/
Ghost/
Ghost/gods/
Ghost/log/
Ghost/player/
#AREA
gweddyr.are~
The city of Gweddyr~
{C{{  ALL  } {WYaegar      {GThe City of Gweddyr {x~
3000 3150

#HELPS
0 City Gweddyr~
.
 
 The City of Gweddyr-

    	                          Elf                       
                Merc    Magic    Guild     ID       Pet    Cathedral
                Hire    Shop       |       Guy      Shop      |
        _________|________|________|________|________|________|________Cove
                 |                                   |                 
  Castellan _____|                                   |_____ Armorer
                 |  Thaumaturgist       Enhancer     |
W. Gate _________|_______|_______Temple______________|_________ E Gate 
                 |       |         |                 |         
      Smith _____|    Artificer    |_ Prison         |_____ Weapon Smith
                 |                 |                 |
Stables _________|_________________|_________________|________Sewer
        |        |        |        |        |        |       |
        |       Bank   Grocer      |      Baker     Bar      |
Dungeon_|                        Church                      |
        |                                                    |
     Dwarf                                                 Kender
     Guild                  		                   Guild

~

0 $~


#MOBILES
#3000
Gath healer~
Gath the Healer~
Gath, High Priest and Healer of Gweddyr, greets you politely.
~
"Greetings, Fair Adventurer. How may I help thee? If thou art but a youngster
I shall aid thee with my magic for free, but if thou art a veteran, then thou
wilst have to pay... To see how I may help thee, type HEAL, which will also
show you the cost of each service".
~
human~
ABJKPab DEFH 1000 0
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3002
jolob smith blacksmith~
Jolob the Blacksmith~
Jolob the Blacksmith grunts a greeting as you enter.
~
"Well, how can I help ye? If its repairs ye're after, then hand o'er the
item that be damaged. If not, then I'm afeared there ain't 
nuthin' I can help ye with".
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3003
armorer~
the Armorer~
The Armorer offers to show you some of his wares.
~
"Welcome to my place of business, adventurer. Got something you're after?
Just type BUY <Item>. If you want to know WHAT you can buy (usually a wise
move) tpye LIST. If you're just after a specific type of item, say a shield,
type LIST shield, and I'll show you what I have that matches that description. 
If you want to sell me something, type SELL <item>. If you just want to know
what it's worth, type VALUE <item> and I'll give you a free valuation". 
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3004
weaponsmith smith~
the Weaponsmith~
The Weaponsmith eyes you curiously.
~
"Greetings stranger, or have we met before? Never mind. Either way, to
see what I have for sale, type LIST. if you want to buy an item you see
there, type BUY <item> (simple, huh?). If you want me to buy something off
you, type SELL <item>. If you just want a valuation, type VALUE <item> and
I'll let you know what its worth for free".
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3005
mercenary master~
the Mercenary Master~
The Mercenary Master grunts as you enter.
~
"Want a Mercenary? Then type LIST to see what I sell, then type BUY <name>
to hire 'im. That's it. Now pay up or get out".
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3006
mage~
the Mage~
The Mage smiles sweetly and asks how she may be of service.
~
"To see what you can buy here," she begins sweetly,"type LIST. If you
see something you'd like, type BUY <item>. If you have something you
think I may like to buy, type SELL <item>. Alternatively I can give you
a free evaluation of the item- simply type VALUE <item>".
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3007
mitzak sage~
Mitzak the Sage~
Mitzak the Sage waves at you feebly as you enter his home.
~
"Hullo. Come to ID some equipment have you? Well, the process is quite
simple really. Even dwarves can understand it... hmmph... yes now where was
I? Ah yes... the process... hmmm... well, simply type GIVE <item> mitzak,
and then I will identify it, tell you what it does, and hand it back. Easy,
eh? Hmmph... Anyway..."
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3008
pet owner~
the Pet Shop Owner~
The Pet Shop Owner smiles politely and waits for your request.
~
"Greetings. You wish to buy a pet? Well, to see what I have in stock, type
LIST. Be sure to note the Level of the items that interest you, as you can
not buy a pet of higher level than yourself. When you see one that you want
to buy, simply type BUY <pet>."
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3010
grocer~
the Grocer~
The Grocer smiles and welcomes you to her store.
~
"To see what you can buy here," she begins sweetly,"type LIST. If you
see something you'd like, type BUY <item>. If you have something you
think I may like to buy, type SELL <item>. Alternatively I can give you
a free evaluation of the item- simply type VALUE <item>".
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand female 0
0 0 medium 0
#3011
dwarf baker~
the Baker~
The Baker, a rough-looking dwarf, demands your business.
~
"Bread? Course I got bread, STUPID! Thats why it's called a BAKERY. I also
got pies, rolls an' sandwiches. If ya want an exact list, then type LIST.
If ya wanna buy something, then type BUY <item>. If ya think ya got sumptin'
I might wanna buy, type SELL <item>. Now buy up!"
~
dwarf~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3012
bartender~
the Bartender~
The Bartender grins smugly as he cleans a glass.
~
"Want a drink, friend? Of COURSE you do. Especially if you're one of them
spellflinging types. To see whats on tap, type LIST. If you see something
you fancy, well, then type BUY <item>. OK?"
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3015
dryad waiter~
a Dryad Waiter~
A Dryad Waiter is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3016
elf waiter~
an Elven Waiter~
An Elven Waiter is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3017
Dwarven waiter~
a Dwarven Waiter~
A Dwarven Waiter is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
dwarf~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3018
greasy bartender~
a Greasy Bartender~
A Greasy Bartender is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3024
cuervo headsman~
Cuervo the headsman~
Cuervo the Headsman stands here eyeing you cautiously.
~
Cuervo has lopped more heads off with his trusty guillotine then you EVER
will with your weapons.
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3029
illithid waiter~
an Illithid Waiter~
An Illithid Waiter is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3030
human waiter~
a Human Waiter~
A Human Waiter is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3031
avian waitress~
an Avian Waitress~
An Avian Waitress is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3032
castellan~
the Castellan of Gweddyr~
The Castellan of Gweddyr politely welcomes you to his city.
~
The Castellan is a tall, lean man of middle years with graying hair and 
a sinewy frame. He is always polite and helpful, but is more than prepared
to do what it takes to defend his city. A veteran of more than twenty years
of combat, he is not a man to be toyed with.
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3033
citizen~
a citizen~
A citizen of Gweddyr passes by you.
~
Gweddyr is not a huge city in terms of population, but there are a fair number
of residents, such as this fellow.
~
human~
AG 0 300 1000
10 0 2d7+121 2d6+60 2d4+2 punch
1 1 1 7
0 0 0 0
stand stand either 0
0 0 medium 0
#3034
citizen~
a citizen~
A citizen of Gweddyr passes by you.
~
Gweddyr is not a huge city in terms of population, but there are a fair number
of residents, such as this lady.
~
human~
AG 0 300 1000
10 0 2d7+121 2d6+60 2d4+2 punch
1 1 1 7
0 0 0 0
stand stand either 0
0 0 medium 0
#3035
child~
a child~
A child frolics in the street here.
~
There are not that many children in Gweddyr, so those that are present are
treasured by the locals. However, this endearment certainly isn't shared by
visitors, who find the spoiled brats insufferable.
~
human~
AG 0 300 200
7 -1 2d6+85 2d7+21 1d8+1 punch
4 4 4 8
0 0 0 0
stand stand either 0
0 0 small 0
#3036
janitor~
the janitor~
A janitor is walking around, cleaning up.
~
"Grumble grumble... you don't think I got anything better to do than pick up
YOUR crap? Grumble grumble... and these BLOODSTAINS! *SIGH*"
~
human~
AG 0 300 1000
10 0 2d7+121 2d6+60 2d4+2 punch
1 1 1 7
0 0 0 0
stand stand either 0
0 0 medium 0
#3037
footpad~
a footpad~
A footpad stalks around looking for an easy victim.
~
The footpad skulks about, looking for someone to conk over the head.
~
human~
AG 0 300 1000
10 0 2d7+121 2d6+60 2d4+2 punch
1 1 1 7
0 0 0 0
stand stand either 0
0 0 medium 0
#3038
drunk~
a drunk~
A singing, happy drunk.
~
A drunk who seems to be too happy, and to carry too much money. He mumbles 
something unintelligible and stumbles away.
~
human~
AG 0 300 1000
10 0 2d7+121 2d6+60 2d4+2 punch
1 1 1 7
0 0 0 0
stand stand either 0
0 0 medium 0
#3039
beggar~
a beggar~
A beggar is here, well... begging.
~
"Hey mista! Spare a veteran a dime?"
~
human~
AG 0 300 1000
10 0 2d7+121 2d6+60 2d4+2 punch
1 1 1 7
0 0 0 0
stand stand either 0
0 0 medium 0
#3040
thief~
a thief~
A thief adroitly cuts the strings of another fat merchant's purse.
~
This clever fellow has robbed dozens of unsuspecting visitors to Gweddyr.
~
human~
AG 0 300 1000
10 0 2d7+121 2d6+60 2d4+2 punch
1 1 1 7
0 0 0 0
stand stand either 0
0 0 medium 0
#3041
fido~
a beastly fido~
The beastly fido is here looking for food.
~
The beastly fido is foaming at the mouth. You smell the aroma of his latest kill.
~
fido~
AG 0 300 1000
7 -1 2d6+85 2d7+21 1d8+1 punch
4 4 4 8
0 0 0 0
stand stand either 0
0 0 small 0
#3042
rat~
a huge sewer rat~
A huge sewer rat that probably WOULDN'T taste like pumpkin pie.
~
Rats! Eeyew! They come up out of the sewer and steal the children of Gweddyr.
Good.
~
rat~
AG 0 300 1000
7 -1 2d6+85 2d7+21 1d8+1 punch
4 4 4 8
0 0 0 0
stand stand either 0
0 0 small 0
#3043
cat~
a cat~
A stray cat rummages through some trash here.
~
The cat suddenly emerges, triumphant, with a half-eaten steak, and runs off.
~
cat~
AG 0 300 1000
7 -1 2d6+85 2d7+21 1d8+1 punch
4 4 4 8
0 0 0 0
stand stand either 0
0 0 small 0
#3044
guard~
a City Guard~
A Member of the City Guard warns you to stay out of trouble.
~
This fellow is a member of one of the best Law Enforcement Agencies on the
continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice
and the Gweddyr Way :).
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3045
guard~
a City Guard~
A Member of the City Guard warns you to stay out of trouble.
~
This lady is a member of one of the best Law Enforcement Agencies on the
continent. Dedicated, loyal, efficient, she is the epitome of Truth, Justice
and the Gweddyr Way :).
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand female 0
0 0 medium 0
#3046
guard~
a City Guard~
A Member of the City Guard stands rigidly at attention here.
~
This fellow is a member of one of the best Law Enforcement Agencies on the
continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice
and the Gweddyr Way :).
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3053
salvatore~
Salvatore~
Salvatore says, in a broad Scottish accent, "What yer havin'?"
~
Salvatore is a broad man of Mediterranean descent in his middle years. He
goes on to tell you that you can have anything you want, as long as it's
deep-fried. That includes the pizza...
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3054
guard~
a City Guard~
A Member of the City Guard stands rigidly at attention here.
~
This fellow is a member of one of the best Law Enforcement Agencies on the
continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice
and the Gweddyr Way :).
~
human~
AGT DEFN 700 700
75 7 70d10+13250 60d10+12000 10d7+38 slash
-45 -45 -45 -8
CDEFHIJKT 0 0 0
stand stand male 0
0 0 medium 0
#3055
tracey owner co-owner~
the co-owner Tracey~
Tracey, Trace to her friends, waits to take your order.
~
Tracey is a cheerful, hard-working restauranteur who built this business
up from scratch. It serves the best Cafe-style food on all of Gweddyr, which
isn't saying much as it is the ONLY place that serves Cafe-style food in
all of Gweddyr...
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3057
thaumaturgist alix~
Alix the Thaumaturgist~
Alix the Thaumaturgist is here to help rid you of unwanted items.
~
Alix smiles and asks you to tell him the name of the item you wish to be 
rid of.
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3058
clea artificer~
Clea the Artificer~
Clea the Artificer is ready to recharge your magic items.
~
Clea smiles languidly and asks you to hand over the stave that needs 
recharging, chuckling at her deliberate innuendo as she does.
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3060
locksmith dwart~
Dwart~
Dwart the locksmith busily carves another key.
~
Dwart makes locks and keys, and he makes them well. For a Dwarf he is 
surprisingly dextrous. He also purchases keys off of players. Try selling 
him one!
~
dwarf~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3061
thom enhancer~
Thom the Enhancer~
Thom the Enhancer stands ready to help you enhance.
~
Thom will assist you in enhancing your stats. Simply type enhance <stat> 
to do so. Type HELP ENHANCE for assistance.
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3062
pharlas merchant~
Pharlas~
The merchant Pharlas stands here, wringing his hands in abject worry.
~
Pharlas is a stout, well-dressed merchant in his mid-fifties. He is currently
extremely agitated because a swamp spirit has stolen his gem. Perhaps you 
can retrieve it for him?
~
human~
ABT DH 500 10000
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3063
ATM Machine~
An ATM Machine~
An ATM machine is installed here.
~
Just type BANK to see a list of all that you can do here.
~
human~
ABPc DEFH 1000 0
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#3064
bank teller~
a bank teller~
{BA bank teller is waiting to serve you.{x
~
A tall dark haired man peers at you through round wire rimmed glasses.
~
human~
ABDc DEFH 1000 0
110 10 100d10+40250 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD 0 0
stand stand male 0
0 0 medium 0
#0

