/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #if defined( WIN32 ) #include <sys/timeb.h> /*for _ftime(), uses _timeb struct*/ #else #include <sys/time.h> #endif #include <stdarg.h> /* printf_to_char */ #endif /* * Socket and TCP/IP stuff. */ #if defined( WIN32 ) #include <winsock.h> #include "telnet.h" const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; /* added for linux 6/7/2000 */ #else #if !defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; #endif #endif #include <ctype.h> #include <errno.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #if defined(WIN32) #include <io.h> /* For execl in copyover() */ #else #include <unistd.h> /* For execl in copyover() */ #endif #include <signal.h> #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" /* added for win32 winsocket support */ #if defined( WIN32 ) void gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args ((int)); extern int malloc_verify args ((void)); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str[] = { '\0' }; const char echo_on_str[] = { '\0' }; const char go_ahead_str[] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str[] = { IAC, GA, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept args ((int s, struct sockaddr * addr, int *addrlen)); int bind args ((int s, struct sockaddr * name, int namelen)); void bzero args ((char *b, int length)); int getpeername args ((int s, struct sockaddr * name, int *namelen)); int getsockname args ((int s, struct sockaddr * name, int *namelen)); int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); int listen args ((int s, int backlog)); int setsockopt args ((int s, int level, int optname, void *optval, int optlen)); int socket args ((int domain, int type, int protocol)); #endif #if defined(apollo) #include <unistd.h> void bzero args ((char *b, int length)); #endif #if defined(__hpux) int accept args ((int s, void *addr, int *addrlen)); int bind args ((int s, const void *addr, int addrlen)); void bzero args ((char *b, int length)); int getpeername args ((int s, void *addr, int *addrlen)); int getsockname args ((int s, void *name, int *addrlen)); int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); int listen args ((int s, int backlog)); int setsockopt args ((int s, int level, int optname, const void *optval, int optlen)); int socket args ((int domain, int type, int protocol)); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fnctl.h> #endif #if defined(linux) /* Linux shouldn't need these. If you have a problem compiling, try uncommenting these functions. */ /* int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int listen args( ( int s, int backlog ) ); */ int close args ((int fd)); int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); /* int read args( ( int fd, char *buf, int nbyte ) ); */ int select args ((int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout)); int socket args ((int domain, int type, int protocol)); /* int write args( ( int fd, char *buf, int nbyte ) ); *//* read,write in unistd.h */ #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys[4]; int gettimeofday args ((struct timeval * tp, void *tzp)); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args ((struct timeval * tp, void *tzp)); int kbhit args ((void)); #endif #if defined(NeXT) int close args ((int fd)); int fcntl args ((int fd, int cmd, int arg)); #if !defined(htons) u_short htons args ((u_short hostshort)); #endif #if !defined(ntohl) u_long ntohl args ((u_long hostlong)); #endif int read args ((int fd, char *buf, int nbyte)); int select args ((int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout)); int write args ((int fd, char *buf, int nbyte)); #endif #if defined(sequent) int accept args ((int s, struct sockaddr * addr, int *addrlen)); int bind args ((int s, struct sockaddr * name, int namelen)); int close args ((int fd)); int fcntl args ((int fd, int cmd, int arg)); int getpeername args ((int s, struct sockaddr * name, int *namelen)); int getsockname args ((int s, struct sockaddr * name, int *namelen)); int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); #if !defined(htons) u_short htons args ((u_short hostshort)); #endif int listen args ((int s, int backlog)); #if !defined(ntohl) u_long ntohl args ((u_long hostlong)); #endif int read args ((int fd, char *buf, int nbyte)); int select args ((int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout)); int setsockopt args ((int s, int level, int optname, caddr_t optval, int optlen)); int socket args ((int domain, int type, int protocol)); int write args ((int fd, char *buf, int nbyte)); #endif /* This includes Solaris Sys V as well */ #if defined(sun) int accept args ((int s, struct sockaddr * addr, int *addrlen)); int bind args ((int s, struct sockaddr * name, int namelen)); void bzero args ((char *b, int length)); int close args ((int fd)); int getpeername args ((int s, struct sockaddr * name, int *namelen)); int getsockname args ((int s, struct sockaddr * name, int *namelen)); int listen args ((int s, int backlog)); int read args ((int fd, char *buf, int nbyte)); int select args ((int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout)); #if !defined(__SVR4) int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); #if defined(SYSV) int setsockopt args ((int s, int level, int optname, const char *optval, int optlen)); #else int setsockopt args ((int s, int level, int optname, void *optval, int optlen)); #endif #endif int socket args ((int domain, int type, int protocol)); int write args ((int fd, char *buf, int nbyte)); #endif #if defined(ultrix) int accept args ((int s, struct sockaddr * addr, int *addrlen)); int bind args ((int s, struct sockaddr * name, int namelen)); void bzero args ((char *b, int length)); int close args ((int fd)); int getpeername args ((int s, struct sockaddr * name, int *namelen)); int getsockname args ((int s, struct sockaddr * name, int *namelen)); int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); int listen args ((int s, int backlog)); int read args ((int fd, char *buf, int nbyte)); int select args ((int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout)); int setsockopt args ((int s, int level, int optname, void *optval, int optlen)); int socket args ((int domain, int type, int protocol)); int write args ((int fd, char *buf, int nbyte)); #endif void init_signals args( (void) ); void do_auto_shutdown args( (void) ); void sig_handler(int sig); void display_race(DESCRIPTOR_DATA *d, CHAR_DATA *ch); void display_class(DESCRIPTOR_DATA *d, CHAR_DATA *ch); void display_deity(DESCRIPTOR_DATA *d, CHAR_DATA *ch); /* * Global variables. */ DESCRIPTOR_DATA *descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */ FILE *fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newlocked */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* time of this pulse */ bool MOBtrigger = TRUE; /* act() switch */ long EXP_GLOBAL_TIMER; long EXP_GLOBAL_AMOUNT; DECLARE_DO_FUN( do_sockets ); char mud_code_base[] = "GHOST"; /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args ((void)); bool read_from_descriptor args ((DESCRIPTOR_DATA * d)); bool write_to_descriptor args ((int desc, char *txt, int length)); #endif #if defined(unix) || defined(WIN32) void game_loop_unix args ((int control)); int init_socket args ((int port)); void init_descriptor args ((int control)); bool read_from_descriptor args ((DESCRIPTOR_DATA * d)); bool write_to_descriptor args ((int desc, char *txt, int length)); #endif /* * Other local functions (OS-independent). */ bool check_parse_name args ((char *name)); bool check_reconnect args ((DESCRIPTOR_DATA * d, char *name, bool fConn)); bool check_playing args ((DESCRIPTOR_DATA * d, char *name)); int main args ((int argc, char **argv)); void nanny args ((DESCRIPTOR_DATA * d, char *argument)); bool process_output args ((DESCRIPTOR_DATA * d, bool fPrompt)); void read_from_buffer args ((DESCRIPTOR_DATA * d)); void stop_idling args ((CHAR_DATA * ch)); void bust_a_prompt args ((CHAR_DATA * ch)); /* Needs to be global because of do_copyover */ int port, control; int main (int argc, char **argv) { struct timeval now_time; bool fCopyOver = FALSE; /* Taka 031601 */ EXP_GLOBAL_TIMER = 0; EXP_GLOBAL_AMOUNT = 0; /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug (2); #endif /* * Init time. */ gettimeofday (&now_time, NULL); current_time = (time_t) now_time.tv_sec; strcpy (str_boot_time, ctime (¤t_time)); /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow (stdout); csetmode (C_RAW, stdin); cecho2file ("log file", 1, stderr); #endif /* * Reserve one channel for our use. */ if ((fpReserve = fopen (NULL_FILE, "r")) == NULL) { perror (NULL_FILE); exit (1); } /* * Get the port number. */ port = 7001; if (argc > 1) { if (!is_number (argv[1])) { fprintf (stderr, "Usage: %s [port #]\n", argv[0]); exit (1); } else if ((port = atoi (argv[1])) <= 1024) { fprintf (stderr, "Port number must be above 1024.