#AREA gweddyr.are~ The city of Gweddyr~ {C{{ ALL } {WYaegar {GThe City of Gweddyr {x~ 3000 3150 #HELPS 0 City Gweddyr~ . The City of Gweddyr- Elf Merc Magic Guild ID Pet Cathedral Hire Shop | Guy Shop | _________|________|________|________|________|________|________Cove | | Castellan _____| |_____ Armorer | Thaumaturgist Enhancer | W. Gate _________|_______|_______Temple______________|_________ E Gate | | | | Smith _____| Artificer |_ Prison |_____ Weapon Smith | | | Stables _________|_________________|_________________|________Sewer | | | | | | | | Bank Grocer | Baker Bar | Dungeon_| Church | | | Dwarf Kender Guild Guild ~ 0 $~ #MOBILES #3000 Gath healer~ Gath the Healer~ Gath, High Priest and Healer of Gweddyr, greets you politely. ~ "Greetings, Fair Adventurer. How may I help thee? If thou art but a youngster I shall aid thee with my magic for free, but if thou art a veteran, then thou wilst have to pay... To see how I may help thee, type HEAL, which will also show you the cost of each service". ~ human~ ABJKPab DEFH 1000 0 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3002 jolob smith blacksmith~ Jolob the Blacksmith~ Jolob the Blacksmith grunts a greeting as you enter. ~ "Well, how can I help ye? If its repairs ye're after, then hand o'er the item that be damaged. If not, then I'm afeared there ain't nuthin' I can help ye with". ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3003 armorer~ the Armorer~ The Armorer offers to show you some of his wares. ~ "Welcome to my place of business, adventurer. Got something you're after? Just type BUY <Item>. If you want to know WHAT you can buy (usually a wise move) tpye LIST. If you're just after a specific type of item, say a shield, type LIST shield, and I'll show you what I have that matches that description. If you want to sell me something, type SELL <item>. If you just want to know what it's worth, type VALUE <item> and I'll give you a free valuation". ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3004 weaponsmith smith~ the Weaponsmith~ The Weaponsmith eyes you curiously. ~ "Greetings stranger, or have we met before? Never mind. Either way, to see what I have for sale, type LIST. if you want to buy an item you see there, type BUY <item> (simple, huh?). If you want me to buy something off you, type SELL <item>. If you just want a valuation, type VALUE <item> and I'll let you know what its worth for free". ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3005 mercenary master~ the Mercenary Master~ The Mercenary Master grunts as you enter. ~ "Want a Mercenary? Then type LIST to see what I sell, then type BUY <name> to hire 'im. That's it. Now pay up or get out". ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3006 mage~ the Mage~ The Mage smiles sweetly and asks how she may be of service. ~ "To see what you can buy here," she begins sweetly,"type LIST. If you see something you'd like, type BUY <item>. If you have something you think I may like to buy, type SELL <item>. Alternatively I can give you a free evaluation of the item- simply type VALUE <item>". ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3007 mitzak sage~ Mitzak the Sage~ Mitzak the Sage waves at you feebly as you enter his home. ~ "Hullo. Come to ID some equipment have you? Well, the process is quite simple really. Even dwarves can understand it... hmmph... yes now where was I? Ah yes... the process... hmmm... well, simply type GIVE <item> mitzak, and then I will identify it, tell you what it does, and hand it back. Easy, eh? Hmmph... Anyway..." ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3008 pet owner~ the Pet Shop Owner~ The Pet Shop Owner smiles politely and waits for your request. ~ "Greetings. You wish to buy a pet? Well, to see what I have in stock, type LIST. Be sure to note the Level of the items that interest you, as you can not buy a pet of higher level than yourself. When you see one that you want to buy, simply type BUY <pet>." ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3010 grocer~ the Grocer~ The Grocer smiles and welcomes you to her store. ~ "To see what you can buy here," she begins sweetly,"type LIST. If you see something you'd like, type BUY <item>. If you have something you think I may like to buy, type SELL <item>. Alternatively I can give you a free evaluation of the item- simply type VALUE <item>". ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand female 0 0 0 medium 0 #3011 dwarf baker~ the Baker~ The Baker, a rough-looking dwarf, demands your business. ~ "Bread? Course I got bread, STUPID! Thats why it's called a BAKERY. I also got pies, rolls an' sandwiches. If ya want an exact list, then type LIST. If ya wanna buy something, then type BUY <item>. If ya think ya got sumptin' I might wanna buy, type SELL <item>. Now buy up!" ~ dwarf~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3012 bartender~ the Bartender~ The Bartender grins smugly as he cleans a glass. ~ "Want a drink, friend? Of COURSE you do. Especially if you're one of them spellflinging types. To see whats on tap, type LIST. If you see something you fancy, well, then type BUY <item>. OK?" ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3015 dryad waiter~ a Dryad Waiter~ A Dryad Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3016 elf waiter~ an Elven Waiter~ An Elven Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3017 Dwarven waiter~ a Dwarven Waiter~ A Dwarven Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ dwarf~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3018 greasy bartender~ a Greasy Bartender~ A Greasy Bartender is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3024 cuervo headsman~ Cuervo the headsman~ Cuervo the Headsman stands here eyeing you cautiously. ~ Cuervo has lopped more heads off with his trusty guillotine then you EVER will with your weapons. ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3029 illithid waiter~ an Illithid Waiter~ An Illithid Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3030 human waiter~ a Human Waiter~ A Human Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3031 avian waitress~ an Avian Waitress~ An Avian Waitress is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3032 castellan~ the Castellan of Gweddyr~ The Castellan of Gweddyr politely welcomes you to his city. ~ The Castellan is a tall, lean man of middle years with graying hair and a sinewy frame. He is always polite and helpful, but is more than prepared to do what it takes to defend his city. A veteran of more than twenty years of combat, he is not a man to be toyed with. ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3033 citizen~ a citizen~ A citizen of Gweddyr passes by you. ~ Gweddyr is not a huge city in terms of population, but there are a fair number of residents, such as this fellow. ~ human~ AG 0 300 1000 10 0 2d7+121 2d6+60 2d4+2 punch 1 1 1 7 0 0 0 0 stand stand either 0 0 0 medium 0 #3034 citizen~ a citizen~ A citizen of Gweddyr passes by you. ~ Gweddyr is not a huge city in terms of population, but there are a fair number of residents, such as this lady. ~ human~ AG 0 300 1000 10 0 2d7+121 2d6+60 2d4+2 punch 1 1 1 7 0 0 0 0 stand stand either 0 0 0 medium 0 #3035 child~ a child~ A child frolics in the street here. ~ There are not that many children in Gweddyr, so those that are present are treasured by the locals. However, this endearment certainly isn't shared by visitors, who find the spoiled brats insufferable. ~ human~ AG 0 300 200 7 -1 2d6+85 2d7+21 1d8+1 punch 4 4 4 8 0 0 0 0 stand stand either 0 0 0 small 0 #3036 janitor~ the janitor~ A janitor is walking around, cleaning up. ~ "Grumble grumble... you don't think I got anything better to do than pick up YOUR crap? Grumble grumble... and these BLOODSTAINS! *SIGH*" ~ human~ AG 0 300 1000 10 0 2d7+121 2d6+60 2d4+2 punch 1 1 1 7 0 0 0 0 stand stand either 0 0 0 medium 0 #3037 footpad~ a footpad~ A footpad stalks around looking for an easy victim. ~ The footpad skulks about, looking for someone to conk over the head. ~ human~ AG 0 300 1000 10 0 2d7+121 2d6+60 2d4+2 punch 1 1 1 7 0 0 0 0 stand stand either 0 0 0 medium 0 #3038 drunk~ a drunk~ A singing, happy drunk. ~ A drunk who seems to be too happy, and to carry too much money. He mumbles something unintelligible and stumbles away. ~ human~ AG 0 300 1000 10 0 2d7+121 2d6+60 2d4+2 punch 1 1 1 7 0 0 0 0 stand stand either 0 0 0 medium 0 #3039 beggar~ a beggar~ A beggar is here, well... begging. ~ "Hey mista! Spare a veteran a dime?" ~ human~ AG 0 300 1000 10 0 2d7+121 2d6+60 2d4+2 punch 1 1 1 7 0 0 0 0 stand stand either 0 0 0 medium 0 #3040 thief~ a thief~ A thief adroitly cuts the strings of another fat merchant's purse. ~ This clever fellow has robbed dozens of unsuspecting visitors to Gweddyr. ~ human~ AG 0 300 1000 10 0 2d7+121 2d6+60 2d4+2 punch 1 1 1 7 0 0 0 0 stand stand either 0 0 0 medium 0 #3041 fido~ a beastly fido~ The beastly fido is here looking for food. ~ The beastly fido is foaming at the mouth. You smell the aroma of his latest kill. ~ fido~ AG 0 300 1000 7 -1 2d6+85 2d7+21 1d8+1 punch 4 4 4 8 0 0 0 0 stand stand either 0 0 0 small 0 #3042 rat~ a huge sewer rat~ A huge sewer rat that probably WOULDN'T taste like pumpkin pie. ~ Rats! Eeyew! They come up out of the sewer and steal the children of Gweddyr. Good. ~ rat~ AG 0 300 1000 7 -1 2d6+85 2d7+21 1d8+1 punch 4 4 4 8 0 0 0 0 stand stand either 0 0 0 small 0 #3043 cat~ a cat~ A stray cat rummages through some trash here. ~ The cat suddenly emerges, triumphant, with a half-eaten steak, and runs off. ~ cat~ AG 0 300 1000 7 -1 2d6+85 2d7+21 1d8+1 punch 4 4 4 8 0 0 0 0 stand stand either 0 0 0 small 0 #3044 guard~ a City Guard~ A Member of the City Guard warns you to stay out of trouble. ~ This fellow is a member of one of the best Law Enforcement Agencies on the continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice and the Gweddyr Way :). ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3045 guard~ a City Guard~ A Member of the City Guard warns you to stay out of trouble. ~ This lady is a member of one of the best Law Enforcement Agencies on the continent. Dedicated, loyal, efficient, she is the epitome of Truth, Justice and the Gweddyr Way :). ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand female 0 0 0 medium 0 #3046 guard~ a City Guard~ A Member of the City Guard stands rigidly at attention here. ~ This fellow is a member of one of the best Law Enforcement Agencies on the continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice and the Gweddyr Way :). ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3053 salvatore~ Salvatore~ Salvatore says, in a broad Scottish accent, "What yer havin'?" ~ Salvatore is a broad man of Mediterranean descent in his middle years. He goes on to tell you that you can have anything you want, as long as it's deep-fried. That includes the pizza... ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3054 guard~ a City Guard~ A Member of the City Guard stands rigidly at attention here. ~ This fellow is a member of one of the best Law Enforcement Agencies on the continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice and the Gweddyr Way :). ~ human~ AGT DEFN 700 700 75 7 70d10+13250 60d10+12000 10d7+38 slash -45 -45 -45 -8 CDEFHIJKT 0 0 0 stand stand male 0 0 0 medium 0 #3055 tracey owner co-owner~ the co-owner Tracey~ Tracey, Trace to her friends, waits to take your order. ~ Tracey is a cheerful, hard-working restauranteur who built this business up from scratch. It serves the best Cafe-style food on all of Gweddyr, which isn't saying much as it is the ONLY place that serves Cafe-style food in all of Gweddyr... ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3057 thaumaturgist alix~ Alix the Thaumaturgist~ Alix the Thaumaturgist is here to help rid you of unwanted items. ~ Alix smiles and asks you to tell him the name of the item you wish to be rid of. ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3058 clea artificer~ Clea the Artificer~ Clea the Artificer is ready to recharge your magic items. ~ Clea smiles languidly and asks you to hand over the stave that needs recharging, chuckling at her deliberate innuendo as she does. ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3060 locksmith dwart~ Dwart~ Dwart the locksmith busily carves another key. ~ Dwart makes locks and keys, and he makes them well. For a Dwarf he is surprisingly dextrous. He also purchases keys off of players. Try selling him one! ~ dwarf~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3061 thom enhancer~ Thom the Enhancer~ Thom the Enhancer stands ready to help you enhance. ~ Thom will assist you in enhancing your stats. Simply type enhance <stat> to do so. Type HELP ENHANCE for assistance. ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3062 pharlas merchant~ Pharlas~ The merchant Pharlas stands here, wringing his hands in abject worry. ~ Pharlas is a stout, well-dressed merchant in his mid-fifties. He is currently extremely agitated because a swamp spirit has stolen his gem. Perhaps you can retrieve it for him? ~ human~ ABT DH 500 10000 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3063 ATM Machine~ An ATM Machine~ An ATM machine is installed here. ~ Just type BANK to see a list of all that you can do here. ~ human~ ABPc DEFH 1000 0 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #3064 bank teller~ a bank teller~ {BA bank teller is waiting to serve you.{x ~ A tall dark haired man peers at you through round wire rimmed glasses. ~ human~ ABDc DEFH 1000 0 110 10 100d10+40250 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD 0 0 stand stand male 0 0 0 medium 0 #0 #OBJECTS #3001 sword longsword~ an Ornate Longsword~ An Ornate Longsword is lying here.~ steel~ weapon G AN sword 10 7 slash A 75 100 5000 P A 18 4 A 19 4 #3002 breastplate plate~ an Ornate Breastplate~ An Ornate Breastplate with a black and gold coat of arms is lying here.~ steel~ armor G AD -45 -45 -45 -7 0 75 160 800 G A 5 2 A 17 -15 #3003 bracer~ an Ornate Bracer~ An Ornate Bracer with a black and gold coat of arms is lying here.~ steel~ armor G AM -45 -45 -45 -7 0 75 10 800 G A 2 2 A 18 2 #3004 cloak~ a black cloak with gold trim~ A Black Cloak with Gold Trim is lying here.~ linnen~ armor G AS -30 -40 -35 -10 0 75 25 1800 G A 12 25 A 17 -15 #3005 helm~ an Ornate Helm~ An Ornate Helm bearing a black and gold coat of arms lies here.~ steel~ armor G AE -45 -40 -40 -7 0 75 40 4000 G A 3 1 A 4 1 A 17 -20 #3006 spear~ a throwing spear~ A sturdy throwing spear has been thrust into the ground here.~ wood~ weapon G AN spear 2 8 thrust DH 20 40 3000 P A 18 2 A 19 2 #3007 ring~ a signet ring~ A signet ring that identifies the wearer as a trusted wall guard lies here.~ gold~ armor G AB -45 -45 -45 -7 0 75 3 12000 G A 2 3 A 17 -25 A 18 2 A 19 2 #3008 suit plate mail~ a suit of plate mail~ A suit of heavy plate mail is piled up here.~ steel~ armor G AD -45 -45 -45 -7 0 75 160 800 G A 2 -2 A 17 -45 #3009 blackbread molasses bread~ blackbread~ A sweet molasses bread is here~ food~ food 0 A 18 18 0 0 0 0 10 15 P #3010 cinnamon roll~ a cinnamon roll~ A piping hot cinnamon roll is here. It looks delicious!~ food~ food 0 A 4 8 0 0 0 0 10 16 P #3011 crackers package~ a package of crackers~ These crispy crackers are flavored with the freshest herbs and spices.~ food~ food 0 A 8 10 0 0 0 0 10 11 P #3012 elven bread~ an elven bread~ This elven bread is the lightest, sweetest bread you will ever taste.~ food~ food 0 A 8 6 0 0 0 0 10 10 P #3013 morning star morningstar~ a morningstar~ A small spiked metal ball connected to a rod by links of chain lies here.~ oldstyle~ weapon 0 AN flail 2 6 blast 0 10 50 620 P #3014 bardiche~ a bardiche~ A bardiche lies here.~ oldstyle~ weapon 0 AN polearm 2 6 cleave F 8 40 270 P #3015 guisarme~ a guisarme~ A guisarme lies here.~ oldstyle~ weapon 0 AN polearm 2 5 slash F 6 40 169 P #3016 bastard two sword~ a two-handed bastard sword~ A two handed bastard sword lies here.~ oldstyle~ weapon 0 AN sword 3 5 cleave F 13 160 1190 P #3017 scimitar~ a scimitar~ A scimitar lies here.~ oldstyle~ weapon 0 AN sword 1 9 slash 0 5 100 490 P #3018 rapier~ a rapier~ A rapier lies here.~ oldstyle~ weapon 0 AN sword 3 4 slash 0 11 100 850 P #3019 banded mail suit~ a suit of banded mail~ A suit of banded mail lies here.~ oldstyle~ armor 0 AD 7 7 7 0 0 20 250 2900 P #3020 splintmail splint mail suit~ a suit of splintmail~ A suit of splintmail armor lies here.~ oldstyle~ armor 0 AD 5 5 5 0 0 8 450 1280 P A 12 -10 #3021 full plate mail~ a full plate mail suit~ A full plate mail suit is here.~ oldstyle~ armor 0 AD 8 8 8 0 0 20 400 3100 P A 1 1 A 2 -2 A 13 10 #3022 sword rage~ the sword of rage~ A long sword of rage is here.~ steel~ weapon 0 AN sword 3 5 slash 0 15 30 5000 P A 18 2 A 19 2 #3023 razor claw~ a razor claw~ A razor claw is here~ steel~ weapon 0 AN exotic 3 5 slash 0 15 10 11600 P A 18 1 A 19 2 F A 0 0 D E claw razor~ {wThe razor claw is a set of four curved daggers attached to a leather gauntlet, but is wielded as a dagger.{x ~ #3024 dagger destruction~ dagger of destruction~ A gleaming dagger of destruction is here.~ mithril~ weapon 0 AN dagger 3 6 slash 0 14 10 10500 P A 2 2 F R 0 0 K #3025 axe flaming~ a flaming axe~ A flaming axe lies on the ground here.~ iron~ weapon 0 AN axe 3 5 cleave 0 18 30 9370 P A 18 2 F A 0 0 L #3026 destruction mace~ the mace of destruction~ The mace of destruction is lying on the ground.~ iron~ weapon 0 AN mace 3 5 pound 0 14 30 11675 P A 19 2 A 1 1 F A 0 0 CO #3027 flail protection~ flail of protection~ A flail of protection is here.~ steel~ weapon 0 AN flail 3 5 bash 0 14 10 8535 P A 1 -1 A 18 2 F A 0 0 NO #3028 potion stone skin~ a potion of stone skin~ A potion of stone skin lies here.~ oldstyle~ potion G AO 10 'stone skin' '' '' '' 12 10 950 P #3029 potion of haste~ a potion of haste~ A potion of haste lies here.~ oldstyle~ potion G AO 21 'haste' '' '' '' 11 10 820 P #3030 potion refresh~ a refreshing potion~ A refreshing potion lies here.~ oldstyle~ potion G AO 10 'detect evil' 'refresh' '' '' 0 10 200 P #3031 vial holy water~ a vial of holy water~ A vial of holy water is here.~ crystal~ potion AGI AO 20 'bless' 'protection evil' 'remove curse' '' 10 10 720 P #3032 potion armor~ a potion of armor~ A potion of armor is here.