/
Ghost/
Ghost/gods/
Ghost/log/
Ghost/player/
#AREA
summer.are~
summer cottage~
{C{{  All  } {WTaka  summer cottage~
30000 30500

#MOBILES
#30000
butler~
The butler~
The butler to the immortals greets you. 
~
The butler to the immortals is a distinguished gentleman of impeccable
breeding. The way he carries himself you know he is highly trained as a
gentleman and deserves the job of butler do to his unshakable mannerisms and
impeccable taste in cloths. He is dress with class that you rarely see in
any man anywhere in this land. The last striking feature is the fact he is a
dwarf? You think for a moment that is an odd choice but quickly realize his
professional nature has earned him this job. 
~
Dwarf~
AB CDEFGHJNOVZ 0 0
260 0 190d10+9500 160d4+100 98d6+28 none
-3000 -3000 -3000 -3000
FHK ABCDLMNQX 0 0
stand stand male 0
0 0 medium 0
#30001
waitress~
The waitress~
The waitress is here to take your order 
~
The waitress is dressed modestly. She is very striking and carries
herself with pride. She is oyate and has beautiful green eyes found only in
this race of people. Her voice is clear and soft and you are transfixed by
her gaze. 
~
Oyate~
AB CDEFGHJNOVZc 0 0
60 0 50d10+9500 60d4+100 8d6+28 none
-30 -30 -30 -30
FHK ABCDLMNQX 0 0
stand stand female 0
0 0 medium 0
#30002
librarian~
The librarian~
The librarian stands here to assist you in anyway she can. 
~
The librarian is human with stunning features. She has a soft voice that
could melt any man. She almost purrs her greeting to you. She wears glasses
and looks highly educated. 
~
Human~
AB CDEFGHJNOVZ 0 0
60 0 50d10+9500 60d4+100 8d6+28 none
-30 -30 -30 -30
FHK ACD 0 0
stand stand female 0
0 0 medium 0
#30003
snoopy rottweilers rottie~
Snoopy~
Snoopy the rottweiler 
~
This brown and black dog is a majestic animal proud and strong. He is
obviously a favored pet of the immortals. He is well groomed and weights
about 90 lbs. He barely pays you any attention. 
~
Dog~
AB CDEFGHJNOVZc 0 0
260 0 190d10+9500 90d4+100 38d6+28 none
-1000 -1000 -1000 -1000
DFHK ACD 0 0
stand stand male 0
0 0 medium 0
#30004
trainer~
The personal trainer~
The personal trainer to the immortals 
~
This is the personal fitness trainer to the immortals. She stands about 5
feet tall, is trim and muscular your best guess is she is elven. She knows
her job and every piece of equipment here. 
~
Human~
ABJKb CDEFGHJNOVZc 0 0
260 0 150d10+9500 160d4+100 38d6+28 none
-300 -300 -300 -300
DFHK ACD 0 0
stand stand female 0
0 0 medium 0
#30005
walker~
Before you stands Opoya (Cloud~
Opoya (Cloud Walker) combat trainer 
~
Opoya (Cloud Walker) is a myth or so you thought. He is a powerful
warrior adept at all forms of death. Myth says he can never be bested in
combat and even an immortal can only hope for a draw. His form is nearly
translucent. He stands roughly 6 feet tall and looks as lethal as he is. It
would be best to leave this trainer to the immortals. 
~
Oyate~
AB CDEFGHJNOPUVc 0 0
260 0 250d10+9500 160d4+100 108d6+28 none
-3000 -3000 -3000 -3000
CDEFHIKN ABCDLMNQX 0 0
stand stand male 0
0 0 medium 0
#30006
avatar of assistant~
Avatar of lessy~
Avatar of lessy, Vincents personal assistant. 
~
lessy is a voluptuous young Oyate woman with green eyes and large striking
features. Her soft voice is soothing to you and it seems to takes some of
the edge off meeting such a renowned and respected warrior as Vincent. Her
smile is enchanting and her movements are graceful. You can see why Vincent
has taken a fancy to this young woman. She performs various tasks for
Vincent that he is too busy to do. One of these duties is greeting his
guests and making them feel at home while they wait. As she speaks you find
yourself lost in her words all you can do is nod and sit quietly. 
~
Oyate~
AB CDEFGHJNOV 0 0
260 0 250d10+9500 260d4+100 88d6+28 none
-1000 -1000 -1000 -1000
FHK ABCDLMNQX 0 0
stand stand female 0
0 0 medium 0
#30007
nathan tiki man~
the tik man~
Nathan the tiki man stand ready to serve you 
~
The Tiki standman is well taned lean and musclular. He wears shorts and
no shirt. His perfect rippling hairless chest is as fine as any you have
ever seen..... On a man. 
~
Human~
AG CDEFGHJNOV 0 0
110 0 50d10+9500 60d4+100 8d6+28 drain
-30 -30 -30 -30
FHK ABCDEFGHIJLQ 0 0
stand stand either 10000
0 0 medium 0
#0



#OBJECTS
#30000
A park bench~
A park bench~
The park bench is painted red and look cozy.~
wood~
furniture e 0
0 0 0 K 0 
300 0 100 0
#30001
fountain bubbling~
A bubbling fountain~
The fountain bubbles and spurts water high into the air.~
quartz~
fountain e 0
10000 10000 'water' 0 0 
0 1000 0 P
#30002
table~
Dinning room table~
A dinning table made of solid maple~
wood~
furniture e 0
0 0 0 0 0 
0 1000 20000 P
#30003
dinner chair~
Dinner chair~
A high back dinner chair with plush red velvet seat.~
wood~
furniture e 0
0 0 0 L 0 
100 0 100 1
#30004
hand towel~
A hand towel~
A hand towel made from fine cotton~
linen~
clothing e A
0 0 0 0 0 
0 1 1000 P
#30005
guest bed~
A four post bed with canopy~
A four post bed with silken white canopy~
wood~
furniture e 0
0 0 0 K 0 
150 0 10 0
#30006
guest desk~
A small desk~
A small wooden desk made from pure white maple~
wood~
furniture e 0
0 0 0 0 0 
0 1000 500 P
#30007
guest dresser~
A dresser for your clothes~
A small white maple dresser for you clothes~
wood~
furniture e 0
0 0 0 0 0 
0 1000 500 P
#30008
quartz tub~
A large quartz tub~
A large quartz tub~
wood~
furniture e 0
0 0 0 0 0 
0 10 0 P
E
look tub~
Inside the tub is warm inviting water bubbling from the warm spring
feeding into the tub. 
~
#30009
Chair~
A soft rocking chair~
A soft rocking chair with a padded red velvet seat.~
wood~
furniture e 0
0 0 0 K 0 
100 0 10 0
E
look chair~
This comforterable looking rocking chair is made from solid redwood. The
seat is padded and covered in red velvet. From this chair you have a nice
view of the gardens and you can hear the water in the lake washing against
the shoreline. 
~
#30010
chair~
A comforterable chair~
A comforterable reading chair that looks well used.~
wood~
furniture e 0
0 0 0 0 0 
0 750 1000 P
#30011
bed~
A four post bed with green canopy~
A four post bed with green canopy~
wood~
furniture e 0
0 0 0 L 0 
400 0 3000 5
#30012
rug~
A wool rug~
An oval rug made of wool~
wood~
furniture e A
0 0 0 HK 0 
0 0 10 0
E
look rug~
A beautiful oval shaped rug with a distinctive multi-color pattern lays
on the four. 
~
#30013
night stand~
A small night stand~
A small night stand~
wood~
furniture e A
0 0 0 0 0 
0 10 0 P
E
look night~
This is a perfectly crafted table placed by the side of Takas bed. It has
a flat top and a single drawer, on top of the table is a book. 
~
E
look stand~
This is a perfectly crafted table placed by the side of Takas bed. It has
a flat top and a single drawer, on top of the table is a book. 
~
#30014
book~
Takas diary~
A small book appears to have hand written letters on it~
wood~
map e A
0 0 0 0 0 
0 10 0 P
E
look book~
The private diary of Taka! 
~
#30015
marble tub~
A large marble tub~
A large black marble tub is here~
marble~
furniture e 0
0 0 0 0 0 
0 4000 2000 P
#30016
circular table~
A perfectly circular table~
A perfectly circular table~
wood~
furniture e 0
0 0 0 0 0 
0 10000 4000 P
#30017
meeting chair~
A meeting room chair.~
A meeting room chair.~
wood~
furniture e 0
0 0 0 0 0 
0 1000 1000 P
E
look chair~
A meeting room chair with a comforterable padded seat and red velvet
cover make it an inviting place to sit. 
~
#30018
sofa~
A comforterable white leather sofa~
A comforterable white leather sofa~
leather~
furniture e 0
0 0 0 K 0 
150 0 1500 2
#30019
chair~
A comforterable white leather chair~
A comforterable white leather chair~
leather~
furniture e 0
0 0 0 0 0 
0 800 1000 P
#30020
diamond table~
A diamond table~
A diamond table~
diamond~
furniture e 0
0 0 0 0 0 
0 10 0 P
E
look table~
A perfect diamond chunk carved into a table has been placed here. This
piece is worth more than all the white leather in this room and shows the
obvious good taste of the decorator. 
~
#30021
smoking table~
A comforterable smoking table~
A comforterable smoking table~
glass~
furniture e 0
0 0 0 0 0 
0 15000 3500 P
#30022
humidor~
An exquisite humidor~
An exquisite humidor~
wood~
container e A
100 ACE 30021 1000 0 
0 90 3500 P
#30023
cigar~
A fine cigar~
A fine cigar~
hemp~
food e A
0 0 0 0 0 
0 10 0 P
E
look cigar~
A fine cigar like none you have ever seen before. You quickly realize
upon inspecting the cigar it was made right here on the grounds of the
immortal summer home. Vincent explains the process for making a great cigar
as the aroma tickles your nostrils. You notice it is hand wrapped and hand
packed just as Vincent explains how he himself wrapped that very cigar. 
~
#30024
plain bed~
An ordinary looking bed~
An ordinary looking bed~
wood~
furniture e 0
0 0 0 L 0 
300 0 10 0
E
look bed~
This bed looks ordinary enough. A wooden frame and a soft mattress and
linen sheets. 3 large fluffy pillows with white linen pillow cases are near
the head board. The bed is made with perfect precision not a fold out of
place. 
~
#30025
wash basin~
A plain wash basin~
A plain wash basin~
granite~
furniture e 0
0 0 0 0 0 
0 10 0 P
E
look basin~
The wash basin is granite the same kind found in homes throughout Ghost
Dancer. 
~
#30026
leather sofa~
A comforterable white leather sofa~
A comforterable white leather sofa~
leather~
furniture e 0
0 0 0 K 0 
150 0 1500 2
#30027
leather chair~
A comforterable white leather chair~
A comforterable white leather chair~
leather~
furniture e 0
0 0 0 0 0 
0 800 1000 P
#30028
leather chair~
A comforterable white leather chair~
A comforterable white leather chair~
leather~
furniture e 0
0 0 0 0 0 
0 800 1000 P
#30029
meeting chair~
A meeting room chair.~
A meeting room chair.~
wood~
furniture e 0
0 0 0 0 0 
0 1000 1000 P
E
look chair~
A meeting room chair with a comforterable padded seat and red velvet
cover make it an inviting place to sit. This chair bares the name TAKA 
~
#30030
meeting chair~
A meeting room chair.~
A meeting room chair.~
wood~
furniture e 0
0 0 0 0 0 
0 1000 1000 P
E
look chair~
A meeting room chair with a comforterable padded seat and red velvet
cover make it an inviting place to sit. This chair bares the name CORMAC 
~
#30031
meeting chair~
A meeting room chair.~
A meeting room chair.~
wood~
furniture e 0
0 0 0 0 0 
0 1000 1000 P
E
look chair~
A meeting room chair with a comforterable padded seat and red velvet
cover make it an inviting place to sit. This chair bares the name VINCENT 
~
#30032
meeting chair~
A meeting room chair.~
A meeting room chair.~
wood~
furniture e 0
0 0 0 0 0 
0 1000 1000 P
E
look chair~
A meeting room chair with a comforterable padded seat and red velvet
cover make it an inviting place to sit. This chair bares the name ROXIE 
~
#30033
meeting chair~
A meeting room chair.~
A meeting room chair.~
wood~
furniture e 0
0 0 0 0 0 
0 1000 1000 P
E
look chair~
A meeting room chair with a comforterable padded seat and red velvet
cover make it an inviting place to sit. This chair bares the name AZASH 
~
#30034
meeting chair~
A meeting room chair.~
A meeting room chair.~
wood~
furniture e 0
0 0 0 0 0 
0 1000 1000 P
E
look chair~
A meeting room chair with a comforterable padded seat and red velvet
cover make it an inviting place to sit. 
~
#30035
meeting chair~
A meeting room chair.~
A meeting room chair.~
wood~
furniture e 0
0 0 0 0 0 
0 1000 1000 P
E
look chair~
A meeting room chair with a comforterable padded seat and red velvet
cover make it an inviting place to sit. 
~
#30036
sword justice~
Oyate Sword~
The Oyate Sword of Justice~
steel~
weapon I AN
'sword' 35 35 'acid' ABCDEGH 
1 10 0 P
A
1 9
A
12 900
A
13 900
A
14 900
A
17 -100
A
18 100
A
19 100
A
2 9
A
20 -50
A
3 9
A
4 9
A
5 9
F
A 0 0 BHNOPQUV
#30037
Strawberry Dancer~
Strawberry Dancer~
Strawberry Dancer~
~
drink e AM
5 5 'icewine' 0 0 
0 10 10 P
#30038
White Ice Cream Ghost~
White Ice Cream Ghost~
White Ice Cream Ghost~
~
drink e A
5 5 'icewine' 0 0 
0 10 10 P
#30039
Pineapple Twist~
Pineapple Twist~
Pineapple Twist~
~
drink e A
5 5 'icewine' 0 0 
0 10 10 P
#30040
Berry Bonanza~
Berry Bonanza~
Berry Bonanza~
~
drink e A
5 5 'icewine' 0 0 
0 10 10 P
#30041
Kiwi Punch~
Kiwi Punch~
Kiwi Punch~
~
drink e A
5 5 'icewine' 0 0 
0 10 10 P
#30042
Bushwackers~
Bushwackers~
Bushwackers~
~
drink e A
5 5 'icewine' 0 0 
0 10 10 P
#30043
Margaratias~
Margaratias~
Margaratias~
~
drink e A
5 5 'icewine' 0 0 
0 10 10 P
#30044
Tropical Hurricanes~
Tropical Hurricanes~
Tropical Hurricanes~
~
drink e A
5 5 'icewine' 0 0 
0 10 10 P
#30045
a emerald green sofa is here ~
A emerald green sofa is here ~
A emerald green sofa is here ~
leather~
furniture 0 0
C 0 0 0 0 
0 1000 10000 P
E
sofa~
Why not sit and get comfy? 
~
#30046
painting~
This is a picture of a voo-doo priestess~
This is a picture of a voo-doo priestess ~
paper~
treasure 0 0
0 0 0 0 0 
0 100 30000 P
#0



