/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #if defined(WIN32) #include <io.h> /* For execl in copyover() */ #else #include <unistd.h> /* For execl in copyover() */ #endif #include "merc.h" #include "interp.h" bool check_social args( ( CHAR_DATA *ch, char *command, char *argument ) ); bool check_disabled (const struct cmd_type *command); /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 #define END_MARKER "END" /* for load_disabled() and save_disabled() */ /* * Log-all switch. */ bool fLogAll = FALSE; char last_command[MAX_STRING_LENGTH]; /* Allow for access to memory funtions */ extern int nAllocString; extern int nAllocPerm; DISABLED_DATA *disabled_first; char *C_TYPES[COMMAND_TYPES] = { "All", "Combat", "Magic", "Communications", "Clan", "Interface", "Mud", "Miscellaneous", "Basic", "Objects", "Movement", "Immortal Only" }; /* * Command table. */ const struct cmd_type cmd_table [] = { /* * Common movement commands. */ { "north", do_north, POS_STANDING, 0, LOG_NEVER, 1, CT_MOVE, "Move one room North" }, { "east", do_east, POS_STANDING, 0, LOG_NEVER, 1, CT_MOVE, "Move one room East" }, { "south", do_south, POS_STANDING, 0, LOG_NEVER, 1, CT_MOVE, "Move one room South" }, { "west", do_west, POS_STANDING, 0, LOG_NEVER, 1, CT_MOVE, "Move one room West" }, { "up", do_up, POS_STANDING, 0, LOG_NEVER, 1, CT_MOVE, "Move one room Up" }, { "down", do_down, POS_STANDING, 0, LOG_NEVER, 1, CT_MOVE, "Move one room Down" }, { "exits", do_exits, POS_RESTING, 0, LOG_NORMAL,1, CT_MOVE, "Show all known Exits" }, { "news", do_news, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "Read or work with News Items" }, { "note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "Read or work with Notes" }, { "look", do_look, POS_RESTING, 0, LOG_NORMAL, 1, CT_BASIC, "Look around" }, { "rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_BASIC, "Rest allows you to regain Mana, Movement and HP faster" }, { "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_MAGIC, "Cast a spell" }, { "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "List all the things that you currently carry" }, /*{ "scan", do_scan, POS_SLEEPING, 0, LOG_NEVER, 0 },*/ { "score", do_score, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "show your character data" }, { "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1, CT_MUD, "Display a list of areas" }, { "wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Wield a weapon for combat" }, { "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1, CT_MUD, "Display a list of the immortals" }, { "get", do_get, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Get something" }, { "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_BASIC, "Stand up from a sitting or resting position" }, { "who", do_who, POS_DEAD, 0, LOG_NORMAL, 1, CT_MUD, "Show who is signed on" }, { "list", do_list, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "List things a shopkeeper has for sale" }, { "spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "List the spells you have" }, /* * Hero Level Commands */ { "herotalk", do_herotalk, POS_DEAD, HE, LOG_NORMAL, 1, CT_COMM, "A channel for heroes only (Level 101+)" }, { "edit", do_olc, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "smote", do_smote, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "wizhelp", do_wizhelp, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "divorce", do_divorce, POS_DEAD, H2, LOG_ALWAYS, 1, CT_IMM, "" }, { "marry", do_marry, POS_DEAD, H2, LOG_ALWAYS, 1, CT_IMM, "" }, { "mrings", do_make_rings, POS_DEAD, H2, LOG_ALWAYS, 1, CT_IMM, "" }, { "omni", do_omni, POS_DEAD, H3, LOG_NORMAL, 1, CT_IMM, "" }, { "goto", do_goto, POS_DEAD, H4, LOG_NORMAL, 1, CT_IMM, "" }, { "poofin", do_bamfin, POS_DEAD, H5, LOG_NORMAL, 1, CT_IMM, "" }, { "poofout", do_bamfout, POS_DEAD, H5, LOG_NORMAL, 1, CT_IMM, "" }, { "prefi", do_prefi, POS_DEAD, H6, LOG_NORMAL, 0, CT_IMM, "" }, { "prefix", do_prefix, POS_DEAD, H6, LOG_NORMAL, 1, CT_IMM, "" }, { "frecall", do_frecall, POS_DEAD, H7, LOG_NORMAL, 1, CT_IMM, "" }, { "holylight", do_holylight, POS_DEAD, H8, LOG_NORMAL, 1, CT_IMM, "" }, { "endpbwar", do_endpbwar, POS_DEAD, H9, LOG_NORMAL, 1, CT_IMM, "" }, { "strpbwar", do_strpbwar, POS_DEAD, H9, LOG_NORMAL, 1, CT_IMM, "" }, { "incognito", do_incognito, POS_DEAD, H0, LOG_NORMAL, 1, CT_IMM, "" }, /* * Immortal commands. */ { "avatar", do_avatar, POS_DEAD, IM, LOG_NORMAL, 1, CT_IMM, "" }, { "bonus", do_bonus, POS_DEAD, IM, LOG_ALWAYS, 1, CT_IMM, "" }, /**INTERP.C**IMMORTAL COMMANDS**for Phantoms Clan System**/ { "copen", do_clanopen, POS_RESTING, IM, LOG_NORMAL, 1, CT_IMM, "" }, { "cclose", do_clanclose, POS_RESTING, IM, LOG_NORMAL, 1, CT_IMM, "" }, { "cworth", do_clanworth, POS_DEAD, IM, LOG_NEVER, 1, CT_IMM, "" }, { "immclan", do_immclan, POS_RESTING, IM, LOG_NORMAL, 1, CT_IMM, "" }, /* immortal commands for paintball war */ { "idle", do_idle, POS_DEAD, IM, LOG_NORMAL, 1 }, { "immtalk", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 1, CT_IMM, "" }, { "imotd", do_imotd, POS_DEAD, IM, LOG_NORMAL, 1, CT_IMM, "" }, { "invis", do_invis, POS_DEAD, IM, LOG_NORMAL, 0, CT_IMM, "" }, // add the following 7 lines in the immortal commands section { "opdump", do_opdump, POS_DEAD, IM, LOG_NEVER, 1, CT_IMM, "" }, { "opedit", do_opedit, POS_DEAD, IM, LOG_ALWAYS, 1, CT_IMM, "" }, { "opstat", do_opstat, POS_DEAD, IM, LOG_NEVER, 1, CT_IMM, "" }, { "rpdump", do_rpdump, POS_DEAD, IM, LOG_NEVER, 1, CT_IMM, "" }, { "rpedit", do_rpedit, POS_DEAD, IM, LOG_ALWAYS, 1, CT_IMM, "" }, { "rpstat", do_rpstat, POS_DEAD, IM, LOG_NEVER, 1, CT_IMM, "" }, { "sockets", do_sockets, POS_DEAD, L8, LOG_NORMAL, 1, CT_IMM, "" }, { "whotitl", do_whotitl, POS_DEAD, IM, LOG_NORMAL, 1, CT_IMM, "" }, /* 1214 whotitl */ /* immortal commands for paintball war */ { "wizinvis", do_invis, POS_DEAD, L8, LOG_NORMAL, 1, CT_IMM, "" }, { "wiznet", do_wiznet, POS_DEAD, IM, LOG_NORMAL, 1, CT_IMM, "" }, { "arealist", do_area_list, POS_DEAD, L7, LOG_ALWAYS, 1, CT_IMM, "" }, { "force", do_force, POS_DEAD, L7, LOG_ALWAYS, 1, CT_IMM, "" }, { "listinv", do_list_inv, POS_DEAD, L7, LOG_ALWAYS, 1, CT_IMM, "" }, { "losereply", do_losereply, POS_DEAD, L7, LOG_NORMAL, 1, CT_IMM, "" }, { "mortscore", do_mortscore, POS_DEAD, L7, LOG_NORMAL, 1, CT_IMM, "" }, { "mortspell", do_mortspell, POS_DEAD, L7, LOG_NORMAL, 1, CT_IMM, "" }, { "mortskill", do_mortskill, POS_DEAD, L7, LOG_NORMAL, 1, CT_IMM, "" }, { "penalty", do_penalty, POS_DEAD, L7, LOG_ALWAYS, 1, CT_IMM, "" }, { "stat", do_stat, POS_DEAD, L7, LOG_NORMAL, 