#AREA crypt.are~ The Crypt~ {C{{ 15 50} {WNiblit {GThe Crypt {x~ 2000 2099 #HELPS 0 CRYPT~ {RTHE CRYPT was created by Niblit. It was adapted for Ghost Dancer MUD by Cormac.{W The Crypt is located within the bowels of a pleasant church found in the the city of Gweddyr. Murky cellars, nasty rats, blood-hungry bats, ghouls and ghosts are just a few of the creatures that lurk the wet, moldy halls and await the unwary adventurer. Be prepared!{x ~ 0 $~ #MOBILES #2001 vicar~ The Vicar~ The vicar sleeps happily here, better not wake him up. ~ The vicar look happy when he sleeps, better not wake him. ~ human~ BTQ HN 1000 0 48 3 6D80+4000 1d1+400 6d6+18 none -26 -28 -27 -24 F N 0 M stand stand male 3780 0 0 medium 0 #2002 nun~ A Nun~ A nun smiles at you. ~ The nun smiles and looks back at you. ~ human~ BQ cc 1000 0 25 -1 5d10+550 1d1+150 2d10+5 none -7 -7 -7 -7 EQ N S GM stand stand female 600 0 0 medium 0 M grall 2002 100~ #2003 Settra tomb king~ Settra the Tomb King~ The Tomb King stands here looking at you behind his rotting bandage. ~ Those bandages are becoming a bit old, not mentioning his breath, phew! ~ human~ BTO DZ -1000 0 50 3 50d10+9200 1d1+150 5d8+30 pound -26 -28 -27 -25 ACDKO LRQ I HN stand stand male 5000 I 0 medium 0 #2004 Heinrich count~ Heinrich Count of Death~ {GHeinrich The Count of Death draws his weapon and laughs.{x ~ Heinrich looks back at you with his terrible green eyes. ~ human~ BTOR DVZcc -900 0 50 5 50d10+9600 1d1+900 8d8+34 pierce -30 -30 -30 -20 DEFKJ M ID FY stand stand male 5000 I 0 medium 0 M grall 2000 100~ M delay 2001 100~ #2005 skeleton~ A Skeleton~ The skeleton stands here grinning and champing with its teeth. ~ The skeleton shouts and points at you with a bony finger. ~ human~ CFTO 0 -400 0 25 5 5d10+600 1d1+1 2d10+8 bite -7 -7 -7 -7 EFJK LQR F E stand stand either 1300 I 0 medium 0 #2006 mummy~ A Mummy~ A mummy stands here breathing through its decomposing chest. ~ The rotting veins creaks as the mummy turns his head to look at you with its empty eye sockets. ~ human~ TO Z -400 0 38 1 10d10+1600 1d1+1 5d6+12 acid -13 -13 -13 -13 CO L Q NS stand stand male 2390 I 0 medium 0 #2007 zombie~ A Zombie~ A Zombie walks towards you with its hands aiming for your throat. ~ The sight of worms burrowing through its rotting eyes makes you want to run away. ~ human~ TO Z -300 0 18 -1 3d9+285 1d1+1 2d7+4 none -3 -3 -3 0 DFOP LQ LQ KL stand stand either 780 I 0 medium 0 #2008 bat~ A Bat~ A giant bat dives towards you showing his sharp white teeth. ~ The giant bat almost the size of a dog, with white razor sharp teeth and black leathery wings. The bat dives at you neck! Take cover! ~ bat~ 0 TZ -200 0 28 1 6d12+710 1d1+1 2d12+8 bite -8 -8 -8 -8 DFH 0 L ST stand stand none 600 0 0 small 0 #2009 snake~ A Snake~ A long enormous snake slithers across the floor in hunt of rats. ~ The snake looks back at you with its pale eyes. ~ snake~ 0 VZ 100 0 24 -1 5d10+500 1d1+1 2d10+7 bite -6 -6 -6 -6 0 0 L I stand stand none 400 0 0 medium 0 #2010 spider~ A Spider~ A giant hairy spider hangs in a web just above you. ~ The spider looks back at you with its eight eyes. ~ spider~ 0 Z 100 0 18 5 3d9+260 1d1+1 4d4+9 bite -3 -3 -3 -3 0 0 L HR stand stand none 300 0 0 small 0 #2011 black rat~ A Black Rat~ A giant black rat scuttles over the floor as you approaches. ~ The rat looks back at you with his red eyes, before showing its yellow teeth. ~ rat~ C Z 0 0 17 -1 3d9+200 1d1+1 4d4+5 bite -3 -3 -3 -2 0 0 RL HI stand stand none 300 0 0 small 