/**************************************************************************
* File: olc_save.c *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
* *
* This code was freely distributed with the The Isles 1.1 source code, *
* and has been used here for OLC - OLC would not be what it is without *
* all the previous coders who released their source code. *
* *
***************************************************************************/
/* OLC_SAVE.C
* This takes care of saving all the .are information.
* Notes:
* -If a good syntax checker is used for setting vnum ranges of areas
* then it would become possible to just cycle through vnums instead
* of using the iHash stuff and checking that the room or reset or
* mob etc is part of that area.
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "tables.h"
#include "olc.h"
#define DIF(a,b) (~((~a)|(b)))
/*
* Verbose writes reset data in plain english into the comments
* section of the resets. It makes areas considerably larger but
* may aid in debugging.
*/
/* #define VERBOSE */
/*****************************************************************************
Name: fix_string
Purpose: Returns a string without \r and ~.
****************************************************************************/
char *fix_string( const char *str )
{
static char strfix[MAX_STRING_LENGTH * 2];
int i;
int o;
if ( str == NULL )
return '\0';
for ( o = i = 0; str[i+o] != '\0'; i++ )
{
if (str[i+o] == '\r' || str[i+o] == '~')
o++;
strfix[i] = str[i+o];
}
strfix[i] = '\0';
return strfix;
}
/*****************************************************************************
Name: save_area_list
Purpose: Saves the listing of files to be loaded at startup.
Called by: do_asave(olc_save.c).
****************************************************************************/
void save_area_list()
{
FILE *fp;
AREA_DATA *pArea;
extern HELP_AREA * had_list;
HELP_AREA * ha;
if ( ( fp = fopen( "area.lst", "w" ) ) == NULL )
{
bug( "Save_area_list: fopen", 0 );
perror( "area.lst" );
}
else
{
/*
* Add any help files that need to be loaded at
* startup to this section.
*/
fprintf( fp, "social.are\n" ); /* ROM OLC */
for ( ha = had_list; ha; ha = ha->next )
if ( ha->area == NULL )
fprintf( fp, "%s\n", ha->filename );
for( pArea = area_first; pArea; pArea = pArea->next )
{
fprintf( fp, "%s\n", pArea->file_name );
}
fprintf( fp, "$\n" );
fclose( fp );
}
return;
}
/*
* ROM OLC
* Used in save_mobile and save_object below. Writes
* flags on the form fread_flag reads.
*
* buf[] must hold at least 32+1 characters.
*
* -- Hugin
*/
char *fwrite_flag( long flags, char buf[] )
{
char offset;
char *cp;
buf[0] = '\0';
if ( flags == 0 )
{
strcpy( buf, "0" );
return buf;
}
/* 32 -- number of bits in a long */
for ( offset = 0, cp = buf; offset < 32; offset++ )
if ( flags & ( (long)1 << offset ) )
{
if ( offset <= 'Z' - 'A' )
*(cp++) = 'A' + offset;
else
*(cp++) = 'a' + offset - ( 'Z' - 'A' + 1 );
}
*cp = '\0';
return buf;
}
void save_mobprogs( FILE *fp, AREA_DATA *pArea )
{
MPROG_CODE *pMprog;
int i;
fprintf(fp, "#MOBPROGS\n");
for( i = pArea->min_vnum; i <= pArea->max_vnum; i++ )
{
if ( (pMprog = get_mprog_index(i) ) != NULL)
{
fprintf(fp, "#%d\n", i);
fprintf(fp, "%s~\n", fix_string(pMprog->code));
}
}
fprintf(fp,"#0\n\n");
return;
}
/*****************************************************************************
Name: save_mobile
Purpose: Save one mobile to file, new format -- Hugin
Called by: save_mobiles (below).
