/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <malloc.h> #include "merc.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif int rename(const char *oldfname, const char *newfname); char *print_flags(int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) { if (IS_SET(flag,1<<count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fwrite_pet args( ( CHAR_DATA *pet, FILE *fp) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if ( IS_NPC(ch) ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; #if defined(unix) /* create god log */ if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL) { fclose(fpReserve); sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name)); if ((fp = fopen(strsave,"w")) == NULL) { bug("Save_char_obj: fopen",0); perror(strsave); } fprintf(fp,"Lev %2d Trust %2d %s%s\n", ch->level, get_trust(ch), ch->name, ch->pcdata->title); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); } #endif fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet(ch->pet,fp); fprintf( fp, "#END\n" ); } fclose( fp ); rename(TEMP_FILE,strsave); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_crash(CHAR_DATA *ch) { if (IS_NPC(ch)) return; if (is_exact_name(ch->name, IMP_NAME) && (ch->level != MAX_LEVEL)) { ch->level = MAX_LEVEL; ch->pcdata->security = 9; ch->staff_level = CAT_CODER; update_wizlist(ch, ch->level); SET_BIT(STF_FLAGS(ch), 0xFFFFFFFF); SET_BIT(PLR_FLAGS(ch), PLR_LOADROOM); GET_LOADROOM(ch) = 1210; } } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn, gn, pos, i; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); if (ch->cname[0] != '\0') fprintf( fp, "CName %s~\n", ch->cname ); if (ch->lname[0] != '\0') fprintf( fp, "LName %s~\n", ch->lname ); fprintf( fp, "Id %ld\n", ch->id ); fprintf( fp, "LogO %ld\n", current_time ); fprintf( fp, "Vers %d\n", PFILE_VERSION ); if (ch->short_descr[0] != '\0') fprintf( fp, "ShD %s~\n", ch->short_descr ); if( ch->long_descr[0] != '\0') fprintf( fp, "LnD %s~\n", ch->long_descr ); if (ch->description[0] != '\0') fprintf( fp, "Desc %s~\n", ch->description ); if (ch->morph[0] != '\0') fprintf( fp, "Mrph %s~\n", ch->morph ); if (ch->prompt != NULL || !str_cmp(ch->prompt,"`YROGUE`n: `cSet your prompt (see `n'`Cdisplay`n'`c)`n> ")) fprintf( fp, "Prom %s~\n", ch->prompt ); if (ch->pcdata->afk[0] != '\0') fprintf( fp, "Afk %s~\n", GET_AFK(ch)); fprintf( fp, "CTime %s~\n", ch->createtime); fprintf( fp, "LTime %s~\n", ch->lasttime); fprintf( fp, "LHost %s~\n", ch->lasthost); fprintf( fp, "Race %s~\n", race_table[ch->race].name ); if (ch->clan) fprintf( fp, "Clan %s~\n",clan_table[ch->clan].name); if (ch->rank) fprintf( fp, "Rank %d\n", ch->rank ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Cla %d\n", ch->Class ); if (ch->staff_level != 0) fprintf( fp, "StLv %d\n", ch->staff_level); fprintf( fp, "Levl %d\n", ch->level ); if (ch->hero_level != 0) fprintf( fp, "Hlev %d\n", ch->hero_level ); // Hero_Lev if (ch->trust != 0) fprintf( fp, "Tru %d\n", ch->trust ); fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Vol %d\n", ch->pcdata->volume ); // Volume fprintf( fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Boards %d", MAX_BOARD); for (i = 0; i < MAX_BOARD; i++) fprintf (fp, " %s %ld", boards[i].short_name,ch->pcdata->last_note[i]); fprintf (fp, "\n"); fprintf( fp, "Scro %d\n", ch->lines ); if (ch->pcdata->load_room != 0) fprintf( fp, "LoadRoom %d\n", ch->pcdata->load_room); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? ROOM_VNUM_LIMBO : ch->in_room->vnum ); fprintf( fp, "PkPdMkMd %d %d %d %d\n", ch->pkill, ch->pdeath, ch->mkill, ch->mdeath ); fprintf( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); if (ch->gold > 0) fprintf( fp, "Gold %ld\n", ch->gold ); else fprintf( fp, "Gold %d\n", 0 ); if (ch->silver > 0) fprintf( fp, "Silv %ld\n",ch->silver ); else fprintf( fp, "Silv %d\n",0 ); fprintf( fp, "Exp %d\n", ch->exp ); if (ch->act != 0) fprintf( fp, "Act %s\n", print_flags(ch->act)); if (ch->affected_by != 0) fprintf( fp, "AfBy %s\n", print_flags(ch->affected_by)); if (ch->affected2_by != 0) fprintf( fp, "Af2By %s\n", print_flags(ch->affected2_by)); fprintf( fp, "Comm %s\n", print_flags(ch->comm)); if (ch->staff) fprintf( fp, "Stf %s\n", print_flags(ch->staff)); if (ch->invis_level) fprintf( fp, "Invi %d\n", ch->invis_level ); if (ch->incog_level) fprintf(fp,"Inco %d\n",ch->incog_level); fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); if (ch->practice != 0) fprintf( fp, "Prac %d\n", ch->practice ); if (ch->train != 0) fprintf( fp, "Trai %d\n", ch->train ); if (ch->saving_throw != 0) fprintf( fp, "Save %d\n", ch->saving_throw); fprintf( fp, "Alig %d\n", ch->alignment ); if (ch->hitroll != 0) fprintf( fp, "Hit %d\n", ch->hitroll ); if (ch->damroll != 0) fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "ACs %d %d %d %d\n", ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]); if (ch->wimpy !=0 ) fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Attr %d %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON], ch->perm_stat[STAT_CHA] ); fprintf (fp, "AMod %d %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON], ch->mod_stat[STAT_CHA] ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Pass %s~\n", ch->pcdata->pwd ); if (ch->pcdata->bamfin[0] != '\0') fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->bamfout[0] != '\0') fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout); if (ch->pcdata->r_msg[0] != '\0') fprintf( fp, "Rmsg %s~\n", ch->pcdata->r_msg); fprintf( fp, "Titl %s~\n", ch->pcdata->title ); if (ch->pcdata->immtitle[0] != '\0') fprintf( fp, "Ittl %s~\n", ch->pcdata->immtitle ); fprintf( fp, "Pnts %d\n", ch->pcdata->points ); fprintf( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf( fp, "LLev %d\n", ch->pcdata->last_level ); if (ch->questpoints != 0) fprintf( fp, "QuestPnts %d\n", ch->questpoints ); if (ch->nextquest != 0) fprintf( fp, "QuestNext %d\n", ch->nextquest ); else if (ch->countdown != 0) fprintf( fp, "QuestNext %d\n", 10); fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf( fp, "Cnd %d %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3], ch->pcdata->condition[4] ); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } for ( gn = 0; gn < MAX_GROUP; gn++ ) { if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn]) { fprintf( fp, "Gr '%s'\n",group_table[gn].name); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type>= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* write a pet */ void fwrite_pet( CHAR_DATA *pet, FILE *fp) { AFFECT_DATA *paf; fprintf(fp,"#PET\n"); fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum); fprintf(fp,"Name %s~\n", pet->name); fprintf(fp,"LogO %ld\n", current_time); if (pet->short_descr != pet->pIndexData->short_descr) fprintf(fp,"ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf(fp,"LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf(fp,"Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf(fp,"Race %s~\n", race_table[pet->race].name); if (pet->clan) fprintf( fp, "Clan %s~\n",clan_table[pet->clan].name); fprintf(fp,"Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf(fp,"Levl %d\n", pet->level); fprintf(fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold > 0) fprintf(fp,"Gold %ld\n",pet->gold); if (pet->silver > 0) fprintf(fp,"Silv %ld\n",pet->silver); if (pet->exp > 0) fprintf(fp, "Exp %d\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf(fp, "Act %s\n", print_flags(pet->act)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by)); if (pet->affected2_by != pet->pIndexData->affected2_by) fprintf(fp, "Af2By %s\n", print_flags(pet->affected2_by)); if (pet->comm != 0) fprintf(fp, "Comm %s\n", print_flags(pet->comm)); fprintf(fp,"Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf(fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON], pet->perm_stat[STAT_CHA]); fprintf(fp, "AMod %d %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON], pet->mod_stat[STAT_CHA]); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier,paf->location, paf->bitvector); } fprintf(fp,"End\n"); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if ( (ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER) || obj->item_type == ITEM_KEY || (obj->item_type == ITEM_MAP && !obj->value[0])) return; fprintf( fp, "#O\n" ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if (!obj->pIndexData->new_format) fprintf( fp, "Oldstyle\n"); if (obj->enchanted) fprintf( fp,"Enchanted\n"); fprintf( fp, "Nest %d\n", iNest ); /* these data are only used if they do not match the defaults */ if ( obj->name != obj->pIndexData->name) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description) fprintf( fp, "Desc %s~\n", obj->description ); if ( obj->extra_flags != obj->pIndexData->extra_flags) fprintf( fp, "ExtF %d\n", obj->extra_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags) fprintf( fp, "WeaF %d\n", obj->wear_flags ); if ( obj->item_type != obj->pIndexData->item_type) fprintf( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight) fprintf( fp, "Wt %d\n", obj->weight ); if ( obj->condition != obj->pIndexData->condition) fprintf( fp, "Cond %d\n", obj->condition ); /* variable data */ fprintf( fp, "Wear %d\n", obj->wear_loc ); if (obj->level != obj->pIndexData->level) fprintf( fp, "Lev %d\n", obj->level ); if (obj->timer != 0) fprintf( fp, "Time %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf( fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name, bool shload ) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; char *strtime; CHAR_DATA *ch; FILE *fp; bool found; extern bool PWipe; int stat; ch = new_char(); ch->pcdata = new_pcdata(); d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->cname = str_dup(""); ch->lname = str_dup(""); ch->id = get_pc_id(); strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; free_string(ch->lasttime); ch->createtime = str_dup(strtime); ch->lasttime = str_dup(""); ch->lasthost = str_dup(""); ch->race = race_lookup("human"); ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->prompt = str_dup("`YROGUE`n: `cSet your prompt (see `n'`Cdisplay`n'`c)`n> "); ch->morph = str_dup(""); ch->pcdata->confirm_delete = FALSE; ch->pcdata->in_progress = NULL; ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->r_msg = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->immtitle = str_dup( "" ); for (stat =0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->security = 0; /* OLC */ ch->pcdata->volume = 50; // Pueblo Volume ch->pcdata->load_room = 0; ch->pcdata->afk = str_dup( "" ); ch->countdown = 0; ch->pkill = 0; ch->pdeath = 0; ch->mkill = 0; ch->mdeath = 0; found = FALSE; fclose( fpReserve ); #if defined(unix) /* decompress if .gz file exists */ sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize(name),".gz"); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { fclose(fp); sprintf(buf,"gzip -dfq %s",strsave); system(buf); } #endif sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if (!str_cmp(word, "PLAYER")) fread_char(ch, fp); else if (PWipe || shload) return found; else if (!str_cmp(word, "OBJECT")) fread_obj(ch, fp); else if (!str_cmp(word, "O")) fread_obj(ch, fp); else if (!str_cmp(word, "PET")) fread_pet(ch, fp); else if (!str_cmp(word, "END")) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); /* initialize race */ if (found) { int i; if (ch->race == 0) ch->race = race_lookup("human"); ch->size = pc_race_table[ch->race].size; ch->dam_type = 17; /*punch */ for (i = 0; i < 5; i++) { if (pc_race_table[ch->race].skills[i] == NULL) break; group_add(ch, pc_race_table[ch->race].skills[i], FALSE); } ch->affected_by = ch->affected_by|race_table[ch->race].aff; ch->affected2_by= ch->affected2_by|race_table[ch->race].aff2; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } /* KC New Version crap below */ /* Emulate a smart-pwipe */ /* if (found && (ch->version < 2) && (ch->level < LEVEL_IMMORTAL)) // 2 is next highest version # { int temp_prac; temp_prac = ch->practice; ch->level = 1; ch->hero_level = 0; ch->exp = exp_per_level(ch, ch->pcdata->points); ch->max_hit = 10; ch->max_mana = 100; ch->max_move = 100; ch->practice = 0; ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; advance_level( ch, TRUE ); ch->practice = temp_prac/2; save_char_obj(ch); send_to_char("There has been a pwipe, do not panic!