#ROOMS
#30000
The stone enterance~
You stand before a large stone wall with a large arching entry. A sign on
the wall informs you this is the summer residence of the immortals of ghost
dance. Do not defile their home! 
~
0 0 3
D0
A path into the estates of the immortals 
~
~
0 -1 30001
D3
To the immortal realm 
~
~
0 -1 1210
S
#30001
A path into the estates of the immortals~
A path into the estate grounds lavishly adorned by thick vegetation and
well maintained. This is a picturesque landscape with a myriad of plants and
animals that fill your senses with color and fragrance like nothing you have
known before. 
~
0 0 3
D0
An Intersection 
~
~
0 -1 30002
D2
The entrance to the estates. 
~
~
0 -1 30000
S
#30002
An intersection.~
You arrive at an intersection overcome by the wonders that you behold. A
sign points the way. North to the living and recreation areas. East to the
gardens. West to the office complex. 
~
0 0 3
D0
A path to the living and recreation area. 
~
~
0 -1 30003
D1
Too dark to tell. 
~
~
0 -1 30090
D2
A path into the estates of the immortals 
~
~
0 -1 30001
D3
A well marked trail 
~
~
0 -1 30085
S
#30003
A path to the living and recreation area.~
You are walking along a bright sunlit path toward the living and
recreation area of the immortals. This path is also well landscaped and
adorned with lush vegetation. To the north is the hall of heroes. 
~
0 0 3
D0
The hall of heroes. 
~
~
0 -1 30004
D2
An intersection. 
~
~
0 -1 30002
S
#30004
The hall of heroes.~
The hall of heroes fills you with awe as you enter a temple like room
built of a single piece of solid marble. This is a wonder of creation and a
true testament to the respect the locals who built this place have for the
immortals of this world. 
~
0 0 0
D0
Further into the temple. 
~
~
0 -1 30007
D1
The statue of Vincent. 
~
~
0 -1 30005
D2
A path to the living and recreation area. 
~
~
0 -1 30003
D3
The statue of Roxie. 
~
~
0 -1 30006
S
#30005
A statue of Vincent~
Before you stands a statue of Vincent. The most powerful dwarf on Ghost
dancer and one of the heroes who lead Ghost dancer from its dark years. His
fierce warrior instincts were a powerful tool which was very influential in
bringing stability to our lands. His deeds will echo for all time in our
minds and our hearts! 
~
0 0 0
D3
The enterance to the hall of heroes 
~
~
0 -1 30004
S
#30006
A statue of Roxie~
Before you stands a vision of pure loveliness which even cast in stone is
seducing and alluring. Roxie is a mysterious but powerful magic user who
stepped up to the challenge of bringing order to our lands. Her grace can be
seen today in each plant and animal of our lands. 
~
0 0 0
D1
The entrance room to the hall of heroes. 
~
~
0 -1 30004
S
#30007
Further into the temple~
Further into the temple and yet another brilliant marble room. Above you
see a large dome that through some magical essence emits light which
illuminates all that you see. At your feet is a large picture made of
colorful tile depicts the seen of the final days of darkness. 
~
0 0 0
D0
The center of the circular room. 
~
~
0 -1 30010
D1
The statue of Cormac. 
~
~
0 -1 30008
D2
The entrance room to the hall of heroes. 
~
~
0 -1 30004
D3
The statue of Taka 
~
~
0 -1 30009
S
#30008
The statue of Cormac.~
Before you stands the awe inspiring statue of Cormac. A fierce warrior
who saw justice and pursued it. He is Wowicake Cante (the true heart) that
beats in mortals. His greatness can be felt even in this stone likeness of
him and as you gaze upon his likeness your heart is at rest. 
~
0 0 0
D3
The circular room. 
~
~
0 -1 30007
S
#30009
The statue of Taka.~
Before you stands a statue of Taka. A lovely and deceptively innocent
looking woman. Her magical powers and grace were an inspiration to the other
heroes who fought and bleed alongside her through the dark wars. She was and
ever will be a source of inspiration and hope here on Ghost Dancer. 
~
0 0 0
D1
The circular Room 
~
~
0 -1 30007
S
#30010
The center of the circular room~
The center of the circular room where the height of the battle rages.
Below your feet you can almost feel the power wielded by the immortals as
the faced the darkness that held Ghost Dancer in slavery for so many
millennia. There is an invisible force which seems to guide you upward. 
~
0 0 0
D0
The northern end of the circular room 
~
~
0 -1 30011
D1
The eastern end of the circular room 
~
~
0 -1 30014
D2
The southern end of the circular room 
~
~
0 -1 30007
D3
The western end of the circular room 
~
~
0 -1 30018
D4
Too dark to tell. 
~
~
0 -1 30101
S
#30011
the northern part of the circle~
This northern most edge fills you with horror. You can almost feel the
pain inflicted on our heroes as they bravely fought against the oppressors
of this world and through their own sacrifices brought you the peace you
enjoy today. 
~
0 0 0
D0
Nearing the end of the temple. 
~
~
0 -1 30022
D1
An empty room. 
~
~
0 -1 30012
D2
The center of the circular room 
~
~
0 -1 30010
D3
An empty room. 
~
~
0 -1 30013
S
#30012
lessys Statue~
Before you stands a statue of lessy the youngest of the immortals. She has
the grace of a Gazelle and the cunning of a Leopard. Her loyalty and courage
shall never be a topic of debate amongst the other immortals for she has
nothing left to prove. Though she joined the battle near its conclusion, it
was her love of life and lust for freedom that gave the others a boost at
the very moment they needed it most. 
~
0 0 0
D3
The northern end of the circular room. 
~
~
0 -1 30011
S
#30013
an empty room~
This room has no statue. It waits till a new hero presents itself and
gains the rights to exist here. 
~
0 0 0
D1
The northern end of the circular room 
~
~
0 -1 30011
S
#30014
eastern end of the circular room~
The eastern edge of this mosaic fills you with a scene of foreboding. The
knowledge that life here is fragile and we could at anytime be thrust back
into the chaos that was our darkest hour. A time when heroes will be called
upon to once again sacrifice for the greater good. 
~
0 0 0
D0
An empty room 
~
~
0 -1 30016
D1
A statue of Azash 
~
~
0 -1 30015
D2
An empty room 
~
~
0 -1 30017
D3
Center of the circular room 
~
~
0 -1 30010
S
#30015
A statue of azash~
Before you stand a statue of Azash a magic user who is handsome as he is
deadly. During the last few battles when our heroes felt lost one lonely
mage stepped in to assist. It was all our heroes needed to be victorious.
His name is taught at every magic school through out the lands. 
~
0 0 0
D3
Eastern end of the circular room 
~
~
0 -1 30014
S
#30016
an empty room~
This room has no statue. It waits till a new hero presents itself and
gains the rights to exist here. 
~
0 0 0
D2
Eastern end of the circular room 
~
~
0 -1 30014
S
#30017
an empty room~
This room has no statue. It waits till a new hero presents itself and
gains the rights to exist here. 
~
0 0 0
D0
An empty room 
~
~
0 -1 30014
S
#30018
western end of the circular room~
The western edge of the mosaic fills you with triumph. The visions of the
army of freedom lead by Vincent in full charge adorns the floor here. The
bravery and courage that was required to even dream of this undertaking
fills your heart. A smell of sweet victory floods your heart. 
~
0 0 0
D0
An empty room 
~
~
0 -1 30020
D1
Center of the circular room 
~
~
0 -1 30010
D2
An empty room 
~
~
0 -1 30021
D3
A room for memorial 
~
~
0 -1 30019
S
#30019
A memorial room~
This room is free of a statue and the room is open to the skies. It has
been placed here for all to see the magnificence that is freedom. A freedom
that has a cost and that cost deserves respect for it is not easily paid. We
remember those less fortunate than ourselves. Those who perished in this
battle. May their souls find peace and freedom. 
~
0 0 0
D1
Western end of the circular room 
~
~
0 -1 30018
S
#30020
an empty room~
This room has no statue. It waits till a new hero presents itself and
gains the rights to exist here. 
~
0 0 0
D2
Western end of the circular room 
~
~
0 -1 30018
S
#30021
an empty room~
This room has no statue. It waits till a new hero presents itself and
gains the rights to exist here. 
~
0 0 0
D0
Western end of the circular room 
~
~
0 -1 30018
S
#30022
Nearing the end of the temple.~
You feel a scene of relief as you exit the circular room. Every emotion
know to man has overwhelmed you and you are nearly exhausted from the whole
experience. 
~
0 0 0
D0
Last room in the temple 
~
~
0 -1 30023
D2
Northern part of the circle. 
~
~
0 -1 30011
S
#30023
Last room in the temple.~
The exit to the temple leaves you in wonder of where our heroes came from
and how they summoned the courage to press on in their battle. This
wonderment will stay with you for many years to come and you will always
remember their courage and sacrifice for your freedom and the freedom of our
world. 
~
0 0 0
D0
A small sunlit clearing 
~
~
0 -1 30026
D1
An empty room 
~
~
0 -1 30027
D2
Nearing the end of the temple. 
~
~
0 -1 30022
D3
An empty room 
~
~
0 -1 30028
S
#30024
an empty room~
This room has no statue. It waits till a new hero presents itself and
gains the rights to exist here. 
~
0 0 0
D3
Nearing the end of the temple 
~
~
0 -1 30022
S
#30025
an empty room~
This room has no statue. It waits till a new hero presents itself and
gains the rights to exist here. 
~
0 0 0
D1
Nearing the end of the temple 
~
~
0 -1 30022
S
#30026
serene clearing~
This serene clearing restores peace to your heart and the flood of
emotion now subsides. You realize the awesome endeavor of freedom and have a
new found respect for our lands and its immortals. The temple is a testament
to triumph and courage that all people strive for and a reminder to each of
us that life is a precious gift. 
~
0 0 2
D0
The start of the sidewalk to the immortals homes. 
~
~
0 -1 30029
D2
Exit from the temple 
~
~
0 -1 30023
S
#30027
Statue of Pyrox~
Before you stands a statue but not of an immortal. This one is of the
mighty Pyrox King of Thieves. A Plaque reads: Here is Pyrox a thief who has
proven his worth and skill his assistance to us was most valued in a time of
dire need. His thief of the Trapped soul which was used by the forces who
threatened our world to draw power to themselves could not have come at a
better time. While we are unsure if he meant to assist us or only prosper
himself it does not matter his help played an important role in our final
victory. 
~
0 8 0
D3
Last room of the temple 
~
~
0 -1 30023
S
#30028
an empty room~
This room has no statue. It waits till a new hero presents itself and
gains the rights to exist here. 
~
0 0 0
D1
Last room of the temple 
~
~
0 -1 30023
S
#30029
The start of the sidewalk to the immortals homes.~
This is a nice stone pathway flat and smooth. The stones are polished and
well maintained. Every seem of this walkway is perfect. You stop briefly to
admire the craftsmanship briefly. 
~
0 0 2
D0
The the sidewalk to the immortals homes. 
~
~
0 -1 30030
D2
A sunlit clearing 
~
~
0 -1 30026
S
#30030
The sidewalk to the immortals homes.~
You reach a bend in the sidewalk. As you round the bend a large building
made of perfectly fit logs stands before you. You can not help but think of
the time and effort that would go into building such a place. 
~
0 0 2
D1
The the sidewalk to the immortals homes. 
~
~
0 -1 30031
D2
Start of the sidewalk 
~
~
0 -1 30029
S
#30031
The sidewalk to the immortals homes.~
You stand at the entrance to the large summer home of the immortals. The
door has a knocker with the face of an angel. Cormac had it made to resemble