1, CT_IMM, "" }, { "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1, CT_IMM, "" }, { "check", do_check, POS_DEAD, L6, LOG_NORMAL, 1, CT_IMM, "" }, { "echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1, CT_IMM, "" }, { "fremove", do_fremove, POS_DEAD, L6, LOG_ALWAYS, 1, CT_IMM, "" }, { "mlevel", do_mlevel, POS_DEAD, L6, LOG_NORMAL, 1, CT_IMM, "" }, { "mwhere", do_mwhere, POS_DEAD, L6, LOG_NORMAL, 1, CT_IMM, "" }, { "olevel", do_olevel, POS_DEAD, L6, LOG_NORMAL, 1, CT_IMM, "" }, { "owhere", do_owhere, POS_DEAD, L6, LOG_NORMAL, 1, CT_IMM, "" }, { "rename", do_rename, POS_DEAD, L6, LOG_NORMAL, 1, CT_IMM, "" }, { "return", do_return, POS_DEAD, L6, LOG_NORMAL, 1, CT_IMM, "" }, { "switch", do_switch, POS_DEAD, L6, LOG_ALWAYS, 1, CT_IMM, "" }, { "clearaff", do_clear_aff, POS_DEAD, L5, LOG_NORMAL, 1, CT_IMM, "" }, /* 010201 */ { "jail", do_jail, POS_DEAD, L5, LOG_ALWAYS, 1, CT_IMM, "" }, { "nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1, CT_IMM, "" }, { "noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1, CT_IMM, "" }, { "noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1, CT_IMM, "" }, { "notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1, CT_IMM, "" }, { "peace", do_peace, POS_DEAD, L5, LOG_NORMAL, 1, CT_IMM, "" }, { "mortlag", do_lag, POS_DEAD, L5, LOG_ALWAYS, 1, CT_IMM, "" }, { "teleport", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1, CT_IMM, "" }, { "transfer", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1, CT_IMM, "" }, { "clone", do_clone, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, { "freeze", do_freeze, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, /* { "fvnums", do_fvlist, POS_DEAD, L4, LOG_NORMAL, 1 }, */ { "gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, { "guild", do_guild, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, { "load", do_load, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, { "mpdump", do_mpdump, POS_DEAD, L4, LOG_NEVER, 1, CT_IMM, "" }, { "mpstat", do_mpstat, POS_DEAD, L4, LOG_NEVER, 1, CT_IMM, "" }, { "newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, { "pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, { "purg", do_purg, POS_DEAD, L4, LOG_NORMAL, 0, CT_IMM, "" }, { "purge", do_purge, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, { "restore", do_restore, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, { "rstmsg", do_rstmsg, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, /* 1129A */ { "sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1, CT_IMM, "" }, { "string", do_string, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, { "vnum", do_vnum, POS_DEAD, L4, LOG_NORMAL, 1, CT_IMM, "" }, { "zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1, CT_IMM, "" }, { "addapply", do_addapply, POS_DEAD, L3, LOG_ALWAYS, 1, CT_IMM, "" }, { "areset", do_areset, POS_DEAD, L3, LOG_ALWAYS, 1, CT_IMM, "" }, /* 1109A */ { "disconnect", do_disconnect, POS_DEAD, L3, LOG_ALWAYS, 1, CT_IMM, "" }, { "mslay", do_mslay, POS_DEAD, L3, LOG_ALWAYS, 1, CT_IMM, "" }, { "nocast", do_nocast, POS_DEAD, L3, LOG_ALWAYS, 1, CT_IMM, "" }, { "noexp", do_noexp, POS_DEAD, L3, LOG_ALWAYS, 1, CT_IMM, "" }, { "pardon", do_pardon, POS_DEAD, L3, LOG_ALWAYS, 1, CT_IMM, "" }, { "rsetpword", do_rsetpword, POS_DEAD, L3, LOG_ALWAYS, 1, CT_IMM, "" }, { "sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0, CT_IMM, "" }, { "slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1, CT_IMM, "" }, { "wpeace", do_wpeace, POS_DEAD, L3, LOG_ALWAYS, 1, CT_IMM, "" }, { "allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1, CT_IMM, "" }, { "ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1, CT_IMM, "" }, { "editslay", do_edit_slay, POS_DEAD, L2, LOG_ALWAYS, 1, CT_IMM, "" }, { "flag", do_flag, POS_DEAD, L2, LOG_ALWAYS, 1, CT_IMM, "" }, { "flagcalc", do_flag_calc, POS_DEAD, L2, LOG_NEVER, 1, CT_IMM, "" }, { "frctick", do_force_tick, POS_DEAD, L2, LOG_ALWAYS, 1, CT_IMM, "" }, { "gslay", do_gslay, POS_DEAD, L2, LOG_ALWAYS, 1, CT_IMM, "" }, { "memory", do_memory, POS_DEAD, L2, LOG_NORMAL, 1, CT_IMM, "" }, { "notitle", do_notitle, POS_DEAD, L2, LOG_ALWAYS, 1, CT_IMM, "" }, { "set", do_set, POS_DEAD, L2, LOG_ALWAYS, 1, CT_IMM, "" }, { "wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS, 1, CT_IMM, "" }, { "adjexp", do_adj_exp, POS_RESTING, L1, LOG_NORMAL, 1, CT_IMM, "" }, { "clandelete", do_clandelete, POS_RESTING, L1, LOG_NORMAL, 1, CT_IMM, "" }, { "cmake", do_clanmake, POS_RESTING, L1, LOG_NORMAL, 1, CT_IMM, "" }, { "cset", do_clanset, POS_RESTING, L1, LOG_NORMAL, 1, CT_IMM, "" }, { "deny", do_deny, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "disable", do_disable, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "doas", do_doas, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, /* { "fade", do_fade, POS_DEAD, L1, LOG_NORMAL, 1 }, */ { "log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "nuke", do_nuke, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "permban", do_permban, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "reboo", do_reboo, POS_DEAD, L1, LOG_NORMAL, 0, CT_IMM, "" }, { "reboot", do_reboot, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0, CT_IMM, "" }, { "shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "snoop", do_snoop, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "unlink", do_unlink, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "ushare", do_ushare, POS_DEAD, L1, LOG_ALWAYS, 1, CT_IMM, "" }, { "advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1, CT_IMM, "" }, { "copyover", do_copyover, POS_DEAD, ML, LOG_ALWAYS, 1, CT_IMM, "" }, { "dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 1, CT_IMM, "" }, { "getpw", do_getpw, POS_DEAD, ML, LOG_ALWAYS, 0, CT_IMM, "" }, { "lpfile", do_lpfile, POS_DEAD, ML, LOG_ALWAYS, 1, CT_IMM, "" }, { "ondebug", do_ondebug, POS_DEAD, ML, LOG_ALWAYS, 1, CT_IMM, "" }, { "offdebug", do_offdebug, POS_DEAD, ML, LOG_ALWAYS, 1, CT_IMM, "" }, { "murde", do_murde, POS_FIGHTING, ML, LOG_NORMAL, 0, CT_IMM, "" }, { "murder", do_murder, POS_FIGHTING, ML, LOG_ALWAYS, 1, CT_IMM, "" }, { "spelldump", do_spell_dump, POS_DEAD, ML, LOG_ALWAYS, 1, CT_IMM, "" },/* 032901 */ { "trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1, CT_IMM, "" }, { "ulpfile", do_ulpfile, POS_DEAD, ML, LOG_ALWAYS, 1, CT_IMM, "" }, { "violate", do_violate, POS_DEAD, ML, LOG_ALWAYS, 1, CT_IMM, "" }, { "version", do_version, POS_STANDING, 0, LOG_NORMAL, 1, CT_MUD, "Display the