/*************************************************************************** * Port of ROM 2.4b6 to Windows by TAKA * * * * I call this "NEW ROM" Ghost since it has changed extensively. * * This version runs as a native console application * * windows NT 4 service patch 3, Windows 95 software version release 2 * * and windows 98. * * * * Ghost to my knowledge is the first ROM port to windows to be 100% * * stable. * * * * I compiled it using MS Vissual C++ 5.0 * * THE FOLLOWING MODULES WERE MODIFIED TO ALLOW STABLE WINDOWS OPERATION * * - merc.h * * - comm.c * * - db.c * * BE SURE TO INCLUDE IN THE LINK LIST * * - wsock32.lib * * * * Other source files are straight from the ROM24b6 distribution. * * * * ALL I ASK FOR MY WORK: * * 1) Is that you do not remove or modify this comment block. * * 2) You must state on the entry screen that this is GHOST a ROM code * * base designed and ported to windows by TAKA . * * 3) The latest version number from you source listing must be must be * * in the help file as well as my name TAKA * * and my email a_ghost_dancer@excite.com * * < < Simplist way is to leave my help entry supplied > > * * 4) You must abid by all other ROM and MERC licences * * 5) Finally any improvements or snippets you make please forward them * * to me so we can imcorperate them into the latest version. I will * * post all snippets with the authors named and credited. * * * * Last thank you to all the ROM amd MERC folks for this wounderful code * * base know as ROM. * * * * TAKA * * a_ghost_dancer@excite.com * * * *************************************************************************** *************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include "merc.h" extern void do_save( CHAR_DATA *ch, char *argument ); void do_remor( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to REMORT, you must spell it out.\n\r", ch ); return; } void do_remort( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char strsave[MAX_INPUT_LENGTH], player_name[MAX_INPUT_LENGTH]; char player_pwd[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH]; int player_incarnations = 0; if ( IS_NPC(ch) || ( d = ch->desc ) == NULL ) return; if (( ch->level < LEVEL_HERO && !IS_SET( ch->act, PLR_REMORT ) ) || (IS_SET( ch->act, PLR_REMORT ) && (ch->level <= 10) )) { sprintf( buf, "You must be level %d or already have remorted to remort.\n\rAnd you can not remort after level 10.\n\r", LEVEL_HERO ); send_to_char( buf, ch ); return; } if ( ch->pcdata->confirm_remort ) { if ( argument[0] != '\0' ) { send_to_char( "Remort status removed.\n\r", ch ); ch->pcdata->confirm_remort = FALSE; return; } else { /* * Get ready to delete the pfile, send a nice informational message. * Save the pfile as .rmt first. */ do_save( ch, ""); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); stop_fighting( ch, TRUE ); send_to_char( "You have chosen to remort. You will now be dropped in at the race\n\r", ch ); send_to_char( "selection section of character creation, and will be allowed to choose from\n\r", ch ); send_to_char( "a wider selection of races and classes.\n\r\n\r", ch ); send_to_char( "In the unlikely event that you are disconnected or the MUD\n\r", ch ); send_to_char( "crashes while you are creating your character, create a new character\n\r", ch ); send_to_char( "as normal and write a note to 'immortal'.\n\r", ch ); send_to_char( "\n\r[Hit Enter to Continue]\n\r", ch ); wiznet( "$N has remorted.", ch, NULL, 0, 0, 0 ); /* * I quote: * "After extract_char the ch is no longer valid!" */ sprintf( player_name, "%s", capitalize( ch->name ) ); sprintf( player_pwd, "%s", ch->pcdata->pwd ); if (ch->level == LEVEL_HERO) player_incarnations = ++ch->pcdata->incarnations; extract_char( ch, TRUE ); /* * Delete the pfile, but don't boot the character. * Instead, do a load_char_obj to get a new ch, * saving the password, and the incarnations. Then, * set the PLR_REMORT bit and drop the player in at * CON_BEGIN_REMORT. */ unlink( strsave ); load_char_obj( d, player_name ); d->character->pcdata->pwd = str_dup( player_pwd ); d->character->pcdata->incarnations = player_incarnations; if(( !IS_SET( ch->act, PLR_REMORT ) ) && (ch->level == LEVEL_HERO )) SET_BIT( ch->act, PLR_REMORT ); else SET_BIT( ch->act, PLR_REMORT2); d->connected = CON_BEGIN_REMORT; return; } } if ( argument[0] != '\0' ) { send_to_char( "Just type remort. No argument.\n\r", ch ); return; } send_to_char("Type remort again to confirm this command.\n\r", ch ); send_to_char("WARNING: This command is irreversible.\n\r", ch ); send_to_char("Typing remort with an argument will undo remort status.\n\r", ch ); ch->pcdata->confirm_remort = TRUE; wiznet( "$N is contemplating remorting.",ch,NULL,0,0,get_trust(ch)); }