#AREA newbie.are~ Newbie Tower~ {C{{ 1 5} {WGrehyton {GNewbie Tower {x~ 2600 2650 #HELPS 0 'Newbie Tower'~ Orignally created by Grehyton and adapted by Cormac for the Ghost Dancer mud in april 2000. ~ 0 $~ #MOBILES #2600 Being~ the Being~ The being stands here, type LOOK BEING, to get some help. ~ You are nothing now. To become something you need a description that others can judge your character on. Without a description the gods will be angered, and you will probably be destroyed. One can not exist without substance. type LOOK yourname and you will see you do not have a general description. type DESC then your description This will put in the first line of your description. Then you can type DESC + more description to add lines. i.e. desc A huge looking dwarf with long hair and a desc + beard. He looks a little gruff but you desc + think you see a smile under that mass of desc + hair somewhere. You can LOOK at yourself to see how it looks. Please remember NO description should include what you are wearing. ~ elf~ ABG 0 0 0 50 0 10d10+499 0d0+0 2d10+100 pound 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium 0 #2601 master~ the master~ A Master stands here. ~ Here stands a member of the Eternal Order of Masters. He is skilled in all the arts and has devoted lifetimes to training. On his left cheek is the mark of his Order, a dark blue crescent moon. Type TRAIN to see what abilitys he can help you train in. Then train the ones of your choice. ~ dwarf~ ABJKV 0 0 0 50 2 10d10+499 0d0+0 10d10+100 pound -25 -25 -25 -25 CFH 0 0 0 stand stand male 0 0 0 medium 0 #2602 slave~ the slave of battle~ A slave of battle stands here, waiting to destroy you. ~ Covered in scars and dried blood, he lives to destroy. Maybe you can claim a final victory over him. ~ school monster~ AG J -300 0 5 0 2d6+60 0d0+0 1d6+1 pound 5 5 5 5 0 0 0 0 stand stand male 0 0 0 medium 0 #2603 old man~ the old man~ An old man sits here behind a counter. ~ He glares at you and cackles, he knows your fate is sealed. ~ human~ ACG N 200 0 23 0 5d10+450 0d0+0 3d6+6 wrath -6 -6 -6 -6 0 0 0 0 stand stand male 0 0 0 medium 0 #2604 avatar~ the avatar~ The avatar stands here healing the wounded. ~ Clothed in robes she has a kind and gentle aura. ~ elf~ AGa H 500 0 50 0 50d10+500 0d0+0 5d8+19 pound -25 -25 -25 -25 0 0 0 0 stand stand female 0 0 0 medium 0 #2605 werewolf~ the werewolf~ The werewolf growls and spits, angry in its misery. ~ It was once a man, but now has forever shifted into is crinos form. ~ school monster~ AG 0 0 0 1 0 2d6+10 0d0+0 1d4+0 claw 9 9 9 9 0 0 0 0 stand stand male 2 0 0 medium 0 #2606 lunatic~ the lunatic~ The lunatic stands here babbling about the gods. ~ His eyes look empty and distant. Ragged clothes and rotting teeth. ~ school monster~ AG 0 0 0 1 0 2d6+5 0d0+0 1d4+0 pound 9 9 9 9 J 0 0 0 stand stand male 0 0 0 medium 0 #2607 cave fisher~ the cavefisher~ The cavefisher screeches and attacks! ~ Covered in spikey natural armor, it is a fierce opponent. ~ school monster~ AFG 0 0 0 1 0 2d6+5 0d0+0 1d4+0 pound 8 8 8 8 C 0 0 0 stand stand male 0 H 0 medium 0 #2608 goblin warrior~ a goblin warrior~ A goblin warrior