Taka. The door is the finest cedar you have ever seen. It appears to have
been carved from a single piece of wood. 
~
0 0 2
D0
The foyer 
~
~
4 -1 30032
S
#30032
The foyer~
This is the foyer to the summer home of the immortals of Ghost Dancer.
You can see a set of double doors to the north, and grand hallways leading
east and west. To either side of the double doors are stairs which lead to
the second level of this summer home. 
~
0 0 0
D0
Double doors between the massive staircases. 
~
~
0 -1 30033
D1
Enterance to the eastern hall. 
~
~
0 -1 30035
D2
Entrance to the summer home. 
~
~
0 -1 30031
D3
Enterance to the western hall. 
~
~
0 -1 30036
D4
Up the stairs. 
~
~
0 -1 30067
S
#30033
The dinning room~
As you pass through the double doors you see the dinning area of this
magnificent house. The walls here are adorned with the finest silver wear
and china available anywhere. The tables and chairs are made from white
maple. The floor is a beautiful polished black quartz stone and the drapes
are made from pure silk. To the west is the wash room, and the North is the
exit to the gardens. 
~
0 0 0
D0
To the gardens 
~
~
1 -1 30097
D2
The foyer 
~
~
1 -1 30032
D3
The wash room. 
~
~
1 -1 30034
S
#30034
The wash room.~
The wash room has polished pink marble counters and running water. As you
wash your hands and face you notice the water is warm. A hand towel hangs on
a solid brass towel rack. 
~
0 0 0
D1
The dinning room. 
~
~
1 -1 30033
S
#30035
The beginning of the eastern hallway.~
This beautiful hall proceeds east and is obviously bedrooms for the
guests of the immortals. The wood inlaid walls and carpeted floor are
inviting to even the richest of tastes. There is a door to the north. 
~
0 0 0
D0
The guest room 
~
~
1 -1 30040
D1
Further down the hall. 
~
~
0 -1 30037
D3
The foyer 
~
~
0 -1 30032
S
#30036
The beginning of the western hallway.~
This beautiful hall proceeds west and is obviously bedrooms for the
guests of the immortals. The wood inlaid walls and carpeted floor are
inviting to even the richest of tastes. There is a door to the north. 
~
0 0 0
D0
The guest room. 
~
~
1 -1 30052
D1
The foyer 
~
~
0 -1 30032
D3
Further down the hall. 
~
~
0 -1 30055
S
#30037
The eastern hallway.~
This beautiful hall proceeds east and is obviously bedrooms for the
guests of the immortals. The wood inlaid walls and carpeted floor are
inviting to even the richest of tastes. There is a door to the north. 
~
0 0 0
D0
The guest room. 
~
~
1 -1 30043
D1
The eastern hall. 
~
~
0 -1 30038
D3
The enterance to the eastern hall. 
~
~
0 -1 30035
S
#30038
The eastern hallway.~
This beautiful hall proceeds east and is obviously bedrooms for the
guests of the immortals. The wood inlaid walls and carpeted floor are
inviting to even the richest of tastes. There is a door to the north. 
~
0 0 0
D0
The guest room. 
~
~
1 -1 30046
D1
The end of the eastern hall. 
~
~
0 -1 30039
D3
The eastern hall. 
~
~
0 -1 30037
S
#30039
The eastern hallway.~
This beautiful eastern hall ends here and is obviously bedrooms for the
guests of the immortals. The wood inlaid walls and carpeted floor are
inviting to even the richest of tastes. There is a door to the north. 
~
0 0 0
D0
The guest room. 
~
~
1 -1 30049
D1
Immortal training room 
~
~
4 -1 30095
D3
The eastern hall. 
~
~
0 -1 30038
S
#30040
A bed room.~
You enter this lavish bedroom. The bed is a spectacular four post bed
with a sheer white silk canopy. The pillows are fluffy with feather down
stuffing. The walls are adorned in the best art found on Ghost Dancer. A
small desk and a dresser for your things are located on the Eastern Wall.
The drapes are made of pure red silk. This room fills you with a scene of
home and your fears melt away. The North eastern corner is located a bath
and a red brick patio east of the bath. 
~
0 0 0
D0
The bath 
~
~
1 -1 30041
D2
The hall. 
~
~
1 -1 30035
S
#30041
A bath room.~
The bath has a large quartz tub in its center with warm running water.
The floors are polished marble and a mural adorns the ceiling. The mural
depicts a glorious sun rise atop a tall mountain. The walls are made from
solid sheets of glass permitting you to enjoy the lavish gardens which
surround you. A sliding door to your west leads out onto a red brick patio. 
~
0 0 0
D2
The bed room. 
~
~
1 -1 30040
D3
The patio 
~
~
4 -1 30042
S
#30042
A patio.~
The patio is made of red brick. As you look north lush garden is growing
as far as your eye can see. Birds sing, crickets chirp and you think to
yourself this must be what heaven is like. 
~
0 0 2
D1
The bath room. 
~
~
4 -1 30041
S
#30043
A bed room.~
You enter this lavish bedroom. The bed is a spectacular four post bed
with a sheer white silk canopy. The pillows are fluffy with feather down
stuffing. The walls are adorned in the best art found on Ghost Dancer. A
small desk and a dresser for your things are located on the Eastern Wall.
The drapes are made of pure red silk. This room fills you with a scene of
home and your fears melt away. The North eastern corner is located a bath
and a red brick patio east of the bath. 
~
0 0 0
D0
The bath 
~
~
1 -1 30044
D2
The hall. 
~
~
1 -1 30037
S
#30044
A bath room.~
The bath has a large quartz tub in its center with warm running water.
The floors are polished marble and a mural adorns the ceiling. The mural
depicts a glorious sun rise atop a tall mountain. The walls are made from
solid sheets of glass permitting you to enjoy the lavish gardens which
surround you. A sliding door to your west leads out onto a red brick patio. 
~
0 0 0
D2
The bed room. 
~
~
1 -1 30043
D3
The patio 
~
~
4 -1 30045
S
#30045
A patio.~
The patio is made of red brick. As you look north lush garden is growing
as far as your eye can see. Birds sing, crickets chirp and you think to
yourself this must be what heaven is like. 
~
0 0 2
D1
The bath room. 
~
~
4 -1 30044
S
#30046
A bed room.~
You enter this lavish bedroom. The bed is a spectacular four post bed
with a sheer white silk canopy. The pillows are fluffy with feather down
stuffing. The walls are adorned in the best art found on Ghost Dancer. A
small desk and a dresser for your things are located on the Eastern Wall.
The drapes are made of pure red silk. This room fills you with a scene of
home and your fears melt away. The North eastern corner is located a bath
and a red brick patio east of the bath. 
~
0 0 0
D0
The bath. 
~
~
1 -1 30047
D2
The hall. 
~
~
1 -1 30038
S
#30047
A bath room.~
The bath has a large quartz tub in its center with warm running water.
The floors are polished marble and a mural adorns the ceiling. The mural
depicts a glorious sun rise atop a tall mountain. The walls are made from
solid sheets of glass permitting you to enjoy the lavish gardens which
surround you. A sliding door to your west leads out onto a red brick patio. 
~
0 0 0
D2
The bed room. 
~
~
1 -1 30046
D3
The patio 
~
~
4 -1 30048
S
#30048
A patio.~
The patio is made of red brick. As you look north lush garden is growing
as far as your eye can see. Birds sing, crickets chirp and you think to
yourself this must be what heaven is like. 
~
0 0 2
D1
The bath room. 
~
~
4 -1 30047
S
#30049
A bed room.~
You enter this lavish bedroom. The bed is a spectacular four post bed
with a sheer white silk canopy. The pillows are fluffy with feather down
stuffing. The walls are adorned in the best art found on Ghost Dancer. A
small desk and a dresser for your things are located on the Eastern Wall.
The drapes are made of pure red silk. This room fills you with a scene of
home and your fears melt away. The North eastern corner is located a bath
and a red brick patio east of the bath. 
~
0 0 0
D0
The bath. 
~
~
1 -1 30050
D2
The hall 
~
~
1 -1 30039
S
#30050
A bath room.~
The bath has a large quartz tub in its center with warm running water.
The floors are polished marble and a mural adorns the ceiling. The mural
depicts a glorious sun rise atop a tall mountain. The walls are made from
solid sheets of glass permitting you to enjoy the lavish gardens which
surround you. A sliding door to your west leads out onto a red brick patio. 
~
0 0 0
D2
The bed room. 
~
~
1 -1 30049
D3
The patio. 
~
~
4 -1 30051
S
#30051
A patio.~
The patio is made of red brick. As you look north lush garden is growing
as far as your eye can see. Birds sing, crickets chirp and you think to
yourself this must be what heaven is like. 
~
0 0 2
D1
The bath room. 
~
~
4 -1 30050
S
#30052
A bed room.~
You enter this lavish bedroom. The bed is a spectacular four post bed
with a sheer white silk canopy. The pillows are fluffy with feather down
stuffing. The walls are adorned in the best art found on Ghost Dancer. A
small desk and a dresser for your things are located on the Eastern Wall.
The drapes are made of pure red silk. This room fills you with a scene of
home and your fears melt away. The North eastern corner is located a bath
and a red brick patio east of the bath. 
~
0 0 0
D0
The bath room 
~
~
1 -1 30053
D2
The hall 
~
~
1 -1 30036
S
#30053
A bath room.~
The bath has a large quartz tub in its center with warm running water.
The floors are polished marble and a mural adorns the ceiling. The mural
depicts a glorious sun rise atop a tall mountain. The walls are made from
solid sheets of glass permitting you to enjoy the lavish gardens which
surround you. A sliding door to your west leads out onto a red brick patio. 
~
0 0 0
D2
The bed room 
~
~
1 -1 30052
D3
The patio. 
~
~
4 -1 30054
S
#30054
A patio.~
The patio is made of red brick. As you look north lush garden is growing
as far as your eye can see. Birds sing, crickets chirp and you think to
yourself this must be what heaven is like. 
~
0 0 2
D1
The bath room. 
~
~
4 -1 30053
S
#30055
The western hall.~
This beautiful hall proceeds west and is obviously bedrooms for the
guests of the immortals. The wood inlaid walls and carpeted floor are
inviting to even the richest of tastes. There is a door to the north. 
~
0 0 0
D0
A guest room. 
~
~
1 -1 30058
D1
The enterance to the western hall 
~
~
0 -1 30036
D3
The western hall 
~
~
0 -1 30056
S
#30056
The western hall.~
This beautiful hall proceeds west and is obviously bedrooms for the
guests of the immortals. The wood inlaid walls and carpeted floor are
inviting to even the richest of tastes. There is a door to the north. 
~
0 0 0
D0
A guest room. 
~
~
1 -1 30061
D1
The western hall 
~
~
0 -1 30055
D3
The end of the western hall. 
~
~
0 -1 30057
S
#30057
The end of the western hall.~
This beautiful western hall ends here and is obviously bedrooms for the
guests of the immortals. The wood inlaid walls and carpeted floor are
inviting to even the richest of tastes. There is a door to the north. 
~
0 0 0
D0
A guest room. 
~
~
1 -1 30064
D1
The western hall 
~
~
0 -1 30056
D3
The library 
~
~
1 -1 30068
S
#30058
A bed room.~
You enter this lavish bedroom. The bed is a spectacular four post bed
with a sheer white silk canopy. The pillows are fluffy with feather down
stuffing. The walls are adorned in the best art found on Ghost Dancer. A
small desk and a dresser for your things are located on the Eastern Wall.
The drapes are made of pure red silk. This room fills you with a scene of
home and your fears melt away. The North eastern corner is located a bath
and a red brick patio east of the bath. 
~
0 0 0
D0
The bath room. 
~
~
1 -1 30059
D2
The hall 
~
~
1 -1 30055
S
#30059
A bath room.~
The bath has a large quartz tub in its center with warm running water.
The floors are polished marble and a mural adorns the ceiling. The mural
depicts a glorious sun rise atop a tall mountain. The walls are made from