****************************************************************************/
void save_mobile( FILE *fp, MOB_INDEX_DATA *pMobIndex )
{
sh_int race = pMobIndex->race;
MPROG_LIST *pMprog;
char buf[MAX_STRING_LENGTH];
long temp;
fprintf( fp, "#%ld\n", pMobIndex->vnum );
fprintf( fp, "%s~\n", pMobIndex->player_name );
fprintf( fp, "%s~\n", pMobIndex->short_descr );
fprintf( fp, "%s~\n", fix_string( pMobIndex->long_descr ) );
fprintf( fp, "%s~\n", fix_string( pMobIndex->description) );
fprintf( fp, "%s~\n", race_table[race].name );
fprintf( fp, "%s ", fwrite_flag( pMobIndex->act, buf ) );
fprintf( fp, "%s ", fwrite_flag( pMobIndex->affected_by, buf ) );
fprintf( fp, "%d %d\n", pMobIndex->alignment , pMobIndex->group);
fprintf( fp, "%d ", pMobIndex->level );
fprintf( fp, "%d ", pMobIndex->hitroll );
fprintf( fp, "%ldd%ld+%ld ", pMobIndex->hit[DICE_NUMBER],
pMobIndex->hit[DICE_TYPE],
pMobIndex->hit[DICE_BONUS] );
fprintf( fp, "%ldd%ld+%ld ", pMobIndex->mana[DICE_NUMBER],
pMobIndex->mana[DICE_TYPE],
pMobIndex->mana[DICE_BONUS] );
fprintf( fp, "%ldd%ld+%ld ", pMobIndex->damage[DICE_NUMBER],
pMobIndex->damage[DICE_TYPE],
pMobIndex->damage[DICE_BONUS] );
fprintf( fp, "%s\n", attack_table[pMobIndex->dam_type].name );
fprintf( fp, "%d %d %d %d\n",
pMobIndex->ac[AC_PIERCE] / 10,
pMobIndex->ac[AC_BASH] / 10,
pMobIndex->ac[AC_SLASH] / 10,
pMobIndex->ac[AC_EXOTIC] / 10 );
fprintf( fp, "%s ", fwrite_flag( pMobIndex->off_flags, buf ) );
fprintf( fp, "%s ", fwrite_flag( pMobIndex->imm_flags, buf ) );
fprintf( fp, "%s ", fwrite_flag( pMobIndex->res_flags, buf ) );
fprintf( fp, "%s\n", fwrite_flag( pMobIndex->vuln_flags, buf ) );
fprintf( fp, "%s %s %s %ld\n",
position_table[pMobIndex->start_pos].short_name,
position_table[pMobIndex->default_pos].short_name,
sex_table[pMobIndex->sex].name,
pMobIndex->wealth );
fprintf( fp, "%s ", fwrite_flag( pMobIndex->form, buf ) );
fprintf( fp, "%s ", fwrite_flag( pMobIndex->parts, buf ) );
fprintf( fp, "%s ", size_table[pMobIndex->size].name );
fprintf( fp, "%s\n", IS_NULLSTR(pMobIndex->material) ? pMobIndex->material : "unknown" );
if ((temp = DIF(race_table[race].act,pMobIndex->act)))
fprintf( fp, "F act %s\n", fwrite_flag(temp, buf) );
if ((temp = DIF(race_table[race].aff,pMobIndex->affected_by)))
fprintf( fp, "F aff %s\n", fwrite_flag(temp, buf) );
if ((temp = DIF(race_table[race].off,pMobIndex->off_flags)))
fprintf( fp, "F off %s\n", fwrite_flag(temp, buf) );
if ((temp = DIF(race_table[race].imm,pMobIndex->imm_flags)))
fprintf( fp, "F imm %s\n", fwrite_flag(temp, buf) );
if ((temp = DIF(race_table[race].res,pMobIndex->res_flags)))
fprintf( fp, "F res %s\n", fwrite_flag(temp, buf) );
if ((temp = DIF(race_table[race].vuln,pMobIndex->vuln_flags)))
fprintf( fp, "F vul %s\n", fwrite_flag(temp, buf) );
if ((temp = DIF(race_table[race].form,pMobIndex->form)))
fprintf( fp, "F for %s\n", fwrite_flag(temp, buf) );
if ((temp = DIF(race_table[race].parts,pMobIndex->parts)))
fprintf( fp, "F par %s\n", fwrite_flag(temp, buf) );
for (pMprog = pMobIndex->mprogs; pMprog; pMprog = pMprog->next)
{
fprintf(fp, "M %s %ld %s~\n",
mprog_type_to_name(pMprog->trig_type), pMprog->vnum,
pMprog->trig_phrase);
}
return;
}
/*****************************************************************************
Name: save_mobiles
Purpose: Save #MOBILES secion of an area file.
Called by: save_area(olc_save.c).
Notes: Changed for ROM OLC.