#OBJECTS
#3001
sword longsword~
an Ornate Longsword~
An Ornate Longsword is lying here.~
steel~
weapon G AN
sword 10 7 slash A
75 100 5000 P
A
18 4
A
19 4
#3002
breastplate plate~
an Ornate Breastplate~
An Ornate Breastplate with a black and gold coat of arms is lying here.~
steel~
armor G AD
-45 -45 -45 -7 0
75 160 800 G
A
5 2
A
17 -15
#3003
bracer~
an Ornate Bracer~
An Ornate Bracer with a black and gold coat of arms is lying here.~
steel~
armor G AM
-45 -45 -45 -7 0
75 10 800 G
A
2 2
A
18 2
#3004
cloak~
a black cloak with gold trim~
A Black Cloak with Gold Trim is lying here.~
linnen~
armor G AS
-30 -40 -35 -10 0
75 25 1800 G
A
12 25
A
17 -15
#3005
helm~
an Ornate Helm~
An Ornate Helm bearing a black and gold coat of arms lies here.~
steel~
armor G AE
-45 -40 -40 -7 0
75 40 4000 G
A
3 1
A
4 1
A
17 -20
#3006
spear~
a throwing spear~
A sturdy throwing spear has been thrust into the ground here.~
wood~
weapon G AN
spear 2 8 thrust DH
20 40 3000 P
A
18 2
A
19 2
#3007
ring~
a signet ring~
A signet ring that identifies the wearer as a trusted wall guard lies here.~
gold~
armor G AB
-45 -45 -45 -7 0
75 3 12000 G
A
2 3
A
17 -25
A
18 2
A
19 2
#3008
suit plate mail~
a suit of plate mail~
A suit of heavy plate mail is piled up here.~
steel~
armor G AD
-45 -45 -45 -7 0
75 160 800 G
A
2 -2
A
17 -45
#3009
blackbread molasses bread~
blackbread~
A sweet molasses bread is here~
food~
food 0 A
18 18 0 0 0
0 10 15 P
#3010
cinnamon roll~
a cinnamon roll~
A piping hot cinnamon roll is here. It looks delicious!~
food~
food 0 A
4 8 0 0 0
0 10 16 P
#3011
crackers package~
a package of crackers~
These crispy crackers are flavored with the freshest herbs and spices.~
food~
food 0 A
8 10 0 0 0
0 10 11 P
#3012
elven bread~
an elven bread~
This elven bread is the lightest, sweetest bread you will ever taste.~
food~
food 0 A
8 6 0 0 0
0 10 10 P
#3013
morning star morningstar~
a morningstar~
A small spiked metal ball connected to a rod by links of chain lies here.~
oldstyle~
weapon 0 AN
flail 2 6 blast 0
10 50 620 P
#3014
bardiche~
a bardiche~
A bardiche lies here.~
oldstyle~
weapon 0 AN
polearm 2 6 cleave F
8 40 270 P
#3015
guisarme~
a guisarme~
A guisarme lies here.~
oldstyle~
weapon 0 AN
polearm 2 5 slash F
6 40 169 P
#3016
bastard two sword~
a two-handed bastard sword~
A two handed bastard sword lies here.~
oldstyle~
weapon 0 AN
sword 3 5 cleave F
13 160 1190 P
#3017
scimitar~
a scimitar~
A scimitar lies here.~
oldstyle~
weapon 0 AN
sword 1 9 slash 0
5 100 490 P
#3018
rapier~
a rapier~
A rapier lies here.~
oldstyle~
weapon 0 AN
sword 3 4 slash 0
11 100 850 P
#3019
banded mail suit~
a suit of banded mail~
A suit of banded mail lies here.~
oldstyle~
armor 0 AD
7 7 7 0 0
20 250 2900 P
#3020
splintmail splint mail suit~
a suit of splintmail~
A suit of splintmail armor lies here.~
oldstyle~
armor 0 AD
5 5 5 0 0
8 450 1280 P
A
12 -10
#3021
full plate mail~
a full plate mail suit~
A full plate mail suit is here.~
oldstyle~
armor 0 AD
8 8 8 0 0
20 400 3100 P
A
1 1
A
2 -2
A
13 10
#3022
sword rage~
the sword of rage~
A long sword of rage is here.~
steel~
weapon 0 AN
sword 3 5 slash 0
15 30 5000 P
A
18 2
A
19 2
#3023
razor claw~
a razor claw~
A razor claw is here~
steel~
weapon 0 AN
exotic 3 5 slash 0
15 10 11600 P
A
18 1
A
19 2
F A 0 0 D
E
claw razor~
{wThe razor claw is a set of four curved daggers attached to a leather 
gauntlet, but is wielded as a dagger.{x
~
#3024
dagger destruction~
dagger of destruction~
A gleaming dagger of destruction is here.~
mithril~
weapon 0 AN
dagger 3 6 slash 0
14 10 10500 P
A
2 2
F R 0 0 K
#3025
axe flaming~
a flaming axe~
A flaming axe lies on the ground here.~
iron~
weapon 0 AN
axe 3 5 cleave 0
18 30 9370 P
A
18 2
F A 0 0 L
#3026
destruction mace~
the mace of destruction~
The mace of destruction is lying on the ground.~
iron~
weapon 0 AN
mace 3 5 pound 0
14 30 11675 P
A
19 2
A
1 1
F A 0 0 CO
#3027
flail protection~
flail of protection~
A flail of protection is here.~
steel~
weapon 0 AN
flail 3 5 bash 0
14 10 8535 P
A
1 -1
A
18 2
F A 0 0 NO
#3028
potion stone skin~
a potion of stone skin~
A potion of stone skin lies here.~
oldstyle~
potion G AO
10 'stone skin' '' '' ''
12 10 950 P
#3029
potion of haste~
a potion of haste~
A potion of haste lies here.~
oldstyle~
potion G AO
21 'haste' '' '' ''
11 10 820 P
#3030
potion refresh~
a refreshing potion~
A refreshing potion lies here.~
oldstyle~
potion G AO
10 'detect evil' 'refresh' '' ''
0 10 200 P
#3031
vial holy water~
a vial of holy water~
A vial of holy water is here.~
crystal~
potion AGI AO
20 'bless' 'protection evil' 'remove curse' ''
10 10 720 P
#3032
potion armor~
a potion of armor~
A potion of armor is here.~
glass~
potion G AO
10 'armor' '' '' ''
0 10 200 P
#3033
potion negation~
a potion of negation~
A potion of negation is here.~
glass~
potion BG AO
35 'cancellation' '' '' ''
9 10 830 P
E
potion negation~
The instructions say: Drink to cancel spells cast upon you.
~
#3034
potion fly flying~
a potion of flying~
A potion of flying is here.~
glass~
potion G AO
9 'fly' '' '' ''
3 10 250 P
#3035
potion true sight~
a potion of true sight~
A potion of true sight is here.~
glass~
potion G AO
10 'detect invis' 'detect magic' 'detect hidden' ''
4 10 290 P
#3036
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
glass~
potion G AO
12 'detect invis' '' '' ''
0 10 220 P
E
potion yellow~
{wThe potion has a small label 'Detect The Invisible'.{x
~
#3037
scroll cancellation~
a scroll of cancellation~
A rolled vellum scroll is here.~
vellum~
scroll G AO
15 'cancellation' '' '' ''
9 10 1190 P
E
scroll~
{wUse this scroll to remove magical curses.{x
~
#3038
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
vellum~
scroll G AO
12 'identify' '' '' ''
7 10 890 P
E
scroll identify~
{wThe scroll has a magic formula written upon it, but it's hard to 
identify.{x
~
#3039
wand magic missile missiles~
a wand of magic missiles~
a wooden stick lies on the ground.~
wood~
wand G AO
4 10 10 'magic missile' 0
4 10 1300 P
E
wand~
{wIt has a little note that says 'point this end at target'.{x
~
#3040
wand lightning~
wand of lightning~
A lightning wand lies forgotten on the ground.~
oldstyle~
wand A AO
9 1 1 'lightning bolt' 0
7 70 1420 P
#3041
wand call lightning grey silver~
a grey-silver wand~
A grey-silver wand lies here.~
oldstyle~
wand AG AO
15 3 3 'call lightning' 0
13 13 2800 P
E
wand~
{wYou see a small engraved storm cloud at the base of this wand.{x
~
#3042
wand detect invis invisible yellow~
a wand of detect invisible~
A wand of glinting yellow lies here.~
oldstyle~
wand G AO
1 15 15 'detect invis' 0
5 10 580 P
E
wand~
{wYou see a shape slowly fading into existence at the base of this wand.{x
~
#3043
scroll runed~
a runed scroll~
A runed scroll will protect you.~
oldstyle~
scroll G AO
30 'armor' 'protection evil' 'shield' ''
12 10 1960 P
#3044
jerkin leather~
a leather jerkin~
A leather jerkin is lying on the ground.~
leather~
armor 0 AD
1 2 2 0 0
0 50 270 G
#3045
cap leather~
a leather cap~
A leather cap is lying on the ground.~
leather~
armor 0 AE
1 2 2 0 0
0 10 136 G
#3046
pants leather~
a pair of leather pants~
A pair of leather pants is lying on the ground.~
leather~
armor 0 AF
1 2 2 0 0
0 50 136 G
#3047
boots leather~
a pair of leather boots~
A pair of leather boots lies here.~
leather~
armor 0 AG
1 2 2 0 0
0 30 136 G
#3048
gloves leather~
a pair of leather gloves~
A pair of leather gloves is lying on the ground.~
leather~
armor 0 AH
1 2 2 0 0
0 10 136 G
#3049
sleeves leather~
a pair of leather sleeves~
A pair of leather sleeves is lying on the ground.~
leather~
armor 0 AI
1 2 2 0 0
0 30 136 G
#3050
jerkin hard leather~
a hard leather jerkin~
A hard leather jerkin is lying on the ground.~
leather~
armor 0 AD
1 3 3 0 1
3 80 430 G
#3051
cap hard leather~
a hard leather cap~
A hard leather cap is lying on the ground.~
leather~
armor 0 AE
1 3 3 0 0
3 20 220 G
#3052
pants hard leather~
a pair of hard leather pants~
A pair of hard leather pants is lying on the ground.~
leather~
armor 0 AF
1 3 3 0 1
3 70 220 G
#3053
boots hard leather~
a pair of hard leather boots~
A pair of hard leather boots lies here.~
leather~
armor 0 AG
1 3 3 0 1
3 40 220 G
#3054
gloves hard leather~
a pair of hard leather gloves~
A pair of hard leather gloves is lying on the ground.~
leather~
armor 0 AH
1 3 3 0 1
3 10 220 G
#3055
sleeves hard leather~
a pair of hard leather sleeves~
A pair of hard leather sleeves is lying on the ground.~
leather~
armor 0 AI
1 3 3 0 1
3 40 220 G
#3056
jerkin scale mail~
a scale mail jerkin~
A scale mail jerkin is lying on the ground.~
steel~
armor 0 AD
3 4 4 0 2
5 140 850 P
#3057
coif scale mail~
a scale mail coif~
A scale mail coif is lying on the ground.~
steel~
armor 0 AE
3 4 4 0 1
5 40 420 P
#3058
skirt scale mail~
a long scale mail skirt~
A long scale mail skirt is lying on the ground.~
steel~
armor 0 AF
3 4 4 0 2
5 80 420 P
#3059
boots reinforced~
a pair of reinforced boots~
A pair of reinforced boots lies here.~
leather~
armor 0 AG
3 4 4 0 2
5 40 420 P
#3060
gloves reinforced~
a pair of reinforced gloves~
A pair of reinforced gloves is lying on the ground.~
leather~
armor 0 AH
3 4 4 0 2
5 20 420 P
#3061
sleeves scale mail~
a pair of scale mail sleeves~
A pair of scale mail sleeves is lying on the ground.~
steel~
armor 0 AI
3 4 4 0 2
5 60 420 P
#3062
shirt chain mail~
a chain mail shirt~
A chain mail shirt is lying on the ground.~
steel~
armor 0 AD
5 4 5 0 3
10 180 1320 P
#3063
coif chain mail~
a chain mail coif~
A chain mail coif is lying on the ground.~
steel~
armor 0 AE
5 4 5 0 2
10 50 660 P
#3064
skirt chain mail~
a long chain mail skirt~
A long chain mail skirt is lying on the ground.~
steel~
armor 0 AF
5 4 5 0 3
10 100 660 P
#3065
boots ironbound~
a pair of iron-bound boots~
A pair of iron-bound boots lies here.~
iron~
armor 0 AG
5 4 5 0 3
10 60 660 P
#3066
gauntlets chain mail~
a pair of chain mail gauntlets~
A pair of chain mail gauntlets is lying on the ground.~
steel~
armor 0 AH
5 4 5 0 3
10 40 660 P
#3067
sleeves chain mail~
a pair of chain mail sleeves~
A pair of chain mail sleeves is lying on the ground.~
steel~
armor 0 AI
5 4 5 0 3
10 80 660 P
#3068
shield large metal~
a large metal shield~
A large metal shield is lying on the ground.~
steel~
armor 0 AJ
5 5 5 2 4
10 100 1190 P
#3069
shield small wooden~
a small wooden shield~
A small wooden shield is lying on the ground.~
wood~
armor 0 AJ
4 3 2 1 1
3 20 510 P
#3070
egg~
an egg~
An egg lies here.~
food~
food 0 A
2 2 0 0 0
0 10 4 P
#3071
cheddar cheese~
a hunk of cheddar cheese~
A large hunk of cheddar cheese is here.~
food~
food 0 A
5 5 0 0 0
0 10 13 P
#3072
death cheese~
some death cheese~
A pound of death cheese is here.~
food~
food 0 A
10 10 0 0 0
0 10 15 P
E
death cheese~
{wThe cheese's name comes not from its effect but from the deadly creature 
it comes from. It is a rich, delicate cheese, exotic both in its taste and 
in the methods in which it is acquired.{x
~
#3073
dried figs~
some dried figs~
Some dried figs lie here.~
food~
food 0 A
4 2 0 0 0
0 10 3 P
#3074
farmer's cheese~
some farmer's cheese~
Some farmer's cheese lies here~
food~
food 0 A
7 5 0 0 0
0 10 5 P
E
farmer's cheese~
{wFarmer's cheese is also known as cottage cheese.{x
~
#3075
skin wine~
a wine skin~
A wine skin is on the floor.~
leather~
drink 0 A
64 64 'water' 0 0
0 40 24 G
#3076
torch~
a torch~
A large torch.~
wood~
light 0 A
0 0 50 0 0
0 30 4 G
#3077
lantern~
a hooded brass lantern~
A hooded brass lantern has been left here.~
brass~
light 0 A
0 0 250 0 0
0 40 75 P
E
letters~
They say, "Use 'hold lantern' to activate."
~
E
lantern~
{wIt is a large and robust but somewhat battered oil lantern made 
from brass, equipped with a handle to make it handy and a hood to 
protect its flame. Some letters have been scratched on its bottom.{x
~
#3078
backpack back pack~
a backpack~
A backpack lies here~
oldstyle~
container 0 AW
100 A 0 10 100
0 40 50 P
#3079
basket~
a basket~
A basket lies here.~
oldstyle~
container 0 A
50 0 0 5 100
0 40 8 P
#3080
belt pouch~
a belt pouch~
A belt pouch lies here~
oldstyle~
container 0 AL
25 0 0 2 100
0 10 27 P
#3081
candle~
a candle~
A candle lies here~
oldstyle~
light 0 AO
0 0 50 0 0
0 10 4 P
#3082
sack~
a sack~
A sack lies here~
oldstyle~
container 0 AO
50 0 0 5 100
0 10 12 P
#3083
oil lamp oillamp~
an oil lamp~
An oil lamp lies here~
oldstyle~
light 0 A
0 0 100 0 0
0 10 50 P
#3084
wooden chest~
a wooden chest~
A wooden chest is here.~
oldstyle~
container 0 A
200 0 0 20 100
0 200 100 P
E
wooden chest~
{wThis sturdy wooden chest is a great container to store extra things in 
at home while you're out adventuring.{x
~
#3085
evermead mead~
some elven evermead~
Some elven evermead is here.~
wood~
drink 0 A
300 300 'beer' 0 0
0 160 75 P
E
evermead~
{wEvermead is the mead against which all other meads (or even other drinks) 
are compared. Aged for hundreds of years, very few kegs of Evermead ever 
reach nonelven hands.{x
~
#3086
mug beer~
a mug of beer~
A mug of beer has been left here.~
glass~
drink 0 A
16 16 'beer' 0 0
0 10 5 P
#3087
mug ale~
a mug of ale~
A mug of frothing ale has been left here.~
glass~
drink 0 A
16 16 'ale' 0 0
0 20 6 P
#3088
mug firewine wine~
a mug of firewine~
A mug of firewine has been left here.~
glass~
drink 0 A
12 12 'firebreather' 0 0
0 10 25 P
E
wine~
{wThis thick, dark, almost black wine is named for the fire it creates in 
one's belly.{x
~
#3089
dragon breath beer~
a mug of dragon's breath beer~
A mug of dragon's breath beer is here.~
glass~
drink 0 A
12 12 'local specialty' 0 0
0 10 11 P
E
beer dragon~
{wThis is a brew of strong, harsh temperament. It is often served with 
a platter of dark rye bread and death cheese.{x
~
#3090
fountain water~
a fountain~
{YA small white fountain gushes forth here.{x~
~
fountain 0 0
0 0 'water' 0 0
0 0 0 G
E
fountain~
{wIt is very nice.  Made from fine white marble.{x
~
#3091
potion heal healing~
a potion of healing~
A potion of healing is here.~
glass~
potion G AO
20 'heal' '' '' ''
11 10 800 P
#0

