/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Thanks to abaddon for proof-reading our comm.c and pointing out bugs. *
* Any remaining bugs are, of course, our work, not his. :) *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h> /* OLC -- for close read write etc */
#include <stdarg.h> /* printf_to_char */
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args ((int));
extern int malloc_verify args ((void));
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix)
#include <signal.h>
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str[] = { '\0' };
const char echo_on_str[] = { '\0' };
const char go_ahead_str[] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include "telnet.h"
const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str[] = { IAC, GA, '\0' };
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args ((int s, struct sockaddr * addr, int *addrlen));
int bind args ((int s, struct sockaddr * name, int namelen));
void bzero args ((char *b, int length));
int getpeername args ((int s, struct sockaddr * name, int *namelen));
int getsockname args ((int s, struct sockaddr * name, int *namelen));
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
int listen args ((int s, int backlog));
int setsockopt args ((int s, int level, int optname, void *optval,
int optlen));
int socket args ((int domain, int type, int protocol));
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args ((char *b, int length));
#endif
#if defined(__hpux)
int accept args ((int s, void *addr, int *addrlen));
int bind args ((int s, const void *addr, int addrlen));
void bzero args ((char *b, int length));
int getpeername args ((int s, void *addr, int *addrlen));
int getsockname args ((int s, void *name, int *addrlen));
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
int listen args ((int s, int backlog));
int setsockopt args ((int s, int level, int optname,
const void *optval, int optlen));
int socket args ((int domain, int type, int protocol));
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fnctl.h>
#endif
#if defined(linux)
/*
Linux shouldn't need these. If you have a problem compiling, try
uncommenting these functions.
*/
/*
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int listen args( ( int s, int backlog ) );
*/
int close args ((int fd));
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
/* int read args( ( int fd, char *buf, int nbyte ) ); */
int select args ((int width, fd_set * readfds, fd_set * writefds,
fd_set * exceptfds, struct timeval * timeout));
int socket args ((int domain, int type, int protocol));
/* int write args( ( int fd, char *buf, int nbyte ) ); *//* read,write in unistd.h */
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval {
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys[4];
int gettimeofday args ((struct timeval * tp, void *tzp));
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args ((struct timeval * tp, void *tzp));
int kbhit args ((void));
#endif
#if defined(NeXT)
int close args ((int fd));
int fcntl args ((int fd, int cmd, int arg));
#if !defined(htons)
u_short htons args ((u_short hostshort));
#endif
#if !defined(ntohl)
u_long ntohl args ((u_long hostlong));
#endif
int read args ((int fd, char *buf, int nbyte));
int select args ((int width, fd_set * readfds, fd_set * writefds,
fd_set * exceptfds, struct timeval * timeout));
int write args ((int fd, char *buf, int nbyte));
#endif
#if defined(sequent)
int accept args ((int s, struct sockaddr * addr, int *addrlen));
int bind args ((int s, struct sockaddr * name, int namelen));
int close args ((int fd));
int fcntl args ((int fd, int cmd, int arg));
int getpeername args ((int s, struct sockaddr * name, int *namelen));
int getsockname args ((int s, struct sockaddr * name, int *namelen));
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
#if !defined(htons)
u_short htons args ((u_short hostshort));
#endif
int listen args ((int s, int backlog));
#if !defined(ntohl)
u_long ntohl args ((u_long hostlong));
#endif
int read args ((int fd, char *buf, int nbyte));
int select args ((int width, fd_set * readfds, fd_set * writefds,
fd_set * exceptfds, struct timeval * timeout));
int setsockopt args ((int s, int level, int optname, caddr_t optval,
int optlen));
int socket args ((int domain, int type, int protocol));
int write args ((int fd, char *buf, int nbyte));
#endif
/* This includes Solaris Sys V as well */
#if defined(sun)
int accept args ((int s, struct sockaddr * addr, int *addrlen));
int bind args ((int s, struct sockaddr * name, int namelen));
void bzero args ((char *b, int length));
int close args ((int fd));
int getpeername args ((int s, struct sockaddr * name, int *namelen));
int getsockname args ((int s, struct sockaddr * name, int *namelen));
int listen args ((int s, int backlog));
int read args ((int fd, char *buf, int nbyte));
int select args ((int width, fd_set * readfds, fd_set * writefds,
fd_set * exceptfds, struct timeval * timeout));
#if !defined(__SVR4)
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
#if defined(SYSV)
int setsockopt args ((int s, int level, int optname,
const char *optval, int optlen));
#else
int setsockopt args ((int s, int level, int optname, void *optval,
int optlen));
#endif
#endif
int socket args ((int domain, int type, int protocol));
int write args ((int fd, char *buf, int nbyte));
#endif
#if defined(ultrix)
int accept args ((int s, struct sockaddr * addr, int *addrlen));
int bind args ((int s, struct sockaddr * name, int namelen));
void bzero args ((char *b, int length));
int close args ((int fd));
int getpeername args ((int s, struct sockaddr * name, int *namelen));
int getsockname args ((int s, struct sockaddr * name, int *namelen));
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
int listen args ((int s, int backlog));
int read args ((int fd, char *buf, int nbyte));
int select args ((int width, fd_set * readfds, fd_set * writefds,
fd_set * exceptfds, struct timeval * timeout));
int setsockopt args ((int s, int level, int optname, void *optval,
int optlen));
int socket args ((int domain, int type, int protocol));
int write args ((int fd, char *buf, int nbyte));
#endif
void init_signals args( (void) );
void do_auto_shutdown args( (void) );
void sig_handler(int sig);
/*
* Global variables.
*/
DESCRIPTOR_DATA *descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */
FILE *fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
bool newlock; /* Game is newlocked */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* time of this pulse */
bool MOBtrigger = TRUE; /* act() switch */
char mud_code_base[] = "GHOST";
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args ((void));
bool read_from_descriptor args ((DESCRIPTOR_DATA * d));
bool write_to_descriptor args ((int desc, char *txt, int length));
#endif
#if defined(unix)
void game_loop_unix args ((int control));
int init_socket args ((int port));
void init_descriptor args ((int control));
bool read_from_descriptor args ((DESCRIPTOR_DATA * d));
bool write_to_descriptor args ((int desc, char *txt, int length));
#endif
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args ((char *name));
bool check_reconnect args ((DESCRIPTOR_DATA * d, char *name, bool fConn));
bool check_playing args ((DESCRIPTOR_DATA * d, char *name));
int main args ((int argc, char **argv));
void nanny args ((DESCRIPTOR_DATA * d, char *argument));
bool process_output args ((DESCRIPTOR_DATA * d, bool fPrompt));
void read_from_buffer args ((DESCRIPTOR_DATA * d));
void stop_idling args ((CHAR_DATA * ch));
void bust_a_prompt args ((CHAR_DATA * ch));
/* Needs to be global because of do_copyover */
int port, control;
int main (int argc, char **argv)
{
struct timeval now_time;
bool fCopyOver = FALSE;
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug (2);
#endif
/*
* Init time.
*/
gettimeofday (&now_time, NULL);
current_time = (time_t) now_time.tv_sec;
strcpy (str_boot_time, ctime (¤t_time));
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow (stdout);
csetmode (C_RAW, stdin);
cecho2file ("log file", 1, stderr);
#endif
/*
* Reserve one channel for our use.
*/
if ((fpReserve = fopen (NULL_FILE, "r")) == NULL) {
perror (NULL_FILE);
exit (1);
}
/*
* Get the port number.
*/
port = 7001;
if (argc > 1) {
if (!is_number (argv[1])) {
fprintf (stderr, "Usage: %s [port #]\n", argv[0]);
exit (1);
}
else if ((port = atoi (argv[1])) <= 1024) {
fprintf (stderr, "Port number must be above 1024.\n");
exit (1);
}
/* Are we recovering from a copyover? */
if (argv[2] && argv[2][0]) {
fCopyOver = TRUE;
control = atoi (argv[3]);
}
else
fCopyOver = FALSE;
}
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db ();
log_string ("Merc is ready to rock.");
game_loop_mac_msdos ();
#endif
#if defined(unix)
if (!fCopyOver)
{
control = init_socket (port);
init_signals();
}
boot_db ();
sprintf (log_buf, "%s is ready to rock on port %d.", mud_code_base, port);
log_string (log_buf);
if (fCopyOver)
copyover_recover ();
game_loop_unix (control);
close (control);
#endif
/*
* That's all, folks.