****************************************************************************/
void save_mobiles( FILE *fp, AREA_DATA *pArea )
{
int i;
MOB_INDEX_DATA *pMob;
fprintf( fp, "#MOBILES\n" );
for( i = pArea->min_vnum; i <= pArea->max_vnum; i++ )
{
if ( (pMob = get_mob_index( i )) )
save_mobile( fp, pMob );
}
fprintf( fp, "#0\n\n\n\n" );
return;
}
/*****************************************************************************
Name: save_object
Purpose: Save one object to file.
new ROM format saving -- Hugin
Called by: save_objects (below).
****************************************************************************/
void save_object( FILE *fp, OBJ_INDEX_DATA *pObjIndex )
{
char letter;
AFFECT_DATA *pAf;
EXTRA_DESCR_DATA *pEd;
char buf[MAX_STRING_LENGTH];
fprintf( fp, "#%ld\n", pObjIndex->vnum );
fprintf( fp, "%s~\n", pObjIndex->name );
fprintf( fp, "%s~\n", pObjIndex->short_descr );
fprintf( fp, "%s~\n", fix_string( pObjIndex->description ) );
fprintf( fp, "%s~\n", pObjIndex->material );
fprintf( fp, "%s ", item_name(pObjIndex->item_type));
fprintf( fp, "%s ", fwrite_flag( pObjIndex->extra_flags, buf ) );
fprintf( fp, "%s\n", fwrite_flag( pObjIndex->wear_flags, buf ) );
/*
* Using fwrite_flag to write most values gives a strange
* looking area file, consider making a case for each
* item type later.
*/
switch ( pObjIndex->item_type )
{
default:
fprintf( fp, "%s ", fwrite_flag( pObjIndex->value[0], buf ) );
fprintf( fp, "%s ", fwrite_flag( pObjIndex->value[1], buf ) );
fprintf( fp, "%s ", fwrite_flag( pObjIndex->value[2], buf ) );
fprintf( fp, "%s ", fwrite_flag( pObjIndex->value[3], buf ) );
fprintf( fp, "%s\n", fwrite_flag( pObjIndex->value[4], buf ) );
break;
case ITEM_DRINK_CON:
case ITEM_FOUNTAIN:
fprintf( fp, "%d %d '%s' %d %d\n",
pObjIndex->value[0],
pObjIndex->value[1],
liq_table[pObjIndex->value[2]].liq_name,
pObjIndex->value[3],
pObjIndex->value[4]);
break;
case ITEM_CONTAINER:
fprintf( fp, "%d %s %d %d %d\n",
pObjIndex->value[0],
fwrite_flag( pObjIndex->value[1], buf ),
pObjIndex->value[2],
pObjIndex->value[3],
pObjIndex->value[4]);
break;
case ITEM_WEAPON:
fprintf( fp, "%s %d %d %s %s\n",
weapon_name(pObjIndex->value[0]),
pObjIndex->value[1],
pObjIndex->value[2],
attack_table[pObjIndex->value[3]].name,
fwrite_flag( pObjIndex->value[4], buf ) );
break;
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
fprintf( fp, "%d '%s' '%s' '%s' '%s'\n",
pObjIndex->value[0] > 0 ? /* no negative numbers */
pObjIndex->value[0]
: 0,
pObjIndex->value[1] != -1 ?
skill_table[pObjIndex->value[1]].name
: "",
pObjIndex->value[2] != -1 ?
skill_table[pObjIndex->value[2]].name
: "",
pObjIndex->value[3] != -1 ?
skill_table[pObjIndex->value[3]].name
: "",
pObjIndex->value[4] != -1 ?
skill_table[pObjIndex->value[4]].name
: "");
break;
case ITEM_STAFF:
case ITEM_WAND:
fprintf( fp, "%d %d %d '%s' %d\n",
pObjIndex->value[0],
pObjIndex->value[1],
pObjIndex->value[2],
pObjIndex->value[3] != -1 ?
