/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <malloc.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#if !defined(macintosh)
extern int _filbuf args( (FILE *) );
#endif
/* int rename(const char *oldfname, const char *newfname); viene en stdio.h */
char *print_flags(int flag)
{
int count, pos = 0;
static char buf[52];
for (count = 0; count < 32; count++)
{
if (IS_SET(flag,1<<count))
{
if (count < 26)
buf[pos] = 'A' + count;
else
buf[pos] = 'a' + (count - 26);
pos++;
}
}
if (pos == 0)
{
buf[pos] = '0';
pos++;
}
buf[pos] = '\0';
return buf;
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA * rgObjNest [MAX_NEST];
/*
* Local functions.
*/
void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj,
FILE *fp, int iNest ) );
void fwrite_pet args( ( CHAR_DATA *pet, FILE *fp) );
void fread_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) );
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj( CHAR_DATA *ch )
{
char strsave[MAX_INPUT_LENGTH];
char strbackup[MAX_INPUT_LENGTH+4];
FILE *fp;
if ( IS_NPC(ch) )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
#if defined(unix)
/* create god log */
if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL)
{
fclose(fpReserve);
sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name));
if ((fp = fopen(strsave,"w")) == NULL)
{
bug("Save_char_obj: fopen",0);
perror(strsave);
}
fprintf(fp,"Lev %3d Trust %3d %s%s\n",
ch->level, get_trust(ch), ch->name, ch->pcdata->title);
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
}
#endif
fclose( fpReserve );
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
fwrite_char( ch, fp );
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
/* save the pets */
if (ch->pet != NULL && ch->pet->in_room == ch->in_room)
fwrite_pet(ch->pet,fp);
fprintf( fp, "#END\n" );
}
fclose( fp );
/*
* save remort as .rmy file so reverse remort command can be written
*/
if (ch->pcdata->confirm_remort)
{
strcpy( strbackup, strsave );
strcat( strbackup, ".rmt" );
unlink( strbackup );
rename ( strsave, strbackup );
}
rename(TEMP_FILE,strsave);
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
AFFECT_DATA *paf;
int sn, gn, pos;
fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "Id %ld\n", ch->id );
fprintf( fp, "LogO %ld\n", current_time );
fprintf( fp, "Vers %d\n", 5 );
if (ch->short_descr[0] != '\0')
fprintf( fp, "ShD %s~\n", ch->short_descr );
if( ch->long_descr[0] != '\0')
fprintf( fp, "LnD %s~\n", ch->long_descr );
if (ch->description[0] != '\0')
fprintf( fp, "Desc %s~\n", ch->description );
if( ch->prompt != NULL
|| !str_cmp( ch->prompt,"<%hhp %mm %vmv> " )
|| !str_cmp( ch->prompt,"{c<%hhp %mm %vmv>{x " ) )
fprintf( fp, "Prom %s~\n", ch->prompt );
fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name );
if (ch->clan)
fprintf( fp, "Clan %s~\n",clan_table[ch->clan].name);
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Cla %d\n", ch->class );
fprintf( fp, "Levl %d\n", ch->level );
if (ch->trust != 0)
fprintf( fp, "Tru %d\n", ch->trust );
fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */
fprintf( fp, "Plyd %d\n",
ch->played + (int) (current_time - ch->logon) );
fprintf( fp, "Not %ld %ld %ld %ld %ld\n",
ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty,
ch->pcdata->last_news,ch->pcdata->last_changes );
fprintf( fp, "Scro %d\n", ch->lines );
fprintf( fp, "HRec %ld\n", ch->pcdata->hrecall);
fprintf( fp, "Room %ld\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL )
? ch->was_in_room->vnum
: ch->in_room == NULL ? 3001 : ch->in_room->vnum );
fprintf( fp, "HMV %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
if (ch->gold > 0)
fprintf( fp, "Gold %ld\n", ch->gold );
else
fprintf( fp, "Gold %d\n", 0 );
if (ch->silver > 0)
fprintf( fp, "Silv %ld\n",ch->silver );
else
fprintf( fp, "Silv %d\n",0 );
fprintf( fp, "Exp %d\n", ch->exp );
if (ch->act != 0)
fprintf( fp, "Act %s\n", print_flags(ch->act));
if (ch->affected_by != 0)
fprintf( fp, "AfBy %s\n", print_flags(ch->affected_by));
fprintf( fp, "Comm %s\n", print_flags(ch->comm));
if (ch->wiznet)
fprintf( fp, "Wizn %s\n", print_flags(ch->wiznet));
if (ch->invis_level)
fprintf( fp, "Invi %d\n", ch->invis_level );
if (ch->incog_level)