\r\n" "You will get to keep half your old practices...\r\n" "Reseting levels, stats, exp...\r\n",ch); } */ return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* provided to free strings */ #if defined(KEYS) #undef KEYS #endif #define KEYS( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ free_string(field); \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; extern bool PWipe; int count = 0; int lastlogoff = current_time; int percent; sprintf(buf,"Loading %s.",ch->name); log_string(buf); for ( ; ; ) { word = feof( fp ) ? str_dup("End") : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_flag( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_flag( fp ) ); KEY( "AfBy", ch->affected_by, fread_flag( fp ) ); KEY( "Af2By", ch->affected2_by, fread_flag( fp ) ); KEY( "Afk", ch->pcdata->afk, fread_string( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Alig", ch->alignment, fread_number( fp ) ); if (!str_cmp( word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = str_dup(fread_word(fp)); count++; fMatch = TRUE; break; } if (!str_cmp( word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = fread_string(fp); count++; fMatch = TRUE; break; } if (!str_cmp( word, "AC") || !str_cmp(word,"Armor")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) || !str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat ++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) ); if (!str_cmp(word, "Boards" )) { int i,num = fread_number (fp); /* number of boards saved */ char *boardname; for (; num ; num-- ) /* for each of the board saved */ { boardname = fread_word (fp); i = board_lookup (boardname); /* find board number */ if (i == BOARD_NOTFOUND) /* Does board still exist ? */ { sprintf (buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname); log_string (buf); fread_number (fp); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number (fp); } /* for */ fMatch = TRUE; } /* Boards */ break; case 'C': KEY( "Class", ch->Class, fread_number( fp ) ); KEY( "Cla", ch->Class, fread_number( fp ) ); KEY( "CName", ch->cname, fread_string( fp ) ); if ( !str_cmp( word, "Clan" ) ) { char *tmp = fread_string(fp); ch->clan = clan_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } if (!str_cmp(word,"Cnd")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); ch->pcdata->condition[3] = fread_number( fp ); ch->pcdata->condition[4] = fread_number( fp ); fMatch = TRUE; break; } KEY("Comm", ch->comm, fread_flag( fp ) ); KEY("CTime", ch->createtime, fread_string( fp ) ); break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); KEY( "Desc", ch->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); percent = UMIN(percent,100); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move)* percent / 100; } return; } KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr")) { int gn; char *temp; temp = fread_word( fp ) ; gn = group_lookup(temp); /* gn = group_lookup( fread_word( fp ) ); */ if ( gn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown group. ", 0 ); } else gn_add(ch,gn); fMatch = TRUE; } break; case 'H': KEY( "HLev", ch->hero_level, fread_number(fp)); KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Hit", ch->hitroll, fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV")) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP")) { ch->pcdata->perm_hit = fread_number( fp ); ch->pcdata->perm_mana = fread_number( fp ); ch->pcdata->perm_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Id", ch->id, fread_number( fp ) ); KEY( "Ittl", ch->pcdata->immtitle, fread_string( fp ) ); KEY( "InvisLevel", ch->invis_level, fread_number( fp ) ); KEY( "Inco", ch->incog_level, fread_number( fp ) ); KEY( "Invi", ch->invis_level, fread_number( fp ) ); break; case 'L': KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) ); KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); KEY( "Lev", ch->level, fread_number( fp ) ); KEY( "Levl", ch->level, fread_number( fp ) ); KEY( "LoadRoom", ch->pcdata->load_room, fread_number( fp ) ); if (PWipe == FALSE) { KEY( "LogO", lastlogoff, fread_number( fp ) ); } else { KEY( "LogO", ch->login, fread_number( fp ) ); } KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "LnD", ch->long_descr, fread_string( fp ) ); KEY( "LTime", ch->lasttime, fread_string( fp ) ); KEY( "LHost", ch->lasthost, fread_string( fp ) ); if (!str_cmp(word, "LName")) { ch->lname = fread_string( fp ); if (ch->lname[0] != '\0' && ch->lname[0] != ' ') { sprintf(buf, " %s", ch->lname); free_string(ch->lname); ch->lname = str_dup(buf); } fMatch = TRUE; break; } break; case 'M': KEY( "Mrph", ch->morph, fread_string( fp ) ); break; case 'N': KEYS( "Name", ch->name, fread_string( fp ) ); break; case 'P': KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Plyd", ch->played, fread_number( fp ) ); KEY( "Points", ch->pcdata->points, fread_number( fp ) ); KEY( "Pnts", ch->pcdata->points, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); if ( !str_cmp( word, "PkPdMkMd" ) ) { ch->pkill = fread_number( fp ); ch->pdeath = fread_number( fp ); ch->mkill = fread_number( fp ); ch->mdeath = fread_number( fp ); fMatch = TRUE; break; } KEYS( "Prompt", ch->prompt, fread_string( fp ) ); KEY( "Prom", ch->prompt, fread_string( fp ) ); break; case 'Q': KEY( "QuestPnts", ch->questpoints, fread_number( fp ) ); KEY( "QuestNext", ch->nextquest, fread_number( fp ) ); break; case 'R': if ( !str_cmp( word, "Race" ) ) { char *tmp = fread_string(fp); ch->race = race_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } KEY( "Rmsg", ch->pcdata->r_msg, fread_string( fp ) ); KEY( "Rank", ch->rank, fread_number( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Save", ch->saving_throw, fread_number( fp ) ); KEY( "Scro", ch->lines, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "ShD", ch->short_descr, fread_string( fp ) ); KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */ KEY( "Silv", ch->silver, fread_number( fp ) ); if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk")) { int sn; int value; char *temp; value = fread_number( fp ); temp = fread_word( fp ) ; sn = skill_lookup(temp); /* sn = skill_lookup( fread_word( fp ) ); */ if ( sn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown skill. ", 0 ); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } KEY("Stf", ch->staff, fread_flag( fp ) ) KEY("StLv", ch->staff_level, fread_number( fp ) ); break; case 'T': KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "Trai", ch->train, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "Tru", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl")) { ch->pcdata->title = fread_string( fp ); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "Version", ch->version, fread_number ( fp ) ); KEY( "Vers", ch->version, fread_number ( fp ) ); KEY( "Vol", ch->pcdata->volume, fread_number ( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_char: no match.", 0 ); fread_to_eol( fp ); } } } /* load a pet from the forgotten reaches */ void fread_pet( CHAR_DATA *ch, FILE *fp ) { char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof(fp) ? str_dup("END") : fread_word(fp); if (!str_cmp(word,"Vnum")) { int vnum; vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_pet: bad vnum %d.",vnum); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file.",0); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } for ( ; ; ) { word = feof(fp) ? str_dup("END") : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY( "Act", pet->act, fread_flag(fp)); KEY( "AfBy", pet->affected_by, fread_flag(fp)); KEY( "Af2By", pet->affected2_by, fread_flag(fp)); KEY( "Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': if ( !str_cmp( word, "Clan" ) ) { char *tmp = fread_string(fp); pet->clan = clan_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } KEY( "Comm", pet->comm, fread_flag(fp)); break; case 'D': KEY( "Dam", pet->damroll, fread_number(fp)); KEY( "Desc", pet->description, fread_string(fp)); break; case 