/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#include <sys/resource.h>
#endif
#include "merc.h"
#include "db.h"
#include "recycle.h"
#include "music.h"
#include "tables.h"
#include "lookup.h"
#include "olc.h"
#if !defined(macintosh)
extern int _filbuf args( (FILE *) );
#endif
#if !defined(OLD_RAND)
#if !defined(linux)
long random();
#endif
void srandom(unsigned int);
int getpid();
time_t time(time_t *tloc);
#endif
/* externals for counting purposes */
extern OBJ_DATA *obj_free;
extern CHAR_DATA *char_free;
extern DESCRIPTOR_DATA *descriptor_free;
extern PC_DATA *pcdata_free;
extern AFFECT_DATA *affect_free;
/*
* Globals.
*/
HELP_DATA * help_first;
HELP_DATA * help_last;
HELP_AREA * had_list;
SHOP_DATA * shop_first;
SHOP_DATA * shop_last;
NOTE_DATA * note_free;
MPROG_CODE * mprog_list;
char bug_buf [2*MAX_INPUT_LENGTH];
CHAR_DATA * char_list;
char * help_greeting;
char log_buf [2*MAX_INPUT_LENGTH];
KILL_DATA kill_table [MAX_LEVEL];
NOTE_DATA * note_list;
OBJ_DATA * object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
AREA_DATA * area_first_sorted;
sh_int gsn_backstab;
sh_int gsn_circle;
sh_int gsn_assassinate;
sh_int gsn_dodge;
sh_int gsn_envenom;
sh_int gsn_hide;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_sneak;
sh_int gsn_steal;
sh_int gsn_disarm;
sh_int gsn_enhanced_damage;
sh_int gsn_kick;
sh_int gsn_parry;
sh_int gsn_rescue;
sh_int gsn_second_attack;
sh_int gsn_third_attack;
sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_plague;
sh_int gsn_sleep;
sh_int gsn_sanctuary;
sh_int gsn_fly;
/* new gsns */
sh_int gsn_axe;
sh_int gsn_dagger;
sh_int gsn_flail;
sh_int gsn_mace;
sh_int gsn_polearm;
sh_int gsn_shield_block;
sh_int gsn_spear;
sh_int gsn_sword;
sh_int gsn_whip;
sh_int gsn_bash;
sh_int gsn_berserk;
sh_int gsn_dirt;
sh_int gsn_hand_to_hand;
sh_int gsn_trip;
sh_int gsn_fast_healing;
sh_int gsn_haggle;
sh_int gsn_lore;
sh_int gsn_meditation;
sh_int gsn_scrolls;
sh_int gsn_staves;
sh_int gsn_wands;
sh_int gsn_recall;
sh_int gsn_counter;
sh_int gsn_circle;
sh_int gsn_butcher;
sh_int gsn_search;
sh_int gsn_mpill;
sh_int gsn_brew;
/*
* Locals.
*/
MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH];
OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH];
ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH];
char * string_hash [MAX_KEY_HASH];
AREA_DATA * area_first;
AREA_DATA * area_last;
AREA_DATA * current_area;
char * string_space;
char * top_string;
char str_empty [1];
long top_affect;
long top_area;
long top_ed;
long top_exit;
long top_help;
long top_mob_index;
long top_obj_index;
long top_reset;
long top_room;
long top_shop;
long top_vnum_room; /* OLC */
long top_vnum_mob; /* OLC */
long top_vnum_obj; /* OLC */
long top_mprog_index; /* OLC */
int mobile_count = 0;
int newmobs = 0;
int newobjs = 0;
/*
* Memory management.
* Increase MAX_STRING if you have too.
* Tune the others only if you understand what you're doing.
*/
#define MAX_STRING 2826240
#define MAX_PERM_BLOCK 131072
#define MAX_MEM_LIST 11
void * rgFreeList [MAX_MEM_LIST];
const int rgSizeList [MAX_MEM_LIST] =
{
16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
};
int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;
/*
* Semi-locals.
*/
bool fBootDb;
FILE * fpArea;
char strArea[MAX_INPUT_LENGTH];
/*
* Local booting procedures.
*/
void init_mm args( ( void ) );
void load_area args( ( FILE *fp ) );
void new_load_area args( ( FILE *fp ) ); /* OLC */
void load_helps args( ( FILE *fp, char *fname ) );
void load_old_mob args( ( FILE *fp ) );
void load_mobiles args( ( FILE *fp ) );
void load_old_obj args( ( FILE *fp ) );
void load_objects args( ( FILE *fp ) );
void load_resets args( ( FILE *fp ) );
void load_rooms args( ( FILE *fp ) );
void load_shops args( ( FILE *fp ) );
void load_socials args( ( FILE *fp ) );
void load_specials args( ( FILE *fp ) );
void load_notes args( ( void ) );
void load_bans args( ( void ) );
void load_mobprogs args( ( FILE *fp ) );
void fix_exits args( ( void ) );
void fix_mobprogs args( ( void ) );
void reset_area args( ( AREA_DATA * pArea ) );
void load_bank args( ( void ) );
void sort_areas_by_level args (( void ));
/*
* Big mama top level function.
*/
void boot_db()
{
/*
* Init some data space stuff.
*/
{
if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL )
{
bug( "Boot_db: can't alloc %d string space.", MAX_STRING );
exit( 1 );
}
top_string = string_space;
fBootDb = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm( );
}
/*
* Set time and weather.
*/
{
/*
This code replaced by TAKA to add mud time to a file for better
tracking :) Also for our own birthday code logic!
long lhour, lday, lmonth;
lhour = (current_time - 650336715)
/ (PULSE_TICK / PULSE_PER_SECOND);
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17; */
long lhour, lday, lmonth;
int total;
bool fail=FALSE;
/* Try and load time from file first */
FILE *fp;
if ((fp = fopen (TIME_FILE, "r")))
{
log_string ("opening time_file");
total=fscanf(fp, "%d %d %d %d",
&(time_info.hour),
&(time_info.day),
&(time_info.month),
&(time_info.year));
if (total < 4)
{
log_string ("loading stored time failed, using default");
fail=TRUE;
}
fclose (fp);
}
else
{
log_string ("failed open of time_file, loading default time.");
fail=TRUE;
}
if (fail)
{
lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17;
}
/* End of time modifications by TAKA look in other modules for
more changes update,c, save.c, merc.h, comm.c, handler.c, act_info.c */
if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK;
else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE;
else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT;
else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET;
else weather_info.sunlight = SUN_DARK;
weather_info.change = 0;
weather_info.mmhg = 960;
if ( time_info.month >= 7 && time_info.month <=12 )
weather_info.mmhg += number_range( 1, 50 );
else
weather_info.mmhg += number_range( 1, 80 );
if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING;
else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
else weather_info.sky = SKY_CLOUDLESS;
}
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].pgsn != NULL )
*skill_table[sn].pgsn = sn;
}
}
/*
* Read in all the area files.
*/
{
FILE *fpList;
if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
{
perror( AREA_LIST );
exit( 1 );
}
for ( ; ; )
{
strcpy( strArea, fread_word( fpList ) );
if ( strArea[0] == '$' )
break;
if ( strArea[0] == '-' )
{
fpArea = stdin;
}
else
{
if ( ( fpArea = fopen( strArea, "r" ) ) == NULL )
{
perror( strArea );
exit( 1 );
}
}
current_area = NULL;
for ( ; ; )
{
char *word;
if ( fread_letter( fpArea ) != '#' )
{
bug( "Boot_db: # not found.", 0 );
exit( 1 );
}
word = fread_word( fpArea );
if ( word[0] == '$' ) break;
else if ( !str_cmp( word, "AREA" ) ) load_area (fpArea);
/* OLC */ else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea);
else if ( !str_cmp( word, "HELPS" ) ) load_helps (fpArea, strArea);
else if ( !str_cmp( word, "MOBOLD" ) ) load_old_mob (fpArea);
else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (fpArea);
else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs(fpArea);
else if ( !str_cmp( word, "OBJOLD" ) ) load_old_obj (fpArea);
else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (fpArea);
else if ( !str_cmp( word, "RESETS" ) ) load_resets (fpArea);
else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (fpArea);
else if ( !str_cmp( word, "SHOPS" ) ) load_shops (fpArea);
else if ( !str_cmp( word, "SOCIALS" ) ) load_socials (fpArea);
else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea);
else
{
bug( "Boot_db: bad section name.", 0 );
exit( 1 );
}
}
if ( fpArea != stdin )
fclose( fpArea );
fpArea = NULL;
}
fclose( fpList );
}
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the songs, notes and ban files.
*/
{
fix_exits( );
sort_areas_by_level ( );
fix_mobprogs( );
fBootDb = FALSE;
convert_objects( ); /* ROM OLC */
area_update( );
load_notes( );
load_disabled();
load_bans();
load_songs();
log_string ("Loading bank info");
load_bank( );
}
return;
}
/*
* Snarf an 'area' header line.
*/
void load_area( FILE *fp )
{
AREA_DATA *pArea;
pArea = alloc_perm( sizeof(*pArea) );
pArea->file_name = fread_string(fp);
pArea->area_flags = AREA_LOADING; /* OLC */
pArea->security = 9; /* OLC */ /* 9 -- Hugin */
pArea->builders = str_dup( "None" ); /* OLC */
pArea->vnum = top_area; /* OLC */
pArea->name = fread_string( fp );
pArea->credits = fread_string( fp );
pArea->min_vnum = fread_long_number(fp);
pArea->max_vnum = fread_long_number(fp);
pArea->age = 15;
pArea->nplayer = 0;
pArea->empty = FALSE;
if ( !area_first )
area_first = pArea;
if ( area_last )
{
area_last->next = pArea;
REMOVE_BIT(area_last->area_flags, AREA_LOADING); /* OLC */
}
area_last = pArea;
pArea->next = NULL;
current_area = pArea;
top_area++;
return;
}
/*
* OLC
* Use these macros to load any new area formats that you choose to
* support on your MUD. See the new_load_area format below for
* a short example.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
#define SKEY( string, field ) \
if ( !str_cmp( word, string ) ) \
{ \
free_string( field ); \
field = fread_string( fp ); \
fMatch = TRUE; \
break; \
}
/* OLC
* Snarf an 'area' header line. Check this format. MUCH better. Add fields
* too.
