/
Ghost/
Ghost/gods/
Ghost/log/
Ghost/player/
#AREA
newbie.are~
Newbie Tower~
{C{{  1   5} {WGrehyton    {GNewbie Tower        {x~
2600 2650


#HELPS
0 'Newbie Tower'~

Orignally created by Grehyton and adapted by Cormac for
the Ghost Dancer mud in april 2000.
~
0 $~


#MOBILES
#2600
Being~
the Being~
The being stands here, type LOOK BEING, to get some help.
~
You are nothing now. To become something you 
need a description that others can judge your
character on. Without a description the gods will
be angered, and you will probably be destroyed.
One can not exist without substance.
type LOOK yourname and you will see you do not
have a general description.
type DESC then your description
This will put in the first line of your description. Then you can type DESC + more description to add lines.
i.e.

desc A huge looking dwarf with long hair and a
desc + beard. He looks a little gruff but you
desc + think you see a smile under that mass of
desc + hair somewhere.

You can LOOK at yourself to see how it looks. 
Please remember NO description should include
what you are wearing.
~
elf~
ABG 0 0 0
50 0 10d10+499 0d0+0 2d10+100 pound
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium 0
#2601
master~
the master~
A Master stands here.
~
Here stands a member of the Eternal Order of
Masters. He is skilled in all the arts and has
devoted lifetimes to training. On his left
cheek is the mark of his Order, a dark blue
crescent moon. Type TRAIN to see what abilitys
he can help you train in. Then train the ones
of your choice.
~
dwarf~
ABJKV 0 0 0
50 2 10d10+499 0d0+0 10d10+100 pound
-25 -25 -25 -25
CFH 0 0 0
stand stand male 0
0 0 medium 0
#2602
slave~
the slave of battle~
A slave of battle stands here, waiting to destroy you.
~
Covered in scars and dried blood, he lives to
destroy. Maybe you can claim a final victory
over him.
~
school monster~
AG J -300 0
5 0 2d6+60 0d0+0 1d6+1 pound
5 5 5 5
0 0 0 0
stand stand male 0
0 0 medium 0
#2603
old man~
the old man~
An old man sits here behind a counter.
~
He glares at you and cackles, he knows your 
fate is sealed.
~
human~
ACG N 200 0
23 0 5d10+450 0d0+0 3d6+6 wrath
-6 -6 -6 -6
0 0 0 0
stand stand male 0
0 0 medium 0
#2604
avatar~
the avatar~
The avatar stands here healing the wounded.
~
Clothed in robes she has a kind and gentle aura.
~
elf~
AGa H 500 0
50 0 50d10+500 0d0+0 5d8+19 pound
-25 -25 -25 -25
0 0 0 0
stand stand female 0
0 0 medium 0
#2605
werewolf~
the werewolf~
The werewolf growls and spits, angry in its misery.
~
It was once a man, but now has forever shifted
into is crinos form.
~
school monster~
AG 0 0 0
1 0 2d6+10 0d0+0 1d4+0 claw
9 9 9 9
0 0 0 0
stand stand male 2
0 0 medium 0
#2606
lunatic~
the lunatic~
The lunatic stands here babbling about the gods.
~
His eyes look empty and distant. Ragged clothes
and rotting teeth.
~
school monster~
AG 0 0 0
1 0 2d6+5 0d0+0 1d4+0 pound
9 9 9 9
J 0 0 0
stand stand male 0
0 0 medium 0
#2607
cave fisher~
the cavefisher~
The cavefisher screeches and attacks!
~
Covered in spikey natural armor, it is a fierce
opponent.
~
school monster~
AFG 0 0 0
1 0 2d6+5 0d0+0 1d4+0 pound
8 8 8 8
C 0 0 0
stand stand male 0
H 0 medium 0
#2608
goblin warrior~
a goblin warrior~
