/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <unistd.h> /* For execl in copyover() */ #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "magic.h" extern AFFECT_DATA *affect_free; extern int social_count; extern int newmobs; extern int newobjs; extern int nAllocString; extern int sAllocString; extern int nAllocPerm; extern int sAllocPerm; /* * Local functions. */ ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) ); /* trying new wiznet layout and functions :o) TAKA and displays */ void do_wiznet( CHAR_DATA *ch, char *argument ) { int flag, col = 0; char buf[MAX_STRING_LENGTH]; if ( argument[0] == '\0' ) /* Show wiznet options - just like channel command */ { send_to_char("{GWELCOME TO WIZNET!!!\n\r", ch); send_to_char(" {WOption {RStatus\t {WOption {RStatus{x\n\r",ch); send_to_char("---------------------\t---------------------{x\n\r",ch); /* list of all wiznet options */ buf[0] = '\0'; for (flag = 0; wiznet_table[flag].name != NULL; flag++) { if (wiznet_table[flag].level <= get_trust(ch)) { sprintf( buf, "{W%-14s {R%s{x\t", wiznet_table[flag].name,IS_SET(ch->wiznet,wiznet_table[flag].flag) ? "{RON{V" : "OFF" ); send_to_char(buf, ch); col++; if (col==2) { send_to_char("\n\r",ch); col=0; } } } send_to_char("{x",ch); /* turn colors off */ return; } if (!str_prefix(argument,"on")) { send_to_char("{RWelcome to Wiznet!{x\n\r",ch); SET_BIT(ch->wiznet,WIZ_ON); return; } if (!str_prefix(argument,"off")) { send_to_char("{RSigning off of Wiznet.{x\n\r",ch); REMOVE_BIT(ch->wiznet,WIZ_ON); return; } flag = wiznet_lookup(argument); if (flag == -1 || get_trust(ch) < wiznet_table[flag].level) { send_to_char("{RNo such option.{x\n\r",ch); return; } if (IS_SET(ch->wiznet,wiznet_table[flag].flag)) { sprintf(buf,"{RYou will no longer see {W%s {Ron wiznet.{x\n\r", wiznet_table[flag].name); send_to_char(buf,ch); REMOVE_BIT(ch->wiznet,wiznet_table[flag].flag); return; } else { sprintf(buf,"{RYou will now see {W%s on wiznet.{x\n\r", wiznet_table[flag].name); send_to_char(buf,ch); SET_BIT(ch->wiznet,wiznet_table[flag].flag); return; } } void wiznet(char *string, CHAR_DATA *ch, OBJ_DATA *obj, long flag, long flag_skip, int min_level) { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if (d->connected == CON_PLAYING && IS_IMMORTAL(d->character) && IS_SET(d->character->wiznet,WIZ_ON) && (!flag || IS_SET(d->character->wiznet,flag)) && (!flag_skip || !IS_SET(d->character->wiznet,flag_skip)) && get_trust(d->character) >= min_level && d->character != ch) { if (IS_SET(d->character->wiznet,WIZ_PREFIX)) send_to_char("{Z--> ",d->character); else send_to_char( "{Z", d->character ); act_new(string,d->character,obj,ch,TO_CHAR,POS_DEAD); send_to_char( "{x", d->character ); } } return; } void do_guild( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int clan; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: guild <char> <cln name>\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't playing.\n\r", ch ); return; } if (!str_prefix(arg2,"none")) { send_to_char("They are now clanless.\n\r",ch); send_to_char("You are now a member of no clan!\n\r",victim); victim->clan = 0; return; } if ((clan = clan_lookup(arg2)) == 0) { send_to_char("No such clan exists.\n\r",ch); return; } if (clan_table[clan].independent) { sprintf(buf,"They are now a %s.\n\r",clan_table[clan].name); send_to_char(buf,ch); sprintf(buf,"You are now a %s.\n\r",clan_table[clan].name); send_to_char(buf,victim); } else { sprintf(buf,"They are now a member of clan %s.\n\r", capitalize(clan_table[clan].name)); send_to_char(buf,ch); sprintf(buf,"You are now a member of clan %s.\n\r", capitalize(clan_table[clan].name)); } victim->clan = clan; } /* equips a character */ void do_outfit ( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; int i,sn; long vnum; if (ch->level > 5 || IS_NPC(ch)) { send_to_char("{RFind it yourself!{x\n\r",ch); return; } if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) == NULL ) { obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 ); obj->cost = 0; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_LIGHT ); } if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL ) { obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 ); obj->cost = 0; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_BODY ); } /* do the weapon thing */ if ((obj = get_eq_char(ch,WEAR_WIELD)) == NULL) { sn = 0; vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */ for (i = 0; weapon_table[i].name != NULL; i++) { if (ch->pcdata->learned[sn] < ch->pcdata->learned[*weapon_table[i].gsn]) { sn = *weapon_table[i].gsn; vnum = weapon_table[i].vnum; } } obj = create_object(get_obj_index(vnum),0); obj_to_char(obj,ch); equip_char(ch,obj,WEAR_WIELD); } if (((obj = get_eq_char(ch,WEAR_WIELD)) == NULL || !IS_WEAPON_STAT(obj,WEAPON_TWO_HANDS)) && (obj = get_eq_char( ch, WEAR_SHIELD ) ) == NULL ) { obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 ); obj->cost = 0; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_SHIELD ); } send_to_char("{YYou have been equipped by Mota.{x\n\r",ch); } /* RT nochannels command, for those spammers */ void do_nochannels( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "{RNochannel whom?{x", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "{RThey aren't here to NoChannel{x.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "{RYou failed to NoChannel.{x\n\r", ch ); return; } if ( IS_SET(victim->comm, COMM_NOCHANNELS) ) { REMOVE_BIT(victim->comm, COMM_NOCHANNELS); send_to_char( "{YThe gods have restored your channel priviliges.{x\n\r", victim ); send_to_char( "{YNOCHANNELS removed.{x\n\r", ch ); sprintf(buf,"{W$N {Yrestores channels to {W%s{x",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } else { SET_BIT(victim->comm, COMM_NOCHANNELS); send_to_char( "{YThe gods have revoked your channel priviliges.{x\n\r", victim ); send_to_char( "{YNOCHANNELS set.{x\n\r", ch ); sprintf(buf,"{W$N {Yrevokes {W%s{Y's channels.{x",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } return; } void do_smote(CHAR_DATA *ch, char *argument ) { CHAR_DATA *vch; char *letter,*name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; int matches = 0; if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) { send_to_char( "{RYou can't show your emotions.{x\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "{REmote what?{x\n\r", ch ); return; } if (strstr(argument,ch->name) == NULL) { send_to_char("{RYou must include your name in an smote.{x\n\r",ch); return; } send_to_char(argument,ch); send_to_char("\n\r",ch); for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; if ((letter = strstr(argument,vch->name)) == NULL) { send_to_char(argument,vch); send_to_char("\n\r",vch); continue; } strcpy(temp,argument); temp[strlen(argument) - strlen(letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen(vch->name)) { strcat(temp,"r"); continue; } if (*letter == 's' && matches == strlen(vch->name)) { matches = 0; continue; } if (matches == strlen(vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen(vch->name)) { strcat(temp,"you"); last[0] = '\0'; name = vch->name; continue; } strncat(last,letter,1); continue; } matches = 0; strcat(temp,last); strncat(temp,letter,1); last[0] = '\0'; name = vch->name; } send_to_char(temp,vch); send_to_char("\n\r",vch); } return; } void do_bamfin( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if ( !IS_NPC(ch) ) { smash_tilde( argument ); if (argument[0] == '\0') { sprintf(buf,"{GYour poofin is{x %s\n\r",ch->pcdata->bamfin); send_to_char(buf,ch); return; } if ( strstr(argument,ch->name) == NULL) { send_to_char("{RYou must include your name.{x\n\r",ch); return; } free_string( ch->pcdata->bamfin ); ch->pcdata->bamfin = str_dup( argument ); sprintf(buf,"{GYour poofin is now{x %s\n\r",ch->pcdata->bamfin); send_to_char(buf,ch); } return; } void do_bamfout( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if ( !IS_NPC(ch) ) { smash_tilde( argument ); if (argument[0] == '\0') { sprintf(buf,"{GYour poofout is{x %s\n\r",ch->pcdata->bamfout); send_to_char(buf,ch); return; } if ( strstr(argument,ch->name) == NULL) { send_to_char("{RYou must include your name.{x\n\r",ch); return; } free_string( ch->pcdata->bamfout ); ch->pcdata->bamfout = str_dup( argument ); sprintf(buf,"{GYour poofout is now{x %s\n\r",ch->pcdata->bamfout); send_to_char(buf,ch); } return; } void do_deny( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "{RDeny whom?{x\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "{RThey aren't here.{x\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "{RYou failed to deny a superior.{x\n\r", ch ); return; } SET_BIT(victim->act, PLR_DENY); send_to_char( "{CYou are denied access!{x\n\r", victim ); sprintf(buf,"{W$N {Cdenies access to {W%s{x",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); send_to_char( "{COK they are denied.{x\n\r", ch ); save_char_obj(victim); stop_fighting(victim,TRUE); do_function(victim, &do_quit, "" ); return; } void do_disconnect( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "{RDisconnect whom?{x\n\r", ch ); return; } if (is_number(arg)) { int desc; desc = atoi(arg); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->descriptor == desc ) { close_socket( d ); send_to_char( "{YThey are disconnected.{x\n\r", ch ); return; } } } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "{RThey aren't here.{x\n\r", ch ); return; } if ( victim->desc == NULL ) { act( "{W$N {Rdoesn't have a descriptor.{x", ch, NULL, victim, TO_CHAR ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d == victim->desc ) { close_socket( d ); send_to_char( "{YThey have been disconnected.{x\n\r", ch ); return; } } bug( "Do_disconnect: desc not found.", 0 ); send_to_char( "{RDescriptor not found!{x\n\r", ch ); return; } void do_pardon( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "{GSyntax: {Mpardon {W<character> {B<killer|thief>.{x\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "{RThey aren't here.{x\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( !str_cmp( arg2, "killer" ) ) { if ( IS_SET(victim->act, PLR_KILLER) ) { REMOVE_BIT( victim->act, PLR_KILLER ); send_to_char( "{YKiller flag removed.{x\n\r", ch ); send_to_char( "{YYou are no longer a KILLER.{x\n\r", victim ); } return; } if ( !str_cmp( arg2, "thief" ) ) { if ( IS_SET(victim->act, PLR_THIEF) ) { REMOVE_BIT( victim->act, PLR_THIEF ); send_to_char( "{YThief flag removed.{x\n\r", ch ); send_to_char( "{YPeople no longer see you as a THIEF.{x\n\r", victim ); } return; } send_to_char( "{GSyntax: {Mpardon {W<character> {B<killer|thief>.{x\n\r", ch ); return; } void do_echo( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { send_to_char( "{RGlobal echo what?{x\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { if (get_trust(d->character) >= get_trust(ch)) send_to_char( "global> ",d->character); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void do_recho( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { send_to_char( "{RLocal echo what?{x\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room == ch->in_room ) { if (get_trust(d->character) >= get_trust(ch)) send_to_char( "local> ",d->character); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void do_zecho(CHAR_DATA *ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char("{RZone echo what?{x\n\r",ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room != NULL && ch->in_room != NULL && d->character->in_room->area == ch->in_room->area) { if (get_trust(d->character) >= get_trust(ch)) send_to_char("zone> ",d->character); send_to_char(argument,d->character); send_to_char("\n\r",d->character); } } } void do_pecho( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if ( argument[0] == '\0' || arg[0] == '\0' ) { send_to_char("{RPersonal echo what?{x\n\r", ch); return; } if ( (victim = get_char_world(ch, arg) ) == NULL ) { send_to_char("{RTarget not found for personal echo.{x\n\r",ch); return; } if (get_trust(victim) >= get_trust(ch) && get_trust(ch) != MAX_LEVEL) send_to_char( "personal> ",victim); send_to_char(argument,victim); send_to_char("\n\r",victim); send_to_char( "personal> ",ch); send_to_char(argument,ch); send_to_char("\n\r",ch); } ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg ) { CHAR_DATA *victim; OBJ_DATA *obj; if ( is_number(arg) ) return get_room_index( atoi( arg ) ); if ( ( victim = get_char_world( ch, arg ) ) != NULL ) return victim->in_room; if ( ( obj = get_obj_world( ch, arg ) ) != NULL ) return obj->in_room; return NULL; } void do_transfer( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "{RTransfer whom (and where)?{x\n\r", ch ); return; } if ( !str_cmp( arg1, "all" ) ) { for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see( ch, d->character ) ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "%s %s", d->character->name, arg2 ); do_function(ch, &do_transfer, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( ( location = find_location( ch, arg2 ) ) == NULL ) { send_to_char( "{RNo such location.{x\n\r", ch ); return; } if ( !is_room_owner(ch,location) && room_is_private( location ) && get_trust(ch) < MAX_LEVEL) { send_to_char( "{RThat room is private right now.