#AREA mareal~ City of Mareal~ {G{{ 50+ } {WTaka {GCity of Mareal~ 40100 40399 #HELPS 0 City Mareal~ . The City of Mareal- Western | Mareal -------------|---OMedical Circle Shops | ---Lost Souls Lane- Northern Way Bone | | Yard | |----Park Ave---------------------| Grocer---| | | CITY PARK | Guilds Bank | (City hall plaza) | | | | / | ---------Temple Street----------Park Street---------------------- | | | | | Temple Merchant Lane Maps Bakery |Park Road \ | | \ Armor | Jewelry | Morgue Shop ---|---Emporium | | | | | Weapon | Weapon | Castle---|---Smithing | | | | | Pierce |---ATM | Alchemist Shop | | | | | Weapon | Import ----Exotic Blvd------Palace | Shop | | Blakes | Magic | Tavern | Shop | | | |_____Great Southern Wall Road____|__ SEE ALSO HELP 'CITY HALL PLAZA' By Taka ~ 0 City hall plaza~ . The City Hall Plaza of Mareal- Chiefs office | | --------------------------------------Police ----- Equipment | | Receotion Room | | | City hall | | Reception (-) mayors | Processing office | Room ------- Jail | | Hospital ------------------------ | | | Sleeping Quarters | / Fire Station Store Enterance --------- Room By Taka ~ 0 QUEST~ Wizard peak you figure it out ~ 0 $~ #MOBILES #40100 rat~ a rat~ A large rat scuttles past. ~ A large dirty rat with long sharp teeth stands hissing at you in defiance! ~ unique~ AC X 0 0 48 0 15d10+1850 0d0+0 4d8+13 bite -13 -13 -13 -13 H Q 0 0 stand stand none 3 V ABCDEFKQ tiny unknown #40101 cat~ a cat~ A mangy cat jumps down from a wall. ~ A mangy cat hisses at your approach. Its malnourished nature tells you that the cat obviously has no one to care for it. It must be a stray and therefore maybe rabid. ~ cat~ A Z 0 0 49 0 50d10+4000 0d0+0 4d10+18 scratch -19 -19 -19 -19 FH 0 0 0 stand stand none 4 AGV ACDEFHJKQUV tiny unknown #40102 dog mongrel~ a mongrel dog~ A mongrel dog sniffs about looking for scraps. ~ A large dog of mixed breeding that has apparently not eaten in a few days bares its teeth and in a low rumble growls at you. Maybe you will make a good meal! ~ dog~ A 0 0 0 50 0 50d10+4500 0d0+0 5d8+19 bite -20 -20 -20 -20 H 0 0 0 stand stand none 9 AGV ACDEFHJKUV tiny unknown #40103 young boy~ a young boy~ A young boy plays here. ~ A young boy skips along paying you little attention. As you pass he glances at you only momentarily and returns to his youthful nonsense. ~ human~ A 0 1000 0 52 0 50d10+5500 0d0+0 6d7+20 none -22 -22 -22 -22 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK small unknown #40104 young girl~ a young girl~ A young girl hops across the paving stones. ~ A young girl plays hopscotch here and barely even recognizes your presence. ~ human~ A 0 0 0 51 0 50d10+5000 0d0+0 5d8+20 none -21 -21 -21 -21 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK small unknown #40105 methan~ methan the healer~ Methan the healer stands watching you gravely. ~ Methan is the healer here in Mareal. He is kind and generous to newcomers. Casting many spells for a small fee. Use heal to see a complete list of services and the associated pricing. ~ oyate~ ABGVa J 0 0 110 0 500d50+5000 500d50+5000 25d25+25 none -100 -100 -100 -100 0 ABCDEKLMNOPQRSTZ BHIL 0 stand stand male 32000 AHMV ABCDEFGHIJK medium unknown #40106 maria~ maria the teller~ Maria the bank teller looks out from the grilled counter. ~ Maria is a slender woman with striking facial features. Her smile alone calms you and even the long lines in the bank seem a distant memory. ~ halfelf~ ABDc DEFHJ 1000 0 110 10 100d10+32000 100d10+30000 20d15+55 punch -80 -80 -80 -80 0 ABCD BHIL 0 stand stand female 32000 AHMV ABCDEFGHIJK medium unknown M grall 40157 100~ M speech 40158 help~ M speech 40159 transfer~ M speech 40160 deposit~ M speech 40161 withdraw~ M speech 40162 shares~ M speech 40163 conversion~ M speech 40163 convert~ #40107 melse~ melse the baker looks up as you enter.~ Melse the baker ~ Melse is a plump, happy woman who seems to enjoy her work. In more ways than one. You wonder if she eats all her profits but quickly turn your attention to the delicious pastries and breads that are everywhere you look. ~ human~ AB 0 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 ABCDELMNQR 0 0 stand stand female 32000 AHMV ABCDEFGHIJK medium unknown M grall 40100 100~ #40108 amids~ amids the armoire~ Amids the armoire ts straightening a bent shield with a hammer. ~ Amids is extremely tall. He looks Oyate but you have never seen one this tall before. Contrary to generalizations he is very large framed also. Where most oyate are muscular, they are also generally more slender. This man has aged well but you can tell he must be at least 50. His battle scarred arms and face are a testament that he more than just makes armor but also has practical battle experience in its application. ~ oyate~ AB J 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 ABCDELMNQR BHIL 0 stand stand male 32000 AHMV ABCDEFGHIJK large unknown M grall 40102 100~ M speech 40103 buy~ M speech 40104 sell~ #40109 arron~ arron the jeweler~ Arron the jeweler is examining a bracelet carefully. ~ Arron the local jeweler has a petite look about him. He is very thin and appears frail but by the way he moves he must have training in hand to hand combat skills. He is as graceful as a gazelle and sure footed as a mountain goat. ~ drow~ AB FJ 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 ABCDMNQRTZ 0 0 stand stand male 32000 AHMV ABCDEFGHIJK medium unknown M grall 40134 100~ #40110 alfreda~ alfreda the smith~ Alfreda the smith is pumping away at her furnace bellows. ~ Alfreda carries a hammer as if it were part of her hand. She is sure and confident and carries herself as would a veteran warrior. Her muscles bulge beneath her apron and you can tell she is as strong as she is talented. She is after all a dwarf and we know how skilled they are at forging powerful weapons. ~ dwarf~ AB J 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 ABCDMNQRTZ LQ R stand stand female 32000 AHMV ABCDEFGHIJK medium unknown M grall 40120 100~ M speech 40121 closed~ M speech 40121 why~ #40111 kalied~ kalied the weapons dealer~ Kalied the weapons dealer stands at your service. ~ Kalied is one of two weapons dealers in town. He and his twin brother Khalied basically control the influx of weapons into Mareal. ~ human~ AB 0 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 ABCDLMNQRTZ 0 0 stand stand male 32000 AHMV ABCDEFGHIJK medium unknown M speech 40135 bladed~ M grall 40136 100~ M speech 40137 buy~ #40112 khalied~ khalied the weapons dealer~ Khalied the weapons dealer looks up as you enter. ~ Khalied is one of two weapons dealers in town. He and his twin brother Kalied basically control the influx of weapons into Mareal. ~ human~ AB 0 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 ABCDLMNQRTZ 0 0 stand stand male 32000 AHMV ABCDEFGHIJK medium unknown M grall 40136 100~ M speech 40137 buy~ M exall 40138 3~ #40113 Miya~ Miya~ Miya waits to serve. ~ Miya is a slender woman with midriff visible to show off her pierced naval. She also wears earrings, nose ring, and a lip piercing with pride. She asks "Looking for anything in particular?" ~ human~ AB 0 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 ABCDLMNQRZ 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown M grall 40148 100~ M speech 40149 yes~ M speech 40150 no~ #40114 zal~ zal the importer~ Zal the importer can just be seen over piles of goods. ~ Zal is a man of average build for a dwarf. Thats right a dwarf! Your mind races wondering what would posses a dwarf to go into importing. That would mean lots of travel... BY BOAT! After the initial shock wears off you are struck by the array of items he has for sale. ~ gnome~ AB J 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 ABCDELMNQRTYZ LQ CR stand stand male 0 AHMV ABCDEFGHIJK medium unknown M grall 40154 20~ M grall 40155 100~ M speech 40156 junk~ #40115 adamson~ adamson the alchemist~ Adamson the alchemist sends you a piercing glance as you enter. ~ Adamson is the local alchemist and likes his privacy as well as darkness. Upon closer inspection you think you see a fang benieth his uneasy smile. Even his words seem heartless perhaps it is best you complete your business quickly and make for the door before you become an ingredient he needs! ~ vampire~ AB JT 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 FH ABCDLMNQRT B HNSY stand stand male 0 AHMV ABCDEFGHIJK medium unknown M grall 40151 100~ #40116 rethven~ doctor Rethven~ Doctor Rethven is hoping you want a major extraction. ~ Dressed in his slightly blood stained white coat Dr. Rethven looks quite friendly.. *cough NOT*. You are glad you do not have to sit in his dentist chair.. Or do you? ~ human~ AB 0 -1000 0 110 0 50d10+9500 0d0+0 8d6+28 slice -30 -30 -30 -30 0 ABCDGLMQRZ 0 0 stand stand male 10000 AHMV ABCDEFGHIJK medium unknown M act 40116 sits down~ #40117 abrahm~ doctor Abrahm~ Doctor Abrahm springs up as you enter. ~ Doctor Abrahm is an elf who has taken up optometry as a mental pursuit. Like most elves Doctor Abrahm prefers a mental challenge to a physical one. Although he looks fit enough to practice the arts of war. ~ elf~ AB J 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 ABCDLMNQRYZ B Z stand stand male 0 AHMV ABCDEFGHIJK medium unknown #40118 dude~ Dude the pharmacist~ Dude the pharmacist is mixing up something bubbly. ~ Dude appears a bit wasted to you, but it is obvious he uses his own "medical supplies" and they actually seem to work. ~ human~ AB 0 -1000 0 60 0 50d10+9500 0d0+0 8d6+28 pound -30 -30 -30 -30 0 ABCDLNQRYZ 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #40119 billie~ Billie the grocer~ Billie the grocer is dashing about in his store. ~ Billie is the town grocer. He is well dressed and obviously takes pride in his work. His store is immaculate and you can tell he is generally a happy person. After all he is whistling a tune and dancing in place. What strikes you as odd is in between whistles he occasionally stops to talk to his fruits? Maybe he is not all there. You ponder this as you look about. ~ dwarf~ AB J 0 0 110 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 ABCDLMNQRYZ LQ R stand stand male 0 AHMV ABCDEFGHIJK small unknown M grall 40101 100~ #40120 GKF trooper~ the GKF trooper~ A GKF trooper stands on guard here, watching your every move. ~ GKF stands for Greatheart Keeper of the Faith. He is a big man with a goatee beard, dressed in a tall silver helmet, heavy silver breastplate, doublet and chain hose. He carries a huge sword, as a holy warrior of the loyal order of Greatheart. You get the distinct impression that it would be better not to mess with him. ~ human~ A 0 -700 0 52 3 50d10+5500 0d0+0 6d7+20 none -22 -22 -22 -22 0 0 0 0 stand stand either 400 0 0 medium unknown #40121 militiaman~ the militiaman~ A militiaman slinks along here, looking at you sideways. ~ He's a member of the Citizen's Militia, the second force created by Greatheart. They are here to spy on all citizens and report them for minor offences to a GKF officer for suitable punishment. Nasty, mean and sneaky. ~ human~ A 0 -700 0 51 1 25d20+3800 0d0+0 5d8+20 none -21 -21 -21 -21 0 0 0 0 stand stand either 400 0 0 medium unknown #40127 blake~ blake the tavern owner~ Blake, the proprietor of the tavern, polishes glasses at the bar. ~ Blake is a well muscled man and obviously a seasoned adventurer. He has a number of scars that could only be caused by engaging in a battle or two. ~ human~ AB HOc 0 0 120 90 