/
Ghost/
Ghost/gods/
Ghost/log/
Ghost/player/
#AREA
tcwnn2.are~
tcwnn2~
{C{{  ALL  } {WYaegar      {GThe Walls of Gweddyr{x~
3200 3399


#MOBILES
#3200
east wall guard~
an east wall guard~
An east wall guard patrols the battlements, ever alert for approaching enemies.
~
These dedicated guards are among the elite of the guards of the city,
selected for their dedication, endurance and keen eyesight. They remain
eternally vigilant, not wishing for their city to fall under the domination
of evil forces.
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3201
south wall guard~
a south wall guard~
A south wall guard patrols the battlements, ever alert for approaching enemies.
~
These dedicated guards are among the elite of the guards of the city,
selected for their dedication, endurance and keen eyesight. They remain
eternally vigilant, not wishing for their city to fall under the domination
of evil forces.
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3202
north wall guard~
a north wall guard~
A north wall guard patrols the battlements, ever alert for approaching enemies.
~
These dedicated guards are among the elite of the guards of the city,
selected for their dedication, endurance and keen eyesight. They remain
eternally vigilant, not wishing for their city to fall under the domination
of evil forces.
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3203
west wall guard~
an west wall guard~
An west wall guard patrols the battlements, ever alert for approaching enemies.
~
These dedicated guards are among the elite of the guards of the city,
selected for their dedication, endurance and keen eyesight. They remain
eternally vigilant, not wishing for their city to fall under the domination
of evil forces.
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3204
guard captain east wall~
the east wall guard captain~
The east wall guard captain stares grimly at you.
~
This stern fellow is in charge of the guards on this wall, and has no time
for idle chit-chat with civilians. Or silly adventurers either. Scars on his
face and the cold look in his eye bespeak of a man who definitely knows how
to handle himself in battle.
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3205
guard captain south wall~
the south wall guard captain~
The south wall guard captain stares grimly at you.
~
This stern fellow is in charge of the guards on this wall, and has no time
for idle chit-chat with civilians. Or silly adventurers either. Scars on his
face and the cold look in his eye bespeak of a man who definitely knows how
to handle himself in battle.
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3206
guard captain north wall~
the north wall guard captain~
The north wall guard captain stares grimly at you.
~
This stern fellow is in charge of the guards on this wall, and has no time
for idle chit-chat with civilians. Or silly adventurers either. Scars on his
face and the cold look in his eye bespeak of a man who definitely knows how
to handle himself in battle.
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3207
guard captain west wall~
the west wall guard captain~
The west wall guard captain stares grimly at you.
~
This stern fellow is in charge of the guards on this wall, and has no time
for idle chit-chat with civilians. Or silly adventurers either. Scars on his
face and the cold look in his eye bespeak of a man who definitely knows how
to handle himself in battle.
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3208
knight~
a knight~
A well-armored knight strolls the battlements.
~
The knights of Gweddyr are a well-respected and renowned order that has been
in existence for 15 generations. However constant wars and incursions of
chaos have severely depleted their numbers, and now very few remain.
~
human~
AGT DEFN 700 0
75 10 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -7
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3209
marshal~
the marshal~
The marshal of the guards marches back and forth, inspecting his men.
~
This ancient veteran is clad in an immaculate uniform that sports more
medals than it does material. He marches proudly along, constantly on
duty, ever eager to make sure order is maintained on HIS walls.
~
human~
AGT DEFN 700 0
100 13 90d10+19750 90d10+18500 12d12+50 slash
-45 -45 -45 -7
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#0

#OBJECTS
#3201
sword longsword~
an Ornate Longsword~
An Ornate Longsword is lying here.~
steel~
weapon G AN
sword 10 7 slash A
75 450 5000 P
A
18 4
A
19 4
#3202
breastplate plate~
an Ornate Breastplate~
An Ornate Breastplate with a black and gold coat of arms is lying here.~
steel~
armor G AD
-45 -45 -45 -7 0
75 160 800 G
A
5 2
A
17 -15
#3203
bracer~
an Ornate Bracer~
An Ornate Bracer with a black and gold coat of arms is lying here.~
steel~
armor G AM
-45 -45 -45 -7 0
75 10 800 G
A
2 2
A
18 2
#3204
cloak~
a black cloak with gold trim~
A Black Cloak with Gold Trim is lying here.~
linnen~
armor G AS
-30 -40 -35 -10 0
75 25 1800 G
A
12 25
A
17 -15
#3205
helm~
an Ornate Helm~
An Ornate Helm bearing a black and gold coat of arms lies here.~
steel~
armor G AE
-45 -40 -40 -7 0
75 40 4000 G
A
3 1
A
4 1
A
17 -20
#3206
spear~
a throwing spear~
A sturdy throwing spear has been thrust into the ground here.~
wood~
weapon G AN
spear 2 8 thrust DH
20 40 3000 P
A
18 2
A
19 2
#3207
ring~
a signet ring~
A signet ring that identifies the wearer as a trusted wall guard lies here.~
gold~
armor G AB
-45 -45 -45 -7 0
75 3 12000 G
A
2 3
A
17 -25
A
18 2
A
19 2
#3208
suit plate mail~
a suit of plate mail~
A suit of heavy plate mail is piled up here.~
steel~
armor G AD
-45 -45 -45 -7 0
75 160 800 G
A
2 -2
A
17 -45
#3209
marshal uniform~
the marshal's uniform~
The marshal's uniform lies here, neatly pressed.~
iron~
armor G AD
32 32 32 6 0
62 150 24000 G
A
18 3
A
19 3
#0