version of the mud code running now" }, /* mortal commands for paintball war */ { "joinpbwar", do_joinpbwar, POS_DEAD, 0, LOG_NORMAL, 1, CT_MISC, "Join a paintball war (One must be started by an immortal first)" }, { "shoot", do_shoot, POS_DEAD, 0, LOG_NORMAL, 1, CT_MISC, "Shoot someone with a paintball crossbow" }, { "pbwarstat", do_pbwarstat, POS_DEAD, 0, LOG_NORMAL, 1, CT_MISC, "Show stats of all players involved in the paintball war"}, { "reload", do_reload, POS_DEAD, 0, LOG_NORMAL, 1, CT_MISC, "Reload your paintball crossbow" }, { "exitpbwar", do_exitpbwar, POS_DEAD, 0, LOG_NORMAL, 1, CT_MISC, "Exit a paintball war" }, { "afk", do_afk, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_INTER, "Display to all you are away from the keyboard" }, /* name pets 060801 */ { "namepet", do_name_pet, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Allows the player to name his/her pets" }, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "The auction channel" }, { "buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Buy something from a shop keeper" }, { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "Display a list of all communication channels" }, { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMBAT, "Group together to fight and adventure" }, { "hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0, CT_COMBAT, "" }, { "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Kill something (Use only once to engage combat)" }, /* { "clan", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "The music channel" }, { "order", do_order, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Command a pet or charmed monster" }, { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_BASIC, "Practice a single skill/spell or display a list of them" }, { "sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_BASIC, "Sit down" }, { "tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "Tell someone something in private" }, { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Unlock something which was locked (Requires a key)" }, { "answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "The answer channel" }, { "bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "Report a bug" }, { "deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "Turn off all public channels" }, { "emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "Show some emotion" }, { ",", do_emote, POS_RESTING, 0, LOG_NORMAL, 0, CT_COMM, "" }, { ".", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 0, CT_COMM, "" }, { "gossip", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "The gossip channel" }, { "grats", do_grats, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "The grats channel" }, { "gsocial", do_gsocial, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "Global socials" }, { "gsoc", do_gsocial, POS_SLEEPING, 0, LOG_NORMAL, 0, CT_COMM, "" }, { "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "Group tell" }, { ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0, CT_COMM, "" }, { "ic", do_rsay, POS_RESTING, 0, LOG_NORMAL, 0, CT_COMM, "" }, { "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "Read or work with Ideas" }, { "ooc", do_say, POS_RESTING, 0, LOG_NORMAL, 0, CT_COMM, "" }, { "pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "Express action to be seen/done by all" }, { "pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "Pose for the camera" }, { "question", do_question,POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "The question channel" }, { "quote", do_quote, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "The quote channel" }, { "quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "Quiet mode (Similar to deaf)"}, { "read", do_read, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "Read is the same as look" }, { "reply", do_reply, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "Reply to a tell" }, { "replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "Replay messages when returning from afk" }, { "rp", do_rplay, POS_SLEEPING, 0, LOG_NORMAL, 0, CT_COMM, "" }, { "rplay", do_rplay, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "Role playing channel" }, { "rsay", do_rsay, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "In character says" }, { "say", do_say, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "out of character says" }, { "'", do_say, POS_RESTING, 0, LOG_NORMAL, 0, CT_COMM, "" }, { "schat", do_spouse_chat, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "Spouse chat (married people only)" }, { "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "General Actions" }, { "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "Report a typo" }, { "shout", do_shout, POS_RESTING, 3, LOG_NORMAL, 1, CT_COMM, "Shout to the world" }, { "unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "Display unread notes/ideas/news/changes" }, { "war", do_war, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "The war channel (Role play and paintball)" }, { "yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "Yell to someone in the area (Not global)" }, /* * Informational commands. */ { "affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "Display spells affecting you" }, { "changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "Read or work with changes" }, { "commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1, CT_MUD, "Display a list of commands" }, { "compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Compare two items" }, { "consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Consider how tough something is" }, { "count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_MUD, "Display the maximum players on today" }, { "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1, CT_MUD, "Display the credits" }, { "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "List what equipment you are wearing" }, { "examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Examine an item" }, /* { "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ { "help", do_help, POS_DEAD, 0, LOG_NORMAL, 1, CT_MUD, "Display help about something" }, { "info", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_BASIC, "Informative commmand about skills and groups of spells" }, { "motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMM, "General greeting" }, { "report", do_report, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "Display your hp/mana/movement" }, { "rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1, CT_MUD, "List