GmudV33/
GmudV33/player/
GmudV33/public_html/
GmudV33/public_html/IMAGES/_VTI_CNF/
GmudV33/src_linux/Debug/
GmudV33/text/clans/
#AREA
mareal~
City of Mareal~
{G{{  50+  } {WTaka        {GCity of Mareal~
40100 40399

#HELPS
0 City Mareal~
.
 
 The City of Mareal-

      Western             |
      Mareal -------------|---OMedical Circle Shops
                          |                                 ---Lost Souls Lane-
                          Northern Way      Bone            |
                          |                 Yard            |
                          |----Park Ave---------------------|
                 Grocer---|                                 |
                          |    CITY PARK                    |
Guilds     Bank           |             (City hall plaza)   |
  |         |             |            /                    |
---------Temple Street----------Park Street----------------------
  |                       |                 |      |        |
Temple                    Merchant Lane    Maps  Bakery     |Park Road
   \                      |                                 |
    \             Armor   |   Jewelry                       |
    Morgue        Shop ---|---Emporium                      |
                          |                                 |
                          |                                 |
                 Weapon   |   Weapon                        |
                 Castle---|---Smithing                      |
                          |                                 |
                          |                                 |
                 Pierce   |---ATM                           |
      Alchemist  Shop     |                                 |
         |       |        |   Weapon                        |
  Import ----Exotic Blvd------Palace                        |
  Shop   |                |              Blakes             |
       Magic              |              Tavern             |
       Shop               |                 |               |
                          |_____Great Southern Wall Road____|__
         

SEE ALSO HELP 'CITY HALL PLAZA'

By Taka 
~

0 City hall plaza~
.
  The City Hall Plaza of Mareal-


                                    Chiefs office
                                        |
                                        |
  --------------------------------------Police ----- Equipment
  |                             |       Receotion    Room        
  |                             |       | 
City hall                       |       |
Reception (-) mayors            |       Processing
              office            |       Room ------- Jail
                                |
                                |
Hospital ------------------------                                
           |
           |
           |  Sleeping Quarters
           | /
      Fire Station        Store
      Enterance --------- Room
          
By Taka
~

0 QUEST~

Wizard peak you figure it out
~

0 $~


#MOBILES
#40100
rat~
a rat~
A large rat scuttles past.
~
A large dirty rat with long sharp teeth stands hissing at you in defiance! 
~
unique~
AC X 0 0
48 0 15d10+1850 0d0+0 4d8+13 bite
-13 -13 -13 -13
H Q 0 0
stand stand none 3
V ABCDEFKQ tiny unknown
#40101
cat~
a cat~
A mangy cat jumps down from a wall. 
~
A mangy cat hisses at your approach. Its malnourished nature tells you
that the cat obviously has no one to care for it. It must be a stray and
therefore maybe rabid. 
~
cat~
A Z 0 0
49 0 50d10+4000 0d0+0 4d10+18 scratch
-19 -19 -19 -19
FH 0 0 0
stand stand none 4
AGV ACDEFHJKQUV tiny unknown
#40102
dog mongrel~
a mongrel dog~
A mongrel dog sniffs about looking for scraps.
~
A large dog of mixed breeding that has apparently not eaten in a few days
bares its teeth and in a low rumble growls at you. Maybe you will make a
good meal! 
~
dog~
A 0 0 0
50 0 50d10+4500 0d0+0 5d8+19 bite
-20 -20 -20 -20
H 0 0 0
stand stand none 9
AGV ACDEFHJKUV tiny unknown
#40103
young boy~
a young boy~
A young boy plays here.
~
A young boy skips along paying you little attention. As you pass he
glances at you only momentarily and returns to his youthful nonsense. 
~
human~
A 0 1000 0
52 0 50d10+5500 0d0+0 6d7+20 none
-22 -22 -22 -22
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK small unknown
#40104
young girl~
a young girl~
A young girl hops across the paving stones. 
~
A young girl plays hopscotch here and barely even recognizes your presence. 
~
human~
A 0 0 0
51 0 50d10+5000 0d0+0 5d8+20 none
-21 -21 -21 -21
0 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK small unknown
#40105
methan~
methan the healer~
Methan the healer stands watching you gravely. 
~
Methan is the healer here in Mareal. He is kind and generous to newcomers.
Casting many spells for a small fee. Use heal to see a complete list of
services and the associated pricing. 
~
oyate~
ABGVa J 0 0
110 0 500d50+5000 500d50+5000 25d25+25 none
-100 -100 -100 -100
0 ABCDEKLMNOPQRSTZ BHIL 0
stand stand male 32000
AHMV ABCDEFGHIJK medium unknown
#40106
maria~
maria the teller~
Maria the bank teller looks out from the grilled counter. 
~
Maria is a slender woman with striking facial features. Her smile alone
calms you and even the long lines in the bank seem a distant memory. 
~
halfelf~
ABDc DEFHJ 1000 0
110 10 100d10+32000 100d10+30000 20d15+55 punch
-80 -80 -80 -80
0 ABCD BHIL 0
stand stand female 32000
AHMV ABCDEFGHIJK medium unknown
M grall 40157 100~
M speech 40158 help~
M speech 40159 transfer~
M speech 40160 deposit~
M speech 40161 withdraw~
M speech 40162 shares~
M speech 40163 conversion~
M speech 40163 convert~
#40107
melse~
melse the baker looks up as you enter.~
Melse the baker 
~
Melse is a plump, happy woman who seems to enjoy her work. In more ways
than one. You wonder if she eats all her profits but quickly turn your
attention to the delicious pastries and breads that are everywhere you 
look.
~
human~
AB 0 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 ABCDELMNQR 0 0
stand stand female 32000
AHMV ABCDEFGHIJK medium unknown
M grall 40100 100~
#40108
amids~
amids the armoire~
Amids the armoire ts straightening a bent shield with a hammer.
~
Amids is extremely tall. He looks Oyate but you have never seen one this
tall before. Contrary to generalizations he is very large framed also. 
Where most oyate are muscular, they are also generally more slender. This 
man has aged well but you can tell he must be at least 50. His battle 
scarred arms and face are a testament that he more than just makes armor 
but also has practical battle experience in its application. 
~
oyate~
AB J 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 ABCDELMNQR BHIL 0
stand stand male 32000
AHMV ABCDEFGHIJK large unknown
M grall 40102 100~
M speech 40103 buy~
M speech 40104 sell~
#40109
arron~
arron the jeweler~
Arron the jeweler is examining a bracelet carefully. 
~
Arron the local jeweler has a petite look about him. He is very thin and
appears frail but by the way he moves he must have training in hand to 
hand combat skills. He is as graceful as a gazelle and sure footed as a 
mountain goat. 
~
drow~
AB FJ 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 ABCDMNQRTZ 0 0
stand stand male 32000
AHMV ABCDEFGHIJK medium unknown
M grall 40134 100~
#40110
alfreda~
alfreda the smith~
Alfreda the smith is pumping away at her furnace bellows. 
~
Alfreda carries a hammer as if it were part of her hand. She is sure and
confident and carries herself as would a veteran warrior. Her muscles 
bulge beneath her apron and you can tell she is as strong as she is 
talented. She is after all a dwarf and we know how skilled they are at 
forging powerful weapons. 
~
dwarf~
AB J 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 ABCDMNQRTZ LQ R
stand stand female 32000
AHMV ABCDEFGHIJK medium unknown
M grall 40120 100~
M speech 40121 closed~
M speech 40121 why~
#40111
kalied~
kalied the weapons dealer~
Kalied the weapons dealer stands at your service. 
~
Kalied is one of two weapons dealers in town. He and his twin brother
Khalied basically control the influx of weapons into Mareal. 
~
human~
AB 0 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 ABCDLMNQRTZ 0 0
stand stand male 32000
AHMV ABCDEFGHIJK medium unknown
M speech 40135 bladed~
M grall 40136 100~
M speech 40137 buy~
#40112
khalied~
khalied the weapons dealer~
Khalied the weapons dealer looks up as you enter. 
~
Khalied is one of two weapons dealers in town. He and his twin brother
Kalied basically control the influx of weapons into Mareal. 
~
human~
AB 0 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 ABCDLMNQRTZ 0 0
stand stand male 32000
AHMV ABCDEFGHIJK medium unknown
M grall 40136 100~
M speech 40137 buy~
M exall 40138 3~
#40113
Miya~
Miya~
Miya waits to serve. 
~
Miya is a slender woman with midriff visible to show off her pierced
naval. She also wears earrings, nose ring, and a lip piercing with pride.
She asks "Looking for anything in particular?" 
~
human~
AB 0 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 ABCDLMNQRZ 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
M grall 40148 100~
M speech 40149 yes~
M speech 40150 no~
#40114
zal~
zal the importer~
Zal the importer can just be seen over piles of goods. 
~
Zal is a man of average build for a dwarf. Thats right a dwarf! Your mind
races wondering what would posses a dwarf to go into importing. That 
would mean lots of travel... BY BOAT! After the initial shock wears off 
you are struck by the array of items he has for sale. 
~
gnome~
AB J 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 ABCDELMNQRTYZ LQ CR
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
M grall 40154 20~
M grall 40155 100~
M speech 40156 junk~
#40115
adamson~
adamson the alchemist~
Adamson the alchemist sends you a piercing glance as you enter. 
~
Adamson is the local alchemist and likes his privacy as well as darkness.
Upon closer inspection you think you see a fang benieth his uneasy smile.
Even his words seem heartless perhaps it is best you complete your 
business quickly and make for the door before you become an ingredient 
he needs! 
~
vampire~
AB JT 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
FH ABCDLMNQRT B HNSY
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
M grall 40151 100~
#40116
rethven~
doctor Rethven~
Doctor Rethven is hoping you want a major extraction.
~
Dressed in his slightly blood stained white coat Dr. Rethven looks quite
friendly.. *cough NOT*. You are glad you do not have to sit in his 
dentist chair.. Or do you? 
~
human~
AB 0 -1000 0
110 0 50d10+9500 0d0+0 8d6+28 slice
-30 -30 -30 -30
0 ABCDGLMQRZ 0 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
M act 40116 sits down~
#40117
abrahm~
doctor Abrahm~
Doctor Abrahm springs up as you enter.
~
Doctor Abrahm is an elf who has taken up optometry as a mental pursuit.
Like most elves Doctor Abrahm prefers a mental challenge to a physical
one. Although he looks fit enough to practice the arts of war. 
~
elf~
AB J 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 ABCDLMNQRYZ B Z
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#40118
dude~
Dude the pharmacist~
Dude the pharmacist is mixing up something bubbly. 
~
Dude appears a bit wasted to you, but it is obvious he uses his own
"medical supplies" and they actually seem to work. 
~
human~
AB 0 -1000 0
60 0 50d10+9500 0d0+0 8d6+28 pound
-30 -30 -30 -30
0 ABCDLNQRYZ 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#40119
billie~
Billie the grocer~
Billie the grocer is dashing about in his store.
~
Billie is the town grocer. He is well dressed and obviously takes pride
in his work. His store is immaculate and you can tell he is generally a
happy person. After all he is whistling a tune and dancing in place. What
strikes you as odd is in between whistles he occasionally stops to talk 
to his fruits? Maybe he is not all there. You ponder this as you look 
about. 
~
dwarf~
AB J 0 0
110 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 ABCDLMNQRYZ LQ R
stand stand male 0
AHMV ABCDEFGHIJK small unknown
M grall 40101 100~
#40120
GKF trooper~
the GKF trooper~
A GKF trooper stands on guard here, watching your every move.
~
GKF stands for Greatheart Keeper of the Faith.  He is a big man with 
a goatee beard, dressed in a tall silver helmet, heavy silver 
breastplate, doublet and chain hose.  He carries a huge sword, as
a holy warrior of the loyal order of Greatheart.  You get the distinct 
impression that it would be better not to mess with him.
~
human~
A 0 -700 0
52 3 50d10+5500 0d0+0 6d7+20 none
-22 -22 -22 -22
0 0 0 0
stand stand either 400
0 0 medium unknown
#40121
militiaman~
the militiaman~
A militiaman slinks along here, looking at you sideways.
~
He's a member of the Citizen's Militia, the second force created by 
Greatheart.  They are here to spy on all citizens and report them for 
minor offences to a GKF officer for suitable punishment.
Nasty, mean and sneaky.
~
human~
A 0 -700 0
51 1 25d20+3800 0d0+0 5d8+20 none
-21 -21 -21 -21
0 0 0 0
stand stand either 400
0 0 medium unknown
 