A goblin warrior stands here, angry at your intrusion.
~
He is green and scaley. He shakes his fist at
you and spits.
~
school monster~
AG Z -500 0
1 0 2d6+0 1d4+0 0d0+0 pound
9 9 9 9
0 0 0 0
stand stand male 0
0 0 medium 0
#2609
ogre~
the ogre~
The ogre stands here, daring you to attack.
~
Huge and dangerous, the ogre holds the key
to your descendancy.
~
school monster~
AG 0 -500 0
2 0 2d6+0 1d4+0 0d0+0 pound
9 9 9 9
0 0 0 0
stand stand male 0
0 0 medium 0
#2610
shrieker~
the shrieker~
The shrieker stands here shrieking.
~
A giant purple fungus that are used to warn off
intruders.
~
school monster~
AG 0 0 0
1 0 2d6+5 1d4+0 1d4+0 slime
9 9 9 9
A 0 0 0
stand stand male 0
BHO 0 medium 0
#2611
war pig~
the war pig~
The war pig stands here defacating on the earth.
~
A sick pig, trained in the art of killing.
~
school monster~
AGH 0 0 0
1 0 2d6+5 0d0+0 1d4+0 charge
9 9 9 9
C 0 0 0
stand stand male 1
H 0 medium 0
#2612
lesser orc~
the lesser orc~
The lesser orc stands here, fearing its master will return.
~
The orc a human/pig looking creature. This one
is of lower kind, a slave to the Uruk-Hai.
~
school monster~
AGH 0 0 0
1 0 2d6+6 0d0+0 1d4+0 scratch
8 8 8 8
J 0 0 0
stand stand male 0
0 0 medium 0
#2613
greater orc~
the greater orc~
The Uruk-Hai orc stands here, raging mad.
~
He is a fierce looking creature, and leader of
all lesser orcs in his squad.
~
school monster~
AGH 0 -300 0
2 0 2d7+11 0d0+0 1d6+0 pound
9 9 9 9
0 0 0 0
stand stand male 0
0 0 medium 0
#2614
elf slave~
the elf slave~
The elf slave screams and attacks.
~
The elf would rather die at your hands then its
masters.
~
school monster~
AFGH 0 0 0
1 0 2d6+5 0d0+0 1d4+0 pound
9 9 9 9
0 0 0 0
stand stand male 0
0 0 medium 0
#2615
elf guard~
the elf guard~
The elf guard stands here at attention.
~
The elves here living in such close quarters with
the orcs, are forever in battle.
~
school monster~
AGH 0 0 0
1 0 2d6+5 0d0+0 1d4+0 pound
9 9 9 9
K 0 0 0
stand stand male 1
0 0 medium 0
#2616
high elf~
the high elf~
The high elf stands here wondering about you.
~
He is dressed in nice silks and armor.
~
school monster~
ABGH 0 0 0
3 0 2d6+15 0d0+0 1d6+0 pound
9 9 9 9
I 0 0 0
stand stand male 0
0 0 medium 0
#2617
keeper~
the keeper~
The keeper of the crypt stands here, animating as you approach.
~
He is wrapped in old bandages, mummified years
ago by an ancient cult.
~
school monster~
AG 0 -500 0
3 0 2d6+13 0d0+0 1d6+0 pound
8 8 8 9
E 0 0 0
stand stand male 0
0 0 medium 0
#2618
skeleton~
the skeleton~
The skeleton stands here, rattling its bones.
~
Not much to look at, its clothes have long
since rotted.
~
school monster~
AG 0 0 0
1 0 2d6+0 0d0+0 1d4+0 pound
9 9 9 9
0 0 0 0
stand stand male 0
H 0 medium 0
#2619
skeleton warrior~
the skeleton warrior~
The skeleton of some long dead warrior stands here.
~
It moves from the crypt in an agile manner,
unusual for the condition it is in.
~
school monster~
AG DF 0 0
4 0 2d7+12 0d0+0 1d5+1 pound
8 8 8 8
FK 0 0 0
stand stand male 10
H 0 medium 0
#2620
spider~
the spider~
The spider is here, waiting to devour you.
~
This hairy spider hides here, waiting for an
unwary passerby.
~
centipede~
AGU Q 0 0
2 0 2d7+11 0d0+0 1d6+0 pound
9 9 9 9
0 0 0 0
stand stand male 0
HMV BDEF medium 0
#0