\n"); exit (1); } /* Are we recovering from a copyover? */ if (argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi (argv[3]); } else fCopyOver = FALSE; } /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db (); log_string ("Ghost is ready to rock."); game_loop_mac_msdos (); #endif #if defined(unix) || defined( WIN32 ) if (!fCopyOver) { control = init_socket (port); init_signals(); } boot_db (); sprintf (log_buf, "%s is ready to rock on port %d.", mud_code_base, port); log_string (log_buf); FIRST_WAR = 0; if (fCopyOver) copyover_recover (); merc_down = FALSE; game_loop_unix (control); #if !defined( WIN32 ) close (control); #else closesocket( control ); WSACleanup(); #endif #endif /* * That's all, folks. */ sprintf (log_buf, "%s has been terminated on port %d.", mud_code_base, port); log_string (log_buf); exit (0); return 0; } #if defined(unix) || defined( WIN32 ) int init_socket (int port) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; #if !defined( WIN32 ) /* system( "touch SHUTDOWN.TXT" );*/ if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } #else WORD wVersionRequested = MAKEWORD( 1, 1 ); WSADATA wsaData; int err = WSAStartup( wVersionRequested, &wsaData ); if ( err != 0 ) { perror( "No useable WINSOCK.DLL" ); exit( 1 ); } if ( ( fd = socket( PF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } #endif if (setsockopt (fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof (x)) < 0) { perror ("Init_socket: SO_REUSEADDR"); #if !defined( WIN32 ) close( fd ); #else closesocket( fd ); #endif exit (1); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if (setsockopt (fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof (ld)) < 0) { perror ("Init_socket: SO_DONTLINGER"); #if !defined( WIN32 ) close( fd ); #else closesocket( fd ); #endif exit (1); } } #endif sa = sa_zero; #if !defined( WIN32 ) sa.sin_family = AF_INET; #else sa.sin_family = PF_INET; #endif sa.sin_port = htons (port); if (bind (fd, (struct sockaddr *) &sa, sizeof (sa)) < 0) { perror ("Init socket: bind"); #if !defined( WIN32 ) close( fd ); #else closesocket( fd ); #endif exit (1); } if (listen (fd, 3) < 0) { perror ("Init socket: listen"); #if !defined( WIN32 ) close( fd ); #else closesocket( fd ); #endif exit (1); } /*#if !defined( WIN32 ) system( "rm SHUTDOWN.TXT" ); #endif*/ return fd; } #endif #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos (void) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday (&last_time, NULL); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_ANSI; dcon.ansi = DEFAULT_ANSI; dcon.host = str_dup ("localhost"); dcon.outsize = 2000; dcon.outbuf = alloc_mem (dcon.outsize); dcon.next = descriptor_list; dcon.showstr_head = NULL; dcon.showstr_point = NULL; dcon.pEdit = NULL; /* OLC */ dcon.pString = NULL; /* OLC */ dcon.editor = 0; /* OLC */ descriptor_list = &dcon; /* * First Contact! */ write_to_buffer (&dcon, "Do you want Colour? (Y/n) ", 0); /* Main loop */ while (!merc_down) { DESCRIPTOR_DATA *d; /* * Process input. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if (kbhit ()) #endif { if (d->character != NULL) d->character->timer = 0; if (!read_from_descriptor (d)) { if (d->character != NULL && d->connected == CON_PLAYING) save_char_obj (d->character); d->outtop = 0; close_socket (d); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if (d->character != NULL && d->character->wait > 0) { --d->character->wait; continue; } read_from_buffer (d); if (d->incomm[0] != '\0') { d->fcommand = TRUE; stop_idling (d->character); /* OLC */ if (d->showstr_point) show_string (d, d->incomm); else if (d->pString) string_add (d->character, d->incomm); else switch (d->connected) { case CON_PLAYING: if (!run_olc_editor (d)) substitute_alias (d, d->incomm); break; default: nanny (d, d->incomm); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler (); /* * Output. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; if ((d->fcommand || d->outtop > 0)) { if (!process_output (d, TRUE)) { if (d->character != NULL && d->connected == CON_PLAYING) save_char_obj (d->character); d->outtop = 0; close_socket (d); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for (;;) { int delta; #if defined(MSDOS) if (kbhit ()) #endif { if (dcon.character != NULL) dcon.character->timer = 0; if (!read_from_descriptor (&dcon)) { if (dcon.character != NULL && d->connected == CON_PLAYING) save_char_obj (d->character); dcon.outtop = 0; close_socket (&dcon); } #if defined(MSDOS) break; #endif } gettimeofday (&now_time, NULL); delta = (now_time.tv_sec - last_time.tv_sec) * 1000 * 1000 + (now_time.tv_usec - last_time.tv_usec); if (delta >= 1000000 / PULSE_PER_SECOND) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) || defined (WIN32) void game_loop_unix (int control) { static struct timeval null_time; struct timeval last_time; #if !defined( AmigaTCP ) && !defined( WIN32 ) signal (SIGPIPE, SIG_IGN); #endif gettimeofday (&last_time, NULL); current_time = (time_t) last_time.tv_sec; /* Main loop */ while (!merc_down) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if (malloc_verify () != 1) abort (); #endif /* * Poll all active descriptors. */ FD_ZERO (&in_set); FD_ZERO (&out_set); FD_ZERO (&exc_set); FD_SET (control, &in_set); maxdesc = control; for (d = descriptor_list; d; d = d->next) { maxdesc = UMAX (maxdesc, d->descriptor); FD_SET (d->descriptor, &in_set); FD_SET (d->descriptor, &out_set); FD_SET (d->descriptor, &exc_set); } if (select (maxdesc + 1, &in_set, &out_set, &exc_set, &null_time) < 0) { perror ("Game_loop: select: poll"); exit (1); } /* * New connection? */ if (FD_ISSET (control, &in_set)) init_descriptor (control); /* * Kick out the freaky folks. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; if (FD_ISSET (d->descriptor, &exc_set)) { FD_CLR (d->descriptor, &in_set); FD_CLR (d->descriptor, &out_set); if (d->character && d->connected == CON_PLAYING) save_char_obj (d->character); d->outtop = 0; close_socket (d); } } /* * Process input. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; d->fcommand = FALSE; if (FD_ISSET (d->descriptor, &in_set)) { if (d->character != NULL) d->character->timer = 0; if (!read_from_descriptor (d)) { FD_CLR (d->descriptor, &out_set); if (d->character != NULL && d->connected == CON_PLAYING) save_char_obj (d->character); d->outtop = 0; close_socket (d); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if (d->character != NULL && d->character->wait > 0) { --d->character->wait; continue; } read_from_buffer (d); if (d->incomm[0] != '\0') { d->fcommand = TRUE; stop_idling (d->character); /* OLC */ if (d->showstr_point) show_string (d, d->incomm); else if (d->pString) string_add (d->character, d->incomm); else switch (d->connected) { case CON_PLAYING: if (!run_olc_editor (d)) substitute_alias (d, d->incomm); break; default: nanny (d, d->incomm); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler (); /* * Output. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; if ((d->fcommand || d->outtop > 0) && FD_ISSET (d->descriptor, &out_set)) { if (!process_output (d, TRUE)) { if (d->character != NULL && d->connected == CON_PLAYING) save_char_obj (d->character); d->outtop = 0; close_socket (d); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ #ifndef WIN32 { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } #else { int times_up; int nappy_time; struct _timeb start_time; struct _timeb end_time; _ftime( &start_time ); times_up = 0; while( times_up == 0 ) { _ftime( &end_time ); if ( ( nappy_time = (int) ( 1000 * (double) ( ( end_time.time - start_time.time ) + ( (double) ( end_time.millitm - start_time.millitm ) / 1000.0 ) ) ) ) >= (double)( 1000 / PULSE_PER_SECOND ) ) times_up = 1; else { Sleep( (int) ( (double) ( 1000 / PULSE_PER_SECOND ) - (double) nappy_time ) ); times_up = 1; } } } #endif gettimeofday (&last_time, NULL); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) || defined( WIN32 ) #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif unsigned long _NONZERO = 1; void init_descriptor (int control) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; int size; size = sizeof (sock); getsockname (control, (struct sockaddr *) &sock, &size); if ((desc = accept (control, (struct sockaddr *) &sock, &size)) < 0) { perror ("New_descriptor: accept"); return; } #if defined( WIN32 ) if ( ioctlsocket( desc, FIONBIO, &_NONZERO ) != 0 ) { bug( "New_descriptor: ioctlsocket returned error code %d", WSAGetLastError() ); return; } #else if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } #endif /* * Cons a new descriptor. */ dnew = new_descriptor (); dnew->descriptor = desc; dnew->connected = CON_ANSI; dnew->ansi = DEFAULT_ANSI; dnew->showstr_head = NULL; dnew->showstr_point = NULL; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ dnew->outbuf = alloc_mem (dnew->outsize); size = sizeof (sock); if (getpeername (desc, (struct sockaddr *) &sock, &size) < 0) { perror ("New_descriptor: getpeername"); dnew->host = str_dup ("(unknown)"); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl (sock.sin_addr.s_addr); sprintf (buf, "%d.%d.%d.%d", (addr >> 24) & 0xFF, (addr >> 16) & 0xFF, (addr >> 8) & 0xFF, (addr) & 0xFF); sprintf (log_buf, "Sock.sinaddr: %s", buf); log_string (log_buf); from = gethostbyaddr ((char *) &sock.sin_addr, sizeof (sock.sin_addr), AF_INET); dnew->socket_addr = addr; dnew->host = str_dup (from ? from->h_name : buf); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if (check_ban (dnew->host, BAN_ALL)) { write_to_descriptor (desc, "Your site has been banned from this mud.\n\r", 0); #if !defined( WIN32 ) close( desc ); #else closesocket( desc ); #endif free_descriptor (dnew); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * First Contact! */ write_to_buffer (dnew, "Do you want Colour? (Y/n) ", 0); return; } #endif void close_socket (DESCRIPTOR_DATA * dclose) { CHAR_DATA *ch; if (dclose->outtop > 0) process_output (dclose, FALSE); if (dclose->snoop_by != NULL) { write_to_buffer (dclose->snoop_by, "Your victim has left the game.\n\r", 0); } { DESCRIPTOR_DATA *d; for (d = descriptor_list; d != NULL; d = d->next) { if (d->snoop_by == dclose) d->snoop_by = NULL; } } if ((ch = dclose->character) != NULL) { sprintf (log_buf, "Closing link to %s.", ch->name); log_string (log_buf); /* cut down on wiznet spam when rebooting */ if (dclose->connected == CON_PLAYING && !merc_down) { if (!IS_IMMORTAL(ch)) act ("$n has lost $s link.", ch, NULL, NULL, TO_ROOM); if(ch->trust <= MAX_LEVEL) wiznet ("Net death has claimed $N.", ch, NULL, WIZ_LINKS, 0, 0); ch->desc = NULL; } else { free_char (dclose->original ? dclose->original : dclose->character); } } if (d_next == dclose) d_next = d_next->next; if (dclose == descriptor_list) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for (d = descriptor_list; d && d->next != dclose; d = d->next); if (d != NULL) d->next = dclose->next; else bug ("Close_socket: dclose not found.", 0); } #if !defined( WIN32 ) close( dclose->descriptor ); #else closesocket( dclose->descriptor ); #endif free_descriptor(dclose); #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } #ifdef WIN32 #define WOULD_HAVE_BLOCKED ( WSAGetLastError() == WSAEWOULDBLOCK ) #else #define WOULD_HAVE_BLOCKED ( errno == EWOULDBLOCK ) #endif bool read_from_descriptor (DESCRIPTOR_DATA * d) { int iStart; /* Hold horses if pending command already. */ if (d->incomm[0] != '\0') return TRUE; /* Check for overflow. */ iStart = strlen (d->inbuf); if (iStart >= sizeof (d->inbuf) - 10) { sprintf (log_buf, "%s input overflow!", d->host); log_string (log_buf); write_to_descriptor (d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0); return FALSE; } /* Snarf input. */ #if defined(macintosh) for (;;) { int c; c = getc (stdin); if (c == '\0' || c == EOF) break; putc (c, stdout); if (c == '\r') putc ('\n', stdout); d->inbuf[iStart++] = c; if (iStart > sizeof (d->inbuf) - 10) break; } #endif #if defined(MSDOS) || defined(unix) || defined(WIN32) for (;;) { int nRead; #if defined( WIN32 ) unsigned long nWaiting; #endif #if defined( WIN32 ) ioctlsocket( d->descriptor, FIONREAD, &nWaiting ); if ( !nWaiting ) break; nRead = recv( d->descriptor, /* socket */ d->inbuf + iStart, /* buffer */ UMIN( nWaiting, sizeof( d->inbuf ) - 10 - iStart ), /* length */ 0 ); /* no flags */ #else nRead = read( d->descriptor, d->inbuf + iStart, sizeof( d->inbuf ) - 10 - iStart ); #endif if (nRead > 0) { iStart += nRead; if (d->inbuf[iStart - 1] == '\n' || d->inbuf[iStart - 1] == '\r') break; } else if (nRead == 0) { log_string ("EOF encountered on read."); return FALSE; } else if (errno == EAGAIN) break; else { perror ("Read_from_descriptor"); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer (DESCRIPTOR_DATA * d) { int i, j, k, len; /* * Hold horses if pending command already. */ if (d->incomm[0] != '\0') return; /* * Look for at least one new line. */ for (i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) { if (d->inbuf[i] == '\0') return; } /* * Canonical input processing. */ for (i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) { if (k >= MAX_INPUT_LENGTH - 2) { write_to_descriptor (d->descriptor, "Line too long.