'E': if (!str_cmp(word,"End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { percent = UMIN(percent,100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move)* percent / 100; } return; } KEY( "Exp", pet->exp, fread_number(fp)); break; case 'G': KEY( "Gold", pet->gold, fread_number(fp)); break; case 'H': KEY( "Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word,"HMV")) { pet->hit = fread_number(fp); pet->max_hit = fread_number(fp); pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': KEY( "Levl", pet->level, fread_number(fp)); KEY( "LnD", pet->long_descr, fread_string(fp)); KEY( "LogO", lastlogoff, fread_number(fp)); break; case 'N': KEY( "Name", pet->name, fread_string(fp)); break; case 'P': KEY( "Pos", pet->position, fread_number(fp)); break; case 'R': if ( !str_cmp( word, "Race" ) ) { char *tmp = fread_string(fp); pet->race = race_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } break; case 'S' : KEY( "Save", pet->saving_throw, fread_number(fp)); KEY( "Sex", pet->sex, fread_number(fp)); KEY( "ShD", pet->short_descr, fread_string(fp)); KEY( "Silv", pet->silver, fread_number( fp ) ); break; if ( !fMatch ) { bug("Fread_pet: no match.",0); fread_to_eol(fp); } } } } extern OBJ_DATA *obj_free; void fread_obj( CHAR_DATA *ch, FILE *fp ) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof( fp ) ? str_dup("End") : fread_word( fp ); if (!str_cmp(word,"Vnum" )) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number( fp ); if ( get_obj_index( vnum ) == NULL ) { bug( "Fread_obj: bad vnum %d.", vnum ); } else { obj = create_object(get_obj_index(vnum),-1); new_format = TRUE; } } if (obj == NULL) /* either not found or old style */ { obj = new_obj(); obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { if (first) first = FALSE; else word = feof( fp ) ? str_dup("End") : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cond", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); KEY( "Desc", obj->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtF", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || ( fVnum && obj->pIndexData == NULL ) ) { bug( "Fread_obj: incomplete object.", 0 ); free_obj(obj); return; } else { if ( !fVnum ) { free_obj( obj ); obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 ); } if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData,0); obj->wear_loc = wear; } if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); KEY( "Ityp", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); KEY( "Lev", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if ( !str_cmp( word,"Oldstyle" ) ) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "ShD", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Time", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals")) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if ( !str_cmp( word, "Val" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); obj->value[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } } ACMD(do_last) { CHAR_DATA *vch = NULL; DESCRIPTOR_DATA *d; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if (!*arg) { send_to_char("For whom do you wish to search?\n\r", ch); return; } d = new_descriptor(); if (load_char_obj(d, arg, TRUE)) { vch = Original(d); ch->Send("[%3d %3s %3s] %-12s : %-18s : %-20s\n\r", vch->level, pc_race_table[vch->race].who_name, class_table[vch->Class].who_name, vch->name, vch->lasthost, vch->lasttime); extract_char(vch); } else { send_to_char("There is no such player.\n\r", ch); free_descriptor(d); } return; } ACMD(do_finger) { static char * const he_she [] = { "It", "He", "She" }; FILE *fp; char strsave[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH], dash[MSL], pbuf[MSL], cbuf[MSL]; char arg[MAX_STRING_LENGTH], arg2[MAX_STRING_LENGTH]; char *word; CHAR_DATA *victim; bool fMatch = FALSE; bool offline = FALSE; bool drop_out = FALSE; int d=0, h=0, m=0, s=0; char *f_name = capitalize(argument); char *f_lname = ""; char *f_title = ""; char *f_host = ""; char *f_lasttime = ""; char *f_createtime = ""; int f_race = 0; int f_level = 0; int f_hero_lev = 0; int f_sex = 0; int f_class = 0; int f_played = 0; long f_laston = 0; int f_pk=0, f_pd=0, f_mk=0, f_md=0; int f_cat = 0; if(argument[0] == '\0' || argument[0] == '/' || argument[0] == '\\') { send_to_char("Finger who?