 
#40127
blake~
blake the tavern owner~
Blake, the proprietor of the tavern, polishes glasses at the bar. 
~
Blake is a well muscled man and obviously a seasoned adventurer. He has a
number of scars that could only be caused by engaging in a battle or two. 
~
human~
AB HOc 0 0
120 90 50d10+9500 0d0+0 8d6+28 none
-300 -300 -300 -300
0 ABCDEHILMNOPQRTXZ 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
M grall 40105 100~
M speech 40106 rumor~
M speech 40107 drink~
#40128
michole~
old man Michole~
Old man Michole looks at you and hiccups loudly.
~
An older man with long stringy grey hair and a small drinking belly. You
might assume him to be a vagabond but he is nothing of the sort! He is
apparently drunk from a night at the tavern. 
~
human~
ARV CDEFGHJNVa 0 0
60 19 99d10+9500 0d0+9999 10d8+28 none
-50 -50 -50 -50
EFHI ABLQ 0 0
stand stand male 5
AHMV ABCDEFGHIJK medium unknown
M grall 40108 100~
M speech 40109 blake~
M speech 40110 rumor~
M bribe 40111 5~
M speech 40112 hemgen~
M speech 40112 mage~
M kill 40113 100~
M fight 40114 50~
M death 40115 100~
#40129
ATM Machine~
An ATM Machine~
An ATM machine is installed here. 
~
Just type BANK to see a list of all that you can do here. 
~
human~
ABPc DEFH 1000 0
120 10 100d10+40250 100d10+30000 20d15+55 punch
-8000 -8000 -8000 -8000
0 ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#40130
young woman grety~
the lovely young woman~
A lovely young woman waits to serve you. 
~
Grety is a pleasent woman who serves her town well as a public servant
and greets everyone warmly. Her smile is dazzling and wide. 
~
human~
A 0 0 0
55 0 50d10+7000 0d0+0 10d4+23 none
-25 -25 -25 -25
0 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
M grall 40117 100~
M act 40118 yes~
M act 40119 no~
#40131
sleeping fireman~
a fireman~
A fireman is sleeping on a bench, still in full uniform.
~
This poor fellow looks exhausted from his days work. He lays here snoring
away nearly oblivious to you. 
~
human~
AB 0 1000 0
54 3 50d10+6500 0d0+0 7d6+22 none
-24 -24 -24 -24
0 0 H 0
sleep stand male 0
AHMV ABCDEFGHIJK tiny unknown
M grall 40122 100~
#40132
fireman~
a local fireman~
A local fireman is busy here.
~
A local fireman goes about cleaning and maintaining the equipment here.
He is polishing and sharpening an axe at the moment. 
~
human~
AT HN 1000 0
55 3 50d10+7000 0d0+0 10d4+23 cleave
-25 -25 -25 -25
EFH 0 H 0
stand stand male 1000
AHMV ABCDEFGHIJK medium unknown
#40133
fire chief~
the fire chief~
The fire chief sits here studying some fire reports.
~
This man holds a role of some importance here as the local
fire chief. It is his job to protect the people of Mareal from fire. 
~
human~
A 0 0 0
58 0 50d10+8500 0d0+0 5d10+25 none
-28 -28 -28 -28
0 0 H 0
stand stand male 2000
AHMV ABCDEFGHIJK medium unknown
M grall 40123 100~
M speech 40124 job~
#40134
nurse~
a nurse~
A very pretty nurse gives you an enquiring smile.
~
A petite woman with bright blue eyes and long flowing blonde hair. Her
smile is disarming and her voice is soft and sweet. Her every movement is
graceful and exact. 
~
human~
A 0 1000 0
51 0 50d10+5000 0d0+0 5d8+20 sting
-21 -21 -21 -21
0 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
M grall 40125 100~
#40135
mayor~
the mayor of Mareal~
The mayor of Mareal, Jon Roth, looks up as you enter. 
~
Jon Roth is the honorable mayor of Mareal and reports only to Lord 
Greatheart. He dresses in fine clothing and sports a walking stick. 
The mayor stares at you with contempt!
You could hear a pin drop in this silence. 
~
human~
A 0 -1000 0
75 5 13d10+1700 0d0+0 5d7+11 none
-11 -11 -11 -11
0 0 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#40136
dispatcher~
the dispatcher~
The dispatcher is hard at work here. 
~
The local police dispatcher is here to take your complaint and to file
the report. It is not her job to solve or attempt to solve your current
problem. She seems busy writing a previous report at the moment. 
~
human~
A 0 0 0
60 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 0 0 0
stand stand female 10
AHMV ABCDEFGHIJK medium unknown
M grall 40129 100~
#40137
equipment officer~
the equipment officer~
The equipment officer glances in your direction then returns to his work.
~
The man here is large. Very large - a real hulk of a man standing with 
his head nearly touching the ceiling here at 9 feet in height. He looks 
like someone best left alone. He keeps all the equipment here in top 
working order. 
~
giant~
A 0 0 0
60 0 50d10+9500 0d0+0 8d6+28 none
-30 -30 -30 -30
0 0 HI JP
stand stand male 300
AHMV ABCDEFGHIJK huge unknown
M grall 40130 100~
M speech 40131 no~
M kill 40132 100~
M fight 40133 25~
#40138
tarelyn~
Tarelyn~
Tarelyn the druid stands before you. 
~
Tarelyn is a lovely woman with strong features. She is clad in tree bark
and leaves. Her smile can be quite disarming and her movements nearly
hypnotic. Her voice is soft and sweet as the morning dew. As she gazes 
upon you a slight warm feeling rushes over you like the waves of the 
warm salty ocean. 
~
kyrie~
AB T 0 0
55 9 50d10+7000 0d0+700 10d4+23 none
-25 -25 -25 -25
H BILQ L 0
stand stand female 100
ABGZ ACDEFHJKQVX medium unknown
M grall 40139 100~
M speech 40140 help~
M speech 40141 woods~
M speech 40142 harmsway~
M speech 40143 reward~
M kill 40144 100~
M fight 40145 25~
M fight 40146 10~
M death 40147 100~
#40139
marla~
Marla~
Marla the lich is measuring some green liquid in a bottle.
~
It is apparent by her sunken eyes and pale complexion that Marla is a
lich. It is also apparent she is a powerful lich. Her store is filled 
with her life's work. Potions of every form and type lay about. Some 
are for sale whilst others are not. 
~
lich~
AB 0 -1000 0
110 90 50d10+19500 0d0+21000 8d8+28 none
-300 -300 -300 -300
0 ABCDEFGHIJKLMNOPQRSTYZ I DN
stand stand female 20000
BHIMV ABCDEFGHIJK medium unknown
M grall 40152 33~
M grall 40153 100~

