/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
**************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"
/* RT code to delete yourself */
void do_delet( CHAR_DATA *ch, char *argument)
{
send_to_char("You must type the full command to delete yourself.\n\r",ch);
}
void do_delete( CHAR_DATA *ch, char *argument)
{
char strsave[MAX_INPUT_LENGTH];
if (IS_NPC(ch))
return;
if (ch->pcdata->confirm_delete)
{
if (argument[0] != '\0')
{
send_to_char("{YDelete status removed.{x\n\r",ch);
ch->pcdata->confirm_delete = FALSE;
return;
}
else
{
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
wiznet("{W$N {Gturns $Mself into line noise.{x",ch,NULL,0,0,0);
stop_fighting(ch,TRUE);
do_function(ch, &do_quit, "");
unlink(strsave);
return;
}
}
if (argument[0] != '\0')
{
send_to_char("{YJust type delete. {RNo argument.{x\n\r",ch);
return;
}
send_to_char("{YType delete again to confirm this command.{x\n\r",ch);
send_to_char("{RWARNING: {Ythis command is irreversible.{x\n\r",ch);
send_to_char("{YTyping delete with an argument will undo delete status.{x\n\r",ch);
ch->pcdata->confirm_delete = TRUE;
wiznet("{W$N {Gis contemplating deletion.{x",ch,NULL,0,0,get_trust(ch));
}
/* RT code to display channel status */
void do_channels( CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
/* lists all channels and their status */
send_to_char("{G channel {Rstatus{x\n\r",ch);
send_to_char("{W---------------------{x\n\r",ch);
send_to_char("{Ggossip{R ",ch);
if (!IS_SET(ch->comm,COMM_NOGOSSIP))
send_to_char("ON{x\n\r",ch);
else
send_to_char("OFF{x\n\r",ch);
send_to_char("{Gauction{R ",ch);
if (!IS_SET(ch->comm,COMM_NOAUCTION))
send_to_char("ON{x\n\r",ch);
else
send_to_char("OFF{x\n\r",ch);
send_to_char("{Gmusic{R ",ch);
if (!IS_SET(ch->comm,COMM_NOMUSIC))
send_to_char("ON{x\n\r",ch);
else
send_to_char("OFF{x\n\r",ch);
send_to_char("{GQ/A{R ",ch);
if (!IS_SET(ch->comm,COMM_NOQUESTION))
send_to_char("ON{x\n\r",ch);
else
send_to_char("OFF{x\n\r",ch);
send_to_char("{GQuote{R ",ch);
if (!IS_SET(ch->comm,COMM_NOQUOTE))
send_to_char("ON{x\n\r",ch);
else
send_to_char("OFF{x\n\r",ch);
send_to_char("{Ggrats{R ",ch);
if (!IS_SET(ch->comm,COMM_NOGRATS))
send_to_char("ON{x\n\r",ch);
else
send_to_char("OFF{x\n\r",ch);
if (IS_IMMORTAL(ch))
{
send_to_char("{Ggod channel{R ",ch);
if(!IS_SET(ch->comm,COMM_NOWIZ))
send_to_char("ON{x\n\r",ch);
else
send_to_char("OFF{x\n\r",ch);
}
send_to_char("{Gshouts{R ",ch);
if (!IS_SET(ch->comm,COMM_SHOUTSOFF))
send_to_char("ON{x\n\r",ch);
else
send_to_char("OFF{x\n\r",ch);
send_to_char("{Gtells{R ",ch);
if (!IS_SET(ch->comm,COMM_DEAF))
send_to_char("ON{x\n\r",ch);
else
send_to_char("OFF{x\n\r",ch);
send_to_char("{Gquiet mode{R ",ch);
if (IS_SET(ch->comm,COMM_QUIET))
send_to_char("ON{x\n\r",ch);
else
send_to_char("OFF{x\n\r",ch);
if (IS_SET(ch->comm,COMM_AFK))
send_to_char("{GYou are {YAFK{G.{x\n\r",ch);
if (IS_SET(ch->comm,COMM_SNOOP_PROOF))
send_to_char("{GYou are {Wimmune {Gto snooping.{x\n\r",ch);
if (ch->lines != PAGELEN)
{
if (ch->lines)
{
sprintf(buf,"{GYou display {W%d {Glines of scroll.{x\n\r",ch->lines+2);
send_to_char(buf,ch);
}
else
send_to_char("{GScroll buffering is {Roff{G.{x\n\r",ch);
}
if (ch->prompt != NULL)
{
sprintf(buf,"{GYour current prompt is:{x %s\n\r",ch->prompt);
send_to_char(buf,ch);
}
if (IS_SET(ch->comm,COMM_NOSHOUT))
send_to_char("{GYou {Rcannot {Gshout.{x\n\r",ch);
if (IS_SET(ch->comm,COMM_NOTELL))
send_to_char("{GYou {Rcannot {Guse tell.{x\n\r",ch);
if (IS_SET(ch->comm,COMM_NOCHANNELS))
send_to_char("{GYou {Rcannot {Guse channels.{x\n\r",ch);
if (IS_SET(ch->comm,COMM_NOEMOTE))
send_to_char("{GYou {Rcannot {Gshow emotions.{x\n\r",ch);
}
/* RT deaf blocks out all shouts */
void do_deaf( CHAR_DATA *ch, char *argument)
{
if (IS_SET(ch->comm,COMM_DEAF))
{
send_to_char("{YYou can now hear tells again.{x\n\r",ch);
REMOVE_BIT(ch->comm,COMM_DEAF);
}
else
{
send_to_char("{YFrom now on, you won't hear tells.{x\n\r",ch);
SET_BIT(ch->comm,COMM_DEAF);
}
}
/* RT quiet blocks out all communication */
void do_quiet ( CHAR_DATA *ch, char * argument)
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("{YQuiet mode removed.{x\n\r",ch);
REMOVE_BIT(ch->comm,COMM_QUIET);
}
else
{
send_to_char("{YFrom now on, you will only hear says and emotes.{x\n\r",ch);
SET_BIT(ch->comm,COMM_QUIET);
}
}
/* afk command */
void do_afk ( CHAR_DATA *ch, char * argument)
{
if (IS_SET(ch->comm,COMM_AFK))
{
send_to_char("{YAFK mode removed. {GType '{wreplay{G' to see tells.{x\n\r",ch);
REMOVE_BIT(ch->comm,COMM_AFK);
}
else
{
send_to_char("{YYou are now in AFK mode.{x\n\r",ch);
SET_BIT(ch->comm,COMM_AFK);
}
}
void do_replay (CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch))
{
send_to_char("{RYou can't replay.{x\n\r",ch);
return;
}
if (buf_string(ch->pcdata->buffer)[0] == '\0')
{
send_to_char("{GYou have {Rno {Gtells to replay.{x\n\r",ch);
return;
}
page_to_char(buf_string(ch->pcdata->buffer),ch);
clear_buf(ch->pcdata->buffer);
}
/*
open_channel: BY TAKA
replaces repetive code from gossip, auction, music, gratz, quote,
Q/A and shout channels...