skill_table[pObjIndex->value[3]].name :
"",
pObjIndex->value[4] );
break;
}
fprintf( fp, "%d ", pObjIndex->level );
fprintf( fp, "%d ", pObjIndex->weight );
fprintf( fp, "%d ", pObjIndex->cost );
if ( pObjIndex->condition > 90 ) letter = 'P';
else if ( pObjIndex->condition > 75 ) letter = 'G';
else if ( pObjIndex->condition > 50 ) letter = 'A';
else if ( pObjIndex->condition > 25 ) letter = 'W';
else if ( pObjIndex->condition > 10 ) letter = 'D';
else if ( pObjIndex->condition > 0 ) letter = 'B';
else letter = 'R';
fprintf( fp, "%c\n", letter );
for( pAf = pObjIndex->affected; pAf; pAf = pAf->next )
{
if (pAf->where == TO_OBJECT || pAf->bitvector == 0)
fprintf( fp, "A\n%d %d\n", pAf->location, pAf->modifier );
else
{
fprintf( fp, "F\n" );
switch(pAf->where)
{
case TO_AFFECTS:
fprintf( fp, "A " );
break;
case TO_IMMUNE:
fprintf( fp, "I " );
break;
case TO_RESIST:
fprintf( fp, "R " );
break;
case TO_VULN:
fprintf( fp, "V " );
break;
default:
bug( "olc_save: Invalid Affect->where", 0);
break;
}
fprintf( fp, "%d %d %s\n", pAf->location, pAf->modifier,
fwrite_flag( pAf->bitvector, buf ) );
}
}
for( pEd = pObjIndex->extra_descr; pEd; pEd = pEd->next )
{
fprintf( fp, "E\n%s~\n%s~\n", pEd->keyword,
fix_string( pEd->description ) );
}
return;
}
/*****************************************************************************
Name: save_objects
Purpose: Save #OBJECTS section of an area file.
Called by: save_area(olc_save.c).
Notes: Changed for ROM OLC.
****************************************************************************/
void save_objects( FILE *fp, AREA_DATA *pArea )
{
int i;
OBJ_INDEX_DATA *pObj;
fprintf( fp, "#OBJECTS\n" );
for( i = pArea->min_vnum; i <= pArea->max_vnum; i++ )
{
if ( (pObj = get_obj_index( i )) )
save_object( fp, pObj );
}
fprintf( fp, "#0\n\n\n\n" );
return;
}
/*****************************************************************************
Name: save_rooms
Purpose: Save #ROOMS section of an area file.
Called by: save_area(olc_save.c).
****************************************************************************/
void save_rooms( FILE *fp, AREA_DATA *pArea )
{
ROOM_INDEX_DATA *pRoomIndex;
EXTRA_DESCR_DATA *pEd;
EXIT_DATA *pExit;
int iHash;
int door;
fprintf( fp, "#ROOMS\n" );
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->area == pArea )
{
fprintf( fp, "#%ld\n", pRoomIndex->vnum );
fprintf( fp, "%s~\n", pRoomIndex->name );
fprintf( fp, "%s~\n", fix_string( pRoomIndex->description ) );
fprintf( fp, "0 " );
fprintf( fp, "%d ", pRoomIndex->room_flags );
fprintf( fp, "%d\n", pRoomIndex->sector_type );
for ( pEd = pRoomIndex->extra_descr; pEd;
pEd = pEd->next )
{
fprintf( fp, "E\n%s~\n%s~\n", pEd->keyword,
fix_string( pEd->description ) );
}
for( door = 0; door < MAX_DIR; door++ ) /* I hate this! */
{
if ( ( pExit = pRoomIndex->exit[door] )
&& pExit->u1.to_room )
{
int locks = 0;
/* HACK : TO PREVENT EX_LOCKED etc without EX_ISDOOR
to stop booting the mud */
if ( IS_SET(pExit->rs_flags, EX_CLOSED)
|| IS_SET(pExit->rs_flags, EX_LOCKED)
|| IS_SET(pExit->rs_flags, EX_PICKPROOF)
|| IS_SET(pExit->rs_flags, EX_NOPASS)
|| IS_SET(pExit->rs_flags, EX_EASY)
|| IS_SET(pExit->rs_flags, EX_HARD)
|| IS_SET(pExit->rs_flags, EX_INFURIATING)
|| IS_SET(pExit->rs_flags, EX_NOCLOSE)
|| IS_SET(pExit->rs_flags, EX_NOLOCK) )
SET_BIT(pExit->rs_flags, EX_ISDOOR);
else
REMOVE_BIT(pExit->rs_flags, EX_ISDOOR);