*/
sprintf (log_buf, "%s has been terminated on port %d.", mud_code_base, port);
log_string (log_buf);
exit (0);
return 0;
}
#if defined(unix)
int init_socket (int port)
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ((fd = socket (AF_INET, SOCK_STREAM, 0)) < 0) {
perror ("Init_socket: socket");
exit (1);
}
if (setsockopt (fd, SOL_SOCKET, SO_REUSEADDR,
(char *) &x, sizeof (x)) < 0) {
perror ("Init_socket: SO_REUSEADDR");
close (fd);
exit (1);
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if (setsockopt (fd, SOL_SOCKET, SO_DONTLINGER,
(char *) &ld, sizeof (ld)) < 0) {
perror ("Init_socket: SO_DONTLINGER");
close (fd);
exit (1);
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons (port);
if (bind (fd, (struct sockaddr *) &sa, sizeof (sa)) < 0) {
perror ("Init socket: bind");
close (fd);
exit (1);
}
if (listen (fd, 3) < 0) {
perror ("Init socket: listen");
close (fd);
exit (1);
}
return fd;
}
#endif
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos (void)
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday (&last_time, NULL);
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_ANSI;
dcon.ansi = DEFAULT_ANSI;
dcon.host = str_dup ("localhost");
dcon.outsize = 2000;
dcon.outbuf = alloc_mem (dcon.outsize);
dcon.next = descriptor_list;
dcon.showstr_head = NULL;
dcon.showstr_point = NULL;
dcon.pEdit = NULL; /* OLC */
dcon.pString = NULL; /* OLC */
dcon.editor = 0; /* OLC */
descriptor_list = &dcon;
/*
* First Contact!
*/
write_to_buffer (&dcon, "Do you want Colour? (Y/n) ", 0);
/* Main loop */
while (!merc_down) {
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for (d = descriptor_list; d != NULL; d = d_next) {
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if (kbhit ())
#endif
{
if (d->character != NULL)
d->character->timer = 0;
if (!read_from_descriptor (d)) {
if (d->character != NULL && d->connected == CON_PLAYING)
save_char_obj (d->character);
d->outtop = 0;
close_socket (d);
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if (d->character != NULL && d->character->wait > 0) {
--d->character->wait;
continue;
}
read_from_buffer (d);
if (d->incomm[0] != '\0') {
d->fcommand = TRUE;
stop_idling (d->character);
/* OLC */
if (d->showstr_point)
show_string (d, d->incomm);
else if (d->pString)
string_add (d->character, d->incomm);
else
switch (d->connected) {
case CON_PLAYING:
if (!run_olc_editor (d))
substitute_alias (d, d->incomm);
break;
default:
nanny (d, d->incomm);
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler ();
/*
* Output.
*/
for (d = descriptor_list; d != NULL; d = d_next) {
d_next = d->next;
if ((d->fcommand || d->outtop > 0)) {
if (!process_output (d, TRUE)) {
if (d->character != NULL && d->connected == CON_PLAYING)
save_char_obj (d->character);
d->outtop = 0;
close_socket (d);
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for (;;) {
int delta;
#if defined(MSDOS)
if (kbhit ())
#endif
{
if (dcon.character != NULL)
dcon.character->timer = 0;
if (!read_from_descriptor (&dcon)) {
if (dcon.character != NULL && d->connected == CON_PLAYING)
save_char_obj (d->character);
dcon.outtop = 0;
close_socket (&dcon);
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday (&now_time, NULL);
delta = (now_time.tv_sec - last_time.tv_sec) * 1000 * 1000
+ (now_time.tv_usec - last_time.tv_usec);
if (delta >= 1000000 / PULSE_PER_SECOND)
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void game_loop_unix (int control)
{
static struct timeval null_time;
struct timeval last_time;
signal (SIGPIPE, SIG_IGN);
gettimeofday (&last_time, NULL);
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while (!merc_down) {
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
#if defined(MALLOC_DEBUG)
if (malloc_verify () != 1)
abort ();
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO (&in_set);
FD_ZERO (&out_set);
FD_ZERO (&exc_set);
FD_SET (control, &in_set);
maxdesc = control;
for (d = descriptor_list; d; d = d->next) {
maxdesc = UMAX (maxdesc, d->descriptor);
FD_SET (d->descriptor, &in_set);
FD_SET (d->descriptor, &out_set);
FD_SET (d->descriptor, &exc_set);
}
if (select (maxdesc + 1, &in_set, &out_set, &exc_set, &null_time) < 0) {
perror ("Game_loop: select: poll");
exit (1);
}
/*
* New connection?
*/
if (FD_ISSET (control, &in_set))
init_descriptor (control);
/*
* Kick out the freaky folks.
*/
for (d = descriptor_list; d != NULL; d = d_next) {
d_next = d->next;
if (FD_ISSET (d->descriptor, &exc_set)) {
FD_CLR (d->descriptor, &in_set);
FD_CLR (d->descriptor, &out_set);
if (d->character && d->connected == CON_PLAYING)
save_char_obj (d->character);
d->outtop = 0;
close_socket (d);
}
}
/*
* Process input.
*/
for (d = descriptor_list; d != NULL; d = d_next) {
d_next = d->next;
d->fcommand = FALSE;
if (FD_ISSET (d->descriptor, &in_set)) {
if (d->character != NULL)
d->character->timer = 0;
if (!read_from_descriptor (d)) {
FD_CLR (d->descriptor, &out_set);
if (d->character != NULL && d->connected == CON_PLAYING)
save_char_obj (d->character);
d->outtop = 0;
close_socket (d);
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if (d->character != NULL && d->character->wait > 0) {
--d->character->wait;
continue;
}
read_from_buffer (d);
if (d->incomm[0] != '\0') {
d->fcommand = TRUE;
stop_idling (d->character);
/* OLC */
if (d->showstr_point)
show_string (d, d->incomm);
else if (d->pString)
string_add (d->character, d->incomm);
else
switch (d->connected) {
case CON_PLAYING:
if (!run_olc_editor (d))
substitute_alias (d, d->incomm);
break;
default:
nanny (d, d->incomm);
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler ();
/*
* Output.
*/
for (d = descriptor_list; d != NULL; d = d_next) {
d_next = d->next;
if ((d->fcommand || d->outtop > 0)
&& FD_ISSET (d->descriptor, &out_set)) {
if (!process_output (d, TRUE)) {
if (d->character != NULL && d->connected == CON_PLAYING)
save_char_obj (d->character);
d->outtop = 0;
close_socket (d);
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday (&now_time, NULL);
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec) - ((int) now_time.tv_sec);
while (usecDelta < 0) {
usecDelta += 1000000;
secDelta -= 1;
}
while (usecDelta >= 1000000) {
usecDelta -= 1000000;
secDelta += 1;
}
if (secDelta > 0 || (secDelta == 0 && usecDelta > 0)) {
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if (select (0, NULL, NULL, NULL, &stall_time) < 0) {
perror ("Game_loop: select: stall");
exit (1);
}
}
}
gettimeofday (&last_time, NULL);
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void init_descriptor (int control)
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
struct hostent *from;
int desc;
int size;
size = sizeof (sock);
getsockname (control, (struct sockaddr *) &sock, &size);
if ((desc = accept (control, (struct sockaddr *) &sock, &size)) < 0) {
perror ("New_descriptor: accept");
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if (fcntl (desc, F_SETFL, FNDELAY) == -1) {
perror ("New_descriptor: fcntl: FNDELAY");
return;
}
/*
* Cons a new descriptor.
*/
dnew = new_descriptor ();
dnew->descriptor = desc;
dnew->connected = CON_ANSI;
dnew->ansi = DEFAULT_ANSI;
dnew->showstr_head = NULL;
dnew->showstr_point = NULL;
dnew->outsize = 2000;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
dnew->outbuf = alloc_mem (dnew->outsize);
size = sizeof (sock);
if (getpeername (desc, (struct sockaddr *) &sock, &size) < 0) {
perror ("New_descriptor: getpeername");
dnew->host = str_dup ("(unknown)");
}
else {
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl (sock.sin_addr.s_addr);
sprintf (buf, "%d.%d.%d.%d",
(addr >> 24) & 0xFF, (addr >> 16) & 0xFF,
(addr >> 8) & 0xFF, (addr) & 0xFF);
sprintf (log_buf, "Sock.sinaddr: %s", buf);
log_string (log_buf);
from = gethostbyaddr ((char *) &sock.sin_addr,
sizeof (sock.sin_addr), AF_INET);
dnew->host = str_dup (from ? from->h_name : buf);
}
/*
* Swiftest: I added the following to ban sites. I don't
* endorse banning of sites, but Copper has few descriptors now
* and some people from certain sites keep abusing access by
* using automated 'autodialers' and leaving connections hanging.
*
* Furey: added suffix check by request of Nickel of HiddenWorlds.
*/
if (check_ban (dnew->host, BAN_ALL)) {
write_to_descriptor (desc,
"Your site has been banned from this mud.\n\r",
0);
close (desc);
free_descriptor (dnew);
return;
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
/*
* First Contact!