0 #2012 ghost~ A Ghost~ A ghost is hovering before you making a scary grimace. ~ Oh well that's it, you'll have nightmares for the rest of your life. ~ human~ TO BUZ -500 0 22 1 5d10+400 1d1+1 3d6+6 none -5 -5 -5 -7 CDEFGKP ABIQ BDHI CN stand stand either 900 I 0 medium 0 #2013 bell-ringer~ The Bell-ringer~ The bell-ringer stands here waiting eagerly to strike the bell. ~ The bell ringer looks a lot like Marty Feldman, if you know who that is... ~ human~ HT 0 500 0 38 1 10d10+1600 1d1+1 5d6+12 pound -13 -13 -13 -13 CDEFNT AB K Q stand stand male 1880 0 0 medium 0 M grall 2003 100~ #2014 necromancer~ A Necromancer~ A necromancer stands here preparing to cast a spell on you. ~ The necromancer's dark evil eyes examines you closely. ~ human~ R DZ -900 0 40 -1 15d10+1700 1d1+350 5d8+14 drain -12 -12 -12 -10 CEFN M N FG stand stand male 4500 0 0 medium 0 #2015 stork~ A large stork~ A large stork is defending his nest from intruders like you. ~ The stork dives towards you in anger. ~ bird~ BF T 200 0 17 -1 3d9+250 1d1+1 4d4+8 peck -3 -3 -3 -3 E 0 0 H stand stand either 250 0 0 medium 0 #2016 ghoul~ A ghoul~ A ghoul is leaning over a dead body, chewing on its head. ~ The goul looks back at you and wants you as breakfast. ~ human~ CS Z -700 0 27 1 5d10+650 10d27+100 2d12+8 bite -8 -8 -8 -8 DF Q L S stand stand either 680 0 0 medium 0 #2017 zombie dragon~ The Zombie Dragon~ The zombie dragon lies here. ~ The dragon looks at you with its empty eyes sockets, the sight almost makes you want to throw up. ~ dragon~ BO Zcc -900 0 50 5 10d100+3200 5d50+400 5d4+35 flbite -26 -26 -27 -30 ACEFK ABH CKR I stand stand male 4800 I 0 large 0 #2018 believer~ A believer~ A believer sits here praying. ~ The believer is too busy to notice you. ~ human~ C 0 1000 0 21 -1 4d10+360 10d20+100 4d4+10 none -5 -5 -5 -5 CI 0 N M stand stand female 900 0 0 medium 0 #2019 adventurer~ an adventurer~ An adventurer just like you is here searching for treasures. ~ The adventurer appears to be quite insane. ~ human~ HT 0 400 0 38 1 10d10+1600 1d1+1 5d6+12 pound -13 -13 -13 -13 BCDEFKN A E Q stand stand male 3400 0 0 medium 0 M grall 2004 100~ M delay 2005 100~ #2020 gardener~ the Gardener~ The gardener does some gardening. ~ The gardener shows you one of his favorite flowers, awwww ain't it nice. ~ human~ BQ 0 1000 0 40 5 25d10+2700 1d1+100 8d4+18 bash -15 -15 -15 -13 CEFO ABL S I stand stand male 3250 0 0 medium 0 #0 #OBJECTS #2001 sword bones~ Sword of Bones~ A weapon made of yellow bone lies here.~ bone~ weapon AJ AN exotic 10 5 slash 0 50 25 40000 G A 18 2 A 19 4 #2002 mace~ The Vicar's Mace~ A white mace with a cross on it lies here.~ steel~ weapon K AN mace 1 50 bash 0 45 15 2000 G A 4 2 A 12 50 #2003 sword~ The Bloodbane~ A black sword is lying in a pool of blood.~ steel~ weapon ABEJ AN sword 3 15 slash 0 50 25 5000 G A 18 4 A 19 4 #2004 club~ brass Club~ A heavy looking club made of brass lies here.~ brass~ weapon 0 AN mace 2 25 smash 0 38 10 500 G A 13 2 #2005 bible~ a bible~ A nice looking bible lies here.~ paper~ treasure K AO 2 2 2 4 0 5 5 50 G A 3 3 #2006 scimitar~ a rusty scimitar~ A rusty scimitar lies here.~ steel~ weapon 0 AN sword 1 19 cleave 0 16 15 0 G #2007 ring~ heinrich's ring~ A great ruby ring with small bat wings set around it lies here.~ gold~ treasure J AB 9 9 9 9 0 50 3 12000 G A 5 4 A 1 -1 A 4 4 #2008 flail~ a rusty flail~ A rusty flail lies here.~ steel~ weapon B AN flail 4 6 bash 0 20 20 200 G #2009 mace~ a rune covered mace~ A mace covered with lots of strange runes on it lies here.