50d10+9500 0d0+0 8d6+28 none -300 -300 -300 -300 0 ABCDEHILMNOPQRTXZ 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown M grall 40105 100~ M speech 40106 rumor~ M speech 40107 drink~ #40128 michole~ old man Michole~ Old man Michole looks at you and hiccups loudly. ~ An older man with long stringy grey hair and a small drinking belly. You might assume him to be a vagabond but he is nothing of the sort! He is apparently drunk from a night at the tavern. ~ human~ ARV CDEFGHJNVa 0 0 60 19 99d10+9500 0d0+9999 10d8+28 none -50 -50 -50 -50 EFHI ABLQ 0 0 stand stand male 5 AHMV ABCDEFGHIJK medium unknown M grall 40108 100~ M speech 40109 blake~ M speech 40110 rumor~ M bribe 40111 5~ M speech 40112 hemgen~ M speech 40112 mage~ M kill 40113 100~ M fight 40114 50~ M death 40115 100~ #40129 ATM Machine~ An ATM Machine~ An ATM machine is installed here. ~ Just type BANK to see a list of all that you can do here. ~ human~ ABPc DEFH 1000 0 120 10 100d10+40250 100d10+30000 20d15+55 punch -8000 -8000 -8000 -8000 0 ABCD 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #40130 young woman grety~ the lovely young woman~ A lovely young woman waits to serve you. ~ Grety is a pleasent woman who serves her town well as a public servant and greets everyone warmly. Her smile is dazzling and wide. ~ human~ A 0 0 0 55 0 50d10+7000 0d0+0 10d4+23 none -25 -25 -25 -25 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown M grall 40117 100~ M act 40118 yes~ M act 40119 no~ #40131 sleeping fireman~ a fireman~ A fireman is sleeping on a bench, still in full uniform. ~ This poor fellow looks exhausted from his days work. He lays here snoring away nearly oblivious to you. ~ human~ AB 0 1000 0 54 3 50d10+6500 0d0+0 7d6+22 none -24 -24 -24 -24 0 0 H 0 sleep stand male 0 AHMV ABCDEFGHIJK tiny unknown M grall 40122 100~ #40132 fireman~ a local fireman~ A local fireman is busy here. ~ A local fireman goes about cleaning and maintaining the equipment here. He is polishing and sharpening an axe at the moment. ~ human~ AT HN 1000 0 55 3 50d10+7000 0d0+0 10d4+23 cleave -25 -25 -25 -25 EFH 0 H 0 stand stand male 1000 AHMV ABCDEFGHIJK medium unknown #40133 fire chief~ the fire chief~ The fire chief sits here studying some fire reports. ~ This man holds a role of some importance here as the local fire chief. It is his job to protect the people of Mareal from fire. ~ human~ A 0 0 0 58 0 50d10+8500 0d0+0 5d10+25 none -28 -28 -28 -28 0 0 H 0 stand stand male 2000 AHMV ABCDEFGHIJK medium unknown M grall 40123 100~ M speech 40124 job~ #40134 nurse~ a nurse~ A very pretty nurse gives you an enquiring smile. ~ A petite woman with bright blue eyes and long flowing blonde hair. Her smile is disarming and her voice is soft and sweet. Her every movement is graceful and exact. ~ human~ A 0 1000 0 51 0 50d10+5000 0d0+0 5d8+20 sting -21 -21 -21 -21 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown M grall 40125 100~ #40135 mayor~ the mayor of Mareal~ The mayor of Mareal, Jon Roth, looks up as you enter. ~ Jon Roth is the honorable mayor of Mareal and reports only to Lord Greatheart. He dresses in fine clothing and sports a walking stick. The mayor stares at you with contempt! You could hear a pin drop in this silence. ~ human~ A 0 -1000 0 75 5 13d10+1700 0d0+0 5d7+11 none -11 -11 -11 -11 0 0 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #40136 dispatcher~ the dispatcher~ The dispatcher is hard at work here. ~ The local police dispatcher is here to take your complaint and to file the report. It is not her job to solve or attempt to solve your current problem. She seems busy writing a previous report at the moment. ~ human~ A 0 0 0 60 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 0 0 0 stand stand female 10 AHMV ABCDEFGHIJK medium unknown M grall 40129 100~ #40137 equipment officer~ the equipment officer~ The equipment officer glances in your direction then returns to his work. ~ The man here is large. Very large - a real hulk of a man standing with his head nearly touching the ceiling here at 9 feet in height. He looks like someone best left alone. He keeps all the equipment here in top working order. ~ giant~ A 0 0 0 60 0 50d10+9500 0d0+0 8d6+28 none -30 -30 -30 -30 0 0 HI JP stand stand male 300 AHMV ABCDEFGHIJK huge unknown M grall 40130 100~ M speech 40131 no~ M kill 40132 100~ M fight 40133 25~ #40138 tarelyn~ Tarelyn~ Tarelyn the druid stands before you. ~ Tarelyn is a lovely woman with strong features. She is clad in tree bark and leaves. Her smile can be quite disarming and her movements nearly hypnotic. Her voice is soft and sweet as the morning dew. As she gazes upon you a slight warm feeling rushes over you like the waves of the warm salty ocean. ~ kyrie~ AB T 0 0 55 9 50d10+7000 0d0+700 10d4+23 none -25 -25 -25 -25 H BILQ L 0 stand stand female 100 ABGZ ACDEFHJKQVX medium unknown M grall 40139 100~ M speech 40140 help~ M speech 40141 woods~ M speech 40142 harmsway~ M speech 40143 reward~ M kill 40144 100~ M fight 40145 25~ M fight 40146 10~ M death 40147 100~ #40139 marla~ Marla~ Marla the lich is measuring some green liquid in a bottle. ~ It is apparent by her sunken eyes and pale complexion that Marla is a lich. It is also apparent she is a powerful lich. Her store is filled with her life's work. Potions of every form and type lay about. Some are for sale whilst others are not. ~ lich~ AB 0 -1000 0 110 90 50d10+19500 0d0+21000 8d8+28 none -300 -300 -300 -300 0 ABCDEFGHIJKLMNOPQRSTYZ I DN stand stand female 20000 BHIMV ABCDEFGHIJK medium unknown M grall 40152 33~ M grall 40153 100~ #0 #OBJECTS #40100 stone fountain~ {WA large {Dstone Fountain{x~ {WA large {Dstone Fountain{W gushes forth water{x~ marble~ fountain 0 P -1 0 'water' 0 0 0 30000 0 P #40101 flat bread~ A loaf of flat bread~ A loaf of flat bread~ bread~ food 0 0 CDEF BC 0 0 0 0 1 10 P #40102 puff pastry~ A puff pastry~ A puff pastry~ bread~ food 0 0 BEF AB 0 0 0 0 1 5 P #40103 yeast bread~ A loaf of yeast risen bread~ A loaf of yeast risen bread~ bread~ food 0 0 BEF BD 0 0 0 0 1 20 P #40104 whoopee pie~ A whoopee pie~ A whoopee pie~ bread~ food 0 0 BEF AC 0 0 0 0 1 5 P #40105 turnover~ A raspberry turnover~ A raspberry turnover~ bread~ food 0 0 BEF C 0 0 0 0 1 5 P #40106 petite anklet~ A petite {ygolden anklet{x~ A petite {ygolden anklet{x~ gold~ armor 0 AZ AB AB AB AB 0 45 1 15000 P #40107 diamond ring~ A .5 cart diamond ring~ A .5 cart diamond ring~ diamond~ armor 0 AB C C C C 0 52 1 10000 P F R 0 0 B #40108 thick gold chain~ A thick {ygolden necklace{x~ A thick {ygolden necklace{x~ gold~ armor 0 AC ABD ABD ABD ABD 0 20 2 15000 P F R 0 0 L #40109 ruby band~ A {Rruby {Ginlaid wrist band{x~ A {Rruby {Ginlaid wrist band{x~ metal~ armor Y AM CD CD CD CD 0 16 1 15000 P #40110 bedroll~ A fur bedroll~ A fur bedroll~ fur~ furniture W A B EGIJOP 2336 DGH DGH 15 20 30000 P #40111 steel pot~ A steel pot~ A steel pot~ steel~ armor 0 AE AC AC AC AC 0 6 10 100 P #40112 sandals~ A pair of sandals~ A pair of sandals~ leather~ armor 0 AG B B B B 0 20 10 30000 P F A 0 0 V #40113 backpack~ A backpack~ A small leather backpack~ leather~ container 0 AW 2000 A 0 100 0 2 0 10 P #40115 dentist chair~ A Dentist Chair~ A Reclining Dentist Chair~ leather~ furniture 0 0 A EFIKMNO 2336 0 0 0 1000 9000 P E reclining~ This chair is made to keep you as comforter able as possible while the doctor performs his tasks. ~ #40116 dentist table~ A dentist table~ A square dentist table~ wood~ furniture 0 0 0 0 8192 0 0 0 1000 10000 P #40117 assorted tools~ Assorted dental tools~ Assorted dental tools~ metal~ trash 0 0 0 0 0 0 0 1 10 1 P E dental~ Various instruments that look quite painful. Pliers, cutting tools, a hand drill and a plethera of other such devices. ~ #40118 powered donut~ A powered donut~ A white powered donut~ food~ food 0 A AB A 0 0 0 1 1 3 P #40119 baklava~ A piece of baklava~ A generous piece of baklava~ food~ food 0 0 AC B 0 0 0 1 2 7 P #40165 false nails~ A shinning set of red false nails.~ A shinning set of red false nails.~ gold~ armor 0 AH B A A AB 0 3 1 200 P #40166 ring gold~ A ring of pure gold~ A valuable ring of gold~ gold~ jewelry 0 AB 0 0 0 0 0 0 1 600 P #40167 leather armor~ A piece of studded leather armor~ A piece of studded leather armor~ ~ armor 0 AD D ABC BD BC 0 11 1000 2000 P #40168 steel plate~ A steel chest plate~ A steel chest plate~ steel~ armor 0 AD BCD BD BCD AD 0 15 1000 6100 P #40169 steel helm~ A steel helmet~ A steel helmet~ steel~ armor 0 AE BC AB BC ABC 0 9 500 900 P #40170 bar~ A long drift wood bar~ A long bar appears to be made from drift wood~ wood~ trash 0 0 0 0 0 0 0 0 30000 0 P #40171 stool~ a bar stool~ A bar stool made of animal bones and padded leather~ leather~ furniture 0 0 0 0 0 0 0 0 2000 0 P E animal bones~ Polished white and sanded smooth these bones belonged to a rather large animal. At first glance you believe these bones to be the leg but on futher review you see they are finger or toe bones? Who killed this creature and what was it? ~ E padded leather~ A soft plush padded leather seat cover. It looks rather inviting. ~ #40172 stool~ a bar stool~ A bar stool made of animal bones and padded leather~ leather~ furniture 0 0 0 0 0 0 0 0 2000 0 P E animal bones~ Polished white and sanded smooth these bones belonged to a rather large animal. At first glance you believe these bones to be the leg but on futher review you see they are finger or toe bones? Who killed this creature and what was it? ~ E padded leather~ A soft plush padded leather seat cover. It looks rather inviting. ~ #40173 agnovian slammer~ Agnovian slammer special~ An inconspicuous looking drink {Rspecial{x~ water~ drink 0 A 5 5 'absinthe' 0 0 0 1 10 P E special~ At first glance, this doesn't look like all that much, but from the evil grin on the face of the bartender, you expect not all is what it seems. ~ #40174 local gutrot~ A cup of the local specialty "GUTROT"~ Brewed in the local stills, GUTROT is not a drink for the weak of stomach.~ water~ drink 0 A 10 10 'whisky' 0 0 0 2 10 P E specialty cup~ This is a sour mash whisky very potent and tastes as bad as its kick. ~ #40175 bottle gutrot~ A bottle of the local specialty "GUTROT"~ Brewed in the local stills, GUTROT is not a drink for the weak of stomach.