*/
void open_channel ( CHAR_DATA *ch, char *argument, char *type, const int bitname)
{
char *buf2;
char buf[MAX_INPUT_LENGTH + 80];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,(bitname)))
{
sprintf( buf, "{W%s {Gchannel is now {RON.{x\n\r", type);
send_to_char( buf ,ch);
REMOVE_BIT(ch->comm,(bitname));
}
else
{
sprintf( buf, "{W%s {Gchannel is now {ROFF.{x\n\r", type);
send_to_char( buf, ch);
SET_BIT(ch->comm,(bitname));
}
}
else
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("{RYou must turn off quiet mode first.{x\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("{RThe gods have revoked your channel priviliges.{x\n\r",ch);
return;
}
if (IS_SET(ch->comm,(bitname)))
{
sprintf(buf, "{RYour {W%s {Rchannel is off you must turn it on first.{x\n\r", type);
send_to_char(buf, ch);
return;
}
if(!str_cmp(type, "[Gossip]"))
{
sprintf( buf, "You gossip: {G'{M%s{G'{x{x\n\r", argument );
send_to_char( buf, ch);
}
else if(!str_cmp(type, "[Auction]"))
{
sprintf( buf, "You auction: {G'{y%s{G'{x{x\n\r", argument );
send_to_char( buf, ch);
}
else if(!str_cmp(type, "[Gratz]"))
{
sprintf( buf, "You gratz: {G'{w%s{G'{x{x\n\r", argument );
send_to_char( buf, ch);
}
else if(!str_cmp(type, "[Quote]"))
{
sprintf( buf, "You quote: {G'{R%s{G'{x{x\n\r", argument );
send_to_char( buf, ch);
}
else if(!str_cmp(type, "[ ? ]"))
{
sprintf( buf, "You question: {G'{C%s{G'{x{x\n\r", argument );
send_to_char( buf, ch);
}
else if(!str_cmp(type, "[Answer]"))
{
sprintf( buf, "You answer: {G'{C%s{G'{x{x\n\r", argument );
send_to_char( buf, ch);
}
else if(!str_cmp(type, "[Music]"))
{
sprintf( buf, "You sing: {G'{D%s{G'{x{x\n\r", argument );
send_to_char( buf, ch);
}
else
{
sprintf( buf, "You shout: {G'{B%s{G'{x{x\n\r", argument );
send_to_char( buf, ch);
}
buf2 = buf;
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,(bitname)) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
if(!str_cmp(type, "[Gossip]"))
{
sprintf( buf, "%s {W%s: {G'{M%s{G'{x{x\n\r", type, PERS(ch,victim), argument );
}
else if(!str_cmp(type, "[Auction]"))
{
sprintf( buf, "%s {W%s: {G'{y%s{G'{x{x\n\r", type, PERS(ch,victim), argument );
}
else if(!str_cmp(type, "[Gratz]"))
{
sprintf( buf, "%s {W%s: {G'{w%s{G'{x{x\n\r", type, PERS(ch,victim), argument );
}
else if(!str_cmp(type, "[Quote]"))
{
sprintf( buf, "%s {W%s: {G'{R%s{G'{x{x\n\r", type, PERS(ch,victim), argument );
}
else if(!str_cmp(type, "[ ? ]"))
{
sprintf( buf, "%s {W%s: {G'{C%s{G'{x{x\n\r", type, PERS(ch,victim), argument );
}
else if(!str_cmp(type, "[Answer]"))
{
sprintf( buf, "%s {W%s: {G'{C%s{G'{x{x\n\r", type, PERS(ch,victim), argument );
}
else if(!str_cmp(type, "[Music]"))
{
sprintf( buf, "%s {W%s: {G'{D%s{G'{x{x\n\r", type, PERS(ch,victim), argument );
}
else
{
sprintf( buf, "%s {W%s: {G'{D%s{G'{x{x\n\r", type, PERS(ch,victim), argument );
}
send_to_char( buf2, d->character);
}
}
}
}
/* RT auction rewritten in ROM style */
void do_auction( CHAR_DATA *ch, char *argument )
{
open_channel( ch, argument, "[Auction]", COMM_NOAUCTION);
}
/* RT auction rewritten in ROM style */
void do_shout( CHAR_DATA *ch, char *argument )
{
open_channel( ch, argument, "[Shout]", COMM_NOSHOUT);
}
/* RT chat replaced with ROM gossip */
void do_gossip( CHAR_DATA *ch, char *argument )
{
open_channel( ch, argument, "[Gossip]", COMM_NOGOSSIP);
}
void do_grats( CHAR_DATA *ch, char *argument )
{
open_channel( ch, argument, "[Gratz]", COMM_NOGRATS);
}
void do_quote( CHAR_DATA *ch, char *argument )
{
open_channel( ch, argument, "[Quote]", COMM_NOQUOTE);
}
/* RT question channel */
void do_question( CHAR_DATA *ch, char *argument )
{
open_channel( ch, argument, "[ ? ]", COMM_NOQUESTION);
}
/* RT answer channel - uses same line as questions */
void do_answer( CHAR_DATA *ch, char *argument )
{
open_channel( ch, argument, "[Answer]", COMM_NOQUESTION);
}
/* RT music channel */
void do_music( CHAR_DATA *ch, char *argument ){
open_channel( ch, argument, "[Music]", COMM_NOMUSIC);
}
/*
End of open_channel for now i may decide to include all other channels
later but for now no! TAKA
*/
/* clan channels */
void do_clantalk( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (!is_clan(ch) || clan_table[ch->clan].independent)
{
send_to_char("{RYou aren't in a clan.{x\n\r",ch);
return;
}
if ( argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOCLAN))
{
send_to_char("{WClan {Gchannel is now {RON{x\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOCLAN);
}
else
{
send_to_char("{WClan {Gchannel is now {ROFF{x\n\r",ch);
SET_BIT(ch->comm,COMM_NOCLAN);
}
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("{RThe gods have revoked your channel priviliges.{x\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOCLAN);
sprintf( buf, "{GYou clan '{c%s{G'{x\n\r", argument );
send_to_char( buf, ch );
sprintf( buf, "{W$n {Gclans '{c%s{G'{x", argument );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING &&
d->character != ch &&
is_same_clan(ch,d->character) &&
!IS_SET(d->character->comm,COMM_NOCLAN) &&
!IS_SET(d->character->comm,COMM_QUIET) )
{
act_new("{W$n {Gclans '{c$t{G'{x",ch,argument,d->character,TO_VICT,POS_DEAD);
}
}
return;
}
void do_immtalk( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOWIZ))
{
send_to_char("{wImmortal {Gchannel is now {RON{x\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOWIZ);
}
else
{
send_to_char("{wImmortal {Gchannel is now {ROFF{x\n\r",ch);
SET_BIT(ch->comm,COMM_NOWIZ);
}
return;
}
REMOVE_BIT(ch->comm,COMM_NOWIZ);
act_new("{C[{W$n{C]{y: $t{x",ch,argument,NULL,TO_CHAR,POS_DEAD);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING &&
IS_IMMORTAL(d->character) &&
!IS_SET(d->character->comm,COMM_NOWIZ) )
{
act_new("{C[{W$n{C]{y: $t{x",ch,argument,d->character,TO_VICT,POS_DEAD);
}
}
return;
}
void do_say( CHAR_DATA *ch, char *argument )
{
if ( argument[0] == '\0' )
{
send_to_char( "{rSay what?{x\n\r", ch );
return;
}
act( "{W$n {Gsays '$T{G'{x", ch, NULL, argument, TO_ROOM );
act( "{GYou say '$T{G'{x", ch, NULL, argument, TO_CHAR );
if ( !IS_NPC(ch) )
{
CHAR_DATA *mob, *mob_next;
for ( mob = ch->in_room->people; mob != NULL; mob = mob_next )
{
mob_next = mob->next_in_room;
if ( IS_NPC(mob) && HAS_TRIGGER( mob, TRIG_SPEECH )
&& mob->position == mob->pIndexData->default_pos )
mp_act_trigger( argument, mob, ch, NULL, NULL, TRIG_SPEECH );
}
}
return;
}
void do_tell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
if ( IS_SET(ch->comm, COMM_NOTELL) || IS_SET(ch->comm,COMM_DEAF))
{
send_to_char( "{RYour message didn't get through.{x\n\r", ch );
return;
}
if ( IS_SET(ch->comm, COMM_QUIET) )
{
send_to_char( "{RYou must turn off quiet mode first.{x\n\r", ch);
return;
}
if (IS_SET(ch->comm,COMM_DEAF))
{
send_to_char("{RYou must turn off deaf mode first.{x\n\r",ch);
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "{RTell whom what?{x\n\r", ch );
return;
}
/*
* Can tell to PC's anywhere, but NPC's only in same room.
