#AREA tcwnn2.are~ tcwnn2~ {C{{ ALL } {WYaegar {GThe Walls of Gweddyr{x~ 3200 3399 #MOBILES #3200 east wall guard~ an east wall guard~ An east wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3201 south wall guard~ a south wall guard~ A south wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3202 north wall guard~ a north wall guard~ A north wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3203 west wall guard~ an west wall guard~ An west wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3204 guard captain east wall~ the east wall guard captain~ The east wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3205 guard captain south wall~ the south wall guard captain~ The south wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3206 guard captain north wall~ the north wall guard captain~ The north wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3207 guard captain west wall~ the west wall guard captain~ The west wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3208 knight~ a knight~ A well-armored knight strolls the battlements. ~ The knights of Gweddyr are a well-respected and renowned order that has been in existence for 15 generations. However constant wars and incursions of chaos have severely depleted their numbers, and now very few remain. ~ human~ AGT DEFN 700 0 75 10 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -7 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3209 marshal~ the marshal~ The marshal of the guards marches back and forth, inspecting his men. ~ This ancient veteran is clad in an immaculate uniform that sports more medals than it does material. He marches proudly along, constantly on duty, ever eager to make sure order is maintained on HIS walls. ~ human~ AGT DEFN 700 0 100 13 90d10+19750 90d10+18500 12d12+50 slash -45 -45 -45 -7 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #0 #OBJECTS #3201 sword longsword~ an Ornate Longsword~ An Ornate Longsword is lying here.~ steel~ weapon G AN sword 10 7 slash A 75 450 5000 P A 18 4 A 19 4 #3202 breastplate plate~ an Ornate Breastplate~ An Ornate Breastplate with a black and gold coat of arms is lying here.~ steel~ armor G AD -45 -45 -45 -7 0 75 160 800 G A 5 2 A 17 -15 #3203 bracer~ an Ornate Bracer~ An Ornate Bracer with a black and gold coat of arms is lying here.~ steel~ armor G AM -45 -45 -45 -7 0 75 10 800 G A 2 2 A 18 2 #3204 cloak~ a black cloak with gold trim~ A Black Cloak with Gold Trim is lying here.~ linnen~ armor G AS -30 -40 -35 -10 0 75 25 1800 G A 12 25 A 17 -15 #3205 helm~ an Ornate Helm~ An Ornate Helm bearing a black and gold coat of arms lies here.~ steel~ armor G AE -45 -40 -40 -7 0 75 40 4000 G A 3 1 A 4 1 A 17 -20 #3206 spear~ a throwing spear~ A sturdy throwing spear has been thrust into the ground here.~ wood~ weapon G AN spear 2 8 thrust DH 20 40 3000 P A 18 2 A 19 2 #3207 ring~ a signet ring~ A signet ring that identifies the wearer as a trusted wall guard lies here.~ gold~ armor G AB -45 -45 -45 -7 0 75 3 12000 G A 2 3 A 17 -25 A 18 2 A 19 2 #3208 suit plate mail~ a suit of plate mail~ A suit of heavy plate mail is piled up here.~ steel~ armor G AD -45 -45 -45 -7 0 75 160 800 G A 2 -2 A 17 -45 #3209 marshal uniform~ the marshal's uniform~ The marshal's uniform lies here, neatly pressed.~ iron~ armor G AD 32 32 32 6 0 62 150 24000 G A 18 3 A 19 3 #0 #ROOMS #3200 Inside the Guard Tower~ You are standing inside the northern guard tower at the west gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture has been arranged about the room for off- duty guards. A spiral staircase winds its way up to the next floor in one corner. A fire burns merrily away in a hearth to the east, the smoke escaping through a small shaft that runs up one side of the turret. ~ 0 D 0 D2 ~ ~ 1 0 3016 D4 ~ ~ 0 -1 3202 S #3201 Inside the Guard Tower~ You are standing inside the southern guard tower at the west gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture has been arranged about the room for off- duty guards. A set of dominos and a small pile of silver pieces suggest that