/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h> /* For execl in copyover() */
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include "magic.h"
extern AFFECT_DATA *affect_free;
extern int social_count;
extern int newmobs;
extern int newobjs;
extern int nAllocString;
extern int sAllocString;
extern int nAllocPerm;
extern int sAllocPerm;
/*
* Local functions.
*/
ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) );
/* trying new wiznet layout and functions :o)
TAKA and displays */
void do_wiznet( CHAR_DATA *ch, char *argument )
{
int flag, col = 0;
char buf[MAX_STRING_LENGTH];
if ( argument[0] == '\0' )
/* Show wiznet options - just like channel command */
{
send_to_char("{GWELCOME TO WIZNET!!!\n\r", ch);
send_to_char(" {WOption {RStatus\t {WOption {RStatus{x\n\r",ch);
send_to_char("---------------------\t---------------------{x\n\r",ch);
/* list of all wiznet options */
buf[0] = '\0';
for (flag = 0; wiznet_table[flag].name != NULL; flag++)
{
if (wiznet_table[flag].level <= get_trust(ch))
{
sprintf( buf, "{W%-14s {R%s{x\t", wiznet_table[flag].name,IS_SET(ch->wiznet,wiznet_table[flag].flag) ? "{RON{V" : "OFF" );
send_to_char(buf, ch);
col++;
if (col==2)
{
send_to_char("\n\r",ch);
col=0;
}
}
}
send_to_char("{x",ch); /* turn colors off */
return;
}
if (!str_prefix(argument,"on"))
{
send_to_char("{RWelcome to Wiznet!{x\n\r",ch);
SET_BIT(ch->wiznet,WIZ_ON);
return;
}
if (!str_prefix(argument,"off"))
{
send_to_char("{RSigning off of Wiznet.{x\n\r",ch);
REMOVE_BIT(ch->wiznet,WIZ_ON);
return;
}
flag = wiznet_lookup(argument);
if (flag == -1 || get_trust(ch) < wiznet_table[flag].level)
{
send_to_char("{RNo such option.{x\n\r",ch);
return;
}
if (IS_SET(ch->wiznet,wiznet_table[flag].flag))
{
sprintf(buf,"{RYou will no longer see {W%s {Ron wiznet.{x\n\r", wiznet_table[flag].name);
send_to_char(buf,ch);
REMOVE_BIT(ch->wiznet,wiznet_table[flag].flag);
return;
}
else
{
sprintf(buf,"{RYou will now see {W%s on wiznet.{x\n\r", wiznet_table[flag].name);
send_to_char(buf,ch);
SET_BIT(ch->wiznet,wiznet_table[flag].flag);
return;
}
}
void wiznet(char *string, CHAR_DATA *ch, OBJ_DATA *obj,
long flag, long flag_skip, int min_level)
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if (d->connected == CON_PLAYING
&& IS_IMMORTAL(d->character)
&& IS_SET(d->character->wiznet,WIZ_ON)
&& (!flag || IS_SET(d->character->wiznet,flag))
&& (!flag_skip || !IS_SET(d->character->wiznet,flag_skip))
&& get_trust(d->character) >= min_level
&& d->character != ch)
{
if (IS_SET(d->character->wiznet,WIZ_PREFIX))
send_to_char("{Z--> ",d->character);
else
send_to_char( "{Z", d->character );
act_new(string,d->character,obj,ch,TO_CHAR,POS_DEAD);
send_to_char( "{x", d->character );
}
}
return;
}
void do_guild( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int clan;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: guild <char> <cln name>\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't playing.\n\r", ch );
return;
}
if (!str_prefix(arg2,"none"))
{
send_to_char("They are now clanless.\n\r",ch);
send_to_char("You are now a member of no clan!\n\r",victim);
victim->clan = 0;
return;
}
if ((clan = clan_lookup(arg2)) == 0)
{
send_to_char("No such clan exists.\n\r",ch);
return;
}
if (clan_table[clan].independent)
{
sprintf(buf,"They are now a %s.\n\r",clan_table[clan].name);
send_to_char(buf,ch);
sprintf(buf,"You are now a %s.\n\r",clan_table[clan].name);
send_to_char(buf,victim);
}
else
{
sprintf(buf,"They are now a member of clan %s.\n\r",
capitalize(clan_table[clan].name));
send_to_char(buf,ch);
sprintf(buf,"You are now a member of clan %s.\n\r",
capitalize(clan_table[clan].name));
}
victim->clan = clan;
}
/* equips a character */
void do_outfit ( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
int i,sn;
long vnum;
if (ch->level > 5 || IS_NPC(ch))
{
send_to_char("{RFind it yourself!{x\n\r",ch);
return;
}
if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) == NULL )
{
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_LIGHT );
}
if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL )
{
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_BODY );
}
/* do the weapon thing */
if ((obj = get_eq_char(ch,WEAR_WIELD)) == NULL)
{
sn = 0;
vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */
for (i = 0; weapon_table[i].name != NULL; i++)
{
if (ch->pcdata->learned[sn] <
ch->pcdata->learned[*weapon_table[i].gsn])
{
sn = *weapon_table[i].gsn;
vnum = weapon_table[i].vnum;
}
}
obj = create_object(get_obj_index(vnum),0);
obj_to_char(obj,ch);
equip_char(ch,obj,WEAR_WIELD);
}
if (((obj = get_eq_char(ch,WEAR_WIELD)) == NULL
|| !IS_WEAPON_STAT(obj,WEAPON_TWO_HANDS))
&& (obj = get_eq_char( ch, WEAR_SHIELD ) ) == NULL )
{
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_SHIELD );
}
send_to_char("{YYou have been equipped by Mota.{x\n\r",ch);
}
/* RT nochannels command, for those spammers */
void do_nochannels( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "{RNochannel whom?{x", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "{RThey aren't here to NoChannel{x.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "{RYou failed to NoChannel.{x\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOCHANNELS) )
{
REMOVE_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char( "{YThe gods have restored your channel priviliges.{x\n\r",
victim );
send_to_char( "{YNOCHANNELS removed.{x\n\r", ch );
sprintf(buf,"{W$N {Yrestores channels to {W%s{x",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char( "{YThe gods have revoked your channel priviliges.{x\n\r",
victim );
send_to_char( "{YNOCHANNELS set.{x\n\r", ch );
sprintf(buf,"{W$N {Yrevokes {W%s{Y's channels.{x",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_smote(CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
char *letter,*name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
int matches = 0;
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "{RYou can't show your emotions.{x\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "{REmote what?{x\n\r", ch );
return;
}
if (strstr(argument,ch->name) == NULL)
{
send_to_char("{RYou must include your name in an smote.{x\n\r",ch);
return;
}
send_to_char(argument,ch);
send_to_char("\n\r",ch);
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
if (vch->desc == NULL || vch == ch)
continue;
if ((letter = strstr(argument,vch->name)) == NULL)
{
send_to_char(argument,vch);
send_to_char("\n\r",vch);
continue;
}
strcpy(temp,argument);
temp[strlen(argument) - strlen(letter)] = '\0';
last[0] = '\0';
name = vch->name;
for (; *letter != '\0'; letter++)
{
if (*letter == '\'' && matches == strlen(vch->name))
{
strcat(temp,"r");
continue;
}
if (*letter == 's' && matches == strlen(vch->name))
{
matches = 0;
continue;
}
if (matches == strlen(vch->name))
{
matches = 0;
}
if (*letter == *name)
{
matches++;
name++;
if (matches == strlen(vch->name))
{
strcat(temp,"you");
last[0] = '\0';
name = vch->name;
continue;
}
strncat(last,letter,1);
continue;
}
matches = 0;
strcat(temp,last);
strncat(temp,letter,1);
last[0] = '\0';
name = vch->name;
}
send_to_char(temp,vch);
send_to_char("\n\r",vch);
}
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"{GYour poofin is{x %s\n\r",ch->pcdata->bamfin);
send_to_char(buf,ch);
return;
}
if ( strstr(argument,ch->name) == NULL)
{
send_to_char("{RYou must include your name.{x\n\r",ch);
return;
}
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
sprintf(buf,"{GYour poofin is now{x %s\n\r",ch->pcdata->bamfin);
send_to_char(buf,ch);
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"{GYour poofout is{x %s\n\r",ch->pcdata->bamfout);
send_to_char(buf,ch);
return;
}
if ( strstr(argument,ch->name) == NULL)
{
send_to_char("{RYou must include your name.{x\n\r",ch);
return;
}
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
sprintf(buf,"{GYour poofout is now{x %s\n\r",ch->pcdata->bamfout);
send_to_char(buf,ch);
}
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "{RDeny whom?{x\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "{RThey aren't here.{x\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "{RYou failed to deny a superior.{x\n\r", ch );
return;
}
SET_BIT(victim->act, PLR_DENY);
send_to_char( "{CYou are denied access!{x\n\r", victim );
sprintf(buf,"{W$N {Cdenies access to {W%s{x",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
send_to_char( "{COK they are denied.{x\n\r", ch );
save_char_obj(victim);
stop_fighting(victim,TRUE);
do_function(victim, &do_quit, "" );
return;
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "{RDisconnect whom?{x\n\r", ch );
return;
}
if (is_number(arg))
{
int desc;
desc = atoi(arg);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->descriptor == desc )
{
close_socket( d );
send_to_char( "{YThey are disconnected.{x\n\r", ch );
return;
}
}
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "{RThey aren't here.{x\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act( "{W$N {Rdoesn't have a descriptor.{x", ch, NULL, victim, TO_CHAR );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "{YThey have been disconnected.{x\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "{RDescriptor not found!{x\n\r", ch );
return;
}
void do_pardon( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "{GSyntax: {Mpardon {W<character> {B<killer|thief>.{x\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "{RThey aren't here.{x\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( !str_cmp( arg2, "killer" ) )
{
if ( IS_SET(victim->act, PLR_KILLER) )
{
REMOVE_BIT( victim->act, PLR_KILLER );
send_to_char( "{YKiller flag removed.{x\n\r", ch );
send_to_char( "{YYou are no longer a KILLER.{x\n\r", victim );
}
return;
}
if ( !str_cmp( arg2, "thief" ) )
{
if ( IS_SET(victim->act, PLR_THIEF) )
{
REMOVE_BIT( victim->act, PLR_THIEF );
send_to_char( "{YThief flag removed.{x\n\r", ch );
send_to_char( "{YPeople no longer see you as a THIEF.{x\n\r", victim );
}
return;
}
send_to_char( "{GSyntax: {Mpardon {W<character> {B<killer|thief>.{x\n\r", ch );
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "{RGlobal echo what?{x\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if (get_trust(d->character) >= get_trust(ch))
send_to_char( "global> ",d->character);
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "{RLocal echo what?{x\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
if (get_trust(d->character) >= get_trust(ch))
send_to_char( "local> ",d->character);
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_zecho(CHAR_DATA *ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
send_to_char("{RZone echo what?{x\n\r",ch);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL && ch->in_room != NULL