* -- Furey
*/
if ( ( victim = get_char_world( ch, arg ) ) == NULL
|| ( IS_NPC(victim) && victim->in_room != ch->in_room ) )
{
send_to_char( "{RThey aren't here.{x\n\r", ch );
return;
}
if ( victim->desc == NULL && !IS_NPC(victim))
{
act("{W$N {Gseems to have misplaced $S link...{Rtry again later.{x",
ch,NULL,victim,TO_CHAR);
sprintf(buf,"{W%s {Gtells you '{W%s{G'{x\n\r",PERS(ch,victim),argument);
buf[0] = UPPER(buf[0]);
add_buf(victim->pcdata->buffer,buf);
return;
}
if ( !(IS_IMMORTAL(ch) && ch->level > LEVEL_IMMORTAL) && !IS_AWAKE(victim) )
{
act( "{R$E can't hear you.{x", ch, 0, victim, TO_CHAR );
return;
}
if ((IS_SET(victim->comm,COMM_QUIET) || IS_SET(victim->comm,COMM_DEAF))
&& !IS_IMMORTAL(ch))
{
act( "{R$E is not receiving tells.{x", ch, 0, victim, TO_CHAR );
return;
}
if (IS_SET(victim->comm,COMM_AFK))
{
if (IS_NPC(victim))
{
act("{G$E is {YAFK{G, and not receiving tells.{x",ch,NULL,victim,TO_CHAR);
return;
}
act("{G$E is {YAFK{G, but your tell will go through when $E returns.{x",
ch,NULL,victim,TO_CHAR);
sprintf(buf,"{W%s {Gtells you '{W%s{G'{x\n\r",PERS(ch,victim),argument);
buf[0] = UPPER(buf[0]);
add_buf(victim->pcdata->buffer,buf);
return;
}
act( "{GYou tell {W$N {G'{W$t{G'{x", ch, argument, victim, TO_CHAR );
act_new("{W$n {Gtells you '{W$t{G'{x",ch,argument,victim,TO_VICT,POS_DEAD);
victim->reply = ch;
if ( !IS_NPC(ch) && IS_NPC(victim) && HAS_TRIGGER(victim,TRIG_SPEECH) )
mp_act_trigger( argument, victim, ch, NULL, NULL, TRIG_SPEECH );
return;
}
void do_reply( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
if ( IS_SET(ch->comm, COMM_NOTELL) )
{
send_to_char( "{RYour message didn't get through.{x\n\r", ch );
return;
}
if ( ( victim = ch->reply ) == NULL )
{
send_to_char( "{RThey aren't here.{x\n\r", ch );
return;
}
if ( victim->desc == NULL && !IS_NPC(victim))
{
act("{W$N {Rseems to have misplaced $S link...try again later.{x",
ch,NULL,victim,TO_CHAR);
sprintf(buf,"{W%s {Gtells you '{W%s{G'{x\n\r",PERS(ch,victim),argument);
buf[0] = UPPER(buf[0]);
add_buf(victim->pcdata->buffer,buf);
return;
}
if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
{
act( "{R$E can't hear you.{x", ch, 0, victim, TO_CHAR );
return;
}
if ((IS_SET(victim->comm,COMM_QUIET) || IS_SET(victim->comm,COMM_DEAF))
&& !IS_IMMORTAL(ch) && !IS_IMMORTAL(victim))
{
act_new( "{R$E is not receiving tells.{x", ch, 0, victim, TO_CHAR,POS_DEAD);
return;
}
if (!IS_IMMORTAL(victim) && !IS_AWAKE(ch))
{
send_to_char( "{RIn your dreams, or what?{x\n\r", ch );
return;
}
if (IS_SET(victim->comm,COMM_AFK))
{
if (IS_NPC(victim))
{
act_new("{G$E is {YAFK{G, and not receiving tells.{x",
ch,NULL,victim,TO_CHAR,POS_DEAD);
return;
}
act_new("{G$E is {YAFK{G, but your tell will go through when $E returns.{x",
ch,NULL,victim,TO_CHAR,POS_DEAD);
sprintf(buf,"{W%s {Gtells you '{W%s{G'{x\n\r",PERS(ch,victim),argument);
buf[0] = UPPER(buf[0]);
add_buf(victim->pcdata->buffer,buf);
return;
}
act_new("{GYou tell {W$N {G'{W$t{G'{x",ch,argument,victim,TO_CHAR,POS_DEAD);
act_new("{W$n {Gtells you '{W$t{G'{x",ch,argument,victim,TO_VICT,POS_DEAD);
victim->reply = ch;
return;
}
void do_yell( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( IS_SET(ch->comm, COMM_NOSHOUT) )
{
send_to_char( "{RYou can't yell.{x\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "{RYell what?{x\n\r", ch );
return;
}
act("{GYou yell '{Y$t{G'{x",ch,argument,NULL,TO_CHAR);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& d->character->in_room->area == ch->in_room->area
&& !IS_SET(d->character->comm,COMM_QUIET) )
{
act("{W$n {Gyells '{Y$t{G'{x",ch,argument,d->character,TO_VICT);
}
}
return;
}
void do_emote( CHAR_DATA *ch, char *argument )
{
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "{RYou can't show your emotions.{x\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "{YEmote what?{x\n\r", ch );
return;
}
MOBtrigger = FALSE;
act( "{W$n {G$T{x", ch, NULL, argument, TO_ROOM );
act( "{W$n {G$T{x", ch, NULL, argument, TO_CHAR );
MOBtrigger = TRUE;
return;
}
void do_pmote( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
char *letter,*name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
int matches = 0;
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "{RYou can't show your emotions.{x\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "{YEmote what?{x\n\r", ch );
return;
}
act( "{W$n {G$t{x", ch, argument, NULL, TO_CHAR );
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
if (vch->desc == NULL || vch == ch)
continue;
if ((letter = strstr(argument,vch->name)) == NULL)
{
MOBtrigger = FALSE;
act("{W$N {G$t{x",vch,argument,ch,TO_CHAR);
MOBtrigger = TRUE;
continue;
}
strcpy(temp,argument);
temp[strlen(argument) - strlen(letter)] = '\0';
last[0] = '\0';
name = vch->name;
for (; *letter != '\0'; letter++)
{
if (*letter == '\'' && matches == strlen(vch->name))
{
strcat(temp,"r");
continue;
}
if (*letter == 's' && matches == strlen(vch->name))
{
matches = 0;
continue;
}
if (matches == strlen(vch->name))
{
matches = 0;
}
if (*letter == *name)
{
matches++;
name++;
if (matches == strlen(vch->name))
{
strcat(temp,"you");
last[0] = '\0';
name = vch->name;
continue;
}
strncat(last,letter,1);
continue;
}
matches = 0;
strcat(temp,last);
strncat(temp,letter,1);
last[0] = '\0';
name = vch->name;
}
MOBtrigger = FALSE;
act("{W$N {G$t{x",vch,temp,ch,TO_CHAR);
MOBtrigger = TRUE;
}
return;
}
/*
* All the posing stuff.
