/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* *
* Based on MERC 2.2 MOBprograms by N'Atas-ha. *
* Written and adapted to ROM 2.4 by *
* Markku Nylander (markku.nylander@uta.fi) *
* *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "mob_cmds.h"
DECLARE_DO_FUN (do_look);
extern ROOM_INDEX_DATA *find_location (CHAR_DATA *, char *);
/*
* MOBcommand table.
*/
const struct mob_cmd_type mob_cmd_table[] = {
{"asound", do_mpasound},
{"gecho", do_mpgecho},
{"zecho", do_mpzecho},
{"kill", do_mpkill},
{"assist", do_mpassist},
{"junk", do_mpjunk},
{"echo", do_mpecho},
{"echoaround", do_mpechoaround},
{"echoat", do_mpechoat},
{"mload", do_mpmload},
{"oload", do_mpoload},
{"purge", do_mppurge},
{"goto", do_mpgoto},
{"at", do_mpat},
{"transfer", do_mptransfer},
{"gtransfer", do_mpgtransfer},
{"otransfer", do_mpotransfer},
{"force", do_mpforce},
{"gforce", do_mpgforce},
{"vforce", do_mpvforce},
{"cast", do_mpcast},
{"damage", do_mpdamage},
{"remember", do_mpremember},
{"forget", do_mpforget},
{"delay", do_mpdelay},
{"cancel", do_mpcancel},
{"call", do_mpcall},
{"flee", do_mpflee},
{"remove", do_mpremove},
{"pause", do_mpdelay},
{"", 0}
};
/*
* OBJcommand table.
*/
const struct obj_cmd_type obj_cmd_table[] = {
{"gecho", do_opgecho},
{"zecho", do_opzecho},
{"echo", do_opecho},
{"echoaround", do_opechoaround},
{"echoat", do_opechoat},
{"mload", do_opmload},
{"oload", do_opoload},
{"purge", do_oppurge},
{"goto", do_opgoto},
{"transfer", do_optransfer},
{"gtransfer", do_opgtransfer},
{"otransfer", do_opotransfer},
{"force", do_opforce},
{"gforce", do_opgforce},
{"vforce", do_opvforce},
{"damage", do_opdamage},
{"remember", do_opremember},
{"forget", do_opforget},
{"delay", do_opdelay},
{"cancel", do_opcancel},
{"call", do_opcall},
{"remove", do_opremove},
{"", 0}
};
/*
* ROOMcommand table.
*/
const struct room_cmd_type room_cmd_table[] = {
{"asound", do_rpasound},
{"gecho", do_rpgecho},
{"zecho", do_rpzecho},
{"echo", do_rpecho},
{"echoaround", do_rpechoaround},
{"echoat", do_rpechoat},
{"mload", do_rpmload},
{"oload", do_rpoload},
{"purge", do_rppurge},
{"transfer", do_rptransfer},
{"gtransfer", do_rpgtransfer},
{"otransfer", do_rpotransfer},
{"force", do_rpforce},
{"gforce", do_rpgforce},
{"vforce", do_rpvforce},
{"damage", do_rpdamage},
{"remember", do_rpremember},
{"forget", do_rpforget},
{"delay", do_rpdelay},
{"cancel", do_rpcancel},
{"call", do_rpcall},
{"remove", do_rpremove},
{"", 0},
};
char *
prog_type_to_name (int type)
{
switch (type)
{
case TRIG_ACT:
return "ACT";
case TRIG_SPEECH:
return "SPEECH";
case TRIG_RANDOM:
return "RANDOM";
case TRIG_FIGHT:
return "FIGHT";
case TRIG_HPCNT:
return "HPCNT";
case TRIG_DEATH:
return "DEATH";
case TRIG_ENTRY:
return "ENTRY";
case TRIG_GREET:
return "GREET";
case TRIG_GRALL:
return "GRALL";
case TRIG_GIVE:
return "GIVE";
case TRIG_BRIBE:
return "BRIBE";
case TRIG_KILL:
return "KILL";
case TRIG_DELAY:
return "DELAY";
case TRIG_SURR:
return "SURRENDER";
case TRIG_EXIT:
return "EXIT";
case TRIG_EXALL:
return "EXALL";
case TRIG_GET:
return "GET";
case TRIG_DROP:
return "DROP";
case TRIG_SIT:
return "SIT";
case TRIG_COMMAND:
return "COMMAND";
default:
return "ERROR";
}
}
/*
* MOBprog section
*/
void
do_mob (CHAR_DATA * ch, char *argument)
{
/*
* Security check!
*/
if (ch->desc != NULL && get_trust (ch) < MAX_LEVEL)
return;
mob_interpret (ch, argument);
}
/*
* Mob command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
void
mob_interpret (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
int cmd;
argument = one_argument (argument, command);
/*
* Look for command in command table.
*/
for (cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (command[0] == mob_cmd_table[cmd].name[0]
&& !str_prefix (command, mob_cmd_table[cmd].name))
{
(*mob_cmd_table[cmd].do_fun) (ch, argument);
tail_chain ();
return;
}
}
sprintf (buf, "Mob_interpret: invalid cmd from mob %ld: '%s'",
IS_NPC (ch) ? ch->pIndexData->vnum : 0, command);
bug (buf, 0);
}
/*
* Displays MOBprogram triggers of a mobile
*
* Syntax: mpstat [name]
*/
void
do_mpstat (CHAR_DATA * ch, char *argument)
{
char arg[MAX_STRING_LENGTH];
PROG_LIST *mprg;
CHAR_DATA *victim;
int i;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Mpstat whom?\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("No such creature.\n\r", ch);
return;
}
if (!IS_NPC (victim))
{
send_to_char ("That is not a mobile.\n\r", ch);
return;
}
sprintf (arg, "Mobile #%-6ld [%s]\n\r",
victim->pIndexData->vnum, victim->short_descr);
send_to_char (arg, ch);
sprintf (arg, "Delay %-6d [%s]\n\r",
victim->mprog_delay,
victim->mprog_target == NULL
? "No target" : victim->mprog_target->name);
send_to_char (arg, ch);
if (!victim->pIndexData->mprog_flags)
{
send_to_char ("[No programs set]\n\r", ch);
return;
}
for (i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL;
mprg = mprg->next)
{
sprintf (arg, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]\n\r",
++i,
prog_type_to_name (mprg->trig_type),
mprg->vnum, mprg->trig_phrase);
send_to_char (arg, ch);
}
return;
}
/*
* Displays the source code of a given MOBprogram
*
* Syntax: mpdump [vnum]
*/
void
do_mpdump (CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
PROG_CODE *mprg;
one_argument (argument, buf);
if ((mprg = get_prog_index (atoi (buf), PRG_MPROG)) == NULL)
{
send_to_char ("No such MOBprogram.\n\r", ch);
return;
}
page_to_char (mprg->code, ch);
}
/*
* Prints the argument to all active players in the game
*
* Syntax: mob gecho [string]
*/
void
do_mpgecho (CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
bug ("MpGEcho: missing argument from vnum %d",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (IS_IMMORTAL (d->character))
send_to_char ("\n\r", d->character);
send_to_char ("Mob echo> ", d->character);
send_to_char (argument, d->character);
}
}
}
/*
* Prints the argument to all players in the same area as the mob
*
* Syntax: mob zecho [string]
*/
void
do_mpzecho (CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
bug ("MpZEcho: missing argument from vnum %d",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (ch->in_room == NULL)
return;
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL
&& d->character->in_room->area == ch->in_room->area)
{
send_to_char ("\n\r", d->character);
if (IS_IMMORTAL (d->character))
send_to_char ("Mob echo> ", d->character);
send_to_char (argument, d->character);
}
}
}
/*
* Prints the argument to all the rooms aroud the mobile
*
* Syntax: mob asound [string]
*/
void
do_mpasound (CHAR_DATA * ch, char *argument)
{
ROOM_INDEX_DATA *was_in_room;
int door;
if (argument[0] == '\0')
return;
was_in_room = ch->in_room;
for (door = 0; door < 6; door++)
{
EXIT_DATA *pexit;
if ((pexit = was_in_room->exit[door]) != NULL
&& pexit->u1.to_room != NULL && pexit->u1.to_room != was_in_room)
{
ch->in_room = pexit->u1.to_room;
MOBtrigger = FALSE;
act (argument, ch, NULL, NULL, TO_ROOM);
MOBtrigger = TRUE;
}
}
ch->in_room = was_in_room;
return;
}
/*
* Lets the mobile kill any player or mobile without murder
*
* Syntax: mob kill [victim]
*/
void
do_mpkill (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
return;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
if (victim == ch || IS_NPC (victim) || ch->position == POS_FIGHTING)
return;
if (IS_AFFECTED (ch, AFF_CHARM) && ch->master == victim)
{
bug ("MpKill - Charmed mob attacking master from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
multi_hit (ch, victim, TYPE_UNDEFINED);