~ water~ drink 0 A 100 100 'whisky' 0 0 0 4 100 P E specialty bottle~ This is a sour mash whisky very potent and tastes as bad as its kick. ~ #40176 table~ A small round table~ A small round table~ wood~ furniture 0 0 0 EIJKN 8192 0 0 0 10000 1000 P E small round~ This table looks like it could seat about 4 comforterably. It appears to be hand carved and sanded. The wood has a red polish to it. ~ #40177 table~ A small round table~ A small round table~ wood~ furniture 0 0 0 EIJKN 8192 0 0 0 10000 1000 P E small round~ This table looks like it could seat about 4 comforterably. It appears to be hand carved and sanded. The wood has a red polish to it. ~ #40178 table~ A small round table~ A small round table~ wood~ furniture 0 0 0 EIJKN 8192 0 0 0 10000 1000 P E small round~ This table looks like it could seat about 4 comforterably. It appears to be hand carved and sanded. The wood has a red polish to it. ~ #40179 chair~ A wooden chair~ A wooden chair~ wood~ furniture 0 0 A EFIKMNO 288 0 0 0 1000 1000 P #40180 chair~ A wooden chair~ A wooden chair~ wood~ furniture 0 0 A EFIKMNO 288 BCEH 0 0 1000 1000 P #40181 chair~ A wooden chair~ A wooden chair~ wood~ furniture 0 0 A EFIKMNO 288 BCEH 0 0 1000 1000 P #40182 chair~ A wooden chair~ A wooden chair~ wood~ furniture 0 0 A EFIKMNO 288 BCEH 0 0 1000 1000 P #40183 chair~ A wooden chair~ A wooden chair~ wood~ furniture 0 0 A EFIKMNO 288 BCEH 0 0 1000 1000 P #40184 chair~ A wooden chair~ A wooden chair~ wood~ furniture 0 0 A EFIKMNO 288 BCEH 0 0 1000 1000 P #40185 select coffee~ Mareal select coffee~ Mareal select coffee~ water~ drink 0 A 3 3 'coffee' 0 0 0 1 5 P #40186 small window~ A small window~ A small window with a {Gview{x~ glass~ portal 0 0 0 0 1 ABDEFGHJKLO 0 0 10000 10000 P #40187 boots~ A pair of sturdy boots~ A pair of sturdy boots~ leather~ armor 0 AG AB AC AC AB 0 6 30 100 P #40188 leather chapps~ A pair of leather chapps~ A pair of leather chapps~ leather~ armor 0 AF C C AD C 0 7 30 150 P #40189 leather wraps~ A set of wraps for your arms~ A set of wraps for your arms~ leather~ armor 0 AI C C ABC C 0 7 30 150 P #40190 firemans axe~ a firemans axe~ A double edged firemans Axe~ metal~ weapon Y AN 'axe' 5 8 'cleave' DE 25 150 150 P #40191 firemans coat~ a firemans coat~ A long coat made from a special material~ leather~ armor Y AK BE BE BE BCE 0 20 40 1000 P F R 0 0 H A 5 1 E material~ This jacket is made of tightly woven leather strands and appears to have extra qualities to it. ~ #40192 firemans hat~ a firemans hat~ A firemans hat~ plastic~ armor Y AE ACDE CE ACDE ADE 0 29 300 1000 P F A 0 0 N #40193 key~ a golden key~ A golden key~ metal~ key 0 A 0 0 0 0 0 21 1 1 P #40194 walking stick~ A fancy walking stick~ A fancy walking stick~ wood~ weapon J AN 'exotic' 8 8 'beating' C 30 100 25000 P F A 0 0 DGKN A 18 2 A 19 4 E fancy walking stick~ This walking stick has a starp pointed end which faces down. It appears to be some form of weapon. The shaft is metalic and painted black with a large silver ball near the top and a sharpo silver point at the other end. ~ #40195 gold bar~ A bar of {ygold{x~ A bar of {ygold{x~ gold~ treasure 0 A 0 0 0 0 0 0 1000 30000 P E bar gold~ This bar of gold is very heavy and probably worth a small fortune. ~ #40196 white gloves~ {GA pair of {Wwhite {Gknitted gloves{x~ {GA pair of {Wwhite {Gknitted gloves{x~ cotton~ armor 0 AH BD BD BD CE 0 19 3 100 P E white knitted gloves~ These gloves look very soft. They are form fitting and stretch to meet the size of the hands of whomever wears them. ~ #40197 night stick~ A policemans night stick~ A policemans night stick~ wood~ weapon 0 AN 'exotic' 15 15 'beating' 0 30 100 100 P E night stick~ A very hard wooden stick used to disable the victims of police abuse *errr* ? ~ #40198 potion healing~ A potion of healing~ A potion of healing~ glass~ potion 0 A 30 'heal' 'haste' 'frenzy' '' 30 1 1000 P #40199 mace steal~ The mace of steel~ {GThe mace of {Dsteel{x~ metal~ weapon 0 AN 'mace' 2 6 'crush' 0 5 100 100 P #40200 mace strength~ The mace of strength~ The mace of strength~ metal~ weapon 0 AN 'mace' 3 8 'crush' 0 14 100 500 P A 1 1 #20401 morning star glory~ {GThe {Ymorning {Gglory{x~ {GThe {Ymorning {Gglory{x~ metal~ weapon 0 AN 'flail' 2 10 'thwack' G 10 100 1000 P #40202 lance~ The warriors lance~ The warriors lance~ metal~ weapon 0 AN 'polearm' 0 0 '' 0 5 190 100 P #40403 holy polearm ~ A holy polearm~ A holy polearm~ metal~ weapon 0 AN 'polearm' 5 6 'thrust' E 15 200 2000 P A 4 1 A 3 1 #40204 flail might~ The flail of might~ The flail of might~ metal~ weapon 0 AN 'flail' 4 5 'beating' 0 14 150 2000 P A 1 1 #40205 horse whip~ A horse whip~ A horse whip~ leather~ weapon 0 AN 'whip' 3 4 'sting' 0 5 80 100 P #40206 flame whip~ {GThe {Rflaming {Gwhip{x~ {GThe {Rflaming {Gwhip{x~ leather~ weapon 0 AN 'whip' 5 5 'sting' AD 0 0 0 P E flame flaming whip~ This whip glows with a flame that appears to burn yet does not burn the leather. The tightly wrapped whip is of exceptional quality and craftsmanship. ~ #40207 hammer life~ The hammer of life~ The hammer of life~ wodden~ weapon 0 AN 'exotic' 4 4 'crush' 0 9 120 100 P A 13 10 E hammer life~ The hammer of life appears to glow with a faint aura. It radiates a brilliance that only something of great value would. You know you just have to have it. ~ #40208 spear death~ {GThe spear of {Ddeath{x~ {GThe spear of {Ddeath{x~ metal~ weapon 0 AN 'spear' 4 3 'acbite' CDH 11 90 900 P E spear death~ This spear eminates DEATH! ~ #40209 shift axe~ The swift axe~ The swift axe~ wooden~ weapon 0 AN 'axe' 2 6 'chop' 0 5 80 100 P E shift axe~ A one handed weapon which is very proficient at spliting skulls. ~ #40210 armor forest~ Armor of the forest~ Armor of the forest~ wooden~ armor IJK AD BCDE BCE BCDE BCDE 0 25 50 0 P F A 0 0 H E armor forest~ The armor of the forest appears to be a barkskin armor and is quite form fitting. It has a slight radiant to it, almost a magical glow. It is strange to you near seeing anything like it before. ~ #40211 vines life~ {GThe {gvines {Gof {wlife{x~ {GThe {gvines {Gof {wlife{x~ wooden~ weapon JK AN 'whip' 5 5 'sting' EG 25 5 0 P A 2 1 A 5 1 E vines life~ The vines wrap arround the arm of the wielder and look quite treatening by their very nature. You bet they could be leathal. ~ #40212 root extract~ Some root extract~ Some root extract~ wooden~ pill 0 A 110 'adrenaline' 'stone meld' 'haste' '' 25 1 10 P #40213 ash bark~ A piece of ash bark~ A piece of ash bark~ wooden~ pill 0 A 110 'cure critical' 'cure critical' 'cure critical' '' 25 1 10 P #40214 tree life~ The tree of life~ The tree of life~ wooden~ portal 0 0 0 0 1 CEIJKLO 0 25 30000 30000 P E tree life~ The tree of life is a large tree reaching more than 40 feet into the sky. It towers over any tree found inside the city limits. A few knot holes in this tree one looks large enough to enter the tree. ~ #40215 diamond stud earrings~ {GA pair of {wdiamond{G stud earrings{x~ {GA pair of {wdiamond{G stud earrings{x~ gold~ armor 0 AV AC AC AC AC 0 8 1 50 P #40216 belly ring~ {GA {ygolden {Gbelly ring{x~ {GA {ygolden {Gbelly ring{x~ gold~ armor 0 Ab ABCD CD CD ABCD 0 14 1 150 P #40217 earring gold hoop~ {GA pair of {ygold {Ghooped earrings{x~ {GA pair of {ygold {Ghooped earrings{x~ gold~ armor 0 AV ABD ABD ABD ABD 0 13 1 125 P #40218 golden bar~ {GA {ygolden {Gbar through the nose{x~ {GA {ygolden {Gbar through the nose{x~ gold~ armor 0 AR D C C D 0 5 1 70 P #40219 small ring~ {GA small {yGolden {Gring worn through the nose{x~ {GA small {yGolden {Gring worn through the nose{x~ gold~ armor 0 AR D AD AD AD 0 15 1 325 P A 12 20 A 18 1 A 19 1 #40220 holy water~ A potion of holy water~ A potion of holy water~ glass~ potion 0 A 15 'bless' '' '' '' 12 1 30 P #40221 readiness~ A potion of readiness~ A potion of readiness~ glass~ potion 0 A 50 'adrenaline' 'screen' 'ruby skin' '' 15 1 300 P #40222 cure serious~ A potion of cure serious wounds~ A potion of cure serious wounds~ glass~ potion 0 A 50 'cure serious' '' '' '' 7 1 1200 P #40223 heal~ A potion of heal~ A potion of heal~ glass~ potion 0 A 50 'heal' '' '' '' 11 1 2100 P #40224 curing potion~ A curing potion~ A curing potion~ glass~ potion 0 A 110 'cure blindness' 'cure poison' 'cure disease' '' 7 1 1875 P #40225 armor~ A potion of armor~ A potion of armor~ glass~ potion 0 A 110 'armor' '' '' '' 2 1 100 P #40226 divine power~ A potion of divine power~ A potion of divine power~ glass~ potion 0 A 120 'giant strength' 'haste' 'bless' '' 15 1 3500 P #40227 divine protection~ A potion of divine protection~ A potion of divine protection~ glass~ potion 0 A 120 'protection evil' 'sanctuary' 'detect evil' '' 15 1 3000 P #40228 unholy bliss~ A potion of unholy bliss~ A potion of unholy bliss~ glass~ potion 0 A 120 'protection good' 'detect good' 'sanctuary' '' 15 1 3000 P #40229 quenching~ A pill of quenching~ A pill of quenching~ pill~ pill 0 A 120 'sate' 'quench' '' '' 1 1 10 P #40230 natural nature~ A pill of natural protection~ A pill of natural protection~ pill~ pill 0 A 110 'bark skin' 'stone meld' 'faerie fog' '' 5 1 500 P #40231 refresh~ A pill of refresh~ A pill of refresh~ pill~ pill 0 A 120 'refresh' '' '' '' 9 1 100 P #40232 super refresh~ A pill of super refresh~ A pill of super refresh~ pill~ pill 0 A 120 'refresh' 'refresh' 'refresh' '' 15 1 200 P #40233 vitamin~ A vitamin~ A vitamin~ pill~ pill 0 A 50 'giant strength' '' '' '' 15 1 300 P #0 #ROOMS #40100 Temple Adep~ A magnificent marble temple surrounds you, standing nearly 80 feet high. It is truly a testament to those who built this place. The walls are sheer and free of imperfections and the floor appears smooth and polished. {BMethan {wstands here casting spells and waiting to heal you. A {Ysign{w stands beside {BMethan{w! Down is the morgue. North leaves the temple. ~ 0 263180 0 E sign~ {YAll hail Lord Greatheart! {x ~ D0 Temple Street ~ ~ 0 0 40103 D5 The morgue ~ ~ 0 0 40101 S #40101 The morgue below Adep~ Down is a dark foreboding place where the bodies of the dead lay lifeless. It reeks of death and you become nauseous with the thought of continuing down into its depths. Up you can see light filtered through this dark uninviting place though it is of little comfort. {x ~ 0 1037 0 D4 The temple Adep and fresh air ~ ~ 0 0 40100 D5 The morgue room and a stench of a thousand years ~ ~ 0 0 40102 S #40102 The morgue~ {DA stone slab {wstands in the middle of this room. The stench of rotting flesh overwhelms your nostrils. You first instinct is to leave this place. A {Ysign{w hangs on the wall here! {x ~ 0 1036 0 E stone slab~ This stone slab is cold and made of solid granite. The blood stained surface is evidence of the numerous bodies that have laid here in the past. ~ E sign~ {GYou have been killed remember to {W1{c) {Gget all corpse then wear all. {MNOTE:{G You may have to wear certain things to increase your strength so you can carry more items. {x ~ D4 The morgue passage and the only way you want to travel from here! ~ ~ 0 0 40101 S #40103 Temple street~ Temple street is tiled with dull grey cobble stone. Years of use vary visible on this poorly maintained street. To the east is the vast city of Mareal, with rows of palm trees framed against its strange tall white buildings. Your shirt is wet from the heavy tropical heat of this city. ~ 0 0 1 D1 Temple street ~ ~ 0 0 40105 D2 The temple Adep ~ ~ 0 0 40100 D3 Enterance to the newbie school ~ ~ 0 0 40104 S #40104 The West Gate~ To the west stand the great iron gates which lead out of the city towards the docks of Marealport. They are open. Temple Street, lined with exotic tall palm trees, runs east. ~ 0 0 1 D1 Temple street ~ ~ 0 0 40103 S #40105 Temple street~ Temple street is tiled with dull grey cobble stone. Years of use are very visible on this poorly maintained street. To your North stands a large building made of stone with towering pillars and a large {Ysign{w on the door. {x ~ 0 0 1 E sign~ The Mareal National Bank & Trust where we made our money the old fashioned way "We killed someone you know for it!" ~ D0 Mareal National Bank ~ ~ 0 0 40106 D1 Temple street ~ ~ 0 0 40107 D3 Temple street ~ ~ 0 0 40103 S #40106 Mareal National Bank~ This is the home of Mareal Banking. In front of you is a large mahogany wood counter and behind it is a bank teller who waits to serve you. The floors and walls here are made from solid slabs of granite and in the rear of the building is a large steel vault where gold and silver deposits are stored. There is a {Gleaflet {won the counter. {x ~ 0 1032 0 E leaflet~ {YLord Greatheart has graciously allowed our hours to be from 8am to 5pm seven days per week{x {wAll praise the generous Lord Greatheart! Thank you -The management. {x ~ D2 Temple street ~ ~ 0 0 40105 S #40107 Temple