fprintf(fp,"Inco %d\n",ch->incog_level);
fprintf( fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
if (ch->practice != 0)
fprintf( fp, "Prac %d\n", ch->practice );
if (ch->train != 0)
fprintf( fp, "Trai %d\n", ch->train );
if (ch->saving_throw != 0)
fprintf( fp, "Save %d\n", ch->saving_throw);
fprintf( fp, "Alig %d\n", ch->alignment );
if (ch->hitroll != 0)
fprintf( fp, "Hit %d\n", ch->hitroll );
if (ch->damroll != 0)
fprintf( fp, "Dam %d\n", ch->damroll );
fprintf( fp, "ACs %d %d %d %d\n",
ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]);
if (ch->wimpy !=0 )
fprintf( fp, "Wimp %d\n", ch->wimpy );
fprintf( fp, "Attr %d %d %d %d %d\n",
ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT],
ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX],
ch->perm_stat[STAT_CON] );
fprintf (fp, "AMod %d %d %d %d %d\n",
ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT],
ch->mod_stat[STAT_WIS],
ch->mod_stat[STAT_DEX],
ch->mod_stat[STAT_CON] );
if ( IS_NPC(ch) )
{
fprintf( fp, "Vnum %ld\n", ch->pIndexData->vnum );
}
else
{
fprintf( fp, "Pass %s~\n", ch->pcdata->pwd );
if (ch->pcdata->bamfin[0] != '\0')
fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin);
if (ch->pcdata->bamfout[0] != '\0')
fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout);
fprintf( fp, "Titl %s~\n", ch->pcdata->title );
fprintf( fp, "Pnts %d\n", ch->pcdata->points );
fprintf( fp, "TSex %d\n", ch->pcdata->true_sex );
/* added TAKA banking system */
fprintf( fp, "Balance %ld\n", ch->pcdata->balance );
fprintf( fp, "Balance2 %ld\n", ch->pcdata->sbalance );
fprintf( fp, "DLimit %d\n", ch->pcdata->dailylimit );
fprintf( fp, "Shares %d %d %d %d\n",
ch->pcdata->shares1, ch->pcdata->shares2, ch->pcdata->shares3,
ch->pcdata->shares4 );
fprintf( fp, "LLev %d\n", ch->pcdata->last_level );
fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit,
ch->pcdata->perm_mana,
ch->pcdata->perm_move);
fprintf( fp, "Cnd %d %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2],
ch->pcdata->condition[3] );
/*
* Write Colour Config Information.
*/
fprintf( fp, "Coloura %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->text[2],
ch->pcdata->text[0],
ch->pcdata->text[1],
ch->pcdata->auction[2],
ch->pcdata->auction[0],
ch->pcdata->auction[1],
ch->pcdata->gossip[2],
ch->pcdata->gossip[0],
ch->pcdata->gossip[1],
ch->pcdata->music[2],
ch->pcdata->music[0],
ch->pcdata->music[1],
ch->pcdata->question[2],
ch->pcdata->question[0],
ch->pcdata->question[1] );
fprintf( fp, "Colourb %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->answer[2],
ch->pcdata->answer[0],
ch->pcdata->answer[1],
ch->pcdata->quote[2],
ch->pcdata->quote[0],
ch->pcdata->quote[1],
ch->pcdata->quote_text[2],
ch->pcdata->quote_text[0],
ch->pcdata->quote_text[1],
ch->pcdata->immtalk_text[2],
ch->pcdata->immtalk_text[0],
ch->pcdata->immtalk_text[1],
ch->pcdata->immtalk_type[2],
ch->pcdata->immtalk_type[0],
ch->pcdata->immtalk_type[1] );
fprintf( fp, "Colourc %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->info[2],
ch->pcdata->info[0],
ch->pcdata->info[1],
ch->pcdata->tell[2],
ch->pcdata->tell[0],
ch->pcdata->tell[1],
ch->pcdata->reply[2],
ch->pcdata->reply[0],
ch->pcdata->reply[1],
ch->pcdata->gtell_text[2],
ch->pcdata->gtell_text[0],
ch->pcdata->gtell_text[1],
ch->pcdata->gtell_type[2],
ch->pcdata->gtell_type[0],
ch->pcdata->gtell_type[1] );
fprintf( fp, "Colourd %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->room_title[2],
ch->pcdata->room_title[0],
ch->pcdata->room_title[1],
ch->pcdata->room_text[2],
ch->pcdata->room_text[0],
ch->pcdata->room_text[1],
ch->pcdata->room_exits[2],
ch->pcdata->room_exits[0],
ch->pcdata->room_exits[1],
ch->pcdata->room_things[2],
ch->pcdata->room_things[0],
ch->pcdata->room_things[1],
ch->pcdata->prompt[2],
ch->pcdata->prompt[0],
ch->pcdata->prompt[1] );
fprintf( fp, "Coloure %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->fight_death[2],
ch->pcdata->fight_death[0],
ch->pcdata->fight_death[1],
ch->pcdata->fight_yhit[2],
ch->pcdata->fight_yhit[0],
ch->pcdata->fight_yhit[1],
ch->pcdata->fight_ohit[2],
ch->pcdata->fight_ohit[0],
ch->pcdata->fight_ohit[1],
ch->pcdata->fight_thit[2],
ch->pcdata->fight_thit[0],
ch->pcdata->fight_thit[1],