a friendly game between some guards was recently in progress. It seems the guards were called away in a hurry, for they left their winnings behind. A spiral staircase winds its way up to the next floor in one corner. ~ 0 D 0 D0 ~ ~ 1 0 3016 D4 ~ ~ 0 -1 3207 S #3202 Inside the North Tower, West Gatehouse~ You are standing inside the north tower at the west gatehouse. Doors lead north into the passages that run through the city walls, and south into the gatehouse proper. A staircase winds its way up to the next floor. ~ 0 D 0 D0 ~ ~ 1 0 3203 D2 ~ ~ 1 0 3216 D4 ~ ~ 0 -1 3226 S #3203 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the north tower, west gatehouse. ~ 0 D 0 D0 ~ ~ 0 -1 3204 D2 ~ ~ 1 0 3202 S #3204 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 D 0 D0 ~ ~ 0 -1 3205 D2 ~ ~ 0 -1 3203 S #3205 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads north into the northwest tower. ~ 0 D 0 D0 ~ ~ 1 -1 3206 D2 ~ ~ 0 -1 3204 S #3206 Northwest Tower~ This massive circular tower rises at the northwest corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the east and south allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. ~ 0 CD 0 D1 ~ ~ 1 0 3230 D2 ~ ~ 1 0 3205 D4 ~ ~ 0 -1 3256 D5 ~ ~ 0 -1 3252 S #3207 Inside the South Tower, West Gatehouse~ You are standing inside the north tower at the west gatehouse. Doors lead north into the passages that run through the city walls, and south into the gatehouse proper. A staircase winds its way up to the next floor. A pile of old weapons lies in one corner, waiting to me removed. ~ 0 D 0 D0 ~ ~ 1 0 3216 D2 ~ ~ 1 0 3208 D4 ~ ~ 0 -1 3227 S #3208 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads north into the south tower, west gatehouse. ~ 0 D 0 D0 ~ ~ 1 0 3207 D2 ~ ~ 0 -1 3209 S #3209 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 D 0 D0 ~ ~ 0 -1 3208 D2 ~ ~ 0 -1 3210 S #3210 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the northwest tower. ~ 0 D 0 D0 ~ ~ 0 -1 3209 D2 ~ ~ 1 0 3211 S #3211 Southwest Tower~ This massive circular tower rises at the southwest corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the east and north allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. You hear the ringing of metal against metal coming from below, and feel a sudden wave of heat, as if from a furnace. ~ 0 CD 0 D0 ~ ~ 1 0 3210 D1 ~ ~ 1 0 3241 D4 ~ ~ 0 -1 3258 D5 ~ ~ 0 -1 3254 S #3212 Inside the Guard Tower~ You are standing inside the northern guard tower at the east gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture, deeply scored with dagger cuts, has been arranged about the room for off-duty guards. Several pewter mugs half-full of the local brew sit about near a game of draughts. A spiral staircase winds its way up to the next floor in one corner. A fire burns merrily away in a hearth to the east, the smoke escaping through a small shaft that runs up one side of the turret. ~ 0 D 0 D2 ~ ~ 1 0 3017 D4 ~ ~ 0 -1 3214 S #3213 Inside the Guard Tower~ You are standing inside the southern guard tower at the east gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture, deeply scored with dagger cuts, has been arranged about the room for off-duty guards. A spiral staircase winds its way up to the next floor in one corner. A fire burns merrily away in a hearth to the east, the smoke escaping through a small shaft that runs up one side of the turret. A small cat purrs contentedly near the fire. ~ 0 D 0 D0 ~ ~ 1 0 3017 D4 ~ ~ 0 -1 3215 S #3214 Inside the North Tower, East Gatehouse~ You are standing inside the north tower at the east gatehouse. Doors lead north into the passages that run through the city walls, and south into the gatehouse proper. A staircase winds its way up to the next floor. The eastern wall is crossletted, allowing you to gaze out upon the forbidding plains of blood. ~ 0 D 0 D0 ~ ~ 1 0 3218 D2 ~ ~ 1 0 3217 D4 ~ ~ 0 -1 3228 S #3215 Inside the South Tower, East Gatehouse~ You are standing inside the south tower at the east gatehouse. Doors lead south into the passages that run through the