/***************************************************************************\
[*] ___ ____ ____ __ __ ____ [*] ROGUE: ROM With Attitude [*]
[*] /#/ ) /#/ ) /#/ ) /#/ /#/ /#/ [*] All rights reserved [*]
[*] /#/ < /#/ / /#/ _ /#/ /#/ /#/-- [*] Copyright(C) 2000-2001 [*]
[*] /#/ \(#(__/ (#(__/ (#(__/#/ (#(___ [*] Kenneth Conley (Mendanbar) [*]
[*] Expression of Digital Creativity.. [*] scmud@mad.scientist.com [*]
[-]---------------------------------------+-+-----------------------------[-]
[*] File: comm.c [*]
[*] Usage: nanny ;) [*]
\***************************************************************************/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Thanks to abaddon for proof-reading our comm.c and pointing out bugs. *
* Any remaining bugs are, of course, our work, not his. :) *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#include <unistd.h>
#include <dirent.h>
#include <sys/stat.h>
#include <sys/signal.h>
#include <sys/resource.h>
#include <errno.h>
#include <stdarg.h>
#include "merc.h"
#include "olc.h"
#include "interp.h"
#include "lookup.h"
#include "recycle.h"
#include "tables.h"
#include "pueblo.h"
#include "clientopt.h"
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args( ( int ) );
extern int malloc_verify args( ( void ) );
#endif
extern char * MENU;
extern char * WELC_MESSG;
// constants
extern SInt32 xp_table [];
extern char * ability_type [];
extern char * align_names [];
extern char * body_type [];
extern char * facial_style [];
extern char * eye_color [];
extern char * skin_color [];
extern char * hair_color [];
extern char * hair_length [];
extern char * hair_type [];
void roll_temp_abils(CHAR_DATA *ch);
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix)
#include <signal.h>
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include "telnet.h"
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args( ( char *b, int length ) );
#endif
#if defined(__hpux)
int accept args( ( int s, void *addr, int *addrlen ) );
int bind args( ( int s, const void *addr, int addrlen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, void *addr, int *addrlen ) );
int getsockname args( ( int s, void *name, int *addrlen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname,
const void *optval, int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fnctl.h>
#endif
#if defined(linux)
/*
Linux shouldn't need these. If you have a problem compiling, try
uncommenting these functions.
*/
/*
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int listen args( ( int s, int backlog ) );
*/
int close args( ( int fd ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval {
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys [4];
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
int kbhit args( ( void ) );
#endif
#if defined(NeXT)
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
int listen args( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, caddr_t optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/* This includes Solaris Sys V as well */
#if defined(sun)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
#if !defined(__SVR4)
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if defined(SYSV)
int setsockopt args( ( int s, int level, int optname,
const char *optval, int optlen ) );
#else
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
#endif
#endif
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(ultrix)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
FILE * fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
bool newlock; /* Game is newlocked */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* time of this pulse */
bool MOBtrigger = TRUE; /* act() switch */
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args( ( void ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
#endif
#if defined(unix)
void game_loop_unix args( ( int control ) );
int init_socket args( ( int port ) );
void init_descriptor args( ( int control ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( DESCRIPTOR_DATA *desc, char *txt, int length ) );
bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) );
#endif
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args( ( char *name ) );
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( CHAR_DATA *ch ) );
void do_start args( ( CHAR_DATA *ch ) );
void toggle_mxp args( ( DESCRIPTOR_DATA *d ) );
void init_signals args( ( void ) );
void crash_copyover args( ( void ) );
int port;
int control;
/* externs */
extern int buffer_opt;
int main( int argc, char **argv ) {
struct timeval now_time;
bool fCopyOver = FALSE;
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time ) );
*(str_boot_time + strlen(str_boot_time)-1) = '\0';
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow( stdout );
csetmode( C_RAW, stdin );
cecho2file( "log file", 1, stderr );
#endif
/*
* Reserve one channel for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 3033;
if ( argc > 1 )
{
if ( !is_number( argv[1] ))
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
/* Are we recovering from a copyover? */
if (argv[2] && argv[2][0]) {
fCopyOver = TRUE;
control = atoi(argv[3]);
} else
fCopyOver = FALSE;
}
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db();
log_string("Rogue is ready to rock.");
game_loop_mac_msdos( );
#endif
#if defined(unix)
if (!fCopyOver)
control = init_socket(port);
init_signals();
boot_db();
sprintf( log_buf, "Rogue is ready to rock on port %d.", port );
log_string( log_buf );
if (fCopyOver)
copyover_recover();
game_loop_unix( control );
close (control);
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
#if defined(unix)
int init_socket( int port )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
(char *) &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close(fd);
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(char *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
close(fd);
exit( 1 );
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons( port );
#if defined(macintosh)
sa.sin_addr.s_addr = htonl(INADDR_ANY);
#else
sa.sin_addr.s_addr = htonl(INADDR_ANY);
// sa.sin_addr.s_addr = inet_addr("216.162.171.221");
#endif
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 )
{
perror("Init socket: bind" );
close(fd);
exit(1);
}
if ( listen( fd, 3 ) < 0 )
{
perror("Init socket: listen");
close(fd);
exit(1);
}
return fd;
}
#endif
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void ) {
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_CHOOSE_TERM;
dcon.host = str_dup("localhost");
dcon.outsize = 2000;
dcon.outbuf = (char *)alloc_mem(dcon.outsize);
dcon.next = descriptor_list;
dcon.showstr_head = NULL;
dcon.showstr_point = NULL;
dcon.pEdit = NULL; /* OLC */
dcon.pString = NULL; /* OLC */
dcon.editor = 0; /* OLC */
descriptor_list = &dcon;
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if (d->character != NULL)
d->character->timer = 0;
if (!read_from_descriptor(d))
{
if (d->character != NULL && d->connected == CON_PLAYING)
save_char_obj(d->character);
d->outtop = 0;
close_socket( d );
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( !run_olc_editor( d ) )
substitute_alias( d, d->incomm );
break;
default:
nanny( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 ) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL && d->connected == CON_PLAYING)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL && d->connected == CON_PLAYING)
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void game_loop_unix( int control ) {
static struct timeval null_time;
struct timeval last_time;
signal( SIGPIPE, SIG_IGN );
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
#if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
maxdesc = control;
for ( d = descriptor_list; d; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if (FD_ISSET(control, &in_set))
init_descriptor( control );
/*
* Kick out the freaky folks.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character && d->connected == CON_PLAYING)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/* Kick out the freaky folks in CON_DISCONNECT state */
for (d = descriptor_list; d != NULL; d = d_next) {
d_next = d->next;
if (STATE(d) == CON_DISCONNECT) {
extract_char(d->character);
close_socket(d);
}
}
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL && d->connected == CON_PLAYING)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( !run_olc_editor( d ) )
substitute_alias( d, d->incomm );
break;
default:
nanny( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ((d->fcommand || d->outtop > 0 || d->out_compress)
&& FD_ISSET(d->descriptor, &out_set))
{
bool ok = TRUE;
if (d->fcommand || d->outtop > 0)
ok = process_output(d, TRUE);
if (ok && d->out_compress)
ok = processCompressed(d);
if (!ok)
{
if ( d->character != NULL && d->connected == CON_PLAYING)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void init_descriptor( int control ) {
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
struct hostent *from;
socket_t desc;
socklen_t size;
size = sizeof(sock);
getsockname( control, (struct sockaddr *) &sock, &size );
if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
/*
* Cons a new descriptor.
*/
dnew = new_descriptor(); /* new_descriptor now also allocates things*/
dnew->descriptor = desc;
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
mudlogf(CMP, LVL_STAFF, TRUE, "Sock.sinaddr: %s", buf);
from = gethostbyaddr( (char *) &sock.sin_addr,
sizeof(sock.sin_addr), AF_INET );
dnew->host = str_dup( from ? from->h_name : buf );
}
/*
* Swiftest: I added the following to ban sites. I don't
* endorse banning of sites, but Copper has few descriptors now
* and some people from certain sites keep abusing access by
* using automated 'autodialers' and leaving connections hanging.
*
* Furey: added suffix check by request of Nickel of HiddenWorlds.
*/
if (check_ban(dnew->host,BAN_ALL))
{
write_to_descriptor_2(desc,
"Your site has been banned from this mud.\n\r", 0 );
mudlogf(NRM, LVL_STAFF, TRUE, "Connection attempt denied from [%s]", dnew->host);
close_socket(dnew);
free_descriptor(dnew);
return;
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
/*
* Send client challenge.