*
* #AREAFILE
* Name { All } Locke Newbie School~
* Repop A teacher pops in the room and says, 'Repop coming!'~
* Recall 3001
* End
*/
void new_load_area( FILE *fp )
{
AREA_DATA *pArea;
char *word;
bool fMatch;
pArea = alloc_perm( sizeof(*pArea) );
pArea->age = 15;
pArea->nplayer = 0;
pArea->file_name = str_dup( strArea );
pArea->vnum = top_area;
pArea->name = str_dup( "New Area" );
pArea->builders = str_dup( "" );
pArea->security = 9; /* 9 -- Hugin */
pArea->min_vnum = 0;
pArea->max_vnum = 0;
pArea->area_flags = 0;
/* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case 'N':
SKEY( "Name", pArea->name );
break;
case 'S':
KEY( "Security", pArea->security, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "VNUMs" ) )
{
pArea->min_vnum = fread_long_number( fp );
pArea->max_vnum = fread_long_number( fp );
}
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
fMatch = TRUE;
if ( area_first == NULL )
area_first = pArea;
if ( area_last != NULL )
area_last->next = pArea;
area_last = pArea;
pArea->next = NULL;
current_area = pArea;
top_area++;
return;
}
break;
case 'B':
SKEY( "Builders", pArea->builders );
break;
case 'C':
SKEY( "Credits", pArea->credits );
break;
}
}
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum( long vnum )
{
if ( area_last->min_vnum == 0 || area_last->max_vnum == 0 )
area_last->min_vnum = area_last->max_vnum = vnum;
if ( vnum != URANGE( area_last->min_vnum, vnum, area_last->max_vnum ) ) {
if ( vnum < area_last->min_vnum )
area_last->min_vnum = vnum;
else
area_last->max_vnum = vnum;
}
return;
}
/*
* Snarf a help section.
*/
void load_helps( FILE *fp, char *fname )
{
HELP_DATA *pHelp;
int level;
char *keyword;
for ( ; ; )
{
HELP_AREA * had;
level = fread_number( fp );
keyword = fread_string( fp );
if ( keyword[0] == '$' )
break;
if ( !had_list )
{
had = new_had ();
had->filename = str_dup( fname );
had->area = current_area;
if ( current_area )
current_area->helps = had;
had_list = had;
}
else
if ( str_cmp( fname, had_list->filename ) )
{
had = new_had ();
had->filename = str_dup( fname );
had->area = current_area;
if ( current_area )
current_area->helps = had;
had->next = had_list;
had_list = had;
}
else
had = had_list;
pHelp = new_help( );
pHelp->level = level;
pHelp->keyword = keyword;
pHelp->text = fread_string( fp );
if ( !str_cmp( pHelp->keyword, "greeting" ) )
help_greeting = pHelp->text;
if ( help_first == NULL )
help_first = pHelp;
if ( help_last != NULL )
help_last->next = pHelp;
help_last = pHelp;
pHelp->next = NULL;
if ( !had->first )
had->first = pHelp;
if ( !had->last )
had->last = pHelp;
had->last->next_area = pHelp;
had->last = pHelp;
pHelp->next_area = NULL;
top_help++;
}
return;
}
/*
* Snarf a mob section. old style
*/
void load_old_mob( FILE *fp )
{
MOB_INDEX_DATA *pMobIndex;
/* for race updating */
int race;
char name[MAX_STRING_LENGTH];
if ( !area_last ) /* OLC */
{
bug( "Load_mobiles: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
long vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_mobiles: # not found.", 0 );
exit( 1 );
}
vnum = fread_long_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mob_index( vnum ) != NULL )
{
bug( "Load_mobiles: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pMobIndex = alloc_perm( sizeof(*pMobIndex) );
pMobIndex->vnum = vnum;
pMobIndex->area = area_last; /* OLC */
pMobIndex->new_format = FALSE;
pMobIndex->player_name = fread_string( fp );
pMobIndex->short_descr = fread_string( fp );
pMobIndex->long_descr = fread_string( fp );
pMobIndex->description = fread_string( fp );
pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]);
pMobIndex->description[0] = UPPER(pMobIndex->description[0]);
pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC;
pMobIndex->affected_by = fread_flag( fp );
pMobIndex->pShop = NULL;
pMobIndex->alignment = fread_number( fp );
letter = fread_letter( fp );
pMobIndex->level = fread_number( fp );
/*
* The unused stuff is for imps who want to use the old-style
* stats-in-files method.
*/
fread_number( fp ); /* Unused */
fread_number( fp ); /* Unused */
fread_number( fp ); /* Unused */
/* 'd' */ fread_letter( fp ); /* Unused */
fread_number( fp ); /* Unused */
/* '+' */ fread_letter( fp ); /* Unused */
fread_number( fp ); /* Unused */
fread_number( fp ); /* Unused */
/* 'd' */ fread_letter( fp ); /* Unused */
fread_number( fp ); /* Unused */
/* '+' */ fread_letter( fp ); /* Unused */
fread_number( fp ); /* Unused */
pMobIndex->wealth = fread_number( fp )/20;
/* xp can't be used! */ fread_number( fp ); /* Unused */
pMobIndex->start_pos = fread_number( fp ); /* Unused */
pMobIndex->default_pos = fread_number( fp ); /* Unused */
if (pMobIndex->start_pos < POS_SLEEPING)
pMobIndex->start_pos = POS_STANDING;
if (pMobIndex->default_pos < POS_SLEEPING)
pMobIndex->default_pos = POS_STANDING;
/*
* Back to meaningful values.
*/
pMobIndex->sex = fread_number( fp );
/* compute the race BS */
one_argument(pMobIndex->player_name,name);
if (name[0] == '\0' || (race = race_lookup(name)) == 0)
{
/* fill in with blanks */
pMobIndex->race = race_lookup("human");
pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_VNUM;
pMobIndex->imm_flags = 0;
pMobIndex->res_flags = 0;
pMobIndex->vuln_flags = 0;
pMobIndex->form = FORM_EDIBLE|FORM_SENTIENT|FORM_BIPED|FORM_MAMMAL;
pMobIndex->parts = PART_HEAD|PART_ARMS|PART_LEGS|PART_HEART|
PART_BRAINS|PART_GUTS;
}
else
{
pMobIndex->race = race;
pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_RACE|
race_table[race].off;
pMobIndex->imm_flags = race_table[race].imm;
pMobIndex->res_flags = race_table[race].res;
pMobIndex->vuln_flags = race_table[race].vuln;
pMobIndex->form = race_table[race].form;
pMobIndex->parts = race_table[race].parts;
}
if ( letter != 'S' )
{
bug( "Load_mobiles: vnum %d non-S.", vnum );
exit( 1 );
}
convert_mobile( pMobIndex ); /* ROM OLC */
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */
assign_area_vnum( vnum ); /* OLC */
kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
}
return;
}
/*
* Snarf an obj section. old style
*/
void load_old_obj( FILE *fp )
{
OBJ_INDEX_DATA *pObjIndex;
if ( !area_last ) /* OLC */
{
bug( "Load_objects: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
long vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_objects: # not found.", 0 );
exit( 1 );
}
vnum = fread_long_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_obj_index( vnum ) != NULL )
{
bug( "Load_objects: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pObjIndex = alloc_perm( sizeof(*pObjIndex) );
pObjIndex->vnum = vnum;
pObjIndex->area = area_last; /* OLC */
pObjIndex->new_format = FALSE;
pObjIndex->reset_num = 0;
pObjIndex->name = fread_string( fp );
pObjIndex->short_descr = fread_string( fp );
pObjIndex->description = fread_string( fp );
/* Action description */ fread_string( fp );
pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]);
pObjIndex->description[0] = UPPER(pObjIndex->description[0]);
pObjIndex->material = str_dup("");
pObjIndex->item_type = fread_number( fp );
pObjIndex->extra_flags = fread_flag( fp );
pObjIndex->wear_flags = fread_flag( fp );
pObjIndex->value[0] = fread_number( fp );
pObjIndex->value[1] = fread_number( fp );
pObjIndex->value[2] = fread_number( fp );
pObjIndex->value[3] = fread_number( fp );
pObjIndex->value[4] = 0;
pObjIndex->level = 0;
pObjIndex->condition = 100;
pObjIndex->weight = fread_number( fp );
pObjIndex->cost = fread_number( fp ); /* Unused */
/* Cost per day */ fread_number( fp );
if (pObjIndex->item_type == ITEM_WEAPON)
{
if (is_name("two",pObjIndex->name)
|| is_name("two-handed",pObjIndex->name)
|| is_name("claymore",pObjIndex->name))
SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS);
}
for ( ; ; )
{
char letter;
letter = fread_letter( fp );
if ( letter == 'A' )
{
AFFECT_DATA *paf;
paf = alloc_perm( sizeof(*paf) );
paf->where = TO_OBJECT;
paf->type = -1;
paf->level = 20; /* RT temp fix */
paf->duration = -1;
paf->location = fread_number( fp );
paf->modifier = fread_number( fp );
paf->bitvector = 0;
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof(*ed) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else
{
ungetc( letter, fp );
break;
}
}
/* fix armors */
if (pObjIndex->item_type == ITEM_ARMOR)
{
pObjIndex->value[1] = pObjIndex->value[0];
pObjIndex->value[2] = pObjIndex->value[1];
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] );
break;
case ITEM_STAFF:
case ITEM_WAND:
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
}
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */
assign_area_vnum( vnum ); /* OLC */
}
return;
}
/*
* Adds a reset to a room. OLC
* Similar to add_reset in olc.c
*/
void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset )
{
RESET_DATA *pr;
if ( !pR )
return;
pr = pR->reset_last;
if ( !pr )
{
pR->reset_first = pReset;
pR->reset_last = pReset;
}
else
{
pR->reset_last->next = pReset;
pR->reset_last = pReset;
pR->reset_last->next = NULL;
}
/* top_reset++; no estamos asignando memoria!!!! */
return;
}
/*
* Snarf a reset section.