stands here, angry at your intrusion. ~ He is green and scaley. He shakes his fist at you and spits. ~ school monster~ AG Z -500 0 1 0 2d6+0 1d4+0 0d0+0 pound 9 9 9 9 0 0 0 0 stand stand male 0 0 0 medium 0 #2609 ogre~ the ogre~ The ogre stands here, daring you to attack. ~ Huge and dangerous, the ogre holds the key to your descendancy. ~ school monster~ AG 0 -500 0 2 0 2d6+0 1d4+0 0d0+0 pound 9 9 9 9 0 0 0 0 stand stand male 0 0 0 medium 0 #2610 shrieker~ the shrieker~ The shrieker stands here shrieking. ~ A giant purple fungus that are used to warn off intruders. ~ school monster~ AG 0 0 0 1 0 2d6+5 1d4+0 1d4+0 slime 9 9 9 9 A 0 0 0 stand stand male 0 BHO 0 medium 0 #2611 war pig~ the war pig~ The war pig stands here defacating on the earth. ~ A sick pig, trained in the art of killing. ~ school monster~ AGH 0 0 0 1 0 2d6+5 0d0+0 1d4+0 charge 9 9 9 9 C 0 0 0 stand stand male 1 H 0 medium 0 #2612 lesser orc~ the lesser orc~ The lesser orc stands here, fearing its master will return. ~ The orc a human/pig looking creature. This one is of lower kind, a slave to the Uruk-Hai. ~ school monster~ AGH 0 0 0 1 0 2d6+6 0d0+0 1d4+0 scratch 8 8 8 8 J 0 0 0 stand stand male 0 0 0 medium 0 #2613 greater orc~ the greater orc~ The Uruk-Hai orc stands here, raging mad. ~ He is a fierce looking creature, and leader of all lesser orcs in his squad. ~ school monster~ AGH 0 -300 0 2 0 2d7+11 0d0+0 1d6+0 pound 9 9 9 9 0 0 0 0 stand stand male 0 0 0 medium 0 #2614 elf slave~ the elf slave~ The elf slave screams and attacks. ~ The elf would rather die at your hands then its masters. ~ school monster~ AFGH 0 0 0 1 0 2d6+5 0d0+0 1d4+0 pound 9 9 9 9 0 0 0 0 stand stand male 0 0 0 medium 0 #2615 elf guard~ the elf guard~ The elf guard stands here at attention. ~ The elves here living in such close quarters with the orcs, are forever in battle. ~ school monster~ AGH 0 0 0 1 0 2d6+5 0d0+0 1d4+0 pound 9 9 9 9 K 0 0 0 stand stand male 1 0 0 medium 0 #2616 high elf~ the high elf~ The high elf stands here wondering about you. ~ He is dressed in nice silks and armor. ~ school monster~ ABGH 0 0 0 3 0 2d6+15 0d0+0 1d6+0 pound 9 9 9 9 I 0 0 0 stand stand male 0 0 0 medium 0 #2617 keeper~ the keeper~ The keeper of the crypt stands here, animating as you approach. ~ He is wrapped in old bandages, mummified years ago by an ancient cult. ~ school monster~ AG 0 -500 0 3 0 2d6+13 0d0+0 1d6+0 pound 8 8 8 9 E 0 0 0 stand stand male 0 0 0 medium 0 #2618 skeleton~ the skeleton~ The skeleton stands here, rattling its bones. ~ Not much to look at, its clothes have long since rotted. ~ school monster~ AG 0 0 0 1 0 2d6+0 0d0+0 1d4+0 pound 9 9 9 9 0 0 0 0 stand stand male 0 H 0 medium 0 #2619 skeleton warrior~ the skeleton warrior~ The skeleton of some long dead warrior stands here. ~ It moves from the crypt in an agile manner, unusual for the condition it is in. ~ school monster~ AG DF 0 0 4 0 2d7+12 0d0+0 1d5+1 pound 8 8 8 8 FK 0 0 0 stand stand male 10 H 0 medium 0 #2620 spider~ the spider~ The spider is here, waiting to devour you. ~ This hairy spider hides here, waiting for an unwary passerby. ~ centipede~ AGU Q 0 0 2 0 2d7+11 0d0+0 1d6+0 pound 9 9 9 9 0 0 0 0 stand stand male 0 HMV BDEF medium 0 #0 #OBJECTS #2600 note~ a note~ A note lies here.