#ROOMS
#3200
Inside the Guard Tower~
You are standing inside the northern guard tower at the west gate. This
tower is a circular affair approximately twenty feet in diameter and forty
feet high. Straw has been scattered across the stone floor, and some plain
but functional wooden furniture has been arranged about the room for off-
duty guards. A spiral staircase winds its way up to the next floor in one
corner. A fire burns merrily away in a hearth to the east, the smoke
escaping through a small shaft that runs up one side of the turret.
~
0 D 0
D2
~
~
1 0 3016
D4
~
~
0 -1 3202
S
#3201
Inside the Guard Tower~
You are standing inside the southern guard tower at the west gate. This
tower is a circular affair approximately twenty feet in diameter and forty
feet high. Straw has been scattered across the stone floor, and some plain
but functional wooden furniture has been arranged about the room for off-
duty guards. A set of dominos and a small pile of silver pieces suggest that
a friendly game between some guards was recently in progress. It seems the
guards were called away in a hurry, for they left their winnings behind. A
spiral staircase winds its way up to the next floor in one corner.
~
0 D 0
D0
~
~
1 0 3016
D4
~
~
0 -1 3207
S
#3202
Inside the North Tower, West Gatehouse~
You are standing inside the north tower at the west gatehouse. Doors lead
north into the passages that run through the city walls, and south into the
gatehouse proper. A staircase winds its way up to the next floor.
~
0 D 0
D0
~
~
1 0 3203
D2
~
~
1 0 3216
D4
~
~
0 -1 3226
S
#3203
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads south into the north tower, west gatehouse.
~
0 D 0
D0
~
~
0 -1 3204
D2
~
~
1 0 3202
S
#3204
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.
~
0 D 0
D0
~
~
0 -1 3205
D2
~
~
0 -1 3203
S
#3205
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads north into the northwest tower.
~
0 D 0
D0
~
~
1 -1 3206
D2
~
~
0 -1 3204
S
#3206
Northwest Tower~
This massive circular tower rises at the northwest corner of the city walls.
It is sixty feet tall, and thirty feet in diameter, making it just about the
largest tower you've ever seen. Guards march back and forth past you,
barely sparing you a second glance as they busily go about their duty. Doors
to the east and south allow you to enter the passages that run through the
bowels of the walls, and a staircase allows you to proceed up or down
through the tower.
~
0 CD 0
D1
~
~
1 0 3230
D2
~
~
1 0 3205
D4
~
~
0 -1 3256
D5
~
~
0 -1 3252
S
#3207
Inside the South Tower, West Gatehouse~
You are standing inside the north tower at the west gatehouse. Doors lead
north into the passages that run through the city walls, and south into the
gatehouse proper. A staircase winds its way up to the next floor. A pile of
old weapons lies in one corner, waiting to me removed.
~
0 D 0
D0
~
~
1 0 3216
D2
~
~
1 0 3208
D4
~
~
0 -1 3227
S
#3208
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads north into the south tower, west gatehouse.
~
0 D 0
D0
~
~
1 0 3207
D2
~
~
0 -1 3209
S
#3209
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.
~
0 D 0
D0
~
~
0 -1 3208
D2
~
~
0 -1 3210
S
#3210
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads south into the northwest tower.
~
0 D 0
D0
~
~
0 -1 3209
D2
~
~
1 0 3211
S
#3211
Southwest Tower~
This massive circular tower rises at the southwest corner of the city walls.
It is sixty feet tall, and thirty feet in diameter, making it just about the
largest tower you've ever seen. Guards march back and forth past you,
barely sparing you a second glance as they busily go about their duty. Doors
to the east and north allow you to enter the passages that run through the
bowels of the walls, and a staircase allows you to proceed up or down
through the tower.