&& d->character->in_room->area == ch->in_room->area)
{
if (get_trust(d->character) >= get_trust(ch))
send_to_char("zone> ",d->character);
send_to_char(argument,d->character);
send_to_char("\n\r",d->character);
}
}
}
void do_pecho( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if ( argument[0] == '\0' || arg[0] == '\0' )
{
send_to_char("{RPersonal echo what?{x\n\r", ch);
return;
}
if ( (victim = get_char_world(ch, arg) ) == NULL )
{
send_to_char("{RTarget not found for personal echo.{x\n\r",ch);
return;
}
if (get_trust(victim) >= get_trust(ch) && get_trust(ch) != MAX_LEVEL)
send_to_char( "personal> ",victim);
send_to_char(argument,victim);
send_to_char("\n\r",victim);
send_to_char( "personal> ",ch);
send_to_char(argument,ch);
send_to_char("\n\r",ch);
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number(arg) )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
return obj->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "{RTransfer whom (and where)?{x\n\r", ch );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "%s %s", d->character->name, arg2 );
do_function(ch, &do_transfer, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location( ch, arg2 ) ) == NULL )
{
send_to_char( "{RNo such location.{x\n\r", ch );
return;
}
if ( !is_room_owner(ch,location) && room_is_private( location )
&& get_trust(ch) < MAX_LEVEL)
{
send_to_char( "{RThat room is private right now.{x\n\r", ch );
return;
}
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "{RThey aren't here.{x\n\r", ch );
return;
}
if ( victim->in_room == NULL )
{
send_to_char( "{YThey are in limbo.{x\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "{RTransfer them? At your level!.{x\n\r", ch );
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
act( "{W$n {Gdisappears in a mushroom {wcloud.{x", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "{W$n {Garrives from a puff of {Dsmoke.{x", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "{W$n {Ghas transferred you.{x", ch, NULL, victim, TO_VICT );
do_function(victim, &do_look, "auto" );
send_to_char( "{YTransfer completed.{x\n\r", ch );
}
void do_at( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
OBJ_DATA *on;
CHAR_DATA *wch;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "{RAt where do what?{x\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "{RNo such location.{x\n\r", ch );
return;
}
if (!is_room_owner(ch,location) && room_is_private( location )
&& get_trust(ch) < MAX_LEVEL)
{
send_to_char( "{RThat room is private right now.{x\n\r", ch );
return;
}
original = ch->in_room;
on = ch->on;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
ch->on = on;
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
int count = 0;
if ( argument[0] == '\0' )
{
send_to_char( "{RGoto where?{x\n\r", ch );
return;
}
if ( ( location = find_location( ch, argument ) ) == NULL )
{
send_to_char( "{RNo such location.{x\n\r", ch );
return;
}
count = 0;
for ( rch = location->people; rch != NULL; rch = rch->next_in_room )
count++;
if (!is_room_owner(ch,location) && room_is_private(location)
&& (count > 1 || get_trust(ch) < MAX_LEVEL))
{
send_to_char( "{RThat room is private right now.{x\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
else
act("{W$n {Gleaves in a swirling {wmist{G.{x",ch,NULL,rch,TO_VICT);
}
}
char_from_room( ch );
char_to_room( ch, location );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
else
act("{W$n {Gappears in a swirling {wmist{G.{x",ch,NULL,rch,TO_VICT);
}
}
do_function(ch, &do_look, "auto" );
return;
}
void do_violate( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
if ( argument[0] == '\0' )
{
send_to_char( "{RGoto where?{x\n\r", ch );
return;
}
if ( ( location = find_location( ch, argument ) ) == NULL )
{
send_to_char( "{RNo such location.{x\n\r", ch );
return;
}
if (!room_is_private( location ))
{
send_to_char( "{RThat room isn't private, use goto.{x\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
else
act("{W$n {Gleaves in a swirling {wmist{G.{x",ch,NULL,rch,TO_VICT);
}
}
char_from_room( ch );
char_to_room( ch, location );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
else
act("{W$n {Gappears in a swirling {wmist{G.{x",ch,NULL,rch,TO_VICT);
}
}
do_function(ch, &do_look, "auto" );
return;
}
/* RT to replace the 3 stat commands */
void do_stat ( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char *string;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
string = one_argument(argument, arg);
if ( arg[0] == '\0')
{
send_to_char("{GSyntax:{x\n\r",ch);
send_to_char(" {Mstat {W<name>{x\n\r",ch);
send_to_char(" {Mstat {Bobj {W<name>{x\n\r",ch);
send_to_char(" {Mstat {Bmob {W<name>{x\n\r",ch);
send_to_char(" {Mstat {Broom{W <number>{x\n\r",ch);
return;
}
if (!str_cmp(arg,"room"))
{
do_function(ch, &do_rstat, string);
return;
}
if (!str_cmp(arg,"obj"))
{
do_function(ch, &do_ostat, string);
return;
}
if(!str_cmp(arg,"char") || !str_cmp(arg,"mob"))
{
do_function(ch, &do_mstat, string);
return;
}
/* do it the old way */
obj = get_obj_world(ch,argument);
if (obj != NULL)
{
do_function(ch, &do_ostat, argument);
return;
}
victim = get_char_world(ch,argument);
if (victim != NULL)
{
do_function(ch, &do_mstat, argument);
return;
}
location = find_location(ch,argument);
if (location != NULL)
{
do_function(ch, &do_rstat, argument);
return;
}
send_to_char("{RNothing by that name found anywhere.{x\n\r",ch);
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!is_room_owner(ch,location) && ch->in_room != location
&& room_is_private( location ) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
sprintf( buf, "Name: '%s'\n\rArea: '%s'\n\r",
location->name,
location->area->name );
send_to_char( buf, ch );
sprintf( buf,
"Vnum: %ld Sector: %d Light: %d Healing: %d Mana: %d\n\r",
location->vnum,
location->sector_type,
location->light,
location->heal_rate,
location->mana_rate );
send_to_char( buf, ch );
sprintf( buf,
"Room flags: %d.\n\rDescription:\n\r%s",
location->room_flags,
location->description );
send_to_char( buf, ch );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
send_to_char( "Characters:", ch );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
if (can_see(ch,rch))
{
send_to_char( " ", ch );
one_argument( rch->name, buf );
send_to_char( buf, ch );
}
}
send_to_char( ".\n\rObjects: ", ch );
for ( obj = location->contents; obj; obj = obj->next_content )
{
send_to_char( " ", ch );
one_argument( obj->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\r", ch );
for ( door = 0; door <= 5; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
sprintf( buf,
"Door: %d. To: %ld. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
(pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum),
pexit->key,
pexit->exit_info,
pexit->keyword,
pexit->description[0] != '\0'
? pexit->description : "(none).\n\r" );
send_to_char( buf, ch );
}
}
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Stat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, argument ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
sprintf( buf, "Name(s): %s\n\r",
obj->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %ld Format: %s Type: %s Resets: %ld\n\r",
obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old",
item_name(obj->item_type), obj->pIndexData->reset_num );
send_to_char( buf, ch );
sprintf( buf, "Short description: %s\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
send_to_char( buf, ch );
sprintf( buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
wear_bit_name(obj->wear_flags), extra_bit_name( obj->extra_flags ) );
send_to_char( buf, ch );
/* Show the new affect array TAKA */
sprintf(buf, "{GAlso affected by {W%s{x\n\r",
affect_bit_name2( obj, ch ) );;
send_to_char(buf,ch);
sprintf( buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r",
1, get_obj_number( obj ),
obj->weight, get_obj_weight( obj ),get_true_weight(obj) );
send_to_char( buf, ch );
sprintf( buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r",
obj->level, obj->cost, obj->condition, obj->timer );
send_to_char( buf, ch );
sprintf( buf,
"In room: %ld In object: %s Carried by: %s Wear_loc: %d\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" :
can_see(ch,obj->carried_by) ? obj->carried_by->name
: "someone",
obj->wear_loc );
send_to_char( buf, ch );
sprintf( buf, "Values: %d %d %d %d %d\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
send_to_char( buf, ch );
/* now give out vital statistics as per identify */
switch ( obj->item_type )
{
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
sprintf( buf, "Level %d spells of:", obj->value[0] );
send_to_char( buf, ch );
if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[1]].name, ch );
send_to_char( "'", ch );
}
if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[2]].name, ch );
send_to_char( "'", ch );
}
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[3]].name, ch );
send_to_char( "'", ch );
}
if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL)
{
send_to_char(" '",ch);
send_to_char(skill_table[obj->value[4]].name,ch);
send_to_char("'",ch);
}
send_to_char( ".\n\r", ch );
break;
case ITEM_WAND:
case ITEM_STAFF:
sprintf( buf, "Has %d(%d) charges of level %d",
obj->value[1], obj->value[2], obj->value[0] );
send_to_char( buf, ch );
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[3]].name, ch );
send_to_char( "'", ch );
}
send_to_char( ".\n\r", ch );
break;
case ITEM_DRINK_CON:
sprintf(buf,"It holds %s-colored %s.\n\r",
liq_table[obj->value[2]].liq_color,
liq_table[obj->value[2]].liq_name);
send_to_char(buf,ch);
break;
case ITEM_WEAPON:
send_to_char("Weapon type is ",ch);
switch (obj->value[0])
{
case(WEAPON_EXOTIC):
send_to_char("exotic\n\r",ch);
break;
case(WEAPON_SWORD):
send_to_char("sword\n\r",ch);
break;
case(WEAPON_DAGGER):
send_to_char("dagger\n\r",ch);
break;
case(WEAPON_SPEAR):
send_to_char("spear/staff\n\r",ch);
break;
case(WEAPON_MACE):
send_to_char("mace/club\n\r",ch);
break;
case(WEAPON_AXE):
send_to_char("axe\n\r",ch);
break;
case(WEAPON_FLAIL):
send_to_char("flail\n\r",ch);
break;
case(WEAPON_WHIP):
send_to_char("whip\n\r",ch);
break;
case(WEAPON_POLEARM):
send_to_char("polearm\n\r",ch);
break;
default:
send_to_char("unknown\n\r",ch);
break;
}
if (obj->pIndexData->new_format)
sprintf(buf,"Damage is %dd%d (average %d)\n\r",
obj->value[1],obj->value[2],
(1 + obj->value[2]) * obj->value[1] / 2);
else
sprintf( buf, "Damage is %d to %d (average %d)\n\r",
obj->value[1], obj->value[2],
( obj->value[1] + obj->value[2] ) / 2 );
send_to_char( buf, ch );
sprintf(buf,"Damage noun is %s.\n\r",
(obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE) ?
