/***************************************************************************
* File: mem.c *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
* *
* This code was freely distributed with the The Isles 1.1 source code, *
* and has been used here for OLC - OLC would not be what it is without *
* all the previous coders who released their source code. *
* *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/*
* Globals
*/
extern long top_reset;
extern long top_area;
extern long top_exit;
extern long top_ed;
extern long top_room;
extern long top_mprog_index;
AREA_DATA * area_free;
EXTRA_DESCR_DATA * extra_descr_free;
EXIT_DATA * exit_free;
ROOM_INDEX_DATA * room_index_free;
OBJ_INDEX_DATA * obj_index_free;
SHOP_DATA * shop_free;
MOB_INDEX_DATA * mob_index_free;
RESET_DATA * reset_free;
HELP_DATA * help_free;
HELP_DATA * help_last;
void free_extra_descr args( ( EXTRA_DESCR_DATA *pExtra ) );
void free_affect args( ( AFFECT_DATA *af ) );
void free_mprog args ( ( MPROG_LIST *mp ) );
RESET_DATA *new_reset_data( void )
{
RESET_DATA *pReset;
if ( !reset_free )
{
pReset = alloc_perm( sizeof(*pReset) );
top_reset++;
}
else
{
pReset = reset_free;
reset_free = reset_free->next;
}
pReset->next = NULL;
pReset->command = 'X';
pReset->arg1 = 0;
pReset->arg2 = 0;
pReset->arg3 = 0;
pReset->arg4 = 0;
return pReset;
}
void free_reset_data( RESET_DATA *pReset )
{
pReset->next = reset_free;
reset_free = pReset;
return;
}
AREA_DATA *new_area( void )
{
AREA_DATA *pArea;
char buf[MAX_INPUT_LENGTH];
if ( !area_free )
{
pArea = alloc_perm( sizeof(*pArea) );
top_area++;
}
else
{
pArea = area_free;
area_free = area_free->next;
}
pArea->next = NULL;
pArea->name = str_dup( "New area" );
/* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */
pArea->area_flags = AREA_ADDED;
pArea->security = 1;
pArea->builders = str_dup( "None" );
pArea->min_vnum = 0;
pArea->max_vnum = 0;
pArea->age = 0;
pArea->nplayer = 0;
pArea->empty = TRUE; /* ROM patch */
sprintf( buf, "area%ld.are", pArea->vnum );
pArea->file_name = str_dup( buf );
pArea->vnum = top_area-1;
return pArea;
}
void free_area( AREA_DATA *pArea )
{
free_string( pArea->name );
free_string( pArea->file_name );
free_string( pArea->builders );
free_string( pArea->credits );
pArea->next = area_free->next;
area_free = pArea;
return;
}
EXIT_DATA *new_exit( void )
{
EXIT_DATA *pExit;
if ( !exit_free )
{
pExit = alloc_perm( sizeof(*pExit) );
top_exit++;
}
else
{
pExit = exit_free;
exit_free = exit_free->next;
}
pExit->u1.to_room = NULL; /* ROM OLC */
pExit->next = NULL;
/* pExit->vnum = 0; ROM OLC */
pExit->exit_info = 0;
pExit->key = 0;
pExit->keyword = &str_empty[0];
pExit->description = &str_empty[0];
pExit->rs_flags = 0;
return pExit;
}
void free_exit( EXIT_DATA *pExit )
{
free_string( pExit->keyword );
free_string( pExit->description );
pExit->next = exit_free;