*/
void load_resets( FILE *fp )
{
RESET_DATA *pReset;
EXIT_DATA *pexit;
ROOM_INDEX_DATA *pRoomIndex;
long rVnum = -1;
if ( !area_last )
{
bug( "Load_resets: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
char letter;
if ( ( letter = fread_letter( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
pReset = new_reset_data();
pReset->command = letter;
/* if_flag */ fread_number( fp );
pReset->arg1 = fread_number( fp );
pReset->arg2 = fread_number( fp );
pReset->arg3 = (letter == 'G' || letter == 'R')
? 0 : fread_number( fp );
pReset->arg4 = (letter == 'P' || letter == 'M')
? fread_number(fp) : 0;
fread_to_eol( fp );
switch( pReset->command )
{
case 'M':
case 'O':
rVnum = pReset->arg3;
break;
case 'P':
case 'G':
case 'E':
break;
case 'D':
pRoomIndex = get_room_index( (rVnum = pReset->arg1) );
if ( pReset->arg2 < 0
|| pReset->arg2 >= MAX_DIR
|| !pRoomIndex
|| !( pexit = pRoomIndex->exit[pReset->arg2] )
|| !IS_SET( pexit->rs_flags, EX_ISDOOR ) )
{
bugf( "Load_resets: 'D': exit %d, room %d not door.", pReset->arg2, pReset->arg1 );
exit( 1 );
}
switch ( pReset->arg3 )
{
default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); break;
case 0: break;
case 1: SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->exit_info, EX_CLOSED ); break;
case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED );
SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED ); break;
}
break;
case 'R':
rVnum = pReset->arg1;
break;
}
if ( rVnum == -1 )
{
bugf( "load_resets : rVnum == -1" );
exit(1);
}
if ( pReset->command != 'D' )
new_reset( get_room_index(rVnum), pReset );
else
free_reset_data( pReset );
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms( FILE *fp )
{
ROOM_INDEX_DATA *pRoomIndex;
if ( area_last == NULL )
{
bug( "Load_resets: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
long vnum;
char letter;
int door;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_rooms: # not found.", 0 );
exit( 1 );
}
vnum = fread_long_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_room_index( vnum ) != NULL )
{
bug( "Load_rooms: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pRoomIndex = alloc_perm( sizeof(*pRoomIndex) );
pRoomIndex->owner = str_dup("");
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string( fp );
pRoomIndex->description = fread_string( fp );
/* Area number */ fread_number( fp );
pRoomIndex->room_flags = fread_flag( fp );
/* horrible hack */
if ( 3000 <= vnum && vnum < 3400)
SET_BIT(pRoomIndex->room_flags,ROOM_LAW);
pRoomIndex->sector_type = fread_number( fp );
pRoomIndex->light = 0;
for ( door = 0; door <= 5; door++ )
pRoomIndex->exit[door] = NULL;
/* defaults */
pRoomIndex->heal_rate = 100;
pRoomIndex->mana_rate = 100;
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter == 'S' )
break;
if ( letter == 'H') /* healing room */
pRoomIndex->heal_rate = fread_number(fp);
else if ( letter == 'M') /* mana room */
pRoomIndex->mana_rate = fread_number(fp);
else if ( letter == 'C') /* clan */
{
if (pRoomIndex->clan)
{
bug("Load_rooms: duplicate clan fields.",0);
exit(1);
}
pRoomIndex->clan = clan_lookup(fread_string(fp));
}
else if ( letter == 'D' )
{
EXIT_DATA *pexit;
int locks;
door = fread_number( fp );
if ( door < 0 || door > 5 )
{
bug( "Fread_rooms: vnum %d has bad door number.", vnum );
exit( 1 );
}
pexit = alloc_perm( sizeof(*pexit) );
pexit->description = fread_string( fp );
pexit->keyword = fread_string( fp );
pexit->exit_info = 0;
pexit->rs_flags = 0; /* OLC */
locks = fread_number( fp );
pexit->key = fread_number( fp );
pexit->u1.vnum = fread_long_number( fp );
pexit->orig_door = door; /* OLC */
switch ( locks )
{
case 1: pexit->exit_info = EX_ISDOOR;
pexit->rs_flags = EX_ISDOOR; break;
case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break;
case 3: pexit->exit_info = EX_ISDOOR | EX_NOPASS;
pexit->rs_flags = EX_ISDOOR | EX_NOPASS; break;
case 4: pexit->exit_info = EX_ISDOOR|EX_NOPASS|EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR|EX_NOPASS|EX_PICKPROOF;
break;
}
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof(*ed) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
/*
* new affects arrary by TAKA
*/
else if ( letter == 'X' )
{
int x = 0, y;
/* make sure to clear before use */
for(y = 0; y >= (MAX_NEWAFF * 30); y++)
REMOVE_BITX(pRoomIndex->newraff[(y / 8)], (y));
/*
* allow loop for as many affects as you wish to add
* until 0 is encountered.
*/
for(;;)
{
x = fread_number( fp );
if(x != 0)
SET_BITX(pRoomIndex->newraff[(x / 8)], (x));
else
break;
}
}
else if (letter == 'O')
{
if (pRoomIndex->owner[0] != '\0')
{
bug("Load_rooms: duplicate owner.",0);
exit(1);
}
pRoomIndex->owner = fread_string(fp);
}
else
{
bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
exit( 1 );
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
assign_area_vnum( vnum ); /* OLC */
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops( FILE *fp )
{
SHOP_DATA *pShop;
for ( ; ; )
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = alloc_perm( sizeof(*pShop) );
pShop->keeper = fread_number( fp );
if ( pShop->keeper == 0 )
break;
for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
pShop->buy_type[iTrade] = fread_number( fp );
pShop->profit_buy = fread_number( fp );
pShop->profit_sell = fread_number( fp );
pShop->open_hour = fread_number( fp );
pShop->close_hour = fread_number( fp );
fread_to_eol( fp );
pMobIndex = get_mob_index( pShop->keeper );
pMobIndex->pShop = pShop;
if ( shop_first == NULL )
shop_first = pShop;
if ( shop_last != NULL )
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
/*
* Snarf spec proc declarations.
*/
void load_specials( FILE *fp )
{
for ( ; ; )
{
MOB_INDEX_DATA *pMobIndex;
char letter;
switch ( letter = fread_letter( fp ) )
{
default:
bug( "Load_specials: letter '%c' not *MS.", letter );
exit( 1 );
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index ( fread_number ( fp ) );
pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) );
if ( pMobIndex->spec_fun == 0 )
{
bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
exit( 1 );
}
break;
}
fread_to_eol( fp );
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits( void )
{
extern const sh_int rev_dir [];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *pRoomIndex;
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit;
EXIT_DATA *pexit_rev;
RESET_DATA *pReset;
ROOM_INDEX_DATA *iLastRoom, *iLastObj;
int iHash;
int door;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
bool fexit;
iLastRoom = iLastObj = NULL;
/* OLC : nuevo chequeo de resets */
for ( pReset = pRoomIndex->reset_first; pReset; pReset = pReset->next )
{
switch( pReset->command )
{
default:
bugf( "fix_exits : cuarto %d con reset cmd %c", pRoomIndex->vnum, pReset->command );
exit(1);
break;
case 'M':
get_mob_index( pReset->arg1 );
iLastRoom = get_room_index( pReset->arg3 );
break;
case 'O':
get_obj_index( pReset->arg1 );
iLastObj = get_room_index( pReset->arg3 );
break;
case 'P':
get_obj_index( pReset->arg1 );
if (iLastObj == NULL)
{
bugf( "fix_exits : reset en cuarto %d con iLastObj NULL", pRoomIndex->vnum );
exit(1);
}
break;
case 'G':
case 'E':
get_obj_index( pReset->arg1 );
if (iLastRoom == NULL)
{
bugf( "fix_exits : reset en cuarto %d con iLastRoom NULL", pRoomIndex->vnum );
exit(1);
}
iLastObj = iLastRoom;
break;
case 'D':
bugf( "???" );
break;
case 'R':
get_room_index( pReset->arg1 );
if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR )
{
bugf( "fix_exits : reset en cuarto %d con arg2 %d >= MAX_DIR",
pRoomIndex->vnum, pReset->arg2 );
exit(1);
}
break;
} /* switch */
} /* for */
fexit = FALSE;
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
{
if ( pexit->u1.vnum <= 0
|| get_room_index(pexit->u1.vnum) == NULL)
pexit->u1.to_room = NULL;
else
{
fexit = TRUE;
pexit->u1.to_room = get_room_index( pexit->u1.vnum );
}
}
}
if (!fexit)
SET_BIT(pRoomIndex->room_flags,ROOM_NO_MOB);
}
}
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL
&& ( to_room = pexit->u1.to_room ) != NULL
&& ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
&& pexit_rev->u1.to_room != pRoomIndex
&& (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299))
{
sprintf( buf, "Fix_exits: %ld:%d -> %ld:%d -> %ld.",
pRoomIndex->vnum, door,
to_room->vnum, rev_dir[door],
(pexit_rev->u1.to_room == NULL)
? 0 : pexit_rev->u1.to_room->vnum );
bug( buf, 0 );
}
}
}
}
return;
}
/*
* Load mobprogs section
*/
void load_mobprogs( FILE *fp )
{
MPROG_CODE *pMprog;
if ( area_last == NULL )
{
bug( "Load_mobprogs: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
long vnum;
char letter;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_mobprogs: # not found.", 0 );
exit( 1 );
}
vnum = fread_long_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mprog_index( vnum ) != NULL )
{
bug( "Load_mobprogs: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pMprog = alloc_perm( sizeof(*pMprog) );
pMprog->vnum = vnum;
pMprog->code = fread_string( fp );
if ( mprog_list == NULL )
mprog_list = pMprog;
else
{
pMprog->next = mprog_list;
mprog_list = pMprog;
}
top_mprog_index++;
}
return;
}
/*
* Translate mobprog vnums pointers to real code
*/
void fix_mobprogs( void )
{
MOB_INDEX_DATA *pMobIndex;
MPROG_LIST *list;
MPROG_CODE *prog;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
for( list = pMobIndex->mprogs; list != NULL; list = list->next )
{
if ( ( prog = get_mprog_index( list->vnum ) ) != NULL )
list->code = prog->code;
else
{
bug( "Fix_mobprogs: code vnum %d not found.", list->vnum );
exit( 1 );
}
}
}
}
}
/*
* Repopulate areas periodically.
