0 D inside E parchment~ . LAWS OF ELVENHAME 1. Thou shalt not murder another person within the city limits of Elvenhame. 2. Looting corpses is strictly forbidden within the city limits of Elvenhame. 3. Especially commit not harmful acts upon another while on holy ground. Holy ground is the Temple of Light (and its altar room and fountain), the Temple of Xyza (and its altar room and fountain), and the Temple of Darkness (and its altar room and fountain). The gods themselves have been known to deal out justice when their holy places have been so defiled. 4. Thou shalt not loot the pits at the holy places within the city limits of Elvenhame. 5. Thou shalt not steal within the city limits. These laws be subject to change without notice. -- Thedril Saphorson Mayor, Elvenhame ~ D2 ~ ~ Z -1 40126 S #40180 City Hall~ Here is the bastion of politics and getting things done slower than necessary (if at all). The Mayor works here, and the city's guardsmen get their paychecks here. ~ 0 D inside D0 ~ ~ Z -1 40181 D2 ~ ~ Z -1 40127 S #40181 Registry Office~ Here is where all the scrolls containing all the information about who was born, who died, who married, etc., are located. Shelves and shelves and shelves line the walls, and each of them crammed with scrolls, some of them dusty and cobweb-ridden, others new. The whole room is cluttered with stuff. ~ 0 D inside D2 ~ ~ Z -1 40180 S #40182 The Gaping Maw~ Of all the beer joints in all the cities in all the world, you had to walk into this one. Elvenhame's centrally located tavern is said to have the best drinks in the world, bar none. Blane the barkeep has owned the place since its opening centuries ago, and everyone expects he'll own it for more than a millenium. The bar is centrally located, with tables surrounding it, and a dance floor far to the south near the door to the back room. ~ 0 D inside D0 ~ ~ Z -1 40127 D2 ~ ~ Z -1 40183 S #40183 The Back Room~ A private dining area with a dance floor, The Back Room of The Gaping Maw tavern is the site of many a private party, mostly of the gambling sort. The floor is carpeted in crimson and gold brocade, and tapestries adorn the walls. ~ 0 D inside D0 ~ ~ Z -1 40182 S #40184 Thou Good and Faithful Servant, Inc.~ Here is where you may purchase pets to aid you, or mercenaries who have put themselves up for hire. Animals have been trained to obey, and the mercenaries have been schooled in the finer arts of serving others. ~ 0 DM inside D2 ~ ~ Z -1 40151 S #40185 Obedience School~ Here is where the pets and mercenaries learn how to become good and faithful servants to those who purchase their services. You don't belong here. Magically remove yourself or pray that an Immortal mercifully transfers you to a safer place. ~ 0 CDNX inside S #40186 Necessities 'R' Us~ The shelves are full of the necessities of life. On the counter is a locked box and a small card. Behind the counter is a parchment framed in oak. ~ 0 D inside E box~ It probably holds all the money earned today through the sales of necessary items. ~ E card small~ . To Purchase an Item, type buy <item> To learn what is sold here, type list ~ E parchment~ . You Are Respectfully Requested Not To Track Mud Or Shed Blood In This Fine Establishment. -- The Management ~ D0 ~ ~ Z -1 40151 S #40187 small house~ A small one-room house is all most elves need for shelter. This one is nicely furnished with beds along the north wall and a fireplace with a nice counter nearby and butcher-block along the south wall. Above the fire is a metal construct which allows the family which lives here to place pots, pans, and other cooking vessels. The house door was left open because, well, the citizens of Elvenhame expect that they are safe here and that there is nothing to steal or harm. ~ 0 D inside D3 ~ ~ Z -1 40163 S #40188 The Butcher Block~ Along one wall is a long vat with a glass cover, magically chilled. Inside it are different cuts of meat, some spiced and some waiting to be spiced. On the counter is a small card and a locked box. Behind the counter, hung on the wall, is a faded, stained parchment. ~ 0 D inside E box~ It probably holds all the money earned today through the sales of meat. ~ E card small~ . To Purchase an Item, type