return;
}
/*
* Lets the mobile assist another mob or player
*
* Syntax: mob assist [character]
*/
void
do_mpassist (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
return;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
if (victim == ch || ch->fighting != NULL || victim->fighting == NULL)
return;
multi_hit (ch, victim->fighting, TYPE_UNDEFINED);
return;
}
/*
* Lets the mobile destroy an object in its inventory
* it can also destroy a worn object and it can destroy
* items using all.xxxxx or just plain all of them
*
* Syntax: mob junk [item]
*/
void
do_mpjunk (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *obj_next;
one_argument (argument, arg);
if (arg[0] == '\0')
return;
if (str_cmp (arg, "all") && str_prefix ("all.", arg))
{
if ((obj = get_obj_wear (ch, arg, TRUE)) != NULL)
{
unequip_char (ch, obj);
extract_obj (obj);
return;
}
if ((obj = get_obj_carry (ch, arg, ch)) == NULL)
return;
extract_obj (obj);
}
else
for (obj = ch->carrying; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (arg[3] == '\0' || is_name (&arg[4], obj->name))
{
if (obj->wear_loc != WEAR_NONE)
unequip_char (ch, obj);
extract_obj (obj);
}
}
return;
}
/*
* Prints the message to everyone in the room other than the mob and victim
*
* Syntax: mob echoaround [victim] [string]
*/
void
do_mpechoaround (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument (argument, arg);
if (arg[0] == '\0')
return;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
act (argument, ch, NULL, victim, TO_NOTVICT);
}
/*
* Prints the message to only the victim
*
* Syntax: mob echoat [victim] [string]
*/
void
do_mpechoat (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
return;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
act (argument, ch, NULL, victim, TO_VICT);
}
/*
* Prints the message to the room at large
*
* Syntax: mpecho [string]
*/
void
do_mpecho (CHAR_DATA * ch, char *argument)
{
if (argument[0] == '\0')
return;
act (argument, ch, NULL, NULL, TO_ROOM);
}
/*
* Lets the mobile load another mobile.
*
* Syntax: mob mload [vnum]
*/
void
do_mpmload (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
int vnum;
one_argument (argument, arg);
if (ch->in_room == NULL || arg[0] == '\0' || !is_number (arg))
return;
vnum = atoi (arg);
if ((pMobIndex = get_mob_index (vnum)) == NULL)
{
sprintf (arg, "Mpmload: bad mob index (%d) from mob %ld",
vnum, IS_NPC (ch) ? ch->pIndexData->vnum : 0);
bug (arg, 0);
return;
}
victim = create_mobile (pMobIndex);
char_to_room (victim, ch->in_room);
return;
}
/*
* Lets the mobile load an object
*
* Syntax: mob oload [vnum] [level] {R}
*/
void
do_mpoload (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
bool fToroom = FALSE, fWear = FALSE;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
one_argument (argument, arg3);
if (arg1[0] == '\0' || !is_number (arg1))
{
bug ("Mpoload - Bad syntax from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (arg2[0] == '\0')
{
level = get_trust (ch);
}
else
{
/*
* New feature from Alander.
*/
if (!is_number (arg2))
{
bug ("Mpoload - Bad syntax from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
level = atoi (arg2);
if (level < 0 || level > get_trust (ch))
{
bug ("Mpoload - Bad level from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
}
/*
* Added 3rd argument
* omitted - load to mobile's inventory
* 'R' - load to room
* 'W' - load to mobile and force wear
*/
if (arg3[0] == 'R' || arg3[0] == 'r')
fToroom = TRUE;
else if (arg3[0] == 'W' || arg3[0] == 'w')
fWear = TRUE;
if ((pObjIndex = get_obj_index (atoi (arg1))) == NULL)
{
bug ("Mpoload - Bad vnum arg from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
obj = create_object (pObjIndex, level);
if ((fWear || !fToroom) && CAN_WEAR (obj, ITEM_TAKE))
{
obj_to_char (obj, ch);
if (fWear)
wear_obj (ch, obj, TRUE);
}
else
{
obj_to_room (obj, ch->in_room);
}
return;
}
/*
* Lets the mobile purge all objects and other npcs in the room,
* or purge a specified object or mob in the room. The mobile cannot
* purge itself for safety reasons.
*
* syntax mob purge {target}
*/
void
do_mppurge (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument (argument, arg);
if (arg[0] == '\0')
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for (victim = ch->in_room->people; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IS_NPC (victim) && victim != ch
&& !IS_SET (victim->act, ACT_NOPURGE))
extract_char (victim, TRUE);
}
for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (!IS_SET (obj->extra_flags, ITEM_NOPURGE))
extract_obj (obj);
}
return;
}
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
{
if ((obj = get_obj_here (ch, NULL, arg)))
{
extract_obj (obj);
}
else
{
bug ("Mppurge - Bad argument from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
}
return;
}
if (!IS_NPC (victim))
{
bug ("Mppurge - Purging a PC from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
extract_char (victim, TRUE);
return;
}
/*
* Lets the mobile goto any location it wishes that is not private.
*
* Syntax: mob goto [location]
*/
void
do_mpgoto (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
one_argument (argument, arg);
if (arg[0] == '\0')
{
bug ("Mpgoto - No argument from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((location = find_location (ch, arg)) == NULL)
{
bug ("Mpgoto - No such location from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (ch->fighting != NULL)
stop_fighting (ch, TRUE);
char_from_room (ch);
char_to_room (ch, location);
return;
}
/*
* Lets the mobile do a command at another location.
*
* Syntax: mob at [location] [commands]
*/
void
do_mpat (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
OBJ_DATA *on;
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug ("Mpat - Bad argument from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((location = find_location (ch, arg)) == NULL)
{
bug ("Mpat - No such location from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
original = ch->in_room;
on = ch->on;
char_from_room (ch);
char_to_room (ch, location);
interpret (ch, argument);
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for (wch = char_list; wch != NULL; wch = wch->next)
{
if (wch == ch)
{
char_from_room (ch);
char_to_room (ch, original);
ch->on = on;
break;
}
}
return;
}
/*
* Lets the mobile transfer people. The 'all' argument transfers
* everyone in the current room to the specified location
*
* Syntax: mob transfer [target|'all'] [location]
*/
void
do_mptransfer (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0')
{
bug ("Mptransfer - Bad syntax from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp (arg1, "all"))
{
CHAR_DATA *victim_next;
for (victim = ch->in_room->people; victim != NULL; victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IS_NPC (victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_mptransfer (ch, buf);
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if (arg2[0] == '\0')
{
location = ch->in_room;
}
else
{
if ((location = find_location (ch, arg2)) == NULL)
{
bug ("Mptransfer - No such location from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (room_is_private (location))
return;
}
if ((victim = get_char_world (ch, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting (victim, TRUE);
char_from_room (victim);
char_to_room (victim, location);
do_look (victim, "auto");
return;
}
/*
* Lets the mobile transfer all chars in same group as the victim.