#0



#OBJECTS
#40100
stone fountain~
{WA large {Dstone Fountain{x~
{WA large {Dstone Fountain{W gushes forth water{x~
marble~
fountain 0 P
-1 0 'water' 0 0 
0 30000 0 P
#40101
flat bread~
A loaf of flat bread~
A loaf of flat bread~
bread~
food 0 0
CDEF BC 0 0 0 
0 1 10 P
#40102
puff pastry~
A puff pastry~
A puff pastry~
bread~
food 0 0
BEF AB 0 0 0 
0 1 5 P
#40103
yeast bread~
A loaf of yeast risen bread~
A loaf of yeast risen bread~
bread~
food 0 0
BEF BD 0 0 0 
0 1 20 P
#40104
whoopee pie~
A whoopee pie~
A whoopee pie~
bread~
food 0 0
BEF AC 0 0 0 
0 1 5 P
#40105
turnover~
A raspberry turnover~
A raspberry turnover~
bread~
food 0 0
BEF C 0 0 0 
0 1 5 P
#40106
petite anklet~
A petite {ygolden anklet{x~
A petite {ygolden anklet{x~
gold~
armor 0 AZ
AB AB AB AB 0 
45 1 15000 P
#40107
diamond ring~
A .5 cart diamond ring~
A .5 cart diamond ring~
diamond~
armor 0 AB
C C C C 0 
52 1 10000 P
F
R 0 0 B
#40108
thick gold chain~
A thick {ygolden necklace{x~
A thick {ygolden necklace{x~
gold~
armor 0 AC
ABD ABD ABD ABD 0 
20 2 15000 P
F
R 0 0 L
#40109
ruby band~
A {Rruby {Ginlaid wrist band{x~
A {Rruby {Ginlaid wrist band{x~
metal~
armor Y AM
CD CD CD CD 0 
16 1 15000 P
#40110
bedroll~
A fur bedroll~
A fur bedroll~
fur~
furniture W A
B EGIJOP 2336 DGH DGH 
15 20 30000 P
#40111
steel pot~
A steel pot~
A steel pot~
steel~
armor 0 AE
AC AC AC AC 0 
6 10 100 P
#40112
sandals~
A pair of sandals~
A pair of sandals~
leather~
armor 0 AG
B B B B 0 
20 10 30000 P
F
A 0 0 V
#40113
backpack~
A backpack~
A small leather backpack~
leather~
container 0 AW
2000 A 0 100 0 
2 0 10 P
#40115
dentist chair~
A Dentist Chair~
A Reclining Dentist Chair~
leather~
furniture 0 0
A EFIKMNO 2336 0 0 
0 1000 9000 P
E
reclining~
This chair is made to keep you as comforter able as possible while the
doctor performs his tasks. 
~
#40116
dentist table~
A dentist table~
A square dentist table~
wood~
furniture 0 0
0 0 8192 0 0 
0 1000 10000 P
#40117
assorted tools~
Assorted dental tools~
Assorted dental tools~
metal~
trash 0 0
0 0 0 0 0 
1 10 1 P
E
dental~
Various instruments that look quite painful. Pliers, cutting tools, a
hand drill and a plethera of other such devices. 
~
#40118
powered donut~
A powered donut~
A white powered donut~
food~
food 0 A
AB A 0 0 0 
1 1 3 P
#40119
baklava~
A piece of baklava~
A generous piece of baklava~
food~
food 0 0
AC B 0 0 0 
1 2 7 P
#40165
false nails~
A shinning set of red false nails.~
A shinning set of red false nails.~
gold~
armor 0 AH
B A A AB 0 
3 1 200 P
#40166
ring gold~
A ring of pure gold~
A valuable ring of gold~
gold~
jewelry 0 AB
0 0 0 0 0 
0 1 600 P
#40167
leather armor~
A piece of studded leather armor~
A piece of studded leather armor~
~
armor 0 AD
D ABC BD BC 0 
11 1000 2000 P
#40168
steel plate~
A steel chest plate~
A steel chest plate~
steel~
armor 0 AD
BCD BD BCD AD 0 
15 1000 6100 P
#40169
steel helm~
A steel helmet~
A steel helmet~
steel~
armor 0 AE
BC AB BC ABC 0 
9 500 900 P
#40170
bar~
A long drift wood bar~
A long bar appears to be made from drift wood~
wood~
trash 0 0
0 0 0 0 0 
0 30000 0 P
#40171
stool~
a bar stool~
A bar stool made of animal bones and padded leather~
leather~
furniture 0 0
0 0 0 0 0 
0 2000 0 P
E
animal bones~
Polished white and sanded smooth these bones belonged to a rather large
animal. At first glance you believe these bones to be the leg but on futher
review you see they are finger or toe bones? Who killed this creature and
what was it? 
~
E
padded leather~
A soft plush padded leather seat cover. It looks rather inviting. 
~
#40172
stool~
a bar stool~
A bar stool made of animal bones and padded leather~
leather~
furniture 0 0
0 0 0 0 0 
0 2000 0 P
E
animal bones~
Polished white and sanded smooth these bones belonged to a rather large
animal. At first glance you believe these bones to be the leg but on futher
review you see they are finger or toe bones? Who killed this creature and
what was it? 
~
E
padded leather~
A soft plush padded leather seat cover. It looks rather inviting. 
~
#40173
agnovian slammer~
Agnovian slammer special~
An inconspicuous looking drink {Rspecial{x~
water~
drink 0 A
5 5 'absinthe' 0 0 
0 1 10 P
E
special~
At first glance, this doesn't look like all that much, but from the evil
grin on the face of the bartender, you expect not all is what it seems. 
~
#40174
local gutrot~
A cup of the local specialty "GUTROT"~
Brewed in the local stills, GUTROT is not a drink for the weak of stomach.~
water~
drink 0 A
10 10 'whisky' 0 0 
0 2 10 P
E
specialty cup~
This is a sour mash whisky very potent and tastes as bad as its kick. 
~
#40175
bottle gutrot~
A bottle of the local specialty "GUTROT"~
Brewed in the local stills, GUTROT is not a drink for the weak of stomach.~
water~
drink 0 A
100 100 'whisky' 0 0 
0 4 100 P
E
specialty bottle~
This is a sour mash whisky very potent and tastes as bad as its kick. 
~
#40176
table~
A small round table~
A small round table~
wood~
furniture 0 0
0 EIJKN 8192 0 0 
0 10000 1000 P
E
small round~
This table looks like it could seat about 4 comforterably. It appears to
be hand carved and sanded. The wood has a red polish to it. 
~
#40177
table~
A small round table~
A small round table~
wood~
furniture 0 0
0 EIJKN 8192 0 0 
0 10000 1000 P
E
small round~
This table looks like it could seat about 4 comforterably. It appears to
be hand carved and sanded. The wood has a red polish to it. 
~
#40178
table~
A small round table~
A small round table~
wood~
furniture 0 0
0 EIJKN 8192 0 0 
0 10000 1000 P
E
small round~
This table looks like it could seat about 4 comforterably. It appears to
be hand carved and sanded. The wood has a red polish to it. 
~
#40179
chair~
A wooden chair~
A wooden chair~
wood~
furniture 0 0
A EFIKMNO 288 0 0 
0 1000 1000 P
#40180
chair~
A wooden chair~
A wooden chair~
wood~
furniture 0 0
A EFIKMNO 288 BCEH 0 
0 1000 1000 P
#40181
chair~
A wooden chair~
A wooden chair~
wood~
furniture 0 0
A EFIKMNO 288 BCEH 0 
0 1000 1000 P
#40182
chair~
A wooden chair~
A wooden chair~
wood~
furniture 0 0
A EFIKMNO 288 BCEH 0 
0 1000 1000 P
#40183
chair~
A wooden chair~
A wooden chair~
wood~
furniture 0 0
A EFIKMNO 288 BCEH 0 
0 1000 1000 P
#40184
chair~
A wooden chair~
A wooden chair~
wood~
furniture 0 0
A EFIKMNO 288 BCEH 0 
0 1000 1000 P
#40185
select coffee~
Mareal select coffee~
Mareal select coffee~
water~
drink 0 A
3 3 'coffee' 0 0 
0 1 5 P
#40186
small window~
A small window~
A small window with a {Gview{x~
glass~
portal 0 0
0 0 1 ABDEFGHJKLO 0 
0 10000 10000 P
#40187
boots~
A pair of sturdy boots~
A pair of sturdy boots~
leather~
armor 0 AG
AB AC AC AB 0 
6 30 100 P
#40188
leather chapps~
A pair of leather chapps~
A pair of leather chapps~
leather~
armor 0 AF
C C AD C 0 
7 30 150 P
#40189
leather wraps~
A set of wraps for your arms~
A set of wraps for your arms~
leather~
armor 0 AI
C C ABC C 0 
7 30 150 P
#40190
firemans axe~
a firemans axe~
A double edged firemans Axe~
metal~
weapon Y AN
'axe' 5 8 'cleave' DE 
25 150 150 P
#40191
firemans coat~
a firemans coat~
A long coat made from a special material~
leather~
armor Y AK
BE BE BE BCE 0 
20 40 1000 P
F
R 0 0 H
A
5 1
E
material~
This jacket is made of tightly woven leather strands and appears to have
extra qualities to it. 
~
#40192
firemans hat~
a firemans hat~
A firemans hat~
plastic~
armor Y AE
ACDE CE ACDE ADE 0 
29 300 1000 P
F
A 0 0 N
#40193
key~
a golden key~
A golden key~
metal~
key 0 A
0 0 0 0 0 
21 1 1 P
#40194
walking stick~
A fancy walking stick~
A fancy walking stick~
wood~
weapon J AN
'exotic' 8 8 'beating' C 
30 100 25000 P
F
A 0 0 DGKN
A
18 2
A
19 4
E
fancy walking stick~
This walking stick has a starp pointed end which faces down. It appears
to be some form of weapon. The shaft is metalic and painted black with a
large silver ball near the top and a sharpo silver point at the other end. 
~
#40195
gold bar~
A bar of {ygold{x~
A bar of {ygold{x~
gold~
treasure 0 A
0 0 0 0 0 
0 1000 30000 P
E
bar gold~
This bar of gold is very heavy and probably worth a small fortune. 
~
#40196
white gloves~
{GA pair of {Wwhite {Gknitted gloves{x~
{GA pair of {Wwhite {Gknitted gloves{x~
cotton~
armor 0 AH
BD BD BD CE 0 
19 3 100 P
E
white knitted gloves~
These gloves look very soft. They are form fitting and stretch to meet
the size of the hands of whomever wears them. 
~
#40197
night stick~
A policemans night stick~
A policemans night stick~
wood~
weapon 0 AN
'exotic' 15 15 'beating' 0 
30 100 100 P
E
night stick~
A very hard wooden stick used to disable the victims of police abuse
*errr* ? 
~
#40198
potion healing~
A potion of healing~
A potion of healing~
glass~
potion 0 A
30 'heal' 'haste' 'frenzy' '' 
30 1 1000 P
#40199
mace steal~
The mace of steel~
{GThe mace of {Dsteel{x~
metal~
weapon 0 AN
'mace' 2 6 'crush' 0 
5 100 100 P
#40200
mace strength~
The mace of strength~
The mace of strength~
metal~
weapon 0 AN
'mace' 3 8 'crush' 0 
14 100 500 P
A
1 1
#20401
morning star glory~
{GThe {Ymorning {Gglory{x~
{GThe {Ymorning {Gglory{x~
metal~
weapon 0 AN
'flail' 2 10 'thwack' G 
10 100 1000 P
#40202
lance~
The warriors lance~
The warriors lance~
metal~
weapon 0 AN
'polearm' 0 0 '' 0 
5 190 100 P
#40403
holy polearm ~
A holy polearm~
A holy polearm~
metal~
weapon 0 AN
'polearm' 5 6 'thrust' E 
15 200 2000 P
A
4 1
A
3 1
#40204
flail might~
The flail of might~
The flail of might~
metal~
weapon 0 AN
'flail' 4 5 'beating' 0 
14 150 2000 P
A
1 1
#40205
horse whip~
A horse whip~
A horse whip~
leather~
weapon 0 AN
'whip' 3 4 'sting' 0 
5 80 100 P
#40206
flame whip~
{GThe {Rflaming {Gwhip{x~
{GThe {Rflaming {Gwhip{x~
leather~
weapon 0 AN
'whip' 5 5 'sting' AD 
0 0 0 P
E
flame flaming whip~
This whip glows with a flame that appears to burn yet does not burn the
leather. The tightly wrapped whip is of exceptional quality and
craftsmanship. 
~
#40207
hammer life~
The hammer of life~
The hammer of life~
wodden~
weapon 0 AN
'exotic' 4 4 'crush' 0 
9 120 100 P
A
13 10
E
hammer life~
The hammer of life appears to glow with a faint aura. It radiates a
brilliance that only something of great value would. You know you just have
to have it. 
~
#40208
spear death~
{GThe spear of {Ddeath{x~
{GThe spear of {Ddeath{x~
metal~
weapon 0 AN
'spear' 4 3 'acbite' CDH 
11 90 900 P
E
spear death~
This spear eminates DEATH! 
~
#40209
shift axe~
The swift axe~
The swift axe~
wooden~
weapon 0 AN
'axe' 2 6 'chop' 0 
5 80 100 P
E
shift axe~
A one handed weapon which is very proficient at spliting skulls. 
~
#40210
armor forest~
Armor of the forest~
Armor of the forest~
wooden~
armor IJK AD
BCDE BCE BCDE BCDE 0 
25 50 0 P
F
A 0 0 H
E
armor forest~
The armor of the forest appears to be a barkskin armor and is quite form
fitting. It has a slight radiant to it, almost a magical glow. It is strange
to you near seeing anything like it before. 
~
#40211
vines life~
{GThe {gvines {Gof {wlife{x~
{GThe {gvines {Gof {wlife{x~
wooden~
weapon JK AN
'whip' 5 5 'sting' EG 
25 5 0 P
A
2 1
A
5 1
E
vines life~
The vines wrap arround the arm of the wielder and look quite treatening
by their very nature. You bet they could be leathal. 
~
#40212
root extract~
Some root extract~
Some root extract~
wooden~
pill 0 A
110 'adrenaline' 'stone meld' 'haste' '' 
25 1 10 P
#40213
ash bark~
A piece of ash bark~
A piece of ash bark~
wooden~
pill 0 A
110 'cure critical' 'cure critical' 'cure critical' '' 
25 1 10 P
#40214
tree life~
The tree of life~
The tree of life~
wooden~
portal 0 0
0 0 1 CEIJKLO 0 
25 30000 30000 P
E
tree life~
The tree of life is a large tree reaching more than 40 feet into the sky.
It towers over any tree found inside the city limits. A few knot holes in
this tree one looks large enough to enter the tree. 
~
#40215
diamond stud earrings~
{GA pair of {wdiamond{G stud earrings{x~
{GA pair of {wdiamond{G stud earrings{x~
gold~
armor 0 AV
AC AC AC AC 0 
8 1 50 P
#40216
belly ring~
{GA {ygolden {Gbelly ring{x~
{GA {ygolden {Gbelly ring{x~
gold~
armor 0 Ab
ABCD CD CD ABCD 0 
14 1 150 P
#40217
earring gold hoop~
{GA pair of {ygold {Ghooped earrings{x~
{GA pair of {ygold {Ghooped earrings{x~
gold~
armor 0 AV
ABD ABD ABD ABD 0 
13 1 125 P
#40218
golden bar~
{GA {ygolden {Gbar through the nose{x~
{GA {ygolden {Gbar through the nose{x~
gold~
armor 0 AR
D C C D 0 
5 1 70 P
#40219
small ring~
{GA small {yGolden {Gring worn through the nose{x~
{GA small {yGolden {Gring worn through the nose{x~
gold~
armor 0 AR
D AD AD AD 0 
15 1 325 P
A
12 20
A
18 1
A
19 1
#40220
holy water~
A potion of holy water~
A potion of holy water~
glass~
potion 0 A
15 'bless' '' '' '' 
12 1 30 P
#40221
readiness~
A potion of readiness~
A potion of readiness~
glass~
potion 0 A
50 'adrenaline' 'screen' 'ruby skin' '' 
15 1 300 P
#40222
cure serious~
A potion of cure serious wounds~
A potion of cure serious wounds~
glass~
potion 0 A
50 'cure serious' '' '' '' 
7 1 1200 P
#40223
heal~
A potion of heal~
A potion of heal~
glass~
potion 0 A
50 'heal' '' '' '' 
11 1 2100 P
#40224
curing potion~
A curing potion~
A curing potion~
glass~
potion 0 A
110 'cure blindness' 'cure poison' 'cure disease' '' 
7 1 1875 P
#40225
armor~
A potion of armor~
A potion of armor~
glass~
potion 0 A
110 'armor' '' '' '' 
2 1 100 P
#40226
divine power~
A potion of divine power~
A potion of divine power~
glass~
potion 0 A
120 'giant strength' 'haste' 'bless' '' 
15 1 3500 P
#40227
divine protection~
A potion of divine protection~
A potion of divine protection~
glass~
potion 0 A
120 'protection evil' 'sanctuary' 'detect evil' '' 
15 1 3000 P
#40228
unholy bliss~
A potion of unholy bliss~
A potion of unholy bliss~
glass~
potion 0 A
120 'protection good' 'detect good' 'sanctuary' '' 
15 1 3000 P
#40229
quenching~
A pill of quenching~
A pill of quenching~
pill~
pill 0 A
120 'sate' 'quench' '' '' 
1 1 10 P
#40230
natural nature~
A pill of natural protection~
A pill of natural protection~
pill~
pill 0 A
110 'bark skin' 'stone meld' 'faerie fog' '' 
5 1 500 P
#40231
refresh~
A pill of refresh~
A pill of refresh~
pill~
pill 0 A
120 'refresh' '' '' '' 
9 1 100 P
#40232
super refresh~
A pill of super refresh~
A pill of super refresh~
pill~
pill 0 A
120 'refresh' 'refresh' 'refresh' '' 
15 1 200 P
#40233
vitamin~
A vitamin~
A vitamin~
pill~
pill 0 A
50 'giant strength' '' '' '' 
15 1 300 P
#0