all the rules of this mud" }, { "skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "Show a list of your skills" }, { "show", do_show, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Toggle displaying many features in the game on/off" }, { "showgroups", do_show_grps, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Shows which if any command groups you are allowed to use" }, { "showexp", do_showexp, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Toggle displaying exp section in score sheet" }, { "showworth", do_showworth, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Toggle displaying worth section in score sheet" }, { "showcond", do_showcond, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Toggle displaying condition in score sheet" }, { "showstats", do_show_stats, POS_SLEEPING, 0, LOG_NEVER, 1, CT_MISC, "Show your current stats and max stats" }, { "story", do_story, POS_DEAD, 0, LOG_NORMAL, 1, CT_MISC, "Display the mud's storyline" }, { "time", do_time, POS_DEAD, 0, LOG_NORMAL, 1, CT_MUD, "Display mud time (Also current server time)" }, { "weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1, CT_MUD, "Display the weather in your area of the mud" }, { "whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1, CT_MUD, "Show who someone else is" }, { "worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_BASIC , "Show your worth" }, { "scan", do_scan, POS_SLEEPING, 0, LOG_NEVER, 1, CT_BASIC, "Scan the immediate area for trouble" }, { "whowas", do_whowas, POS_DEAD, 0, LOG_NORMAL, 1, CT_MUD, "Same as whois but for offline players" }, { "history", do_history, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "Allows you to set your own history for others to read" }, { "lookhist", do_lookhist, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "Allows you read the history of any player currently on-line" }, { "hist", do_history, POS_DEAD, 0, LOG_NORMAL, 0, CT_BASIC, "" }, { "lhist", do_lookhist, POS_DEAD, 0, LOG_NORMAL, 0, CT_BASIC, "" }, /* * Configuration commands. */ { "alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0, CT_INTER, "" }, { "alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Set up command aliases" }, { "autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "List which autos you are using" }, { "autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Automatically assist your grouped friends" }, { "autodamage", do_autodamage, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Display the amount of damage you do to your enemy" }, { "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Display exits in a room when you enter" }, { "autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Automatically take coins from corpses" }, { "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Auto loot corpses" }, { "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Auto sacrifice corpses" }, { "autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Automatically split coins received while grouped" }, { "autoconsume", do_autoconsume, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "For undead only allows consuming of the dead" }, { "autoall", do_autoall, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Set on all the most used auto options" }, { "brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Brief room descriptions on entering the room" }, /* { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 }, */ { "colour", do_colour, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Turn color on/off" }, { "color", do_colour, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Turn color on/off" }, { "combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1 , CT_INTER, "Combine similar items in your inventory and rooms" }, { "compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Display without line spacing" }, { "description", do_description, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "Set your description (What people see when they look at you)" }, { "delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0, CT_BASIC, "" }, { "delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1, CT_BASIC, "Delete yourself (This is permanent)" }, { "nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Make yourself immune to being followed" }, { "noloot", do_noloot, POS_DEAD, 0, LOG_NORMAL, 1 , CT_INTER, "Make your corpse immune to looting" }, { "nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Make yourself immune to summoning" }, { "outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Get a new outfit of newbie gear" }, { "password", do_password, POS_DEAD, 0, LOG_NEVER, 1, CT_INTER, "Set a new password for yourself" }, { "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Set your prompt" }, { "scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 0, CT_INTER, ""}, { "title", do_title, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "Set your own title" }, { "unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1, CT_INTER, "Remove a command alias" }, { "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1, CT_COMBAT, "Set your hit points at which you wish to flee from combat" }, /* * Communication commands. */ /* { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ /* * Object manipulation commands. */ { "butcher", do_butcher, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Butcher a corpse into food" }, { "circle", do_circle, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Circle an opponent in battle" }, { "search", do_search, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Search for hidden objects" }, { "lore", do_lore, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Display common folk lore about an item" }, { "hrecall", do_hrecall, POS_STANDING, 0, LOG_NORMAL, 1, CT_BASIC, "Set or goto your home recall spot" }, { "assassinate", do_assassinate, POS_STANDING, 0, LOG_NORMAL, 1, CT_COMBAT, "Assassinate someone" }, { "mpill", do_mpill, POS_STANDING, 0, LOG_NORMAL, 1, CT_MAGIC, "Create a pill" }, { "brew", do_brew, POS_STANDING, 0, LOG_NORMAL, 1, CT_MAGIC, "Create a potion" }, { "cwho", do_clanwho, POS_RESTING, 0, LOG_NORMAL, 1, CT_CLAN, "Display who a clan is (Vital stats about the clan)" }, { "crules", do_clanrules, POS_RESTING, 0, LOG_NORMAL, 1, CT_CLAN, "Display the clan rules" }, { "cleader", do_clanleaders, POS_RESTING, 0, LOG_NORMAL, 1, CT_CLAN, "Display the clan leaders" }, { "petition", do_petition, POS_RESTING, 0, LOG_NORMAL, 