~ parchment~ trash O A 0 0 0 0 0 0 0 0 P E note~ -- Welcome to Ghost Dancer -------------- To see the basic commands type HELP To move about use the basic directions North,South,East,West,Up,Down To check what you are carrying type INVentory To check what you are wearing type EQuipment To check your stats type SCOre To see how much money you have type WORth You can stop wearing or using something by typing REMOVE item, this will put that item in your inventory, to use an item type HOLD item, or if its a weapon WIELD item or if it is clothing WEAR item. Type AUTO to see what automatic features you can enable. You will find more help along the way.~ #2601 gebal leaf~ a gebal leaf~ A gebal leaf sits here, dripping nectar.~ balm~ food O A 10 10 0 0 0 0 0 0 P E leaf~ This leaf is from a sacred tree. It has a delicious nectar that gives you nourishment.~ #2602 cistern~ a cistern~ A skull shaped cistern is here.~ bone~ fountain O 0 10000 10000 water 0 0 0 600 0 P E cistern~ This cistern is in the shape of a skull, and it appears to be carved out of some huge piece of bone. ~ #2603 bloodied corpse~ a bloodied corpse~ A bloodied corpse lies here.~ slime~ trash O 0 0 0 0 0 0 0 2 0 P E corpse~ This person or thing appears to have been hacked apart in a vicious manner. When you look closely at it, you notice it has your face. ~ #2604 heavy leather boots~ a pair of heavy boots~ A pair of heavy leather boots sits here.~ hard leather~ armor 0 AG 8 8 8 8 1 0 1 0 P #2605 red amulet~ a red amulet~ A red amulet glitters in the dirt.~ bone~ light A AC 0 0 100 0 0 0 1 0 P #2606 key~ a key~ a rusty key sits here.~ ash~ key 0 AO 0 0 0 0 0 0 0 0 P #2607 skull key~ a skull key~ A key with a skull shaped handle sits here.~ brass~ key P A 0 0 0 0 0 0 0 0 P #2608 battleaxe~ a battleaxe~ A battleaxe rests here.~ brass~ weapon 0 AN axe 1 8 cleave 0 0 2 0 P #2609 hand axe~ a hand axe~ A hand axe rests here.~ bone~ weapon 0 AN axe 1 6 cleave 0 0 1 0 P #2610 bo stick~ a bo stick~ A bo stick sits here.~ bone~ weapon 0 AN staff 1 4 pound 0 0 1 0 P #2611 flail~ a flail~ A flail rests here.~ brass~ weapon 0 AN flail 2 6 pound 0 0 3 0 P #2612 halberd~ a halberd~ A halberd stands here, against a wall.~ copper~ weapon 0 AN polearm 3 8 slice 0 0 5 0 P #2613 hammer~ a hammer~ A large hammer sits here.~ brass~ weapon 0 AN mace 2 6 pound 0 0 5 0 P #2614 mace~ a mace~ A mace rests here.~ crystal~ weapon 0 AN mace 2 5 pound 0 2 4 0 P #2615 morning star~ a morning star~ A morning star rests here.~ bronze~ weapon 0 AN flail 2 4 pound 0 3 5 0 P #2616 pick~ a pick~ A military pick rests here~ bronze~ weapon 0 AN flail 2 4 scratch 0 2 4 0 P #2617 bastard sword~ a bastard sword~ A bastard sword rests here.~ brass~ weapon 0 AN sword 2 6 slash 0 5 3 0 P #2618 wicked dagger~ a wicked dagger~ A wicked dagger rests here.~ brass~ weapon 0 AN dagger 2 4 scratch 0 3 2 0 P #2619 pool~ a pool~ A pool of clear water is here.~ bone~ fountain O 0 500 500 water 0 0 0 600 0 P #2620 small twig~ a small twig~ A small twig sits here.