*/
void area_update( void )
{
AREA_DATA *pArea;
char buf[MAX_STRING_LENGTH];
for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
{
if ( ++pArea->age < 3 )
continue;
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 15).
*/
if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
|| pArea->age >= 31)
{
ROOM_INDEX_DATA *pRoomIndex;
reset_area( pArea );
sprintf(buf,"%s has just been reset.",pArea->name);
wiznet(buf,NULL,NULL,WIZ_RESETS,0,0);
pArea->age = number_range( 0, 3 );
pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
pArea->age = 15 - 2;
else if (pArea->nplayer == 0)
pArea->empty = TRUE;
}
}
return;
}
/* OLC
* Reset one room. Called by reset_area and olc.
*/
void reset_room( ROOM_INDEX_DATA *pRoom )
{
RESET_DATA *pReset;
CHAR_DATA *pMob;
CHAR_DATA *mob;
OBJ_DATA *pObj;
CHAR_DATA *LastMob = NULL;
OBJ_DATA *LastObj = NULL;
int iExit;
int level = 0;
bool last;
if ( !pRoom )
return;
pMob = NULL;
last = FALSE;
for ( iExit = 0; iExit < MAX_DIR; iExit++ )
{
EXIT_DATA *pExit;
if ( ( pExit = pRoom->exit[iExit] )
/* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ )
{
pExit->exit_info = pExit->rs_flags;
if ( ( pExit->u1.to_room != NULL )
&& ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) )
{
/* nail the other side */
pExit->exit_info = pExit->rs_flags;
}
}
}
for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
{
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
ROOM_INDEX_DATA *pRoomIndex;
char buf[MAX_STRING_LENGTH];
int count,limit=0;
switch ( pReset->command )
{
default:
bug( "Reset_room: bad command %c.", pReset->command );
break;
case 'M':
if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
continue;
}
if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
{
bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pMobIndex->count >= pReset->arg2 )
{
last = FALSE;
break;
}
/* */
count = 0;
for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room)
if (mob->pIndexData == pMobIndex)
{
count++;
if (count >= pReset->arg4)
{
last = FALSE;
break;
}
}
if (count >= pReset->arg4)
break;
/* */
pMob = create_mobile( pMobIndex );
/*
* Some more hard coding.
*/
if ( room_is_dark( pRoom ) )
SET_BIT(pMob->affected_by, AFF_INFRARED);
/*
* Pet shop mobiles get ACT_PET set.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index( pRoom->vnum - 1 );
if ( pRoomIndexPrev
&& IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
SET_BIT( pMob->act, ACT_PET);
}
char_to_room( pMob, pRoom );
LastMob = pMob;
level = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */
last = TRUE;
break;
case 'O':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'O' 1 : bad vnum %d", pReset->arg1 );
sprintf (buf,"%d %d %d %d",pReset->arg1, pReset->arg2, pReset->arg3,
pReset->arg4 );
bug(buf,1);
continue;
}
if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) )
{
bug( "Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3 );
sprintf (buf,"%d %d %d %d",pReset->arg1, pReset->arg2, pReset->arg3,
pReset->arg4 );
bug(buf,1);
continue;
}
if ( pRoom->area->nplayer > 0
|| count_obj_list( pObjIndex, pRoom->contents ) > 0 )
{
last = FALSE;
break;
}
pObj = create_object( pObjIndex, /* UMIN - ROM OLC */
UMIN(number_fuzzy( level ), LEVEL_HERO -1) );
pObj->cost = 0;
obj_to_room( pObj, pRoom );
last = TRUE;
break;
case 'P':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) )
{
bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
continue;
}
if (pReset->arg2 > 50) /* old format */
limit = 6;
else if (pReset->arg2 == -1) /* no limit */
limit = 999;
else
limit = pReset->arg2;
if ( pRoom->area->nplayer > 0
|| ( LastObj = get_obj_type( pObjToIndex ) ) == NULL
|| ( LastObj->in_room == NULL && !last)
|| ( pObjIndex->count >= limit /* && number_range(0,4) != 0 */ )
|| ( count = count_obj_list( pObjIndex, LastObj->contains ) ) > pReset->arg4 )
{
last = FALSE;
break;
}
/* lastObj->level - ROM */
while (count < pReset->arg4)
{
pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) );
obj_to_obj( pObj, LastObj );
count++;
if (pObjIndex->count >= limit)
break;
}
/* fix object lock state! */
LastObj->value[1] = LastObj->pIndexData->value[1];
last = TRUE;
break;
case 'G':
case 'E':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !last )
break;
if ( !LastMob )
{
bug( "Reset_room: 'E' or 'G': null mob for vnum %d.",
pReset->arg1 );
last = FALSE;
break;
}
if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */
{
int olevel=0,i,j;
if (!pObjIndex->new_format)
switch ( pObjIndex->item_type )
{
default: olevel = 0; break;
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
olevel = 53;
for (i = 1; i < 5; i++)
{
if (pObjIndex->value[i] > 0)
{
for (j = 0; j < MAX_CLASS; j++)
{
olevel = UMIN(olevel,
skill_table[pObjIndex->value[i]].
skill_level[j]);
}
}
}
olevel = UMAX(0,(olevel * 3 / 4) - 2);
break;
case ITEM_WAND: olevel = number_range( 10, 20 ); break;
case ITEM_STAFF: olevel = number_range( 15, 25 ); break;
case ITEM_ARMOR: olevel = number_range( 5, 15 ); break;
/* ROM patch weapon, treasure */
case ITEM_WEAPON: olevel = number_range( 5, 15 ); break;
case ITEM_TREASURE: olevel = number_range( 10, 20 ); break;
#if 0 /* envy version */
case ITEM_WEAPON: if ( pReset->command == 'G' )
olevel = number_range( 5, 15 );
else
olevel = number_fuzzy( level );
#endif /* envy version */
break;
}
pObj = create_object( pObjIndex, olevel );
SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */
#if 0 /* envy version */
if ( pReset->command == 'G' )
SET_BIT( pObj->extra_flags, ITEM_INVENTORY );
#endif /* envy version */
}
else /* ROM OLC else version */
{
int limit;
if (pReset->arg2 > 50 ) /* old format */
limit = 6;
else if ( pReset->arg2 == -1 || pReset->arg2 == 0 ) /* no limit */
limit = 999;
else
limit = pReset->arg2;
if ( pObjIndex->count < limit || number_range(0,4) == 0 )
{
pObj = create_object( pObjIndex,
UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) );
/* error message if it is too high */
if (pObj->level > LastMob->level + 3
|| (pObj->item_type == ITEM_WEAPON
&& pReset->command == 'E'
&& pObj->level < LastMob->level -5 && pObj->level < 45))
fprintf(stderr,
"Err: obj %s (%ld) -- %d, mob %s (%ld) -- %d\n",
pObj->short_descr,pObj->pIndexData->vnum,pObj->level,
LastMob->short_descr,LastMob->pIndexData->vnum,LastMob->level);
}
else
break;
}
#if 0 /* envy else version */
else
{
pObj = create_object( pObjIndex, number_fuzzy( level ) );
}
#endif /* envy else version */
obj_to_char( pObj, LastMob );
if ( pReset->command == 'E' )
equip_char( LastMob, pObj, pReset->arg3 );
last = TRUE;
break;
case 'D':
break;
case 'R':
if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
continue;
}
{
EXIT_DATA *pExit;
int d0;
int d1;
for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
{
d1 = number_range( d0, pReset->arg2-1 );
pExit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pExit;
}
}
break;
}
}
return;
}
/* OLC
* Reset one area.