1, CT_CLAN, "Petition a clan for enterance" }, { "caccept", do_clanaccept, POS_RESTING, 0, LOG_NORMAL, 1, CT_CLAN, "Accept entry into a clan (Clan leader only)" }, { "cdecline", do_clandecline, POS_RESTING, 0, LOG_NORMAL, 1, CT_CLAN, "Decline entry into a clan (Clan leader only)" }, { "ctalk", do_clantalk, POS_RESTING, 0, LOG_NORMAL, 0, CT_CLAN, "" }, { "clantalk", do_clantalk, POS_RESTING, 0, LOG_NORMAL, 1, CT_CLAN, "Clan talk channel" }, { "cadvance", do_cadvance, POS_RESTING, 0, LOG_NORMAL, 1, CT_CLAN, "Advance a member in ranks (Clan leader only)" }, { "leader", do_clanleader, POS_RESTING, 0, LOG_NORMAL, 1, CT_CLAN, "Make someone a clan leader" }, { "cplist", do_clanlist, POS_DEAD, 0, LOG_NEVER, 1, CT_CLAN, "Clan petition list (Clan leaders only)" }, { "cranks", do_clanranks, POS_DEAD, 0, LOG_NEVER, 1, CT_CLAN, "Display clan ranks" }, { "cnames", do_clannames, POS_DEAD, 0, LOG_NEVER, 1, CT_CLAN, "Display clan names" }, { "cversion", do_cversion, POS_RESTING, 0, LOG_NORMAL, 1, CT_CLAN, "Display the version of your clan system and authors" }, { "brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1, CT_MAGIC, "Brandish a staff" }, { "close", do_close, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Close something that was open" }, { "drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Take a drink from something" }, { "drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Drop something from your inventory"}, { "eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Eat something" }, { "envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Make a weapon poisoned" }, { "fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Fill a container with fluid" }, { "give", do_give, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Give something to someone" }, { "heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1, CT_MAGIC, "Heal at the healer's" }, { "hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Hold something in your hands" }, { "lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Lock something closed" }, { "open", do_open, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Open something that is closed" }, { "pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Pick a lock"}, { "pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Pour out the contents of a container" }, { "put", do_put, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Put something somewhere" }, { "quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1, CT_MAGIC, "Quaff a potion to feel its effects" }, { "recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1, CT_MAGIC, "Recite a scroll to unlock its magic" }, { "remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Remove an object that you are wearing" }, { "sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Sell something to a shop keeper" }, { "take", do_get, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Take something"}, { "sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Sacrifice an item or object to your god" }, { "junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0, CT_OBJECTS, "" }, { "tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0, CT_OBJECTS, "" }, /* { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 }, */ { "value", do_value, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Find the value of an item (must be in a shop)" }, { "wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Wear a piece of equipment" }, { "zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1, CT_MAGIC, "Zap with a wand" }, /* * Combat commands. */ { "backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Backstab your opponent" }, { "bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Bash your opponent" }, { "bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0, CT_COMBAT, "" }, { "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Go berserk" }, { "dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Kick dirt in your opponent's eyes" }, { "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Disarm your opponent" }, { "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Flee from combat"}, { "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Kick your opponent" }, { "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Rescue a friend in battle" }, { "surrender", do_surrender, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Surrender in battle (Most mobs will not accept this)" }, { "trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Trip your opponent" }, /* * Mob command interpreter (placed here for faster scan...) */ { "mob", do_mob, POS_DEAD, 0, LOG_NEVER, 0, CT_IMM, "" }, /* * Miscellaneous commands. */ { "enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1, CT_MOVE, "Enter something" }, { "leave", do_leave, POS_STANDING, 0, LOG_NORMAL, 1, CT_MOVE, "Leave a boat of vehicle" },/*061801*/ { "follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Follow someone" }, { "gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1, CT_BASIC, "Gain a new group or skill" }, { "go", do_enter, POS_STANDING, 0, LOG_NORMAL, 0, CT_MOVE, "" }, /* { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ { "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_MUD, "Display which groups of spells you have learned" }, { "hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Hide yourself or an item" }, { "play", do_play, POS_RESTING, 0, LOG_NORMAL, 1, CT_MISC, "Play music" }, /* { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ { "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0, CT_BASIC, "" }, { "quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "Quit the game for now" }, { "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1, CT_BASIC, "Return to recall"}, { "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0, CT_BASIC, "" }, { "rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0, CT_BASIC, "" }, { "save", do_save, POS_DEAD, 0, LOG_NORMAL, 1, CT_BASIC, "Save your progress" }, { "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_BASIC, "Sleep to regain hp/mana/movement" }, { "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1, CT_COMBAT, "Sneak around" }, { "split", do_split, POS_RESTING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Split the coins from a kill when grouped" }, { "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1, CT_OBJECTS, "Steal something from someone" }, { "train", do_train, POS_RESTING, 0, LOG_NORMAL, 1, CT_BASIC, "Train