~ glass~ potion G AO 10 'armor' '' '' '' 0 10 200 P #3033 potion negation~ a potion of negation~ A potion of negation is here.~ glass~ potion BG AO 35 'cancellation' '' '' '' 9 10 830 P E potion negation~ The instructions say: Drink to cancel spells cast upon you. ~ #3034 potion fly flying~ a potion of flying~ A potion of flying is here.~ glass~ potion G AO 9 'fly' '' '' '' 3 10 250 P #3035 potion true sight~ a potion of true sight~ A potion of true sight is here.~ glass~ potion G AO 10 'detect invis' 'detect magic' 'detect hidden' '' 4 10 290 P #3036 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ glass~ potion G AO 12 'detect invis' '' '' '' 0 10 220 P E potion yellow~ {wThe potion has a small label 'Detect The Invisible'.{x ~ #3037 scroll cancellation~ a scroll of cancellation~ A rolled vellum scroll is here.~ vellum~ scroll G AO 15 'cancellation' '' '' '' 9 10 1190 P E scroll~ {wUse this scroll to remove magical curses.{x ~ #3038 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ vellum~ scroll G AO 12 'identify' '' '' '' 7 10 890 P E scroll identify~ {wThe scroll has a magic formula written upon it, but it's hard to identify.{x ~ #3039 wand magic missile missiles~ a wand of magic missiles~ a wooden stick lies on the ground.~ wood~ wand G AO 4 10 10 'magic missile' 0 4 10 1300 P E wand~ {wIt has a little note that says 'point this end at target'.{x ~ #3040 wand lightning~ wand of lightning~ A lightning wand lies forgotten on the ground.~ oldstyle~ wand A AO 9 1 1 'lightning bolt' 0 7 70 1420 P #3041 wand call lightning grey silver~ a grey-silver wand~ A grey-silver wand lies here.~ oldstyle~ wand AG AO 15 3 3 'call lightning' 0 13 13 2800 P E wand~ {wYou see a small engraved storm cloud at the base of this wand.{x ~ #3042 wand detect invis invisible yellow~ a wand of detect invisible~ A wand of glinting yellow lies here.~ oldstyle~ wand G AO 1 15 15 'detect invis' 0 5 10 580 P E wand~ {wYou see a shape slowly fading into existence at the base of this wand.{x ~ #3043 scroll runed~ a runed scroll~ A runed scroll will protect you.~ oldstyle~ scroll G AO 30 'armor' 'protection evil' 'shield' '' 12 10 1960 P #3044 jerkin leather~ a leather jerkin~ A leather jerkin is lying on the ground.~ leather~ armor 0 AD 1 2 2 0 0 0 50 270 G #3045 cap leather~ a leather cap~ A leather cap is lying on the ground.~ leather~ armor 0 AE 1 2 2 0 0 0 10 136 G #3046 pants leather~ a pair of leather pants~ A pair of leather pants is lying on the ground.~ leather~ armor 0 AF 1 2 2 0 0 0 50 136 G #3047 boots leather~ a pair of leather boots~ A pair of leather boots lies here.~ leather~ armor 0 AG 1 2 2 0 0 0 30 136 G #3048 gloves leather~ a pair of leather gloves~ A pair of leather gloves is lying on the ground.~ leather~ armor 0 AH 1 2 2 0 0 0 10 136 G #3049 sleeves leather~ a pair of leather sleeves~ A pair of leather sleeves is lying on the ground.~ leather~ armor 0 AI 1 2 2 0 0 0 30 136 G #3050 jerkin hard leather~ a hard leather jerkin~ A hard leather jerkin is lying on the ground.~ leather~ armor 0 AD 1 3 3 0 1 3 80 430 G #3051 cap hard leather~ a hard leather cap~ A hard leather cap is lying on the ground.~ leather~ armor 0 AE 1 3 3 0 0 3 20 220 G #3052 pants hard leather~ a pair of hard leather pants~ A pair of hard leather pants is lying on the ground.~ leather~ armor 0 AF 1 3 3 0 1 3 70 220 G #3053 boots hard leather~ a pair of hard leather boots~ A pair of hard leather boots lies here.~ leather~ armor 0 AG 1 3 3 0 1 3 40 220 G #3054 gloves hard leather~ a pair of hard leather gloves~ A pair of hard leather gloves is lying on the ground.~ leather~ armor 0 AH 1 3 3 0 1 3 10 220 G #3055 sleeves hard leather~ a pair of hard leather sleeves~ A pair of hard leather sleeves is lying on the ground.~ leather~ armor 0 AI 1 3 3 0 1 3 40 220 G #3056 jerkin scale mail~ a scale mail jerkin~ A scale mail jerkin is lying on the ground.~ steel~ armor 0 AD 3 4 4 0 2 5 140 850 P #3057 coif scale mail~ a scale mail coif~ A scale mail coif is lying on the ground.~ steel~ armor 0 AE 3 4 4 0 1 5 40 420 P #3058 skirt scale mail~ a long scale mail skirt~ A long scale mail skirt is lying on the ground.~ steel~ armor 0 AF 3 4 4 0 2 5 80 420 P #3059 boots reinforced~ a pair of reinforced boots~ A pair of reinforced boots lies here.~ leather~ armor 0 AG 3 4 4 0 2 5 40 420 P #3060 gloves reinforced~ a pair of reinforced gloves~ A pair of reinforced gloves is lying on the ground.~ leather~ armor 0 AH 3 4 4 0 2 5 20 420 P #3061 sleeves scale mail~ a pair of scale mail sleeves~ A pair of scale mail sleeves is lying on the ground.~ steel~ armor 0 AI 3 4 4 0 2 5 60 420 P #3062 shirt chain mail~ a chain mail shirt~ A chain mail shirt is lying on the ground.~ steel~ armor 0 AD 5 4 5 0 3 10 180 1320 P #3063 coif chain mail~ a chain mail coif~ A chain mail coif is lying on the ground.~ steel~ armor 0 AE 5 4 5 0 2 10 50 660 P #3064 skirt chain mail~ a long chain mail skirt~ A long chain mail skirt is lying on the ground.~ steel~ armor 0 AF 5 4 5 0 3 10 100 660 P #3065 boots ironbound~ a pair of iron-bound boots~ A pair of iron-bound boots lies here.~ iron~ armor 0 AG 5 4 5 0 3 10 60 660 P #3066 gauntlets chain mail~ a pair of chain mail gauntlets~ A pair of chain mail gauntlets is lying on the ground.~ steel~ armor 0 AH 5 4 5 0 3 10 40 660 P #3067 sleeves chain mail~ a pair of chain mail sleeves~ A pair of chain mail sleeves is lying on the ground.~ steel~ armor 0 AI 5 4 5 0 3 10 80 660 P #3068 shield large metal~ a large metal shield~ A large metal shield is lying on the ground.~ steel~ armor 0 AJ 5 5 5 2 4 10 100 1190 P #3069 shield small wooden~ a small wooden shield~ A small wooden shield is lying on the ground.~ wood~ armor 0 AJ 4 3 2 1 1 3 20 510 P #3070 egg~ an egg~ An egg lies here.~ food~ food 0 A 2 2 0 0 0 0 10 4 P #3071 cheddar cheese~ a hunk of cheddar cheese~ A large hunk of cheddar cheese is here.~ food~ food 0 A 5 5 0 0 0 0 10 13 P #3072 death cheese~ some death cheese~ A pound of death cheese is here.~ food~ food 0 A 10 10 0 0 0 0 10 15 P E death cheese~ {wThe cheese's name comes not from its effect but from the deadly creature it comes from. It is a rich, delicate cheese, exotic both in its taste and in the methods in which it is acquired.{x ~ #3073 dried figs~ some dried figs~ Some dried figs lie here.~ food~ food 0 A 4 2 0 0 0 0 10 3 P #3074 farmer's cheese~ some farmer's cheese~ Some farmer's cheese lies here~ food~ food 0 A 7 5 0 0 0 0 10 5 P E farmer's cheese~ {wFarmer's cheese is also known as cottage cheese.{x ~ #3075 skin wine~ a wine skin~ A wine skin is on the floor.~ leather~ drink 0 A 64 64 'water' 0 0 0 40 24 G #3076 torch~ a torch~ A large torch.~ wood~ light 0 A 0 0 50 0 0 0 30 4 G #3077 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ brass~ light 0 A 0 0 250 0 0 0 40 75 P E letters~ They say, "Use 'hold lantern' to activate." ~ E lantern~ {wIt is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom.{x ~ #3078 backpack back pack~ a backpack~ A backpack lies here~ oldstyle~ container 0 AW 100 A 0 10 100 0 40 50 P #3079 basket~ a basket~ A basket lies here.~ oldstyle~ container 0 A 50 0 0 5 100 0 40 8 P #3080 belt pouch~ a belt pouch~ A belt pouch lies here~ oldstyle~ container 0 AL 25 0 0 2 100 0 10 27 P #3081 candle~ a candle~ A candle lies here~ oldstyle~ light 0 AO 0 0 50 0 0 0 10 4 P #3082 sack~ a sack~ A sack lies here~ oldstyle~ container 0 AO 50 0 0 5 100 0 10 12 P #3083 oil lamp oillamp~ an oil lamp~ An oil lamp lies here~ oldstyle~ light 0 A 0 0 100 0 0 0 10 50 P #3084 wooden chest~ a wooden chest~ A wooden chest is here.~ oldstyle~ container 0 A 200 0 0 20 100 0 200 100 P E wooden chest~ {wThis sturdy wooden chest is a great container to store extra things in at home while you're out adventuring.{x ~ #3085 evermead mead~ some elven evermead~ Some elven evermead is here.~ wood~ drink 0 A 300 300 'beer' 0 0 0 160 75 P E evermead~ {wEvermead is the mead against which all other meads (or even other drinks) are compared. Aged for hundreds of years, very few kegs of Evermead ever reach nonelven hands.{x ~ #3086 mug beer~ a mug of beer~ A mug of beer has been left here.~ glass~ drink 0 A 16 16 'beer' 0 0 0 10 5 P #3087 mug ale~ a mug of ale~ A mug of frothing ale has been left here.~ glass~ drink 0 A 16 16 'ale' 0 0 0 20 6 P #3088 mug firewine wine~ a mug of firewine~ A mug of firewine has been left here.~ glass~ drink 0 A 12 12 'firebreather' 0 0 0 10 25 P E wine~ {wThis thick, dark, almost black wine is named for the fire it creates in one's belly.{x ~ #3089 dragon breath beer~ a mug of dragon's breath beer~ A mug of dragon's breath beer is here.~ glass~ drink 0 A 12 12 'local specialty' 0 0 0 10 11 P E beer dragon~ {wThis is a brew of strong, harsh temperament. It is often served with a platter of dark rye bread and death cheese.{x ~ #3090 fountain water~ a fountain~ {YA small white fountain gushes forth here.{x~ ~ fountain 0 0 0 0 'water' 0 0 0 0 0 G E fountain~ {wIt is very nice. Made from fine white marble.{x ~ #3091 potion heal healing~ a potion of healing~ A potion of healing is here.