*/
void reset_area( AREA_DATA *pArea )
{
ROOM_INDEX_DATA *pRoom;
long vnum;
for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ )
{
if ( ( pRoom = get_room_index(vnum) ) )
reset_room(pRoom);
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
CHAR_DATA *mob;
int i;
AFFECT_DATA af;
mobile_count++;
if ( pMobIndex == NULL )
{
bug( "Create_mobile: NULL pMobIndex.", 0 );
exit( 1 );
}
mob = new_char();
mob->pIndexData = pMobIndex;
mob->name = str_dup( pMobIndex->player_name ); /* OLC */
mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */
mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */
mob->description = str_dup( pMobIndex->description ); /* OLC */
mob->id = get_mob_id();
mob->spec_fun = pMobIndex->spec_fun;
mob->prompt = NULL;
mob->mprog_target = NULL;
if (pMobIndex->wealth == 0)
{
mob->silver = 0;
mob->gold = 0;
}
else
{
long wealth;
wealth = number_range(pMobIndex->wealth/2, 3 * pMobIndex->wealth/2);
mob->gold = number_range(wealth/200,wealth/100);
mob->silver = wealth - (mob->gold * 100);
}
if (pMobIndex->new_format)
/* load in new style */
{
/* read from prototype */
mob->group = pMobIndex->group;
mob->act = pMobIndex->act;
mob->comm = COMM_NOCHANNELS|COMM_NOSHOUT|COMM_NOTELL;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = pMobIndex->damage[DICE_BONUS];
mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER],
pMobIndex->hit[DICE_TYPE])
+ pMobIndex->hit[DICE_BONUS];
mob->hit = mob->max_hit;
mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER],
pMobIndex->mana[DICE_TYPE])
+ pMobIndex->mana[DICE_BONUS];
mob->mana = mob->max_mana;
mob->damage[DICE_NUMBER]= pMobIndex->damage[DICE_NUMBER];
mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
mob->dam_type = pMobIndex->dam_type;
if (mob->dam_type == 0)
switch(number_range(1,3))
{
case (1): mob->dam_type = 3; break; /* slash */
case (2): mob->dam_type = 7; break; /* pound */
case (3): mob->dam_type = 11; break; /* pierce */
}
for (i = 0; i < 4; i++)
mob->armor[i] = pMobIndex->ac[i];
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
if (mob->sex == 3) /* random sex */
mob->sex = number_range(1,2);
mob->race = pMobIndex->race;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = pMobIndex->size;
mob->material = str_dup(pMobIndex->material);
/* computed on the spot */
for (i = 0; i < MAX_STATS; i ++)
mob->perm_stat[i] = UMIN(25,11 + mob->level/4);
if (IS_SET(mob->act,ACT_WARRIOR))
{
mob->perm_stat[STAT_STR] += 3;
mob->perm_stat[STAT_INT] -= 1;
mob->perm_stat[STAT_CON] += 2;
}
if (IS_SET(mob->act,ACT_THIEF))
{
mob->perm_stat[STAT_DEX] += 3;
mob->perm_stat[STAT_INT] += 1;
mob->perm_stat[STAT_WIS] -= 1;
}
if (IS_SET(mob->act,ACT_CLERIC))
{
mob->perm_stat[STAT_WIS] += 3;
mob->perm_stat[STAT_DEX] -= 1;
mob->perm_stat[STAT_STR] += 1;
}
if (IS_SET(mob->act,ACT_MAGE))
{
mob->perm_stat[STAT_INT] += 3;
mob->perm_stat[STAT_STR] -= 1;
mob->perm_stat[STAT_DEX] += 1;
}
if (IS_SET(mob->off_flags,OFF_FAST))
mob->perm_stat[STAT_DEX] += 2;
mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2;
/* let's get some spell action */
if (IS_AFFECTED(mob,AFF_SANCTUARY))
{
af.where = TO_AFFECTS;
af.type = skill_lookup("sanctuary");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_NONE;
af.modifier = 0;
af.bitvector = AFF_SANCTUARY;
affect_to_char( mob, &af );
}
if (IS_AFFECTED(mob,AFF_HASTE))
{
af.where = TO_AFFECTS;
af.type = skill_lookup("haste");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_DEX;
af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) +
(mob->level >= 32);
af.bitvector = AFF_HASTE;
affect_to_char( mob, &af );
}
if (IS_AFFECTED(mob,AFF_PROTECT_EVIL))
{
af.where = TO_AFFECTS;
af.type = skill_lookup("protection evil");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_EVIL;
affect_to_char(mob,&af);
}
if (IS_AFFECTED(mob,AFF_PROTECT_GOOD))
{
af.where = TO_AFFECTS;
af.type = skill_lookup("protection good");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_GOOD;
affect_to_char(mob,&af);
}
}
else /* read in old format and convert */
{
mob->act = pMobIndex->act;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = 0;
mob->max_hit = mob->level * 8 + number_range(
mob->level * mob->level/4,
mob->level * mob->level);
mob->max_hit *= .9;
mob->hit = mob->max_hit;
mob->max_mana = 100 + dice(mob->level,10);
mob->mana = mob->max_mana;
switch(number_range(1,3))
{
case (1): mob->dam_type = 3; break; /* slash */
case (2): mob->dam_type = 7; break; /* pound */
case (3): mob->dam_type = 11; break; /* pierce */
}
for (i = 0; i < 3; i++)
mob->armor[i] = interpolate(mob->level,100,-100);
mob->armor[3] = interpolate(mob->level,100,0);
mob->race = pMobIndex->race;
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = SIZE_MEDIUM;
mob->material = "";
for (i = 0; i < MAX_STATS; i ++)
mob->perm_stat[i] = 11 + mob->level/4;
}
mob->position = mob->start_pos;
/* link the mob to the world list */
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
return mob;
}
/* duplicate a mobile exactly -- except inventory */
void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone)
{
int i;
AFFECT_DATA *paf;
if ( parent == NULL || clone == NULL || !IS_NPC(parent))
return;
/* start fixing values */
clone->name = str_dup(parent->name);
clone->version = parent->version;
clone->short_descr = str_dup(parent->short_descr);
clone->long_descr = str_dup(parent->long_descr);
clone->description = str_dup(parent->description);
clone->group = parent->group;
clone->sex = parent->sex;
clone->class = parent->class;
clone->race = parent->race;
clone->level = parent->level;
clone->trust = 0;
clone->timer = parent->timer;
clone->wait = parent->wait;
clone->hit = parent->hit;
clone->max_hit = parent->max_hit;
clone->mana = parent->mana;
clone->max_mana = parent->max_mana;
clone->move = parent->move;
clone->max_move = parent->max_move;
clone->gold = parent->gold;
clone->silver = parent->silver;
clone->exp = parent->exp;
clone->act = parent->act;
clone->comm = parent->comm;
clone->imm_flags = parent->imm_flags;
clone->res_flags = parent->res_flags;
clone->vuln_flags = parent->vuln_flags;
clone->invis_level = parent->invis_level;
clone->affected_by = parent->affected_by;
clone->position = parent->position;
clone->practice = parent->practice;
clone->train = parent->train;
clone->saving_throw = parent->saving_throw;
clone->alignment = parent->alignment;
clone->hitroll = parent->hitroll;
clone->damroll = parent->damroll;
clone->wimpy = parent->wimpy;
clone->form = parent->form;
clone->parts = parent->parts;
clone->size = parent->size;
clone->material = str_dup(parent->material);
clone->off_flags = parent->off_flags;
clone->dam_type = parent->dam_type;
clone->start_pos = parent->start_pos;
clone->default_pos = parent->default_pos;
clone->spec_fun = parent->spec_fun;
for (i = 0; i < 4; i++)
clone->armor[i] = parent->armor[i];
for (i = 0; i < MAX_STATS; i++)
{
clone->perm_stat[i] = parent->perm_stat[i];
clone->mod_stat[i] = parent->mod_stat[i];
}
for (i = 0; i < 3; i++)
clone->damage[i] = parent->damage[i];
/* now add the affects */
for (paf = parent->affected; paf != NULL; paf = paf->next)
affect_to_char(clone,paf);
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
AFFECT_DATA *paf;
OBJ_DATA *obj;
int i;
if ( pObjIndex == NULL )
{
bug( "Create_object: NULL pObjIndex.", 0 );
exit( 1 );
}
obj = new_obj();
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->enchanted = FALSE;
if (pObjIndex->new_format)
obj->level = pObjIndex->level;
else
obj->level = UMAX(0,level);
obj->wear_loc = -1;
obj->name = str_dup( pObjIndex->name ); /* OLC */
obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */
obj->description = str_dup( pObjIndex->description ); /* OLC */
obj->material = str_dup(pObjIndex->material);
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->weight = pObjIndex->weight;
if (level == -1 || pObjIndex->new_format)
obj->cost = pObjIndex->cost;
else
obj->cost = number_fuzzy( 10 )
* number_fuzzy( level ) * number_fuzzy( level );
/*
* Mess with object properties.
*/
switch ( obj->item_type )
{
default:
bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
break;
case ITEM_LIGHT:
if (obj->value[2] == 999)
obj->value[2] = -1;
break;
case ITEM_FURNITURE:
case ITEM_TRASH:
case ITEM_CONTAINER:
case ITEM_DRINK_CON:
case ITEM_KEY:
case ITEM_FOOD:
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_MAP:
case ITEM_CLOTHING:
case ITEM_PORTAL:
if (!pObjIndex->new_format)
obj->cost /= 5;
break;
case ITEM_TREASURE:
case ITEM_WARP_STONE:
case ITEM_ROOM_KEY:
case ITEM_GEM:
case ITEM_JEWELRY:
break;
case ITEM_JUKEBOX:
for (i = 0; i < 5; i++)
obj->value[i] = -1;
break;
case ITEM_SCROLL:
if (level != -1 && !pObjIndex->new_format)
obj->value[0] = number_fuzzy( obj->value[0] );
break;
case ITEM_WAND:
case ITEM_STAFF:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[0] = number_fuzzy( obj->value[0] );
obj->value[1] = number_fuzzy( obj->value[1] );
obj->value[2] = obj->value[1];
}
if (!pObjIndex->new_format)
obj->cost *= 2;
break;
case ITEM_WEAPON:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) );
obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) );
}
break;
case ITEM_ARMOR:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[0] = number_fuzzy( level / 5 + 3 );
obj->value[1] = number_fuzzy( level / 5 + 3 );
obj->value[2] = number_fuzzy( level / 5 + 3 );
}
break;
case ITEM_POTION:
case ITEM_PILL:
if (level != -1 && !pObjIndex->new_format)
obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) );
break;
case ITEM_MONEY:
if (!pObjIndex->new_format)
obj->value[0] = obj->cost;
break;
}
for (paf = pObjIndex->affected; paf != NULL; paf = paf->next)
if ( paf->location == APPLY_SPELL_AFFECT )
affect_to_obj(obj,paf);
obj->next = object_list;
object_list = obj;
pObjIndex->count++;
return obj;
}
/* duplicate an object exactly -- except contents */
void clone_object(OBJ_DATA *parent, OBJ_DATA *clone)
{
int i;
AFFECT_DATA *paf;
EXTRA_DESCR_DATA *ed,*ed_new;
if (parent == NULL || clone == NULL)
return;
/* start fixing the object */
clone->name = str_dup(parent->name);
clone->short_descr = str_dup(parent->short_descr);
clone->description = str_dup(parent->description);
clone->item_type = parent->item_type;
clone->extra_flags = parent->extra_flags;
clone->wear_flags = parent->wear_flags;
clone->weight = parent->weight;
clone->cost = parent->cost;
clone->level = parent->level;
clone->condition = parent->condition;
clone->material = str_dup(parent->material);
clone->timer = parent->timer;
for (i = 0; i < 5; i ++)
clone->value[i] = parent->value[i];
/* affects */
clone->enchanted = parent->enchanted;
for (paf = parent->affected; paf != NULL; paf = paf->next)
affect_to_obj(clone,paf);
/* extended desc */
for (ed = parent->extra_descr; ed != NULL; ed = ed->next)
{
ed_new = new_extra_descr();
ed_new->keyword = str_dup( ed->keyword);
ed_new->description = str_dup( ed->description );
ed_new->next = clone->extra_descr;
clone->extra_descr = ed_new;
}
}
/*
* Clear a new character.
