#AREA
northrd.are~
North Road~
{ All } Lotherius North Road~
4000 4099




#MOBILES
#4000
farmer ghost~
A ghostly farmer~
A ghostly farmer is here moaning quietly
~
~
human~
ABO BU 500 S
15 0 5d30+161 15d10+100 3d5+8 0
0 0 0 0
0 PQ FM NZ
8 8 0 0
AHILMV ABCDEFGHIJK M unknown
#4001
huge giant guard~
A giant guardian~
A huge giant is here, guarding the bridge.
~
The giant looks at you as if to determine your worth.
~
giant~
ABT C 400 S
35 0 16d82+534 35d10+100 5d7+2 11
-11 -11 -11 0
CLOR 0 HI JP
8 8 1 0
AHMV ABCDEFGHIJK G unknown
#4002
Regtorth~
Regtorth~
The keeper of the wayhouse, Regtorth, is here tending the bar.
~
~
giant~
AB 0 0 S
80 0 16d432+2016 80d10+100 5d17+95 7
-40 -40 -40 -15
0 0 HI JP
8 8 1 0
AHMV ABCDEFGHIJK M unknown
#4003
large burly giant~
A large burly giant~
A large burly giant is here keeping the peace.
~
~
giant~
ABT 0 -50 S
35 10 16d82+534 35d10+100 5d7+0 3
-11 -11 -11 0
ADER 0 HI JP
8 8 1 20
AHMV ABCDEFGHIJK L unknown
#4004
carrion crawler~
A carrion crawler~
A huge ugly carrion crawler is here
~
~
centipede~
ABF QZa 0 S
12 0 5d32+120 12d10+100 4d4+11 7
2 2 2 6
M 0 FI E
8 8 0 0
O DFKMPUX M unknown
#4005
poor traveller~
A poor traveller~
A poor looking traveller is here, getting drunk.
~
~
human~
ABHS 0 0 S
12 0 5d32+120 12d10+100 4d4+11 3
2 2 2 6
FJN 0 0 0
8 8 1 17
AHMV ABCDEFGHIJK M unknown
#4006
cook~
the cook~
The cook is here roasting beef for the sandwiches.
~
~
giant~
ABT 0 -200 S
18 0 10d36+205 18d10+100 5d5+15 7
-1 -1 -1 4
DFO 0 HI JP
8 8 1 0
AHMV ABCDEFGHIJK L unknown
#4007
giant woman~
a giant woman~
A giant woman sleeps here.
~
~
giant~
AT 0 0 S
27 0 16d49+360 27d10+100 5d6+30 3
-6 -6 -6 1
CEIO 0 HI JP
4 8 2 0
AHMV ABCDEFGHIJK L unknown
#4008
satyr naked man~
A satyr man~
A naked satyr man is here.
~
He appears to have been quite busy with his wife, but will stop to kill you.
~
satyr~
ABFT DJZ -200 S
7 0 16d42+322 25d10+100 5d6+26 11
-5 -5 -5 2
R 0 BL Z
8 8 1 0
AHMV ABCDEFGHIJKW M unknown
#4009
woman naked satyr~
A satyr woman~
A naked satyr woman is here.
~
She appears to have been quite busy with her husband.
~
satyr~
ABF DJZ 100 S
5 0 1d16+42 5d10+100 2d6+0 7
6 6 6 8
R 0 BL Z
8 8 2 0
AHMV ABCDEFGHIJKW M unknown
#4010
warrior tough looking giant~
A tough looking giant warrior~
A tough looking giant warrior is here.
~
He has scars all over him, and is obviously very experienced.
~
giant~
ABT 0 -1000 S
30 0 16d60+426 30d10+100 5d7+32 11
-8 -8 -8 0
0 0 HI JP
8 8 1 0
AHMV ABCDEFGHIJK L unknown
#4011
wife regtorth~
Regtorth's wife~
Regtorth's wife is here relaxing.
~
~
giant~
A 0 0 S
40 0 16d108+648 40d10+100 5d9+45 3
-15 -15 -15 -2
0 0 HI JP
8 8 2 2
AHMV ABCDEFGHIJK G unknown
#4012
undead skeleton~
An undead skeleton~
An undead skeleton is here, moaning about its fate.
~
~
human~
A 0 0 S
1 0 1d2+6 1d10+100 1d8+0 7
9 9 9 9
0 0 0 0
8 8 0 0
AHMV ABCDEFGHIJK M unknown
#0