~ steel~ weapon H AN mace 5 7 smash 0 35 10 500 G A 18 3 #2010 armour death plate thorax~ the death plate~ The thorax of some giant bird lies here.~ bone~ armor BFJ AD 12 12 12 12 0 50 15 5000 G A 14 50 A 12 50 #2011 key~ a small golden key~ A small golden key lies here.~ gold~ key A A 0 0 0 0 0 5 3 80 G #2012 crucifix~ a golden crucifix~ A golden crucifix lies here.~ ~ treasure AK AC 6 6 6 7 0 30 5 800 G A 2 2 A 9 5 #2013 key~ a rusty key~ A rusty key lies here.~ steel~ key 0 A 0 0 0 0 0 5 3 0 G #2014 mushroom~ white mushrooms~ Some small white mushrooms are here.~ ~ food 0 A 5 0 0 1 0 5 1 0 G #2015 sword hope~ the sword of hope.~ A sword with a heart at it's pommel lies here.~ steel~ weapon A AN sword 2 15 slice 0 35 10 2000 G A 19 2 #2016 secateurs~ a pair of secateurs~ A pair of secateurs lies here.~ ~ weapon K AN exotic 4 8 slice 0 30 5 400 G A 12 30 A 18 3 #0 #ROOMS #2001 Church entrance.~ You are stand at an open gate. Beyond the gate a path leads eastward to a small stone church with a square tower and a slate roof. A rare species of ivy crawls over sections of the wall framing the coloured glass windows with ragged patches of green. To the south you see a ancient churchyard with its tombstones and white monuments. ~ 0 K 2 D0 ~ ~ 0 -1 3034 D1 A path towards the church goes to the east ~ ~ 0 -1 2002 D2 A path stretches south to the churchyard ~ ~ 0 -1 2030 S #2002 Path.~ You are standing in the path between the gate and the church. ~ 0 0 2 D1 A path ~ ~ 0 -1 2003 D3 A path goes to the church entrance ~ ~ 0 -1 2001 S #2003 Vestibule.~ You are standing in the vestibule of the church. To the west the way leads out to a path. To the east some doors lead out to the nave and to the north. The odor of candle wax and wood polish flows out from the nave. ~ 0 D 0 D0 To the stairs ~ ~ 1 -1 2031 D1 Entrance to the nave ~ ~ 1 -1 2004 D3 A path leads out of the church ~ ~ 0 -1 2002 S #2004 West Nave.~ You are standing in the west end of the nave, coloured light filters through the windows and splashes among pews and columns. Most of the walls are covered by ancient wall paintings picturing all sorts of heavenly creatures. ~ 0 D 0 D1 The east nave ~ ~ 0 -1 2005 D3 Entrance to the vestibule ~ ~ 1 -1 2003 S #2005 East Nave.~ You are standing in the east end of the nave. A transept wing opens to the north. A platform with an altar rises to the east. You see a large cross hanging above the altar. ~ 0 D 0 D1 The altar. ~ ~ 0 -1 2006 D3 The west nave ~ ~ 0 -1 2004 S #2006 The Altar.~ You are standing on a platform and upon it stands a stone altar under a large bright coloured window. The nave stretches out to the west. Narrow openings are in the walls to north and south. ~ 0 D 0 D0 A corridor ~ ~ 0 -1 2007 D2 The staircase down to the crypt ~ ~ 0 -1 2009 D3 The east nave ~ ~ 0 -1 2005 S #2007 A dimly lit corridor.~ You are standing in a dim curving corridor. You hear a loud snoring behind a door to the north. A large wool carpet covers the chilly stone floor. ~ 0 D 0 D0 The vicar's room ~ ~ 1 -1 2008 D2 The altar ~ ~ 0 -1 2006 S #2008 Vicar's Room~ You are standing in a small room cluttered with small cute trappings. A man with a long black robe sits asleep on a comfortable couch, snoring very loudly. He must be the vicar. The only exit is to the south. ~ 0 D 0 D2 A corridor ~ ~ 1 -1 2007 S #2009 Staircase.