#ROOMS
#3000
The Temple of Gweddyr~
You are standing before the Temple of Gweddyr- a truly majestic structure
constructed from pure marble. Tall Corinthian columns flank an impressive
set of bronze-bound oaken portals, which are never shut save in times of
trouble. Through these doors you can glimpse the majestic interior of the
Temple. Atop the pillars rests a plinth bearing an incredibly well-crafted
frieze which depicts the Immortals of Ghost Dancer at work creating the World.
To the left of the Temple there is a smaller, but by no means less exquisite, 
structure, which has a single arch on the second floor, accessible by a set 
of ornate marble steps which lead up from near where you are standing. It is
currently closed and locked. Another set of steps leads downward into Gweddyr's 
famed Chamber of Donations. A broad, tree-lined avenue called "Victory Parade" 
runs past the Temple.
~
0 0 1
D0
The Interior of the Temple~
~
1 0 3001
D1
Victory Parade East~
~
0 -1 3005
D2
Glory Avenue~
~
0 -1 3004
D3
Victory Parade West~
~
0 -1 3003
D5
The Chamber of Donations~
~
0 -1 3002
S
#3001
The Interior of the Temple~
Marvelously sculpted likenesses of the Immortals of GhostDancer line the aisle
of this sanctuary of the Gods. Tapestries on the walls depict their victories
over their enemies, and many of the treasures they acquired on such campaigns
are also displayed here. There is a magnificent altar fashioned of purest
obsidian to the north, chased with gold and partially covered with white
cloth. Behind this stands the healer, who will tell you how he can help you
if you look at him.
~
0 DK 0
D2
The Temple of Gweddyr~
~
1 0 3000
S
#3002
The Chamber of Donations~
In these rooms all the unwanted items donated by your fellow adventurers
accumulate. There are shelves, bins, chests and cupboards all filled with 
various articles of equipment. Anyone is free to come here and take what 
they will, but the Immortals frown on greedy characters who take it all,
or profiteers who take it and sell it. Both offenses result in SEVERE
punishment. There is a small sign here.
~
0 CD 0
D1
Weapon Donations~
~
0 -1 3101
D2
Armor Donations~
~
0 -1 3100
D3
Magical Donations~
~
0 -1 3102
D4
The Temple of Gweddyr~
~
0 -1 3000
E
sign~
.
  "Magical Donations WEST, Armor Donations SOUTH, Weapons Donations EAST" 
  