/* THIS SUCKS but it's backwards compatible */
/* NOTE THAT EX_NOCLOSE NOLOCK etc aren't being saved */
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& ( !IS_SET( pExit->rs_flags, EX_PICKPROOF ) )
&& ( !IS_SET( pExit->rs_flags, EX_NOPASS ) ) )
locks = 1;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& ( IS_SET( pExit->rs_flags, EX_PICKPROOF ) )
&& ( !IS_SET( pExit->rs_flags, EX_NOPASS ) ) )
locks = 2;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& ( !IS_SET( pExit->rs_flags, EX_PICKPROOF ) )
&& ( IS_SET( pExit->rs_flags, EX_NOPASS ) ) )
locks = 3;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& ( IS_SET( pExit->rs_flags, EX_PICKPROOF ) )
&& ( IS_SET( pExit->rs_flags, EX_NOPASS ) ) )
locks = 4;
fprintf( fp, "D%d\n", pExit->orig_door );
fprintf( fp, "%s~\n", fix_string( pExit->description ) );
fprintf( fp, "%s~\n", pExit->keyword );
fprintf( fp, "%d %d %ld\n", locks,
pExit->key,
pExit->u1.to_room->vnum );
}
}
if (pRoomIndex->mana_rate != 100 || pRoomIndex->heal_rate != 100)
fprintf ( fp, "M %d H %d\n",pRoomIndex->mana_rate,
pRoomIndex->heal_rate);
if (pRoomIndex->clan > 0)
fprintf ( fp, "C %s~\n" , clan_table[pRoomIndex->clan].name );
if (!IS_NULLSTR(pRoomIndex->owner))
fprintf ( fp, "O %s~\n" , pRoomIndex->owner );
fprintf( fp, "S\n" );
}
}
}
fprintf( fp, "#0\n\n\n\n" );
return;
}
/*****************************************************************************
Name: save_specials
Purpose: Save #SPECIALS section of area file.
Called by: save_area(olc_save.c).
****************************************************************************/
void save_specials( FILE *fp, AREA_DATA *pArea )
{
int iHash;
MOB_INDEX_DATA *pMobIndex;
fprintf( fp, "#SPECIALS\n" );
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pMobIndex = mob_index_hash[iHash]; pMobIndex; pMobIndex = pMobIndex->next )
{
if ( pMobIndex && pMobIndex->area == pArea && pMobIndex->spec_fun )
{
#if defined( VERBOSE )
fprintf( fp, "M %d %s Load to: %s\n", pMobIndex->vnum,
spec_name( pMobIndex->spec_fun ),
pMobIndex->short_descr );
#else
fprintf( fp, "M %ld %s\n", pMobIndex->vnum,
spec_name( pMobIndex->spec_fun ) );
#endif
}
}
}
fprintf( fp, "S\n\n\n\n" );
return;
}
/*
* This function is obsolete. It it not needed but has been left here
* for historical reasons. It is used currently for the same reason.
*
* I don't think it's obsolete in ROM -- Hugin.
*/
void save_door_resets( FILE *fp, AREA_DATA *pArea )
{
int iHash;
ROOM_INDEX_DATA *pRoomIndex;
EXIT_DATA *pExit;
int door;
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->area == pArea )
{
for( door = 0; door < MAX_DIR; door++ )
{
if ( ( pExit = pRoomIndex->exit[door] )
&& pExit->u1.to_room
&& ( IS_SET( pExit->rs_flags, EX_CLOSED )
|| IS_SET( pExit->rs_flags, EX_LOCKED ) ) )
#if defined( VERBOSE )
fprintf( fp, "D 0 %d %d %d The %s door of %s is %s\n",
pRoomIndex->vnum,
pExit->orig_door,
IS_SET( pExit->rs_flags, EX_LOCKED) ? 2 : 1,
dir_name[ pExit->orig_door ],
pRoomIndex->name,
IS_SET( pExit->rs_flags, EX_LOCKED) ? "closed and locked"
: "closed" );
#endif
#if !defined( VERBOSE )
fprintf( fp, "D 0 %ld %d %d\n",
pRoomIndex->vnum,
pExit->orig_door,
IS_SET( pExit->rs_flags, EX_LOCKED) ? 2 : 1 );
#endif
}
}
}
}
return;
}
/*****************************************************************************
Name: save_resets
Purpose: Saves the #RESETS section of an area file.