ch->pcdata->fight_skill[2],
ch->pcdata->fight_skill[0],
ch->pcdata->fight_skill[1] );
fprintf( fp, "Colourf %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->wiznet[2],
ch->pcdata->wiznet[0],
ch->pcdata->wiznet[1],
ch->pcdata->say[2],
ch->pcdata->say[0],
ch->pcdata->say[1],
ch->pcdata->say_text[2],
ch->pcdata->say_text[0],
ch->pcdata->say_text[1],
ch->pcdata->tell_text[2],
ch->pcdata->tell_text[0],
ch->pcdata->tell_text[1],
ch->pcdata->reply_text[2],
ch->pcdata->reply_text[0],
ch->pcdata->reply_text[1] );
fprintf( fp, "Colourg %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->auction_text[2],
ch->pcdata->auction_text[0],
ch->pcdata->auction_text[1],
ch->pcdata->gossip_text[2],
ch->pcdata->gossip_text[0],
ch->pcdata->gossip_text[1],
ch->pcdata->music_text[2],
ch->pcdata->music_text[0],
ch->pcdata->music_text[1],
ch->pcdata->question_text[2],
ch->pcdata->question_text[0],
ch->pcdata->question_text[1],
ch->pcdata->answer_text[2],
ch->pcdata->answer_text[0],
ch->pcdata->answer_text[1] );
fprintf( fp, "Incr %d\n", ch->pcdata->incarnations );
fprintf( fp, "Hist %s~\n", ch->pcdata->history );
/* write alias */
for (pos = 0; pos < MAX_ALIAS; pos++)
{
if (ch->pcdata->alias[pos] == NULL
|| ch->pcdata->alias_sub[pos] == NULL)
break;
fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos],
ch->pcdata->alias_sub[pos]);
}
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
{
fprintf( fp, "Sk %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
for ( gn = 0; gn < MAX_GROUP; gn++ )
{
if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn])
{
fprintf( fp, "Gr '%s'\n",group_table[gn].name);
}
}
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type>= MAX_SKILL)
continue;
fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
fprintf( fp, "End\n\n" );
return;
}
/* write a pet */
void fwrite_pet( CHAR_DATA *pet, FILE *fp)
{
AFFECT_DATA *paf;
fprintf(fp,"#PET\n");
fprintf(fp,"Vnum %ld\n",pet->pIndexData->vnum);
fprintf(fp,"Name %s~\n", pet->name);
fprintf(fp,"LogO %ld\n", current_time);
if (pet->short_descr != pet->pIndexData->short_descr)
fprintf(fp,"ShD %s~\n", pet->short_descr);
if (pet->long_descr != pet->pIndexData->long_descr)
fprintf(fp,"LnD %s~\n", pet->long_descr);
if (pet->description != pet->pIndexData->description)
fprintf(fp,"Desc %s~\n", pet->description);
if (pet->race != pet->pIndexData->race)
fprintf(fp,"Race %s~\n", race_table[pet->race].name);
if (pet->clan)
fprintf( fp, "Clan %s~\n",clan_table[pet->clan].name);
fprintf(fp,"Sex %d\n", pet->sex);
if (pet->level != pet->pIndexData->level)
fprintf(fp,"Levl %d\n", pet->level);
fprintf(fp, "HMV %d %d %d %d %d %d\n",
pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move);
if (pet->gold > 0)
fprintf(fp,"Gold %ld\n",pet->gold);
if (pet->silver > 0)
fprintf(fp,"Silv %ld\n",pet->silver);
if (pet->exp > 0)
fprintf(fp, "Exp %d\n", pet->exp);
if (pet->act != pet->pIndexData->act)
fprintf(fp, "Act %s\n", print_flags(pet->act));
if (pet->affected_by != pet->pIndexData->affected_by)
fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by));
if (pet->comm != 0)
fprintf(fp, "Comm %s\n", print_flags(pet->comm));
fprintf(fp,"Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position);
if (pet->saving_throw != 0)
fprintf(fp, "Save %d\n", pet->saving_throw);
if (pet->alignment != pet->pIndexData->alignment)
fprintf(fp, "Alig %d\n", pet->alignment);
if (pet->hitroll != pet->pIndexData->hitroll)
fprintf(fp, "Hit %d\n", pet->hitroll);
if (pet->damroll != pet->pIndexData->damage[DICE_BONUS])
fprintf(fp, "Dam %d\n", pet->damroll);
fprintf(fp, "ACs %d %d %d %d\n",
pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]);
fprintf(fp, "Attr %d %d %d %d %d\n",
pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
pet->perm_stat[STAT_CON]);
fprintf(fp, "AMod %d %d %d %d %d\n",
pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX],
pet->mod_stat[STAT_CON]);
for ( paf = pet->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where, paf->level, paf->duration, paf->modifier,paf->location,
paf->bitvector);
}
fprintf(fp,"End\n");
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL )
fwrite_obj( ch, obj->next_content, fp, iNest );
/*
* Castrate storage characters.