~ bone~ key 0 AO 0 0 0 0 0 0 1 0 P E twig~ It resembles a key of some kind.~ #2621 banded chest piece~ a banded chest piece~ A banded chest piece sits here.~ brass~ armor 0 AD 8 8 8 9 1 2 2 0 P #2622 great helmet~ a great helmet~ A great helmet rests here.~ brass~ armor 0 AE 8 8 8 8 1 0 1 0 P #2623 chainmail~ a suit of chainmail~ A suit of chainmail sits here.~ brass~ armor 0 AD 7 7 7 8 3 2 3 0 P #2624 brass leggings~ a pair of leggings~ A pair of leggings made of brass sits here.~ brass~ armor 0 AF 8 8 8 9 1 0 2 0 P #2625 bracers~ a pair of bracers~ A pair of bracers rest here.~ bone~ armor 0 AI 8 8 8 9 1 0 1 0 P #2626 dark amulet~ a dark amulet~ A dark amulet lies on the floor~ brass~ key 0 AO 0 0 0 0 0 0 1 0 P E amulet~ On the back these words are inscribed. Skcol erao nh ctam~ #2627 skeleton key~ a skeleton key~ A skeleton key sits here.~ adamantite~ key 0 AO 0 0 0 0 0 0 1 0 P #0 #ROOMS #2600 Base of the Tower~ You are at the base of a giant tower. Looking up you can see the tower descending into the clouds. There is a PLAQUE on a battlement here ~ 0 D 0 D2 ~ ~ 0 -1 3005 D4 ~ ~ 1 -1 2601 D5 ~ ~ 1 -1 2617 E plaque~ There is a trapdoor going up. Type open 'up' to open it. Then type 'up' to go that way.~ S #2601 Chamber of Learning~ You are in a circular chamber just above the base of the tower. The black obsidian blocks create an aerie reflection from your light source. A small note lies on the floor here. Type GET NOTE to take it and then type LOOK NOTE to read it. You can go down to the base of the tower or continue up through another trap door. ~ 0 D 0 D4 ~ ~ 0 -1 2602 D5 ~ ~ 1 -1 2600 S #2602 Chamber of Training~ You are standing on a disc, apparently floating in a back void. Upwards you can see a trapdoor hanging in the nothingness. A hole in the center of this disc leads down in the blackness below. In all four directions you see other discs hovering in space. There is a person standing on each one. Goto each, when you are done go up through the trapdoor. ~ 0 D 0 D0 ~ ~ 0 -1 2604 D1 ~ ~ 0 -1 2605 D2 ~ ~ 0 -1 2606 D3 ~ ~ 0 -1 2607 D4 ~ ~ 0 -1 2608 D5 ~ ~ 0 -1 2601 S #2604 The platform of being~ The disc you stand on is floatin in a void. Mists are swirling all about you. In each swirl you see the lifetime of some great hero or a poor serf. Images flood your vision and thoughts, you realize it is time to BECOME something and someone. LOOK at the person here and they will help you on your way. ~ 0 D 0 D2 ~ ~ 0 -1 2602 S #2605 Disc of life~ A circular disc, spinning in a blackened void. On this disc are items you need to survive. A bit of food, you can TAKE it. And a fountain to DRINK from. Be sure you EAT and DRINK during your travels or you will surely perish. ~ 0 D 0 D3 ~ ~ 0 -1 2602 S #2606 Disc of destruction~ Images swirl about this disc, depicting death in all its many forms. War and battle are a major part of your existence here, so learn to deal with it well. ~ 0 D 0 D0 ~ ~ 0 -1 2602 S #2607 Order of the Masters~ This is the training platform of the Order of the Masters. The Masters will be found in different places throughout theses lands. Sometimes they are hard to identify, but usually if you LOOK at them, you will