You hear the ringing of metal against metal coming from below, and feel a
sudden wave of heat, as if from a furnace.
~
0 CD 0
D0
~
~
1 0 3210
D1
~
~
1 0 3241
D4
~
~
0 -1 3258
D5
~
~
0 -1 3254
S
#3212
Inside the Guard Tower~
You are standing inside the northern guard tower at the east gate. This
tower is a circular affair approximately twenty feet in diameter and forty
feet high. Straw has been scattered across the stone floor, and some plain
but functional wooden furniture, deeply scored with dagger cuts, has been
arranged about the room for off-duty guards. Several pewter mugs half-full
of the local brew sit about near a game of draughts. A spiral staircase winds
its way up to the next floor in one corner. A fire burns merrily away in a
hearth to the east, the smoke escaping through a small shaft that runs up one
side of the turret.
~
0 D 0
D2
~
~
1 0 3017
D4
~
~
0 -1 3214
S
#3213
Inside the Guard Tower~
You are standing inside the southern guard tower at the east gate. This
tower is a circular affair approximately twenty feet in diameter and forty
feet high. Straw has been scattered across the stone floor, and some plain
but functional wooden furniture, deeply scored with dagger cuts, has been
arranged about the room for off-duty guards. A spiral staircase winds
its way up to the next floor in one corner. A fire burns merrily away in a
hearth to the east, the smoke escaping through a small shaft that runs up one
side of the turret. A small cat purrs contentedly near the fire.
~
0 D 0
D0
~
~
1 0 3017
D4
~
~
0 -1 3215
S
#3214
Inside the North Tower, East Gatehouse~
You are standing inside the north tower at the east gatehouse. Doors lead
north into the passages that run through the city walls, and south into the
gatehouse proper. A staircase winds its way up to the next floor. The eastern
wall is crossletted, allowing you to gaze out upon the forbidding plains of
blood.
~
0 D 0
D0
~
~
1 0 3218
D2
~
~
1 0 3217
D4
~
~
0 -1 3228
S
#3215
Inside the South Tower, East Gatehouse~
You are standing inside the south tower at the east gatehouse. Doors lead
south into the passages that run through the city walls, and north into the
gatehouse proper. A staircase winds its way up to the next floor. The eastern
wall is crossletted, allowing you to gaze out upon the forbidding plains of
blood. There is some writing on the wall here.
~
0 D 0
D0
~
~
1 0 3217
D2
~
~
1 0 3222
D3
~
~
0 -1 3213
D4
~
~
0 -1 3229
E
writing wall~
The writing says-