*/
struct pose_table_type
{
char * message[2*MAX_CLASS];
};
const struct pose_table_type pose_table [] =
{
{
{
"You sizzle with energy.",
"$n sizzles with energy.",
"You feel very holy.",
"$n looks very holy.",
"You perform a small card trick.",
"$n performs a small card trick.",
"You show your bulging muscles.",
"$n shows $s bulging muscles."
}
},
{
{
"You turn into a butterfly, then return to your normal shape.",
"$n turns into a butterfly, then returns to $s normal shape.",
"You nonchalantly turn wine into water.",
"$n nonchalantly turns wine into water.",
"You wiggle your ears alternately.",
"$n wiggles $s ears alternately.",
"You crack nuts between your fingers.",
"$n cracks nuts between $s fingers."
}
},
{
{
"Blue sparks fly from your fingers.",
"Blue sparks fly from $n's fingers.",
"A halo appears over your head.",
"A halo appears over $n's head.",
"You nimbly tie yourself into a knot.",
"$n nimbly ties $mself into a knot.",
"You grizzle your teeth and look mean.",
"$n grizzles $s teeth and looks mean."
}
},
{
{
"Little red lights dance in your eyes.",
"Little red lights dance in $n's eyes.",
"You recite words of wisdom.",
"$n recites words of wisdom.",
"You juggle with daggers, apples, and eyeballs.",
"$n juggles with daggers, apples, and eyeballs.",
"You hit your head, and your eyes roll.",
"$n hits $s head, and $s eyes roll."
}
},
{
{
"A slimy green monster appears before you and bows.",
"A slimy green monster appears before $n and bows.",
"Deep in prayer, you levitate.",
"Deep in prayer, $n levitates.",
"You steal the underwear off every person in the room.",
"Your underwear is gone! $n stole it!",
"Crunch, crunch -- you munch a bottle.",
"Crunch, crunch -- $n munches a bottle."
}
},
{
{
"You turn everybody into a little pink elephant.",
"You are turned into a little pink elephant by $n.",
"An angel consults you.",
"An angel consults $n.",
"The dice roll ... and you win again.",
"The dice roll ... and $n wins again.",
"... 98, 99, 100 ... you do pushups.",
"... 98, 99, 100 ... $n does pushups."
}
},
{
{
"A small ball of light dances on your fingertips.",
"A small ball of light dances on $n's fingertips.",
"Your body glows with an unearthly light.",
"$n's body glows with an unearthly light.",
"You count the money in everyone's pockets.",
"Check your money, $n is counting it.",
"Arnold Schwarzenegger admires your physique.",
"Arnold Schwarzenegger admires $n's physique."
}
},
{
{
"Smoke and fumes leak from your nostrils.",
"Smoke and fumes leak from $n's nostrils.",
"A spot light hits you.",
"A spot light hits $n.",
"You balance a pocket knife on your tongue.",
"$n balances a pocket knife on your tongue.",
"Watch your feet, you are juggling granite boulders.",
"Watch your feet, $n is juggling granite boulders."
}
},
{
{
"The light flickers as you rap in magical languages.",
"The light flickers as $n raps in magical languages.",
"Everyone levitates as you pray.",
"You levitate as $n prays.",
"You produce a coin from everyone's ear.",
"$n produces a coin from your ear.",
"Oomph! You squeeze water out of a granite boulder.",
"Oomph! $n squeezes water out of a granite boulder."
}
},
{
{
"Your head disappears.",
"$n's head disappears.",
"A cool breeze refreshes you.",
"A cool breeze refreshes $n.",
"You step behind your shadow.",
"$n steps behind $s shadow.",
"You pick your teeth with a spear.",
"$n picks $s teeth with a spear."
}
},
{
{
"A fire elemental singes your hair.",
"A fire elemental singes $n's hair.",
"The sun pierces through the clouds to illuminate you.",
"The sun pierces through the clouds to illuminate $n.",
"Your eyes dance with greed.",
"$n's eyes dance with greed.",
"Everyone is swept off their foot by your hug.",
"You are swept off your feet by $n's hug."
}
},
{
{
"The sky changes color to match your eyes.",
"The sky changes color to match $n's eyes.",
"The ocean parts before you.",
"The ocean parts before $n.",
"You deftly steal everyone's weapon.",
"$n deftly steals your weapon.",
"Your karate chop splits a tree.",
"$n's karate chop splits a tree."
}
},
{
{
"The stones dance to your command.",
"The stones dance to $n's command.",
"A thunder cloud kneels to you.",
"A thunder cloud kneels to $n.",
"The Grey Mouser buys you a beer.",
"The Grey Mouser buys $n a beer.",
"A strap of your armor breaks over your mighty thews.",
"A strap of $n's armor breaks over $s mighty thews."
}
},
{
{
"The heavens and grass change colour as you smile.",
"The heavens and grass change colour as $n smiles.",
"The Burning Man speaks to you.",
"The Burning Man speaks to $n.",
"Everyone's pocket explodes with your fireworks.",
"Your pocket explodes with $n's fireworks.",
"A boulder cracks at your frown.",
"A boulder cracks at $n's frown."
}
},
{
{
"Everyone's clothes are transparent, and you are laughing.",
"Your clothes are transparent, and $n is laughing.",
"An eye in a pyramid winks at you.",
"An eye in a pyramid winks at $n.",
"Everyone discovers your dagger a centimeter from their eye.",
"You discover $n's dagger a centimeter from your eye.",
"Mercenaries arrive to do your bidding.",
"Mercenaries arrive to do $n's bidding."
}
},
{
{
"A black hole swallows you.",
"A black hole swallows $n.",
"Valentine Michael Smith offers you a glass of water.",
"Valentine Michael Smith offers $n a glass of water.",
"Where did you go?",
"Where did $n go?",
"Four matched Percherons bring in your chariot.",
"Four matched Percherons bring in $n's chariot."