*/
write_to_buffer (dnew, "Do you want Colour? (Y/n) ", 0);
return;
}
#endif
void close_socket (DESCRIPTOR_DATA * dclose)
{
CHAR_DATA *ch;
if (dclose->outtop > 0)
process_output (dclose, FALSE);
if (dclose->snoop_by != NULL) {
write_to_buffer (dclose->snoop_by,
"Your victim has left the game.\n\r", 0);
}
{
DESCRIPTOR_DATA *d;
for (d = descriptor_list; d != NULL; d = d->next) {
if (d->snoop_by == dclose)
d->snoop_by = NULL;
}
}
if ((ch = dclose->character) != NULL) {
sprintf (log_buf, "Closing link to %s.", ch->name);
log_string (log_buf);
/* cut down on wiznet spam when rebooting */
if (dclose->connected == CON_PLAYING && !merc_down) {
act ("$n has lost $s link.", ch, NULL, NULL, TO_ROOM);
wiznet ("Net death has claimed $N.", ch, NULL, WIZ_LINKS, 0, 0);
ch->desc = NULL;
}
else {
free_char (dclose->original ? dclose->original :
dclose->character);
}
}
if (d_next == dclose)
d_next = d_next->next;
if (dclose == descriptor_list) {
descriptor_list = descriptor_list->next;
}
else {
DESCRIPTOR_DATA *d;
for (d = descriptor_list; d && d->next != dclose; d = d->next);
if (d != NULL)
d->next = dclose->next;
else
bug ("Close_socket: dclose not found.", 0);
}
close (dclose->descriptor);
free_descriptor (dclose);
#if defined(MSDOS) || defined(macintosh)
exit (1);
#endif
return;
}
bool read_from_descriptor (DESCRIPTOR_DATA * d)
{
int iStart;
/* Hold horses if pending command already. */
if (d->incomm[0] != '\0')
return TRUE;
/* Check for overflow. */
iStart = strlen (d->inbuf);
if (iStart >= sizeof (d->inbuf) - 10) {
sprintf (log_buf, "%s input overflow!", d->host);
log_string (log_buf);
write_to_descriptor (d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0);
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for (;;) {
int c;
c = getc (stdin);
if (c == '\0' || c == EOF)
break;
putc (c, stdout);
if (c == '\r')
putc ('\n', stdout);
d->inbuf[iStart++] = c;
if (iStart > sizeof (d->inbuf) - 10)
break;
}
#endif
#if defined(MSDOS) || defined(unix)
for (;;) {
int nRead;
nRead = read (d->descriptor, d->inbuf + iStart,
sizeof (d->inbuf) - 10 - iStart);
if (nRead > 0) {
iStart += nRead;
if (d->inbuf[iStart - 1] == '\n' || d->inbuf[iStart - 1] == '\r')
break;
}
else if (nRead == 0) {
log_string ("EOF encountered on read.");
return FALSE;
}
else if (errno == EWOULDBLOCK)
break;
else {
perror ("Read_from_descriptor");
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer (DESCRIPTOR_DATA * d)
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if (d->incomm[0] != '\0')
return;
/*
* Look for at least one new line.
*/
for (i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) {
if (d->inbuf[i] == '\0')
return;
}
/*
* Canonical input processing.
*/
for (i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) {
if (k >= MAX_INPUT_LENGTH - 2) {
write_to_descriptor (d->descriptor, "Line too long.\n\r", 0);
/* skip the rest of the line */
for (; d->inbuf[i] != '\0'; i++) {
if (d->inbuf[i] == '\n' || d->inbuf[i] == '\r')
break;
}
d->inbuf[i] = '\n';
d->inbuf[i + 1] = '\0';
break;
}
if (d->inbuf[i] == '\b' && k > 0)
--k;
else if (isascii (d->inbuf[i]) && isprint (d->inbuf[i]))
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if (k == 0)
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if (k > 1 || d->incomm[0] == '!') {
if (d->incomm[0] != '!' && strcmp (d->incomm, d->inlast)) {
d->repeat = 0;
}
else {
if (++d->repeat >= 25 && d->character
&& d->connected == CON_PLAYING) {
sprintf (log_buf, "%s input spamming!", d->host);
log_string (log_buf);
wiznet ("Spam spam spam $N spam spam spam spam spam!",
d->character, NULL, WIZ_SPAM, 0,
get_trust (d->character));
if (d->incomm[0] == '!')
wiznet (d->inlast, d->character, NULL, WIZ_SPAM, 0,
get_trust (d->character));
else
wiznet (d->incomm, d->character, NULL, WIZ_SPAM, 0,
get_trust (d->character));
d->repeat = 0;
/*
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
strcpy( d->incomm, "quit" );
*/
}
}
}
/*
* Do '!' substitution.
*/
if (d->incomm[0] == '!')
strcpy (d->incomm, d->inlast);
else
strcpy (d->inlast, d->incomm);
/*
* Shift the input buffer.
*/
while (d->inbuf[i] == '\n' || d->inbuf[i] == '\r')
i++;
for (j = 0; (d->inbuf[j] = d->inbuf[i + j]) != '\0'; j++);
return;
}
/*
* Low level output function.
*/
bool process_output (DESCRIPTOR_DATA * d, bool fPrompt)
{
/*
* Bust a prompt.
*/
if (!merc_down) {
if (d->showstr_point)
write_to_buffer (d, "[Hit Return to continue]\n\r", 0);
else if (fPrompt && d->pString && d->connected == CON_PLAYING)
write_to_buffer (d, "> ", 2);
else if (fPrompt && d->connected == CON_PLAYING) {
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->character;
/* battle prompt */
if ((victim = ch->fighting) != NULL && can_see (ch, victim)) {
int percent;
char wound[100];
char buf[MAX_STRING_LENGTH];
if (victim->max_hit > 0)
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if (percent >= 100)
sprintf (wound, "is in excellent condition.");
else if (percent >= 90)
sprintf (wound, "has a few scratches.");
else if (percent >= 75)
sprintf (wound, "has some small wounds and bruises.");
else if (percent >= 50)
sprintf (wound, "has quite a few wounds.");
else if (percent >= 30)
sprintf (wound,
"has some big nasty wounds and scratches.");
else if (percent >= 15)
sprintf (wound, "looks pretty hurt.");
else if (percent >= 0)
sprintf (wound, "is in awful condition.");
else
sprintf (wound, "is bleeding to death.");
sprintf (buf, "%s %s \n\r",
IS_NPC (victim) ? victim->short_descr : victim->name,
wound);
buf[0] = UPPER (buf[0]);
write_to_buffer (d, buf, 0);
}
ch = d->original ? d->original : d->character;
if (!IS_SET (ch->comm, COMM_COMPACT))
write_to_buffer (d, "\n\r", 2);
if (IS_SET (ch->comm, COMM_PROMPT))
bust_a_prompt (d->character);
if (IS_SET (ch->comm, COMM_TELNET_GA))
write_to_buffer (d, go_ahead_str, 0);
}
}
/*
* Short-circuit if nothing to write.
*/
if (d->outtop == 0)
return TRUE;
/*
* Snoop-o-rama.
*/
if (d->snoop_by != NULL) {
if (d->character != NULL)
write_to_buffer (d->snoop_by, d->character->name, 0);
write_to_buffer (d->snoop_by, "> ", 2);
write_to_buffer (d->snoop_by, d->outbuf, d->outtop);
}
/*
* OS-dependent output.
*/
if (!write_to_descriptor (d->descriptor, d->outbuf, d->outtop)) {
d->outtop = 0;
return FALSE;
}
else {
d->outtop = 0;
return TRUE;
}
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
const char *str;
const char *i;
char *point;
char *pbuff;
char buffer[ MAX_STRING_LENGTH*2 ];
char doors[MAX_INPUT_LENGTH];
EXIT_DATA *pexit;
bool found;
const char *dir_name[] = {"N","E","S","W","U","D"};
int door;
/* Battle prompt declarations */
CHAR_DATA *victim;
char wound[20];
int percent;
point = buf;
str = ch->prompt;
if (str == NULL || str[0] == '\0')
{
sprintf( buf, "{p<%dhp %dm %dmv>{x %s",
ch->hit,ch->mana,ch->move,ch->prefix);
send_to_char(buf,ch);
return;
}
if (IS_SET(ch->comm,COMM_AFK))
{
send_to_char("{p<AFK>{x ",ch);
return;
}
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch( *str )
{
default :
i = " "; break;
case 'e':
found = FALSE;
doors[0] = '\0';
if (( !is_affected( ch, gsn_blindness ) ) || IS_IMMORTAL(ch))
for (door = 0; door < 6; door++)
{
if ((pexit = ch->in_room->exit[door]) != NULL
&& pexit ->u1.to_room != NULL
&& (can_see_room(ch,pexit->u1.to_room)
|| (IS_AFFECTED(ch,AFF_INFRARED)
&& !IS_AFFECTED(ch,AFF_BLIND)))
&& !IS_SET(pexit->exit_info,EX_CLOSED))
{
found = TRUE;
strcat(doors,dir_name[door]);
}
}
if (!found)
strcat(buf,"none");
sprintf(buf2,"%s",doors);
i = buf2; break;
case 'c' :
sprintf(buf2,"%s","\n\r");
i = buf2; break;
case 'h' :
sprintf( buf2, "%d", ch->hit );
i = buf2; break;
case 'H' :
sprintf( buf2, "%d", ch->max_hit );
i = buf2; break;
case 'm' :
sprintf( buf2, "%d", ch->mana );
i = buf2; break;
case 'M' :
sprintf( buf2, "%d", ch->max_mana );
i = buf2; break;
case 'v' :
sprintf( buf2, "%d", ch->move );
i = buf2; break;
case 'V' :
sprintf( buf2, "%d", ch->max_move );
i = buf2; break;
case 'x' :
sprintf( buf2, "%d", ch->exp );
i = buf2; break;
case 'X' :
sprintf(buf2, "%d", IS_NPC(ch) ? 0 :
(ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp);
i = buf2; break;
case 'g' :
sprintf( buf2, "%ld", ch->gold);
i = buf2; break;
case 's' :
sprintf( buf2, "%ld", ch->silver);
i = buf2; break;
/*
* New prompts by TAKA
*/
case 'S' :
sprintf( buf2, "(Shares - %3d %3d %3d %3d)", share_value1, share_value2, share_value3, share_value4);
i = buf2;
break;
case 'O' :
sprintf( buf2, "%d", (ch->hit * 100) / ch->max_hit);
i = buf2; break;
case 'P' :
sprintf( buf2, "%d", (ch->mana * 100) / ch->max_mana);
i = buf2; break;
case 'Q' :
sprintf( buf2, "%d", (ch->move * 100) / ch->max_move);
i = buf2; break;
/* End new prompts TAKA */
case 'a' :
if( ch->level > 9 )
sprintf( buf2, "%d", ch->alignment );
else
sprintf( buf2, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ?