#OBJECTS
#2600
note~
a note~
A note lies here.~
parchment~
trash O A
0 0 0 0 0
0 0 0 P
E
note~
-- Welcome to Ghost Dancer --------------

To see the basic commands type HELP

To move about use the basic directions
North,South,East,West,Up,Down

To check what you are carrying type INVentory
To check what you are wearing type EQuipment

To check your stats type SCOre
To see how much money you have type WORth

You can stop wearing or using something by
typing REMOVE item, this will put that item
in your inventory, to use an item type HOLD
item, or if its a weapon WIELD item or if it
is clothing WEAR item.

Type AUTO to see what automatic features you
can enable.

You will find more help along the way.~
#2601
gebal leaf~
a gebal leaf~
A gebal leaf sits here, dripping nectar.~
balm~
food O A
10 10 0 0 0
0 0 0 P
E
leaf~
This leaf is from a sacred tree. It has a 
delicious nectar that gives you nourishment.~
#2602
cistern~
a cistern~
A skull shaped cistern is here.~
bone~
fountain O 0
10000 10000 water 0 0
0 600 0 P
E
cistern~
This cistern is in the shape of a skull, and
it appears to be carved out of some huge piece
of bone. ~
#2603
bloodied corpse~
a bloodied corpse~
A bloodied corpse lies here.~
slime~
trash O 0
0 0 0 0 0
0 2 0 P
E
corpse~
This person or thing appears to have been 
hacked apart in a vicious manner. When you 
look closely at it, you notice it has your face.
~
#2604
heavy leather boots~
a pair of heavy boots~
A pair of heavy leather boots sits here.~
hard leather~
armor 0 AG
8 8 8 8 1
0 1 0 P
#2605
red amulet~
a red amulet~
A red amulet glitters in the dirt.~
bone~
light A AC
0 0 100 0 0
0 1 0 P
#2606
key~
a key~
a rusty key sits here.~
ash~
key 0 AO
0 0 0 0 0
0 0 0 P
#2607
skull key~
a skull key~
A key with a skull shaped handle sits here.~
brass~
key P A
0 0 0 0 0
0 0 0 P
#2608
battleaxe~
a battleaxe~
A battleaxe rests here.~
brass~
weapon 0 AN
axe 1 8 cleave 0
0 2 0 P
#2609
hand axe~
a hand axe~
A hand axe rests here.~
bone~
weapon 0 AN
axe 1 6 cleave 0
0 1 0 P
#2610
bo stick~
a bo stick~
A bo stick sits here.~
bone~
weapon 0 AN
staff 1 4 pound 0
0 1 0 P
#2611
flail~
a flail~
A flail rests here.~
brass~
weapon 0 AN
flail 2 6 pound 0
0 3 0 P
#2612
halberd~
a halberd~
A halberd stands here, against a wall.~
copper~
weapon 0 AN
polearm 3 8 slice 0
0 5 0 P
#2613
hammer~
a hammer~
A large hammer sits here.~
brass~
weapon 0 AN
mace 2 6 pound 0
0 5 0 P
#2614
mace~
a mace~
A mace rests here.~
crystal~
weapon 0 AN
mace 2 5 pound 0
2 4 0 P
#2615
morning star~
a morning star~
A morning star rests here.~
bronze~
weapon 0 AN
flail 2 4 pound 0
3 5 0 P
#2616
pick~
a pick~
A military pick rests here~
bronze~
weapon 0 AN
flail 2 4 scratch 0
2 4 0 P
#2617
bastard sword~
a bastard sword~
A bastard sword rests here.~
brass~
weapon 0 AN
sword 2 6 slash 0
5 3 0 P
#2618
wicked dagger~
a wicked dagger~
A wicked dagger rests here.~
brass~
weapon 0 AN
dagger 2 4 scratch 0
3 2 0 P
#2619
pool~
a pool~
A pool of clear water is here.~
bone~
fountain O 0
500 500 water 0 0
0 600 0 P
#2620
small twig~
a small twig~
A small twig sits here.~
bone~
key 0 AO
0 0 0 0 0
0 1 0 P
E
twig~
It resembles a key of some kind.~
#2621
banded chest piece~
a banded chest piece~
A banded chest piece sits here.~
brass~
armor 0 AD
8 8 8 9 1
2 2 0 P
#2622
great helmet~
a great helmet~
A great helmet rests here.~
brass~
armor 0 AE
8 8 8 8 1
0 1 0 P
#2623
chainmail~
a suit of chainmail~
A suit of chainmail sits here.~
brass~
armor 0 AD
7 7 7 8 3
2 3 0 P
#2624
brass leggings~
a pair of leggings~
A pair of leggings made of brass sits here.~
brass~
armor 0 AF
8 8 8 9 1
0 2 0 P
#2625
bracers~
a pair of bracers~
A pair of bracers rest here.~
bone~
armor 0 AI
8 8 8 9 1
0 1 0 P
#2626
dark amulet~
a dark amulet~
A dark amulet lies on the floor~
brass~
key 0 AO
0 0 0 0 0
0 1 0 P
E
amulet~
On the back these words are inscribed.
Skcol erao nh ctam~
#2627
skeleton key~
a skeleton key~
A skeleton key sits here.~
adamantite~
key 0 AO
0 0 0 0 0
0 1 0 P
#0