}
},
{
{
"The world shimmers in time with your whistling.",
"The world shimmers in time with $n's whistling.",
"The great god Mota gives you a staff.",
"The great god Mota gives $n a staff.",
"Click.",
"Click.",
"Atlas asks you to relieve him.",
"Atlas asks $n to relieve him."
}
}
};
void do_pose( CHAR_DATA *ch, char *argument )
{
int level;
int pose;
if ( IS_NPC(ch) )
return;
level = UMIN( ch->level, sizeof(pose_table) / sizeof(pose_table[0]) - 1 );
pose = number_range(0, level);
act( pose_table[pose].message[2*ch->class+0], ch, NULL, NULL, TO_CHAR );
act( pose_table[pose].message[2*ch->class+1], ch, NULL, NULL, TO_ROOM );
return;
}
void do_bug( CHAR_DATA *ch, char *argument )
{
append_file( ch, BUG_FILE, argument );
send_to_char( "{CBug logged.{x\n\r", ch );
return;
}
void do_typo( CHAR_DATA *ch, char *argument )
{
append_file( ch, TYPO_FILE, argument );
send_to_char( "{CTypo logged.{x\n\r", ch );
return;
}
void do_rent( CHAR_DATA *ch, char *argument )
{
send_to_char( "{RThere is no rent here. Just save and quit.{x\n\r", ch );
return;
}
void do_qui( CHAR_DATA *ch, char *argument )
{
send_to_char( "{GIf you want to {RQUIT{G, you have to spell it out.{x\n\r", ch );
return;
}
/*
* we have made it so level 1 characters can not save. This cuts down on directory clutter
* TAKA of the Ghost Dancer MUD Project Team
*/
void do_quit( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d,*d_next;
int id;
if ( IS_NPC(ch) )
return;
/* Stop level 1 from saving TAKA */
if ( ch->level < 2)
{
if (ch->pcdata->confirm_delete)
{
char strsave[MAX_INPUT_LENGTH];
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
wiznet("{W$N {Ghas become a line noise.{x",ch,NULL,0,0,0);
stop_fighting(ch,TRUE);
id = ch->id;
d = ch->desc;
extract_char( ch, TRUE );
if ( d != NULL )
close_socket( d );
unlink(strsave);
return;
}
if (argument[0] != '\0')
{
send_to_char("{GJust type quit. {RNo argument.{x\n\r",ch);
return;
}
send_to_char("{YType quit again to confirm this deletion. (You are too low a level to save){x\n\r",ch);
send_to_char("{RWARNING: {Ythis command is irreversible.{x\n\r",ch);
send_to_char("{YObtain level 2 then quit or quit again will confirm deletion!{x\n\r", ch);
ch->pcdata->confirm_delete = TRUE;
wiznet("{W$N {Gis contemplating deletion by quiting.{x",ch,NULL,0,0,get_trust(ch));
return;
}
/* End quit changes TAKA */
if ( ch->position == POS_FIGHTING )
{
send_to_char( "{RNo way! {GYou are fighting.{x\n\r", ch );
return;
}
if ( ch->position < POS_STUNNED )
{
send_to_char( "{GYou're not {RDEAD {Gyet.{x\n\r", ch );
return;
}
/* TAKA GREET CHARACTER */
sprintf( log_buf, "{WHave a safe trip home {Y%s!{x", ch->name );
do_echo(ch, log_buf);
/* global greeting */
log_string( log_buf );
wiznet("{W$N {Grejoins the real world.{x",ch,NULL,WIZ_LOGINS,0,get_trust(ch));
/*
* After extract_char the ch is no longer valid!
*/
save_char_obj( ch );
id = ch->id;
d = ch->desc;
extract_char( ch, TRUE );
if ( d != NULL )
close_socket( d );
/* toast evil cheating bastards */
for (d = descriptor_list; d != NULL; d = d_next)
{
CHAR_DATA *tch;
d_next = d->next;
tch = d->original ? d->original : d->character;
if (tch && tch->id == id)
{
extract_char(tch,TRUE);
close_socket(d);
}
}
return;
}
void do_save( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
/*
* Prevent people under level 2 from cluttering the hard drive
* TAKA
*/
if(ch->level < 2 )
{
send_to_char("{RSorry, {Gyou must be atleast level {W2 {Gto save.{x\n\r",ch);
return;
}
/*
* end save changes TAKA
*/
save_char_obj( ch );
send_to_char("{RSaving. {GRemember that {wGHOST {Ghas automatic saving now.{x\n\r", ch);
/* Do not make immortals wait when they save
if (!IS_IMMORTAL( ch ))
WAIT_STATE(ch,4 * PULSE_VIOLENCE); */
return;
}
void do_follow( CHAR_DATA *ch, char *argument )
{
/* RT changed to allow unlimited following and follow the NOFOLLOW rules */
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "{YFollow whom?{x\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "{RThey aren't here.{x\n\r", ch );
return;
}
if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL )
{
act( "{GBut you'd rather follow {W$N{G!{x", ch, NULL, ch->master, TO_CHAR );
return;
}
if ( victim == ch )
{
if ( ch->master == NULL )
{
send_to_char( "{GYou already follow yourself.{x\n\r", ch );
return;
}
stop_follower(ch);
return;
}
if (!IS_NPC(victim) && IS_SET(victim->act,PLR_NOFOLLOW) && !IS_IMMORTAL(ch))
{
act("{W$N {Gdoesn't seem to want any followers.{x\n\r",
ch,NULL,victim, TO_CHAR);
return;
}
REMOVE_BIT(ch->act,PLR_NOFOLLOW);
if ( ch->master != NULL )
stop_follower( ch );
add_follower( ch, victim );
return;
}
void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
if ( ch->master != NULL )
{
bug( "Add_follower: non-null master.", 0 );
return;
}
ch->master = master;
ch->leader = NULL;
if ( can_see( master, ch ) )
act( "{W$n {Gnow follows you.{x", ch, NULL, master, TO_VICT );
act( "{GYou now follow {W$N{G.{x", ch, NULL, master, TO_CHAR );
return;
}
void stop_follower( CHAR_DATA *ch )
{
if ( ch->master == NULL )
{
bug( "Stop_follower: null master.", 0 );
return;
}
if ( IS_AFFECTED(ch, AFF_CHARM) )
{
REMOVE_BIT( ch->affected_by, AFF_CHARM );
affect_strip( ch, gsn_charm_person );
}
if ( can_see( ch->master, ch ) && ch->in_room != NULL)
{
act( "{W$n {Rstops {Gfollowing you.{x", ch, NULL, ch->master, TO_VICT );
act( "{GYou {Rstop {Gfollowing {W$N{G.{x", ch, NULL, ch->master, TO_CHAR );
}
if (ch->master->pet == ch)
ch->master->pet = NULL;
ch->master = NULL;
ch->leader = NULL;