#ROOMS
#40100
Temple Adep~
A magnificent marble temple surrounds you, standing nearly 80 feet 
high. It is truly a testament to those who built this place. The 
walls are sheer and free of imperfections and the floor appears 
smooth and polished.
{BMethan {wstands here casting spells and waiting to heal you. A 
{Ysign{w stands beside {BMethan{w! Down is the morgue. North leaves 
the temple. 
~
0 263180 0
E
sign~
{YAll hail Lord Greatheart! {x 
~
D0
Temple Street 
~
~
0 0 40103
D5
The morgue 
~
~
0 0 40101
S
#40101
The morgue below Adep~
Down is a dark foreboding place where the bodies of the dead lay
lifeless. It reeks of death and you become nauseous with the thought 
of continuing down into its depths. Up you can see light filtered 
through this dark uninviting place though it is of little comfort. {x 
~
0 1037 0
D4
The temple Adep and fresh air 
~
~
0 0 40100
D5
The morgue room and a stench of a thousand years 
~
~
0 0 40102
S
#40102
The morgue~
{DA stone slab {wstands in the middle of this room. The stench of rotting
flesh overwhelms your nostrils. You first instinct is to leave this place. A
{Ysign{w hangs on the wall here! {x 
~
0 1036 0
E
stone slab~
This stone slab is cold and made of solid granite. The blood stained
surface is evidence of the numerous bodies that have laid here in the 
past. 
~
E
sign~
{GYou have been killed remember to {W1{c) {Gget all corpse then wear all.
{MNOTE:{G You may have to wear certain things to increase your strength 
so you can carry more items. {x 
~
D4
The morgue passage and the only way you want to travel from here! 
~
~
0 0 40101
S
#40103
Temple street~
Temple street is tiled with dull grey cobble stone. Years of use vary
visible on this poorly maintained street. To the east is the vast city of
Mareal, with rows of palm trees framed against its strange tall white 
buildings. Your shirt is wet from the heavy tropical heat of this city.
~
0 0 1
D1
Temple street 	 
~
~
0 0 40105
D2
The temple Adep 
~
~
0 0 40100
D3
Enterance to the newbie school 
~
~
0 0 40104
S
#40104
The West Gate~
To the west stand the great iron gates which lead out of 
the city towards the docks of Marealport.  They are open.
Temple Street, lined with exotic tall palm trees, runs east.
~
0 0 1
D1
Temple street 
~
~
0 0 40103
S
#40105
Temple street~
Temple street is tiled with dull grey cobble stone. Years of use are very
visible on this poorly maintained street. To your North stands a large
building made of stone with towering pillars and a large {Ysign{w on the
door. {x 
~
0 0 1
E
sign~
The Mareal National Bank & Trust where we made our money the old fashioned
way "We killed someone you know for it!" 
~
D0
Mareal National Bank 
~
~
0 0 40106
D1
Temple street 
~
~
0 0 40107
D3
Temple street 
~
~
0 0 40103
S
#40106
Mareal National Bank~
This is the home of Mareal Banking. In front of you is a large mahogany
wood counter and behind it is a bank teller who waits to serve you. The
floors and walls here are made from solid slabs of granite and in the rear
of the building is a large steel vault where gold and silver deposits are
stored. There is a {Gleaflet {won the counter. {x 
~
0 1032 0
E
leaflet~
{YLord Greatheart has graciously allowed our hours to be from 8am to 5pm
seven days per week{x {wAll praise the generous Lord Greatheart! Thank you
-The management. {x 
~
D2
Temple street 
~
~
0 0 40105
S
#40107
Temple street~
Temple street is tiled with dull grey cobble stone. Years of use are very
visible on this poorly maintained street. To the East is the Central 
Square where residents and visitors alike gather and and the Town Crier 
announces the day's news. On the side of a tall windowless building to 
the south is mounted a huge picture of Greatheart, a warm and handsome 
man smiling benevolently over his people.
~
0 0 1
D1
Central square 
~
~
0 0 40108
D3
Temple street 
~
~
0 0 40105
S
#40108
Central square~
This is the central meeting place where there is much activity. People 
are busily fussing about, shopping, working and most are in quite a hurry. 
A large stone fountain is here where the people of Mareal can drink and 
relax a bit if no militiamen or troopers are around.. North is Northern 
Way, east is Park Street, south is Merchant Lane and west is Temple 
Street. 
~
0 0 1
D0
Northern drive 
~
~
0 0 40126
D1

~
~
0 0 40109
D2

~
~
0 0 40128
D3
Temple street 
~
~
0 0 40107
S
#40109
Park Street~
To your north is large {rred brick {wwall covered in {ggreen vines{w.
Beyond the wall is the City park where birds can be heard singing their
melodic songs in the tropical trees and wildlife abounds. 
~
0 0 1
E
red brick~
These perfectly formed and shaped bricks stacked nearly 9 feet high. You
think to yourself "This must have cost a fortune." 
~
E
green vines~
The perfect blend of green and red. You can not help but wonder how long
it will take before the vines take over the wall and completely obsure it
from sight. 
~
D1
Park Street 
~
~
0 0 40110
D2
The Gazebo 
~
~
0 0 40215
D3
Central Square 
~
~
0 0 40108
S
#40110
Park Street~
To your north is large {rred brick {wwall covered in {ggreen vines{w.
Beyond the wall is the City park where birds can be heard singing their
melodic songs in the tropical trees and wildlife abounds. 
~
0 0 1
E
red brick~
These perfectly formed and shaped bricks stacked nearly 9 feet high. You
think to yourself "This must have cost a fortune." 
~
E
green vines~
The perfect blend of green and red. You can not help but wonder how long
it will take before the vines take over the wall and completely obsure it
from sight. 
~
D1
Park Street 
~
~
0 0 40111
D3
Park Street 
~
~
0 0 40109
D4
City Hall Plaza 
~
~
0 0 40218
S
#40111
Park Street~
To your north is large {rred brick {wwall covered in {ggreen vines{w.
Beyond the wall is the City park where birds can be heard singing their
melodic songs in the tropical trees and wildlife abounds. 
~
0 0 1
E
red brick~
These perfectly formed and shaped bricks stacked nearly 9 feet high. You
think to yourself "This must have cost a fortune." 
~
E
green vines~
The perfect blend of green and red. You can not help but wonder how long
it will take before the vines take over the wall and completely obsure it
from sight. 
~
D1
Park Street 
~
~
0 0 40112
D3
Park Street 
~
~
0 0 40110
S
#40112
Park Street~
To your north is large {rred brick {wwall covered in {ggreen vines{w.
Beyond the wall is the City park where birds can be heard singing their
melodic songs in the tropical trees and wildlife abounds. 
~
0 0 1
E
red brick~
These perfectly formed and shaped bricks stacked nearly 9 feet high. You
think to yourself "This must have cost a fortune." 
~
E
green vines~
The perfect blend of green and red. You can not help but wonder how long
it will take before the vines take over the wall and completely obsure it
from sight. 
~
D1
Park Street Entrance to the city park 
~
~
0 0 40113
D3
Park Street 
~
~
0 0 40111
S
#40113
Park Street Entrance~
To your North is the Park Street entrance to the {mCity Park{w where the
citizens of Mareal come to try and escape from the oppression of the 
authorities. A huge stone arch way opens into the vast tropical
greenery and wildlife. A small {Ysign {wis attached to the wall here! {x
{wSouth is the Map Shop{x 
~
0 0 1
E
sign~
This park is dedicated to our founder Lord Greatheart founder of Mareal
and holy guardian of the faith. Without whom this city would not stand
today. 
~
E
city park~
City park is a magnificent sight filled with lush rich vegetation and as
teeming with life as the tropical jungles outside the city walls. This is
where the citizens of Mareal come to escape the oppression in the city 
after a long day toiling in their shops and offices. 
~
D1
Park Street 
~
~
0 0 40114
D2
Levit Map Shop 
~
~
0 0 40216
S
#40114
Park Street~
To your north is large {rred brick {wwall covered in {ggreen vines{w.
Beyond the wall is the City park where the birds can be heard singing thier
melodic songs and wildlife abounds. 
~
0 0 1
E
red brick~
These perfectly formed and shaped brickes stacked nearly 9 feet high.
You think to yourself "This must have cost a fortune. "
~
E
green vines~
The perfect blend of green and red you can not help but wonder how long
it will take before the vines over take the wall and completely obsure it
from sight.
~
D1
Park Street 
~
~
0 0 40115
D3
Park Street entrance to city park 
~
~
0 0 40113
S
#40115
Park Street before the bakery~
To your north is large {rred brick {wwall covered in {ggreen vines{w.
Beyond the wall is the City park where the birds can be heard singing 
their melodic songs and wildlife abounds. The smell of fresh bread 
billows in from the south and you realize the bakery is there filled 
with sweets and breads.
~
0 0 1
E
red brick~
These perfectly formed and shaped bricks stacked nearly 9 feet high. You
think to yourself "This must have cost a fortune." 
~
E
green vines~
The perfect blend of green and red you can not help but wonder how long
it will take before the vines over take the wall and completely obsure it
from sight. 
~
D1
Park Street 
~
~
0 0 40116
D2
Melse Bakery 
~
~
0 0 40127
D3
Park Street 
~
~
0 0 40114
S
#40116
Park Street~
To your north is large {rred brick {wwall covered in {ggreen vines{w.
Beyond the wall is the City park where birds can be heard singing their
melodic songs in the tropical trees and wildlife abounds. 
~
0 0 1
E
red brick~
These perfectly formed and shaped bricks stacked nearly 9 feet high. You
think to yourself "This must have cost a fortune." 
~
E
green vines~
The perfect blend of green and red. You can not help but wonder how long
it will take before the vines take over the wall and completely obsure it
from sight. 
~
D1
Park Street 
~
~
0 0 40117
D3
Park Street 
~
~
0 0 40115
S
#40117
Park Street~
To your north is large {rred brick {wwall covered in {ggreen vines{w.
Beyond the wall is the City park where birds can be heard singing their
melodic songs in the tropical trees and wildlife abounds. 
~
0 0 1
E
red brick~
These perfectly formed and shaped bricks stacked nearly 9 feet high. You
think to yourself "This must have cost a fortune." 
~
E
green vines~
The perfect blend of green and red. You can not help but wonder how long
it will take before the vines take over the wall and completely obsure it
from sight. 
~
D1
Intersection of park street and park road 
~
~
0 0 40118
D3
Park Street 
~
~
0 0 40116
S
#40118
Park Street Intersection at Park Road~
Park Road runs north and south here crossing Park Street which proceeds
east and west. To the east is the Park Street Exit from the city. 
~
0 0 1
D0
Park Road 
~
~
0 0 40121
D1
Park Street Exit 
~
~
0 0 40119
D2
Park Road 
~
~
0 0 40120
D3
Park Street 
~
~
0 0 40117
S
#40119
Park Street Exit~
Before you stands the {yiron gates{w and towering {Dwalls{w that keep
this city safe from outside forces. It is indeed a marvel of 
engineering. No walls have ever been seen that rival these anywhere 
on this world! 
~
0 0 1
E
iron gates~
A large iron gate towering more than 20 feet into the sky. You have to
wonder why they need such large ominous gates to the city. 
~
E
wall~
A large menacing site to behold it is no wonder this city enjoys such
prosperity. 
~
D3
Park Street and Park Road Intersection 
~
~
0 0 40118
S
#40120
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of thier daily regimen to stay in peak physical 
condition. 
~
0 0 1
D0
Park Street and Park Road intersection 
~
~
0 0 40118
D2
Park Road 
~
~
0 0 40195
S
#40121
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of thier daily regimen to stay in peak physical 
condition. 
~
0 0 1
D0
Park Road 
~
~
0 0 40122
D2
Park Road 
~
~
0 0 40118
S
#40122
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of thier daily regimen to stay in peak physical 
condition.  
~
0 0 1
D0
Park Road 
~
~
0 0 40123
D2
Park Road 
~
~
0 0 40121
S
#40123
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of thier daily regimen to stay in peak physical 
condition.  
~
0 0 1
D0
Park Road 
~
~
0 0 40124
D2
Park Road 
~
~
0 0 40122
S
#40124
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of thier daily regimen to stay in peak physical 
condition. 
~
0 0 1
D0
Park Road entrance to the city park 
~
~
0 0 40125
D2
Park Road 
~
~
0 0 40123
S
#40125
Park Road Entrance~
This is the Entrance to the {Mcity park {wfrom Park Road. A beautiful
lake with ducks lays just beyond the gate. You can hear geese and other
water fowl and the fragrance of fresh cut grass envelopes you. A small
{Ysign {wis attached to the wall here! {x 
~
0 0 1
E
sign~
This park is dedicated to our founder Lord Greatheart founder of Mareal
and holy guardian of the faith. Without whom this city would not stand
today. 
~
E
city park~
City park is a magnificent sight filled with lush rich vegetation and
teaming with life. This is where the citizens of Mareal come to play and
relax after a long day hunting, shopping or toiling in their shops.
Brilliant purple bougainvillea and hibiscus fill the air with rich scents.