~ glass~ potion G AO 20 'heal' '' '' '' 11 10 800 P #0 #ROOMS #3000 The Temple of Gweddyr~ You are standing before the Temple of Gweddyr- a truly majestic structure constructed from pure marble. Tall Corinthian columns flank an impressive set of bronze-bound oaken portals, which are never shut save in times of trouble. Through these doors you can glimpse the majestic interior of the Temple. Atop the pillars rests a plinth bearing an incredibly well-crafted frieze which depicts the Immortals of Ghost Dancer at work creating the World. To the left of the Temple there is a smaller, but by no means less exquisite, structure, which has a single arch on the second floor, accessible by a set of ornate marble steps which lead up from near where you are standing. It is currently closed and locked. Another set of steps leads downward into Gweddyr's famed Chamber of Donations. A broad, tree-lined avenue called "Victory Parade" runs past the Temple. ~ 0 0 1 D0 The Interior of the Temple~ ~ 1 0 3001 D1 Victory Parade East~ ~ 0 -1 3005 D2 Glory Avenue~ ~ 0 -1 3004 D3 Victory Parade West~ ~ 0 -1 3003 D5 The Chamber of Donations~ ~ 0 -1 3002 S #3001 The Interior of the Temple~ Marvelously sculpted likenesses of the Immortals of GhostDancer line the aisle of this sanctuary of the Gods. Tapestries on the walls depict their victories over their enemies, and many of the treasures they acquired on such campaigns are also displayed here. There is a magnificent altar fashioned of purest obsidian to the north, chased with gold and partially covered with white cloth. Behind this stands the healer, who will tell you how he can help you if you look at him. ~ 0 DK 0 D2 The Temple of Gweddyr~ ~ 1 0 3000 S #3002 The Chamber of Donations~ In these rooms all the unwanted items donated by your fellow adventurers accumulate. There are shelves, bins, chests and cupboards all filled with various articles of equipment. Anyone is free to come here and take what they will, but the Immortals frown on greedy characters who take it all, or profiteers who take it and sell it. Both offenses result in SEVERE punishment. There is a small sign here. ~ 0 CD 0 D1 Weapon Donations~ ~ 0 -1 3101 D2 Armor Donations~ ~ 0 -1 3100 D3 Magical Donations~ ~ 0 -1 3102 D4 The Temple of Gweddyr~ ~ 0 -1 3000 E sign~ . "Magical Donations WEST, Armor Donations SOUTH, Weapons Donations EAST" -- The Castellan ~ S #3003 Victory Parade West~ You are walking along Victory Parade West. Guards, citizens and fellow adventurers pass you in both directions. Tall buildings rise in all directions, the most notable being the magnificent temple, towering high directly to the east of here. ~ 0 D 0 D1 The Temple of Gweddyr~ ~ 0 -1 3000 D3 Victory Parade West~ ~ 0 -1 3006 S #3004 Glory Avenue~ You are walking along Glory Avenue. Directly to the south it meets Valiant Street, and beyond that the city's church. To the north it enters the grounds of the Temple. To the west lies a locksmith while to the east you can see the prison. ~ 0 D 0 D0 The Temple of Gweddyr~ ~ 0 -1 3000 D1 The Prison. ~ ~ 1 0 4951 D2 Glory Avenue~ ~ 0 -1 3007 D3 The Locksmith.~ ~ 1 0 3115 S #3005 Victory Parade East~ You are walking along Victory Parade East. The houses of the more notable residents of the city line the road here. High fences and savage guard dogs deter you from trespassing however, as does the constant eye of the city guards. Stalwart Lane cuts across Victory Parade directly east of here. To your north is the Newbie Tower, home of all the new adventurers. ~ 0 D 0 D0 The newbie tower~ ~ 0 -1 2600 D1 Victory Parade East~ ~ 0 -1 3008 D3 The Temple of Gweddyr~ ~ 0 -1 3000 S #3006 An Intersection in Victory Parade West~ You have come to an intersection, where Victory Parade west meets with Liberty Lane. To the south you can hear the sounds of a hammer striking an anvil, while to the north you hear nothing. But clearly visible in both directions are the distinctive walls of Guildhalls. ~ 0 D 0 D0 Liberty Lane~ ~ 0 -1 3038 D1 Victory Parade West~ ~ 0 -1 3003 D2 Liberty Lane~ ~ 0 -1 3040 D3 Victory Parade West~ ~ 0 -1 3009 S #3007 Corner of Valiant Street and Glory Avenue~ You have come to a crossroads, where the north-south running Glory Avenue meets the east-west running Valiant Street. Shops line Valiant to the east and west, while Glory Avenue runs south toward the church. ~ 0 D 0 D0 Glory Avenue~ ~ 0 -1 3004 D1 Valiant Street~ ~ 0 -1 3067 D2 Glory Avenue~ ~ 0 -1 3010 D3 Valiant Street~ ~ 0 -1 3065 S #3008 Corner of Stalwart Lane and Victory Parade East~ You have come to a crossroads, where Stalwart Lane meets Victory Parade east. Shops and residences line Stalwart Lane to the north and south, while the gates of the city loom far to the east. The Temple is just to the west of here. ~ 0 D 0 D0 Liberty Lane~ ~ 0 -1 3042 D1 Victory Parade East~ ~ 0 -1 3011 D2 Liberty Lane~ ~ 0 -1 3044 D3 Victory Parade East~ ~ 0 -1 3005 S #3009 Victory Parade West~ You are walking along Victory Parade West. Tall houses line the road, as do small gardens and parks. White birds circle high overhead, their feathers dazzling in the sun. Surely they are magical creations of the Elven Mages of the city. To the north of here lies the Thaumaturgist's shop, while to the south you can see the Artificer's workshop. ~ 0 D 0 D0 Alix the Thaumaturgist can be seen disposing of cursed items.~ ~ 0 -1 3112 D1 Victory Parade West~ ~ 0 -1 3006 D2 Clea the Artificer is reclining on a couch, while she enchants a stave.~ ~ 0 -1 3113 D3 Victory Parade West~ ~ 0 -1 3012 S #3010 Glory Avenue~ You are walking along Glory Avenue. To the north Valiant Street meets Glory Avenue to the east and west, while to the south lies the curch. The great Temple of the city lies to the north, and you are as ever awed by its size and beauty. ~ 0 D 0 D0 Glory Avenue~ ~ 0 -1 3007 D2 Outside the church~ ~ 0 -1 3034 S #3011 Victory Parade East~ You are walking along Victory Parade East. The imposing cyclopean walls of the city loom up ahead. Tall buildings with large, stained-glass windows line each side of the street here, and through them you can see the interiors of fabulously wealthy homes. To the south you can see Thom the Enhancer's place of business. ~ 0 D 0 D1 Victory Parade East~ ~ 0 -1 3013 D2 ~ ~ 0 -1 3116 D3 Victory Parade East~ ~ 0 -1 3008 S #3012 Victory Parade West~ At this point there is a small city square with a fountain and a statue in the center. The fountain is full of clear drinking water and is quite palatable. ~ 0 D 0 D0 ~ ~ 0 -1 3104 D1 Victory Parade West~ ~ 0 -1 3009 D3 Victory Parade West~ ~ 0 -1 3014 S #3013 Victory Parade East~ You are walking along Victory Parade East. Children play and scamper at your feet, while their mothers watch patiently from the doorways of nearby houses. Guards occasionally wander by, keeping their eyes open for any sign of disturbance. The portal chambers are situated south of here. You'll need to buy a key from the Locksmith to get in, though. ~ 0 D 0 D1 Victory Parade East~ ~ 0 -1 3015 D2 ~ ~ 0 31085 3108 D3 Victory Parade East~ ~ 0 -1 3011 S #3014 Approaching Gate at Victory Parade West~ You are approaching the western gates of the city, which are constantly patrolled by guards. There is no-one else about here, as the concentration of residences and shops is nearer to the Temple. ~ 0 D 0 D1 Victory Parade West~ ~ 0 -1 3012 D3 The Victory Parade West Gate~ ~ 0 -1 3016 S #3015 Approaching Gate at Victory Parade East~ You are approaching the eastern gates of the city, which are constantly patrolled by guards. Massive towers rise to either side, completing the gatehouse. You see guards patrolling the walls around it. There is no-one else about here, as the concentration of residences and shops is nearer to the Temple. ~ 0 0 1 D1 The Victory Parade East Gate~ ~ 0 -1 3017 D3 Victory Parade East~ ~ 0 -1 3013 S #3016 Inside the Victory Parade West Gate~ You have reached the westernmost extent of Victory Parade, the long road that bisects the city. Tall, mithril gates rise above you to the west, standing open as they always are, save in times of trouble. Guards nod politely at you, but remain alert. Above you, you see murderholes in the floor of the gatehouse, allowing defenders to pour boiling oil upon any foolish enough to storm the gates. Doors to the north and south allow you to enter the towers flanking the gatehouse. ~ 0 D 1 D0 ~ ~ 1 0 3200 D1 Victory Parade West~ ~ 0 -1 3014 D2 ~ ~ 1 0 3201 D3 Outside the Gates~ ~ 1 31000 3018 S #3017 Inside the Victory Parade East Gate~ You have reached the westernmost extent of Victory Parade, the long road that bisects the city. Tall, mithril gates rise above you to the west, standing open as they always are, save in times of trouble. Guards nod politely at you, but remain alert. Above you, you see murderholes in the floor of the gatehouse, allowing defenders to pour boiling oil upon any foolish enough to storm the gates. Doors to the north and south allow you to enter the towers flanking the gatehouse. ~ 0 D 1 D0 ~ ~ 0 -1 3212 D1 Outside the Gates~ ~ 1 31000 3019 D2 ~ ~ 0 -1 3213 D3 Victory Parade East~ ~ 0 -1 3015 S #3018 Outside the Victory Parade West Gate~ You are standing outside the Gates at the western end of town. They loom high above