attack_table[obj->value[3]].noun : "undefined");
send_to_char(buf,ch);
if (obj->value[4]) /* weapon flags */
{
sprintf(buf,"Weapons flags: %s\n\r",
weapon_bit_name(obj->value[4]));
send_to_char(buf,ch);
}
break;
case ITEM_ARMOR:
sprintf( buf,
"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
send_to_char( buf, ch );
break;
case ITEM_CONTAINER:
sprintf(buf,"Capacity: %d# Maximum weight: %d# flags: %s\n\r",
obj->value[0], obj->value[3], cont_bit_name(obj->value[1]));
send_to_char(buf,ch);
if (obj->value[4] != 100)
{
sprintf(buf,"Weight multiplier: %d%%\n\r",
obj->value[4]);
send_to_char(buf,ch);
}
break;
}
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d, level %d",
affect_loc_name( paf->location ), paf->modifier,paf->level );
send_to_char(buf,ch);
if ( paf->duration > -1)
sprintf(buf,", %d hours.\n\r",paf->duration);
else
sprintf(buf,".\n\r");
send_to_char( buf, ch );
if (paf->bitvector)
{
switch(paf->where)
{
case TO_AFFECTS:
sprintf(buf,"Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_WEAPON:
sprintf(buf,"Adds %s weapon flags.\n",
weapon_bit_name(paf->bitvector));
break;
case TO_OBJECT:
sprintf(buf,"Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
sprintf(buf,"Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
sprintf(buf,"Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
sprintf(buf,"Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
default:
sprintf(buf,"Unknown bit %d: %d\n\r",
paf->where,paf->bitvector);
break;
}
send_to_char(buf,ch);
}
}
if (!obj->enchanted)
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d, level %d.\n\r",
affect_loc_name( paf->location ), paf->modifier,paf->level );
send_to_char( buf, ch );
if (paf->bitvector)
{
switch(paf->where)
{
case TO_AFFECTS:
sprintf(buf,"Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_OBJECT:
sprintf(buf,"Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
sprintf(buf,"Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
sprintf(buf,"Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
sprintf(buf,"Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
default:
sprintf(buf,"Unknown bit %d: %d\n\r",
paf->where,paf->bitvector);
break;
}
send_to_char(buf,ch);
}
}
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Stat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, argument ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
sprintf( buf, "{GName: {Y%s{x\n\r",
victim->name);
send_to_char( buf, ch );
sprintf( buf,
"{GVnum: {W%ld {GFormat: {W%s {GRace: {W%s {GGroup: {W%d {GSex: {W%s {GRoom: {W%ld{x\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->pIndexData->new_format ? "new" : "old" : "pc",
race_table[victim->race].name,
IS_NPC(victim) ? victim->group : 0, sex_table[victim->sex].name,
victim->in_room == NULL ? 0 : victim->in_room->vnum
);
send_to_char( buf, ch );
if (IS_NPC(victim))
{
sprintf(buf,"{GCount: {W%d {GKilled: {W%d{x\n\r",
victim->pIndexData->count,victim->pIndexData->killed);
send_to_char(buf,ch);
}
sprintf( buf,
"{GStr: {W%d{G({W%d{G) Int: {W%d{G({W%d{G) Wis: {W%d{G({W%d{G) Dex: {W%d{G({W%d{G) Con: {W%d{G({W%d{G){x\n\r",
victim->perm_stat[STAT_STR],
get_curr_stat(victim,STAT_STR),
victim->perm_stat[STAT_INT],
get_curr_stat(victim,STAT_INT),
victim->perm_stat[STAT_WIS],
get_curr_stat(victim,STAT_WIS),
victim->perm_stat[STAT_DEX],
get_curr_stat(victim,STAT_DEX),
victim->perm_stat[STAT_CON],
get_curr_stat(victim,STAT_CON) );
send_to_char( buf, ch );
sprintf( buf, "{GHp: {R%d{G/{W%d {GMana: {R%d{G/{W%d {GMove: {R%d{G/{W%d {GPractices: {M%d{x\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
IS_NPC(victim) ? 0 : victim->practice );
send_to_char( buf, ch );
sprintf( buf,
"{GLv: {W%d {GClass: {c%s {WAlign: {W%d {GGold: {y%ld {GSilver: {D%ld {GExp: {W%d{x\n\r",
victim->level,
IS_NPC(victim) ? "mobile" : class_table[victim->class].name,
victim->alignment,
victim->gold, victim->silver, victim->exp );
send_to_char( buf, ch );
sprintf(buf,"{GArmor: pierce: {W%d {Gbash: {W%d {Gslash: {W%d {Gmagic: {W%d{x\n\r",
GET_AC(victim,AC_PIERCE), GET_AC(victim,AC_BASH),
GET_AC(victim,AC_SLASH), GET_AC(victim,AC_EXOTIC));
send_to_char(buf,ch);
sprintf( buf,
"{GHit: {W%d {GDam: {W%d {GSaves: {W%d {GSize: {W%s {GPosition: {W%s {GWimpy: {W%d\n\r",
GET_HITROLL(victim), GET_DAMROLL(victim), victim->saving_throw,
size_table[victim->size].name, position_table[victim->position].name,
victim->wimpy );
send_to_char( buf, ch );
if (IS_NPC(victim) && victim->pIndexData->new_format)
{
sprintf(buf, "{GDamage: {W%d{Gd{W%d {GMessage: {W%s{x\n\r",
victim->damage[DICE_NUMBER],victim->damage[DICE_TYPE],
attack_table[victim->dam_type].noun);
send_to_char(buf,ch);
}
if (!IS_NPC(victim))
{
sprintf( buf, "{RFighting: {W%s {GTrains: {m%d{x {GIncarnations: {M%d\n\r",
victim->fighting ? victim->fighting->name : "(none)",
IS_NPC(ch) ? 0 : victim->train,
victim->pcdata->incarnations );
send_to_char( buf, ch );
sprintf( buf, "{CBank: {y%ld {D%ld {GStocks: {W%d %d %d %d\n\r",
victim->pcdata->balance, victim->pcdata->sbalance,
victim->pcdata->shares1, victim->pcdata->shares2,
victim->pcdata->shares3, victim->pcdata->shares4 );
send_to_char( buf, ch );
}
if ( !IS_NPC(victim) )
{
sprintf( buf,
"{GThirst: {W%d {GHunger: {W%d {GFull: {W%d {GDrunk: {W%d{x\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_HUNGER],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK] );
send_to_char( buf, ch );
}
sprintf( buf, "{GCarry number: {W%d {GCarry weight: {W%ld{x\n\r",
victim->carry_number, get_carry_weight(victim) / 10 );
send_to_char( buf, ch );
if (!IS_NPC(victim))
{
sprintf( buf,
"{GAge: {W%d {GPlayed: {W%d {GLast Level: {C%d {GTimer: {W%d{x\n\r",
get_age(victim),
(int) (victim->played + current_time - victim->logon) / 3600,
victim->pcdata->last_level,
victim->timer );
send_to_char( buf, ch );
}
sprintf(buf, "{GAct: {W%s{x\n\r",act_bit_name(victim->act));
send_to_char(buf,ch);
if (victim->comm)
{
sprintf(buf,"{GComm: {W%s{x\n\r",comm_bit_name(victim->comm));
send_to_char(buf,ch);
}
if (IS_NPC(victim) && victim->off_flags)
{
sprintf(buf, "{GOffense: {W%s{x\n\r",off_bit_name(victim->off_flags));
send_to_char(buf,ch);
}
if (victim->imm_flags)
{
sprintf(buf, "{GImmune: {W%s{x\n\r",imm_bit_name(victim->imm_flags));
send_to_char(buf,ch);
}
if (victim->res_flags)
{
sprintf(buf, "{GResist: {W%s{x\n\r", imm_bit_name(victim->res_flags));
send_to_char(buf,ch);
}
if (victim->vuln_flags)
{
sprintf(buf, "{GVulnerable: {W%s{x\n\r", imm_bit_name(victim->vuln_flags));
send_to_char(buf,ch);
}
sprintf(buf, "{GForm: {W%s{x\n\r{GParts: {W%s{x\n\r",
form_bit_name(victim->form), part_bit_name(victim->parts));
send_to_char(buf,ch);
if (victim->affected_by)
{
sprintf(buf, "{GAffected by {W%s{x\n\r",
affect_bit_name(victim->affected_by));
send_to_char(buf,ch);
}
sprintf( buf, "{GMaster: {W%s {GLeader: {W%s {GPet: {W%s{x\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
victim->pet ? victim->pet->name : "(none)");
send_to_char( buf, ch );
sprintf( buf, "{GShort description: {W%s{x\n\r{GLong description: {W%s{x",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" );
send_to_char( buf, ch );
if ( IS_NPC(victim) && victim->spec_fun != 0 )
{
sprintf(buf,"{GMobile has special procedure {W%s.{x\n\r",
spec_name(victim->spec_fun));
send_to_char(buf,ch);
}
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
sprintf( buf,
"{GSpell: {W'%s' {Gmodifies {C%s {Gby {M%d {Gfor {Y%d {Ghours with bits {W%s{G, level {R%d{G.{x\n\r",
skill_table[(int) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
affect_bit_name( paf->bitvector ),
paf->level
);
send_to_char( buf, ch );
}
return;
}
/* ofind and mfind replaced with vnum, vnum skill also added */
void do_vnum(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *string;
string = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" vnum obj <name>\n\r",ch);
send_to_char(" vnum mob <name>\n\r",ch);
send_to_char(" vnum skill <skill or spell>\n\r",ch);
return;
}
if (!str_cmp(arg,"obj"))
{
do_function(ch, &do_ofind, string);
return;
}
if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
{
do_function(ch, &do_mfind, string);
return;
}
if (!str_cmp(arg,"skill") || !str_cmp(arg,"spell"))
{
do_function (ch, &do_slookup, string);
return;
}
/* do both */
do_function(ch, &do_mfind, argument);
do_function(ch, &do_ofind, argument);
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
extern long top_mob_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
long vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Find whom?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pMobIndex->player_name ) )
{
found = TRUE;
sprintf( buf, "[%5ld] %s\n\r",
pMobIndex->vnum, pMobIndex->short_descr );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "No mobiles by that name.\n\r", ch );
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
extern long top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
long vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Find what?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pObjIndex->name ) )
{
found = TRUE;
sprintf( buf, "[%5ld] %s\n\r",
pObjIndex->vnum, pObjIndex->short_descr );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "No objects by that name.\n\r", ch );
return;
}
void do_owhere(CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
BUFFER *buffer;
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
buffer = new_buf();
if (argument[0] == '\0')
{
send_to_char("Find what?\n\r",ch);
return;
}
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !can_see_obj( ch, obj ) || !is_name( argument, obj->name )
|| ch->level < obj->level)
continue;
found = TRUE;
number++;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL && can_see(ch,in_obj->carried_by)
&& in_obj->carried_by->in_room != NULL)
sprintf( buf, "%3d) %s is carried by %s [Room %ld]\n\r",
number, obj->short_descr,PERS(in_obj->carried_by, ch),
in_obj->carried_by->in_room->vnum );
else if (in_obj->in_room != NULL && can_see_room(ch,in_obj->in_room))
sprintf( buf, "%3d) %s is in %s [Room %ld]\n\r",
number, obj->short_descr,in_obj->in_room->name,
in_obj->in_room->vnum);
else
sprintf( buf, "%3d) %s is somewhere\n\r",number, obj->short_descr);
buf[0] = UPPER(buf[0]);
add_buf(buffer,buf);
if (number >= max_found)
break;
}
if ( !found )
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
else
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
BUFFER *buffer;
CHAR_DATA *victim;
bool found;
int count = 0;
if ( argument[0] == '\0' )
{
DESCRIPTOR_DATA *d;
/* show characters logged */
buffer = new_buf();
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->character != NULL && d->connected == CON_PLAYING
&& d->character->in_room != NULL && can_see(ch,d->character)
&& can_see_room(ch,d->character->in_room))
{
victim = d->character;
count++;
if (d->original != NULL)
sprintf(buf,"%3d) %s (in the body of %s) is in %s [%ld]\n\r",
count, d->original->name,victim->short_descr,
victim->in_room->name,victim->in_room->vnum);
else
sprintf(buf,"%3d) %s is in %s [%ld]\n\r",
count, victim->name,victim->in_room->name,
victim->in_room->vnum);
add_buf(buffer,buf);
}
}
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
found = FALSE;
buffer = new_buf();
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( victim->in_room != NULL
&& is_name( argument, victim->name ) )
{
found = TRUE;
count++;
sprintf( buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count,
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->short_descr : victim->name,
victim->in_room->vnum,
victim->in_room->name );
add_buf(buffer,buf);
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
else
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
void do_reboo( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
void do_reboot( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
CHAR_DATA *vch;
if (ch->invis_level < LEVEL_HERO)
{
sprintf( buf, "Reboot by %s.", ch->name );
do_function(ch, &do_echo, buf );
}
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
vch = d->original ? d->original : d->character;
if (vch != NULL)
save_char_obj(vch);
close_socket(d);
}
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
CHAR_DATA *vch;
if (ch->invis_level < LEVEL_HERO)
sprintf( buf, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\n\r" );
if (ch->invis_level < LEVEL_HERO)
{
do_function(ch, &do_echo, buf );
}
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
vch = d->original ? d->original : d->character;
if (vch != NULL)
save_char_obj(vch);
close_socket(d);
}
return;
}
void do_protect( CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
if (argument[0] == '\0')
{
send_to_char("Protect whom from snooping?\n\r",ch);
return;
}
if ((victim = get_char_world(ch,argument)) == NULL)
{
send_to_char("You can't find them.\n\r",ch);
return;
}
if (IS_SET(victim->comm,COMM_SNOOP_PROOF))
{
act_new("$N is no longer snoop-proof.",ch,NULL,victim,TO_CHAR,POS_DEAD);
send_to_char("Your snoop-proofing was just removed.\n\r",victim);
REMOVE_BIT(victim->comm,COMM_SNOOP_PROOF);
}
else
{
act_new("$N is now snoop-proof.",ch,NULL,victim,TO_CHAR,POS_DEAD);
send_to_char("You are now immune to snooping.\n\r",victim);
SET_BIT(victim->comm,COMM_SNOOP_PROOF);
}
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
wiznet("$N stops being such a snoop.",
ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch));
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room
&& room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( get_trust( victim ) >= get_trust( ch )
|| IS_SET(victim->comm,COMM_SNOOP_PROOF))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
sprintf(buf,"$N starts snooping on %s",
(IS_NPC(ch) ? victim->short_descr : victim->name));
wiznet(buf,ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
send_to_char( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
if (!IS_NPC(victim))
{
send_to_char("You can only switch into mobiles.\n\r",ch);
return;
}
if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room
&& room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
sprintf(buf,"$N switches into %s",victim->short_descr);
wiznet(buf,ch,NULL,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch));
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
/* change communications to match */
if (ch->prompt != NULL)
victim->prompt = str_dup(ch->prompt);
victim->comm = ch->comm;
victim->lines = ch->lines;
send_to_char( "Ok.\n\r", victim );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
send_to_char(
"You return to your original body. Type replay to see any missed tells.\n\r",
ch );
if (ch->prompt != NULL)
{
free_string(ch->prompt);
ch->prompt = NULL;
}
sprintf(buf,"$N returns from %s.",ch->short_descr);
wiznet(buf,ch->desc->original,0,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch));
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
/* trust levels for load and clone */
bool obj_check (CHAR_DATA *ch, OBJ_DATA *obj)
{
if (IS_TRUSTED(ch,GOD)
|| (IS_TRUSTED(ch,IMMORTAL) && obj->level <= 20 && obj->cost <= 1000)
|| (IS_TRUSTED(ch,DEMI) && obj->level <= 10 && obj->cost <= 500)
|| (IS_TRUSTED(ch,ANGEL) && obj->level <= 5 && obj->cost <= 250)
|| (IS_TRUSTED(ch,AVATAR) && obj->level == 0 && obj->cost <= 100))
return TRUE;
else
return FALSE;
}
/* for clone, to insure that cloning goes many levels deep */
void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone)
{
OBJ_DATA *c_obj, *t_obj;
for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content)
{
if (obj_check(ch,c_obj))
{
t_obj = create_object(c_obj->pIndexData,0);
clone_object(c_obj,t_obj);
obj_to_obj(t_obj,clone);
recursive_clone(ch,c_obj,t_obj);
}
}
}
/*
* added in more functionality to reduce spam
* and make it more "User Friendly"
* This makes it so that you can type:
* clone mob 40*fido
* and it makes 40 fidos. Same with objects.