-- The Castellan
~
S
#3003
Victory Parade West~
You are walking along Victory Parade West. Guards, citizens and fellow
adventurers pass you in both directions. Tall buildings rise in all
directions, the most notable being the magnificent temple, towering high
directly to the east of here.
~
0 D 0
D1
The Temple of Gweddyr~
~
0 -1 3000
D3
Victory Parade West~
~
0 -1 3006
S
#3004
Glory Avenue~
You are walking along Glory Avenue. Directly to the south it meets Valiant
Street, and beyond that the city's church. To the north it enters the grounds
of the Temple.

To the west lies a locksmith while to the east you can see the prison.
~
0 D 0
D0
The Temple of Gweddyr~
~
0 -1 3000
D1
The Prison.
~
~
1 0 4951
D2
Glory Avenue~
~
0 -1 3007
D3
The Locksmith.~
~
1 0 3115
S
#3005
Victory Parade East~
You are walking along Victory Parade East. The houses of the more notable
residents of the city line the road here. High fences and savage guard dogs
deter you from trespassing however, as does the constant eye of the city
guards. Stalwart Lane cuts across Victory Parade directly east of here.

To your north is the Newbie Tower, home of all the new adventurers.
~
0 D 0
D0
The newbie tower~
~
0 -1 2600
D1
Victory Parade East~
~
0 -1 3008
D3
The Temple of Gweddyr~
~
0 -1 3000
S
#3006
An Intersection in Victory Parade West~
You have come to an intersection, where Victory Parade west meets with
Liberty Lane. To the south you can hear the sounds of a hammer striking
an anvil, while to the north you hear nothing. But clearly visible in
both directions are the distinctive walls of Guildhalls.
~
0 D 0
D0
Liberty Lane~
~
0 -1 3038
D1
Victory Parade West~
~
0 -1 3003
D2
Liberty Lane~
~
0 -1 3040
D3
Victory Parade West~
~
0 -1 3009
S
#3007
Corner of Valiant Street and Glory Avenue~
You have come to a crossroads, where the north-south running Glory Avenue
meets the east-west running Valiant Street. Shops line Valiant to the east
and west, while Glory Avenue runs south toward the church.
~
0 D 0
D0
Glory Avenue~
~
0 -1 3004
D1
Valiant Street~
~
0 -1 3067
D2
Glory Avenue~
~
0 -1 3010
D3
Valiant Street~
~
0 -1 3065
S
#3008
Corner of Stalwart Lane and Victory Parade East~
You have come to a crossroads, where Stalwart Lane meets Victory Parade
east. Shops and residences line Stalwart Lane to the north and south, while
the gates of the city loom far to the east. The Temple is just to the west
of here.
~
0 D 0
D0
Liberty Lane~
~
0 -1 3042
D1
Victory Parade East~
~
0 -1 3011
D2
Liberty Lane~
~
0 -1 3044
D3
Victory Parade East~
~
0 -1 3005
S
#3009
Victory Parade West~
You are walking along Victory Parade West. Tall houses line the road, as
do small gardens and parks. White birds circle high overhead, their feathers
dazzling in the sun. Surely they are magical creations of the Elven Mages
of the city.

To the north of here lies the Thaumaturgist's shop, while to the south you 
can see the Artificer's workshop.
~
0 D 0
D0
Alix the Thaumaturgist can be seen disposing of cursed items.~
~
0 -1 3112
D1
Victory Parade West~
~
0 -1 3006
D2
Clea the Artificer is reclining on a couch, while she enchants a stave.~
~
0 -1 3113
D3
Victory Parade West~
~
0 -1 3012
S
#3010
Glory Avenue~
You are walking along Glory Avenue. To the north Valiant Street meets Glory
Avenue to the east and west, while to the south lies the curch. The great Temple 
of the city lies to the north, and you are as ever awed by its size and beauty.
~
0 D 0
D0
Glory Avenue~
~
0 -1 3007
D2
Outside the church~
~
0 -1 3034
S
#3011
Victory Parade East~
You are walking along Victory Parade East. The imposing cyclopean walls of
the city loom up ahead. Tall buildings with large, stained-glass windows
line each side of the street here, and through them you can see the interiors
of fabulously wealthy homes.

To the south you can see Thom the Enhancer's place of business.
~
0 D 0
D1
Victory Parade East~
~
0 -1 3013
D2
~
~
0 -1 3116
D3
Victory Parade East~
~
0 -1 3008
S
#3012
Victory Parade West~
At this point there is a small city square with a fountain and a statue in
the center. The fountain is full of clear drinking water and is quite
palatable. 
~
0 D 0
D0
~
~
0 -1 3104
D1
Victory Parade West~
~
0 -1 3009
D3
Victory Parade West~
~
0 -1 3014
S
#3013
Victory Parade East~
You are walking along Victory Parade East. Children play and scamper at your
feet, while their mothers watch patiently from the doorways of nearby houses.
Guards occasionally wander by, keeping their eyes open for any sign of 
disturbance.

The portal chambers are situated south of here. You'll need to buy a key 
from the Locksmith to get in, though.
~
0 D 0
D1
Victory Parade East~
~
0 -1 3015
D2
~
~
0 31085 3108
D3
Victory Parade East~
~
0 -1 3011
S
#3014
Approaching Gate at Victory Parade West~
You are approaching the western gates of the city, which are constantly
patrolled by guards. There is no-one else about here, as the concentration
of residences and shops is nearer to the Temple.
~
0 D 0
D1
Victory Parade West~
~
0 -1 3012
D3
The Victory Parade West Gate~
~
0 -1 3016
S
#3015
Approaching Gate at Victory Parade East~
You are approaching the eastern gates of the city, which are constantly
patrolled by guards. Massive towers rise to either side, completing the
gatehouse. You see guards patrolling the walls around it. There is no-one
else about here, as the concentration of residences and shops is nearer to
the Temple.
~
0 0 1
D1
The Victory Parade East Gate~
~
0 -1 3017
D3
Victory Parade East~
~
0 -1 3013
S
#3016
Inside the Victory Parade West Gate~
You have reached the westernmost extent of Victory Parade, the long road that
bisects the city. Tall, mithril gates rise above you to the west, standing
open as they always are, save in times of trouble. Guards nod politely at 
you, but remain alert. Above you, you see murderholes in the floor of the
gatehouse, allowing defenders to pour boiling oil upon any foolish enough
to storm the gates.

Doors to the north and south allow you to enter the towers flanking the
gatehouse.
~
0 D 1
D0
~
~
1 0 3200
D1
Victory Parade West~
~
0 -1 3014
D2
~
~
1 0 3201
D3
Outside the Gates~
~
1 31000 3018
S
#3017
Inside the Victory Parade East Gate~
You have reached the westernmost extent of Victory Parade, the long road that
bisects the city. Tall, mithril gates rise above you to the west, standing
open as they always are, save in times of trouble. Guards nod politely at 
you, but remain alert. Above you, you see murderholes in the floor of the
gatehouse, allowing defenders to pour boiling oil upon any foolish enough
to storm the gates.

Doors to the north and south allow you to enter the towers flanking the
gatehouse.
~
0 D 1
D0
~
~
0 -1 3212
D1
Outside the Gates~
~
1 31000 3019
D2
~
~
0 -1 3213
D3
Victory Parade East~
~
0 -1 3015
S
#3018
Outside the Victory Parade West Gate~
You are standing outside the Gates at the western end of town. They loom
high above you, tall, gleaming mithril valves designed to keep the most
persistent of intruders out. Guards wander back and forth both on the
below and the battlements high above, where they are barely visible through
the crenelations.

Paths lead to the north, south and west.
~
0 C 2
D0
The Circuit Road~
~
0 -1 3020
D1
Victory Parade West~
~
1 31000 3016
D2
The Circuit Road~
~
0 -1 3033
D3
~
~
0 -1 5150
S
#3019
Outside the Victory Parade East Gate~
You are standing outside the Gates at the eastern end of town. They loom
high above you, tall, gleaming mithril valves designed to keep the most
persistent of intruders out. Guards wander back and forth both on the
below and the battlements high above, where they are barely visible through
the crenelations.