~ You are in a cylindrical room containing a spiral stone staircase. Lots of small white candles light up the room. You see a narrow opening to the north. ~ 0 D 0 D0 You see a altar to the north ~ ~ 0 -1 2006 D5 Staircase to the crypt ~ ~ 0 -1 2010 S #2010 Cellar.~ You are at the bottom of a spiral stone staircase. You see a narrow curving passage leads into darkness to the north. A cold musty odour flows out from the darkness. ~ 0 AD 0 D0 The Crypt entrance ~ ~ 0 -1 2011 D4 Staircase to the church ~ ~ 0 -1 2009 S #2011 Crypt Entrance.~ You are standing in the crypt entrance. There is a narrow passage leading south. An ancient steel door blocks your way to the north. There are dark chambers off to the east and west. ~ 0 AD 0 D0 You see a door to the north ~ ~ 2 2011 2014 D1 Side chamber ~ ~ 0 -1 2012 D2 Side chamber ~ ~ 0 -1 2010 D3 Staircase to the church ~ ~ 0 -1 2013 S #2012 Side Chamber.~ You are standing in a side chamber of the crypt next to a huge sarcophagus. Cob webs covers the mossy stone walls. The only exit is to the west. ~ 0 AD 0 D3 Crypt entrance ~ ~ 0 -1 2011 S #2013 Side Chamber.~ You are standing in a sidechamber of the crypt next to a huge sarcophagus. Cob webs covers the mossy stone walls. The only exit is to the east. ~ 0 AD 0 D1 Crypt entrance ~ ~ 0 -1 2011 S #2014 Central aisle.~ You are standing in the central aisle of the crypt, surrounded by an eerie darkness. Green moss covers the ancient stone walls. There are dark chambers off to the west and east. ~ 0 AD 0 D0 You see a hall to the north ~ ~ 0 -1 2015 D1 You see a dark chamber to the east ~ ~ 0 -1 2018 D2 Crypt entrance ~ ~ 2 -1 2011 D3 You see a dark chamber to the east ~ ~ 0 -1 2017 S #2015 Hall.~ You are standing in a large room. Moldering hangings cover the chill walls. From a wall an enormous portrait of an tall and elegantly clad man glares down at you. There's a brass plate under the painting. You see a stone staircase going down and a way to the south. ~ 0 AD 0 D2 Central aisle ~ ~ 0 -1 2014 D5 You see the beginning of a corridor at the end of the stairs ~ ~ 0 -1 2016 E brass plate~ You rub away the dust from the plate and read: {D Heinrich von Liech - Count of Death{x~ E portrait~ The count looks like a handsome man, but there's something feral and predatory about his features. On his fingers you see a great ruby ring set among black bat wings. ~ S #2016 A gloomy corridor.~ You are standing in a gloomy corridor. Yellow boned skeletons stand alongside the grey withering stone walls. You can go east or up the stairs. You think you see some light further ahead...You hear some chanting to the east. ~ 0 D 0 D1 You see some light to the east ~ ~ 0 -1 2019 D4 Stairs to hall ~ ~ 0 -1 2015 S #2017 Side Chamber~ You are standing in a side chamber of the crypt next to a huge sarcophagus. You try to open it but the lid remains closed. The only exit is to the east. Small mushrooms grow in a dark and moist corner of the room. ~ 0 AD 0 D1 Central aisle ~ ~ 0 -1 2014 S #2018 Side Chamber~ You are standing in a sidechamber of the crypt next to a huge sarcophagus. You try to open it but the lid remains closed. The only exit is to the west. ~ 0 AD 0 D3 Central aisle ~ ~ 0 -1 2014 S #2019 Sacrificial room.~ You are standing in a room, black candles are placed alongside the walls spreading their yellow sick light. A black stone altar rises at the northern end of the room. A staircase leads down into utter darkness. A corridor stretches to the west. A foul stench of decay and corruption rises out from the darkness. ~ 0 D 0 D3 You see a corridor to the west ~ ~ 0 -1 2016 D5 A staircase into darkness... ~ ~ 0 -1 2020 S #2020 Staircase.