#ROOMS
#2600
Base of the Tower~
You are at the base of a giant tower. Looking
up you can see the tower descending into the
clouds. There is a PLAQUE on a battlement here
~
0 D 0
D2
~
~
0 -1 3005
D4
~
~
1 -1 2601
D5
~
~
1 -1 2617
E
plaque~
There is a trapdoor going up. Type open 'up'
to open it. Then type 'up' to go that way.~
S
#2601
Chamber of Learning~
You are in a circular chamber just above the base 
of the tower. The black obsidian blocks create an 
aerie reflection from your light source. A small
note lies on the floor here. Type GET NOTE to take
it and then type LOOK NOTE to read it.
You can go down to the base of the tower or continue
up through another trap door.
~
0 D 0
D4
~
~
0 -1 2602
D5
~
~
1 -1 2600
S
#2602
Chamber of Training~
You are standing on a disc, apparently floating
in a back void. Upwards you can see a trapdoor
hanging in the nothingness. A hole in the center
of this disc leads down in the blackness below.
In all four directions you see other discs hovering
in space. There is a person standing on each one.
Goto each, when you are done go up through the trapdoor.
~
0 D 0
D0
~
~
0 -1 2604
D1
~
~
0 -1 2605
D2
~
~
0 -1 2606
D3
~
~
0 -1 2607
D4
~
~
0 -1 2608
D5
~
~
0 -1 2601
S
#2604
The platform of being~
The disc you stand on is floatin in a void. Mists
are swirling all about you. In each swirl you see
the lifetime of some great hero or a poor serf.
Images flood your vision and thoughts, you realize 
it is time to BECOME something and someone. 
LOOK at the person here and they will help
you on your way.
~
0 D 0
D2
~
~
0 -1 2602
S
#2605
Disc of life~
A circular disc, spinning in a blackened void.
On this disc are items you need to survive.
A bit of food, you can TAKE it. And a fountain to
DRINK from. Be sure you EAT and DRINK during
your travels or you will surely perish.
~
0 D 0
D3
~
~
0 -1 2602
S
#2606
Disc of destruction~
Images swirl about this disc, depicting death
in all its many forms. War and battle are a 
major part of your existence here, so learn 
to deal with it well.
~
0 D 0
D0
~
~
0 -1 2602
S
#2607
Order of the Masters~
This is the training platform of the Order of
the Masters. The Masters will be found in 
different places throughout theses lands. 
Sometimes they are hard to identify, but usually
if you LOOK at them, you will know.
~
0 D 0
D1
~
~
0 -1 2602
S
#2608
Chamber of Battle~
This disc appears to have been ravaged by 
battle. Broken swords and armor are scattered
about. Burn marks scar the floor, and dried 
puddles of blood are under your feet.
There is a plaque hovering in space here.
~
0 D 0
D1
~
~
0 -1 2609
D4
~
~
0 -1 2610
D5
~
~
0 -1 2602
E
plaque~
This is your first chance at battle. It is
destined that you will be destroyed. This is
the first lesson of battle, you will sometimes
lose and have to run to fight another day.
Type WIMPY 10, to set yourself to flee at 10