{x\n\r", ch ); return; } } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "{RThey aren't here.{x\n\r", ch ); return; } if ( victim->in_room == NULL ) { send_to_char( "{YThey are in limbo.{x\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "{RTransfer them? At your level!.{x\n\r", ch ); return; } if ( victim->fighting != NULL ) stop_fighting( victim, TRUE ); act( "{W$n {Gdisappears in a mushroom {wcloud.{x", victim, NULL, NULL, TO_ROOM ); char_from_room( victim ); char_to_room( victim, location ); act( "{W$n {Garrives from a puff of {Dsmoke.{x", victim, NULL, NULL, TO_ROOM ); if ( ch != victim ) act( "{W$n {Ghas transferred you.{x", ch, NULL, victim, TO_VICT ); do_function(victim, &do_look, "auto" ); send_to_char( "{YTransfer completed.{x\n\r", ch ); } void do_at( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; OBJ_DATA *on; CHAR_DATA *wch; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "{RAt where do what?{x\n\r", ch ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { send_to_char( "{RNo such location.{x\n\r", ch ); return; } if (!is_room_owner(ch,location) && room_is_private( location ) && get_trust(ch) < MAX_LEVEL) { send_to_char( "{RThat room is private right now.{x\n\r", ch ); return; } original = ch->in_room; on = ch->on; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch != NULL; wch = wch->next ) { if ( wch == ch ) { char_from_room( ch ); char_to_room( ch, original ); ch->on = on; break; } } return; } void do_goto( CHAR_DATA *ch, char *argument ) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; int count = 0; if ( argument[0] == '\0' ) { send_to_char( "{RGoto where?{x\n\r", ch ); return; } if ( ( location = find_location( ch, argument ) ) == NULL ) { send_to_char( "{RNo such location.{x\n\r", ch ); return; } count = 0; for ( rch = location->people; rch != NULL; rch = rch->next_in_room ) count++; if (!is_room_owner(ch,location) && room_is_private(location) && (count > 1 || get_trust(ch) < MAX_LEVEL)) { send_to_char( "{RThat room is private right now.{x\n\r", ch ); return; } if ( ch->fighting != NULL ) stop_fighting( ch, TRUE ); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT); else act("{W$n {Gleaves in a swirling {wmist{G.{x",ch,NULL,rch,TO_VICT); } } char_from_room( ch ); char_to_room( ch, location ); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT); else act("{W$n {Gappears in a swirling {wmist{G.{x",ch,NULL,rch,TO_VICT); } } do_function(ch, &do_look, "auto" ); return; } void do_violate( CHAR_DATA *ch, char *argument ) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; if ( argument[0] == '\0' ) { send_to_char( "{RGoto where?{x\n\r", ch ); return; } if ( ( location = find_location( ch, argument ) ) == NULL ) { send_to_char( "{RNo such location.{x\n\r", ch ); return; } if (!room_is_private( location )) { send_to_char( "{RThat room isn't private, use goto.{x\n\r", ch ); return; } if ( ch->fighting != NULL ) stop_fighting( ch, TRUE ); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT); else act("{W$n {Gleaves in a swirling {wmist{G.{x",ch,NULL,rch,TO_VICT); } } char_from_room( ch ); char_to_room( ch, location ); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT); else act("{W$n {Gappears in a swirling {wmist{G.{x",ch,NULL,rch,TO_VICT); } } do_function(ch, &do_look, "auto" ); return; } /* RT to replace the 3 stat commands */ void do_stat ( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char *string; OBJ_DATA *obj; ROOM_INDEX_DATA *location; CHAR_DATA *victim; string = one_argument(argument, arg); if ( arg[0] == '\0') { send_to_char("{GSyntax:{x\n\r",ch); send_to_char(" {Mstat {W<name>{x\n\r",ch); send_to_char(" {Mstat {Bobj {W<name>{x\n\r",ch); send_to_char(" {Mstat {Bmob {W<name>{x\n\r",ch); send_to_char(" {Mstat {Broom{W <number>{x\n\r",ch); return; } if (!str_cmp(arg,"room")) { do_function(ch, &do_rstat, string); return; } if (!str_cmp(arg,"obj")) { do_function(ch, &do_ostat, string); return; } if(!str_cmp(arg,"char") || !str_cmp(arg,"mob")) { do_function(ch, &do_mstat, string); return; } /* do it the old way */ obj = get_obj_world(ch,argument); if (obj != NULL) { do_function(ch, &do_ostat, argument); return; } victim = get_char_world(ch,argument); if (victim != NULL) { do_function(ch, &do_mstat, argument); return; } location = find_location(ch,argument); if (location != NULL) { do_function(ch, &do_rstat, argument); return; } send_to_char("{RNothing by that name found anywhere.{x\n\r",ch); } void do_rstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; one_argument( argument, arg ); location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg ); if ( location == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if (!is_room_owner(ch,location) && ch->in_room != location && room_is_private( location ) && !IS_TRUSTED(ch,IMPLEMENTOR)) { send_to_char( "That room is private right now.\n\r", ch ); return; } sprintf( buf, "Name: '%s'\n\rArea: '%s'\n\r", location->name, location->area->name ); send_to_char( buf, ch ); sprintf( buf, "Vnum: %ld Sector: %d Light: %d Healing: %d Mana: %d\n\r", location->vnum, location->sector_type, location->light, location->heal_rate, location->mana_rate ); send_to_char( buf, ch ); sprintf( buf, "Room flags: %d.\n\rDescription:\n\r%s", location->room_flags, location->description ); send_to_char( buf, ch ); if ( location->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; send_to_char( "Extra description keywords: '", ch ); for ( ed = location->extra_descr; ed; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } send_to_char( "'.\n\r", ch ); } send_to_char( "Characters:", ch ); for ( rch = location->people; rch; rch = rch->next_in_room ) { if (can_see(ch,rch)) { send_to_char( " ", ch ); one_argument( rch->name, buf ); send_to_char( buf, ch ); } } send_to_char( ".\n\rObjects: ", ch ); for ( obj = location->contents; obj; obj = obj->next_content ) { send_to_char( " ", ch ); one_argument( obj->name, buf ); send_to_char( buf, ch ); } send_to_char( ".\n\r", ch ); for ( door = 0; door <= 5; door++ ) { EXIT_DATA *pexit; if ( ( pexit = location->exit[door] ) != NULL ) { sprintf( buf, "Door: %d. To: %ld. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s", door, (pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum), pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r" ); send_to_char( buf, ch ); } } return; } void do_ostat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Stat what?\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, argument ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } sprintf( buf, "Name(s): %s\n\r", obj->name ); send_to_char( buf, ch ); sprintf( buf, "Vnum: %ld Format: %s Type: %s Resets: %ld\n\r", obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old", item_name(obj->item_type), obj->pIndexData->reset_num ); send_to_char( buf, ch ); sprintf( buf, "Short description: %s\n\rLong description: %s\n\r", obj->short_descr, obj->description ); send_to_char( buf, ch ); sprintf( buf, "Wear bits: %s\n\rExtra bits: %s\n\r", wear_bit_name(obj->wear_flags), extra_bit_name( obj->extra_flags ) ); send_to_char( buf, ch ); /* Show the new affect array TAKA */ sprintf(buf, "{GAlso affected by {W%s{x\n\r", affect_bit_name2( obj, ch ) );; send_to_char(buf,ch); sprintf( buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r", 1, get_obj_number( obj ), obj->weight, get_obj_weight( obj ),get_true_weight(obj) ); send_to_char( buf, ch ); sprintf( buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r", obj->level, obj->cost, obj->condition, obj->timer ); send_to_char( buf, ch ); sprintf( buf, "In room: %ld In object: %s Carried by: %s Wear_loc: %d\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : can_see(ch,obj->carried_by) ? obj->carried_by->name : "someone", obj->wear_loc ); send_to_char( buf, ch ); sprintf( buf, "Values: %d %d %d %d %d\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); send_to_char( buf, ch ); /* now give out vital statistics as per identify */ switch ( obj->item_type ) { case ITEM_SCROLL: case ITEM_POTION: case ITEM_PILL: sprintf( buf, "Level %d spells of:", obj->value[0] ); send_to_char( buf, ch ); if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL ) { send_to_char( " '", ch ); send_to_char( skill_table[obj->value[1]].name, ch ); send_to_char( "'", ch ); } if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL ) { send_to_char( " '", ch ); send_to_char( skill_table[obj->value[2]].name, ch ); send_to_char( "'", ch ); } if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL ) { send_to_char( " '", ch ); send_to_char( skill_table[obj->value[3]].name, ch ); send_to_char( "'", ch ); } if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL) { send_to_char(" '",ch); send_to_char(skill_table[obj->value[4]].name,ch); send_to_char("'",ch); } send_to_char( ".\n\r", ch ); break; case ITEM_WAND: case ITEM_STAFF: sprintf( buf, "Has %d(%d) charges of level %d", obj->value[1], obj->value[2], obj->value[0] ); send_to_char( buf, ch ); if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL ) { send_to_char( " '", ch ); send_to_char( skill_table[obj->value[3]].name, ch ); send_to_char( "'", ch ); } send_to_char( ".\n\r", ch ); break; case ITEM_DRINK_CON: sprintf(buf,"It holds %s-colored %s.\n\r", liq_table[obj->value[2]].liq_color, liq_table[obj->value[2]].liq_name); send_to_char(buf,ch); break; case ITEM_WEAPON: send_to_char("Weapon type is ",ch); switch (obj->value[0]) { case(WEAPON_EXOTIC): send_to_char("exotic\n\r",ch); break; case(WEAPON_SWORD): send_to_char("sword\n\r",ch); break; case(WEAPON_DAGGER): send_to_char("dagger\n\r",ch); break; case(WEAPON_SPEAR): send_to_char("spear/staff\n\r",ch); break; case(WEAPON_MACE): send_to_char("mace/club\n\r",ch); break; case(WEAPON_AXE): send_to_char("axe\n\r",ch); break; case(WEAPON_FLAIL): send_to_char("flail\n\r",ch); break; case(WEAPON_WHIP): send_to_char("whip\n\r",ch); break; case(WEAPON_POLEARM): send_to_char("polearm\n\r",ch); break; default: send_to_char("unknown\n\r",ch); break; } if (obj->pIndexData->new_format) sprintf(buf,"Damage is %dd%d (average %d)\n\r", obj->value[1],obj->value[2], (1 + obj->value[2]) * obj->value[1] / 2); else sprintf( buf, "Damage is %d to %d (average %d)\n\r", obj->value[1], obj->value[2], ( obj->value[1] + obj->value[2] ) / 2 ); send_to_char( buf, ch ); sprintf(buf,"Damage noun is %s.\n\r", (obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE) ? attack_table[obj->value[3]].noun : "undefined"); send_to_char(buf,ch); if (obj->value[4]) /* weapon flags */ { sprintf(buf,"Weapons flags: %s\n\r", weapon_bit_name(obj->value[4])); send_to_char(buf,ch); } break; case ITEM_ARMOR: sprintf( buf, "Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); send_to_char( buf, ch ); break; case ITEM_CONTAINER: sprintf(buf,"Capacity: %d# Maximum weight: %d# flags: %s\n\r", obj->value[0], obj->value[3], cont_bit_name(obj->value[1])); send_to_char(buf,ch); if (obj->value[4] != 100) { sprintf(buf,"Weight multiplier: %d%%\n\r", obj->value[4]); send_to_char(buf,ch); } break; } if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; send_to_char( "Extra description keywords: '", ch ); for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char( " ", ch ); } send_to_char( "'\n\r", ch ); } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Affects %s by %d, level %d", affect_loc_name( paf->location ), paf->modifier,paf->level ); send_to_char(buf,ch); if ( paf->duration > -1) sprintf(buf,", %d hours.\n\r",paf->duration); else sprintf(buf,".\n\r"); send_to_char( buf, ch ); if (paf->bitvector) { switch(paf->where) { case TO_AFFECTS: sprintf(buf,"Adds %s affect.\n", affect_bit_name(paf->bitvector)); break; case TO_WEAPON: sprintf(buf,"Adds %s weapon flags.\n", weapon_bit_name(paf->bitvector)); break; case TO_OBJECT: sprintf(buf,"Adds %s object flag.\n", extra_bit_name(paf->bitvector)); break; case TO_IMMUNE: sprintf(buf,"Adds immunity to %s.\n", imm_bit_name(paf->bitvector)); break; case TO_RESIST: sprintf(buf,"Adds resistance to %s.\n\r", imm_bit_name(paf->bitvector)); break; case TO_VULN: sprintf(buf,"Adds vulnerability to %s.\n\r", imm_bit_name(paf->bitvector)); break; default: sprintf(buf,"Unknown bit %d: %d\n\r", paf->where,paf->bitvector); break; } send_to_char(buf,ch); } } if (!obj->enchanted) for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Affects %s by %d, level %d.\n\r", affect_loc_name( paf->location ), paf->modifier,paf->level ); send_to_char( buf, ch ); if (paf->bitvector) { switch(paf->where) { case TO_AFFECTS: sprintf(buf,"Adds %s affect.\n", affect_bit_name(paf->bitvector)); break; case TO_OBJECT: sprintf(buf,"Adds %s object flag.\n", extra_bit_name(paf->bitvector)); break; case TO_IMMUNE: sprintf(buf,"Adds immunity to %s.\n", imm_bit_name(paf->bitvector)); break; case TO_RESIST: sprintf(buf,"Adds resistance to %s.\n\r", imm_bit_name(paf->bitvector)); break; case TO_VULN: sprintf(buf,"Adds vulnerability to %s.