~ You stand on the top of the staircase, leading down into utter darkness, you wonder what hideous things live down there. The foul stench gets stronger. ~ 0 D 0 D4 You see some light at the beginning of the stairs ~ ~ 0 -1 2019 D5 Down into darkness... ~ ~ 0 -1 2021 S #2021 The Bottom of the Staircase.~ You stand at the bottom of this giant staircase. A pair of rats looks at you with their glowing small red eyes. A foul stench flows from the east. You see a door to the north. ~ 0 AD 0 D0 You see a door to the north ~ ~ 1 -1 2022 D1 Side chamber ~ ~ 0 -1 2024 D4 Up the stairs ~ ~ 0 -1 2020 S #2022 Hall~ You are standing in enormous hall. Firmly mounted torches expose the wet and moldy walls. You hear water drip from some unseen roof. Large statues of long forgotten kings look upon you with their stony gaze. It smells like smoke in here. ~ 0 D 0 D0 You see a large metal door to the north ~ ~ 2 2013 2023 D2 To the stairs ~ ~ 1 -1 2021 S #2023 Heinrich's Chamber~ You are in chamber of Heinrich, the Count of Death. A huge throne made of skulls and other bone parts sits in the centre of the room and upon it rests Heinrich. He doesn't notice you at first, but your trembling makes him annoyed. ~ 0 D 0 D2 You see a large hall to the south ~ ~ 2 -1 2022 S #2024 Side Chamber.~ You stand in a sidechamber of the crypt next to a sarcophagus. The stench of decay is overwhelming. The remains of a poor unfortunate adventurer like you lies scattered on the ground. Small mushrooms grow in a dark corner of the room. The only exit is to the west. There's a light breeze from the north... ~ 0 AD 0 D0 ~ ~ 1 -1 2025 D3 To the bottom of the stairs ~ ~ 0 -1 2021 S #2025 A secret passage.~ You are standing in a secret passage going north. Cobwebs and moss covers the grey stone walls. A thick layer of dust covers the floor making the air stuffy and dry. The passage stretches further north. ~ 0 AD 0 D0 The passage stretches further north ~ ~ 0 -1 2026 D2 To the side chamber ~ ~ 1 -1 2024 S #2026 A secret passage.~ You have come to a point where the passage splits in two directions: to the east and to the west. You see some light to the west. ~ 0 AD 0 D1 Treasury chamber ~ ~ 0 -1 2028 D2 Another passage ~ ~ 0 -1 2025 D3 and another ~ ~ 0 -1 2027 S #2027 A secret passage.~ You are standing in a passage, there is a light in front of you. Strange ancient hieroglyphics are engraved in the walls. You hear sounds of scampering rats. There are exits to the east and north. ~ 0 AD 0 D0 The Tomb ~ ~ 0 -1 2029 D1 You see a passage to the east ~ ~ 0 -1 2026 S #2028 Treasury chamber.~ As you enter a trapdoor opens beneath you and you fall down to a place with thousands of rats, you try to defend yourself but they are too many. The rats rip you apart and have you as lunch. You are DEAD. Sorry no fame and fortune here.. ~ 0 AD 0 D3 ~ ~ 0 -1 2026 S #2029 The Tomb.~ You are standing in a tomb. Red sick light radiates from a large black chandelier hanging in the ceiling. A huge sarcophagus stands in the middle of the room. The ceiling is covered with black bats looking down at you with their blood red eyes. As you walk forth the lid of the sarcophagus is thrown away by some magical force, and out of it rises a mummy so big that he casts you in shadows. You feel a very strong motivation to run away. ~ 0 D 0 D2 You see a passage to the south ~ ~ 0 -1 2027 S #2030 The Churchyard.