hitpoints. Then go east and attack the creature
there. When you return go down.~
S
#2609
Untold odds~
This room is covered in the dried guts and blood
of many an adventurer. A stench greets your 
nostrils as you enter. Do not fear.
~
0 D 0
D3
~
~
0 -1 2608
S
#2610
Chamber of Healing~
You have reached the Chamber of Healing, you are now ready
to test your skills. The ultimate test, that
will put your life on the line. Here you will
battle. There is a sign here.
~
0 D 0
D0
~
~
0 -1 2611
D1
~
~
0 -1 2612
D2
~
~
0 -1 2613
D3
~
~
0 -1 2614
D5
~
~
0 -1 2608
E
sign~
In the four areas around you are creatures.
Some will attack you on sight, others are docile
and wont attack until you are hostile towards 
them. After you fight you may be hurt, come
back to this room and REST or SLEEP these are
two of the ways to gain hitpoints, mana, and
movement back. When you are done, go down back
to the base of the tower and proceed to the area
beneath it, BE CAREFUL.~
S
#2611
Asylum hall~
This looks like a room in an asylum. Padded
walls and twisted medical tools lie on the 
floor.
~
0 D 0
D2
~
~
0 -1 2610
S
#2612
Natural cave~
A natural cave formed over time. Rocks and 
minerals lie all about
~
0 D 0
D3
~
~
0 -1 2610
S
#2613
The dark crag~
A rocky crag, covered in a glowing fungus.
A faint humming sound can be heard
~
0 D 0
D0
~
~
0 -1 2610
S
#2614
Dark hallway~
Slime covers the walls of this hallway. A moldy
stench assaults your nostrils. You can go east
to the Healer, or west
~
0 D 0
D1
~
~
0 -1 2610
D3
~
~
0 -1 2615
S
#2615
The pit of the werewolf~
The dank hallway leads you down into a filthy
pit. Bones and rotting equipment lay scattered
about
~
0 D 0
D1
~
~
0 -1 2614
S
#2617
To the Pits~
You have made it! Now a final
test before you descend into the pits below
~
0 D 0
D4
~
~
1 -1 2600
D5
~
~
0 -1 2618
S
#2618
The Center Caves~
You are in the center of the caves. Twisted
passage ways lead off in all directions.
A sign is here.
~
0 D 0
D0
~
~
0 -1 2619
D1
~
~
0 -1 2626
D3
~
~
0 -1 2633
D4
~
~
0 -1 2617
E
sign~
You are now in the caves, make your way through
them and down to the bottom.~
S
#2619
Sloped Passageway~
You are in a corridor that is on a descending
angle. The walls are covered with a strange
glowing fungus.
~
0 D 0
D0
~
~
0 -1 2620
D2
~
~
0 -1 2618
S
#2620
Uneven Corridor~
The ground of this corridor has been chisled 
away, making your steps uneven and dangerous.
~
0 D 0
D0
~
~
0 -1 2621
D2
~
~
0 -1 2619
S
#2621
Open Chamber~
A natural rock open chamber. A small pool is 
formed in the corner. The eerie light of the
fungus makes you dizzy.
~
0 D 0
D2
~
~
0 -1 2620
D3
~
~
0 -1 2622
S
#2622
Natural Statues~
The cave formations here resemble statues of
humanoid form. The fungus is still glowing and
lightin your path
~
0 D 0
D0
~
~
0 -1 2623
D1
~
~
0 -1 2621
S
#2623
Guarded Entrance~
This cave has been made into a makeshift guard
area. Defensive equipment is standing ready to