*/
if ( (ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER)
|| obj->item_type == ITEM_KEY
|| (obj->item_type == ITEM_MAP && !obj->value[0]))
return;
fprintf( fp, "#O\n" );
fprintf( fp, "Vnum %ld\n", obj->pIndexData->vnum );
if (!obj->pIndexData->new_format)
fprintf( fp, "Oldstyle\n");
if (obj->enchanted)
fprintf( fp,"Enchanted\n");
fprintf( fp, "Nest %d\n", iNest );
/* these data are only used if they do not match the defaults */
if ( obj->name != obj->pIndexData->name)
fprintf( fp, "Name %s~\n", obj->name );
if ( obj->short_descr != obj->pIndexData->short_descr)
fprintf( fp, "ShD %s~\n", obj->short_descr );
if ( obj->description != obj->pIndexData->description)
fprintf( fp, "Desc %s~\n", obj->description );
if ( obj->extra_flags != obj->pIndexData->extra_flags)
fprintf( fp, "ExtF %d\n", obj->extra_flags );
if ( obj->wear_flags != obj->pIndexData->wear_flags)
fprintf( fp, "WeaF %d\n", obj->wear_flags );
if ( obj->item_type != obj->pIndexData->item_type)
fprintf( fp, "Ityp %d\n", obj->item_type );
if ( obj->weight != obj->pIndexData->weight)
fprintf( fp, "Wt %d\n", obj->weight );
if ( obj->condition != obj->pIndexData->condition)
fprintf( fp, "Cond %d\n", obj->condition );
/* variable data */
fprintf( fp, "Wear %d\n", obj->wear_loc );
if (obj->level != obj->pIndexData->level)
fprintf( fp, "Lev %d\n", obj->level );
if (obj->timer != 0)
fprintf( fp, "Time %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
if (obj->value[0] != obj->pIndexData->value[0]
|| obj->value[1] != obj->pIndexData->value[1]
|| obj->value[2] != obj->pIndexData->value[2]
|| obj->value[3] != obj->pIndexData->value[3]
|| obj->value[4] != obj->pIndexData->value[4])
fprintf( fp, "Val %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
case ITEM_PILL:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExDe %s~ %s~\n",
ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj( ch, obj->contains, fp, iNest + 1 );
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
char strsave[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *ch;
FILE *fp;
bool found;
int stat;
ch = new_char();
ch->pcdata = new_pcdata();
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->id = get_pc_id();
ch->race = race_lookup("human");
ch->act = PLR_NOSUMMON;
ch->comm = COMM_COMBINE
| COMM_PROMPT;
ch->prompt = str_dup("<%hhp %mm %vmv> ");
ch->pcdata->confirm_delete = FALSE;
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->title = str_dup( "" );
for (stat =0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_HUNGER] = 48;
ch->pcdata->security = 0; /* OLC */
ch->pcdata->incarnations = 1;
ch->pcdata->text[0] = ( NORMAL );
ch->pcdata->text[1] = ( WHITE );
ch->pcdata->text[2] = 0;
ch->pcdata->auction[0] = ( BRIGHT );
ch->pcdata->auction[1] = ( YELLOW );
ch->pcdata->auction[2] = 0;
ch->pcdata->auction_text[0] = ( BRIGHT );
ch->pcdata->auction_text[1] = ( WHITE );
ch->pcdata->auction_text[2] = 0;
ch->pcdata->gossip[0] = ( NORMAL );
ch->pcdata->gossip[1] = ( MAGENTA );
ch->pcdata->gossip[2] = 0;
ch->pcdata->gossip_text[0] = ( BRIGHT );
ch->pcdata->gossip_text[1] = ( MAGENTA );
ch->pcdata->gossip_text[2] = 0;
ch->pcdata->music[0] = ( NORMAL );
ch->pcdata->music[1] = ( RED );
ch->pcdata->music[2] = 0;
ch->pcdata->music_text[0] = ( BRIGHT );
ch->pcdata->music_text[1] = ( RED );
ch->pcdata->music_text[2] = 0;
ch->pcdata->question[0] = ( BRIGHT );
ch->pcdata->question[1] = ( YELLOW );
ch->pcdata->question[2] = 0;
ch->pcdata->question_text[0] = ( BRIGHT );
ch->pcdata->question_text[1] = ( WHITE );
ch->pcdata->question_text[2] = 0;
ch->pcdata->answer[0] = ( BRIGHT );
ch->pcdata->answer[1] = ( YELLOW );
ch->pcdata->answer[2] = 0;
ch->pcdata->answer_text[0] = ( BRIGHT );
ch->pcdata->answer_text[1] = ( WHITE );
ch->pcdata->answer_text[2] = 0;
ch->pcdata->quote[0] = ( NORMAL );
ch->pcdata->quote[1] = ( YELLOW );
ch->pcdata->quote[2] = 0;
ch->pcdata->quote_text[0] = ( NORMAL );
ch->pcdata->quote_text[1] = ( GREEN );
ch->pcdata->quote_text[2] = 0;
ch->pcdata->immtalk_text[0] = ( NORMAL );
ch->pcdata->immtalk_text[1] = ( CYAN );
ch->pcdata->immtalk_text[2] = 0;
ch->pcdata->immtalk_type[0] = ( NORMAL );
ch->pcdata->immtalk_type[1] = ( YELLOW );
ch->pcdata->immtalk_type[2] = 0;
ch->pcdata->info[0] = ( BRIGHT );
ch->pcdata->info[1] = ( YELLOW );
ch->pcdata->info[2] = 1;
ch->pcdata->say[0] = ( NORMAL );
ch->pcdata->say[1] = ( GREEN );
ch->pcdata->say[2] = 0;
ch->pcdata->say_text[0] = ( BRIGHT );
ch->pcdata->say_text[1] = ( GREEN );
ch->pcdata->say_text[2] = 0;
ch->pcdata->tell[0] = ( NORMAL );
ch->pcdata->tell[1] = ( GREEN );
ch->pcdata->tell[2] = 0;
ch->pcdata->tell_text[0] = ( BRIGHT );
ch->pcdata->tell_text[1] = ( GREEN );
ch->pcdata->tell_text[2] = 0;
ch->pcdata->reply[0] = ( NORMAL );
ch->pcdata->reply[1] = ( GREEN );
ch->pcdata->reply[2] = 0;
ch->pcdata->reply_text[0] = ( BRIGHT );
ch->pcdata->reply_text[1] = ( GREEN );
ch->pcdata->reply_text[2] = 0;