\n\r", imm_bit_name(paf->bitvector)); break; default: sprintf(buf,"Unknown bit %d: %d\n\r", paf->where,paf->bitvector); break; } send_to_char(buf,ch); } } return; } void do_mstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Stat whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, argument ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } sprintf( buf, "{GName: {Y%s{x\n\r", victim->name); send_to_char( buf, ch ); sprintf( buf, "{GVnum: {W%ld {GFormat: {W%s {GRace: {W%s {GGroup: {W%d {GSex: {W%s {GRoom: {W%ld{x\n\r", IS_NPC(victim) ? victim->pIndexData->vnum : 0, IS_NPC(victim) ? victim->pIndexData->new_format ? "new" : "old" : "pc", race_table[victim->race].name, IS_NPC(victim) ? victim->group : 0, sex_table[victim->sex].name, victim->in_room == NULL ? 0 : victim->in_room->vnum ); send_to_char( buf, ch ); if (IS_NPC(victim)) { sprintf(buf,"{GCount: {W%d {GKilled: {W%d{x\n\r", victim->pIndexData->count,victim->pIndexData->killed); send_to_char(buf,ch); } sprintf( buf, "{GStr: {W%d{G({W%d{G) Int: {W%d{G({W%d{G) Wis: {W%d{G({W%d{G) Dex: {W%d{G({W%d{G) Con: {W%d{G({W%d{G){x\n\r", victim->perm_stat[STAT_STR], get_curr_stat(victim,STAT_STR), victim->perm_stat[STAT_INT], get_curr_stat(victim,STAT_INT), victim->perm_stat[STAT_WIS], get_curr_stat(victim,STAT_WIS), victim->perm_stat[STAT_DEX], get_curr_stat(victim,STAT_DEX), victim->perm_stat[STAT_CON], get_curr_stat(victim,STAT_CON) ); send_to_char( buf, ch ); sprintf( buf, "{GHp: {R%d{G/{W%d {GMana: {R%d{G/{W%d {GMove: {R%d{G/{W%d {GPractices: {M%d{x\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, IS_NPC(victim) ? 0 : victim->practice ); send_to_char( buf, ch ); sprintf( buf, "{GLv: {W%d {GClass: {c%s {WAlign: {W%d {GGold: {y%ld {GSilver: {D%ld {GExp: {W%d{x\n\r", victim->level, IS_NPC(victim) ? "mobile" : class_table[victim->class].name, victim->alignment, victim->gold, victim->silver, victim->exp ); send_to_char( buf, ch ); sprintf(buf,"{GArmor: pierce: {W%d {Gbash: {W%d {Gslash: {W%d {Gmagic: {W%d{x\n\r", GET_AC(victim,AC_PIERCE), GET_AC(victim,AC_BASH), GET_AC(victim,AC_SLASH), GET_AC(victim,AC_EXOTIC)); send_to_char(buf,ch); sprintf( buf, "{GHit: {W%d {GDam: {W%d {GSaves: {W%d {GSize: {W%s {GPosition: {W%s {GWimpy: {W%d\n\r", GET_HITROLL(victim), GET_DAMROLL(victim), victim->saving_throw, size_table[victim->size].name, position_table[victim->position].name, victim->wimpy ); send_to_char( buf, ch ); if (IS_NPC(victim) && victim->pIndexData->new_format) { sprintf(buf, "{GDamage: {W%d{Gd{W%d {GMessage: {W%s{x\n\r", victim->damage[DICE_NUMBER],victim->damage[DICE_TYPE], attack_table[victim->dam_type].noun); send_to_char(buf,ch); } if (!IS_NPC(victim)) { sprintf( buf, "{RFighting: {W%s {GTrains: {m%d{x {GIncarnations: {M%d\n\r", victim->fighting ? victim->fighting->name : "(none)", IS_NPC(ch) ? 0 : victim->train, victim->pcdata->incarnations ); send_to_char( buf, ch ); sprintf( buf, "{CBank: {y%ld {D%ld {GStocks: {W%d %d %d %d\n\r", victim->pcdata->balance, victim->pcdata->sbalance, victim->pcdata->shares1, victim->pcdata->shares2, victim->pcdata->shares3, victim->pcdata->shares4 ); send_to_char( buf, ch ); } if ( !IS_NPC(victim) ) { sprintf( buf, "{GThirst: {W%d {GHunger: {W%d {GFull: {W%d {GDrunk: {W%d{x\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_HUNGER], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK] ); send_to_char( buf, ch ); } sprintf( buf, "{GCarry number: {W%d {GCarry weight: {W%ld{x\n\r", victim->carry_number, get_carry_weight(victim) / 10 ); send_to_char( buf, ch ); if (!IS_NPC(victim)) { sprintf( buf, "{GAge: {W%d {GPlayed: {W%d {GLast Level: {C%d {GTimer: {W%d{x\n\r", get_age(victim), (int) (victim->played + current_time - victim->logon) / 3600, victim->pcdata->last_level, victim->timer ); send_to_char( buf, ch ); } sprintf(buf, "{GAct: {W%s{x\n\r",act_bit_name(victim->act)); send_to_char(buf,ch); if (victim->comm) { sprintf(buf,"{GComm: {W%s{x\n\r",comm_bit_name(victim->comm)); send_to_char(buf,ch); } if (IS_NPC(victim) && victim->off_flags) { sprintf(buf, "{GOffense: {W%s{x\n\r",off_bit_name(victim->off_flags)); send_to_char(buf,ch); } if (victim->imm_flags) { sprintf(buf, "{GImmune: {W%s{x\n\r",imm_bit_name(victim->imm_flags)); send_to_char(buf,ch); } if (victim->res_flags) { sprintf(buf, "{GResist: {W%s{x\n\r", imm_bit_name(victim->res_flags)); send_to_char(buf,ch); } if (victim->vuln_flags) { sprintf(buf, "{GVulnerable: {W%s{x\n\r", imm_bit_name(victim->vuln_flags)); send_to_char(buf,ch); } sprintf(buf, "{GForm: {W%s{x\n\r{GParts: {W%s{x\n\r", form_bit_name(victim->form), part_bit_name(victim->parts)); send_to_char(buf,ch); if (victim->affected_by) { sprintf(buf, "{GAffected by {W%s{x\n\r", affect_bit_name(victim->affected_by)); send_to_char(buf,ch); } sprintf( buf, "{GMaster: {W%s {GLeader: {W%s {GPet: {W%s{x\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", victim->pet ? victim->pet->name : "(none)"); send_to_char( buf, ch ); sprintf( buf, "{GShort description: {W%s{x\n\r{GLong description: {W%s{x", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" ); send_to_char( buf, ch ); if ( IS_NPC(victim) && victim->spec_fun != 0 ) { sprintf(buf,"{GMobile has special procedure {W%s.{x\n\r", spec_name(victim->spec_fun)); send_to_char(buf,ch); } for ( paf = victim->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "{GSpell: {W'%s' {Gmodifies {C%s {Gby {M%d {Gfor {Y%d {Ghours with bits {W%s{G, level {R%d{G.{x\n\r", skill_table[(int) paf->type].name, affect_loc_name( paf->location ), paf->modifier, paf->duration, affect_bit_name( paf->bitvector ), paf->level ); send_to_char( buf, ch ); } return; } /* ofind and mfind replaced with vnum, vnum skill also added */ void do_vnum(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *string; string = one_argument(argument,arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r",ch); send_to_char(" vnum obj <name>\n\r",ch); send_to_char(" vnum mob <name>\n\r",ch); send_to_char(" vnum skill <skill or spell>\n\r",ch); return; } if (!str_cmp(arg,"obj")) { do_function(ch, &do_ofind, string); return; } if (!str_cmp(arg,"mob") || !str_cmp(arg,"char")) { do_function(ch, &do_mfind, string); return; } if (!str_cmp(arg,"skill") || !str_cmp(arg,"spell")) { do_function (ch, &do_slookup, string); return; } /* do both */ do_function(ch, &do_mfind, argument); do_function(ch, &do_ofind, argument); } void do_mfind( CHAR_DATA *ch, char *argument ) { extern long top_mob_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; long vnum; int nMatch; bool fAll; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Find whom?\n\r", ch ); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_mob_index; vnum++ ) { if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name( argument, pMobIndex->player_name ) ) { found = TRUE; sprintf( buf, "[%5ld] %s\n\r", pMobIndex->vnum, pMobIndex->short_descr ); send_to_char( buf, ch ); } } } if ( !found ) send_to_char( "No mobiles by that name.\n\r", ch ); return; } void do_ofind( CHAR_DATA *ch, char *argument ) { extern long top_obj_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; long vnum; int nMatch; bool fAll; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Find what?\n\r", ch ); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name( argument, pObjIndex->name ) ) { found = TRUE; sprintf( buf, "[%5ld] %s\n\r", pObjIndex->vnum, pObjIndex->short_descr ); send_to_char( buf, ch ); } } } if ( !found ) send_to_char( "No objects by that name.\n\r", ch ); return; } void do_owhere(CHAR_DATA *ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; BUFFER *buffer; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; int number = 0, max_found; found = FALSE; number = 0; max_found = 200; buffer = new_buf(); if (argument[0] == '\0') { send_to_char("Find what?\n\r",ch); return; } for ( obj = object_list; obj != NULL; obj = obj->next ) { if ( !can_see_obj( ch, obj ) || !is_name( argument, obj->name ) || ch->level < obj->level) continue; found = TRUE; number++; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by != NULL && can_see(ch,in_obj->carried_by) && in_obj->carried_by->in_room != NULL) sprintf( buf, "%3d) %s is carried by %s [Room %ld]\n\r", number, obj->short_descr,PERS(in_obj->carried_by, ch), in_obj->carried_by->in_room->vnum ); else if (in_obj->in_room != NULL && can_see_room(ch,in_obj->in_room)) sprintf( buf, "%3d) %s is in %s [Room %ld]\n\r", number, obj->short_descr,in_obj->in_room->name, in_obj->in_room->vnum); else sprintf( buf, "%3d) %s is somewhere\n\r",number, obj->short_descr); buf[0] = UPPER(buf[0]); add_buf(buffer,buf); if (number >= max_found) break; } if ( !found ) send_to_char( "Nothing like that in heaven or earth.\n\r", ch ); else page_to_char(buf_string(buffer),ch); free_buf(buffer); } void do_mwhere( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; BUFFER *buffer; CHAR_DATA *victim; bool found; int count = 0; if ( argument[0] == '\0' ) { DESCRIPTOR_DATA *d; /* show characters logged */ buffer = new_buf(); for (d = descriptor_list; d != NULL; d = d->next) { if (d->character != NULL && d->connected == CON_PLAYING && d->character->in_room != NULL && can_see(ch,d->character) && can_see_room(ch,d->character->in_room)) { victim = d->character; count++; if (d->original != NULL) sprintf(buf,"%3d) %s (in the body of %s) is in %s [%ld]\n\r", count, d->original->name,victim->short_descr, victim->in_room->name,victim->in_room->vnum); else sprintf(buf,"%3d) %s is in %s [%ld]\n\r", count, victim->name,victim->in_room->name, victim->in_room->vnum); add_buf(buffer,buf); } } page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } found = FALSE; buffer = new_buf(); for ( victim = char_list; victim != NULL; victim = victim->next ) { if ( victim->in_room != NULL && is_name( argument, victim->name ) ) { found = TRUE; count++; sprintf( buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count, IS_NPC(victim) ? victim->pIndexData->vnum : 0, IS_NPC(victim) ? victim->short_descr : victim->name, victim->in_room->vnum, victim->in_room->name ); add_buf(buffer,buf); } } if ( !found ) act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR ); else page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } void do_reboo( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to REBOOT, spell it out.\n\r", ch ); return; } void do_reboot( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; DESCRIPTOR_DATA *d,*d_next; CHAR_DATA *vch; if (ch->invis_level < LEVEL_HERO) { sprintf( buf, "Reboot by %s.", ch->name ); do_function(ch, &do_echo, buf ); } merc_down = TRUE; for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; vch = d->original ? d->original : d->character; if (vch != NULL) save_char_obj(vch); close_socket(d); } return; } void do_shutdow( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch ); return; } void do_shutdown( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; DESCRIPTOR_DATA *d,*d_next; CHAR_DATA *vch; if (ch->invis_level < LEVEL_HERO) sprintf( buf, "Shutdown by %s.", ch->name ); append_file( ch, SHUTDOWN_FILE, buf ); strcat( buf, "\n\r" ); if (ch->invis_level < LEVEL_HERO) { do_function(ch, &do_echo, buf ); } merc_down = TRUE; for ( d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; vch = d->original ? d->original : d->character; if (vch != NULL) save_char_obj(vch); close_socket(d); } return; } void do_protect( CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; if (argument[0] == '\0') { send_to_char("Protect whom from snooping?\n\r",ch); return; } if ((victim = get_char_world(ch,argument)) == NULL) { send_to_char("You can't find them.\n\r",ch); return; } if (IS_SET(victim->comm,COMM_SNOOP_PROOF)) { act_new("$N is no longer snoop-proof.",ch,NULL,victim,TO_CHAR,POS_DEAD); send_to_char("Your snoop-proofing was just removed.\n\r",victim); REMOVE_BIT(victim->comm,COMM_SNOOP_PROOF); } else { act_new("$N is now snoop-proof.",ch,NULL,victim,TO_CHAR,POS_DEAD); send_to_char("You are now immune to snooping.\n\r",victim); SET_BIT(victim->comm,COMM_SNOOP_PROOF); } } void do_snoop( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Snoop whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL ) { send_to_char( "No descriptor to snoop.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Cancelling all snoops.\n\r", ch ); wiznet("$N stops being such a snoop.", ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch)); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == ch->desc ) d->snoop_by = NULL; } return; } if ( victim->desc->snoop_by != NULL ) { send_to_char( "Busy already.\n\r", ch ); return; } if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room && room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR)) { send_to_char("That character is in a private room.\n\r",ch); return; } if ( get_trust( victim ) >= get_trust( ch ) || IS_SET(victim->comm,COMM_SNOOP_PROOF)) { send_to_char( "You failed.\n\r", ch ); return; } if ( ch->desc != NULL ) { for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by ) { if ( d->character == victim || d->original == victim ) { send_to_char( "No snoop loops.\n\r", ch ); return; } } } victim->desc->snoop_by = ch->desc; sprintf(buf,"$N starts snooping on %s", (IS_NPC(ch) ? victim->short_descr : victim->name)); wiznet(buf,ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch)); send_to_char( "Ok.\n\r", ch ); return; } void do_switch( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Switch into whom?