GmudV33/
GmudV33/player/
GmudV33/public_html/
GmudV33/public_html/IMAGES/_VTI_CNF/
GmudV33/src_linux/Debug/
GmudV33/text/clans/
#include <stdio.h>

/* definitions */
/*#define TEST(field, value)	\
		field += value;		
*/

/* prototypes */
int do_get();

/* data */
long number0;	
long number1;
long number2;

struct ext_type
{
    long 	*no;
};

struct	ext_type	ext_table[3] = 
{
	{ &number0 },
	{ &number1 }, 
	{ &number2 }
};

/* functions */
void main()
{
	int value;

	while (value != 99)
	{
		value = do_get();
	}

}

int do_get()
{
	int val;

	scanf("%d", &val);

	if (val != 99)
	{
		(*ext_table[val].no) += 1;
		printf("one: %d two: %d Value: %d", number1, number2, val);
	}

	return val;
}




{ number, dice1, dice2, &ch->whatever, message }

fight.c


struct bonus_type
{
	int	roll_low;
	int	roll_high;
	int	dice1;
	int	dice2;
	long	*value;
	long	*value2;
	char 	*msg;
};

struct	bonus_type	bonus_table[10] = 
{
	{98, 98, 02, 02, &ch->pcdata->xcarry,	&nullvalue, 
		"{wYou have gained the ability to carry {c%d{w more items{x\n\r" 	},
	{99, 99, 10, 10, &ch->pcdata->xweight,	&nullvalue,
		"{wYou have gained the ability to carry {c%ld{wlbs more weight{x\n\r" 	},
	{97, 97, 02, 03, &ch->practice, 	&nullvalue,
		"{wYou have gained {c%d{w practice sessions{x\n\r" 			},
	{96, 96, 01, 02, &ch->train, 		&nullvalue,
		"{wYou have gained {c%d{w training sessions{x\n\r" 			},
	{76, 80, 01, 30, &ch->hit, 		&nullvalue,
		"{wYou have gained {c%d{w hit points{x\n\r" 				},
	{81, 85, 01, 30, &ch->mana, 		&nullvalue,
		"{wYou have gained {c%d{w mana points{x\n\r" 				},
	{86, 90, 01, 30, &ch->move, 		&nullvalue,
		"{wYou have gained {c%d{w movement points{x\n\r" 			},
	{91, 91, 01, 01, &ch->pcdata->perm_hit, &ch->max_hit, 
		"{wYou have gained {c%d{w permanent hit point{x\n\r" 			},
	{93, 93, 01, 01, &ch->pcdata->perm_mana, &ch->max_mana, 
		"{wYou have gained {c%d{w permanent mana point{x\n\r" 			},
	{94, 94, 01, 01, &ch->pcdata->perm_move, &ch->max_move,
		"{wYou have gained {c%d{w permanent movement point{x\n\r" 		}
};

long nullvalue = 0, found = 0;


for(i = 0; i >= 10; i++)
{
	if(test_sac >= bonus_table[i].roll_low 
		&& test_sac <= bonus_table[i].roll_high
		&& found == 0)
	{
		test_sac = dice( bonus_table[i].dice1, bonus_table[i].dice2 );
		printf_to_char(ch, bonus_table[i].msg, test_sac);
		(*bonus_table[i].value) += test_sac;
		(*bonus_table[i].value2) += test_sac;
		found = 1;
	}
}

if(found == 0)
{ rest of silver here