Called by: save_area(olc_save.c)
****************************************************************************/
void save_resets( FILE *fp, AREA_DATA *pArea )
{
RESET_DATA *pReset;
MOB_INDEX_DATA *pLastMob = NULL;
OBJ_INDEX_DATA *pLastObj;
ROOM_INDEX_DATA *pRoom;
char buf[MAX_STRING_LENGTH];
int iHash;
fprintf( fp, "#RESETS\n" );
save_door_resets( fp, pArea );
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pRoom = room_index_hash[iHash]; pRoom; pRoom = pRoom->next )
{
if ( pRoom->area == pArea )
{
for ( pReset = pRoom->reset_first; pReset; pReset = pReset->next )
{
switch ( pReset->command )
{
default:
bug( "Save_resets: bad command %c.", pReset->command );
break;
#if defined( VERBOSE )
case 'M':
pLastMob = get_mob_index( pReset->arg1 );
fprintf( fp, "M 0 %d %d %d %d Load %s\n",
pReset->arg1,
pReset->arg2,
pReset->arg3,
pReset->arg4,
pLastMob->short_descr );
break;
case 'O':
pLastObj = get_obj_index( pReset->arg1 );
pRoom = get_room_index( pReset->arg3 );
fprintf( fp, "O 0 %d 0 %d %s loaded to %s\n",
pReset->arg1,
pReset->arg3,
capitalize(pLastObj->short_descr),
pRoom->name );
break;
case 'P':
pLastObj = get_obj_index( pReset->arg1 );
fprintf( fp, "P 0 %d %d %d %d %s put inside %s\n",
pReset->arg1,
pReset->arg2,
pReset->arg3,
pReset->arg4,
capitalize(get_obj_index( pReset->arg1 )->short_descr),
pLastObj->short_descr );
break;
case 'G':
fprintf( fp, "G 0 %d 0 %s is given to %s\n",
pReset->arg1,
capitalize(get_obj_index( pReset->arg1 )->short_descr),
pLastMob ? pLastMob->short_descr : "!NO_MOB!" );
if ( !pLastMob )
{
sprintf( buf, "Save_resets: !NO_MOB! in [%s]", pArea->file_name );
bug( buf, 0 );
}
break;
case 'E':
fprintf( fp, "E 0 %d 0 %d %s is loaded %s of %s\n",
pReset->arg1,
pReset->arg3,
capitalize(get_obj_index( pReset->arg1 )->short_descr),
flag_string( wear_loc_strings, pReset->arg3 ),
pLastMob ? pLastMob->short_descr : "!NO_MOB!" );
if ( !pLastMob )
{
sprintf( buf, "Save_resets: !NO_MOB! in [%s]", pArea->file_name );
bug( buf, 0 );
}
break;
case 'D':
break;
case 'R':
pRoom = get_room_index( pReset->arg1 );
fprintf( fp, "R 0 %d %d Randomize %s\n",
pReset->arg1,
pReset->arg2,
pRoom->name );
break;
}
#endif
#if !defined( VERBOSE )
case 'M':
pLastMob = get_mob_index( pReset->arg1 );
fprintf( fp, "M 0 %d %d %d %d\n",
pReset->arg1,
pReset->arg2,
pReset->arg3,
pReset->arg4 );
break;
case 'O':
pLastObj = get_obj_index( pReset->arg1 );
pRoom = get_room_index( pReset->arg3 );
fprintf( fp, "O 0 %d 0 %d\n",
pReset->arg1,
pReset->arg3 );
break;
case 'P':
pLastObj = get_obj_index( pReset->arg1 );
fprintf( fp, "P 0 %d %d %d %d\n",
pReset->arg1,
pReset->arg2,
pReset->arg3,
pReset->arg4 );
break;
case 'G':
fprintf( fp, "G 0 %d 0\n", pReset->arg1 );
if ( !pLastMob )
{
sprintf( buf,
"Save_resets: !NO_MOB! in [%s]", pArea->file_name );
bug( buf, 0 );
}
break;
case 'E':
fprintf( fp, "E 0 %d 0 %d\n",
pReset->arg1,
pReset->arg3 );
if ( !pLastMob )
{
sprintf( buf,
"Save_resets: !NO_MOB! in [%s]", pArea->file_name );
bug( buf, 0 );
}
break;
case 'D':
break;
case 'R':
pRoom = get_room_index( pReset->arg1 );
fprintf( fp, "R 0 %d %d\n",
pReset->arg1,
pReset->arg2 );
break;
}
#endif
}
} /* End if correct area */
} /* End for pRoom */
} /* End for iHash */
fprintf( fp, "S\n\n\n\n" );
return;
}
/*****************************************************************************
Name: save_shops
Purpose: Saves the #SHOPS section of an area file.