* (c) TAKA 2000 Ghost Dancer MUD Project
*/
void do_clone(CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char rest[MAX_INPUT_LENGTH];
int number, i;
argument = one_argument(argument,arg);
number = mult_argument(argument,rest);
if (arg[0] == '\0')
{
send_to_char("Clone what?\n\r",ch);
return;
}
if ((number < 1) || (number > 64 ))
{
send_to_char( "Number must be between 1 and 64.\n\r", ch );
return;
}
if (!str_prefix(arg,"object"))
{
OBJ_DATA *obj, *obj_clone;
char buf[MAX_STRING_LENGTH];
obj = get_obj_here(ch,rest);
if (obj == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
if (!obj_check(ch,obj))
{
send_to_char("Your powers are not great enough for such a task.\n\r",ch);
return;
}
for (i = 1 ; i <= number ; i++)
{
obj_clone = create_object(obj->pIndexData,0);
clone_object(obj,obj_clone);
if (obj->carried_by != NULL)
obj_to_char(obj_clone,ch);
else
obj_to_room(obj_clone,ch->in_room);
recursive_clone(ch,obj,obj_clone);
}
sprintf( buf, "$n has created $p[%d].", number );
act(buf,ch,obj_clone,NULL,TO_ROOM);
sprintf( buf, "You clone $p[%d].", number );
act( buf,ch,obj_clone,NULL,TO_CHAR);
sprintf( buf, "$N clones $p[%d].", number );
wiznet(buf,ch,obj_clone,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
return;
}
else if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
{
OBJ_DATA *obj, *new_obj;
CHAR_DATA *mob, *mob_clone;
char buf[MAX_STRING_LENGTH];
mob = get_char_room(ch,rest);
if (mob == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
if (!IS_NPC(mob))
{
send_to_char("You can only clone mobiles.\n\r",ch);
return;
}
if ((mob->level > 20 && !IS_TRUSTED(ch,GOD))
|| (mob->level > 10 && !IS_TRUSTED(ch,IMMORTAL))
|| (mob->level > 5 && !IS_TRUSTED(ch,DEMI))
|| (mob->level > 0 && !IS_TRUSTED(ch,ANGEL))
|| !IS_TRUSTED(ch,AVATAR))
{
send_to_char("Your powers are not great enough for such a task.\n\r",ch);
return;
}
for (i = 1 ; i <= number ; i++ )
{
mob_clone = create_mobile(mob->pIndexData);
clone_mobile(mob,mob_clone);
for (obj = mob->carrying; obj != NULL; obj = obj->next_content)
{
if (obj_check(ch,obj))
{
new_obj = create_object(obj->pIndexData,0);
clone_object(obj,new_obj);
recursive_clone(ch,obj,new_obj);
obj_to_char(new_obj,mob_clone);
new_obj->wear_loc = obj->wear_loc;
}
}
char_to_room(mob_clone,ch->in_room);
}
sprintf( buf, "$n has created $N[%d].", number );
act(buf,ch,NULL,mob_clone,TO_ROOM);
sprintf( buf, "You clone $N[%d].", number );
act(buf,ch,NULL,mob_clone,TO_CHAR);
sprintf(buf,"$N clones %s[%d].",mob_clone->short_descr,number);
wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
return;
}
else /* find both */
{
send_to_char("Syntax: clone mob <mobname>.\n\r"
" clone obj <objname>.\n\r",ch);
return;
}
}
/* RT to replace the two load commands */
void do_load(CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" load mob <vnum>\n\r",ch);
send_to_char(" load obj <vnum> <level>\n\r",ch);
return;
}
if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
{
do_function(ch, &do_mload, argument);
return;
}
if (!str_cmp(arg,"obj"))
{
do_function(ch, &do_oload, argument);
return;
}
/* echo syntax */
do_function(ch, &do_load, "");
}
void do_mload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: load mob <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
sprintf(buf,"$N loads %s.",victim->short_descr);
wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH] ,arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number(arg1))
{
send_to_char( "Syntax: load obj <vnum> <level>.\n\r", ch );
return;
}
level = get_trust(ch); /* default */
if ( arg2[0] != '\0') /* load with a level */
{
if (!is_number(arg2))
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
level = atoi(arg2);
if (level < 0 || level > get_trust(ch))
{
send_to_char( "Level must be be between 0 and your level.\n\r",ch);
return;
}
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
obj = create_object( pObjIndex, level );
if ( CAN_WEAR(obj, ITEM_TAKE) )
obj_to_char( obj, ch );
else
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
wiznet("$N loads $p.",ch,obj,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_purg (CHAR_DATA * ch, char *argument)
{
send_to_char ("If you want to PURGE, spell it out.\n\r", ch);
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC(victim) && !IS_SET(victim->act,ACT_NOPURGE)
&& victim != ch /* safety precaution */ )
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if (!IS_OBJ_STAT(obj,ITEM_NOPURGE))
extract_obj( obj );
}
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(victim) )
{
if (ch == victim)
{
send_to_char("Ho ho ho.\n\r",ch);
return;
}
if (get_trust(ch) <= get_trust(victim))
{
send_to_char("Maybe that wasn't a good idea...\n\r",ch);
sprintf(buf,"%s tried to purge you!\n\r",ch->name);
send_to_char(buf,victim);
return;
}
act("$n disintegrates $N.",ch,0,victim,TO_NOTVICT);
if (victim->level > 1)
save_char_obj( victim );
d = victim->desc;
extract_char( victim, TRUE );
if ( d != NULL )
close_socket( d );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_advance( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi( arg2 ) ) < 1 || level > MAX_LEVEL )
{
sprintf(buf,"Level must be 1 to %d.\n\r", MAX_LEVEL);
send_to_char(buf, ch);
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if (( level <= victim->level ) && (str_cmp(arg1,"taka")))
{
int temp_prac;
send_to_char( "Lowering a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim );
temp_prac = victim->practice;
victim->level = 1;
victim->exp = exp_per_level(victim,victim->pcdata->points);
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level( victim, TRUE );
victim->practice = temp_prac;
}
else
{
send_to_char( "Raising a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim );
}
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
victim->level += 1;
advance_level( victim,TRUE);
}
sprintf(buf,"You are now level %d.\n\r",victim->level);
send_to_char(buf,victim);
victim->exp = exp_per_level(victim,victim->pcdata->points)
* UMAX( 1, victim->level );
victim->trust = 0;
save_char_obj(victim);
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: trust <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( ( level = atoi( arg2 ) ) < 0 || level > MAX_LEVEL )
{
sprintf(buf, "Level must be 0 (reset) or 1 to %d.\n\r",MAX_LEVEL);
send_to_char(buf, ch);
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust.\n\r", ch );
return;
}
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
one_argument( argument, arg );
if (arg[0] == '\0' || !str_cmp(arg,"room"))
{
/* cure room */
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
affect_strip(vch,gsn_plague);
affect_strip(vch,gsn_poison);
affect_strip(vch,gsn_blindness);
affect_strip(vch,gsn_sleep);
affect_strip(vch,gsn_curse);
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
update_pos( vch);
act("$n has restored you.",ch,NULL,vch,TO_VICT);
}
sprintf(buf,"$N restored room %ld.",ch->in_room->vnum);
wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch));
send_to_char("Room restored.\n\r",ch);
return;
}
if ( get_trust(ch) >= MAX_LEVEL - 1 && !str_cmp(arg,"all"))
{
/* cure all */
for (d = descriptor_list; d != NULL; d = d->next)
{
victim = d->character;
if (victim == NULL || IS_NPC(victim))
continue;
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim);
if (victim->in_room != NULL)
act("$n has restored you.",ch,NULL,victim,TO_VICT);
}
send_to_char("All active players restored.\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
sprintf(buf,"$N restored %s",
IS_NPC(victim) ? victim->short_descr : victim->name);
wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_FREEZE) )
{
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can play again.\n\r", victim );
send_to_char( "FREEZE removed.\n\r", ch );
sprintf(buf,"$N thaws %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can't do ANYthing!\n\r", victim );
send_to_char( "FREEZE set.\n\r", ch );
sprintf(buf,"$N puts %s in the deep freeze.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET(victim->act, PLR_LOG) )
{
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char( "LOG removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_LOG);
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOEMOTE) )
{
REMOVE_BIT(victim->comm, COMM_NOEMOTE);
send_to_char( "You can emote again.\n\r", victim );
send_to_char( "NOEMOTE removed.\n\r", ch );
sprintf(buf,"$N restores emotes to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOEMOTE);
send_to_char( "You can't emote!\n\r", victim );
send_to_char( "NOEMOTE set.\n\r", ch );
sprintf(buf,"$N revokes %s's emotes.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_noshout( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noshout whom?\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOSHOUT) )
{
REMOVE_BIT(victim->comm, COMM_NOSHOUT);
send_to_char( "You can shout again.\n\r", victim );
send_to_char( "NOSHOUT removed.\n\r", ch );
sprintf(buf,"$N restores shouts to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOSHOUT);
send_to_char( "You can't shout!\n\r", victim );
send_to_char( "NOSHOUT set.\n\r", ch );
sprintf(buf,"$N revokes %s's shouts.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Notell whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOTELL) )
{
REMOVE_BIT(victim->comm, COMM_NOTELL);
send_to_char( "You can tell again.\n\r", victim );
send_to_char( "NOTELL removed.\n\r", ch );
sprintf(buf,"$N restores tells to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOTELL);
send_to_char( "You can't tell!\n\r", victim );
send_to_char( "NOTELL set.\n\r", ch );
sprintf(buf,"$N revokes %s's tells.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting( rch, TRUE );
if (IS_NPC(rch) && IS_SET(rch->act,ACT_AGGRESSIVE))
REMOVE_BIT(rch->act,ACT_AGGRESSIVE);
}
send_to_char( "Ok.\n\r", ch );
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
wizlock = !wizlock;
if ( wizlock )
{
wiznet("$N has wizlocked the game.",ch,NULL,0,0,0);
send_to_char( "Game wizlocked.\n\r", ch );
}
else
{
wiznet("$N removes wizlock.",ch,NULL,0,0,0);
send_to_char( "Game un-wizlocked.\n\r", ch );
}
return;
}
/* RT anti-newbie code */
void do_newlock( CHAR_DATA *ch, char *argument )
{
extern bool newlock;
newlock = !newlock;
if ( newlock )
{
wiznet("$N locks out new characters.",ch,NULL,0,0,0);
send_to_char( "New characters have been locked out.\n\r", ch );
}
else
{
wiznet("$N allows new characters back in.",ch,NULL,0,0,0);
send_to_char( "Newlock removed.\n\r", ch );
}
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Lookup which skill or spell?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
}
else
{
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
/* RT set replaces sset, mset, oset, and rset */
void do_set( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set mob <name> <field> <value>\n\r",ch);
send_to_char(" set obj <name> <field> <value>\n\r",ch);
send_to_char(" set room <room> <field> <value>\n\r",ch);
send_to_char(" set skill <name> <spell or skill> <value>\n\r",ch);
return;
}
if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
{
do_function(ch, &do_mset, argument);
return;
}
if (!str_prefix(arg,"skill") || !str_prefix(arg,"spell"))
{
do_function(ch, &do_sset, argument);
return;
}
if (!str_prefix(arg,"object"))
{
do_function(ch, &do_oset, argument);
return;
}
if (!str_prefix(arg,"room"))
{
do_function(ch, &do_rset, argument);
return;
}
/* echo syntax */
do_function(ch, &do_set, "");
}
void do_sset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( " set skill <name> <spell or skill> <value>\n\r", ch);
send_to_char( " set skill <name> all <value>\n\r",ch);
send_to_char(" (use the name of the skill, not the number)\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" {Gset {Mchar {W<name> {B<field> {Y<value>{x\n\r",ch);
send_to_char( " Field being one of:\n\r", ch );
send_to_char( " {Gstr int wis dex con sex class level{x\n\r", ch );
send_to_char( " {Grace group gold silver hp mana move prac{x\n\r",ch);
send_to_char( " {Galign train thirst hunger drunk full hours{x\n\r", ch );