\n\r", ch ); return; } if ( ch->desc == NULL ) return; if ( ch->desc->original != NULL ) { send_to_char( "You are already switched.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Ok.\n\r", ch ); return; } if (!IS_NPC(victim)) { send_to_char("You can only switch into mobiles.\n\r",ch); return; } if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room && room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR)) { send_to_char("That character is in a private room.\n\r",ch); return; } if ( victim->desc != NULL ) { send_to_char( "Character in use.\n\r", ch ); return; } sprintf(buf,"$N switches into %s",victim->short_descr); wiznet(buf,ch,NULL,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch)); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; /* change communications to match */ if (ch->prompt != NULL) victim->prompt = str_dup(ch->prompt); victim->comm = ch->comm; victim->lines = ch->lines; send_to_char( "Ok.\n\r", victim ); return; } void do_return( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if ( ch->desc == NULL ) return; if ( ch->desc->original == NULL ) { send_to_char( "You aren't switched.\n\r", ch ); return; } send_to_char( "You return to your original body. Type replay to see any missed tells.\n\r", ch ); if (ch->prompt != NULL) { free_string(ch->prompt); ch->prompt = NULL; } sprintf(buf,"$N returns from %s.",ch->short_descr); wiznet(buf,ch->desc->original,0,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch)); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } /* trust levels for load and clone */ bool obj_check (CHAR_DATA *ch, OBJ_DATA *obj) { if (IS_TRUSTED(ch,GOD) || (IS_TRUSTED(ch,IMMORTAL) && obj->level <= 20 && obj->cost <= 1000) || (IS_TRUSTED(ch,DEMI) && obj->level <= 10 && obj->cost <= 500) || (IS_TRUSTED(ch,ANGEL) && obj->level <= 5 && obj->cost <= 250) || (IS_TRUSTED(ch,AVATAR) && obj->level == 0 && obj->cost <= 100)) return TRUE; else return FALSE; } /* for clone, to insure that cloning goes many levels deep */ void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone) { OBJ_DATA *c_obj, *t_obj; for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content) { if (obj_check(ch,c_obj)) { t_obj = create_object(c_obj->pIndexData,0); clone_object(c_obj,t_obj); obj_to_obj(t_obj,clone); recursive_clone(ch,c_obj,t_obj); } } } /* * added in more functionality to reduce spam * and make it more "User Friendly" * This makes it so that you can type: * clone mob 40*fido * and it makes 40 fidos. Same with objects. * (c) TAKA 2000 Ghost Dancer MUD Project */ void do_clone(CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char rest[MAX_INPUT_LENGTH]; int number, i; argument = one_argument(argument,arg); number = mult_argument(argument,rest); if (arg[0] == '\0') { send_to_char("Clone what?\n\r",ch); return; } if ((number < 1) || (number > 64 )) { send_to_char( "Number must be between 1 and 64.\n\r", ch ); return; } if (!str_prefix(arg,"object")) { OBJ_DATA *obj, *obj_clone; char buf[MAX_STRING_LENGTH]; obj = get_obj_here(ch,rest); if (obj == NULL) { send_to_char("You don't see that here.\n\r",ch); return; } if (!obj_check(ch,obj)) { send_to_char("Your powers are not great enough for such a task.\n\r",ch); return; } for (i = 1 ; i <= number ; i++) { obj_clone = create_object(obj->pIndexData,0); clone_object(obj,obj_clone); if (obj->carried_by != NULL) obj_to_char(obj_clone,ch); else obj_to_room(obj_clone,ch->in_room); recursive_clone(ch,obj,obj_clone); } sprintf( buf, "$n has created $p[%d].", number ); act(buf,ch,obj_clone,NULL,TO_ROOM); sprintf( buf, "You clone $p[%d].", number ); act( buf,ch,obj_clone,NULL,TO_CHAR); sprintf( buf, "$N clones $p[%d].", number ); wiznet(buf,ch,obj_clone,WIZ_LOAD,WIZ_SECURE,get_trust(ch)); return; } else if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character")) { OBJ_DATA *obj, *new_obj; CHAR_DATA *mob, *mob_clone; char buf[MAX_STRING_LENGTH]; mob = get_char_room(ch,rest); if (mob == NULL) { send_to_char("You don't see that here.\n\r",ch); return; } if (!IS_NPC(mob)) { send_to_char("You can only clone mobiles.\n\r",ch); return; } if ((mob->level > 20 && !IS_TRUSTED(ch,GOD)) || (mob->level > 10 && !IS_TRUSTED(ch,IMMORTAL)) || (mob->level > 5 && !IS_TRUSTED(ch,DEMI)) || (mob->level > 0 && !IS_TRUSTED(ch,ANGEL)) || !IS_TRUSTED(ch,AVATAR)) { send_to_char("Your powers are not great enough for such a task.\n\r",ch); return; } for (i = 1 ; i <= number ; i++ ) { mob_clone = create_mobile(mob->pIndexData); clone_mobile(mob,mob_clone); for (obj = mob->carrying; obj != NULL; obj = obj->next_content) { if (obj_check(ch,obj)) { new_obj = create_object(obj->pIndexData,0); clone_object(obj,new_obj); recursive_clone(ch,obj,new_obj); obj_to_char(new_obj,mob_clone); new_obj->wear_loc = obj->wear_loc; } } char_to_room(mob_clone,ch->in_room); } sprintf( buf, "$n has created $N[%d].", number ); act(buf,ch,NULL,mob_clone,TO_ROOM); sprintf( buf, "You clone $N[%d].", number ); act(buf,ch,NULL,mob_clone,TO_CHAR); sprintf(buf,"$N clones %s[%d].",mob_clone->short_descr,number); wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch)); return; } else /* find both */ { send_to_char("Syntax: clone mob <mobname>.\n\r" " clone obj <objname>.\n\r",ch); return; } } /* RT to replace the two load commands */ void do_load(CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument,arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r",ch); send_to_char(" load mob <vnum>\n\r",ch); send_to_char(" load obj <vnum> <level>\n\r",ch); return; } if (!str_cmp(arg,"mob") || !str_cmp(arg,"char")) { do_function(ch, &do_mload, argument); return; } if (!str_cmp(arg,"obj")) { do_function(ch, &do_oload, argument); return; } /* echo syntax */ do_function(ch, &do_load, ""); } void do_mload( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' || !is_number(arg) ) { send_to_char( "Syntax: load mob <vnum>.\n\r", ch ); return; } if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL ) { send_to_char( "No mob has that vnum.\n\r", ch ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, ch->in_room ); act( "$n has created $N!", ch, NULL, victim, TO_ROOM ); sprintf(buf,"$N loads %s.",victim->short_descr); wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch)); send_to_char( "Ok.\n\r", ch ); return; } void do_oload( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH] ,arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; argument = one_argument( argument, arg1 ); one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number(arg1)) { send_to_char( "Syntax: load obj <vnum> <level>.\n\r", ch ); return; } level = get_trust(ch); /* default */ if ( arg2[0] != '\0') /* load with a level */ { if (!is_number(arg2)) { send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch ); return; } level = atoi(arg2); if (level < 0 || level > get_trust(ch)) { send_to_char( "Level must be be between 0 and your level.\n\r",ch); return; } } if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { send_to_char( "No object has that vnum.\n\r", ch ); return; } obj = create_object( pObjIndex, level ); if ( CAN_WEAR(obj, ITEM_TAKE) ) obj_to_char( obj, ch ); else obj_to_room( obj, ch->in_room ); act( "$n has created $p!", ch, obj, NULL, TO_ROOM ); wiznet("$N loads $p.",ch,obj,WIZ_LOAD,WIZ_SECURE,get_trust(ch)); send_to_char( "Ok.\n\r", ch ); return; } void do_purg (CHAR_DATA * ch, char *argument) { send_to_char ("If you want to PURGE, spell it out.\n\r", ch); return; } void do_purge( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; OBJ_DATA *obj; DESCRIPTOR_DATA *d; one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC(victim) && !IS_SET(victim->act,ACT_NOPURGE) && victim != ch /* safety precaution */ ) extract_char( victim, TRUE ); } for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if (!IS_OBJ_STAT(obj,ITEM_NOPURGE)) extract_obj( obj ); } act( "$n purges the room!", ch, NULL, NULL, TO_ROOM); send_to_char( "Ok.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( !IS_NPC(victim) ) { if (ch == victim) { send_to_char("Ho ho ho.\n\r",ch); return; } if (get_trust(ch) <= get_trust(victim)) { send_to_char("Maybe that wasn't a good idea...\n\r",ch); sprintf(buf,"%s tried to purge you!\n\r",ch->name); send_to_char(buf,victim); return; } act("$n disintegrates $N.",ch,0,victim,TO_NOTVICT); if (victim->level > 1) save_char_obj( victim ); d = victim->desc; extract_char( victim, TRUE ); if ( d != NULL ) close_socket( d ); return; } act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT ); extract_char( victim, TRUE ); return; } void do_advance( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; int iLevel; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: advance <char> <level>.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( ( level = atoi( arg2 ) ) < 1 || level > MAX_LEVEL ) { sprintf(buf,"Level must be 1 to %d.\n\r", MAX_LEVEL); send_to_char(buf, ch); return; } if ( level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\n\r", ch ); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ if (( level <= victim->level ) && (str_cmp(arg1,"taka"))) { int temp_prac; send_to_char( "Lowering a player's level!\n\r", ch ); send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim ); temp_prac = victim->practice; victim->level = 1; victim->exp = exp_per_level(victim,victim->pcdata->points); victim->max_hit = 10; victim->max_mana = 100; victim->max_move = 100; victim->practice = 0; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; advance_level( victim, TRUE ); victim->practice = temp_prac; } else { send_to_char( "Raising a player's level!\n\r", ch ); send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim ); } for ( iLevel = victim->level ; iLevel < level; iLevel++ ) { victim->level += 1; advance_level( victim,TRUE); } sprintf(buf,"You are now level %d.\n\r",victim->level); send_to_char(buf,victim); victim->exp = exp_per_level(victim,victim->pcdata->points) * UMAX( 1, victim->level ); victim->trust = 0; save_char_obj(victim); return; } void do_trust( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int level; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: trust <char> <level>.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( ( level = atoi( arg2 ) ) < 0 || level > MAX_LEVEL ) { sprintf(buf, "Level must be 0 (reset) or 1 to %d.\n\r",MAX_LEVEL); send_to_char(buf, ch); return; } if ( level > get_trust( ch ) ) { send_to_char( "Limited to your trust.\n\r", ch ); return; } victim->trust = level; return; } void do_restore( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; CHAR_DATA *vch; DESCRIPTOR_DATA *d; one_argument( argument, arg ); if (arg[0] == '\0' || !str_cmp(arg,"room")) { /* cure room */ for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { affect_strip(vch,gsn_plague); affect_strip(vch,gsn_poison); affect_strip(vch,gsn_blindness); affect_strip(vch,gsn_sleep); affect_strip(vch,gsn_curse); vch->hit = vch->max_hit; vch->mana = vch->max_mana; vch->move = vch->max_move; update_pos( vch); act("$n has restored you.",ch,NULL,vch,TO_VICT); } sprintf(buf,"$N restored room %ld.",ch->in_room->vnum); wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch)); send_to_char("Room restored.\n\r",ch); return; } if ( get_trust(ch) >= MAX_LEVEL - 1 && !str_cmp(arg,"all")) { /* cure all */ for (d = descriptor_list; d != NULL; d = d->next) { victim = d->character; if (victim == NULL || IS_NPC(victim)) continue; affect_strip(victim,gsn_plague); affect_strip(victim,gsn_poison); affect_strip(victim,gsn_blindness); affect_strip(victim,gsn_sleep); affect_strip(victim,gsn_curse); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos( victim); if (victim->in_room != NULL) act("$n has restored you.",ch,NULL,victim,TO_VICT); } send_to_char("All active players restored.\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } affect_strip(victim,gsn_plague); affect_strip(victim,gsn_poison); affect_strip(victim,gsn_blindness); affect_strip(victim,gsn_sleep); affect_strip(victim,gsn_curse); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos( victim ); act( "$n has restored you.", ch, NULL, victim, TO_VICT ); sprintf(buf,"$N restored %s", IS_NPC(victim) ? victim->short_descr : victim->name); wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch)); send_to_char( "Ok.\n\r", ch ); return; } void do_freeze( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Freeze whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_FREEZE) ) { REMOVE_BIT(victim->act, PLR_FREEZE); send_to_char( "You can play again.\n\r", victim ); send_to_char( "FREEZE removed.\n\r", ch ); sprintf(buf,"$N thaws %s.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } else { SET_BIT(victim->act, PLR_FREEZE); send_to_char( "You can't do ANYthing!\n\r", victim ); send_to_char( "FREEZE set.\n\r", ch ); sprintf(buf,"$N puts %s in the deep freeze.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } save_char_obj( victim ); return; } void do_log( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Log whom?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { if ( fLogAll ) { fLogAll = FALSE; send_to_char( "Log ALL off.\n\r", ch ); } else { fLogAll = TRUE; send_to_char( "Log ALL on.