you, tall, gleaming mithril valves designed to keep the most persistent of intruders out. Guards wander back and forth both on the below and the battlements high above, where they are barely visible through the crenelations. Paths lead to the north, south and west. ~ 0 C 2 D0 The Circuit Road~ ~ 0 -1 3020 D1 Victory Parade West~ ~ 1 31000 3016 D2 The Circuit Road~ ~ 0 -1 3033 D3 ~ ~ 0 -1 5150 S #3019 Outside the Victory Parade East Gate~ You are standing outside the Gates at the eastern end of town. They loom high above you, tall, gleaming mithril valves designed to keep the most persistent of intruders out. Guards wander back and forth both on the below and the battlements high above, where they are barely visible through the crenelations. Paths lead to the north, south and east. ~ 0 C 2 D0 The Circuit Road~ ~ 0 -1 3026 D1 The eastern road~ ~ 0 -1 90000 D2 The Circuit Road~ ~ 0 -1 3027 D3 Victory Parade East~ ~ 1 31000 3017 S #3020 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Northwest Corner of the City~ ~ 0 -1 3021 D2 Outside the Victory Parade West Gates~ ~ 0 -1 3018 S #3021 Northwest Corner of the Circuit Road~ You are travelling around the northwest corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. ~ 0 0 2 D1 The Circuit Road~ ~ 0 -1 3022 D2 The Circuit Road~ ~ 0 -1 3020 S #3022 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 A Path to the Plains~ ~ 0 -1 3023 D3 Northwest corner of the Circuit Road~ ~ 0 -1 3021 S #3023 A Path to the Plains~ At this point in the Circuit Road, a narrow path wanders off north across the aptly-named Plains of the North, toward some unseen destination. Looking back directly south, you can see the gleaming rooftop of the magnificent Temple of Gweddyr, towering above all else. ~ 0 0 2 D1 The Circuit Road~ ~ 0 -1 3024 D3 The Circuit Road~ ~ 0 -1 3022 S #3024 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 Northeast Corner of the Circuit Road~ ~ 0 -1 3025 D3 A Path to the Plains~ ~ 0 -1 3023 S #3025 Northeast Corner of the Circuit Road~ You are travelling around the northeast corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. ~ 0 0 2 D2 The Circuit Road~ ~ 0 -1 3026 D3 The Circuit Road~ ~ 0 -1 3024 S #3026 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Northeast Corner of the City~ ~ 0 -1 3025 D2 Outside the Victory Parade East Gates~ ~ 0 -1 3019 S #3027 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Outside the Victory Parade East Gates~ ~ 0 -1 3019 D2 Southeast Corner of the City~ ~ 0 -1 3028 S #3028 Southeast Corner of the Circuit Road~ You are travelling around the southeast corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. The Gweddyr Dock lies south of here. ~ 0 0 2 D0 The Circuit Road~ ~ 0 -1 3027 D2 ~ ~ 0 -1 3275 D3 The Circuit Road~ ~ 0 -1 3029 S #3029 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 southeast Corner of the Circuit Road~ ~ 0 -1 3028 D3 A Path to the South~ ~ 0 -1 3030 S #3030 A Path to the South~ A narrow, irregular but well-trodden trail runs directly south from here. There is what looks like a range of hills in that direction, plus the light appears to reflect off something that could be water. ~ 0 0 2 D1 The Circuit Road~ ~ 0 -1 3029 D3 The Circuit Road~ ~ 0 -1 3031 S #3031 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 A Path to the South~ ~ 0 -1 3030 D3 Southwest Corner of the Circuit Road~ ~ 0 -1 3032 S #3032 Southwest Corner of the Circuit Road~ You are travelling around the southwest corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. ~ 0 0 2 D0 The Circuit Road~ ~ 0 -1 3033 D1 The Circuit Road~ ~ 0 -1 3031 S #3033 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Outside the Victory Parade West Gates~ ~ 0 -1 3018 D2 The Circuit Road~ ~ 0 -1 3032 S #3034 Towards the Church~ You slowly walk towards the church of Gweddyr. The faint scent of intence that you have been smelling seems to come from there. ~ 0 0 1 D0 Glory Avenue~ ~ 0 -1 3010 D2 ~ ~ 0 -1 2001 S #3035 Inside the Dryad Guild~ Stepping through the doors, you are suddenly overcome by a sense of peace and serenity that you have never felt before. All around you, everything seems to be in harmony with its environment- from the intricately carved wooden furniture to the carefully polished bronze fittings on the doors and windows, everything is in order. You may proceed east to the Dryad bar, or west to the Guildmaster himself. A pleasant-looking garden lies to the south. ~ 0 D 0 D1 The Dryad Bar~ ~ 0 -1 3037 D3 The Guildmaster~ ~ 0 -1 3036 S #3036 The Guildmaster~ You have entered the sanctum of the Dryad Guildmaster. He is always here, perpetually ready to impart what wisdom he may to any disciples of his faith that may visit, or students of other faiths that have an interest in Dryad magic. If you are not sure what to do, try looking at the Guildmaster. ~ 0 D 0 D1 Inside the Dryad Guild~ ~ 0 -1 3035 S #3037 The Dryad Bar~ This is where Dryads of all ages and levels of experience come to meet, converse, drink and basically relax, free from the worries of the outside world for a short time. Polished oak tables are ringed by wooden stools, a few of which are currently filled. ~ 0 D 0 D3 Inside the Dryad Guild~ ~ 0 -1 3035 S #3038 Liberty Lane~ You are heading along the northern half of Liberty Lane. To the south runs Victory Parade, while to the north lies Justice Street. The Castellan's office is to the west. ~ 0 0 1 D0 Justice Street~ ~ 0 -1 3046 D2 Victory Parade~ ~ 0 -1 3006 D3 Castellan's Office~ ~ 1 0 3039 S #3039 The Castellan's Office~ This is the office of the Castellan of the City of Gweddyr, appointed by the rulers of the nation to be the steward of this city. He does an excellent job, too. ~ 0 D 0 D1 Liberty Lane~ ~ 1 0 3038 S #3040 Liberty Lane~ You are heading south along Liberty Lane, towards where it meets up with Valiant Street. To the north, Victory Parade runs to the east and west, directly through the heart of the city. There is a Blacksmith to the west, and above it a fish and chips shop. ~ 0 0 1 D0 Victory Parade~ ~ 0 -1 3006 D2 Corner of Liberty Lane and Valiant Street~ ~ 0 -1 3062 D3 The Smithy~ ~ 0 -1 3041 S #3041 The Smithy~ You are greeted with a sudden blast of heat from the furnace as you enter the smithy. Wiping sweat from your brow, you gaze about, taking the place in. Various items of armor in various stages of repair line the walls. A huge, muscular man is using a massive hammer to beat the dents out of a suit of rather battered-looking plate mail. If you are unsure what to do, try looking at the smith. There is a chippy upstairs from here. ~ 0 D 0 D1 Liberty Lane~ ~ 0 -1 3040 D4 Chippy~ ~ 0 -1 3103 S #3042 Stalwart Lane~ You are marching along the northern half of Stalwart Lane. To the south lies Victory Parade, the main road of the City, while to the north runs Justice Street. There is an armory to the east here. ~ 0 0 1 D0 Corner of Justice Street and Stalwart Lane~ ~ 0 -1 3054 D1 The Armory~ ~ 0 -1 3043 D2 Victory Parade~ ~ 0 -1 3008 S #3043 The Armory~ You have entered the Armory, an impressive place of business with a range of equipment unmatched on the whole continent. Piles of armor gather dust in the rear of the shop, while better items are displayed in glass cases or on racks. If you don't know what to do, try looking at the armorer. ~ 0 D 0 D3 Stalwart Lane~ ~ 0 -1 3042 S #3044 Stalwart Lane~ You are advancing along the southern half of Stalwart Lane. To the north Victory Parade cuts through Stalwart Lane, dividing it into its two halves, while to the south Stalwart Lane ends in Valiant Street. There is a Weaponsmith directly east of here. ~ 0 0 1 D0 Victory Parade~ ~ 0 -1 3008 D1 The Weaponsmith~ ~ 0 -1 3045 D2 Corner of Stalwart Lane and Valiant Street~ ~ 0 -1 3069 S #3045 The Weaponsmith~ You have entered the Weaponsmith, a crowded little premise loaded with military regalia of all types. The Weaponsmith is an avid collector of memorabilia, but his chief business is the buying and selling of weapons. If you are rather lost, try looking at him for help. ~ 0 D 0 D3 Liberty Lane~ ~ 0 -1 3044 S #3046 Corner of Liberty Lane and Justice Street~ You are standing at the corner of Justice Street and Liberty Lane. There is a Smithy to the south, and various shops and guilds to the east. A dark lane runs to the west. ~ 0 0 1 D0 mercenaries~ ~ 0 -1 3047 D1 Justice Street~ ~ 0 -1 3049 D2 Liberty Lane~ ~ 0 -1 3038 D3 Illithid Guild~ ~ 0 -1 3086 S #3047 Mercenaries Unlimited~ You have entered a hiring hall for mercenaries. A stout Mercenary Master grunts as you enter. If you don't know what to do, try looking at him. ~ 0 DM 0 D2 Justice Street~ ~ 0 -1 3046 S #3048 Merc Store~ You shouldn't be here. Go Away. Or I'll Tell. NOW! ~ 0 CD 0 S #3049 Justice Street~ Justice Street runs past several businesses here, heading west to a junction with Liberty Lane and east past several shops toward Stalwart Lane. There is a Magic Shop directly north of here. ~ 0 0 1 D0 The Magic Shop~ ~ 0 -1 3050 D1 Corner of Honor Avenue and Justice Street~ ~ 0 -1 3051 D3 Corner of Justice Street and Liberty Lane~ ~ 0 -1 3046 S #3050 The Magic Shop~ This shop is cram-packed with magical artefacts, items