Paths lead to the north, south and east.
~
0 C 2
D0
The Circuit Road~
~
0 -1 3026
D1
The eastern road~
~
0 -1 90000
D2
The Circuit Road~
~
0 -1 3027
D3
Victory Parade East~
~
1 31000 3017
S
#3020
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D0
Northwest Corner of the City~
~
0 -1 3021
D2
Outside the Victory Parade West Gates~
~
0 -1 3018
S
#3021
Northwest Corner of the Circuit Road~
You are travelling around the northwest corner of the Circuit Road, a broad, 
paved path that circles the city, provided by the Rulers for the benefit of 
travellers who wish to bypass the city on their journeys.
~
0 0 2
D1
The Circuit Road~
~
0 -1 3022
D2
The Circuit Road~
~
0 -1 3020
S
#3022
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D1
A Path to the Plains~
~
0 -1 3023
D3
Northwest corner of the Circuit Road~
~
0 -1 3021
S
#3023
A Path to the Plains~
At this point in the Circuit Road, a narrow path wanders off north across
the aptly-named Plains of the North, toward some unseen destination. Looking
back directly south, you can see the gleaming rooftop of the magnificent
Temple of Gweddyr, towering above all else.
~
0 0 2
D1
The Circuit Road~
~
0 -1 3024
D3
The Circuit Road~
~
0 -1 3022
S
#3024
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D1
Northeast Corner of the Circuit Road~
~
0 -1 3025
D3
A Path to the Plains~
~
0 -1 3023
S
#3025
Northeast Corner of the Circuit Road~
You are travelling around the northeast corner of the Circuit Road, a broad, 
paved path that circles the city, provided by the Rulers for the benefit of 
travellers who wish to bypass the city on their journeys.
~
0 0 2
D2
The Circuit Road~
~
0 -1 3026
D3
The Circuit Road~
~
0 -1 3024
S
#3026
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D0
Northeast Corner of the City~
~
0 -1 3025
D2
Outside the Victory Parade East Gates~
~
0 -1 3019
S
#3027
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D0
Outside the Victory Parade East Gates~
~
0 -1 3019
D2
Southeast Corner of the City~
~
0 -1 3028
S
#3028
Southeast Corner of the Circuit Road~
You are travelling around the southeast corner of the Circuit Road, a broad, 
paved path that circles the city, provided by the Rulers for the benefit of 
travellers who wish to bypass the city on their journeys.

The Gweddyr Dock lies south of here.
~
0 0 2
D0
The Circuit Road~
~
0 -1 3027
D2
~
~
0 -1 3275
D3
The Circuit Road~
~
0 -1 3029
S
#3029
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D1
southeast Corner of the Circuit Road~
~
0 -1 3028
D3
A Path to the South~
~
0 -1 3030
S
#3030
A Path to the South~
A narrow, irregular but well-trodden trail runs directly south from here.
There is what looks like a range of hills in that direction, plus the light
appears to reflect off something that could be water.
~
0 0 2
D1
The Circuit Road~
~
0 -1 3029
D3
The Circuit Road~
~
0 -1 3031
S
#3031
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D1
A Path to the South~
~
0 -1 3030
D3
Southwest Corner of the Circuit Road~
~
0 -1 3032
S
#3032
Southwest Corner of the Circuit Road~
You are travelling around the southwest corner of the Circuit Road, a broad, 
paved path that circles the city, provided by the Rulers for the benefit of 
travellers who wish to bypass the city on their journeys.
~
0 0 2
D0
The Circuit Road~
~
0 -1 3033
D1
The Circuit Road~
~
0 -1 3031
S
#3033
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D0
Outside the Victory Parade West Gates~
~
0 -1 3018
D2
The Circuit Road~
~
0 -1 3032
S
#3034
Towards the Church~
You slowly walk towards the church of Gweddyr. The faint scent of intence that you
have been smelling seems to come from there.
~
0 0 1
D0
Glory Avenue~
~
0 -1 3010
D2
~
~
0 -1 2001
S
#3035
Inside the Dryad Guild~
Stepping through the doors, you are suddenly overcome by a sense of peace
and serenity that you have never felt before. All around you, everything
seems to be in harmony with its environment- from the intricately carved
wooden furniture to the carefully polished bronze fittings on the doors
and windows, everything is in order. You may proceed east to the Dryad
bar, or west to the Guildmaster himself.

A pleasant-looking garden lies to the south.
~
0 D 0
D1
The Dryad Bar~
~
0 -1 3037
D3
The Guildmaster~
~
0 -1 3036
S
#3036
The Guildmaster~
You have entered the sanctum of the Dryad Guildmaster. He is always here,
perpetually ready to impart what wisdom he may to any disciples of his
faith that may visit, or students of other faiths that have an interest
in Dryad magic. If you are not sure what to do, try looking at the
Guildmaster.
~
0 D 0
D1
Inside the Dryad Guild~
~
0 -1 3035
S
#3037
The Dryad Bar~
This is where Dryads of all ages and levels of experience come to meet,
converse, drink and basically relax, free from the worries of the outside
world for a short time. Polished oak tables are ringed by wooden stools,
a few of which are currently filled.
~
0 D 0
D3
Inside the Dryad Guild~
~
0 -1 3035
S
#3038
Liberty Lane~
You are heading along the northern half of Liberty Lane. To the south runs
Victory Parade, while to the north lies Justice Street. The Castellan's
office is to the west.
~
0 0 1
D0
Justice Street~
~
0 -1 3046
D2
Victory Parade~
~
0 -1 3006
D3
Castellan's Office~
~
1 0 3039
S
#3039
The Castellan's Office~
This is the office of the Castellan of the City of Gweddyr, appointed by the
rulers of the nation to be the steward of this city. He does an excellent
job, too.
~
0 D 0
D1
Liberty Lane~
~
1 0 3038
S
#3040
Liberty Lane~
You are heading south along Liberty Lane, towards where it meets up with
Valiant Street. To the north, Victory Parade runs to the east and west,
directly through the heart of the city. There is a Blacksmith to the west,
and above it a fish and chips shop.
~
0 0 1
D0
Victory Parade~
~
0 -1 3006
D2
Corner of Liberty Lane and Valiant Street~
~
0 -1 3062
D3
The Smithy~
~
0 -1 3041
S
#3041
The Smithy~
You are greeted with a sudden blast of heat from the furnace as you enter
the smithy. Wiping sweat from your brow, you gaze about, taking the place
in. Various items of armor in various stages of repair line the walls. A
huge, muscular man is using a massive hammer to beat the dents out of a
suit of rather battered-looking plate mail. If you are unsure what to do,
try looking at the smith.

There is a chippy upstairs from here.
~
0 D 0
D1
Liberty Lane~
~
0 -1 3040
D4
Chippy~
~
0 -1 3103
S
#3042
Stalwart Lane~
You are marching along the northern half of Stalwart Lane. To the south lies
Victory Parade, the main road of the City, while to the north runs Justice
Street. There is an armory to the east here.
~
0 0 1
D0
Corner of Justice Street and Stalwart Lane~
~
0 -1 3054
D1
The Armory~
~
0 -1 3043
D2
Victory Parade~
~
0 -1 3008
S
#3043
The Armory~
You have entered the Armory, an impressive place of business with a range
of equipment unmatched on the whole continent. Piles of armor gather dust
in the rear of the shop, while better items are displayed in glass cases
or on racks. If you don't know what to do, try looking at the armorer.
~
0 D 0
D3
Stalwart Lane~
~
0 -1 3042
S
#3044
Stalwart Lane~
You are advancing along the southern half of Stalwart Lane. To the north
Victory Parade cuts through Stalwart Lane, dividing it into its two halves,
while to the south Stalwart Lane ends in Valiant Street. There is a
Weaponsmith directly east of here.
~
0 0 1
D0
Victory Parade~
~
0 -1 3008
D1
The Weaponsmith~
~
0 -1 3045
D2
Corner of Stalwart Lane and Valiant Street~
~
0 -1 3069
S
#3045
The Weaponsmith~
You have entered the Weaponsmith, a crowded little premise loaded with
military regalia of all types. The Weaponsmith is an avid collector of
memorabilia, but his chief business is the buying and selling of weapons.
If you are rather lost, try looking at him for help.
~
0 D 0
D3
Liberty Lane~
~
0 -1 3044
S
#3046
Corner of Liberty Lane and Justice Street~
You are standing at the corner of Justice Street and Liberty Lane. There
is a Smithy to the south, and various shops and guilds to the east. A
dark lane runs to the west.
~
0 0 1
D0
mercenaries~
~
0 -1 3047
D1
Justice Street~
~
0 -1 3049
D2
Liberty Lane~
~
0 -1 3038
D3
Illithid Guild~
~
0 -1 3086
S
#3047
Mercenaries Unlimited~
You have entered a hiring hall for mercenaries. A stout Mercenary Master
grunts as you enter. If you don't know what to do, try looking at him.
~
0 DM 0
D2
Justice Street~
~
0 -1 3046
S
#3048
Merc Store~
You shouldn't be here. Go Away. Or I'll Tell.







NOW!
~
0 CD 0
S
#3049
Justice Street~
Justice Street runs past several businesses here, heading west to a
junction with Liberty Lane and east past several shops toward Stalwart
Lane. There is a Magic Shop directly north of here.
~
0 0 1
D0
The Magic Shop~
~
0 -1 3050
D1
Corner of Honor Avenue and Justice Street~
~
0 -1 3051
D3
Corner of Justice Street and Liberty Lane~
~
0 -1 3046
S
#3050
The Magic Shop~
This shop is cram-packed with magical artefacts, items and spell components
of every type imaginable (and several unimaginable). Forcing your way through
the clutter, you eventually find an assistant, a raven-haired mage who smiles
sweetly and welcomes you to her shop. If you don't know what to do here, try
looking at her.
~
0 D 0
D2
Justice Street~
~
0 -1 3049
S
#3051
Corner of Honor Avenue and Justice Street~
You are standing at the corner of two of the lesser roads in the city. Honor
Avenue is a short road that ends at a small tower to the north, while
Justice Street heads east and west past a variety of shops and houses. Far
to the north, past the tower, rise the impressive crenelated stone battlements
of the city.
~
0 0 1
D0
Honor Avenue~
~
0 -1 3057
D1
Justice Street~
~
0 -1 3052
D3
Justice Street~
~
0 -1 3049
S
#3052
Justice Street~
You are walking through the northeastern quarter of town, along Justice
Street. People garbed in rich, colorful accoutrements hurry past, smiling
briefly when they feel your gaze upon them. To the north there is an 
important-looking building with a large sign that reads - "Mitzak the Sage".
~
0 0 1
D0
The Sage~
~
0 -1 3053
D1
Corner of Honor Avenue and Justice Street~
~
0 -1 3054
D3
Justice Street~
~
0 -1 3051
S
#3053
The Sage's Residence~
You have entered the modest dwelling of Mitzak the Sage, an elderly, bearded
gent who will identify anything- for a price. Drawing on his extensive
knowledge of Legend Lore, he will be able to give you exact details of the
function of any item in your possession. if you are not sure how the process
works, try looking at him.
~
0 CD 0
D2
Justice Street~
~
0 -1 3052
S
#3054
Justice Street~
You are advancing along Justice Street, through a small city square where
fetes are held every Spring. At other times of the year it is fairly
deserted, save for the occasional guard or customer for the Pet Shop to the
north. Stalwart Lane leads south out of the square, running past more shops.
~
0 0 1
D0
The Pet Shop~
~
0 -1 3055
D1
Justice Street~
~
0 -1 3093
D2
Stalwart Lane~
~
0 -1 3042
D3
Justice Street~
~
0 -1 3052
S
#3055
The Pet Shop~
You have entered a virtual Zoo, a crowded shop packed with a menagerie of
animals of every type, size, shape and description imaginable. However,
only a few are for sale- the rest are the owner's personal collection, and
are his pride and joy. To see what to do next, try looking at the owner.
~
0 DM 0
D2
Justice Street~
~
0 -1 3054
S
#3056
Pet Store Storage~
You shouldn't be here. Go Away. Or I'll Tell.