exit_free = pExit;
return;
}
ROOM_INDEX_DATA *new_room_index( void )
{
ROOM_INDEX_DATA *pRoom;
int door;
if ( !room_index_free )
{
pRoom = alloc_perm( sizeof(*pRoom) );
top_room++;
}
else
{
pRoom = room_index_free;
room_index_free = room_index_free->next;
}
pRoom->next = NULL;
pRoom->people = NULL;
pRoom->contents = NULL;
pRoom->extra_descr = NULL;
pRoom->area = NULL;
for ( door=0; door < MAX_DIR; door++ )
pRoom->exit[door] = NULL;
pRoom->name = &str_empty[0];
pRoom->description = &str_empty[0];
pRoom->owner = &str_empty[0];
pRoom->vnum = 0;
pRoom->room_flags = 0;
pRoom->light = 0;
pRoom->sector_type = 0;
pRoom->clan = 0;
pRoom->heal_rate = 100;
pRoom->mana_rate = 100;
return pRoom;
}
void free_room_index( ROOM_INDEX_DATA *pRoom )
{
int door;
EXTRA_DESCR_DATA *pExtra;
RESET_DATA *pReset;
free_string( pRoom->name );
free_string( pRoom->description );
free_string( pRoom->owner );
for ( door = 0; door < MAX_DIR; door++ )
{
if ( pRoom->exit[door] )
free_exit( pRoom->exit[door] );
}
for ( pExtra = pRoom->extra_descr; pExtra; pExtra = pExtra->next )
{
free_extra_descr( pExtra );
}
for ( pReset = pRoom->reset_first; pReset; pReset = pReset->next )
{
free_reset_data( pReset );
}
pRoom->next = room_index_free;
room_index_free = pRoom;
return;
}
extern AFFECT_DATA *affect_free;
SHOP_DATA *new_shop( void )
{
SHOP_DATA *pShop;
int buy;
if ( !shop_free )
{
pShop = alloc_perm( sizeof(*pShop) );
top_shop++;
}
else
{
pShop = shop_free;
shop_free = shop_free->next;
}
pShop->next = NULL;
pShop->keeper = 0;
for ( buy=0; buy<MAX_TRADE; buy++ )
pShop->buy_type[buy] = 0;
pShop->profit_buy = 100;
pShop->profit_sell = 100;
pShop->open_hour = 0;
pShop->close_hour = 23;
return pShop;
}
void free_shop( SHOP_DATA *pShop )
{
pShop->next = shop_free;
shop_free = pShop;
return;
}
OBJ_INDEX_DATA *new_obj_index( void )
{
OBJ_INDEX_DATA *pObj;
int value;
if ( !obj_index_free )
{
pObj = alloc_perm( sizeof(*pObj) );
top_obj_index++;
}
else
{
pObj = obj_index_free;
obj_index_free = obj_index_free->next;
}
pObj->next = NULL;
pObj->extra_descr = NULL;
pObj->affected = NULL;
pObj->area = NULL;
pObj->name = str_dup( "no name" );
pObj->short_descr = str_dup( "(no short description)" );
pObj->description = str_dup( "(no description)" );
pObj->vnum = 0;
pObj->item_type = ITEM_TRASH;
pObj->extra_flags = 0;
pObj->wear_flags = 0;
pObj->count = 0;
pObj->weight = 0;
pObj->cost = 0;
pObj->material = str_dup( "unknown" ); /* ROM */
pObj->condition = 100; /* ROM */
for ( value = 0; value < 5; value++ ) /* 5 - ROM */
pObj->value[value] = 0;
pObj->new_format = TRUE; /* ROM */
return pObj;
}
void free_obj_index( OBJ_INDEX_DATA *pObj )
{
EXTRA_DESCR_DATA *pExtra;
AFFECT_DATA *pAf;
free_string( pObj->name );
free_string( pObj->short_descr );
free_string( pObj->description );
for ( pAf = pObj->affected; pAf; pAf = pAf->next )
{