your stats" }, { "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMBAT, "Make yourself visible even if you were sneaking or hiding" }, { "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_BASIC, "Wake from sleeping" }, { "where", do_where, POS_RESTING, 0, LOG_NORMAL, 1, CT_BASIC, "Show where you are in the world" }, { "pdata", do_personal_data, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "Set your own personal data" }, { "pwho", do_personal_who, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMM, "Show personal data of someone playing" }, { "rebirth", do_rebirth, POS_SLEEPING, 0, LOG_ALWAYS, 1, CT_MISC, "Be reborn into a newbie again (Keeping your stats, skills and spells" }, /* 041801 */ { "remor", do_remor, POS_DEAD, 0, LOG_ALWAYS, 0, CT_MISC, "" }, { "remort", do_remort, POS_STANDING, 0, LOG_ALWAYS, 1, CT_MISC, "Remortalize yourself into a new race/class" }, { "unremort", do_unremort, POS_STANDING, 0, LOG_ALWAYS, 1, CT_MISC, "Reverse the remort command" }, { "commstat", do_commstat, POS_STANDING, 0, LOG_NORMAL, 1, CT_COMM, "Display the communication status of everyone playing" }, { "cstat", do_commstat, POS_STANDING, 0, LOG_NORMAL, 0, CT_COMM, "" }, { "knock", do_knock, POS_STANDING, 0, LOG_NORMAL, 1, CT_MISC, "Knock on a door" }, { "consume", do_consume, POS_DEAD, 0, LOG_NORMAL, 1, CT_OBJECTS, "Consume the flesh of your kill" }, { "second", do_second, POS_RESTING, 0, LOG_NORMAL, 1, CT_COMBAT, "Wield a second weapon in battle" }, { "rnote", do_rnote, POS_SLEEPING, 0, LOG_NORMAL, 1, CT_COMM, "Read or work with Role playing notes" }, /* * OLC */ { "edit", do_olc, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "asave", do_asave, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "alist", do_alist, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "resets", do_resets, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "redit", do_redit, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "medit", do_medit, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "aedit", do_aedit, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "oedit", do_oedit, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "mpedit", do_mpedit, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, { "hedit", do_hedit, POS_DEAD, H1, LOG_NORMAL, 1, CT_IMM, "" }, /* * End of list. */ { "bank", do_bank, POS_RESTING, 0, LOG_NORMAL, 1, CT_BASIC, "Bank commands" }, { "", 0, POS_DEAD, 0, LOG_NORMAL, 0, CT_IMM, "" } }; struct quote_type { char * text; }; const struct quote_type quote_table [28] = { {"Try, try, try again!\n\r"}, {"Typos here...Typos there...Typos everywhere!"}, {"You are supposed to collect exp, not typos."}, {"No....it is not spelled 'potatoe'"}, {"That was a typo, sir!"}, {"Good job, you found the secret command."}, {"If you're reading, it means you've made a typo. It's probably not your fault."}, {"Typoing just to get the funny messages is no excuse."}, {"Perhaps typing a real command would be more effective."}, {"A Small Dikubug tells you 'better luck next time :)'"}, {"Today's program brought to you by the letter T, Y, P and O."}, {"Your typo makes a mystic hand position, and utters the word 'huh?"}, {"A small Dikubug comforts you. Typos are depressing."}, {"You should check your spelling and try again."}, {"Your keyboard tells you, 'you suck!'"}, {"Your typo is abducted by aliens for further study."}, {"This message is to inform you that what you last typed was a typo."}, {"Perhaps these all-night mudding sessions are affecting your typing?"}, {"If you are typoing just to see the messages you've got no life."}, {"Some words are harder to type than others...try again!"}, {"Your typos seem to come to life!"}, {"Is that your final answer?"}, {"This message will now self-destruct..."}, {"You must have a PhD in DUH!"}, {"Natural selection at its finest."}, {"Someone call the police this command was stolen."}, {"Friends don't let frinds type drunk. Don't you have any friends?"}, {"YOU! Yes YOU! ....Out of the gene pool!"} }; /* return numberic value of a string */ int return_val(char); void random_error(CHAR_DATA *ch); /* * The main entry point for executing commands. * Can be recursively called from 'axt', 'order', 'force'. */ void interpret( CHAR_DATA *ch, char *argument ) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; int cmd; int trust; int len; bool found; /* * memory management functions by TAKA */ int string_count = nAllocString; int perm_count = nAllocPerm ; char cmd_copy[MAX_INPUT_LENGTH]; char mem_command[MSL]; bool GRANT; int grant, iLoop; /* * command groupings */ const struct cmd_grp table_grp [32] = { {"Build1", "Level 1 building commands", { "redit", "aedit", "oedit", "hedit", "medit", "edit", "mpedit", "", "", "" }, 1, &ch->pcdata->show2, SHOW_BUILD1 }, {"Build2", "Level 2 building commands", { "asave", "building", "mpstat", "mpdump", "", "", "", "", "", "" }, 1, &ch->pcdata->show2, SHOW_BUILD2 }, {"Build3", "Level 3 building commands", { "goto", "holylight", "alist", "plevel", "fvlist", "", "", "", "", "" }, 1, &ch->pcdata->show2, SHOW_BUILD3 }, /* end of structure */ {NULL, NULL, { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }, 0, NULL, 0} }; /* strip out dollar signs */ for (len = 0;len < (int) strlen(argument);len++) if (logline[len] == '$') logline[len] = '@'; /* * Strip leading spaces. */ while ( isspace(*argument) ) argument++; if ( argument[0] == '\0' ) return; /* * No hiding. */ REMOVE_BIT( ch->affected_by, AFF_HIDE ); /* * Implement freeze command. */ if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) ) { send_to_char( "You're totally frozen!