/*
 *  Arcanum Editor - ROM area editor
 *  Copyright (C) 1999  Lucas Wall <kthulhu@usa.net>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *
 *  If you make changes to the source and want to make the public you can
 *  mail the diferences to me <kthulhu@usa.net> and I'll add them to the
 *  main distribution. Of course your name will be added to the program with
 *  information about the changes you made.
 *
 *
 *  Packed on Thu Aug 19 03:02:13 1999
 *
 */


/*
 * File: Tables.h
 *
 * Changes:
 *
 * 19/08/99 Lucas Wall <kthulhu@usa.net>
 *          First source release. Its quite messy and has no
 *          comments. I never planed to release the source code... :-)
 *
 */


// Tables.h: interface for the CTables class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_TABLES_H__0CB98C74_FE93_11D2_803D_00002168229C__INCLUDED_)
#define AFX_TABLES_H__0CB98C74_FE93_11D2_803D_00002168229C__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#include "MobFlags.h"

#define TABLE_NEW				0
#define TABLE_SPELLS			1
#define TABLE_WEAPON_CLASES		2
#define TABLE_LIQUIDS			3
#define TABLE_ATTACK_TYPES		4
#define TABLE_EXIT_FLAGS		5
#define TABLE_PORTAL_FLAGS		6

#define GET_HI(a)               (((a) & 0xFFF000) / 0x1000)
#define GET_LO(a)               ((a) & 0xFFF)
#define MAKE_NUM(a, b)          ((((a) & 0xFFF) * 0x1000) + ((b) & 0xFFF))

#define MUD_ARCANUM			1
#define MUD_ROMDEFAULT		2
#define MUD_ROMOLC			3

class CNumStrData  
{
public:
	int m_num;
	CString m_text, m_show;

	CNumStrData();
	virtual ~CNumStrData();

	const CNumStrData& operator=( const CNumStrData &data );
};

/*
	Tipos de valores de objetos:
		I	numero (numero)
		S	string (string)
		F	flags (flags)
		W	palabra (palabra)
		L	lista de palabras fijas (palabra)
		U	lista de palabras almacenadas como numeros (numero)
		O   lista de palabras con palabras alternativas (palabra)
		N	nada (numero)
		M	dos numeros (numero)
		A	flags (numero)
		B	si o no (numero)
		D	numero (flags)
		E	si o no (flags)
	*/

class CObjVData  
{
public:
	char m_type;
	CString m_text;
	CArray< CNumStrData*, CNumStrData* > m_table;
	int m_fixedtable;

	CObjVData();
	virtual ~CObjVData();

};

class CObjTypeData  
{
public:
	int m_num;
	CString m_text;
	CObjVData m_value[5];

	CObjTypeData();
	virtual ~CObjTypeData();

};

class CColorData
{
public:
	int m_num, m_r, m_g, m_b;

	CColorData();
	virtual ~CColorData();

};

class CTables  
{
public:
	int m_isdoor, m_locked;
	int m_mudtype, m_mobprog;

	CArray< CNumStrData*, CNumStrData* > m_sectortypes;
	CArray< CNumStrData*, CNumStrData* > m_roomflags;
	CArray< CNumStrData*, CNumStrData* > m_exitflags;
	CArray< CObjTypeData*, CObjTypeData* > m_objtypes;
	CArray< CNumStrData*, CNumStrData* > m_extra_flags;
	CArray< CNumStrData*, CNumStrData* > m_wear_flags;
	CArray< CNumStrData*, CNumStrData* > m_spells;
	CArray< CNumStrData*, CNumStrData* > m_liquids;
	CArray< CNumStrData*, CNumStrData* > m_weapon_clases;
	CArray< CNumStrData*, CNumStrData* > m_attack_types;
	CArray< CNumStrData*, CNumStrData* > m_portal_flags;
	CArray< CNumStrData*, CNumStrData* > m_affect_flags;
	CArray< CNumStrData*, CNumStrData* > m_affect_location;
	CArray< CNumStrData*, CNumStrData* > m_imm_flags;
	CArray< CNumStrData*, CNumStrData* > m_mercmsg;
	CArray< CMobFlags*, CMobFlags* > m_mobflags;
	CArray< CNumStrData*, CNumStrData* > m_act_flags;
	CArray< CNumStrData*, CNumStrData* > m_off_flags;
	CArray< CNumStrData*, CNumStrData* > m_form_flags;
	CArray< CNumStrData*, CNumStrData* > m_parts_flags;
	CArray< CNumStrData*, CNumStrData* > m_sex;
	CArray< CNumStrData*, CNumStrData* > m_size;
	CArray< CNumStrData*, CNumStrData* > m_pos;
	CArray< CNumStrData*, CNumStrData* > m_mobprog_trigs;
	CArray< CNumStrData*, CNumStrData* > m_skills;
	CArray< CNumStrData*, CNumStrData* > m_train_flags;
	CArray< CNumStrData*, CNumStrData* > m_wearpos;
	CArray< CNumStrData*, CNumStrData* > m_dirname;
	CArray< CNumStrData*, CNumStrData* > m_recuname;
	CArray< CColorData*, CColorData* > m_sector_colors;
	CArray< CNumStrData*, CNumStrData* > m_aff_to;
	CArray< CNumStrData*, CNumStrData* > m_classes;

	int load_data( char *fname, int *line );
	int load_sectortypes( CArchive &ar );
	int load_flags( CArchive &ar, CArray< CNumStrData*, CNumStrData* > &flaglist );
	int load_objtypes( CArchive &ar );
	int load_numlist( CArchive &ar, CArray< CNumStrData*, CNumStrData* > &flaglist );
	int load_mobflags( CArchive &ar );
	int load_strlist( CArchive &ar, CArray< CNumStrData*, CNumStrData* > &flaglist );
	int load_colorlist( CArchive &ar, CArray< CColorData*, CColorData* > &colorlist );
	int load_objtables( CArchive &ar );
	int load_general( CArchive &ar );

	CArray< CNumStrData*, CNumStrData* > *get_table( int objtype, int value );

	CTables();
	virtual ~CTables();

};

extern void AFXAPI DestructElements <CNumStrData*> ( CNumStrData** pElements, int nCount );
extern void AFXAPI DestructElements <CObjTypeData*> ( CObjTypeData** pElements, int nCount );
extern void AFXAPI DestructElements <CColorData*> ( CColorData** pElements, int nCount );

#endif // !defined(AFX_TABLES_H__0CB98C74_FE93_11D2_803D_00002168229C__INCLUDED_)