*
* Syntax: mob gtransfer [victim] [location]
*/
void
do_mpgtransfer (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0')
{
bug ("Mpgtransfer - Bad syntax from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((who = get_char_room (ch, NULL, arg1)) == NULL)
return;
for (victim = ch->in_room->people; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (is_same_group (who, victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_mptransfer (ch, buf);
}
}
return;
}
/*
* Lets the mobile force someone to do something. Must be mortal level
* and the all argument only affects those in the room with the mobile.
*
* Syntax: mob force [victim] [commands]
*/
void
do_mpforce (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug ("Mpforce - Bad syntax from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp (arg, "all"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for (vch = char_list; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (vch->in_room == ch->in_room
&& get_trust (vch) < get_trust (ch) && can_see (ch, vch))
{
interpret (vch, argument);
}
}
}
else
{
CHAR_DATA *victim;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
if (victim == ch)
return;
interpret (victim, argument);
}
return;
}
/*
* Lets the mobile force a group something. Must be mortal level.
*
* Syntax: mob gforce [victim] [commands]
*/
void
do_mpgforce (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug ("MpGforce - Bad syntax from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
if (victim == ch)
return;
for (vch = victim->in_room->people; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group (victim, vch))
{
interpret (vch, argument);
}
}
return;
}
/*
* Forces all mobiles of certain vnum to do something (except ch)
*
* Syntax: mob vforce [vnum] [commands]
*/
void
do_mpvforce (CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim, *victim_next;
char arg[MAX_INPUT_LENGTH];
int vnum;
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug ("MpVforce - Bad syntax from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!is_number (arg))
{
bug ("MpVforce - Non-number argument vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
vnum = atoi (arg);
for (victim = char_list; victim; victim = victim_next)
{
victim_next = victim->next;
if (IS_NPC (victim) && victim->pIndexData->vnum == vnum
&& ch != victim && victim->fighting == NULL)
interpret (victim, argument);
}
return;
}
/*
* Lets the mobile cast spells --
* Beware: this does only crude checking on the target validity
* and does not account for mana etc., so you should do all the
* necessary checking in your mob program before issuing this cmd!
*
* Syntax: mob cast [spell] {target}
*/
void
do_mpcast (CHAR_DATA * ch, char *argument)
{
CHAR_DATA *vch;
OBJ_DATA *obj;
void *victim = NULL;
char spell[MAX_INPUT_LENGTH], target[MAX_INPUT_LENGTH];
int sn;
argument = one_argument (argument, spell);
one_argument (argument, target);
if (spell[0] == '\0')
{
bug ("MpCast - Bad syntax from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((sn = skill_lookup (spell)) < 0)
{
bug ("MpCast - No such spell from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
vch = get_char_room (ch, NULL, target);
obj = get_obj_here (ch, NULL, target);
switch (skill_table[sn].target)
{
default:
return;
case TAR_IGNORE:
break;
case TAR_CHAR_OFFENSIVE:
if (vch == NULL || vch == ch)
return;
victim = (void *) vch;
break;
case TAR_CHAR_DEFENSIVE:
victim = vch == NULL ? (void *) ch : (void *) vch;
break;
case TAR_CHAR_SELF:
victim = (void *) ch;
break;
case TAR_OBJ_CHAR_DEF:
case TAR_OBJ_CHAR_OFF:
case TAR_OBJ_INV:
if (obj == NULL)
return;
victim = (void *) obj;
}
(*skill_table[sn].spell_fun) (sn, ch->level, ch, victim,
skill_table[sn].target);
return;
}
/*
* Lets mob cause unconditional damage to someone. Nasty, use with caution.
* Also, this is silent, you must show your own damage message...
*
* Syntax: mob damage [victim] [min] [max] {kill}
*/
void
do_mpdamage (CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim = NULL, *victim_next;
char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH], max[MAX_INPUT_LENGTH];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument (argument, target);
argument = one_argument (argument, min);
argument = one_argument (argument, max);
if (target[0] == '\0')
{
bug ("MpDamage - Bad syntax from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp (target, "all"))
fAll = TRUE;
else if ((victim = get_char_room (ch, NULL, target)) == NULL)
return;
if (is_number (min))
low = atoi (min);
else
{
bug ("MpDamage - Bad damage min vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (is_number (max))
high = atoi (max);
else
{
bug ("MpDamage - Bad damage max vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
one_argument (argument, target);
/*
* If kill parameter is omitted, this command is "safe" and will not
* kill the victim.
*/
if (target[0] != '\0')
fKill = TRUE;
if (fAll)
{
for (victim = ch->in_room->people; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (victim != ch)
damage (victim, victim,
fKill ?
number_range (low, high) : UMIN (victim->hit,
number_range (low,
high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
}
}
else
damage (victim, victim,
fKill ?
number_range (low, high) : UMIN (victim->hit,
number_range (low, high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
return;
}
/*
* Lets the mobile to remember a target. The target can be referred to
* with $q and $Q codes in MOBprograms. See also "mob forget".
*
* Syntax: mob remember [victim]
*/
void
do_mpremember (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument (argument, arg);
if (arg[0] != '\0')
ch->mprog_target = get_char_world (ch, arg);
else
bug ("MpRemember: missing argument from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
}
/*
* Reverse of "mob remember".
*
* Syntax: mob forget
*/
void
do_mpforget (CHAR_DATA * ch, char *argument)
{
ch->mprog_target = NULL;
}
/*
* Sets a delay for MOBprogram execution. When the delay time expires,
* the mobile is checked for a MObprogram with DELAY trigger, and if
* one is found, it is executed. Delay is counted in PULSE_MOBILE
*
* Syntax: mob delay [pulses]
*/
void
do_mpdelay (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument (argument, arg);
if (!is_number (arg))
{
bug ("MpDelay: invalid arg from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
ch->mprog_delay = atoi (arg);
}
/*
* Reverse of "mob delay", deactivates the timer.
*
* Syntax: mob cancel
*/
void
do_mpcancel (CHAR_DATA * ch, char *argument)
{
ch->mprog_delay = -1;
}
/*
* Lets the mobile to call another MOBprogram withing a MOBprogram.
* This is a crude way to implement subroutines/functions. Beware of
* nested loops and unwanted triggerings... Stack usage might be a problem.
* Characters and objects referred to must be in the same room with the
* mobile.
*
* Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
*
*/
void
do_mpcall (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
PROG_CODE *prg;
extern void program_flow (sh_int, char *, CHAR_DATA *, OBJ_DATA *,
ROOM_INDEX_DATA *, CHAR_DATA *, const void *,
const void *);
argument = one_argument (argument, arg);
if (arg[0] == '\0')
{
bug ("MpCall: missing arguments from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((prg = get_prog_index (atoi (arg), PRG_MPROG)) == NULL)
{
bug ("MpCall: invalid prog from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument (argument, arg);
if (arg[0] != '\0')
vch = get_char_room (ch, NULL, arg);
argument = one_argument (argument, arg);
if (arg[0] != '\0')
obj1 = get_obj_here (ch, NULL, arg);
argument = one_argument (argument, arg);
if (arg[0] != '\0')
obj2 = get_obj_here (ch, NULL, arg);
program_flow (prg->vnum, prg->code, ch, NULL, NULL, vch, (void *) obj1,
(void *) obj2);
}
/*
* Forces the mobile to flee.
*
* Syntax: mob flee
*
*/
void
do_mpflee (CHAR_DATA * ch, char *argument)
{
ROOM_INDEX_DATA *was_in;
EXIT_DATA *pexit;
int door, attempt;
if (ch->fighting != NULL)
return;
if ((was_in = ch->in_room) == NULL)
return;
for (attempt = 0; attempt < 6; attempt++)
{
door = number_door ();
if ((pexit = was_in->exit[door]) == 0
|| pexit->u1.to_room == NULL
|| IS_SET (pexit->exit_info, EX_CLOSED)
|| (IS_NPC (ch)
&& IS_SET (pexit->u1.to_room->room_flags, ROOM_NO_MOB)))
continue;
move_char (ch, door, FALSE);
if (ch->in_room != was_in)
return;
}
}
/*
* Lets the mobile to transfer an object. The object must be in the same
* room with the mobile.