\n\r", 0); /* skip the rest of the line */ for (; d->inbuf[i] != '\0'; i++) { if (d->inbuf[i] == '\n' || d->inbuf[i] == '\r') break; } d->inbuf[i] = '\n'; d->inbuf[i + 1] = '\0'; break; } if (d->inbuf[i] == '\b' && k > 0) --k; else if (isascii (d->inbuf[i]) && isprint (d->inbuf[i])) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if (k == 0) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if (k > 1 || d->incomm[0] == '!') { if (d->incomm[0] != '!' && strcmp (d->incomm, d->inlast)) { d->repeat = 0; } else { if (++d->repeat >= 50 && d->character && d->connected == CON_PLAYING) { sprintf (log_buf, "%s input spamming!", d->host); log_string (log_buf); wiznet ("Spam spam spam $N spam spam spam spam spam!", d->character, NULL, WIZ_SPAM, 0, get_trust (d->character)); if (d->incomm[0] == '!') { for (len = 0;len < strlen(d->inlast);len++) if (d->inlast[len] == '$') d->inlast[len] = '@'; wiznet (d->inlast, d->character, NULL, WIZ_SPAM, 0, get_trust (d->character)); } else { for (len = 0;len < strlen(d->incomm);len++) if (d->incomm[len] == '$') d->incomm[len] = '@'; wiznet (d->incomm, d->character, NULL, WIZ_SPAM, 0, get_trust (d->character)); } d->repeat = 0; write_to_descriptor( d->descriptor, "\n\r*** FOR SPAMMING THE IMMORTALS YOU HAVE BEEN FORCE QUIT!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); } } } /* * Do '!' substitution. */ if (d->incomm[0] == '!') strcpy (d->incomm, d->inlast); else strcpy (d->inlast, d->incomm); /* * Shift the input buffer. */ while (d->inbuf[i] == '\n' || d->inbuf[i] == '\r') i++; for (j = 0; (d->inbuf[j] = d->inbuf[i + j]) != '\0'; j++); return; } /* * Low level output function. */ bool process_output (DESCRIPTOR_DATA * d, bool fPrompt) { /* * Bust a prompt. */ if (!merc_down) { if (d->showstr_point) /* write_to_buffer (d, "[Hit Return to continue]\n\r", 0);*/ send_to_desc( "{w[ {GPress {m({Mc{m){Gontinue, {m({Mr{m){Gefresh, {m({Mb{m){Gack, {m({Mq{m){Guit or press RETURN {w]{x",d); else if (fPrompt && d->pString && d->connected == CON_PLAYING) write_to_buffer (d, "> ", 2); else if (fPrompt && d->connected == CON_PLAYING) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see (ch, victim)) { int percent; char wound[100]; char buf[MAX_STRING_LENGTH]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf (wound, "is in excellent condition."); else if (percent >= 90) sprintf (wound, "has a few scratches."); else if (percent >= 75) sprintf (wound, "has some small wounds and bruises."); else if (percent >= 50) sprintf (wound, "has quite a few wounds."); else if (percent >= 30) sprintf (wound, "has some big nasty wounds and scratches."); else if (percent >= 15) sprintf (wound, "looks pretty hurt."); else if (percent >= 0) sprintf (wound, "is in awful condition."); else sprintf (wound, "is bleeding to death."); sprintf (buf, "%s %s \n\r", IS_NPC (victim) ? victim->short_descr : victim->name, wound); buf[0] = UPPER (buf[0]); write_to_buffer (d, buf, 0); } ch = d->original ? d->original : d->character; if (!IS_SET (ch->comm, COMM_COMPACT)) write_to_buffer (d, "\n\r", 2); if (IS_SET (ch->comm, COMM_PROMPT)) bust_a_prompt (d->character); if (IS_SET (ch->comm, COMM_TELNET_GA)) write_to_buffer (d, go_ahead_str, 0); } } /* * Short-circuit if nothing to write. */ if (d->outtop == 0) return TRUE; /* * Snoop-o-rama. */ if (d->snoop_by != NULL) { if (d->character != NULL) write_to_buffer (d->snoop_by, d->character->name, 0); write_to_buffer (d->snoop_by, "> ", 2); write_to_buffer (d->snoop_by, d->outbuf, d->outtop); } /* * OS-dependent output. */ if (!write_to_descriptor (d->descriptor, d->outbuf, d->outtop)) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; const char *str; const char *i; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; const char *dir_name[] = {"N","E","S","W","U","D"}; int door; /* int sIndex = 0; */ /* Battle prompt declarations */ CHAR_DATA *victim; char wound[20]; int percent; point = buf; str = ch->prompt; if (str == NULL || str[0] == '\0') { sprintf( buf, "{p<%dhp %dm %dmv>{x %s", ch->hit,ch->mana,ch->move,ch->prefix); send_to_char(buf,ch); return; } if (IS_SET(ch->comm,COMM_AFK)) { send_to_char("{p<AFK>{x ",ch); return; } while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; case 'e': found = FALSE; doors[0] = '\0'; if (( !is_affected( ch, gsn_blindness ) ) || IS_IMMORTAL(ch)) for (door = 0; door < 6; door++) { if ((pexit = ch->in_room->exit[door]) != NULL && pexit ->u1.to_room != NULL && (can_see_room(ch,pexit->u1.to_room) || (IS_AFFECTED(ch,AFF_INFRARED) && !IS_AFFECTED(ch,AFF_BLIND))) && !IS_SET(pexit->exit_info,EX_CLOSED)) { found = TRUE; strcat(doors,dir_name[door]); } } if (!found) strcat(buf,"none"); sprintf(buf2,"%s",doors); i = buf2; break; case 'c' : sprintf(buf2,"%s","\n\r"); i = buf2; break; case 'h' : sprintf( buf2, "%d", ch->hit ); i = buf2; break; case 'H' : sprintf( buf2, "%d", ch->max_hit ); i = buf2; break; case 'm' : sprintf( buf2, "%d", ch->mana ); i = buf2; break; case 'M' : sprintf( buf2, "%d", ch->max_mana ); i = buf2; break; case 'v' : sprintf( buf2, "%d", ch->move ); i = buf2; break; case 'V' : sprintf( buf2, "%d", ch->max_move ); i = buf2; break; case 'x' : sprintf( buf2, "%d", ch->exp ); i = buf2; break; case 'X' : sprintf(buf2, "%d", IS_NPC(ch) ? 0 : (ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp); i = buf2; break; case 'g' : sprintf( buf2, "%ld", ch->gold); i = buf2; break; case 's' : sprintf( buf2, "%ld", ch->silver); i = buf2; break; /* * New prompts by TAKA */ case 'S' : /* prompt to display shares in user prompts */ if (USE_SHARE_PROMPT) { sprintf( buf2, "(Shares - %3d %3d %3d %3d)", share_value[1], share_value[2], share_value[3], share_value[4]); i = buf2; } break; case 'O' : sprintf( buf2, "%d", (ch->hit * 100) / ch->max_hit); i = buf2; break; case 'P' : sprintf( buf2, "%d", (ch->mana * 100) / ch->max_mana); i = buf2; break; case 'Q' : sprintf( buf2, "%d", (ch->move * 100) / ch->max_move); i = buf2; break; /* End new prompts TAKA */ case 'a' : if( ch->level > 9 ) sprintf( buf2, "%d", ch->alignment ); else sprintf( buf2, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ? "evil" : "neutral" ); i = buf2; break; case 'r' : if( ch->in_room != NULL ) sprintf( buf2, "%s", ((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) || (!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room ))) ? ch->in_room->name : "darkness"); else sprintf( buf2, " " ); i = buf2; break; case 'R' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%ld", ch->in_room->vnum ); else sprintf( buf2, " " ); i = buf2; break; case 'z' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%s", ch->in_room->area->name ); else sprintf( buf2, " " ); i = buf2; break; case '%' : sprintf( buf2, "%%" ); i = buf2; break; /* <SNIP> * the other prompt options * <- Gothar 1997 -> */ case 'b' : /* this is the graphical battle damage prompt * * <- TAKA March, 2000 -> */ if ((victim = ch->fighting) != NULL) { if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 96) sprintf(wound,"{wEnemy: [{G+++{Y+++{r++{R++{w]{x"); else if (percent >= 91) sprintf(wound,"{wEnemy: [{G-++{Y+++{r++{R++{w]{x"); else if (percent >= 86) sprintf(wound,"{wEnemy: [{G ++{Y+++{r++{R++{w]{x"); else if (percent >= 81) sprintf(wound,"{wEnemy: [{G -+{Y+++{r++{R++{w]{x"); else if (percent >= 76) sprintf(wound,"{wEnemy: [{G +{Y+++{r++{R++{w]{x"); else if (percent >= 71) sprintf(wound,"{wEnemy: [{G -{Y+++{r++{R++{w]{x"); else if (percent >= 66) sprintf(wound,"{wEnemy: [{G {Y+++{r++{R++{w]{x"); else if (percent >= 61) sprintf(wound,"{wEnemy: [{G {Y-++{r++{R++{w]{x"); else if (percent >= 56) sprintf(wound,"{wEnemy: [{G {Y ++{r++{R++{w]{x"); else if (percent >= 51) sprintf(wound,"{wEnemy: [{G {Y -+{r++{R++{w]{x"); else if (percent >= 46) sprintf(wound,"{wEnemy: [{G {Y +{r++{R++{w]{x"); else if (percent >= 41) sprintf(wound,"{wEnemy: [{G {Y -{r++{R++{w]{x"); else if (percent >= 36) sprintf(wound,"{wEnemy: [{G {Y {r++{R++{w]{x"); else if (percent >= 31) sprintf(wound,"{wEnemy: [{G {Y {r-+{R++{w]{x"); else if (percent >= 26) sprintf(wound,"{wEnemy: [{G {Y {r +{R++{w]{x"); else if (percent >= 21) sprintf(wound,"{wEnemy: [{G {Y {r -{R++{w]{x"); else if (percent >= 16) sprintf(wound,"{wEnemy: [{G {Y {r {R++{w]{x"); else if (percent >= 11) sprintf(wound,"{wEnemy: [{G {Y {r {R-+{w]{x"); else if (percent >= 6) sprintf(wound,"{wEnemy: [{G {Y {r {R +{w]{x"); else if (percent >= 1) sprintf(wound,"{wEnemy: [{G {Y {r {R -{w]{x"); else sprintf(wound,"^wEnemy: [{G {Y {r {R {w]{x"); sprintf(buf2," %s",wound); i = buf2; } else i = ""; break; case 'B' : /* this is the percentage battle damage prompt * The prompt changes colour to show the * condition of the mob. * <- Gothar 1997 -> SOME IMPROVEMENTS BY TAKA 3/2000 */ if ((victim = ch->fighting) != NULL) { percent = victim->hit * 100 / victim->max_hit; if(percent >= 75) sprintf(buf2," {wEnemy: {g%d{x%%",percent); else if(percent >= 50 && percent < 75) sprintf(buf2," {wEnemy: {Y%d{x%%",percent); else if(percent >= 25 && percent < 50) sprintf(buf2," {wEnemy: {r%d{x%%",percent); else sprintf(buf2," {wEnemy: {R%d{x%%",percent); i = buf2; } else i = ""; break; } ++str; while( (*point = *i) != '\0' ) ++point, ++i; } *point = '\0'; pbuff = buffer; colourconv( pbuff, buf, ch ); send_to_char( "{p", ch ); write_to_buffer( ch->desc, buffer, 0 ); send_to_char( "{x", ch ); if (ch->prefix[0] != '\0') write_to_buffer(ch->desc,ch->prefix,0); return; } /* * Append onto an output buffer. */ void write_to_buffer (DESCRIPTOR_DATA * d, const char *txt, int length) { /* * Find length in case caller didn't. */ if (length <= 0) length = strlen (txt); /* * Initial \n\r if needed. */ if (d->outtop == 0 && !d->fcommand) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while (d->outtop + length >= d->outsize) { char *outbuf; if (d->outsize >= 32000) { bug ("Buffer overflow. Closing.