/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "interp.h"
#include "magic.h"
#include "recycle.h"
/* used to get new skills */
void do_gain(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *trainer;
int gn = 0, sn = 0;
if (IS_NPC(ch))
return;
/* find a trainer */
for ( trainer = ch->in_room->people;
trainer != NULL;
trainer = trainer->next_in_room)
if (IS_NPC(trainer) && IS_SET(trainer->act,ACT_GAIN))
break;
if (trainer == NULL || !can_see(ch,trainer))
{
send_to_char("You can't do that here.\n\r",ch);
return;
}
one_argument(argument,arg);
if (arg[0] == '\0')
{
do_function(trainer, &do_say, "Pardon me?");
return;
}
if (!str_prefix(arg,"list"))
{
int col;
col = 0;
sprintf(buf, "%-18s %-5s %-18s %-5s %-18s %-5s\n\r",
"group","cost","group","cost","group","cost");
send_to_char(buf,ch);
for (gn = 0; gn < MAX_GROUP; gn++)
{
if (group_table[gn].name == NULL)
break;
if (!ch->pcdata->group_known[gn]
&& group_table[gn].rating[ch->class] > 0)
{
sprintf(buf,"%-18s %-5d ",
group_table[gn].name,group_table[gn].rating[ch->class]);
send_to_char(buf,ch);
if (++col % 3 == 0)
send_to_char("\n\r",ch);
}
}
if (col % 3 != 0)
send_to_char("\n\r",ch);
send_to_char("\n\r",ch);
col = 0;
sprintf(buf, "%-18s %-5s %-18s %-5s %-18s %-5s\n\r",
"skill","cost","skill","cost","skill","cost");
send_to_char(buf,ch);
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL)
break;
if (!ch->pcdata->learned[sn]
&& skill_table[sn].rating[ch->class] > 0
&& skill_table[sn].spell_fun == spell_null)
{
sprintf(buf,"%-18s %-5d ",
skill_table[sn].name,skill_table[sn].rating[ch->class]);
send_to_char(buf,ch);
if (++col % 3 == 0)
send_to_char("\n\r",ch);
}
}
if (col % 3 != 0)
send_to_char("\n\r",ch);
return;
}
if (!str_prefix(arg,"convert"))
{
if (ch->practice < 10)
{
act("$N tells you 'You are not yet ready.'",
ch,NULL,trainer,TO_CHAR);
return;
}
act("$N helps you apply your practice to training",
ch,NULL,trainer,TO_CHAR);
ch->practice -= 10;
ch->train +=1 ;
return;
}
if (!str_prefix(arg,"points"))
{
if (ch->train < 2)
{
act("$N tells you 'You are not yet ready.'",
ch,NULL,trainer,TO_CHAR);
return;
}
if (ch->pcdata->points <= 40)
{
act("$N tells you 'There would be no point in that.'",
ch,NULL,trainer,TO_CHAR);
return;
}
act("$N trains you, and you feel more at ease with your skills.",
ch,NULL,trainer,TO_CHAR);
ch->train -= 2;
ch->pcdata->points -= 1;
ch->exp = exp_per_level(ch,ch->pcdata->points) * ch->level;
return;
}
/* else add a group/skill */
gn = group_lookup(argument);
if (gn > 0)
{
if (ch->pcdata->group_known[gn])
{
act("$N tells you 'You already know that group!'",
ch,NULL,trainer,TO_CHAR);
return;
}
if (group_table[gn].rating[ch->class] <= 0)
{
act("$N tells you 'That group is beyond your powers.'",
ch,NULL,trainer,TO_CHAR);
return;
}
if (ch->train < group_table[gn].rating[ch->class])
{
act("$N tells you 'You are not yet ready for that group.'",
ch,NULL,trainer,TO_CHAR);
return;
}
/* add the group */
gn_add(ch,gn);
act("$N trains you in the art of $t",
ch,group_table[gn].name,trainer,TO_CHAR);
ch->train -= group_table[gn].rating[ch->class];
return;
}
sn = skill_lookup(argument);
if (sn > -1)
{
if (skill_table[sn].spell_fun != spell_null)
{
act("$N tells you 'You must learn the full group.'",
ch,NULL,trainer,TO_CHAR);
return;
}
if (ch->pcdata->learned[sn])
{
act("$N tells you 'You already know that skill!'",
ch,NULL,trainer,TO_CHAR);
return;
}