~
D0
Park Road 
~
~
0 0 40147
D2
Park Road 
~
~
0 0 40124
S
#40126
Northern Way~
This road leads south to central square and North out of the city. It
appears to be a major route for the import of goods to the jungle 
villages which lay north of Mareal. To the East is the city park. 
~
0 0 1
D0
Northern Way 
~
~
0 0 40165
D2
Central Square 
~
~
0 0 40108
S
#40127
Melse Bakery~
You have entered Melse Bakery where racks of fresh pastries and breads
line nearly every inch of space here. Melse looks up from her work and
greets you warmly with a smile that lights the room. Welcome my child, may
Lord Greatheart teach us all the path of faith. 
~
0 0 0
D0
Park Street 
~
~
0 0 40115
S
#40128
Merchant Lane~
You can see a myriad of shops as you proceed on Merchants Lane. There is
no doubt how it got its name. 
~
0 0 1
D0
Central Square 
~
~
0 0 40108
D1
The Gazibo 
~
~
0 0 40215
D2
Merchant Lane First Crossing 
~
~
0 0 40129
S
#40129
Merchant Lane~
You can see a myriad of shops as you proceed on Merchants Lane. There is
no doubt how it got its name. To the east is the jeweler and west is the
Armor shop. 
~
0 0 1
D0
Merchant Lane 
~
~
0 0 40128
D1
Jeweler 
~
~
0 0 40132
D2
Merchant Lane 
~
~
0 0 40131
D3
Armor Shop 
~
~
0 0 40130
S
#40130
Amids Armor Shop~
Before you stands a brute of a man nearly 7 feet tall. He is the largest
Oyate you have ever seen. His face is nearly without expression save for 
a slight incline on his lips. Is it a smile, a grin, or just a grimace 
of pain you see. You can see by all the types of armor here that this 
man knows quality and his business. All the armors have a lustre that 
almost speaks to your eye. 
~
0 0 0
D1
Merchant Lane 
~
~
0 0 40129
S
#40131
Merchant Lane~
You can see a myriad of shops as you proceed on Merchants Lane. There is
no doubt how it got its name. 
~
0 0 1
D0
Merchant Lane 
~
~
0 0 40129
D2
Merchant Lane Weapon Crossing 
~
~
0 0 40133
S
#40132
Arrons Jewels and Jewelry Emporium~
Arrons Jewels and Jewelry emporium is filled with practical Jewelry for
Ladies and Gentlemen. From the dainty to the bizarre it can be found here! 
~
0 0 0
D3
Merchant Lane 
~
~
0 0 40129
S
#40133
Merchant Lane~
You can see a myriad of shops as you proceed on Merchants Lane. There is
no doubt how it got its name. This point is known as Weapons Crossing. 
~
0 0 1
D0
Merchants Lane 
~
~
0 0 40131
D1
Weapons Smith 
~
~
0 0 40134
D2
Merchants Lane 
~
~
0 0 40136
D3
Weapons Shop 
~
~
0 0 40135
S
#40134
Alfredas Weapon smithy~
Alfreda is a large woman standing near to six feet in height. She is well
muscled and looks strong as an ox. She is the weaponsmith and as rumor 
has it the best in town. She can forge your weapons in a number of 
forges...
For a price of course. She asks "Do you keep the faith child?" 
~
0 0 0
D3
Merchant Lane 
~
~
0 0 40133
S
#40135
Kalieds Weapon castle~
Kalieds weapon castle is home to some exotic weapons. The only thing you
can see in common is there are no bladed weapons here. 
~
0 0 0
D1
Merchant Lane 
~
~
0 0 40133
S
#40136
Merchant Lane~
You can see a myriad of shops as you proceed on Merchants Lane. There is
no doubt how it got its name. 
~
0 0 1
D0
Merchants Lane 
~
~
0 0 40133
D1
The ATM 
~
~
0 0 40191
D2
Merchants Lane and Exotic Blvd. 
~
~
0 0 40137
S
#40137
Merchant Lane and Exotic Blvd.~
You can see a myriad of shops as you proceed on Merchants Lane. There is
no doubt how it got its name. Exotic Blvd. runs west of here and to the 
east is Khalieds Weapons Palace. 
~
0 0 1
D0

~
~
0 0 40136
D1
Khalieds Weapons Palace 
~
~
0 0 40138
D2
Merchants Lane 
~
~
0 0 40144
D3
Exotic Blvd. 
~
~
0 0 40139
S
#40138
Khalieds weapons palace~
Khalieds weapons palace specializes in bladed weapons. Nearly everything
you can image for weaponry is found here... As long as it has a blade. 
~
0 0 0
D3
Merchant Lane and Exotic Blvd 
~
~
0 0 40137
S
#40139
Exotic Blvd.~
Exotic Blvd is where you can find pills and elixirs as well as a few
surprises that you may not have expected. To the north is the Piercing 
Shop!
~
0 0 1
D0
Piercing Shop 
~
~
0 0 40140
D1
Merchants Lane and Exotic Blvd. 
~
~
0 0 40137
D3

~
~
0 0 40141
S
#40140
Body Piercing-r-us~
This is the body piercing shop where many accessories can be found for
your piercings. A small case displays some of the merchandise available 
here and Miya waits to serve you. 
~
0 0 0
D2
Exotic Lane 
~
~
0 0 40139
S
#40141
Exotic Blvd.~
Exotic Blvd is where you can find pills and elixirs as well as a few
surprises that you may not have expected. To the north is the alchemist 
shop or south to the magic shop! To the west is the Importers shop where 
rare goods can be found. 
~
0 0 1
D0
Alchemist Shop 
~
~
0 0 40143
D1
Exotic Blvd 
~
~
0 0 40139
D2
Magic shop 
~
~
0 0 40146
D3
Importers 
~
~
0 0 40142
S
#40142
Importers Warehouse~
Zal the importer waits behind a shelf to serve you. As you look around
many items can be found here that are found nowhere else in this area.
Indeed he imports things from the world over. 
~
0 0 0
D1
Exotic Blvd 
~
~
0 0 40141
S
#40143
Adamson Alchemy~
Potions glisten in the pale light of this room. You have to squint to see
the owner Adamson. You wonder why this shop is so dark - perhaps the
proprietor like the peace of darkness? You can still find any item to 
suit your taste buds here. Every potion you could want.. Well almost 
every. 
~
0 9 0
D2
Exotic Blvd 
~
~
0 0 40141
S
#40144
Merchant Lane~
You can see a myriad of shops as you proceed on Merchants Lane. There is
no doubt how it got its name. 
~
0 0 1
D0
Merchants Lane 
~
~
0 0 40137
D2
The south Gate 
~
~
0 0 40145
S
#40145
Merchant Lane Exit~
To the south stands the ironwork and towering walls of the South Gate, 
which keeps this city safe from outside forces. It is indeed a marvel 
of engineering. No walls have ever been seen that rival these anywhere 
on this world!  The iron gates stand open, leading out to a track
across mangrove swamps.
~
0 0 1
E
gate~
A large iron gate towering 20 feet into the sky. 
~
E
wall~
A large menacing site to behold it is no wonder this city enjoys such
prosperity. 
~
D0
Merchant Lane 
~
~
0 0 40144
D1
Great Southern Wall Road 
~
~
0 0 40202
S
#40146
Magic Shop~
Marla is here making spells and magic incantations. A small box sits on a
counter where all Marlas magic is stored. 
~
0 0 0
D0
Exotic blvd 
~
~
0 0 40141
S
#40147
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition. 
~
0 0 1
D0
Park Road 
~
~
0 0 40148
D2
Park Road 
~
~
0 0 40125
S
#40148
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition. 
~
0 0 1
D0
Park Road 
~
~
0 0 40149
D2
Park Road 
~
~
0 0 40147
S
#40149
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition. On the park wall to the west is mounted a huge 
picture of Greatheart, a warm and handsome man smiling benevolently 
over his people.
~
0 0 1
D0
Park Road 
~
~
0 0 40150
D2
Park Road 
~
~
0 0 40148
S
#40150
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition.
~
0 0 1
D0
Park Road and Park Ave intersection 
~
~
0 0 40151
D2
Park Road 
~
~
0 0 40149
S
#40151
Park Road and Park Ave~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition. 
Running east and west is Park Ave. 
~
0 0 1
D0
Park Road 
~
~
0 0 40152
D1
Park Ave 
~
~
0 0 40154
D2
Park Road 
~
~
0 0 40150
D3
Park Ave 
~
~
0 0 40155
S
#40152
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition. 
~
0 0 1
D0
Park Road 
~
~
0 0 40153
D2
Park Road 
~
~
0 0 40151
S
#40153
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition.  
~
0 0 1
D0

~
~
0 0 40186
D2
Park Road 
~
~
0 0 40152
S
#40154
Park Ave~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Because it is in honour of Lord Greatheart it is a 
public holiday.  Over in the park, the brilliant purple of bougainvillea 
and hibiscus fill the air with rich scents.
~
0 0 1
D3
Park Road and Park Ave intersection 
~
~
0 0 40151
S
#40155
Park Ave~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Because it is in honour of Lord Greatheart it is a 
public holiday.
~
0 0 1
D1
Park Ave and Park Road intersection 
~
~
0 0 40151
D3
Park Ave 
~
~
0 0 40156
S
#40156
Park Ave~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Because it is in honour of Lord Greatheart it is a 
public holiday.  On the park wall to the south is mounted a huge 
picture of Greatheart, a warm and handsome man smiling benevolently 
over his people.
~
0 0 1
D1
Park Ave 
~
~
0 0 40155
D3
Park Ave 
~
~
0 0 40157
S
#40157
Park Ave~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Because it is in honour of Lord Greatheart it is a 
public holiday.
~
0 0 1
D1
Park Ave 
~
~
0 0 40156
D3
Park Ave 
~
~
0 0 40158
S
#40158
Park Ave~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Because it is in honour of Lord Greatheart it is a 
public holiday.
~
0 0 1
D1
Park Ave 
~
~
0 0 40157
D3
Park Ave before city park 
~
~
0 0 40159
S
#40159
Park Ave before the city park~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Because it is in honour of Lord Greatheart it is a 
public holiday.
A small {Ysign {wis attached to the wall here! {x {wTo
the south is the {mcity park{w with its tropical gardens. A small
path leads North toward the Mareal {Dcemetery{w. 
~
0 0 1
E
sign~
This park is dedicated to our founder Lord Greatheart founder of Mareal
and holy gaurdian of the faith. Without whom this city would not stand
today. 
~
E
city park~
City park is a magnificent sight filled with lush rich vegitation and
teaming with life. This is where the citizens of Mareal come to play and
relax after a long day hunting, shopping or toiling in their shops. 
~
E
cemetery~
A place filled with dead people and much danger! |----------------------|
| Beware: all ye who | | Enter here! | |----------------------| 
~
D0

~
~
0 0 40184
D1
Park Ave 
~
~
0 0 40158
D3
Park Ave 
~
~
0 0 40160
S
#40160
Park Ave~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Because it is in honour of Lord Greatheart it is a 
public holiday.
~
0 0 1
D1
Park Ave before the city park entrance 
~
~
0 0 40159
D3
Park Ave 
~
~
0 0 40161
S
#40161
Park Ave~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Because it is in honour of Lord Greatheart it is a 
public holiday.
~
0 0 1
D1
Park Ave 
~
~
0 0 40160
D3
Park Ave 
~
~
0 0 40162
S
#40162
Park Ave~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Because it is in honour of Lord Greatheart it is a 
public holiday.
~
0 0 1
D1
Park Ave 
~
~
0 0 40161
D3
Park Ave 
~
~
0 0 40163
S
#40163
Park Ave~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Because it is in honour of Lord Greatheart it is a 
public holiday.
~
0 0 1
D1
Park Ave 
~
~
0 0 40162
D3
Park Ave and Northern Way 
~
~
0 0 40164
S
#40164
intersection of Park Ave and Northern Way~
This road is known for the elaborate parades that proceed up and down
this road on holidays. The most famous day here is founders day which has
the largest parade. Northern way runs North and South from here. 
~
0 0 1
D0
Northern Way 
~
~
0 0 40173
D1
Park Ave 
~
~
0 0 40163
D2
Northern Way 
~
~
0 0 40172
S
#40165
Northern Way~
This road leads south to central square and North out of the city. It
appears to be a major route for the import of goods to the jungle
villages which lay north of Mareal. To the East is the city park. On 
the side of a tall windowless building to the west is mounted a huge 
picture of Greatheart, a warm and handsome man smiling benevolently 
over his people.
~
0 0 1
D0
Northern Way 
~
~
0 0 40166
D2
Northern Way 
~
~
0 0 40126
S
#40166
Northern Way~
This road leads south to central square and North out of the city. It
appears to be a major route for the import of goods to the jungle
villages which lay north of Mareal. To the East is the city park. 
~
0 0 1
D0
Northern Way 
~
~
0 0 40167
D2
Northern Way 
~
~
0 0 40165
S
#40167
Northern Way~
This road leads south to central square and North out of the city. It
appears to be a major route for the import of goods to the jungle
villages which lay north of Mareal. To the East is the city park. 
~
0 0 1
D0
Northern Way before the park 
~
~
0 0 40168
D2
Northern Way 
~
~
0 0 40166
S
#40168
Northern Way before the city park~
This road leads south to central square and North out of the city. It
appears to be a major route for the import of goods to the inland villages
which lay north of Mareal. A small {Ysign {wis attached to the wall here! {x
{wTo the East is the {Mcity parks{w entrance. 
~
0 0 1
E
sign~
This park is dedicated to our founder Lord Greatheart founder of Mareal
and holy guardian of the faith. Without whom this city would not stand
today. 
~
E
city park~
City park is a magnificent sight filled with lush rich vegetation and
teaming with life. This is where the citizens of Mareal come to play and
relax after a long day hunting, shopping or toiling in their shops. 
~
D0
Northern Way 
~
~
0 0 40169
D2
Northern Way 
~
~
0 0 40167
S
#40169
Northern Way~
This road leads south to central square and North out of the city. It
appears to be a major route for the import of goods to the jungle
villages which lay north of Mareal. To the East is the city park. 
Wafting from it, the brilliant purple of bougainvillea 
and hibiscus fill the air with rich scents.
~
0 0 1
D0
Northern Way 
~
~
0 0 40170
D2
Northern Way before the city park 
~
~
0 0 40168
S
#40170
Northern Way~
This road leads south to central square and North out of the city. It
appears to be a major route for the import of goods to the jungle
villages which lay north of Mareal. To the East is the city park. On 
the side of a tall windowless building to the west is mounted a huge 
picture of Greatheart, a warm and handsome man smiling benevolently 
over his people.