street~ Temple street is tiled with dull grey cobble stone. Years of use are very visible on this poorly maintained street. To the East is the Central Square where residents and visitors alike gather and and the Town Crier announces the day's news. On the side of a tall windowless building to the south is mounted a huge picture of Greatheart, a warm and handsome man smiling benevolently over his people. ~ 0 0 1 D1 Central square ~ ~ 0 0 40108 D3 Temple street ~ ~ 0 0 40105 S #40108 Central square~ This is the central meeting place where there is much activity. People are busily fussing about, shopping, working and most are in quite a hurry. A large stone fountain is here where the people of Mareal can drink and relax a bit if no militiamen or troopers are around.. North is Northern Way, east is Park Street, south is Merchant Lane and west is Temple Street. ~ 0 0 1 D0 Northern drive ~ ~ 0 0 40126 D1 ~ ~ 0 0 40109 D2 ~ ~ 0 0 40128 D3 Temple street ~ ~ 0 0 40107 S #40109 Park Street~ To your north is large {rred brick {wwall covered in {ggreen vines{w. Beyond the wall is the City park where birds can be heard singing their melodic songs in the tropical trees and wildlife abounds. ~ 0 0 1 E red brick~ These perfectly formed and shaped bricks stacked nearly 9 feet high. You think to yourself "This must have cost a fortune." ~ E green vines~ The perfect blend of green and red. You can not help but wonder how long it will take before the vines take over the wall and completely obsure it from sight. ~ D1 Park Street ~ ~ 0 0 40110 D2 The Gazebo ~ ~ 0 0 40215 D3 Central Square ~ ~ 0 0 40108 S #40110 Park Street~ To your north is large {rred brick {wwall covered in {ggreen vines{w. Beyond the wall is the City park where birds can be heard singing their melodic songs in the tropical trees and wildlife abounds. ~ 0 0 1 E red brick~ These perfectly formed and shaped bricks stacked nearly 9 feet high. You think to yourself "This must have cost a fortune." ~ E green vines~ The perfect blend of green and red. You can not help but wonder how long it will take before the vines take over the wall and completely obsure it from sight. ~ D1 Park Street ~ ~ 0 0 40111 D3 Park Street ~ ~ 0 0 40109 D4 City Hall Plaza ~ ~ 0 0 40218 S #40111 Park Street~ To your north is large {rred brick {wwall covered in {ggreen vines{w. Beyond the wall is the City park where birds can be heard singing their melodic songs in the tropical trees and wildlife abounds. ~ 0 0 1 E red brick~ These perfectly formed and shaped bricks stacked nearly 9 feet high. You think to yourself "This must have cost a fortune." ~ E green vines~ The perfect blend of green and red. You can not help but wonder how long it will take before the vines take over the wall and completely obsure it from sight. ~ D1 Park Street ~ ~ 0 0 40112 D3 Park Street ~ ~ 0 0 40110 S #40112 Park Street~ To your north is large {rred brick {wwall covered in {ggreen vines{w. Beyond the wall is the City park where birds can be heard singing their melodic songs in the tropical trees and wildlife abounds. ~ 0 0 1 E red brick~ These perfectly formed and shaped bricks stacked nearly 9 feet high. You think to yourself "This must have cost a fortune." ~ E green vines~ The perfect blend of green and red. You can not help but wonder how long it will take before the vines take over the wall and completely obsure it from sight. ~ D1 Park Street Entrance to the city park ~ ~ 0 0 40113 D3 Park Street ~ ~ 0 0 40111 S #40113 Park Street Entrance~ To your North is the Park Street entrance to the {mCity Park{w where the citizens of Mareal come to try and escape from the oppression of the authorities. A huge stone arch way opens into the vast tropical greenery and wildlife. A small {Ysign {wis attached to the wall here! {x {wSouth is the Map Shop{x ~ 0 0 1 E sign~ This park is dedicated to our founder Lord Greatheart founder of Mareal and holy guardian of the faith. Without whom this city would not stand today. ~ E city park~ City park is a magnificent sight filled with lush rich vegetation and as teeming with life as the tropical jungles outside the city walls. This is where the citizens of Mareal come to escape the oppression in the city after a long day toiling in their shops and offices. ~ D1 Park Street ~ ~ 0 0 40114 D2 Levit Map Shop ~ ~ 0 0 40216 S #40114 Park Street~ To your north is large {rred brick {wwall covered in {ggreen vines{w. Beyond the wall is the City park where the birds can be heard singing thier melodic songs and wildlife abounds. ~ 0 0 1 E red brick~ These perfectly formed and shaped brickes stacked nearly 9 feet high. You think to yourself "This must have cost a fortune. " ~ E green vines~ The perfect blend of green and red you can not help but wonder how long it will take before the vines over take the wall and completely obsure it from sight. ~ D1 Park Street ~ ~ 0 0 40115 D3 Park Street entrance to city park ~ ~ 0 0 40113 S #40115 Park Street before the bakery~ To your north is large {rred brick {wwall covered in {ggreen vines{w. Beyond the wall is the City park where the birds can be heard singing their melodic songs and wildlife abounds. The smell of fresh bread billows in from the south and you realize the bakery is there filled with sweets and breads. ~ 0 0 1 E red brick~ These perfectly formed and shaped bricks stacked nearly 9 feet high. You think to yourself "This must have cost a fortune." ~ E green vines~ The perfect blend of green and red you can not help but wonder how long it will take before the vines over take the wall and completely obsure it from sight. ~ D1 Park Street ~ ~ 0 0 40116 D2 Melse Bakery ~ ~ 0 0 40127 D3 Park Street ~ ~ 0 0 40114 S #40116 Park Street~ To your north is large {rred brick {wwall covered in {ggreen vines{w. Beyond the wall is the City park where birds can be heard singing their melodic songs in the tropical trees and wildlife abounds. ~ 0 0 1 E red brick~ These perfectly formed and shaped bricks stacked nearly 9 feet high. You think to yourself "This must have cost a fortune." ~ E green vines~ The perfect blend of green and red. You can not help but wonder how long it will take before the vines take over the wall and completely obsure it from sight. ~ D1 Park Street ~ ~ 0 0 40117 D3 Park Street ~ ~ 0 0 40115 S #40117 Park Street~ To your north is large {rred brick {wwall covered in {ggreen vines{w. Beyond the wall is the City park where birds can be heard singing their melodic songs in the tropical trees and wildlife abounds. ~ 0 0 1 E red brick~ These perfectly formed and shaped bricks stacked nearly 9 feet high. You think to yourself "This must have cost a fortune." ~ E green vines~ The perfect blend of green and red. You can not help but wonder how long it will take before the vines take over the wall and completely obsure it from sight. ~ D1 Intersection of park street and park road ~ ~ 0 0 40118 D3 Park Street ~ ~ 0 0 40116 S #40118 Park Street Intersection at Park Road~ Park Road runs north and south here crossing Park Street which proceeds east and west. To the east is the Park Street Exit from the city. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40121 D1 Park Street Exit ~ ~ 0 0 40119 D2 Park Road ~ ~ 0 0 40120 D3 Park Street ~ ~ 0 0 40117 S #40119 Park Street Exit~ Before you stands the {yiron gates{w and towering {Dwalls{w that keep this city safe from outside forces. It is indeed a marvel of engineering. No walls have ever been seen that rival these anywhere on this world! ~ 0 0 1 E iron gates~ A large iron gate towering more than 20 feet into the sky. You have to wonder why they need such large ominous gates to the city. ~ E wall~ A large menacing site to behold it is no wonder this city enjoys such prosperity. ~ D3 Park Street and Park Road Intersection ~ ~ 0 0 40118 S #40120 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of thier daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Street and Park Road intersection ~ ~ 0 0 40118 D2 Park Road ~ ~ 0 0 40195 S #40121 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of thier daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40122 D2 Park Road ~ ~ 0 0 40118 S #40122 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of thier daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40123 D2 Park Road ~ ~ 0 0 40121 S #40123 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of thier daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40124 D2 Park Road ~ ~ 0 0 40122 S #40124 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of thier daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road entrance to the city park ~ ~ 0 0 40125 D2 Park Road ~ ~ 0 0 40123 S #40125 Park Road Entrance~ This is the Entrance to the {Mcity park {wfrom Park Road. A beautiful lake with ducks lays just beyond the gate. You can hear geese and other water fowl and the fragrance of fresh cut grass envelopes you. A small {Ysign {wis attached to the wall here! {x ~ 0 0 1 E sign~ This park is dedicated to our founder Lord Greatheart founder of Mareal and holy guardian of the faith. Without whom this city would not stand today. ~ E city park~ City park is a magnificent sight filled with lush rich vegetation and teaming with life. This is where the citizens of Mareal come to play and relax after a long day hunting, shopping or toiling in their shops. Brilliant purple bougainvillea and hibiscus fill the air with rich scents. ~ D0 Park Road ~ ~ 0 0 40147 D2 Park Road ~ ~ 0 0 40124 S #40126 Northern Way~ This road leads south to central square and North out of the city. It appears to be a major route for the import of goods to the jungle villages which lay north of Mareal. To the East is the city park. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40165 D2 Central Square ~ ~ 0 0 40108 S #40127 Melse Bakery~ You have entered Melse Bakery where racks of fresh pastries and breads line nearly every inch of space here. Melse looks up from her work and greets you warmly with a smile that lights the room. Welcome my child, may Lord Greatheart teach us all the path of faith. ~ 0 0 0 D0 Park Street ~ ~ 0 0 40115 S #40128 Merchant Lane~ You can see a myriad of shops as you proceed on Merchants Lane. There is no doubt how it got its name. ~ 0 0 1 D0 Central Square ~ ~ 0 0 40108 D1 The Gazibo ~ ~ 0 0 40215 D2 Merchant Lane First Crossing ~ ~ 0 0 40129 S #40129 Merchant Lane~ You can see a myriad of shops as you proceed on Merchants Lane. There is no doubt how it got its name. To the east is the jeweler and west is the Armor shop. ~ 0 0 1 D0 Merchant Lane ~ ~ 0 0 40128 D1 Jeweler ~ ~ 0 0 40132 D2 Merchant Lane ~ ~ 0 0 40131 D3 Armor Shop ~ ~ 0 0 40130 S #40130 Amids Armor Shop~ Before you stands a brute of a man nearly 7 feet tall. He is the largest Oyate you have ever seen. His face is nearly without expression save for a slight incline on his lips. Is it a smile, a grin, or just a grimace of pain you see. You can see by all the types of armor here that this man knows quality and his business. All the armors have a lustre that almost speaks to your eye. ~ 0 0 0 D1 Merchant Lane ~ ~ 0 0 40129 S #40131 Merchant Lane~ You can see a myriad of shops as you proceed on Merchants Lane. There is no doubt how it got its name. ~ 0 0 1 D0 Merchant Lane ~ ~ 0 0 40129 D2 Merchant Lane Weapon Crossing ~ ~ 0 0 40133 S #40132 Arrons Jewels and Jewelry Emporium~ Arrons Jewels and Jewelry emporium is filled with practical Jewelry for Ladies and Gentlemen. From the dainty to the bizarre it can be found here! ~ 0 0 0 D3 Merchant Lane ~ ~ 0 0 40129 S #40133 Merchant Lane~ You can see a myriad of shops as you proceed on Merchants Lane. There is no doubt how it got its name. This point is known as Weapons Crossing. ~ 0 0 1 D0 Merchants Lane ~ ~ 0 0 40131 D1 Weapons Smith ~ ~ 0 0 40134 D2 Merchants Lane ~ ~ 0 0 40136 D3 Weapons Shop ~ ~ 0 0 40135 S #40134 Alfredas Weapon smithy~ Alfreda is a large woman standing near to six feet in height. She is well muscled and looks strong as an ox. She is the weaponsmith and as rumor has it the best in town. She can forge your weapons in a number of forges... For a price of course. She asks "Do you keep the faith child?" ~ 0 0 0 D3 Merchant Lane ~ ~ 0 0 40133 S #40135 Kalieds Weapon castle~ Kalieds weapon castle is home to some exotic weapons. The only thing you can see in common is there are no bladed weapons here. ~ 0 0 0 D1 Merchant Lane ~ ~ 0 0 40133 S #40136 Merchant Lane~ You can see a myriad of shops as you proceed on Merchants Lane. There is no doubt how it got its name. ~ 0 0 1 D0 Merchants Lane ~ ~ 0 0 40133 D1 The ATM ~ ~ 0 0 40191 D2 Merchants Lane and Exotic Blvd. ~ ~ 0 0 40137 S #40137 Merchant Lane and Exotic Blvd.