if (skill_table[sn].rating[ch->class] <= 0)
{
act("$N tells you 'That skill is beyond your powers.'",
ch,NULL,trainer,TO_CHAR);
return;
}
if (ch->train < skill_table[sn].rating[ch->class])
{
act("$N tells you 'You are not yet ready for that skill.'",
ch,NULL,trainer,TO_CHAR);
return;
}
/* add the skill */
ch->pcdata->learned[sn] = 1;
act("$N trains you in the art of $t",
ch,skill_table[sn].name,trainer,TO_CHAR);
ch->train -= skill_table[sn].rating[ch->class];
return;
}
act("$N tells you 'I do not understand...'",ch,NULL,trainer,TO_CHAR);
}
/*
* RT spells and skills show the players spells (or skills)
* colorized and viewing improvements made by TAKA
*/
void do_spells(CHAR_DATA *ch, char *argument)
{
BUFFER *buffer;
char arg[MAX_INPUT_LENGTH];
char spell_columns[LEVEL_HERO + 9];
char spell_list[LEVEL_HERO + 9][MAX_STRING_LENGTH];
int sn, level, min_lev = 1, max_lev = LEVEL_HERO+1, mana;
bool fAll = FALSE, found = FALSE;
char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch))
return;
if (argument[0] != '\0')
{
fAll = TRUE;
if (str_prefix(argument,"all"))
{
argument = one_argument(argument,arg);
if (!is_number(arg))
{
send_to_char("{RArguments must be numerical or all.{x\n\r",ch);
return;
}
max_lev = atoi(arg);
if (max_lev < 1 || max_lev > LEVEL_HERO)
{
sprintf(buf,"{RLevels must be between {W1 {Rand {W%d{R.{x\n\r",LEVEL_HERO);
send_to_char(buf,ch);
return;
}
if (argument[0] != '\0')
{
argument = one_argument(argument,arg);
if (!is_number(arg))
{
send_to_char("{RArguments must be numerical or all.{x\n\r",ch);
return;
}
min_lev = max_lev;
max_lev = atoi(arg);
if (max_lev < 1 || max_lev > LEVEL_HERO)
{
sprintf(buf,
"{RLevels must be between {W1 {Rand {W%d{R.{x\n\r",LEVEL_HERO);
send_to_char(buf,ch);
return;
}
if (min_lev > max_lev)
{
send_to_char("{RThat would be silly.{x\n\r",ch);
return;
}
}
}
}
/* initialize data */
if IS_IMMORTAL(ch)
max_lev = ch->level + 1;
for (level = 0; level < max_lev; level++)
{
spell_columns[level] = 0;
spell_list[level][0] = '\0';
}
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL )
break;
if ((level = skill_table[sn].skill_level[ch->class]) < LEVEL_HERO + 1
&& (fAll || level <= ch->level)
&& level >= min_lev && level <= max_lev
&& skill_table[sn].spell_fun != spell_null
&& ch->pcdata->learned[sn] > 0)
{
found = TRUE;
level = skill_table[sn].skill_level[ch->class];
if (ch->level < level)
sprintf(buf,"{C%-18s {Yn{W/{Ya {x", skill_table[sn].name);
else
{
mana = UMAX(skill_table[sn].min_mana,
100/(2 + ch->level - level));
sprintf(buf,"{C%-18s {Y%3d {Gmana {x",skill_table[sn].name,mana);
}
if (spell_list[level][0] == '\0')
sprintf(spell_list[level],"\n\rLevel {W%3d:{x %s",level,buf);
else /* append */
{
if ( ++spell_columns[level] % 2 == 0)
strcat(spell_list[level],"\n\r ");
strcat(spell_list[level],buf);
}
}
}
/* return results */
if (!found)
{
send_to_char("{RNo spells found.{x\n\r",ch);
return;
}
buffer = new_buf();
for (level = 0; level < LEVEL_HERO + 1; level++)
if (spell_list[level][0] != '\0')
add_buf(buffer,spell_list[level]);
add_buf(buffer,"\n\r");
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
}
/*
* colored by TAKA and improved layout by TAKA
*/
void do_skills(CHAR_DATA *ch, char *argument)
{
BUFFER *buffer;
char arg[MAX_INPUT_LENGTH];
char skill_list[LEVEL_HERO + 1][MAX_STRING_LENGTH];
char skill_columns[LEVEL_HERO + 1];
int sn, level, min_lev = 1, max_lev = LEVEL_HERO + 1;