solid sheets of glass permitting you to enjoy the lavish gardens which
surround you. A sliding door to your west leads out onto a red brick patio. 
~
0 0 0
D2
The bed room 
~
~
1 -1 30058
D3
The patio 
~
~
0 -1 30060
S
#30060
A patio.~
The patio is made of red brick. As you look north lush garden is growing
as far as your eye can see. Birds sing, crickets chirp and you think to
yourself this must be what heaven is like. 
~
0 0 2
D1
The bath room 
~
~
4 -1 30059
S
#30061
A bed room.~
You enter this lavish bedroom. The bed is a spectacular four post bed
with a sheer white silk canopy. The pillows are fluffy with feather down
stuffing. The walls are adorned in the best art found on Ghost Dancer. A
small desk and a dresser for your things are located on the Eastern Wall.
The drapes are made of pure red silk. This room fills you with a scene of
home and your fears melt away. The North eastern corner is located a bath
and a red brick patio east of the bath. 
~
0 0 0
D0
The bath room 
~
~
1 -1 30062
D2
The hall. 
~
~
1 -1 30056
S
#30062
A bath room.~
The bath has a large quartz tub in its center with warm running water.
The floors are polished marble and a mural adorns the ceiling. The mural
depicts a glorious sun rise atop a tall mountain. The walls are made from
solid sheets of glass permitting you to enjoy the lavish gardens which
surround you. A sliding door to your west leads out onto a red brick patio. 
~
0 0 0
D2
The bed room. 
~
~
1 -1 30061
D3
The patio 
~
~
4 -1 30063
S
#30063
A patio.~
The patio is made of red brick. As you look north lush garden is growing
as far as your eye can see. Birds sing, crickets chirp and you think to
yourself this must be what heaven is like. 
~
0 0 2
D1
The bath room. 
~
~
4 -1 30062
S
#30064
A bed room.~
You enter this lavish bedroom. The bed is a spectacular four post bed
with a sheer white silk canopy. The pillows are fluffy with feather down
stuffing. The walls are adorned in the best art found on Ghost Dancer. A
small desk and a dresser for your things are located on the Eastern Wall.
The drapes are made of pure red silk. This room fills you with a scene of
home and your fears melt away. The North eastern corner is located a bath
and a red brick patio east of the bath. 
~
0 0 0
D0
The bath room 
~
~
1 -1 30065
D2
The hall. 
~
~
1 -1 30057
S
#30065
A bath room.~
The bath has a large quartz tub in its center with warm running water.
The floors are polished marble and a mural adorns the ceiling. The mural
depicts a glorious sun rise atop a tall mountain. The walls are made from
solid sheets of glass permitting you to enjoy the lavish gardens which
surround you. A sliding door to your west leads out onto a red brick patio. 
~
0 0 0
D2
The bed room. 
~
~
1 -1 30064
D3
The patio 
~
~
0 -1 30066
S
#30066
A patio.~
The patio is made of red brick. As you look north lush garden is growing
as far as your eye can see. Birds sing, crickets chirp and you think to
yourself this must be what heaven is like. 
~
0 0 2
D1
The bath room. 
~
~
4 -1 30065
S
#30067
On the stairs~
The custom staircase leading to the rooms of the immortals is a lavish
dark oak wood. The hand rails are iron with a dark oak finish board and a
perfect red carpet lines the center of the stairs. 
~
0 0 0
D4
The landing 
~
~
0 -1 30069
D5
The foyer 
~
~
0 -1 30032
S
#30068
The library~
The western library is a place filled with knowledge. Books line the
walls floor to ceiling and as far as you eye can see. Small individual
reading tables are scattered throughout the room. For a room so vast it
seems comfortable and inviting. You could just sit and read for hours in
this room. 
~
0 0 0
D1
The western hall. 
~
~
1 -1 30057
S
#30069
The landing~
As you reach the top of the stairs you are struck by the engraved
portrait of the immortals of Ghost Dancer doing battle. In the center is
Taka casting her spells. She is shielded from harm by the brave Cormac who
is seen eagerly taking on two and three foes at a time. The true inspiration
is not the battle but the relative calm exhibited by the combatants. You can
immediately tell combat has become a way of life for these heroes. 
~
0 0 0
D0
A large wooden sliding door 
~
~
1 -1 30084
D1
Eastern hall 
~
~
0 -1 30070
D3
Western hall 
~
~
0 -1 30071
D5
The stairs down 
~
~
0 -1 30067
S
#30070
Second floor eastern hall~
Eastern hall on the second floor is no less specatcular than the first
floor with its arched ceilings and hand carved wooden beams. This brilliant
red wood hall seems to be perfect in every way. Not one hand carving is
misplaced or misshapen. Upon close observation you can see a door to the
north. 
~
0 0 0
D0
Vincents room. 
~
~
4 -1 30091
D1
Eastern hall 
~
~
0 -1 30072
D3
The landing 
~
~
0 -1 30069
S
#30071
Second floor western hall~
Western hall on the second floor is no less specatcular than the first
floor with its arched ceilings and hand carved wooden beams. This brilliant
red wood hall seems to be perfect in every way. Not one hand carving is
misplaced or misshapen. Upon close observation you can see a door to the
north. 
~
0 0 0
D1
The landing 
~
~
0 -1 30069
D3
Western hall 
~
~
0 -1 30075
S
#30072
Second floor eastern hall~
Eastern hall on the second floor is no less specatcular than the first
floor with its arched ceilings and hand carved wooden beams. This brilliant
red wood hall seems to be perfect in every way. Not one hand carving is
misplaced or misshapen. Upon close observation you can see a door to the
north. 
~
0 0 0
D0
Leesys room
~
~
4 0 30199
D1
Eastern hall 
~
~
0 -1 30073
D3
Eastern hall 
~
~
0 -1 30070
S
#30073
Second floor eastern hall~
Eastern hall on the second floor is no less specatcular than the first
floor with its arched ceilings and hand carved wooden beams. This brilliant
red wood hall seems to be perfect in every way. Not one hand carving is
misplaced or misshapen. Upon close observation you can see a door to the
north. 
~
0 0 0
D1
Eastern hall 
~
~
0 -1 30074
D3
Eastern hall 
~
~
0 -1 30072
S
#30074
Second floor eastern hall~
Eastern hall on the second floor is no less specatcular than the first
floor with its arched ceilings and hand carved wooden beams. This brilliant
red wood hall seems to be perfect in every way. Not one hand carving is
misplaced or misshapen. Upon close observation you can see a door to the
north. 
~
0 0 0
D3
Eastern hall 
~
~
0 -1 30073
S
#30075
Second floor western hall~
Western hall on the second floor is no less specatcular than the first
floor with its arched ceilings and hand carved wooden beams. This brilliant
red wood hall seems to be perfect in every way. Not one hand carving is
misplaced or misshapen. Upon close observation you can see a door to the
north. 
~
0 0 0
D1
Western hall 
~
~
0 -1 30071
D3
Western hall 
~
~
0 -1 30076
S
#30076
Second floor western hall~
Western hall on the second floor is no less specatcular than the first
floor with its arched ceilings and hand carved wooden beams. This brilliant
red wood hall seems to be perfect in every way. Not one hand carving is
misplaced or misshapen. Upon close observation you can see a door to the
north. 
~
0 0 0
D1
Western hall 
~
~
0 -1 30075
D3
Western hall 
~
~
0 -1 30077
S
#30077
Second floor western hall~
Western hall on the second floor is no less specatcular than the first
floor with its arched ceilings and hand carved wooden beams. This brilliant
red wood hall seems to be perfect in every way. Not one hand carving is
misplaced or misshapen. Upon close observation you can see a door to the
north. 
~
0 0 0
D1
Western hall 
~
~
0 -1 30076
D3
A door 
~
~
4 -1 30078
S
#30078
Takas reading room~
This is the reading room of Taka. It has a wall full of books from some
of our greatest authors and a comfortable chair with a lantern that glows
near by. On the adjacent wall is a small collection of art from various
Ghost Dancers artists. To the west and north are arched doorways. 
~
0 0 0
D0
Kitchen 
~
~
0 -1 30080
D1
Western hall 
~
~
4 -1 30077
D3
A door 
~
~
4 -1 30079
S
#30079
Takas bed room~
The inner sanctum of Taka is her bed room. All the oak furnishings are
nicely displayed and the room is kept spotless. In the center of the western
wall is a bed with four posts and a green silk canopy and draperies. A large
oval shaped rug made of the finest wool is on display in the center of the
room. On the bed side table is a book. West and North are doors. 
~
0 0 0
D0
Takas bath 
~
~
0 -1 30081
D1
The reading room 
~
~
4 -1 30078
D3
A glass door to the balcony 
~
~
4 -1 30082
S
#30080
Takas private kitchen~
This room has a small stove top with some counter space and a sink. The
cabinets are made of a white oak with brass fixtures. Along the North wall
of the room is a small table with four chairs. This must be her private
kitchen and you feel special to just be here. 
~
0 0 0
D2
Takas reading room 
~
~
0 -1 30078
S
#30081
Takas bathing room~
This is the bathing room. A small rug is displayed in the center of the
room. A large Black marble tub along the north wall with stained glass
window behind it. The window depicts a sence from the early days of
knowledge. A day where curiosity reined supreme. The ceiling is a completely
made of glass so the stars and moon can be seen from the comfort of the tub.
~
0 0 0
D2
Takas bed room 
~
~
0 -1 30079
S
#30082
The balcony~
This is a balcony with stairs leading up to the rooftop observatory. The
balcony over looks a small lake and the lush gardens of this first class
resort style summer home. 
~
0 0 0
D1
Back to Takas bed room 
~
~
4 -1 30079
D4
Up to the roof 
~
~
0 -1 30083
S
#30083
The observatory~
The roof top observatory is a private place for star watching and the
occasional private invitation for a quiet evening spent in a spot as private
as any room yet completely open to the world around. The view from up here
is the best on Ghost Dancer. Many wonderful things can be seen from up here.
~
0 0 0
D5
The balcony 
~
~
0 -1 30082
S
#30084
The meeting room~
This room has a large picture window over looking the gardens and the
lake. The ceiling depicts the stars in the heavens perfectly mapped and
plotted. Each constellation is named and shown. In the center of the room is
a large round table. On the east wall is an engraving which reads "Let none
be more than the other, each has its own worth equal to any other." Around
the table are chairs each with a name the name of the immortal who sits
there. 
~
0 0 0
D2
The landing. 
~
~
1 -1 30069
S
#30085
The enterance to the office park~
Before you is a trail leading to a large steel building with lots of
glass. It is the office complex where the immortals handle work related
matters. 
~
0 0 2
D1
The intersection 
~
~
0 -1 30002
D3
The stone in laid trail 
~
~
0 -1 30086
S
#30086
The trail to the office park~
The quiet is broken only by the occasional bird chirping. The trail has a
peacefulness about it that is hard to explain. 
~
0 0 2
D1
The road to offices 
~
~
0 -1 30085
D3
The stone in laid trail 
~
~
0 -1 30087
S
#30087
beofre the park~
You can see a park in front of you complete with park benches and a
fountain of bubbling cold water. 
~
0 0 2
D1
The road to offices 
~
~
0 -1 30086
D3
The stone in laid trail 
~
~
0 -1 30088
S
#30088
the park~
Cozy park benches are here you can almost picture people eating lunch on
the bench and feeding the birds. 
~
0 0 2
D1
The road to offices 
~
~
0 -1 30087
D3
The stone in laid trail 
~
~
0 -1 30089
S
#30089
park center~
This is the center of the park a beautiful fountain bubbles forth here.
The fountain appears to be on a timer making water shoot up at varying