send_to_char( " {Gbalance sbalance share1 share2 share3 share4{x\n\r", ch );
send_to_char( " {Gincarnations {x\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "{RThey aren't here.{x\n\r", ch );
return;
}
if ( get_trust( victim ) > get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
/* clear zones for mobs */
victim->zone = NULL;
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "str" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_STR) )
{
sprintf(buf,
"Strength range is 3 to %d\n\r.",
get_max_train(victim,STAT_STR));
send_to_char(buf,ch);
return;
}
victim->perm_stat[STAT_STR] = value;
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_INT) )
{
sprintf(buf,
"{RIntelligence range is 3 to %d.{x\n\r",
get_max_train(victim,STAT_INT));
send_to_char(buf,ch);
return;
}
victim->perm_stat[STAT_INT] = value;
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_WIS) )
{
sprintf(buf,
"{RWisdom range is 3 to %d.{x\n\r",get_max_train(victim,STAT_WIS));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_WIS] = value;
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_DEX) )
{
sprintf(buf,
"{RDexterity ranges is 3 to %d.{x\n\r",
get_max_train(victim,STAT_DEX));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_DEX] = value;
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_CON) )
{
sprintf(buf,
"{RConstitution range is 3 to %d.{x\n\r",
get_max_train(victim,STAT_CON));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_CON] = value;
return;
}
if ( !str_prefix( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
send_to_char( "{RSex range is 0 to 2.{x\n\r", ch );
return;
}
victim->sex = value;
if (!IS_NPC(victim))
victim->pcdata->true_sex = value;
return;
}
if ( !str_prefix( arg2, "class" ) )
{
int class;
if (IS_NPC(victim))
{
send_to_char("{RMobiles have no class.{x\n\r",ch);
return;
}
class = class_lookup(arg3);
if ( class == -1 )
{
char buf[MAX_STRING_LENGTH];
char buf1[MAX_STRING_LENGTH];
int iCnt=0;
strcpy( buf, "{RPossible classes are: \n{W" );
for ( class = 0; class < MAX_CLASS; class++ )
{
sprintf(buf1, " %-13s", class_table[class].name );
strcat( buf, buf1 );
iCnt++;
if (iCnt >= 6)
{
iCnt = 0;
strcat( buf, "\n");
}
}
strcat( buf, ".{x\n\r" );
send_to_char(buf,ch);
return;
}
victim->class = class;
return;
}
if ( !str_prefix( arg2, "level" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "{RNot on PC's.{x\n\r", ch );
return;
}
if ( value < 0 || value > MAX_LEVEL )
{
sprintf( buf, "{RLevel range is 0 to %d.{x\n\r", MAX_LEVEL);
send_to_char( buf, ch );
return;
}
victim->level = value;
return;
}
if ( !str_prefix( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_prefix(arg2, "silver" ) )
{
victim->silver = value;
return;
}
/*
* TAKA banking sets
* Set Balance = set amount of gold for a pc in the bank
* Set Sbalance = set amount of silver for a pc in the bank
* Set Share1 = Set number of type one shares for a pc
* Set Share2 = Set number of type two shares for a pc
* Set Share3 = Set number of type three shares for a pc
* Set Share3 = Set number of type four shares for a pc
*/
if ( !str_prefix( arg2, "balance" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( !is_number( arg3 ) )
{
send_to_char( "{RValue must be numeric.{x\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 10000000 )
{
send_to_char( "{RGold balance range must be 10 to million!{x\n\r", ch );
return;
}
victim->pcdata->balance = value;
return;
}
if ( !str_prefix( arg2, "sbalance" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( !is_number( arg3 ) )
{
send_to_char( "{RValue must be numeric.{x\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 10000000 )
{
send_to_char( "{RSilver balance range must be 10 to million!{x\n\r", ch );
return;
}
victim->pcdata->sbalance = value;
return;
}
if ( !str_prefix( arg2, "share1" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( !is_number( arg3 ) )
{
send_to_char( "{RValue must be numeric.{x\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100000 )
{
send_to_char( "{RShare value must be 0 to 100,000!{x\n\r", ch );
return;
}
victim->pcdata->shares1 = value;
return;
}
if ( !str_prefix( arg2, "share2" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( !is_number( arg3 ) )
{
send_to_char( "{RValue must be numeric.{x\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100000 )
{
send_to_char( "{RShare value must be 0 to 100,000!{x\n\r", ch );
return;
}
victim->pcdata->shares2 = value;
return;
}
if ( !str_prefix( arg2, "share3" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( !is_number( arg3 ) )
{
send_to_char( "{RValue must be numeric.{x\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100000 )
{
send_to_char( "{RShare value must be 0 to 100,000!{x\n\r", ch );
return;
}
victim->pcdata->shares3 = value;
return;
}
if ( !str_prefix( arg2, "share4" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( !is_number( arg3 ) )
{
send_to_char( "{RValue must be numeric.{x\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100000 )
{
send_to_char( "{RShare value must be 0 to 100,000!{x\n\r", ch );
return;
}
victim->pcdata->shares4 = value;
return;
}
/* TAKA banking fixes */
/*
* TAKA banking sets
* Set Incarnations = Number of times a player remorted
* Note this affects the hp/mana/movee/train and practice gain
* hp/move/mana = * #incarnation/100 as a bonus gain
* train/practice if incarnations > 1 then * 2
* Note it also opens up new classes/races they may or
* may not have earned rights too
*/
if ( !str_prefix( arg2, "incarnations" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( !is_number( arg3 ) )
{
send_to_char( "{RValue must be numeric.{x\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 1000 )
{
send_to_char( "{RIncarnations must be 0 to 1000!{x\n\r", ch );
return;
}
victim->pcdata->incarnations = value;
return;
}
if ( !str_prefix( arg2, "hp" ) )
{
if ( value < -10 || value > 200000 )
{
send_to_char( "{RHp range is -10 to 200,000 hit points.{x\n\r", ch );
return;
}
victim->max_hit = value;
if (!IS_NPC(victim))
victim->pcdata->perm_hit = value;
return;
}
if ( !str_prefix( arg2, "mana" ) )
{
if ( value < 0 || value > 200000 )
{
send_to_char( "{RMana range is 0 to 200,000 mana points.{x\n\r", ch );
return;
}
victim->max_mana = value;
if (!IS_NPC(victim))
victim->pcdata->perm_mana = value;
return;
}
if ( !str_prefix( arg2, "move" ) )
{
if ( value < 0 || value > 200000 )
{
send_to_char( "{RMove range is 0 to 200,000 move points.{x\n\r", ch );
return;
}
victim->max_move = value;
if (!IS_NPC(victim))
victim->pcdata->perm_move = value;
return;
}
if ( !str_prefix( arg2, "practice" ) )
{
if ( value < 0 || value > 999 )
{
send_to_char( "{RPractice range is 0 to 999 sessions.{x\n\r", ch );
return;
}
victim->practice = value;
return;
}
if ( !str_prefix( arg2, "train" ))
{
if (value < 0 || value > 250 )
{
send_to_char("{RTraining session range is 0 to 250 sessions.{x\n\r",ch);
return;
}
victim->train = value;
return;
}
if ( !str_prefix( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "{RAlignment range is -1000 to 1000.{x\n\r", ch );
return;
}
victim->alignment = value;
return;
}
if ( !str_prefix( arg2, "thirst" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "{RThirst range is -1 to 100.{x\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_prefix( arg2, "drunk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "{RDrunk range is -1 to 100.{x\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_prefix( arg2, "full" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "{RFull range is -1 to 100.{x\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if ( !str_prefix( arg2, "hunger" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "{RFull range is -1 to 100.{x\n\r", ch );
return;
}
victim->pcdata->condition[COND_HUNGER] = value;
return;
}
if (!str_prefix( arg2, "race" ) )
{
int race;
race = race_lookup(arg3);
if ( race == 0)
{
char buf[MAX_STRING_LENGTH];
char buf1[MAX_STRING_LENGTH];
int iCnt=0;
strcpy( buf, "{RPossible races are: \n{W" );
for ( race = 1; race < (MAX_PC_RACE-1); race++ )
{
sprintf(buf1, " %-13s", pc_race_table[race].name );
strcat( buf, buf1 );
iCnt++;
if (iCnt >= 6)
{
iCnt = 0;
strcat( buf, "\n");
}
}
strcat( buf, ".{x\n\r" );
send_to_char(buf,ch);
return;
}
if (!IS_NPC(victim) && !race_table[race].pc_race)
{
send_to_char("{RThat is not a valid player race.{x\n\r",ch);
return;
}
victim->race = race;
return;
}
if (!str_prefix(arg2,"group"))
{
if (!IS_NPC(victim))
{
send_to_char("{ROnly on NPCs.{x\n\r",ch);
return;
}
victim->group = value;
return;
}
/* TAKA MODIFIED SET COMMAND TO ALLOW
HOURS TO BE UPDATED */
if (!str_cmp(arg2, "hours"))
{
if ( IS_NPC( victim ) )
{
send_to_char( "{RNot on NPC's.{x\n\r", ch );
return;
}
if ( !is_number( arg3 ) )
{
send_to_char( "{RValue must be numeric.{x\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 9999 )
{
send_to_char( "{RValue must be betwen 0 and 9999.{x\n\r", ch );
return;
}
value *= 3600;
victim->played = value;
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_string( CHAR_DATA *ch, char *argument )
{
char type [MAX_INPUT_LENGTH];
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
smash_tilde( argument );
argument = one_argument( argument, type );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" string char <name> <field> <string>\n\r",ch);
send_to_char(" fields: name short long desc title spec\n\r",ch);
send_to_char(" string obj <name> <field> <string>\n\r",ch);
send_to_char(" fields: name short long extended\n\r",ch);
return;
}
if (!str_prefix(type,"character") || !str_prefix(type,"mobile"))
{
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/* clear zone for mobs */
victim->zone = NULL;
/* string something */
if ( !str_prefix( arg2, "name" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_string( victim->name );
victim->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "description" ) )
{
free_string(victim->description);
victim->description = str_dup(arg3);
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( victim->long_descr );
strcat(arg3,"\n\r");
victim->long_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "title" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
set_title( victim, arg3 );
return;
}
if ( !str_prefix( arg2, "spec" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\n\r", ch );
return;
}
return;
}
}
if (!str_prefix(type,"object"))
{
/* string an obj */
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
if ( !str_prefix( arg2, "name" ) )
{
free_string( obj->name );
obj->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( obj->description );
obj->description = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended"))
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3 );
if ( argument == NULL )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
strcat(argument,"\n\r");
ed = new_extra_descr();
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
}
/* echo bad use message */
do_function(ch, &do_string, "");
}
void do_oset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set obj <object> <field> <value>\n\r",ch);
send_to_char(" Field being one of:\n\r", ch );
send_to_char(" value0 value1 value2 value3 value4 (v1-v4)\n\r", ch );
send_to_char(" extra wear level weight cost timer\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
obj->value[0] = value;
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
obj->value[1] = value;
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
obj->value[2] = value;
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
obj->value[3] = value;
return;
}
if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) )
{
obj->value[4] = value;
return;
}
if ( !str_prefix( arg2, "extra" ) )
{
obj->extra_flags = value;
return;
}
if ( !str_prefix( arg2, "wear" ) )
{
obj->wear_flags = value;
return;
}
if ( !str_prefix( arg2, "level" ) )
{
obj->level = value;
return;
}
if ( !str_prefix( arg2, "weight" ) )
{
obj->weight = value;
return;
}
if ( !str_prefix( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_prefix( arg2, "timer" ) )
{
obj->timer = value;
return;
}
/*
* Generate usage message.