~
0 0 1
D0
Northern Way 
~
~
0 0 40171
D2
Northern Lane 
~
~
0 0 40169
S
#40171
Northern Way~
This road leads south to central square and North out of the city. It
appears to be a major route for the import of goods to the jungle
villages which lay north of Mareal. To the East is the city park. 
~
0 0 1
D0
Northern Way 
~
~
0 0 40172
D2
Northern Way 
~
~
0 0 40170
D3

~
~
0 0 40185
S
#40172
Northern Way~
This road leads south to central square and North out of the city. It
appears to be a major route for the import of goods to the jungle
villages which lay north of Mareal. To the East is the city park. 
~
0 0 1
D0
Northern Way and Park Ave intersection 
~
~
0 0 40164
D2
Northern Way 
~
~
0 0 40171
S
#40173
Northern Way~
In the distance you can see The Great Northern Gate. Its size makes the
other gates of this city pale in sheer comparison. This road is well
traveled by merchants, immigrants and adventurers alike. 
~
0 0 1
D0
Northern Way 
~
~
0 0 40174
D2
Northern Way and Park Ave Intersection 
~
~
0 0 40164
S
#40174
Northern Way~
In the distance you can see The Great Northern Gate. Its size makes the
other gates of this city pale in sheer comparison. This road is well
traveled by merchants, immigrants and adventurers alike. Your shirt is 
wet from the heavy tropical heat of this city.

~
0 0 1
D0
Northern Way 
~
~
0 0 40175
D2
Northern Way 
~
~
0 0 40173
S
#40175
Northern Way~
In the distance you can see The Great Northern Gate. Its size makes the
other gates of this city pale in sheer comparison. This road is well
traveled by merchants, immigrants and adventurers alike. 
~
0 0 1
D0
Northern Way 
~
~
0 0 40176
D2
Northern Way 
~
~
0 0 40174
S
#40176
Northern Way~
The Great Northern Gate looms ominously on the near horizon. Its size
makes the other gates of this city pale in sheer comparison. This road is
well traveled by merchants, immigrants and adventurers alike. 
~
0 0 1
D0
Northern Way 
~
~
0 0 40177
D2
Northern Way 
~
~
0 0 40175
S
#40177
Northern Way and Medical Circle~
The Great Northern Gate looms ominously on the near horizon. Its size
makes the other gates of this city pale in sheer comparison. This road is
well traveled by merchants, immigrants and adventurers alike. To the east is
medical circle 
~
0 0 1
D0
Northern Way 
~
~
0 0 40178
D1
Medical Circle 
~
~
0 0 40180
D2
Northern Way 
~
~
0 0 40176
S
#40178
Northern Way~
The Great Northern Gate looms ominously on the near horizon. Its size
makes the other gates of this city pale in sheer comparison. This road is
well traveled by merchants, immigrants and adventurers alike. On 
the side of a tall windowless building to the west is mounted a huge 
picture of Greatheart, a warm and handsome man smiling benevolently 
over his people.
~
0 0 1
D0
Northern Way 
~
~
0 0 40179
D2
Northern Way and Medical Circle 
~
~
0 0 40177
S
#40179
The Great Northern Gate~
This {Dgate{w standing as tall as any building you have ever seen dwarfs
in comparison the century old {ytrees{w that stand proudly just beyond its
protection. Why would they build such a gate? For what purpose did the
builders here find it necessary to erect such a gate or was it simply to
inspire the exact reaction you are having now? 
~
0 0 1
E
gate~
The great northern gate towers nearly 80 feet in high and has thick iron
bars. It is awe inspiring and frightening at the same time. Whatever is 
out there must be pretty terrible to erect such an imposing monument. 
~
E
trees~
Great jungle trees dating back more than 100 years stand beyond this 
gate. Some of them show signs of the violence that has plagued the 
recent history of this region. A few are burnt completely to the ground. 
~
D2
Northern Way 
~
~
0 0 40178
S
#40180
Medical Circle~
A small loop where the physicians of this city can be found. Northern
edge the Dentist. Southern edge the Optometrist. Eastern edge the
Pharmacist. 
~
0 0 1
D0
Dentist 
~
~
0 0 40181
D1
Pharmacist 
~
~
0 0 40183
D2
Optometrist 
~
~
0 0 40182
D3
Northern Way 
~
~
0 0 40177
S
#40181
Dentist~
Here Dr. Rethven practices dentistry. A comfortable dentist chair with
a bright lantern is in the center of the room. A small table with various
instruments stands next to the right of the table. 
~
0 0 0
D2
Medical Circle 
~
~
0 0 40180
S
#40182
House of Eyes Optometry~
"Welcome to the house of eyes" bellows Dr. Abrahm. He quickly approaches
you and shakes your hand. You cannot help but think what a friendly chap 
he is. "May I show you some fine eye coverings?" Says Dr. Abrahm. 
~
0 0 0
D0
Medical Circle 
~
~
0 0 40180
S
#40183
Dude pharmaceutical~
Dude the pharmacists offers to sell you some GoooooD stuff man! He says
he has remedies for whatever you need. As you gaze arround the room you 
can see he does indeed have most things you could want. Dude speaks up 
"I even have a full complement of rheumatism medicines" 
~
0 0 0
D3
Medical Circle 
~
~
0 0 40180
S
#40184
A small path~
Short {yiron gates{w now stand before you and you can tell this is a
grave yard! Should you enter here? An eerie mist seems to coat the ground
arround your feet and the slight odor of musty ground. Your footing is not
completely stable due to the moss growing here. A {Ysign{w has been posted
beside the gate! 
~
0 0 1
E
iron gates~
This gate is made of iron and in a horrid state of disrepair. It stands
about waist high and appears to be unlocked. 
~
E
sign~
This is the Mareal graveyard where only the dead and willing to die dare
enter. Mareal Graveyard is by Taka and is level 55-60 proceed with caution. 
~
D2
Park Ave before central park 
~
~
0 0 40159
S
#40185
Grocer~
Billie the grocer is here making his fruit display look as appealing as
possible. He is busily washing and stacking the fruits and acknowledges 
you with little more than a simple hail Lord Greatheart. 
~
0 0 0
D1
Northern Way 
~
~
0 0 40171
S
#40186
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peek physical 
condition. Over in the park, the brilliant purple of bougainvillea 
and hibiscus fill the air with rich scents.

~
0 0 1
D0

~
~
0 0 40187
D2

~
~
0 0 40153
S
#40187
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peek physical 
condition.  
~
0 0 1
D0

~
~
0 0 40188
D2

~
~
0 0 40186
S
#40188
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peek physical 
condition. 
~
0 0 1
D1

~
~
0 0 40189
D2

~
~
0 0 40187
S
#40189
Eastern Way~
Leading through the eastern gate toward the great swamps. 
~
0 0 1
D1

~
~
0 0 40190
D3

~
~
0 0 40188
S
#40190
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peek physical 
condition. 
~
0 0 1
D3

~
~
0 0 40189
S
#40191
An ATM~
This is an ATM (Automated Teller Mobile) where you can withdraw currency
or make deposits when the bank is closed. Beware there are limits on
withdrawals. 
~
0 0 0
D3
Merchants Lane 
~
~
0 0 40136
S
#40195
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition.  
~
0 0 1
D0
Park Road 
~
~
0 0 40120
D2
Park Road 
~
~
0 0 40196
S
#40196
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition. 
~
0 0 1
D0
Park Road 
~
~
0 0 40195
D2
Park Road 
~
~
0 0 40197
D3
Moonlight Inn 
~
~
0 0 40217
S
#40197
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition. On the park wall to the west is mounted a huge 
picture of Greatheart, a warm and handsome man smiling benevolently 
over his people.
~
0 0 1
D0
Park Road 
~
~
0 0 40196
D2
Park Road 
~
~
0 0 40198
S
#40198
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition. The brilliant purple of bougainvillea and hibiscus fill 
the air with rich scents.

~
0 0 1
D0
Park Road 
~
~
0 0 40197
D2
Park Road 
~
~
0 0 40199
S
#40199
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition. 
~
0 0 1
D0
Park Road 
~
~
0 0 40198
D2
Park Road 
~
~
0 0 40200
S
#40200
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition.  Your shirt is wet from the heavy tropical heat of this city.

~
0 0 1
D0
Park Road 
~
~
0 0 40199
D2
Park Road 
~
~
0 0 20401
S
#20401
Park Road~
Park Road is well worn from the daily use it receives not only from
civilian traffic but military as well! The troops run laps around this 
huge city as part of their daily regimen to stay in peak physical 
condition. 
East is The Great Southern Wall Road. 
~
0 0 1
D0
Park Road 
~
~
0 0 40200
D3
Great Southern Wall Road 
~
~
0 0 40210
S
#40202
The great Southern Wall Road~
This road's most notable feature is the very solid {Dgranite wall{w
extending nearly 20 feet high and 10 feet thick. This imposing wall at 
one time was home to all the Mareal residents. It served as protection
and lodging. To this day many soldiers still live and work within these 
walls. 
~
0 0 1
E
granite wall~
Upon closer inspection you discover the wall is more than 20 feet thick
and it would appear a large portion is buried beneath your very feet. 
~
D1
Great Southern Wall Road 
~
~
0 0 40403
D3
Great Southern Wall Road 
~
~
0 0 40145
S
#40403
The great Southern Wall Road~
This road's most notable feature is the very solid {Dgranite wall{w
extending nearly 20 feet high and 10 feet thick. This imposing wall at 
one time was home to all the Mareal residents. It served as protection
and lodging. To this day many soldiers still live and work within these 
walls. 
~
0 0 1
E
granite wall~
Upon closer inspection you discover the wall is more than 20 feet thick
and it would appear a large portion is buried beneath your very feet. 
~
D1
Great Southern Wall Road 
~
~
0 0 40204
D3
Great Southern Wall Road 
~
~
0 0 40202
S
#40204
The great Southern Wall Road~
This road's most notable feature is the very solid {Dgranite wall{w
extending nearly 20 feet high and 10 feet thick. This imposing wall at 
one time was home to all the Mareal residents. It served as protection
and lodging. To this day many soldiers still live and work within these 
walls. 
~
0 0 1
E
granite wall~
Upon closer inspection you discover the wall is more than 20 feet thick
and it would appear a large portion is buried beneath your very feet. 
~
D1
Great Southern Wall Road 
~
~
0 0 40205
D3
Great Southern Wall Road 
~
~
0 0 40403
S
#40205
The great Southern Wall Road~
This road's most notable feature is the very solid {Dgranite wall{w
extending nearly 20 feet high and 10 feet thick. This imposing wall at 
one time was home to all the Mareal residents. It served as protection
and lodging. To this day many soldiers still live and work within these 
walls. 
~
0 0 1
E
granite wall~
Upon closer inspection you discover the wall is more than 20 feet thick
and it would appear a large portion is buried beneath your very feet. 
~
D1
Great Southern Wall Road 
~
~
0 0 40206
D3
Great Southern Wall Road 
~
~
0 0 40204
S
#40206
The great Southern Wall Road~
This road's most notable feature is the very solid {Dgranite wall{w
extending nearly 20 feet high and 10 feet thick. This imposing wall at 
one time was home to all the Mareal residents. It served as protection
and lodging. To this day many soldiers still live and work within these 
walls. On the park wall to the north is mounted a huge 
picture of Greatheart, a warm and handsome man smiling benevolently 
over his people.
~
0 0 1
E
granite wall~
Upon closer inspection you discover the wall is more than 20 feet thick
and it would appear a large portion is buried beneath your very feet. 
~
D1
Great Southern Wall Road 
~
~
0 0 40207
D3
Great Southern Wall Road 
~
~
0 0 40205
S
#40207
The great Southern Wall Road~
This road's most notable feature is the very solid {Dgranite wall{w
extending nearly 20 feet high and 10 feet thick. This imposing wall at 
one time was home to all the Mareal residents. It served as protection
and lodging. To this day many soldiers still live and work within these 
walls. 
~
0 0 1
E
granite wall~
Upon closer inspection you discover the wall is more than 20 feet thick
and it would appear a large portion is buried beneath your very feet. 
~
D0

