/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <dirent.h> #include "merc.h" #include "db.h" #include "recycle.h" #include "music.h" #include "tables.h" #include "lookup.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif #if !defined(OLD_RAND) #if !defined(linux) long random(); #endif void srandom(unsigned int); int getpid(); time_t time(time_t *tloc); #endif /* externals for counting purposes */ extern OBJ_DATA *obj_free; extern CHAR_DATA *char_free; extern DESCRIPTOR_DATA *descriptor_free; extern PC_DATA *pcdata_free; extern AFFECT_DATA *affect_free; /* * Globals. */ HELP_DATA * help_first; HELP_DATA * help_last; HELP_AREA * had_list; SHOP_DATA * shop_first; SHOP_DATA * shop_last; NOTE_DATA * note_free; MPROG_CODE * mprog_list; char bug_buf [2*MAX_INPUT_LENGTH]; CHAR_DATA * char_list; char * help_greeting1 = "No Greeting #1"; char * help_greeting2 = "No Greeting #2"; char * help_greeting3 = "No Greeting #3"; char * help_greeting4 = "No Greeting #4"; char log_buf [2*MAX_INPUT_LENGTH]; KILL_DATA kill_table [MAX_LEVEL]; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; sh_int gsn_music; sh_int gsn_backstab; sh_int gsn_dodge; sh_int gsn_envenom; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_disarm; sh_int gsn_enhanced_damage; sh_int gsn_kick; sh_int gsn_parry; sh_int gsn_rescue; sh_int gsn_second_attack; sh_int gsn_third_attack; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_plague; sh_int gsn_sleep; sh_int gsn_sanctuary; sh_int gsn_fly; /* new gsns */ sh_int gsn_axe; sh_int gsn_dagger; sh_int gsn_flail; sh_int gsn_mace; sh_int gsn_polearm; sh_int gsn_quarterstaff; sh_int gsn_shield_block; sh_int gsn_spear; sh_int gsn_sword; sh_int gsn_whip; sh_int gsn_bash; sh_int gsn_berserk; sh_int gsn_dirt; sh_int gsn_hand_to_hand; sh_int gsn_trip; sh_int gsn_fast_healing; sh_int gsn_haggle; sh_int gsn_lore; sh_int gsn_meditation; sh_int gsn_scrolls; sh_int gsn_staves; sh_int gsn_wands; sh_int gsn_recall; sh_int gsn_shapeshift; sh_int gsn_timeshift; sh_int gsn_spellbane; sh_int gsn_intoxication; sh_int gsn_watch; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; char * string_hash [MAX_KEY_HASH]; AREA_DATA * area_first; AREA_DATA * area_last; AREA_DATA * current_area; char * string_space; char * top_string; char str_empty [1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int top_mprog_index; /* OLC */ int mobile_count = 0; int object_count = 0; int newmobs = 0; int newobjs = 0; /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 1413120 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [MAX_MEM_LIST]; const int rgSizeList [MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void load_guilds args ( (void ) ); void load_race_table args( ( void ) ); void save_race_table args( ( void ) ); void init_mm args( ( void ) ); void load_area args( ( FILE *fp ) ); void new_load_area args( ( FILE *fp ) ); /* OLC */ void load_helps args( ( FILE *fp, char *fname ) ); void load_old_mob args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_old_obj args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_bans args( ( void ) ); void load_mobprogs args( ( FILE *fp ) ); void load_wizlist args( ( void ) ); void load_sys_data args( ( void ) ); void fix_exits args( ( void ) ); void fix_mobprogs args( ( void ) ); void boot_update args( ( void ) ); void reset_area args( ( AREA_DATA * pArea ) ); void build_player_index args( ( void ) ); /* * Big mama top level function. */ void boot_db() { log("Boot db -- BEGIN."); /* * Init some data space stuff. */ { log("Allocating string space."); if ((string_space = (char *)calloc(1, MAX_STRING)) == NULL) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { log("Starting random number generator."); init_mm( ); } /* * Set time and weather. */ { long lhour, lday, lmonth; log("Resetting game time and weather."); lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; log("Assigning spell and skill numbers."); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn != NULL ) *skill_table[sn].pgsn = sn; } } log("Loading clans and generating index."); load_guilds(); log("Generating player index."); build_player_index(); /* * Read in all the area files. */ { FILE *fpList; log("Generating zone index."); if ((fpList = fopen(AREA_LIST, "r")) == NULL) { perror(AREA_LIST); exit(1); } for (;;) { strcpy(strArea, fread_word(fpList)); if (strArea[0] == '$') break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( ( fpArea = fopen( strArea, "r" ) ) == NULL ) { perror( strArea ); exit( 1 ); } } current_area = NULL; for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) load_area (fpArea); /* OLC */ else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea); else if ( !str_cmp( word, "HELPS" ) ) load_helps (fpArea, strArea); else if ( !str_cmp( word, "MOBOLD" ) ) load_old_mob (fpArea); else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (fpArea); else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs(fpArea); else if ( !str_cmp( word, "OBJOLD" ) ) load_old_obj (fpArea); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (fpArea); else if ( !str_cmp( word, "RESETS" ) ) load_resets (fpArea); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (fpArea); else if ( !str_cmp( word, "SHOPS" ) ) load_shops (fpArea); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea); else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the