return;
}
/* nukes charmed monsters and pets */
void nuke_pets( CHAR_DATA *ch )
{
CHAR_DATA *pet;
if ((pet = ch->pet) != NULL)
{
stop_follower(pet);
if (pet->in_room != NULL)
act("{W$N {Gslowly {Dfades {Gaway.{x",ch,NULL,pet,TO_NOTVICT);
extract_char(pet,TRUE);
}
ch->pet = NULL;
return;
}
void die_follower( CHAR_DATA *ch )
{
CHAR_DATA *fch;
if ( ch->master != NULL )
{
if (ch->master->pet == ch)
ch->master->pet = NULL;
stop_follower( ch );
}
ch->leader = NULL;
for ( fch = char_list; fch != NULL; fch = fch->next )
{
if ( fch->master == ch )
stop_follower( fch );
if ( fch->leader == ch )
fch->leader = fch;
}
return;
}
void do_order( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *och;
CHAR_DATA *och_next;
bool found;
bool fAll;
argument = one_argument( argument, arg );
one_argument(argument,arg2);
if (!str_cmp(arg2,"delete") || !str_cmp(arg2,"mob"))
{
send_to_char("{WThat will {RNOT {Wbe done.{x\n\r",ch);
return;
}
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "{YOrder whom to do what?{x\n\r", ch );
return;
}
if ( IS_AFFECTED( ch, AFF_CHARM ) )
{
send_to_char( "{GYou feel like taking, not giving, orders.{x\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
fAll = TRUE;
victim = NULL;
}
else
{
fAll = FALSE;
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "{RThey aren't here.{x\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "{WAye aye{G, right away!{x\n\r", ch );
return;
}
if (!IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch
|| (IS_IMMORTAL(victim) && victim->trust >= ch->trust))
{
send_to_char( "{GDo it {ryourself{G!{x\n\r", ch );
return;
}
}
found = FALSE;
for ( och = ch->in_room->people; och != NULL; och = och_next )
{
och_next = och->next_in_room;
if ( IS_AFFECTED(och, AFF_CHARM)
&& och->master == ch
&& ( fAll || och == victim ) )
{
found = TRUE;
sprintf( buf, "{W$n {Gorders you to '{C%s{G'.{x", argument );
act( buf, ch, NULL, och, TO_VICT );
interpret( och, argument );
}
}
if ( found )
{
WAIT_STATE(ch,PULSE_VIOLENCE);
send_to_char( "{GOk.{x\n\r", ch );
}
else
send_to_char( "{GYou have no followers here.{x\n\r", ch );
return;
}
void do_group( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
CHAR_DATA *gch;
CHAR_DATA *leader;
leader = (ch->leader != NULL) ? ch->leader : ch;
sprintf( buf, "%s's group:\n\r", PERS(leader, ch) );
send_to_char( buf, ch );
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( is_same_group( gch, ch ) )
{
sprintf( buf,
"{C[{G%2d {W%s{C] {M%-16s {R%4d{G/{W%4d {Ghp {R%4d{G/{W%4d {Gmana {R%4d{G/{W%4d {Gmv {Y%6d {Gxp{x\n\r",
gch->level,
IS_NPC(gch) ? "Mob" : class_table[gch->class].who_name,
capitalize( PERS(gch, ch) ),
gch->hit, gch->max_hit,
gch->mana, gch->max_mana,
gch->move, gch->max_move,
gch->exp );
send_to_char( buf, ch );
}
}
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "{RThey aren't here.{x\n\r", ch );
return;
}
if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
{
send_to_char( "{YBut you are following someone else!{x\n\r", ch );
return;
}
if ( victim->master != ch && ch != victim )
{
act_new("{W$N {Gisn't following you.{x",ch,NULL,victim,TO_CHAR,POS_SLEEPING);
return;
}
if (IS_AFFECTED(victim,AFF_CHARM))
{
send_to_char("{GYou can't remove charmed mobs from your group.{x\n\r",ch);
return;
}
if (IS_AFFECTED(ch,AFF_CHARM))
{
act_new("{GYou like your master too much to leave $m!{x",
ch,NULL,victim,TO_VICT,POS_SLEEPING);
return;
}
if ( is_same_group( victim, ch ) && ch != victim )
{
victim->leader = NULL;
act_new("{W$n {Gremoves {W$N {Gfrom $s group.{x",
ch,NULL,victim,TO_NOTVICT,POS_RESTING);
act_new("{W$n {Gremoves you from $s group.{x",
ch,NULL,victim,TO_VICT,POS_SLEEPING);
act_new("{GYou remove {W$N {Gfrom your group.{x",
ch,NULL,victim,TO_CHAR,POS_SLEEPING);
return;
}
victim->leader = ch;
act_new("{W$N {Gjoins {W$n's {Ggroup.{x",ch,NULL,victim,TO_NOTVICT,POS_RESTING);
act_new("{GYou join {W$n's {Ggroup.{x",ch,NULL,victim,TO_VICT,POS_SLEEPING);
act_new("{W$N {Gjoins your group.{x",ch,NULL,victim,TO_CHAR,POS_SLEEPING);
return;
}
/*
* 'Split' originally by Gnort, God of Chaos.
*/
void do_split( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
CHAR_DATA *gch;
int members;
int amount_gold = 0, amount_silver = 0;
int share_gold, share_silver;
int extra_gold, extra_silver;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "{YSplit how much?{x\n\r", ch );
return;
}
amount_silver = atoi( arg1 );
if (arg2[0] != '\0')
amount_gold = atoi(arg2);
if ( amount_gold < 0 || amount_silver < 0)
{
send_to_char( "{GYour group wouldn't like that.{x\n\r", ch );
return;
}
if ( amount_gold == 0 && amount_silver == 0 )
{
send_to_char( "{GYou hand out zero coins, but no one notices.{x\n\r", ch );
return;
}
if ( ch->gold < amount_gold || ch->silver < amount_silver)
{
send_to_char( "{RYou don't have that much to split.{x\n\r", ch );
return;
}
members = 0;
for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
{
if ( is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM))
members++;
}
if ( members < 2 )
{
send_to_char( "{GJust keep it all.{x\n\r", ch );
return;
}
share_silver = amount_silver / members;
extra_silver = amount_silver % members;
share_gold = amount_gold / members;
extra_gold = amount_gold % members;
if ( share_gold == 0 && share_silver == 0 )
{
send_to_char( "{GDon't even bother, cheapskate.{x\n\r", ch );
return;
}
ch->silver -= amount_silver;
ch->silver += share_silver + extra_silver;
ch->gold -= amount_gold;
ch->gold += share_gold + extra_gold;
if (share_silver > 0)
{
sprintf(buf,