city walls, and north into the gatehouse proper. A staircase winds its way up to the next floor. The eastern wall is crossletted, allowing you to gaze out upon the forbidding plains of blood. There is some writing on the wall here. ~ 0 D 0 D0 ~ ~ 1 0 3217 D2 ~ ~ 1 0 3222 D3 ~ ~ 0 -1 3213 D4 ~ ~ 0 -1 3229 E writing wall~ The writing says- "Now my charms are all o'erthrown, and what strength I have's mine own; which is most faint; now, 'tis true, I must be here confined by you, or send to Naples. Let me not, since I have my dukedom got and pardon'd the deceiver dwell in this bare siland by your spell; but release me from my bands with the help fo your good hands. Gentle breath of yours my sails must fill, or else my project fails, which was to please. Now I want spirits to enforce, art to enchant; and my ending is despair, unless I be reliev'd by prayer, which pierces so that it assaults mercy itself and frees all faults. As you from crimes would pardon'd be, let your indulgence set me free". (The Tempest, Epilogue) ~ S #3216 The Gatehouse~ You are standing in the gatehouse that houses the great western mithril valves of the City of Gweddyr. Massive guard towers lie to the north and south. There are murder holes set in the floor at your feet, allowing defenders to pour boiling oil upon any who manage to breach the gate. The western wall is crossletted for archers, and through it you can see the plains of western Gweddyr, and beyond them an impenetrable mountain range. ~ 0 D 0 D0 ~ ~ 1 0 3202 D2 ~ ~ 1 0 3207 S #3217 The Gatehouse~ You are standing in the gatehouse that houses the great eastern mithril valves of the City of Gweddyr. Massive guard towers lie to the north and south. There are murder holes set in the floor at your feet, allowing defenders to pour boiling oil upon any who manage to breach the gate. The western wall is crossletted for archers, and through it you can see the forbidding plains of blood. ~ 0 D 0 D0 ~ ~ 1 0 3214 D2 ~ ~ 1 0 3215 S #3218 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the City of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the north tower, east gatehouse. ~ 0 D 0 D0 ~ ~ 0 -1 3219 D2 ~ ~ 1 0 3214 S #3219 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the City of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 D 0 D0 ~ ~ 0 -1 3220 D2 ~ ~ 0 -1 3218 S #3220 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the City of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads north into northeast tower. ~ 0 D 0 D0 ~ ~ 1 -1 3221 D2 ~ ~ 0 -1 3219 S #3221 Northeast Tower~ This massive circular tower rises at the northeast corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the west and south allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. ~ 0 CD 0 D2 ~ ~ 1 0 3220 D3 ~ ~ 1 0 3240 D4 ~ ~ 0 -1 3257 D5 ~ ~ 0 -1 3253 S #3222 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the north tower, east gatehouse. ~ 0 D 0 D0 ~ ~ 1 0 3215 D2 ~ ~ 0 -1 3223 S #3223 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 D 0 D0 ~ ~ 0 -1 3222 D2 ~ ~ 0 -1 3224 S #3224 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Gweddyr. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into southeast tower. ~ 0 D 0 D0 ~ ~ 0 -1 3223 D2 ~ ~ 1 -1 3225 S #3225 Southeast Tower~ This massive circular tower rises at the southwest corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the west and north allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. ~ 0 CD 0 D0 ~ ~ 1 0 3224 D3 ~ ~ 1 0 3251 D4 ~ ~ 0 -1 3259 D5 ~ ~ 0 -1 3255 S #3226 North Tower, Western Gatehouse~ You are in the north tower, western gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 D 0 D0 ~ ~ 1 0 3270 D2 ~ ~ 1 0 3268 D4 ~ ~ 0 -1 3260 D5 ~ ~ 0 -1 3202 S #3227 South Tower, Western Gatehouse~ You are in the south tower, western gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 D 0 D0 ~ ~ 1 0 3268 D2 ~ ~ 1 0 3271 D4 ~ ~ 0 -1 3261 D5 ~ ~ 0 -1 3207 S #3228 North Tower, Eastern Gatehouse~ You are in the north tower, eastern gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 