#NEWOBJECTS
#4000
skull blackened skin~
{Da blackened skull{w~
{DA skull is here, turned black by flames.{w~
unknown~
17 H AC
BD BD ACD 0 0
1 1 5 P
R 100
#4001
huge club~
a huge club~
A huge club is here.~
unknown~
5 0 ANPQRSTUVWXYZabcdef
C AC D ABDE F
34 50 340 P
R 100
A
4 3
#4002
shiny steel axe~
{WA shiny steel axe{x~
A {Wshiny steel axe{x is here.~
unknown~
5 0 AN
AC AC AE ACE 0
80 10 800 P
R 100
#4003
red ale~
a mug of red ale~
A mug of red ale is here~
unknown~
17 N A
AC AC C 0 0
1 2 15 P
R 100
#4004
Regtorth's Specialty~
a mug of regtorth's specialty~
A mug of Regtorth's specialty~
unknown~
17 N A
AC AC D 0 0
1 0 25 P
R 100
#4005
large beef sandwich~
a large beef sandwich~
A large beef sandwich is here, large enough for a giant.~
unknown~
19 N A
CE 0 0 0 0
1 3 400 P
R 100
#4006
worn leather jacket~
a worn leather jacket~
A worn leather jacket is here.~
unknown~
9 G AD
AC AC AC B 0
12 2 240 P
R 100
A
5 1
#4007
homemade dagger~
a homemade dagger~
A homemade dagger is here.~
unknown~
5 G AN
B C C B 0
12 1 280 P
R 100
A
2 1
#4008
beat longsword sword~
a beat up longsword~
A beat up longsword is here~
unknown~
5 0 AN
A AC AC A 0
18 2 180 P
R 100
A
19 2
A
18 1
#4009
giant longsword sword~
a giant longsword~
A giant longsword is here~
unknown~
5 AE AN
A AC ABC A 0
30 10 300 P
R 100
A
18 3
A
19 1
#0