\n\r", ch ); } return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } /* * No level check, gods can log anyone. */ if ( IS_SET(victim->act, PLR_LOG) ) { REMOVE_BIT(victim->act, PLR_LOG); send_to_char( "LOG removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_LOG); send_to_char( "LOG set.\n\r", ch ); } return; } void do_noemote( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Noemote whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->comm, COMM_NOEMOTE) ) { REMOVE_BIT(victim->comm, COMM_NOEMOTE); send_to_char( "You can emote again.\n\r", victim ); send_to_char( "NOEMOTE removed.\n\r", ch ); sprintf(buf,"$N restores emotes to %s.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } else { SET_BIT(victim->comm, COMM_NOEMOTE); send_to_char( "You can't emote!\n\r", victim ); send_to_char( "NOEMOTE set.\n\r", ch ); sprintf(buf,"$N revokes %s's emotes.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } return; } void do_noshout( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Noshout whom?\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->comm, COMM_NOSHOUT) ) { REMOVE_BIT(victim->comm, COMM_NOSHOUT); send_to_char( "You can shout again.\n\r", victim ); send_to_char( "NOSHOUT removed.\n\r", ch ); sprintf(buf,"$N restores shouts to %s.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } else { SET_BIT(victim->comm, COMM_NOSHOUT); send_to_char( "You can't shout!\n\r", victim ); send_to_char( "NOSHOUT set.\n\r", ch ); sprintf(buf,"$N revokes %s's shouts.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } return; } void do_notell( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Notell whom?", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->comm, COMM_NOTELL) ) { REMOVE_BIT(victim->comm, COMM_NOTELL); send_to_char( "You can tell again.\n\r", victim ); send_to_char( "NOTELL removed.\n\r", ch ); sprintf(buf,"$N restores tells to %s.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } else { SET_BIT(victim->comm, COMM_NOTELL); send_to_char( "You can't tell!\n\r", victim ); send_to_char( "NOTELL set.\n\r", ch ); sprintf(buf,"$N revokes %s's tells.",victim->name); wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0); } return; } void do_peace( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( rch->fighting != NULL ) stop_fighting( rch, TRUE ); if (IS_NPC(rch) && IS_SET(rch->act,ACT_AGGRESSIVE)) REMOVE_BIT(rch->act,ACT_AGGRESSIVE); } send_to_char( "Ok.\n\r", ch ); return; } void do_wizlock( CHAR_DATA *ch, char *argument ) { extern bool wizlock; wizlock = !wizlock; if ( wizlock ) { wiznet("$N has wizlocked the game.",ch,NULL,0,0,0); send_to_char( "Game wizlocked.\n\r", ch ); } else { wiznet("$N removes wizlock.",ch,NULL,0,0,0); send_to_char( "Game un-wizlocked.\n\r", ch ); } return; } /* RT anti-newbie code */ void do_newlock( CHAR_DATA *ch, char *argument ) { extern bool newlock; newlock = !newlock; if ( newlock ) { wiznet("$N locks out new characters.",ch,NULL,0,0,0); send_to_char( "New characters have been locked out.\n\r", ch ); } else { wiznet("$N allows new characters back in.",ch,NULL,0,0,0); send_to_char( "Newlock removed.\n\r", ch ); } return; } void do_slookup( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Lookup which skill or spell?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name == NULL ) break; sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char( buf, ch ); } } else { if ( ( sn = skill_lookup( arg ) ) < 0 ) { send_to_char( "No such skill or spell.\n\r", ch ); return; } sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char( buf, ch ); } return; } /* RT set replaces sset, mset, oset, and rset */ void do_set( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument,arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r",ch); send_to_char(" set mob <name> <field> <value>\n\r",ch); send_to_char(" set obj <name> <field> <value>\n\r",ch); send_to_char(" set room <room> <field> <value>\n\r",ch); send_to_char(" set skill <name> <spell or skill> <value>\n\r",ch); return; } if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character")) { do_function(ch, &do_mset, argument); return; } if (!str_prefix(arg,"skill") || !str_prefix(arg,"spell")) { do_function(ch, &do_sset, argument); return; } if (!str_prefix(arg,"object")) { do_function(ch, &do_oset, argument); return; } if (!str_prefix(arg,"room")) { do_function(ch, &do_rset, argument); return; } /* echo syntax */ do_function(ch, &do_set, ""); } void do_sset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax:\n\r",ch); send_to_char( " set skill <name> <spell or skill> <value>\n\r", ch); send_to_char( " set skill <name> all <value>\n\r",ch); send_to_char(" (use the name of the skill, not the number)\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } fAll = !str_cmp( arg2, "all" ); sn = 0; if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 ) { send_to_char( "No such skill or spell.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 100 ) { send_to_char( "Value range is 0 to 100.\n\r", ch ); return; } if ( fAll ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL ) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } return; } void do_mset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; int value; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char("Syntax:\n\r",ch); send_to_char(" {Gset {Mchar {W<name> {B<field> {Y<value>{x\n\r",ch); send_to_char( " Field being one of:\n\r", ch ); send_to_char( " {Gstr int wis dex con sex class level{x\n\r", ch ); send_to_char( " {Grace group gold silver hp mana move prac{x\n\r",ch); send_to_char( " {Galign train thirst hunger drunk full hours{x\n\r", ch ); send_to_char( " {Gbalance sbalance share1 share2 share3 share4{x\n\r", ch ); send_to_char( " {Gincarnations {x\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "{RThey aren't here.{x\n\r", ch ); return; } if ( get_trust( victim ) > get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } /* clear zones for mobs */ victim->zone = NULL; /* * Snarf the value (which need not be numeric). */ value = is_number( arg3 ) ? atoi( arg3 ) : -1; /* * Set something. */ if ( !str_cmp( arg2, "str" ) ) { if ( value < 3 || value > get_max_train(victim,STAT_STR) ) { sprintf(buf, "Strength range is 3 to %d\n\r.", get_max_train(victim,STAT_STR)); send_to_char(buf,ch); return; } victim->perm_stat[STAT_STR] = value; return; } if ( !str_cmp( arg2, "int" ) ) { if ( value < 3 || value > get_max_train(victim,STAT_INT) ) { sprintf(buf, "{RIntelligence range is 3 to %d.{x\n\r", get_max_train(victim,STAT_INT)); send_to_char(buf,ch); return; } victim->perm_stat[STAT_INT] = value; return; } if ( !str_cmp( arg2, "wis" ) ) { if ( value < 3 || value > get_max_train(victim,STAT_WIS) ) { sprintf(buf, "{RWisdom range is 3 to %d.{x\n\r",get_max_train(victim,STAT_WIS)); send_to_char( buf, ch ); return; } victim->perm_stat[STAT_WIS] = value; return; } if ( !str_cmp( arg2, "dex" ) ) { if ( value < 3 || value > get_max_train(victim,STAT_DEX) ) { sprintf(buf, "{RDexterity ranges is 3 to %d.{x\n\r", get_max_train(victim,STAT_DEX)); send_to_char( buf, ch ); return; } victim->perm_stat[STAT_DEX] = value; return; } if ( !str_cmp( arg2, "con" ) ) { if ( value < 3 || value > get_max_train(victim,STAT_CON) ) { sprintf(buf, "{RConstitution range is 3 to %d.{x\n\r", get_max_train(victim,STAT_CON)); send_to_char( buf, ch ); return; } victim->perm_stat[STAT_CON] = value; return; } if ( !str_prefix( arg2, "sex" ) ) { if ( value < 0 || value > 2 ) { send_to_char( "{RSex range is 0 to 2.{x\n\r", ch ); return; } victim->sex = value; if (!IS_NPC(victim)) victim->pcdata->true_sex = value; return; } if ( !str_prefix( arg2, "class" ) ) { int class; if (IS_NPC(victim)) { send_to_char("{RMobiles have no class.{x\n\r",ch); return; } class = class_lookup(arg3); if ( class == -1 ) { char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; int iCnt=0; strcpy( buf, "{RPossible classes are: \n{W" ); for ( class = 0; class < MAX_CLASS; class++ ) { sprintf(buf1, " %-13s", class_table[class].name ); strcat( buf, buf1 ); iCnt++; if (iCnt >= 6) { iCnt = 0; strcat( buf, "\n"); } } strcat( buf, ".{x\n\r" ); send_to_char(buf,ch); return; } victim->class = class; return; } if ( !str_prefix( arg2, "level" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "{RNot on PC's.{x\n\r", ch ); return; } if ( value < 0 || value > MAX_LEVEL ) { sprintf( buf, "{RLevel range is 0 to %d.{x\n\r", MAX_LEVEL); send_to_char( buf, ch ); return; } victim->level = value; return; } if ( !str_prefix( arg2, "gold" ) ) { victim->gold = value; return; } if ( !str_prefix(arg2, "silver" ) ) { victim->silver = value; return; } /* * TAKA banking sets * Set Balance = set amount of gold for a pc in the bank * Set Sbalance = set amount of silver for a pc in the bank * Set Share1 = Set number of type one shares for a pc * Set Share2 = Set number of type two shares for a pc * Set Share3 = Set number of type three shares for a pc * Set Share3 = Set number of type four shares for a pc */ if ( !str_prefix( arg2, "balance" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( !is_number( arg3 ) ) { send_to_char( "{RValue must be numeric.{x\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 10000000 ) { send_to_char( "{RGold balance range must be 10 to million!{x\n\r", ch ); return; } victim->pcdata->balance = value; return; } if ( !str_prefix( arg2, "sbalance" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( !is_number( arg3 ) ) { send_to_char( "{RValue must be numeric.{x\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 10000000 ) { send_to_char( "{RSilver balance range must be 10 to million!{x\n\r", ch ); return; } victim->pcdata->sbalance = value; return; } if ( !str_prefix( arg2, "share1" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( !is_number( arg3 ) ) { send_to_char( "{RValue must be numeric.{x\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 100000 ) { send_to_char( "{RShare value must be 0 to 100,000!{x\n\r", ch ); return; } victim->pcdata->shares1 = value; return; } if ( !str_prefix( arg2, "share2" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( !is_number( arg3 ) ) { send_to_char( "{RValue must be numeric.{x\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 100000 ) { send_to_char( "{RShare value must be 0 to 100,000!{x\n\r", ch ); return; } victim->pcdata->shares2 = value; return; } if ( !str_prefix( arg2, "share3" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( !is_number( arg3 ) ) { send_to_char( "{RValue must be numeric.{x\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 100000 ) { send_to_char( "{RShare value must be 0 to 100,000!{x\n\r", ch ); return; } victim->pcdata->shares3 = value; return; } if ( !str_prefix( arg2, "share4" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( !is_number( arg3 ) ) { send_to_char( "{RValue must be numeric.{x\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 100000 ) { send_to_char( "{RShare value must be 0 to 100,000!{x\n\r", ch ); return; } victim->pcdata->shares4 = value; return; } /* TAKA banking fixes */ /* * TAKA banking sets * Set Incarnations = Number of times a player remorted * Note this affects the hp/mana/movee/train and practice gain * hp/move/mana = * #incarnation/100 as a bonus gain * train/practice if incarnations > 1 then * 2 * Note it also opens up new classes/races they may or * may not have earned rights too */ if ( !str_prefix( arg2, "incarnations" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( !is_number( arg3 ) ) { send_to_char( "{RValue must be numeric.{x\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 1000 ) { send_to_char( "{RIncarnations must be 0 to 1000!{x\n\r", ch ); return; } victim->pcdata->incarnations = value; return; } if ( !str_prefix( arg2, "hp" ) ) { if ( value < -10 || value > 200000 ) { send_to_char( "{RHp range is -10 to 200,000 hit points.{x\n\r", ch ); return; } victim->max_hit = value; if (!IS_NPC(victim)) victim->pcdata->perm_hit = value; return; } if ( !str_prefix( arg2, "mana" ) ) { if ( value < 0 || value > 200000 ) { send_to_char( "{RMana range is 0 to 200,000 mana points.{x\n\r", ch ); return; } victim->max_mana = value; if (!IS_NPC(victim)) victim->pcdata->perm_mana = value; return; } if ( !str_prefix( arg2, "move" ) ) { if ( value < 0 || value > 200000 ) { send_to_char( "{RMove range is 0 to 200,000 move points.{x\n\r", ch ); return; } victim->max_move = value; if (!IS_NPC(victim)) victim->pcdata->perm_move = value; return; } if ( !str_prefix( arg2, "practice" ) ) { if ( value < 0 || value > 999 ) { send_to_char( "{RPractice range is 0 to 999 sessions.{x\n\r", ch ); return; } victim->practice = value; return; } if ( !str_prefix( arg2, "train" )) { if (value < 0 || value > 250 ) { send_to_char("{RTraining session range is 0 to 250 sessions.{x\n\r",ch); return; } victim->train = value; return; } if ( !str_prefix( arg2, "align" ) ) { if ( value < -1000 || value > 1000 ) { send_to_char( "{RAlignment range is -1000 to 1000.{x\n\r", ch ); return; } victim->alignment = value; return; } if ( !str_prefix( arg2, "thirst" ) ) { if ( IS_NPC(victim) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char( "{RThirst range is -1 to 100.