D 0 D0 ~ ~ 1 0 3272 D2 ~ ~ 1 0 3269 D4 ~ ~ 0 -1 3262 D5 ~ ~ 0 -1 3214 S #3229 South Tower, Eastern Gatehouse~ You are in the south tower, eastern gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 D 0 D0 ~ ~ 1 0 3269 D2 ~ ~ 1 0 3273 D4 ~ ~ 0 -1 3263 D5 ~ ~ 0 -1 3215 S #3230 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door leads west into northwest tower. ~ 0 D 0 D1 ~ ~ 0 -1 3231 D3 ~ ~ 1 0 3206 S #3231 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3232 D3 ~ ~ 0 -1 3230 S #3232 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3233 D3 ~ ~ 0 -1 3231 S #3233 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3234 D3 ~ ~ 0 -1 3232 S #3234 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3235 D3 ~ ~ 0 -1 3233 S #3235 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3236 D3 ~ ~ 0 -1 3234 S #3236 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3237 D3 ~ ~ 0 -1 3235 S #3237 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3238 D3 ~ ~ 0 -1 3236 S #3238 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3239 D3 ~ ~ 0 -1 3237 S #3239 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3240 D3 ~ ~ 0 -1 3238 S #3240 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door leads east into northeast tower. ~ 0 D 0 D1 ~ ~ 1 -1 3221 D3 ~ ~ 0 -1 3239 S #3241 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door leads west into southwest tower. ~ 0 D 0 D1 ~ ~ 0 -1 3242 D3 ~ ~ 1 0 3211 S #3242 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3243 D3 ~ ~ 0 -1 3241 S #3243 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3244 D3 ~ ~ 0 -1 3242 S #3244 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3245 D3 ~ ~ 0 -1 3243 S #3245 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3246 D3 ~ ~ 0 -1 3244 S #3246 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3247 D3 ~ ~ 0 -1 3245 S #3247 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3248 D3 ~ ~ 0 -1 3246 S #3248 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3249 D3 ~ ~ 0 -1 3247 S #3249 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3250 D3 ~ ~ 0 -1 3248 S #3250 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D 0 D1 ~ ~ 0 -1 3251 D3 ~ ~ 0 -1 3249 S #3251 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Gweddyr. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door to the east leads into southeast tower. ~ 0 D 0 D1 ~ ~ 1 -1 3225 D3 ~ ~ 0 -1 3250 S #3252 Base of Northwest Tower~ You have reached the bottom of Northwest tower, the huge tower at the northwestern corner of the walls of the City of Gweddyr. It appears to serve as some sort of storage area, being as it is full of weapons and armor. There are no visible exits, besides the staircase back up. ~ 0 ACD 0 D4 ~ ~ 0 -1 3206 S #3253 Base of Northeast Tower~ This room is dusty and full of cobwebs. It probably hasn't been entered in ages. Coughing, you make your way through a jumble of debris, looking for another exit, but you find none. You do spy several torn scraps of what looks like scrolls scattered about, though. ~ 0 ACD 0 D4 ~ ~ 0 -1 3221 S #3254 Base of Southwest Tower~ This chamber serves as quarters for the wall guard smith. He spends most of his day down here in this smithy, repairing the damaged equipment of the guards. He may even repair yours. ~ 0 D 0 D4 ~ ~ 0 -1 3211 S #3255 Base of Southeast Tower~ This rooms is totally devoid of furniture, and looks to have been swept recently. Wonder what it will be used for...? ~ 0 ACD 0 D4 ~ ~ 0 -1 3225 S #3256 Northwest Tower~ You are inside the northwest tower of the walls of Gweddyr. Up from here are the offices of some of the guard officers and other personnel. Doors lead east and south out onto the battlements. ~ 0 CD 0 D1 ~ ~ 1 0 3286 D2 ~ ~ 1 0 3276 D4 ~ ~ 0 -1 3308 D5 ~ ~ 0 -1 3206 S #3257 Northeast Tower~ You are inside the northwest tower of the walls of Gweddyr. From the look of it it hasn't been cleaned in ages. A bolted iron trapdoor blocks the staircase leading up. How odd... ~ 0 ACD 0 D2 ~ ~ 1 0 3285 D3 ~ ~ 1 0 3296 D4 As you look closer, you notice the