~
~
0 0 40211
D1
Great Southern Wall Road 
~
~
0 0 40208
D3
Great Southern Wall Road 
~
~
0 0 40206
S
#40208
The great Southern Wall Road~
This road's most notable feature is the very solid {Dgranite wall{w
extending nearly 20 feet high and 10 feet thick. This imposing wall at 
one time was home to all the Mareal residents. It served as protection
and lodging. To this day many soldiers still live and work within these 
walls. 
~
0 0 1
E
granite wall~
Upon closer inspection you discover the wall is more than 20 feet thick
and it would appear a large portion is buried beneath your very feet. 
~
D1
Great Southern Wall Road 
~
~
0 0 40209
D3
Great Southern Wall Road 
~
~
0 0 40207
S
#40209
The great Southern Wall Road~
This road's most notable feature is the very solid {Dgranite wall{w
extending nearly 20 feet high and 10 feet thick. This imposing wall at 
one time was home to all the Mareal residents. It served as protection
and lodging. To this day many soldiers still live and work within these 
walls. 
~
0 0 1
E
granite wall~
Upon closer inspection you discover the wall is more than 20 feet thick
and it would appear a large portion is buried beneath your very feet. 
~
D1
Great Southern Wall Road 
~
~
0 0 40210
D3
Great Southern Wall Road 
~
~
0 0 40208
S
#40210
The great Southern Wall Road~
This road's most notable feature is the very solid {Dgranite wall{w
extending nearly 20 feet high and 10 feet thick. This imposing wall at 
one time was home to all the Mareal residents. It served as protection
and lodging. To this day many soldiers still live and work within these 
walls. 
~
0 0 1
E
granite wall~
Upon closer inspection you discover the wall is more than 20 feet thick
and it would appear a large portion is buried beneath your very feet. 
~
D1
Park Road 
~
~
0 0 20401
D3
Great Southern Wall Road 
~
~
0 0 40209
S
#40211
Blakes Tavern~
A large open hall with a bar just north and a few tables and chairs
sitting about. A few patrons are here mingling and socializing. 
~
0 0 0
D0
The bar 
~
~
0 0 40212
D1
Sitting Area 
~
~
0 0 40214
D2

~
~
0 0 40207
D3
Sitting Area 
~
~
0 0 40213
S
#40212
The Bar~
A long bar made of what looks like drift wood with stools made from the
bones of some strange animal and seats made with padded leather. The bar
tender {BBlake {wstands behind the bar washing glasses and humming a tune. 
~
0 0 0
E
blake~
Blake is a man of means. You can tell he has plenty of cash from years of
properity. 
~
D2
The tavern enrtance 
~
~
0 0 40211
S
#40213
Blakes Tavern~
A large open hall with a few tables and chairs sitting about. A few
patrons are here mingling and socializing. 
~
0 0 0
D1
The tavern enrtance 
~
~
0 0 40211
S
#40214
Blakes Tavern~
A large open hall with a few tables and chairs sitting about. A few
patrons are here mingling and socializing. 
~
0 0 0
D3
The tavern enrtance 
~
~
0 0 40211
S
#40215
The Gazebo~
This octagonal structure made from wood has a small roof over the top and
is the place where the local mayor speaks to the citizens of Mareal. It 
has a beautiful white platform with no walls, only white pillars holding 
up the roof. A {Gsign is here{w. {x 
~
0 0 0
E
sign~
The mayor and our spiritual leader Lord Greatheart blesses those who are
the true followers and keepers of the faith. 
~
D0
Park Street 
~
~
0 0 40109
D3
Merchants Lane 
~
~
0 0 40128
S
#40216
Levit Maps~
Levits Map shop is a strange place appearing disorganized and cluttered.
As you attempt to move something Levit screams at you to leave things in
place. 
~
0 0 0
D0
Park Street 
~
~
0 0 40113
S
#40217
The Moonlight Inn~
The Moonlight Inn is a fanciful place where people come to relax. The
finest {Rdraperies{w hang over the windows and {Rshag carpeting{w adorns
the floor. A {rfire place{w crackles and you feel very warm in this 
tropical city! 
~
0 0 0
E
draperies~
Silken drapes red in color hang covering the windows here. 
~
E
shag carpet~
Thick red shag carpet soft as any you have felt before covers the floor
here. 
~
E
fire place~
A crackling fire warms this room and the sound of the logs drying in the
fire warms your soul and sooths your mind. 
~
D0
Courtyard 
~
~
3 0 40242
D1
Park Road 
~
~
0 0 40196
S
#40218
City Hall Plaza Way~
This is the way to City Hall Plaza which is the home to the mayor and 
other public service offices here in Mareal. A {Ysign{w
stands on a metal pole here! 
~
0 0 1
E
sign~
This is the City Hall Plaza for the city of Mareal! Level 70+ is
recommended if you choose to try your luck at levelling here. As always
proceed with caution. 
~
D2
City Hall Plaza 
~
~
0 0 40220
D5
Park Street 
~
~
0 0 40110
S
#40219
Wizards way~
A small path leads in one direction toward a large round tower which
stands vertical on the horizon. Large white stones polished and placed in
perfect circular patterns then stacked one atop the other. You gaze
momentarily in wonderment and then proceed toward the tower. 
~
0 0 0
S
#40220
City Hall Plaza~
A perfect stone road way cleaned and polished to perfection. You would
believe by the roads here that they are never used! To the south is the 
town hall 
~
0 0 1
D0
City Hall Plaza way 
~
~
0 0 40218
D1
City Hall Plaza 
~
~
0 0 40221
D2
City Hall 
~
~
0 0 40222
S
#40221
City Hall Plaza~
A perfect stone road way cleaned and polished to perfection. You would
believe by the roads here that they are never used! To the east is the
police station. 
~
0 0 1
D1
City Hall Plaza 
~
~
0 0 40225
D3
City Hall Plaza 
~
~
0 0 40220
S
#40222
City Hall Reception~
This is the reception center for city hall. A lovely young receptionist
is here ready to help with your needs. 
~
0 0 0
D0
City Hall Plaza 
~
~
0 0 40220
S
#40223
Mayors office~
The mayors office is lavishly adorned with silk and shag carpet. The
mahogany wood door frames and window framing conbine with the other 
stylish furnishings here to let you know this man lives in the lap of 
luxury. 
~
0 0 1
D0
City Plaza Way 
~
~
0 0 40221
D2
City Hall Plaza 
~
~
0 0 40224
D5

~
~
3 40193 40240
S
#40224
City Hall Plaza~
A perfect stone road way cleaned and polished to perfection. You would
believe by the roads here that they are never used! To the east is the
police station, south the fire station and west the hospital. 
~
0 0 1
D1
City Hall Plaza 
~
~
0 0 40227
D2
Fire station 
~
~
0 0 40228
D3
Hospital 
~
~
0 0 40230
S
#40225
City Hall Plaza~
A perfect stone road way cleaned and polished to perfection. You would
believe by the roads here that they are never used! To the east is the
police station. 
~
0 0 1
D1
Police station 
~
~
0 0 40229
D2
City Hall Plaza 
~
~
0 0 40226
D3
City Hall Plaza 
~
~
0 0 40221
S
#40226
City Hall Plaza~
A perfect stone road way cleaned and polished to perfection. You would
believe by the roads here that they are never used! To the east is the
police station. 
~
0 0 1
D0
City Hall plaza 
~
~
0 0 40225
D2
City Hall plaza 
~
~
0 0 40227
S
#40227
City Hall Plaza~
A perfect stone road way cleaned and polished to perfection. You would
believe by the roads here that they are never used! To the east is the
police station. 
~
0 0 1
D0
City Hall Plaza 
~
~
0 0 40226
D3
City Hall Plaza 
~
~
0 0 40224
S
#40228
Fire station Entrance~
The Mareal town Fire Station filled with lots of gear for fighting fires. 
~
0 0 0
D0
City Hall Plaza 
~
~
0 0 40224
D1
The fire house store room 
~
~
0 0 40231
D4
The fire fighters sleeping quarters 
~
~
0 0 40232
S
#40229
Police station~
Mareals finest hang out here. The officers of the law not only protect the
citizens of Mareal from wrongdoers but ensure that every single one of 
Greatheart's 10,000 laws are strictly obeyed. A fresh box of doughnuts on 
the desk to keep up their muscle power, and the station appears in good 
repair. Obviously these policemen take pride in their work and their city. 
~
0 0 0
E
doughnut~
These powdered doughnuts are very fresh and look quite tasty. The Police
who work here seem to especially like this treat. 
~
D0
Chiefs room 
~
~
3 0 40241
D1

~
~
0 0 40239
D2
Processing room 
~
~
0 0 40233
D3

~
~
0 0 40225
S
#40230
Hospital~
The sick of Mareal are brought here for treatment. Many things lie about
but it is the people busily doing their jobs that interest you. You can 
tell by the tingling feelings throughout your body that this place has 
some magical powers which heal and rejuvinate you.  A bed is available 
if you feel in need of rest.
~
0 0 0
D1
City Hall Plaza 
~
~
0 0 40224
M 400 H 400
S
#40231
Fire station store room~
This is where the equipment is stored. Various pieces of equipment litter
the floors and hang on the walls here. As you eyes scan the room you are
amazed at all the stuff they fit into this small room. 
~
0 0 0
D3
The fire station entrance 
~
~
0 0 40228
S
#40232
The fire fighters sleeping quarters~
Several beds line the room with a locker at the foot of each bed. This
must be where the fire fighters sleep. 
~
0 0 0
D5
Fire station entrance 
~
~
0 0 40228
S
#40233
Police station processing room~
This is where the Mareal police force processes its victims *errr i mean*
felons. The equipment here is used to coerce *errr collect* the 
confessions *errr* statements of these felons. To the east is a jail 
cell which appears to hold a belligerent drunk. 
~
0 0 0
D0
Police station entrance 
~
~
0 0 40229
D1
The cell 
~
~
1 0 40234
S
#40234
The cell~
This is part of the large jail cell here. All prisoners share the same
cell and facilities. There are a few cots spread out about the room and a
number of prisoners here. Most appear to be simple drunks who are 
sleeping off their night of partying. 
~
0 0 0
D2
The cell 
~
~
0 0 40235
D3
Processing room 
~
~
1 0 40233
S
#40235
The cell~
This is part of the large jail cell here. All prisoners share the same
cell and facilities. There are a few cots spread out about the room and a
number of prisoners here. Most appear to be simple drunks who are 
sleeping off their night of partying. 
~
0 0 0
D0
The cell 
~
~
0 0 40234
D2
The cell 
~
~
0 0 40238
D3
The cell 
~
~
0 0 40236
S
#40236
The cell~
This is part of the large jail cell here. All prisoners share the same
cell and facilities. There are a few cots spread out about the room and a
number of prisoners here. Most appear to be simple drunks who are 
sleeping off their night of partying. 
~
0 0 0
D1
The cell 
~
~
0 0 40235
D2
The cell 
~
~
0 0 40237
S
#40237
The cell~
This is part of the large jail cell here. All prisoners share the same
cell and facilities. There are a few cots spread out about the room and a
number of prisoners here. Most appear to be simple drunks who are 
sleeping off their night of partying. 
~
0 0 0
D0
The cell 
~
~
0 0 40236
D1
The cell 
~
~
0 0 40238
S
#40238
The cell~
This is part of the large jail cell here. All prisoners share the same
cell and facilities. There are a few cots spread out about the room and a
number of prisoners here. Most appear to be simple drunks who are 
sleeping off their night of partying. 
~
0 0 0
D0
The cell 
~
~
0 0 40235
D3
The cell 
~
~
0 0 40237
S
#40239
the police equipment room~
This room has lots of equipment stacked neatly about. Night sticks, riot
gear and other pieces of police gear line the shelves on the walls here. 
~
0 0 0
D3
Entrance to the police station 
~
~
0 0 40229
S
#40240
The mayors private room~
This is a secret room the mayor appears to have been stealing from the
city coffers. He has hidden some nice stuff down here it would seem. 
~
0 0 0
D4
Mayors office 
~
~
3 0 40223
S
#40241
chiefs office~
This is where the Mareal chief of police spends his days at the office. It
is a modest setting with a small desk and a chair for the chief to sit in. A
{Ysign{w on his desk. 
~
0 0 0
D2
Entrance to the police station 
~
~
3 0 40229
S
#40242
Courtyard behind the inn~
The Courtyard behind the in filled with lots of growing things. The
center of this garden style courtyard is a large tree which the owner 
calls the {ytree of life{w. 
~
0 0 3
D2
Inn 
~
~
3 0 40217
S
#40243
Inside the tree of life~
Standing inside the tree of life you see Teralyn weeping before you. 
~
0 0 0
D5
The base 
~
~
0 0 40244
S
#40244
The base of the tree of life~
Looking up you can see some daylight... Or at least a light. Curious? 
Well, take a look 
~
0 0 0
D4
Up 
~
~
0 0 40243
S
#0