{x\n\r", ch ); return; } victim->pcdata->condition[COND_THIRST] = value; return; } if ( !str_prefix( arg2, "drunk" ) ) { if ( IS_NPC(victim) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char( "{RDrunk range is -1 to 100.{x\n\r", ch ); return; } victim->pcdata->condition[COND_DRUNK] = value; return; } if ( !str_prefix( arg2, "full" ) ) { if ( IS_NPC(victim) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char( "{RFull range is -1 to 100.{x\n\r", ch ); return; } victim->pcdata->condition[COND_FULL] = value; return; } if ( !str_prefix( arg2, "hunger" ) ) { if ( IS_NPC(victim) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char( "{RFull range is -1 to 100.{x\n\r", ch ); return; } victim->pcdata->condition[COND_HUNGER] = value; return; } if (!str_prefix( arg2, "race" ) ) { int race; race = race_lookup(arg3); if ( race == 0) { char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; int iCnt=0; strcpy( buf, "{RPossible races are: \n{W" ); for ( race = 1; race < (MAX_PC_RACE-1); race++ ) { sprintf(buf1, " %-13s", pc_race_table[race].name ); strcat( buf, buf1 ); iCnt++; if (iCnt >= 6) { iCnt = 0; strcat( buf, "\n"); } } strcat( buf, ".{x\n\r" ); send_to_char(buf,ch); return; } if (!IS_NPC(victim) && !race_table[race].pc_race) { send_to_char("{RThat is not a valid player race.{x\n\r",ch); return; } victim->race = race; return; } if (!str_prefix(arg2,"group")) { if (!IS_NPC(victim)) { send_to_char("{ROnly on NPCs.{x\n\r",ch); return; } victim->group = value; return; } /* TAKA MODIFIED SET COMMAND TO ALLOW HOURS TO BE UPDATED */ if (!str_cmp(arg2, "hours")) { if ( IS_NPC( victim ) ) { send_to_char( "{RNot on NPC's.{x\n\r", ch ); return; } if ( !is_number( arg3 ) ) { send_to_char( "{RValue must be numeric.{x\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 9999 ) { send_to_char( "{RValue must be betwen 0 and 9999.{x\n\r", ch ); return; } value *= 3600; victim->played = value; return; } /* * Generate usage message. */ do_mset( ch, "" ); return; } void do_string( CHAR_DATA *ch, char *argument ) { char type [MAX_INPUT_LENGTH]; char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; smash_tilde( argument ); argument = one_argument( argument, type ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char("Syntax:\n\r",ch); send_to_char(" string char <name> <field> <string>\n\r",ch); send_to_char(" fields: name short long desc title spec\n\r",ch); send_to_char(" string obj <name> <field> <string>\n\r",ch); send_to_char(" fields: name short long extended\n\r",ch); return; } if (!str_prefix(type,"character") || !str_prefix(type,"mobile")) { if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } /* clear zone for mobs */ victim->zone = NULL; /* string something */ if ( !str_prefix( arg2, "name" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } free_string( victim->name ); victim->name = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "description" ) ) { free_string(victim->description); victim->description = str_dup(arg3); return; } if ( !str_prefix( arg2, "short" ) ) { free_string( victim->short_descr ); victim->short_descr = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "long" ) ) { free_string( victim->long_descr ); strcat(arg3,"\n\r"); victim->long_descr = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "title" ) ) { if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } set_title( victim, arg3 ); return; } if ( !str_prefix( arg2, "spec" ) ) { if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 ) { send_to_char( "No such spec fun.\n\r", ch ); return; } return; } } if (!str_prefix(type,"object")) { /* string an obj */ if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in heaven or earth.\n\r", ch ); return; } if ( !str_prefix( arg2, "name" ) ) { free_string( obj->name ); obj->name = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "short" ) ) { free_string( obj->short_descr ); obj->short_descr = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "long" ) ) { free_string( obj->description ); obj->description = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended")) { EXTRA_DESCR_DATA *ed; argument = one_argument( argument, arg3 ); if ( argument == NULL ) { send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r", ch ); return; } strcat(argument,"\n\r"); ed = new_extra_descr(); ed->keyword = str_dup( arg3 ); ed->description = str_dup( argument ); ed->next = obj->extra_descr; obj->extra_descr = ed; return; } } /* echo bad use message */ do_function(ch, &do_string, ""); } void do_oset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; OBJ_DATA *obj; int value; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char("Syntax:\n\r",ch); send_to_char(" set obj <object> <field> <value>\n\r",ch); send_to_char(" Field being one of:\n\r", ch ); send_to_char(" value0 value1 value2 value3 value4 (v1-v4)\n\r", ch ); send_to_char(" extra wear level weight cost timer\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in heaven or earth.\n\r", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = atoi( arg3 ); /* * Set something. */ if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) ) { obj->value[0] = value; return; } if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) ) { obj->value[1] = value; return; } if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) ) { obj->value[2] = value; return; } if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) ) { obj->value[3] = value; return; } if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) ) { obj->value[4] = value; return; } if ( !str_prefix( arg2, "extra" ) ) { obj->extra_flags = value; return; } if ( !str_prefix( arg2, "wear" ) ) { obj->wear_flags = value; return; } if ( !str_prefix( arg2, "level" ) ) { obj->level = value; return; } if ( !str_prefix( arg2, "weight" ) ) { obj->weight = value; return; } if ( !str_prefix( arg2, "cost" ) ) { obj->cost = value; return; } if ( !str_prefix( arg2, "timer" ) ) { obj->timer = value; return; } /* * Generate usage message. */ do_function(ch, &do_oset, "" ); return; } void do_rset( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; int value; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax:\n\r",ch); send_to_char( " set room <location> <field> <value>\n\r",ch); send_to_char( " Field being one of:\n\r", ch ); send_to_char( " flags sector\n\r", ch ); return; } if ( ( location = find_location( ch, arg1 ) ) == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if (!is_room_owner(ch,location) && ch->in_room != location && room_is_private(location) && !IS_TRUSTED(ch,IMPLEMENTOR)) { send_to_char("That room is private right now.\n\r",ch); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); /* * Set something. */ if ( !str_prefix( arg2, "flags" ) ) { location->room_flags = value; return; } if ( !str_prefix( arg2, "sector" ) ) { location->sector_type = value; return; } /* * Generate usage message. */ do_function(ch, &do_rset, ""); return; } void do_sockets( CHAR_DATA *ch, char *argument ) { CHAR_DATA *vch; DESCRIPTOR_DATA *d; char buf [ MAX_STRING_LENGTH ]; char buf2 [ MAX_STRING_LENGTH ]; int count; char * st; char s[100]; char idle[10]; count = 0; buf[0] = '\0'; buf2[0] = '\0'; strcat( buf2, "\n\r{R[ {W # Connected_State Login@ Idl{R] {GPlayer Name{W Host{x\n\r" ); strcat( buf2, "{M------------------------------------------------------------------------------------------------------{x\n\r"); for ( d = descriptor_list; d; d = d->next ) { if ( d->character && can_see( ch, d->character ) ) { /* NB: You may need to edit the CON_ values */ switch( d->connected ) { case CON_PLAYING: st = " PLAYING "; break; case CON_GET_NAME: st = " Get Name "; break; case CON_GET_OLD_PASSWORD: st = "Get Old Passwd "; break; case CON_CONFIRM_NEW_NAME: st = " Confirm Name "; break; case CON_GET_NEW_PASSWORD: st = "Get New Passwd "; break; case CON_CONFIRM_NEW_PASSWORD: st = "Confirm Passwd "; break; case CON_GET_NEW_RACE: st = " Get New Race "; break; case CON_GET_NEW_SEX: st = " Get New Sex "; break; case CON_GET_NEW_CLASS: st = " Get New Class "; break; case CON_GET_ALIGNMENT: st = " Get New Align "; break; case CON_DEFAULT_CHOICE: st = " Choosing Cust "; break; case CON_GEN_GROUPS: st = " Customization "; break; case CON_PICK_WEAPON: st = " Picking Weapon"; break; case CON_READ_IMOTD: st = " Reading IMOTD "; break; case CON_BREAK_CONNECT: st = " LINKDEAD "; break; case CON_READ_MOTD: st = " Reading MOTD "; break; default: st = " !UNKNOWN! "; break; } count++; /* Format "login" value... */ vch = d->original ? d->original : d->character; strftime( s, 100, "%I:%M%p", localtime( &vch->logon ) ); if ( vch->timer > 0 ) sprintf( idle, "%-2d", vch->timer ); else sprintf( idle, " " ); sprintf( buf, "{R[{W%3d {C%s %7s {Y%2s{R]{G %-16s {Y%-64.64s{x\n\r", d->descriptor, st, s, idle, ( d->original ) ? d->original->name : ( d->character ) ? d->character->name : "(None!)", d->host ); strcat( buf2, buf ); } } sprintf( buf, "\n\r%d user%s\n\r", count, count == 1 ? "" : "s" ); strcat( buf2, buf ); send_to_char( buf2, ch ); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Force whom to do what?\n\r", ch ); return; } one_argument(argument,arg2); if (!str_cmp(arg2,"delete") || !str_prefix(arg2,"mob")) { send_to_char("That will NOT be done.\n\r",ch); return; } sprintf( buf, "$n forces you to '%s'.", argument ); if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 3) { send_to_char("Not at your level!\n\r",ch); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) ) { act( buf, ch, NULL, vch, TO_VICT ); interpret( vch, argument ); } } } else if (!str_cmp(arg,"players")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 2) { send_to_char("Not at your level!\n\r",ch); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) && vch->level < LEVEL_HERO) { act( buf, ch, NULL, vch, TO_VICT ); interpret( vch, argument ); } } } else if (!str_cmp(arg,"gods")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 2) { send_to_char("Not at your level!\n\r",ch); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) && vch->level >= LEVEL_HERO) { act( buf, ch, NULL, vch, TO_VICT ); interpret( vch, argument ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Aye aye, right away!\n\r", ch ); return; } if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room && room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR)) { send_to_char("That character is in a private room.\n\r",ch); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Do it yourself!\n\r", ch ); return; } if ( !IS_NPC(victim) && get_trust(ch) < MAX_LEVEL -3) { send_to_char("Not at your level!\n\r",ch); return; } act( buf, ch, NULL, victim, TO_VICT ); interpret( victim, argument ); } send_to_char( "Ok.\n\r", ch ); return; } /* * New routines by Dionysos. */ void do_invis( CHAR_DATA *ch, char *argument ) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument( argument, arg ); if ( arg[0] == '\0' ) /* take the default path */ if ( ch->invis_level) { ch->invis_level = 0; act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly fade back into existence.\n\r", ch ); } else { if (!USE_DEFAULT_WIZI) ch->invis_level = get_trust(ch); else ch->invis_level = LEVEL_IMMORTAL; act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly vanish into thin air.\n\r", ch ); } else /* do the level thing */ { level = atoi(arg); if (level < 2 || level > get_trust(ch)) { send_to_char("Invis level must be between 2 and your level.\n\r",ch); return; } else { ch->reply = NULL; ch->invis_level = level; act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly vanish into thin air.\n\r", ch ); } } return; } void do_incognito( CHAR_DATA *ch, char *argument ) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument( argument, arg ); if ( arg[0] == '\0' ) /* take the default path */ if ( ch->incog_level) { ch->incog_level = 0; act( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You are no longer cloaked.\n\r", ch ); } else { ch->incog_level = get_trust(ch); act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You cloak your presence.\n\r", ch ); } else /* do the level thing */ { level = atoi(arg); if (level < 2 || level > get_trust(ch)) { send_to_char("Incog level must be between 2 and your level.\n\r",ch); return; } else { ch->reply = NULL; ch->incog_level = level; act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You cloak your presence.\n\r", ch ); } } return; } void do_holylight( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if ( IS_SET(ch->act, PLR_HOLYLIGHT) ) { REMOVE_BIT(ch->act, PLR_HOLYLIGHT); send_to_char( "Holy light mode off.\n\r", ch ); } else { SET_BIT(ch->act, PLR_HOLYLIGHT); send_to_char( "Holy light mode on.\n\r", ch ); } return; } /* prefix command: it will put the string typed on each line typed */ void do_prefi (CHAR_DATA *ch, char *argument) { send_to_char("You cannot abbreviate the prefix command.\r\n",ch); return; } void do_prefix (CHAR_DATA *ch, char *argument) { char buf[MAX_INPUT_LENGTH]; if (argument[0] == '\0') { if (ch->prefix[0] == '\0') { send_to_char("You have no prefix to clear.\r\n",ch); return; } send_to_char("Prefix removed.\r\n",ch); free_string(ch->prefix); ch->prefix = str_dup(""); return; } if (ch->prefix[0] != '\0') { sprintf(buf,"Prefix changed to %s.