ch->pcdata->gtell_text[0] = ( NORMAL );
ch->pcdata->gtell_text[1] = ( GREEN );
ch->pcdata->gtell_text[2] = 0;
ch->pcdata->gtell_type[0] = ( NORMAL );
ch->pcdata->gtell_type[1] = ( RED );
ch->pcdata->gtell_type[2] = 0;
ch->pcdata->wiznet[0] = ( NORMAL );
ch->pcdata->wiznet[1] = ( GREEN );
ch->pcdata->wiznet[2] = 0;
ch->pcdata->room_title[0] = ( NORMAL );
ch->pcdata->room_title[1] = ( CYAN );
ch->pcdata->room_title[2] = 0;
ch->pcdata->room_text[0] = ( NORMAL );
ch->pcdata->room_text[1] = ( WHITE );
ch->pcdata->room_text[2] = 0;
ch->pcdata->room_exits[0] = ( NORMAL );
ch->pcdata->room_exits[1] = ( GREEN );
ch->pcdata->room_exits[2] = 0;
ch->pcdata->room_things[0] = ( NORMAL );
ch->pcdata->room_things[1] = ( CYAN );
ch->pcdata->room_things[2] = 0;
ch->pcdata->prompt[0] = ( NORMAL );
ch->pcdata->prompt[1] = ( CYAN );
ch->pcdata->prompt[2] = 0;
ch->pcdata->fight_death[0] = ( BRIGHT );
ch->pcdata->fight_death[1] = ( RED );
ch->pcdata->fight_death[2] = 0;
ch->pcdata->fight_yhit[0] = ( NORMAL );
ch->pcdata->fight_yhit[1] = ( GREEN );
ch->pcdata->fight_yhit[2] = 0;
ch->pcdata->fight_ohit[0] = ( NORMAL );
ch->pcdata->fight_ohit[1] = ( YELLOW );
ch->pcdata->fight_ohit[2] = 0;
ch->pcdata->fight_thit[0] = ( NORMAL );
ch->pcdata->fight_thit[1] = ( RED );
ch->pcdata->fight_thit[2] = 0;
ch->pcdata->fight_skill[0] = ( BRIGHT );
ch->pcdata->fight_skill[1] = ( WHITE );
ch->pcdata->fight_skill[2] = 0;
ch->pcdata->hrecall = ROOM_VNUM_TEMPLE;
ch->pcdata->history = NULL;
found = FALSE;
fclose( fpReserve );
#if defined(unix)
/* decompress if .gz file exists */
sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize(name),".gz");
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
fclose(fp);
sprintf(buf,"gzip -dfq %s",strsave);
system(buf);
}
#endif
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp );
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
/* initialize race */
if (found)
{
int i;
if (ch->race == 0)
ch->race = race_lookup("human");
ch->size = pc_race_table[ch->race].size;
ch->dam_type = 17; /*punch */
for (i = 0; i < 5; i++)
{
if (pc_race_table[ch->race].skills[i] == NULL)
break;
group_add(ch,pc_race_table[ch->race].skills[i],FALSE);
}
ch->affected_by = ch->affected_by|race_table[ch->race].aff;
ch->imm_flags = ch->imm_flags | race_table[ch->race].imm;
ch->res_flags = ch->res_flags | race_table[ch->race].res;
ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln;
ch->form = race_table[ch->race].form;
ch->parts = race_table[ch->race].parts;
}
/* RT initialize skills */
if (found && ch->version < 2) /* need to add the new skills */
{
group_add(ch,"rom basics",FALSE);
group_add(ch,class_table[ch->class].base_group,FALSE);
group_add(ch,class_table[ch->class].default_group,TRUE);
ch->pcdata->learned[gsn_recall] = 50;
}
/* fix levels */
if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35))
{
switch (ch->level)
{
case(40) : ch->level = 60; break; /* imp -> imp */
case(39) : ch->level = 58; break; /* god -> supreme */
case(38) : ch->level = 56; break; /* deity -> god */
case(37) : ch->level = 53; break; /* angel -> demigod */
}
switch (ch->trust)
{
case(40) : ch->trust = 60; break; /* imp -> imp */
case(39) : ch->trust = 58; break; /* god -> supreme */
case(38) : ch->trust = 56; break; /* deity -> god */
case(37) : ch->trust = 53; break; /* angel -> demigod */
case(36) : ch->trust = 51; break; /* hero -> hero */
}
}
/* ream gold */
if (found && ch->version < 4)
{
ch->gold /= 100;
}
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
/* provided to free strings */
#if defined(KEYS)
#undef KEYS
#endif
#define KEYS( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
free_string(field); \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char( CHAR_DATA *ch, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int count = 0;
int lastlogoff = current_time;
int percent;
sprintf(buf,"Loading %s.",ch->name);
log_string(buf);
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", ch->act, fread_flag( fp ) );
KEY( "AffectedBy", ch->affected_by, fread_flag( fp ) );
KEY( "AfBy", ch->affected_by, fread_flag( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Alig", ch->alignment, fread_number( fp ) );
if (!str_cmp( word, "Alia"))
{
if (count >= MAX_ALIAS)
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = str_dup(fread_word(fp));
count++;
fMatch = TRUE;
break;
}
if (!str_cmp( word, "Alias"))
{
if (count >= MAX_ALIAS)
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = fread_string(fp);
count++;
fMatch = TRUE;
break;
}
if (!str_cmp( word, "AC") || !str_cmp(word,"Armor"))
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word,"ACs"))
{
int i;
for (i = 0; i < 4; i++)
ch->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.",0);
else
paf->type = sn;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.",0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrMod" ) || !str_cmp(word,"AMod"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat ++)
