GmudV33/
GmudV33/player/
GmudV33/public_html/
GmudV33/public_html/IMAGES/_VTI_CNF/
GmudV33/src_linux/Debug/
GmudV33/text/clans/
* Config File by Taka for GhostMUD code bases V3.2 and later~

* (c) Taka 2001 a_ghost_dancer@excite.com~

* ~

* Be sure to terminate comments like this one with the string ending tilde~

* ~

* Mobiles to load!!~

MOB_VNUM_FIDO           	21

MOB_VNUM_CITYGUARD      	20

MOB_VNUM_VAMPIRE        	22

MOB_VNUM_PATROLMAN      	24

MOB_VNUM_GGOLEM             	26

* ~

* Groups to load!!~

GROUP_VNUM_TROLLS       	23

GROUP_VNUM_OGRES        	25

* ~

* Objects to load!!~

OBJ_VNUM_SILVER_ONE	    	20

OBJ_VNUM_GOLD_ONE	    	21

OBJ_VNUM_GOLD_SOME	    	22

OBJ_VNUM_SILVER_SOME        	23

OBJ_VNUM_COINS		    	24

OBJ_VNUM_CORPSE_NPC	    	25

OBJ_VNUM_CORPSE_PC	    	26

OBJ_VNUM_SEVERED_HEAD		27

OBJ_VNUM_TORN_HEART	    	28

OBJ_VNUM_SLICED_ARM	    	29

OBJ_VNUM_SLICED_LEG	    	30

OBJ_VNUM_GUTS		    	31

OBJ_VNUM_BRAINS		    	32

OBJ_VNUM_MUSHROOM	    	33

OBJ_VNUM_LIGHT_BALL	    	34

OBJ_VNUM_SPRING		    	35

OBJ_VNUM_DISC		    	36

OBJ_VNUM_PORTAL		    	37

OBJ_VNUM_ROSE			38

OBJ_VNUM_PIT            	52

* map is newbie guide ~

OBJ_VNUM_MAP            	14

OBJ_VNUM_WHISTLE        	53

OBJ_VNUM_STEAK			54

OBJ_VNUM_PILL			55

OBJ_VNUM_POTION			56

OBJ_VNUM_DUMMY           	63

OBJ_VNUM_DIAMOND_RING    	64

* ~

* School Objects to load!!~

OBJ_VNUM_SCHOOL_MACE    	39

OBJ_VNUM_SCHOOL_DAGGER  	40

OBJ_VNUM_SCHOOL_SWORD   	41

OBJ_VNUM_SCHOOL_SPEAR   	45

OBJ_VNUM_SCHOOL_STAFF   	46

OBJ_VNUM_SCHOOL_AXE     	47

OBJ_VNUM_SCHOOL_FLAIL   	48

OBJ_VNUM_SCHOOL_WHIP    	49

OBJ_VNUM_SCHOOL_POLEARM 	50

OBJ_VNUM_SCHOOL_VEST    	42

OBJ_VNUM_SCHOOL_SHIELD  	43

OBJ_VNUM_SCHOOL_BANNER  	44

OBJ_VNUM_NEWBIE			14

* ~

* Rooms to load!!~

ROOM_VNUM_LIMBO        		92

ROOM_VNUM_CHAT         		94

ROOM_VNUM_TEMPLE       			40100

ROOM_VNUM_ALTAR           		40100

ROOM_VNUM_SCHOOL       			40100

ROOM_VNUM_BALANCE       		40100

ROOM_VNUM_CIRCLE       			40100

ROOM_VNUM_DEMISE       			40100

ROOM_VNUM_HONOR           		40100

ROOM_VNUM_RTD		   	93

* ~

* Morge settings~

* Use Morge Code is if the mud will allow morges at all~

* 1 = Yes allow, 0 - No do not allow~

* Character body to morge means 1=on death the character and corpse~

* will be moved to the morge. Else the character ends up at the temple~

* while his/her body at the morge.~

* Morge is allowed to a maximum level of the Morge to level flag~

* Anything above this level is S.O.L.~

* What is the Morge VNUM (The place the corpses will go to at time of death)~

* NOTE: Corpses only go there if they are below the morge level~

* use race morges found in the race files (upto race morge level)~

* use newbie morge (upto newbie morge level)~

* ~

* newbie morge then race morge then normal morge~

* ~

USE_MORGE_CODE			    1

CHAR_BODY_TO_MORGE		    1

MORGE_TO_LEVEL			   50

ROOM_VNUM_MORGE			40102

USE_RACE_MORGE			    0

USE_NEWBIE_MORGE		    0

NEWBIE_MORGE_VNUM		40102

NEWBIE_MORGE_LEVEL		    3

RACE_MORGE_LEVEL		   13

* ~

* Use home recall yes or no~

* this option lets the player set a custom recall point known as home recall~

* Minimum home level is used to restrict home recalls use on the mud to characters~