intervals. The pattern is easy to follow but the purpose is not, Lights in
the bottom of the fountain make the water colored as it sprays into the air.
You wonder quietly what this must look like at night. 
~
0 0 2
D1
The park enterance 
~
~
0 -1 30088
S
#30090
Garden path~
This narrow path traverses the gardens of the immortals. It is lush and
green with plant life that leaves you in awe. You feel as though you are not
alone here and the hair on your neck stands on end. 
~
0 0 2
D3
Too dark to tell. 
~
~
0 -1 30002
S
#30091
Vincents greeting room~
You have entered a small foyer, with some exquisite paintings of
landscapes. There are a few comfortable chairs as well, where guests can sit
for a moment if they have to wait. The floor looks like it's been made form
the finest hardwood, but as you look more closely, you realize that it's
not. It is actually some magic that gave the stone it's look and feel. There
are two doors, leading east to what looks like a comfortable living room and
west to what appears to be a bedroom. 
~
0 0 0
D1
Vincents living room 
~
~
1 -1 30092
D2
The eastern hall 
~
~
4 -1 30070
D3
Vincents bed room 
~
~
1 -1 30093
S
#30092
Vincents living room~
This is the living room of Vincent. From what you see around you, you
would not guess that this man is one of the fiercest warriors that walks
this earth. There are some very comfortable sofa's and chairs, all in white
leather. They are set up around a solid block of what looks like diamond, it
serves as a table. On the walls you notice several paintings, but the one
that catches your eye depicts a small girl. You can't help but notice the
family resemblance. There's a door leading to a balcony to the north. 
~
0 0 0
E
look picture~
This is the picture of a beautiful young girl with the most dazzling blue
eyes you have ever seen. She is captivating and mysterious and you wonder
have i seen her before? Your mind drifts as you try and place her. Where
have i seen her before you ask yourself but nothing comes to mind. This may
haunt you for days or weeks to come. You also sence a peace in this girls
eyes and your heart races with hope! 
~
D0
A balcony 
~
~
4 -1 30094
D1
A door to leesys room
~
~
4 0 30199
D3
Vincents greeting room 
~
~
1 -1 30091
S
#30093
Vincents bedroom~
You have entered a surprisingly modest bedroom. On one wall, there is a
rather plain looking bed, and on the other wall, a very ordinary looking
washbasin. It would appear that Vincent, despite the way the other rooms
look, doesn't like fancy things very much. Could it be that they are mostly
just for the benefit of others? 
~
0 0 0
D1
Too dark to tell. 
~
~
1 -1 30091
S
#30094
Vincents balcony~
As you step onto the balcony, you notice that part of the balcony has
been covered and a few very comfortable chairs have been set up there around
a small table. On the table you notice a beautifully crafted Humidor. This
is obviously where Vincent can retire for a good conversation and a good
cigar. The view from the balcony is simply amazing, you could stare at it
for hours. 
~
0 0 0
D1
Leesys patio
~
~
0 0 30206
D2
The living room 
~
~
4 -1 30092
S
#30095
The training room~
The immortal training room is well layed out with lots of weights and
other workout equipment. A personal trainer is also here ready to assist in
anyway he can. 
~
0 0 0
D0
The combat trainer 
~
~
0 -1 30096
D3
The eastern hall 
~
~
4 -1 30039
S
#30096
Combat training room~
Weapons of every type adorn the walls, since every immortal must know how
to use each weapon and even improvise when necessary. Countless hours are
spent here in preparation for the eventual return of the darkness that once
enveloped this world. Our immortals are well trained and stand at ready for
the challenge of defending our peace and our way of life. A very competent
looking man stands here though he looks very odd. He is ancient and
mysterious a creature unlike any you have ever seen on Ghost Dancer. 
~
0 0 0
D2
The training room. 
~
~
0 -1 30095
S
#30097
The immortal gardens~
You stand before a lush tropical garden where all nature of fruits and
vegetables can be found. The tropical birds here sing and life in this land
must be heaven. You wonder how do i get a job here? But alas you have other
things you must do before you consider settling into a normal job. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30102
D2
The dinning room. 
~
~
0 -1 30033
S
#30098
Cormacs greeting room.~
Standing in this room you are stuck by a painting that hangs in the
center of one wall. Nothing else adorns this wall as if to Cormac this
painting is a shrine. The painting depicts a young woman with striking
features sitting by the water. The only other thing that you are stuck by is
the carpet that lines the floor. It is thick and soft. Soft enough to sleep
on and its color is like none you have seen before. It is a brilliant red
not like the color of blood more the color of a warm sunset. 
~
0 0 0
D0
Too dark to tell. 
~
~
1 -1 30099
D1
Too dark to tell. 
~
~
1 -1 30100
D3
Too dark to tell. 
~
~
4 -1 30074
S
#30099
Cormacs home office.~
The pure redwood desk that stands in the center of this room draws your
attention first. You notice it appears to have no seems or joints. The room
is finished in a stunning redwood with a clear finish that seems to protect
the wood. The carpet is the same brilliant red and the window on the north
wall over looks the gardens and the pool. Art work hangs on every wall and a
fresh scent fills the room. 
~
0 0 0
D2
Too dark to tell. 
~
~
1 -1 30098
S
#30100
Cormacs private chambers.~
A large bed sits in the center of this room, that strikes you as odd who
places a bed in the center of the room. 
~
0 0 0
S
#30101
Gremlins memorial~
Before you stands a statue of Gremlin a friend and mentor to all the
immortals of Ghost Dancer. He was the first real magi of this realm and the
first to stand in opposition to the terror which befell our land. Do in no
small part to his sacrifice we have our world today to live and to love. He
opened a portal and pushed Tanzar the most powerful of all those who
threatened our lands into an abyss. Unfortunately he himself was also forced
into this cavernous waste land. We pray he may one day find a way to escape
the emptiness that is now his dwelling and return home to us safe and soon. 
~
0 0 0
D5
Too dark to tell. 
~
the floor~
0 -1 30010
S
#30102
Path from the cottage~
Stepping onto the path which leads toward the coast and the gardens the
smell of fresh dew from the evening rain surrounds you. The leaves are wet
and the air is damp but refreshing. The sun barely peeks through the trees
and warms you face. 
~
0 0 3
D0
The immortals summer play grounds. 
~
~
0 -1 30103
D2
Too dark to tell. 
~
~
0 -1 30097
S
#30103
Path from the cottage~
The smell of the fresh baked breads comes from the chimney in the
kitchen. You remember how good the breads are from that kitchen. 
~
0 0 3
D0
The immortals summer play grounds. 
~
~
0 -1 30104
D2
Too dark to tell. 
~
~
0 -1 30102
S
#30104
Path from to the ocean~
The water can be heard from here its waves lapping the shore in a
hypnotic, rythmic sound. You feel drawn to the shores in a near trance. 
~
0 0 3
D0
The immortals summer play grounds. 
~
~
0 -1 30105
D1
Too dark to tell. 
~
~
0 -1 30131
D2
Too dark to tell. 
~
~
0 -1 30103
S
#30105
Path from to the ocean~
The path is well marked and well worn. You can tell many travel it to and
from the ocean. The closer you get the smell of salt becomes more pervasive
and fills your head with childhood memories of your first trip to the beach
with your parents. 
~
0 0 3
D0
The immortals summer play grounds. 
~
~
0 -1 30106
D2
Too dark to tell. 
~
~
0 -1 30104
S
#30106
Path from to the ocean~
The path is well marked and well worn. You can tell many travel it to and
from the ocean. The closer you get the smell of salt becomes more pervasive
and fills your head with childhood memories of your first trip to the beach
with your parents. 
~
0 0 3
D0
The immortals summer play grounds. 
~
~
0 -1 30107
D2
Too dark to tell. 
~
~
0 -1 30105
S
#30107
Path from to the ocean~
The path is well marked and well worn. You can tell many travel it to and
from the ocean. The closer you get the smell of salt becomes more pervasive
and fills your head with childhood memories of your first trip to the beach
with your parents. 
~
0 0 3
D0
The immortals summer play grounds. 
~
~
0 -1 30108
D2
Too dark to tell. 
~
~
0 -1 30106
S
#30108
The ocean path~
Picnics and lazy days at the beach you succumb to a brief day dream. As
you open your eyes you realize you must have guided yourself here by smell
or sound since you do not remember the exact sights and sounds but you do
remember the pleasant memories evoked along this path. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30109
D2
Too dark to tell. 
~
~
0 -1 30107
S
#30109
The ocean path~
The ocean lays before you as far as you can see east and west. The deep
blue ocean is vast and awe inspiring. The smell of salt is all around you
and the sound of the waves invite you to relax. 
~
0 0 3
D0
The ocean 
~
~
0 -1 30110
D2
The ocean path 
~
~
0 -1 30108
S
#30110
The beach~
The shore line is a white sandy beach with no flaws. Every inch covered
in sand with a polished white luster. As far as you can see is white sand
and blue green water uninterrupted except where the water touches the sky in
the distant horizon. 
~
0 0 3
D0
The ocean 
~
~
0 -1 30117
D1
Too dark to tell. 
~
~
0 -1 30111
D2
The ocean path 
~
~
0 -1 30109
D3
Too dark to tell. 
~
~
0 -1 30114
S
#30111
The beach~
The shore line is a white sandy beach with no flaws. Every inch covered
in sand with a polished white luster. As far as you can see is white sand
and blue green water uninterrupted except where the water touches the sky in
the distant horizon. Behind you is a rock retaining wall. 
~
0 0 3
D0
The ocean 
~
~
0 -1 30118
D1
Too dark to tell. 
~
~
0 -1 30112
D3
Too dark to tell. 
~
~
0 -1 30110
S
#30112
The beach~
The shore line is a white sandy beach with no flaws. Every inch covered
in sand with a polished white luster. As far as you can see is white sand
and blue green water uninterrupted except where the water touches the sky in
the distant horizon. Behind you is a rock retaining wall. 
~
0 0 3
D0
The ocean 
~
~
0 -1 30119
D1
Too dark to tell. 
~
~
0 -1 30113
D3
Too dark to tell. 
~
~
0 -1 30111
S
#30113
The beach~
The shore line is a white sandy beach with no flaws. Every inch covered
in sand with a polished white luster. As far as you can see is white sand
and blue green water uninterrupted except where the water touches the sky in
the distant horizon. Behind you is a rock retaining wall. A retaining wall
blocks your path to the east. 
~
0 0 3
D0
The ocean 
~
~
0 -1 30120
D3
Too dark to tell. 
~
~
0 -1 30112
S
#30114
The ocean~
The shore line is a white sandy beach with no flaws. Every inch covered
in sand with a polished white luster. As far as you can see is white sand
and blue green water uninterrupted except where the water touches the sky in
the distant horizon. Behind you is a rock retaining wall. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30121
D1
Too dark to tell. 
~
~
0 -1 30110
D3
Too dark to tell. 
~
~
0 -1 30115
S
#30115
The ocean~
The shore line is a white sandy beach with no flaws. Every inch covered
in sand with a polished white luster. As far as you can see is white sand
and blue green water uninterrupted except where the water touches the sky in