"evil" : "neutral" );
i = buf2; break;
case 'r' :
if( ch->in_room != NULL )
sprintf( buf2, "%s",
((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) ||
(!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room )))
? ch->in_room->name : "darkness");
else
sprintf( buf2, " " );
i = buf2; break;
case 'R' :
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%ld", ch->in_room->vnum );
else
sprintf( buf2, " " );
i = buf2; break;
case 'z' :
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%s", ch->in_room->area->name );
else
sprintf( buf2, " " );
i = buf2; break;
case '%' :
sprintf( buf2, "%%" );
i = buf2; break;
/* <SNIP>
* the other prompt options
* <- Gothar 1997 -> */
case 'b' :
/* this is the graphical battle damage prompt
*
* <- TAKA March, 2000 -> */
if ((victim = ch->fighting) != NULL)
{
if (victim->max_hit > 0)
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if (percent >= 96)
sprintf(wound,"{wEnemy: [{G+++{Y+++{r++{R++{w]{x");
else if (percent >= 91)
sprintf(wound,"{wEnemy: [{G-++{Y+++{r++{R++{w]{x");
else if (percent >= 86)
sprintf(wound,"{wEnemy: [{G ++{Y+++{r++{R++{w]{x");
else if (percent >= 81)
sprintf(wound,"{wEnemy: [{G -+{Y+++{r++{R++{w]{x");
else if (percent >= 76)
sprintf(wound,"{wEnemy: [{G +{Y+++{r++{R++{w]{x");
else if (percent >= 71)
sprintf(wound,"{wEnemy: [{G -{Y+++{r++{R++{w]{x");
else if (percent >= 66)
sprintf(wound,"{wEnemy: [{G {Y+++{r++{R++{w]{x");
else if (percent >= 61)
sprintf(wound,"{wEnemy: [{G {Y-++{r++{R++{w]{x");
else if (percent >= 56)
sprintf(wound,"{wEnemy: [{G {Y ++{r++{R++{w]{x");
else if (percent >= 51)
sprintf(wound,"{wEnemy: [{G {Y -+{r++{R++{w]{x");
else if (percent >= 46)
sprintf(wound,"{wEnemy: [{G {Y +{r++{R++{w]{x");
else if (percent >= 41)
sprintf(wound,"{wEnemy: [{G {Y -{r++{R++{w]{x");
else if (percent >= 36)
sprintf(wound,"{wEnemy: [{G {Y {r++{R++{w]{x");
else if (percent >= 31)
sprintf(wound,"{wEnemy: [{G {Y {r-+{R++{w]{x");
else if (percent >= 26)
sprintf(wound,"{wEnemy: [{G {Y {r +{R++{w]{x");
else if (percent >= 21)
sprintf(wound,"{wEnemy: [{G {Y {r -{R++{w]{x");
else if (percent >= 16)
sprintf(wound,"{wEnemy: [{G {Y {r {R++{w]{x");
else if (percent >= 11)
sprintf(wound,"{wEnemy: [{G {Y {r {R-+{w]{x");
else if (percent >= 6)
sprintf(wound,"{wEnemy: [{G {Y {r {R +{w]{x");
else if (percent >= 1)
sprintf(wound,"{wEnemy: [{G {Y {r {R -{w]{x");
else
sprintf(wound,"^wEnemy: [{G {Y {r {R {w]{x");
sprintf(buf2," %s",wound);
i = buf2;
}
else
i = "";
break;
case 'B' :
/* this is the percentage battle damage prompt
* The prompt changes colour to show the
* condition of the mob.
* <- Gothar 1997 -> SOME IMPROVEMENTS BY TAKA 3/2000 */
if ((victim = ch->fighting) != NULL)
{
percent = victim->hit * 100 / victim->max_hit;
if(percent >= 75) sprintf(buf2," {wEnemy: {g%d{x%%",percent);
else if(percent >= 50 && percent < 75) sprintf(buf2," {wEnemy: {Y%d{x%%",percent);
else if(percent >= 25 && percent < 50) sprintf(buf2," {wEnemy: {r%d{x%%",percent);
else sprintf(buf2," {wEnemy: {R%d{x%%",percent);
i = buf2;
}
else
i = "";
break;
}
++str;
while( (*point = *i) != '\0' )
++point, ++i;
}
*point = '\0';
pbuff = buffer;
colourconv( pbuff, buf, ch );
send_to_char( "{p", ch );
write_to_buffer( ch->desc, buffer, 0 );
send_to_char( "{x", ch );
if (ch->prefix[0] != '\0')
write_to_buffer(ch->desc,ch->prefix,0);
return;
}
/*
* Append onto an output buffer.
*/
void write_to_buffer (DESCRIPTOR_DATA * d, const char *txt, int length)
{
/*
* Find length in case caller didn't.
*/
if (length <= 0)
length = strlen (txt);
/*
* Initial \n\r if needed.
*/
if (d->outtop == 0 && !d->fcommand) {
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while (d->outtop + length >= d->outsize) {
char *outbuf;
if (d->outsize >= 32000) {
bug ("Buffer overflow. Closing.\n\r", 0);
close_socket (d);
return;
}
outbuf = alloc_mem (2 * d->outsize);
strncpy (outbuf, d->outbuf, d->outtop);
free_mem (d->outbuf, d->outsize);
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
strncpy (d->outbuf + d->outtop, txt, length);
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor (int desc, char *txt, int length)
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if (desc == 0)
desc = 1;
#endif
if (length <= 0)
length = strlen (txt);
for (iStart = 0; iStart < length; iStart += nWrite) {
nBlock = UMIN (length - iStart, 4096);
if ((nWrite = write (desc, txt + iStart, nBlock)) < 0) {
perror ("Write_to_descriptor");
return FALSE;
}
}
return TRUE;
}
void logf (char *fmt, ...)