door is lined with silver runes... ~ door trapdoor up~ 1 31224 3311 D5 ~ ~ 0 -1 3221 S #3258 Southwest Tower~ You are inside the southwest tower of the walls of Gweddyr. Up from here are the offices of some of the guard officers and other personnel. Doors lead east and north out onto the battlements. ~ 0 CD 0 D0 ~ ~ 1 0 3279 D1 ~ ~ 1 0 3297 D4 ~ ~ 0 -1 3309 D5 ~ ~ 0 -1 3211 S #3259 Southeast Tower~ You are inside the southeast tower of the walls of Gweddyr. Up from here are the offices of some of the guard officers and other personnel. Doors lead west and north out onto the battlements. ~ 0 CD 0 D0 ~ ~ 1 0 3282 D3 ~ ~ 1 0 3307 D4 ~ ~ 0 -1 3310 D5 ~ ~ 0 -1 3225 S #3260 North Tower, West Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 D 0 D4 ~ ~ 1 0 3264 D5 ~ ~ 0 -1 3226 S #3261 South Tower, West Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 D 0 D4 ~ ~ 1 0 3265 D5 ~ ~ 0 -1 3227 S #3262 North Tower, East Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 D 0 D4 ~ ~ 1 0 3267 D5 ~ ~ 0 -1 3228 S #3263 South Tower, East Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 D 0 D4 ~ ~ 1 0 3266 D5 ~ ~ 0 -1 3229 S #3264 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Gweddyr to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies more fields, divided up by features such as the river of Gweddyr. ~ 0 0 1 D5 ~ ~ 1 0 3260 S #3265 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Gweddyr to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies more fields, divided up by features such as the river of Gweddyr. ~ 0 0 1 D5 ~ ~ 1 0 3261 S #3266 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Gweddyr to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies more fields, divided up by features such as the river of Gweddyr. ~ 0 0 1 D5 ~ ~ 1 0 3263 S #3267 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Gweddyr to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies more fields, divided up by features such as the river of Gweddyr. ~ 0 0 1 D5 ~ ~ 1 0 3262 S #3268 Atop the Gatehouse~ You are standing on the short section of the battlements that runs between the north and south towers of the western gatehouse. Below, you can see travellers making their way into and out of the city. ~ 0 0 1 D0 ~ ~ 1 0 3226 D2 ~ ~ 1 0 3227 S #3269 Atop the Gatehouse~ You are standing on the short section of the battlements that runs between the north and south towers of the eastern gatehouse. Below, you can see travellers making their way into and out of the city. Looking west, you see smoke rising from the blasted terrain of the plains of blood, and wonder if there is another raiding party coming. ~ 0 0 1 D0 ~ ~ 1 0 3228 D2 ~ ~ 1 0 3229 S #3270 Heading Along the Battlements~ You are heading along the northern half of the battlements on the western wall. Looking west, you can see far across the plains. Smoke rises from several settlements, including Solace, Midgaard, the Gnome village and the Shire. A door to the south leads into the north tower, western gatehouse. ~ 0 0 1 D0 ~ ~ 0 -1 3274 D2 ~ ~ 1 0 3226 S #3271 Heading Along the Battlements~ You are heading along the southern half of the battlements on the western wall. Guards nod at you as you pass, before quickly returning to their observation of the land and the city, and you admire their dedication to their work. A door to the north leads into the southern tower, western gatehouse. ~ 0 0 1 D0 ~ ~ 1 0 3227 D2 ~ ~ 0 -1 3277 S #3272 Heading Along the Battlements~ You are heading along the northern half of the battlements on the eastern wall. Peering over the crenelations, you shudder as you gaze upon the desolate wastes of the plains of blood. You cast your eye about to try and spot something more pleasing, but only see the old marsh and the acid forest. Charming terrain. A door to the south leads into the northern tower, eastern gatehouse. ~ 0 0 1 D0 ~ ~ 0 -1 3283 D2 ~ ~ 1 0 3228 S #3273 Heading Along the Battlements~ You are heading along the southern half of the battlements on the eastern wall. Seagulls circle overhead, and you are puzzling