and spell components of every type imaginable (and several unimaginable). Forcing your way through the clutter, you eventually find an assistant, a raven-haired mage who smiles sweetly and welcomes you to her shop. If you don't know what to do here, try looking at her. ~ 0 D 0 D2 Justice Street~ ~ 0 -1 3049 S #3051 Corner of Honor Avenue and Justice Street~ You are standing at the corner of two of the lesser roads in the city. Honor Avenue is a short road that ends at a small tower to the north, while Justice Street heads east and west past a variety of shops and houses. Far to the north, past the tower, rise the impressive crenelated stone battlements of the city. ~ 0 0 1 D0 Honor Avenue~ ~ 0 -1 3057 D1 Justice Street~ ~ 0 -1 3052 D3 Justice Street~ ~ 0 -1 3049 S #3052 Justice Street~ You are walking through the northeastern quarter of town, along Justice Street. People garbed in rich, colorful accoutrements hurry past, smiling briefly when they feel your gaze upon them. To the north there is an important-looking building with a large sign that reads - "Mitzak the Sage". ~ 0 0 1 D0 The Sage~ ~ 0 -1 3053 D1 Corner of Honor Avenue and Justice Street~ ~ 0 -1 3054 D3 Justice Street~ ~ 0 -1 3051 S #3053 The Sage's Residence~ You have entered the modest dwelling of Mitzak the Sage, an elderly, bearded gent who will identify anything- for a price. Drawing on his extensive knowledge of Legend Lore, he will be able to give you exact details of the function of any item in your possession. if you are not sure how the process works, try looking at him. ~ 0 CD 0 D2 Justice Street~ ~ 0 -1 3052 S #3054 Justice Street~ You are advancing along Justice Street, through a small city square where fetes are held every Spring. At other times of the year it is fairly deserted, save for the occasional guard or customer for the Pet Shop to the north. Stalwart Lane leads south out of the square, running past more shops. ~ 0 0 1 D0 The Pet Shop~ ~ 0 -1 3055 D1 Justice Street~ ~ 0 -1 3093 D2 Stalwart Lane~ ~ 0 -1 3042 D3 Justice Street~ ~ 0 -1 3052 S #3055 The Pet Shop~ You have entered a virtual Zoo, a crowded shop packed with a menagerie of animals of every type, size, shape and description imaginable. However, only a few are for sale- the rest are the owner's personal collection, and are his pride and joy. To see what to do next, try looking at the owner. ~ 0 DM 0 D2 Justice Street~ ~ 0 -1 3054 S #3056 Pet Store Storage~ You shouldn't be here. Go Away. Or I'll Tell. NOW! ~ 0 C 0 S #3057 Honor Avenue~ You are strolling alone Honor Avenue, a broad, tree-lined boulevard with several impressive-looking residences to either side. To the north lies the entrance to the small tower which you saw earlier and now recognize as the Elven Guild, and beyond that loom the cyclopean city walls. ~ 0 0 1 D0 The Elven Guild~ ~ 0 -1 3058 D2 Corner of Honor Avenue and Justice Street~ ~ 0 -1 3051 S #3058 The Elven Guild~ You are standing in the forecourt of the tower which holds the chambers of the Elven Guild. Here, practitioners of the magic of the Elves come to advance their knowledge of their art. Upstairs lie the offices of the Guild, while downstairs is the Elven Bar. ~ 0 D 0 D2 Honor Avenue~ ~ 0 -1 3057 D4 The Offices of the Guild~ ~ 0 -1 3059 D5 The Elven Bar~ ~ 0 -1 3061 S #3059 The Offices of the Guild~ On this level, the various administrative personnel of the Guild rush to and fro, preparing documents and memorandums for the various officials of the city, as the Elves also act as the official Scribes' Guild, due to their fluency in tongue and their adroitness with the quill. Upstairs lies the office of the Guildmaster himself, while downstairs is the entrance. ~ 0 D 0 D4 The Office of the Guildmaster~ ~ 0 -1 3060 D5 The Elven Guild~ ~ 0 -1 3058 S #3060 The Office of the Elven Guildmaster~ This spacious office is lined on every wall by tall bookcases crammed with books on magic and mystical lore, as well as treatises on history, science mathematics, philosophy and alchemy. The Guildmaster himself sits behind a large oak desk covered in scrolls, quills, papers and jars of ink. He looks up as you enter and asks how he may be of service. If you don't know, try looking at him. ~ 0 D 0 D5 The offices of the guild~ ~ 0 -1 3059 S #3061 The Elven Bar~ Elves are notorious drinkers, mainly due to the fact that their power relies solely on mana, and the best way to rapidly regain mana is to be rip-roaring drunk. Thus it is extremely rare to see an active adventuring Elf remotely sober. ~ 0 D 0 D4 The Elven Guild~ ~ 0 -1 3058 S #3062 The Corner of Liberty Lane and Valiant Street~ You are standing at a tree-lined intersection in the southwest quarter of town. Liberty Lane runs north from here past shops toward Justice Street. There is a Bank to the south. ~ 0 0 1 D0 Liberty Lane~ ~ 0 -1 3040 D1 Valiant Street~ ~ 0 -1 3065 D2 The Bank~ ~ 0 -1 3063 D3 Valiant Street~ ~ 0 -1 3072 S #3063 The Bank~ You have entered a building obviously built by someone who is fabulously wealthy. From the gold handles in the doors to the obsidian service counter and platinum wall fittings, everything is expensive and luxurious. There is a set of stairs leading up to the business area of the bank, where the ATMs are located. ~ 0 D 0 D0 Corner of Valiant Street and Liberty Lane~ ~ 0 -1 3062 D4 The ATM~ ~ 0 -1 3064 S #3064 The ATM~ There is an ATM in the wall directly opposite the stairs as you ascend. You see that there is a long queue and curse loudly. A few heads turn to stare at you but most people who come here are used to such outbursts. Eventually its your turn. If you don't know what to do, read the instructions by looking at the ATM, and thus incur the wrath of the impatient patrons behind you :) ~ 0 DO 0 D5 The Bank~ ~ 0 -1 3063 E atm~ A sign says- "Hello! Welcome to the Gweddyr Banks ATM! To activate the machine, you must press one of three buttons- 1.To withdraw cash, type WITHDRAW <amount>, and your account will be automatically debited while the money is transferred to you. 2.To deposit cash, type DEPOSIT <amount>, and your account will be automatically credited. 3.To simply check your balance, type BALANCE. Thank You and have a GOOD day :)" ~ S #3065 Valiant Street~ You are walking along Valiant Street, which is met to the west and east by Liberty Lane and Glory Avenue respectively. To the south there is a Grocery Store. ~ 0 0 1 D1 Corner of Valiant Street and Glory Avenue~ ~ 0 -1 3007 D2 The Grocery Store~ ~ 0 -1 3066 D3 Corner of Valiant Street and Liberty Lane~ ~ 0 -1 3062 S #3066 The Grocery Store~ You have entered a quaint Grocery Store, the shelves of which are lined with basic goods of every type. Backpacks, water skins, ropes, lanterns, torches and pouches are what the Grocer specialises in, though, and if you need any of those goods, you've come to the right place. If you don't know how to negotiate a transaction, simply look at the grocer. ~ 0 D 0 D0 Valiant Street~ ~ 0 -1 3065 S #3067 Valiant Street~ You are walking along Valiant Street, which is met to the west and east by Stalwart Lane and Glory Avenue respectively. To the south there is a Bakery, from which a delicious aroma wafts. ~ 0 0 1 D1 Corner of Stalwart Street and Glory Avenue~ ~ 0 -1 3069 D2 The Bakery~ ~ 0 -1 3068 D3 Corner of Valiant Street and Glory Avenue~ ~ 0 -1 3007 S #3068 The Bakery~ The delicious aroma you smelt outside pervades this entire store. Cakes, pies, rolls and loaves of freshly-baked bread line the racks behind the counter. Also behind the counter is a very mean-looking tattooed Dwarf with missing teeth and fingers, but with a talent for baking unsurpassed in the entire nation. If you don't know what to do next, try looking at the Dwarf (if you dare...). ~ 0 D 0 D0 Valiant Street~ ~ 0 -1 3067 S #3069 The Corner of Stalwart Lane and Valiant Street~ You are standing at a tree-lined intersection in the southeast quarter of town. Stalwart Lane runs north from here past shops toward Justice Street. There is a seedy-looking Bar to the south. ~ 0 0 1 D0 Stalwart Lane~ ~ 0 -1 3044 D1 Valiant Street~ ~ 0 -1 3079 D2 The Bar~ ~ 0 -1 3070 D3 Valiant Street~ ~ 0 -1 3067 S #3070 The Bar~ You have entered the main room of the Bar. A slick-looking Bartender with greasy black hair attempts to come on to the female patrons here. Seeing you he smiles and offers to make you a drink. To see what sort, try looking at him. Private booths are available to the south. ~ 0 D 0 D0 Corner of Valiant Street and Stalwart Lane~ ~ 0 -1 3069 D2 Private Booths~ ~ 0 -1 3071 S #3071 Private Booths~ This is where the more unsavory customers come to negotiate drug deals, slave trading or prostitution. You get a few stares as you enter. Despite the rough characters here, no-one ever fights or even lays a blow on another as powerful magics prevent it. ~ 0 ADK 0 D0 The Bar~ ~ 0 -1 3070 S #3072 Valiant Street~ You are heading into the Guard Sector of town. Guards wander here and there, as does the occasional prisoner, led by two guards of course. The road continues east and west. ~ 0 0 1 D1 Corner of Valiant Street and Liberty Lane~ ~ 0 -1 3062 D3 Valiant Street~ ~ 0 -1 3073 S #3073 Valiant