*/
do_function(ch, &do_oset, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( " set room <location> <field> <value>\n\r",ch);
send_to_char( " Field being one of:\n\r", ch );
send_to_char( " flags sector\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!is_room_owner(ch,location) && ch->in_room != location
&& room_is_private(location) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That room is private right now.\n\r",ch);
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_prefix( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_prefix( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_function(ch, &do_rset, "");
return;
}
void do_sockets( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
char buf [ MAX_STRING_LENGTH ];
char buf2 [ MAX_STRING_LENGTH ];
int count;
char * st;
char s[100];
char idle[10];
count = 0;
buf[0] = '\0';
buf2[0] = '\0';
strcat( buf2, "\n\r{R[ {W # Connected_State Login@ Idl{R] {GPlayer Name{W Host{x\n\r" );
strcat( buf2,
"{M------------------------------------------------------------------------------------------------------{x\n\r");
for ( d = descriptor_list; d; d = d->next )
{
if ( d->character && can_see( ch, d->character ) )
{ /* NB: You may need to edit the CON_ values */
switch( d->connected )
{
case CON_PLAYING:
st = " PLAYING ";
break;
case CON_GET_NAME:
st = " Get Name ";
break;
case CON_GET_OLD_PASSWORD:
st = "Get Old Passwd ";
break;
case CON_CONFIRM_NEW_NAME:
st = " Confirm Name ";
break;
case CON_GET_NEW_PASSWORD:
st = "Get New Passwd ";
break;
case CON_CONFIRM_NEW_PASSWORD:
st = "Confirm Passwd ";
break;
case CON_GET_NEW_RACE:
st = " Get New Race ";
break;
case CON_GET_NEW_SEX:
st = " Get New Sex ";
break;
case CON_GET_NEW_CLASS:
st = " Get New Class ";
break;
case CON_GET_ALIGNMENT:
st = " Get New Align ";
break;
case CON_DEFAULT_CHOICE:
st = " Choosing Cust ";
break;
case CON_GEN_GROUPS:
st = " Customization ";
break;
case CON_PICK_WEAPON:
st = " Picking Weapon";
break;
case CON_READ_IMOTD:
st = " Reading IMOTD ";
break;
case CON_BREAK_CONNECT:
st = " LINKDEAD ";
break;
case CON_READ_MOTD:
st = " Reading MOTD ";
break;
default:
st = " !UNKNOWN! ";
break;
}
count++; /* Format "login" value... */
vch = d->original ? d->original : d->character;
strftime( s, 100, "%I:%M%p", localtime( &vch->logon ) );
if ( vch->timer > 0 )
sprintf( idle, "%-2d", vch->timer );
else
sprintf( idle, " " );
sprintf( buf, "{R[{W%3d {C%s %7s {Y%2s{R]{G %-16s {Y%-64.64s{x\n\r",
d->descriptor, st, s, idle,
( d->original ) ? d->original->name : ( d->character ) ? d->character->name : "(None!)",
d->host );
strcat( buf2, buf );
}
}
sprintf( buf, "\n\r%d user%s\n\r", count, count == 1 ? "" : "s" );
strcat( buf2, buf );
send_to_char( buf2, ch );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
one_argument(argument,arg2);
if (!str_cmp(arg2,"delete") || !str_prefix(arg2,"mob"))
{
send_to_char("That will NOT be done.\n\r",ch);
return;
}
sprintf( buf, "$n forces you to '%s'.", argument );
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else if (!str_cmp(arg,"players"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
&& vch->level < LEVEL_HERO)
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else if (!str_cmp(arg,"gods"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
&& vch->level >= LEVEL_HERO)
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if (!is_room_owner(ch,victim->in_room)
&& ch->in_room != victim->in_room
&& room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
if ( !IS_NPC(victim) && get_trust(ch) < MAX_LEVEL -3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
act( buf, ch, NULL, victim, TO_VICT );
interpret( victim, argument );
}
send_to_char( "Ok.\n\r", ch );
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->invis_level)
{
ch->invis_level = 0;
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly fade back into existence.\n\r", ch );
}
else
{
if (!USE_DEFAULT_WIZI) ch->invis_level = get_trust(ch);
else ch->invis_level = LEVEL_IMMORTAL;
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Invis level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
ch->invis_level = level;
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
}
}
return;
}
void do_incognito( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->incog_level)
{
ch->incog_level = 0;
act( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You are no longer cloaked.\n\r", ch );
}
else
{
ch->incog_level = get_trust(ch);
act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You cloak your presence.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Incog level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
ch->incog_level = level;
act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You cloak your presence.\n\r", ch );
}
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode on.\n\r", ch );
}
return;
}
/* prefix command: it will put the string typed on each line typed */
void do_prefi (CHAR_DATA *ch, char *argument)
{
send_to_char("You cannot abbreviate the prefix command.\r\n",ch);
return;
}
void do_prefix (CHAR_DATA *ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
if (argument[0] == '\0')
{
if (ch->prefix[0] == '\0')
{
send_to_char("You have no prefix to clear.\r\n",ch);
return;
}
send_to_char("Prefix removed.\r\n",ch);
free_string(ch->prefix);
ch->prefix = str_dup("");
return;
}
if (ch->prefix[0] != '\0')
{
sprintf(buf,"Prefix changed to %s.\r\n",argument);
free_string(ch->prefix);
}
else
{
sprintf(buf,"Prefix set to %s.\r\n",argument);
}
ch->prefix = str_dup(argument);
}
#define CH(descriptor) ((descriptor)->original ? \
(descriptor)->original : (descriptor)->character)
/* This file holds the copyover data */
#define COPYOVER_FILE "copyover.data"
/* This is the executable file */
#define EXE_FILE "../src/rom"
/* Copyover - Original idea: Fusion of MUD++
* Adapted to Diku by Erwin S. Andreasen, <erwin@pip.dknet.dk>
* http://pip.dknet.dk/~pip1773
* Changed into a ROM patch after seeing the 100th request for it :)
*/
void do_copyover (CHAR_DATA *ch, char * argument)
{
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf [100], buf2[100];
extern int port,control; /* db.c */
fp = fopen (COPYOVER_FILE, "w");
if (!fp)
{
send_to_char ("Copyover file not writeable, aborted.\n\r",ch);
logf ("Could not write to copyover file: %s", COPYOVER_FILE);
perror ("do_copyover:fopen");
return;
}
/* Consider changing all saved areas here, if you use OLC */
/* do_asave (NULL, ""); - autosave changed areas */
sprintf (buf, "\n\r *** COPYOVER by %s - please remain seated!\n\r", ch->name);
/* For each playing descriptor, save its state */
for (d = descriptor_list; d ; d = d_next)
{
CHAR_DATA * och = CH (d);
d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected > CON_PLAYING) /* drop those logging on */
{
write_to_descriptor (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0);
close_socket (d); /* throw'em out */
}
else
{
fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
#if 0 /* This is not necessary for ROM */
if (och->level == 1)
{
write_to_descriptor (d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0);
advance_level (och);
och->level++; /* Advance_level doesn't do that */
}
#endif
save_char_obj (och);
write_to_descriptor (d->descriptor, buf, 0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
/* Close reserve and other always-open files and release other resources */
fclose (fpReserve);
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", control);
execl (EXE_FILE, "rom", buf, "copyover", buf2, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("do_copyover: execl");
send_to_char ("Copyover FAILED!\n\r",ch);
/* Here you might want to reopen fpReserve */
fpReserve = fopen (NULL_FILE, "r");
}
/* Recover from a copyover - load players */
void copyover_recover ()
{
DESCRIPTOR_DATA *d;
FILE *fp;
char name [100];
char host[MSL];
int desc;
bool fOld;
logf ("Copyover recovery initiated");
fp = fopen (COPYOVER_FILE, "r");
if (!fp) /* there are some descriptors open which will hang forever then ? */
{
perror ("copyover_recover:fopen");
logf ("Copyover file not found. Exitting.\n\r");
exit (1);
}
unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */
for (;;)
{
fscanf (fp, "%d %s %s\n", &desc, name, host);
if (desc == -1)
break;
/* Write something, and check if it goes error-free */
if (!write_to_descriptor (desc, "\n\rRestoring from copyover...\n\r",0))
{
close (desc); /* nope */
continue;
}
d = new_descriptor();
d->descriptor = desc;
d->host = str_dup (host);
d->next = descriptor_list;
descriptor_list = d;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
/* Now, find the pfile */
fOld = load_char_obj (d, name);
if (!fOld) /* Player file not found?! */
{
write_to_descriptor (desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0);
close_socket (d);
}
else /* ok! */
{
write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r",0);
/* Just In Case */
if (!d->character->in_room)
d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE);
/* Insert in the char_list */
d->character->next = char_list;
char_list = d->character;
char_to_room (d->character, d->character->in_room);
do_look (d->character, "auto");
act ("$n materializes!", d->character, NULL, NULL, TO_ROOM);
d->connected = CON_PLAYING;
if (d->character->pet != NULL)
{
char_to_room(d->character->pet,d->character->in_room);
act("$n materializes!.",d->character->pet,NULL,NULL,TO_ROOM);
}
}
}
fclose (fp);
}
void do_olevel(CHAR_DATA *ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
char level[MAX_INPUT_LENGTH];
char name[MAX_INPUT_LENGTH];
BUFFER *buffer;
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
buffer = new_buf();
argument = one_argument(argument, level);
if (level[0] == '\0')
{
send_to_char("Syntax: olevel <level>\n\r",ch);
send_to_char(" olevel <level> <name>\n\r",ch);
return;
}
argument = one_argument(argument, name);
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( obj->level != atoi(level) )
continue;
if ( name[0] != '\0' && !is_name(name, obj->name) )
continue;
found = TRUE;
number++;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj );
if ( in_obj->carried_by != NULL && can_see(ch,in_obj->carried_by)
&& in_obj->carried_by->in_room != NULL)
sprintf( buf, "%3d) %s is carried by %s [Room %ld]\n\r",
number, obj->short_descr,PERS(in_obj->carried_by, ch),
in_obj->carried_by->in_room->vnum );
else if (in_obj->in_room != NULL && can_see_room(ch,in_obj->in_room))