\n\r", 0); close_socket (d); return; } outbuf = alloc_mem (2 * d->outsize); strncpy (outbuf, d->outbuf, d->outtop); free_mem (d->outbuf, d->outsize); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy (d->outbuf + d->outtop, txt, length); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor (int desc, char *txt, int length) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if (desc == 0) desc = 1; #endif if (length <= 0) length = strlen (txt); for (iStart = 0; iStart < length; iStart += nWrite) { nBlock = UMIN (length - iStart, 4096); #if !defined( WIN32 ) if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) #else if ( ( nWrite = send( desc, txt + iStart, nBlock , 0) ) < 0 ) #endif { perror ("Write_to_descriptor"); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { DESCRIPTOR_DATA *d_old, *d_next; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *ch; char *pwdnew; char *p; int iClass,i,weapon; int deity, PlayMode; bool fOld; char pwdbuf[MAX_STRING_LENGTH]; CHAR_DATA *gch; RACE_INFO_DATA *ri; bool validRace = FALSE; while ( isspace(*argument) ) argument++; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_IMM_FLAG: if (argument[0] == '\0' || UPPER(argument[0]) == 'N') { do_help( ch, "imotd" ); ch->invis_level = 0; ch->incog_level = 0; d->connected = CON_READ_IMOTD; break; } else if (UPPER(argument[0]) == 'D') { do_sockets( ch, "" ); sprintf(buf, "\n\r\n\r{GHow would you like to enter {w%s {G(Wizi/Incog/Normal/Display playing)? {x", MUD_NAME); send_to_desc(buf,d); d->connected = CON_IMM_FLAG; break; } else { if (UPPER(argument[0]) == 'I') LOGIN_STATUS = 1; else LOGIN_STATUS = 0; } d->connected = CON_IMM_FLAG_LEVEL; send_to_desc("{YWhat Level ?{x\n\r", d); break; case CON_IMM_FLAG_LEVEL: if (LOGIN_STATUS == 1) { int level; level = atoi(argument); if (level > get_trust(ch)) { level = get_trust(ch); } else if(level < 2) level = 0; ch->incog_level = level; /* do_incognito( ch, argument ); */ } else { int level; level = atoi(argument); if (level > get_trust(ch)) { level = get_trust(ch); } else if(level < 2) level = 0; ch->invis_level = level; /* do_invis( ch, argument ); */ } do_help( ch, "imotd" ); d->connected = CON_READ_IMOTD; break; case CON_ANSI: if (UPPER(argument[0]) == 'N') { d->ansi = FALSE; send_to_desc("Ansi color has been disabled!\n\r",d); d->connected = CON_GET_NAME; { extern char * help_greeting; if ( help_greeting[0] == '.' ) send_to_desc( help_greeting+1, d ); else send_to_desc( help_greeting , d ); } break; } if ( argument[0] == '\0' || UPPER(argument[0]) != 'N' ) { d->ansi = TRUE; send_to_desc("{YAnsi color has been enabled!{x\n\r",d); d->connected = CON_GET_NAME; { extern char * help_greeting; if ( help_greeting[0] == '.' ) send_to_desc( help_greeting+1, d ); else send_to_desc( help_greeting , d ); } break; } case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { send_to_desc( "{RIllegal name, try another.{x\n\r{GName: {x", d ); return; } /* * check for bad names here * Taka 1109 */ /* sprintf(buf,"grep -iw %s %s > /dev/null", ch->name, BAD_NAMES); if(0==system(buf)) { write_to_buffer(d,"\n\r This name is in my dictionary!",0); close_socket(d); break; }*/ /* End bad names check TAKA 1109 */ fOld = load_char_obj( d, argument ); ch = d->character; if (IS_SET(ch->act, PLR_DENY)) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string( log_buf ); send_to_desc( "{RYou are denied access.{x\n\r", d ); close_socket( d ); return; } if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT)) { send_to_desc("{RYour site has been banned from this mud.{x\n\r",d); close_socket(d); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { if ( wizlock && !IS_IMMORTAL(ch)) { send_to_desc( "{RThe game is wizlocked.{x\n\r", d ); close_socket( d ); return; } } if ( fOld ) { /* Old player */ send_to_desc( "{GPassword: {x", d ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (newlock) { send_to_desc( "{RThe game is newlocked.{x\n\r", d ); close_socket( d ); return; } if (check_ban(d->host,BAN_NEWBIES)) { send_to_desc("{RNew players are not allowed from your site.{x\n\r", d); close_socket(d); return; } sprintf( buf, "{GDid I get that right, {W%s {G(Y/N)? {W", argument ); send_to_desc( buf, d ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif ch->pcdata->stor_pw = str_dup( argument ); if ( strcmp((char *) crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd )) { send_to_desc( "{RWrong password.{x\n\r", d ); sprintf( log_buf, "%s. Bad Password. IP: %s> %s", ch->name,d->host,argument); log_string( log_buf ); sprintf( log_buf, "%s@%s bad password.", ch->name, d->host ); wiznet(log_buf,NULL,NULL,WIZ_PWORD,0,get_trust(ch)); if ((gch = get_char_world(ch,ch->name)) != NULL) { send_to_char("{R>{r>{D>{* {wBAD {WPASSWORD {wATTEMPT {D<{r<{R<{x\n\r{x",gch); sprintf( pwdbuf,"{w%s tried to log in with a bad password.\n\r{x",d->host); send_to_char(pwdbuf,gch); } close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if (check_playing(d,ch->name)) return; if ( check_reconnect( d, ch->name, TRUE ) ) return; sprintf( log_buf, "%s@%s has connected.", ch->name, d->host ); log_string( log_buf ); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); if (ch->desc->ansi) SET_BIT(ch->act, PLR_COLOUR); else REMOVE_BIT(ch->act, PLR_COLOUR); if ( IS_IMMORTAL(ch) ) { sprintf(buf, "{GHow would you like to enter {w%s {G(Wizi/Incog/Normal/Display palying)? {x", MUD_NAME); send_to_desc(buf,d); d->connected = CON_IMM_FLAG; } else { do_help( ch, "motd" ); d->connected = CON_READ_MOTD; /* TAKA GREET CHARACTER */ sprintf(buf, "{W%s {Gwelcomes {Y%s {Gto our world!{x", MUD_NAME, ch->name); do_echo(ch, buf); /* global greeting */ } break; /* RT code for breaking link */ case CON_BREAK_CONNECT: switch( *argument ) { case 'y' : case 'Y': for ( d_old = descriptor_list; d_old != NULL; d_old = d_next ) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp(ch->name,d_old->original ? d_old->original->name : d_old->character->name)) continue; close_socket(d_old); } if (check_reconnect(d,ch->name,TRUE)) return; send_to_desc("{RReconnect attempt failed.{x\n\rName: ",d); if ( d->character != NULL ) { nuke_pets( d->character ); free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n' : case 'N': send_to_desc("{GName: {x",d); if ( d->character != NULL ) { nuke_pets( d->character ); free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; default: send_to_desc("{GPlease type Y or N? {x",d); break; } break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "{MNew character.\n\r{CGive me a password for {W%s{C:{x %s", ch->name, echo_off_str ); send_to_desc( buf, d ); d->connected = CON_GET_NEW_PASSWORD; if (ch->desc->ansi) SET_BIT(ch->act, PLR_COLOUR); break; case 'n': case 'N': send_to_desc( "{GOk, what IS it, then? {x", d ); nuke_pets( d->character ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: send_to_desc( "{RPlease type Yes or No? {x", d ); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { send_to_desc("{RPassword must be at least five characters long.\n\r{GPassword: {x" ,d ); return; } pwdnew = (char *) crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { send_to_desc( "{RNew password not acceptable, try again.{G\n\rPassword: {x" ,d ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); send_to_desc( "{CPlease retype password: {x", d ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp((char *) crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { send_to_desc( "{RPasswords don't match.{G\n\rRetype password: {x" ,d ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); /* send_to_desc("{BThe following races are available:{W\n\r ",d); for(ri=RIhead; ri != NULL; ri=ri->RInext) { if (!ri->pc_race) continue; if (( ri->remort_race == 0) || (ri->remort_race <= (ch->pcdata->incarnations - 1))) { send_to_desc(ri->name,d); write_to_buffer(d," ",1); } } write_to_buffer(d,"\n\r",0); send_to_desc("{GWhat is your race (help for more information)? {x",d); */ if(ALLOW_PLAY_MODE) { do_help(ch, "playmode"); d->connected = CON_GET_PLAY_MODE; } else { display_race(d, ch); d->connected = CON_GET_NEW_RACE; } break; case CON_GET_PLAY_MODE: PlayMode = is_number(argument) ? atoi(argument) : 0; if (PlayMode < 0 || PlayMode > 3) { send_to_desc("{RThat's not a valid selection. Choices are:{W\n\r",d); do_help(ch, "playmode"); return; } ch->pcdata->play_mode = PlayMode; display_race(d, ch); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_help(ch,"race help"); else do_help(ch,argument); send_to_desc("{GWhat is your race (help for more information)? {x",d); break; } validRace = FALSE; for(ri=RIhead; ri != NULL; ri=ri->RInext) { if (LOWER(argument[0]) == LOWER(ri->name[0]) && !str_prefix( argument,ri->name) && (ri->remort_race <= (ch->pcdata->incarnations - 1))) { if (ri->pc_race) validRace = TRUE; break; } } if (!validRace) { send_to_desc("{RThat is not a valid race.{x\n\r",d); display_race(d, ch); /* send_to_desc("{BThe following races are available:{W\n\r ",d); for(ri=RIhead; ri != NULL; ri=ri->RInext) { if (!ri->pc_race) continue; if (( ri->remort_race == 0) || (ri->remort_race <= (ch->pcdata->incarnations - 1))) { send_to_desc(ri->name,d); write_to_buffer(d," ",1); } } write_to_buffer(d,"\n\r",0); send_to_desc("{GWhat is your race? (help for more information) {x",d); */ break; } ch->ri = ri; ch->race = ri->race_number; /* initialize stats */ for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = ri->stats[i]; ch->affected_by = ch->affected_by|ri->aff; ch->imm_flags = ch->imm_flags|ri->imm; ch->res_flags = ch->res_flags|ri->res; ch->vuln_flags = ch->vuln_flags|ri->vuln; ch->form = ri->form; ch->parts = ri->parts; /* add skills */ for (i = 0; i < 5; i++) { if (ri->skills[i] == NULL) break; group_add(ch,ri->skills[i],FALSE); } /* add cost */ ch->pcdata->points = ri->points; ch->size = ri->size; send_to_desc( "{GWhat is your sex (M/F)? {x", d ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; default: send_to_desc( "{RThat's not a sex.