/***************************************************************************
* Port of ROM 2.4b6 to Windows by TAKA *
* *
* I call this "NEW ROM" Ghost since it has changed extensively. *
* This version runs as a native console application *
* windows NT 4 service patch 3, Windows 95 software version release 2 *
* and windows 98. *
* *
* Ghost to my knowledge is the first ROM port to windows to be 100% *
* stable. *
* *
* I compiled it using MS Vissual C++ 5.0 *
* THE FOLLOWING MODULES WERE MODIFIED TO ALLOW STABLE WINDOWS OPERATION *
* - merc.h *
* - comm.c *
* - db.c *
* BE SURE TO INCLUDE IN THE LINK LIST *
* - wsock32.lib *
* *
* Other source files are straight from the ROM24b6 distribution. *
* *
* ALL I ASK FOR MY WORK: *
* 1) Is that you do not remove or modify this comment block. *
* 2) You must state on the entry screen that this is GHOST a ROM code *
* base designed and ported to windows by TAKA . *
* 3) The latest version number from you source listing must be must be *
* in the help file as well as my name TAKA *
* and my email a_ghost_dancer@excite.com *
* < < Simplist way is to leave my help entry supplied > > *
* 4) You must abid by all other ROM and MERC licences *
* 5) Finally any improvements or snippets you make please forward them *
* to me so we can imcorperate them into the latest version. I will *
* post all snippets with the authors named and credited. *
* *
* Last thank you to all the ROM amd MERC folks for this wounderful code *
* base know as ROM. *
* *
* TAKA *
* a_ghost_dancer@excite.com *
* *
***************************************************************************
***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
**************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include "merc.h"
extern void do_save( CHAR_DATA *ch, char *argument );
void do_remor( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to REMORT, you must spell it out.\n\r", ch );
return;
}
void do_remort( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char strsave[MAX_INPUT_LENGTH], player_name[MAX_INPUT_LENGTH];
char player_pwd[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
int player_incarnations = 0;
if ( IS_NPC(ch) || ( d = ch->desc ) == NULL )
return;
if (( ch->level < LEVEL_HERO && !IS_SET( ch->act, PLR_REMORT ) )
|| (IS_SET( ch->act, PLR_REMORT ) && (ch->level <= 10) ))
{
sprintf( buf,
"You must be level %d or already have remorted to remort.\n\rAnd you can not remort after level 10.\n\r",
LEVEL_HERO );
send_to_char( buf, ch );
return;
}
if ( ch->pcdata->confirm_remort )
{
if ( argument[0] != '\0' )
{
send_to_char( "Remort status removed.\n\r", ch );
ch->pcdata->confirm_remort = FALSE;
return;
}
else
{
/*
* Get ready to delete the pfile, send a nice informational message.
* Save the pfile as .rmt first.
*/
do_save( ch, "");
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
stop_fighting( ch, TRUE );
send_to_char( "You have chosen to remort. You will now be dropped in at the race\n\r", ch );
send_to_char( "selection section of character creation, and will be allowed to choose from\n\r", ch );
send_to_char( "a wider selection of races and classes.\n\r\n\r", ch );
send_to_char( "In the unlikely event that you are disconnected or the MUD\n\r", ch );
send_to_char( "crashes while you are creating your character, create a new character\n\r", ch );
send_to_char( "as normal and write a note to 'immortal'.\n\r", ch );
send_to_char( "\n\r[Hit Enter to Continue]\n\r", ch );
wiznet( "$N has remorted.", ch, NULL, 0, 0, 0 );
/*
* I quote:
* "After extract_char the ch is no longer valid!"
*/
sprintf( player_name, "%s", capitalize( ch->name ) );
sprintf( player_pwd, "%s", ch->pcdata->pwd );
if (ch->level == LEVEL_HERO)
player_incarnations = ++ch->pcdata->incarnations;
extract_char( ch, TRUE );
/*
* Delete the pfile, but don't boot the character.
* Instead, do a load_char_obj to get a new ch,
* saving the password, and the incarnations. Then,
* set the PLR_REMORT bit and drop the player in at
* CON_BEGIN_REMORT.
*/
unlink( strsave );
load_char_obj( d, player_name );
d->character->pcdata->pwd = str_dup( player_pwd );
d->character->pcdata->incarnations = player_incarnations;
if(( !IS_SET( ch->act, PLR_REMORT ) ) && (ch->level == LEVEL_HERO ))
SET_BIT( ch->act, PLR_REMORT );
else
SET_BIT( ch->act, PLR_REMORT2);
d->connected = CON_BEGIN_REMORT;
return;
}
}
if ( argument[0] != '\0' )
{
send_to_char( "Just type remort. No argument.\n\r", ch );
return;
}
send_to_char("Type remort again to confirm this command.\n\r", ch );
send_to_char("WARNING: This command is irreversible.\n\r", ch );
send_to_char("Typing remort with an argument will undo remort status.\n\r", ch );
ch->pcdata->confirm_remort = TRUE;
wiznet( "$N is contemplating remorting.",ch,NULL,0,0,get_trust(ch));
}