buy <item> To learn what is sold here, type list ~ E parchment~ . You Are Respectfully Requested Not To Track Mud Or Shed Blood In This Fine Establishment. -- The Management ~ D2 ~ ~ Z -1 40152 S #40189 small house~ A small one-room house is all most elves need for shelter. This one is nicely furnished with beds along the north wall and a fireplace with a nice counter nearby and butcher-block along the south wall. Above the fire is a metal construct which allows the family which lives here to place pots, pans, and other cooking vessels. The house door was left open because, well, the citizens of Elvenhame expect that they are safe here and that there is nothing to steal or harm. ~ 0 D inside D1 ~ ~ Z -1 40163 S #40190 The Armory~ The first thing you notice is the heat. This store is hot. Very hot. By the far stone wall is a small forge, where the blacksmith works, and everywhere else you see piles of stuff: vests, leggings, boots, gloves, armguards... The blacksmith has been busy. The counter near the door is surprisingly clean. A locked box and a card sit upon it. ~ 0 D inside E box~ It probably holds all the money earned today through the sales of armor. ~ E card small~ . To Purchase an Item, type buy <item> To learn what is sold here, type list ~ D0 ~ ~ Z -1 40152 S #40191 small house~ A small one-room house is all most elves need for shelter. This one is nicely furnished with beds along the north wall and a fireplace with a nice counter nearby and butcher-block along the south wall. Above the fire is a metal construct which allows the family which lives here to place pots, pans, and other cooking vessels. The house door was left open because, well, the citizens of Elvenhame expect that they are safe here and that there is nothing to steal or harm. ~ 0 D inside D3 ~ ~ Z -1 40110 S #40192 All That Glitters~ You have never seen so many riches in one place before, although you have heard legends of dragons' hoards, their mounds of gold and glittering jewels. In this shop the jewels and gold are tastefully set out for viewing, most of them beyond your ability to purchase. Try to touch the golden chalice encrusted with rubies and the protection spell set upon it will burn your hand. A few affordable pieces are displayed near the locked cash box, and a card is displayed nearby. ~ 0 D inside E box~ It probably holds all the money earned today through the sales of gems and jewelry. ~ E card small~ . To Purchase an Item, type buy <item> To learn what is sold here, type list ~ D2 ~ ~ Z -1 40153 S #40193 small house~ A small one-room house is all most elves need for shelter. This one is nicely furnished with beds along the north wall and a fireplace with a nice counter nearby and butcher-block along the south wall. Above the fire is a metal construct which allows the family which lives here to place pots, pans, and other cooking vessels. The house door was left open because, well, the citizens of Elvenhame expect that they are safe here and that there is nothing to steal or harm. ~ 0 D inside D3 ~ ~ Z -1 40169 S #40194 He Who Lives By The Sword (R) Weapons Boutique~ The first thing you notice is the heat. This store is hot. Very hot. By the far stone wall is a small forge, where the weaponsmith works, and everywhere else you see piles of swords, axes, daggers... some blades without hilts... On one wall is a collection of whips and flails. The weaponsmith has been busy. The counter near the door is surprisingly clean. A locked box and a card sit upon it. ~ 0 D inside E box~ It probably holds all the money earned today through the sales of weapons. ~ E card small~ . To Purchase an Item, type buy <item> To learn what is sold here, type list ~ D0 ~ ~ Z -1 40153 S #40195 small house~ A small one-room house is all most elves need for shelter. This one is nicely furnished with beds along the north wall and a fireplace with a nice counter nearby and butcher-block along the south wall. Above the fire is a metal construct which allows the family which lives here to place pots, pans, and other cooking vessels. The house door was left open because, well, the citizens of Elvenhame expect that they are safe here and that there is nothing to steal or harm. ~ 0 D inside D3 ~ ~ Z -1 