know. ~ 0 D 0 D1 ~ ~ 0 -1 2602 S #2608 Chamber of Battle~ This disc appears to have been ravaged by battle. Broken swords and armor are scattered about. Burn marks scar the floor, and dried puddles of blood are under your feet. There is a plaque hovering in space here. ~ 0 D 0 D1 ~ ~ 0 -1 2609 D4 ~ ~ 0 -1 2610 D5 ~ ~ 0 -1 2602 E plaque~ This is your first chance at battle. It is destined that you will be destroyed. This is the first lesson of battle, you will sometimes lose and have to run to fight another day. Type WIMPY 10, to set yourself to flee at 10 hitpoints. Then go east and attack the creature there. When you return go down.~ S #2609 Untold odds~ This room is covered in the dried guts and blood of many an adventurer. A stench greets your nostrils as you enter. Do not fear. ~ 0 D 0 D3 ~ ~ 0 -1 2608 S #2610 Chamber of Healing~ You have reached the Chamber of Healing, you are now ready to test your skills. The ultimate test, that will put your life on the line. Here you will battle. There is a sign here. ~ 0 D 0 D0 ~ ~ 0 -1 2611 D1 ~ ~ 0 -1 2612 D2 ~ ~ 0 -1 2613 D3 ~ ~ 0 -1 2614 D5 ~ ~ 0 -1 2608 E sign~ In the four areas around you are creatures. Some will attack you on sight, others are docile and wont attack until you are hostile towards them. After you fight you may be hurt, come back to this room and REST or SLEEP these are two of the ways to gain hitpoints, mana, and movement back. When you are done, go down back to the base of the tower and proceed to the area beneath it, BE CAREFUL.~ S #2611 Asylum hall~ This looks like a room in an asylum. Padded walls and twisted medical tools lie on the floor. ~ 0 D 0 D2 ~ ~ 0 -1 2610 S #2612 Natural cave~ A natural cave formed over time. Rocks and minerals lie all about ~ 0 D 0 D3 ~ ~ 0 -1 2610 S #2613 The dark crag~ A rocky crag, covered in a glowing fungus. A faint humming sound can be heard ~ 0 D 0 D0 ~ ~ 0 -1 2610 S #2614 Dark hallway~ Slime covers the walls of this hallway. A moldy stench assaults your nostrils. You can go east to the Healer, or west ~ 0 D 0 D1 ~ ~ 0 -1 2610 D3 ~ ~ 0 -1 2615 S #2615 The pit of the werewolf~ The dank hallway leads you down into a filthy pit. Bones and rotting equipment lay scattered about ~ 0 D 0 D1 ~ ~ 0 -1 2614 S #2617 To the Pits~ You have made it! Now a final test before you descend into the pits below ~ 0 D 0 D4 ~ ~ 1 -1 2600 D5 ~ ~ 0 -1 2618 S #2618 The Center Caves~ You are in the center of the caves. Twisted passage ways lead off in all directions. A sign is here. ~ 0 D 0 D0 ~ ~ 0 -1 2619 D1 ~ ~ 0 -1 2626 D3 ~ ~ 0 -1 2633 D4 ~ ~ 0 -1 2617 E sign~ You are now in the caves, make your way through them and down to the bottom.~ S #2619 Sloped Passageway~ You are in a corridor that is on a descending angle. The walls are covered with a strange glowing fungus. ~ 0 D 0 D0 ~ ~ 0 -1 2620 D2 ~ ~ 0 -1 2618 S #2620 Uneven Corridor~ The ground of this corridor has been chisled away, making your steps uneven and dangerous. ~ 0 D 0 D0 ~ ~ 0 -1 2621 D2 ~ ~ 0 -1 2619 S #2621 Open Chamber~ A natural rock open chamber. A small pool is formed in the corner. The eerie light of the fungus makes you dizzy. ~ 0 D 0 D2 ~ ~ 0 -1 2620 D3 ~ ~ 0 -1 2622 S #2622 Natural Statues~ The cave formations here resemble statues of humanoid form. The fungus is still glowing and lightin your path ~ 0 D 0 D0 ~ ~ 0 -1 2623 D1 ~ ~ 0 -1 2621 S #2623 Guarded Entrance~ This cave has been made into a makeshift guard area. Defensive equipment is standing ready to cover the entrance ~ 0 D 0 D2 ~ ~ 0 -1 2622 D3 ~ ~ 0 -1 2624 S #2624 Hall of the Elves.