the distant horizon. Behind you is a rock retaining wall. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30122
D1
Too dark to tell. 
~
~
0 -1 30114
D3
Too dark to tell. 
~
~
0 -1 30116
S
#30116
The ocean~
The shore line is a white sandy beach with no flaws. Every inch covered
in sand with a polished white luster. As far as you can see is white sand
and blue green water uninterrupted except where the water touches the sky in
the distant horizon. Behind you is a rock retaining wall. To the west a
retaining wall blocks your path. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30123
D1
Too dark to tell. 
~
~
0 -1 30115
D3
The tiki bar 
~
~
0 -1 30198
S
#30117
The ocean~
The ocean water is surprisingly warm here. You step into the water and
feel re energized. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30124
D1
Too dark to tell. 
~
~
0 -1 30118
D2
Too dark to tell. 
~
~
0 -1 30110
D3
Too dark to tell. 
~
~
0 -1 30121
S
#30118
The ocean~
The ocean water is surprisingly warm here. You step into the water and
feel re energized. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30125
D1
Too dark to tell. 
~
~
0 -1 30119
D2
Too dark to tell. 
~
~
0 -1 30111
D3
Too dark to tell. 
~
~
0 -1 30117
S
#30119
The ocean~
The ocean water is surprisingly warm here. You step into the water and
feel rejenergized. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30126
D1
Too dark to tell. 
~
~
0 -1 30120
D2
Too dark to tell. 
~
~
0 -1 30112
D3
Too dark to tell. 
~
~
0 -1 30118
S
#30120
The ocean~
The ocean water is surprisingly warm here. You step into the water and
feel re energized. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30127
D2
Too dark to tell. 
~
~
0 -1 30113
D3
Too dark to tell. 
~
~
0 -1 30119
S
#30121
The ocean~
The ocean water is surprisingly warm here. You step into the water and
feel re energized. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30128
D1
Too dark to tell. 
~
~
0 -1 30117
D2
Too dark to tell. 
~
~
0 -1 30114
D3
Too dark to tell. 
~
~
0 -1 30122
S
#30122
The ocean~
The ocean water is surprisingly warm here. You step into the water and
feel re energized. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30129
D1
Too dark to tell. 
~
~
0 -1 30121
D2
Too dark to tell. 
~
~
0 -1 30115
D3
Too dark to tell. 
~
~
0 -1 30123
S
#30123
The ocean~
The ocean water is surprisingly warm here. You step into the water and
feel re energized. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30130
D1
Too dark to tell. 
~
~
0 -1 30122
D2
Too dark to tell. 
~
~
0 -1 30116
S
#30124
deeper water~
You are submersed in the ocean and a tingle tickles your every nerve. 
~
0 0 2
D1
Too dark to tell. 
~
~
0 -1 30125
D2
Too dark to tell. 
~
~
0 -1 30117
D3
Too dark to tell. 
~
~
0 -1 30128
S
#30125
deeper water~
You are submersed in the ocean and a tingle tickles your every nerve. 
~
0 0 2
D1
Too dark to tell. 
~
~
0 -1 30126
D2
Too dark to tell. 
~
~
0 -1 30118
D3
Too dark to tell. 
~
~
0 -1 30124
S
#30126
deeper water~
You are submersed in the ocean and a tingle tickles your every nerve. 
~
0 0 2
D1
Too dark to tell. 
~
~
0 -1 30127
D2
Too dark to tell. 
~
~
0 -1 30119
D3
Too dark to tell. 
~
~
0 -1 30125
S
#30127
deeper water~
You are submersed in the ocean and a tingle tickles your every nerve. 
~
0 0 2
D2
Too dark to tell. 
~
~
0 -1 30120
D3
Too dark to tell. 
~
~
0 -1 30126
S
#30128
deeper water~
You are submersed in the ocean and a tingle tickles your every nerve. 
~
0 0 2
D1
Too dark to tell. 
~
~
0 -1 30124
D2
Too dark to tell. 
~
~
0 -1 30121
D3
Too dark to tell. 
~
~
0 -1 30129
S
#30129
deeper water~
You are submersed in the ocean and a tingle tickles your every nerve. 
~
0 0 2
D1
Too dark to tell. 
~
~
0 -1 30128
D2
Too dark to tell. 
~
~
0 -1 30122
D3
Too dark to tell. 
~
~
0 -1 30130
S
#30130
deeper water~
You are submersed in the ocean and a tingle tickles your every nerve. 
~
0 0 2
D1
Too dark to tell. 
~
~
0 -1 30129
D2
Too dark to tell. 
~
~
0 -1 30123
S
#30131
the pool path~
The pool and the gardens stand to the east. Lush green and teaming with
all sorts of life. Wild birds can be heard all around you and the smell of
clean air is refreshing. 
~
0 0 3
D1
Too dark to tell. 
~
~
0 -1 30132
D3
Too dark to tell. 
~
~
0 -1 30104
S
#30132
the pool path~
The pool and the gardens stand to the east. Lush green and teaming with
all sorts of life. Wild birds can be heard all around you and the smell of
clean air is refreshing. 
~
0 0 3
D1
Too dark to tell. 
~
~
0 -1 30133
D3
Too dark to tell. 
~
~
0 -1 30131
S
#30133
the pool path~
In awe standing before the enterance to the pool you realize this place
the immortals call a summer cottage is more than that. It is a magical world
which fills and stimulates your every emotion. This place hold more secrets
than you are aware of. To the south you can see the pool and hear the
gardens. 
~
0 0 3
D2
Too dark to tell. 
~
~
0 -1 30134
D3
Too dark to tell. 
~
~
0 -1 30132
S
#30134
the pool enterance way~
An arched doorway leads into a concrete tiled swimming area. Fancy white
stone inlaid into the concrete glows in the sun light and your eyes are
drawn to the sparkling water that fills this large swimming pool. To the
east is the gardens. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30133
D1
Too dark to tell. 
~
~
0 -1 30171
D2
Too dark to tell. 
~
~
0 -1 30137
S
#30135
The pool~
You step through the arches into the swimming pool area. A fence made of
multi-colored rose bushes completely conceals the pool area and the water
before you sparkles. It invites you to swim or to simply set and relax
basking in the warm sunlight that filters down from the thatched roof above.
~
0 0 2
D1
Too dark to tell. 
~
~
0 -1 30136
D2
Too dark to tell. 
~
~
0 -1 30140
S
#30136
The pool~
You step through the arches into the swimming pool area. A fence made of
multi-colored rose bushes completely conceals the pool area and the water
before you sparkles. It invites you to swim or to simply set and relax
basking in the warm sunlight that filters down from the thatched roof above.
~
0 0 2
D1
Too dark to tell. 
~
~
0 -1 30137
D2
Too dark to tell. 
~
~
0 -1 30141
D3
Too dark to tell. 
~
~
0 -1 30135
S
#30137
The pool~
You step through the arches into the swimming pool area. A fence made of
multi-colored rose bushes completely conceals the pool area and the water
before you sparkles. It invites you to swim or to simply set and relax
basking in the warm sunlight that filters down from the thatched roof above.
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30134
D1
Too dark to tell. 
~
~
0 -1 30138
D2
Too dark to tell. 
~
~
0 -1 30142
D3
Too dark to tell. 
~
~
0 -1 30136
S
#30138
The pool~
You step through the arches into the swimming pool area. A fence made of
multi-colored rose bushes completely conceals the pool area and the water
before you sparkles. It invites you to swim or to simply set and relax
basking in the warm sunlight that filters down from the thatched roof above.
~
0 0 2
D1
Too dark to tell. 
~
~
0 -1 30139
D2
Too dark to tell. 
~
~
0 -1 30143
D3
Too dark to tell. 
~
~
0 -1 30137
S
#30139
The pool~
You step through the arches into the swimming pool area. A fence made of
multi-colored rose bushes completely conceals the pool area and the water
before you sparkles. It invites you to swim or to simply set and relax
basking in the warm sunlight that filters down from the thatched roof above.
~
0 0 2
D2
Too dark to tell. 
~
~
0 -1 30144
D3
Too dark to tell. 
~
~
0 -1 30138
S
#30140
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30135
D1
Too dark to tell. 
~
~
0 -1 30141
D2
Too dark to tell. 
~
~
0 -1 30145
S
#30141
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30136
D1
Too dark to tell. 
~
~
0 -1 30142
D2
Too dark to tell. 
~
~
0 -1 30158
D3
Too dark to tell. 
~
~
0 -1 30140
S
#30142
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30137
D1
Too dark to tell. 
~
~
0 -1 30143
D2
Too dark to tell. 
~
~
0 -1 30169
D3
Too dark to tell. 
~
~
0 -1 30141
S
#30143
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30138
D1
Too dark to tell. 
~
~
0 -1 30144
D2
Too dark to tell. 
~
~
0 -1 30159
D3
Too dark to tell. 
~
~
0 -1 30142
S
#30144
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30139
D2
Too dark to tell. 
~
~
0 -1 30157
D3
Too dark to tell. 
~
~
0 -1 30143
S
#30145
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30140
D1
Too dark to tell. 
~
~
0 -1 30158
D2
Too dark to tell. 
~
~
0 -1 30146
S
#30146
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30145
D1
Too dark to tell. 
~
~
0 -1 30160
D2
Too dark to tell. 
~
~
0 -1 30147
S
#30147
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30146
D1
Too dark to tell. 
~
~
0 -1 30163
D2
Too dark to tell. 
~
~
0 -1 30148
S
#30148
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30147
D1
Too dark to tell. 
~
~
0 -1 30166
D2
Too dark to tell. 
~
~
0 -1 30149
S
#30149
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30148
D1
Too dark to tell. 
~
~
0 -1 30150
S
#30150
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30166
D1
Too dark to tell. 
~
~
0 -1 30151
D3
Too dark to tell. 
~
~
0 -1 30149
S
#30151
The pool~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30167
D3
Too dark to tell. 
~
~
0 -1 30150
S
#30152
pool area~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 0
D0
Too dark to tell. 
~
~
0 -1 30168
D1
Too dark to tell. 
~
~
0 -1 30153
D3
Too dark to tell. 
~
~
0 -1 30151
S
#30153
pool area~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30154
D3
Too dark to tell. 
~
~
0 -1 30152
S
#30154
pool area~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30155
D2
Too dark to tell. 
~
~
0 -1 30153
D3
Too dark to tell. 
~
~
0 -1 30168
S
#30155
pool area~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30156
D2
Too dark to tell. 
~
~
0 -1 30154
D3
Too dark to tell. 
~
~
0 -1 30165
S
#30156
pool area~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30157
D2
Too dark to tell. 
~
~
0 -1 30155
D3
Too dark to tell. 
~
~
0 -1 30162
S
#30157
pool area~
You stand on the edge of the pool the sparkling water glistens in the
sun. You going for a swim? The sound of birds in the thatched roof fills the
air and the smell of fresh roses fills your nostrils. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30144
D2
Too dark to tell. 
~
~
0 -1 30156
D3
Too dark to tell. 
~
~
0 -1 30159
S
#30158
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30141
D1
Too dark to tell. 
~
~
0 -1 30170
D2
Too dark to tell. 
~
~
0 -1 30160
D3
Too dark to tell. 
~
~
0 -1 30145
S
#30159
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30143
D1
Too dark to tell. 
~
~
0 -1 30157
D2
Too dark to tell. 
~
~
0 -1 30162
D3
Too dark to tell. 
~
~
0 -1 30170
S
#30160
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30158
D1
Too dark to tell. 
~
~
0 -1 30161
D2
Too dark to tell. 
~
~
0 -1 30163
D3
Too dark to tell. 
~
~
0 -1 30146
S
#30161
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30170
D1
Too dark to tell. 
~
~
0 -1 30162
D2
Too dark to tell. 
~
~
0 -1 30164
D3
Too dark to tell. 
~
~
0 -1 30160
D5
Too dark to tell. 
~
~
0 -1 30169
S
#30162
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30159
D1
Too dark to tell. 
~
~
0 -1 30156
D2
Too dark to tell. 
~
~
0 -1 30165
D3
Too dark to tell. 
~
~
0 -1 30161
S
#30163
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30160
D1
Too dark to tell. 
~
~
0 -1 30164
D2
Too dark to tell. 
~
~
0 -1 30166
D3
Too dark to tell. 
~
~
0 -1 30147
S
#30164
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30161
D1
Too dark to tell. 
~
~
0 -1 30165
D2
Too dark to tell. 
~
~
0 -1 30167
D3