ch->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'B':
KEY( "Balance", ch->pcdata->balance, fread_number( fp ) );
KEY( "Balance2", ch->pcdata->sbalance, fread_number( fp ) );
KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) );
break;
case 'C':
KEY( "Class", ch->class, fread_number( fp ) );
KEY( "Cla", ch->class, fread_number( fp ) );
KEY( "Clan", ch->clan, clan_lookup(fread_string(fp)));
KEY( "Comm", ch->comm, fread_flag( fp ) );
if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond"))
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Cnd"))
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
ch->pcdata->condition[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Coloura" ) )
{
LOAD_COLOUR( text )
LOAD_COLOUR( auction )
LOAD_COLOUR( gossip )
LOAD_COLOUR( music )
LOAD_COLOUR( question )
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Colourb" ) )
{
LOAD_COLOUR( answer )
LOAD_COLOUR( quote )
LOAD_COLOUR( quote_text )
LOAD_COLOUR( immtalk_text )
LOAD_COLOUR( immtalk_type )
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Colourc" ) )
{
LOAD_COLOUR( info )
LOAD_COLOUR( tell )
LOAD_COLOUR( reply )
LOAD_COLOUR( gtell_text )
LOAD_COLOUR( gtell_type )
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Colourd" ) )
{
LOAD_COLOUR( room_title )
LOAD_COLOUR( room_text )
LOAD_COLOUR( room_exits )
LOAD_COLOUR( room_things )
LOAD_COLOUR( prompt )
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Coloure" ) )
{
LOAD_COLOUR( fight_death )
LOAD_COLOUR( fight_yhit )
LOAD_COLOUR( fight_ohit )
LOAD_COLOUR( fight_thit )
LOAD_COLOUR( fight_skill )
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Colourf" ) )
{
LOAD_COLOUR( wiznet )
LOAD_COLOUR( say )
LOAD_COLOUR( say_text )
LOAD_COLOUR( tell_text )
LOAD_COLOUR( reply_text )
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Colourg" ) )
{
LOAD_COLOUR( auction_text )
LOAD_COLOUR( gossip_text )
LOAD_COLOUR( music_text )
LOAD_COLOUR( question_text )
LOAD_COLOUR( answer_text )
fMatch = TRUE;
break;
}
break;
case 'D':
KEY( "DLimit", ch->pcdata->dailylimit, fread_number( fp ) );
KEY( "Damroll", ch->damroll, fread_number( fp ) );
KEY( "Dam", ch->damroll, fread_number( fp ) );
KEY( "Description", ch->description, fread_string( fp ) );
KEY( "Desc", ch->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
/* adjust hp mana move up -- here for speed's sake */
percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60);
percent = UMIN(percent,100);
if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON)
&& !IS_AFFECTED(ch,AFF_PLAGUE))
{
ch->hit += (ch->max_hit - ch->hit) * percent / 100;
ch->mana += (ch->max_mana - ch->mana) * percent / 100;
ch->move += (ch->max_move - ch->move)* percent / 100;
}
return;
}
KEY( "Exp", ch->exp, fread_number( fp ) );
break;
case 'G':
KEY( "Gold", ch->gold, fread_number( fp ) );
if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr"))
{
int gn;
char *temp;
temp = fread_word( fp ) ;
gn = group_lookup(temp);
/* gn = group_lookup( fread_word( fp ) ); */
if ( gn < 0 )
{
fprintf(stderr,"%s",temp);
bug( "Fread_char: unknown group. ", 0 );
}
else
gn_add(ch,gn);
fMatch = TRUE;
}
break;
case 'H':
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
KEY( "Hit", ch->hitroll, fread_number( fp ) );
KEY( "Hist", ch->pcdata->history, fread_string( fp ) );
if ( !str_cmp( word, "HRec" ) )
{
ch->pcdata->hrecall = fread_long_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV"))
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP"))
{
ch->pcdata->perm_hit = fread_number( fp );
ch->pcdata->perm_mana = fread_number( fp );
ch->pcdata->perm_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
KEY( "Id", ch->id, fread_number( fp ) );
KEY( "InvisLevel", ch->invis_level, fread_number( fp ) );
KEY( "Inco", ch->incog_level, fread_number( fp ) );
KEY( "Invi", ch->invis_level, fread_number( fp ) );
KEY( "Incr", ch->pcdata->incarnations, fread_number(fp) );
break;
case 'L':
KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) );
KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) );
KEY( "Level", ch->level, fread_number( fp ) );
KEY( "Lev", ch->level, fread_number( fp ) );
KEY( "Levl", ch->level, fread_number( fp ) );
KEY( "LogO", lastlogoff, fread_number( fp ) );
KEY( "LongDescr", ch->long_descr, fread_string( fp ) );
KEY( "LnD", ch->long_descr, fread_string( fp ) );
break;
case 'N':
KEYS( "Name", ch->name, fread_string( fp ) );
KEY( "Note", ch->pcdata->last_note, fread_number( fp ) );
if (!str_cmp(word,"Not"))
{
ch->pcdata->last_note = fread_number(fp);
ch->pcdata->last_idea = fread_number(fp);
ch->pcdata->last_penalty = fread_number(fp);
ch->pcdata->last_news = fread_number(fp);
ch->pcdata->last_changes = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'P':
KEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "Plyd", ch->played, fread_number( fp ) );