* of atleast this minimum level~

* race recall yes/no and max level~

USE_HOME_RECALL			    1

MIN_HOME_LEVEL			   20

USE_RACE_RECALL			    1

USE_RACE_RECALL_LEVEL		   10

USE_NEWBIE_RECALL		    1

NEWBIE_RECALL_VNUM		40101

* ~

* Use marry allows mortals to marry~

* minimum level to marry sets a minimum level for mortals to be inorder to marry~

USE_MARRY			    1

MIN_LEVEL_MARRY			   15

* ~

* Default Wizi makes immortals wizi at the minimum wizi level unless~

* they specify to be wizi at a higher level~

USE_DEFAULT_WIZI		    1

* ~

* Mud uses remorts means will remort command be made available to legends~

MUD_USES_REMORTS		    1

* ~

* Allow immortals to create a title inplace of race/class/level~

USE_IMMORTAL_CUSTOM_TITLES	    1

* ~

* Allow multi slay is used in do_slay to validate you allow multiple slay types~

* allow custom slay is used in do_editslay to validate creating custom slays~

* custom slay level is used in do_editslay to valid the imm is high enough level~

* to create a custom slay type~

* custom slay count will limit the number fo custom slays each immortal can have~

* allow share custom slays is if someone creates a custom me only type slay~

* other imms can not use that slay~

ALLOW_MULTI_SLAY		    1 

ALLOW_CUSTOM_SLAY		    1 

CUSTOM_SLAY_COUNT		    5 

CUSTOM_SLAY_LEVEL		  118 

ALLOW_SHARE_CUSTOM		    0 

* ~

* Allow PB war - will the mud allow immortals to start PB wars?~

* PB join ticks - how many ticks after the war is declared before it starts~

*               - this is the time people may join~

* reload option - force players to reload after so many shoots are fired~

* no shoots - number of shoots before a reload is required~

* pct hit shoot - percent change to hit the target per shoot~

* champ msg - display who won on open channel (Not implemented till V1.1~

* reload lag - lag time after a reload (time it takes to reload the weapon)~

ALLOW_PB_WARS			    1

PB_JOIN_TICKS			    3

RELOAD_OPTION_ON		    1

NO_SHOOTS			    8

PCT_HIT_SHOOT			   50

CHAMP_MSG			    1

RELOAD_LAG			    2

* ~

* Mud code base is GhostMUD V3.4~

* Mud name is your muds name.~

MUD_CODE_BASE	GhostMUD V3.4~

MUD_NAME	Ghost Dancer~

AUTHOR_CODEBASE {WTaka {Ctaka@ghostmud.com{x~

GREET_MESSAGE	{WGhost Dancer {Gwelcomes {Y%s {Gto our world!{x~

LEAVE_MESSAGE	{WHave a safe trip home {Y%s!{x~

GRATS_MESSAGE	{wThe immortals {Gof {wGhost Dancer {Gcongratulate {Y%s {Gon level {Y%d{G!{x~

SAVE_MESSAGE	{RSaving. {GYour progress on {wGhost Dancer {Gwas saved successfully.{x~

RESTRICTED_SAVE {GYou must be at least level {Y2{G to save!{x~

* ~

* show race list 1=rom standard display, 2=ghost standard display~

* show class list 1=rom, 2=ghost~

RACE_SHOW_LIST	2

CLASS_SHOW_LIST	2

* ~

* Experience adjuster~

* Allow this command on your mud Adjust Exp~

* Minimum exp allowed 100 = normal exp, 0 = none, 200 = 2x normal~

* maximum exp bonus allowed~

* defualt timer when a time is not entered~

* maximum timer allowed~

ALLOW_EXP 		  1

MIN_EXP			  0

MAX_EXP			500

DEFAULT_EXP_TIMER	 10

MAX_EXP_TIMER		 99

* Hunger Options~

* 1) Allow hunger damages at what level~

* 2) Hunger damages Hit Points By # Per tick~

* 3) Hunger damages Mana Points By # Per tick~

* 4) Hunger damages Movement Points by # Per tick~

* 5) Hunger can kill~

* 6) Number of ticks to allow before damage starts~

*    Use -1 for hunger ticks to disallow hunger damages~

HUNGER_LEVEL		 15

HUNGER_SUB_HP		 10

HUNGER_SUB_MANA		  0

HUNGER_SUB_MOVE		 10

HUNGER_KILL		  1

HUNGER_TICKS		  3

$