* Config File by Taka for GhostMUD code bases V3.2 and later~ * (c) Taka 2001 a_ghost_dancer@excite.com~ * ~ * Be sure to terminate comments like this one with the string ending tilde~ * ~ * Mobiles to load!!~ MOB_VNUM_FIDO 21 MOB_VNUM_CITYGUARD 20 MOB_VNUM_VAMPIRE 22 MOB_VNUM_PATROLMAN 24 MOB_VNUM_GGOLEM 26 * ~ * Groups to load!!~ GROUP_VNUM_TROLLS 23 GROUP_VNUM_OGRES 25 * ~ * Objects to load!!~ OBJ_VNUM_SILVER_ONE 20 OBJ_VNUM_GOLD_ONE 21 OBJ_VNUM_GOLD_SOME 22 OBJ_VNUM_SILVER_SOME 23 OBJ_VNUM_COINS 24 OBJ_VNUM_CORPSE_NPC 25 OBJ_VNUM_CORPSE_PC 26 OBJ_VNUM_SEVERED_HEAD 27 OBJ_VNUM_TORN_HEART 28 OBJ_VNUM_SLICED_ARM 29 OBJ_VNUM_SLICED_LEG 30 OBJ_VNUM_GUTS 31 OBJ_VNUM_BRAINS 32 OBJ_VNUM_MUSHROOM 33 OBJ_VNUM_LIGHT_BALL 34 OBJ_VNUM_SPRING 35 OBJ_VNUM_DISC 36 OBJ_VNUM_PORTAL 37 OBJ_VNUM_ROSE 38 OBJ_VNUM_PIT 52 * map is newbie guide ~ OBJ_VNUM_MAP 14 OBJ_VNUM_WHISTLE 53 OBJ_VNUM_STEAK 54 OBJ_VNUM_PILL 55 OBJ_VNUM_POTION 56 OBJ_VNUM_DUMMY 63 OBJ_VNUM_DIAMOND_RING 64 * ~ * School Objects to load!!~ OBJ_VNUM_SCHOOL_MACE 39 OBJ_VNUM_SCHOOL_DAGGER 40 OBJ_VNUM_SCHOOL_SWORD 41 OBJ_VNUM_SCHOOL_SPEAR 45 OBJ_VNUM_SCHOOL_STAFF 46 OBJ_VNUM_SCHOOL_AXE 47 OBJ_VNUM_SCHOOL_FLAIL 48 OBJ_VNUM_SCHOOL_WHIP 49 OBJ_VNUM_SCHOOL_POLEARM 50 OBJ_VNUM_SCHOOL_VEST 42 OBJ_VNUM_SCHOOL_SHIELD 43 OBJ_VNUM_SCHOOL_BANNER 44 OBJ_VNUM_NEWBIE 14 * ~ * Rooms to load!!~ ROOM_VNUM_LIMBO 92 ROOM_VNUM_CHAT 94 ROOM_VNUM_TEMPLE 40100 ROOM_VNUM_ALTAR 40100 ROOM_VNUM_SCHOOL 40100 ROOM_VNUM_BALANCE 40100 ROOM_VNUM_CIRCLE 40100 ROOM_VNUM_DEMISE 40100 ROOM_VNUM_HONOR 40100 ROOM_VNUM_RTD 93 * ~ * Morge settings~ * Use Morge Code is if the mud will allow morges at all~ * 1 = Yes allow, 0 - No do not allow~ * Character body to morge means 1=on death the character and corpse~ * will be moved to the morge. Else the character ends up at the temple~ * while his/her body at the morge.~ * Morge is allowed to a maximum level of the Morge to level flag~ * Anything above this level is S.O.L.~ * What is the Morge VNUM (The place the corpses will go to at time of death)~ * NOTE: Corpses only go there if they are below the morge level~ * use race morges found in the race files (upto race morge level)~ * use newbie morge (upto newbie morge level)~ * ~ * newbie morge then race morge then normal morge~ * ~ USE_MORGE_CODE 1 CHAR_BODY_TO_MORGE 1 MORGE_TO_LEVEL 50 ROOM_VNUM_MORGE 40102 USE_RACE_MORGE 0 USE_NEWBIE_MORGE 0 NEWBIE_MORGE_VNUM 40102 NEWBIE_MORGE_LEVEL 3 RACE_MORGE_LEVEL 13 * ~ * Use home recall yes or no~ * this option lets the player set a custom recall point known as home recall~ * Minimum home level is used to restrict home recalls use on the mud to characters~ * of atleast this minimum level~ * race recall yes/no and max level~ USE_HOME_RECALL 1 MIN_HOME_LEVEL 20 USE_RACE_RECALL 1 USE_RACE_RECALL_LEVEL 10 USE_NEWBIE_RECALL 1 NEWBIE_RECALL_VNUM 40101 * ~ * Use marry allows mortals to marry~ * minimum level to marry sets a minimum level for mortals to be inorder to marry~ USE_MARRY 