"Now my charms are all o'erthrown, and what strength I have's mine own;
 which is most faint; now, 'tis true, I must be here confined by you, or
 send to Naples. Let me not, since I have my dukedom got and pardon'd the
 deceiver dwell in this bare siland by your spell; but release me from my
 bands with the help fo your good hands. Gentle breath of yours my sails
 must fill, or else my project fails, which was to please. Now I want spirits
 to enforce, art to enchant; and my ending is despair, unless I be reliev'd
 by prayer, which pierces so that it assaults mercy itself and frees all
 faults. As you from crimes would pardon'd be, let your indulgence set me
 free". (The Tempest, Epilogue)
~
S
#3216
The Gatehouse~
You are standing in the gatehouse that houses the great western mithril
valves of the City of Gweddyr. Massive guard towers lie to the north and south.
There are murder holes set in the floor at your feet, allowing defenders
to pour boiling oil upon any who manage to breach the gate. The western wall
is crossletted for archers, and through it you can see the plains of
western Gweddyr, and beyond them an impenetrable mountain range.
~
0 D 0
D0
~
~
1 0 3202
D2
~
~
1 0 3207
S
#3217
The Gatehouse~
You are standing in the gatehouse that houses the great eastern mithril
valves of the City of Gweddyr. Massive guard towers lie to the north and south.
There are murder holes set in the floor at your feet, allowing defenders
to pour boiling oil upon any who manage to breach the gate. The western wall
is crossletted for archers, and through it you can see the forbidding plains
of blood.
~
0 D 0
D0
~
~
1 0 3214
D2
~
~
1 0 3215
S
#3218
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the City of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads south into the north tower, east gatehouse.
~
0 D 0
D0
~
~
0 -1 3219
D2
~
~
1 0 3214
S
#3219
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the City of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.
~
0 D 0
D0
~
~
0 -1 3220
D2
~
~
0 -1 3218
S
#3220
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the City of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads north into northeast tower.
~
0 D 0
D0
~
~
1 -1 3221
D2
~
~
0 -1 3219
S
#3221
Northeast Tower~
This massive circular tower rises at the northeast corner of the city walls.
It is sixty feet tall, and thirty feet in diameter, making it just about the
largest tower you've ever seen. Guards march back and forth past you,
barely sparing you a second glance as they busily go about their duty. Doors
to the west and south allow you to enter the passages that run through the
bowels of the walls, and a staircase allows you to proceed up or down
through the tower.
~
0 CD 0
D2
~
~
1 0 3220
D3
~
~
1 0 3240
D4
~
~
0 -1 3257
D5
~
~
0 -1 3253
S
#3222
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads south into the north tower, east gatehouse.
~
0 D 0
D0
~
~
1 0 3215
D2
~
~
0 -1 3223
S
#3223
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.
~
0 D 0
D0
~
~
0 -1 3222
D2
~
~
0 -1 3224
S
#3224
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads south into southeast tower.
~
0 D 0
D0
~
~
0 -1 3223
D2
~
~
1 -1 3225
S
#3225
Southeast Tower~
This massive circular tower rises at the southwest corner of the city walls.
It is sixty feet tall, and thirty feet in diameter, making it just about the
largest tower you've ever seen. Guards march back and forth past you,
barely sparing you a second glance as they busily go about their duty. Doors
to the west and north allow you to enter the passages that run through the
bowels of the walls, and a staircase allows you to proceed up or down
through the tower.
~
0 CD 0
D0
~
~
1 0 3224
D3
~
~
1 0 3251
D4
~
~
0 -1 3259
D5
~
~
0 -1 3255
S
#3226
North Tower, Western Gatehouse~
You are in the north tower, western gatehouse. The staircase you have been
using continues up and down through the tower. Doors lead north and south
onto the battlements.
~
0 D 0
D0
~
~
1 0 3270
D2
~
~
1 0 3268
D4
~
~
0 -1 3260
D5
~
~
0 -1 3202
S
#3227
South Tower, Western Gatehouse~
You are in the south tower, western gatehouse. The staircase you have been
using continues up and down through the tower. Doors lead north and south
onto the battlements.
~
0 D 0
D0
~
~
1 0 3268
D2
~
~
1 0 3271
D4
~
~
0 -1 3261
D5
~
~
0 -1 3207
S
#3228
North Tower, Eastern Gatehouse~
You are in the north tower, eastern gatehouse. The staircase you have been
using continues up and down through the tower. Doors lead north and south
onto the battlements.
~
0 D 0
D0
~
~
1 0 3272
D2
~
~
1 0 3269
D4
~
~
0 -1 3262
D5
~
~
0 -1 3214
S
#3229
South Tower, Eastern Gatehouse~
You are in the south tower, eastern gatehouse. The staircase you have been
using continues up and down through the tower. Doors lead north and south
onto the battlements.
~
0 D 0
D0
~
~
1 0 3269
D2
~
~
1 0 3273
D4
~
~
0 -1 3263
D5
~
~
0 -1 3215
S
#3230
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.

A door leads west into northwest tower.
~
0 D 0
D1
~
~
0 -1 3231
D3
~
~
1 0 3206
S
#3231
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3232
D3
~
~
0 -1 3230
S
#3232
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3233
D3
~
~
0 -1 3231
S
#3233
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3234
D3
~
~
0 -1 3232
S
#3234
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3235
D3
~
~
0 -1 3233
S
#3235
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3236
D3
~
~
0 -1 3234
S
#3236
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3237
D3
~
~
0 -1 3235
S
#3237
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3238
D3
~
~
0 -1 3236
S
#3238
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3239
D3
~
~
0 -1 3237
S
#3239
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3240
D3
~
~
0 -1 3238
S
#3240
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.

A door leads east into northeast tower.
~
0 D 0
D1
~
~
1 -1 3221
D3
~
~
0 -1 3239
S
#3241
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.

A door leads west into southwest tower.
~
0 D 0
D1
~
~
0 -1 3242
D3
~
~
1 0 3211
S
#3242
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3243
D3
~
~
0 -1 3241
S
#3243
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3244
D3
~
~
0 -1 3242
S
#3244
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3245
D3
~
~
0 -1 3243
S
#3245
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3246
D3
~
~
0 -1 3244
S
#3246
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3247
D3
~
~
0 -1 3245
S
#3247
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3248
D3
~
~
0 -1 3246
S
#3248
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3249
D3
~
~
0 -1 3247
S
#3249
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3250
D3
~
~
0 -1 3248
S
#3250
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 D 0
D1
~
~
0 -1 3251
D3
~
~
0 -1 3249
S
#3251
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Gweddyr. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.