*/
negotiate_telopt(dnew);
write_to_buffer(dnew, "This world is Pueblo 1.10 enhanced.\n\r"
"Would you like ANSI color? (Y/N) ",0);
return;
}
#endif
void close_socket( DESCRIPTOR_DATA *dclose ) {
CHAR_DATA *ch;
if (dclose->outtop > 0)
process_output(dclose, FALSE);
if (dclose->snoop_by != NULL) {
write_to_buffer(dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
}
{
DESCRIPTOR_DATA *d;
for (d = descriptor_list; d != NULL; d = d->next) {
if (d->snoop_by == dclose)
d->snoop_by = NULL;
}
}
if ((ch = dclose->character) != NULL) {
if (ch->pet && ch->pet->in_room == NULL) {
char_to_room(ch->pet, get_room_index(ROOM_VNUM_LIMBO));
extract_char(ch->pet);
}
/* cut down on spam when rebooting
* If ch is writing note or playing, just lose link otherwise
* clear the char */
if ((dclose->connected == CON_PLAYING && !merc_down)
||((dclose->connected >= CON_NOTE_TO)
&& (dclose->connected <= CON_NOTE_FINISH)))
{
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
mudlogf(NRM, LVL_STAFF, TRUE, "Closing link to: %s.", RealName(ch));
if (ch->lasthost)
free_string(ch->lasthost);
ch->lasthost = str_dup(ch->desc->host);
ch->desc = NULL;
} else {
free_char(dclose->original ? dclose->original : dclose->character);
}
}
if (d_next == dclose)
d_next = d_next->next;
if (dclose == descriptor_list) {
descriptor_list = descriptor_list->next;
} else {
DESCRIPTOR_DATA *d;
for (d = descriptor_list; d && d->next != dclose; d = d->next);
if (d != NULL)
d->next = dclose->next;
else
mudlogf(CMP, LVL_STAFF, TRUE, "Losing descriptor without char.");
}
if (dclose->out_compress) {
deflateEnd(dclose->out_compress);
free_mem(dclose->out_compress_buf, COMPRESS_BUF_SIZE);
free_mem(dclose->out_compress, sizeof(z_stream));
if (!compressEnd(dclose))
write_to_descriptor(dclose, "Failed to stop compression.\n\r",0);
}
close(dclose->descriptor);
free_descriptor(dclose);
#if defined(MSDOS) || defined(macintosh)
exit(1);
#endif
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
mudlogf(NRM, LVL_SRSTAFF, TRUE, "%s input overflow!", d->host);
write_to_descriptor(d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for ( ; ; )
{
int c;
c = getc( stdin );
if ( c == '\0' || c == EOF )
break;
putc( c, stdout );
if ( c == '\r' )
putc( '\n', stdout );
d->inbuf[iStart++] = c;
if ( iStart > sizeof(d->inbuf) - 10 )
break;
}
#endif
#if defined(MSDOS) || defined(unix)
for ( ; ; )
{
int nRead;
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
else if ( errno == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer(DESCRIPTOR_DATA *d) {
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for incoming telnet negotiation
*/
/*
* Look for at least one new line.
*/
for (i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) {
if ((unsigned char)d->inbuf[i] == IAC)
process_telopt(d, i);
if (d->inbuf[i] == '\0')
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
write_to_descriptor(d, "Line too long.\n\r", 0 );
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if (d->inbuf[i] == '\b' && k > 0)
--k;
else if (isascii(d->inbuf[i]) && isprint(d->inbuf[i]))
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if (++d->repeat >= 25 && d->character
&& d->connected == CON_PLAYING)
{
mudlogf(NRM, LVL_STAFF, TRUE, "%s input overflow, nuking the spammer.", RealName(d->character));
d->repeat = 0;
write_to_descriptor(d,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
if (!IS_STAFF(d->character))
close_socket(d);
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
extern bool merc_down;
/*
* Bust a prompt.
*/
if ( !merc_down ) {
if (d->showstr_point)
write_to_buffer( d, "[Hit Return to continue]\n\r", 0 );
else if (STATE(d) == CON_NOTE_TEXT)
write_to_buffer(d, "> ", 2);
else if (fPrompt && d->pString)
write_to_buffer(d, "> ", 2);
else if (fPrompt && STATE(d) == CON_PLAYING)
{
CHAR_DATA *ch, *victim;
ch = d->character;
/* battle prompt */
if ((victim = ch->fighting) != NULL && can_see(ch,victim))
{
int percent;
char wound[100];
char *pbuff;
char buf[MAX_STRING_LENGTH];
char buffer[MAX_STRING_LENGTH*2];
if (victim->max_hit > 0)
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if (percent >= 100)
sprintf(wound,"is in excellent condition.");
else if (percent >= 90)
sprintf(wound,"has a few scratches.");
else if (percent >= 75)
sprintf(wound,"has some small wounds and bruises.");
else if (percent >= 50)
sprintf(wound,"has quite a few wounds.");
else if (percent >= 30)
sprintf(wound,"has some big nasty wounds and scratches.");
else if (percent >= 15)
sprintf(wound,"looks pretty hurt.");
else if (percent >= 0)
sprintf(wound,"is in awful condition.");
else
sprintf(wound,"is bleeding to death.");
sprintf(buf,"%s %s \n\r",
IS_NPC(victim) ? victim->short_descr : victim->name,wound);
buf[0] = UPPER( buf[0] );
pbuff = buffer;
colourconv(pbuff, buf, d->character);
write_to_buffer(d, buffer, 0);
}
ch = d->original ? d->original : d->character;
if (!IS_SET(ch->comm, COMM_COMPACT))
write_to_buffer(d, "\n\r", 2);
if (IS_SET(ch->comm, COMM_PROMPT))
bust_a_prompt(d->character);
if (IS_SET(ch->comm,COMM_TELNET_GA))
write_to_buffer(d,go_ahead_str,0);
}
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if (d->snoop_by != NULL) {
if (d->character != NULL)
write_to_buffer( d->snoop_by, d->character->name,0);
write_to_buffer(d->snoop_by, "> ", 2);
write_to_buffer(d->snoop_by, d->outbuf, d->outtop);
}
/*
* OS-dependent output.
*/
if (!write_to_descriptor(d, d->outbuf, d->outtop))
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*
* Better battle by Mendanbar %b
*/
void bust_a_prompt( CHAR_DATA *ch ) {
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
const char *str;
const char *i;
char *clr;
char *point;
char *pbuff;
char buffer[ MAX_STRING_LENGTH*2 ];
char doors[MAX_INPUT_LENGTH];
EXIT_DATA *pexit;
bool found;
const char *dir_name[] = {"n","e","s","w","u","d"};
int door;
int percent;
point = buf;
str = ch->prompt;
if( !str || str[0] == '\0')
{
send_to_char("`YROGUE`n: `cSet your prompt (see `n'`Cdisplay`n'`c)`W>`n",ch);
return;
}
if (ch->invis_level > 0) {
sprintf(buf, "`gw%d`n ", ch->invis_level);
send_to_char(buf, ch);
}
if (ch->incog_level > 0) {
sprintf(buf, "`gi%d`n ", ch->incog_level);
send_to_char(buf, ch);
}
if (IS_SET(ch->comm,COMM_AFK))
send_to_char("`C[AFK]`n",ch);
if (ch->desc->editor) {
ch->Send("`r%s`R: `c<`r%s`c> %s`n> ",
olc_ed_name(ch), olc_ed_vnum(ch), olc_ed_desc(ch));
return;
}
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch( *str )
{
default:
i = " "; break;
case 'e':
found = FALSE;
doors[0] = '\0';
for (door = 0; door < 6; door++)
{
if ((pexit = ch->in_room->exit[door]) != NULL
&& pexit ->u1.to_room != NULL
&& can_see_room(ch,pexit->u1.to_room)
&& can_see_ex_hidden(ch, ch->in_room->exit[door]))
{
found = TRUE;
sprintf(doors + strlen(doors), "%s",
!IS_SET(pexit->exit_info, EX_CLOSED) ?
capitalize(dir_name[door]) : dir_name[door]);
}
}
if (!found)
strcat(doors,"none");
sprintf(buf2,"%s",doors);
i = buf2; break;
case 'c' :
sprintf(buf2,"%s","\n\r");
i = buf2; break;
case 'h' :
sprintf( buf2, "%d", ch->hit );
i = buf2; break;
case 'H' :
sprintf( buf2, "%d", ch->max_hit );
i = buf2; break;
case 'm' :
sprintf( buf2, "%d", ch->mana );
i = buf2; break;
case 'M' :
sprintf( buf2, "%d", ch->max_mana );
i = buf2; break;
case 'v' :
sprintf( buf2, "%d", ch->move );
i = buf2; break;
case 'V' :
sprintf( buf2, "%d", ch->max_move );
i = buf2; break;
case 'x' :
sprintf( buf2, "%d", ch->exp );
i = buf2; break;
case 'X' :
sprintf(buf2, "%d", IS_NPC(ch) ? 0 :
xp_table[UMIN(20, ch->level + 1)]);
i = buf2; break;
case 'g' :
sprintf( buf2, "%ld", ch->gold);
i = buf2; break;
case 's' :
sprintf( buf2, "%ld", ch->silver);
i = buf2; break;
case 'a' :
if( ch->level > 9 )
sprintf( buf2, "%d", ch->alignment );
else
sprintf( buf2, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ?
"evil" : "neutral" );
i = buf2; break;
case 'r' :
if( ch->in_room != NULL )
sprintf( buf2, "%s",
((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) ||
(!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room )))
? ch->in_room->name : "darkness");
else
sprintf( buf2, " " );
i = buf2; break;
case 'R' :
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%d", ch->in_room->vnum );
else
sprintf( buf2, " " );
i = buf2; break;
case 'z' :
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%s", ch->in_room->area->name );
else
sprintf( buf2, " " );
i = buf2; break;
case '%' :
sprintf( buf2, "%%" );
i = buf2; break;
case 'o' :
sprintf( buf2, "%s", olc_ed_name(ch) );
i = buf2; break;
case 'O' :
sprintf( buf2, "%s", olc_ed_vnum(ch) );
i = buf2; break;
case 'b':
if ((victim = ch->fighting) != NULL)
{
if (victim->max_hit > 0)
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if (percent >= 65) clr = "`g";
else if (percent >= 25 && percent < 65) clr = "`Y";
else clr = "`r";
sprintf(buf2, "`w(`r%s`w) [%s%d%%`w]`n ", PERS(victim,ch),clr,percent);
i = buf2;
} else i = ""; /* i = "(none) [X] "; */
break;
}
++str;
while( (*point = *i) != '\0' )
++point, ++i;
}
*point = '\0';
pbuff = buffer;
colourconv( pbuff, buf, ch );
write_to_buffer( ch->desc, buffer, 0 );
if (ch->prefix[0] != '\0')
write_to_buffer(ch->desc,ch->prefix,0);
return;
}
/*
* Append onto an output buffer.