{
char buf[2 * MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
log_string (buf);
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
DESCRIPTOR_DATA *d_old, *d_next;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *ch;
char *pwdnew;
char *p;
int iClass,race,i,weapon;
bool fOld;
char pwdbuf[MAX_STRING_LENGTH];
CHAR_DATA *gch;
while ( isspace(*argument) )
argument++;
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d );
return;
case CON_IMM_FLAG:
if (argument[0] == '\0' || UPPER(argument[0]) == 'N')
{
do_help( ch, "imotd" );
d->connected = CON_READ_IMOTD;
break;
}
else
{
if (UPPER(argument[0]) == 'I')
LOGIN_STATUS = 1;
else
LOGIN_STATUS = 0;
}
d->connected = CON_IMM_FLAG_LEVEL;
send_to_desc("{YWhat Level ?{x\n\r", d);
break;
case CON_IMM_FLAG_LEVEL:
if (LOGIN_STATUS == 1)
{
do_incognito( ch, argument );
}
else
{
do_invis( ch, argument );
}
do_help( ch, "imotd" );
d->connected = CON_READ_IMOTD;
break;
case CON_ANSI:
if (UPPER(argument[0]) == 'N')
{
d->ansi = FALSE;
send_to_desc("Ansi color has been disabled!\n\r",d);
d->connected = CON_GET_NAME;
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
send_to_desc( help_greeting+1, d );
else
send_to_desc( help_greeting , d );
}
break;
}
if ( argument[0] == '\0' || UPPER(argument[0]) != 'N' )
{
d->ansi = TRUE;
send_to_desc("{YAnsi color has been enabled!{x\n\r",d);
d->connected = CON_GET_NAME;
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
send_to_desc( help_greeting+1, d );
else
send_to_desc( help_greeting , d );
}
break;
}
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket( d );
return;
}
argument[0] = UPPER(argument[0]);
if ( !check_parse_name( argument ) )
{
send_to_desc( "{RIllegal name, try another.{x\n\r{GName: {x", d );
return;
}
fOld = load_char_obj( d, argument );
ch = d->character;
if (IS_SET(ch->act, PLR_DENY))
{
sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
log_string( log_buf );
send_to_desc( "{RYou are denied access.{x\n\r", d );
close_socket( d );
return;
}
if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT))
{
send_to_desc("{RYour site has been banned from this mud.{x\n\r",d);
close_socket(d);
return;
}
if ( check_reconnect( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
if ( wizlock && !IS_IMMORTAL(ch))
{
send_to_desc( "{RThe game is wizlocked.{x\n\r", d );
close_socket( d );
return;
}
}
if ( fOld )
{
/* Old player */
send_to_desc( "{GPassword: {x", d );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/* New player */
if (newlock)
{
send_to_desc( "{RThe game is newlocked.{x\n\r", d );
close_socket( d );
return;
}
if (check_ban(d->host,BAN_NEWBIES))
{
send_to_desc("{RNew players are not allowed from your site.{x\n\r", d);
close_socket(d);
return;
}
sprintf( buf, "{GDid I get that right, {W%s {G(Y/N)? {W", argument );
send_to_desc( buf, d );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp((char *) crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ))
{
send_to_desc( "{RWrong password.{x\n\r", d );
sprintf( log_buf, "%s. Bad Password. IP: %s> %s", ch->name,d->host,argument);
log_string( log_buf );
sprintf( log_buf, "%s@%s bad password.", ch->name, d->host );
wiznet(log_buf,NULL,NULL,WIZ_PWORD,0,get_trust(ch));
if ((gch = get_char_world(ch,ch->name)) != NULL)
{
send_to_char("{R>{r>{D>{* {wBAD {WPASSWORD {wATTEMPT {D<{r<{R<{x\n\r{x",gch);
sprintf( pwdbuf,"{w%s tried to log in with a bad password.\n\r{x",d->host);
send_to_char(pwdbuf,gch);
}
close_socket( d );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if (check_playing(d,ch->name))
return;
if ( check_reconnect( d, ch->name, TRUE ) )
return;
sprintf( log_buf, "%s@%s has connected.", ch->name, d->host );
log_string( log_buf );
wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch));
if (ch->desc->ansi)
SET_BIT(ch->act, PLR_COLOUR);
else
REMOVE_BIT(ch->act, PLR_COLOUR);
if ( IS_IMMORTAL(ch) )
{
send_to_desc("{GHow would you like to enter {wGhost Dancer {G(Wizi/Incog/Normal)? {x",d);
d->connected = CON_IMM_FLAG;
}
else
{
do_help( ch, "motd" );
d->connected = CON_READ_MOTD;
/* TAKA GREET CHARACTER */
sprintf(buf, "{WGhost Dancer {Gwelcomes {Y%s {Gto our world!{x", ch->name);
do_echo(ch, buf);
/* global greeting */
}
break;
/* RT code for breaking link */
case CON_BREAK_CONNECT:
switch( *argument )
{
case 'y' : case 'Y':
for ( d_old = descriptor_list; d_old != NULL; d_old = d_next )
{
d_next = d_old->next;
if (d_old == d || d_old->character == NULL)
continue;
if (str_cmp(ch->name,d_old->original ?
d_old->original->name : d_old->character->name))
continue;
close_socket(d_old);
}
if (check_reconnect(d,ch->name,TRUE))
return;
send_to_desc("{RReconnect attempt failed.{x\n\rName: ",d);
if ( d->character != NULL )
{
nuke_pets( d->character );
free_char( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
case 'n' : case 'N':
send_to_desc("{GName: {x",d);
if ( d->character != NULL )
{
nuke_pets( d->character );
free_char( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
default:
send_to_desc("{GPlease type Y or N? {x",d);
break;
}
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y': case 'Y':
sprintf( buf, "{MNew character.\n\r{CGive me a password for {W%s{C:{x %s",
ch->name, echo_off_str );
send_to_desc( buf, d );
d->connected = CON_GET_NEW_PASSWORD;
if (ch->desc->ansi)
SET_BIT(ch->act, PLR_COLOUR);
break;
case 'n': case 'N':
send_to_desc( "{GOk, what IS it, then? {x", d );
nuke_pets( d->character );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
send_to_desc( "{RPlease type Yes or No? {x", d );
break;
}
break;
case CON_GET_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strlen(argument) < 5 )
{
send_to_desc("{RPassword must be at least five characters long.\n\r{GPassword: {x" ,d );
return;
}
pwdnew = (char *) crypt( argument, ch->name );
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
send_to_desc( "{RNew password not acceptable, try again.{G\n\rPassword: {x" ,d );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
send_to_desc( "{CPlease retype password: {x", d );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp((char *) crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
send_to_desc( "{RPasswords don't match.{G\n\rRetype password: {x" ,d );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
send_to_desc("{BThe following races are available:{W\n\r ",d);
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
if (( race_table[race].remort_race == 0)
|| (race_table[race].remort_race <= (ch->pcdata->incarnations - 1)))
{
send_to_desc(race_table[race].name,d);
write_to_buffer(d," ",1);
}
}
write_to_buffer(d,"\n\r",0);
send_to_desc("{GWhat is your race (help for more information)? {x",d);
d->connected = CON_GET_NEW_RACE;
break;
case CON_GET_NEW_RACE:
one_argument(argument,arg);
if (!strcmp(arg,"help"))
{
argument = one_argument(argument,arg);
if (argument[0] == '\0')
do_help(ch,"race help");
else
do_help(ch,argument);
send_to_desc("{GWhat is your race (help for more information)? {x",d);
break;
}
race = race_lookup(argument);
if (race == 0 || !race_table[race].pc_race)
{
send_to_desc("{RThat is not a valid race.{x\n\r",d);
send_to_desc("{BThe following races are available:{W\n\r ",d);
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
if (( race_table[race].remort_race == 0)
|| (race_table[race].remort_race <= (ch->pcdata->incarnations - 1)))
{
send_to_desc(race_table[race].name,d);
write_to_buffer(d," ",1);
}
}
write_to_buffer(d,"\n\r",0);
send_to_desc("{GWhat is your race? (help for more information) {x",d);
break;
}
ch->race = race;
/* initialize stats */
for (i = 0; i < MAX_STATS; i++)
ch->perm_stat[i] = pc_race_table[race].stats[i];
ch->affected_by = ch->affected_by|race_table[race].aff;
ch->imm_flags = ch->imm_flags|race_table[race].imm;
ch->res_flags = ch->res_flags|race_table[race].res;
ch->vuln_flags = ch->vuln_flags|race_table[race].vuln;
ch->form = race_table[race].form;
ch->parts = race_table[race].parts;
/* add skills */
for (i = 0; i < 5; i++)
{
if (pc_race_table[race].skills[i] == NULL)
break;
group_add(ch,pc_race_table[race].skills[i],FALSE);
}
/* add cost */
ch->pcdata->points = pc_race_table[race].points;
ch->size = pc_race_table[race].size;
send_to_desc( "{GWhat is your sex (M/F)? {x", d );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm': case 'M': ch->sex = SEX_MALE;
ch->pcdata->true_sex = SEX_MALE;
break;
case 'f': case 'F': ch->sex = SEX_FEMALE;
ch->pcdata->true_sex = SEX_FEMALE;
break;
default:
send_to_desc( "{RThat's not a sex.{G\n\rWhat IS your sex? {x", d );
return;
}
strcpy( buf, "{GSelect a class {M[{W" );
for ( iClass = 0; iClass < MAX_CLASS; iClass++ )
{
if (( class_table[iClass].remort_class == 0)
|| (class_table[iClass].remort_class <= (ch->pcdata->incarnations - 1)))
{
if ( iClass > 0 )
strcat( buf, " " );
strcat( buf, class_table[iClass].name );
}
}
strcat( buf, "{M]{G: {x" );
send_to_desc( buf, d );
d->connected = CON_GET_NEW_CLASS;
break;
case CON_GET_NEW_CLASS:
iClass = class_lookup(argument);
if ( iClass == -1 || (( class_table[iClass].remort_class >= 1)