*
* Syntax: mob otransfer [item name] [location]
*/
void
do_mpotransfer (CHAR_DATA * ch, char *argument)
{
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
if (arg[0] == '\0')
{
bug ("MpOTransfer - Missing argument from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
one_argument (argument, buf);
if ((location = find_location (ch, buf)) == NULL)
{
bug ("MpOTransfer - No such location from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((obj = get_obj_here (ch, NULL, arg)) == NULL)
return;
if (obj->carried_by == NULL)
obj_from_room (obj);
else
{
if (obj->wear_loc != WEAR_NONE)
unequip_char (ch, obj);
obj_from_char (obj);
}
obj_to_room (obj, location);
}
/*
* Lets the mobile to strip an object or all objects from the victim.
* Useful for removing e.g. quest objects from a character.
*
* Syntax: mob remove [victim] [object vnum|'all']
*/
void
do_mpremove (CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim;
OBJ_DATA *obj, *obj_next;
sh_int vnum = 0;
bool fAll = FALSE;
char arg[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
one_argument (argument, arg);
if (!str_cmp (arg, "all"))
fAll = TRUE;
else if (!is_number (arg))
{
bug ("MpRemove: Invalid object from vnum %d.",
IS_NPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
else
vnum = atoi (arg);
for (obj = victim->carrying; obj; obj = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj->pIndexData->vnum == vnum)
{
unequip_char (victim, obj);
obj_from_char (obj);
extract_obj (obj);
}
}
}
/*
* OBJprog section
*/
void
do_obj (OBJ_DATA * obj, char *argument)
{
/*
* Security check!
*/
if (obj->level < MAX_LEVEL)
return;
obj_interpret (obj, argument);
}
/*
* Obj command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
void
obj_interpret (OBJ_DATA * obj, char *argument)
{
char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
int cmd;
argument = one_argument (argument, command);
/*
* Look for command in command table.
*/
for (cmd = 0; obj_cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (command[0] == obj_cmd_table[cmd].name[0]
&& !str_prefix (command, obj_cmd_table[cmd].name))
{
(*obj_cmd_table[cmd].obj_fun) (obj, argument);
tail_chain ();
return;
}
}
sprintf (buf, "Obj_interpret: invalid cmd from obj %ld: '%s'",
obj->pIndexData->vnum, command);
bug (buf, 0);
}
/*
* Displays OBJprogram triggers of an object
*
* Syntax: opstat [name]
*/
void
do_opstat (CHAR_DATA * ch, char *argument)
{
char arg[MAX_STRING_LENGTH];
PROG_LIST *oprg;
OBJ_DATA *obj;
int i;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Opstat what?\n\r", ch);
return;
}
if ((obj = get_obj_world (ch, arg)) == NULL)
{
send_to_char ("No such object.\n\r", ch);
return;
}
sprintf (arg, "Object #%-6ld [%s]\n\r",
obj->pIndexData->vnum, obj->short_descr);
send_to_char (arg, ch);
sprintf (arg, "Delay %-6d [%s]\n\r",
obj->oprog_delay,
obj->oprog_target == NULL ? "No target" : obj->oprog_target->name);
send_to_char (arg, ch);
if (!obj->pIndexData->oprog_flags)
{
send_to_char ("[No programs set]\n\r", ch);
return;
}
for (i = 0, oprg = obj->pIndexData->oprogs; oprg != NULL; oprg = oprg->next)
{
sprintf (arg, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]\n\r",
++i,
prog_type_to_name (oprg->trig_type),
oprg->vnum, oprg->trig_phrase);
send_to_char (arg, ch);
}
return;
}
/*
* Displays the source code of a given OBJprogram
*
* Syntax: opdump [vnum]
*/
void
do_opdump (CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
PROG_CODE *oprg;
one_argument (argument, buf);
if ((oprg = get_prog_index (atoi (buf), PRG_OPROG)) == NULL)
{
send_to_char ("No such OBJprogram.\n\r", ch);
return;
}
page_to_char (oprg->code, ch);
}
/*
* Prints the argument to all active players in the game
*
* Syntax: obj gecho [string]
*/
void
do_opgecho (OBJ_DATA * obj, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
bug ("OpGEcho: missing argument from vnum %d", obj->pIndexData->vnum);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
send_to_char ("\n\r", d->character);
if (IS_IMMORTAL (d->character))
send_to_char ("Obj echo> ", d->character);
send_to_char (argument, d->character);
}
}
}
/*
* Prints the argument to all players in the same area as the mob
*
* Syntax: obj zecho [string]
*/
void
do_opzecho (OBJ_DATA * obj, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
bug ("OpZEcho: missing argument from vnum %d", obj->pIndexData->vnum);
return;
}
if (obj->in_room == NULL
&& (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
return;
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL
&&
((obj->in_room && d->character->in_room->area == obj->in_room->area)
|| (obj->carried_by
&& d->character->in_room->area ==
obj->carried_by->in_room->area)))
{
send_to_char ("\n\r", d->character);
if (IS_IMMORTAL (d->character))
send_to_char ("Obj echo> ", d->character);
send_to_char (argument, d->character);
}
}
}
/*
* Prints the message to everyone in the room other than the mob and victim
*
* Syntax: obj echoaround [victim] [string]
*/
void
do_opechoaround (OBJ_DATA * obj, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim, *vch;
argument = one_argument (argument, arg);
if (arg[0] == '\0')
return;
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
if (obj->in_room && obj->in_room->people)
vch = obj->in_room->people;
else if (obj->carried_by && obj->carried_by->in_room)
vch = obj->carried_by->in_room->people;
else
vch = NULL;
for (; vch; vch = vch->next_in_room)
{
if (vch == victim)
continue;
send_to_char ("\n\r", vch);
send_to_char (argument, vch);
}
}
/*
* Prints the message to only the victim
*
* Syntax: obj echoat [victim] [string]
*/
void
do_opechoat (OBJ_DATA * obj, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim, *vch;
argument = one_argument (argument, arg);
if (arg[0] == '\0')
return;
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
if (obj->in_room && obj->in_room->people)
vch = obj->in_room->people;
else if (obj->carried_by && obj->carried_by->in_room)
vch = obj->carried_by->in_room->people;
else
vch = NULL;
for (; vch; vch = vch->next_in_room)
{
if (vch == victim)
{
send_to_char ("\n\r", vch);
send_to_char (argument, vch);
}
break;
}
}
/*
* Prints the message to the room at large
*
* Syntax: obj echo [string]
*/
void
do_opecho (OBJ_DATA * obj, char *argument)
{
if (argument[0] == '\0')
return;
if (!obj->carried_by && !obj->in_room->people)
return;
act (argument, obj->carried_by ? obj->carried_by : obj->in_room->people,
NULL, NULL, TO_ROOM);
act (argument, obj->carried_by ? obj->carried_by : obj->in_room->people,
NULL, NULL, TO_CHAR);
}
/*
* Lets the object load a mobile.
*
* Syntax: obj mload [vnum]
*/
void
do_opmload (OBJ_DATA * obj, char *argument)
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
int vnum;
one_argument (argument, arg);
if ((obj->in_room == NULL
&& (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
|| arg[0] == '\0' || !is_number (arg))
return;
vnum = atoi (arg);
if ((pMobIndex = get_mob_index (vnum)) == NULL)
{
sprintf (arg, "Opmload: bad mob index (%d) from obj %ld",
vnum, obj->pIndexData->vnum);
bug (arg, 0);
return;
}
victim = create_mobile (pMobIndex);
char_to_room (victim,
obj->in_room ? obj->in_room : obj->carried_by->in_room);
return;
}
/*
* Lets the object load another object
*
* Syntax: obj oload [vnum] [level]
*/
void
do_opoload (OBJ_DATA * obj, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *nobj;
int level;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0' || !is_number (arg1))
{
bug ("Opoload - Bad syntax from vnum %d.", obj->pIndexData->vnum);
return;
}
if (arg2[0] == '\0')
{
level = obj->level;
}
else
{
/*
* New feature from Alander.
