status equip() {
int i;
object *invent;
invent = all_inventory(this_player());
for(i=0; i<sizeof(invent); i++) {
if(invent[i]->query_wc())
command("wield "+(string)invent[i]->query_name(), this_player());
else if(invent[i]->query_ac())
command("wear "+(string)invent[i]->query_name(), this_player());
}
write("All items equipped.\n");
return 1;
}
/* Native Mode Move */
#include <move.h>