~ You can see a myriad of shops as you proceed on Merchants Lane. There is no doubt how it got its name. Exotic Blvd. runs west of here and to the east is Khalieds Weapons Palace. ~ 0 0 1 D0 ~ ~ 0 0 40136 D1 Khalieds Weapons Palace ~ ~ 0 0 40138 D2 Merchants Lane ~ ~ 0 0 40144 D3 Exotic Blvd. ~ ~ 0 0 40139 S #40138 Khalieds weapons palace~ Khalieds weapons palace specializes in bladed weapons. Nearly everything you can image for weaponry is found here... As long as it has a blade. ~ 0 0 0 D3 Merchant Lane and Exotic Blvd ~ ~ 0 0 40137 S #40139 Exotic Blvd.~ Exotic Blvd is where you can find pills and elixirs as well as a few surprises that you may not have expected. To the north is the Piercing Shop! ~ 0 0 1 D0 Piercing Shop ~ ~ 0 0 40140 D1 Merchants Lane and Exotic Blvd. ~ ~ 0 0 40137 D3 ~ ~ 0 0 40141 S #40140 Body Piercing-r-us~ This is the body piercing shop where many accessories can be found for your piercings. A small case displays some of the merchandise available here and Miya waits to serve you. ~ 0 0 0 D2 Exotic Lane ~ ~ 0 0 40139 S #40141 Exotic Blvd.~ Exotic Blvd is where you can find pills and elixirs as well as a few surprises that you may not have expected. To the north is the alchemist shop or south to the magic shop! To the west is the Importers shop where rare goods can be found. ~ 0 0 1 D0 Alchemist Shop ~ ~ 0 0 40143 D1 Exotic Blvd ~ ~ 0 0 40139 D2 Magic shop ~ ~ 0 0 40146 D3 Importers ~ ~ 0 0 40142 S #40142 Importers Warehouse~ Zal the importer waits behind a shelf to serve you. As you look around many items can be found here that are found nowhere else in this area. Indeed he imports things from the world over. ~ 0 0 0 D1 Exotic Blvd ~ ~ 0 0 40141 S #40143 Adamson Alchemy~ Potions glisten in the pale light of this room. You have to squint to see the owner Adamson. You wonder why this shop is so dark - perhaps the proprietor like the peace of darkness? You can still find any item to suit your taste buds here. Every potion you could want.. Well almost every. ~ 0 9 0 D2 Exotic Blvd ~ ~ 0 0 40141 S #40144 Merchant Lane~ You can see a myriad of shops as you proceed on Merchants Lane. There is no doubt how it got its name. ~ 0 0 1 D0 Merchants Lane ~ ~ 0 0 40137 D2 The south Gate ~ ~ 0 0 40145 S #40145 Merchant Lane Exit~ To the south stands the ironwork and towering walls of the South Gate, which keeps this city safe from outside forces. It is indeed a marvel of engineering. No walls have ever been seen that rival these anywhere on this world! The iron gates stand open, leading out to a track across mangrove swamps. ~ 0 0 1 E gate~ A large iron gate towering 20 feet into the sky. ~ E wall~ A large menacing site to behold it is no wonder this city enjoys such prosperity. ~ D0 Merchant Lane ~ ~ 0 0 40144 D1 Great Southern Wall Road ~ ~ 0 0 40202 S #40146 Magic Shop~ Marla is here making spells and magic incantations. A small box sits on a counter where all Marlas magic is stored. ~ 0 0 0 D0 Exotic blvd ~ ~ 0 0 40141 S #40147 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40148 D2 Park Road ~ ~ 0 0 40125 S #40148 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40149 D2 Park Road ~ ~ 0 0 40147 S #40149 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. On the park wall to the west is mounted a huge picture of Greatheart, a warm and handsome man smiling benevolently over his people. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40150 D2 Park Road ~ ~ 0 0 40148 S #40150 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road and Park Ave intersection ~ ~ 0 0 40151 D2 Park Road ~ ~ 0 0 40149 S #40151 Park Road and Park Ave~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. Running east and west is Park Ave. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40152 D1 Park Ave ~ ~ 0 0 40154 D2 Park Road ~ ~ 0 0 40150 D3 Park Ave ~ ~ 0 0 40155 S #40152 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40153 D2 Park Road ~ ~ 0 0 40151 S #40153 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. ~ 0 0 1 D0 ~ ~ 0 0 40186 D2 Park Road ~ ~ 0 0 40152 S #40154 Park Ave~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Because it is in honour of Lord Greatheart it is a public holiday. Over in the park, the brilliant purple of bougainvillea and hibiscus fill the air with rich scents. ~ 0 0 1 D3 Park Road and Park Ave intersection ~ ~ 0 0 40151 S #40155 Park Ave~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Because it is in honour of Lord Greatheart it is a public holiday. ~ 0 0 1 D1 Park Ave and Park Road intersection ~ ~ 0 0 40151 D3 Park Ave ~ ~ 0 0 40156 S #40156 Park Ave~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Because it is in honour of Lord Greatheart it is a public holiday. On the park wall to the south is mounted a huge picture of Greatheart, a warm and handsome man smiling benevolently over his people. ~ 0 0 1 D1 Park Ave ~ ~ 0 0 40155 D3 Park Ave ~ ~ 0 0 40157 S #40157 Park Ave~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Because it is in honour of Lord Greatheart it is a public holiday. ~ 0 0 1 D1 Park Ave ~ ~ 0 0 40156 D3 Park Ave ~ ~ 0 0 40158 S #40158 Park Ave~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Because it is in honour of Lord Greatheart it is a public holiday. ~ 0 0 1 D1 Park Ave ~ ~ 0 0 40157 D3 Park Ave before city park ~ ~ 0 0 40159 S #40159 Park Ave before the city park~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Because it is in honour of Lord Greatheart it is a public holiday. A small {Ysign {wis attached to the wall here! {x {wTo the south is the {mcity park{w with its tropical gardens. A small path leads North toward the Mareal {Dcemetery{w. ~ 0 0 1 E sign~ This park is dedicated to our founder Lord Greatheart founder of Mareal and holy gaurdian of the faith. Without whom this city would not stand today. ~ E city park~ City park is a magnificent sight filled with lush rich vegitation and teaming with life. This is where the citizens of Mareal come to play and relax after a long day hunting, shopping or toiling in their shops. ~ E cemetery~ A place filled with dead people and much danger! |----------------------| | Beware: all ye who | | Enter here! | |----------------------| ~ D0 ~ ~ 0 0 40184 D1 Park Ave ~ ~ 0 0 40158 D3 Park Ave ~ ~ 0 0 40160 S #40160 Park Ave~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Because it is in honour of Lord Greatheart it is a public holiday. ~ 0 0 1 D1 Park Ave before the city park entrance ~ ~ 0 0 40159 D3 Park Ave ~ ~ 0 0 40161 S #40161 Park Ave~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Because it is in honour of Lord Greatheart it is a public holiday. ~ 0 0 1 D1 Park Ave ~ ~ 0 0 40160 D3 Park Ave ~ ~ 0 0 40162 S #40162 Park Ave~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Because it is in honour of Lord Greatheart it is a public holiday. ~ 0 0 1 D1 Park Ave ~ ~ 0 0 40161 D3 Park Ave ~ ~ 0 0 40163 S #40163 Park Ave~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Because it is in honour of Lord Greatheart it is a public holiday. ~ 0 0 1 D1 Park Ave ~ ~ 0 0 40162 D3 Park Ave and Northern Way ~ ~ 0 0 40164 S #40164 intersection of Park Ave and Northern Way~ This road is known for the elaborate parades that proceed up and down this road on holidays. The most famous day here is founders day which has the largest parade. Northern way runs North and South from here. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40173 D1 Park Ave ~ ~ 0 0 40163 D2 Northern Way ~ ~ 0 0 40172 S #40165 Northern Way~ This road leads south to central square and North out of the city. It appears to be a major route for the import of goods to the jungle villages which lay north of Mareal. To the East is the city park. On the side of a tall windowless building to the west is mounted a huge picture of Greatheart, a warm and handsome man smiling benevolently over his people. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40166 D2 Northern Way ~ ~ 0 0 40126 S #40166 Northern Way~ This road leads south to central square and North out of the city. It appears to be a major route for the import of goods to the jungle villages which lay north of Mareal. To the East is the city park. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40167 D2 Northern Way ~ ~ 0 0 40165 S #40167 Northern Way~ This road leads south to central square and North out of the city. It appears to be a major route for the import of goods to the jungle villages which lay north of Mareal. To the East is the city park. ~ 0 0 1 D0 Northern Way before the park ~ ~ 0 0 40168 D2 Northern Way ~ ~ 0 0 40166 S #40168 Northern Way before the city park~ This road leads south to central square and North out of the city. It appears to be a major route for the import of goods to the inland villages which lay north of Mareal. A small {Ysign {wis attached to the wall here! {x {wTo the East is the {Mcity parks{w entrance. ~ 0 0 1 E sign~ This park is dedicated to our founder Lord Greatheart founder of Mareal and holy guardian of the faith. Without whom this city would not stand today. ~ E city park~ City park is a magnificent sight filled with lush rich vegetation and teaming with life. This is where the citizens of Mareal come to play and relax after a long day hunting, shopping or toiling in their shops. ~ D0 Northern Way ~ ~ 0 0 40169 D2 Northern Way ~ ~ 0 0 40167 S #40169 Northern Way~ This road leads south to central square and North out of the city. It appears to be a major route for the import of goods to the jungle villages which lay north of Mareal. To the East is the city park. Wafting from it, the brilliant purple of bougainvillea and hibiscus fill the air with rich scents. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40170 D2 Northern Way before the city park ~ ~ 0 0 40168 S #40170 Northern Way~ This road leads south to central square and North out of the city. It appears to be a major route for the import of goods to the jungle villages which lay north of Mareal. To the East is the city park. On the side of a tall windowless building to the west is mounted a huge picture of Greatheart, a warm and handsome man smiling benevolently over his people. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40171 D2 Northern Lane ~ ~ 0 0 40169 S #40171 Northern Way~ This road leads south to central square and North out of the city. It appears to be a major route for the import of goods to the jungle villages which lay north of Mareal. To the East is the city park. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40172 D2 Northern Way ~ ~ 0 0 40170 D3 ~ ~ 0 0 40185 S #40172 Northern Way~ This road leads south to central square and North out of the city. It appears to be a major route for the import of goods to the jungle villages which lay north of Mareal. To the East is the city park. ~ 0 0 1 D0 Northern Way and Park Ave intersection ~ ~ 0 0 40164 D2 Northern Way ~ ~ 0 0 40171 S #40173 Northern Way~ In the distance you can see The Great Northern Gate. Its size makes the other gates of this city pale in sheer comparison. This road is well traveled by merchants, immigrants and adventurers alike. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40174 D2 Northern Way and Park Ave Intersection ~ ~ 0 0 40164 S #40174 Northern Way~ In the distance you can see The Great Northern Gate. Its size makes the other gates of this city pale in sheer comparison. This road is well traveled by merchants, immigrants and adventurers alike. Your shirt is wet from the heavy tropical heat of this city. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40175 D2 Northern Way ~ ~ 0 0 40173 S #40175 Northern Way~ In the distance you can see The Great Northern Gate. Its size makes the other gates of this city pale in sheer comparison. This road is well traveled by merchants, immigrants and adventurers alike. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40176 D2 Northern Way ~ ~ 0 0 40174 S #40176 Northern Way~ The Great Northern Gate looms ominously on the near horizon. Its size makes the other gates of this city pale in sheer comparison. This road is well traveled by merchants, immigrants and adventurers alike. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40177 D2 Northern Way ~ ~ 0 0 40175 S #40177 Northern Way and Medical Circle~ The Great Northern Gate looms ominously on the near horizon. Its size makes the other gates of this city pale in sheer comparison. This road is well traveled by merchants, immigrants and adventurers alike. To the east is medical circle ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40178 D1 Medical Circle ~ ~ 0 0 40180 D2 Northern Way ~ ~ 0 0 40176 S #40178 Northern Way~ The Great Northern Gate looms ominously on the near horizon. Its size makes the other gates of this city pale in sheer comparison. This road is well traveled by merchants, immigrants and adventurers alike. On the side of a tall windowless building to the west is mounted a huge picture of Greatheart, a warm and handsome man smiling benevolently over his people. ~ 0 0 1 D0 Northern Way ~ ~ 0 0 40179 D2 Northern Way and Medical Circle ~ ~ 0 0 40177 S #40179 The Great Northern Gate~ This {Dgate{w standing as tall as any building you have ever seen dwarfs in comparison the century old {ytrees{w that stand proudly just beyond its protection. Why would they build such a gate? For what purpose did the builders here find it necessary to erect such a gate or was it simply to inspire the exact reaction you are having now? ~ 0 0 1 E gate~ The great northern gate towers nearly 80 feet in high and has thick iron bars. It is awe inspiring and frightening at the same time. Whatever is out there must be pretty terrible to erect such an imposing monument. ~ E trees~ Great jungle trees dating back more than 100 years stand beyond this gate. Some of them show signs of the violence that has plagued the recent history of this region. A few are burnt completely to the ground. ~ D2 Northern Way ~ ~ 0 0 40178 S #40180 Medical Circle~ A small loop where the physicians of this city can be found. Northern edge the Dentist. Southern edge the Optometrist. Eastern edge the Pharmacist. ~ 0 0 1 D0 Dentist ~ ~ 0 0 40181 D1 Pharmacist ~ ~ 0 0 40183 D2 Optometrist ~ ~ 0 0 40182 D3 Northern Way ~ ~ 0 0 40177 S #40181 Dentist~ Here Dr. Rethven practices dentistry. A comfortable dentist chair with a bright lantern is in the center of the room. A small table with various instruments stands next to the right of the table. ~ 0 0 0 D2 Medical Circle ~ ~ 0 0 40180 S #40182 House of Eyes Optometry~ "Welcome to the house of eyes" bellows Dr. Abrahm. He quickly approaches you and shakes your hand. You cannot help but think what a friendly chap he is. "May I show you some fine eye coverings?" Says Dr. Abrahm. ~ 0 0 0 D0 Medical Circle ~ ~ 0 0 40180 S #40183 Dude pharmaceutical~ Dude the pharmacists offers to sell you some GoooooD stuff man! He says he has remedies for whatever you need. As you gaze arround the room you can see he does indeed have most things you could want. Dude speaks up "I even have a full complement of rheumatism medicines" ~ 0 0 0 D3 Medical Circle ~ ~ 0 0 40180 S #40184 A small path~ Short {yiron gates{w now stand before you and you can tell this is a grave yard! Should you enter here? An eerie mist seems to coat the ground arround your feet and the slight odor of musty ground. Your footing is not completely stable due to the moss growing here. A {Ysign{w has been posted beside the gate! ~ 0 0 1 E iron gates~ This gate is made of iron and in a horrid state of disrepair. It stands about waist high and appears to be unlocked. ~ E sign~ This is the Mareal graveyard where only the dead and willing to die dare enter. Mareal Graveyard is by Taka and is level 55-60 proceed with caution. ~ D2 Park Ave before central park ~ ~ 0 0 40159 S #40185 Grocer~ Billie the grocer is here making his fruit display look as appealing as possible. He is busily washing and stacking the fruits and acknowledges you with little more than a simple hail Lord Greatheart. ~ 0 0 0 D1 Northern Way ~ ~ 0 0 40171 S #40186 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peek physical condition. Over in the park, the brilliant purple of bougainvillea and hibiscus fill the air with rich scents. ~ 0 0 1 D0 ~ ~ 0 0 40187 D2 ~ ~ 0 0 40153 S #40187 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peek physical condition. ~ 0 0 1 D0 ~ ~ 0 0 40188 D2 ~ ~ 0 0 40186 S #40188 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peek physical condition. ~ 0 0 1 D1 ~ ~ 0 0 40189 D2 ~ ~ 0 0 40187 S #40189 Eastern Way~ Leading through the eastern gate toward the great swamps. ~ 0 0 1 D1 ~ ~ 0 0 40190 D3 ~ ~ 0 0 40188 S #40190 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peek physical condition. ~ 0 0 1 D3 ~ ~ 0 0 40189 S #40191 An ATM~ This is an ATM (Automated Teller Mobile) where you can withdraw currency or make deposits when the bank is closed. Beware there are limits on withdrawals. ~ 0 0 0 D3 Merchants Lane ~ ~ 0 0 40136 S #40195 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40120 D2 Park Road ~ ~ 0 0 40196 S #40196 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40195 D2 Park Road ~ ~ 0 0 40197 D3 Moonlight Inn ~ ~ 0 0 40217 S #40197 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. On the park wall to the west is mounted a huge picture of Greatheart, a warm and handsome man smiling benevolently over his people. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40196 D2 Park Road ~ ~ 0 0 40198 S #40198 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. The brilliant purple of bougainvillea and hibiscus fill the air with rich scents. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40197 D2 Park Road ~ ~ 0 0 40199 S #40199 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40198 D2 Park Road ~ ~ 0 0 40200 S #40200 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. Your shirt is wet from the heavy tropical heat of this city. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40199 D2 Park Road ~ ~ 0 0 20401 S #20401 Park Road~ Park Road is well worn from the daily use it receives not only from civilian traffic but military as well! The troops run laps around this huge city as part of their daily regimen to stay in peak physical condition. East is The Great Southern Wall Road. ~ 0 0 1 D0 Park Road ~ ~ 0 0 40200 D3 Great Southern Wall Road ~ ~ 0 0 40210 S #40202 The great Southern Wall Road~ This road's most notable feature is the very solid {Dgranite wall{w extending nearly 20 feet high and 10 feet thick. This imposing wall at one time was home to all the Mareal residents. It served as protection and lodging. To this day many soldiers still live and work within these walls. ~ 0 0 1 E granite wall~ Upon closer inspection you discover the wall is more than 20 feet thick and it would appear a large portion is buried beneath your very feet. ~ D1 Great Southern Wall Road ~ ~ 0 0 40403 D3 Great Southern Wall Road ~ ~ 0 0 40145 S #40403 The great Southern Wall Road~ This road's most notable feature is the very solid {Dgranite wall{w extending nearly 20 feet high and 10 feet thick. This imposing wall at one time was home to all the Mareal residents. It served as protection and lodging. To this day many soldiers still live and work within these walls. ~ 0 0 1 E granite wall~ Upon closer inspection you discover the wall is more than 20 feet thick and it would appear a large portion is buried beneath your very feet. ~ D1 Great Southern Wall Road ~ ~ 0 0 40204 D3 Great Southern Wall Road ~ ~ 0 0 40202 S #40204 The great Southern Wall Road~ This road's most notable feature is the very solid {Dgranite wall{w extending nearly 20 feet high and 10 feet thick. This imposing wall at one time was home to all the Mareal residents. It served as protection and lodging. To this day many soldiers still live and work within these walls. ~ 0 0 1 E granite wall~ Upon closer inspection you discover the wall is more than 20 feet thick and it would appear a large portion is buried beneath your very feet. ~ D1 Great Southern Wall Road ~ ~ 0 0 40205 D3 Great Southern Wall Road ~ ~ 0 0 40403 S #40205 The great Southern Wall Road~ This road's most notable feature is the very solid {Dgranite wall{w extending nearly 20 feet high and 10 feet thick. This imposing wall at one time was home to all the Mareal residents. It served as protection and lodging. To this day many soldiers still live and work within these walls. ~ 0 0 1 E granite wall~ Upon closer inspection you discover the wall is more than 20 feet thick and it would appear a large portion is buried beneath your very feet. ~ D1 Great Southern Wall Road ~ ~ 0 0 40206 D3 Great Southern Wall Road ~ ~ 0 0 40204 S #40206 The great Southern Wall Road~ This road's most notable feature is the very solid {Dgranite wall{w extending nearly 20 feet high and 10 feet thick. This imposing wall at one time was home to all the Mareal residents. It served as protection and lodging. To this day many soldiers still live and work within these walls. On the park wall to the north is mounted a huge picture of Greatheart, a warm and handsome man smiling benevolently over his people. ~ 0 0 1 E granite wall~ Upon closer inspection you discover the wall is more than 20 feet thick and it would appear a large portion is buried beneath your very feet. ~ D1 Great Southern Wall Road ~ ~ 0 0 40207 D3 Great Southern Wall Road ~ ~ 0 0 40205 S #40207 The great Southern Wall Road~ This road's most notable feature is the very solid {Dgranite wall{w extending nearly 20 feet high and 10 feet thick. This imposing wall at one time was home to all the Mareal residents. It served as protection and lodging. To this day many soldiers still live and work within these walls. ~ 0 