40170 S #40196 Necromancers' Supply Shoppe~ The room is dark, but for a small red-flamed candle on the counter. Shelves line the walls, shelves filled with wonderful things: vials and flasks of potions, scrolls, wands. There is a card on the counter, and a locked box. ~ 0 AD inside E box~ It probably holds all the money earned today through the sales of potions, wands, and staves. ~ E card small~ . To Purchase an Item, type buy <item> To learn what is sold here, type list ~ D0 ~ ~ ABZ -1 40103 S #0 #SPECIALS M 40101 spec_cast_mage * the Guildmaster M 40103 spec_cast_mage * the Guildmaster M 40105 spec_cast_mage * the Guildmaster M 40106 spec_cast_cleric * the Guildmaster M 40107 spec_cast_cleric * the Guildmaster M 40108 spec_cast_cleric * the Guildmaster M 40109 spec_cast_mage * the Guildmaster M 40111 spec_cast_mage * the Guildmaster M 40132 spec_mayor * Thedril Saphorson, Mayor of Elvenhame M 40137 spec_cast_mage * a citizen M 40138 spec_cast_mage * a citizen M 40140 spec_cast_mage * a citizen M 40141 spec_cast_mage * a citizen M 40143 spec_cast_mage * a citizen M 40144 spec_cast_mage * a citizen M 40150 spec_cast_cleric * The Healer Adept M 40151 spec_cast_mage * The Necromancer-Alchemist S #RESETS D 0 40103 2 1 * East Main Road: door to the south: closed D 0 40109 1 1 * Guild Road: door to the east: closed D 0 40167 3 1 * Stradi's Various Instruments: door to the west: closed D 0 40196 0 1 * Necromancers' Supply Shoppe: door to the north: closed M 0 40117 11 40100 1 * the Gate Guard (Outside the East Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40116 11 40101 1 * the Cityguard Patroller (Inside the East Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40117 11 40101 2 * the Gate Guard (Inside the East Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40117 11 40101 2 * the Gate Guard (Inside the East Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40115 10 40105 1 * the Cityguard (Guild Square) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40115 0 16 * City Guard shillelagh: wielded E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40113 0 11 * City Guard shield: as a shield M 0 40133 4 40107 1 * the little kitten (East Main Street) M 0 40116 11 40108 1 * the Cityguard Patroller (Guild Road) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40116 11 40111 1 * the Cityguard Patroller (Guild Road) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40116 11 40113 1 * the Cityguard Patroller (Guild Road) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40101 1 40115 1 * the Guildmaster (The Necromancer's Guild) M 0 40102 1 40116 1 * the Guildmaster (Music Guild) M 0 40103 1 40117 1 * the Guildmaster (The Channellers' Guild) M 0 40104 1 40118 1 * the WeaponsMaster (The WeaponMaster's School) M 0 40105 1 40119 1 * the Guildmaster (Changeling Guild) M 0 40106 1 40120 1 * the Guildmaster (Anti-Paladins' Guild) M 0 40115 10 40124 1 * the Cityguard (Center Square) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40115 10 40126 1 * the Cityguard (West Main Road) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40134 5 40129 1 * the scrawny alleycat (Middle Road (south)) M 0 40116 11 40130 1 * the Cityguard Patroller (Middle Road (south)) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40115 10 40131 1 * the Cityguard (Middle Road (south)) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40114 0 16 * City Guard sword: wielded E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40113 0 11 * City Guard shield: as a shield M 0 40116 11 40131 1 * the Cityguard Patroller (Middle Road (south)) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40116 11 40132 1 * the Cityguard Patroller (Middle Road (north)) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40133 4 40134 1 * the little kitten (Middle Road (north)) M 0 40107 1 40135 1 * the Guildmaster (Paladin Guild Hall) M 0 40108 1 40136 1 * the Guildmaster (The Sanctuary (Clerics' Guild)) M 0 40109 1 40137 1 * the Guildmaster (The Cave (NightWalkers' Guild)) M 0 40115 10 40138 1 * the Cityguard (The Temple of Light) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded O 0 40104 0 40139 * the donation pit (The Altar of Light) M 0 40133 4 40141 1 * the little kitten (By