sprintf( buf, "%3d) %s is in %s [Room %ld]\n\r",
number, obj->short_descr,in_obj->in_room->name,
in_obj->in_room->vnum);
else
sprintf( buf, "%3d) %s is somewhere\n\r",number, obj->short_descr);
buf[0] = UPPER(buf[0]);
add_buf(buffer,buf);
if (number >= max_found)
break;
}
if ( !found )
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
else
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
void do_mlevel( CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
BUFFER *buffer;
CHAR_DATA *victim;
bool found;
int count = 0;
if ( argument[0] == '\0' )
{
send_to_char("Syntax: mlevel <level>\n\r",ch);
return;
}
found = FALSE;
buffer = new_buf();
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( victim->in_room != NULL
&& atoi(argument) == victim->level )
{
found = TRUE;
count++;
sprintf( buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count,
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->short_descr : victim->name,
victim->in_room->vnum, victim->in_room->name );
add_buf(buffer,buf);
}
}
if ( !found )
act( "You didn't find any mob of level $T.", ch, NULL, argument, TO_CHAR );
else
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
void do_avatar( CHAR_DATA *ch, char *argument ) /* Procedure Avatar */
{
/* Declaration */
char buf[MAX_STRING_LENGTH]; /* buf */
char arg1[MAX_INPUT_LENGTH]; /* arg1 */
int level; /* level */
int iLevel; /* ilevel */
argument = one_argument( argument, arg1 ); /* Check statements */
if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char( "Syntax: avatar <level>.\n\r", ch );
return;
}
if ( IS_NPC(ch) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi( arg1 ) ) < 1 || level > MAX_LEVEL )
{
sprintf(buf, "Level must be 1 to %d.\n\r", MAX_LEVEL );
send_to_char( buf, ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
sprintf(buf, "Your Trust is %d.\n\r",ch->trust);
send_to_char(buf,ch);
return;
}
/* Your trust stays so you will have all immortal command */
/* SO their trust stays there */
if(ch->trust == 0)
{
ch->trust = ch->level;
}
/* Level gains*/
if ( level <= ch->level )
{
int temp_prac;
send_to_char( "Lowering a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r",ch );
temp_prac = ch->practice;
ch->level = 1;
ch->exp = exp_per_level(ch,ch->pcdata->points);
ch->max_hit = 20;
ch->max_mana = 100;
ch->max_move = 100;
ch->practice = 0;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
advance_level( ch, TRUE );
ch->practice = temp_prac;
}
else
{
send_to_char( "Raising a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", ch);
}
for ( iLevel = ch->level ; iLevel < level; iLevel++ )
{
ch->level += 1;
advance_level( ch,TRUE);
}
sprintf(buf,"You are now level %d.\n\r",ch->level);
send_to_char(buf,ch);
ch->exp = exp_per_level(ch,ch->pcdata->points) * UMAX( 1, ch->level );
/* Forces the person to remove all the eq.... so level restriction still apply */
return;
}
void do_addapply(CHAR_DATA *ch, char *argument)
{
OBJ_DATA *obj;
AFFECT_DATA *paf,*af_new;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
int affect_modify = 0, bit = 0, enchant_type, pos, i;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax for applies: addapply <object> <apply type> <value>\n\r",ch);
send_to_char("Apply Types: hp str dex int wis con sex mana\n\r", ch);
send_to_char(" ac move hitroll damroll saves\n\r\n\r", ch);
send_to_char("Syntax for affects: addapply <object> affect <affect name>\n\r",ch);
send_to_char("Affect Names: blind invisible detect_evil detect_invis detect_magic\n\r",ch);
send_to_char(" detect_hidden detect_good sanctuary faerie_fire infrared\n\r",ch);
send_to_char(" curse poison protect_evil protect_good sneak hide sleep charm\n\r", ch);
send_to_char(" flying pass_door haste calm plague weaken dark_vision berserk\n\r", ch);
send_to_char(" swim regeneration slow\n\r", ch);
send_to_char("Affects availible include the ones you add too!\n\r", ch);
return;
}
obj = get_obj_world(ch,arg1);
if (obj == NULL)
{
send_to_char("No such object exists!\n\r",ch);
return;
}
if (!str_prefix(arg2,"hp"))
enchant_type=APPLY_HIT;
else if (!str_prefix(arg2,"str"))
enchant_type=APPLY_STR;
else if (!str_prefix(arg2,"dex"))
enchant_type=APPLY_DEX;
else if (!str_prefix(arg2,"int"))
enchant_type=APPLY_INT;
else if (!str_prefix(arg2,"wis"))
enchant_type=APPLY_WIS;
else if (!str_prefix(arg2,"con"))
enchant_type=APPLY_CON;
/* else if (!str_prefix(arg2,"sex"))
enchant_type=APPLY_SEX;
*/
else if (!str_prefix(arg2,"mana"))
enchant_type=APPLY_MANA;
else if (!str_prefix(arg2,"move"))
enchant_type=APPLY_MOVE;
else if (!str_prefix(arg2,"ac"))
enchant_type=APPLY_AC;
else if (!str_prefix(arg2,"hitroll"))
enchant_type=APPLY_HITROLL;
else if (!str_prefix(arg2,"damroll"))
enchant_type=APPLY_DAMROLL;
else if (!str_prefix(arg2,"saves"))
enchant_type=APPLY_SAVING_SPELL;
else if (!str_prefix(arg2,"affect"))
enchant_type=APPLY_SPELL_AFFECT;
else
{
send_to_char("That apply is not possible!\n\r",ch);
return;
}
if (enchant_type==APPLY_SPELL_AFFECT)
{
for (pos = 0; affect_flags[pos].name != NULL; pos++)
if (!str_cmp(affect_flags[pos].name,arg3))
bit = affect_flags[pos].bit;
}
else
{
if ( is_number(arg3) )
affect_modify=atoi(arg3);
else
{
send_to_char("Applies require a value.\n\r", ch);
return;
}
}
if (!obj->enchanted)
{
obj->enchanted = TRUE;
for (paf = obj->pIndexData->affected; paf != NULL; paf = paf->next)
{
if (affect_free == NULL)
af_new = alloc_perm(sizeof(*af_new));
else
{
af_new = affect_free;
affect_free = affect_free->next;
}
af_new->next = obj->affected;
obj->affected = af_new;
af_new->type = UMAX(0,paf->type);
af_new->level = paf->level;
af_new->duration = paf->duration;
af_new->location = paf->location;
af_new->modifier = paf->modifier;
af_new->bitvector = paf->bitvector;
}
}
if (affect_free == NULL)
paf = alloc_perm(sizeof(*paf));
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = -1;
paf->level = ch->level;
paf->duration = -1;
paf->location = enchant_type;
paf->modifier = affect_modify;
paf->bitvector = bit;
if (enchant_type==APPLY_SPELL_AFFECT)
{
/* Quick hack to make table compatible with skill_lookup */
for ( i=0 ; arg3[i] != '\0'; i++ )
{
if ( arg3[i] == '_' )
arg3[i] = ' ';
}
paf->type = skill_lookup(arg3);
paf->where = TO_AFFECTS;
paf->modifier = 0;
}
paf->next = obj->affected;
obj->affected = paf;
send_to_char("Ok.\n\r", ch);
}
/* Bonus command by TAKA
please remember to use this sparingly */
void do_bonus( CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char buf [ MAX_STRING_LENGTH ];
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: bonus <char> <Exp>.\n\r", ch );
return;
}
if (( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char("That Player is not here.\n\r", ch);
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ch == victim )
{
send_to_char( "You may not bonus yourself.\n\r", ch );
return;
}
if (IS_IMMORTAL(victim) || victim->level >= LEVEL_IMMORTAL)
{
send_to_char("You can't bonus immortals silly!\n\r", ch);
return;
}
value = atoi( arg2 );
if ( value < -5000 || value > 5000 )
{
send_to_char( "Value range is -5000 to 5000.\n\r", ch );
return;
}
if ( value == 0 )
{
send_to_char( "The value must not be equal to 0.\n\r", ch );
return;
}
gain_exp(victim, value);
sprintf( buf,"You have bonused %s a whopping %d experience points.\n\r",
victim->name, value);
send_to_char(buf, ch);
if ( value > 0 )
{
sprintf( buf,"You have been bonused %d experience points.\n\r", value );
send_to_char( buf, victim );
}
else
{
sprintf( buf,"You have been penalized %d experience points.\n\r", value );
send_to_char( buf, victim );
}
return;
}
void do_check( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
BUFFER *buffer;
CHAR_DATA *victim;
int count = 1;
one_argument( argument, arg );
if (arg[0] == '\0'|| !str_prefix(arg,"stats"))
{
buffer = new_buf();
for (victim = char_list; victim != NULL; victim = victim->next)
{
if (IS_NPC(victim) || !can_see(ch,victim))
continue;
if (victim->desc == NULL)
{
sprintf(buf,"%3d) %s is linkdead.\n\r", count, victim->name);
add_buf(buffer, buf);
count++;
continue;
}
if (victim->desc->connected >= CON_GET_NEW_RACE
&& victim->desc->connected <= CON_PICK_WEAPON)
{
sprintf(buf,"%3d) %s is being created.\n\r",
count, victim->name);
add_buf(buffer, buf);
count++;
continue;
}
if ( (victim->desc->connected == CON_GET_OLD_PASSWORD
|| victim->desc->connected >= CON_READ_IMOTD)
&& get_trust(victim) <= get_trust(ch) )
{
sprintf(buf,"%3d) %s is connecting.\n\r",
count, victim->name);
add_buf(buffer, buf);
count++;
continue;
}
if (victim->desc->connected == CON_PLAYING)
{
if (get_trust(victim) > get_trust(ch))
sprintf(buf,"%3d) %s.\n\r", count, victim->name);
else
{
sprintf(buf,"%3d) %s, Level %d connected since %d hours (%d total hours)\n\r",
count, victim->name,victim->level,
((int)(current_time - victim->logon)) /3600,
(victim->played + (int)(current_time - victim->logon)) /3600 );
add_buf(buffer, buf);
if (arg[0]!='\0' && !str_prefix(arg,"stats"))
{
sprintf(buf," %d HP %d Mana (%d %d %d %d %d) %ld golds %d Tr %d Pr \n\r",
victim->max_hit, victim->max_mana,victim->perm_stat[STAT_STR],
victim->perm_stat[STAT_INT],victim->perm_stat[STAT_WIS],
victim->perm_stat[STAT_DEX],victim->perm_stat[STAT_CON],
victim->gold + victim->silver/100,
victim->train, victim->practice);
add_buf(buffer, buf);
}
count++;
}
continue;
}
sprintf(buf,"%3d) bug (oops)...please report to Loran: %s %d\n\r",
count, victim->name, victim->desc->connected);
add_buf(buffer, buf);
count++;
}
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
if (!str_prefix(arg,"eq"))
{
buffer = new_buf();
for (victim = char_list; victim != NULL; victim = victim->next)
{
if (IS_NPC(victim)
|| victim->desc->connected != CON_PLAYING
|| !can_see(ch,victim)
|| get_trust(victim) > get_trust(ch) )
continue;
sprintf(buf,"%3d) %s, %d items (weight %d) Hit:%d Dam:%d Save:%d AC:%d %d %d %d.\n\r",
count, victim->name, victim->carry_number, victim->carry_weight,
victim->hitroll, victim->damroll, victim->saving_throw,
victim->armor[AC_PIERCE], victim->armor[AC_BASH],
victim->armor[AC_SLASH], victim->armor[AC_EXOTIC]);
add_buf(buffer, buf);
count++;
}
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
if (!str_prefix(arg,"snoop")) /* this part by jerome */
{
char bufsnoop [100];
if(ch->level < MAX_LEVEL )
{
send_to_char("You can't use this check option.\n\r",ch);
return;
}
buffer = new_buf();
for (victim = char_list; victim != NULL; victim = victim->next)
{
if (IS_NPC(victim)
|| victim->desc->connected != CON_PLAYING