*/
if (!is_number (arg2))
{
bug ("Opoload - Bad syntax from vnum %d.", obj->pIndexData->vnum);
return;
}
level = atoi (arg2);
if (level < 0 || level > obj->level)
{
bug ("Opoload - Bad level from vnum %d.", obj->pIndexData->vnum);
return;
}
}
if ((pObjIndex = get_obj_index (atoi (arg1))) == NULL)
{
bug ("Opoload - Bad vnum arg from vnum %d.", obj->pIndexData->vnum);
return;
}
nobj = create_object (pObjIndex, level);
obj_to_room (nobj, obj->in_room ? obj->in_room : obj->carried_by->in_room);
return;
}
/*
* Lets the object purge all other objects and npcs in the room,
* or purge a specified object or mob in the room. The object cannot
* purge itself for safety reasons.
*
* syntax obj purge {target}
*/
void
do_oppurge (OBJ_DATA * obj, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *vobj;
one_argument (argument, arg);
if (arg[0] == '\0')
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
if (obj->in_room && obj->in_room->people)
victim = obj->in_room->people;
else if (obj->carried_by && obj->carried_by->in_room)
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for (; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IS_NPC (victim) && !IS_SET (victim->act, ACT_NOPURGE))
extract_char (victim, TRUE);
}
if (obj->in_room)
vobj = obj->in_room->contents;
else
vobj = obj->carried_by->in_room->contents;
for (; vobj != NULL; vobj = obj_next)
{
obj_next = vobj->next_content;
if (!IS_SET (vobj->extra_flags, ITEM_NOPURGE) && vobj != obj)
extract_obj (vobj);
}
return;
}
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
{
if ((vobj =
get_obj_here (NULL,
obj->in_room ? obj->in_room : obj->carried_by->
in_room, arg)))
{
extract_obj (vobj);
}
else if (obj->carried_by
&& (vobj = get_obj_carry (obj->carried_by, arg, NULL)) != NULL)
{
extract_obj (vobj);
}
else if (obj->carried_by
&& (vobj = get_obj_wear (obj->carried_by, arg, FALSE)) != NULL)
{
unequip_char (vobj->carried_by, vobj);
extract_obj (vobj);
}
else
{
bug ("Oppurge - Bad argument from vnum %d.", obj->pIndexData->vnum);
}
return;
}
if (!IS_NPC (victim))
{
bug ("Oppurge - Purging a PC from vnum %d.", obj->pIndexData->vnum);
return;
}
extract_char (victim, TRUE);
return;
}
/*
* Lets the object goto any location it wishes that is not private.
*
* Syntax: obj goto [location]
*/
void
do_opgoto (OBJ_DATA * obj, char *argument)
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *dobj;
one_argument (argument, arg);
if (arg[0] == '\0')
{
bug ("Opgoto - No argument from vnum %d.", obj->pIndexData->vnum);
return;
}
if (is_number (arg))
location = get_room_index (atoi (arg));
else if ((victim = get_char_world (NULL, arg)) != NULL)
location = victim->in_room;
else if ((dobj = get_obj_world (NULL, arg)) != NULL)
location = dobj->in_room;
else
{
bug ("Opgoto - No such location from vnum %d.", obj->pIndexData->vnum);
return;
}
if (obj->in_room != NULL)
obj_from_room (obj);
else if (obj->carried_by != NULL)
obj_from_char (obj);
obj_to_room (obj, location);
return;
}
/*
* Lets the object transfer people. The 'all' argument transfers
* everyone in the current room to the specified location
*
* Syntax: obj transfer [target|'all'] [location]
*/
void
do_optransfer (OBJ_DATA * obj, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *dobj;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0')
{
bug ("Optransfer - Bad syntax from vnum %d.", obj->pIndexData->vnum);
return;
}
if (!str_cmp (arg1, "all"))
{
CHAR_DATA *victim_next;
if (obj->in_room && obj->in_room->people)
victim = obj->in_room->people;
else if (obj->carried_by)
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for (; victim != NULL; victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IS_NPC (victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_optransfer (obj, buf);
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if (arg2[0] == '\0')
{
location = obj->in_room ? obj->in_room : obj->carried_by->in_room;
}
else
{
if (is_number (arg2))
location = get_room_index (atoi (arg2));
else if ((victim = get_char_world (NULL, arg2)) != NULL)
location = victim->in_room;
else if ((dobj = get_obj_world (NULL, arg2)) != NULL)
location = dobj->in_room;
else
{
bug ("Optransfer - No such location from vnum %d.",
obj->pIndexData->vnum);
return;
}
if (room_is_private (location))
return;
}
if ((victim = get_char_world (NULL, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting (victim, TRUE);
char_from_room (victim);
char_to_room (victim, location);
do_look (victim, "auto");
return;
}
/*
* Lets the object transfer all chars in same group as the victim.
*
* Syntax: obj gtransfer [victim] [location]
*/
void
do_opgtransfer (OBJ_DATA * obj, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0')
{
bug ("Opgtransfer - Bad syntax from vnum %d.", obj->pIndexData->vnum);
return;
}
if ((who =
get_char_room (NULL,
(obj->in_room) ? obj->in_room : obj->carried_by->
in_room, arg1)) == NULL)
return;
if (obj->in_room && obj->in_room->people)
victim = obj->in_room->people;
else if (obj->carried_by && obj->carried_by->in_room)
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for (; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (is_same_group (who, victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_optransfer (obj, buf);
}
}
return;
}
/*
* Lets the object force someone to do something. Must be mortal level
* and the all argument only affects those in the room with the object.
*
* Syntax: obj force [victim] [commands]
*/
void
do_opforce (OBJ_DATA * obj, char *argument)
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug ("Opforce - Bad syntax from vnum %d.", obj->pIndexData->vnum);
return;
}
if (!obj->in_room && !obj->carried_by)
return;
if (obj->in_room && !obj->in_room->people)
return;
if (obj->carried_by && !obj->carried_by->in_room)
return;
if (!str_cmp (arg, "all"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for (vch = char_list; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (((obj->in_room && vch->in_room == obj->in_room)
|| (obj->carried_by
&& vch->in_room == obj->carried_by->in_room))
&& get_trust (vch) < obj->level)
{
interpret (vch, argument);
}
}
}
else
{
CHAR_DATA *victim;
if ((victim =
get_char_room (NULL,
(obj->in_room) ? obj->in_room : obj->carried_by->
in_room, arg)) == NULL)
return;
interpret (victim, argument);
}
return;
}
/*
* Lets the object force a group something. Must be mortal level.
*
* Syntax: obj gforce [victim] [commands]
*/
void
do_opgforce (OBJ_DATA * obj, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug ("OpGforce - Bad syntax from vnum %d.", obj->pIndexData->vnum);
return;
}
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
for (vch = victim->in_room->people; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group (victim, vch))
{
interpret (vch, argument);
}
}
return;
}
/*
* Forces all mobiles of certain vnum to do something
*
* Syntax: obj vforce [vnum] [commands]
*/
void
do_opvforce (OBJ_DATA * obj, char *argument)
{
CHAR_DATA *victim, *victim_next;
char arg[MAX_INPUT_LENGTH];
int vnum;
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug ("OpVforce - Bad syntax from vnum %d.", obj->pIndexData->vnum);
return;
}
if (!is_number (arg))
{
bug ("OpVforce - Non-number argument vnum %d.", obj->pIndexData->vnum);
return;
}
vnum = atoi (arg);
for (victim = char_list; victim; victim = victim_next)
{
victim_next = victim->next;
if (IS_NPC (victim) && victim->pIndexData->vnum == vnum
&& victim->fighting == NULL)
interpret (victim, argument);
}
return;
}
/*
* Lets obj cause unconditional damage to someone. Nasty, use with caution.