\r\n",argument); free_string(ch->prefix); } else { sprintf(buf,"Prefix set to %s.\r\n",argument); } ch->prefix = str_dup(argument); } #define CH(descriptor) ((descriptor)->original ? \ (descriptor)->original : (descriptor)->character) /* This file holds the copyover data */ #define COPYOVER_FILE "copyover.data" /* This is the executable file */ #define EXE_FILE "../src/rom" /* Copyover - Original idea: Fusion of MUD++ * Adapted to Diku by Erwin S. Andreasen, <erwin@pip.dknet.dk> * http://pip.dknet.dk/~pip1773 * Changed into a ROM patch after seeing the 100th request for it :) */ void do_copyover (CHAR_DATA *ch, char * argument) { FILE *fp; DESCRIPTOR_DATA *d, *d_next; char buf [100], buf2[100]; extern int port,control; /* db.c */ fp = fopen (COPYOVER_FILE, "w"); if (!fp) { send_to_char ("Copyover file not writeable, aborted.\n\r",ch); logf ("Could not write to copyover file: %s", COPYOVER_FILE); perror ("do_copyover:fopen"); return; } /* Consider changing all saved areas here, if you use OLC */ /* do_asave (NULL, ""); - autosave changed areas */ sprintf (buf, "\n\r *** COPYOVER by %s - please remain seated!\n\r", ch->name); /* For each playing descriptor, save its state */ for (d = descriptor_list; d ; d = d_next) { CHAR_DATA * och = CH (d); d_next = d->next; /* We delete from the list , so need to save this */ if (!d->character || d->connected > CON_PLAYING) /* drop those logging on */ { write_to_descriptor (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0); close_socket (d); /* throw'em out */ } else { fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host); #if 0 /* This is not necessary for ROM */ if (och->level == 1) { write_to_descriptor (d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0); advance_level (och); och->level++; /* Advance_level doesn't do that */ } #endif save_char_obj (och); write_to_descriptor (d->descriptor, buf, 0); } } fprintf (fp, "-1\n"); fclose (fp); /* Close reserve and other always-open files and release other resources */ fclose (fpReserve); /* exec - descriptors are inherited */ sprintf (buf, "%d", port); sprintf (buf2, "%d", control); execl (EXE_FILE, "rom", buf, "copyover", buf2, (char *) NULL); /* Failed - sucessful exec will not return */ perror ("do_copyover: execl"); send_to_char ("Copyover FAILED!\n\r",ch); /* Here you might want to reopen fpReserve */ fpReserve = fopen (NULL_FILE, "r"); } /* Recover from a copyover - load players */ void copyover_recover () { DESCRIPTOR_DATA *d; FILE *fp; char name [100]; char host[MSL]; int desc; bool fOld; logf ("Copyover recovery initiated"); fp = fopen (COPYOVER_FILE, "r"); if (!fp) /* there are some descriptors open which will hang forever then ? */ { perror ("copyover_recover:fopen"); logf ("Copyover file not found. Exitting.\n\r"); exit (1); } unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */ for (;;) { fscanf (fp, "%d %s %s\n", &desc, name, host); if (desc == -1) break; /* Write something, and check if it goes error-free */ if (!write_to_descriptor (desc, "\n\rRestoring from copyover...\n\r",0)) { close (desc); /* nope */ continue; } d = new_descriptor(); d->descriptor = desc; d->host = str_dup (host); d->next = descriptor_list; descriptor_list = d; d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */ /* Now, find the pfile */ fOld = load_char_obj (d, name); if (!fOld) /* Player file not found?! */ { write_to_descriptor (desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0); close_socket (d); } else /* ok! */ { write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r",0); /* Just In Case */ if (!d->character->in_room) d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE); /* Insert in the char_list */ d->character->next = char_list; char_list = d->character; char_to_room (d->character, d->character->in_room); do_look (d->character, "auto"); act ("$n materializes!", d->character, NULL, NULL, TO_ROOM); d->connected = CON_PLAYING; if (d->character->pet != NULL) { char_to_room(d->character->pet,d->character->in_room); act("$n materializes!.",d->character->pet,NULL,NULL,TO_ROOM); } } } fclose (fp); } void do_olevel(CHAR_DATA *ch, char *argument) { char buf[MAX_INPUT_LENGTH]; char level[MAX_INPUT_LENGTH]; char name[MAX_INPUT_LENGTH]; BUFFER *buffer; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; int number = 0, max_found; found = FALSE; number = 0; max_found = 200; buffer = new_buf(); argument = one_argument(argument, level); if (level[0] == '\0') { send_to_char("Syntax: olevel <level>\n\r",ch); send_to_char(" olevel <level> <name>\n\r",ch); return; } argument = one_argument(argument, name); for ( obj = object_list; obj != NULL; obj = obj->next ) { if ( obj->level != atoi(level) ) continue; if ( name[0] != '\0' && !is_name(name, obj->name) ) continue; found = TRUE; number++; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ); if ( in_obj->carried_by != NULL && can_see(ch,in_obj->carried_by) && in_obj->carried_by->in_room != NULL) sprintf( buf, "%3d) %s is carried by %s [Room %ld]\n\r", number, obj->short_descr,PERS(in_obj->carried_by, ch), in_obj->carried_by->in_room->vnum ); else if (in_obj->in_room != NULL && can_see_room(ch,in_obj->in_room)) sprintf( buf, "%3d) %s is in %s [Room %ld]\n\r", number, obj->short_descr,in_obj->in_room->name, in_obj->in_room->vnum); else sprintf( buf, "%3d) %s is somewhere\n\r",number, obj->short_descr); buf[0] = UPPER(buf[0]); add_buf(buffer,buf); if (number >= max_found) break; } if ( !found ) send_to_char( "Nothing like that in heaven or earth.\n\r", ch ); else page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } void do_mlevel( CHAR_DATA *ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; BUFFER *buffer; CHAR_DATA *victim; bool found; int count = 0; if ( argument[0] == '\0' ) { send_to_char("Syntax: mlevel <level>\n\r",ch); return; } found = FALSE; buffer = new_buf(); for ( victim = char_list; victim != NULL; victim = victim->next ) { if ( victim->in_room != NULL && atoi(argument) == victim->level ) { found = TRUE; count++; sprintf( buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count, IS_NPC(victim) ? victim->pIndexData->vnum : 0, IS_NPC(victim) ? victim->short_descr : victim->name, victim->in_room->vnum, victim->in_room->name ); add_buf(buffer,buf); } } if ( !found ) act( "You didn't find any mob of level $T.", ch, NULL, argument, TO_CHAR ); else page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } void do_avatar( CHAR_DATA *ch, char *argument ) /* Procedure Avatar */ { /* Declaration */ char buf[MAX_STRING_LENGTH]; /* buf */ char arg1[MAX_INPUT_LENGTH]; /* arg1 */ int level; /* level */ int iLevel; /* ilevel */ argument = one_argument( argument, arg1 ); /* Check statements */ if ( arg1[0] == '\0' || !is_number( arg1 ) ) { send_to_char( "Syntax: avatar <level>.\n\r", ch ); return; } if ( IS_NPC(ch) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( ( level = atoi( arg1 ) ) < 1 || level > MAX_LEVEL ) { sprintf(buf, "Level must be 1 to %d.\n\r", MAX_LEVEL ); send_to_char( buf, ch ); return; } if ( level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\n\r", ch ); sprintf(buf, "Your Trust is %d.\n\r",ch->trust); send_to_char(buf,ch); return; } /* Your trust stays so you will have all immortal command */ /* SO their trust stays there */ if(ch->trust == 0) { ch->trust = ch->level; } /* Level gains*/ if ( level <= ch->level ) { int temp_prac; send_to_char( "Lowering a player's level!\n\r", ch ); send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r",ch ); temp_prac = ch->practice; ch->level = 1; ch->exp = exp_per_level(ch,ch->pcdata->points); ch->max_hit = 20; ch->max_mana = 100; ch->max_move = 100; ch->practice = 0; ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; advance_level( ch, TRUE ); ch->practice = temp_prac; } else { send_to_char( "Raising a player's level!\n\r", ch ); send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", ch); } for ( iLevel = ch->level ; iLevel < level; iLevel++ ) { ch->level += 1; advance_level( ch,TRUE); } sprintf(buf,"You are now level %d.\n\r",ch->level); send_to_char(buf,ch); ch->exp = exp_per_level(ch,ch->pcdata->points) * UMAX( 1, ch->level ); /* Forces the person to remove all the eq.... so level restriction still apply */ return; } void do_addapply(CHAR_DATA *ch, char *argument) { OBJ_DATA *obj; AFFECT_DATA *paf,*af_new; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; int affect_modify = 0, bit = 0, enchant_type, pos, i; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char("Syntax for applies: addapply <object> <apply type> <value>\n\r",ch); send_to_char("Apply Types: hp str dex int wis con sex mana\n\r", ch); send_to_char(" ac move hitroll damroll saves\n\r\n\r", ch); send_to_char("Syntax for affects: addapply <object> affect <affect name>\n\r",ch); send_to_char("Affect Names: blind invisible detect_evil detect_invis detect_magic\n\r",ch); send_to_char(" detect_hidden detect_good sanctuary faerie_fire infrared\n\r",ch); send_to_char(" curse poison protect_evil protect_good sneak hide sleep charm\n\r", ch); send_to_char(" flying pass_door haste calm plague weaken dark_vision berserk\n\r", ch); send_to_char(" swim regeneration slow\n\r", ch); send_to_char("Affects availible include the ones you add too!\n\r", ch); return; } obj = get_obj_world(ch,arg1); if (obj == NULL) { send_to_char("No such object exists!\n\r",ch); return; } if (!str_prefix(arg2,"hp")) enchant_type=APPLY_HIT; else if (!str_prefix(arg2,"str")) enchant_type=APPLY_STR; else if (!str_prefix(arg2,"dex")) enchant_type=APPLY_DEX; else if (!str_prefix(arg2,"int")) enchant_type=APPLY_INT; else if (!str_prefix(arg2,"wis")) enchant_type=APPLY_WIS; else if (!str_prefix(arg2,"con")) enchant_type=APPLY_CON; /* else if (!str_prefix(arg2,"sex")) enchant_type=APPLY_SEX; */ else if (!str_prefix(arg2,"mana")) enchant_type=APPLY_MANA; else if (!str_prefix(arg2,"move")) enchant_type=APPLY_MOVE; else if (!str_prefix(arg2,"ac")) enchant_type=APPLY_AC; else if (!str_prefix(arg2,"hitroll")) enchant_type=APPLY_HITROLL; else if (!str_prefix(arg2,"damroll")) enchant_type=APPLY_DAMROLL; else if (!str_prefix(arg2,"saves")) enchant_type=APPLY_SAVING_SPELL; else if (!str_prefix(arg2,"affect")) enchant_type=APPLY_SPELL_AFFECT; else { send_to_char("That apply is not possible!\n\r",ch); return; } if (enchant_type==APPLY_SPELL_AFFECT) { for (pos = 0; affect_flags[pos].name != NULL; pos++) if (!str_cmp(affect_flags[pos].name,arg3)) bit = affect_flags[pos].bit; } else { if ( is_number(arg3) ) affect_modify=atoi(arg3); else { send_to_char("Applies require a value.\n\r", ch); return; } } if (!obj->enchanted) { obj->enchanted = TRUE; for (paf = obj->pIndexData->affected; paf != NULL; paf = paf->next) { if (affect_free == NULL) af_new = alloc_perm(sizeof(*af_new)); else { af_new = affect_free; affect_free = affect_free->next; } af_new->next = obj->affected; obj->affected = af_new; af_new->type = UMAX(0,paf->type); af_new->level = paf->level; af_new->duration = paf->duration; af_new->location = paf->location; af_new->modifier = paf->modifier; af_new->bitvector = paf->bitvector; } } if (affect_free == NULL) paf = alloc_perm(sizeof(*paf)); else { paf = affect_free; affect_free = affect_free->next; } paf->type = -1; paf->level = ch->level; paf->duration = -1; paf->location = enchant_type; paf->modifier = affect_modify; paf->bitvector = bit; if (enchant_type==APPLY_SPELL_AFFECT) { /* Quick hack to make table compatible with skill_lookup */ for ( i=0 ; arg3[i] != '\0'; i++ ) { if ( arg3[i] == '_' ) arg3[i] = ' '; } paf->type = skill_lookup(arg3); paf->where = TO_AFFECTS; paf->modifier = 0; } paf->next = obj->affected; obj->affected = paf; send_to_char("Ok.\n\r", ch); } /* Bonus command by TAKA please remember to use this sparingly */ void do_bonus( CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char buf [ MAX_STRING_LENGTH ]; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; int value; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: bonus <char> <Exp>.\n\r", ch ); return; } if (( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char("That Player is not here.\n\r", ch); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( ch == victim ) { send_to_char( "You may not bonus yourself.\n\r", ch ); return; } if (IS_IMMORTAL(victim) || victim->level >= LEVEL_IMMORTAL) { send_to_char("You can't bonus immortals silly!\n\r", ch); return; } value = atoi( arg2 ); if ( value < -5000 || value > 5000 ) { send_to_char( "Value range is -5000 to 5000.\n\r", ch ); return; } if ( value == 0 ) { send_to_char( "The value must not be equal to 0.\n\r", ch ); return; } gain_exp(victim, value); sprintf( buf,"You have bonused %s a whopping %d experience points.\n\r", victim->name, value); send_to_char(buf, ch); if ( value > 0 ) { sprintf( buf,"You have been bonused %d experience points.\n\r", value ); send_to_char( buf, victim ); } else { sprintf( buf,"You have been penalized %d experience points.\n\r", value ); send_to_char( buf, victim ); } return; } void do_check( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BUFFER *buffer; CHAR_DATA *victim; int count = 1; one_argument( argument, arg ); if (arg[0] == '\0'|| !str_prefix(arg,"stats")) { buffer = new_buf(); for (victim = char_list; victim != NULL; victim = victim->next) { if (IS_NPC(victim) || !can_see(ch,victim)) continue; if (victim->desc == NULL) { sprintf(buf,"%3d) %s is linkdead.