*/
void clear_char( CHAR_DATA *ch )
{
static CHAR_DATA ch_zero;
int i;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->prompt = &str_empty[0];
ch->logon = current_time;
ch->lines = PAGELEN;
for (i = 0; i < 4; i++)
ch->armor[i] = 100;
ch->position = POS_STANDING;
ch->hit = 20;
ch->max_hit = 20;
ch->mana = 100;
ch->max_mana = 100;
ch->move = 100;
ch->max_move = 100;
ch->on = NULL;
for (i = 0; i < MAX_STATS; i ++)
{
ch->perm_stat[i] = 13;
ch->mod_stat[i] = 0;
}
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
for ( ; ed != NULL; ed = ed->next )
{
if ( is_name( (char *) name, ed->keyword ) )
return ed->description;
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index( long vnum )
{
MOB_INDEX_DATA *pMobIndex;
for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( pMobIndex->vnum == vnum )
return pMobIndex;
}
if ( fBootDb )
{
bug( "Get_mob_index: bad vnum %d.", vnum );
exit( 1 );
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index( long vnum )
{
OBJ_INDEX_DATA *pObjIndex;
for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
pObjIndex != NULL;
pObjIndex = pObjIndex->next )
{
if ( pObjIndex->vnum == vnum )
return pObjIndex;
}
if ( fBootDb )
{
bug( "Get_obj_index: bad vnum %d.", vnum );
exit( 1 );
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index( long vnum )
{
ROOM_INDEX_DATA *pRoomIndex;
for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->vnum == vnum )
return pRoomIndex;
}
if ( fBootDb )
{
bug( "Get_room_index: bad vnum %d.", vnum );
exit( 1 );
}
return NULL;
}
MPROG_CODE *get_mprog_index( long vnum )
{
MPROG_CODE *prg;
for( prg = mprog_list; prg; prg = prg->next )
{
if ( prg->vnum == vnum )
return( prg );
}
return NULL;
}
/*
* Read a letter from a file.
*/
char fread_letter( FILE *fp )
{
char c;
do
{
c = getc( fp );
}
while ( isspace(c) );
return c;
}
/*
* Read a number from a file.
*/
int fread_number( FILE *fp )
{
int number;
bool sign;
char c;
do
{
c = getc( fp );
}
while ( isspace(c) );
number = 0;
sign = FALSE;
if ( c == '+' )
{
c = getc( fp );
}
else if ( c == '-' )
{
sign = TRUE;
c = getc( fp );
}
if ( !isdigit(c) )
{
bug( "Fread_number: bad format.", 0 );
exit( 1 );
}
while ( isdigit(c) )
{
number = number * 10 + c - '0';
c = getc( fp );
}
if ( sign )
number = 0 - number;
if ( c == '|' )
number += fread_number( fp );
else if ( c != ' ' )
ungetc( c, fp );
return number;
}
/*
* Read a long number from a file.
*/
long fread_long_number( FILE *fp )
{
long number;
bool sign;
char c;
do
{
c = getc( fp );
}
while ( isspace(c) );
number = 0;
sign = FALSE;
if ( c == '+' )
{
c = getc( fp );
}
else if ( c == '-' )
{
sign = TRUE;
c = getc( fp );
}
if ( !isdigit(c) )
{
bug( "Fread_number: bad format.", 0 );
exit( 1 );
}
while ( isdigit(c) )
{
number = number * 10 + c - '0';
c = getc( fp );
}
if ( sign )
number = 0 - number;
if ( c == '|' )
number += fread_number( fp );
else if ( c != ' ' )
ungetc( c, fp );
return number;
}
long fread_flag( FILE *fp)
{
int number;
char c;
bool negative = FALSE;
do
{
c = getc(fp);
}
while ( isspace(c));
if (c == '-')
{
negative = TRUE;
c = getc(fp);
}
number = 0;
if (!isdigit(c))
{
while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'))
{
number += flag_convert(c);
c = getc(fp);
}
}
while (isdigit(c))
{
number = number * 10 + c - '0';
c = getc(fp);
}
if (c == '|')
number += fread_flag(fp);
else if ( c != ' ')
ungetc(c,fp);
if (negative)
return -1 * number;
return number;
}
long flag_convert(char letter )
{
long bitsum = 0;
char i;
if ('A' <= letter && letter <= 'Z')
{
bitsum = 1;
for (i = letter; i > 'A'; i--)
bitsum *= 2;
}
else if ('a' <= letter && letter <= 'z')
{
bitsum = 67108864; /* 2^26 */
for (i = letter; i > 'a'; i --)
bitsum *= 2;
}
return bitsum;
}
/*
* Read and allocate space for a string from a file.
* These strings are read-only and shared.
* Strings are hashed:
* each string prepended with hash pointer to prev string,
* hash code is simply the string length.
* this function takes 40% to 50% of boot-up time.
*/
char *fread_string( FILE *fp )
{
char *plast;
char c;
plast = top_string + sizeof(char *);
if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
{
bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
exit( 1 );
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc( fp );
}
while ( isspace(c) );
if ( ( *plast++ = c ) == '~' )
return &str_empty[0];
for ( ;; )
{
/*
* Back off the char type lookup,
* it was too dirty for portability.
* -- Furey
*/
switch ( *plast = getc(fp) )
{
default:
plast++;
break;
case EOF:
/* temp fix */
bug( "Fread_string: EOF", 0 );
return NULL;
/* exit( 1 ); */
break;
case '\n':
plast++;
*plast++ = '\r';
break;
case '\r':
break;
case '~':
plast++;
{
union
{
char * pc;
char rgc[sizeof(char *)];
} u1;
int ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
{
for ( ic = 0; ic < sizeof(char *); ic++ )
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof(char *);
if ( top_string[sizeof(char *)] == pHash[0]
&& !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
return pHash;
}
if ( fBootDb )
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for ( ic = 0; ic < sizeof(char *); ic++ )
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof(char *);
}
else
{
return str_dup( top_string + sizeof(char *) );
}
}
}
}
}
char *fread_string_eol( FILE *fp )
{
static bool char_special[256-EOF];
char *plast;
char c;
if ( char_special[EOF-EOF] != TRUE )
{
char_special[EOF - EOF] = TRUE;
char_special['\n' - EOF] = TRUE;
char_special['\r' - EOF] = TRUE;
}
plast = top_string + sizeof(char *);
if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
{
bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
exit( 1 );
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc( fp );
}
while ( isspace(c) );
if ( ( *plast++ = c ) == '\n')
return &str_empty[0];
for ( ;; )
{
if ( !char_special[ ( *plast++ = getc( fp ) ) - EOF ] )
continue;
switch ( plast[-1] )
{
default:
break;
case EOF:
bug( "Fread_string_eol EOF", 0 );
exit( 1 );
break;
case '\n': case '\r':
{
union
{
char * pc;
char rgc[sizeof(char *)];
} u1;
int ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
{
for ( ic = 0; ic < sizeof(char *); ic++ )
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof(char *);
if ( top_string[sizeof(char *)] == pHash[0]
&& !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
return pHash;
}
if ( fBootDb )
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for ( ic = 0; ic < sizeof(char *); ic++ )
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof(char *);
}
else
{
return str_dup( top_string + sizeof(char *) );
}
}
}
}
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol( FILE *fp )
{
char c;
do
{
c = getc( fp );
}
while ( c != '\n' && c != '\r' );
do
{
c = getc( fp );
}
while ( c == '\n' || c == '\r' );
ungetc( c, fp );
return;
}
/*
* Read one word (into static buffer).
*/
char *fread_word( FILE *fp )
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
do
{
cEnd = getc( fp );
}
while ( isspace( cEnd ) );
if ( cEnd == '\'' || cEnd == '"' )
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word+1;
cEnd = ' ';
}
for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
{
*pword = getc( fp );
if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
{
if ( cEnd == ' ' )
ungetc( *pword, fp );
*pword = '\0';
return word;
}
}
bug( "Fread_word: word too long.", 0 );
exit( 1 );
return NULL;
}
/*
* Allocate some ordinary memory,
* with the expectation of freeing it someday.
*/
void *alloc_mem( int sMem )
{
void *pMem;
int *magic;
int iList;
sMem += sizeof(*magic);
for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if ( sMem <= rgSizeList[iList] )
break;
}
if ( iList == MAX_MEM_LIST )
{
bug( "Alloc_mem: size %d too large.", sMem );
exit( 1 );
}
if ( rgFreeList[iList] == NULL )
{
pMem = alloc_perm( rgSizeList[iList] );
}
else
{
pMem = rgFreeList[iList];
rgFreeList[iList] = * ((void **) rgFreeList[iList]);
}
magic = (int *) pMem;
*magic = MAGIC_NUM;
pMem += sizeof(*magic);
return pMem;
}
/*
* Free some memory.
* Recycle it back onto the free list for blocks of that size.