*/
void write_to_buffer(DESCRIPTOR_DATA *d, const char *txt, int length) {
int origlength;
/*
* Find length in case caller didn't.
*/
if (length <= 0)
length = strlen(txt);
origlength = length;
length += count_mxp_tags(DESC_FLAGGED(d, DESC_MXPON), txt, length);
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length >= d->outsize )
{
char *outbuf;
if (d->outsize >= 32000)
{
mudlogf(NRM, LVL_STAFF, TRUE, "Buffer overflow. Closing socket.");
close_socket(d);
return;
}
outbuf = (char *)alloc_mem(2 * d->outsize);
strncpy( outbuf, d->outbuf, d->outtop );
free_mem( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
strncpy(d->outbuf + d->outtop, txt, length);
convert_mxp_tags(DESC_FLAGGED(d, DESC_MXPON), d->outbuf + d->outtop, txt, origlength);
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor_2(int desc, char *txt, int length)
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{ perror( "Write_to_descriptor" ); return FALSE; }
}
return TRUE;
}
bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length) {
if (d->out_compress)
return writeCompressed(d, txt, length);
else
return write_to_descriptor_2(d->descriptor, txt, length);
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument ) {
DESCRIPTOR_DATA *d_old, *d_next;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *ch;
char *pwdnew, *p;
int iClass, race, deity, i, weapon;
bool fOld, found;
int get_player_database();
void set_player_database(int num);
/* Delete leading spaces UNLESS character is writing a note */
if (d->connected != CON_NOTE_TEXT) {
while ( isspace(*argument) )
argument++;
}
ch = d->character;
switch ( d->connected )
{
default:
mudlogf(BRF, LVL_STAFF, TRUE, "SYSERR: nanny: bad d->connected %d.", STATE(d));
close_socket( d );
return;
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket( d );
return;
}
argument[0] = UPPER(argument[0]);
if ( !check_parse_name( argument ) )
{
write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 );
return;
}
fOld = load_char_obj( d, argument, FALSE );
ch = d->character;
if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT))
{
write_to_buffer(d,"Your site has been banned from this mud.\n\r",0);
mudlogf(NRM, LVL_STAFF, TRUE, "Connection attempt for %s denied from %s", RealName(ch), d->host);
close_socket(d);
return;
}
if (check_reconnect(d, argument, FALSE)) {
fOld = TRUE;
} else {
if (wizlock && !IS_IMMORTAL(ch)) {
write_to_buffer( d, "The game is wizlocked.\n\r", 0 );
mudlogf(NRM, LVL_STAFF, TRUE, "Request for login denied for %s [%s] (wizlock)", RealName(ch), d->host);
close_socket( d );
return;
}
}
if ( fOld )
{
/* Old player */
write_to_buffer( d, "Password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/* New player */
if (newlock)
{
write_to_buffer( d, "The game is newlocked.\n\r", 0 );
mudlogf(NRM, LVL_STAFF, TRUE, "Request for login denied for %s [%s] (newlock)", RealName(ch), d->host);
close_socket( d );
return;
}
if (check_ban(d->host,BAN_NEWBIES))
{
write_to_buffer(d,
"New players are not allowed from your site.\n\r",0);
mudlogf(NRM, LVL_STAFF, TRUE, "Request for new char %s denied from [%s] (siteban)",
RealName(d->character), d->host);
close_socket(d);
return;
}
sprintf( buf, "Did I get that right, %s (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if (strcmp(CRYPT(argument, ch->pcdata->pwd), ch->pcdata->pwd))
{
write_to_buffer( d, "Wrong password.\n\r", 0 );
mudlogf(NRM, LVL_STAFF, TRUE, "Bad PW: %s [%s]", RealName(d->character), d->host);
close_socket(d);
return;
}
write_to_buffer( d, echo_on_str, 0 );
if (check_playing(d, ch->name))
return;
if (check_reconnect(d, ch->name, TRUE))
return;
mudlogf(NRM, UMAX(LVL_CODER, ch->invis_level), TRUE,
"%s [%s] has connected.", RealName(ch), d->host);
ch->logon = time(0);
if (IS_IMMORTAL(ch))
do_function(ch, &do_help, "imotd", 0);
else
do_function(ch, &do_help, "motd", 0);
send_to_char("\n\n\r*** Hit Return to Continue: ",ch);
STATE(d) = CON_READ_MOTD;
break;
/* RT code for breaking link */
case CON_BREAK_CONNECT:
switch( *argument )
{
case 'y' : case 'Y':
for ( d_old = descriptor_list; d_old != NULL; d_old = d_next )
{
d_next = d_old->next;
if (d_old == d || d_old->character == NULL)
continue;
if (str_cmp(ch->name,d_old->original ?
d_old->original->name : d_old->character->name))
continue;
close_socket(d_old);
}
if (check_reconnect(d,ch->name, TRUE))
return;
write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0);
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
case 'n' : case 'N':
write_to_buffer(d,"Name: ",0);
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer(d,"Please type Y or N? ",0);
break;
}
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y': case 'Y':
sprintf( buf, "New character.\n\rGive me a password for %s: %s",
ch->name, echo_off_str );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
break;
case 'n': case 'N':
write_to_buffer( d, "Ok, what IS it, then? ", 0 );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer( d, "Please type Yes or No? ", 0 );
break;
}
break;
case CON_CHPWD_GETNEW:
case CON_GET_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strlen(argument) < 5 )
{
write_to_buffer( d,
"Password must be at least five characters long.\n\rPassword: ",
0 );
return;
}
pwdnew = CRYPT(argument, ch->name);
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer( d,
"New password not acceptable, try again.\n\rPassword: ",
0 );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, "Please retype password: ", 0 );
STATE(d) = (STATE(d) == CON_GET_NEW_PASSWORD) ? CON_CONFIRM_NEW_PASSWORD : CON_CHPWD_VERIFY;
break;
case CON_CHPWD_VERIFY:
case CON_CONFIRM_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if (strcmp(CRYPT(argument, ch->pcdata->pwd), ch->pcdata->pwd))
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ",
0 );
STATE(d) = (STATE(d) == CON_CONFIRM_NEW_PASSWORD) ? CON_GET_NEW_PASSWORD : CON_CHPWD_GETNEW;
return;
}
write_to_buffer(d, echo_on_str, 0);
write_to_buffer(d, "\n\r", 0);
if (STATE(d) == CON_CHPWD_VERIFY) {
save_char_obj(ch);
send_to_desc("Done.\n\r", d);
send_to_desc(MENU, d);
STATE(d) = CON_MENU;
} else {
write_to_buffer(d, "What is your last name? (name or none): ", 0);
d->connected = CON_GET_LAST_NAME;
}
break;
case CON_CHANGE_LNAME:
if (!str_cmp(argument, "none")) {
free_string(ch->lname);
ch->lname = str_dup("");
} else if (!check_parse_name(argument)) {
send_to_desc("Illegal last name. What is your last name: ",d);
return;
} else {
sprintf(buf, " %s", argument);
free_string(ch->lname);
ch->lname = str_dup(buf);
}
send_to_desc(MENU, d);
STATE(d) = CON_MENU;
break;
case CON_GET_LAST_NAME:
if (str_cmp(argument, "none")) {
char buf[14];
argument[0] = UPPER(argument[0]);
if (!check_parse_name(argument)) {
write_to_buffer(d, "Illegal last name.\n\r"
"What is your last name: ", 0);
return;
}
sprintf(buf, " %s", argument);
free_string(ch->lname);
ch->lname = str_dup(buf);
}
write_to_buffer(d,"The following races are available:\n\r ",0);
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
write_to_buffer(d,race_table[race].name,0);
write_to_buffer(d," ",1);
}
write_to_buffer(d,"\n\r",0);
write_to_buffer(d,"What is your race (help for more information)? ",0);
d->connected = CON_GET_NEW_RACE;
break;
case CON_GET_NEW_RACE:
one_argument(argument,arg);
if (!strcmp(arg,"help"))
{
argument = one_argument(argument,arg);
if (argument[0] == '\0')
do_function(ch, &do_help, "race help", 0);
else
do_function(ch, &do_help, argument, 0);
write_to_buffer(d,
"What is your race (help for more information)? ",0);
break;
}
race = race_lookup(argument);
if (race == 0 || !race_table[race].pc_race)
{
write_to_buffer(d,"That is not a valid race.\n\r",0);
write_to_buffer(d,"The following races are available:\n\r ",0);
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
write_to_buffer(d,race_table[race].name,0);
write_to_buffer(d," ",1);
}
write_to_buffer(d,"\n\r",0);
write_to_buffer(d,
"What is your race? (help for more information) ",0);
break;
}
ch->race = race;
ch->affected_by = ch->affected_by|race_table[race].aff;
ch->affected2_by= ch->affected2_by|race_table[race].aff2;
ch->imm_flags = ch->imm_flags|race_table[race].imm;
ch->res_flags = ch->res_flags|race_table[race].res;
ch->vuln_flags = ch->vuln_flags|race_table[race].vuln;
ch->form = race_table[race].form;