1 MIN_LEVEL_MARRY 15 * ~ * Default Wizi makes immortals wizi at the minimum wizi level unless~ * they specify to be wizi at a higher level~ USE_DEFAULT_WIZI 1 * ~ * Mud uses remorts means will remort command be made available to legends~ MUD_USES_REMORTS 1 * ~ * Allow immortals to create a title inplace of race/class/level~ USE_IMMORTAL_CUSTOM_TITLES 1 * ~ * Allow multi slay is used in do_slay to validate you allow multiple slay types~ * allow custom slay is used in do_editslay to validate creating custom slays~ * custom slay level is used in do_editslay to valid the imm is high enough level~ * to create a custom slay type~ * custom slay count will limit the number fo custom slays each immortal can have~ * allow share custom slays is if someone creates a custom me only type slay~ * other imms can not use that slay~ ALLOW_MULTI_SLAY 1 ALLOW_CUSTOM_SLAY 1 CUSTOM_SLAY_COUNT 5 CUSTOM_SLAY_LEVEL 118 ALLOW_SHARE_CUSTOM 0 * ~ * Allow PB war - will the mud allow immortals to start PB wars?~ * PB join ticks - how many ticks after the war is declared before it starts~ * - this is the time people may join~ * reload option - force players to reload after so many shoots are fired~ * no shoots - number of shoots before a reload is required~ * pct hit shoot - percent change to hit the target per shoot~ * champ msg - display who won on open channel (Not implemented till V1.1~ * reload lag - lag time after a reload (time it takes to reload the weapon)~ ALLOW_PB_WARS 1 PB_JOIN_TICKS 3 RELOAD_OPTION_ON 1 NO_SHOOTS 8 PCT_HIT_SHOOT 50 CHAMP_MSG 1 RELOAD_LAG 2 * ~ * Mud code base is GhostMUD V3.4~ * Mud name is your muds name.~ MUD_CODE_BASE GhostMUD V3.4~ MUD_NAME Ghost Dancer~ AUTHOR_CODEBASE {WTaka {Ctaka@ghostmud.com{x~ GREET_MESSAGE {WGhost Dancer {Gwelcomes {Y%s {Gto our world!{x~ LEAVE_MESSAGE {WHave a safe trip home {Y%s!{x~ GRATS_MESSAGE {wThe immortals {Gof {wGhost Dancer {Gcongratulate {Y%s {Gon level {Y%d{G!{x~ SAVE_MESSAGE {RSaving. {GYour progress on {wGhost Dancer {Gwas saved successfully.{x~ RESTRICTED_SAVE {GYou must be at least level {Y2{G to save!{x~ * ~ * show race list 1=rom standard display, 2=ghost standard display~ * show class list 1=rom, 2=ghost~ RACE_SHOW_LIST 2 CLASS_SHOW_LIST 2 * ~ * Experience adjuster~ * Allow this command on your mud Adjust Exp~ * Minimum exp allowed 100 = normal exp, 0 = none, 200 = 2x normal~ * maximum exp bonus allowed~ * defualt timer when a time is not entered~ * maximum timer allowed~ ALLOW_EXP 1 MIN_EXP 0 MAX_EXP 500 DEFAULT_EXP_TIMER 10 MAX_EXP_TIMER 99 * Hunger Options~ * 1) Allow hunger damages at what level~ * 2) Hunger damages Hit Points By # Per tick~ * 3) Hunger damages Mana Points By # Per tick~ * 4) Hunger damages Movement Points by # Per tick~ * 5) Hunger can kill~ * 6) Number of ticks to allow before damage starts~ * Use -1 for hunger ticks to disallow hunger damages~ HUNGER_LEVEL 15 HUNGER_SUB_HP 10 HUNGER_SUB_MANA 0 HUNGER_SUB_MOVE 10 HUNGER_KILL 1 HUNGER_TICKS 3 $