\n\r", count, victim->name); add_buf(buffer, buf); count++; continue; } if (victim->desc->connected >= CON_GET_NEW_RACE && victim->desc->connected <= CON_PICK_WEAPON) { sprintf(buf,"%3d) %s is being created.\n\r", count, victim->name); add_buf(buffer, buf); count++; continue; } if ( (victim->desc->connected == CON_GET_OLD_PASSWORD || victim->desc->connected >= CON_READ_IMOTD) && get_trust(victim) <= get_trust(ch) ) { sprintf(buf,"%3d) %s is connecting.\n\r", count, victim->name); add_buf(buffer, buf); count++; continue; } if (victim->desc->connected == CON_PLAYING) { if (get_trust(victim) > get_trust(ch)) sprintf(buf,"%3d) %s.\n\r", count, victim->name); else { sprintf(buf,"%3d) %s, Level %d connected since %d hours (%d total hours)\n\r", count, victim->name,victim->level, ((int)(current_time - victim->logon)) /3600, (victim->played + (int)(current_time - victim->logon)) /3600 ); add_buf(buffer, buf); if (arg[0]!='\0' && !str_prefix(arg,"stats")) { sprintf(buf," %d HP %d Mana (%d %d %d %d %d) %ld golds %d Tr %d Pr \n\r", victim->max_hit, victim->max_mana,victim->perm_stat[STAT_STR], victim->perm_stat[STAT_INT],victim->perm_stat[STAT_WIS], victim->perm_stat[STAT_DEX],victim->perm_stat[STAT_CON], victim->gold + victim->silver/100, victim->train, victim->practice); add_buf(buffer, buf); } count++; } continue; } sprintf(buf,"%3d) bug (oops)...please report to Loran: %s %d\n\r", count, victim->name, victim->desc->connected); add_buf(buffer, buf); count++; } page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } if (!str_prefix(arg,"eq")) { buffer = new_buf(); for (victim = char_list; victim != NULL; victim = victim->next) { if (IS_NPC(victim) || victim->desc->connected != CON_PLAYING || !can_see(ch,victim) || get_trust(victim) > get_trust(ch) ) continue; sprintf(buf,"%3d) %s, %d items (weight %d) Hit:%d Dam:%d Save:%d AC:%d %d %d %d.\n\r", count, victim->name, victim->carry_number, victim->carry_weight, victim->hitroll, victim->damroll, victim->saving_throw, victim->armor[AC_PIERCE], victim->armor[AC_BASH], victim->armor[AC_SLASH], victim->armor[AC_EXOTIC]); add_buf(buffer, buf); count++; } page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } if (!str_prefix(arg,"snoop")) /* this part by jerome */ { char bufsnoop [100]; if(ch->level < MAX_LEVEL ) { send_to_char("You can't use this check option.\n\r",ch); return; } buffer = new_buf(); for (victim = char_list; victim != NULL; victim = victim->next) { if (IS_NPC(victim) || victim->desc->connected != CON_PLAYING || !can_see(ch,victim) || get_trust(victim) > get_trust(ch) ) continue; if(victim->desc->snoop_by != NULL) sprintf(bufsnoop," %15s .",victim->desc->snoop_by->character->name); else sprintf(bufsnoop," (none) ." ); sprintf(buf,"%3d %15s : %s \n\r",count,victim->name, bufsnoop); add_buf(buffer, buf); count++; } page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } send_to_char("Syntax: 'check' display info about players\n\r",ch); send_to_char(" 'check stats' display info and resume stats\n\r",ch); send_to_char(" 'check eq' resume eq of all players\n\r",ch); send_to_char("Use the stat command in case of doubt about someone...\n\r",ch); return; } /* Punishment flags by TAKA */ /* NOCAST - Prevent magic users from using spells */ void do_nocast(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("{RWhose casting priviliges do you wish to change?{x\n\r", ch); return; } if ((victim = get_char_world( ch, arg ) )==NULL ) { send_to_char("{RThey arent here.{x\n\r", ch); return; } else { if (IS_NPC(victim)) { send_to_char("{RNot on NPC's!{x\n\r", ch); return; } else if (IS_SET(victim->act, PLR_NOCAST)) { REMOVE_BIT(victim->act, PLR_NOCAST); sprintf(buf, "{RYou restore {W%s{R's casting priviliges!{x\n\r", victim->name); send_to_char(buf, ch); return; } else { SET_BIT(victim->act, PLR_NOCAST); sprintf(buf, "{RYou remove {W%s{R's casting priviliges!{x!\n\r", victim->name); send_to_char(buf, ch); return; } } } /* No TITLE */ void do_notitle(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); victim = get_char_world(ch, arg); if (arg[0] == '\0') { send_to_char("{RWhose Title Priviliges do you wish to change?{x\n\r", ch); return; } if ((victim = get_char_world( ch, arg ))==NULL ) { send_to_char("{RThey aren't of this world!{x\n\r", ch); return; } else { if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if (IS_NPC(victim)) { send_to_char("{RNot on NPC's!{x\n\r", ch); return; } else if (IS_SET(victim->act, PLR_NOTITLE)) { REMOVE_BIT(victim->act, PLR_NOTITLE); sprintf(buf, "{RYou restore {W%s{R's Title priviliges!{x\n\r", victim->name); send_to_char(buf, ch); return; } else { SET_BIT(victim->act, PLR_NOTITLE); sprintf(buf, "{RYou remove {W%s{R's Title priviliges!{x\n\r", victim->name); send_to_char(buf, ch); return; } } } /* No EXP gain */ void do_noexp(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("{RWhose EXP Priviliges do you wish to change?{x\n\r", ch); return; } if ((victim = get_char_world( ch, arg ) )==NULL ) { send_to_char("{RThey aren't of this world!{x\n\r", ch); return; } else { if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if (IS_NPC(victim)) { send_to_char("{RNot on NPC's!{x\n\r", ch); return; } else if (IS_SET(victim->act, PLR_NOEXP)) { REMOVE_BIT(victim->act, PLR_NOEXP); sprintf(buf, "{RYou restore {W%s{R's Exp priviliges!{x\n\r", victim->name); send_to_char(buf, ch); return; } else { SET_BIT(victim->act, PLR_NOEXP); sprintf(buf, "{RYou remove {W%s{R's Exp priviliges!{x\n\r", victim->name); send_to_char(buf, ch); return; } } } /* lag victom */ void do_lag(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; int x; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Syntax : lag {M<char> {W<0-200>{x\n\r", ch); send_to_char("{R 100 and above use sparingly!{x\n\r", ch); return; } if ((x = atoi(argument)) <= 0) { send_to_char("{RNumerical arguments only please!{x\n\r", ch); return; } if ((victim = get_char_world( ch, arg ) )==NULL ) { send_to_char("{RThey aren't of this world!{x\n\r", ch); return; } else { if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if (ch == victim) { send_to_char("{RDon't lag yourself! {WDoh!{x\n\r",ch); } else if (x > 200) { send_to_char("{RDon't be that mean!{x", ch); return; } else { send_to_char("{RSomeone doesn't like you!{x", victim); victim->wait = victim->wait + x; sprintf(buf, "{RYou add lag to {W%s{x", victim->name); send_to_char( buf, ch ); return; } } } /* TAKA nuke player! */ void do_nuke( CHAR_DATA *ch, char *argument) { char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: {Gnuke {M<character name> \n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "{RThey are not logged on.{x\n\r", ch ); return; } if (IS_NPC(victim)) { send_to_char( "{RThis command only works on players.{x\n\r", ch); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( victim->name ) ); stop_fighting(victim,TRUE); sprintf( buf,"{W%s {Rhas been nuked by {W%s{x",victim->name,ch->name); do_echo( ch, buf); do_quit(victim,""); unlink(strsave); return; } /* End nuke player */ /* * (c) 2000 TAKA * auto shut down improved version! */ void do_auto_shutdown() { FILE *fp; CHAR_DATA *vch; CHAR_DATA *vch_next; DESCRIPTOR_DATA *d; int sn, count_spell = 0, count_skill = 0; char * st; char s[100]; char idle[10]; extern bool merc_down; merc_down = TRUE; fclose(fpReserve); if((fp = fopen(LAST_COMMAND,"a")) == NULL) bug("Error in do_auto_save opening last_command.txt",0); fprintf(fp,"===================================\n"); fprintf(fp,"Mud Crashed.: %s\n", (char *) ctime( ¤t_time)); fprintf(fp,"Last Command: %s\n", last_command); fprintf(fp,"\n===================================\n"); fprintf(fp,"Socket List:\n"); fprintf( fp, "[ # Connected_State Login@ Idl] Player Name Host\n" ); fprintf( fp, "------------------------------------------------------------------------------------------------------\n"); for ( d = descriptor_list; d; d = d->next ) { if ( d->character ) { switch( d->connected ) { case CON_PLAYING: st = " PLAYING "; break; case CON_GET_NAME: st = " Get Name "; break; case CON_GET_OLD_PASSWORD: st = "Get Old Passwd "; break; case CON_CONFIRM_NEW_NAME: st = " Confirm Name "; break; case CON_GET_NEW_PASSWORD: st = "Get New Passwd "; break; case CON_CONFIRM_NEW_PASSWORD: st = "Confirm Passwd "; break; case CON_GET_NEW_RACE: st = " Get New Race "; break; case CON_GET_NEW_SEX: st = " Get New Sex "; break; case CON_GET_NEW_CLASS: st = " Get New Class "; break; case CON_GET_ALIGNMENT: st = " Get New Align "; break; case CON_DEFAULT_CHOICE: st = " Choosing Cust "; break; case CON_GEN_GROUPS: st = " Customization "; break; case CON_PICK_WEAPON: st = " Picking Weapon"; break; case CON_READ_IMOTD: st = " Reading IMOTD "; break; case CON_BREAK_CONNECT: st = " LINKDEAD "; break; case CON_READ_MOTD: st = " Reading MOTD "; break; default: st = " !UNKNOWN! "; break; } vch = d->original ? d->original : d->character; strftime( s, 100, "%I:%M%p", localtime( &vch->logon ) ); if ( vch->timer > 0 ) sprintf( idle, "%-2d", vch->timer ); else sprintf( idle, " " ); fprintf( fp, "[%3d %s %7s %2s] %-16s %-64.64s\n", d->descriptor, st, s, idle, ( d->original ) ? d->original->name : ( d->character ) ? d->character->name : "(None!)", d->host ); } } fprintf(fp,"\n===================================\n"); fprintf(fp,"Players online:\n"); for( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( vch->desc != NULL && vch->desc->original != NULL ) { do_return( vch, "" ); vch->desc = NULL; } } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( IS_NPC( vch ) ) continue; fprintf( fp,"%s %s Lvl: %d Vnum: %ld -> Class/Race: %s %s\n", vch->name, vch->pcdata->title, vch->level, vch->in_room->vnum, class_table[vch->class].name, race_table[vch->race].name ); } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if (vch->level < 2) vch->level = 2; do_save( vch, ""); if ( vch->fighting != NULL ) stop_fighting( vch, TRUE ); if ( vch->position < POS_STUNNED ) { vch->hit = -2; update_pos( vch ); } send_to_char( "GHOST has encountered a signal fault. Please make a note\n", vch ); send_to_char( "of what you were doing at the time and send it to Immortals.\n", vch ); send_to_char( "GHOST will be up again in just a moment! Thanks -\n", vch ); do_quit( vch, "" ); } fprintf(fp,"\n===================================\n"); fprintf(fp,"Memory Report:\n"); for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name == NULL ) break; if (skill_table[sn].spell_fun != spell_null) count_spell += 1; else count_skill += 1; } fprintf( fp, "Affects %5ld mem %7ld\n", top_affect, top_affect * sizeof( AFFECT_DATA) ); fprintf( fp, "Areas %5ld mem %7ld\n", top_area, top_area * sizeof( AREA_DATA )); fprintf( fp, "ExDes %5ld mem %7ld\n", top_ed, top_ed * sizeof( EXTRA_DESCR_DATA ) ); fprintf( fp, "Exits %5ld mem %7ld\n", top_exit, top_exit * sizeof( EXIT_DATA ) ); fprintf( fp, "Helps %5ld mem %7ld\n", top_help, top_help * sizeof( HELP_DATA ) ); fprintf( fp, "Socials %5d mem %7d\n", social_count, social_count * sizeof(struct social_type ) ); fprintf( fp, "Spells %5d mem %7d\n", count_spell, count_spell * sizeof(struct skill_type) ); fprintf( fp, "Skills %5d mem %7d\n", count_skill, count_skill * sizeof(struct skill_type) ); fprintf( fp, "Mobs %5ld mem %7ld\n", top_mob_index, top_mob_index * sizeof( MOB_INDEX_DATA ) ); fprintf( fp, "Mobs newfmt %5d mem %7d\n", newmobs, newmobs * sizeof( MOB_INDEX_DATA ) ); fprintf( fp, "(in use) %5d mem %7d\n", mobile_count, mobile_count * sizeof( MOB_INDEX_DATA ) ); fprintf( fp, "Objs %5ld mem %7ld\n", top_obj_index, top_obj_index * sizeof( OBJ_DATA ) ); fprintf( fp, "Objs newfmt %5d mem %7d\n", newobjs, newobjs * sizeof( OBJ_DATA ) ); fprintf( fp, "Resets %5ld mem %7ld\n", top_reset, top_reset * sizeof( RESET_DATA ) ); fprintf( fp, "Rooms %5ld mem %7ld\n", top_room, top_room * sizeof( ROOM_INDEX_DATA ) ); fprintf( fp, "Shops %5ld mem %7ld\n", top_shop, top_shop * sizeof( SHOP_DATA ) ); fprintf( fp, "Objects %5ld mem %7ld\n\n", top_obj_index, top_obj_index * sizeof(OBJ_DATA ) ); fprintf( fp, "Total mem %7ld\n\n", (top_obj_index * sizeof(OBJ_DATA )) + (top_shop * sizeof( SHOP_DATA )) + (top_room * sizeof( ROOM_INDEX_DATA )) + (top_reset * sizeof( RESET_DATA )) + (top_obj_index * sizeof( OBJ_DATA )) + (top_mob_index * sizeof( MOB_INDEX_DATA )) + (count_skill * sizeof(struct skill_type )) + (count_spell * sizeof(struct skill_type )) + (social_count * sizeof(struct social_type )) + (top_help * sizeof( HELP_DATA )) + (top_exit * sizeof( EXIT_DATA )) + (top_ed * sizeof( EXTRA_DESCR_DATA )) + (top_area * sizeof( AREA_DATA )) + (top_affect * sizeof( AFFECT_DATA )) ); fprintf( fp, "Strings %5d strings of %7d bytes (max 1413120).\n", nAllocString, sAllocString ); fprintf( fp, "Perms %5d blocks of %7d bytes.\n", nAllocPerm, sAllocPerm ); fprintf(fp,"===================================\n"); fprintf(fp,"<<<<<<<<<< END OF REPORT >>>>>>>>>>\n"); fprintf(fp,"===================================\n"); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; }