\n\r", ch ); return; } strcpy(cmd_copy, argument) ; /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); strcpy( buf, argument); sprintf(last_command,"%s in room[%ld]: %s.",ch->name, ch->in_room->vnum, buf); if(DEBUG_STATE) { sprintf(mem_command,"%s in room[%ld]: %s. :: Memory Size was: %d",ch->name, ch->in_room->vnum, buf, nAllocPerm); append_file( ch, MEMORY_LEAK, mem_command ); } if ( !isalpha(argument[0]) && !isdigit(argument[0]) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace(*argument) ) argument++; } else { argument = one_argument( argument, command ); } /* * CHECK IF GRANT TABLE * BY TAKA (c) 2002 */ GRANT = FALSE; if(!IS_NPC(ch)) { for ( grant = 0; table_grp[grant].keyword; grant++ ) { if(IS_SET(ch->pcdata->show2, table_grp[grant].value )) { for( iLoop = 0; iLoop < 10; iLoop++) { if (table_grp[grant].commands[iLoop][0] != '\0') if (!str_prefix( command, table_grp[grant].commands[iLoop] ) ) { GRANT = TRUE; break; } } } } } /* End of grant table check */ /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name )) { if(cmd_table[cmd].level <= trust || GRANT ) { found = TRUE; break; } } } /* * Log and snoop. */ if ( cmd_table[cmd].log == LOG_NEVER ) strcpy( logline, "" ); if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) ) || fLogAll || cmd_table[cmd].log == LOG_ALWAYS ) { char s[2*MAX_INPUT_LENGTH],*ps; int i; ps=s; sprintf( log_buf, "Log %s: %s", ch->name, logline ); /* Make sure that was is displayed is what is typed */ for (i=0;log_buf[i];i++) { *ps++=log_buf[i]; if (log_buf[i]=='$') *ps++='$'; if (log_buf[i]=='{') *ps++='{'; } *ps=0; wiznet(s,ch,NULL,WIZ_SECURE,0,get_trust(ch)); log_string( log_buf ); } if ( ch->desc != NULL && ch->desc->snoop_by != NULL ) { write_to_buffer( ch->desc->snoop_by, "% ", 2 ); write_to_buffer( ch->desc->snoop_by, logline, 0 ); write_to_buffer( ch->desc->snoop_by, "\n\r", 2 ); } if ( !found ) { /* * Look for command in socials table. */ if ( !check_social( ch, command, argument ) ) random_error(ch); return; } else /* a normal valid command.. check if it is disabled */ if (check_disabled (&cmd_table[cmd])) { send_to_char ("{RThis command has been temporarily disabled.{x\n\r",ch); return; } /* * Character not in position for command? */ if ( ch->position < cmd_table[cmd].position ) { switch( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); break; case POS_MORTAL: case POS_INCAP: send_to_char( "You are hurt far too bad for that.\n\r", ch ); break; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); break; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); break; case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\n\r", ch); break; case POS_SITTING: send_to_char( "Better stand up first.\n\r",ch); break; case POS_FIGHTING: send_to_char( "No way! You are still fighting!\n\r", ch); break; } return; } /* * Dispatch the command. */ (*cmd_table[cmd].do_fun) ( ch, argument ); if ((string_count < nAllocString) && (ch->trust <= MAX_LEVEL)) { sprintf(buf, "{RMemcheck {M: Increase in strings :: {W%s {M: {W%s{x", ch->name, cmd_copy) ; wiznet(buf, NULL, NULL, WIZ_MEMCHECK,0,0) ; if(DEBUG_STATE) { sprintf(buf, "---> Memcheck : Increase in strings :: %s : %s <><> From %d to %d = %d bytes", ch->name, cmd_copy, string_count, nAllocString, string_count - nAllocString); append_file( ch, MEMORY_LEAK, buf ); } } if ((perm_count < nAllocPerm) && (ch->trust <= MAX_LEVEL)) { sprintf(buf, "{RIncrease in perms {M:: {W%s {M: {W%s{x", ch->name, cmd_copy) ; wiznet(buf, NULL, NULL, WIZ_MEMCHECK, 0,0) ; if(DEBUG_STATE) { sprintf(buf, "---> Perms : Increase in perms :: %s : %s <><> From %d to %d = %d bytes", ch->name, cmd_copy, perm_count, nAllocPerm, perm_count - nAllocPerm); append_file( ch, MEMORY_LEAK, buf ); } } tail_chain( ); return; } /* function to keep argument safe in all commands -- no static strings */ void do_function (CHAR_DATA *ch, DO_FUN *do_fun, char *argument) { char *command_string; /* copy the string */ command_string = str_dup(argument); /* command_string = malloc(sizeof(char *command_string)); */ /* dispatch the command */ (*do_fun) (ch, command_string); /* free the string */ free_string(command_string); } bool check_social( CHAR_DATA *ch, char *command, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int cmd; bool found; found = FALSE; for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == social_table[cmd].name[0] && !str_prefix( command, social_table[cmd].name ) ) { found = TRUE; break; } } if ( !found ) return FALSE; if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) { send_to_char( "You are anti-social!\n\r", ch ); return TRUE; } switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if ( !str_cmp( social_table[cmd].name, "snore" ) ) break; send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); victim = NULL; if ( arg[0] == '\0' ) { act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); } else if ( victim == ch ) { act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT ); act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if ( !IS_NPC(ch) && IS_NPC(victim) && !IS_AFFECTED(victim, AFF_CHARM) && IS_AWAKE(victim) && victim->desc == NULL) { switch ( number_bits( 4 ) ) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act( social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT ); act( social_table[cmd].char_found, victim, NULL, ch, TO_CHAR ); act( social_table[cmd].vict_found, victim, NULL, ch, TO_VICT ); break; case 9: case 10: case 11: case 12: act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act( "You slap $N.", victim, NULL, ch, TO_CHAR ); act( "$n slaps you.", victim, NULL, ch, TO_VICT ); break; } } } return TRUE; } /* * Return true if an argument is completely numeric. */ bool is_number ( char *arg ) { if ( *arg == '\0' ) return FALSE; if ( *arg == '+' || *arg == '-' ) arg++; for ( ; *arg != '\0'; arg++ ) { if ( !isdigit( *arg ) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument( char *argument, char *arg ) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '.' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '.'; strcpy( arg, pdot+1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Given a string like 14*foo, return 14 and 'foo' */ int mult_argument(char *argument, char *arg) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '*' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '*'; strcpy( arg, pdot+1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ char *one_argument( char *argument, char *arg_first ) { char cEnd; while ( isspace(*argument) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = LOWER(*argument); arg_first++; argument++; } *arg_first = '\0'; while ( isspace(*argument) ) argument++; return argument; } /* * Contributed by Alander. */ void do_commands( CHAR_DATA *ch, char *argument ) { char buf[MIL]; char arg[MSL]; char *cName; int cmdNmbr [100]; int cmd, cmd2, Indx = 0, result = 0; /* int col;*/ int cmd_no; one_argument(argument, arg); cmd_no = is_number(arg) ? atoi(arg) : -1; if(arg[0] == '\0' || cmd_no < 1 || cmd_no >= (COMMAND_TYPES - 1)) { printf_to_char(ch, "Please pick from on of the following\n\r"); for(cmd = 1; cmd < (COMMAND_TYPES - 1); cmd++) { printf_to_char(ch, "%2d %s\n\r", cmd, C_TYPES[cmd]); } printf_to_char(ch, "{RSyntax:{w Commands #{x"); return; } printf_to_char(ch, "%s%s{GCommands for {W%s\n\rCommand Description of