*/
void free_mem( void *pMem, int sMem )
{
int iList;
int *magic;
pMem -= sizeof(*magic);
magic = (int *) pMem;
if (*magic != MAGIC_NUM)
{
bug("Attempt to recyle invalid memory of size %d.",sMem);
bug((char*) pMem + sizeof(*magic),0);
return;
}
*magic = 0;
sMem += sizeof(*magic);
for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if ( sMem <= rgSizeList[iList] )
break;
}
if ( iList == MAX_MEM_LIST )
{
bug( "Free_mem: size %d too large.", sMem );
exit( 1 );
}
* ((void **) pMem) = rgFreeList[iList];
rgFreeList[iList] = pMem;
return;
}
/*
* Allocate some permanent memory.
* Permanent memory is never freed,
* pointers into it may be copied safely.
*/
void *alloc_perm( int sMem )
{
static char *pMemPerm;
static int iMemPerm;
void *pMem;
while ( sMem % sizeof(long) != 0 )
sMem++;
if ( sMem > MAX_PERM_BLOCK )
{
bug( "Alloc_perm: %d too large.", sMem );
exit( 1 );
}
if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
{
iMemPerm = 0;
if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
{
perror( "Alloc_perm" );
exit( 1 );
}
}
pMem = pMemPerm + iMemPerm;
iMemPerm += sMem;
nAllocPerm += 1;
sAllocPerm += sMem;
return pMem;
}
/*
* Duplicate a string into dynamic memory.
* Fread_strings are read-only and shared.
*/
char *str_dup( const char *str )
{
char *str_new;
if ( str[0] == '\0' )
return &str_empty[0];
if ( str >= string_space && str < top_string )
return (char *) str;
str_new = alloc_mem( strlen(str) + 1 );
strcpy( str_new, str );
return str_new;
}
/*
* Free a string.
* Null is legal here to simplify callers.
* Read-only shared strings are not touched.
*/
void free_string( char *pstr )
{
if ( pstr == NULL
|| pstr == &str_empty[0]
|| ( pstr >= string_space && pstr < top_string ) )
return;
free_mem( pstr, strlen(pstr) + 1 );
return;
}
long convert_level ( char * arg )
{
if (arg[0] == '\0')
return 0;
if (is_number(arg))
return atoi(arg);
else if (!str_cmp(arg, "imm"))
return LEVEL_IMMORTAL;
else if (!str_cmp(arg, "hero") || !str_cmp(arg, "hero+"))
return LEVEL_HERO;
else return 0;
}
long get_area_level(AREA_DATA *pArea)
{
char high[MAX_STRING_LENGTH], low[MAX_STRING_LENGTH];
if (2 != sscanf(pArea->credits, "{ %[^} ] %[^} ]", low, high))
{
sscanf(pArea->credits, "{ %[^} ]", low);
strcpy(high,"0");
}
return convert_level(low)*(MAX_LEVEL+1) +
((convert_level(high) > 0) ? convert_level(high) :
(convert_level(low) == LEVEL_HERO) ? (LEVEL_IMMORTAL-1) :
MAX_LEVEL);
}
void sort_areas_by_level ( void )
/* Creates a linked list starting with area_first_sorted, linking
on pArea->next_sort. Sorted on get_area_level. */
{
AREA_DATA * pArea1;
AREA_DATA * pArea2;
int thislevel;
area_first_sorted = area_first;
area_first_sorted->next_sort = NULL;
/* if only one area it is already sorted! */
if ( area_first->next == NULL )
return;
/* iterate through the rest of the areas */
for ( pArea1 = area_first->next; ; )
{
if ( (thislevel = get_area_level(pArea1)) <=
get_area_level(area_first_sorted))
{
/* this area goes at head of sorted list */
pArea1->next_sort = area_first_sorted;
area_first_sorted = pArea1;
}
else
{
/* iterate through list and insert appropriately */
for ( pArea2 = area_first_sorted ; ; )
{
if ( pArea2->next_sort == NULL ||
(thislevel <= get_area_level(pArea2->next_sort)))
{
pArea1->next_sort = pArea2->next_sort;
pArea2->next_sort = pArea1;
break;
}
pArea2 = pArea2->next_sort;
}
}
if (pArea1->next != NULL)
{
pArea1 = pArea1->next;
}
else
break;
}
}
void do_areas( CHAR_DATA *ch, char *argument )
/*
* Outputs sorted area list with arguments:
* areas gives all areas 0 to LEVEL_IMMORTAL-1 (morts) or MAX_LEVEL (imms)
* areas 30 gives all areas level 30
* areas 30 45 gives all areas with minimum >= 30 and maximum <= 45
* by TAKA (c) 2000 Ghost Dancer MUD Project
*/
{
char buf[MAX_STRING_LENGTH];
AREA_DATA *pArea;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
int lo_level, hi_level;
bool found = FALSE;
bool col = 0;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
/* if no arguments, will set lo= 0, hi= MAX_LEVEL for IMMs
lo= 0, hi= LEVEL_IMMORTAL-1 for Mortals.
if one argument, will set both lo and hi to the arg.
if two arguments, will set lo and hi to two args. */
lo_level = convert_level(arg1) ?
URANGE(1,convert_level(arg1),MAX_LEVEL) : 0;
hi_level = convert_level(arg2) ?
URANGE(1,convert_level(arg2),MAX_LEVEL) :
convert_level(arg1) ? lo_level :
IS_IMMORTAL(ch) ? MAX_LEVEL : LEVEL_IMMORTAL - 1;
/* Output matching areas */
for ( pArea = area_first_sorted ; ; )
{
if (pArea == NULL)
break;
if ( (get_area_level(pArea) / (MAX_LEVEL+1) <= hi_level) &&
(get_area_level(pArea) % (MAX_LEVEL+1) >= lo_level) )
{
found = TRUE;
sprintf( buf, "{C[{M%3ld{C] {C({G%-3d{W-{G%3d{C) {W%-18.18s {x",
pArea->vnum,
lo_level,
hi_level,
pArea->name);
send_to_char( buf, ch );
if (col)
{
send_to_char_bw( "\n\r", ch );
}
col = !col;
}
if (pArea != NULL)
pArea = pArea->next_sort;
else
break;
}
/* Exit if no areas match */
if (!found)
{
send_to_char( "{RNo areas meeting those criteria.{x\n\r", ch );
return;
}
if (col)
{
send_to_char( "\n\r", ch );
}
return;
}
void do_memory( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int sn, count_spell = 0, count_skill = 0;
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL )
break;
if (skill_table[sn].spell_fun != spell_null)
count_spell += 1;
else
count_skill += 1;
}
sprintf( buf, "{GAffects {W%5ld {Gmem {M%7ld{x\n\r", top_affect,
top_affect * sizeof( AFFECT_DATA) );
send_to_char( buf, ch );
sprintf( buf, "{GAreas {W%5ld {Gmem {M%7ld{x\n\r", top_area,
top_area * sizeof( AREA_DATA ));
send_to_char( buf, ch );
sprintf( buf, "{GExDes {W%5ld {Gmem {M%7ld{x\n\r", top_ed,
top_ed * sizeof( EXTRA_DESCR_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{GExits {W%5ld {Gmem {M%7ld{x\n\r", top_exit,
top_exit * sizeof( EXIT_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{GHelps {W%5ld {Gmem {M%7ld{x\n\r", top_help,
top_help * sizeof( HELP_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{GSocials {W%5d {Gmem {M%7d{x\n\r", social_count,
social_count * sizeof(struct social_type ) );
send_to_char( buf, ch );
sprintf( buf, "{GSpells {W%5d {Gmem {M%7d{x\n\r", count_spell,
count_spell * sizeof(struct skill_type) );
send_to_char( buf, ch );
sprintf( buf, "{GSkills {W%5d {Gmem {M%7d{x\n\r", count_skill,
count_skill * sizeof(struct skill_type) );
send_to_char( buf, ch );
sprintf( buf, "{GMobs {W%5ld {Gmem {M%7ld{x\n\r", top_mob_index,
top_mob_index * sizeof( MOB_INDEX_DATA ) );
send_to_char( buf, ch);
sprintf( buf, "{GMobs newfmt {W%5d {Gmem {M%7d{x\n\r", newmobs,
newmobs * sizeof( MOB_INDEX_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{G(in use) {W%5d {Gmem {M%7d{x\n\r", mobile_count,
mobile_count * sizeof( MOB_INDEX_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{GObjs {W%5ld {Gmem {M%7ld{x\n\r", top_obj_index,
top_obj_index * sizeof( OBJ_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{GObjs newfmt {W%5d {Gmem {M%7d{x\n\r", newobjs,
newobjs * sizeof( OBJ_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{GResets {W%5ld {Gmem {M%7ld{x\n\r", top_reset,
top_reset * sizeof( RESET_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{GRooms {W%5ld {Gmem {M%7ld{x\n\r", top_room,
top_room * sizeof( ROOM_INDEX_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{GShops {W%5ld {Gmem {M%7ld{x\n\r", top_shop,
top_shop * sizeof( SHOP_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{GObjects {W%5ld {Gmem {M%7ld{x\n\n\r", top_obj_index,
top_obj_index * sizeof(OBJ_DATA ) );
send_to_char( buf, ch );
sprintf( buf, "{GTotal {Gmem {R%7ld{x\n\n\r",
(top_obj_index * sizeof(OBJ_DATA ))
+ (top_shop * sizeof( SHOP_DATA ))
+ (top_room * sizeof( ROOM_INDEX_DATA ))
+ (top_reset * sizeof( RESET_DATA ))
+ (top_obj_index * sizeof( OBJ_DATA ))
+ (top_mob_index * sizeof( MOB_INDEX_DATA ))
+ (count_skill * sizeof(struct skill_type ))
+ (count_spell * sizeof(struct skill_type ))
+ (social_count * sizeof(struct social_type ))
+ (top_help * sizeof( HELP_DATA ))
+ (top_exit * sizeof( EXIT_DATA ))
+ (top_ed * sizeof( EXTRA_DESCR_DATA ))
+ (top_area * sizeof( AREA_DATA ))
+ (top_affect * sizeof( AFFECT_DATA ))
);
send_to_char( buf, ch );
sprintf( buf, "{GStrings {C%5d {Gstrings of {Y%7d {Gbytes (max {R%d{G).{x\n\r",
nAllocString, sAllocString, MAX_STRING );
send_to_char( buf, ch );
sprintf( buf, "{GPerms {C%5d {Gblocks of {Y%7d {Gbytes.{x\n\r",
nAllocPerm, sAllocPerm );
send_to_char( buf, ch );
return;
}
void do_dump( CHAR_DATA *ch, char *argument )
{
int count,count2,num_pcs,aff_count;
CHAR_DATA *fch;
MOB_INDEX_DATA *pMobIndex;