ch->parts = race_table[race].parts;
ch->size = pc_race_table[race].size;
if (pc_race_table[ch->race].has_subrace) {
write_to_buffer(d, "\n\r", 0);
write_to_buffer(d, "The following sub-races are available:\n\r ", 0);
for (race = 1; pc_subrace_table[race].race != NULL; race++) {
if (str_cmp(pc_subrace_table[race].race, pc_race_table[ch->race].name))
continue;
write_to_buffer(d, pc_subrace_table[race].name, 0);
write_to_buffer(d, " ", 1);
}
write_to_buffer(d, "\n\r", 0);
write_to_buffer(d, "What is your sub-race? ", 0);
STATE(d) = CON_GET_NEW_SUBRACE;
} else {
write_to_buffer(d, "What is your sex (M/F)? ", 0);
STATE(d) = CON_GET_NEW_SEX;
}
break;
case CON_GET_NEW_SUBRACE:
one_argument(argument, arg);
if (!*arg) {
write_to_buffer(d, "What is your sub-race? ", 0);
return;
}
if (!strcmp(arg, "help")) {
argument = one_argument(argument, arg);
if (argument[0] == '\0')
do_function(ch, &do_help, "subrace help", 0);
else
do_function(ch, &do_help, argument, 0);
write_to_buffer(d, "What is your sub-race? ", 0);
break;
}
for (i = 0; pc_subrace_table[i].race != NULL; i++) {
if (str_cmp(pc_subrace_table[i].race, pc_race_table[ch->race].name))
continue;
if (!str_prefix(arg, pc_subrace_table[i].name))
break;
}
if (pc_subrace_table[i].race == NULL) {
write_to_buffer(d, "\n\r", 0);
write_to_buffer(d, "That is not a valid sub-race.\n\r", 0);
write_to_buffer(d, "The following sub-races are available:\n\r ", 0);
for (race = 1; pc_subrace_table[race].race != NULL; race++) {
if (str_cmp(pc_subrace_table[race].race, pc_race_table[ch->race].name))
continue;
write_to_buffer(d, pc_subrace_table[race].name, 0);
write_to_buffer(d, " ", 1);
}
write_to_buffer(d, "\n\r", 0);
write_to_buffer(d, "What is your sub-race? ", 0);
break;
}
ch->subrace = i;
write_to_buffer( d, "What is your sex (M/F)? ", 0 );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch (argument[0]) {
case 'm': case 'M': ch->sex = SEX_MALE;
ch->pcdata->true_sex = SEX_MALE;
break;
case 'f': case 'F': ch->sex = SEX_FEMALE;
ch->pcdata->true_sex = SEX_FEMALE;
break;
default:
write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 );
return;
}
strcpy(buf, "\n\rThe Gods of Krynn are:\n\r");
sprintf(buf+strlen(buf),
" %-12.12s %-17.17s %s\n\r"
" ------------ ----------------- -----------------------------------------\n\r",
"Deity", "Alignments", "Domains");
for (deity = 0; deity_table[deity].name != NULL; deity++) {
sprintf(buf+strlen(buf), " %-12.12s %-17.17s %s\n\r",
deity_table[deity].name,
flag_string(align_flags, deity_table[deity].align),
deity_table[deity].domains);
}
strcat(buf, "Which God will you follow? ");
write_to_buffer(d, buf, 0);
d->connected = CON_GET_NEW_DEITY;
break;
case CON_GET_NEW_DEITY:
one_argument(argument, arg);
if (!strcmp(arg, "help")) {
argument = one_argument(argument, arg);
if (!*argument)
do_function(ch, &do_help, "deity help", 0);
else
do_function(ch, &do_help, argument, 0);
write_to_buffer(d, "Who is your deity (help for more information? ", 0);
break;
}
if (!strcmp(arg, "list")) {
strcpy(buf, "\n\rThe Gods of Krynn are:\n\r");
sprintf(buf+strlen(buf),
" %-12.12s %-17.17s %s\n\r"
" ------------ ----------------- -----------------------------------------\n\r",
"Deity", "Alignments", "Domains");
for (deity = 0; deity_table[deity].name != NULL; deity++) {
sprintf(buf+strlen(buf), " %-12.12s %-17.17s %s\n\r",
deity_table[deity].name,
flag_string(align_flags, deity_table[deity].align),
deity_table[deity].domains);
}
strcat(buf, "Which God will you follow? ");
write_to_buffer(d, buf, 0);
break;
}
if ((deity = deity_lookup(argument)) == -1) {
write_to_buffer(d, "That is not a valid Deity.\n\r"
"What is your Deity? (or type list): ", 0);
break;
}
ch->deity = deity;
strcpy(buf, "Select a class [");
for (iClass = 0; iClass < MAX_CLASS; iClass++) {
if (!IS_SET(class_table[iClass].align, ALIGN_ANY)
&& !IS_SET(deity_table[ch->deity].align, class_table[iClass].align))
continue;
if (iClass > 0)
strcat(buf, " ");
strcat(buf, class_table[iClass].name);
}
strcat(buf, "]: ");
write_to_buffer(d, buf, 0);
d->connected = CON_GET_NEW_CLASS;
break;
case CON_GET_NEW_CLASS:
iClass = class_lookup(argument);
if (iClass == -1) {
write_to_buffer(d, "That's not a class.\n\r", 0);
write_to_buffer(d, "What IS your class? ", 0);
return;
}
if (!IS_SET(class_table[iClass].align, ALIGN_ANY)
&& !IS_SET(deity_table[ch->deity].align, class_table[iClass].align)) {
write_to_buffer(d, "You may not choose that class.\n\r", 0);
write_to_buffer(d, "What IS your class? ", 0);
return;
}
ch->Class = iClass;
mudlogf(NRM, LVL_STAFF, FALSE, "Newbie alert! %s sighted.", RealName(ch));
mudlogf(NRM, LVL_STAFF, TRUE, "%s [%s] new player.", RealName(ch), d->host);
sprintf(buf,
"\n\r"
"\x1B[H\x1B[J"
"You may be: %s\n\r"
"What is your alignment? ",
sprintbit_dash(
(IS_SET(class_table[ch->Class].align, ALIGN_ANY) ?
deity_table[ch->deity].align : class_table[ch->Class].align),
align_names));
write_to_buffer(d, buf, 0);
d->connected = CON_GET_ALIGNMENT;
break;
case CON_GET_BODY:
if ((i = search_block(argument, body_type, FALSE)) == -1) {
send_to_desc("Sorry that is not a valid body type.\n\r", d);
return;
}
GET_BODY(ch) = (1 << i);
strcpy(buf, "\n\r"
"\x1B[H\x1B[J"
"Following facial types are available:\n\r");
for (i = 0; *facial_style[i] != '\n'; i++)
sprintf(buf+strlen(buf), " %s\n\r", capitalize(facial_style[i]));
strcat(buf, "What is your facial type? ");
write_to_buffer(d, buf, 0);
STATE(d) = CON_GET_FACE;
break;
case CON_GET_FACE:
if ((i = search_block(argument, facial_style, FALSE)) == -1) {
send_to_desc("Sorry that is not a valid facial style.\n\r", d);
return;
}
GET_FACE(ch) = (1 << i);
strcpy(buf, "\n\r"
"\x1B[H\x1B[J"
"Following eye colors are available:\n\r");
for (i = 0; *eye_color[i] != '\n'; i++)
sprintf(buf+strlen(buf), " %s\n\r", capitalize(eye_color[i]));
strcat(buf, "What is your eye color? ");
write_to_buffer(d, buf, 0);
STATE(d) = CON_GET_EYES;
break;
case CON_GET_EYES:
if ((i = search_block(argument, eye_color, FALSE)) == -1) {
send_to_desc("Sorry that is not a valid eye color.\n\r", d);
return;
}
GET_EYES(ch) = (1 << i);
strcpy(buf, "\n\r"
"\x1B[H\x1B[J"
"Following skin colors are available:\n\r");
for (i = 0; *skin_color[i] != '\n'; i++)
sprintf(buf+strlen(buf), " %s\n\r", capitalize(skin_color[i]));
strcat(buf, "What is your skin color? ");
write_to_buffer(d, buf, 0);
STATE(d) = CON_GET_SKIN;
break;
case CON_GET_SKIN:
if ((i = search_block(argument, skin_color, FALSE)) == -1) {
send_to_desc("Sorry that is not a valid skin color.\n\r", d);
return;
}
GET_SKIN(ch) = (1 << i);
strcpy(buf, "\n\r"
"\x1B[H\x1B[J"
"Following hair colors are available:\n\r");
for (i = 0; *hair_color[i] != '\n'; i++)
sprintf(buf+strlen(buf), " %s\n\r", capitalize(hair_color[i]));
strcat(buf, "What is your hair color? ");
write_to_buffer(d, buf, 0);
STATE(d) = CON_GET_HAIR_COLOR;
break;
case CON_GET_HAIR_COLOR:
if ((i = search_block(argument, hair_color, FALSE)) == -1) {
send_to_desc("Sorry that is not a valid hair color.\n\r", d);
return;
}
GET_HAIR_COLOR(ch) = (1 << i);
strcpy(buf, "\n\r"
"\x1B[H\x1B[J"
"Following hair lengths are available:\n\r");
for (i = 0; *hair_length[i] != '\n'; i++)
sprintf(buf+strlen(buf), " %s\n\r", capitalize(hair_length[i]));
strcat(buf, "What is your hair length? ");
write_to_buffer(d, buf, 0);
STATE(d) = CON_GET_HAIR_LENGTH;
break;
case CON_GET_HAIR_LENGTH:
if ((i = search_block(argument, hair_length, FALSE)) == -1) {
send_to_desc("Sorry that is not a valid hair length.\n\r", d);
return;
}
GET_HAIR_LENGTH(ch) = (1 << i);
strcpy(buf, "\n\r"
"\x1B[H\x1B[J"
"Following hair type are available:\n\r");
for (i = 0; *hair_type[i] != '\n'; i++)
sprintf(buf+strlen(buf), " %s\n\r", capitalize(hair_type[i]));
strcat(buf, "What is your hair style? ");
write_to_buffer(d, buf, 0);
STATE(d) = CON_GET_HAIR_TYPE;
break;
case CON_GET_HAIR_TYPE:
if ((i = search_block(argument, hair_type, FALSE)) == -1) {
send_to_desc("Sorry that is not a valid hair type.\n\r", d);
return;
}
GET_HAIR_TYPE(ch) = (1 << i);
write_to_buffer(d,"\n\r", 2);
do_function(ch, &do_help, "motd", 0);
send_to_char("\n\r*** Hit Return to Continue: ",ch);
d->connected = CON_READ_MOTD;
break;
case CON_GET_ALIGNMENT:
if ((i = search_block(argument, align_names, FALSE)) == -1
|| !IS_SET((IS_SET(class_table[ch->Class].align, ALIGN_ANY) ?