Too dark to tell. 
~
~
0 -1 30163
S
#30165
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30162
D1
Too dark to tell. 
~
~
0 -1 30155
D2
Too dark to tell. 
~
~
0 -1 30168
D3
Too dark to tell. 
~
~
0 -1 30164
S
#30166
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30163
D1
Too dark to tell. 
~
~
0 -1 30167
D2
Too dark to tell. 
~
~
0 -1 30150
D3
Too dark to tell. 
~
~
0 -1 30148
S
#30167
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30164
D1
Too dark to tell. 
~
~
0 -1 30168
D2
Too dark to tell. 
~
~
0 -1 30151
D3
Too dark to tell. 
~
~
0 -1 30166
S
#30168
in the pool~
The water is warm and clean. The smell or roses still fills your
nostrils. As you relax in the water you lose track of all time. Before you
know it your stomach rumbles and you realize you are missing dinner. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30165
D1
Too dark to tell. 
~
~
0 -1 30154
D2
Too dark to tell. 
~
~
0 -1 30152
D3
Too dark to tell. 
~
~
0 -1 30167
S
#30169
diving board~
A diving board just a few feet above the water provides some form of
recreation for the immortals and their guests. As well as a quick way to
cool off. 
~
0 0 2
D0
Too dark to tell. 
~
~
0 -1 30142
D5
Too dark to tell. 
~
~
0 -1 30161
S
#30170
under the diving board~
You hear foot steps on the board and laughter as a choirs of voices ring
forth. Man that had to hurt... I give that a 9 on the belly flop scale! 
~
0 0 2
D1
Too dark to tell. 
~
~
0 -1 30159
D2
Too dark to tell. 
~
~
0 -1 30161
D3
Too dark to tell. 
~
~
0 -1 30158
S
#30171
the garden trail~
East is the gardens of the immortals. The lush greenery is amazing and
you see many plants that you never seen before. The birds and sounds are
also foreign to you as if you were in a time warp. Many things here seem
preserved as if this place is a monument to all that came before. 
~
0 0 3
D1
Too dark to tell. 
~
~
0 -1 30172
D3
Too dark to tell. 
~
~
0 -1 30134
S
#30172
the garden trail~
East into the gardens the greenery becomes vivid. The sky is nearly
obscured by the vast assortment of trees at line the path before you. 
~
0 0 3
D1
Too dark to tell. 
~
~
0 -1 30173
D3
Too dark to tell. 
~
~
0 -1 30171
S
#30173
the garden trail~
East into the gardens the greenery becomes vivid. The sky is nearly
obscured by the vast assortment of trees at line the path before you. 
~
0 0 3
D1
Too dark to tell. 
~
~
0 -1 30174
D3
Too dark to tell. 
~
~
0 -1 30172
S
#30174
the garden trail~
East into the gardens the greenery becomes vivid. The sky is nearly
obscured by the vast assortment of trees at line the path before you. 
~
0 0 3
D1
Too dark to tell. 
~
~
0 -1 30175
D3
Too dark to tell. 
~
~
0 -1 30173
S
#30175
the foreboding path before the gardens~
A small trail branches to the south a dark and foreboding path warding
you away from it. To The east are the immortal gardens. 
~
0 0 3
D1
Too dark to tell. 
~
~
0 -1 30197
D2
Too dark to tell. 
~
~
0 -1 30176
D3
Too dark to tell. 
~
~
0 -1 30174
S
#30176
To a gloomy place~
A small dark path almost completely shrouded in a dense fog. You hesitate
and consider carefully if you should enter this path or avoid it. 
~
0 0 0
D0
Too dark to tell. 
~
~
0 -1 30175
D2
Too dark to tell. 
~
~
0 -1 30177
S
#30177
To a gloomy place~
This path is difficult to traverse and your steps feel heavy almost like
the weights of the world are dragging you down. Each step is like someone
punching your legs and the air is so thick your lungs scream for mercy. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30176
D1
Too dark to tell. 
~
~
0 -1 30178
S
#30178
To a gloomy place~
This path is difficult to traverse and your steps feel heavy almost like
the weights of the world are dragging you down. Each step is like someone
punching your legs and the air is so thick your lungs scream for mercy. 
~
0 0 3
D2
Too dark to tell. 
~
~
0 -1 30179
D3
Too dark to tell. 
~
~
0 -1 30177
S
#30179
To a gloomy place~
This path is difficult to traverse and your steps feel heavy almost like
the weights of the world are dragging you down. Each step is like someone
punching your legs and the air is so thick your lungs scream for mercy. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30178
D3
Too dark to tell. 
~
~
0 -1 30180
S
#30180
To a gloomy place~
This path is difficult to traverse and your steps feel heavy almost like
the weights of the world are dragging you down. Each step is like someone
punching your legs and the air is so thick your lungs scream for mercy. 
~
0 0 3
D1
Too dark to tell. 
~
~
0 -1 30179
D3
Too dark to tell. 
~
~
0 -1 30181
S
#30181
To a gloomy place~
This path is difficult to traverse and your steps feel heavy almost like
the weights of the world are dragging you down. Each step is like someone
punching your legs and the air is so thick your lungs scream for mercy. 
~
0 0 3
D1
Too dark to tell. 
~
~
0 -1 30180
D2
Too dark to tell. 
~
~
0 -1 30182
S
#30182
To a gloomy place~
This path is difficult to traverse and your steps feel heavy almost like
the weights of the world are dragging you down. Each step is like someone
punching your legs and the air is so thick your lungs scream for mercy. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30181
D1
Too dark to tell. 
~
~
0 -1 30183
S
#30183
A burial place~
The hair on your arms stands up as you enter this room. The air is thick
and stale. A cold feeling races over your flesh chilling you to your very
soul. 
~
0 0 3
D2
Too dark to tell. 
~
~
0 -1 30184
D3
Too dark to tell. 
~
~
0 -1 30182
S
#30184
A burial place~
Tears fill your eyes as you realize the torment which befell the heroes
who gave their very existence for your freedom. Some of them sacrificed more
than simply their lives, some lost their souls. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30183
D2
Too dark to tell. 
~
~
0 -1 30185
S
#30185
A burial place~
You step further into this solemn area. A realization purrs into your
mind. You are standing in a graveyard of fallen heroes, their cries in
battle and in death begin to torture your mind. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30184
D1
Too dark to tell. 
~
~
0 -1 30186
D2
Too dark to tell. 
~
~
0 -1 30188
S
#30186
A burial place~
You step further into this solemn area. A realization purrs into your
mind. You are standing in a graveyard of fallen heroes, their cries in
battle and in death begin to torture your mind. 
~
0 0 3
D1
Too dark to tell. 
~
~
0 -1 30187
D2
Too dark to tell. 
~
~
0 -1 30193
D3
Too dark to tell. 
~
~
0 -1 30185
S
#30187
A burial place~
You step further into this solemn area. A realization purrs into your
mind. You are standing in a graveyard of fallen heroes, their cries in
battle and in death begin to torture your mind. 
~
0 0 3
D2
Too dark to tell. 
~
~
0 -1 30189
D3
Too dark to tell. 
~
~
0 -1 30186
S
#30188
A burial place~
You step further into this solemn area. A realization purrs into your
mind. You are standing in a graveyard of fallen heroes, their cries in
battle and in death begin to torture your mind. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30185
D1
Too dark to tell. 
~
~
0 -1 30193
D2
Too dark to tell. 
~
~
0 -1 30190
S
#30189
A burial place~
You step further into this solemn area. A realization purrs into your
mind. You are standing in a graveyard of fallen heroes, their cries in
battle and in death begin to torture your mind. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30187
D2
Too dark to tell. 
~
~
0 -1 30192
D3
Too dark to tell. 
~
~
0 -1 30193
S
#30190
A burial place~
You step further into this solemn area. A realization purrs into your
mind. You are standing in a graveyard of fallen heroes, their cries in
battle and in death begin to torture your mind. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30188
D1
Too dark to tell. 
~
~
0 -1 30191
S
#30191
A burial place~
You step further into this solemn area. A realization purrs into your
mind. You are standing in a graveyard of fallen heroes, their cries in
battle and in death begin to torture your mind. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30193
D1
Too dark to tell. 
~
~
0 -1 30192
D3
Too dark to tell. 
~
~
0 -1 30190
S
#30192
A burial place~
You step further into this solemn area. A realization purrs into your
mind. You are standing in a graveyard of fallen heroes, their cries in
battle and in death begin to torture your mind. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30189
D1
Too dark to tell. 
~
~
0 -1 30194
D3
Too dark to tell. 
~
~
0 -1 30191
S
#30193
A burial place~
As you step into a clearing a new sensation overwhelms you. One of
sorrow, deeper than any ever you felt before. Some magic must bring the
slain heroes to life in this place. A life for all to remember their
sacrifice. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30186
D1
Too dark to tell. 
~
~
0 -1 30189
D2
Too dark to tell. 
~
~
0 -1 30191
D3
Too dark to tell. 
~
~
0 -1 30188
S
#30194
A burial place~
Barely able to stand you stagger into a new room. This one has a small
rock carefully placed in the center. It appears to glow with some kind of
magic. You examine the rock closer but as you kneel your heart begins to
constrict and you can no longer breathe. You have to leave this room now the
mystery of that glowing rock will have to wait for another time. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30195
D3
Too dark to tell. 
~
~
0 -1 30192
S
#30195
the exit~
The utter horror and desperation of this place over comes you. You flee
from the cemetery overcome with anguish. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30196
D2
Too dark to tell. 
~
~
0 -1 30194
S
#30196
the exit~
You step into a new light and breathe easy. You realize the hell that our
heroes must have faced. You breathe a sigh of relief that you did not have
to face that hell and thanks to many alive today and many more who died in
the epic struggle you hope no one will ever face such terror again. 
~
0 0 3
D0
Too dark to tell. 
~
~
0 -1 30177
D2
Too dark to tell. 
~
~
0 -1 30195
S
#30197
northern gate~
The northern enterance to the immortal gardens is an inviting place
filled pleasant smells and delightful colors. Strange plant and trees lay
before you as far as your eyes can see. Is this the last bastion for these
plants? By what strange magic do these plants still exist? Has someone or
something preserved them for all time? 
~
0 0 0
D3
Too dark to tell. 
~
~
0 -1 30175
S
#30198
The tiki bar~
The tiki bar is a tropical drink paradise. Many kinds of fruits are kept
near by for mixing with their world reknowned drinks. All served to you from
a small stand with a thatched roof. It proveds shade and a great tasting
drink. 
~
0 0 0
D1
The beachs western end 
~
~
0 -1 30116
M 150 H 150
S
#30199
Entrance to Leesys Sanctuary ~
You come upon a simple double door. Intricate carvings are embedded into
the deep, cheery wood. Upon further inspection, you notice carvings of
unknown symbols. You run your fingers over the wood, feeling the smooth
engraving slide on your fingers. Such a simple door.... What could be
awaiting you behind it? 
~
0 8 0
D0
Hallway of Sanctuary 
~
~
0 0 30200
D1
Leesy living room
~
~
0 0 30202
D2
Back to the hall
~
~
4 0 30072
D3
A door to vincents room
~
~
4 0 30092
S
#30200
Hallway of Sanctuary ~
The first thing you notice when you enter the hallway is the stunning
emerald green tile that makes your pathway. Candles line the hall on either
side of the hall, their flames make the deep green sparkle. There are rooms
to the east and the west. The exit is back to the south. 
~
0 8 0
D0
The hallway
~
~
0 0 30201
D1