A door to the east leads into southeast tower.
~
0 D 0
D1
~
~
1 -1 3225
D3
~
~
0 -1 3250
S
#3252
Base of Northwest Tower~
You have reached the bottom of Northwest tower, the huge tower at the
northwestern corner of the walls of the City of Gweddyr. It appears to serve
as some sort of storage area, being as it is full of weapons and armor.
There are no visible exits, besides the staircase back up.
~
0 ACD 0
D4
~
~
0 -1 3206
S
#3253
Base of Northeast Tower~
This room is dusty and full of cobwebs. It probably hasn't been entered in
ages. Coughing, you make your way through a jumble of debris, looking for
another exit, but you find none. You do spy several torn scraps of what
looks like scrolls scattered about, though.
~
0 ACD 0
D4
~
~
0 -1 3221
S
#3254
Base of Southwest Tower~
This chamber serves as quarters for the wall guard smith. He spends most of
his day down here in this smithy, repairing the damaged equipment of the
guards. He may even repair yours.
~
0 D 0
D4
~
~
0 -1 3211
S
#3255
Base of Southeast Tower~
This rooms is totally devoid of furniture, and looks to have been swept
recently. Wonder what it will be used for...?
~
0 ACD 0
D4
~
~
0 -1 3225
S
#3256
Northwest Tower~
You are inside the northwest tower of the walls of Gweddyr. Up from here are
the offices of some of the guard officers and other personnel. Doors lead
east and south out onto the battlements.
~
0 CD 0
D1
~
~
1 0 3286
D2
~
~
1 0 3276
D4
~
~
0 -1 3308
D5
~
~
0 -1 3206
S
#3257
Northeast Tower~
You are inside the northwest tower of the walls of Gweddyr. From the look of it
it hasn't been cleaned in ages. A bolted iron trapdoor blocks the staircase
leading up. How odd...
~
0 ACD 0
D2
~
~
1 0 3285
D3
~
~
1 0 3296
D4
As you look closer, you notice the door is lined with silver runes...
~
door trapdoor up~
1 31224 3311
D5
~
~
0 -1 3221
S
#3258
Southwest Tower~
You are inside the southwest tower of the walls of Gweddyr. Up from here are
the offices of some of the guard officers and other personnel. Doors lead
east and north out onto the battlements.
~
0 CD 0
D0
~
~
1 0 3279
D1
~
~
1 0 3297
D4
~
~
0 -1 3309
D5
~
~
0 -1 3211
S
#3259
Southeast Tower~
You are inside the southeast tower of the walls of Gweddyr. Up from here are
the offices of some of the guard officers and other personnel. Doors lead
west and north out onto the battlements.
~
0 CD 0
D0
~
~
1 0 3282
D3
~
~
1 0 3307
D4
~
~
0 -1 3310
D5
~
~
0 -1 3225
S
#3260
North Tower, West Gatehouse~
Guards nod briefly at you, with slight curiosity as you advance up into
this guard tower. This level appears to be the quarters of many of them,
judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling
leads up the the roof of the tower.
~
0 D 0
D4
~
~
1 0 3264
D5
~
~
0 -1 3226
S
#3261
South Tower, West Gatehouse~
Guards nod briefly at you, with slight curiosity as you advance up into
this guard tower. This level appears to be the quarters of many of them,
judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling
leads up the the roof of the tower.
~
0 D 0
D4
~
~
1 0 3265
D5
~
~
0 -1 3227
S
#3262
North Tower, East Gatehouse~
Guards nod briefly at you, with slight curiosity as you advance up into
this guard tower. This level appears to be the quarters of many of them,
judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling
leads up the the roof of the tower.
~
0 D 0
D4
~
~
1 0 3267
D5
~
~
0 -1 3228
S
#3263
South Tower, East Gatehouse~
Guards nod briefly at you, with slight curiosity as you advance up into
this guard tower. This level appears to be the quarters of many of them,
judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling
leads up the the roof of the tower.
~
0 D 0
D4
~
~
1 0 3266
D5
~
~
0 -1 3229
S
#3264
The Roof of the Tower~
You are standing on the roof of the tower. Looking around, you can see the
sprawl of Gweddyr to the east, the roof of the temple dominating the scene in
the mid-center. To the west you can see the vast plains that stretch for
miles to the distant mountain ranges, where few have dared to travel. To
the south lies more fields, divided up by features such as the river of
Gweddyr.
~
0 0 1
D5
~
~
1 0 3260
S
#3265
The Roof of the Tower~
You are standing on the roof of the tower. Looking around, you can see the
sprawl of Gweddyr to the east, the roof of the temple dominating the scene in
the mid-center. To the west you can see the vast plains that stretch for
miles to the distant mountain ranges, where few have dared to travel. To
the south lies more fields, divided up by features such as the river of
Gweddyr.
~
0 0 1
D5
~
~
1 0 3261
S
#3266
The Roof of the Tower~
You are standing on the roof of the tower. Looking around, you can see the
sprawl of Gweddyr to the east, the roof of the temple dominating the scene in
the mid-center. To the west you can see the vast plains that stretch for
miles to the distant mountain ranges, where few have dared to travel. To
the south lies more fields, divided up by features such as the river of
Gweddyr.
~
0 0 1
D5
~
~
1 0 3263
S
#3267
The Roof of the Tower~
You are standing on the roof of the tower. Looking around, you can see the
sprawl of Gweddyr to the east, the roof of the temple dominating the scene in
the mid-center. To the west you can see the vast plains that stretch for
miles to the distant mountain ranges, where few have dared to travel. To
the south lies more fields, divided up by features such as the river of
Gweddyr.
~
0 0 1
D5
~
~
1 0 3262
S
#3268
Atop the Gatehouse~
You are standing on the short section of the battlements that runs between
the north and south towers of the western gatehouse. Below, you can see
travellers making their way into and out of the city.
~
0 0 1
D0
~
~
1 0 3226
D2
~
~
1 0 3227
S
#3269
Atop the Gatehouse~
You are standing on the short section of the battlements that runs between
the north and south towers of the eastern gatehouse. Below, you can see
travellers making their way into and out of the city. Looking west, you
see smoke rising from the blasted terrain of the plains of blood, and
wonder if there is another raiding party coming.
~
0 0 1
D0
~
~
1 0 3228
D2
~
~
1 0 3229
S
#3270
Heading Along the Battlements~
You are heading along the northern half of the battlements on the western
wall. Looking west, you can see far across the plains. Smoke rises from
several settlements, including Solace, Midgaard, the Gnome village and the
Shire.