Called by: save_area(olc_save.c)
****************************************************************************/
void save_shops( FILE *fp, AREA_DATA *pArea )
{
SHOP_DATA *pShopIndex;
MOB_INDEX_DATA *pMobIndex;
int iTrade;
int iHash;
fprintf( fp, "#SHOPS\n" );
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pMobIndex = mob_index_hash[iHash]; pMobIndex; pMobIndex = pMobIndex->next )
{
if ( pMobIndex && pMobIndex->area == pArea && pMobIndex->pShop )
{
pShopIndex = pMobIndex->pShop;
fprintf( fp, "%ld ", pShopIndex->keeper );
for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
{
if ( pShopIndex->buy_type[iTrade] != 0 )
{
fprintf( fp, "%d ", pShopIndex->buy_type[iTrade] );
}
else
fprintf( fp, "0 ");
}
fprintf( fp, "%d %d ", pShopIndex->profit_buy, pShopIndex->profit_sell );
fprintf( fp, "%d %d\n", pShopIndex->open_hour, pShopIndex->close_hour );
}
}
}
fprintf( fp, "0\n\n\n\n" );
return;
}
void save_helps( FILE *fp, HELP_AREA *ha )
{
HELP_DATA *help = ha->first;
fprintf( fp, "#HELPS\n" );
for ( ; help; help = help->next_area )
{
fprintf( fp, "%d %s~\n", help->level, help->keyword );
fprintf( fp, "%s~\n\n", fix_string( help->text ) );
}
fprintf( fp, "-1 $~\n\n" );
ha->changed = FALSE;
return;
}
void save_other_helps( CHAR_DATA *ch )
{
extern HELP_AREA * had_list;
HELP_AREA *ha;
FILE *fp;
for ( ha = had_list; ha; ha = ha->next )
if ( ha->changed == TRUE )
{
fp = fopen( ha->filename, "w" );
if ( !fp )
{
perror( ha->filename );
return;
}
save_helps( fp, ha );
if (ch)
printf_to_char( ch, "%s\n\r", ha->filename );
fprintf( fp, "#$\n" );
fclose( fp );
}
return;
}
/*****************************************************************************
Name: save_area
Purpose: Save an area, note that this format is new.
Called by: do_asave(olc_save.c).
****************************************************************************/
void save_area( AREA_DATA *pArea )
{
FILE *fp;
fclose( fpReserve );
if ( !( fp = fopen( pArea->file_name, "w" ) ) )
{
bug( "Open_area: fopen", 0 );
perror( pArea->file_name );
}
fprintf( fp, "#AREADATA\n" );
fprintf( fp, "Name %s~\n", pArea->name );
fprintf( fp, "Builders %s~\n", fix_string( pArea->builders ) );
fprintf( fp, "VNUMs %ld %ld\n", pArea->min_vnum, pArea->max_vnum );
fprintf( fp, "Credits %s~\n", pArea->credits );
fprintf( fp, "Security %d\n", pArea->security );
fprintf( fp, "End\n\n\n\n" );
save_mobiles( fp, pArea );
save_objects( fp, pArea );
save_rooms( fp, pArea );
save_specials( fp, pArea );
save_resets( fp, pArea );
save_shops( fp, pArea );
save_mobprogs( fp, pArea );
if ( pArea->helps && pArea->helps->first )
save_helps( fp, pArea->helps );
fprintf( fp, "#$\n" );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*****************************************************************************
Name: do_asave
Purpose: Entry point for saving area data.