~
~
0 0 30203
D2
The entryway
~
~
0 0 30199
S
#30201
Hallway of Sanctuary ~
The first thing you notice when you enter the hallway is the stunning
emerald green tile that makes your pathway. Candles line the hall on either
side of the hall, their flames make the deep green sparkle. There are rooms
to the east and the west. The exit is back to the south. 
~
0 8 0
D1

~
~
0 0 30207
D2
The hallway
~
~
0 0 30200
D3

~
~
0 0 30204
S
#30202
Lessys Living Room ~
Plush beige carpet tickles your feet as you walk to the middle of the
simple, cozy living room. Beautiful Monet paintings adorn the walls. A
one-of-a-kind emerald-green sofa faces a enormous fireplace. A wine bucket
sits beside the sofa, with a bottle of White Zinfendale chilling on ice,
waiting for the mysterious woman of the house to come in and relax. On the
other side of the sofa is a small end-table with two silver goblets for lessy
and a guest to drink from. 
~
0 8 0
D0
Leesys Kitchen
~
~
0 0 30203
D3

~
~
0 0 30199
S
#30203
Leesys Kitchen ~
Ahhh...... The smell of exotic spices flow throughout the kitchen. Leesy
loves to cook for her guests. She has had all the latest and finest
appliances installed to prepare her delectable meals with. The pantry is
full of food as is the enormous refridgerator. Cookbooks line the shelves
over her cupboard, which house her secret spices to make her meals extra
special. Of course, she keeps it locked, she wouldn't want YOU to know her
secrets:) 
~
0 8 0
D2
Leesys living room
~
~
0 0 30202
D3
The hallway
~
~
0 0 30200
S
#30204
Leesys Bedroom ~
A beautiful four post bed lies in the middle of the room. It's deep
cherry wood mixes well with the sheer beige drapes that flow from each post.
To the right you see Leesys desk, where she brushes her hair and puts her
make-up on at. Attached to the cherry desk is an oval mirror so she can see
what she is doing. A huge shelf lines the left wall, where she displays her
collection of shoes in a short of rainbow. Just beyond the bed, you notice a
doorway leading out to a balcony. 
~
0 8 0
D1

~
~
0 0 30201
D2
The bathroom
~
~
0 0 30205
D5

~
~
0 0 30206
S
#30205
Bathroom~
Well, nothing to extravagent here. A simple toilet and sink line one side
of the wall. A full body mirror hangs on the front wall. But, as you pull
back the curtains to the tub, you stand in awe. You find a perfect oval
bathtub that you must step up into. Leesy has installed the T-35000 jacuzzi
system into the tub for extra comfort. Multi colored candles are set all the
way around the tub. She has a little shelf buildt beside the tub where she
keeps are her body washes and personal items. A little radio sits on a table
behind the tub. When lessy relaxes, she does it in style! 
~
0 8 0
D0

~
~
0 0 30204
S
#30206
Balcony ~
Just a small balcony where Leesy has her coffee every morning and reads
her books at. A solid emerald table with an umbrella sit here to shade you
from that nasty sun. Four chairs surrond the table. Off to the north, you
have a beautiful view of the beach and pure blue sea. 
~
0 0 0
D3
Vincents patio
~
~
0 0 30094
D4
Leesys bedroom
~
~
0 0 30204
S
#30207
Potion Room ~
This is where lessy conjures up her potions to give. Whether it be love,
money, health, or casting a curse from yourself; lessy has the potion for
you. A huge table sits in the middle of the room. Totally organized, each
shelf in the room houses a different element for making her potions. On the
wall, she has a picture of what appears to be a priestess of sorts, waving
her hands around some poor souls kneeling before her. On another wall is a
beautiful silver framed mirror, perfection in cut and finish. lessy doesn;t
mind if you look around, just don't touch anything. 
~
0 8 0
D3

~
~
0 0 30201
S
#0



#SHOPS
30007 17 20 0 0 0 100 50 1 24
0



#SPECIALS
S



#RESETS
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O 0 30007 8 30046
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O 0 30009 16 30066
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O 0 30003 12 30080
O 0 30003 12 30080
O 0 30003 12 30080
O 0 30003 12 30080
O 0 30015 1 30081
D 0 30082 1 1
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O 0 30001 1 30089
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M 0 30006 1 30091 1
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O 0 30011 0 30204
O 0 30013 0 30204
O 0 30046 0 30207
S



#$