{G\n\rWhat IS your sex? {x", d ); return; } display_class(d, ch); /* strcpy( buf, "{GSelect a class {M[{W" ); for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if (( class_table[iClass].remort_class == 0) || (class_table[iClass].remort_class <= (ch->pcdata->incarnations - 1))) { if ( iClass > 0 ) strcat( buf, " " ); strcat( buf, class_table[iClass].name ); } } strcat( buf, "{M]{G: {x" ); send_to_desc( buf, d ); */ d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: iClass = class_lookup(argument); /* if ( iClass == -1 || (( class_table[iClass].remort_class >= 1) && (!IS_SET(ch->act,PLR_REMORT)) && (class_table[iClass].remort_class <= 99)))*/ if ( iClass == -1 || (class_table[iClass].remort_class >= ch->pcdata->incarnations) || (class_table[iClass].remort_class >= 99)) { send_to_desc( "{RThat's not a class.\n\r{GWhat IS your class? {x", d ); display_class(d, ch); return; } ch->class = iClass; sprintf( log_buf, "%s@%s new player. Class %s Race %s", ch->name, d->host, class_table[iClass].name, ch->ri->name ); log_string( log_buf ); wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); TOTAL_newbie += 1; /* taka 022702 */ write_to_buffer( d, "\n\r", 2 ); send_to_desc( "{GYou may be good, neutral, or evil.{x\n\r",d); send_to_desc( "{GWhich alignment (G/N/E)? {x",d); d->connected = CON_GET_ALIGNMENT; break; case CON_GET_ALIGNMENT: switch( argument[0]) { case 'g' : case 'G' : ch->alignment = 750; break; case 'n' : case 'N' : ch->alignment = 0; break; case 'e' : case 'E' : ch->alignment = -750; break; default: send_to_desc("{RThat's not a valid alignment.{x\n\r",d); send_to_desc("{GWhich alignment (G/N/E)? {x",d); return; } write_to_buffer(d,"\n\r",0); group_add(ch,"rom basics",FALSE); group_add(ch,class_table[ch->class].base_group,FALSE); ch->pcdata->learned[gsn_recall] = 50; send_to_desc("{GDo you wish to customize this character?{x\n\r",d); send_to_desc("{GCustomization takes time, but allows a wider range of skills and abilities.{x\n\r",d); send_to_desc("{GCustomize (Y/N)? {x",d); d->connected = CON_DEFAULT_CHOICE; break; case CON_DEFAULT_CHOICE: write_to_buffer(d,"\n\r",2); switch ( argument[0] ) { case 'y': case 'Y': ch->gen_data = new_gen_data(); ch->gen_data->points_chosen = ch->pcdata->points; do_help(ch,"group header"); list_group_costs(ch); send_to_desc("{BYou already have the following skills:{W\n\r",d); do_skills(ch,""); send_to_char("{GChoices are: list,learned,premise,add,drop,info,help, and done.{x\n\r",ch); /* do_help(ch,"menu choice"); */ d->connected = CON_GEN_GROUPS; break; case 'n': case 'N': group_add(ch,class_table[ch->class].default_group,TRUE); write_to_buffer( d, "\n\r", 2 ); send_to_desc("{GPlease pick a weapon from the following choices:{W\n\r",d); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\r{GYour choice? {x"); send_to_desc(buf,d); d->connected = CON_PICK_WEAPON; break; default: send_to_desc( "{YPlease answer (Y/N)? {x", d ); return; } break; case CON_PICK_WEAPON: write_to_buffer(d,"\n\r",2); weapon = weapon_lookup(argument); if (weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0) { send_to_desc("{RThat's not a valid selection. Choices are:{W\n\r",d); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\r{GYour choice? {x"); send_to_desc(buf,d); return; } ch->pcdata->learned[*weapon_table[weapon].gsn] = 40; write_to_buffer(d,"\n\r",2); /* added 042401 */ display_deity(d, ch); d->connected = CON_GET_DEITY; /* do_help(ch,"motd"); d->connected = CON_READ_MOTD;*/ break; case CON_GET_DEITY: write_to_buffer(d,"\n\r",2); deity = is_number(argument) ? atoi(argument) : 0; if (deity == 0 || deity >= MAX_DEITY) { send_to_desc("{RThat's not a valid selection. Choices are:{W\n\r",d); display_deity(d, ch); return; } ch->pcdata->deity = deity; write_to_buffer(d,"\n\r",2); do_help(ch,"motd"); d->connected = CON_READ_MOTD; break; /* 050301 removed help menu choice and fixed color on pick a weaponj */ case CON_GEN_GROUPS: send_to_char("\n\r",ch); if (!str_cmp(argument,"done")) { sprintf(buf,"{GCreation points: {W%d{x\n\r",ch->pcdata->points); send_to_char(buf,ch); sprintf(buf,"{GExperience per level: {W%d{x\n\r", exp_per_level(ch,ch->gen_data->points_chosen)); if (ch->pcdata->points < 40) ch->train = (40 - ch->pcdata->points + 1) / 2; free_gen_data(ch->gen_data); ch->gen_data = NULL; send_to_char(buf,ch); write_to_buffer( d, "\n\r", 2 ); send_to_desc("{GPlease pick a weapon from the following choices:{x{W\n\r",d); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\r{GYour choice? {x"); send_to_char(buf,ch); d->connected = CON_PICK_WEAPON; break; } if (!parse_gen_groups(ch,argument)) send_to_char("{GChoices are: list,learned,premise,add,drop,info,help, and done.{x\n\r",ch); /*do_help(ch,"menu choice");*/ break; case CON_BEGIN_REMORT: validRace = FALSE; send_to_desc( "{RNow beginning the remorting process.{x\n\r\n\r", d ); send_to_desc( "{BThe following races are available:{x\n\r ", d ); for(ri=RIhead; ri != NULL; ri=ri->RInext) { if (!ri->pc_race) continue; if (( ri->remort_race == 0) || (ri->remort_race <= (ch->pcdata->incarnations - 1))) { send_to_desc(ri->name,d); write_to_buffer(d," ",1); } } write_to_buffer(d,"\n\r",0); send_to_desc("{GWhat is your race (help for more information)? {x",d); d->connected = CON_GET_NEW_RACE; break; case CON_READ_IMOTD: write_to_buffer(d,"\n\r",2); do_help( ch, "motd" ); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0') { write_to_buffer( d, "{RWarning! Null password!{x\n\r",0 ); write_to_buffer( d, "{RPlease report old password with bug.{x\n\r",0); write_to_buffer( d, "{RType {G'{Ypassword {wnull {C<{Gnew password{C>{G' to fix.{x\n\r",0); } sprintf(buf, "\n\r{GWelcome to %s running {wGhostMUD {G3.3 codebase. {cA ROM 2.4 derivative.{x\n\r", MUD_NAME); send_to_desc( buf,d ); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; reset_char(ch); if ( ch->level == 0 ) { ch->perm_stat[class_table[ch->class].attr_prime] += 3; ch->level = 1; ch->exp = exp_per_level(ch,ch->pcdata->points); ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->train = 3 + ch->ri->number_trains; ch->practice = 5; ch->silver = 100; /* This code replaced by TAKA to add mud time to a file for better tracking :) Also for our own birthday code logic! */ ch->startyear = time_info.year; ch->startmonth = time_info.month; ch->startday = time_info.day; /* End TAKA time mods */ sprintf( buf, "{Wth{Ce N{cE{wWB{DIE{x"); /* title_table [ch->class] [ch->level] [ch->sex == SEX_FEMALE ? 1 : 0] ); */ set_title( ch, buf ); do_outfit(ch,""); do_autoall(ch,""); obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP),0),ch); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); send_to_char("\n\r",ch); do_help(ch,"NEWBIE INFO"); send_to_char("\n\r",ch); } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } if (!IS_IMMORTAL(ch) && ch->invis_level <= LEVEL_HERO) { act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); do_look( ch, "auto" ); } if(ch->trust <= MAX_LEVEL) wiznet("$N has left real life behind.",ch,NULL, WIZ_LOGINS,WIZ_SITES,get_trust(ch)); if (ch->pet != NULL) { char_to_room(ch->pet,ch->in_room); act("$n has entered the game.",ch->pet,NULL,NULL,TO_ROOM); } do_unread(ch,""); TOTAL_signon += 1; save_total_info(); /*TAKA 022702*/ /*1228*/ /* checks for clan changes and additions */ check_clan(ch); break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name (char *name) { int clan; /* * Reserved words. */ if (is_exact_name (name, "all auto ghost immortal self someone something the you loner none")) { return FALSE; } /* check clans */ for (clan = 0; clan < MAX_CLAN; clan++) { if (LOWER (name[0]) == LOWER (clan_table[clan].name[0]) && !str_cmp (name, clan_table[clan].name)) return FALSE; } if (str_cmp (capitalize (name), "Alander") && (!str_prefix ("Alan", name) || !str_suffix ("Alander", name))) return FALSE; /* * Length restrictions. */ if (strlen (name) < 2) return FALSE; #if defined(MSDOS) if (strlen (name) > 8) return FALSE; #endif #if defined(macintosh) || defined(unix) if (strlen (name) > 12) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll, adjcaps = FALSE, cleancaps = FALSE; int total_caps = 0; fIll = TRUE; for (pc = name; *pc != '\0'; pc++) { if (!isalpha (*pc)) return FALSE; if (isupper (*pc)) { /* ugly anti-caps hack */ if (adjcaps) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if (LOWER (*pc) != 'i' && LOWER (*pc) != 'l') fIll = FALSE; } if (fIll) return FALSE; if (cleancaps || (total_caps > (strlen (name)) / 2 && strlen (name) < 3)) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (is_name (name, pMobIndex->player_name)) return FALSE; } } } /* prevent them from logging on twice 051801 */ /* * check names of people playing. Yes, this is necessary for multiple * newbies with the same name (thanks Saro) */ if (descriptor_list) { DESCRIPTOR_DATA *d, *dnext; int count; count=0; for (d = descriptor_list; d != NULL; d = dnext) { dnext=d->next; if (d->connected!=CON_PLAYING&&d->character&&d->character->name && d->character->name[0] && !str_cmp(d->character->name,name)) { count++; close_socket(d); } } if (count) { sprintf(log_buf,"Double newbie alert (%s)",name); wiznet(log_buf,NULL,NULL,WIZ_LOGINS,0,0); log_string(log_buf); return FALSE; } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect (DESCRIPTOR_DATA * d, char *name, bool fConn) { CHAR_DATA *ch; for (ch = char_list; ch != NULL; ch = ch->next) { if (!IS_NPC (ch) && (!fConn || ch->desc == NULL) && !str_cmp (d->character->name, ch->name)) { if (fConn == FALSE) { free_string (d->character->pcdata->pwd); d->character->pcdata->pwd = str_dup (ch->pcdata->pwd); } else { free_char (d->character); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char("{RReconnecting. {GType {Wreplay {Gto see missed tells.