songs, notes and ban files. */ { log(" Fixing Exits."); fix_exits( ); log(" Fixing MOBPrograms."); fix_mobprogs(); fBootDb = FALSE; log(" Fixing Objects."); convert_objects(); boot_update(); log("Loading boards."); load_boards(); log("Reading banned site and invalid-name list."); load_bans(); log("Reading music list."); load_songs(); log("Reading wizlist system."); load_wizlist(); log("Reading system data."); load_sys_data(); log("Loading social messages."); load_social_table(); } log("Boot db -- DONE."); return; } /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = (AREA_DATA *)alloc_perm(sizeof(*pArea)); pArea->file_name = fread_string(fp); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 9; /* OLC */ /* 9 -- Hugin */ pArea->builders = str_dup( "None" ); /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->name = fread_string( fp ); pArea->theme = fread_string( fp ); pArea->min_vnum = fread_number(fp); pArea->max_vnum = fread_number(fp); pArea->age = 15; pArea->nplayer = 0; pArea->empty = FALSE; if ( !area_first ) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT(area_last->area_flags, AREA_LOADING); /* OLC */ } area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY(literal, field, value) \ if (!str_cmp(word, literal)) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY(string, field) \ if (!str_cmp(word, string)) \ { \ free_string(field); \ field = fread_string(fp); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area( FILE *fp ) { AREA_DATA *pArea; char *word; bool fMatch; pArea = (AREA_DATA *)alloc_perm(sizeof(*pArea)); pArea->age = 15; pArea->nplayer = 0; pArea->file_name = str_dup( strArea ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); pArea->security = 9; /* 9 -- Hugin */ pArea->min_vnum = 0; pArea->max_vnum = 0; pArea->area_flags = 0; for ( ; ; ) { word = feof( fp ) ? str_dup("End") : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'N': SKEY( "Name", pArea->name ); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "VNUMs" ) ) { pArea->min_vnum = fread_number( fp ); pArea->max_vnum = fread_number( fp ); } break; case 'E': if ( !str_cmp( word, "End" ) ) { fMatch = TRUE; if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } break; case 'B': SKEY("Builders", pArea->builders ); break; case 'C': SKEY("Credits", pArea->theme ); break; case 'F': KEY( "Flags", pArea->area_flags, fread_flag(fp) ); case 'T': SKEY("Theme", pArea->theme ); break; } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->min_vnum == 0 || area_last->max_vnum == 0 ) area_last->min_vnum = area_last->max_vnum = vnum; if ( vnum != URANGE( area_last->min_vnum, vnum, area_last->max_vnum )) { if ( vnum < area_last->min_vnum ) area_last->min_vnum = vnum; else area_last->max_vnum = vnum; } return; } /* * Snarf a help section. */ void load_helps( FILE *fp, char *fname ) { HELP_DATA *pHelp; int level; char *keyword; for ( ; ; ) { HELP_AREA * had; level = fread_number( fp ); keyword = fread_string( fp ); if ( keyword[0] == '$' ) break; if ( !had_list ) { had = new_had (); had->filename = str_dup( fname ); had->area = current_area; if ( current_area ) current_area->helps = had; had_list = had; } else if ( str_cmp( fname, had_list->filename ) ) { had = new_had (); had->filename = str_dup( fname ); had->area = current_area; if ( current_area ) current_area->helps = had; had->next = had_list; had_list = had; } else had = had_list; pHelp = new_help( ); pHelp->level = level; pHelp->keyword = keyword; pHelp->text = fread_string( fp ); /* This seems a bit messy and redundant to me, * But it is easy and it works, so whatever. * -Mendanbar */ if ( !str_cmp( pHelp->keyword, "greeting1" ) ) help_greeting1 = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting2" ) ) help_greeting2 = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting3" ) ) help_greeting3 = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting4" ) ) help_greeting4 = pHelp->text; if ( help_first == NULL ) help_first = pHelp; if ( help_last != NULL ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; if ( !had->first ) had->first = pHelp; if ( !had->last ) had->last = pHelp; had->last->next_area = pHelp; had->last = pHelp; pHelp->next_area = NULL; top_help++; } return; } /* * Snarf a mob section. old style */ void load_old_mob( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; /* for race updating */ int race; char name[MAX_STRING_LENGTH]; if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = (MOB_INDEX_DATA *)alloc_perm(sizeof(*pMobIndex)); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->new_format = FALSE; pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_flag( fp ); pMobIndex->affected2_by = fread_flag( fp ); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = fread_number( fp ); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ fread_number( fp ); /* Unused */ pMobIndex->wealth = fread_number( fp )/20; /* xp can't be used! */ fread_number( fp ); /* Unused */ pMobIndex->start_pos = fread_number( fp ); /* Unused */ pMobIndex->default_pos = fread_number( fp ); /* Unused */ if (pMobIndex->start_pos < POS_SLEEPING) pMobIndex->start_pos = POS_STANDING; if (pMobIndex->default_pos < POS_SLEEPING) pMobIndex->default_pos = POS_STANDING; /* * Back to meaningful values. */ pMobIndex->sex = fread_number( fp ); /* compute the race BS */ one_argument(pMobIndex->player_name,name); if (name[0] == '\0' || (race = race_lookup(name)) == 0) { /* fill in with blanks */ pMobIndex->race = race_lookup("human"); pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_VNUM; pMobIndex->imm_flags = 0; pMobIndex->res_flags = 0; pMobIndex->vuln_flags = 0; pMobIndex->form = FORM_EDIBLE|FORM_SENTIENT|FORM_BIPED|FORM_MAMMAL; pMobIndex->parts = PART_HEAD|PART_ARMS|PART_LEGS|PART_HEART| PART_BRAINS|PART_GUTS; } else { pMobIndex->race = race; pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_RACE| race_table[race].off; pMobIndex->imm_flags = race_table[race].imm; pMobIndex->res_flags = race_table[race].res; pMobIndex->vuln_flags = race_table[race].vuln; pMobIndex->form = race_table[race].form; pMobIndex->parts = race_table[race].parts; } if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } convert_mobile( pMobIndex ); /* ROM OLC */ iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; } return; } /* * Snarf an obj section. old style */ void load_old_obj( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = (OBJ_INDEX_DATA *)alloc_perm(sizeof(*pObjIndex)); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->new_format = FALSE; pObjIndex->reset_num = 0; pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); pObjIndex->note_descr = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->note_descr = str_dup(""); pObjIndex->material = str_dup(""); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_flag( fp ); pObjIndex->wear_flags = fread_flag( fp ); pObjIndex->value[0] = fread_number( fp ); pObjIndex->value[1] = fread_number( fp ); pObjIndex->value[2] = fread_number( fp ); pObjIndex->value[3] = fread_number( fp ); pObjIndex->value[4] = 0; pObjIndex->level = 0; pObjIndex->condition = 100; pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* Unused */ /* Cost per day */ fread_number( fp ); if (pObjIndex->item_type == ITEM_WEAPON) { if (is_name("two",pObjIndex->name) || is_name("two-handed",pObjIndex->name) || is_name("claymore",pObjIndex->name)) SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS); } for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = (AFFECT_DATA *)alloc_perm(sizeof(*paf)); paf->where = TO_OBJECT; paf->type = -1; paf->level = 20; /* RT temp fix */ paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = (EXTRA_DESCR_DATA *)alloc_perm(sizeof(*ed)); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc( letter, fp ); break; } } /* fix armors */ if (pObjIndex->item_type == ITEM_ARMOR) { pObjIndex->value[1] = pObjIndex->value[0]; pObjIndex->value[2] = pObjIndex->value[1]; } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] ); pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] ); pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; char letter; OBJ_INDEX_DATA *temp_index; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = (RESET_DATA *)alloc_perm(sizeof(*pReset)); pReset->command = letter; /* if_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number( fp ); pReset->arg4 = (letter == 'P' || letter == 'M') ? fread_number(fp) : 0; fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': temp_index = get_obj_index ( pReset->arg1 ); temp_index->reset_num++; if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': temp_index = get_obj_index ( pReset->arg1 ); temp_index->reset_num++; if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': temp_index = get_obj_index ( pReset->arg1 ); temp_index->reset_num++; if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > (MAX_DIR - 1) || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } switch ( pReset->arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED ); break; } break; case 'R': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR ) { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( pRoomIndex ) new_reset( pRoomIndex, pReset ); break; } } return; } /* * Snarf a room section. */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( area_last == NULL ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = (ROOM_INDEX_DATA *)alloc_perm(sizeof(*pRoomIndex)); pRoomIndex->owner = str_dup(""); pRoomIndex->p_image = str_dup(""); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); pRoomIndex->room_flags = fread_flag( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; /* defaults */ pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' ) break; if ( letter == 'H') /* healing room */ pRoomIndex->heal_rate = fread_number(fp); else if ( letter == 'M') /* mana room */ pRoomIndex->mana_rate = fread_number(fp); else if ( letter == 'C') /* clan */ { if (pRoomIndex->clan) { bug("Load_rooms: duplicate clan fields.",0); exit(1); } pRoomIndex->clan = clan_lookup(fread_string(fp)); } else if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = (EXIT_DATA *)alloc_perm(sizeof(*pexit)); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number( fp ); pexit->key = fread_number( fp ); pexit->u1.vnum = fread_number( fp ); pexit->orig_door = door; /* OLC */ switch ( locks ) { case 1: pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->rs_flags = EX_ISDOOR | EX_HIDDEN; break; case 4: pexit->rs_flags = EX_ISDOOR |EX_PICKPROOF | EX_HIDDEN; break; case 5: pexit->rs_flags = EX_ISDOOR | EX_NOPASS; break; case 6: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_NOPASS; break; case 