cover the entrance
~
0 D 0
D2
~
~
0 -1 2622
D3
~
~
0 -1 2624
S
#2624
Hall of the Elves.~
A grand cavern, covered with elvish runes.
A large table sits in the center.
~
0 D 0
D0
~
~
1 -1 2625
D1
~
~
0 -1 2623
S
#2625
Vault of Armors~
A room carved out of living stone. It appears
to be an armory of some sort. Tools for making
and repairing weapons are all about.
~
0 D 0
D2
~
~
1 -1 2624
S
#2626
A twisted passageway~
This passageway twists and turns like the
bowels of some beast. A strange smell is in
the air.
~
0 D 0
D1
~
~
0 -1 2627
D3
~
~
0 -1 2618
S
#2627
An open room~
This room is formed from a natural cave.
Broken pieces of furniture litter the floor.
A pile of straw is in the corner
~
0 D 0
D0
~
~
0 -1 2629
D3
~
~
0 -1 2626
S
#2629
Slight Cave in~
The passageway here is slightly obscured
by collapsed rocks. It seems strange that
the tower holds caverns like this. It almost
seems as if your deep in the earth.
~
0 D 0
D2
~
~
0 -1 2627
D3
~
~
0 -1 2630
S
#2630
Vault of the shrieking~
This cavern is covered in fungus and mold.
Huge mushrooms grow from the rocks. An eerie
glows comes from some mold.
~
0 D 0
D0
~
~
0 -1 2631
D1
~
~
0 -1 2629
S
#2631
Chamber of the Uruk-Hai~
This chamber formed of natural rock, is the
main room of the Uruk-Hai, or greater orc.
A rickety table is in the center.
~
0 D 0
D0
~
~
1 -1 2632
D2
~
~
0 -1 2630
S
#2632
Vault Of Weapons~
This room appears to be a chamber for weapons
and armor the orcs are gathering. Their intention
is to smash the elves once and for all
~
0 D 0
D2
~
~
1 -1 2631
S
#2633
Dusty Hallway~
A dusty hallway, it seems as if no one has been
this way in quite some time.
~
0 D 0
D1
~
~
0 -1 2618
D3
~
~
0 -1 2634
S
#2634
Transformation~
The natural stone caverns you have been in give
way to a man made hallway. It is constructed of
the black obsidian bricks you saw so long ago at
the top of the tower.
~
0 D 0
D1
~
~
0 -1 2633
D3
~
~
0 -1 2635
S
#2635
Obsidian Hallway~
The hallway is umoving and unchanging. 
Moving forever onward it seems. Your reflection
in the stones seems to shift on its own accord.
~
0 D 0
D0
~
~
0 -1 2636
D1
~
~
0 -1 2634
S
#2636
Obsidian Hallway~
This part of the hallway has the smell of death.
Rotting piles of bandages lay on the floor.
~
0 D 0
D0
~
~
0 -1 2637
D2
~
~
0 -1 2635
S
#2637
Vault of the Keeper~
An altar is the first thing you see as you
enter this room. On the far wall is a huge door.
It has a huge lock on its handle
~
0 D 0
D0
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1 -1 2638
D2
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0 -1 2636
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#2638
Tomb of the Warrior~
A massive coffin occupies the center of this 
room. Rusted suits of armor line the walls along
with decorative swords and shields
~
0 D 0
D2
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1 -1 2637
S
#0