* Also, this is silent, you must show your own damage message...
*
* Syntax: obj damage [victim] [min] [max] {kill}
*/
void
do_opdamage (OBJ_DATA * obj, char *argument)
{
CHAR_DATA *victim = NULL, *victim_next;
char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH], max[MAX_INPUT_LENGTH];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument (argument, target);
argument = one_argument (argument, min);
argument = one_argument (argument, max);
if (target[0] == '\0')
{
bug ("OpDamage - Bad syntax from vnum %d.", obj->pIndexData->vnum);
return;
}
if (!str_cmp (target, "all"))
fAll = TRUE;
else
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->
in_room, target)) == NULL)
return;
if (is_number (min))
low = atoi (min);
else
{
bug ("OpDamage - Bad damage min vnum %d.", obj->pIndexData->vnum);
return;
}
if (is_number (max))
high = atoi (max);
else
{
bug ("OpDamage - Bad damage max vnum %d.", obj->pIndexData->vnum);
return;
}
one_argument (argument, target);
/*
* If kill parameter is omitted, this command is "safe" and will not
* kill the victim.
*/
if (target[0] != '\0')
fKill = TRUE;
if (fAll)
{
if (obj->in_room && obj->in_room->people)
victim = obj->in_room->people;
else if (obj->carried_by)
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for (; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (obj->carried_by && victim != obj->carried_by)
damage (victim, victim,
fKill ?
number_range (low, high) : UMIN (victim->hit,
number_range (low,
high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
}
}
else
damage (victim, victim,
fKill ?
number_range (low, high) : UMIN (victim->hit,
number_range (low, high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
return;
}
/*
* Lets the object to remember a target. The target can be referred to
* with $q and $Q codes in OBJprograms. See also "obj forget".
*
* Syntax: obj remember [victim]
*/
void
do_opremember (OBJ_DATA * obj, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument (argument, arg);
if (arg[0] != '\0')
obj->oprog_target = get_char_world (NULL, arg);
else
bug ("OpRemember: missing argument from vnum %d.", obj->pIndexData->vnum);
}
/*
* Reverse of "obj remember".
*
* Syntax: obj forget
*/
void
do_opforget (OBJ_DATA * obj, char *argument)
{
obj->oprog_target = NULL;
}
/*
* Sets a delay for OBJprogram execution. When the delay time expires,
* the object is checked for a OBJprogram with DELAY trigger, and if
* one is found, it is executed. Delay is counted in PULSE_TICK
*
* Syntax: obj delay [pulses]
*/
void
do_opdelay (OBJ_DATA * obj, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument (argument, arg);
if (!is_number (arg))
{
bug ("OpDelay: invalid arg from vnum %d.", obj->pIndexData->vnum);
return;
}
obj->oprog_delay = atoi (arg);
}
/*
* Reverse of "obj delay", deactivates the timer.
*
* Syntax: obj cancel
*/
void
do_opcancel (OBJ_DATA * obj, char *argument)
{
obj->oprog_delay = -1;
}
/*
* Lets the object to call another OBJprogram withing a OBJprogram.
* This is a crude way to implement subroutines/functions. Beware of
* nested loops and unwanted triggerings... Stack usage might be a problem.
* Characters and objects referred to must be in the same room with the
* mobile.
*
* Syntax: obj call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
*
*/
void
do_opcall (OBJ_DATA * obj, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
PROG_CODE *prg;
extern void program_flow (sh_int, char *, CHAR_DATA *, OBJ_DATA *,
ROOM_INDEX_DATA *, CHAR_DATA *, const void *,
const void *);
argument = one_argument (argument, arg);
if (arg[0] == '\0')
{
bug ("OpCall: missing arguments from vnum %d.", obj->pIndexData->vnum);
return;
}
if ((prg = get_prog_index (atoi (arg), PRG_OPROG)) == NULL)
{
bug ("OpCall: invalid prog from vnum %d.", obj->pIndexData->vnum);
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument (argument, arg);
if (arg[0] != '\0')
vch =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg);
argument = one_argument (argument, arg);
if (arg[0] != '\0')
obj1 =
get_obj_here (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg);
argument = one_argument (argument, arg);
if (arg[0] != '\0')
obj2 =
get_obj_here (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg);
program_flow (prg->vnum, prg->code, NULL, obj, NULL, vch, (void *) obj1,
(void *) obj2);
}
/*
* Lets the object to transfer an object. The object must be in the same
* room with the object.
*
* Syntax: obj otransfer [item name] [location]
*/
void
do_opotransfer (OBJ_DATA * obj, char *argument)
{
OBJ_DATA *obj1, *dobj;
ROOM_INDEX_DATA *location;
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument (argument, arg);
if (arg[0] == '\0')
{
bug ("OpOTransfer - Missing argument from vnum %d.",
obj->pIndexData->vnum);
return;
}
one_argument (argument, buf);
if (is_number (buf))
location = get_room_index (atoi (buf));
else if ((victim = get_char_world (NULL, buf)) != NULL)
location = victim->in_room;
else if ((dobj = get_obj_world (NULL, arg)) != NULL)
location = dobj->in_room;
else
{
bug ("OpOTransfer - No such location from vnum %d.",
obj->pIndexData->vnum);
return;
}
if ((obj1 =
get_obj_here (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
if (obj1->carried_by == NULL)
obj_from_room (obj1);
else
{
if (obj1->wear_loc != WEAR_NONE)
unequip_char (obj1->carried_by, obj1);
obj_from_char (obj1);
}
obj_to_room (obj1, location);
}
/*
* Lets the object to strip an object or all objects from the victim.
* Useful for removing e.g. quest objects from a character.
*
* Syntax: obj remove [victim] [object vnum|'all']
*/
void
do_opremove (OBJ_DATA * obj, char *argument)
{
CHAR_DATA *victim;
OBJ_DATA *obj1, *obj_next;
sh_int vnum = 0;
bool fAll = FALSE;
char arg[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
one_argument (argument, arg);
if (!str_cmp (arg, "all"))
fAll = TRUE;
else if (!is_number (arg))
{
bug ("OpRemove: Invalid object from vnum %d.", obj->pIndexData->vnum);
return;
}
else
vnum = atoi (arg);
for (obj1 = victim->carrying; obj1; obj1 = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj1->pIndexData->vnum == vnum)
{
unequip_char (victim, obj1);
obj_from_char (obj1);
extract_obj (obj1);
}
}
}
/*
* ROOMprog section
*/
void
do_room (ROOM_INDEX_DATA * room, char *argument)
{
room_interpret (room, argument);
}
/*
* Room command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
void
room_interpret (ROOM_INDEX_DATA * room, char *argument)
{
char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
int cmd;
argument = one_argument (argument, command);
/*
* Look for command in command table.