~ You are in the churchyard. Lots of beautiful flowers decorate the dull tombstones and monuments. There are some nuns here taking care of the graves. The only exit is to the north. ~ 0 0 2 D0 You see a path that leads to the church entrance ~ ~ 0 -1 2001 S #2031 Staircase.~ You are standing in a cylindrical room containing a spiral staircase going up to the tower bell. A wooden door leads out to the vestibule. ~ 0 D 0 D2 You see an open door that leads out to the vestibule ~ ~ 1 -1 2003 D4 You see a staircase going upwards ~ ~ 0 -1 2032 S #2032 The tower.~ You are standing in the tower. What a view! A large bell made of brass hangs here. You see some nuns in the churchyard below. A large stork have it's nest here and doesn't like your intrusion. ~ 0 0 0 D5 You see some stairs going down ~ ~ 0 -1 2031 S #0 #RESETS * M 1 2003 1 2029 1 Settra the Tomb King to The Tomb. E 1 2001 100 16 * M 1 2002 3 2030 1 A Nun to The Churchyard. E 1 2005 100 17 * M 1 2008 6 2029 1 A Bat to The Tomb. * M 1 2011 2 2027 1 A Black Rat to Passage. * M 1 2008 1 2026 1 A Bat to Passage. * M 1 2010 1 2026 1 A Spider to Passage. * M 1 2010 1 2025 1 A Spider to Secret passage. * M 1 2004 1 2023 1 Heinrich to Heinrich's Chamber E 1 2003 100 16 E 1 2010 100 5 E 1 2007 100 2 * * * M 1 2011 3 2021 1 A Black Rat to The Bottom of the Staircase. * M 1 2009 1 2018 1 A Snake to Side Chamber * M 1 2010 5 2016 1 A Skeleton to Corridor. E 1 2006 100 16 * M 1 2001 1 2008 1 The Vicar to Vicar's Room E 1 2002 100 16 E 1 2012 100 17 * M 1 2002 2 2005 1 A Nun to East Nave. E 1 2005 100 17 * M 1 2020 1 2002 1 A Nun to Path. E 1 2005 100 16 * * M 0 2006 2 2029 1 A Zombie to The Tomb. E 1 2009 100 16 * M 0 2009 1 2012 1 A Snake to Side Chamber. * M 0 2007 2 2015 1 A Zombie to Hall. E 1 2008 100 16 * M 0 2014 1 2019 1 A necromancer to Sacrificial room. G 1 2013 100 * M 0 2007 2 2024 1 A Zombie to Side Chamber. E 1 2008 100 16 * M 0 2013 1 2032 1 The Bell-ringer to Tower. E 1 2004 100 16 D 1 2003 1 0 ; Vestibule. Open East D 1 2021 0 1 ; The Bottom of the Staircase. Close North D 1 2024 0 1 ; Side Chamber. Close North D 1 2031 2 1 ; Staircase. Close South D 1 2003 0 1 ; Vestibule. Close North * M 0 2015 1 2032 1 A Stork to Tower. G 1 2011 100 D 1 2007 0 0 ; A dimly lit corridor. Open North D 2011 2011 0 2 ; Crypt Entrance. Lock North * M 0 2017 1 2022 1 The Zombie Dragon to Hall. D 2013 2022 0 2 ; Hall. Lock North * * M 0 2018 5 2004 1 A Believer to West Nave. * M 0 2018 3 2005 1 A Believer to East Nave. * M 0 2019 1 2014 1 An Adventurer to Central aisle. E 1 2015 100 16 * M 0 2020 1 2002 1 A Gardener to path. E 1 2016 100 16 * * O 0 2014 5 2017 Mushrooms to side chamber * M 0 2012 1 2015 1 A ghost to hall S #SPECIALS M 2001 spec_cast_cleric The Vicar M 2003 spec_cast_mage Settra the Tomb King M 2004 spec_cast_undead Heinrich M 2009 spec_poison A Snake M 2010 spec_poison A Spider M 2014 spec_cast_undead A necromancer M 2016 spec_poison The Goul S #MOBPROGS #2000 if ispc $n say Welcome to my chamber, prepare to meet your maker... Draw your weapon and prepare to fight for your life... cackle $n mob delay 5 break endif ~ #2001 if hastarget $i mob echo $I snarls and attacks $Q mob kill $q else mob forget endif ~ #2002 say May God bless you, my child. ~ #2003 look $n say leave now! I must ring my bell! ~ #2004 if ispc $n emote draws his sword. say I was here first, the treasure is mine! mob delay 5 break endif ~ #2005 if hastarget $i mob echo cackles insanely and attacks $Q mob kill $q else mob forget endif ~ #0 #$