/* created food */
inherit "inherit/food";
status cast_spell(object caster,object target,object prev,int level) {
object obj;
if(level > 50) level = 50;
set_name("food");
set_alt_name("spell");
set_short("A bowl of lumpy food");
set_weight(1);
set_long("It looks like wet, soggy, thick cardboard.\n");
set_strength(level);
set_consumer_msg("It tastes lumpy and bland, but it quiet filling.\n");
set_room_msg("@@query_name:$this_player()$@@ eats a bowl of lumpy food.\n");
tell_object(target, "Some food magically appears before you.\n");
if(!target->add_weight(1)) move_object(this_object(), environment(target));
target->recalc_carry();
return 1;
}
void dispel_magic() {
tell_object(environment(),"The Food vanishes!\n");
destruct(this_object());
}
status drop(status quit) {
if(quit) dispel_magic();
return 0;
}
/* Native Mode Move */
#include <move.h>