*/
for (cmd = 0; room_cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (command[0] == room_cmd_table[cmd].name[0]
&& !str_prefix (command, room_cmd_table[cmd].name))
{
(*room_cmd_table[cmd].room_fun) (room, argument);
tail_chain ();
return;
}
}
sprintf (buf, "Room_interpret: invalid cmd from room %ld: '%s'",
room->vnum, command);
bug (buf, 0);
}
/*
* Displays ROOMprogram triggers of a room
*
* Syntax: rpstat [name]
*/
void
do_rpstat (CHAR_DATA * ch, char *argument)
{
char arg[MAX_STRING_LENGTH];
PROG_LIST *rprg;
ROOM_INDEX_DATA *room;
int i;
one_argument (argument, arg);
if (arg[0] == '\0')
room = ch->in_room;
else if (!is_number (arg))
{
send_to_char ("You must provide a number.\n\r", ch);
return;
}
else if ((room = get_room_index (atoi (arg))) == NULL)
{
send_to_char ("No such room.\n\r", ch);
return;
}
sprintf (arg, "Room #%-6ld [%s]\n\r", room->vnum, room->name);
send_to_char (arg, ch);
sprintf (arg, "Delay %-6d [%s]\n\r",
room->rprog_delay,
room->rprog_target == NULL
? "No target" : room->rprog_target->name);
send_to_char (arg, ch);
if (!room->rprog_flags)
{
send_to_char ("[No programs set]\n\r", ch);
return;
}
for (i = 0, rprg = room->rprogs; rprg != NULL; rprg = rprg->next)
{
sprintf (arg, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]\n\r",
++i,
prog_type_to_name (rprg->trig_type),
rprg->vnum, rprg->trig_phrase);
send_to_char (arg, ch);
}
return;
}
/*
* Displays the source code of a given ROOMprogram
*
* Syntax: rpdump [vnum]
*/
void
do_rpdump (CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
PROG_CODE *rprg;
one_argument (argument, buf);
if ((rprg = get_prog_index (atoi (buf), PRG_RPROG)) == NULL)
{
send_to_char ("No such ROOMprogram.\n\r", ch);
return;
}
page_to_char (rprg->code, ch);
}
/*
* Prints the argument to all active players in the game
*
* Syntax: room gecho [string]
*/
void
do_rpgecho (ROOM_INDEX_DATA * room, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
bug ("RpGEcho: missing argument from vnum %d", room->vnum);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (IS_IMMORTAL (d->character))
send_to_char ("\n\r", d->character);
send_to_char ("Room echo> ", d->character);
send_to_char (argument, d->character);
}
}
}
/*
* Prints the argument to all players in the same area as the room
*
* Syntax: room zecho [string]
*/
void
do_rpzecho (ROOM_INDEX_DATA * room, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
bug ("RpZEcho: missing argument from vnum %d", room->vnum);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL
&& d->character->in_room->area == room->area)
{
if (IS_IMMORTAL (d->character))
send_to_char ("\n\r", d->character);
send_to_char ("Room echo> ", d->character);
send_to_char (argument, d->character);
}
}
}
/*
* Prints the argument to all the rooms aroud the room
*
* Syntax: room asound [string]
*/
void
do_rpasound (ROOM_INDEX_DATA * room, char *argument)
{
int door;
if (argument[0] == '\0')
return;
for (door = 0; door < 6; door++)
{
EXIT_DATA *pexit;
if ((pexit = room->exit[door]) != NULL
&& pexit->u1.to_room != NULL
&& pexit->u1.to_room != room && pexit->u1.to_room->people != NULL)
{
act (argument, pexit->u1.to_room->people, NULL, NULL, TO_ROOM);
act (argument, pexit->u1.to_room->people, NULL, NULL, TO_CHAR);
}
}
return;
}
/*
* Prints the message to everyone in the room other than the victim
*
* Syntax: room echoaround [victim] [string]
*/
void
do_rpechoaround (ROOM_INDEX_DATA * room, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument (argument, arg);
if (arg[0] == '\0')
return;
if ((victim = get_char_room (NULL, room, arg)) == NULL)
return;
act (argument, victim, NULL, victim, TO_NOTVICT);
}
/*
* Prints the message to only the victim
*
* Syntax: room echoat [victim] [string]
*/
void
do_rpechoat (ROOM_INDEX_DATA * room, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
return;
if ((victim = get_char_room (NULL, room, arg)) == NULL)
return;
act (argument, victim, NULL, NULL, TO_CHAR);
}
/*
* Prints the message to the room at large
*
* Syntax: rpecho [string]
*/
void
do_rpecho (ROOM_INDEX_DATA * room, char *argument)
{
if (argument[0] == '\0')
return;
if (!room->people)
return;
act (argument, room->people, NULL, NULL, TO_ROOM);
act (argument, room->people, NULL, NULL, TO_CHAR);
}
/*
* Lets the room load a mobile.
*
* Syntax: room mload [vnum]
*/
void
do_rpmload (ROOM_INDEX_DATA * room, char *argument)
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
int vnum;
one_argument (argument, arg);
if (arg[0] == '\0' || !is_number (arg))
return;
vnum = atoi (arg);
if ((pMobIndex = get_mob_index (vnum)) == NULL)
{
sprintf (arg, "Rpmload: bad mob index (%d) from room %ld",
vnum, room->vnum);
bug (arg, 0);
return;
}
victim = create_mobile (pMobIndex);
char_to_room (victim, room);
return;
}
/*
* Lets the room load an object
*
* Syntax: room oload [vnum] [level]
*/
void
do_rpoload (ROOM_INDEX_DATA * room, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
one_argument (argument, arg3);
if (arg1[0] == '\0' || !is_number (arg1) || arg2[0] == '\0'
|| !is_number (arg2))
{
bug ("Rpoload - Bad syntax from vnum %d.", room->vnum);
return;
}
level = atoi (arg2);
if (level < 0 || level > LEVEL_IMMORTAL)
{
bug ("Rpoload - Bad level from vnum %d.", room->vnum);
return;
}
if ((pObjIndex = get_obj_index (atoi (arg1))) == NULL)
{
bug ("Rpoload - Bad vnum arg from vnum %d.", room->vnum);
return;
}
obj = create_object (pObjIndex, level);
obj_to_room (obj, room);
return;
}
/*
* Lets the room purge all objects npcs in the room,
* or purge a specified object or mob in the room.
*
* syntax room purge {target}
*/
void
do_rppurge (ROOM_INDEX_DATA * room, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument (argument, arg);
if (arg[0] == '\0')
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for (victim = room->people; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IS_NPC (victim) && !IS_SET (victim->act, ACT_NOPURGE))
extract_char (victim, TRUE);
}
for (obj = room->contents; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (!IS_SET (obj->extra_flags, ITEM_NOPURGE))
extract_obj (obj);
}
return;
}
if ((victim = get_char_room (NULL, room, arg)) == NULL)
{
if ((obj = get_obj_here (NULL, room, arg)))
{
extract_obj (obj);
}
else
{
bug ("Rppurge - Bad argument from vnum %d.", room->vnum);
}
return;
}
if (!IS_NPC (victim))
{
bug ("Rppurge - Purging a PC from vnum %d.", room->vnum);
return;
}
extract_char (victim, TRUE);
return;
}
/*
* Lets the room transfer people. The 'all' argument transfers
* everyone in the room to the specified location
*
* Syntax: room transfer [target|'all'] [location]
*/
void
do_rptransfer (ROOM_INDEX_DATA * room, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *tobj;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0')
{
bug ("Rptransfer - Bad syntax from vnum %d.", room->vnum);
return;
}
if (!str_cmp (arg1, "all"))
{
CHAR_DATA *victim_next;
for (victim = room->people; victim != NULL; victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IS_NPC (victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_rptransfer (room, buf);
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if (arg2[0] == '\0')
{
location = room;
}
else
{
if (is_number (arg2))
location = get_room_index (atoi (arg2));
else if ((victim = get_char_world (NULL, arg2)) != NULL)
location = victim->in_room;
else if ((tobj = get_obj_world (NULL, arg2)) != NULL)
location = tobj->in_room;
else
{
bug ("Rptransfer - No such location from vnum %d.", room->vnum);
return;
}
if (room_is_private (location))
return;
}
if ((victim = get_char_world (NULL, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting (victim, TRUE);
char_from_room (victim);
char_to_room (victim, location);
do_look (victim, "auto");
return;
}
/*
* Lets the room transfer all chars in same group as the victim.
*
* Syntax: room gtransfer [victim] [location]
*/
void
do_rpgtransfer (ROOM_INDEX_DATA * room, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0')
{
bug ("Rpgtransfer - Bad syntax from vnum %d.", room->vnum);
return;
}
if ((who = get_char_room (NULL, room, arg1)) == NULL)
return;
for (victim = room->people; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (is_same_group (who, victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_rptransfer (room, buf);
}
}
return;
}
/*
* Lets the room force someone to do something. Must be mortal level
* and the all argument only affects those in the room.
