status heal(string targ, mixed alt_type) {
  object guild_object;
  guild_object = present("guild_object", this_player());
  if(guild_object && guild_object->check_alignment())
    return (status)"/skills/cleric/heal" -> heal(targ, alt_type);
  else {
    notify_fail("You are too evil to use your holy powers!\n");
    return 0;
  }   
}
/* Native Mode Move */
#include <move.h>