NOW!
~
0 C 0
S
#3057
Honor Avenue~
You are strolling alone Honor Avenue, a broad, tree-lined boulevard with
several impressive-looking residences to either side. To the north lies the
entrance to the small tower which you saw earlier and now recognize as the
Elven Guild, and beyond that loom the cyclopean city walls.
~
0 0 1
D0
The Elven Guild~
~
0 -1 3058
D2
Corner of Honor Avenue and Justice Street~
~
0 -1 3051
S
#3058
The Elven Guild~
You are standing in the forecourt of the tower which holds the chambers of
the Elven Guild. Here, practitioners of the magic of the Elves come to 
advance their knowledge of their art. Upstairs lie the offices of the Guild,
while downstairs is the Elven Bar.
~
0 D 0
D2
Honor Avenue~
~
0 -1 3057
D4
The Offices of the Guild~
~
0 -1 3059
D5
The Elven Bar~
~
0 -1 3061
S
#3059
The Offices of the Guild~
On this level, the various administrative personnel of the Guild rush to and
fro, preparing documents and memorandums for the various officials of the
city, as the Elves also act as the official Scribes' Guild, due to their
fluency in tongue and their adroitness with the quill. Upstairs lies the
office of the Guildmaster himself, while downstairs is the entrance.
~
0 D 0
D4
The Office of the Guildmaster~
~
0 -1 3060
D5
The Elven Guild~
~
0 -1 3058
S
#3060
The Office of the Elven Guildmaster~
This spacious office is lined on every wall by tall bookcases crammed with
books on magic and mystical lore, as well as treatises on history, science
mathematics, philosophy and alchemy. The Guildmaster himself sits behind
a large oak desk covered in scrolls, quills, papers and jars of ink. He 
looks up as you enter and asks how he may be of service. If you don't know,
try looking at him.
~
0 D 0
D5
The offices of the guild~
~
0 -1 3059
S
#3061
The Elven Bar~
Elves are notorious drinkers, mainly due to the fact that their power relies
solely on mana, and the best way to rapidly regain mana is to be rip-roaring
drunk. Thus it is extremely rare to see an active adventuring Elf remotely
sober.
~
0 D 0
D4
The Elven Guild~
~
0 -1 3058
S
#3062
The Corner of Liberty Lane and Valiant Street~
You are standing at a tree-lined intersection in the southwest quarter of
town. Liberty Lane runs north from here past shops toward Justice Street.
There is a Bank to the south.
~
0 0 1
D0
Liberty Lane~
~
0 -1 3040
D1
Valiant Street~
~
0 -1 3065
D2
The Bank~
~
0 -1 3063
D3
Valiant Street~
~
0 -1 3072
S
#3063
The Bank~
You have entered a building obviously built by someone who is fabulously 
wealthy. From the gold handles in the doors to the obsidian service counter
and platinum wall fittings, everything is expensive and luxurious. There is
a set of stairs leading up to the business area of the bank, where the ATMs
are located.
~
0 D 0
D0
Corner of Valiant Street and Liberty Lane~
~
0 -1 3062
D4
The ATM~
~
0 -1 3064
S
#3064
The ATM~
There is an ATM in the wall directly opposite the stairs as you ascend.
You see that there is a long queue and curse loudly. A few heads turn to
stare at you but most people who come here are used to such outbursts. 
Eventually its your turn. If you don't know what to do, read the instructions
by looking at the ATM, and thus incur the wrath of the impatient patrons
behind you :)
~
0 DO 0
D5
The Bank~
~
0 -1 3063
E
atm~
A sign says-

"Hello! Welcome to the Gweddyr Banks ATM! To activate the machine, you
 must press one of three buttons-

 1.To withdraw cash, type WITHDRAW <amount>, and your account will be
   automatically debited while the money is transferred to you.
 2.To deposit cash, type DEPOSIT <amount>, and your account will be
   automatically credited.
 3.To simply check your balance, type BALANCE.

 Thank You and have a GOOD day :)"

~
S
#3065
Valiant Street~
You are walking along Valiant Street, which is met to the west and east by
Liberty Lane and Glory Avenue respectively. To the south there is a Grocery
Store.
~
0 0 1
D1
Corner of Valiant Street and Glory Avenue~
~
0 -1 3007
D2
The Grocery Store~
~
0 -1 3066
D3
Corner of Valiant Street and Liberty Lane~
~
0 -1 3062
S
#3066
The Grocery Store~
You have entered a quaint Grocery Store, the shelves of which are lined with
basic goods of every type. Backpacks, water skins, ropes, lanterns, torches
and pouches are what the Grocer specialises in, though, and if you need any
of those goods, you've come to the right place. If you don't know how to
negotiate a transaction, simply look at the grocer.
~
0 D 0
D0
Valiant Street~
~
0 -1 3065
S
#3067
Valiant Street~
You are walking along Valiant Street, which is met to the west and east by
Stalwart Lane and Glory Avenue respectively. To the south there is a Bakery,
from which a delicious aroma wafts.
~
0 0 1
D1
Corner of Stalwart Street and Glory Avenue~
~
0 -1 3069
D2
The Bakery~
~
0 -1 3068
D3
Corner of Valiant Street and Glory Avenue~
~
0 -1 3007
S
#3068
The Bakery~
The delicious aroma you smelt outside pervades this entire store. Cakes,
pies, rolls and loaves of freshly-baked bread line the racks behind the
counter. Also behind the counter is a very mean-looking tattooed Dwarf with
missing teeth and fingers, but with a talent for baking unsurpassed in the
entire nation. If you don't know what to do next, try looking at the Dwarf
(if you dare...).
~
0 D 0
D0
Valiant Street~
~
0 -1 3067
S
#3069
The Corner of Stalwart Lane and Valiant Street~
You are standing at a tree-lined intersection in the southeast quarter of
town. Stalwart Lane runs north from here past shops toward Justice Street.
There is a seedy-looking Bar to the south.
~
0 0 1
D0
Stalwart Lane~
~
0 -1 3044
D1
Valiant Street~
~
0 -1 3079
D2
The Bar~
~
0 -1 3070
D3
Valiant Street~
~
0 -1 3067
S
#3070
The Bar~
You have entered the main room of the Bar. A slick-looking Bartender with
greasy black hair attempts to come on to the female patrons here. Seeing
you he smiles and offers to make you a drink. To see what sort, try looking
at him. Private booths are available to the south.
~
0 D 0
D0
Corner of Valiant Street and Stalwart Lane~
~
0 -1 3069
D2
Private Booths~
~
0 -1 3071
S
#3071
Private Booths~
This is where the more unsavory customers come to negotiate drug deals,
slave trading or prostitution. You get a few stares as you enter. Despite
the rough characters here, no-one ever fights or even lays a blow on another
as powerful magics prevent it.
~
0 ADK 0
D0
The Bar~
~
0 -1 3070
S
#3072
Valiant Street~
You are heading into the Guard Sector of town. Guards wander here and there,
as does the occasional prisoner, led by two guards of course. The road
continues east and west.
~
0 0 1
D1
Corner of Valiant Street and Liberty Lane~
~
0 -1 3062
D3
Valiant Street~
~
0 -1 3073
S
#3073
Valiant Street~
You are heading into the Guard Sector of town. Guards wander here and there,
as does the occasional prisoner, led by two guards of course. The road
continues east and west.
~
0 0 1
D1
Valiant Street~
~
0 -1 3072
D3
A Bend in Valiant Street~
~
0 -1 3074
S
#3074
A Bend in Valiant Street~
At this point Valiant Street bends, with exits to the east and south. The
prison lies to the south, as does the Dwarven Guild.