at their presence when you suddenly remember the river of Gweddyr runs just south east of here. Looking over the crenelations, you see it flowing swiftly along, parallel to the south wall, heading off into a thick forest. A door to the north leads into the southern tower, eastern gatehouse. ~ 0 0 1 D0 ~ ~ 1 0 3229 D2 ~ ~ 0 -1 3280 S #3274 Heading Along the Battlements~ You are heading along the northern half of the battlements on the western wall. Looking west, you can see far across the plains. Smoke rises from several settlements, including Solace, Midgaard, the Gnome village and the Shire. ~ 0 0 1 D0 ~ ~ 0 -1 3276 D2 ~ ~ 0 -1 3270 S #3275 The Gweddyr Docks~ This collection of buildings serves as the dock for the city on the Gweddyr River. As most of the city's trade comes in by caravan, the docks are not very large. ~ 0 0 1 D0 ~ ~ 0 -1 3028 D2 ~ ~ 0 -1 3278 D3 ~ ~ 0 -1 3281 S #3276 Heading Along the Battlements~ You are heading along the northern half of the battlements on the western wall. Looking west, you can see far across the plains. Smoke rises from several settlements, including Solace, Midgaard, the Gnome village and the Shire. A door leads into northwest tower north of here. ~ 0 0 1 D0 ~ ~ 1 -1 3256 D2 ~ ~ 0 -1 3274 S #3277 Heading Along the Battlements~ You are heading along the southern half of the battlements on the western wall. Guards nod at you as you pass, before quickly returning to their observation of the land and the city, and you admire their dedication to their work. ~ 0 0 1 D0 ~ ~ 1 0 3271 D2 ~ ~ 0 -1 3279 S #3278 The Pier~ Several small punts and a couple of larger scows are moored at the jetty here. A couple of burly laborers work at moving several heavy barrels onto one of the scows. They grunt in greeting as you watch. ~ 0 0 1 D0 ~ ~ 0 -1 3275 S #3279 Heading Along the Battlements~ You are heading along the southern half of the battlements on the western wall. Guards nod at you as you pass, before quickly returning to their observation of the land and the city, and you admire their dedication to their work. A door to the south leads into southwest tower. ~ 0 0 1 D0 ~ ~ 0 0 3277 D2 ~ ~ 1 -1 3258 S #3280 Heading Along the Battlements~ You are heading along the southern half of the battlements on the eastern wall. Seagulls circle overhead, and you are puzzling at their presence when you suddenly remember the river of Gweddyr runs just south east of here. Looking over the crenelations, you see it flowing swiftly along, parallel to the south wall, heading off into a thick forest. ~ 0 0 1 D0 ~ ~ 0 -1 3273 D2 ~ ~ 0 -1 3282 S #3281 Warehouses~ You are standing outside several warehouses. Most of them are boarded up and empty. However, there is one to the south that appears to be still in use. ~ 0 0 1 D1 ~ ~ 0 -1 3275 D2 ~ ~ 1 31238 3284 S #3282 Heading Along the Battlements~ You are heading along the southern half of the battlements on the eastern wall. Seagulls circle overhead, and you are puzzling at their presence when you suddenly remember the river of Gweddyr runs just south east of here. Looking over the crenelations, you see it flowing swiftly along, parallel to the south wall, heading off into a thick forest. A door to the south leads into southeast tower. ~ 0 0 1 D0 ~ ~ 0 0 3280 D2 ~ ~ 1 -1 3259 S #3283 Heading Along the Battlements~ You are heading along the northern half of the battlements on the eastern wall. Peering over the crenelations, you shudder as you gaze upon the desolate wastes of the plains of blood. You cast your eye about to try and spot something more pleasing, but only see the old marsh and the acid forest. Charming terrain. ~ 0 0 1 D0 ~ ~ 0 -1 3285 D2 ~ ~ 0 -1 3272 S #3284 A Warehouse~ This warehouse is filled with general goods such as coils of rope, piles of cheap cloth, barrels of ale and wine, lanterns, flasks of oil, jars of spices and dried meats. There is a sweet aroma in the air. ~ 0 AD 0 D0 ~ ~ 1 31238 3281 S #3285 Heading Along the Battlements~ You are heading along the northern half of the battlements on the eastern wall. Peering