#RESETS
O 1 2600 100 2601                       a note to Chamber of Learning
O 1 2601 100 2605                       a gebal leaf to Disc of life
O 1 2601 100 2605                       a gebal leaf to Disc of life
O 1 2601 100 2605                       a gebal leaf to Disc of life
O 1 2602 100 2605                       a cistern to Disc of life
O 1 2603 100 2606                       a bloodied corpse to Disc of destruction
O 1 2602 100 2610                       a cistern to Chamber of HEALING.
O 1 2601 100 2610                       a gebal leaf to Chamber of HEALING.
*
M 1 2600 1 2604 1                       the Being to The platform of being
M 1 2601 1 2607 1                       the master to Order of the Masters
M 1 2602 1 2609 1                       the slave of battle to Untold odds
M 1 2604 2 2610 2                       the avatar to Chamber HEALING.
M 1 2606 1 2615 1			the werewolf to The pit of the werewolf.
M 1 2607 1 2611 1                       the lunatic to Asylum hall.
M 1 2608 1 2612 1                       the cavefisher to Natural cave.
*
M 1 2609 1 2613 1                       a goblin warrior to The dark crag.
E 1 2604 100 8
*
O 1 2617 100 2632                       a bastard sword to Vault Of Weapons.
O 1 2616 100 2632                       a pick to Vault Of Weapons.
O 1 2620 100 2632                       a morning star to Vault Of Weapons.
O 1 2619 100 2632                       a mace to Vault Of Weapons.
O 1 2613 100 2632                       a hammer to Vault Of Weapons.
O 1 2612 100 2632                       a halberd to Vault Of Weapons.
O 1 2611 100 2632                       a flail to Vault Of Weapons.
O 1 2610 100 2632                       a bo stick to Vault Of Weapons.
O 1 2609 100 2632                       a hand axe to Vault Of Weapons.
O 1 2608 100 2632                       a battleaxe to Vault Of Weapons.
O 1 2618 100 2632                       a wicked dagger to Vault Of Weapons.
O 1 2619 100 2627                       a pool to Open Chamber.
*
O 1 2624 100 2625                       a pair of bracers to Vault of Armors.
O 1 2625 100 2625                       a pair of leggings to Vault of Armors.
O 1 2623 100 2625                       a suit of chainmail to Vault of Armors.
O 1 2622 100 2625                       a great helmet to Vault of Armors.
O 1 2621 100 2625                       a banded chest piece to Vault of Armors.
O 1 2621 100 2625                       a banded chest piece to Vault of Armors.
*
M 1 2611 5 2630 5                       the shrieker to Vault of the shrieking.
M 1 2611 5 2630 5                       the shrieker to Vault of the shrieking.
M 1 2611 5 2630 5                       the shrieker to Vault of the shrieking.
M 1 2611 5 2630 5                       the shrieker to Vault of the shrieking.
M 1 2612 2 2626 2                       the war pig to A twisted passageway.
M 1 2612 2 2626 2                       the war pig to A twisted passageway.
M 1 2613 3 2629 3                       the lesser orc to Slight Cavein.
M 1 2613 3 2629 3                       the lesser orc to Slight Cavein.
M 1 2613 3 2629 3                       the lesser orc to Slight Cavein.
*
M 1 2614 3 2631 3                       the greater orc to Chamber of the Uruk-Hai.
E 1 2618 100 16
*
M 1 2614 3 2631 3                       the greater orc to Chamber of the Uruk-Hai.
E 1 2618 100 16
*
M 1 2614 3 2631 3                       the greater orc to Chamber of the Uruk-Hai.
E 1 2618 100 16
*
M 1 2615 3 2627 3                       the elf slave to An open room.
M 1 2615 3 2627 3                       the elf slave to An open room.
*
M 1 2616 3 2623 3                       the elf guard to Guarded Entrance.
E 1 2609 100 16
*
M 1 2616 3 2623 3                       the elf guard to Guarded Entrance.
E 1 2609 100 16
*
M 1 2617 2 2624 2                       the high elf to Hall of the Elves.
M 1 2617 2 2624 2                       the high elf to Hall of the Elves.
*
M 1 2618 1 2637 1                       the keeper to Vault of the Keeper.
E 1 2618 100 16
G 1 2626 100
*
M 1 2620 1 2638 1                       the skeleton warrior to Tomb of the Warrior.
E 1 2622 100 5
E 1 2623 100 6
E 1 2624 100 7
E 1 2625 100 10
E 1 2608 100 16
*
M 1 2619 3 2636 3                       the skeleton to Obsidian Hallway.
M 1 2619 3 2636 3                       the skeleton to Obsidian Hallway.
M 1 2619 3 2636 3                       the skeleton to Obsidian Hallway.
S

#SPECIALS
M  2604 spec_cast_adept                 the avatar
M  2620 spec_poison                     the spider
S


#$