A door to the south leads into the north tower, western gatehouse.
~
0 0 1
D0
~
~
0 -1 3274
D2
~
~
1 0 3226
S
#3271
Heading Along the Battlements~
You are heading along the southern half of the battlements on the western
wall. Guards nod at you as you pass, before quickly returning to their
observation of the land and the city, and you admire their dedication to
their work.

A door to the north leads into the southern tower, western gatehouse.
~
0 0 1
D0
~
~
1 0 3227
D2
~
~
0 -1 3277
S
#3272
Heading Along the Battlements~
You are heading along the northern half of the battlements on the eastern
wall. Peering over the crenelations, you shudder as you gaze upon the
desolate wastes of the plains of blood. You cast your eye about to try and
spot something more pleasing, but only see the old marsh and the acid forest.
Charming terrain.

A door to the south leads into the northern tower, eastern gatehouse.
~
0 0 1
D0
~
~
0 -1 3283
D2
~
~
1 0 3228
S
#3273
Heading Along the Battlements~
You are heading along the southern half of the battlements on the eastern
wall. Seagulls circle overhead, and you are puzzling at their presence when
you suddenly remember the river of Gweddyr runs just south east of here.
Looking over the crenelations, you see it flowing swiftly along, parallel
to the south wall, heading off into a thick forest.

A door to the north leads into the southern tower, eastern gatehouse.
~
0 0 1
D0
~
~
1 0 3229
D2
~
~
0 -1 3280
S
#3274
Heading Along the Battlements~
You are heading along the northern half of the battlements on the western
wall. Looking west, you can see far across the plains. Smoke rises from
several settlements, including Solace, Midgaard, the Gnome village and the
Shire.
~
0 0 1
D0
~
~
0 -1 3276
D2
~
~
0 -1 3270
S
#3275
The Gweddyr Docks~
This collection of buildings serves as the dock for the city on the Gweddyr
River. As most of the city's trade comes in by caravan, the docks are not
very large.
~
0 0 1
D0
~
~
0 -1 3028
D2
~
~
0 -1 3278
D3
~
~
0 -1 3281
S
#3276
Heading Along the Battlements~
You are heading along the northern half of the battlements on the western
wall. Looking west, you can see far across the plains. Smoke rises from
several settlements, including Solace, Midgaard, the Gnome village and the
Shire.

A door leads into northwest tower north of here.
~
0 0 1
D0
~
~
1 -1 3256
D2
~
~
0 -1 3274
S
#3277
Heading Along the Battlements~
You are heading along the southern half of the battlements on the western
wall. Guards nod at you as you pass, before quickly returning to their
observation of the land and the city, and you admire their dedication to
their work.
~
0 0 1
D0
~
~
1 0 3271
D2
~
~
0 -1 3279
S
#3278
The Pier~
Several small punts and a couple of larger scows are moored at the jetty
here. A couple of burly laborers work at moving several heavy barrels onto
one of the scows. They grunt in greeting as you watch.
~
0 0 1
D0
~
~
0 -1 3275
S
#3279
Heading Along the Battlements~
You are heading along the southern half of the battlements on the western
wall. Guards nod at you as you pass, before quickly returning to their
observation of the land and the city, and you admire their dedication to
their work.