#ROOMS
#4000
A porch in front of a very charred farmhouse.~
This porch lines the front of an old building made from logs.  It
appears to have been a farmhouse at one point, but now fire has ravaged most
of it.  The door hangs halfway open, inviting those who are in need of
shelter in.  The road lies to the east.  
~
0 4 0
D2
~
~
0 0 1516
D3
~
~
1 -1 4001
S
#4001
A dark, burnt out living room.~
The living room of this farmhouse didn't fair too well.  Oddly, it seems
the fire started opposite the fireplace and not in front of it as one would
expect with an accident.  There doesn't seem to be much of interest in here,
and the exits to the other rooms are blocked by debris.  
~
0 1 0
D1
~
~
1 -1 4000
D5
~
~
1 -1 4002
S
#4002
A basement.~
{DThis basement reveals the charred skeletons of some poor souls who must
have tried to escape the blaze that took this home.  The air down here still
reeks of smoke, even after what has obviously been months since the fire. 
{w 
~
0 1 0
D4
~
~
1 -1 4001
S
#4003
The Northern Road~
The city of City of Lukhan stands looming to the south, beyond a huge
iron gate.  The spires of huge buildings and temples can be seen high in the
air, and the noise of the markets fills the air even outside the gates.  To
the north, the northern road stretches off through the dense forest.  
~
0 0 3
D0
~
~
0 0 4004
D2
~
~
0 0 2041
S
#4004
The Northern Road~
The Northern road plunges into a deep forest here.  A long abandonded
trail wanders off to the east.  The sounds of City of Lukhan can be heard
faintly to the south, but mostly the sounds of deep forest prevail.  
~
0 0 3
D0
~
~
0 0 4005
D1
~
~
0 0 4011
D2
~
~
0 0 4003
S
#4005
A shady spot on the Northern Road~
The trees here are extremely thick, and block almost all light from the sun.
Leaves are piled up deep on the road here, and not a sound can be heard but
for the sounds of the deep forest.
~
0 1 3
D0
~
~
0 0 4006
D2
~
~
0 0 4004
S
#4006
A westerly bend in the Northern Road~
The road here turns slightly to the west for those heading north.  The
trees aren't so thick at this spot, and evidence of campfires in times past
can be seen off to the side of the road.  It looks like a good spot to stop
if you need to stop for the night.  
~
0 0 3
D2
~
~
0 0 4005
D3
~
~
0 0 4007
S
#4007
Along the Northern Road.~
The road straightens northward, and curves eastward for those travelling
south.  The sounds of a river can be heard to the north of here.  A small
sign is lost in the brush to the side of the road.  
~
0 0 3
D0
~
~
0 0 4008
D1
~
~
0 0 4006
S
#4008
Along the Northern Road~
The woods are very dense here, and the roar of a river can be heard to
the north.  The trail is almost overgrown with brush, but can still be found
easily, as the woods are practically impassable.  
~
0 0 3
D0
~
~
0 0 4009
D2
~
~
0 0 4007
S
#4009
A covered bridge along the Northern Road~
This bridge crosses a rushing river that would be impossible to cross by
fording or even by boat.  The wood of the bridge is old, and the ceiling is
high overhead.  You can see through the many holes in the planks, and gaps
in the floor.  
~
0 0 0
D0
~
~
0 0 4010
D2
~
~
0 0 4008
S
#4010
On the Giant's Road~
To the south you can hear the sound of a rushing river.  The woods are
very dense here, and the trail is narrow, but clear for quite a height.  The
road continues on to both the north and south.  
~
0 0 3
D0
~
~
0 0 4012
D2
~
~
0 0 4009
S
#4011
The Olde Rekartha Cemetary~
To the east stands a very old wrought iron gate, with vines crawling all
over it.  The fence goes both directions from it and is swallowed up by the
forest.  A sign resting over the gate indicates that this is the Olde
Rekartha Cemetary.  
~
0 0 3
D3
~
~
0 0 4004
S
#4012
Along the Giant's Road~
The road is paved here, and begins to widen.  The forest still clings
closely to both sides of the road, and looks very dark.  The sound of a
river can be heard far to the south.  In the distance to the far north,
mountains begin to rise out of the haze.  
~
0 0 3
D0
~
~
0 0 4013
D2
~
~
0 0 4010
S
#4013
On the Giant's Road~
The giant's road continues on a straight path through the dense forest
here.  The climate is getting noticably colder by this point, and the woods
more and more evergreen.  
~
0 0 3
D0
~
~
0 0 4014
D2
~
~
0 0 4012
S
#4014
An eastern bend on the giant's road~
The giant's road takes an easterly bend here, passing around an acient
stone building that stands in the way.  A sign on the building has a crudely
drawn picture of a mug of ale, and light pours from the tall windows.  The
road heads south and east from here.  
~
0 0 3
D0
~
~
0 0 4022
D1
~
~
0 0 4015
D2
~
~
0 0 4013
S
#4015
Along the giant's road~
~
0 0 3
D0
~
~
0 0 4016
D3
~
~
0 0 4014
S
#4016
Along the giant's road~
~
0 0 3
D0
~
~
0 0 4017
D2
~
~
0 0 4015
S
#4017
Along the giant's road~
~
0 0 3
D0
~
~
0 0 4018
D2
~
~
0 0 4016
S
#4018
A westerly bend on the giant's road~
~
0 0 3
D2
~
~
0 0 4017
D3
~
~
0 0 4019
S
#4019
Along the giant's road~
~
0 0 3
D0
~
~
0 0 4020
D1
~
~
0 0 4018
S
#4020
A westerly bend on the giant's road~
~
0 0 3
D2
~
~
0 0 4019
D3
~
~
0 0 4021
S
#4021
The end of the giant's road~
The giant's road ends here at the gates to the City of Galdamar.  The
entire city is on the scale of giants, but still isn't very large.  
~
0 0 3
D1
~
~
0 0 4020
D3
~
~
1 -1 2700
S
#4022
The main room of the Regtorth's Wayhouse~
This wayhouse is built mostly for giants, but it seems that all types are
gathered here to relax after a long days work.  The wayhouse seems to be a
collecting place for all those who are travelling the northern roads as well
as for those who live in the area.  The walls of the room show evidence of
many fights gotten out of hand, and it is apparent that the atmosphere of
this place could easily get out of hand.  Sounds of the kitchen can be heard
to the west, and a staircase leads up.  
~
0 8 0
D2
~
~
0 0 4014
D3
~
~
1 -1 4023
D4
~
~
0 0 4024
D5
~
~
3 -1 4029
S
#4023
The kitchen of Regtorth's Wayhouse~
There isn't much here in the kitchen, except for a grill where the beef
sandwiches are prepared, which looks awfully dirty.  Kegs of ale and the
house drink are stored along the walls here, but are mounted firmly so they
cannot be taken.  The smell of roasting beef fills the room.  
~
0 8 0
D1
~
~
1 -1 4022
S
#4024
The upstairs landing~
The stairs come up into a small room with doors in all directions leading
to the four rooms at the wayhouse.  This small landing is decorated with a
worn red carpet and a glass roof, lending a more sophisticated feel to the
wayhouse than would have been expected.  
~
0 8 0
D0
~
~
1 -1 4025
D1
~
~
1 -1 4028
D2
~
~
1 -1 4027
D3
~
~
1 -1 4026
D5
~
~
0 0 4022
S
#4025
The Blue Room~
This room is decorated totally in {Bblue{x.  A large chandelier hangs
from the ceiling at an awesome height to anyone but a giant, and a bed that
could sleep two giants is against one wall.  A window to the north looks out
over the forest.  
~
0 8 0
E
window~
You can see the forest to the north, and far north of here, you can see
the city of the giants near the mountains.  
~
D2
~
~
1 -1 4024
S
#4026
The HoneyMoon Suite~
This room is obviously meant for romance.  The light is provided solely
by candles and the room is dominated by a huge feather bed in the middle. 
The window lets in just enough light so that if the candles go out, you can
still see.  
~
0 8 0
D1
~
~
1 -1 4024
S
#4027
A small bedroom~
This room is obviously for those guests who have less money.  As with the
other rooms, the bed is huge, sized for a giant.  A small washbasin is in
this room against one wall, and there are no windows.  The floor is wooden,
strewn with straw.  An odd smell permeates this room.  
~
0 8 0
D0
~
~
1 -1 4024
S
#4028
{RThe Red Room{x~
This room is decorated with a deep red satin bed, curtains and a lantern
covered with red glass.  The room is noticibly warmer than the rest of the
wayhouse.  
~
0 8 0
D3
~
~
1 -1 4024
S
#4029
Basement below the Wayhouse~
The basement is very dark, and cold.  Dust covers everything with a still
silence.  The sounds of the wayhouse above cannot be heard.  
~
0 9 0
D4
~
~
3 -1 4022
S
#0



