/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/* basis for a summoned monster */

inherit "inherit/monster";
inherit "inherit/timer";

object master;

object query_master()     { return master; }
void set_master(object m) { master = m; }

string short(status wiz) {
  return (master ? (string)master->query_name() +"'s " : "") 
       + ::short(wiz);
}


void heart_beat() {
  object attack;

  ::heart_beat();
  if(!master) {
    time_out();
    return;
  }
  attack = (object)master->query_primary_attack();
  if(attack == this_object()) {
    time_out();
    return;
  }
  if(attack) {
    if(attack != query_primary_attack()) {
      add_secondary_attacker(attack);
      set_primary_attack(attack);      
    }
    if((object)attack->query_primary_attack() == this_object()) {
      attack->add_secondary_attacker(master);
      attack->set_primary_attack(master);
    }
  }
  if(!attack) {
    if(attack = query_primary_attack()) {
      tell_room(environment(),query_name() +" stops fighting.\n");
      stop_fight(attack);
      attack->stop_fight(this_object());
    }
    set_heart_beat(1);
  }
}


status cast_spell(object caster,object target,object prev,int level) {
  master = caster;
  adj_time(level * 30);
  set_heart_beat(1);
  if(this_object()->id("summoned"))
    tell_room(environment(),"The "+ query_name() +" arrives in a flurry.\n");
  else if(this_object()->id("animated"))
    tell_room(environment(),"The "+ query_name() +" starts to move!\n");
  else if(this_object()->id("conjured")) 
    tell_room(environment(),"The "+ query_name() +
              " appears in a flash of light.\n");
  else
    tell_room(environment(),query_name() +" arrives\n");

  return 1;
}


void time_out() {
  if(this_object()->id("summoned"))
    tell_room(environment(),query_name() +" flees...\n");
  else if(this_object()->id("animated"))
    tell_room(environment(),query_name() +" crumbles to dust!\n");
  else if(this_object()->id("conjured")) 
    tell_room(environment(),query_name() +" disappears...\n");
  else
    tell_room(environment(),query_name() +" fades away...\n");
  
  ::time_out();
}


status dispel_magic() {  time_out(); }


status monster_died() {
  object corpse;

  remove_call_out("time_out");
  if((corpse = present("corpse", environment()))) destruct(corpse);
  tell_room(environment(),"The corpse disappears.\n");
}    

/* Native Mode Move */

#include <move.h>