&& (!IS_SET(ch->act,PLR_REMORT)) && (class_table[iClass].remort_class <= 99)))
{
send_to_desc( "{RThat's not a class.\n\r{GWhat IS your class? {x", d );
return;
}
ch->class = iClass;
sprintf( log_buf, "%s@%s new player. Class %s Race %s", ch->name, d->host,
class_table[iClass].name, pc_race_table[ch->race].name );
log_string( log_buf );
wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0);
wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch));
write_to_buffer( d, "\n\r", 2 );
send_to_desc( "{GYou may be good, neutral, or evil.{x\n\r",d);
send_to_desc( "{GWhich alignment (G/N/E)? {x",d);
d->connected = CON_GET_ALIGNMENT;
break;
case CON_GET_ALIGNMENT:
switch( argument[0])
{
case 'g' : case 'G' : ch->alignment = 750; break;
case 'n' : case 'N' : ch->alignment = 0; break;
case 'e' : case 'E' : ch->alignment = -750; break;
default:
send_to_desc("{RThat's not a valid alignment.{x\n\r",d);
send_to_desc("{GWhich alignment (G/N/E)? {x",d);
return;
}
write_to_buffer(d,"\n\r",0);
group_add(ch,"rom basics",FALSE);
group_add(ch,class_table[ch->class].base_group,FALSE);
ch->pcdata->learned[gsn_recall] = 50;
send_to_desc("{GDo you wish to customize this character?{x\n\r",d);
send_to_desc("{GCustomization takes time, but allows a wider range of skills and abilities.{x\n\r",d);
send_to_desc("{GCustomize (Y/N)? {x",d);
d->connected = CON_DEFAULT_CHOICE;
break;
case CON_DEFAULT_CHOICE:
write_to_buffer(d,"\n\r",2);
switch ( argument[0] )
{
case 'y': case 'Y':
ch->gen_data = new_gen_data();
ch->gen_data->points_chosen = ch->pcdata->points;
do_help(ch,"group header");
list_group_costs(ch);
send_to_desc("{BYou already have the following skills:{W\n\r",d);
do_skills(ch,"");
do_help(ch,"menu choice");
d->connected = CON_GEN_GROUPS;
break;
case 'n': case 'N':
group_add(ch,class_table[ch->class].default_group,TRUE);
write_to_buffer( d, "\n\r", 2 );
send_to_desc("{GPlease pick a weapon from the following choices:{W\n\r",d);
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat(buf,weapon_table[i].name);
strcat(buf," ");
}
strcat(buf,"\n\r{GYour choice? {x");
send_to_desc(buf,d);
d->connected = CON_PICK_WEAPON;
break;
default:
write_to_buffer( d, "{YPlease answer (Y/N)? {x", 0 );
return;
}
break;
case CON_PICK_WEAPON:
write_to_buffer(d,"\n\r",2);
weapon = weapon_lookup(argument);
if (weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0)
{
send_to_desc("{RThat's not a valid selection. Choices are:{W\n\r",d);
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat(buf,weapon_table[i].name);
strcat(buf," ");
}
strcat(buf,"\n\r{GYour choice? {x");
write_to_buffer(d,buf,0);
return;
}
ch->pcdata->learned[*weapon_table[weapon].gsn] = 40;
write_to_buffer(d,"\n\r",2);
do_help(ch,"motd");
d->connected = CON_READ_MOTD;
break;
case CON_GEN_GROUPS:
send_to_char("\n\r",ch);
if (!str_cmp(argument,"done"))
{
sprintf(buf,"{GCreation points: {W%d{x\n\r",ch->pcdata->points);
send_to_char(buf,ch);
sprintf(buf,"{GExperience per level: {W%d{x\n\r",
exp_per_level(ch,ch->gen_data->points_chosen));
if (ch->pcdata->points < 40)
ch->train = (40 - ch->pcdata->points + 1) / 2;
free_gen_data(ch->gen_data);
ch->gen_data = NULL;
send_to_char(buf,ch);
write_to_buffer( d, "\n\r", 2 );
send_to_desc("{GPlease pick a weapon from the following choices:{x\n\r",d);
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat(buf,weapon_table[i].name);
strcat(buf," ");
}
strcat(buf,"\n\r{GYour choice? {x");
write_to_buffer(d,buf,0);
d->connected = CON_PICK_WEAPON;
break;
}
if (!parse_gen_groups(ch,argument))
send_to_char("{GChoices are: list,learned,premise,add,drop,info,help, and done.{x\n\r",ch);
do_help(ch,"menu choice");
break;
case CON_BEGIN_REMORT:
send_to_desc( "{RNow beginning the remorting process.{x\n\r\n\r", d );
send_to_desc( "{BThe following races are available:{x\n\r ", d );
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
write_to_buffer(d,race_table[race].name,0);
write_to_buffer(d," ",1);
}
write_to_buffer(d,"\n\r",0);
send_to_desc("{GWhat is your race (help for more information)? {x",d);
d->connected = CON_GET_NEW_RACE;
break;
case CON_READ_IMOTD:
write_to_buffer(d,"\n\r",2);
do_help( ch, "motd" );
d->connected = CON_READ_MOTD;
break;
case CON_READ_MOTD:
if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0')
{
write_to_buffer( d, "{RWarning! Null password!{x\n\r",0 );
write_to_buffer( d, "{RPlease report old password with bug.{x\n\r",0);
write_to_buffer( d,
"{RType {G'{Ypassword {wnull {C<{Gnew password{C>{G' to fix.{x\n\r",0);
}
send_to_desc( "\n\r{GWelcome to Ghost {W3{G.{W0. {GA ROM 2.4 code base.{x\n\r",d );
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
reset_char(ch);
if ( ch->level == 0 )
{
ch->perm_stat[class_table[ch->class].attr_prime] += 3;
ch->level = 1;
ch->exp = exp_per_level(ch,ch->pcdata->points);
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->train = 3;
ch->practice = 5;
/*
This code replaced by TAKA to add mud time to a file for better
tracking :) Also for our own birthday code logic!
*/
ch->startyear = time_info.year;
ch->startmonth = time_info.month;
ch->startday = time_info.day;
/* End TAKA time mods */
sprintf( buf, "the %s",
title_table [ch->class] [ch->level]
[ch->sex == SEX_FEMALE ? 1 : 0] );
set_title( ch, buf );
do_outfit(ch,"");
obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP),0),ch);
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
send_to_char("\n\r",ch);
do_help(ch,"NEWBIE INFO");
send_to_char("\n\r",ch);
}
else if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
}
else if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
}
if (!IS_IMMORTAL(ch))
{
act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
do_look( ch, "auto" );
}
wiznet("$N has left real life behind.",ch,NULL,
WIZ_LOGINS,WIZ_SITES,get_trust(ch));
if (ch->pet != NULL)
{
char_to_room(ch->pet,ch->in_room);
act("$n has entered the game.",ch->pet,NULL,NULL,TO_ROOM);
}
do_unread(ch,"");
break;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name (char *name)
{
int clan;
/*
* Reserved words.
*/
if (is_exact_name (name,
"all auto ghost immortal self someone something the you loner none")) {
return FALSE;
}
/* check clans */
for (clan = 0; clan < MAX_CLAN; clan++) {
if (LOWER (name[0]) == LOWER (clan_table[clan].name[0])
&& !str_cmp (name, clan_table[clan].name))
return FALSE;
}
if (str_cmp (capitalize (name), "Alander")
&& (!str_prefix ("Alan", name)
|| !str_suffix ("Alander", name)))
return FALSE;
/*
* Length restrictions.
*/
if (strlen (name) < 2)
return FALSE;
#if defined(MSDOS)
if (strlen (name) > 8)
return FALSE;
#endif
#if defined(macintosh) || defined(unix)
if (strlen (name) > 12)
return FALSE;
#endif
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll, adjcaps = FALSE, cleancaps = FALSE;
int total_caps = 0;
fIll = TRUE;
for (pc = name; *pc != '\0'; pc++) {
if (!isalpha (*pc))
return FALSE;
if (isupper (*pc)) { /* ugly anti-caps hack */
if (adjcaps)
cleancaps = TRUE;
total_caps++;
adjcaps = TRUE;
}
else
adjcaps = FALSE;
if (LOWER (*pc) != 'i' && LOWER (*pc) != 'l')
fIll = FALSE;
}
if (fIll)
return FALSE;
if (cleancaps
|| (total_caps > (strlen (name)) / 2
&& strlen (name) < 3)) return FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) {
for (pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL; pMobIndex = pMobIndex->next) {
if (is_name (name, pMobIndex->player_name))
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect (DESCRIPTOR_DATA * d, char *name, bool fConn)
{
CHAR_DATA *ch;
for (ch = char_list; ch != NULL; ch = ch->next) {
if (!IS_NPC (ch)
&& (!fConn || ch->desc == NULL)
&& !str_cmp (d->character->name, ch->name)) {
if (fConn == FALSE) {
free_string (d->character->pcdata->pwd);
d->character->pcdata->pwd = str_dup (ch->pcdata->pwd);
}
else {
free_char (d->character);
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char("{RReconnecting. {GType {Wreplay {Gto see missed tells.{x\n\r", ch );
act ("$n has reconnected.", ch, NULL, NULL, TO_ROOM);
sprintf (log_buf, "%s@%s reconnected.", ch->name, d->host);
log_string (log_buf);
wiznet ("$N groks the fullness of $S link.",
ch, NULL, WIZ_LINKS, 0, 0);
d->connected = CON_PLAYING;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing (DESCRIPTOR_DATA * d, char *name)
{
DESCRIPTOR_DATA *dold;
for (dold = descriptor_list; dold; dold = dold->next) {
if (dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp (name, dold->original
? dold->original->name : dold->character->name)) {
send_to_desc( "{RThat character is already playing.{x\n\r", d);
send_to_desc( "{GDo you wish to connect anyway (Y/N)?{x", d );
d->connected = CON_BREAK_CONNECT;
return TRUE;
}
}
return FALSE;
}
void stop_idling (CHAR_DATA * ch)
{
if (ch == NULL
|| ch->desc == NULL
|| ch->desc->connected != CON_PLAYING
|| ch->was_in_room == NULL
|| ch->in_room != get_room_index (ROOM_VNUM_LIMBO)) return;
ch->timer = 0;
char_from_room (ch);
char_to_room (ch, ch->was_in_room);
ch->was_in_room = NULL;
act ("$n has returned from the void.", ch, NULL, NULL, TO_ROOM);
return;
}
/*
* Write to one char.
