/* back stab */
/* for some strange reason, players can bypass the heart beat of setting
* their attackers, and hence get multiple backstabs IF they use DO
* commands and other MACROs supplied by clients. The following use of
* a flag and a call_out is NOT recommended as a permanent solution,
* but rather a temporary one.
* - Angel, Aug '96.
*/
static status done_backstab;
#define <mudlib.h>
#define NAME (string)this_player()->query_name()
status backstab(string str) {
object obj, primary, weapon;
string type;
int your_dex;
int dam;
int my_backstab;
if(!str) {
notify_fail("backstab who?\n");
return 0;
}
obj = present(lower_case(str), environment(this_player()));
if(!obj) {
notify_fail(capitalize(str)+" isn't here to backstab!\n");
return 0;
}
if(!living(obj)) {
write("Well, it doesn't move. It hardly knows you are here.\n");
return 1;
}
if(done_backstab) {
write("Not so fast, "+this_player()->query_name()+"!\n");
return 1;
}
if((primary = (object)this_player()->query_primary_attack())) {
write("attacking check\n");
if(present(primary, environment(this_player()))) {
write("You can't backstab someone while fighting!\n");
return 1;
}
}
if(!this_player()->query_stealth_on()) {
write("You must sneak up on your victim before you can backstab them!\n");
return 1;
}
your_dex = (int)obj->query_intelligence();
/* for surprising them...must beat their intelligence */
my_backstab = (int)this_player()->query_backstab();
if(random(your_dex) <= random(my_backstab)){
write("You sneak up on "+ obj->short() +"...\n");
write("You surprise "+ obj->short() +"!!\n");
say(NAME +" sneaks up on "+ obj->short() +"...\n");
say(NAME +" surprises "+ obj->short() +"!!\n");
dam = random(my_backstab) + (int)this_player()->query_wc();
dam = dam * ((int)this_player()->query_backstab()/5 + 1);
weapon = (object)this_player()->query_right_weapon();
if(weapon) type = (string)weapon->query_type();
if(random(100) <= 1){
write("You PLUNGE your weapon into "+ obj->short() +"'s back!\n");
write("Your weapon RIPS through "+ obj->short() +"'s VITAL organs!\n");
say("You see "+ NAME + "'s weapon protrude " + obj->short() +"'s CHEST!\n");
say(NAME +" KILLED "+ obj->short() +" with a sneak attack!!\n");
obj->death();
}
}
else {
write("You sneak up on "+ obj -> short() +"...\n");
write(obj->short() +" sees you coming, and dodges the attack!\n");
tell_object(obj,"You see "+ this_player()->query_name()
+" sneaking up on you.\n");
say("You see "+ this_player()->query_name()
+" sneaking up on "+ obj->query_name() +".\n", obj);
this_player()->add_secondary_attacker(obj); /* get ready to attack */
done_backstab = 1;
(int)obj->hit_player();
call_out("remove_flag", 1);
this_player()->set_primary_attack(obj); /* make sure focus of attack */
this_player()->attack(); /* attack */
}
return 1;
}
remove_flag() { done_backstab = 0; }
/* Native Mode Move */
#include <move.h>