deity_table[ch->deity].align : class_table[ch->Class].align), (1 << i)))
{
send_to_desc("That's not a valid alignment.\n\r"
"What is your alignment? ", d);
return;
}
ch->alignment = (1 << i);
/* Initialize stats */
roll_temp_abils(ch);
sprintf(buf,
"\x1B[H\x1B[J"
"Your stats are:\n\r\n\r"
" Current Stat Mod\n\r"
"Strength : (%2d) %2d\n\r"
"Intelligence: (%2d) %2d\n\r"
"Wisdom : (%2d) %2d\n\r"
"Dexterity : (%2d) %2d\n\r"
"Constitution: (%2d) %2d\n\r"
"Charisma : (%2d) %2d\n\r"
"\n\r"
"Your roll: %2d, %2d, %2d, %2d, %2d, %2d\n\r"
"Type <attribute> <number> to assign a number to an attribute.\n\r"
"Choices are: reroll, clear, and done. ",
ch->perm_stat[STAT_STR], pc_race_table[ch->race].stats[STAT_STR],
ch->perm_stat[STAT_INT], pc_race_table[ch->race].stats[STAT_INT],
ch->perm_stat[STAT_WIS], pc_race_table[ch->race].stats[STAT_WIS],
ch->perm_stat[STAT_DEX], pc_race_table[ch->race].stats[STAT_DEX],
ch->perm_stat[STAT_CON], pc_race_table[ch->race].stats[STAT_CON],
ch->perm_stat[STAT_CHA], pc_race_table[ch->race].stats[STAT_CHA],
ch->roll_stat[0], ch->roll_stat[1], ch->roll_stat[2],
ch->roll_stat[3], ch->roll_stat[4], ch->roll_stat[5]);
send_to_desc(buf, d);
STATE(d) = CON_STAT_CNFRM;
break;
case CON_STAT_CNFRM:
if (!str_cmp(argument, "done")) {
bool cango = TRUE;
for (i = 0; i < MAX_STATS; i++)
if (ch->roll_stat[i] > 0)
cango = FALSE;
if (!cango) {
send_to_desc("You still have attributes to assign.\n\r", d);
send_to_desc("Choices are: reroll, clear, and done. ", d);
break;
}
/* Apply racial modifiers */
ch->perm_stat[STAT_STR] += pc_race_table[ch->race].stats[STAT_STR];
ch->perm_stat[STAT_INT] += pc_race_table[ch->race].stats[STAT_INT];
ch->perm_stat[STAT_WIS] += pc_race_table[ch->race].stats[STAT_WIS];
ch->perm_stat[STAT_DEX] += pc_race_table[ch->race].stats[STAT_DEX];
ch->perm_stat[STAT_CON] += pc_race_table[ch->race].stats[STAT_CON];
ch->perm_stat[STAT_CHA] += pc_race_table[ch->race].stats[STAT_CHA];
strcpy(buf, "\n\rFollowing body types are available:\n\r");
for (i = 0; *body_type[i] != '\n'; i++)
sprintf(buf+strlen(buf), " %s\n\r", capitalize(body_type[i]));
strcat(buf, "What is your body type? ");
write_to_buffer(d, buf, 0);
STATE(d) = CON_GET_BODY;
break;
}
argument = one_argument(argument, arg);
if (!str_cmp(arg, "clear")) {
for (i = 0; i < MAX_STATS; i++)
ch->perm_stat[i] = 0;
ch->roll_stat = ch->temp_stat;
} else if (!str_cmp(arg, "reroll")) {
int b = 0, c = 0;
for (i = 0; i < MAX_STATS; i++) {
if (ch->temp_stat[i] > 13)
b++;
if (get_abil_mod(ch->temp_stat[i]))
c += get_abil_mod(ch->temp_stat[i]);
}
if (b || c > 0) {
send_to_desc("You cannot reroll, total ability modifiers above zero.\n\r", d);
send_to_desc("Choices are: reroll, clear, and done. ", d);
break;
}
roll_temp_abils(ch);
} else if ((i = search_block(arg, ability_type, FALSE)) != -1) {
int b = 0;
found = FALSE;
one_argument(argument, arg);
if (!isdigit(*arg)) {
send_to_desc("Please select a number from your rolls.\n\r", d);
send_to_desc("Choices are: reroll, clear, and done. ", d);
break;
}
for (b = 0; b < MAX_STATS; b++) {
if (atoi(arg) == ch->roll_stat[b] && ch->roll_stat[b] > 0) {
found = TRUE;
break;
}
}
if (found) {
ch->perm_stat[i] = ch->roll_stat[b];
ch->roll_stat[b] = 0;
} else {
send_to_desc("That number is not available.\n\r", d);
send_to_desc("Choices are: reroll, clear, and done. ", d);
break;
}
}
sprintf(buf,
"\x1B[H\x1B[J"
"Your stats are:\n\r\n\r"
" Current Stat Mod\n\r"
"Strength : (%2d) %2d\n\r"
"Intelligence: (%2d) %2d\n\r"
"Wisdom : (%2d) %2d\n\r"
"Dexterity : (%2d) %2d\n\r"
"Constitution: (%2d) %2d\n\r"
"Charisma : (%2d) %2d\n\r"
"\n\r"
"Your roll: %2d, %2d, %2d, %2d, %2d, %2d\n\r"
"Type <attribute> <number> to assign a number to an attribute.\n\r"
"Choices are: reroll, clear, and done. ",
ch->perm_stat[STAT_STR], pc_race_table[ch->race].stats[STAT_STR],
ch->perm_stat[STAT_INT], pc_race_table[ch->race].stats[STAT_INT],
ch->perm_stat[STAT_WIS], pc_race_table[ch->race].stats[STAT_WIS],
ch->perm_stat[STAT_DEX], pc_race_table[ch->race].stats[STAT_DEX],
ch->perm_stat[STAT_CON], pc_race_table[ch->race].stats[STAT_CON],
ch->perm_stat[STAT_CHA], pc_race_table[ch->race].stats[STAT_CHA],
ch->roll_stat[0], ch->roll_stat[1], ch->roll_stat[2],
ch->roll_stat[3], ch->roll_stat[4], ch->roll_stat[5]);
send_to_desc(buf, d);
break;
case CON_GEN_GROUPS:
send_to_char("\n\r", ch);
if (!str_cmp(argument, "done")) {
if (ch->pcdata->points < 40) {
ch->Send("You must take at least %d points of skills and groups ",
40);
break;
}
found = FALSE;
for (i = 0; weapon_table[i].name != NULL; i++) {
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
found = TRUE;
}
if (!found) {
ch->Send("You must choose a weapon skill.\n\r");
break;
}
ch->Send("Creation points: %d\n\r", ch->pcdata->points);
ch->Send("Experience per level: %d\n\r",
exp_per_level(ch, ch->gen_data->points_chosen));
if (ch->pcdata->points < 40)
ch->train = (40 - ch->pcdata->points + 1) / 2;
free_gen_data(ch->gen_data);
ch->gen_data = NULL;
write_to_buffer(d, "\n\r", 2);
write_to_buffer(d,
"Please pick a weapon from the following choices:\n\r", 0);
buf[0] = '\0';
for (i =0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) {
strcat(buf, weapon_table[i].name);
strcat(buf, " ");
}
strcat(buf, "\n\rYour choice? ");
write_to_buffer(d, buf, 0);
d->connected = CON_READ_MOTD;
break;
}
if (!parse_gen_groups(ch, argument))
ch->Send("Choices are: list, learned, premise, add, drop, info, help, and done.\n\r");
do_function(ch, &do_help, "menu choice", 0);
break;
case CON_CHOOSE_TERM:
if (!strncmp(argument, "PUEBLOCLIENT", 12)) {
SET_BIT(DESC_FLAGS(d), DESC_ANSI | DESC_PUEBLO);
send_to_desc("\n\r`yPueblo Enabled...`n\n\r", d);
} else {
switch (argument[0]) {
case 'y': case 'Y':
SET_BIT(DESC_FLAGS(d), DESC_ANSI);
REMOVE_BIT(DESC_FLAGS(d), DESC_PUEBLO);
send_to_desc("\n\r", d);
break;
case 'n': case 'N':
REMOVE_BIT(DESC_FLAGS(d), DESC_ANSI | DESC_PUEBLO);
send_to_desc("\n\r", d);
break;
default:
send_to_desc("Please answer (Y/N)? ", d);
return;
}
}
/*
* Send the greeting.
*/
{
extern char * help_greeting1;
extern char * help_greeting2;
extern char * help_greeting3;
extern char * help_greeting4;
// You put a dot on the first line of the help so it doesn't
// skip the leading spaces in the greeting. Define makes it easy.