"{GYou split {D%d {Gsilver coins. Your share is {D%d {Gsilver.{x\n\r",
amount_silver,share_silver + extra_silver);
send_to_char(buf,ch);
}
if (share_gold > 0)
{
sprintf(buf,
"{GYou split {y%d {Ggold coins. Your share is {y%d {Ggold.{x\n\r",
amount_gold,share_gold + extra_gold);
send_to_char(buf,ch);
}
if (share_gold == 0)
{
sprintf(buf,"{W$n {Gsplits {D%d {Gsilver coins. Your share is {D%d {Gsilver.{x\n\r",
amount_silver,share_silver);
}
else if (share_silver == 0)
{
sprintf(buf,"{W$n {Gsplits {y%d {Ggold coins. Your share is {y%d {Ggold.{x\n\r",
amount_gold,share_gold);
}
else
{
sprintf(buf,
"{W$n {Gsplits {D%d {Gsilver and {y%d {Ggold coins, giving you {D%d {Gsilver and {y%d {Ggold.{x\n\r",
amount_silver,amount_gold,share_silver,share_gold);
}
for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
{
if ( gch != ch && is_same_group(gch,ch) && !IS_AFFECTED(gch,AFF_CHARM))
{
act( buf, ch, NULL, gch, TO_VICT );
gch->gold += share_gold;
gch->silver += share_silver;
}
}
return;
}
void do_gtell( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *gch;
if ( argument[0] == '\0' )
{
send_to_char( "{YTell your group what?{x\n\r", ch );
return;
}
if ( IS_SET( ch->comm, COMM_NOTELL ) )
{
send_to_char( "{RYour message didn't get through!{x\n\r", ch );
return;
}
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( is_same_group( gch, ch ) )
act_new("{W$n {Gtells the group {G'$t{G'{x",
ch,argument,gch,TO_VICT,POS_SLEEPING);
}
return;
}
/*
* It is very important that this be an equivalence relation:
* (1) A ~ A
* (2) if A ~ B then B ~ A
* (3) if A ~ B and B ~ C, then A ~ C
*/
bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )
{
if ( ach == NULL || bch == NULL)
return FALSE;
if ( ach->leader != NULL ) ach = ach->leader;
if ( bch->leader != NULL ) bch = bch->leader;
return ach == bch;
}
/*
* ColoUr setting and unsetting, way cool, Ant Oct 94
* revised to include config colour, Ant Feb 95
*/
void do_colour( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_STRING_LENGTH ];
if( IS_NPC( ch ) )
{
send_to_char_bw( "ColoUr is not ON, Way Moron!\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if( !*arg )
{
if( !IS_SET( ch->act, PLR_COLOUR ) )
{
SET_BIT( ch->act, PLR_COLOUR );
send_to_char( "ColoUr is now ON, Way Cool!\n\r"
"Further syntax:\n\r colour {c<{xfield{c> <{xcolour{c>{x\n\r"
" colour {c<{xfield{c>{x {cbeep{x|{cnobeep{x\n\r"
"Type help {ccolour{x and {ccolour2{x for details.\n\r"
"ColoUr is brought to you by Lope, ant@solace.mh.se.\n\r", ch );
}
else
{
send_to_char_bw( "ColoUr is now OFF, <sigh>\n\r", ch );
REMOVE_BIT( ch->act, PLR_COLOUR );
}
return;
}
if( !str_cmp( arg, "default" ) )
{
default_colour( ch );
send_to_char_bw( "ColoUr setting set to default values.\n\r", ch );
return;
}
if( !str_cmp( arg, "all" ) )
{
all_colour( ch, argument );
return;
}
/*
* Yes, I know this is ugly and unnessessary repetition, but its old
* and I can't justify the time to make it pretty. -Lope
*/
if( !str_cmp( arg, "text" ) )
{
ALTER_COLOUR( text )
}
else if( !str_cmp( arg, "auction" ) )
{
ALTER_COLOUR( auction )
}
else if( !str_cmp( arg, "auction_text" ) )
{
ALTER_COLOUR( auction_text )
}
else if( !str_cmp( arg, "gossip" ) )
{
ALTER_COLOUR( gossip )
}
else if( !str_cmp( arg, "gossip_text" ) )
{
ALTER_COLOUR( gossip_text )
}
else if( !str_cmp( arg, "music" ) )
{
ALTER_COLOUR( music )
}
else if( !str_cmp( arg, "music_text" ) )
{
ALTER_COLOUR( music_text )
}
else if( !str_cmp( arg, "question" ) )
{
ALTER_COLOUR( question )
}
else if( !str_cmp( arg, "question_text" ) )
{
ALTER_COLOUR( question_text )
}
else if( !str_cmp( arg, "answer" ) )
{
ALTER_COLOUR( answer )
}
else if( !str_cmp( arg, "answer_text" ) )
{
ALTER_COLOUR( answer_text )
}
else if( !str_cmp( arg, "quote" ) )
{
ALTER_COLOUR( quote )
}
else if( !str_cmp( arg, "quote_text" ) )
{
ALTER_COLOUR( quote_text )
}
else if( !str_cmp( arg, "immtalk_text" ) )
{
ALTER_COLOUR( immtalk_text )
}
else if( !str_cmp( arg, "immtalk_type" ) )
{
ALTER_COLOUR( immtalk_type )
}
else if( !str_cmp( arg, "info" ) )
{
ALTER_COLOUR( info )
}
else if( !str_cmp( arg, "say" ) )
{
ALTER_COLOUR( say )
}
else if( !str_cmp( arg, "say_text" ) )
{
ALTER_COLOUR( say_text )
}
else if( !str_cmp( arg, "tell" ) )
{
ALTER_COLOUR( tell )
}
else if( !str_cmp( arg, "tell_text" ) )
{
ALTER_COLOUR( tell_text )
}
else if( !str_cmp( arg, "reply" ) )
{
ALTER_COLOUR( reply )
}
else if( !str_cmp( arg, "reply_text" ) )
{
ALTER_COLOUR( reply_text )
}
else if( !str_cmp( arg, "gtell_text" ) )
{
ALTER_COLOUR( gtell_text )
}
else if( !str_cmp( arg, "gtell_type" ) )
{
ALTER_COLOUR( gtell_type )
}
else if( !str_cmp( arg, "wiznet" ) )
{
ALTER_COLOUR( wiznet )
}
else if( !str_cmp( arg, "room_title" ) )
{
ALTER_COLOUR( room_title )
}
else if( !str_cmp( arg, "room_text" ) )
{
ALTER_COLOUR( room_text )
}
else if( !str_cmp( arg, "room_exits" ) )
{
ALTER_COLOUR( room_exits )
}
else if( !str_cmp( arg, "room_things" ) )
{
ALTER_COLOUR( room_things )
}
else if( !str_cmp( arg, "prompt" ) )
{
ALTER_COLOUR( prompt )
}
else if( !str_cmp( arg, "fight_death" ) )
{
ALTER_COLOUR( fight_death )
}
else if( !str_cmp( arg, "fight_yhit" ) )
{
ALTER_COLOUR( fight_yhit )
}
else if( !str_cmp( arg, "fight_ohit" ) )
{
ALTER_COLOUR( fight_ohit )
}
else if( !str_cmp( arg, "fight_thit" ) )
{
ALTER_COLOUR( fight_thit )
}
else if( !str_cmp( arg, "fight_skill" ) )
{
ALTER_COLOUR( fight_skill )
}
else
{
send_to_char_bw( "Unrecognised Colour Parameter Not Set.\n\r", ch );
return;
}
send_to_char_bw( "New Colour Parameter Set.\n\r", ch );