A door to the south leads into southwest tower.
~
0 0 1
D0
~
~
0 0 3277
D2
~
~
1 -1 3258
S
#3280
Heading Along the Battlements~
You are heading along the southern half of the battlements on the eastern
wall. Seagulls circle overhead, and you are puzzling at their presence when
you suddenly remember the river of Gweddyr runs just south east of here.
Looking over the crenelations, you see it flowing swiftly along, parallel
to the south wall, heading off into a thick forest.
~
0 0 1
D0
~
~
0 -1 3273
D2
~
~
0 -1 3282
S
#3281
Warehouses~
You are standing outside several warehouses. Most of them are boarded up and
empty. However, there is one to the south that appears to be still in use.
~
0 0 1
D1
~
~
0 -1 3275
D2
~
~
1 31238 3284
S
#3282
Heading Along the Battlements~
You are heading along the southern half of the battlements on the eastern
wall. Seagulls circle overhead, and you are puzzling at their presence when
you suddenly remember the river of Gweddyr runs just south east of here.
Looking over the crenelations, you see it flowing swiftly along, parallel
to the south wall, heading off into a thick forest.

A door to the south leads into southeast tower.
~
0 0 1
D0
~
~
0 0 3280
D2
~
~
1 -1 3259
S
#3283
Heading Along the Battlements~
You are heading along the northern half of the battlements on the eastern
wall. Peering over the crenelations, you shudder as you gaze upon the
desolate wastes of the plains of blood. You cast your eye about to try and
spot something more pleasing, but only see the old marsh and the acid forest.
Charming terrain.
~
0 0 1
D0
~
~
0 -1 3285
D2
~
~
0 -1 3272
S
#3284
A Warehouse~
This warehouse is filled with general goods such as coils of rope, piles of
cheap cloth, barrels of ale and wine, lanterns, flasks of oil, jars of
spices and dried meats. There is a sweet aroma in the air.
~
0 AD 0
D0
~
~
1 31238 3281
S
#3285
Heading Along the Battlements~
You are heading along the northern half of the battlements on the eastern
wall. Peering over the crenelations, you shudder as you gaze upon the
desolate wastes of the plains of blood. You cast your eye about to try and
spot something more pleasing, but only see the old marsh and the acid forest.
Charming terrain.

A door to the north leads into northwest tower. There is a sign tacked to it.
~
0 0 1
D0
The sign reads- "KEEP OUT! By order of the Marshal"
~
door sign~
1 -1 3257
D2
~
~
0 0 3283
S
#3286
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?

A door leads west into northwest tower.
~
0 0 1
D1
~
~
0 -1 3287
D3
~
~
1 0 3256
S
#3287
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 3288
D3
~
~
0 -1 3286
S
#3288
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 3289
D3
~
~
0 -1 3287
S
#3289
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 3290
D3
~
~
0 -1 3288
S
#3290
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 3291
D3
~
~
0 -1 3289
S
#3291
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 3292
D3
~
~
0 -1 3290
S
#3292
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 3293
D3
~
~
0 -1 3291
S
#3293
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 3294
D3
~
~
0 -1 3292
S
#3294
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 3295
D3
~
~
0 -1 3293
S
#3295
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 3296
D3
~
~
0 -1 3294
S
#3296
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Gweddyr. This wall
extends for at least twice the distance of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?

A door leads east into northeast tower. There is a sign tacked to it.
~
0 0 1
D1
The sign says- "Keep Out! By order of the Marshal"
~
door sign~
1 -1 3257
D3
~
~
0 -1 3295
S
#3297
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.

A door to the west leads into southwest tower.
~
0 0 1
D1
~
~
0 -1 3298
D3
~
~
1 0 3258
S
#3298
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 3299
D3
~
~
0 -1 3297
S
#3299
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 3300
D3
~
~
0 -1 3298
S
#3300
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 3301
D3
~
~
0 -1 3299
S
#3301
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 3302
D3
~
~
0 -1 3300
S
#3302
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 3303
D3
~
~
0 -1 3301
S
#3303
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 3304
D3
~
~
0 -1 3302
S
#3304
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 3305
D3
~
~
0 -1 3303
S
#3305
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 3306
D3
~
~
0 -1 3304
S
#3306
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 3307
D3
~
~
0 -1 3305
S
#3307
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Gweddyr, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the mighty Gweddyr River, which flows parallel to this
wall. You smile, relax and enjoy the walk.

