# Microsoft Developer Studio Project File - Name="arcaed" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=arcaed - Win32 Debug_English !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "arcaed.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "arcaed.mak" CFG="arcaed - Win32 Debug_English" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "arcaed - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "arcaed - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "arcaed - Win32 Debug_English" (based on "Win32 (x86) Application") !MESSAGE "arcaed - Win32 Release_English" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "arcaed - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "LANG_SPA" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x2c0a /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0xc0a /d "NDEBUG" /d "_AFXDLL" /d "LANG_SPA" /d "AFX_RESOURCE_DLL" /d "AFX_TARG_ESN" /d "AFX_TARG_NEUD" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 winmm.lib version.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "arcaed - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "LANG_SPA" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x2c0a /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0xc0a /d "_DEBUG" /d "_AFXDLL" /d "LANG_SPA" /d "AFX_RESOURCE_DLL" /d "AFX_TARG_ESN" /d "AFX_TARG_NEUD" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 winmm.lib version.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ELSEIF "$(CFG)" == "arcaed - Win32 Debug_English" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "arcaed__" # PROP BASE Intermediate_Dir "arcaed__" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugEn" # PROP Intermediate_Dir "DebugEn" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "LANGUAGE_ENGLISH" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "LANG_ENG" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x2c0a /d "_DEBUG" /d "_AFXDLL" /d "LANGUAGE_ENGLISH" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" /d "LANG_ENG" /d "AFX_RESOURCE_DLL" /d "AFX_TARG_ENU" /d "AFX_TARG_NEUD" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 winmm.lib version.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 winmm.lib version.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ELSEIF "$(CFG)" == "arcaed - Win32 Release_English" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "arcaed_0" # PROP BASE Intermediate_Dir "arcaed_0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseEn" # PROP Intermediate_Dir "ReleaseEn" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "LANG_ENG" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x2c0a /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" /d "LANG_ENG" /d "AFX_RESOURCE_DLL" /d "AFX_TARG_ENU" /d "AFX_TARG_NEUD" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 winmm.lib version.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 winmm.lib version.lib /nologo /subsystem:windows /machine:I386 !ENDIF # Begin Target # Name "arcaed - Win32 Release" # Name "arcaed - Win32 Debug" # Name "arcaed - Win32 Debug_English" # Name "arcaed - Win32 Release_English" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\arcaed.cpp # End Source File # Begin Source File SOURCE=.\arcaed.rc # End Source File # Begin Source File SOURCE=.\arcaedDoc.cpp # End Source File # Begin Source File SOURCE=.\arcaedView.cpp # End Source File # Begin Source File SOURCE=.\AreaData.cpp # End Source File # Begin Source File SOURCE=.\ChildFrm.cpp # End Source File # Begin Source File SOURCE=.\ExtraDescr.cpp # End Source File # Begin Source File SOURCE=.\fread.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\MercDataEd.cpp # End Source File # Begin Source File SOURCE=.\MobData.cpp # End Source File # Begin Source File SOURCE=.\MobEd.cpp # End Source File # Begin Source File SOURCE=.\MobFlags.cpp # End Source File # 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Begin Source File SOURCE=.\arcanum.url # End Source File # Begin Source File SOURCE=.\res\cthulhu.wav # End Source File # Begin Source File SOURCE=.\historia.txt # End Source File # Begin Source File SOURCE=.\history.txt # End Source File # Begin Source File SOURCE=.\leame.txt # End Source File # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project # Section arcaed : {00000000-0000-0000-0000-000000000000} # 1:10:IDB_SPLASH:108 # 2:21:SplashScreenInsertKey:4.0 # End Section