7: pexit->rs_flags = EX_ISDOOR | EX_HIDDEN | EX_NOPASS; break; case 8: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_HIDDEN | EX_NOPASS; break; case 9: pexit->rs_flags = EX_HIDDEN; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = (EXTRA_DESCR_DATA *)alloc_perm(sizeof(*ed)); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if (letter == 'I') { if (pRoomIndex->p_image[0] != '\0') { bug("Load_rooms: duplicate p_image.",0); exit(1); } pRoomIndex->p_image = fread_string(fp); } else if (letter == 'O') { if (pRoomIndex->owner[0] != '\0') { bug("Load_rooms: duplicate owner.",0); exit(1); } pRoomIndex->owner = fread_string(fp); } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = (SHOP_DATA *)alloc_perm(sizeof(*pShop)); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( shop_first == NULL ) shop_first = pShop; if ( shop_last != NULL ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { extern const sh_int rev_dir []; const char *dir_auto_name[] = {"N","E","S","W","U","D"}; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL ) { if ( pexit->u1.vnum <= 0 || get_room_index(pexit->u1.vnum) == NULL) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index( pexit->u1.vnum ); } } } } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->u1.to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->u1.to_room != pRoomIndex && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299)) { log(" fix_exits: %d:%s -> %d:%s -> %d", pRoomIndex->vnum, dir_auto_name[door], to_room->vnum, dir_auto_name[rev_dir[door]], (pexit_rev->u1.to_room == NULL) ? 0 : pexit_rev->u1.to_room->vnum); } } } } return; } /* * Load mobprogs section */ void load_mobprogs( FILE *fp ) { MPROG_CODE *pMprog; if ( area_last == NULL ) { bug( "Load_mobprogs: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobprogs: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mprog_index( vnum ) != NULL ) { bug( "Load_mobprogs: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMprog = (MPROG_CODE *)alloc_perm(sizeof(*pMprog)); pMprog->vnum = vnum; pMprog->name = fread_string( fp ); pMprog->code = fread_string( fp ); if ( mprog_list == NULL ) mprog_list = pMprog; else { pMprog->next = mprog_list; mprog_list = pMprog; } top_mprog_index++; } return; } /* * Translate mobprog vnums pointers to real code */ void fix_mobprogs( void ) { MOB_INDEX_DATA *pMobIndex; MPROG_LIST *list; MPROG_CODE *prog; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { for( list = pMobIndex->mprogs; list != NULL; list = list->next ) { if ( ( prog = get_mprog_index( list->vnum ) ) != NULL ) list->code = prog->code; else { bug( "Fix_mobprogs: code vnum %d not found.", list->vnum ); exit( 1 ); } } } } } #define PLR_INDEX_FILE DATA_DIR "plr_index" void build_player_index( void ) { FILE *fp; UInt32 i = 0; UInt32 o = 0, temp = 0; struct dirent **namelist; void set_player_database(int num); o = scandir(PLAYER_DIR, &namelist, 0, alphasort); for (i = 0; i != o; i++) { if (strcmp("..", namelist[i]->d_name) && strcmp(".", namelist[i]->d_name)) temp++; } fclose(fpReserve); if (!(fp = fopen(PLR_INDEX_FILE, "w"))) { mudlogf(BRF, LVL_STAFF, TRUE, "SYSERR: Unable to open %s file.", PLR_INDEX_FILE); } else { for (i = 0; i <= temp; i++) { if (strcmp("..", namelist[i]->d_name) && strcmp(".", namelist[i]->d_name)) fprintf(fp, "%s\n", namelist[i]->d_name); } fclose(fp); } fpReserve = fopen(NULL_FILE, "r"); log(" %d players in database.", temp); set_player_database(temp); return; } void boot_update( void ) { AREA_DATA *pArea; for (pArea = area_first; pArea != NULL; pArea = pArea->next) { ROOM_INDEX_DATA *pRoomIndex; log("Resetting %s (rooms %d-%d).", pArea->name, pArea->min_vnum, pArea->max_vnum); reset_area(pArea); pArea->age = number_range(0, 3); pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 2; else if (pArea->nplayer == 0) pArea->empty = TRUE; } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { if ( ++pArea->age < 3 ) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). * * Area resets every 15 minutes if no players are in it. * Area resets every 30 minutes if occupied with PCs. */ if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15)) || pArea->age >= 31) { ROOM_INDEX_DATA *pRoomIndex; reset_area( pArea ); mudlogf(CMP, LVL_STAFF, FALSE, "Auto zone reset: %s", pArea->name); pArea->age = number_range( 0, 3 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area ) pArea->age = 15 - 2; else if (pArea->nplayer == 0) pArea->empty = TRUE; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *mob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if ( !pRoom ) return; pMob = NULL; last = FALSE; for ( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if ( ( pExit = pRoom->exit[iExit] ) ) { pExit->exit_info = pExit->rs_flags; if ( ( pExit->u1.to_room != NULL ) && ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) ) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; int count,limit=0; switch ( pReset->command ) { default: bug( "Reset_room: bad command %c.", pReset->command ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } /* */ count = 0; for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room) if (mob->pIndexData == pMobIndex) { count++; if (count >= pReset->arg4) { last = FALSE; break; } } if (count >= pReset->arg4) break; /* */ pMob = create_mobile( pMobIndex ); /* * Some more hard coding. */ /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoom->vnum - 1 ); if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT( pMob->act, ACT_PET); } char_to_room( pMob, pRoom ); LastMob = pMob; level = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */ last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'O' 1 : bad vnum %d", pReset->arg1 ); sprintf (buf,"%d %d %d %d",pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4 ); bug(buf,1); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3 ); sprintf (buf,"%d %d %d %d",pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4 ); bug(buf,1); continue; } if ( /* pRoom->area->nplayer > 0 || */ count_obj_list( pObjIndex, pRoom->contents ) > 0 ) { last = FALSE; break; } pObj = create_object( pObjIndex, /* UMIN - ROM OLC */ UMIN(number_fuzzy( level ), LEVEL_HERO -1) ); pObj->cost = 0; obj_to_room( pObj, pRoom ); last = TRUE; break; case 'P': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 ); continue; } if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1) /* no limit */ limit = 999; else limit = pReset->arg2; if ( /* pRoom->area->nplayer > 0 || */ ( LastObj = get_obj_type( pObjToIndex ) ) == NULL || ( LastObj->in_room == NULL && !last) || ( pObjIndex->count >= limit /* && number_range(0,4) != 0 */ ) || ( count = count_obj_list( pObjIndex, LastObj->contains ) ) > pReset->arg4 ) { last = FALSE; break; } /* lastObj->level - ROM */ while (count < pReset->arg4) { pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) ); obj_to_obj( pObj, LastObj ); count++; if (pObjIndex->count >= limit) break; } /* fix object lock state! */ LastObj->value[1] = LastObj->pIndexData->value[1]; last = TRUE; break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( !last ) break; if ( !LastMob ) { bug( "Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel=0,i,j; if (!pObjIndex->new_format) switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: olevel = 53; for (i = 1; i < 5; i++) { if (pObjIndex->value[i] > 0) { for (j = 0; j < MAX_CLASS; j++) { olevel = UMIN(olevel, skill_table[pObjIndex->value[i]]. skill_level[j]); } } } olevel = UMAX(0,(olevel * 3 / 4) - 2); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; /* ROM patch weapon, treasure */ case ITEM_WEAPON: olevel = number_range( 5, 15 ); break; case ITEM_TREASURE: olevel = number_range( 10, 20 ); break; break; } pObj = create_object( pObjIndex, olevel ); SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */ } else /* ROM OLC else version */ { int limit; if (pReset->arg2 > 50 ) /* old format */ limit = 6; else if ( pReset->arg2 == -1 || pReset->arg2 == 0 ) /* no limit */ limit = 999; else limit = pReset->arg2; if ( pObjIndex->count < limit || number_range(0,4) == 0 ) { pObj = create_object( pObjIndex, UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) ); /* error message if it is too high */ if (pObj->level > LastMob->level + 3) log(" obj %s (%d) lev %d worn by %s (%d) lev %d", pObj->short_descr,pObj->pIndexData->vnum,pObj->level, LastMob->short_descr,LastMob->pIndexData->vnum,LastMob->level); } else break; } obj_to_char( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'D': break; case 'R': if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 ); continue; } { EXIT_DATA *pExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* OLC * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ ) { if ( ( pRoom = get_room_index(vnum) ) ) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; int i; AFFECT_DATA af; mobile_count++; if ( pMobIndex == NULL ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } mob = new_char(); mob->pIndexData = pMobIndex; mob->name = str_dup( pMobIndex->player_name ); /* OLC */ mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */ mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */ mob->description = str_dup( pMobIndex->description ); /* OLC */ mob->id = get_mob_id(); mob->spec_fun = pMobIndex->spec_fun; mob->prompt = NULL; mob->mprog_target = NULL; if (pMobIndex->wealth == 0) { mob->silver = 0; mob->gold = 0; } else { long wealth; wealth = number_range(pMobIndex->wealth/2, 3 * pMobIndex->wealth/2); mob->gold = number_range(wealth/200,wealth/100); mob->silver = wealth - (mob->gold * 100); } if (pMobIndex->new_format) /* load in new style */ { /* read from prototype */ mob->group = pMobIndex->group; mob->act = pMobIndex->act; mob->comm = COMM_COMBINE; mob->affected_by = pMobIndex->affected_by; mob->affected2_by = pMobIndex->affected2_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damage[DICE_BONUS]; mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER], pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS]; mob->hit = mob->max_hit; mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER], pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS]; mob->mana = mob->max_mana; mob->damage[DICE_NUMBER]= pMobIndex->damage[DICE_NUMBER]; mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE]; mob->dam_type = pMobIndex->dam_type; if (mob->dam_type == 0) switch(number_range(1,3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 4; i++) mob->armor[i] = pMobIndex->ac[i]; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; if (mob->sex == 3) /* random sex */ mob->sex = number_range(1,2); mob->race = pMobIndex->race; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; mob->material = str_dup(pMobIndex->material); /* computed on the spot */ for (i = 0; i < MAX_STATS; i ++) mob->perm_stat[i] = UMIN(25,11 + mob->level/4); if (IS_SET(mob->act,ACT_WARRIOR)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET(mob->act,ACT_THIEF)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if (IS_SET(mob->act,ACT_CLERIC)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if (IS_SET(mob->act,ACT_MAGE)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(mob->off_flags,OFF_FAST)) mob->perm_stat[STAT_DEX] += 2; mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2; /* let's get some spell action */ if (IS_AFFECTED(mob,AFF_SANCTUARY)) { af.where = TO_AFFECTS; af.type = skill_lookup("sanctuary"); af.level = mob->level; af.duration = -1; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = AFF_SANCTUARY; affect_to_char( mob, &af ); } if (IS_AFFECTED(mob,AFF_HASTE)) { af.where = TO_AFFECTS; af.type = skill_lookup("haste"); af.level = mob->level; af.duration = -1; af.location = APPLY_DEX; af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) + (mob->level >= 32); af.bitvector = AFF_HASTE; affect_to_char( mob, &af ); } if (IS_AFFECTED(mob,AFF_PROTECT_EVIL)) { af.where = TO_AFFECTS; af.type = skill_lookup("protection evil"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_EVIL; affect_to_char(mob,&af); } if (IS_AFFECTED(mob,AFF_PROTECT_GOOD)) { af.where = TO_AFFECTS; af.type = skill_lookup("protection good"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_GOOD; affect_to_char(mob,&af); } } else /* read in old format and convert */ { mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->affected2_by = pMobIndex->affected2_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = 0; mob->max_hit = mob->level * 8 + number_range( mob->level * mob->level/4, mob->level * mob->level); mob->max_hit *= (int)(.9); mob->hit = mob->max_hit; mob->max_mana = 100 + dice(mob->level,10); mob->mana = mob->max_mana; switch(number_range(1,3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 3; i++) mob->armor[i] = interpolate(mob->level,100,-100); mob->armor[3] = interpolate(mob->level,100,0); mob->race = pMobIndex->race; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = SIZE_MEDIUM; mob->material = ""; for (i = 0; i < MAX_STATS; i ++) mob->perm_stat[i] = 11 + mob->level/4; } mob->position = mob->start_pos; /* link the mob to the world list */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone) { int i; AFFECT_DATA *paf; if ( parent == NULL || clone == NULL || !IS_NPC(parent)) return; /* start fixing values */ clone->name = str_dup(parent->name); clone->version = parent->version; clone->short_descr = str_dup(parent->short_descr); clone->long_descr = str_dup(parent->long_descr); clone->description = str_dup(parent->description); clone->group = parent->group; clone->sex = parent->sex; clone->Class = parent->Class; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->silver = parent->silver; clone->exp = parent->exp; clone->act = parent->act; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->affected2_by = parent->affected2_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = str_dup(parent->material); clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char(clone,paf); } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { AFFECT_DATA *paf; OBJ_DATA *obj; int i; object_count++; if ( pObjIndex == NULL ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } obj = new_obj(); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; if (pObjIndex->new_format) obj->level = pObjIndex->level; else obj->level = UMAX(0,level); obj->wear_loc = -1; obj->name = str_dup( pObjIndex->name ); /* OLC */ obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */ obj->description = str_dup( pObjIndex->description ); /* OLC */ obj->note_descr = str_dup( pObjIndex->note_descr ); obj->material = str_dup(pObjIndex->material); obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; if (level == -1 || pObjIndex->new_format) obj->cost = pObjIndex->cost; else obj->cost = number_fuzzy( 10 ) * number_fuzzy( level ) * number_fuzzy( level ); /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: if (obj->value[2] == 999) obj->value[2] = -1; break; case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_QUEST: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_NOTE: case ITEM_CLOTHING: case ITEM_PORTAL: if (!pObjIndex->new_format) obj->cost /= 5; break; case ITEM_VEHICLE: case ITEM_V_HATCH: case ITEM_V_WINDOW: case ITEM_V_CONTROLS: case ITEM_INSTRUMENT: case ITEM_BODYPART: case ITEM_TREASURE: case ITEM_WARP_STONE: case ITEM_ROOM_KEY: case ITEM_GEM: case ITEM_JEWELRY: break; case ITEM_JUKEBOX: for (i = 0; i < 5; i++) obj->value[i] = -1; break; case ITEM_SCROLL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; } if (!pObjIndex->new_format) obj->cost *= 2; break; case ITEM_WEAPON: if (level != -1 && !pObjIndex->new_format) { obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) ); obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) ); } break; case ITEM_ARMOR: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy( level / 5 + 3 ); obj->value[1] = number_fuzzy( level / 5 + 3 ); obj->value[2] = number_fuzzy( level / 5 + 3 ); } break; case ITEM_POTION: case ITEM_PILL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: if (!pObjIndex->new_format) obj->value[0] = obj->cost; break; } for (paf = pObjIndex->affected; paf != NULL; paf = paf->next) if ( paf->location == APPLY_SPELL_AFFECT ) affect_to_obj(obj,paf); obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* duplicate an object exactly -- except contents */ void clone_object(OBJ_DATA *parent, OBJ_DATA *clone) { int i; AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed,*ed_new; if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup(parent->name); clone->short_descr = str_dup(parent->short_descr); clone->description = str_dup(parent->description); clone->note_descr = str_dup(parent->note_descr); clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = str_dup(parent->material); clone->timer = parent->timer; for (i = 0; i < 5; i ++) clone->value[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_obj(clone,paf); /* extended desc */ for (ed = parent->extra_descr; ed != NULL; ed = ed->next) { ed_new = new_extra_descr(); ed_new->keyword = str_dup( ed->keyword); ed_new->description = str_dup( ed->description ); ed_new->next = clone->extra_descr; clone->extra_descr = ed_new; } } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; ch->logon = current_time; ch->lines = PAGELEN; for (i = 0; i < 4; i++) ch->armor[i] = 100; ch->position = POS_STANDING; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->on = NULL; for (i = 0; i < MAX_STATS; i ++) { ch->perm_stat[i] = 13; ch->mod_stat[i] = 0; } return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed != NULL; ed = ed->next ) { if ( is_name( (char *) name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } MPROG_CODE *get_mprog_index( int vnum ) { MPROG_CODE *prg; for( prg = mprog_list; prg; prg = prg->next ) { if ( prg->vnum == vnum ) return( prg ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { bug( "Fread_number: bad format.", 0 ); exit( 1 ); } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } long fread_flag( FILE *fp) { int number; char c; bool negative = FALSE; do { c = getc(fp); } while ( isspace(c)); if (c == '-') { negative = TRUE; c = getc(fp); } number = 0; if (!isdigit(c)) { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert(c); c = getc(fp); } } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (c == '|') number += fread_flag(fp); else if ( c != ' ') ungetc(c,fp); if (negative) return -1 * number; return number; } long flag_convert(char letter ) { long bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = 1; for (i = letter; i > 'A'; i--) bitsum *= 2; } else if ('a' <= letter && letter <= 'z') { bitsum = 67108864; /* 2^26 */ for (i = letter; i > 'a'; i --) bitsum *= 2; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char *plast; char c; plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch ( *plast = getc(fp) ) { default: plast++; break; case EOF: /* temp fix */ bug( "Fread_string: EOF", 0 ); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } char *fread_string_eol( FILE *fp ) { static bool char_special[256-EOF]; char *plast; char c; if ( char_special[EOF-EOF] != TRUE ) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '\n') return &str_empty[0]; for ( ;; ) { if ( !char_special[ ( *plast++ = getc( fp ) ) - EOF ] ) continue; switch ( plast[-1] ) { default: break; case EOF: bug( "Fread_string_eol EOF", 0 ); exit( 1 ); break; case '\n': case '\r': { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } log_string("Fread_word: word too long."); exit(1); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ /* void *alloc_mem(int sMem) { void *pMem; int *magic; int iList; sMem += sizeof(*magic); for (iList = 0; iList < MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { bug("Alloc_mem: size %d too large.", sMem); exit(1); } if (rgFreeList[iList] == NULL) pMem = alloc_perm( rgSizeList[iList] ); else { pMem = (int *)rgFreeList[iList]; rgFreeList[iList] = *((void **)rgFreeList[iList]); } magic = (int *)pMem; *magic = MAGIC_NUM; pMem += sizeof(*magic); return pMem; } */ /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ /* void free_mem(void *pMem, int sMem) { int iList; int *magic; pMem -= sizeof(*magic); magic = (int *) pMem; if (*magic != MAGIC_NUM) { bug("Attempt to recyle invalid memory of size %d.",sMem); bug((char *)pMem + sizeof(*magic), 0); abort(); return; } *magic = 0; sMem += sizeof(*magic); for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } */ /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { static char *pMemPerm; static int iMemPerm; void *pMem; while ( sMem % sizeof(long) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK) { iMemPerm = 0; if ((pMemPerm = (char *)calloc(1, MAX_PERM_BLOCK)) == NULL) { perror("Alloc_perm"); exit(1); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return (char *) str; alloc_mem(str_new, char, strlen(str)+1); strcpy( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if (pstr == NULL || pstr == &str_empty[0] || (pstr >= string_space && pstr < top_string)) return; free_mem(pstr, strlen(pstr) + 1); return; } ACMD(do_memory) { int i = 0, con = 0; int get_record_high(); int get_player_database(); char buf[MAX_STRING_LENGTH]; for (CHAR_DATA *vch = char_list; vch != NULL; vch = vch->next) if (!IS_NPC(vch) && can_see(ch, vch)) i++; for (DESCRIPTOR_DATA *d = descriptor_list; d != NULL; d = d->next) con++; ch->Send( "Current stats:\n\r" " %5d players in game %5d connected\n\r" " %5d registered %5d record high\n\r" " %5d mobiles %5d prototypes\n\r" " %5d objects %5d prototypes\n\r" " %5d rooms %5d zones\n\r" " %5d shops %5d resets\n\r" " %5d exits %5d ext descs\n\r" " %5d affects\n\r" " %5d socials %5d helps\n\r" " %5d strings %7d bytes (max %d)\n\r" " %5d perm blocks %7d bytes\n\r", i, con, get_player_database(), get_record_high(), mobile_count, top_mob_index, object_count, top_obj_index, top_room, top_area, top_shop, top_reset, top_exit, top_ed, top_affect, maxSocial, top_help, nAllocString, sAllocString, MAX_STRING, nAllocPerm, sAllocPerm); return; } ACMD(do_dump) { int count,count2,num_pcs,aff_count; CHAR_DATA *fch; MOB_INDEX_DATA *pMobIndex; PC_DATA *pc; OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *room; EXIT_DATA *exit; DESCRIPTOR_DATA *d; AFFECT_DATA *af; FILE *fp; int vnum,nMatch = 0; /* open file */ fclose(fpReserve); fp = fopen("mem.dmp","w"); /* report use of data structures */ num_pcs = 0; aff_count = 0; /* mobile prototypes */ fprintf(fp,"MobProt %4d (%8d bytes)\n", top_mob_index, top_mob_index * (sizeof(*pMobIndex))); /* mobs */ count = 0; count2 = 0; for (fch = char_list; fch != NULL; fch = fch->next) { count++; if (fch->pcdata != NULL) num_pcs++; for (af = fch->affected; af != NULL; af = af->next) aff_count++; } for (fch = char_free; fch != NULL; fch = fch->next) count2++; fprintf(fp,"Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch))); /* pcdata */ count = 0; for (pc = pcdata_free; pc != NULL; pc = pc->next) count++; fprintf(fp,"Pcdata %4d (%8d bytes), %2d free (%d bytes)\n", num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc))); /* descriptors */ count = 0; count2 = 0; for (d = descriptor_list; d != NULL; d = d->next) count++; for (d= descriptor_free; d != NULL; d = d->next) count2++; fprintf(fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*d)), count2, count2 * (sizeof(*d))); /* object prototypes */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { for (af = pObjIndex->affected; af != NULL; af = af->next) aff_count++; nMatch++; } fprintf(fp,"ObjProt %4d (%8d bytes)\n", top_obj_index, top_obj_index * (sizeof(*pObjIndex))); /* objects */ count = 0; count2 = 0; for (obj = object_list; obj != NULL; obj = obj->next) { count++; for (af = obj->affected; af != NULL; af = af->next) aff_count++; } for (obj = obj_free; obj != NULL; obj = obj->next) count2++; fprintf(fp,"Objs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj))); /* affects */ count = 0; for (af = affect_free; af != NULL; af = af->next) count++; fprintf(fp,"Affects %4d (%8d bytes), %2d free (%d bytes)\n", aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af))); /* rooms */ fprintf(fp,"Rooms %4d (%8d bytes)\n", top_room, top_room * (sizeof(*room))); /* exits */ fprintf(fp,"Exits %4d (%8d bytes)\n", top_exit, top_exit * (sizeof(*exit))); fclose(fp); /* start printing out mobile data */ fp = fopen("mob.dmp","w"); fprintf(fp,"\nMobile Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_mob_index; vnum++) if ((pMobIndex = get_mob_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4d %3d active %3d killed %s\n", pMobIndex->vnum,pMobIndex->count, pMobIndex->killed,pMobIndex->short_descr); } fclose(fp); /* start printing out object data */ fp = fopen("obj.dmp","w"); fprintf(fp,"\nObject Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4d %3d active %3d reset %s\n", pObjIndex->vnum,pObjIndex->count, pObjIndex->reset_num,pObjIndex->short_descr); } /* close file */ fclose(fp); fpReserve = fopen( NULL_FILE, "r" ); send_to_char("Ok.\r\n", ch); } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if (from == 0 && to == 0) return 0; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm() & (power -1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( (percent = number_mm() & (128-1) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm() & (8-1) ) > 5) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ /* I noticed streaking with this random number generator, so I switched back to the system srandom call. If this doesn't work for you, define OLD_RAND to use the old system -- Alander */ #if defined (OLD_RAND) static int rgiState[2+55]; #endif void init_mm( ) { #if defined (OLD_RAND) int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } #else srandom(time(NULL)^getpid()); #endif return; } long number_mm( void ) { #if defined (OLD_RAND) int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; #else return random() >> 6; #endif } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_32 ) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Strn_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Strn_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER(astr[0]) ) == '\0' ) return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC(ch) || str[0] == '\0' ) return; fclose( fpReserve ); if ( ( fp = fopen( file, "a" ) ) == NULL ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { char buf[MAX_STRING_LENGTH]; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen(buf), str, param ); log_string( buf ); return; } /* * Writes a string to the log. */ void log_string( const char *str ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%-19.19s :: %s\n", strtime, str ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; }