bool fAll = FALSE, found = FALSE;
char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch))
return;
if (argument[0] != '\0')
{
fAll = TRUE;
if (str_prefix(argument,"all"))
{
argument = one_argument(argument,arg);
if (!is_number(arg))
{
send_to_char("{RArguments must be numerical or all.{x\n\r",ch);
return;
}
max_lev = atoi(arg);
if (max_lev < 1 || max_lev > LEVEL_HERO)
{
sprintf(buf,"{RLevels must be between {W1 {Rand {W%d{R.{x\n\r",LEVEL_HERO);
send_to_char(buf,ch);
return;
}
if (argument[0] != '\0')
{
argument = one_argument(argument,arg);
if (!is_number(arg))
{
send_to_char("{RArguments must be numerical or all.{x\n\r",ch);
return;
}
min_lev = max_lev;
max_lev = atoi(arg);
if (max_lev < 1 || max_lev > LEVEL_HERO)
{
sprintf(buf,
"{RLevels must be between {W1 {Rand {W%d.{x\n\r",LEVEL_HERO);
send_to_char(buf,ch);
return;
}
if (min_lev > max_lev)
{
send_to_char("{RThat would be silly.{x\n\r",ch);
return;
}
}
}
}
/* initialize data */
for (level = 0; level < max_lev; level++)
{
skill_columns[level] = 0;
skill_list[level][0] = '\0';
}
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL )
break;
if ((level = skill_table[sn].skill_level[ch->class]) < LEVEL_HERO + 1
&& (fAll || level <= ch->level)
&& level >= min_lev && level <= max_lev
&& skill_table[sn].spell_fun == spell_null
&& ch->pcdata->learned[sn] > 0)
{
found = TRUE;
level = skill_table[sn].skill_level[ch->class];
if (ch->level < level)
sprintf(buf,"{C%-18s {Yn{W/{Ya {x", skill_table[sn].name);
else
sprintf(buf,"{C%-18s {Y%3d%% {x",skill_table[sn].name,
ch->pcdata->learned[sn]);
if (skill_list[level][0] == '\0')
sprintf(skill_list[level],"\n\rLevel {W%2d:{x %s",level,buf);
else /* append */
{
if ( ++skill_columns[level] % 2 == 0)
strcat(skill_list[level],"\n\r ");
strcat(skill_list[level],buf);
}
}
}
/* return results */
if (!found)
{
send_to_char("{RNo skills found.{x\n\r",ch);
return;
}
buffer = new_buf();
for (level = 0; level < LEVEL_HERO + 1; level++)
if (skill_list[level][0] != '\0')
add_buf(buffer,skill_list[level]);
add_buf(buffer,"\n\r");
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
}
/* shows skills, groups and costs (only if not bought) */
void list_group_costs(CHAR_DATA *ch)
{
char buf[100];
int gn,sn,col;
if (IS_NPC(ch))
return;
col = 0;
sprintf(buf,"%-18s %-5s %-18s %-5s %-18s %-5s\n\r","group","cp","group","cp","group","cp");
send_to_char(buf,ch);
for (gn = 0; gn < MAX_GROUP; gn++)
{
if (group_table[gn].name == NULL)
break;
if (!ch->gen_data->group_chosen[gn]
&& !ch->pcdata->group_known[gn]
&& group_table[gn].rating[ch->class] > 0)
{
sprintf(buf,"%-18s %-5d ",group_table[gn].name,
group_table[gn].rating[ch->class]);
send_to_char(buf,ch);
if (++col % 3 == 0)
send_to_char("\n\r",ch);
}
}
if ( col % 3 != 0 )
send_to_char( "\n\r", ch );
send_to_char("\n\r",ch);
col = 0;
sprintf(buf,"%-18s %-5s %-18s %-5s %-18s %-5s\n\r","skill","cp","skill","cp","skill","cp");
send_to_char(buf,ch);
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL)
break;
if (!ch->gen_data->skill_chosen[sn]
&& ch->pcdata->learned[sn] == 0
&& skill_table[sn].spell_fun == spell_null
&& skill_table[sn].rating[ch->class] > 0)
{
sprintf(buf,"%-18s %-5d ",skill_table[sn].name,
skill_table[sn].rating[ch->class]);
send_to_char(buf,ch);
if (++col % 3 == 0)
send_to_char("\n\r",ch);
}
}
if ( col % 3 != 0 )
send_to_char( "\n\r", ch );
send_to_char("\n\r",ch);