{x\n\r", ch ); if (!IS_IMMORTAL(ch) && ch->trust <= MAX_LEVEL && ch->invis_level <= MAX_LEVEL) act ("$n has reconnected.", ch, NULL, NULL, TO_ROOM); if(ch->trust <= MAX_LEVEL && ch->invis_level <=MAX_LEVEL) { sprintf (log_buf, "%s@%s reconnected.", ch->name, d->host); log_string (log_buf); wiznet ("$N groks the fullness of $S link.", ch, NULL, WIZ_LINKS, 0, 0); } d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing (DESCRIPTOR_DATA * d, char *name) { DESCRIPTOR_DATA *dold; for (dold = descriptor_list; dold; dold = dold->next) { if (dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp (name, dold->original ? dold->original->name : dold->character->name)) { send_to_desc( "{RThat character is already playing.{x\n\r", d); send_to_desc( "{GDo you wish to connect anyway (Y/N)?{x", d ); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling (CHAR_DATA * ch) { if (ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index (ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room (ch); char_to_room (ch, ch->was_in_room); ch->was_in_room = NULL; act ("$n has returned from the void.", ch, NULL, NULL, TO_ROOM); return; } /* * Write to one char. */ void send_to_char_bw (const char *txt, CHAR_DATA * ch) { if (txt != NULL && ch->desc != NULL) write_to_buffer (ch->desc, txt, strlen (txt)); return; } /* * Send a page to one char. */ void page_to_char_bw (const char *txt, CHAR_DATA * ch) { if (txt == NULL || ch->desc == NULL) return; if (ch->lines == 0) { send_to_char_bw (txt, ch); return; } #if defined(macintosh) send_to_char_bw (txt, ch); #else ch->desc->showstr_head = alloc_mem (strlen (txt) + 1); strcpy (ch->desc->showstr_head, txt); ch->desc->showstr_point = ch->desc->showstr_head; show_string (ch->desc, ""); #endif } /* * Page to one char, new colour version, by Lope. */ void send_to_char (const char *txt, CHAR_DATA * ch) { const char *point; char *point2; char buf[MAX_STRING_LENGTH * 4]; int skip = 0; buf[0] = '\0'; point2 = buf; if (txt && ch->desc) { if (IS_SET (ch->act, PLR_COLOUR)) { for (point = txt; *point; point++) { if (*point == '{') { point++; skip = colour (*point, ch, point2); while (skip-- > 0) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer (ch->desc, buf, point2 - buf); } else { for (point = txt; *point; point++) { if (*point == '{') { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer (ch->desc, buf, point2 - buf); } } /*free_string(buf);*/ return; } /* * Page to one descriptor using Lope's color. */ void send_to_desc (const char *txt, DESCRIPTOR_DATA * d) { const char *point; char *point2; char buf[MAX_STRING_LENGTH * 4]; int skip = 0; buf[0] = '\0'; point2 = buf; if (txt && d) { if (d->ansi == TRUE) { for (point = txt; *point; point++) { if (*point == '{') { point++; skip = colour (*point, NULL, point2); while (skip-- > 0) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer (d, buf, point2 - buf); } else { for (point = txt; *point; point++) { if (*point == '{') { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer (d, buf, point2 - buf); } } return; } void page_to_char (const char *txt, CHAR_DATA * ch) { const char *point; char *point2; char buf[MAX_STRING_LENGTH * 4]; int skip = 0; #if defined(macintosh) send_to_char (txt, ch); #else buf[0] = '\0'; point2 = buf; if (txt && ch->desc) { if (IS_SET (ch->act, PLR_COLOUR)) { for (point = txt; *point; point++) { if (*point == '{') { point++; skip = colour (*point, ch, point2); while (skip-- > 0) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; /*ch->desc->showstr_head = alloc_mem (strlen (buf) + 1);*/ /*strcpy (ch->desc->showstr_head, buf);*/ ch->desc->showstr_head = str_dup (buf); ch->desc->showstr_point = ch->desc->showstr_head; show_string (ch->desc, ""); free_string(ch->desc->showstr_head); /* 1205 Taka to fix memory leak in str_dup */ } else { for (point = txt; *point; point++) { if (*point == '{') { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; /*ch->desc->showstr_head = alloc_mem (strlen (buf) + 1);*/ /*strcpy (ch->desc->showstr_head, buf);*/ ch->desc->showstr_head = str_dup (buf); ch->desc->showstr_point = ch->desc->showstr_head; show_string (ch->desc, ""); free_string(ch->desc->showstr_head); /* 1205 Taka to fix memory leak in str_dup */ } } #endif return; } /* string pager */ void show_string (struct descriptor_data *d, char *input) { char buffer[4 * MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register char *scan, *chk; int lines = 0, toggle = 1; int show_lines; one_argument (input, buf); if (buf[0] != '\0') { if (d->showstr_head) { /*free_mem (d->showstr_head, strlen (d->showstr_head) +1);*/ free_string (d->showstr_head); d->showstr_head = 0; } d->showstr_point = 0; return; } /* if (d->character) show_lines = d->character->lines; else*/ show_lines = 0; for (scan = buffer;; scan++, d->showstr_point++) { if (((*scan = *d->showstr_point) == '\n' || *scan == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan || (show_lines > 0 && lines >= show_lines)) { *scan = '\0'; write_to_buffer (d, buffer, strlen (buffer)); for (chk = d->showstr_point; isspace (*chk); chk++); { if (!*chk) { if (d->showstr_head) { /*free_mem (d->showstr_head, strlen (d->showstr_head));*/ free_string (d->showstr_head); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } /* quick sex fixer */ void fix_sex (CHAR_DATA * ch) { if (ch->sex < 0 || ch->sex > 2) ch->sex = IS_NPC (ch) ? 0 : ch->pcdata->true_sex; } void act_new (const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type, int min_pos) { static char *const he_she[] = { "it", "he", "she" }; static char *const him_her[] = { "it", "him", "her" }; static char *const his_her[] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; char *pbuff; char buffer[MAX_STRING_LENGTH * 2]; bool fColour = FALSE; /* * Discard null and zero-length messages. */ if (format == NULL || format[0] == '\0') return; /* discard null rooms and chars */ if (ch == NULL || ch->in_room == NULL) return; to = ch->in_room->people; if (type == TO_VICT) { if (vch == NULL) { bug ("Act: null vch with TO_VICT.", 0); return; } if (vch->in_room == NULL) return; to = vch->in_room->people; } for (; to != NULL; to = to->next_in_room) { if ((!IS_NPC (to) && to->desc == NULL) || (IS_NPC (to) && !HAS_TRIGGER_MOB (to, TRIG_ACT) && to->desc == NULL) || to->position < min_pos) continue; if ((type == TO_CHAR) && to != ch) continue; if (type == TO_VICT && (to != vch || to == ch)) continue; if (type == TO_ROOM && to == ch) continue; if (type == TO_NOTVICT && (to == ch || to == vch)) continue; point = buf; str = format; while (*str != '\0') { if (*str != '$') { *point++ = *str++; continue; } fColour = TRUE; ++str; i = " <@@@> "; if (arg2 == NULL && *str >= 'A' && *str <= 'Z') { bug ("Act: missing arg2 for code %d.", *str); i = " <@@@> "; } else { switch (*str) { default: bug ("Act: bad code %d.", *str); i = " <@@@> "; break; case '$': i = "$"; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS (ch, to); break; case 'N': i = PERS (vch, to); break; case 'e': i = he_she[URANGE (0, ch->sex, 2)]; break; case 'E': i = he_she[URANGE (0, vch->sex, 2)]; break; case 'm': i = him_her[URANGE (0, ch->sex, 2)]; break; case 'M': i = him_her[URANGE (0, vch->sex, 2)]; break; case 's': i = his_her[URANGE (0, ch->sex, 2)]; break; case 'S': i = his_her[URANGE (0, vch->sex, 2)]; break; case 'p': i = can_see_obj (to, obj1) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj (to, obj2) ? obj2->short_descr : "something"; break; case 'd': if (arg2 == NULL || ((char *) arg2)[0] == '\0') { i = "door"; } else { one_argument ((char *) arg2, fname); i = fname; } break; } } ++str; while ((*point = *i) != '\0') ++point, ++i; } *point++ = '\n'; *point++ = '\r'; *point = '\0'; pbuff = buffer; colourconv (pbuff, buf, to); buf[0] = UPPER (buf[0]); if (to->desc != NULL) /* write_to_buffer( to->desc, buf, point - buf ); */ write_to_buffer (to->desc, buffer, 0); else if (MOBtrigger) p_act_trigger (buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT); } if ( type == TO_ROOM || type == TO_NOTVICT ) { OBJ_DATA *obj, *obj_next; CHAR_DATA *tch, *tch_next; point = buf; str = format; while( *str != '\0' ) { *point++ = *str++; } *point = '\0'; for( obj = ch->in_room->contents; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } for( tch = ch; tch; tch = tch_next ) { tch_next = tch->next_in_room; for ( obj = tch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } } if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) ) p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT ); } return; } #if defined(WIN32) int colour (char type, CHAR_DATA * ch, char *string) { PC_DATA *col; char code[20]; char *p = '\0'; if (ch && IS_NPC (ch)) return (0); col = ch ? ch->pcdata : NULL; switch (type) { default: strcpy (code, CLEAR); break; case 'x': strcpy (code, CLEAR); break; case 'p': if (col->prompt[2]) sprintf (code, "\33[%d;3%dm%c", col->prompt[0], col->prompt[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->prompt[0], col->prompt[1]); break; case 's': if (col->room_title[2]) sprintf (code, "\33[%d;3%dm%c", col->room_title[0], col->room_title[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->room_title[0], col->room_title[1]); break; case 'S': if (col->room_text[2]) sprintf (code, "\33[%d;3%dm%c", col->room_text[0], col->room_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->room_text[0], col->room_text[1]); break; case 'd': if (col->gossip[2]) sprintf (code, "\33[%d;3%dm%c", col->gossip[0], col->gossip[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->gossip[0], col->gossip[1]); break; case '9': if (col->gossip_text[2]) sprintf (code, "\33[%d;3%dm%c", col->gossip_text[0], col->gossip_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->gossip_text[0], col->gossip_text[1]); break; case 'Z': if (col->wiznet[2]) sprintf (code, "\33[%d;3%dm%c", col->wiznet[0], col->wiznet[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->wiznet[0], col->wiznet[1]); break; case 'o': if (col->room_exits[2]) sprintf (code, "\33[%d;3%dm%c", col->room_exits[0], col->room_exits[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->room_exits[0], col->room_exits[1]); break; case 'O': if (col->room_things[2]) sprintf (code, "\33[%d;3%dm%c", col->room_things[0], col->room_things[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->room_things[0], col->room_things[1]); break; case 'i': if (col->immtalk_text[2]) sprintf (code, "\33[%d;3%dm%c", col->immtalk_text[0], col->immtalk_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->immtalk_text[0], col->immtalk_text[1]); break; case 'I': if (col->immtalk_type[2]) sprintf (code, "\33[%d;3%dm%c", col->immtalk_type[0], col->immtalk_type[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->immtalk_type[0], col->immtalk_type[1]); break; case '2': if (col->fight_yhit[2]) sprintf (code, "\33[%d;3%dm%c", col->fight_yhit[0], col->fight_yhit[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->fight_yhit[0], col->fight_yhit[1]); break; case '3': if (col->fight_ohit[2]) sprintf (code, "\33[%d;3%dm%c", col->fight_ohit[0], col->fight_ohit[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->fight_ohit[0], col->fight_ohit[1]); break; case '4': if (col->fight_thit[2]) sprintf (code, "\33[%d;3%dm%c", col->fight_thit[0], col->fight_thit[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->fight_thit[0], col->fight_thit[1]); break; case '5': if (col->fight_skill[2]) sprintf (code, "\33[%d;3%dm%c", col->fight_skill[0], col->fight_skill[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->fight_skill[0], col->fight_skill[1]); break; case '1': if (col->fight_death[2]) sprintf (code, "\33[%d;3%dm%c", col->fight_death[0], col->fight_death[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->fight_death[0], col->fight_death[1]); break; case '6': if (col->say[2]) sprintf (code, "\33[%d;3%dm%c", col->say[0], col->say[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->say[0], col->say[1]); break; case '7': if (col->say_text[2]) sprintf (code, "\33[%d;3%dm%c", col->say_text[0], col->say_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->say_text[0], col->say_text[1]); break; case 'k': if (col->tell[2]) sprintf (code, "\33[%d;3%dm%c", col->tell[0], col->tell[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->tell[0], col->tell[1]); break; case 'K': if (col->tell_text[2]) sprintf (code, "\33[%d;3%dm%c", col->tell_text[0], col->tell_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->tell_text[0], col->tell_text[1]); break; case 'l': if (col->reply[2]) sprintf (code, "\33[%d;3%dm%c", col->reply[0], col->reply[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->reply[0], col->reply[1] ); break; case 'L': if (col->reply_text[2]) sprintf (code, "\33[%d;3%dm%c", col->reply_text[0], col->reply_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->reply_text[0], col->reply_text[1]); break; case 'n': if (col->gtell_text[2]) sprintf (code, "\33[%d;3%dm%c", col->gtell_text[0], col->gtell_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->gtell_text[0], col->gtell_text[1]); break; case 'N': if (col->gtell_type[2]) sprintf (code, "\33[%d;3%dm%c", col->gtell_type[0], col->gtell_type[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->gtell_type[0], col->gtell_type[1]); break; case 'a': if (col->auction[2]) sprintf (code, "\33[%d;3%dm%c", col->auction[0], col->auction[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->auction[0], col->auction[1]); break; case 'A': if (col->auction_text[2]) sprintf (code, "\33[%d;3%dm%c", col->auction_text[0], col->auction_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->auction_text[0], col->auction_text[1]); break; case 'q': if (col->question[2]) sprintf (code, "\33[%d;3%dm%c", col->question[0], col->question[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->question[0], col->question[1]); break; case 'Q': if (col->question_text[2]) sprintf (code, "\33[%d;3%dm%c", col->question_text[0], col->question_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->question_text[0], col->question_text[1]); break; case 'f': if (col->answer[2]) sprintf (code, "\33[%d;3%dm%c", col->answer[0], col->answer[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->answer[0], col->answer[1]); break; case 'F': if (col->answer_text[2]) sprintf (code, "\33[%d;3%dm%c", col->answer_text[0], col->answer_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->answer_text[0], col->answer_text[1]); break; case 'e': if (col->music[2]) sprintf (code, "\33[%d;3%dm%c", col->music[0], col->music[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->music[0], col->music[1] ); break; case 'E': if (col->music_text[2]) sprintf (code, "\33[%d;3%dm%c", col->music_text[0], col->music_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->music_text[0], col->music_text[1]); break; case 'h': if (col->quote[2]) sprintf (code, "\33[%d;3%dm%c", col->quote[0], col->quote[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->quote[0], col->quote[1] ); break; case 'H': if (col->quote_text[2]) sprintf (code, "\33[%d;3%dm%c", col->quote_text[0], col->quote_text[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->quote_text[0], col->quote_text[1]); break; case 'j': if (col->info[2]) sprintf (code, "\33[%d;3%dm%c", col->info[0], col->info[1], '\a'); else sprintf (code, "\33[%d;3%dm", col->info[0], col->info[1]); break; case 'b': strcpy (code, C_BLUE); break; case 'c': strcpy (code, C_CYAN); break; case 'g': strcpy (code, C_GREEN); break; case 'm': strcpy (code, C_MAGENTA); break; case 'r': strcpy (code, C_RED); break; case 'w': strcpy (code, C_WHITE); break; case 'y': strcpy (code, C_YELLOW); break; case 'B': strcpy (code, C_B_BLUE); break; case 'C': strcpy (code, C_B_CYAN); break; case 'G': strcpy (code, C_B_GREEN); break; case 'M': strcpy (code, C_B_MAGENTA); break; case 'R': strcpy (code, C_B_RED); break; case 'W': strcpy (code, C_B_WHITE); break; case 'Y': strcpy (code, C_B_YELLOW); break; case 'D': strcpy (code, C_D_GREY); break; case '*': sprintf (code, "%c", '\a'); break; case '`': strcpy (code, "\n\r"); break; case '-': sprintf (code, "%c", '~'); break; case '{': sprintf (code, "%c", '{'); break; /* 050301 */ case ')': strcpy (code, CB_BLUE); break; case '|': strcpy (code, CB_CYAN); break; case '=': strcpy (code, CB_GREEN); break; case '/': strcpy (code, CB_MAGENTA); break; case '<': strcpy (code, CB_RED); break; case '>': strcpy (code, CB_WHITE); break; case '+': strcpy (code, CB_YELLOW); break; case '%': strcpy (code, CB_B_BLUE); break; case '&': strcpy (code, CB_B_CYAN); break; case '#': strcpy (code, CB_B_GREEN); break; case '^': strcpy (code, CB_B_MAGENTA); break; case '@': strcpy (code, CB_B_RED); break; case '(': strcpy (code, CB_B_WHITE); break; case '$': strcpy (code, CB_B_YELLOW); break; case '!': strcpy (code, CB_D_GREY); break; case 'z': strcpy (code, C_BLINKING); break; case 'u': strcpy (code, C_UNDERSCORE); break; case 'v': strcpy (code, C_REVERSE); break; case '0': strcpy (code, CLEAR_SCR); break; } p = code; while (*p != '\0') { *string = *p++; *++string = '\0'; } return (strlen (code)); } #else int colour (char type, CHAR_DATA * ch, char *string) { PC_DATA *col; char code[20]; char *p = '\0'; if (ch && IS_NPC (ch)) return (0); col = ch ? ch->pcdata : NULL; switch (type) { default: strcpy (code, CLEAR); break; case 'x': strcpy (code, CLEAR); break; case 'p': if (col->prompt[2]) sprintf (code, "\e[%d;3%dm%c", col->prompt[0], col->prompt[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->prompt[0], col->prompt[1]); break; case 's': if (col->room_title[2]) sprintf (code, "\e[%d;3%dm%c", col->room_title[0], col->room_title[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->room_title[0], col->room_title[1]); break; case 'S': if (col->room_text[2]) sprintf (code, "\e[%d;3%dm%c", col->room_text[0], col->room_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->room_text[0], col->room_text[1]); break; case 'd': if (col->gossip[2]) sprintf (code, "\e[%d;3%dm%c", col->gossip[0], col->gossip[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->gossip[0], col->gossip[1]); break; case '9': if (col->gossip_text[2]) sprintf (code, "\e[%d;3%dm%c", col->gossip_text[0], col->gossip_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->gossip_text[0], col->gossip_text[1]); break; case 'Z': if (col->wiznet[2]) sprintf (code, "\e[%d;3%dm%c", col->wiznet[0], col->wiznet[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->wiznet[0], col->wiznet[1]); break; case 'o': if (col->room_exits[2]) sprintf (code, "\e[%d;3%dm%c", col->room_exits[0], col->room_exits[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->room_exits[0], col->room_exits[1]); break; case 'O': if (col->room_things[2]) sprintf (code, "\e[%d;3%dm%c", col->room_things[0], col->room_things[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->room_things[0], col->room_things[1]); break; case 'i': if (col->immtalk_text[2]) sprintf (code, "\e[%d;3%dm%c", col->immtalk_text[0], col->immtalk_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->immtalk_text[0], col->immtalk_text[1]); break; case 'I': if (col->immtalk_type[2]) sprintf (code, "\e[%d;3%dm%c", col->immtalk_type[0], col->immtalk_type[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->immtalk_type[0], col->immtalk_type[1]); break; case '2': if (col->fight_yhit[2]) sprintf (code, "\e[%d;3%dm%c", col->fight_yhit[0], col->fight_yhit[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->fight_yhit[0], col->fight_yhit[1]); break; case '3': if (col->fight_ohit[2]) sprintf (code, "\e[%d;3%dm%c", col->fight_ohit[0], col->fight_ohit[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->fight_ohit[0], col->fight_ohit[1]); break; case '4': if (col->fight_thit[2]) sprintf (code, "\e[%d;3%dm%c", col->fight_thit[0], col->fight_thit[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->fight_thit[0], col->fight_thit[1]); break; case '5': if (col->fight_skill[2]) sprintf (code, "\e[%d;3%dm%c", col->fight_skill[0], col->fight_skill[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->fight_skill[0], col->fight_skill[1]); break; case '1': if (col->fight_death[2]) sprintf (code, "\e[%d;3%dm%c", col->fight_death[0], col->fight_death[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->fight_death[0], col->fight_death[1]); break; case '6': if (col->say[2]) sprintf (code, "\e[%d;3%dm%c", col->say[0], col->say[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->say[0], col->say[1]); break; case '7': if (col->say_text[2]) sprintf (code, "\e[%d;3%dm%c", col->say_text[0], col->say_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->say_text[0], col->say_text[1]); break; case 'k': if (col->tell[2]) sprintf (code, "\e[%d;3%dm%c", col->tell[0], col->tell[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->tell[0], col->tell[1]); break; case 'K': if (col->tell_text[2]) sprintf (code, "\e[%d;3%dm%c", col->tell_text[0], col->tell_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->tell_text[0], col->tell_text[1]); break; case 'l': if (col->reply[2]) sprintf (code, "\e[%d;3%dm%c", col->reply[0], col->reply[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->reply[0], col->reply[1] ); break; case 'L': if (col->reply_text[2]) sprintf (code, "\e[%d;3%dm%c", col->reply_text[0], col->reply_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->reply_text[0], col->reply_text[1]); break; case 'n': if (col->gtell_text[2]) sprintf (code, "\e[%d;3%dm%c", col->gtell_text[0], col->gtell_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->gtell_text[0], col->gtell_text[1]); break; case 'N': if (col->gtell_type[2]) sprintf (code, "\e[%d;3%dm%c", col->gtell_type[0], col->gtell_type[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->gtell_type[0], col->gtell_type[1]); break; case 'a': if (col->auction[2]) sprintf (code, "\e[%d;3%dm%c", col->auction[0], col->auction[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->auction[0], col->auction[1]); break; case 'A': if (col->auction_text[2]) sprintf (code, "\e[%d;3%dm%c", col->auction_text[0], col->auction_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->auction_text[0], col->auction_text[1]); break; case 'q': if (col->question[2]) sprintf (code, "\e[%d;3%dm%c", col->question[0], col->question[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->question[0], col->question[1]); break; case 'Q': if (col->question_text[2]) sprintf (code, "\e[%d;3%dm%c", col->question_text[0], col->question_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->question_text[0], col->question_text[1]); break; case 'f': if (col->answer[2]) sprintf (code, "\e[%d;3%dm%c", col->answer[0], col->answer[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->answer[0], col->answer[1]); break; case 'F': if (col->answer_text[2]) sprintf (code, "\e[%d;3%dm%c", col->answer_text[0], col->answer_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->answer_text[0], col->answer_text[1]); break; case 'e': if (col->music[2]) sprintf (code, "\e[%d;3%dm%c", col->music[0], col->music[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->music[0], col->music[1] ); break; case 'E': if (col->music_text[2]) sprintf (code, "\e[%d;3%dm%c", col->music_text[0], col->music_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->music_text[0], col->music_text[1]); break; case 'h': if (col->quote[2]) sprintf (code, "\e[%d;3%dm%c", col->quote[0], col->quote[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->quote[0], col->quote[1] ); break; case 'H': if (col->quote_text[2]) sprintf (code, "\e[%d;3%dm%c", col->quote_text[0], col->quote_text[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->quote_text[0], col->quote_text[1]); break; case 'j': if (col->info[2]) sprintf (code, "\e[%d;3%dm%c", col->info[0], col->info[1], '\a'); else sprintf (code, "\e[%d;3%dm", col->info[0], col->info[1]); break; case 'b': strcpy (code, C_BLUE); break; case 'c': strcpy (code, C_CYAN); break; case 'g': strcpy (code, C_GREEN); break; case 'm': strcpy (code, C_MAGENTA); break; case 'r': strcpy (code, C_RED); break; case 'w': strcpy (code, C_WHITE); break; case 'y': strcpy (code, C_YELLOW); break; case 'B': strcpy (code, C_B_BLUE); break; case 'C': strcpy (code, C_B_CYAN); break; case 'G': strcpy (code, C_B_GREEN); break; case 'M': strcpy (code, C_B_MAGENTA); break; case 'R': strcpy (code, C_B_RED); break; case 'W': strcpy (code, C_B_WHITE); break; case 'Y': strcpy (code, C_B_YELLOW); break; case 'D': strcpy (code, C_D_GREY); break; case '*': sprintf (code, "%c", '\a'); break; case '`': strcpy (code, "\n\r"); break; case '-': sprintf (code, "%c", '~'); break; case '{': sprintf (code, "%c", '{'); break; /* 050301 */ case ')': strcpy (code, CB_BLUE); break; case '|': strcpy (code, CB_CYAN); break; case '=': strcpy (code, CB_GREEN); break; case '/': strcpy (code, CB_MAGENTA); break; case '<': strcpy (code, CB_RED); break; case '>': strcpy (code, CB_WHITE); break; case '+': strcpy (code, CB_YELLOW); break; case '%': strcpy (code, CB_B_BLUE); break; case '&': strcpy (code, CB_B_CYAN); break; case '#': strcpy (code, CB_B_GREEN); break; case '^': strcpy (code, CB_B_MAGENTA); break; case '@': strcpy (code, CB_B_RED); break; case '(': strcpy (code, CB_B_WHITE); break; case '$': strcpy (code, CB_B_YELLOW); break; case '!': strcpy (code, CB_D_GREY); break; case 'z': strcpy (code, C_BLINKING); break; case 'u': strcpy (code, C_UNDERSCORE); break; case 'v': strcpy (code, C_REVERSE); break; case '0': strcpy (code, CLEAR_SCR); break; } p = code; while (*p != '\0') { *string = *p++; *++string = '\0'; } return (strlen (code)); } #endif void colourconv (char *buffer, const char *txt, CHAR_DATA * ch) { const char *point; int skip = 0; if (ch->desc && txt) { if (IS_SET (ch->act, PLR_COLOUR)) { for (point = txt; *point; point++) { if (*point == '{') { point++; skip = colour (*point, ch, buffer); while (skip-- > 0) ++buffer; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } else { for (point = txt; *point; point++) { if (*point == '{') { point++; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } } return; } #if defined( WIN32 ) void gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday (struct timeval *tp, void *tzp) { tp->tv_sec = time (NULL); tp->tv_usec = 0; } #endif void printf_to_char (CHAR_DATA *ch, char *fmt, ...) { char buf [MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); #if defined(WIN32) vsprintf (buf, fmt, args); #else vsnprintf (buf, MSL, fmt, args); #endif va_end (args); send_to_char (buf, ch); } void printf_to_buf (BUFFER *buf,char *fmt, ...) { char temp [MSL]; va_list args; va_start (args,fmt); #if defined(WIN32) vsprintf (temp, fmt, args); #else vsnprintf (temp, MSL, fmt, args); #endif va_end(args); add_buf(buf,temp); } void bugf (char * fmt, ...) { char buf [MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); #if defined(WIN32) vsprintf (buf, fmt, args); #else vsnprintf (buf, MSL, fmt, args); #endif va_end (args); bug (buf, 0); } void logf (char * fmt, ...) { char buf [2*MSL]; va_list args; va_start (args, fmt); #if defined(WIN32) vsprintf (buf, fmt, args); #else vsnprintf (buf, MSL, fmt, args); #endif va_end (args); log_string (buf); } void init_signals() { #if !defined(WIN32) signal(SIGBUS,sig_handler); #endif signal(SIGTERM,sig_handler); signal(SIGABRT,sig_handler); signal(SIGSEGV,sig_handler); } void sig_handler(int sig) { extern bool merc_down; logf("Signal Fault!"); TOTAL_LastDown = 3; save_total_info(); update_clan(); if(!merc_down) { switch(sig) { #if !defined(WIN32) case SIGBUS: bug("Sig handler SIGBUS.",0); do_auto_shutdown(); merc_down = TRUE; break; #endif case SIGTERM: bug("Sig handler SIGTERM.",0); do_auto_shutdown(); merc_down = TRUE; break; case SIGABRT: bug("Sig handler SIGABRT",0); do_auto_shutdown(); merc_down = TRUE; break; case SIGSEGV: bug("Sig handler SIGSEGV",0); do_auto_shutdown(); merc_down = TRUE; break; } } else { exit(0); } } /* * custome display race and display class by taka of Ghost Dancer * (c) TAKA GhostMUD project team * Changes made 03/13/2001 */ void display_race(DESCRIPTOR_DATA *d, CHAR_DATA *ch) { RACE_INFO_DATA *ri; char buf[MIL]; char buf2[MIL]; char const *FmtString; if(RACE_SHOW_LIST == 1) { send_to_desc("{BThe following races are available:{W\n\r ",d); for(ri=RIhead; ri != NULL; ri=ri->RInext) { if (!ri->pc_race) continue; if (( ri->remort_race == 0) || (ri->remort_race <= (ch->pcdata->incarnations - 1))) { send_to_desc(ri->name,d); write_to_buffer(d," ",1); } } } else if(RACE_SHOW_LIST == 2) { send_to_desc("{BThe following races are available:{W\n\r",d); send_to_desc("{BAll races start with 10 for all stats.\n\r\n\r",d); send_to_desc("{B Max Stats Starting Creation{W\n\r",d); send_to_desc("{BRace Str Int Dex Con Chr Trains Points{W\n\r",d); for(ri=RIhead; ri != NULL; ri=ri->RInext) { if (!ri->pc_race) continue; if (( ri->remort_race == 0) || (ri->remort_race <= (ch->pcdata->incarnations - 1))) { FmtString = format_str_len(ri->name, 14, ALIGN_LEFT); strcpy (buf2, FmtString); sprintf(buf, "%s %3d %3d %3d %3d %3d %3d %3d\n\r", buf2, ri->max_stats[0], ri->max_stats[1], ri->max_stats[2], ri->max_stats[3], ri->max_stats[4], ri->number_trains, ri->points); send_to_desc(buf,d); write_to_buffer(d,"",1); } } } write_to_buffer(d,"\n\r",0); send_to_desc("{GWhat is your race (help for more information)? {x",d); } void display_class(DESCRIPTOR_DATA *d, CHAR_DATA *ch) { char buf[MIL]; char buf2[MIL]; char const *FmtString; int counter = 0; int iClass; if(CLASS_SHOW_LIST == 1) { strcpy( buf, "{GSelect a class {M[{W" ); for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if (( class_table[iClass].remort_class == 0) || (class_table[iClass].remort_class <= (ch->pcdata->incarnations - 1))) { if ( iClass > 0 ) strcat( buf, " " ); strcat( buf, class_table[iClass].name ); } } strcat( buf, "{M]{G: {x" ); send_to_desc( buf, d ); } else if(CLASS_SHOW_LIST == 2) { send_to_desc("{BThe following classes are available:{W\n\r\n\r",d); send_to_desc("{B Prime Prime{W\n\r",d); send_to_desc("{BClass Attribute Class Attibute{W\n\r",d); for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if (( class_table[iClass].remort_class == 0) || (class_table[iClass].remort_class <= (ch->pcdata->incarnations - 1))) { FmtString = format_str_len(class_table[iClass].name, 14, ALIGN_LEFT); strcpy (buf2, FmtString); sprintf(buf, "%s %s ", buf2, class_table[iClass].attr_prime == 0 ? "str " : class_table[iClass].attr_prime == 1 ? "int " : class_table[iClass].attr_prime == 2 ? "wis " : class_table[iClass].attr_prime == 0 ? "dex " : "con "); send_to_desc(buf,d); counter += 1; } if(counter >= 2) { send_to_desc("\n\r", d); write_to_buffer(d,"",1); counter = 0; } } if(counter != 0) { send_to_desc("\n\r", d); write_to_buffer(d,"",1); counter = 0; } } write_to_buffer(d,"\n\r",0); send_to_desc("{GWhat is your class (help for more information)? {x",d); } void display_deity(DESCRIPTOR_DATA *d, CHAR_DATA *ch) { int dIndex; char *FmtString; char buf[MSL], buf2[MSL]; for( dIndex = 1; dIndex < MAX_DEITY; dIndex++ ) { FmtString = format_str_len(deity_table[dIndex].name, 14, ALIGN_LEFT); strcpy (buf2, FmtString); sprintf(buf, "%2d %s %s\n\r", dIndex, buf2, deity_table[dIndex].alignment); send_to_desc(buf, d); } send_to_desc("{GPlease select the number of the deity you wish to serve.{x\n\r",d); }