KEY( "Points", ch->pcdata->points, fread_number( fp ) );
KEY( "Pnts", ch->pcdata->points, fread_number( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Pos", ch->position, fread_number( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
KEY( "Prac", ch->practice, fread_number( fp ) );
KEYS( "Prompt", ch->prompt, fread_string( fp ) );
KEY( "Prom", ch->prompt, fread_string( fp ) );
break;
case 'R':
KEY( "Race", ch->race,
race_lookup(fread_string( fp )) );
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_long_number( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) );
KEY( "Save", ch->saving_throw, fread_number( fp ) );
KEY( "Scro", ch->lines, fread_number( fp ) );
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "ShortDescr", ch->short_descr, fread_string( fp ) );
KEY( "ShD", ch->short_descr, fread_string( fp ) );
KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */
/*
This code replaced by TAKA to add mud time to a file for better
tracking :) Also for our own birthday code logic!
*/
KEY( "Syer", ch->startyear, fread_number( fp ) );
KEY( "Smnt", ch->startmonth, fread_number( fp ) );
KEY( "Sday", ch->startday, fread_number( fp ) );
/* TAKA end time */
KEY( "Silv", ch->silver, fread_number( fp ) );
/* TAKA banking system adds */
if ( !str_cmp( word, "Shares"))
{
ch->pcdata->shares1 = fread_number( fp );
ch->pcdata->shares2 = fread_number( fp );
ch->pcdata->shares3 = fread_number( fp );
ch->pcdata->shares4 = fread_number( fp );
fMatch = TRUE;
break;
}
/* end adds TAKA banking system */
if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk"))
{
int sn;
int value;
char *temp;
value = fread_number( fp );
temp = fread_word( fp ) ;
sn = skill_lookup(temp);
/* sn = skill_lookup( fread_word( fp ) ); */
if ( sn < 0 )
{
fprintf(stderr,"%s",temp);
bug( "Fread_char: unknown skill. ", 0 );
}
else
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
break;
case 'T':
KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) );
KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) );
KEY( "Trai", ch->train, fread_number( fp ) );
KEY( "Trust", ch->trust, fread_number( fp ) );
KEY( "Tru", ch->trust, fread_number( fp ) );
if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl"))
{
ch->pcdata->title = fread_string( fp );
if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ','
&& ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?')
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = TRUE;
break;
}
break;
case 'V':
KEY( "Version", ch->version, fread_number ( fp ) );
KEY( "Vers", ch->version, fread_number ( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "Wimp", ch->wimpy, fread_number( fp ) );
KEY( "Wizn", ch->wiznet, fread_flag( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_char: no match.", 0 );
bug( word, 0 );
fread_to_eol( fp );
}
}
}
/* load a pet from the forgotten reaches */
void fread_pet( CHAR_DATA *ch, FILE *fp )
{
char *word;
CHAR_DATA *pet;
bool fMatch;
int lastlogoff = current_time;
int percent;
/* first entry had BETTER be the vnum or we barf */
word = feof(fp) ? "END" : fread_word(fp);
if (!str_cmp(word,"Vnum"))
{
long vnum;
vnum = fread_number(fp);
if (get_mob_index(vnum) == NULL)
{
bug("Fread_pet: bad vnum %d.",vnum);
pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
}
else
pet = create_mobile(get_mob_index(vnum));
}
else
{
bug("Fread_pet: no vnum in file.",0);
pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
}
for ( ; ; )
{
word = feof(fp) ? "END" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY( "Act", pet->act, fread_flag(fp));
KEY( "AfBy", pet->affected_by, fread_flag(fp));
KEY( "Alig", pet->alignment, fread_number(fp));
if (!str_cmp(word,"ACs"))
{
int i;
for (i = 0; i < 4; i++)
pet->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word,"AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.",0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.",0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word,"AMod"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Attr"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Clan", pet->clan, clan_lookup(fread_string(fp)));
KEY( "Comm", pet->comm, fread_flag(fp));
break;
case 'D':
KEY( "Dam", pet->damroll, fread_number(fp));
KEY( "Desc", pet->description, fread_string(fp));
break;
case 'E':
if (!str_cmp(word,"End"))
{
pet->leader = ch;
pet->master = ch;
ch->pet = pet;
/* adjust hp mana move up -- here for speed's sake */
percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60);
if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON)
&& !IS_AFFECTED(ch,AFF_PLAGUE))
{
percent = UMIN(percent,100);
pet->hit += (pet->max_hit - pet->hit) * percent / 100;
pet->mana += (pet->max_mana - pet->mana) * percent / 100;
pet->move += (pet->max_move - pet->move)* percent / 100;
}
return;
}
KEY( "Exp", pet->exp, fread_number(fp));