sprintf(buf,"Creation points: %d\n\r",ch->pcdata->points);
send_to_char(buf,ch);
sprintf(buf,"Experience per level: %d\n\r",
exp_per_level(ch,ch->gen_data->points_chosen));
send_to_char(buf,ch);
return;
}
void list_group_chosen(CHAR_DATA *ch)
{
char buf[100];
int gn,sn,col;
if (IS_NPC(ch))
return;
col = 0;
sprintf(buf,"%-18s %-5s %-18s %-5s %-18s %-5s","group","cp","group","cp","group","cp\n\r");
send_to_char(buf,ch);
for (gn = 0; gn < MAX_GROUP; gn++)
{
if (group_table[gn].name == NULL)
break;
if (ch->gen_data->group_chosen[gn]
&& group_table[gn].rating[ch->class] > 0)
{
sprintf(buf,"%-18s %-5d ",group_table[gn].name,
group_table[gn].rating[ch->class]);
send_to_char(buf,ch);
if (++col % 3 == 0)
send_to_char("\n\r",ch);
}
}
if ( col % 3 != 0 )
send_to_char( "\n\r", ch );
send_to_char("\n\r",ch);
col = 0;
sprintf(buf,"%-18s %-5s %-18s %-5s %-18s %-5s","skill","cp","skill","cp","skill","cp\n\r");
send_to_char(buf,ch);
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL)
break;
if (ch->gen_data->skill_chosen[sn]
&& skill_table[sn].rating[ch->class] > 0)
{
sprintf(buf,"%-18s %-5d ",skill_table[sn].name,
skill_table[sn].rating[ch->class]);
send_to_char(buf,ch);
if (++col % 3 == 0)
send_to_char("\n\r",ch);
}
}
if ( col % 3 != 0 )
send_to_char( "\n\r", ch );
send_to_char("\n\r",ch);
sprintf(buf,"Creation points: %d\n\r",ch->gen_data->points_chosen);
send_to_char(buf,ch);
sprintf(buf,"Experience per level: %d\n\r",
exp_per_level(ch,ch->gen_data->points_chosen));
send_to_char(buf,ch);
return;
}
int exp_per_level(CHAR_DATA *ch, int points)
{
int expl,inc;
if (IS_NPC(ch))
return 1000;
expl = 1000;
inc = 500;
if (points < 40)
return 1000 * (pc_race_table[ch->race].class_mult[ch->class] ?
pc_race_table[ch->race].class_mult[ch->class]/100 : 1);
/* processing */
points -= 40;
while (points > 9)
{
expl += inc;
points -= 10;
if (points > 9)
{
expl += inc;
inc *= 2;
points -= 10;
}
}
expl += points * inc / 10;
return expl * pc_race_table[ch->race].class_mult[ch->class]/100;
}
/* this procedure handles the input parsing for the skill generator */
bool parse_gen_groups(CHAR_DATA *ch,char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
int gn,sn,i;
if (argument[0] == '\0')
return FALSE;
argument = one_argument(argument,arg);
if (!str_prefix(arg,"help"))
{
if (argument[0] == '\0')
{
do_function(ch, &do_help, "group help");
return TRUE;
}
do_function(ch, &do_help, argument);
return TRUE;
}
if (!str_prefix(arg,"add"))
{
if (argument[0] == '\0')
{
send_to_char("You must provide a skill name.\n\r",ch);
return TRUE;
}
gn = group_lookup(argument);
if (gn != -1)
{
if (ch->gen_data->group_chosen[gn]
|| ch->pcdata->group_known[gn])
{
send_to_char("You already know that group!\n\r",ch);
return TRUE;
}
if (group_table[gn].rating[ch->class] < 1)
{
send_to_char("That group is not available.\n\r",ch);
return TRUE;
}
/* Close security hole */
if (ch->gen_data->points_chosen + group_table[gn].rating[ch->class]
> 300)
{
send_to_char(
"You cannot take more than 300 creation points.\n\r", ch);
return TRUE;
}
sprintf(buf,"%s group added\n\r",group_table[gn].name);
send_to_char(buf,ch);
ch->gen_data->group_chosen[gn] = TRUE;
ch->gen_data->points_chosen += group_table[gn].rating[ch->class];
gn_add(ch,gn);
ch->pcdata->points += group_table[gn].rating[ch->class];
return TRUE;
}
sn = skill_lookup(argument);
if (sn != -1)
{
if (ch->gen_data->skill_chosen[sn]