over the crenelations, you shudder as you gaze upon the desolate wastes of the plains of blood. You cast your eye about to try and spot something more pleasing, but only see the old marsh and the acid forest. Charming terrain. A door to the north leads into northwest tower. There is a sign tacked to it. ~ 0 0 1 D0 The sign reads- "KEEP OUT! By order of the Marshal" ~ door sign~ 1 -1 3257 D2 ~ ~ 0 0 3283 S #3286 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? A door leads west into northwest tower. ~ 0 0 1 D1 ~ ~ 0 -1 3287 D3 ~ ~ 1 0 3256 S #3287 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 3288 D3 ~ ~ 0 -1 3286 S #3288 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 3289 D3 ~ ~ 0 -1 3287 S #3289 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 3290 D3 ~ ~ 0 -1 3288 S #3290 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 3291 D3 ~ ~ 0 -1 3289 S #3291 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 3292 D3 ~ ~ 0 -1 3290 S #3292 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 3293 D3 ~ ~ 0 -1 3291 S #3293 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 3294 D3 ~ ~ 0 -1 3292 S #3294 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 3295 D3 ~ ~ 0 -1 3293 S #3295 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 3296 D3 ~ ~ 0 -1 3294 S #3296 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Gweddyr. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? A door leads east into northeast tower. There is a sign tacked to it. ~ 0 0 1 D1 The sign says- "Keep Out! By order of the Marshal" ~ door sign~ 1 -1 3257 D3 ~ ~ 0 -1 3295 S #3297 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. A door to the west leads into southwest tower. ~ 0 0 1 D1 ~ ~ 0 -1 3298 D3 ~ ~ 1 0 3258 S #3298 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 3299 D3 ~ ~ 0 -1 3297 S #3299 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 3300 D3 ~ ~ 0 -1 3298 S #3300 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 3301 D3 ~ ~ 0 -1 3299 S #3301 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 3302 D3 ~ ~ 0 -1 3300 S #3302 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 3303 D3 ~ ~ 0 -1 3301 S #3303 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 3304 D3 ~ ~ 0 -1 3302 S #3304 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 3305 D3 ~ ~ 0 -1 3303 S #3305 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 3306 D3 ~ ~ 0 -1 3304 S #3306 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 3307 D3 ~ ~ 0 -1 3305 S #3307 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Gweddyr, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Gweddyr River, which flows parallel to this wall. You smile, relax and enjoy the walk. A door to the east leads into southeast tower. ~ 0 0 1 D1 ~ ~ 1 -1 3259 D3 ~ ~ 0 -1 3306 S #3308 Northwest Tower~ This room serves as the quarters of the commanders of the north and west wall guards. It is sparsely decorated, featuring only two beds, two wardrobes, a mirror and two footlockers. A few weapons are neatly arranged on one wall, and a throw rug lies near the staircase. ~ 0 D 0 D4 ~ ~ 0 -1 3312 D5 ~ ~ 0 -1 3256 S #3309 Southwest Tower~ This room serves as quarters to the Knights of the Grand and Holy Order of Gweddyr assigned to wall guard duty. This room resembles a chapel more than anything, with two small cots arranged near an altar bearing a chalice and a ewer. A tapestry hangs on one wall, depicting knights receiving blessings from Lenny. ~ 0 D 0 D4 ~ ~ 0 -1 3314 D5 ~ ~ 0 -1 3258 S #3310 Southeast Tower~ This room serves as the quarters of the commanders of the south and east wall guards. It is sparsely decorated, featuring only two beds, two wardrobes, a mirror and two footlockers. A few weapons are neatly arranged on one wall, and a throw rug lies near the staircase. ~ 0 D 0 D4 ~ ~ 0 -1 3316 D5 ~ ~ 0 -1 3259 S #3311 A Dusty Chamber~ This room has an evil feel to it. The smashed furniture, bloodstains and broken bones are bad enough, but in addition there is a definite evil aura to this fell domain, as if some