/* * Arcanum Editor - ROM area editor * Copyright (C) 1999 Lucas Wall <kthulhu@usa.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * * If you make changes to the source and want to make the public you can * mail the diferences to me <kthulhu@usa.net> and I'll add them to the * main distribution. Of course your name will be added to the program with * information about the changes you made. * * * Packed on Thu Aug 19 03:01:59 1999 * */ /* * File: MobData.h * * Changes: * * 19/08/99 Lucas Wall <kthulhu@usa.net> * First source release. Its quite messy and has no * comments. I never planed to release the source code... :-) * */ // MobData.h: interface for the CMobData class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MOBDATA_H__F73DD363_073D_11D3_803D_00002168229C__INCLUDED_) #define AFX_MOBDATA_H__F73DD363_073D_11D3_803D_00002168229C__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "ShopData.h" class CSkillData { public: int m_percent; CString m_skill; CSkillData(); virtual ~CSkillData(); const CSkillData& operator= ( const CSkillData& skill ); }; class CMobProg { public: CString m_type; int m_vnum; CString m_trigphrase; CMobProg(); virtual ~CMobProg(); const CMobProg& operator= ( const CMobProg& mobprog ); }; class CSkillPrac { public: CString m_skill; int m_gold, m_mult, m_maxlevel, m_teach; CSkillPrac(); virtual ~CSkillPrac(); const CSkillPrac& operator= ( const CSkillPrac& skillp ); }; class CMobData { public: int m_vnum; CString m_name, m_short_descr, m_long_descr, m_description; CString m_race; int m_act_flags, m_affect_flags; int m_alignment, m_group, m_level, m_hitroll; int m_hit_dice_number, m_hit_dice_type, m_hit_dice_bonus; int m_mana_dice_number, m_mana_dice_type, m_mana_dice_bonus; int m_damage_dice_number, m_damage_dice_type, m_damage_dice_bonus; CString m_dam_type; int m_ac_pierce, m_ac_bash, m_ac_slash, m_ac_exotic; int m_off_flags, m_imm_flags, m_res_flags, m_vuln_flags; CString m_start_pos, m_default_pos, m_sex; int m_wealth, m_form, m_parts; CString m_size, m_material; CString m_clan; int m_rank; CArray< CString, CString& > m_mercmsg; CArray< CSkillData*, CSkillData* > m_skills; CArray< CMobProg *, CMobProg * > m_mobprog; CString m_specfun; CShopData *m_shopdata; CString m_class; CArray< CSkillPrac *, CSkillPrac *> m_trskill; CMobData(); virtual ~CMobData(); }; extern void AFXAPI DestructElements <CSkillData*> ( CSkillData** pElements, int nCount ); extern void AFXAPI DestructElements <CMobProg*> ( CMobProg** pElements, int nCount ); extern void AFXAPI DestructElements <CMobData*> ( CMobData** pElements, int nCount ); extern void AFXAPI DestructElements <CSkillPrac*> ( CSkillPrac** pElements, int nCount ); #endif // !defined(AFX_MOBDATA_H__F73DD363_073D_11D3_803D_00002168229C__INCLUDED_)