|| ch->pcdata->learned[sn] > 0)
{
send_to_char("You already know that skill!\n\r",ch);
return TRUE;
}
if (skill_table[sn].rating[ch->class] < 1
|| skill_table[sn].spell_fun != spell_null)
{
send_to_char("That skill is not available.\n\r",ch);
return TRUE;
}
/* Close security hole */
if (ch->gen_data->points_chosen + skill_table[sn].rating[ch->class]
> 300)
{
send_to_char(
"You cannot take more than 300 creation points.\n\r", ch);
return TRUE;
}
sprintf(buf, "%s skill added\n\r",skill_table[sn].name);
send_to_char(buf,ch);
ch->gen_data->skill_chosen[sn] = TRUE;
ch->gen_data->points_chosen += skill_table[sn].rating[ch->class];
ch->pcdata->learned[sn] = 1;
ch->pcdata->points += skill_table[sn].rating[ch->class];
return TRUE;
}
send_to_char("No skills or groups by that name...\n\r",ch);
return TRUE;
}
if (!strcmp(arg,"drop"))
{
if (argument[0] == '\0')
{
send_to_char("You must provide a skill to drop.\n\r",ch);
return TRUE;
}
gn = group_lookup(argument);
if (gn != -1 && ch->gen_data->group_chosen[gn])
{
send_to_char("Group dropped.\n\r",ch);
ch->gen_data->group_chosen[gn] = FALSE;
ch->gen_data->points_chosen -= group_table[gn].rating[ch->class];
gn_remove(ch,gn);
for (i = 0; i < MAX_GROUP; i++)
{
if (ch->gen_data->group_chosen[gn])
gn_add(ch,gn);
}
ch->pcdata->points -= group_table[gn].rating[ch->class];
return TRUE;
}
sn = skill_lookup(argument);
if (sn != -1 && ch->gen_data->skill_chosen[sn])
{
send_to_char("Skill dropped.\n\r",ch);
ch->gen_data->skill_chosen[sn] = FALSE;
ch->gen_data->points_chosen -= skill_table[sn].rating[ch->class];
ch->pcdata->learned[sn] = 0;
ch->pcdata->points -= skill_table[sn].rating[ch->class];
return TRUE;
}
send_to_char("You haven't bought any such skill or group.\n\r",ch);
return TRUE;
}
if (!str_prefix(arg,"premise"))
{
do_function(ch, &do_help, "premise");
return TRUE;
}
if (!str_prefix(arg,"list"))
{
list_group_costs(ch);
return TRUE;
}
if (!str_prefix(arg,"learned"))
{
list_group_chosen(ch);
return TRUE;
}
if (!str_prefix(arg,"info"))
{
do_function(ch, &do_groups, argument);
return TRUE;
}
return FALSE;
}
/* shows all groups, or the sub-members of a group */
void do_groups(CHAR_DATA *ch, char *argument)
{
char buf[100];
int gn,sn,col;
if (IS_NPC(ch))
return;
col = 0;
if (argument[0] == '\0')
{ /* show all groups */
for (gn = 0; gn < MAX_GROUP; gn++)
{
if (group_table[gn].name == NULL)
break;
if (ch->pcdata->group_known[gn])
{
sprintf(buf,"%-20s ",group_table[gn].name);
send_to_char(buf,ch);
if (++col % 3 == 0)
send_to_char("\n\r",ch);
}
}
if ( col % 3 != 0 )
send_to_char( "\n\r", ch );
sprintf(buf,"Creation points: %d\n\r",ch->pcdata->points);
send_to_char(buf,ch);
return;
}
if (!str_cmp(argument,"all")) /* show all groups */
{
for (gn = 0; gn < MAX_GROUP; gn++)
{
if (group_table[gn].name == NULL)
break;
sprintf(buf,"%-20s ",group_table[gn].name);
send_to_char(buf,ch);
if (++col % 3 == 0)
send_to_char("\n\r",ch);
}
if ( col % 3 != 0 )
send_to_char( "\n\r", ch );
return;
}
/* show the sub-members of a group */
gn = group_lookup(argument);
if (gn == -1)
{
send_to_char("No group of that name exist.\n\r",ch);
send_to_char(
"Type 'groups all' or 'info all' for a full listing.\n\r",ch);
return;
}
for (sn = 0; sn < MAX_IN_GROUP; sn++)
{
if (group_table[gn].spells[sn] == NULL)
break;
sprintf(buf,"%-20s ",group_table[gn].spells[sn]);
send_to_char(buf,ch);
if (++col % 3 == 0)
send_to_char("\n\r",ch);