free_affect( pAf );
}
for ( pExtra = pObj->extra_descr; pExtra; pExtra = pExtra->next )
{
free_extra_descr( pExtra );
}
pObj->next = obj_index_free;
obj_index_free = pObj;
return;
}
MOB_INDEX_DATA *new_mob_index( void )
{
MOB_INDEX_DATA *pMob;
if ( !mob_index_free )
{
pMob = alloc_perm( sizeof(*pMob) );
top_mob_index++;
}
else
{
pMob = mob_index_free;
mob_index_free = mob_index_free->next;
}
pMob->next = NULL;
pMob->spec_fun = NULL;
pMob->pShop = NULL;
pMob->area = NULL;
pMob->player_name = str_dup( "no name" );
pMob->short_descr = str_dup( "(no short description)" );
pMob->long_descr = str_dup( "(no long description)\n\r" );
pMob->description = &str_empty[0];
pMob->vnum = 0;
pMob->count = 0;
pMob->killed = 0;
pMob->sex = 0;
pMob->level = 0;
pMob->act = ACT_IS_NPC;
pMob->affected_by = 0;
pMob->alignment = 0;
pMob->hitroll = 0;
pMob->race = race_lookup( "human" ); /* - Hugin */
pMob->form = 0; /* ROM patch -- Hugin */
pMob->parts = 0; /* ROM patch -- Hugin */
pMob->imm_flags = 0; /* ROM patch -- Hugin */
pMob->res_flags = 0; /* ROM patch -- Hugin */
pMob->vuln_flags = 0; /* ROM patch -- Hugin */
pMob->material = str_dup("unknown"); /* -- Hugin */
pMob->off_flags = 0; /* ROM patch -- Hugin */
pMob->size = SIZE_MEDIUM; /* ROM patch -- Hugin */
pMob->ac[AC_PIERCE] = 0; /* ROM patch -- Hugin */
pMob->ac[AC_BASH] = 0; /* ROM patch -- Hugin */
pMob->ac[AC_SLASH] = 0; /* ROM patch -- Hugin */
pMob->ac[AC_EXOTIC] = 0; /* ROM patch -- Hugin */
pMob->hit[DICE_NUMBER] = 0; /* ROM patch -- Hugin */
pMob->hit[DICE_TYPE] = 0; /* ROM patch -- Hugin */
pMob->hit[DICE_BONUS] = 0; /* ROM patch -- Hugin */
pMob->mana[DICE_NUMBER] = 0; /* ROM patch -- Hugin */
pMob->mana[DICE_TYPE] = 0; /* ROM patch -- Hugin */
pMob->mana[DICE_BONUS] = 0; /* ROM patch -- Hugin */
pMob->damage[DICE_NUMBER] = 0; /* ROM patch -- Hugin */
pMob->damage[DICE_TYPE] = 0; /* ROM patch -- Hugin */
pMob->damage[DICE_NUMBER] = 0; /* ROM patch -- Hugin */
pMob->start_pos = POS_STANDING; /* -- Hugin */
pMob->default_pos = POS_STANDING; /* -- Hugin */
pMob->wealth = 0;
pMob->new_format = TRUE; /* ROM */
return pMob;
}
void free_mob_index( MOB_INDEX_DATA *pMob )
{
free_string( pMob->player_name );
free_string( pMob->short_descr );
free_string( pMob->long_descr );
free_string( pMob->description );
free_mprog( pMob->mprogs );
free_shop( pMob->pShop );
pMob->next = mob_index_free;
mob_index_free = pMob;
return;
}
MPROG_CODE * mpcode_free;
MPROG_CODE *new_mpcode(void)
{
MPROG_CODE *NewCode;
if (!mpcode_free)
{
NewCode = alloc_perm(sizeof(*NewCode) );
top_mprog_index++;
}
else
{
NewCode = mpcode_free;
mpcode_free = mpcode_free->next;
}
NewCode->vnum = 0;
NewCode->code = str_dup("");
NewCode->next = NULL;
return NewCode;
}
void free_mpcode(MPROG_CODE *pMcode)
{
free_string(pMcode->code);
pMcode->next = mpcode_free;
mpcode_free = pMcode;
return;
}