foul deed has been perpetrated here. You get the distinct feeling that this place is haunted. ~ 0 ADN 0 D4 ~ ~ 0 -1 3318 D5 ~ ~ 1 31224 3257 S #3312 The Top of Northwest Tower~ This room is the quarters of the Guards Provost-Marshal, Glenwellucan Mad- Llleweleucam. He is a rather senile old veteran of more wars than he could possibly count. The room is littered with memorabilia, probably worth a fortune to a collector, but useless to you. Then again, maybe not... ~ 0 D 0 D4 ~ ~ 1 0 3313 D5 ~ ~ 0 -1 3308 S #3313 The Roof of Northwest Tower~ The Marshal uses this area as a relaxation area. There is a deckchair and a small table, for use on sunny days- the Marshal sports a very healthy tan. An umbrella lies folded up next to a bookcase with several tattered magazines. ~ 0 0 1 D5 ~ ~ 1 0 3312 S #3314 The Battlemages' Quarters~ Here reside the battlemages currently in the employ of the City. As they spend little free time doing anything but meditating or learning new spells, this room has little of interest. There is a bookcase full of scrolls, but none of them are magical. ~ 0 D 0 D4 ~ ~ 1 0 3315 D5 ~ ~ 0 -1 3309 S #3315 The Roof of Southwest Tower~ This roof is totally featureless. Peering through the crenelations, you get a good view of southwestern Gweddyr, though. Due south lies the cursed forest wherein a Witches' Coven is supposed to exist, and beyond that lies the fabled elemental canyon. ~ 0 0 1 D5 ~ ~ 1 0 3314 S #3316 The Healing Chambers~ In this room, generous priests and priestesses of Lenny give up their time to tend to the illnesses of the city guards. They will tend to others' injuries as well, for a fee. Such is the way of Lenny. ~ 0 D 0 D4 ~ ~ 1 0 3317 D5 ~ ~ 0 -1 3310 S #3317 The Roof of Southeast Tower~ This roof has been recently swept clean, and a stone altar erected to the Gods. The sun is caught by a reflecting crystal so that it shines directly onto the altar at all times during the day. The effect is quite splendid. You feel totally at ease in this place. ~ 0 K 0 D5 ~ ~ 1 0 3316 S #3318 A Dusty Chamber~ This room has an evil feel to it. The smashed furniture, bloodstains and broken bones are bad enough, but in addition there is a definite evil aura to this fell domain, as if some foul deed has been perpetrated here. You get the distinct feeling that this place is haunted. ~ 0 ADN 0 D4 ~ ~ 1 31224 3319 D5 ~ ~ 1 31224 3311 S #3319 The Roof of the Cursed Northeast Tower~ This roof has not bee visited in a long time. The trapdoor is covered in silvery mystic runes, as is the stone around it. A chill wind blows here, at all times, and birds have been known to die when flying too close. It is truly a cursed place. ~ 0 AN 1 D5 ~ ~ 1 31224 3318 S #0 #RESETS M 0 3200 4 3274 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3200 4 3227 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3200 4 3277 2 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3201 4 3297 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3201 4 3302 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3201 4 3307 2 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3202 4 3286 2 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3202 4 3291 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3202 4 3296 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3203 4 3283 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3203 4 3280 2 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3203 4 3269 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3204 1 3308 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3205 1 3300 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3206 1 3291 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3207 1 3310 1 E 1 3201 1 16 E 1 3202 1 5 E 1 3203 1 14 E 1 3203 1 15 E 1 3204 1 22 E 1 3205 1 6 E 1 3207 1 1 E 1 3208 1 12 * M 0 3208 4 3309 4 * M 0 3209 1 3314 1 E 1 3209 1 12 S #SPECIALS M 3200 spec_guard M 3201 spec_guard M 3202 spec_guard M 3203 spec_guard M 3204 spec_guard M 3205 spec_guard M 3206 spec_guard M 3207 spec_guard M 3208 spec_cast_cleric S #$