}
if ( col % 3 != 0 )
send_to_char( "\n\r", ch );
}
/* checks for skill improvement */
void check_improve( CHAR_DATA *ch, int sn, bool success, int multiplier )
{
int chance;
char buf[100];
if (IS_NPC(ch))
return;
if (ch->level < skill_table[sn].skill_level[ch->class]
|| skill_table[sn].rating[ch->class] == 0
|| ch->pcdata->learned[sn] == 0
|| ch->pcdata->learned[sn] == 100)
return; /* skill is not known */
/* check to see if the character has a chance to learn */
chance = 10 * int_app[get_curr_stat(ch,STAT_INT)].learn;
chance /= ( multiplier
* skill_table[sn].rating[ch->class]
* 4);
chance += ch->level;
if (number_range(1,1000) > chance)
return;
/* now that the character has a CHANCE to learn, see if they really have */
if (success)
{
chance = URANGE(5,100 - ch->pcdata->learned[sn], 95);
if (number_percent() < chance)
{
sprintf(buf,"You have become better at %s!\n\r",
skill_table[sn].name);
send_to_char(buf,ch);
ch->pcdata->learned[sn]++;
gain_exp(ch,2 * skill_table[sn].rating[ch->class]);
}
}
else
{
chance = URANGE(5,ch->pcdata->learned[sn]/2,30);
if (number_percent() < chance)
{
sprintf(buf,
"You learn from your mistakes, and your %s skill improves.\n\r",
skill_table[sn].name);
send_to_char(buf,ch);
ch->pcdata->learned[sn] += number_range(1,3);
ch->pcdata->learned[sn] = UMIN(ch->pcdata->learned[sn],100);
gain_exp(ch,2 * skill_table[sn].rating[ch->class]);
}
}
}
/* returns a group index number given the name */
int group_lookup( const char *name )
{
int gn;
for ( gn = 0; gn < MAX_GROUP; gn++ )
{
if ( group_table[gn].name == NULL )
break;
if ( LOWER(name[0]) == LOWER(group_table[gn].name[0])
&& !str_prefix( name, group_table[gn].name ) )
return gn;
}
return -1;
}
/* recursively adds a group given its number -- uses group_add */
void gn_add( CHAR_DATA *ch, int gn)
{
int i;
ch->pcdata->group_known[gn] = TRUE;
for ( i = 0; i < MAX_IN_GROUP; i++)
{
if (group_table[gn].spells[i] == NULL)
break;
group_add(ch,group_table[gn].spells[i],FALSE);
}
}
/* recusively removes a group given its number -- uses group_remove */
void gn_remove( CHAR_DATA *ch, int gn)
{
int i;
ch->pcdata->group_known[gn] = FALSE;
for ( i = 0; i < MAX_IN_GROUP; i ++)
{
if (group_table[gn].spells[i] == NULL)
break;
group_remove(ch,group_table[gn].spells[i]);
}
}
/* use for processing a skill or group for addition */
void group_add( CHAR_DATA *ch, const char *name, bool deduct)
{
int sn,gn;
if (IS_NPC(ch)) /* NPCs do not have skills */
return;
sn = skill_lookup(name);
if (sn != -1)
{
if (ch->pcdata->learned[sn] == 0) /* i.e. not known */
{
ch->pcdata->learned[sn] = 1;
if (deduct)
ch->pcdata->points += skill_table[sn].rating[ch->class];
}
return;
}
/* now check groups */
gn = group_lookup(name);
if (gn != -1)
{
if (ch->pcdata->group_known[gn] == FALSE)
{
ch->pcdata->group_known[gn] = TRUE;
if (deduct)
ch->pcdata->points += group_table[gn].rating[ch->class];
}
gn_add(ch,gn); /* make sure all skills in the group are known */
}
}
/* used for processing a skill or group for deletion -- no points back! */
void group_remove(CHAR_DATA *ch, const char *name)
{
int sn, gn;
sn = skill_lookup(name);
if (sn != -1)
{
ch->pcdata->learned[sn] = 0;
return;
}
/* now check groups */
gn = group_lookup(name);
if (gn != -1 && ch->pcdata->group_known[gn] == TRUE)
{
ch->pcdata->group_known[gn] = FALSE;
gn_remove(ch,gn); /* be sure to call gn_add on all remaining groups */
}
}