0 1 E granite wall~ Upon closer inspection you discover the wall is more than 20 feet thick and it would appear a large portion is buried beneath your very feet. ~ D0 ~ ~ 0 0 40211 D1 Great Southern Wall Road ~ ~ 0 0 40208 D3 Great Southern Wall Road ~ ~ 0 0 40206 S #40208 The great Southern Wall Road~ This road's most notable feature is the very solid {Dgranite wall{w extending nearly 20 feet high and 10 feet thick. This imposing wall at one time was home to all the Mareal residents. It served as protection and lodging. To this day many soldiers still live and work within these walls. ~ 0 0 1 E granite wall~ Upon closer inspection you discover the wall is more than 20 feet thick and it would appear a large portion is buried beneath your very feet. ~ D1 Great Southern Wall Road ~ ~ 0 0 40209 D3 Great Southern Wall Road ~ ~ 0 0 40207 S #40209 The great Southern Wall Road~ This road's most notable feature is the very solid {Dgranite wall{w extending nearly 20 feet high and 10 feet thick. This imposing wall at one time was home to all the Mareal residents. It served as protection and lodging. To this day many soldiers still live and work within these walls. ~ 0 0 1 E granite wall~ Upon closer inspection you discover the wall is more than 20 feet thick and it would appear a large portion is buried beneath your very feet. ~ D1 Great Southern Wall Road ~ ~ 0 0 40210 D3 Great Southern Wall Road ~ ~ 0 0 40208 S #40210 The great Southern Wall Road~ This road's most notable feature is the very solid {Dgranite wall{w extending nearly 20 feet high and 10 feet thick. This imposing wall at one time was home to all the Mareal residents. It served as protection and lodging. To this day many soldiers still live and work within these walls. ~ 0 0 1 E granite wall~ Upon closer inspection you discover the wall is more than 20 feet thick and it would appear a large portion is buried beneath your very feet. ~ D1 Park Road ~ ~ 0 0 20401 D3 Great Southern Wall Road ~ ~ 0 0 40209 S #40211 Blakes Tavern~ A large open hall with a bar just north and a few tables and chairs sitting about. A few patrons are here mingling and socializing. ~ 0 0 0 D0 The bar ~ ~ 0 0 40212 D1 Sitting Area ~ ~ 0 0 40214 D2 ~ ~ 0 0 40207 D3 Sitting Area ~ ~ 0 0 40213 S #40212 The Bar~ A long bar made of what looks like drift wood with stools made from the bones of some strange animal and seats made with padded leather. The bar tender {BBlake {wstands behind the bar washing glasses and humming a tune. ~ 0 0 0 E blake~ Blake is a man of means. You can tell he has plenty of cash from years of properity. ~ D2 The tavern enrtance ~ ~ 0 0 40211 S #40213 Blakes Tavern~ A large open hall with a few tables and chairs sitting about. A few patrons are here mingling and socializing. ~ 0 0 0 D1 The tavern enrtance ~ ~ 0 0 40211 S #40214 Blakes Tavern~ A large open hall with a few tables and chairs sitting about. A few patrons are here mingling and socializing. ~ 0 0 0 D3 The tavern enrtance ~ ~ 0 0 40211 S #40215 The Gazebo~ This octagonal structure made from wood has a small roof over the top and is the place where the local mayor speaks to the citizens of Mareal. It has a beautiful white platform with no walls, only white pillars holding up the roof. A {Gsign is here{w. {x ~ 0 0 0 E sign~ The mayor and our spiritual leader Lord Greatheart blesses those who are the true followers and keepers of the faith. ~ D0 Park Street ~ ~ 0 0 40109 D3 Merchants Lane ~ ~ 0 0 40128 S #40216 Levit Maps~ Levits Map shop is a strange place appearing disorganized and cluttered. As you attempt to move something Levit screams at you to leave things in place. ~ 0 0 0 D0 Park Street ~ ~ 0 0 40113 S #40217 The Moonlight Inn~ The Moonlight Inn is a fanciful place where people come to relax. The finest {Rdraperies{w hang over the windows and {Rshag carpeting{w adorns the floor. A {rfire place{w crackles and you feel very warm in this tropical city! ~ 0 0 0 E draperies~ Silken drapes red in color hang covering the windows here. ~ E shag carpet~ Thick red shag carpet soft as any you have felt before covers the floor here. ~ E fire place~ A crackling fire warms this room and the sound of the logs drying in the fire warms your soul and sooths your mind. ~ D0 Courtyard ~ ~ 3 0 40242 D1 Park Road ~ ~ 0 0 40196 S #40218 City Hall Plaza Way~ This is the way to City Hall Plaza which is the home to the mayor and other public service offices here in Mareal. A {Ysign{w stands on a metal pole here! ~ 0 0 1 E sign~ This is the City Hall Plaza for the city of Mareal! Level 70+ is recommended if you choose to try your luck at levelling here. As always proceed with caution. ~ D2 City Hall Plaza ~ ~ 0 0 40220 D5 Park Street ~ ~ 0 0 40110 S #40219 Wizards way~ A small path leads in one direction toward a large round tower which stands vertical on the horizon. Large white stones polished and placed in perfect circular patterns then stacked one atop the other. You gaze momentarily in wonderment and then proceed toward the tower. ~ 0 0 0 S #40220 City Hall Plaza~ A perfect stone road way cleaned and polished to perfection. You would believe by the roads here that they are never used! To the south is the town hall ~ 0 0 1 D0 City Hall Plaza way ~ ~ 0 0 40218 D1 City Hall Plaza ~ ~ 0 0 40221 D2 City Hall ~ ~ 0 0 40222 S #40221 City Hall Plaza~ A perfect stone road way cleaned and polished to perfection. You would believe by the roads here that they are never used! To the east is the police station. ~ 0 0 1 D1 City Hall Plaza ~ ~ 0 0 40225 D3 City Hall Plaza ~ ~ 0 0 40220 S #40222 City Hall Reception~ This is the reception center for city hall. A lovely young receptionist is here ready to help with your needs. ~ 0 0 0 D0 City Hall Plaza ~ ~ 0 0 40220 S #40223 Mayors office~ The mayors office is lavishly adorned with silk and shag carpet. The mahogany wood door frames and window framing conbine with the other stylish furnishings here to let you know this man lives in the lap of luxury. ~ 0 0 1 D0 City Plaza Way ~ ~ 0 0 40221 D2 City Hall Plaza ~ ~ 0 0 40224 D5 ~ ~ 3 40193 40240 S #40224 City Hall Plaza~ A perfect stone road way cleaned and polished to perfection. You would believe by the roads here that they are never used! To the east is the police station, south the fire station and west the hospital. ~ 0 0 1 D1 City Hall Plaza ~ ~ 0 0 40227 D2 Fire station ~ ~ 0 0 40228 D3 Hospital ~ ~ 0 0 40230 S #40225 City Hall Plaza~ A perfect stone road way cleaned and polished to perfection. You would believe by the roads here that they are never used! To the east is the police station. ~ 0 0 1 D1 Police station ~ ~ 0 0 40229 D2 City Hall Plaza ~ ~ 0 0 40226 D3 City Hall Plaza ~ ~ 0 0 40221 S #40226 City Hall Plaza~ A perfect stone road way cleaned and polished to perfection. You would believe by the roads here that they are never used! To the east is the police station. ~ 0 0 1 D0 City Hall plaza ~ ~ 0 0 40225 D2 City Hall plaza ~ ~ 0 0 40227 S #40227 City Hall Plaza~ A perfect stone road way cleaned and polished to perfection. You would believe by the roads here that they are never used! To the east is the police station. ~ 0 0 1 D0 City Hall Plaza ~ ~ 0 0 40226 D3 City Hall Plaza ~ ~ 0 0 40224 S #40228 Fire station Entrance~ The Mareal town Fire Station filled with lots of gear for fighting fires. ~ 0 0 0 D0 City Hall Plaza ~ ~ 0 0 40224 D1 The fire house store room ~ ~ 0 0 40231 D4 The fire fighters sleeping quarters ~ ~ 0 0 40232 S #40229 Police station~ Mareals finest hang out here. The officers of the law not only protect the citizens of Mareal from wrongdoers but ensure that every single one of Greatheart's 10,000 laws are strictly obeyed. A fresh box of doughnuts on the desk to keep up their muscle power, and the station appears in good repair. Obviously these policemen take pride in their work and their city. ~ 0 0 0 E doughnut~ These powdered doughnuts are very fresh and look quite tasty. The Police who work here seem to especially like this treat. ~ D0 Chiefs room ~ ~ 3 0 40241 D1 ~ ~ 0 0 40239 D2 Processing room ~ ~ 0 0 40233 D3 ~ ~ 0 0 40225 S #40230 Hospital~ The sick of Mareal are brought here for treatment. Many things lie about but it is the people busily doing their jobs that interest you. You can tell by the tingling feelings throughout your body that this place has some magical powers which heal and rejuvinate you. A bed is available if you feel in need of rest. ~ 0 0 0 D1 City Hall Plaza ~ ~ 0 0 40224 M 400 H 400 S #40231 Fire station store room~ This is where the equipment is stored. Various pieces of equipment litter the floors and hang on the walls here. As you eyes scan the room you are amazed at all the stuff they fit into this small room. ~ 0 0 0 D3 The fire station entrance ~ ~ 0 0 40228 S #40232 The fire fighters sleeping quarters~ Several beds line the room with a locker at the foot of each bed. This must be where the fire fighters sleep. ~ 0 0 0 D5 Fire station entrance ~ ~ 0 0 40228 S #40233 Police station processing room~ This is where the Mareal police force processes its victims *errr i mean* felons. The equipment here is used to coerce *errr collect* the confessions *errr* statements of these felons. To the east is a jail cell which appears to hold a belligerent drunk. ~ 0 0 0 D0 Police station entrance ~ ~ 0 0 40229 D1 The cell ~ ~ 1 0 40234 S #40234 The cell~ This is part of the large jail cell here. All prisoners share the same cell and facilities. There are a few cots spread out about the room and a number of prisoners here. Most appear to be simple drunks who are sleeping off their night of partying. ~ 0 0 0 D2 The cell ~ ~ 0 0 40235 D3 Processing room ~ ~ 1 0 40233 S #40235 The cell~ This is part of the large jail cell here. All prisoners share the same cell and facilities. There are a few cots spread out about the room and a number of prisoners here. Most appear to be simple drunks who are sleeping off their night of partying. ~ 0 0 0 D0 The cell ~ ~ 0 0 40234 D2 The cell ~ ~ 0 0 40238 D3 The cell ~ ~ 0 0 40236 S #40236 The cell~ This is part of the large jail cell here. All prisoners share the same cell and facilities. There are a few cots spread out about the room and a number of prisoners here. Most appear to be simple drunks who are sleeping off their night of partying. ~ 0 0 0 D1 The cell ~ ~ 0 0 40235 D2 The cell ~ ~ 0 0 40237 S #40237 The cell~ This is part of the large jail cell here. All prisoners share the same cell and facilities. There are a few cots spread out about the room and a number of prisoners here. Most appear to be simple drunks who are sleeping off their night of partying. ~ 0 0 0 D0 The cell ~ ~ 0 0 40236 D1 The cell ~ ~ 0 0 40238 S #40238 The cell~ This is part of the large jail cell here. All prisoners share the same cell and facilities. There are a few cots spread out about the room and a number of prisoners here. Most appear to be simple drunks who are sleeping off their night of partying. ~ 0 0 0 D0 The cell ~ ~ 0 0 40235 D3 The cell ~ ~ 0 0 40237 S #40239 the police equipment room~ This room has lots of equipment stacked neatly about. Night sticks, riot gear and other pieces of police gear line the shelves on the walls here. ~ 0 0 0 D3 Entrance to the police station ~ ~ 0 0 40229 S #40240 The mayors private room~ This is a secret room the mayor appears to have been stealing from the city coffers. He has hidden some nice stuff down here it would seem. ~ 0 0 0 D4 Mayors office ~ ~ 3 0 40223 S #40241 chiefs office~ This is where the Mareal chief of police spends his days at the office. It is a modest setting with a small desk and a chair for the chief to sit in. A {Ysign{w on his desk. ~ 0 0 0 D2 Entrance to the police station ~ ~ 3 0 40229 S #40242 Courtyard behind the inn~ The Courtyard behind the in filled with lots of growing things. The center of this garden style courtyard is a large tree which the owner calls the {ytree of life{w. ~ 0 0 3 D2 Inn ~ ~ 3 0 40217 S #40243 Inside the tree of life~ Standing inside the tree of life you see Teralyn weeping before you. ~ 0 0 0 D5 The base ~ ~ 0 0 40244 S #40244 The base of the tree of life~ Looking up you can see some daylight... Or at least a light. Curious? Well, take a look ~ 0 0 0 D4 Up ~ ~ 0 0 40243 S #0 #SHOPS 40107 19 0 0 0 0 70 110 0 23 40108 9 11 0 0 0 100 100 0 23 40109 33 32 0 0 0 100 100 0 23 40111 5 0 0 0 0 85 110 8 18 40112 5 9 0 0 0 80 116 8 18 40113 32 33 8 0 0 70 110 0 23 40114 11 15 28 0 0 70 120 12 23 40115 10 26 0 0 0 70 130 0 23 40127 17 0 0 0 0 100 100 0 23 40139 10 38 0 0 0 90 105 0 23 0 #SPECIALS M 40105 spec_cast_adept S #MOBPROGS #40100 if ispc $n if sex $n < 2 say Welcome sir to my humble shop may Lord Greatheart bless you. else say Welcome miss to my humble shop may Lord Greatheart bless you. endif endif~ #40101 if ispc $n if sex $n < 2 say Welcome $n. Feel free to look arround sir. else say Welcome $n. Feel free to look arround miss. endif endif~ #40102 mob echo In a booming voice he says "Can I help you find something? Or perhaps you have come to sell something?" ~ #40103 say "I have the best selection of Armor in town."