~ A grand cavern, covered with elvish runes. A large table sits in the center. ~ 0 D 0 D0 ~ ~ 1 -1 2625 D1 ~ ~ 0 -1 2623 S #2625 Vault of Armors~ A room carved out of living stone. It appears to be an armory of some sort. Tools for making and repairing weapons are all about. ~ 0 D 0 D2 ~ ~ 1 -1 2624 S #2626 A twisted passageway~ This passageway twists and turns like the bowels of some beast. A strange smell is in the air. ~ 0 D 0 D1 ~ ~ 0 -1 2627 D3 ~ ~ 0 -1 2618 S #2627 An open room~ This room is formed from a natural cave. Broken pieces of furniture litter the floor. A pile of straw is in the corner ~ 0 D 0 D0 ~ ~ 0 -1 2629 D3 ~ ~ 0 -1 2626 S #2629 Slight Cave in~ The passageway here is slightly obscured by collapsed rocks. It seems strange that the tower holds caverns like this. It almost seems as if your deep in the earth. ~ 0 D 0 D2 ~ ~ 0 -1 2627 D3 ~ ~ 0 -1 2630 S #2630 Vault of the shrieking~ This cavern is covered in fungus and mold. Huge mushrooms grow from the rocks. An eerie glows comes from some mold. ~ 0 D 0 D0 ~ ~ 0 -1 2631 D1 ~ ~ 0 -1 2629 S #2631 Chamber of the Uruk-Hai~ This chamber formed of natural rock, is the main room of the Uruk-Hai, or greater orc. A rickety table is in the center. ~ 0 D 0 D0 ~ ~ 1 -1 2632 D2 ~ ~ 0 -1 2630 S #2632 Vault Of Weapons~ This room appears to be a chamber for weapons and armor the orcs are gathering. Their intention is to smash the elves once and for all ~ 0 D 0 D2 ~ ~ 1 -1 2631 S #2633 Dusty Hallway~ A dusty hallway, it seems as if no one has been this way in quite some time. ~ 0 D 0 D1 ~ ~ 0 -1 2618 D3 ~ ~ 0 -1 2634 S #2634 Transformation~ The natural stone caverns you have been in give way to a man made hallway. It is constructed of the black obsidian bricks you saw so long ago at the top of the tower. ~ 0 D 0 D1 ~ ~ 0 -1 2633 D3 ~ ~ 0 -1 2635 S #2635 Obsidian Hallway~ The hallway is umoving and unchanging. Moving forever onward it seems. Your reflection in the stones seems to shift on its own accord. ~ 0 D 0 D0 ~ ~ 0 -1 2636 D1 ~ ~ 0 -1 2634 S #2636 Obsidian Hallway~ This part of the hallway has the smell of death. Rotting piles of bandages lay on the floor. ~ 0 D 0 D0 ~ ~ 0 -1 2637 D2 ~ ~ 0 -1 2635 S #2637 Vault of the Keeper~ An altar is the first thing you see as you enter this room. On the far wall is a huge door. It has a huge lock on its handle ~ 0 D 0 D0 ~ ~ 1 -1 2638 D2 ~ ~ 0 -1 2636 S #2638 Tomb of the Warrior~ A massive coffin occupies the center of this room. Rusted suits of armor line the walls along with decorative swords and shields ~ 0 D 0 D2 ~ ~ 1 -1 2637 S #0 #RESETS O 1 2600 100 2601 a note to Chamber of Learning O 1 2601 100 2605 a gebal leaf to Disc of life O 1 2601 100 2605 a gebal leaf to Disc of life O 1 2601 100 2605 a gebal