command\n\r", CLEAR_SCR, CLEAR_HOME, C_TYPES[cmd_no]); for(cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++) { if(cmd_table[cmd].type == cmd_no && cmd_table[cmd].show) { cmdNmbr[Indx] = cmd; Indx++; } } for(cmd = 0; cmd < Indx; cmd++) { for(cmd2 = (cmd + 1); cmd2 < Indx; cmd2++) { result = strcmp(cmd_table[cmdNmbr[cmd]].name, cmd_table[cmdNmbr[cmd2]].name); if(result > 0) { result = cmdNmbr[cmd]; cmdNmbr[cmd] = cmdNmbr[cmd2]; cmdNmbr[cmd2] = result; } } cName = format_str_len(cmd_table[cmdNmbr[cmd]].name, 19, ALIGN_LEFT); strcpy (buf, cName); printf_to_char(ch, "{W%s {C%s\n\r", buf, cmd_table[cmdNmbr[cmd]].srt_desc); } /* col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level < LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) && cmd_table[cmd].show) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch );*/ return; } int return_val( char abc) { return abc; } void do_wizhelp( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; int level_hold = 0; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level >= LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) && cmd_table[cmd].show) { if ((cmd_table[cmd].level != level_hold) || (!strcmp(cmd_table[cmd].name, "edit" ))) { if (level_hold != 0) send_to_char("\n\r", ch); level_hold = cmd_table[cmd].level; if (!strcmp(cmd_table[cmd].name, "edit" )) send_to_char("{ROLC ONLY!{x\n\r", ch); sprintf( buf, "{GImmortal commands level {W%3d{x\n\r", cmd_table[cmd].level); send_to_char( buf, ch ); col = 0; } sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); return; } /* Syntax is: ERWIN S DISABLE COMANDS disable - shows disabled commands disable <command> - toggles disable status of command */ void do_disable (CHAR_DATA *ch, char *argument) { int i; DISABLED_DATA *p,*q; char buf[100]; if (IS_NPC(ch)) { send_to_char ("RETURN first.\n\r",ch); return; } if (!argument[0]) /* Nothing specified. Show disabled commands. */ { if (!disabled_first) /* Any disabled at all ? */ { send_to_char ("There are no commands disabled.\n\r",ch); return; } send_to_char ("Disabled commands:\n\r" "Command Level Disabled by\n\r",ch); for (p = disabled_first; p; p = p->next) { sprintf (buf, "%-12s %5d %-12s\n\r",p->command->name, p->level, p->disabled_by); send_to_char (buf,ch); } return; } /* command given */ /* First check if it is one of the disabled commands */ for (p = disabled_first; p ; p = p->next) if (!str_cmp(argument, p->command->name)) break; if (p) /* this command is disabled */ { /* Optional: The level of the imm to enable the command must equal or exceed level of the one that disabled it */ if (get_trust(ch) < p->level) { send_to_char ("This command was disabled by a higher power.\n\r",ch); return; } /* Remove */ if (disabled_first == p) /* node to be removed == head ? */ disabled_first = p->next; else /* Find the node before this one */ { for (q = disabled_first; q->next != p; q = q->next); /* empty for */ q->next = p->next; } free_string (p->disabled_by); /* free name of disabler */ free_mem (p,sizeof(DISABLED_DATA)); /* free node */ save_disabled(); /* save to disk */ send_to_char ("Command enabled.\n\r",ch); } else /* not a disabled command, check if that command exists */ { /* IQ test */ if (!str_cmp(argument,"disable")) { send_to_char ("You cannot disable the disable command.\n\r",ch); return; } /* Search for the command */ for (i = 0; cmd_table[i].name[0] != '\0'; i++) if (!str_cmp(cmd_table[i].name, argument)) break; /* Found? */ if (cmd_table[i].name[0] == '\0') { send_to_char ("No such command.\n\r",ch); return; } /* Can the imm use this command at all ? */ if (cmd_table[i].level > get_trust(ch)) { send_to_char ("You dot have access to that command; you cannot disable it.\n\r",ch); return; } /* Disable the command */ p = alloc_mem (sizeof(DISABLED_DATA)); p->command = &cmd_table[i]; p->disabled_by = str_dup (ch->name); /* save name of disabler */ p->level = get_trust(ch); /* save trust */ p->next = disabled_first; disabled_first = p; /* add before the current first element */ send_to_char ("Command disabled.\n\r",ch); save_disabled(); /* save to disk */ } } /* Check if that command is disabled Note that we check for equivalence of the do_fun pointers; this means that disabling 'chat' will also disable the '.' command */ bool check_disabled (const struct cmd_type *command) { DISABLED_DATA *p; for (p = disabled_first; p ; p = p->next) if (p->command->do_fun == command->do_fun) return TRUE; return FALSE; } /* Load disabled commands */ void load_disabled() { FILE *fp; DISABLED_DATA *p; char *name; int i; disabled_first = NULL; fp = fopen (DISABLED_FILE, "r"); if (!fp) /* No disabled file.. no disabled commands : */ return; name = fread_word (fp); while (str_cmp(name, END_MARKER)) /* as long as name is NOT END_MARKER :) */ { /* Find the command in the table */ for (i = 0; cmd_table[i].name[0] ; i++) if (!str_cmp(cmd_table[i].name, name)) break; if (!cmd_table[i].name[0]) /* command does not exist? */ { bug ("Skipping uknown command in " DISABLED_FILE " file.",0); fread_number(fp); /* level */ fread_word(fp); /* disabled_by */ } else /* add new disabled command */ { p = alloc_mem(sizeof(DISABLED_DATA)); p->command = &cmd_table[i]; p->level = fread_number(fp); p->disabled_by = str_dup(fread_word(fp)); p->next = disabled_first; disabled_first = p; } name = fread_word(fp); } fclose (fp); } /* Save disabled commands */ void save_disabled() { FILE *fp; DISABLED_DATA *p; if (!disabled_first) /* delete file if no commands are disabled */ { unlink (DISABLED_FILE); return; } fp = fopen (DISABLED_FILE, "w"); if (!fp) { bug ("Could not open " DISABLED_FILE " for writing",0); return; } for (p = disabled_first; p ; p = p->next) fprintf (fp, "%s %d %s\n", p->command->name, p->level, p->disabled_by); fprintf (fp, "%s\n",END_MARKER); fclose (fp); } /* * Pick off one argument from a string and return the rest. * Understands quotes. * cloned from one_argument and rmoved the lower case convert * TAKA 2000 1226A */ char *one_argument2( char *argument, char *arg_first ) { char cEnd; while ( isspace(*argument) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = *argument; arg_first++; argument++; } *arg_first = '\0'; while ( isspace(*argument) ) argument++; return argument; } // Port of typo quote, Bill/James' was // just plain nasty!! 24 case statements? // im too lazy for that! // -- Taka BESIDES IT SUCKED that way!! void random_error(CHAR_DATA *ch) { char buf[MAX_STRING_LENGTH]; int number; number = number_range(0, 27); sprintf (buf, "%s\n\r", quote_table[number].text); send_to_char (buf, ch); return; }