*/
void send_to_char_bw (const char *txt, CHAR_DATA * ch)
{
if (txt != NULL && ch->desc != NULL)
write_to_buffer (ch->desc, txt, strlen (txt));
return;
}
/*
* Send a page to one char.
*/
void page_to_char_bw (const char *txt, CHAR_DATA * ch)
{
if (txt == NULL || ch->desc == NULL)
return;
if (ch->lines == 0) {
send_to_char_bw (txt, ch);
return;
}
#if defined(macintosh)
send_to_char_bw (txt, ch);
#else
ch->desc->showstr_head = alloc_mem (strlen (txt) + 1);
strcpy (ch->desc->showstr_head, txt);
ch->desc->showstr_point = ch->desc->showstr_head;
show_string (ch->desc, "");
#endif
}
/*
* Page to one char, new colour version, by Lope.
*/
void send_to_char (const char *txt, CHAR_DATA * ch)
{
const char *point;
char *point2;
char buf[MAX_STRING_LENGTH * 4];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if (txt && ch->desc) {
if (IS_SET (ch->act, PLR_COLOUR)) {
for (point = txt; *point; point++) {
if (*point == '{') {
point++;
skip = colour (*point, ch, point2);
while (skip-- > 0)
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer (ch->desc, buf, point2 - buf);
}
else {
for (point = txt; *point; point++) {
if (*point == '{') {
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer (ch->desc, buf, point2 - buf);
}
}
return;
}
/*
* Page to one descriptor using Lope's color.
*/
void send_to_desc (const char *txt, DESCRIPTOR_DATA * d)
{
const char *point;
char *point2;
char buf[MAX_STRING_LENGTH * 4];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if (txt && d) {
if (d->ansi == TRUE) {
for (point = txt; *point; point++) {
if (*point == '{') {
point++;
skip = colour (*point, NULL, point2);
while (skip-- > 0)
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer (d, buf, point2 - buf);
}
else {
for (point = txt; *point; point++) {
if (*point == '{') {
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer (d, buf, point2 - buf);
}
}
return;
}
void page_to_char (const char *txt, CHAR_DATA * ch)
{
const char *point;
char *point2;
char buf[MAX_STRING_LENGTH * 4];
int skip = 0;
#if defined(macintosh)
send_to_char (txt, ch);
#else
buf[0] = '\0';
point2 = buf;
if (txt && ch->desc) {
if (IS_SET (ch->act, PLR_COLOUR)) {
for (point = txt; *point; point++) {
if (*point == '{') {
point++;
skip = colour (*point, ch, point2);
while (skip-- > 0)
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = alloc_mem (strlen (buf) + 1);
strcpy (ch->desc->showstr_head, buf);
ch->desc->showstr_point = ch->desc->showstr_head;
show_string (ch->desc, "");
}
else {
for (point = txt; *point; point++) {
if (*point == '{') {
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = alloc_mem (strlen (buf) + 1);
strcpy (ch->desc->showstr_head, buf);
ch->desc->showstr_point = ch->desc->showstr_head;
show_string (ch->desc, "");
}
}
#endif
return;
}
/* string pager */
void show_string (struct descriptor_data *d, char *input)
{
char buffer[4 * MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
register char *scan, *chk;
int lines = 0, toggle = 1;
int show_lines;
one_argument (input, buf);
if (buf[0] != '\0') {
if (d->showstr_head) {
free_mem (d->showstr_head, strlen (d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
if (d->character)
show_lines = d->character->lines;
else
show_lines = 0;
for (scan = buffer;; scan++, d->showstr_point++) {
if (((*scan = *d->showstr_point) == '\n' || *scan == '\r')
&& (toggle = -toggle) < 0)
lines++;
else if (!*scan || (show_lines > 0 && lines >= show_lines)) {
*scan = '\0';
write_to_buffer (d, buffer, strlen (buffer));
for (chk = d->showstr_point; isspace (*chk); chk++);
{
if (!*chk) {
if (d->showstr_head) {
free_mem (d->showstr_head, strlen (d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
}
}
return;
}
}
return;
}
/* quick sex fixer */
void fix_sex (CHAR_DATA * ch)
{
if (ch->sex < 0 || ch->sex > 2)
ch->sex = IS_NPC (ch) ? 0 : ch->pcdata->true_sex;
}
void act_new (const char *format, CHAR_DATA * ch, const void *arg1,
const void *arg2, int type, int min_pos)
{
static char *const he_she[] = { "it", "he", "she" };
static char *const him_her[] = { "it", "him", "her" };
static char *const his_her[] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
char *pbuff;
char buffer[MAX_STRING_LENGTH * 2];
bool fColour = FALSE;
/*
* Discard null and zero-length messages.
*/
if (format == NULL || format[0] == '\0')
return;
/* discard null rooms and chars */
if (ch == NULL || ch->in_room == NULL)
return;
to = ch->in_room->people;
if (type == TO_VICT) {
if (vch == NULL) {
bug ("Act: null vch with TO_VICT.", 0);
return;
}
if (vch->in_room == NULL)
return;
to = vch->in_room->people;
}
for (; to != NULL; to = to->next_in_room) {
if ((!IS_NPC (to) && to->desc == NULL)
|| (IS_NPC (to) && !HAS_TRIGGER (to, TRIG_ACT))
|| to->position < min_pos)
continue;
if ((type == TO_CHAR) && to != ch)
continue;
if (type == TO_VICT && (to != vch || to == ch))
continue;
if (type == TO_ROOM && to == ch)
continue;
if (type == TO_NOTVICT && (to == ch || to == vch))
continue;
point = buf;
str = format;
while (*str != '\0') {
if (*str != '$') {
*point++ = *str++;
continue;
}
fColour = TRUE;
++str;
i = " <@@@> ";
if (arg2 == NULL && *str >= 'A' && *str <= 'Z') {
bug ("Act: missing arg2 for code %d.", *str);
i = " <@@@> ";
}
else {
switch (*str) {
default:
bug ("Act: bad code %d.", *str);
i = " <@@@> ";
break;
/* Thx alex for 't' idea */
case 't':
i = (char *) arg1;
break;
case 'T':
i = (char *) arg2;
break;
case 'n':
i = PERS (ch, to);
break;
case 'N':
i = PERS (vch, to);
break;
case 'e':
i = he_she[URANGE (0, ch->sex, 2)];
break;
case 'E':
i = he_she[URANGE (0, vch->sex, 2)];
break;
case 'm':
i = him_her[URANGE (0, ch->sex, 2)];
break;
case 'M':
i = him_her[URANGE (0, vch->sex, 2)];
break;
case 's':
i = his_her[URANGE (0, ch->sex, 2)];
break;
case 'S':
i = his_her[URANGE (0, vch->sex, 2)];
break;
case 'p':
i = can_see_obj (to, obj1)
? obj1->short_descr : "something";
break;
case 'P':
i = can_see_obj (to, obj2)
? obj2->short_descr : "something";
break;
case 'd':
if (arg2 == NULL || ((char *) arg2)[0] == '\0') {
i = "door";
}
else {
one_argument ((char *) arg2, fname);
i = fname;
}
break;
}
}
++str;
while ((*point = *i) != '\0')
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
pbuff = buffer;
colourconv (pbuff, buf, to);
buf[0] = UPPER (buf[0]);
if (to->desc != NULL) /*
write_to_buffer( to->desc, buf, point - buf ); */
write_to_buffer (to->desc, buffer, 0);
else if (MOBtrigger)
mp_act_trigger (buf, to, ch, arg1, arg2, TRIG_ACT);
}
return;
}
int colour (char type, CHAR_DATA * ch, char *string)
{
PC_DATA *col;
char code[20];
char *p = '\0';
if (ch && IS_NPC (ch))
return (0);
col = ch ? ch->pcdata : NULL;
switch (type) {
default:
strcpy (code, CLEAR);
break;
case 'x':
strcpy (code, CLEAR);
break;
case 'p':
if (col->prompt[2])
sprintf (code, "\e[%d;3%dm%c", col->prompt[0],
col->prompt[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->prompt[0], col->prompt[1]);
break;
case 's':
if (col->room_title[2])
sprintf (code, "\e[%d;3%dm%c",
col->room_title[0], col->room_title[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->room_title[0],
col->room_title[1]);
break;
case 'S':
if (col->room_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->room_text[0], col->room_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->room_text[0],
col->room_text[1]);
break;
case 'd':
if (col->gossip[2])
sprintf (code, "\e[%d;3%dm%c",
col->gossip[0], col->gossip[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->gossip[0], col->gossip[1]);
break;
case '9':
if (col->gossip_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->gossip_text[0], col->gossip_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->gossip_text[0],
col->gossip_text[1]);
break;
case 'Z':
if (col->wiznet[2])
sprintf (code, "\e[%d;3%dm%c",
col->wiznet[0], col->wiznet[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->wiznet[0], col->wiznet[1]);
break;
case 'o':
if (col->room_exits[2])