Called by: interpreter(interp.c)
****************************************************************************/
void do_asave( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
AREA_DATA *pArea;
FILE *fp;
int value, sec;
fp = NULL;
if ( !ch ) /* Do an autosave */
sec = 9;
else if ( !IS_NPC(ch) )
sec = ch->pcdata->security;
else
sec = 0;
/* {
save_area_list();
for( pArea = area_first; pArea; pArea = pArea->next )
{
save_area( pArea );
REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
}
return;
} */
smash_tilde( argument );
strcpy( arg1, argument );
if ( arg1[0] == '\0' )
{
if (ch)
{
send_to_char( "Syntax:\n\r", ch );
send_to_char( " asave <vnum> - saves a particular area\n\r", ch );
send_to_char( " asave list - saves the area.lst file\n\r", ch );
send_to_char( " asave area - saves the area being edited\n\r", ch );
send_to_char( " asave changed - saves all changed zones\n\r", ch );
send_to_char( " asave world - saves the world! (db dump)\n\r", ch );
send_to_char( "\n\r", ch );
}
return;
}
/* Snarf the value (which need not be numeric). */
value = atoi( arg1 );
if ( !( pArea = get_area_data( value ) ) && is_number( arg1 ) )
{
if (ch)
send_to_char( "That area does not exist.\n\r", ch );
return;
}
/* Save area of given vnum. */
/* ------------------------ */
if ( is_number( arg1 ) )
{
if ( ch && !IS_BUILDER( ch, pArea ) )
{
send_to_char( "You are not a builder for this area.\n\r", ch );
return;
}
save_area_list();
save_area( pArea );
return;
}
/* Save the world, only authorized areas. */
/* -------------------------------------- */
if ( !str_cmp( "world", arg1 ) )
{
save_area_list();
for( pArea = area_first; pArea; pArea = pArea->next )
{
/* Builder must be assigned this area. */
if ( ch && !IS_BUILDER( ch, pArea ) )
continue;
save_area( pArea );
REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
}
if ( ch )
send_to_char( "You saved the world.\n\r", ch );
save_other_helps( NULL );
return;
}
/* Save changed areas, only authorized areas. */
/* ------------------------------------------ */
if ( !str_cmp( "changed", arg1 ) )
{
char buf[MAX_INPUT_LENGTH];
save_area_list();
if ( ch )
send_to_char( "Saved zones:\n\r", ch );
else
log_string( "Saved zones:" );
sprintf( buf, "None.\n\r" );
for( pArea = area_first; pArea; pArea = pArea->next )
{
/* Builder must be assigned this area. */
if ( ch && !IS_BUILDER( ch, pArea ) )
continue;
/* Save changed areas. */
if ( IS_SET(pArea->area_flags, AREA_CHANGED) )
{
save_area( pArea );
sprintf( buf, "%24s - '%s'", pArea->name, pArea->file_name );
if ( ch )
{
send_to_char( buf, ch );
send_to_char( "\n\r", ch );
}
else
log_string( buf );
REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
}
}
save_other_helps( ch );
if ( !str_cmp( buf, "None.\n\r" ) ) {
if ( ch )
send_to_char( buf, ch );
else
log_string( "None." );
}
return;
}
/* Save the area.lst file. */
/* ----------------------- */
if ( !str_cmp( arg1, "list" ) )
{
save_area_list();
return;
}
/* Save area being edited, if authorized. */
/* -------------------------------------- */
if ( !str_cmp( arg1, "area" ) )
{
if ( !ch || !ch->desc )
return;
/* Is character currently editing. */
if ( ch->desc->editor == ED_NONE )
{
send_to_char( "You are not editing an area, "
"therefore an area vnum is required.\n\r", ch );
return;
}
/* Find the area to save. */
switch (ch->desc->editor)
{
case ED_AREA:
pArea = (AREA_DATA *)ch->desc->pEdit;
break;
case ED_ROOM:
pArea = ch->in_room->area;
break;
case ED_OBJECT:
pArea = ( (OBJ_INDEX_DATA *)ch->desc->pEdit )->area;
break;
case ED_MOBILE:
pArea = ( (MOB_INDEX_DATA *)ch->desc->pEdit )->area;
break;
case ED_HELP:
send_to_char( "Grabando area : ", ch );
save_other_helps( ch );
return;
default:
pArea = ch->in_room->area;
break;
}
if ( !IS_BUILDER( ch, pArea ) )
{
send_to_char( "You are not a builder for this area.\n\r", ch );
return;
}
save_area_list();
save_area( pArea );
REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
send_to_char( "Area saved.\n\r", ch );
return;
}
/* Show correct syntax. */
/* -------------------- */
if (ch)
do_asave( ch, "" );
return;
}