the Fountain of Light) O 0 40101 0 40141 * the Fountain of Light (By the Fountain of Light) O 0 40102 0 40142 * The Fountain of Magic (The Fountain of Magic) M 0 40115 10 40143 1 * the Cityguard (The Temple of Magic) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40150 1 40144 1 * The Healer Adept (By the Altar of Magic) O 0 40105 0 40144 * the donation pit (By the Altar of Magic) M 0 40134 5 40146 1 * the scrawny alleycat (The Fountain of Gore) O 0 40103 0 40146 * the Fountain of Gore (The Fountain of Gore) O 0 40106 0 40148 * the donation pit (By the Altar of Shadows) M 0 40115 10 40149 1 * the Cityguard (The Temple of Darkness) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40110 1 40150 1 * the Guildmaster (Guild of Thieves) M 0 40134 5 40151 1 * the scrawny alleycat (West Main Road) M 0 40115 10 40153 1 * the Cityguard (West Main Road) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40116 11 40155 1 * the Cityguard Patroller (West Main Road) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40116 11 40157 1 * the Cityguard Patroller (Inside the West Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40117 11 40157 2 * the Gate Guard (Inside the West Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40117 11 40157 2 * the Gate Guard (Inside the West Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40117 11 40158 1 * the Gate Guard (Outside the West Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40116 11 40161 1 * the Cityguard Patroller (Inside the South Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40117 11 40161 2 * the Gate Guard (Inside the South Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40117 11 40161 2 * the Gate Guard (Inside the South Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40133 4 40164 1 * the little kitten (Middle Road (north)) M 0 40116 11 40165 1 * the Cityguard Patroller (Inside the North Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40115 0 16 * City Guard shillelagh: wielded M 0 40117 11 40165 2 * the Gate Guard (Inside the North Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40117 11 40165 2 * the Gate Guard (Inside the North Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40117 11 40166 1 * the Gate Guard (Outside the North Gate of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40114 0 16 * City Guard sword: wielded M 0 40134 5 40172 1 * the scrawny alleycat (Guild Road) M 0 40111 1 40176 1 * the Guildmaster (The Observatory) M 0 40113 1 40177 1 * the President of the Bank (First Bank of Elvenhame) M 0 40115 10 40177 1 * the Cityguard (First Bank of Elvenhame) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40109 0 6 * City Guard helmet: over the head E 0 40111 0 10 * City Guard armguards: on the arms E 0 40115 0 16 * City Guard shillelagh: wielded E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40113 0 11 * City Guard shield: as a shield M 0 40114 1 40179 1 * the Captain of the City Guard (City Guard Headquarters) E 0 40120 0 6 * City Guard Captain's Helmet: over the head E 0 40121 0 5 * City Guard Captain's Jacket: on the body E 0 40122 0 12 * blue City Guard Captain's Cape: about the shoulders E 0 40123 0 9 * City Guard Captain's blue gloves: on the hands E 0 40124 0 16 * City Guard Captain's Golden Scimitar: wielded E 0 40125 0 8 * City Guard Captain's Boots: on the feet E 0 40126 0 7 * City Guard Captain's Striped Trousers: on the legs M 0 40115 10 40179 1 * the Cityguard (City Guard Headquarters) E 0 40107 0 5 * City Guard vest: on the body E 0 40108 0 7 * City Guard trousers: on the legs E 0 40110 0 8 * City Guard boots: on the feet E 0 40112 0 1 * City Guard Ring: on the left finger E 0 40113 0 11 * City Guard shield: as a shield E 0 40114 0 16 * City Guard sword: wielded M 0 40118 2 40179 2 * the Lieutenant of the Cityguard (City Guard Headquarters) E 0 40116 0 5 * City Guard chainmail: on the body E 0 40117 0 12 * a dashing City Guard cape: about the shoulders E 0 40118 0 16 * City Guard Lieutenant Sword: wielded E 0 40119 0 6 * City Guard Lieutenant Helmet: over the head M 0 40118 2 40179 2 * the Lieutenant of the Cityguard (City Guard Headquarters) E 0 40116 0 5 * City Guard chainmail: on the body E 0 40117 0 12 * a dashing City Guard cape: about