sprintf (code, "\e[%d;3%dm%c",
col->room_exits[0], col->room_exits[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->room_exits[0],
col->room_exits[1]);
break;
case 'O':
if (col->room_things[2])
sprintf (code, "\e[%d;3%dm%c",
col->room_things[0], col->room_things[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->room_things[0],
col->room_things[1]);
break;
case 'i':
if (col->immtalk_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->immtalk_text[0], col->immtalk_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm",
col->immtalk_text[0], col->immtalk_text[1]);
break;
case 'I':
if (col->immtalk_type[2])
sprintf (code, "\e[%d;3%dm%c",
col->immtalk_type[0], col->immtalk_type[1], '\a');
else
sprintf (code, "\e[%d;3%dm",
col->immtalk_type[0], col->immtalk_type[1]);
break;
case '2':
if (col->fight_yhit[2])
sprintf (code, "\e[%d;3%dm%c",
col->fight_yhit[0], col->fight_yhit[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->fight_yhit[0],
col->fight_yhit[1]);
break;
case '3':
if (col->fight_ohit[2])
sprintf (code, "\e[%d;3%dm%c",
col->fight_ohit[0], col->fight_ohit[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->fight_ohit[0],
col->fight_ohit[1]);
break;
case '4':
if (col->fight_thit[2])
sprintf (code, "\e[%d;3%dm%c",
col->fight_thit[0], col->fight_thit[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->fight_thit[0],
col->fight_thit[1]);
break;
case '5':
if (col->fight_skill[2])
sprintf (code, "\e[%d;3%dm%c",
col->fight_skill[0], col->fight_skill[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->fight_skill[0],
col->fight_skill[1]);
break;
case '1':
if (col->fight_death[2])
sprintf (code, "\e[%d;3%dm%c",
col->fight_death[0], col->fight_death[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->fight_death[0],
col->fight_death[1]);
break;
case '6':
if (col->say[2])
sprintf (code, "\e[%d;3%dm%c", col->say[0], col->say[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->say[0], col->say[1]);
break;
case '7':
if (col->say_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->say_text[0], col->say_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->say_text[0], col->say_text[1]);
break;
case 'k':
if (col->tell[2])
sprintf (code, "\e[%d;3%dm%c", col->tell[0], col->tell[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->tell[0], col->tell[1]);
break;
case 'K':
if (col->tell_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->tell_text[0], col->tell_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->tell_text[0],
col->tell_text[1]);
break;
case 'l':
if (col->reply[2])
sprintf (code, "\e[%d;3%dm%c", col->reply[0],
col->reply[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->reply[0], col->reply[1]
);
break;
case 'L':
if (col->reply_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->reply_text[0], col->reply_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->reply_text[0],
col->reply_text[1]);
break;
case 'n':
if (col->gtell_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->gtell_text[0], col->gtell_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->gtell_text[0],
col->gtell_text[1]);
break;
case 'N':
if (col->gtell_type[2])
sprintf (code, "\e[%d;3%dm%c",
col->gtell_type[0], col->gtell_type[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->gtell_type[0],
col->gtell_type[1]);
break;
case 'a':
if (col->auction[2])
sprintf (code, "\e[%d;3%dm%c",
col->auction[0], col->auction[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->auction[0], col->auction[1]);
break;
case 'A':
if (col->auction_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->auction_text[0], col->auction_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->auction_text[0],
col->auction_text[1]);
break;
case 'q':
if (col->question[2])
sprintf (code, "\e[%d;3%dm%c",
col->question[0], col->question[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->question[0], col->question[1]);
break;
case 'Q':
if (col->question_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->question_text[0], col->question_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm",
col->question_text[0], col->question_text[1]);
break;
case 'f':
if (col->answer[2])
sprintf (code, "\e[%d;3%dm%c",
col->answer[0], col->answer[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->answer[0], col->answer[1]);
break;
case 'F':
if (col->answer_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->answer_text[0], col->answer_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->answer_text[0],
col->answer_text[1]);
break;
case 'e':
if (col->music[2])
sprintf (code, "\e[%d;3%dm%c",
col->music[0], col->music[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->music[0], col->music[1]
);
break;
case 'E':
if (col->music_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->music_text[0], col->music_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->music_text[0],
col->music_text[1]);
break;
case 'h':
if (col->quote[2])
sprintf (code, "\e[%d;3%dm%c",
col->quote[0], col->quote[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->quote[0], col->quote[1]
);
break;
case 'H':
if (col->quote_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->quote_text[0], col->quote_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->quote_text[0],
col->quote_text[1]);
break;
case 'j':
if (col->info[2])
sprintf (code, "\e[%d;3%dm%c", col->info[0], col->info[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->info[0], col->info[1]);
break;
case 'b':
strcpy (code, C_BLUE);
break;
case 'c':
strcpy (code, C_CYAN);
break;
case 'g':
strcpy (code, C_GREEN);
break;
case 'm':
strcpy (code, C_MAGENTA);
break;
case 'r':
strcpy (code, C_RED);
break;
case 'w':
strcpy (code, C_WHITE);
break;
case 'y':
strcpy (code, C_YELLOW);
break;
case 'B':
strcpy (code, C_B_BLUE);
break;
case 'C':
strcpy (code, C_B_CYAN);
break;
case 'G':
strcpy (code, C_B_GREEN);
break;
case 'M':
strcpy (code, C_B_MAGENTA);
break;
case 'R':
strcpy (code, C_B_RED);
break;
case 'W':
strcpy (code, C_B_WHITE);
break;
case 'Y':
strcpy (code, C_B_YELLOW);
break;
case 'D':
strcpy (code, C_D_GREY);
break;
case '*':
sprintf (code, "%c", '\a');
break;
case '`':
strcpy (code, "\n\r");
break;
case '-':
sprintf (code, "%c", '~');
break;
case '{':
sprintf (code, "%c", '{');
break;
}
p = code;
while (*p != '\0') {
*string = *p++;
*++string = '\0';
}
return (strlen (code));
}
void colourconv (char *buffer, const char *txt, CHAR_DATA * ch)
{
const char *point;
int skip = 0;
if (ch->desc && txt) {
if (IS_SET (ch->act, PLR_COLOUR)) {
for (point = txt; *point; point++) {
if (*point == '{') {
point++;
skip = colour (*point, ch, buffer);
while (skip-- > 0)
++buffer;
continue;
}
*buffer = *point;
*++buffer = '\0';
}
*buffer = '\0';
}
else {
for (point = txt; *point; point++) {
if (*point == '{') {
point++;
continue;
}
*buffer = *point;
*++buffer = '\0';
}
*buffer = '\0';
}
}
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday (struct timeval *tp, void *tzp)
{
tp->tv_sec = time (NULL);
tp->tv_usec = 0;
}
#endif
/* source: EOD, by John Booth <???> */
void printf_to_char (CHAR_DATA * ch, char *fmt, ...)
{
char buf[MAX_STRING_LENGTH];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
send_to_char (buf, ch);
}
void bugf (char *fmt, ...)
{
char buf[2 * MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
bug (buf, 0);
}
void init_signals()
{
signal(SIGBUS,sig_handler);
signal(SIGTERM,sig_handler);
signal(SIGABRT,sig_handler);
signal(SIGSEGV,sig_handler);
}
void sig_handler(int sig)
{
extern bool merc_down;
if(!merc_down)
{
switch(sig)
{
case SIGBUS:
bug("Sig handler SIGBUS.",0);
do_auto_shutdown();
merc_down = TRUE;
break;
case SIGTERM:
bug("Sig handler SIGTERM.",0);
do_auto_shutdown();
merc_down = TRUE;
break;
case SIGABRT:
bug("Sig handler SIGABRT",0);
do_auto_shutdown();
merc_down = TRUE;
break;
case SIGSEGV:
bug("Sig handler SIGSEGV",0);
do_auto_shutdown();
merc_down = TRUE;
break;
}
}
else
{
exit(0);
}
}