#define DOTHELP(st) ((st)[0] == '.' ? (st)+1 : (st))
switch (number_range(1, 4)) {
case 1:
send_to_desc(DOTHELP(help_greeting1), d);
break;
case 2:
send_to_desc(DOTHELP(help_greeting2), d);
break;
case 3:
send_to_desc(DOTHELP(help_greeting3), d);
break;
case 4:
send_to_desc(DOTHELP(help_greeting4), d);
break;
default: // Woops, greetings got fubar
send_to_desc(DOTHELP(help_greeting1), d);
break;
}
}
d->connected = CON_GET_NAME;
break;
case CON_READ_MOTD:
ch->next = char_list;
char_list = ch;
reset_char(ch);
mudlogf(NRM, UMAX(LVL_CODER,ch->invis_level), FALSE, "%s entering game.", RealName(ch));
if (!COMM_FLAGGED(ch, COMM_NOPUEBLO))
sound(PUEBLO_START, ch, 0, 0, TO_CHAR, POS_DEAD);
if (DESC_FLAGGED(ch->desc, DESC_PUEBLO))
image_to_char(ch, PUEBLO_S_IMG);
else
send_to_char("\n\r",ch);
STATE(d) = CON_PLAYING;
char_to_room(ch, StartRoom(ch));
if (ch->level == 0) {
do_start(ch);
do_function(ch, &do_help, "newbie info", 0);
set_player_database(get_player_database()+1);
}
act("$n has entered the game.", ch, NULL, NULL, TO_ROOM);
look_at_room(ch, 0);
info(ch, 0, "`y[`bINFO`y] %s has entered the game!`n\n\r",ch->name);
REMOVE_BIT(PLR_FLAGS(ch), PLR_WRITING);
if (ch->pet != NULL) {
char_to_room(ch->pet,ch->in_room);
act("$n has entered the game.",ch->pet,NULL,NULL,TO_ROOM);
}
do_checknote(ch, "", 0);
break;
case CON_NOTE_TO:
handle_con_note_to(d, argument);
break;
case CON_NOTE_SUBJECT:
handle_con_note_subject(d, argument);
break;
case CON_NOTE_EXPIRE:
handle_con_note_expire(d, argument);
break;
case CON_NOTE_TEXT:
handle_con_note_text(d, argument);
break;
case CON_NOTE_FINISH:
handle_con_note_finish(d, argument);
break;
case CON_MENU:
switch (argument[0]) {
case '0':
send_to_desc("\n\rAlas, all good things must come to an end.\n\r", d);
STATE(d) = CON_DISCONNECT;
break;
case '1':
STATE(d) = CON_PLAYING;
act("$n has entered the game.", ch, NULL, NULL, TO_ROOM);
ch->Send("\n\r");
look_at_room(ch, 0);
break;
case '2':
string_append(ch, &ch->description);
STATE(d) = CON_EXDESC;
break;
case '3':
send_to_desc("\n\rEnter your new last name or 'none': ", d);
STATE(d) = CON_CHANGE_LNAME;
break;
case '4':
send_to_desc("\n\rEnter your old password: ", d);
send_to_desc(echo_off_str, d);
STATE(d) = CON_CHPWD_GETOLD;
break;
case '5':
send_to_desc("\n\rEnter your password for verification: ", d);
send_to_desc(echo_off_str, d);
STATE(d) = CON_DELETE_CONF1;
break;
default:
send_to_desc("\n\rThat's not a menu choice.\n\r", d);
send_to_desc(MENU, d);
break;
}
break;
case CON_CHPWD_GETOLD:
if (strcmp(CRYPT(argument, ch->pcdata->pwd), ch->pcdata->pwd)) {
send_to_desc(echo_on_str, d);
send_to_desc("\n\rIncorrect password.\n\r", d);
send_to_desc(MENU, d);
STATE(d) = CON_MENU;
} else {
send_to_desc("\n\rEnter a new password: ", d);
STATE(d) = CON_CHPWD_GETNEW;
}
break;
case CON_DELETE_CONF1:
send_to_desc(echo_on_str, d);
if (strcmp(CRYPT(argument, ch->pcdata->pwd), ch->pcdata->pwd)) {
send_to_desc("\n\rIncorrect password.\n\r", d);
send_to_desc(MENU, d);
STATE(d) = CON_MENU;
} else {
send_to_desc("\r\nYOU ARE ABOUT TO DELETE THIS CHARACTER PERMANENTLY.\r\n"
"ARE YOU ABSOLUTELY SURE?\r\n\r\n"
"Please type \"yes\" to confirm: ", d);
STATE(d) = CON_DELETE_CONF2;
}
break;
case CON_DELETE_CONF2:
if (!str_cmp(argument, "yes")) {
if (PLR_FLAGGED(ch, PLR_FREEZE)) {
send_to_desc("You try to kill yourself, but the ice stops you.\r\n", d);
send_to_desc("Character not deleted.\n\r", d);
STATE(d) = CON_MENU;
} else {
char buf[MAX_INPUT_LENGTH];
save_char_obj(ch);
ch->Send("Character '%s' deleted!\n\r"
"Goodbye.\n\r", RealName(ch));
mudlogf(NRM, LVL_STAFF, TRUE, "%s (lev %d) has self-deleted.", RealName(ch), ch->level);
sprintf(buf, "%s%s", PLAYER_DIR, capitalize(ch->name));
unlink(buf);
STATE(d) = CON_DISCONNECT;
}
} else {
send_to_desc("Character not deleted.\n\r", d);
send_to_desc(MENU, d);
STATE(d) = CON_MENU;
}
break;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
int clan;
DESCRIPTOR_DATA *d, *dnext;
/*
* Reserved words.
*/
if (is_exact_name(name,
"all auto immortal self someone something the you demise "
"balance circle honor none unlinked west east north south down "
"me eas wes nor sou dow"))
return FALSE;
/*
* Length restrictions.
*/
if (strlen(name) < 3)
return FALSE;
#if defined(MSDOS)
if (strlen(name) > 8)
return FALSE;
#endif
#if defined(macintosh) || defined(unix)
if (strlen(name) > 12)
return FALSE;
#endif
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll,
adjcaps = FALSE,
cleancaps = FALSE;
int total_caps = 0;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if (isupper(*pc)) /* ugly anti-caps hack */
{
if (adjcaps)
cleancaps = TRUE;
total_caps++;
adjcaps = TRUE;
}
else
adjcaps = FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
if (cleancaps || (total_caps > 1))
return FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ) )
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect(DESCRIPTOR_DATA *d, char *name, bool fConn) {
CHAR_DATA *ch;
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch)
&& (!fConn || ch->desc == NULL)
&& !str_cmp( d->character->name, ch->name ) )
{
if (fConn == FALSE) {
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
} else {
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char(
"Reconnecting. Type replay to see missed tells.\n\r", ch );
act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
mudlogf(NRM, LVL_STAFF, TRUE, "%s [%s] reconnecting.",
RealName(ch), d->host);
REMOVE_BIT(PLR_FLAGS(ch), PLR_WRITING);
d->connected = CON_PLAYING;
if (ch->pcdata->in_progress)
ch->Send("You have a note in progress. Type 'note write' to continue it.\n\r");
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing(DESCRIPTOR_DATA *d, char *name) {
DESCRIPTOR_DATA *dold;
for (dold = descriptor_list; dold; dold = dold->next) {
if ( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original
? dold->original->name : dold->character->name ) )
{
write_to_buffer( d, "That character is already playing.\n\r",0);
write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0);
d->connected = CON_BREAK_CONNECT;
return TRUE;
}
}
return FALSE;
}
void sig_handler(int sig) {
pid_t fpid;
signal(sig, SIG_DFL);
switch((fpid = fork())) {
case 0:
mudlogf(BRF, LVL_STAFF, TRUE, "sig_handler: Crash Detected");
wait(NULL);
crash_copyover();
break;
case -1:
perror("sig_handler: fork");
break;
default:
raise(sig);
}
}
void init_signals(void) {
signal(SIGBUS, sig_handler);
signal(SIGTERM, sig_handler);
signal(SIGABRT, sig_handler);
signal(SIGSEGV, sig_handler);
}
void crash_copyover(void) {
FILE *fp;
SInt32 i = 0;
time_t ct = time(0);
char buf[100], buf2[100];
DESCRIPTOR_DATA *d, *d_next;
char *time_s = asctime(localtime(&ct));
*(time_s + strlen(time_s) - 1) = '\0';
fclose(fpReserve);
if ((fp = fopen(LCMD_FILE, "a")) != NULL) {
fprintf(fp, "%-19.19s :: Last Command: %s\n", time_s, *last_command ? last_command : "BOOT ERROR");
fclose(fp);
}
fpReserve = fopen(NULL_FILE, "r");
if (!(fp = fopen(COPYOVER_FILE, "w"))) {
for (d = descriptor_list; d != NULL; d = d_next) {
if (d->character) {
save_char_obj(d->character);
write_to_descriptor(d, "\n\r*** WARNING *** The mud has crashing, saving and rebooting.\n\r", 0);
}
d_next = d->next;
close_socket(d);
}
exit(1);
}
for (d = descriptor_list; d != NULL; d = d_next) {
CHAR_DATA *ch = Original(d);
d_next = d->next;
if (!d->character || STATE(d) > CON_PLAYING) {
write_to_descriptor(d, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0);
close_socket(d);
} else {
write_to_descriptor(d, "\n\r*** WARNING *** The mud has crashed, saving and attempting copyover.\n\r", 0);
fprintf(fp, "%d %d %s %s\n", d->descriptor, d->flags, ch->name, d->host);
save_char_obj(ch);
if (d->out_compress)
toggle_compression(d);
}
}
fprintf(fp, "-1");
fclose(fp);
fclose(fpReserve);
sprintf(buf, "%d", port);
sprintf(buf2, "%d", control);
execl(EXE_FILE, "rogue", buf, "cboot", buf2, (char *)NULL);
exit(1);
}
void stop_idling( CHAR_DATA *ch ) {
if ( ch == NULL
|| ch->desc == NULL
|| ch->desc->connected != CON_PLAYING
|| ch->was_in_room == NULL
|| ch->in_room != get_room_index(ROOM_VNUM_LIMBO))
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
void send_to_desc(const char *txt, DESCRIPTOR_DATA *d) {
const char *point;
char *point2;
char buf[MAX_STRING_LENGTH*4];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if (txt && d) {
if (DESC_FLAGGED(d, DESC_ANSI)) {
for (point = txt; *point; point++) {
if (*point == '`') {
point++;
skip = colour(*point, NULL, point2);
while (skip-- > 0)
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer(d, buf, point2 - buf);
} else {
for (point = txt; *point; point++) {
if (*point == '`') {
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer(d, buf, point2 - buf);
}
}
return;
}
/*
* Write to one char.
