/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include "merc.h" #include "tables.h" #include "staffcmds.h" int flag_lookup args( ( const char *name, const struct flag_type *flag_table) ); ACMD(do_flag) { char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH],arg3[MAX_INPUT_LENGTH]; char word[MAX_INPUT_LENGTH]; CHAR_DATA *victim; long *flag, old = 0, newf = 0, marked = 0, pos; char type; const struct flag_type *flag_table; argument = one_argument(argument,arg1); argument = one_argument(argument,arg2); argument = one_argument(argument,arg3); type = argument[0]; if (type == '=' || type == '-' || type == '+') argument = one_argument(argument,word); if (arg1[0] == '\0') { send_to_char("Syntax:\n\r",ch); send_to_char(" flag mob <name> <field> <flags>\n\r",ch); send_to_char(" flag char <name> <field> <flags>\n\r",ch); send_to_char(" mob flags: act,aff,off,imm,res,vuln,form,part\n\r",ch); send_to_char(" char flags: plr,comm,aff,imm,res,vuln,\n\r",ch); send_to_char(" +: add flag, -: remove flag, = set equal to\n\r",ch); send_to_char(" otherwise flag toggles the flags listed.\n\r",ch); return; } if (arg2[0] == '\0') { send_to_char("What do you wish to set flags on?\n\r",ch); return; } if (arg3[0] == '\0') { send_to_char("You need to specify a flag to set.\n\r",ch); return; } if (argument[0] == '\0') { send_to_char("Which flags do you wish to change?\n\r",ch); return; } if (!str_prefix(arg1,"mob") || !str_prefix(arg1,"char")) { victim = get_char_world(ch,arg2); if (victim == NULL) { send_to_char("You can't find them.\n\r",ch); return; } /* select a flag to set */ if (!str_prefix(arg3,"act")) { if (!IS_NPC(victim)) { send_to_char("Use plr for PCs.\n\r",ch); return; } flag = &victim->act; flag_table = act_flags; } else if (!str_prefix(arg3,"plr")) { if (IS_NPC(victim)) { send_to_char("Use act for NPCs.\n\r",ch); return; } flag = &victim->act; flag_table = plr_flags; } else if (!str_cmp(arg3,"aff")) { flag = &victim->affected_by; flag_table = affect_flags; } else if (!str_cmp(arg3, "aff2")) { flag = &victim->affected2_by; flag_table = affect2_flags; } else if (!str_prefix(arg3,"immunity")) { flag = &victim->imm_flags; flag_table = imm_flags; } else if (!str_prefix(arg3,"resist")) { flag = &victim->res_flags; flag_table = imm_flags; } else if (!str_prefix(arg3,"vuln")) { flag = &victim->vuln_flags; flag_table = imm_flags; } else if (!str_prefix(arg3,"form")) { if (!IS_NPC(victim)) { send_to_char("Form can't be set on PCs.\n\r",ch); return; } flag = &victim->form; flag_table = form_flags; } else if (!str_prefix(arg3,"parts")) { if (!IS_NPC(victim)) { send_to_char("Parts can't be set on PCs.\n\r",ch); return; } flag = &victim->parts; flag_table = part_flags; } else if (!str_prefix(arg3, "stf")) { if (!STF_FLAGGED(ch, STAFF_ADMIN)) { send_to_char("You are not high enough!\r\n",ch); return; } if (IS_NPC(victim)) { send_to_char("Stf cannot be used on NPCs.\r\n",ch); return; } flag = &victim->staff; flag_table = staff_flags; } else if (!str_prefix(arg3,"comm")) { if (IS_NPC(victim)) { send_to_char("Comm can't be set on NPCs.\n\r",ch); return; } flag = &victim->comm; flag_table = comm_flags; } else { send_to_char("That's not an acceptable flag.\n\r",ch); return; } old = *flag; victim->zone = NULL; if (type != '=') newf = old; /* mark the words */ for (; ;) { argument = one_argument(argument,word); if (word[0] == '\0') break; pos = flag_lookup(word,flag_table); if (pos == 0) { send_to_char("That flag doesn't exist!\n\r",ch); return; } else SET_BIT(marked,pos); } for (pos = 0; flag_table[pos].name != NULL; pos++) { if (!flag_table[pos].settable && IS_SET(old,flag_table[pos].bit)) { SET_BIT(newf,flag_table[pos].bit); continue; } if (IS_SET(marked,flag_table[pos].bit)) { switch(type) { case '=': case '+': SET_BIT(newf,flag_table[pos].bit); break; case '-': REMOVE_BIT(newf,flag_table[pos].bit); break; default: if (IS_SET(newf,flag_table[pos].bit)) REMOVE_BIT(newf,flag_table[pos].bit); else SET_BIT(newf,flag_table[pos].bit); } } } *flag = newf; send_to_char("Okay.\r\n",ch); return; } }