the shoulders E 0 40118 0 16 * City Guard Lieutenant Sword: wielded E 0 40119 0 6 * City Guard Lieutenant Helmet: over the head M 0 40134 5 40179 1 * the scrawny alleycat (City Guard Headquarters) M 0 40132 1 40180 1 * Thedril Saphorson, Mayor of Elvenhame (City Hall) E 0 40131 0 1 * the Mayor's Signet-Ring: on the left finger M 0 40119 1 40182 1 * Blane the Tavernkeeper (The Gaping Maw) G 0 40127 0 * a foaming mug of beer G 0 40128 0 * a flagon of ale G 0 40129 0 * a carafe of fine elvish wine G 0 40130 0 * a chilled goblet of icewine M 0 40120 1 40182 1 * Ilse the Barmaid (The Gaping Maw) M 0 40121 1 40182 1 * Sam the harpsichord player (The Gaping Maw) M 0 40135 3 40182 3 * the drunk (The Gaping Maw) M 0 40135 3 40182 3 * the drunk (The Gaping Maw) M 0 40135 3 40182 3 * the drunk (The Gaping Maw) M 0 40122 1 40183 1 * Laslow the gambler (The Back Room) M 0 40123 1 40183 1 * Frenschi the gambler (The Back Room) M 0 40124 1 40184 1 * Jeaves the seller of servants (Thou Good and Faithful Servant, Inc.) E 0 40132 0 12 * a tuxedo: about the shoulders M 0 40125 1 40185 1 * the kitten (Obedience School) M 0 40126 1 40185 1 * the puppy (Obedience School) M 0 40127 1 40185 1 * the doberman (Obedience School) M 0 40128 1 40185 1 * the falcon (Obedience School) M 0 40129 1 40185 1 * the human mercenary (Obedience School) M 0 40130 1 40185 1 * the dwarven mercenary (Obedience School) M 0 40131 1 40185 1 * the giant mercenary (Obedience School) M 0 40136 1 40186 1 * Kal'ille M'Gorn (Necessities 'R' Us) G 0 40133 0 * a canteen of water G 0 40134 0 * a large canvas sack G 0 40135 0 * a leather backpack G 0 40136 0 * a sleeping bag M 0 40137 1 40187 1 * a citizen (small house) M 0 40138 1 40187 1 * a citizen (small house) M 0 40139 1 40187 1 * the elf child (small house) M 0 40146 1 40188 1 * De'Lyron P'Gille the butcher (The Butcher Block) G 0 40137 0 * a slice of bacon G 0 40138 0 * a link of sausage G 0 40139 0 * some spicy chicken nuggets G 0 40140 0 * some port ribs G 0 40141 0 * some strips of barbecue brisket G 0 40142 0 * a plateful of veal tenders M 0 40140 2 40189 1 * a citizen (small house) M 0 40141 2 40189 1 * a citizen (small house) M 0 40142 4 40189 1 * the drow child (small house) M 0 40147 1 40190 1 * Nech'lir the blacksmith (The Armory) G 0 40150 0 * a pair of plain steel bracers G 0 40148 0 * a pair of steel-reinforced gloves G 0 40143 0 * a chainmail vest G 0 40144 0 * a scale mail jacket G 0 40145 0 * a chainmail skirt G 0 40147 0 * a pair of steel-toed boots G 0 40146 0 * a pair of chainmail leggings G 0 40149 0 * a jacket of platemail M 0 40143 2 40191 1 * a citizen (small house) M 0 40144 2 40191 1 * a citizen (small house) M 0 40145 3 40191 1 * the grey-elven child (small house) M 0 40148 1 40192 1 * Sarn'otha Vent'Mir the jeweller (All That Glitters) G 0 40156 0 * a golden bracelet G 0 40151 0 * a sparkling ruby G 0 40152 0 * an emerald G 0 40157 0 * a silver bracer G 0 40153 0 * a sapphire G 0 40154 0 * a diamond G 0 40155 0 * a diamond engagement ring G 0 40158 0 * a topaz-encrusted collar M 0 40143 2 40193 1 * a citizen (small house) M 0 40144 2 40193 1 * a citizen (small house) M 0 40145 3 40193 2 * the grey-elven child (small house) M 0 40145 3 40193 2 * the grey-elven child (small house) M 0 40149 1 40194 1 * Gethnir'Rah F'nith the weaponsmith (He Who Lives By The Sword (R) Weapons Boutique) G 0 40159 0 * a dagger G 0 40160 0 * a sharp knife G 0 40161 0 * a short sword G 0 40162 0 * a longsword G 0 40163 0 * a small axe G 0 40164 0 * a small mace G 0 40165 0 * a flail G 0 40166 0 * a leather whip G 0 40167 0 * a sturdy staff M 0 40140 2 40195 1 * a citizen (small house) M 0 40141 2 40195 1 * a citizen (small house) M 0 40142 4 40195 3 * the drow child (small house) M 0 40142 4 40195 3 * the drow child (small house) M 0 40142 4 40195 3 * the drow child (small house) M 0 40151 1 40196 1 * The Necromancer-Alchemist (Necromancers' Supply Shoppe) S #SHOPS 40119 2 10 28 30 33 105 50 0 23 40124 0 0 0 0 0 100 10 0 23 40136 1 15 17 0 0 100 30 5 20 40146 0 0 0 0 0 100 100 5 20 40147 9 11 0 0 0 110 25 5 20 40148 8 30 32 33 0 120 33 5 20 40149 5 30 0 0 0 110 33 5 20 40151 2 3 4 10 30 100 100 0 23 0 #OLIMITS O 40118 5 * City Guard Lieutenant Sword S #$