~ #40104 say "I am always willing to see what you may have~ #40105 say Welcome to my tavern. It is always a pleasure to greet a fellow adventurer. say Have you come to hear the rumors or just to drink and dine?~ #40106 say Ah you have to see old man Michole. Tell him Blake sent you. echo after a long pause Blake addeds "Of course since he is down on his luck you will have to give him a few coins. You best be good to my dear friend and one of my best customers."~ #40107 say Ah I always love a drinker!~ #40108 if ispc $n if sex $n < 2 say Good day to thee kind sir. else say Good day to thee kind lady. endif endif ~ #40109 emote {Gsays {M*hiccup* {G'Oh yes my good friend Blake {M*hiccup* {Gfrom the {M*hiccup* {Gtavern.'{x say {`So..... what has Blake said I can do for you?~ #40110 if ispc $n if sex $n < 2 say A rumor kind sir? Ah yes i think it is coming to me..... emote Holds out his hand. else say A rumor kind lady? Ah yes i think it is coming to me..... emote Holds out his hand. endif endif~ #40111 say Yes I remember now. The mage Hemgen was looking for something of great value. He was willing to give some special reward for its return. mob teach $n search 100 ~ #40112 say Hemgen can be found in the wizards tower but you have to enter the window to get there.~ #40113 emote {Rscreams bloody murder!{x~ #40114 slap $n mob damage $n 5 15 nokill~ #40115 mob echo {GThe corpse of {WMichole {REXPLODES {Gthe body parts pummal you!{x mob damage $n 50 150 kill~ #40116 cackle $n emote {Gbegins to {RD{rr{Ri{rl{Rl {Ginto your {wteeth!{x mob damage $n 15 15 nokill mob echo {RTHAT HURT!!!{x~ #40117 say Welcome to Mareal town hall. The mayor is in. say Are you here to see the mayor? ~ #40118 mob transfer $n 40223~ #40119 mob transfer $n 40100~ #40120 if ispc $n if sex $n < 2 say I am sorry sir but my shop is under construction at this time. Try back later. else say I am sorry ma'am but my shop is under construction at this time. Try back later. endif endif~ #40121 say Yes in the future my forge will be finished and i will be able to enhance your weapons.~ #40122 mob echo Zzzzz.....Zzzzz.....Zzzzz~ #40123 if ispc $n if sex $n < 2 say Have you come for a job? Well there are no openings. else say Ma'am this is no place for a lassy like yourself. You could get hurt. endif endif~ #40124 if ispc $n if sex $n < 2 say Well perhaps i need to open my can of whoop ass. I already told you there are no jobs available. say Now buzz off! else say Well missy if you really need a job i have a hose that you can put away. adjust smirk endif endif~ #40125 if ispc $n if sex $n < 2 say Welcome sir what plagues you today? mob echo {GReaches for her needle.{x else say Welcome ma'am what seems to be the matter? mob echo {GReaches for her needle.{x endif endif~ #40126 yell help POLICE i am being attacked....HELP POLICE~ #40127 mob echo {RSTOP THIS!!!!{x~ #40128 mob oload 40193 21 'room'~ #40129 say WHAT!?!?~ #40130 if ispc $n if sex $n < 2 say GET OUT MISTER! else say GET OUT MISS. endif endif~ #40131 mob kill $n~ #40132 scream mob echo {GYou will pay for that you little puke!{`{YThe equipment officer {Ggets a nightstick from the shelf and prepares to administer a beating!{x mob oload 40196 30 wear mob oload 40197 30 wear ~ #40133 mob oload 40198 30 mob echo {Wthe equipment officer {GGets a potion from the shelf and quickly drinks it!{x quaff heal~ #40134 say Welcome, welcome. Please do come in I always so much so enjoy company. if ispc $n if race $n 'drow' say A brother drow. Perhaps in time i may have a quest for you. endif endif ~ #40135 say See my brother for bladed weapons. He is just down the way. ~ #40136 if ispc $n if sex $n < 2 say A customer! How may i help you honorable sir? else say A customer! How may i help you pretty miss? endif endif~ #40137 if ispc $n if sex $n < 2 say What can i sell you today? else say But miss these weapons are for warfare, are you sure you will not get hurt with them? mob echo {Gmuttering something about this new womans movement!{x endif endif~ #40138 say Thank you for visiting my humble shop. I do hope you also paid my brother Kalied a visit. ~ #40139 if level $n >= 15 if ispc $n if sex $n < 2 say Please sir I beg of you to help me. else say Please lady I beg of you to help me. endif endif endif~ #40140 say Please I beg you my..my brother is lost in the woods sob~ #40141 say Yes the great forest to the west. I...I..I fear he has come to harmsway...But..but I must know. ~ #40142 say Please hurry there is no time to waste. You must hurry and if you can tell me his fate i will reward you handsomely. Now please go cry~ #40143 say What are you still doing here?? Hurry, Please!~ #40144 eat root scream~ #40145 if hpcnt < 10 eat ash endif~ #40146 if hpcnt < 5 mob transfer $n 40102 elnif~ #40147 mob echo {GThe corpse of {WTeralyn {REXPLODES {Gboiling sap injures you!{x mob damage $n 100 500 kill~ #40148 if ispc $n if sex $n < 2 say Can I interest the handsome sir in a piercing? else say Want me to help you feel sexy miss? endif endif~ #40149 if ispc $n if sex $n < 2 say I have the best stock of piercings anywhere. else say I bet you would look lovely with a belly piercing. endif endif~ #40150 if ispc $n if sex $n < 2 say But I bet sir would look great with a piercing. else say You know how sexy a belly button pierce is? endif endif~ #40151 if ispc $n if sex $n < 2 say Ahh welcome to my shop. What can i help you find today sir? else say You have such a beautiful neck. What could I help a pretty lady find today? MOB ECHO {WAnamson {Geyes your neck wantonly!{x endif endif~ #40152 mob echo {GPotion of mine boil and bubble...bring to me plenty of trouble. Glancing up {WMaria {Gnotices you and quickly moves to the counter.{x~ #40153 if ispc $n say Yes yes come in please. Come a little closer so i can see who beckons me. say Much better now i can see you. Welcome to my shop. endif~ #40154 mob echo {RCRASH!!! {GThe sound of metal hitting the cement floors is nearly deafening.{x~ #40155 if ispc $n if sex $n < 2 say Hello and good day to thee noble sir. else say Greetings and good day to thee pretty miss. endif endif~ #40156 scream say I do not sell junk!!!! mob transport $n 40100~ #40157 if ispc $n if sex $n < 2 say Good day sir. For help at anytime type bank or ask me for help. else say Good day maam. For help at anytime type bank or ask me for help. endif endif~ #40158 say I can help you with shares, transfers, withdrawals, deposits, and converting your money from gold to silver. say You can also try help bank. ~ #40159 say To transfer money you have to tell the bank to do it. say "bank transfer amount to" say the amount must be in your bank account and can not exceed your total worth. say the to must be a players name who is playing now and also has an account. mob echo {`{`{wTHE HEAVENS THUNDER! {GYou can not transfer your gold to another to hold for you during remort. That is cheating.{x~ #40160 say To deposit gold tell the bank how much gold you wish to deposit. say "bank deposit amount" say To deposit silver do it this way. say "bank sdeposit amount" mob echo {`The deposit is always in your name. You can not deposit to someone elses account that is a transfer.~ #40161 say Withdrawing from the bank is like depositing tell the bank how much you would like to withdraw. say "bank withdraw amount" say For withdrawing silver say "bank swithdraw amount" mob echo {``You may only withdraw from your account~ #40162 say Buying or selling shares can only be done with money in your bank account and is only done with gold. say "bank buy number amount" say "bank sell number amount" say The number is the share number. We have 4 to choose from here. say The amount is the number of shares you wish to purchase.~ #40163 say Converting silver to gold is easy here. say "bank convert amount" say The amount is the number of silver coins to convert to gold. mob echo {`{GThe conversion rate is {W100 {Dsilver {Gto {W1 {ygold{G!{x~ #0 #RESETS M 0 40105 1 40100 1 M 0 40100 1 40101 1 M 0 40100 1 40102 1 M 0 40106 1 40106 1 O 0 40100 0 40108 M 0 40103 1 40108 1 M 0 40104 1 40112 1 M 0 40103 1 40118 1 M 0 40107 1 40127 1 G 0 40101 1 G 0 40102 1 G 0 40105 1 G 0 40103 1 G 0 40104 1 G 0 40119 1 M 0 40108 1 40130 1 G 0 40167 1 G 0 40168 1 G 0 40169 1 G 0 40187 1 G 0 40188 1 G 0 40189 1 M 0 40102 1 40131 1 M 0 40109 1 40132 1 G 0 40107 1 G 0 40109 1 G 0 40106 1 G 0 40108 1 G 0 40165 1 G 0 40166 1 M 0 40110 1 40134 1 M 0 40111 1 40135 1 G 0 40199 1 G 0 40200 1 G 0 20401 1 G 0 40202 1 G 0 40403 1 G 0 40204 1 G 0 40205 1 G 0 40206 1 G 0 40208 1 G 0 40207 1 M 0 40112 1 40138 1 G 0 40209 1 M 0 40113 1 40140 1 G 0 40215 1 G 0 40216 1 G 0 40217 1 G 0 40218 1 G 0 40219 1 M 0 40102 1 40141 1 M 0 40114 1 40142 1 G 0 40112 1 G 0 40111 1 G 0 40110 1 G 0 40113 1 M 0 40115 1 40143 1 G 0 40229 1 G 0 40230 1 G 0 40231 1 G 0 40232 1 G 0 40233 1 M 0 40101 1 40145 1 M 0 40139 1 40146 1 G 0 40220 1 G 0 40221 1 G 0 40222 1 G 0 40223 1 G 0 40224 1 G 0 40225 1 G 0 40228 1 G 0 40226 1 G 0 40227 1 M 0 40104 1 40150 1 M 0 40101 1 40172 1 O 0 40115 0 40181 O 0 40116 0 40181 P 0 40117 1 40116 1 M 0 40116 1 40181 1 M 0 40117 1 40182 1 M 0 40118 1 40183 1 O 0 40186 0 40183 M 0 40119 1 40185 1 M 0 40129 1 40191 1 O 0 40170 0 40212 O 0 40171 0 40212 O 0 40172 0 40212 M 0 40127 1 40212 1 G 0 40173 1 G 0 40174 1 G 0 40175 1 O 0 40177 0 40212 O 0 40181 0 40212 O 0 40182 0 40212 G 0 40185 1 O 0 40178 0 40213 O 0 40183 0 40213 O 0 40184 0 40213 O 0 40176 0 40214 O 0 40179 0 40214 O 0 40180 0 40214 M 0 40128 1 40215 1 M 0 40130 1 40222 1 M 0 40135 1 40223 1 E 0 40194 1 16 M 0 40132 1 40228 1 E 0 40190 1 16 E 0 40191 1 12 M 0 40136 1 40229 1 E 0 40196 1 9 M 0 40134 1 40230 1 M 0 40133 1 40231 1 E 0 40190 1 0 E 0 40191 1 0 M 0 40131 1 40232 1 M 0 40137 1 40239 1 O 0 40195 0 40240 O 0 40214 0 40242 M 0 40138 1 40243 1 E 0 40210 1 5 E 0 40211 1 16 G 0 40212 1 G 0 40213 1 S #$