#SHOPS
40107 19 0 0 0 0 70 110 0 23
40108 9 11 0 0 0 100 100 0 23
40109 33 32 0 0 0 100 100 0 23
40111 5 0 0 0 0 85 110 8 18
40112 5 9 0 0 0 80 116 8 18
40113 32 33 8 0 0 70 110 0 23
40114 11 15 28 0 0 70 120 12 23
40115 10 26 0 0 0 70 130 0 23
40127 17 0 0 0 0 100 100 0 23
40139 10 38 0 0 0 90 105 0 23
0



#SPECIALS
M 40105 spec_cast_adept
S

#MOBPROGS
#40100
if ispc $n	
	if sex $n < 2
		say Welcome sir to my humble shop may Lord Greatheart bless you.
	else
		say Welcome miss to my humble shop may Lord Greatheart bless you.
	endif
endif~
#40101
if ispc $n	
	if sex $n < 2
		say Welcome $n. Feel free to look arround sir.
	else
		say Welcome $n. Feel free to look arround miss.
	endif
endif~
#40102
mob echo In a booming voice he says "Can I help you find something? Or  perhaps you have come to sell something?" ~
#40103
say "I have the best selection of Armor in town."~
#40104
say "I am always willing to see what you may have~
#40105
say Welcome to my tavern. It is always a pleasure to greet a fellow adventurer.
say Have you come to hear the rumors or just to drink and dine?~
#40106
say Ah you have to see old man Michole. Tell him Blake sent you.
echo after a long pause Blake addeds "Of course since he is down on his luck you will have to give him a few coins. You best be good to my dear friend and one of my best customers."~
#40107
say Ah I always love a drinker!~
#40108
if ispc $n	
	if sex $n < 2
		say Good day to thee kind sir.
	else
		say Good day to thee kind lady.
	endif
endif
~
#40109
emote {Gsays {M*hiccup* {G'Oh yes my good friend Blake {M*hiccup* {Gfrom the {M*hiccup* {Gtavern.'{x
say {`So..... what has Blake said I can do for you?~
#40110
if ispc $n	
	if sex $n < 2
		say A rumor kind sir? Ah yes i think it is coming to me.....
                               emote Holds out his hand.
	else
		say A rumor kind lady? Ah yes i think it is coming to me.....
                               emote Holds out his hand.
	endif
endif~
#40111
say Yes I remember now. The mage Hemgen was looking for something of great value. He was willing to give some special reward for its return.
mob teach $n search 100
~
#40112
say Hemgen can be found in the wizards tower but you have to enter the window to get there.~
#40113
emote {Rscreams bloody murder!{x~
#40114
slap $n
mob damage $n 5 15 nokill~
#40115
mob echo {GThe corpse of {WMichole {REXPLODES {Gthe body parts pummal you!{x
mob damage $n 50 150 kill~
#40116
cackle $n
emote {Gbegins to {RD{rr{Ri{rl{Rl {Ginto your {wteeth!{x
mob damage $n 15 15 nokill
mob echo {RTHAT HURT!!!{x~
#40117
say Welcome to Mareal town hall. The mayor is in.
say Are you here to see the mayor? ~
#40118
mob transfer $n 40223~
#40119
mob transfer $n 40100~
#40120
if ispc $n	
	if sex $n < 2
		say I am sorry sir but my shop is under construction at this time. Try back later.
	else
		say I am sorry ma'am but my shop is under construction at this time. Try back later.
	endif
endif~
#40121
say Yes in the future my forge will be finished and i will be able to enhance your weapons.~
#40122
mob echo Zzzzz.....Zzzzz.....Zzzzz~
#40123
if ispc $n	
	if sex $n < 2
		say Have you come for a job? Well there are no openings.
	else
		say Ma'am this is no place for a lassy like yourself. You could get hurt.
	endif
endif~
#40124
if ispc $n	
	if sex $n < 2
		say Well perhaps i need to open my can of whoop ass. I already told you there are no jobs available.
                                say Now buzz off!
	else
		say Well missy if you really need a job i have a hose that you can put away.
		adjust
                                smirk
	endif
endif~
#40125
if ispc $n	
	if sex $n < 2
		say Welcome sir what plagues you today?
	                mob echo {GReaches for her needle.{x
                else
		say Welcome ma'am what seems to be the matter?
	                mob echo {GReaches for her needle.{x
	endif
endif~
#40126
yell help POLICE i am being attacked....HELP POLICE~
#40127
mob echo {RSTOP THIS!!!!{x~
#40128
mob oload 40193 21 'room'~
#40129
say WHAT!?!?~
#40130
if ispc $n	
	if sex $n < 2
		say GET OUT MISTER!
	else
		say GET OUT MISS.
	endif
endif~
#40131
mob kill $n~
#40132
scream
mob echo {GYou will pay for that you little puke!{`{YThe equipment officer {Ggets a nightstick from the shelf and prepares to administer a beating!{x
mob oload 40196 30 wear
mob oload 40197 30 wear
~
#40133
mob oload 40198 30
mob echo {Wthe equipment officer {GGets a potion from the shelf and quickly drinks it!{x
quaff heal~
#40134
say Welcome, welcome. Please do come in I always so much so enjoy company.
if ispc $n
     if race $n 'drow'
                say A brother drow. Perhaps in time i may have a quest for you.
     endif
endif
~
#40135
say See my brother for bladed weapons. He is just down the way.
~
#40136
if ispc $n	
	if sex $n < 2
		say A customer! How may i help you honorable sir?
	else
		say A customer! How may i help you pretty miss?
	endif
endif~
#40137
if ispc $n	
	if sex $n < 2
		say What can i sell you today?
	else
		say But miss these weapons are for warfare, are you sure you will not get hurt with them?
                                mob echo {Gmuttering something about this new womans movement!{x
	endif
endif~
#40138
say Thank you for visiting my humble shop. I do hope you also paid my brother Kalied a visit.  ~
#40139
if level $n >= 15
  if ispc $n	
	if sex $n < 2
		say Please sir I beg of you to help me.
	else
		say Please lady I beg of you to help me.
	endif
  endif
endif~
#40140
say Please I beg you my..my brother is lost in the woods
sob~
#40141
say Yes the great forest to the west. I...I..I fear he has come to harmsway...But..but I must know.
~
#40142
say Please hurry there is no time to waste. You must hurry and if you can tell me his fate i will reward you handsomely. Now please go
cry~
#40143
say What are you still doing here?? Hurry, Please!~
#40144
eat root
scream~
#40145
if hpcnt < 10
    eat ash
endif~
#40146
if hpcnt < 5
   mob transfer $n 40102
elnif~
#40147
mob echo {GThe corpse of {WTeralyn {REXPLODES {Gboiling sap injures you!{x
mob damage $n 100 500 kill~
#40148
if ispc $n	
	if sex $n < 2
		say Can I interest the handsome sir in a piercing?
	else
		say Want me to help you feel sexy miss?
	endif
endif~
#40149
if ispc $n	
	if sex $n < 2
		say I have the best stock of piercings anywhere.
	else
		say I bet you would look lovely with a belly piercing.
	endif
endif~
#40150
if ispc $n	
	if sex $n < 2
		say But I bet sir would look great with a piercing.
	else
		say You know how sexy a belly button pierce is?
	endif
endif~
#40151
if ispc $n	
	if sex $n < 2
		say Ahh welcome to my shop. What can i help you find today sir?
	else
		say You have such a beautiful neck. What could I help a pretty lady find today?
                                MOB ECHO {WAnamson {Geyes your neck wantonly!{x
	endif
endif~
#40152
mob echo {GPotion of mine boil and bubble...bring to me plenty of trouble. Glancing up {WMaria {Gnotices you and quickly moves to the counter.{x~
#40153
if ispc $n	
say Yes yes come in please. Come a little closer so i can see who beckons me.
say Much better now i can see you. Welcome to my shop.
endif~
#40154
mob echo {RCRASH!!! {GThe sound of metal hitting the cement floors is nearly deafening.{x~
#40155
if ispc $n	
	if sex $n < 2
		say Hello and good day to thee noble sir.
	else
		say Greetings and good day to thee pretty miss.
	endif
endif~
#40156
scream
say I do not sell junk!!!!
mob transport $n 40100~
#40157
if ispc $n	
	if sex $n < 2
		say Good day sir. For help at anytime type bank or ask me for help.
	else
		say Good day maam. For help at anytime type bank or ask me for help.
	endif
endif~
#40158
say I can help you with shares, transfers, withdrawals, deposits, and converting your money from gold to silver.
say You can also try help bank.
~
#40159
say To transfer money you have to tell the bank to do it.
say "bank transfer amount to"
say the amount must be in your bank account and can not exceed your total worth.
say the to must be a players name who is playing now and also has an account.
mob echo {`{`{wTHE HEAVENS THUNDER! {GYou can not transfer your gold to another to hold for you during remort. That is cheating.{x~
#40160
say To deposit gold tell the bank how much gold you wish to deposit.
say "bank deposit amount"
say To deposit silver do it this way.
say "bank sdeposit amount"
mob echo {`The deposit is always in your name. You can not deposit to someone elses account that is a transfer.~
#40161
say Withdrawing from the bank is like depositing tell the bank how much you would like to withdraw.
say "bank withdraw amount"
say For withdrawing silver
say "bank swithdraw amount"
mob echo {``You may only withdraw from your account~
#40162
say Buying or selling shares can only be done with money in your bank account and is only done with gold.
say "bank buy number amount"
say "bank sell number amount"
say The number is the share number. We have 4 to choose from here.
say The amount is the number of shares you wish to purchase.~
#40163
say Converting silver to gold is easy here.
say "bank convert amount"
say The amount is the number of silver coins to convert to gold.
mob echo {`{GThe conversion rate is {W100 {Dsilver {Gto {W1 {ygold{G!{x~
#0


#RESETS
M 0 40105 1 40100 1
M 0 40100 1 40101 1
M 0 40100 1 40102 1
M 0 40106 1 40106 1
O 0 40100 0 40108
M 0 40103 1 40108 1
M 0 40104 1 40112 1
M 0 40103 1 40118 1
M 0 40107 1 40127 1
G 0 40101 1
G 0 40102 1
G 0 40105 1
G 0 40103 1
G 0 40104 1
G 0 40119 1
M 0 40108 1 40130 1
G 0 40167 1
G 0 40168 1
G 0 40169 1
G 0 40187 1
G 0 40188 1
G 0 40189 1
M 0 40102 1 40131 1
M 0 40109 1 40132 1
G 0 40107 1
G 0 40109 1
G 0 40106 1
G 0 40108 1
G 0 40165 1
G 0 40166 1
M 0 40110 1 40134 1
M 0 40111 1 40135 1
G 0 40199 1
G 0 40200 1
G 0 20401 1
G 0 40202 1
G 0 40403 1
G 0 40204 1
G 0 40205 1
G 0 40206 1
G 0 40208 1
G 0 40207 1
M 0 40112 1 40138 1
G 0 40209 1
M 0 40113 1 40140 1
G 0 40215 1
G 0 40216 1
G 0 40217 1
G 0 40218 1
G 0 40219 1
M 0 40102 1 40141 1
M 0 40114 1 40142 1
G 0 40112 1
G 0 40111 1
G 0 40110 1
G 0 40113 1
M 0 40115 1 40143 1
G 0 40229 1
G 0 40230 1
G 0 40231 1
G 0 40232 1
G 0 40233 1
M 0 40101 1 40145 1
M 0 40139 1 40146 1
G 0 40220 1
G 0 40221 1
G 0 40222 1
G 0 40223 1
G 0 40224 1
G 0 40225 1
G 0 40228 1
G 0 40226 1
G 0 40227 1
M 0 40104 1 40150 1
M 0 40101 1 40172 1
O 0 40115 0 40181
O 0 40116 0 40181
P 0 40117 1 40116 1
M 0 40116 1 40181 1
M 0 40117 1 40182 1
M 0 40118 1 40183 1
O 0 40186 0 40183
M 0 40119 1 40185 1
M 0 40129 1 40191 1
O 0 40170 0 40212
O 0 40171 0 40212
O 0 40172 0 40212
M 0 40127 1 40212 1
G 0 40173 1
G 0 40174 1
G 0 40175 1
O 0 40177 0 40212
O 0 40181 0 40212
O 0 40182 0 40212
G 0 40185 1
O 0 40178 0 40213
O 0 40183 0 40213
O 0 40184 0 40213
O 0 40176 0 40214
O 0 40179 0 40214
O 0 40180 0 40214
M 0 40128 1 40215 1
M 0 40130 1 40222 1
M 0 40135 1 40223 1
E 0 40194 1 16
M 0 40132 1 40228 1
E 0 40190 1 16
E 0 40191 1 12
M 0 40136 1 40229 1
E 0 40196 1 9
M 0 40134 1 40230 1
M 0 40133 1 40231 1
E 0 40190 1 0
E 0 40191 1 0
M 0 40131 1 40232 1
M 0 40137 1 40239 1
O 0 40195 0 40240
O 0 40214 0 40242
M 0 40138 1 40243 1
E 0 40210 1 5
E 0 40211 1 16
G 0 40212 1
G 0 40213 1
S



#$