A new stable has been built to the west of here. Go have a look!
~
0 0 1
D1
Valiant Street~
~
0 -1 3073
D2
Outside the Dungeon~
~
0 -1 3075
S
#3075
Outside the Dungeon~
You are standing outside the grounds of His Majesty's Gaol, the prison of 
Gweddyr, where all the perpretrators of heinous acts are kept. To the south 
looms the impressive mini-fortress that is the Dwarven Guild.
~
0 0 1
D0
Valiant Street~
~
0 -1 3074
D2
The Dwarven Guild~
~
1 0 3076
S
#3076
The Dwarven Guild~
Stone walls rise all around you as you enter the training grounds of the
Dwarven Guild. Several young Dwarves pile eagerly into the bar to the east,
while other, more mature warriors patiently wait to train with the Master
to the south.
~
0 0 1
D0
Valiant Street~
~
1 0 3075
D1
The Dwarven Bar~
~
0 -1 3078
D2
The Guildmaster~
~
0 -1 3077
S
#3077
The Guildmaster's Room~
A burly Dwarf is here curtly issuing instructions to two trainees. You may
wish to train as well. If so, and you don't know what to do, try looking at
the Guildmaster.
~
0 D 0
D0
The Guild training yard~
~
0 -1 3076
S
#3078
The Dwarven Bar~
About two dozen hardy Dwarves drink, smoke, fight and gamble here. The noise
is only equalled in intensity by the acrid stench of stale beer and burning
pipeweed. A smaller Dwarf busies himself collecting empty steins and 
replacing them with fresh ones, being rewarded with the occasional silver
piece or kick in the rump for his efforts.
~
0 D 0
D3
The Guild training yard~
~
0 -1 3076
S
#3079
Valiant Street~
You have entered a rather seedy area of town, the slums that line the eastern
half of Valiant Street being legendary the world over. A haven for thieves,
assassins, backstabbers, footpads and murderers of every description, it is
a place where a quick mind and a quicker blade will mean the difference
between life and death.
~
0 A 1
D1
Valiant Street~
~
0 -1 3080
D3
Corner of Stalwart Lane and Valiant Street~
~
0 -1 3069
S
#3080
Valiant Street~
You have entered a rather seedy area of town, the slums that line the eastern
half of Valiant Street being legendary the world over. A haven for thieves,
assassins, backstabbers, footpads and murderers of every description, it is
a place where a quick mind and a quicker blade will mean the difference
between life and death. You quickly duck the contents of a chamber pot being
emptied into the street by someone in a higher building, and, cursing, move
on.
~
0 A 1
D1
A Bend in Valiant Street~
~
0 -1 3081
D3
Valiant Street~
~
0 -1 3079
S
#3081
A Bend in Valiant Street~
At this bend, there is a small grate set in the ground. Looking down through
it, you notice a complex network of interconnecting tunnels more than big
enough for you to wander through, should you so wish.
~
0 A 1
D2
Outside the Kender Guild~
~
0 -1 3082
D3
Valiant Street~
~
0 -1 3080
S
#3082
Outside the Kender Guild~
You are standing outside the house of learning for all the rogues of the 
city previously mentioned. For of all rogues the Kender are the masters.
The entrance to this shady establishment is through a curtained archway
to the south.
~
0 A 1
D0
Valiant Street above the Sewer~
~
0 -1 3081
D2
A Curtained Archway~
curtain~
1 0 3083
S
#3083
Inside the Guild~
You are standing inside the Kender Guild, surrounded by whores, pimps, 
thieves, muggers and vagabonds. What a nice place. The Guildmaster lurks
to the south, while there is a Bar to the west...
~
0 AD 0
D0
Valiant Street~
~
1 0 3082
D2
The Guildmaster~
~
0 -1 3084
D3
Bar~
~
0 0 3085
S
#3084
The Guildmaster~
You are in the quarters of the Kender Guildmaster. A veritable treasure 
trove of items of every possible description is piled to the roof in here.
The Guildmaster lounges on a settee and stares inquisitively at you. If you
don't know what to do, try looking at him.
~
0 AD 0
D0
Inside the Guild~
~
0 -1 3083
S
#3085
The Bar~
You have entered a seedy bar full of low-lifes of the lowest common
denominator. A greasy bartender serves drinks to the sullen patrons, while
in the corner a couple of sailors are roughing up an Elf who refused to pay
up upon losing the last hand in poker.
~
0 AD 0
D1
Inside the Guild~
~
0 -1 3083
S
#3086
End of Justice Street~
Justice Street ends in a small lane here that the Illithid Guild opens onto
from the north. Back east several shops open onto Justice Avenue, and before
that Liberty Lane cuts across this street.

A small building to the west contains a staircase that looks interesting...
~
0 0 1
D0
The Illithid Guild~
~
0 -1 3090
D1
Justice Street~
~
0 -1 3046
D3
Assasin and the Bounty hunter.~
~
1 -1 12060
S
#3087
The Human Guild~
You have entered a Martial Arts Dojo devoid of all furniture or decoration
save several practice mats and some wooden weapons hung on hooks attached
to the walls. Several students, clad in white Ghis practice basic Karate
punches and Judo holds with each other, under the watchful eye of their
instructor. The Guildmaster resides to the north, and the Guild relaxation
chambers are to the south.
~
0 D 0
D0
The Guildmaster~
~
0 -1 3088
D2
The Relaxation Room~
~
0 -1 3089
S
#3088
The Guildmaster's Room~
The Human Guildmaster is here, meditating. As you enter, his eyes flick open
and he quickly leaps to his feet, bowing before you. If you don't know what
to do next, try looking at him.
~
0 D 0
D2
The Human Guild~
~
0 -1 3087
S
#3089
The Relaxation Room~
Rigid and disciplined as they are, the members of this Guild don't spend much
time loafing around. However, when the mood takes them, few can outdrink them
whatever the beverage, and as the mood can take them quite frequently when
their usage of their mental disciplines drains their mana, this place was
constructed.
~
0 D 0
D0
The Human Guild~
~
0 -1 3087
S
#3090
Inside the Illithid Guild~
You have entered the sparsely-furnished chambers of the Illithid Guildmaster
of Gweddyr. The Guildmaster himself resides to the north, while the Illithids'
Bar is to the west.
~
0 D 0
D0
The Guildmaster~
~
0 -1 3092
D2
Justice Street~
~
0 -1 3086
D3
The Bar~
~
0 -1 3091
S
#3091
The Illithids' Bar~
Not many Illithids reside in Gweddyr, so this place is usually empty. Combine
this with the fact that Mind Flayers have a reputation of sucking out and
eating the brains of other sentient species, and you'll probably understand
why there are very few non-Illithids in this place at any particular time...
Like all mana-users, Illithids have a need to be constantly intoxicated, and
what better place to do this than in their Guild Bar?
~
0 D 0
D1
The Guild~
~
0 -1 3090
S
#3092
The Guildmaster~
You have entered a particuarly small, dark and cramped chamber that is 
devoid of funiture- the powerful psionicist hovering in the center of the
room has no need for any. If you don't know what to do, try looking at the
purple-skinned, tentacle-mawed instructor and see what he has to think...
~
0 D 0
D2
The Guild~
~
0 -1 3090
S
#3093
Justice Street~
You are strolling through the fairly deserted northeastern quarter of town.
Up ahead lies a serene Cope, and to the northeast looms grand Cathedral of Gweddyr.

Right before you the massive towers rise to either side, completing the
gatehouse. You see guards patrolling the walls around it.
~
0 0 1
D0
~
~
1 0 4701
D1
Justice Street~
~
0 -1 3094
D3
Corner of Justice Street and Stalwart Lane~
~
0 -1 3054
S
#3094
Justice Street~
You are strolling through the fairly deserted northeastern quarter of town.
Up ahead lies the Cope, and to the northeast looms the aerie of the massive 
Cathedral of Gweddyr.
~
0 0 1
D1
Justice Street~
~
0 -1 3095
D3
Justice Street~
~
0 -1 3093
S
#3095
Outside the Copse~
At this bend in the road, you can head east into the serene Copse, north toward the
massive Cathedral of Gweddyr, or back west toward Stalwart Lane.
~
0 0 1
D0
Outside the Tower~
~
0 -1 3096
D1
The Copse~
~
0 -1 12020
D3
Justice Street~
~
0 -1 3094
S
#3096
Outside the Cathedral~
You are standing beneath the massive Cathedral of Gweddyr, training grounds
of the elite forces of the power of good.
~
0 0 1
D1
Inside the Cathedral~
~
0 -1 12000
D2
Outside the Dojo~
~
0 -1 3095
S
#3097
Inside the Tower~
You have entered the grounds of the Guild. From here you may go up to the
aerie, or downstairs to the Bar.
~
0 D 0
D4
The Aerie~
~
0 -1 3099
D5
The Bar~
~
0 -1 3098
S
#3098
The Bar~
As mentioned, Avians aren't the most social of creatures, but they do enjoy
a good drink like anyone else. However, they like it best when few other
people are present, and what few Avians that are here now will probably get
up and leave if you enter.
~
0 D 0
D4
Inside the Tower~
~
0 -1 3097
S
#3099
The Aerie~
Here the Avian Guildmistress rests, in her comfortable nest, waiting for
new students. If you don't know what to do here, try looking at her.
~
0 D 0
D5
Inside the Tower~
~
0 -1 3097
S
#3100
Armor Donations~
Here all the Armor donated by the people of Gweddyr appear.
~
0 D 0
D0
The Chamber of Donations~
~
0 -1 3002
S
#3101
Weapons Donations~
Here all the Weapons donated by the people of Gweddyr appear.
~
0 D 0
D3
The Chamber of Donations~
~
0 -1 3002
S
#3102
Magical Donations~
Here all the Magical Items donated by the people of Gweddyr appear.
~
0 D 0
D1
The Chamber of Donations~
~
0 -1 3002
S
#3103
Inside the Chippy~
You have entered the local chippy. Your nostrils are almsot immediately
assailed by a pleasant aroma- it's amazing how good hot fat smells, isn't
it? You see a portly Italian standing behind a large glass counter full of
fried food. It certainly smells a lot better than it looks. A customer
standing next to you says- "It looks a lot better than it tastes...". Most
of the food has probably been sitting under those hot lights for a couple
of hours. The only thing you can be reasonably sure of is the chips.
By the way, EVERYTHING is fried.
~
0 D 0
D5
~
~
0 -1 3041
S
#3104
Inside Tracey's Cafe~
You have entered a well-scrubbed cafe, furnished in mid-1960's laminex
style.  Plastic plants rest near the tables, which are covered with red
and white checked plastic tablecloths.  You can proceed to the counter
to place your order with Tracey, co-owner, and she will bring it to your
table.
~
0 D 0
D2
~
~
0 -1 3012
S
#3105
Entrance to the Darkling Guild~
You are standing at the top of a set of stone steps covered in dust and 
cobwebs. Footprints show that many others have passed this way, but 
despite this the webs and dust remain as thick as if the steps hadn't 
been traversed for decades.
~
0 AD 0
D5
~
~
0 -1 3106
S
#3106
The Ante-Chamber~
You are standing in a dark, gloomy room, littered with bits of old furniture
and decaying tapestries. The Darklings are a morbid lot, and their guildhall
serves as a perfect example of this.
~
0 AD 0
D2
~
~
0 -1 3107
D4
~
~
0 -1 3105
S
#3107
The Guildhall~
In this room, the ancient Darkling scholar, Mengrabbazoah, awaits, ready
to educate you in the ways of his people. You feel overawed standing in
his presence.
~
0 AD 0
D0
~
~
0 -1 3106
S
#3108
The Portal Chambers~
In these rooms lie portals that lead to the other 3 dimensions of the 
world of Gweddyr. Proceed carefully, for you travel at your own risk!
~
0 D 0
D0
~
~
1 31085 3013
D1
~
~
0 -1 3109
D2
~
~
0 -1 3110
D3
~
~
0 -1 3111
S
#3109
A Bare Room~
You have entered a plain, nondescript room with whitewashed stone walls 
and a straw-covered floor. Various cracked and broken pots of clay are 
scattered about on the floor.
~
0 D 0
D3
~
~
0 -1 3108
S
#3110
A Steel Chamber~
The walls of this room are covered in sheets of steel in which are imbedded 
bits of wire and chrome. There are hunreds of tiny black squares of an unknown 
substance imbedded in it, as well as numerous flashing lights.
~
0 D 0
D0
~
~
0 -1 3108
S
#3111
A Bizarre Room~
The walls of this brightly-colored room seem to warp and mutate as you 
watch, changing their shape and colors into a wide variety of forms. You 
begin to develop a severe headache, and standing straight is becoming 
very difficult.
~
0 D 0
D1
~
~
0 -1 3108
S
#3112
The Thaumaturgist's Shop~
Here the tidy and efficient Thaumaturgist Alix plies his trade, helping 
adventurers rid themselves of unwanted items that they cannot normally 
remove by themselves. So if you have any such items, you are in the right 
place!
~
0 D 0
D2
~
~
0 -1 3009
S
#3113
The Artificer's Workshop~
In here Clea, the beautiful Elven Artificer from Malathar, offers a 
popular service, reharging magical staves and wands that have lost their 
energies. Piles of such items can be seen, awaiting retrieval by their 
owners. You feel quite comfortable in this simple yet pleasant workshop.
~
0 D 0
D0
~
~
0 -1 3009
S
#3114
The Book Shoppe~
This old shop is filled with old wooden shelves crammed with books, the
furniture strained to breaking point by the many tomes stacked upon it. In
front of these shelves an ancient man sits reading an ancient text. As you
enter he welcomes you and offers to show you some of his stock- abridged
versions of some of the greatest works of Gweddyrian literature.
~
0 D 0
S
#3115
The Locksmith~
In this shop sits a small fat dwarf who is busy making locks and keys. He 
will also purchase your keys if you don't want them, for a good price. 
You marvel at all the strange technology about you.
~
0 D 0
D1
~
~
1 0 3004
S
#3116
Enhancing Shop~
In this small shop you can enhance your statistics, with the aid of one 
Thom, the enhancer. He stands ready to help you behind a massive oak desk.
There are several degrees and diplomas affixed to the walls here.
~
0 D 0
D0
~
~
0 -1 3011
S
#0