#SPECIALS
M 4000 spec_cast_undead Load to: A ghostly farmer
S



#RESETS
D 0 4000 3 1
D 0 4001 1 1
D 0 4001 5 1
D 0 4002 4 1
D 0 4021 3 1
D 0 4022 3 1
D 0 4022 5 1
D 0 4023 1 1
D 0 4024 0 1
D 0 4024 1 1
D 0 4024 2 1
D 0 4024 3 1
D 0 4025 2 1
D 0 4026 1 1
D 0 4027 0 1
D 0 4028 3 1
D 0 4029 4 1
M 0 4000 1 4000
O 0 4000 0 4002
M 0 4004 2 4002
M 0 4001 1 4009
E 0 4001 16 16
M 0 4002 1 4022
G 0 4003 9999
G 0 4004 9999
G 0 4005 9999
M 0 4003 1 4022
G 0 4002 9999
M 0 4005 1 4022
E 0 4006 5 5
E 0 4007 16 16
M 0 4006 1 4023
E 0 4008 16 16
M 0 4007 1 4025
M 0 4008 1 4026
M 0 4009 1 4026
M 0 4010 1 4027
E 0 4009 16 16
M 0 4011 1 4028
S



#SHOPS
4002 17 19 0 0 0 125 75 0 23
0



#$