*/
void send_to_all(const char *txt)
{
DESCRIPTOR_DATA *d;
if (!txt || !*txt)
return;
for ( d = descriptor_list; d != NULL; d = d->next ) {
if ( d->character != NULL && d->connected == CON_PLAYING)
// write_to_buffer(d, txt, strlen(txt) );
send_to_desc(txt, d);
}
}
void send_to_char_bw( const char *txt, CHAR_DATA *ch )
{
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
/*
* Write to one char, new colour version, by Lope.
*/
void send_to_char(const char *txt, CHAR_DATA *ch) {
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH*4 ];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if (txt && ch->desc) {
if (DESC_FLAGGED(ch->desc, DESC_ANSI)) {
for (point = txt; *point; point++) {
if (*point == '`') {
point++;
skip = colour(*point, ch, point2);
while(skip-- > 0)
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer(ch->desc, buf, point2 - buf);
} else {
for (point = txt; *point; point++) {
if (*point == '`') {
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer( ch->desc, buf, point2 - buf );
}
}
return;
}
/*
* Send a page to one char.
*/
void page_to_char_bw( const char *txt, CHAR_DATA *ch )
{
if ( txt == NULL || ch->desc == NULL)
return;
if (ch->lines == 0 )
{
send_to_char(txt,ch);
return;
}
#if defined(macintosh)
send_to_char(txt,ch);
#else
ch->desc->showstr_head = (char *)alloc_mem(strlen(txt)+1);
strcpy(ch->desc->showstr_head,txt);
ch->desc->showstr_point = ch->desc->showstr_head;
show_string(ch->desc,"");
#endif
}
/*
* Page to one char, new colour version, by Lope.
*/
void page_to_char( const char *txt, CHAR_DATA *ch )
{
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH * 4 ];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if( txt && ch->desc )
{
if (DESC_FLAGGED(ch->desc, DESC_ANSI))
{
for( point = txt ; *point ; point++ )
{
if( *point == '`' )
{
point++;
skip = colour( *point, ch, point2 );
while( skip-- > 0 )
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = (char *)alloc_mem(strlen(buf)+1);
strcpy( ch->desc->showstr_head, buf );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string( ch->desc, "" );
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '`' )
{
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = (char *)alloc_mem(strlen(buf)+1);
strcpy( ch->desc->showstr_head, buf );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string( ch->desc, "" );
}
}
return;
}
/* string pager */
void show_string(struct descriptor_data *d, char *input)
{
char buffer[4*MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
register char *scan, *chk;
int lines = 0, toggle = 1;
int show_lines;
one_argument(input,buf);
if (buf[0] != '\0')
{
if (d->showstr_head)
{
free_mem(d->showstr_head,strlen(d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
if (d->character)
show_lines = d->character->lines;
else
show_lines = 0;
for (scan = buffer; ; scan++, d->showstr_point++)
{
if (((*scan = *d->showstr_point) == '\n' || *scan == '\r')
&& (toggle = -toggle) < 0)
lines++;
else if (!*scan || (show_lines > 0 && lines >= show_lines))
{
*scan = '\0';
write_to_buffer(d,buffer,strlen(buffer));
for (chk = d->showstr_point; isspace(*chk); chk++);
{
if (!*chk)
{
if (d->showstr_head)
{
free_mem(d->showstr_head,strlen(d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
}
}
return;
}
}
return;
}
/* quick sex fixer */
void fix_sex(CHAR_DATA *ch)
{
if (ch->sex < 0 || ch->sex > 2)
ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex;
}
/*
* The following two functions are real annoying but useful.
* They help with color counting by either returning the number
* of color codes or the length of the string without color.
* These are useful when you want the raw number of a string
* that will be passed through colorconv which turns `n into an
* ASCI escape color code, or if color is disabled they are stripped.
* The annoying part is that every time you think of an easy way to
* code it so it's not going through 100 if/elses you find another case.
*/
int colorcount( char *string )
{
int i, color=0;
check_color_string(string);
for (i=0; i < strlen(string); i++) {
if (string[i] == '`' && string[i+1] == '`')
i++;
else if (string[i] == '`' && string[i+1] != '`' && string[i+1] != '\0')
color++;
}
return (color*2); // return actual length
}
int rstrlen( char *string )
{
int i, count=0;
check_color_string(string);
for (i=0; i < strlen(string); i++) {
if (string[i] != '`') {
count++;
} else if (string[i] == '`' && string[i+1] == '`') {
i++;
count++;
} else if (string[i] == '`' && string[i+1] != '\0') {
i++;
}
}
return count;
}
/*
* Checks the end of a string for single color codes.
*/
void check_color_string(char *string)
{
int i=strlen(string)-1;
if (IS_NULLSTR(string))
return;
if (string[i] == '`' && string[i-1] != '`' && string[i+1] == '\0')
string[i] = '\0';
return;
}
char *strip_color(const char *txt) {
const char *point;
char *point2;
char buf[MAX_STRING_LENGTH*4];
buf[0] = '\0';
point2 = buf;
if (txt) {
for (point = txt; *point; point++) {
if (*point == '`') {
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
buf[point2 - buf] = '\0';
return str_dup(buf);
}
return "(NULL)";
}
char *strip_color2(const char *stxt) {
int i=0, c=0;
char buf[MAX_STRING_LENGTH*2];
if (stxt[0] != '\0')
{
for (i=0;i<strlen(stxt);i++)
{
if (stxt[i] == '`' && stxt[i+1] != '`' && stxt[i-1] != '`')
{
i++;
continue;
}
buf[c] = stxt[i];
c++;
}
buf[c] = '\0';
return str_dup(buf);
}
return "(NULL)";
}
void perform_act(const char *orig, CHAR_DATA *ch, const void *arg1,
const void *arg2, CHAR_DATA *to, bool Relation, bool RName)
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
int relation = RELATION_NONE;
extern char *relation_colors;
const char *str, *i = NULL;
char *point, *pbuff,
buffer[MAX_STRING_LENGTH*2], buf[MAX_STRING_LENGTH];
point = buf;
str = orig;
while (*str != '\0') {
if (*str != '$') {
*point++ = *str++;
continue;
}
++str;
i = "<@@@>";
if (!arg2 && *str >= 'A' && *str <= 'Z') {
mudlogf(BRF, LVL_STAFF, TRUE, "SYSERR: missing arg2 for code %d in act().", *str);
i = "<@@@>";
} else {
switch (*str) {
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n':
if (Relation)
relation = ch->GetRelation(to);
if (!RName)
i = PERS(ch, to);
else
i = PERS2(ch, to);
break;
case 'N':
if (Relation)
relation = vch->GetRelation(to);
if (!RName)
i = PERS(vch, to);
else
i = PERS2(vch, to);
break;
case 'e': i = he_she[URANGE(0, ch->sex, 2)]; break;
case 'E': i = he_she[URANGE(0,vch->sex, 2)]; break;
case 'm': i = him_her[URANGE(0, ch->sex, 2)]; break;
case 'M': i = him_her[URANGE(0,vch->sex, 2)]; break;
case 's': i = his_her[URANGE(0, ch->sex, 2)]; break;
case 'S': i = his_her[URANGE(0,vch->sex, 2)]; break;
case 'o': i = can_see_obj(to, obj1)
? fname(obj1->name) : "something";
break;
case 'O': i = can_see_obj(to, obj2)
? fname(obj2->name) : "something";
break;
case 'p':
i = can_see_obj(to, obj1)
? obj1->short_descr : "something";
break;
case 'P':
i = can_see_obj(to, obj2)
? obj2->short_descr : "something";
break;
case 'd':
if (arg2 == NULL || ((char *) arg2)[0] == '\0')
i = "door";
else {
char fname[MAX_INPUT_LENGTH];
one_argument((char *)arg2, fname);
i = fname;
}
break;
default:
i = "<@@@>";
mudlogf(BRF, LVL_STAFF, TRUE,
"SYSERR: Illegal $-code to perform_act(): %c", *str);
break;
}
}
if (relation != RELATION_NONE) {
*point++ = '`';
*point++ = relation_colors[relation];
}
++str;
while ((*point = *(i++)))
point++;
if (relation != RELATION_NONE) {
*point++ = '`';
*point++ = 'n';
relation = RELATION_NONE;
}
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
buf[0] = UPPER(buf[0]);
pbuff = buffer;
colourconv(pbuff, buf, to);