|| !can_see(ch,victim)
|| get_trust(victim) > get_trust(ch) )
continue;
if(victim->desc->snoop_by != NULL)
sprintf(bufsnoop," %15s .",victim->desc->snoop_by->character->name);
else
sprintf(bufsnoop," (none) ." );
sprintf(buf,"%3d %15s : %s \n\r",count,victim->name, bufsnoop);
add_buf(buffer, buf);
count++;
}
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
send_to_char("Syntax: 'check' display info about players\n\r",ch);
send_to_char(" 'check stats' display info and resume stats\n\r",ch);
send_to_char(" 'check eq' resume eq of all players\n\r",ch);
send_to_char("Use the stat command in case of doubt about someone...\n\r",ch);
return;
}
/* Punishment flags by TAKA */
/* NOCAST - Prevent magic users from using spells */
void do_nocast(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("{RWhose casting priviliges do you wish to change?{x\n\r", ch);
return;
}
if ((victim = get_char_world( ch, arg ) )==NULL )
{
send_to_char("{RThey arent here.{x\n\r", ch);
return;
}
else
{
if (IS_NPC(victim))
{
send_to_char("{RNot on NPC's!{x\n\r", ch);
return;
}
else if (IS_SET(victim->act, PLR_NOCAST))
{
REMOVE_BIT(victim->act, PLR_NOCAST);
sprintf(buf, "{RYou restore {W%s{R's casting priviliges!{x\n\r", victim->name);
send_to_char(buf, ch);
return;
}
else
{
SET_BIT(victim->act, PLR_NOCAST);
sprintf(buf, "{RYou remove {W%s{R's casting priviliges!{x!\n\r", victim->name);
send_to_char(buf, ch);
return;
}
}
}
/* No TITLE */
void do_notitle(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
victim = get_char_world(ch, arg);
if (arg[0] == '\0')
{
send_to_char("{RWhose Title Priviliges do you wish to change?{x\n\r", ch);
return;
}
if ((victim = get_char_world( ch, arg ))==NULL )
{
send_to_char("{RThey aren't of this world!{x\n\r", ch);
return;
}
else
{
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (IS_NPC(victim))
{
send_to_char("{RNot on NPC's!{x\n\r", ch);
return;
}
else if (IS_SET(victim->act, PLR_NOTITLE))
{
REMOVE_BIT(victim->act, PLR_NOTITLE);
sprintf(buf, "{RYou restore {W%s{R's Title priviliges!{x\n\r", victim->name);
send_to_char(buf, ch);
return;
}
else
{
SET_BIT(victim->act, PLR_NOTITLE);
sprintf(buf, "{RYou remove {W%s{R's Title priviliges!{x\n\r", victim->name);
send_to_char(buf, ch);
return;
}
}
}
/* No EXP gain */
void do_noexp(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("{RWhose EXP Priviliges do you wish to change?{x\n\r", ch);
return;
}
if ((victim = get_char_world( ch, arg ) )==NULL )
{
send_to_char("{RThey aren't of this world!{x\n\r", ch);
return;
}
else
{
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (IS_NPC(victim))
{
send_to_char("{RNot on NPC's!{x\n\r", ch);
return;
}
else if (IS_SET(victim->act, PLR_NOEXP))
{
REMOVE_BIT(victim->act, PLR_NOEXP);
sprintf(buf, "{RYou restore {W%s{R's Exp priviliges!{x\n\r", victim->name);
send_to_char(buf, ch);
return;
}
else
{
SET_BIT(victim->act, PLR_NOEXP);
sprintf(buf, "{RYou remove {W%s{R's Exp priviliges!{x\n\r", victim->name);
send_to_char(buf, ch);
return;
}
}
}
/* lag victom */
void do_lag(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
int x;
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Syntax : lag {M<char> {W<0-200>{x\n\r", ch);
send_to_char("{R 100 and above use sparingly!{x\n\r", ch);
return;
}
if ((x = atoi(argument)) <= 0)
{
send_to_char("{RNumerical arguments only please!{x\n\r", ch);
return;
}
if ((victim = get_char_world( ch, arg ) )==NULL )
{
send_to_char("{RThey aren't of this world!{x\n\r", ch);
return;
}
else
{
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (ch == victim)
{
send_to_char("{RDon't lag yourself! {WDoh!{x\n\r",ch);
}
else if (x > 200)
{
send_to_char("{RDon't be that mean!{x", ch);
return;
}
else
{
send_to_char("{RSomeone doesn't like you!{x", victim);
victim->wait = victim->wait + x;
sprintf(buf, "{RYou add lag to {W%s{x", victim->name);
send_to_char( buf, ch );
return;
}
}
}
/* TAKA nuke player! */
void do_nuke( CHAR_DATA *ch, char *argument)
{
char strsave[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Syntax: {Gnuke {M<character name> \n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "{RThey are not logged on.{x\n\r", ch );
return;
}
if (IS_NPC(victim))
{
send_to_char( "{RThis command only works on players.{x\n\r", ch);
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( victim->name ) );
stop_fighting(victim,TRUE);
sprintf( buf,"{W%s {Rhas been nuked by {W%s{x",victim->name,ch->name);
do_echo( ch, buf);
do_quit(victim,"");
unlink(strsave);
return;
}
/* End nuke player */
/*
* (c) 2000 TAKA
* auto shut down improved version!
*/
void do_auto_shutdown()
{
FILE *fp;
CHAR_DATA *vch;
CHAR_DATA *vch_next;
DESCRIPTOR_DATA *d;
int sn, count_spell = 0, count_skill = 0;
char * st;
char s[100];
char idle[10];
extern bool merc_down;
merc_down = TRUE;
fclose(fpReserve);
if((fp = fopen(LAST_COMMAND,"a")) == NULL)
bug("Error in do_auto_save opening last_command.txt",0);
fprintf(fp,"===================================\n");
fprintf(fp,"Mud Crashed.: %s\n", (char *) ctime( ¤t_time));
fprintf(fp,"Last Command: %s\n", last_command);
fprintf(fp,"\n===================================\n");
fprintf(fp,"Socket List:\n");
fprintf( fp, "[ # Connected_State Login@ Idl] Player Name Host\n" );
fprintf( fp,
"------------------------------------------------------------------------------------------------------\n");
for ( d = descriptor_list; d; d = d->next )
{
if ( d->character )
{
switch( d->connected )
{
case CON_PLAYING:
st = " PLAYING ";
break;
case CON_GET_NAME:
st = " Get Name ";
break;
case CON_GET_OLD_PASSWORD:
st = "Get Old Passwd ";
break;
case CON_CONFIRM_NEW_NAME:
st = " Confirm Name ";
break;
case CON_GET_NEW_PASSWORD:
st = "Get New Passwd ";
break;
case CON_CONFIRM_NEW_PASSWORD:
st = "Confirm Passwd ";
break;
case CON_GET_NEW_RACE:
st = " Get New Race ";
break;
case CON_GET_NEW_SEX:
st = " Get New Sex ";
break;
case CON_GET_NEW_CLASS:
st = " Get New Class ";
break;
case CON_GET_ALIGNMENT:
st = " Get New Align ";
break;
case CON_DEFAULT_CHOICE:
st = " Choosing Cust ";
break;
case CON_GEN_GROUPS:
st = " Customization ";
break;
case CON_PICK_WEAPON:
st = " Picking Weapon";
break;
case CON_READ_IMOTD:
st = " Reading IMOTD ";
break;
case CON_BREAK_CONNECT:
st = " LINKDEAD ";
break;
case CON_READ_MOTD:
st = " Reading MOTD ";
break;
default:
st = " !UNKNOWN! ";
break;
}
vch = d->original ? d->original : d->character;
strftime( s, 100, "%I:%M%p", localtime( &vch->logon ) );
if ( vch->timer > 0 )
sprintf( idle, "%-2d", vch->timer );
else
sprintf( idle, " " );
fprintf( fp, "[%3d %s %7s %2s] %-16s %-64.64s\n",
d->descriptor, st, s, idle,
( d->original ) ? d->original->name : ( d->character ) ? d->character->name : "(None!)",
d->host );
}
}
fprintf(fp,"\n===================================\n");
fprintf(fp,"Players online:\n");
for( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( vch->desc != NULL && vch->desc->original != NULL )
{
do_return( vch, "" );
vch->desc = NULL;
}
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( IS_NPC( vch ) )
continue;
fprintf( fp,"%s %s Lvl: %d Vnum: %ld -> Class/Race: %s %s\n", vch->name,
vch->pcdata->title, vch->level, vch->in_room->vnum,
class_table[vch->class].name, race_table[vch->race].name );
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if (vch->level < 2)
vch->level = 2;
do_save( vch, "");
if ( vch->fighting != NULL )
stop_fighting( vch, TRUE );
if ( vch->position < POS_STUNNED )
{
vch->hit = -2;
update_pos( vch );
}
send_to_char( "GHOST has encountered a signal fault. Please make a note\n", vch );
send_to_char( "of what you were doing at the time and send it to Immortals.\n", vch );
send_to_char( "GHOST will be up again in just a moment! Thanks -\n", vch );
do_quit( vch, "" );
}
fprintf(fp,"\n===================================\n");
fprintf(fp,"Memory Report:\n");
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL )
break;
if (skill_table[sn].spell_fun != spell_null)
count_spell += 1;
else
count_skill += 1;
}
fprintf( fp, "Affects %5ld mem %7ld\n", top_affect,
top_affect * sizeof( AFFECT_DATA) );
fprintf( fp, "Areas %5ld mem %7ld\n", top_area,
top_area * sizeof( AREA_DATA ));
fprintf( fp, "ExDes %5ld mem %7ld\n", top_ed,
top_ed * sizeof( EXTRA_DESCR_DATA ) );
fprintf( fp, "Exits %5ld mem %7ld\n", top_exit,
top_exit * sizeof( EXIT_DATA ) );
fprintf( fp, "Helps %5ld mem %7ld\n", top_help,
top_help * sizeof( HELP_DATA ) );
fprintf( fp, "Socials %5d mem %7d\n", social_count,
social_count * sizeof(struct social_type ) );
fprintf( fp, "Spells %5d mem %7d\n", count_spell,
count_spell * sizeof(struct skill_type) );
fprintf( fp, "Skills %5d mem %7d\n", count_skill,
count_skill * sizeof(struct skill_type) );
fprintf( fp, "Mobs %5ld mem %7ld\n", top_mob_index,
top_mob_index * sizeof( MOB_INDEX_DATA ) );
fprintf( fp, "Mobs newfmt %5d mem %7d\n", newmobs,
newmobs * sizeof( MOB_INDEX_DATA ) );
fprintf( fp, "(in use) %5d mem %7d\n", mobile_count,
mobile_count * sizeof( MOB_INDEX_DATA ) );
fprintf( fp, "Objs %5ld mem %7ld\n", top_obj_index,
top_obj_index * sizeof( OBJ_DATA ) );
fprintf( fp, "Objs newfmt %5d mem %7d\n", newobjs,
newobjs * sizeof( OBJ_DATA ) );
fprintf( fp, "Resets %5ld mem %7ld\n", top_reset,
top_reset * sizeof( RESET_DATA ) );
fprintf( fp, "Rooms %5ld mem %7ld\n", top_room,
top_room * sizeof( ROOM_INDEX_DATA ) );
fprintf( fp, "Shops %5ld mem %7ld\n", top_shop,
top_shop * sizeof( SHOP_DATA ) );
fprintf( fp, "Objects %5ld mem %7ld\n\n", top_obj_index,
top_obj_index * sizeof(OBJ_DATA ) );
fprintf( fp, "Total mem %7ld\n\n",
(top_obj_index * sizeof(OBJ_DATA ))
+ (top_shop * sizeof( SHOP_DATA ))
+ (top_room * sizeof( ROOM_INDEX_DATA ))
+ (top_reset * sizeof( RESET_DATA ))
+ (top_obj_index * sizeof( OBJ_DATA ))
+ (top_mob_index * sizeof( MOB_INDEX_DATA ))
+ (count_skill * sizeof(struct skill_type ))
+ (count_spell * sizeof(struct skill_type ))
+ (social_count * sizeof(struct social_type ))
+ (top_help * sizeof( HELP_DATA ))
+ (top_exit * sizeof( EXIT_DATA ))
+ (top_ed * sizeof( EXTRA_DESCR_DATA ))
+ (top_area * sizeof( AREA_DATA ))
+ (top_affect * sizeof( AFFECT_DATA ))
);
fprintf( fp, "Strings %5d strings of %7d bytes (max 1413120).\n",
nAllocString, sAllocString );
fprintf( fp, "Perms %5d blocks of %7d bytes.\n",
nAllocPerm, sAllocPerm );
fprintf(fp,"===================================\n");
fprintf(fp,"<<<<<<<<<< END OF REPORT >>>>>>>>>>\n");
fprintf(fp,"===================================\n");
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}