return;
}
void do_gsocial(CHAR_DATA *ch, char *argument)
{
char command[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int cmd, counter, count;
bool found;
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
argument = one_argument(argument,command);
if (command[0] == '\0')
{
send_to_char("{RWhat do you wish to gsocial?{x\n\r",ch);
return;
}
found = FALSE;
for (cmd = 0; social_table[cmd].name[0] != '\0'; cmd++)
{
if (command[0] == social_table[cmd].name[0]
&& !str_prefix( command,social_table[cmd].name ) )
{
found = TRUE;
break;
}
}
if (!found)
{
send_to_char("{RWhat kind of social is that?!?!{x\n\r",ch);
return;
}
if (!IS_NPC(ch) && IS_SET(ch->comm, COMM_QUIET))
{
send_to_char("{RYou must turn off quiet mode first.{x\n\r",ch);
return;
}
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOGOSSIP))
{
send_to_char("{RBut you have the gossip channel turned off!{x\n\r",ch);
return;
}
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOCHANNELS))
{
send_to_char("{RThe gods have revoked your channel priviliges.{x\n\r",ch);
return;
}
switch (ch->position)
{
case POS_DEAD:
send_to_char("{RLie still; you are DEAD!{x\n\r",ch);
return;
case POS_INCAP:
case POS_MORTAL:
send_to_char("{RYou are hurt far too bad for that.{x\n\r",ch);
return;
case POS_STUNNED:
send_to_char("{RYou are too stunned for that.{x\n\r",ch);
return;
}
one_argument(argument,arg);
victim = NULL;
if (arg[0] == '\0')
{
sprintf(buf, "Gsocial: %s", social_table[cmd].char_no_arg );
act_new(buf,ch,NULL,NULL,TO_CHAR,POS_DEAD);
sprintf(buf, "Gsocial: %s", social_table[cmd].others_no_arg );
for (d = descriptor_list; d != NULL; d = d->next)
{
CHAR_DATA *vch;
vch = d->original ? d->original : d->character;
if (d->connected == CON_PLAYING && d->character != ch
&& !IS_SET(vch->comm,COMM_NOGOSSIP) && !IS_SET(vch->comm,COMM_QUIET))
{
act_new(buf,ch,NULL,vch,TO_VICT,POS_DEAD);
}
}
}
else if ((victim = get_char_world(ch,arg)) == NULL)
{
send_to_char("{RThey aren't here.{x\n\r",ch);
return;
}
else if (victim == ch)
{
sprintf(buf,"Gsocial: %s", social_table[cmd].char_auto);
act_new(buf,ch,NULL,NULL,TO_CHAR,POS_DEAD);
sprintf(buf,"Gsocial: %s", social_table[cmd].others_auto);
for (d = descriptor_list; d != NULL; d = d->next)
{
CHAR_DATA *vch;
vch = d->original ? d->original : d->character;
if (d->connected == CON_PLAYING && d->character != ch
&& !IS_SET(vch->comm,COMM_NOGOSSIP)
&& !IS_SET(vch->comm,COMM_QUIET))
{
act_new(buf,ch,NULL,vch,TO_VICT,POS_DEAD);
}
}
}
else
{
sprintf(buf,"Gsocial: %s", social_table[cmd].char_found);
act_new(buf,ch,NULL,victim,TO_CHAR,POS_DEAD);
sprintf(buf,"Gsocial: %s", social_table[cmd].vict_found);
act_new(buf,ch,NULL,victim,TO_VICT,POS_DEAD);
sprintf(buf,"Gsocial: %s", social_table[cmd].others_found);
for (counter = 0; buf[counter+1] != '\0'; counter++)
{
if (buf[counter] == '$' && buf[counter + 1] == 'N')
{
strcpy(buf2,buf);
buf2[counter] = '\0';
strcat(buf2,victim->name);
for (count = 0; buf[count] != '\0'; count++)
{
buf[count] = buf[count+counter+2];
}
strcat(buf2,buf);
strcpy(buf,buf2);
}
else if (buf[counter] == '$' && buf[counter + 1] == 'E')
{
switch (victim->sex)
{
default:
strcpy(buf2,buf);
buf2[counter] = '\0';
strcat(buf2,"it");
for (count = 0; buf[count] != '\0'; count ++)
{
buf[count] = buf[count+counter+2];
}
strcat(buf2,buf);
strcpy(buf,buf2);
break;
case 1:
strcpy(buf2,buf);
buf2[counter] = '\0';
strcat(buf2,"him");
for (count = 0; buf[count] != '\0'; count++)
{
buf[count] = buf[count+counter+2];
}
strcat(buf2,buf);
strcpy(buf,buf2);
break;
case 2:
strcpy(buf2,buf);
buf2[counter] = '\0';
strcat(buf2,"her");
for (count = 0; buf[count] != '\0'; count++)
{
buf[count] = buf[count+counter+2];
}
strcat(buf2,buf);
strcpy(buf,buf2);
break;
}
}
else if (buf[counter] == '$' && buf[counter + 1] == 'M')
{
buf[counter] = '%';
buf[counter + 1] = 's';
switch (victim->sex)
{
default:
strcpy(buf2,buf);
buf2[counter] = '\0';
strcat(buf2,"it");
for (count = 0; buf[count] != '\0'; count++)
{
buf[count] = buf[count+counter+2];
}
strcat(buf2,buf);
strcpy(buf,buf2);
break;
case 1:
strcpy(buf2,buf);
buf2[counter] = '\0';
strcat(buf2,"him");
for (count = 0; buf[count] != '\0'; count++)
{
buf[count] = buf[count+counter+2];
}
strcat(buf2,buf);
strcpy(buf,buf2);
break;
case 2:
strcpy(buf2,buf);
buf2[counter] = '\0';
strcat(buf2,"her");
for (count = 0; buf[count] != '\0'; count++);
{
buf[count] = buf[count+counter+2];
}
strcat(buf2,buf);
strcpy(buf,buf2);
break;
}
}
else if (buf[counter] == '$' && buf[counter + 1] == 'S')
{
switch (victim->sex)
{
default:
strcpy(buf2,buf);
buf2[counter] = '\0';
strcat(buf2,"its");
for (count = 0;buf[count] != '\0'; count++)
{
buf[count] = buf[count+counter+2];
}
strcat(buf2,buf);
strcpy(buf,buf2);
break;
case 1:
strcpy(buf2,buf);
buf2[counter] = '\0';
strcat(buf2,"his");
for (count = 0; buf[count] != '\0'; count++)
{
buf[count] = buf[count+counter+2];
}
strcat(buf2,buf);
strcpy(buf,buf2);
break;
case 2:
strcpy(buf2,buf);
buf2[counter] = '\0';
strcat(buf2,"hers");
for (count = 0; buf[count] != '\0'; count++)
{
buf[count] = buf[count+counter+2];
}
strcat(buf2,buf);
strcpy(buf,buf2);
break;
}
}
}
for (d=descriptor_list; d != NULL; d = d->next)
{
CHAR_DATA *vch;
vch = d->original ? d->original : d->character;
if (d->connected == CON_PLAYING && d->character != ch
&& d->character != victim
&& !IS_SET(vch->comm, COMM_NOGOSSIP)
&& !IS_SET(vch->comm,COMM_QUIET))
{
act_new(buf,ch,NULL,vch,TO_VICT,POS_DEAD);
}
}
}
return;
}
/* End global socials */