if (to->desc) {
if (STATE(to->desc) == CON_PLAYING)
write_to_buffer(to->desc, buffer, 0);
} else if (MOBtrigger)
mp_act_trigger(buf, to, ch, arg1, arg2, TRIG_ACT);
return;
}
#define SENDOK(ch) \
((IS_NPC(ch) || ((ch)->desc && (STATE(ch->desc) == CON_PLAYING))) && \
((ch)->position >= min_pos))
void act_new( const char *format, CHAR_DATA *ch, const void *arg1,
const void *arg2, int type, int min_pos, bool Rel, bool RName)
{
DESCRIPTOR_DATA *d;
ROOM_INDEX_DATA *room;
CHAR_DATA *to = (CHAR_DATA *)arg2;
if(!format || !*format)
return;
if (IS_SET(type, TO_CHAR)) {
if (ch && SENDOK(ch))
perform_act(format, ch, arg1, arg2, ch, Rel, RName);
}
if (IS_SET(type, TO_VICT)) {
if (to && SENDOK(to) && to != ch)
perform_act(format, ch, arg1, arg2, to, Rel, RName);
}
if (IS_SET(type, TO_ALLNOTVICT)) {
for (d = descriptor_list; d; d = d->next) {
CHAR_DATA *vch = Original(d);
if (vch && SENDOK(vch) && (vch != ch) && (vch != to))
perform_act(format, ch, arg1, arg2, vch, Rel, RName);
}
}
if (IS_SET(type, TO_ZONE | TO_ALL)) {
for (d = descriptor_list; d; d = d->next) {
CHAR_DATA *vch = Original(d);
if (vch && SENDOK(vch) && (vch != ch) &&
((IS_SET(type, TO_ALL) || (IN_ROOM(vch)->area == IN_ROOM(ch)->area))))
perform_act(format, ch, arg1, arg2, vch, Rel, RName);
}
}
if (IS_SET(type, TO_ROOM | TO_NOTVICT | TO_ALLROOM)) {
OBJ_DATA *obj1 = (OBJ_DATA *)arg1;
OBJ_DATA *obj2 = (OBJ_DATA *)arg2;
if (ch && IN_ROOM(ch) != NULL)
room = IN_ROOM(ch);
else if (obj1 && IN_ROOM(obj1) != NULL)
room = IN_ROOM(obj1);
else if (obj2 && IN_ROOM(obj2) != NULL)
room = IN_ROOM(obj2);
else {
mudlogf(BRF, LVL_STAFF, TRUE, "SYSERR: no valid target to act()");
return;
}
for (to = room->people; to; to = to->next_in_room) {
if (SENDOK(to) && (IS_SET(type, TO_ALLROOM) || (to != ch))
&& (IS_SET(type, TO_ROOM | TO_ALLROOM)
|| (to != (CHAR_DATA *)arg2)))
perform_act(format, ch, arg1, arg2, to, Rel, RName);
}
}
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
SInt32 CHAR_DATA::Send(const char *messg, ...) {
va_list args;
char send_buf[MAX_STRING_LENGTH];
SInt32 length = 0;
if (!messg || !*messg)
return 0;
va_start(args, messg);
length += vsprintf(send_buf, messg, args);
va_end(args);
if (this->desc) send_to_char(send_buf, this);
else act(send_buf, this, 0, 0, TO_CHAR);
return length;
}
SInt32 ROOM_INDEX_DATA::Send(const char *messg, ...) {
CHAR_DATA *i;
va_list args;
SInt32 length = 0;
DESCRIPTOR_DATA *d;
char send_buf[MAX_STRING_LENGTH];
if (!messg || !*messg || !this || !this->people)
return 0;
va_start(args, messg);
length += vsprintf(send_buf, messg, args);
va_end(args);
for (i = this->people; i != NULL; i = i->next_in_room) {
d = i->desc;
if (d && (STATE(d) == CON_PLAYING) && i->position > POS_SLEEPING)
send_to_char(send_buf, i);
}
return length;
}
void log(const char *format, ...) {
va_list args;
time_t ct = time(0);
char *time_s = asctime(localtime(&ct));
*(time_s + strlen(time_s) - 1) = '\0';
fprintf(stderr, "%-19.19s :: ", time_s);
va_start(args, format);
vfprintf(stderr, format, args);
va_end(args);
fprintf(stderr, "\n");
fflush(stderr);
}
void Free_Error(char * file, int line) {
mudlogf(BRF, LVL_SRSTAFF, TRUE, "CODEERR: NULL pointer in file %s:%d", file, line);
}
void mudlogf(SInt8 type, UInt32 level, bool file, const char *format, ...) {
va_list args;
CHAR_DATA *ch;
DESCRIPTOR_DATA *d;
time_t ct = time(0);
char tp, *time_s = asctime(localtime(&ct));
char *mudlog_buf = (char *)malloc(MAX_STRING_LENGTH);
*(time_s + strlen(time_s) - 1) = '\0';
if (file)
fprintf(stderr, "%-19.19s :: ", time_s);
va_start(args, format);
if (file)
vfprintf(stderr, format, args);
vsprintf(mudlog_buf, format, args);
va_end(args);
if (file) fprintf(stderr, "\n");
fflush(stderr);
for (d = descriptor_list; d != NULL; d = d->next) {
ch = d->original ? d->original : d->character;
if (STATE(d) == CON_PLAYING) {
tp = ((PLR_FLAGGED(ch, PLR_LOG1) ? 1 : 0) +
(PLR_FLAGGED(ch, PLR_LOG2) ? 2 : 0));
if ((ch->level >= level) && (tp >= type))
ch->Send("`g[ %s ]`n\n\r", mudlog_buf);
}
}
FREE(mudlog_buf);
}
int colour(char type, CHAR_DATA *ch, char *string) {
char code[ 20 ];
char *p = '\0';
if (ch && IS_NPC(ch))
return( 0 );
switch( type )
{
default:
sprintf( code, CLEAR );
break;
case 'n':
sprintf( code, CLEAR );
break;
case 'b':
sprintf( code, C_BLUE );
break;
case 'c':
sprintf( code, C_CYAN );
break;
case 'g':
sprintf( code, C_GREEN );
break;
case 'm':
sprintf( code, C_MAGENTA );
break;
case 'r':
sprintf( code, C_RED );
break;
case 'w':
sprintf( code, C_WHITE );
break;
case 'y':
sprintf( code, C_YELLOW );
break;
case 'k':
sprintf( code, C_BLACK );
break;
case 'B':
sprintf( code, C_B_BLUE );
break;
case 'C':
sprintf( code, C_B_CYAN );
break;
case 'G':
sprintf( code, C_B_GREEN );
break;
case 'M':
sprintf( code, C_B_MAGENTA );
break;
case 'R':
sprintf( code, C_B_RED );
break;
case 'W':
sprintf( code, C_B_WHITE );
break;
case 'Y':
sprintf( code, C_B_YELLOW );
break;
case 'K':
sprintf( code, C_B_GREY );
break;
case '*':
sprintf( code, "%c", 007 );
break;
case '-':
sprintf( code, "%c", '~' );
break;
case '/':
sprintf( code, "%c", 012 );
break;
case 'f':
sprintf( code, FLASHING );
break;
case 'i':
sprintf( code, INVERSE );
break;
case '0':
sprintf( code, BKBLK );
break;
case '1':
sprintf( code, BKRED );
break;
case '2':
sprintf( code, BKGRN );
break;
case '3':
sprintf( code, BKYEL );
break;
case '4':
sprintf( code, BKBLU );
break;
case '5':
sprintf( code, BKMAG );
break;
case '6':
sprintf( code, BKCYN );
break;
case '7':
sprintf( code, BKWHT );
break;
case '`':
sprintf( code, "%c", '`' );
break;
case '.':
switch(number_range(1,14)) {
default:
sprintf( code, CLEAR );
break;
case 1:
sprintf( code, C_BLUE );
break;
case 2:
sprintf( code, C_CYAN );
break;
case 3:
sprintf( code, C_GREEN );
break;
case 4:
sprintf( code, C_MAGENTA );
break;
case 5:
sprintf( code, C_RED );
break;
case 6:
sprintf( code, C_WHITE );
break;
case 7:
sprintf( code, C_YELLOW );
break;
case 8:
sprintf( code, C_B_BLUE );
break;
case 9:
sprintf( code, C_B_CYAN );
break;
case 10:
sprintf( code, C_B_GREEN );
break;
case 11:
sprintf( code, C_B_MAGENTA );
break;
case 12:
sprintf( code, C_B_RED );
break;
case 13:
sprintf( code, C_B_WHITE );
break;
case 14:
sprintf( code, C_B_YELLOW );
break;
}
}
p = code;
while (*p != '\0') {
*string = *p++;
*++string = '\0';
}
return(strlen(code));
}
void colourconv( char *buffer, const char *txt, CHAR_DATA *ch )
{
const char *point;
int skip = 0;
if( ch->desc && txt )
{
if (DESC_FLAGGED(ch->desc, DESC_ANSI))
{
for( point = txt ; *point ; point++ )
{
if( *point == '`' )
{
point++;
skip = colour( *point, ch, buffer );
while( skip-- > 0 )
++buffer;
continue;
}
*buffer = *point;
*++buffer = '\0';
}
*buffer = '\0';
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '`' )
{
point++;
continue;
}
*buffer = *point;
*++buffer = '\0';
}
*buffer = '\0';
}
}
return;
}
#define MIN_PWD_LENGTH 8
/***********************************************************************
* Genetate Key/Password *
* This thing has a bug somewhere but I'm too stupid to figure it out. *
* I started it out as a (char *) but for some reason it wont print it.*
* I got tired of it and resolved that it works by converting the buf *
* so let that be that, and hoooya!
* - Mendanbar *
***********************************************************************/
void generate_key(char *buf) {
UInt16 count;
const char letters[63]="aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ1234567890";
buf[0] = '\0';
for (count = 0; count < MIN_PWD_LENGTH; count++) {
*buf = letters[number_range(0,61)];
*++buf = '\0';
}
*buf = '\0';
return;
}