*
* Syntax: room force [victim] [commands]
*/
void
do_rpforce (ROOM_INDEX_DATA * room, char *argument)
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug ("Rpforce - Bad syntax from vnum %d.", room->vnum);
return;
}
if (!str_cmp (arg, "all"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for (vch = char_list; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (vch->in_room == room && !IS_IMMORTAL (vch))
interpret (vch, argument);
}
}
else
{
CHAR_DATA *victim;
if ((victim = get_char_room (NULL, room, arg)) == NULL)
return;
interpret (victim, argument);
}
return;
}
/*
* Lets the room force a group something. Must be mortal level.
*
* Syntax: room gforce [victim] [commands]
*/
void
do_rpgforce (ROOM_INDEX_DATA * room, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug ("RpGforce - Bad syntax from vnum %d.", room->vnum);
return;
}
if ((victim = get_char_room (NULL, room, arg)) == NULL)
return;
for (vch = victim->in_room->people; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group (victim, vch))
interpret (vch, argument);
}
return;
}
/*
* Forces all mobiles of certain vnum to do something
*
* Syntax: room vforce [vnum] [commands]
*/
void
do_rpvforce (ROOM_INDEX_DATA * room, char *argument)
{
CHAR_DATA *victim, *victim_next;
char arg[MAX_INPUT_LENGTH];
int vnum;
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
bug ("RpVforce - Bad syntax from vnum %d.", room->vnum);
return;
}
if (!is_number (arg))
{
bug ("RpVforce - Non-number argument vnum %d.", room->vnum);
return;
}
vnum = atoi (arg);
for (victim = char_list; victim; victim = victim_next)
{
victim_next = victim->next;
if (IS_NPC (victim) && victim->pIndexData->vnum == vnum
&& victim->fighting == NULL)
interpret (victim, argument);
}
return;
}
/*
* Lets room cause unconditional damage to someone. Nasty, use with caution.
* Also, this is silent, you must show your own damage message...
*
* Syntax: room damage [victim] [min] [max] {kill}
*/
void
do_rpdamage (ROOM_INDEX_DATA * room, char *argument)
{
CHAR_DATA *victim = NULL, *victim_next;
char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH], max[MAX_INPUT_LENGTH];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument (argument, target);
argument = one_argument (argument, min);
argument = one_argument (argument, max);
if (target[0] == '\0')
{
bug ("RpDamage - Bad syntax from vnum %d.", room->vnum);
return;
}
if (!str_cmp (target, "all"))
fAll = TRUE;
else if ((victim = get_char_room (NULL, room, target)) == NULL)
return;
if (is_number (min))
low = atoi (min);
else
{
bug ("RpDamage - Bad damage min vnum %d.", room->vnum);
return;
}
if (is_number (max))
high = atoi (max);
else
{
bug ("RpDamage - Bad damage max vnum %d.", room->vnum);
return;
}
one_argument (argument, target);
/*
* If kill parameter is omitted, this command is "safe" and will not
* kill the victim.
*/
if (target[0] != '\0')
fKill = TRUE;
if (fAll)
{
for (victim = room->people; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
damage (victim, victim,
fKill ?
number_range (low, high) : UMIN (victim->hit,
number_range (low, high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
}
}
else
damage (victim, victim,
fKill ?
number_range (low, high) : UMIN (victim->hit,
number_range (low, high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
return;
}
/*
* Lets the room remember a target. The target can be referred to
* with $q and $Q codes in ROOMprograms. See also "room forget".
*
* Syntax: room remember [victim]
*/
void
do_rpremember (ROOM_INDEX_DATA * room, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument (argument, arg);
if (arg[0] != '\0')
room->rprog_target = get_char_world (NULL, arg);
else
bug ("RpRemember: missing argument from vnum %d.", room->vnum);
}
/*
* Reverse of "room remember".
*
* Syntax: room forget
*/
void
do_rpforget (ROOM_INDEX_DATA * room, char *argument)
{
room->rprog_target = NULL;
}
/*
* Sets a delay for ROOMprogram execution. When the delay time expires,
* the room is checked for a ROOMprogram with DELAY trigger, and if
* one is found, it is executed. Delay is counted in PULSE_AREA
*
* Syntax: room delay [pulses]
*/
void
do_rpdelay (ROOM_INDEX_DATA * room, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument (argument, arg);
if (!is_number (arg))
{
bug ("RpDelay: invalid arg from vnum %d.", room->vnum);
return;
}
room->rprog_delay = atoi (arg);
}
/*
* Reverse of "room delay", deactivates the timer.
*
* Syntax: room cancel
*/
void
do_rpcancel (ROOM_INDEX_DATA * room, char *argument)
{
room->rprog_delay = -1;
}
/*
* Lets the room call another ROOMprogram within a ROOMprogram.
* This is a crude way to implement subroutines/functions. Beware of
* nested loops and unwanted triggerings... Stack usage might be a problem.
* Characters and objects referred to must be in the room.
*
* Syntax: room call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
*
*/
void
do_rpcall (ROOM_INDEX_DATA * room, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
PROG_CODE *prg;
extern void program_flow (sh_int, char *, CHAR_DATA *, OBJ_DATA *,
ROOM_INDEX_DATA *, CHAR_DATA *, const void *,
const void *);
argument = one_argument (argument, arg);
if (arg[0] == '\0')
{
bug ("RpCall: missing arguments from vnum %d.", room->vnum);
return;
}
if ((prg = get_prog_index (atoi (arg), PRG_RPROG)) == NULL)
{
bug ("RpCall: invalid prog from vnum %d.", room->vnum);
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument (argument, arg);
if (arg[0] != '\0')
vch = get_char_room (NULL, room, arg);
argument = one_argument (argument, arg);
if (arg[0] != '\0')
obj1 = get_obj_here (NULL, room, arg);
argument = one_argument (argument, arg);
if (arg[0] != '\0')
obj2 = get_obj_here (NULL, room, arg);
program_flow (prg->vnum, prg->code, NULL, NULL, room, vch, (void *) obj1,
(void *) obj2);
}
/*
* Lets the room transfer an object. The object must be in the room.
*
* Syntax: room otransfer [item name] [location]
*/
void
do_rpotransfer (ROOM_INDEX_DATA * room, char *argument)
{
OBJ_DATA *obj, *tobj;
ROOM_INDEX_DATA *location;
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument (argument, arg);
if (arg[0] == '\0')
{
bug ("RpOTransfer - Missing argument from vnum %d.", room->vnum);
return;
}
one_argument (argument, buf);
if (is_number (buf))
location = get_room_index (atoi (buf));
else if ((victim = get_char_world (NULL, buf)) != NULL)
location = victim->in_room;
else if ((tobj = get_obj_world (NULL, arg)) != NULL)
location = tobj->in_room;
else
{
bug ("RpOTransfer - No such location from vnum %d.", room->vnum);
return;
}
if ((obj = get_obj_here (NULL, room, arg)) == NULL)
return;
if (obj->carried_by == NULL)
obj_from_room (obj);
else
{
if (obj->wear_loc != WEAR_NONE)
unequip_char (obj->carried_by, obj);
obj_from_char (obj);
}
obj_to_room (obj, location);
}
/*
* Lets the room strip an object or all objects from the victim.
* Useful for removing e.g. quest objects from a character.
*
* Syntax: room remove [victim] [object vnum|'all']
*/
void
do_rpremove (ROOM_INDEX_DATA * room, char *argument)
{
CHAR_DATA *victim;
OBJ_DATA *obj, *obj_next;
sh_int vnum = 0;
bool fAll = FALSE;
char arg[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
if ((victim = get_char_room (NULL, room, arg)) == NULL)
return;
one_argument (argument, arg);
if (!str_cmp (arg, "all"))
fAll = TRUE;
else if (!is_number (arg))
{
bug ("RpRemove: Invalid object from vnum %d.", room->vnum);
return;
}
else
vnum = atoi (arg);
for (obj = victim->carrying; obj; obj = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj->pIndexData->vnum == vnum)
{
unequip_char (victim, obj);
obj_from_char (obj);
extract_obj (obj);
}
}
}