\n\r", ch); return; } smash_tilde(argument); argument = one_argument(argument, arg); strcpy(arg2, argument); if ((victim = get_pc_world(ch, arg)) != NULL) { f_name = victim->name; f_lname = victim->lname; f_title = victim->pcdata->title; f_level = victim->level; f_host = victim->lasthost; f_sex = victim->sex; f_race = victim->race; f_class = victim->Class; f_played = victim->played; f_createtime = victim->createtime; f_laston = victim->logon; f_lasttime = victim->lasttime; f_hero_lev = victim->hero_level; f_pk = victim->pkill; f_pd = victim->pdeath; f_mk = victim->mkill; f_md = victim->mdeath; f_cat = victim->staff_level; } else { sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(arg)); if ((fp = fopen(strsave, "r")) == NULL) { sprintf(buf, "No such player: %s.\n\r", capitalize(arg)); send_to_char(buf, ch); return; } else if (fp != NULL) { offline = TRUE; fread_to_eol( fp ); while (!drop_out) { word = feof(fp) ? str_dup("End") : fread_word(fp); fMatch = FALSE; switch(UPPER(word[0])) { default: case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'C': KEY("Cla", f_class, fread_number(fp) ); KEY("CTime", f_createtime, fread_string(fp) ); case 'E': if (!str_cmp(word, "End")) drop_out = TRUE; break; case 'H': KEY("HLev", f_hero_lev, fread_number(fp) ); KEY("Host", f_host, fread_string(fp) ); break; case 'L': KEY("LTime", f_lasttime, fread_string(fp) ); KEY("LHost", f_host, fread_string(fp) ); KEY("Levl", f_level, fread_number(fp) ); KEY("LogO", f_laston, fread_number(fp) ); if (!str_cmp(word, "LName")) { f_lname = fread_string( fp ); sprintf( buf, " %s", f_lname ); free_string( f_lname ); f_lname = str_dup( buf ); fMatch = TRUE; break; } break; case 'M': if (!str_cmp( word, "PkPdMkMd" ) ) { f_pk = fread_number( fp ); f_pd = fread_number( fp ); f_mk = fread_number( fp ); f_md = fread_number( fp ); fMatch = TRUE; break; } break; case 'N': KEY("Name", f_name, fread_string(fp) ); break; case 'P': KEY("Plyd", f_played, fread_number(fp) ); break; case 'R': if ( !str_cmp( word, "Race" ) ) { char *tmp = fread_string(fp); f_race = race_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } break; case 'S': KEY("Sex", f_sex, fread_number(fp) ); KEY("StLv", f_cat, fread_number(fp)); break; case 'T': if (!str_cmp(word, "Title") || !str_cmp(word, "Titl")) { f_title = fread_string( fp ); if (f_title[0] != '.' && f_title[0] != ',' && f_title[0] != '!' && f_title[0] != '?') { sprintf(buf, " %s", f_title); free_string(f_title); f_title = str_dup(buf); } fMatch = TRUE; break; } break; } if (!fMatch) fread_to_eol( fp ); } } fclose(fp); s = current_time - f_laston; d = s/86400; s -=d*86400; h = s/3600; s -= h*3600; m = s/60; s -= m*60; } sprintf(dash, "--------------------------------------------------------------------------------\r\n"); ch->Send( "%s" "%s%s%s\r\n" "%s", dash, f_name, f_lname, f_title, dash); sprintf(pbuf, "%s", capitalize(race_table[f_race].name)); sprintf(cbuf, "%s", capitalize(class_table[f_class].name)); ch->Send( "Sex: %s. %s.\n\r", f_sex == 2 ? "Female" : f_sex == 1 ? "Male" : "Sexless", other_age(f_createtime)); ch->Send( "%s is a %slevel %d %s following the path of the %s.\r\n", he_she[f_sex], f_level == 101 ? "hero " : "", f_level == 101 ? f_hero_lev : f_level, pbuf, f_level >= LVL_STAFF ? get_sh_cat(f_cat) : cbuf); ch->Send( "%s" "Player Kills: %6d. Player Deaths: %6d.\r\n" "Mobile Kills: %6d. Mobile Deaths: %6d.\r\n", dash, f_pk, f_pd, f_mk, f_md); if (!IS_IMMORTAL(ch)) f_host = "###.###.###.###"; ch->Send("%s" "Last: %-45.45s On: %s\r\n", dash, f_host[0] != '\0' ? f_host : "###.###.###.###", f_lasttime[0] != '\0' ? f_lasttime : "### ### ## ##:##:## ####"); if (offline) ch->Send( "That was %d days, %d hours, %d minutes and %d seconds ago.\n\r", d, h, m, s); send_to_char(dash, ch); }