/*
 *  Arcanum Editor - ROM area editor
 *  Copyright (C) 1999  Lucas Wall <kthulhu@usa.net>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *
 *  If you make changes to the source and want to make the public you can
 *  mail the diferences to me <kthulhu@usa.net> and I'll add them to the
 *  main distribution. Of course your name will be added to the program with
 *  information about the changes you made.
 *
 *
 *  Packed on Thu Aug 19 03:02:23 1999
 *
 */


/*
 * File: ResetData.cpp
 *
 * Changes:
 *
 * 19/08/99 Lucas Wall <kthulhu@usa.net>
 *          First source release. Its quite messy and has no
 *          comments. I never planed to release the source code... :-)
 *
 */


// ResetData.cpp: implementation of the CResetData class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "arcaed.h"
#include "ResetData.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CResetData::CResetData()
{
	m_type = 0;
	for ( int i = 0; i < 4; i++ )
		m_num[i] = 0;
}

CResetData::~CResetData()
{

}

const CResetData& CResetData::operator= ( const CResetData& reset )
{
	m_type = reset.m_type;
	for ( int i = 0; i < 4; i++ )
		m_num[i] = reset.m_num[i];

	return *this;
}