PC_DATA *pc;
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *room;
EXIT_DATA *exit;
DESCRIPTOR_DATA *d;
AFFECT_DATA *af;
FILE *fp;
long vnum;
int nMatch = 0;
/* open file */
fclose(fpReserve);
fp = fopen("mem.dmp","w");
/* report use of data structures */
num_pcs = 0;
aff_count = 0;
/* mobile prototypes */
fprintf(fp,"MobProt %5ld (%8ld bytes)\n",
top_mob_index, top_mob_index * (sizeof(*pMobIndex)));
/* mobs */
count = 0; count2 = 0;
for (fch = char_list; fch != NULL; fch = fch->next)
{
count++;
if (fch->pcdata != NULL)
num_pcs++;
for (af = fch->affected; af != NULL; af = af->next)
aff_count++;
}
for (fch = char_free; fch != NULL; fch = fch->next)
count2++;
fprintf(fp,"Mobs %5d (%8d bytes), %2d free (%d bytes)\n",
count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch)));
/* pcdata */
count = 0;
for (pc = pcdata_free; pc != NULL; pc = pc->next)
count++;
fprintf(fp,"Pcdata %5d (%8d bytes), %2d free (%d bytes)\n",
num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc)));
/* descriptors */
count = 0; count2 = 0;
for (d = descriptor_list; d != NULL; d = d->next)
count++;
for (d= descriptor_free; d != NULL; d = d->next)
count2++;
fprintf(fp, "Descs %5d (%8d bytes), %2d free (%d bytes)\n",
count, count * (sizeof(*d)), count2, count2 * (sizeof(*d)));
/* object prototypes */
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
for (af = pObjIndex->affected; af != NULL; af = af->next)
aff_count++;
nMatch++;
}
fprintf(fp,"ObjProt %5ld (%8ld bytes)\n",
top_obj_index, top_obj_index * (sizeof(*pObjIndex)));
/* objects */
count = 0; count2 = 0;
for (obj = object_list; obj != NULL; obj = obj->next)
{
count++;
for (af = obj->affected; af != NULL; af = af->next)
aff_count++;
}
for (obj = obj_free; obj != NULL; obj = obj->next)
count2++;
fprintf(fp,"Objs %5d (%8d bytes), %2d free (%d bytes)\n",
count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj)));
/* affects */
count = 0;
for (af = affect_free; af != NULL; af = af->next)
count++;
fprintf(fp,"Affects %5d (%8d bytes), %2d free (%d bytes)\n",
aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af)));
/* rooms */
fprintf(fp,"Rooms %5ld (%8ld bytes)\n",
top_room, top_room * (sizeof(*room)));
/* exits */
fprintf(fp,"Exits %5ld (%8ld bytes)\n",
top_exit, top_exit * (sizeof(*exit)));
fclose(fp);
/* start printing out mobile data */
fp = fopen("mob.dmp","w");
fprintf(fp,"\nMobile Analysis\n");
fprintf(fp, "---------------\n");
nMatch = 0;
for (vnum = 0; nMatch < top_mob_index; vnum++)
if ((pMobIndex = get_mob_index(vnum)) != NULL)
{
nMatch++;
fprintf(fp,"#%-5ld %3d active %3d killed %s\n",
pMobIndex->vnum,pMobIndex->count,
pMobIndex->killed,pMobIndex->short_descr);
}
fclose(fp);
/* start printing out object data */
fp = fopen("obj.dmp","w");
fprintf(fp,"\nObject Analysis\n");
fprintf(fp, "---------------\n");
nMatch = 0;
for (vnum = 0; nMatch < top_obj_index; vnum++)
if ((pObjIndex = get_obj_index(vnum)) != NULL)
{
nMatch++;
fprintf(fp,"#%-5ld %3d active %3ld reset %s\n",
pObjIndex->vnum,pObjIndex->count,
pObjIndex->reset_num,pObjIndex->short_descr);
}
/* close file */
fclose(fp);
fpReserve = fopen( NULL_FILE, "r" );
}
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy( int number )
{
switch ( number_bits( 2 ) )
{
case 0: number -= 1; break;
case 3: number += 1; break;
}
return UMAX( 1, number );
}
/*
* Generate a random number.
*/
int number_range( int from, int to )
{
int power;
int number;
if (from == 0 && to == 0)
return 0;
if ( ( to = to - from + 1 ) <= 1 )
return from;
for ( power = 2; power < to; power <<= 1 )
;
while ( ( number = number_mm() & (power -1 ) ) >= to )
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent( void )
{
int percent;
while ( (percent = number_mm() & (128-1) ) > 99 )
;
return 1 + percent;
}
/*
* Generate a random door.
*/
int number_door( void )
{
int door;
while ( ( door = number_mm() & (8-1) ) > 5)
;
return door;
}
int number_bits( int width )
{
return number_mm( ) & ( ( 1 << width ) - 1 );
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
/* I noticed streaking with this random number generator, so I switched
back to the system srandom call. If this doesn't work for you,
define OLD_RAND to use the old system -- Alander */
#if defined (OLD_RAND)
static int rgiState[2+55];
#endif
void init_mm( )
{
#if defined (OLD_RAND)
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ((int) current_time) & ((1 << 30) - 1);
piState[1] = 1;
for ( iState = 2; iState < 55; iState++ )
{
piState[iState] = (piState[iState-1] + piState[iState-2])
& ((1 << 30) - 1);
}
#else
srandom(time(NULL)^getpid());
#endif
return;
}
long number_mm( void )
{
#if defined (OLD_RAND)
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = (piState[iState1] + piState[iState2])
& ((1 << 30) - 1);
piState[iState1] = iRand;
if ( ++iState1 == 55 )
iState1 = 0;
if ( ++iState2 == 55 )
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
#else
return random() >> 6;
#endif
}
/*
* Roll some dice.
*/
int dice( int number, int size )
{
int idice;
int sum;
switch ( size )
{
case 0: return 0;
case 1: return number;
}
for ( idice = 0, sum = 0; idice < number; idice++ )
sum += number_range( 1, size );
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate( int level, int value_00, int value_32 )
{
return value_00 + level * (value_32 - value_00) / 32;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde( char *str )
{
for ( ; *str != '\0'; str++ )
{
if ( *str == '~' )
*str = '-';
}
return;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug( "Str_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug( "Str_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr || *bstr; astr++, bstr++ )
{
if ( LOWER(*astr) != LOWER(*bstr) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug( "Strn_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug( "Strn_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr; astr++, bstr++ )
{
if ( LOWER(*astr) != LOWER(*bstr) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ( ( c0 = LOWER(astr[0]) ) == '\0' )
return FALSE;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
{
if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize( const char *str )
{
static char strcap[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strcap[i] = LOWER(str[i]);
strcap[i] = '\0';
strcap[0] = UPPER(strcap[0]);
return strcap;
}
/*
* Append a string to a file.
*/
void append_file( CHAR_DATA *ch, char *file, char *str )
{
FILE *fp;
if ( IS_NPC(ch) || str[0] == '\0' )
return;
fclose( fpReserve );
if ( ( fp = fopen( file, "a" ) ) == NULL )
{
perror( file );
send_to_char( "Could not open the file!\n\r", ch );
}
else
{
fprintf( fp, "[%5ld] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Reports a bug.
*/
void bug( const char *str, int param )
{
char buf[MAX_STRING_LENGTH];
if ( fpArea != NULL )
{
int iLine;
int iChar;
if ( fpArea == stdin )
{
iLine = 0;
}
else
{
iChar = ftell( fpArea );
fseek( fpArea, 0, 0 );
for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
{
while ( getc( fpArea ) != '\n' )
;
}
fseek( fpArea, iChar, 0 );
}
sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
log_string( buf );
/* RT removed because we don't want bugs shutting the mud
if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
{
fprintf( fp, "[*****] %s\n", buf );
fclose( fp );
}
*/
}
strcpy( buf, "[*****] BUG: " );
sprintf( buf + strlen(buf), str, param );
log_string( buf );
/* RT removed due to bug-file spamming
fclose( fpReserve );
if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
{
fprintf( fp, "%s\n", buf );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
*/
return;
}
/*
* Writes a string to the log.
*/
void log_string( const char *str )
{
char *strtime;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
fprintf( stderr, "%s :: %s\n", strtime, str );
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain( void )
{
return;
}
/*
* Load the bank information (shares values)
*/
void load_bank( void )
{
FILE *fp;
int number = 0;
if ( !( fp = fopen( BANK_FILE, "r" ) ) )
return;
for ( ; ; )
{
char *word;
char letter;
do
{
letter = getc( fp );
if ( feof( fp ) )
{
fclose( fp );
return;
}
}
while ( isspace( letter ) );
ungetc( letter, fp );
word = fread_word( fp );
if ( !str_cmp( word, "SHARE_VALUE" ) )
{
number = fread_number( fp );
if ( number > 0 )
share_value1 = number;
number = fread_number( fp );
if ( number > 0 )
share_value2 = number;
number = fread_number( fp );
if ( number > 0 )
share_value3 = number;
number = fread_number( fp );
if ( number > 0 )
share_value4 = number;
}
}
}