#RESETS
*
D 0 3082 2 1      		CLOSES CURTAIN TO KENDER GUILD
D 0 3016 0 1      		GATE TOWER DOORS
D 0 3016 2 1
D 0 3004 1 1
D 0 3004 3 1
*
M 0 3000 1 3001 1      		LOADS GATH THE HEALER
*
M 0 3032 1 3039 1      		LOADS CASTELLAN
*
M 0 3002 1 3041 1      		LOADS BLACKSMITH
*
M 0 3003 1 3043 1      		LOADS ARMORER
G 1 3044 -1
G 1 3045 -1
G 1 3046 -1
G 1 3047 -1
G 1 3048 -1
G 1 3049 -1
G 1 3050 -1
G 1 3051 -1
G 1 3052 -1
G 1 3053 -1
G 1 3054 -1
G 1 3055 -1
G 1 3056 -1
G 1 3057 -1
G 1 3058 -1
G 1 3059 -1
G 1 3060 -1
G 1 3061 -1
G 1 3062 -1
G 1 3063 -1
G 1 3064 -1
G 1 3065 -1
G 1 3066 -1
G 1 3067 -1
G 1 3068 -1
G 1 3069 -1
*		
M 0 3004 1 3045 1      		LOADS WEAPONSMITH
G 1 3013 -1
G 1 3014 -1
G 1 3015 -1
G 1 3016 -1
G 1 3017 -1
G 1 3018 -1
G 1 3019 -1
G 1 3020 -1
G 1 3021 -1
G 1 3022 -1
G 1 3023 -1
G 1 3024 -1
G 1 3025 -1
G 1 3026 -1
G 1 3027 -1
*
M 0 3005 1 3047 1      		LOADS MERC MASTER
*
M 0 3006 1 3050 1      		LOADS MAGE
G 1 3028 -1
G 1 3029 -1
G 1 3030 -1
G 1 3031 -1
G 1 3032 -1
G 1 3033 -1
G 1 3034 -1
G 1 3035 -1
G 1 3036 -1
G 1 3091 -1
*
M 0 3007 1 3053 1      		LOADS MITZAK THE SAGE
G 1 3037 -1
G 1 3038 -1
G 1 3039 -1
G 1 3040 -1
G 1 3041 -1
G 1 3042 -1
G 1 3043 -1
*
M 0 3008 1 3055 1      		LOADS PET SHOP OWNER
*
M 0 3010 1 3066 1      		LOADS GROCER
G 1 3070 -1
G 1 3071 -1
G 1 3072 -1
G 1 3073 -1
G 1 3074 -1
*
M 0 3011 1 3068 1      		LOADS BAKER
G 1 3009 -1
G 1 3010 -1
G 1 3011 -1
G 1 3012 -1
*
M 0 3012 1 3070 1      		LOADS BARTENDER
G 1 3085 -1
G 1 3086 -1
G 1 3087 -1
G 1 3088 -1
G 1 3089 -1
*
M 0 3015 1 3037 1      		LOADS Dryad WAITER
G 1 3085 -1
G 1 3086 -1
G 1 3087 -1
G 1 3088 -1
G 1 3089 -1
*
M 0 3016 1 3061 1      		LOADS ELVEN WAITER
G 1 3085 -1
G 1 3086 -1
G 1 3087 -1
G 1 3088 -1
G 1 3089 -1
*
M 0 3017 1 3078 1      		LOADS DWARVEN WAITER
G 1 3085 -1
G 1 3086 -1
G 1 3087 -1
G 1 3088 -1
G 1 3089 -1
*
M 0 3018 1 3085 1      		LOADS KENDER WAITER
G 1 3085 -1
G 1 3086 -1
G 1 3087 -1
G 1 3088 -1
G 1 3089 -1
*
M 0 3029 1 3091 1      		LOADS ILLITHID WAITER
G 1 3085 -1
G 1 3086 -1
G 1 3087 -1
G 1 3088 -1
G 1 3089 -1
*
M 0 3030 1 3089 1      		LOADS HUMAN WAITER
G 1 3085 -1
G 1 3086 -1
G 1 3087 -1
G 1 3088 -1
G 1 3089 -1
*
M 0 3031 1 3098 1      		LOADS AVIAN WAITER
G 1 3085 -1
G 1 3086 -1
G 1 3087 -1
G 1 3088 -1
G 1 3089 -1
*
M 0 3024 1 3000 1      		LOADS CLAUDE
*
M 0 3033 6 3074 3      		LOADS CITIZENS
M 0 3033 6 3094 3      		LOADS CITIZENS
M 0 3034 6 3065 3      		LOADS CITIZENS
M 0 3034 6 3014 3     		LOADS CITIZENS
M 0 3035 3 3013 3      		LOADS KIDS
*
M 0 3036 6 3073 6      		LOADS JANITORS
*
M 0 3037 8 3080 8      		LOADS FOOTPADS
*
M 0 3038 6 3071 6      		LOADS DRUNKS
*
M 0 3039 3 3012 3      		LOADS BEGGARS
*
M 0 3040 2 3082 2      		LOADS THIEVES
*
M 0 3041 8 3051 8      		LOADS FIDOS
*
M 0 3042 6 3081 6      		LOADS RATS
*
M 0 3043 6 3007 6      		LOADS CATS
*
M 0 3044 8 3000 6      	   	LOADS GUARDS TO 3000
E 1 3001 1 16
E 1 3002 1 5
E 1 3003 1 14
E 1 3003 1 15
E 1 3004 1 22
E 1 3005 1 6
E 1 3007 1 1
E 1 3008 1 12
*
M 0 3046 2 3016 2         	LOADS SENTINEL GUARDS TO INSIDE WEST GATE
E 1 3001 1 16
E 1 3002 1 5
E 1 3003 1 14
E 1 3003 1 15
E 1 3004 1 22
E 1 3005 1 6
E 1 3007 1 1
E 1 3008 1 12
*
M 0 3054 2 3017 2         	LOADS SENTINELS TO INSIDE EAST GATE
E 1 3001 1 16
E 1 3002 1 5
E 1 3003 1 14
E 1 3003 1 15
E 1 3004 1 22
E 1 3005 1 6
E 1 3007 1 1
E 1 3008 1 12
*
M 0 3044 8 3046 1         	LOADS GUARDS TO NEAR MERC
E 1 3001 1 16
E 1 3002 1 5
E 1 3003 1 14
E 1 3003 1 15
E 1 3004 1 22
E 1 3005 1 6
E 1 3007 1 1
E 1 3008 1 12
*
M 0 3045 8 3054 8         	LOADS GUARDS TO NEAR PET SHOP
E 1 3001 1 16
E 1 3002 1 5
E 1 3003 1 14
E 1 3003 1 15
E 1 3004 1 22
E 1 3005 1 6
E 1 3007 1 1
E 1 3008 1 12
*
M 0 3044 8 3069 1         	LOADS GUARDS NEAR POOR DISTRICT
E 1 3001 1 16
E 1 3002 1 5
E 1 3003 1 14
E 1 3003 1 15
E 1 3004 1 22
E 1 3005 1 6
E 1 3007 1 1
E 1 3008 1 12
*
M 0 3062 1 3071 1     		LOADS MERCHANT
G 1 3075 -1
G 1 3076 -1
G 1 3077 -1
G 1 3078 -1
G 1 3079 -1
G 1 3080 -1
G 1 3081 -1
G 1 3082 -1
G 1 3083 -1
G 1 3084 -1
*
M 0 3063 2 3087 1		LOADS ATM
M 0 3063 2 3074 1		LOADS ATM
*
M 0 3064 1 3063 1		LOADS BANKER
*
O 0 3090 1 3012
S

#SHOPS
3003 9 0 0 0 0 110 90 0 23	ARMORER
3004 5 8 0 0 0 110 90 0 23	WEAPONSMITH
3006 2 3 10 30 0 110 90 0 23	MAGE
3007 2 3 10 30 0 110 90 0 23	SAGE
3010 19 0 0 0 0 110 90 0 23	GROCER
3011 19 0 0 0 0 110 90 0 23	BAKER
3012 0 0 0 0 0 110 90 0 23
3015 0 0 0 0 0 110 90 0 23
3016 0 0 0 0 0 110 90 0 23
3017 0 0 0 0 0 110 90 0 23
3018 0 0 0 0 0 110 90 0 23
3029 0 0 0 0 0 110 90 0 23
3030 0 0 0 0 0 110 90 0 23
3031 0 0 0 0 0 110 90 0 23
3062 1 8 11 30 33 110 90 0 23	MERCHANT
0

#SPECIALS
M 3000 spec_cast_adept
M 3024 spec_executioner
M 3036 spec_janitor
M 3040 spec_thief
M 3041 spec_fido
M 3042 spec_fido
M 3044 spec_guard
M 3045 spec_guard
M 3046 spec_guard
S

#$