A door to the east leads into southeast tower.
~
0 0 1
D1
~
~
1 -1 3259
D3
~
~
0 -1 3306
S
#3308
Northwest Tower~
This room serves as the quarters of the commanders of the north and west
wall guards. It is sparsely decorated, featuring only two beds, two wardrobes,
a mirror and two footlockers. A few weapons are neatly arranged on one wall,
and a throw rug lies near the staircase.
~
0 D 0
D4
~
~
0 -1 3312
D5
~
~
0 -1 3256
S
#3309
Southwest Tower~
This room serves as quarters to the Knights of the Grand and Holy Order of
Gweddyr assigned to wall guard duty. This room resembles a chapel more than
anything, with two small cots arranged near an altar bearing a chalice and
a ewer. A tapestry hangs on one wall, depicting knights receiving blessings
from Lenny.
~
0 D 0
D4
~
~
0 -1 3314
D5
~
~
0 -1 3258
S
#3310
Southeast Tower~
This room serves as the quarters of the commanders of the south and east
wall guards. It is sparsely decorated, featuring only two beds, two wardrobes,
a mirror and two footlockers. A few weapons are neatly arranged on one wall,
and a throw rug lies near the staircase.
~
0 D 0
D4
~
~
0 -1 3316
D5
~
~
0 -1 3259
S
#3311
A Dusty Chamber~
This room has an evil feel to it. The smashed furniture, bloodstains and
broken bones are bad enough, but in addition there is a definite evil aura
to this fell domain, as if some foul deed has been perpetrated here. You
get the distinct feeling that this place is haunted.
~
0 ADN 0
D4
~
~
0 -1 3318
D5
~
~
1 31224 3257
S
#3312
The Top of Northwest Tower~
This room is the quarters of the Guards Provost-Marshal, Glenwellucan Mad-
Llleweleucam. He is a rather senile old veteran of more wars than he could
possibly count. The room is littered with memorabilia, probably worth a
fortune to a collector, but useless to you. Then again, maybe not...
~
0 D 0
D4
~
~
1 0 3313
D5
~
~
0 -1 3308
S
#3313
The Roof of Northwest Tower~
The Marshal uses this area as a relaxation area. There is a deckchair and
a small table, for use on sunny days- the Marshal sports a very healthy
tan. An umbrella lies folded up next to a bookcase with several tattered
magazines.
~
0 0 1
D5
~
~
1 0 3312
S
#3314
The Battlemages' Quarters~
Here reside the battlemages currently in the employ of the City. As they
spend little free time doing anything but meditating or learning new spells,
this room has little of interest. There is a bookcase full of scrolls, but
none of them are magical.
~
0 D 0
D4
~
~
1 0 3315
D5
~
~
0 -1 3309
S
#3315
The Roof of Southwest Tower~
This roof is totally featureless. Peering through the crenelations, you
get a good view of southwestern Gweddyr, though. Due south lies the cursed
forest wherein a Witches' Coven is supposed to exist, and beyond that lies
the fabled elemental canyon.
~
0 0 1
D5
~
~
1 0 3314
S
#3316
The Healing Chambers~
In this room, generous priests and priestesses of Lenny give up their time
to tend to the illnesses of the city guards. They will tend to others'
injuries as well, for a fee. Such is the way of Lenny.
~
0 D 0
D4
~
~
1 0 3317
D5
~
~
0 -1 3310
S
#3317
The Roof of Southeast Tower~
This roof has been recently swept clean, and a stone altar erected to the
Gods. The sun is caught by a reflecting crystal so that it shines directly
onto the altar at all times during the day. The effect is quite splendid.
You feel totally at ease in this place.
~
0 K 0
D5
~
~
1 0 3316
S
#3318
A Dusty Chamber~
This room has an evil feel to it. The smashed furniture, bloodstains and
broken bones are bad enough, but in addition there is a definite evil aura
to this fell domain, as if some foul deed has been perpetrated here. You
get the distinct feeling that this place is haunted.
~
0 ADN 0
D4
~
~
1 31224 3319
D5
~
~
1 31224 3311
S
#3319
The Roof of the Cursed Northeast Tower~
This roof has not bee visited in a long time. The trapdoor is covered in
silvery mystic runes, as is the stone around it. A chill wind blows here,
at all times, and birds have been known to die when flying too close. It
is truly a cursed place.
~
0 AN 1
D5
~
~
1 31224 3318
S
#0

#RESETS
M 0 3200 4 3274 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3200 4 3227 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3200 4 3277 2
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3201 4 3297 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3201 4 3302 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3201 4 3307 2
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3202 4 3286 2
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3202 4 3291 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3202 4 3296 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3203 4 3283 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3203 4 3280 2
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3203 4 3269 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3204 1 3308 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3205 1 3300 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3206 1 3291 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3207 1 3310 1
E 1 3201 1 16
E 1 3202 1 5
E 1 3203 1 14
E 1 3203 1 15
E 1 3204 1 22
E 1 3205 1 6
E 1 3207 1 1
E 1 3208 1 12
*
M 0 3208 4 3309 4
*
M 0 3209 1 3314 1
E 1 3209 1 12
S

#SPECIALS
M 3200 spec_guard
M 3201 spec_guard
M 3202 spec_guard
M 3203 spec_guard
M 3204 spec_guard
M 3205 spec_guard
M 3206 spec_guard
M 3207 spec_guard
M 3208 spec_cast_cleric
S

#$