break;
case 'G':
KEY( "Gold", pet->gold, fread_number(fp));
break;
case 'H':
KEY( "Hit", pet->hitroll, fread_number(fp));
if (!str_cmp(word,"HMV"))
{
pet->hit = fread_number(fp);
pet->max_hit = fread_number(fp);
pet->mana = fread_number(fp);
pet->max_mana = fread_number(fp);
pet->move = fread_number(fp);
pet->max_move = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'L':
KEY( "Levl", pet->level, fread_number(fp));
KEY( "LnD", pet->long_descr, fread_string(fp));
KEY( "LogO", lastlogoff, fread_number(fp));
break;
case 'N':
KEY( "Name", pet->name, fread_string(fp));
break;
case 'P':
KEY( "Pos", pet->position, fread_number(fp));
break;
case 'R':
KEY( "Race", pet->race, race_lookup(fread_string(fp)));
break;
case 'S' :
KEY( "Save", pet->saving_throw, fread_number(fp));
KEY( "Sex", pet->sex, fread_number(fp));
KEY( "ShD", pet->short_descr, fread_string(fp));
KEY( "Silv", pet->silver, fread_number( fp ) );
break;
if ( !fMatch )
{
bug("Fread_pet: no match.",0);
fread_to_eol(fp);
}
}
}
}
extern OBJ_DATA *obj_free;
void fread_obj( CHAR_DATA *ch, FILE *fp )
{
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
bool first;
bool new_format; /* to prevent errors */
bool make_new; /* update object */
fVnum = FALSE;
obj = NULL;
first = TRUE; /* used to counter fp offset */
new_format = FALSE;
make_new = FALSE;
word = feof( fp ) ? "End" : fread_word( fp );
if (!str_cmp(word,"Vnum" ))
{
long vnum;
first = FALSE; /* fp will be in right place */
vnum = fread_number( fp );
if ( get_obj_index( vnum ) == NULL )
{
bug( "Fread_obj: bad vnum %d.", vnum );
}
else
{
obj = create_object(get_obj_index(vnum),-1);
new_format = TRUE;
}
}
if (obj == NULL) /* either not found or old style */
{
obj = new_obj();
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
}
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ; ; )
{
if (first)
first = FALSE;
else
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if (!str_cmp(word,"AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill.",0);
else
paf->type = sn;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill.",0);
else
paf->type = sn;
paf->where = fread_number( fp );
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Cond", obj->condition, fread_number( fp ) );
KEY( "Cost", obj->cost, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
KEY( "Desc", obj->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "Enchanted"))
{
obj->enchanted = TRUE;
fMatch = TRUE;
break;
}
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
KEY( "ExtF", obj->extra_flags, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe"))
{
EXTRA_DESCR_DATA *ed;
ed = new_extra_descr();
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )
{
bug( "Fread_obj: incomplete object.", 0 );
free_obj(obj);
return;
}
else
{
if ( !fVnum )
{
free_obj( obj );
obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 );
}
if (!new_format)
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
}
if (!obj->pIndexData->new_format
&& obj->item_type == ITEM_ARMOR
&& obj->value[1] == 0)
{
obj->value[1] = obj->value[0];
obj->value[2] = obj->value[0];
}
if (make_new)
{
int wear;
wear = obj->wear_loc;
extract_obj(obj);
obj = create_object(obj->pIndexData,0);
obj->wear_loc = wear;
}
if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char( obj, ch );
else
obj_to_obj( obj, rgObjNest[iNest-1] );
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
KEY( "Ityp", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
KEY( "Lev", obj->level, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug( "Fread_obj: bad nest %d.", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
if ( !str_cmp( word,"Oldstyle" ) )
{
if (obj->pIndexData != NULL && obj->pIndexData->new_format)
make_new = TRUE;
fMatch = TRUE;
}
break;
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
KEY( "ShD", obj->short_descr, fread_string( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( iValue < 0 || iValue > 3 )
{
bug( "Fread_obj: bad iValue %d.", iValue );
}
else if ( sn < 0 )
{
bug( "Fread_obj: unknown skill.", 0 );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
KEY( "Time", obj->timer, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals"))
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0)
obj->value[0] = obj->pIndexData->value[0];
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Val" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
obj->value[4] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) )
{
long vnum;
vnum = fread_number( fp );
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
bug( "Fread_obj: bad vnum %d.", vnum );
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WeaF", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Wear", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
KEY( "Wt", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_obj: no match.", 0 );
fread_to_eol( fp );
}
}
}