Street~ You are heading into the Guard Sector of town. Guards wander here and there, as does the occasional prisoner, led by two guards of course. The road continues east and west. ~ 0 0 1 D1 Valiant Street~ ~ 0 -1 3072 D3 A Bend in Valiant Street~ ~ 0 -1 3074 S #3074 A Bend in Valiant Street~ At this point Valiant Street bends, with exits to the east and south. The prison lies to the south, as does the Dwarven Guild. A new stable has been built to the west of here. Go have a look! ~ 0 0 1 D1 Valiant Street~ ~ 0 -1 3073 D2 Outside the Dungeon~ ~ 0 -1 3075 S #3075 Outside the Dungeon~ You are standing outside the grounds of His Majesty's Gaol, the prison of Gweddyr, where all the perpretrators of heinous acts are kept. To the south looms the impressive mini-fortress that is the Dwarven Guild. ~ 0 0 1 D0 Valiant Street~ ~ 0 -1 3074 D2 The Dwarven Guild~ ~ 1 0 3076 S #3076 The Dwarven Guild~ Stone walls rise all around you as you enter the training grounds of the Dwarven Guild. Several young Dwarves pile eagerly into the bar to the east, while other, more mature warriors patiently wait to train with the Master to the south. ~ 0 0 1 D0 Valiant Street~ ~ 1 0 3075 D1 The Dwarven Bar~ ~ 0 -1 3078 D2 The Guildmaster~ ~ 0 -1 3077 S #3077 The Guildmaster's Room~ A burly Dwarf is here curtly issuing instructions to two trainees. You may wish to train as well. If so, and you don't know what to do, try looking at the Guildmaster. ~ 0 D 0 D0 The Guild training yard~ ~ 0 -1 3076 S #3078 The Dwarven Bar~ About two dozen hardy Dwarves drink, smoke, fight and gamble here. The noise is only equalled in intensity by the acrid stench of stale beer and burning pipeweed. A smaller Dwarf busies himself collecting empty steins and replacing them with fresh ones, being rewarded with the occasional silver piece or kick in the rump for his efforts. ~ 0 D 0 D3 The Guild training yard~ ~ 0 -1 3076 S #3079 Valiant Street~ You have entered a rather seedy area of town, the slums that line the eastern half of Valiant Street being legendary the world over. A haven for thieves, assassins, backstabbers, footpads and murderers of every description, it is a place where a quick mind and a quicker blade will mean the difference between life and death. ~ 0 A 1 D1 Valiant Street~ ~ 0 -1 3080 D3 Corner of Stalwart Lane and Valiant Street~ ~ 0 -1 3069 S #3080 Valiant Street~ You have entered a rather seedy area of town, the slums that line the eastern half of Valiant Street being legendary the world over. A haven for thieves, assassins, backstabbers, footpads and murderers of every description, it is a place where a quick mind and a quicker blade will mean the difference between life and death. You quickly duck the contents of a chamber pot being emptied into the street by someone in a higher building, and, cursing, move on. ~ 0 A 1 D1 A Bend in Valiant Street~ ~ 0 -1 3081 D3 Valiant Street~ ~ 0 -1 3079 S #3081 A Bend in Valiant Street~ At this bend, there is a small grate set in the ground. Looking down through it, you notice a complex network of interconnecting tunnels more than big enough for you to wander through, should you so wish. ~ 0 A 1 D2 Outside the Kender Guild~ ~ 0 -1 3082 D3 Valiant Street~ ~ 0 -1 3080 S #3082 Outside the Kender Guild~ You are standing outside the house of learning for all the rogues of the city previously mentioned. For of all rogues the Kender are the masters. The entrance to this shady establishment is through a curtained archway to the south. ~ 0 A 1 D0 Valiant Street above the Sewer~ ~ 0 -1 3081 D2 A Curtained Archway~ curtain~ 1 0 3083 S #3083 Inside the Guild~ You are standing inside the Kender Guild, surrounded by whores, pimps, thieves, muggers and vagabonds. What a nice place. The Guildmaster lurks to the south, while there is a Bar to the west... ~ 0 AD 0 D0 Valiant Street~ ~ 1 0 3082 D2 The Guildmaster~ ~ 0 -1 3084 D3 Bar~ ~ 0 0 3085 S #3084 The Guildmaster~ You are in the quarters of the Kender Guildmaster. A veritable treasure trove of items of every possible description is piled to the roof in here. The Guildmaster lounges on a settee and stares inquisitively at you. If you don't know what to do, try looking at him. ~ 0 AD 0 D0 Inside the Guild~ ~ 0 -1 3083 S #3085 The Bar~ You have entered a seedy bar full of low-lifes of the lowest common denominator. A greasy bartender serves drinks to the sullen patrons, while in the corner a couple of sailors are roughing up an Elf who refused to pay up upon losing the last hand in poker. ~ 0 AD 0 D1 Inside the Guild~ ~ 0 -1 3083 S #3086 End of Justice Street~ Justice Street ends in a small lane here that the Illithid Guild opens onto from the north. Back east several shops open onto Justice Avenue, and before that Liberty Lane cuts across this street. A small building to the west contains a staircase that looks interesting... ~ 0 0 1 D0 The Illithid Guild~ ~ 0 -1 3090 D1 Justice Street~ ~ 0 -1 3046 D3 Assasin and the Bounty hunter.~ ~ 1 -1 12060 S #3087 The Human Guild~ You have entered a Martial Arts Dojo devoid of all furniture or decoration save several practice mats and some wooden weapons hung on hooks attached to the walls. Several students, clad in white Ghis practice basic Karate punches and Judo holds with each other, under the watchful eye of their instructor. The Guildmaster resides to the north, and the Guild relaxation chambers are to the south. ~ 0 D 0 D0 The Guildmaster~ ~ 0 -1 3088 D2 The Relaxation Room~ ~ 0 -1 3089 S #3088 The Guildmaster's Room~ The Human Guildmaster is here, meditating. As you enter, his eyes flick open and he quickly leaps to his feet, bowing before you. If you don't know what to do next, try looking at him. ~ 0 D 0 D2 The Human Guild~ ~ 0 -1 3087 S #3089 The Relaxation Room~ Rigid and disciplined as they are, the members of this Guild don't spend much time loafing around. However, when the mood takes them, few can outdrink them whatever the beverage, and as the mood can take them quite frequently when their usage of their mental disciplines drains their mana, this place was constructed. ~ 0 D 0 D0 The Human Guild~ ~ 0 -1 3087 S #3090 Inside the Illithid Guild~ You have entered the sparsely-furnished chambers of the Illithid Guildmaster of Gweddyr. The Guildmaster himself resides to the north, while the Illithids' Bar is to the west. ~ 0 D 0 D0 The Guildmaster~ ~ 0 -1 3092 D2 Justice Street~ ~ 0 -1 3086 D3 The Bar~ ~ 0 -1 3091 S #3091 The Illithids' Bar~ Not many Illithids reside in Gweddyr, so this place is usually empty. Combine this with the fact that Mind Flayers have a reputation of sucking out and eating the brains of other sentient species, and you'll probably understand why there are very few non-Illithids in this place at any particular time... Like all mana-users, Illithids have a need to be constantly intoxicated, and what better place to do this than in their Guild Bar? ~ 0 D 0 D1 The Guild~ ~ 0 -1 3090 S #3092 The Guildmaster~ You have entered a particuarly small, dark and cramped chamber that is devoid of funiture- the powerful psionicist hovering in the center of the room has no need for any. If you don't know what to do, try looking at the purple-skinned, tentacle-mawed instructor and see what he has to think... ~ 0 D 0 D2 The Guild~ ~ 0 -1 3090 S #3093 Justice Street~ You are strolling through the fairly deserted northeastern quarter of town. Up ahead lies a serene Cope, and to the northeast looms grand Cathedral of Gweddyr. Right before you the massive towers rise to either side, completing the gatehouse. You see guards patrolling the walls around it. ~ 0 0 1 D0 ~ ~ 1 0 4701 D1 Justice Street~ ~ 0 -1 3094 D3 Corner of Justice Street and Stalwart Lane~ ~ 0 -1 3054 S #3094 Justice Street~ You are strolling through the fairly deserted northeastern quarter of town. Up ahead lies the Cope, and to the northeast looms the aerie of the massive Cathedral of Gweddyr. ~ 0 0 1 D1 Justice Street~ ~ 0 -1 3095 D3 Justice Street~ ~ 0 -1 3093 S #3095 Outside the Copse~ At this bend in the road, you can head east into the serene Copse, north toward the massive Cathedral of Gweddyr, or back west toward Stalwart Lane. ~ 0 0 1 D0 Outside the Tower~ ~ 0 -1 3096 D1 The Copse~ ~ 0 -1 12020 D3 Justice Street~ ~ 0 -1 3094 S #3096 Outside the Cathedral~ You are standing beneath the massive Cathedral of Gweddyr, training grounds of the elite forces of the power of good. ~ 0 0 1 D1 Inside the Cathedral~ ~ 0 -1 12000 D2 Outside the Dojo~ ~ 0 -1 3095 S #3097 Inside the Tower~ You have entered the grounds of the Guild. From here you may go up to the aerie, or downstairs to the Bar. ~ 0 D 0 D4 The Aerie~ ~ 0 -1 3099 D5 The Bar~ ~ 0 -1 3098 S #3098 The Bar~ As mentioned, Avians aren't the most social of creatures, but they do enjoy a good drink like anyone else. However, they like it best when few other people are present, and what few Avians that are here now will probably get up and leave if you enter. ~ 0 D 0 D4 Inside the Tower~ ~ 0 -1 3097 S #3099 The Aerie~ Here the Avian Guildmistress rests, in her comfortable nest, waiting for new students. If you don't know what to do here, try looking at her. ~ 0 D 0 D5 Inside the Tower~ ~ 0 -1 3097 S #3100 Armor Donations~ Here all the Armor donated by the people of Gweddyr appear. ~ 0 D 0 D0 The Chamber of Donations~ ~ 0 -1 3002 S #3101 Weapons Donations~ Here all the Weapons donated by the people of Gweddyr appear. ~ 0 D 0 D3 The Chamber of Donations~ ~ 0 -1 3002 S #3102 Magical Donations~ Here all the Magical Items donated by the people of Gweddyr appear. ~ 0 D 0 D1 The Chamber of Donations~ ~ 0 -1 3002 S #3103 Inside the Chippy~ You have entered the local chippy. Your nostrils are almsot immediately assailed by a pleasant aroma- it's amazing how good hot fat smells, isn't it? You see a portly Italian standing behind a large glass counter full of fried food. It certainly smells a lot better than it looks. A customer standing next to you says- "It looks a lot better than it tastes...". Most of the food has probably been sitting under those hot lights for a couple of hours. The only thing you can be reasonably sure of is the chips. By the way, EVERYTHING is fried. ~ 0 D 0 D5 ~ ~ 0 -1 3041 S #3104 Inside Tracey's Cafe~ You have entered a well-scrubbed cafe, furnished in mid-1960's laminex style. Plastic plants rest near the tables, which are covered with red and white checked plastic tablecloths. You can proceed to the counter to place your order with Tracey, co-owner, and she will bring it to your table. ~ 0 D 0 D2 ~ ~ 0 -1 3012 S #3105 Entrance to the Darkling Guild~ You are standing at the top of a set of stone steps covered in dust and cobwebs. Footprints show that many others have passed this way, but despite this the webs and dust remain as thick as if the steps hadn't been traversed for decades. ~ 0 AD 0 D5 ~ ~ 0 -1 3106 S #3106 The Ante-Chamber~ You are standing in a dark, gloomy room, littered with bits of old furniture and decaying tapestries. The Darklings are a morbid lot, and their guildhall serves as a perfect example of this. ~ 0 AD 0 D2 ~ ~ 0 -1 3107 D4 ~ ~ 0 -1 3105 S #3107 The Guildhall~ In this room, the ancient Darkling scholar, Mengrabbazoah, awaits, ready to educate you in the ways of his people. You feel overawed standing in his presence. ~ 0 AD 0 D0 ~ ~ 0 -1 3106 S #3108 The Portal Chambers~ In these rooms lie portals that lead to the other 3 dimensions of the world of Gweddyr. Proceed carefully, for you travel at your own risk! ~ 0 D 0 D0 ~ ~ 1 31085 3013 D1 ~ ~ 0 -1 3109 D2 ~ ~ 0 -1 3110 D3 ~ ~ 0 -1 3111 S #3109 A Bare Room~ You have entered a plain, nondescript room with whitewashed stone walls and a straw-covered floor. Various cracked and broken pots of clay are scattered about on the floor. ~ 0 D 0 D3 ~ ~ 0 -1 3108 S #3110 A Steel Chamber~ The walls of this room are covered in sheets of steel in which are imbedded bits of wire and chrome. There are hunreds of tiny black squares of an unknown substance imbedded in it, as well as numerous flashing lights. ~ 0 D 0 D0 ~ ~ 0 -1 3108 S #3111 A Bizarre Room~ The walls of this brightly-colored room seem to warp and mutate as you watch, changing their shape and colors into a wide variety of forms. You begin to develop a severe headache, and standing straight is becoming very difficult. ~ 0 D 0 D1 ~ ~ 0 -1 3108 S #3112 The Thaumaturgist's Shop~ Here the tidy and efficient Thaumaturgist Alix plies his trade, helping adventurers rid themselves of unwanted items that they cannot normally remove by themselves. So if you have any such items, you are in the right place! ~ 0 D 0 D2 ~ ~ 0 -1 3009 S #3113 The Artificer's Workshop~ In here Clea, the beautiful Elven Artificer from Malathar, offers a popular service, reharging magical staves and wands that have lost their energies. Piles of such items can be seen, awaiting retrieval by their owners. You feel quite comfortable in this simple yet pleasant workshop. ~ 0 D 0 D0 ~ ~ 0 -1 3009 S #3114 The Book Shoppe~ This old shop is filled with old wooden shelves crammed with books, the furniture strained to breaking point by the many tomes stacked upon it. In front of these shelves an ancient man sits reading an ancient text. As you enter he welcomes you and offers to show you some of his stock- abridged versions of some of the greatest works of Gweddyrian literature. ~ 0 D 0 S #3115 The Locksmith~ In this shop sits a small fat dwarf who is busy making locks and keys. He will also purchase your keys if you don't want them, for a good price. You marvel at all the strange technology about you. ~ 0 D 0 D1 ~ ~ 1 0 3004 S #3116 Enhancing Shop~ In this small shop you can enhance your statistics, with the aid of one Thom, the enhancer. He stands ready to help you behind a massive oak desk. There are several degrees and diplomas affixed to the walls here. ~ 0 D 0 D0 ~ ~ 0 -1 3011 S #0 #RESETS * D 0 3082 2 1 CLOSES CURTAIN TO KENDER GUILD D 0 3016 0 1 GATE TOWER DOORS D 0 3016 2 1 D 0 3004 1 1 D 0 3004 3 1 * M 0 3000 1 3001 1 LOADS GATH THE HEALER * M 0 3032 1 3039 1 LOADS CASTELLAN * M 0 3002 1 3041 1 LOADS BLACKSMITH * M 0 3003 1 3043 1 LOADS ARMORER G 1 3044 -1 G 1 3045 -1 G 1 3046 -1 G 1 3047 -1 G 1 3048 -1 G 1 3049 -1 G 1 3050 -1 G 1 3051 -1 G 1 3052 -1 G 1 3053 -1 G 1 3054 -1 G 1 3055 -1 G 1 3056 -1 G 1 3057 -1 G 1 3058 -1 G 1 3059 -1 G 1 3060 -1 G 1 3061 -1 G 1 3062 -1 G 1 3063 -1 G 1 3064 -1 G 1 3065 -1 G 1 3066 -1 G 1 3067 -1 G 1 3068 -1 G 1 3069 -1 * M 0 3004 1 3045 1 LOADS WEAPONSMITH G 1 3013 -1 G 1 3014 -1 G 1 3015 -1 G 1 3016 -1 G 1 3017 -1 G 1 3018 -1 G 1 3019 -1 G 1 3020 -1 G 1 3021 -1 G 1 3022 -1 G 1 3023 -1 G 1 3024 -1 G 1 3025 -1 G 1 3026 -1 G 1 3027 -1 * M 0 3005 1 3047 1 LOADS MERC MASTER * M 0 3006 1 3050 1 LOADS MAGE G 1 3028 -1 G 1 3029 -1 G 1 3030 -1 G 1 3031 -1 G 1 3032 -1 G 1 3033 -1 G 1 3034 -1 G 1 3035 -1 G 1 3036 -1 G 1 3091 -1 * M 0 3007 1 3053 1 LOADS MITZAK THE SAGE G 1 3037 -1 G 1 3038 -1 G 1 3039 -1 G 1 3040 -1 G 1 3041 -1 G 1 3042 -1 G 1 3043 -1 * M 0 3008 1 3055 1 LOADS PET SHOP OWNER * M 0 3010 1 3066 1 LOADS GROCER G 1 3070 -1 G 1 3071 -1 G 1 3072 -1 G 1 3073 -1 G 1 3074 -1 * M 0 3011 1 3068 1 LOADS BAKER G 1 3009 -1 G 1 3010 -1 G 1 3011 -1 G 1 3012 -1 * M 0 3012 1 3070 1 LOADS BARTENDER G 1 3085 -1 G 1 3086 -1 G 1 3087 -1 G 1 3088 -1 G 1 3089 -1 * M 0 3015 1 3037 1 LOADS Dryad WAITER G 1 3085 -1 G 1 3086 -1 G 1 3087 -1 G 1 3088 -1 G 1 3089 -1 * M 0 3016 1 3061 1 LOADS ELVEN WAITER G 1 3085 -1 G 1 3086 -1 G 1 3087 -1 G 1 3088 -1 G 1 3089 -1 * M 0 3017 1 3078 1 LOADS DWARVEN WAITER G 1 3085 -1 G 1 3086 -1 G 1 3087 -1 G 1 3088 -1 G 1 3089 -1 * M 0 3018 1 3085 1 LOADS KENDER WAITER G 1 3085 -1 G 1 3086 -1 G 1 3087 -1 G 1 3088 -1 G 1 3089 -1 * M 0 3029 1 3091 1 LOADS ILLITHID WAITER G 1 3085 -1 G 1 3086 -1 G 1 3087 -1 G 1 3088 -1 G 1 3089 -1 * M 0 3030 1 3089 1 LOADS HUMAN WAITER G 1 3085 -1 G 1 3086 -1 G 1 3087 -1 G 1 3088 -1 G 1 3089 -1 * M 0 3031 1 3098 1 LOADS AVIAN WAITER G 1 3085 -1 G 1 3086 -1 G 1 3087 -1 G 1 3088 -1 G 1 3089 -1 * M 0 3024 1 3000 1 LOADS CLAUDE * M 0 3033 6 3074 3 LOADS CITIZENS M 0 3033 6 3094 3 LOADS CITIZENS M 0 3034 6 3065 3 LOADS CITIZENS M 0 3034 6 3014 3 LOADS CITIZENS M 0 3035 3 3013 3 LOADS KIDS * M 0 3036 6 3073 6 LOADS JANITORS * M 0 3037 8 3080 8 LOADS FOOTPADS * M 0 3038 6 3071 6 LOADS DRUNKS * M 0 3039 3 3012 3 LOADS BEGGARS * M 0 3040 2 3082 2 LOADS THIEVES * M 0 3041 8 3051 8 LOADS FIDOS * M 0 3042 6 3081 6 LOADS RATS * M 0 3043 6 3007 6 LOADS CATS * M 0 3044 8 3000 6 LOADS GUARDS TO 3000 E 1 3001 1 16 E 1 3002 1 5 E 1 3003 1 14 E 1 3003 1 15 E 1 3004 1 22 E 1 3005 1 6 E 1 3007 1 1 E 1 3008 1 12 * M 0 3046 2 3016 2 LOADS SENTINEL GUARDS TO INSIDE WEST GATE E 1 3001 1 16 E 1 3002 1 5 E 1 3003 1 14 E 1 3003 1 15 E 1 3004 1 22 E 1 3005 1 6 E 1 3007 1 1 E 1 3008 1 12 * M 0 3054 2 3017 2 LOADS SENTINELS TO INSIDE EAST GATE E 1 3001 1 16 E 1 3002 1 5 E 1 3003 1 14 E 1 3003 1 15 E 1 3004 1 22 E 1 3005 1 6 E 1 3007 1 1 E 1 3008 1 12 * M 0 3044 8 3046 1 LOADS GUARDS TO NEAR MERC E 1 3001 1 16 E 1 3002 1 5 E 1 3003 1 14 E 1 3003 1 15 E 1 3004 1 22 E 1 3005 1 6 E 1 3007 1 1 E 1 3008 1 12 * M 0 3045 8 3054 8 LOADS GUARDS TO NEAR PET SHOP E 1 3001 1 16 E 1 3002 1 5 E 1 3003 1 14 E 1 3003 1 15 E 1 3004 1 22 E 1 3005 1 6 E 1 3007 1 1 E 1 3008 1 12 * M 0 3044 8 3069 1 LOADS GUARDS NEAR POOR DISTRICT E 1 3001 1 16 E 1 3002 1 5 E 1 3003 1 14 E 1 3003 1 15 E 1 3004 1 22 E 1 3005 1 6 E 1 3007 1 1 E 1 3008 1 12 * M 0 3062 1 3071 1 LOADS MERCHANT G 1 3075 -1 G 1 3076 -1 G 1 3077 -1 G 1 3078 -1 G 1 3079 -1 G 1 3080 -1 G 1 3081 -1 G 1 3082 -1 G 1 3083 -1 G 1 3084 -1 * M 0 3063 2 3087 1 LOADS ATM M 0 3063 2 3074 1 LOADS ATM * M 0 3064 1 3063 1 LOADS BANKER * O 0 3090 1 3012 S #SHOPS 3003 9 0 0 0 0 110 90 0 23 ARMORER 3004 5 8 0 0 0 110 90 0 23 WEAPONSMITH 3006 2 3 10 30 0 110 90 0 23 MAGE 3007 2 3 10 30 0 110 90 0 23 SAGE 3010 19 0 0 0 0 110 90 0 23 GROCER 3011 19 0 0 0 0 110 90 0 23 BAKER 3012 0 0 0 0 0 110 90 0 23 3015 0 0 0 0 0 110 90 0 23 3016 0 0 0 0 0 110 90 0 23 3017 0 0 0 0 0 110 90 0 23 3018 0 0 0 0 0 110 90 0 23 3029 0 0 0 0 0 110 90 0 23 3030 0 0 0 0 0 110 90 0 23 3031 0 0 0 0 0 110 90 0 23 3062 1 8 11 30 33 110 90 0 23 MERCHANT 0 #SPECIALS M 3000 spec_cast_adept M 3024 spec_executioner M 3036 spec_janitor M 3040 spec_thief M 3041 spec_fido M 3042 spec_fido M 3044 spec_guard M 3045 spec_guard M 3046 spec_guard S #$