leaf to Disc of life O 1 2602 100 2605 a cistern to Disc of life O 1 2603 100 2606 a bloodied corpse to Disc of destruction O 1 2602 100 2610 a cistern to Chamber of HEALING. O 1 2601 100 2610 a gebal leaf to Chamber of HEALING. * M 1 2600 1 2604 1 the Being to The platform of being M 1 2601 1 2607 1 the master to Order of the Masters M 1 2602 1 2609 1 the slave of battle to Untold odds M 1 2604 2 2610 2 the avatar to Chamber HEALING. M 1 2606 1 2615 1 the werewolf to The pit of the werewolf. M 1 2607 1 2611 1 the lunatic to Asylum hall. M 1 2608 1 2612 1 the cavefisher to Natural cave. * M 1 2609 1 2613 1 a goblin warrior to The dark crag. E 1 2604 100 8 * O 1 2617 100 2632 a bastard sword to Vault Of Weapons. O 1 2616 100 2632 a pick to Vault Of Weapons. O 1 2620 100 2632 a morning star to Vault Of Weapons. O 1 2619 100 2632 a mace to Vault Of Weapons. O 1 2613 100 2632 a hammer to Vault Of Weapons. O 1 2612 100 2632 a halberd to Vault Of Weapons. O 1 2611 100 2632 a flail to Vault Of Weapons. O 1 2610 100 2632 a bo stick to Vault Of Weapons. O 1 2609 100 2632 a hand axe to Vault Of Weapons. O 1 2608 100 2632 a battleaxe to Vault Of Weapons. O 1 2618 100 2632 a wicked dagger to Vault Of Weapons. O 1 2619 100 2627 a pool to Open Chamber. * O 1 2624 100 2625 a pair of bracers to Vault of Armors. O 1 2625 100 2625 a pair of leggings to Vault of Armors. O 1 2623 100 2625 a suit of chainmail to Vault of Armors. O 1 2622 100 2625 a great helmet to Vault of Armors. O 1 2621 100 2625 a banded chest piece to Vault of Armors. O 1 2621 100 2625 a banded chest piece to Vault of Armors. * M 1 2611 5 2630 5 the shrieker to Vault of the shrieking. M 1 2611 5 2630 5 the shrieker to Vault of the shrieking. M 1 2611 5 2630 5 the shrieker to Vault of the shrieking. M 1 2611 5 2630 5 the shrieker to Vault of the shrieking. M 1 2612 2 2626 2 the war pig to A twisted passageway. M 1 2612 2 2626 2 the war pig to A twisted passageway. M 1 2613 3 2629 3 the lesser orc to Slight Cavein. M 1 2613 3 2629 3 the lesser orc to Slight Cavein. M 1 2613 3 2629 3 the lesser orc to Slight Cavein. * M 1 2614 3 2631 3 the greater orc to Chamber of the Uruk-Hai. E 1 2618 100 16 * M 1 2614 3 2631 3 the greater orc to Chamber of the Uruk-Hai. E 1 2618 100 16 * M 1 2614 3 2631 3 the greater orc to Chamber of the Uruk-Hai. E 1 2618 100 16 * M 1 2615 3 2627 3 the elf slave to An open room. M 1 2615 3 2627 3 the elf slave to An open room. * M 1 2616 3 2623 3 the elf guard to Guarded Entrance. E 1 2609 100 16 * M 1 2616 3 2623 3 the elf guard to Guarded Entrance. E 1 2609 100 16 * M 1 2617 2 2624 2 the high elf to Hall of the Elves. M 1 2617 2 2624 2 the high elf to Hall of the Elves. * M 1 2618 1 2637 1 the keeper to Vault of the Keeper. E 1 2618 100 16 G 1 2626 100 * M 1 2620 1 2638 1 the skeleton warrior to Tomb of the Warrior. E 1 2622 100 5 E 1 2623 100 6 E 1 2624 100 7 E 1 2625 100 10 E 1 2608 100 16 * M 1 2619 3 2636 3 the skeleton to Obsidian Hallway. M 1 2619 3 2636 3 the skeleton to Obsidian Hallway. M 1 2619 3 2636 3 the skeleton to Obsidian Hallway. S #SPECIALS M 2604 spec_cast_adept the avatar M 2620 spec_poison the spider S #$